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zed_isJayTheLionJR

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Jan 24th, 2019
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  1. -- This was already leaked. I just wanted to put this out there further btw the one on pastebin that is leaked is broken soooooo.. Yeah
  2.  
  3. local RunService = game:service'RunService'
  4. local Camera = Workspace.CurrentCamera or nil
  5. local Lighting = game.Lighting
  6. local Version = "XV415"
  7.  
  8. local Player = game.Players.LocalPlayer or game.Players.runtoheven
  9. local UserInterface = game:service'UserInputService'
  10. local RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
  11. local bannedlist = {"none"};
  12. local changecamonpossess = false
  13. local Debris = game:service'Debris'
  14. local Mouse = Player:GetMouse() or nil
  15. local Players = game.Players
  16. local chatAdornee = Player.Character.Head
  17. local RbxUtility = LoadLibrary("RbxUtility")
  18. local CMDS = {};
  19. local InsertService = game:service'InsertService'
  20. local math = {
  21. abs = math.abs,
  22. acos = math.acos,
  23. asin = math.asin,
  24. atan = math.atan,
  25. atan2 = math.atan2,
  26. ceil = math.ceil,
  27. cos = math.cos,
  28. cosh = math.cosh,
  29. deg = math.deg,
  30. exp = math.exp,
  31. floor = math.floor,
  32. fmod = math.fmod,
  33. frexp = math.frexp,
  34. huge = math.huge,
  35. ldexp = math.ldexp,
  36. log = math.log,
  37. log10 = math.log10,
  38. max = math.max,
  39. min = math.min,
  40. modf = math.modf,
  41. phi = 1.618033988749895,
  42. pi = math.pi,
  43. pow = math.pow,
  44. rad = math.rad,
  45. random = math.random,
  46. randomseed = math.randomseed,
  47. sin = math.sin,
  48. sinh = math.sinh,
  49. sqrt = math.sqrt,
  50. tan = math.tan,
  51. tanh = math.tanh,
  52. tau = 2 * math.pi
  53. }
  54. rainbow = false
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62.  
  63.  
  64.  
  65.  
  66.  
  67.  
  68.  
  69. if script.ClassName == "LocalScript" then if game.PlaceId == 178350907 then script.Parent = nil else local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) Environment.coroutine.yield() oxbox.script:Destroy() end end
  70. if script ~= true then
  71. print("Unremoveable Test Completed! Works! This script is immune to g/nol/all or g/nos/all!")
  72. else
  73. print("Unremoveable Test Failed! This script is removable by g/nol/all or g/nos/all!")
  74. end
  75. TaskScheduler = {};
  76.  
  77. local currentTime = 0
  78. local pairs = pairs
  79. local rbx_coroutine_create = coroutine.create
  80. local rbx_coroutine_resume = coroutine.resume
  81. local rbx_Wait = Wait
  82. local rbx_ypcall = ypcall
  83. local threads, swapThreads = {}, {}
  84. local function StartCoroutine(func, delay, ...)
  85. if delay > 0 then
  86. rbx_Wait(delay)
  87. end
  88. local success, message = rbx_ypcall(func, ...)
  89. if not success then
  90. print("Error in a TaskScheduler coroutine: "..message)
  91. end
  92. end
  93. function TaskScheduler.GetCurrentTime()
  94. return currentTime
  95. end
  96. function TaskScheduler.MainLoop(stepTime)
  97. currentTime = currentTime + stepTime
  98. threads, swapThreads = swapThreads, threads
  99. local threshold = -0.5 * stepTime
  100. for thread, resumeTime in pairs(swapThreads) do
  101. local remainingTime = currentTime - resumeTime
  102. if remainingTime >= threshold then
  103. swapThreads[thread] = nil
  104. local success, message = coroutine.resume(thread, remainingTime, currentTime)
  105. if not success then
  106. print("Error in a TaskScheduler custom thread: "..message)
  107. end
  108. end
  109. end
  110. threads, swapThreads = swapThreads, threads
  111. for thread, resumeTime in pairs(swapThreads) do
  112. threads[thread], swapThreads[thread] = resumeTime, nil
  113. end
  114. end
  115. -- TODO: add stack trace info to scheduling functions?
  116. function TaskScheduler.Schedule(t, f, ...)
  117. coroutine.resume(coroutine.create(StartCoroutine), f, t, ...)
  118. end
  119. function TaskScheduler.Start(f, ...)
  120. coroutine.resume(coroutine.create(StartCoroutine), f, 0, ...)
  121. end
  122. function TaskScheduler.ScheduleCustomThread(t, f)
  123. threads[coroutine.create(f)] = currentTime + t
  124. end
  125. function TaskScheduler.Wait(duration)
  126. duration = tonumber(duration) or 0
  127. threads[coroutine.running()] = currentTime + duration
  128. local remainingTime, currentTime = coroutine.yield()
  129. return remainingTime + duration, currentTime
  130. end
  131. local success, player = Players.LocalPlayer
  132. if success and player then
  133. RunService.RenderStepped:connect(function()
  134. TaskScheduler.MainLoop(1 / 60)
  135. end)
  136. else
  137. RunService.Stepped:connect(function()
  138. TaskScheduler.MainLoop(1 / 30)
  139. end)
  140. end
  141.  
  142. ChatBubble = {};
  143.  
  144. local FONT_CUSTOM_A_SRC, FONT_CUSTOM_A, TextAlignment, LoadFixedFont, LoadFont, DrawTextNetwork, DrawMultilineTextNetwork, ConfigureChatBubble,
  145.  
  146. CreateChatBubble, WrapText, chat_bubbles
  147. FONT_CUSTOM_A_SRC = "03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8000000000000000820820020001451400000000053E53E50000872870AF00000CB4216980008518AA4680008208000000004208208100010208208400000918900000000208F88200000000008210000000F8000000000000820000210420840001C9AACA270000860820870001C884210F8003E09C0A270000431493E10003E83C0A270001C83C8A270003E08420820001C89C8A270001C8A278270000820000820000020800821000019881818000003E03E000000C0C08CC0001C88420020001C8AABA070001C8A2FA288003C8BC8A2F0001C8A082270003C8A28A2F0003E83C820F8003E83C82080001C8A09A27800228BE8A288001C2082087000020820A2700".."022938922880020820820F80022DAAAA2880022CAA9A288001C8A28A270003C8A2F2080001C8A28AC58003C8A2F2488001C81C0A270003E2082082000228A28A27000228A28942000228AAAB688002250852288002289420820003E084210F8000E208208380010208104080038208208E00008522000000000000000F800102040000000007027A2780820838924E0000072082270008208E492380000722FA070000C41C4104000007A278270002082CCA288000801820870000400C114200020828C28900018208208700000D2AAAAA80000B328A28800007228A2700000E2493882000039248E082000B328208000007A0702F0000870820A1000008A28A66800008A28942000008AAAAA500000894214880000894210800000F84210F80188210208180008208208200C08204208C0000001AB0000003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80"
  148. FONT_CUSTOM_A = {}
  149.  
  150. ChatBubble.THEME = {}
  151. ChatBubble.THEME.COOL = {
  152. Name = "Cool",
  153. Background = Color3.new(0, 3 / 2, 0.2),
  154. Foreground = Color3.new(2 / 3, 1, 1)
  155. }
  156. ChatBubble.THEME.AQUA = {
  157. Name = "Aqua",
  158. Background = Color3.new(0, 1 / 3, 0.5),
  159. Foreground = Color3.new(2 / 3, 1, 1)
  160. }
  161. ChatBubble.THEME.CLASSIC = {
  162. Name = "Classic",
  163. Background = Color3.new(0, 0, 0),
  164. Foreground = Color3.new(1, 1, 1)
  165. }
  166.  
  167. ChatBubble.THEME.KAYAVEN = {
  168. Name = "Kayaven",
  169. Background = Color3.new(0, 0, 0),
  170. Foreground = Color3.new(0, 1, 0)
  171. }
  172. ChatBubble.THEME.CRIMSON = {
  173. Name = "Crimson",
  174. Background = Color3.new(0, 0, 0),
  175. Foreground = Color3.new(0.9, 0, 0)
  176. }
  177. ChatBubble.THEME.WHITE = {
  178. Name = "White",
  179. Background = Color3.new(1, 1, 1),
  180. Foreground = Color3.new(1, 1, 1)
  181. }
  182. ChatBubble.THEME.GRAPE = {
  183. Name = "Grape",
  184. Background = Color3.new(0.25, 0, 0.25),
  185. Foreground = Color3.new(1, 2 / 3, 1)
  186. }
  187. ChatBubble.THEME.LIBERATION = {
  188. Name = "Liberation",
  189. Background = Color3.new(1 / 6, 3 / 7, 3 / 7),
  190. Foreground = Color3.new(1, 1, 1)
  191. }
  192. ChatBubble.THEME.PASSION = {
  193. Name = "Passion",
  194. Background = Color3.new(0.5, 0, 0),
  195. Foreground = Color3.new(1, 1, 1)
  196. }
  197. ChatBubble.THEME.PURPLE = {
  198. Name = "Purple",
  199. Background = Color3.new(0.25, 0, 0.25),
  200. Foreground = Color3.new(1, 1, 1)
  201. }
  202. ChatBubble.THEME.Black = {
  203. Name = "Black",
  204. Background = Color3.new(0, 0, 0),
  205. Foreground = Color3.new(1, 1, 1)
  206.  
  207. }
  208. ChatBubble.THEME.RAINBOW = {
  209. Name = "Rainbow",
  210. Background = function(bubble_info)
  211. local billboard, frame = bubble_info[5], bubble_info[6]
  212. TaskScheduler.Start(function()
  213. while billboard:IsDescendantOf(Workspace) do
  214. local red, green, blue = Utility.GetRainbowRGB(tick())
  215. frame.BackgroundColor3 = Color3.new(0.6 * red, 0.6 * green, 0.65 * blue)
  216. RunService.Stepped:wait()
  217. end
  218. end)
  219. end,
  220. Foreground = Color3.new(1, 1, 1)
  221. }
  222. ChatBubble.THEME.TEAL = {
  223. Name = "Teal",
  224. Background = Color3.new(0, 1 / 3, 0.5),
  225. Foreground = Color3.new(1, 1, 1)
  226. }
  227.  
  228. function ChatBubble.GetTheme()
  229. return ChatBubble.theme_info
  230. end
  231. function ChatBubble.SetTheme(theme_info)
  232. if type(theme_info) == "string" then
  233. theme_info = string.lower(theme_info)
  234. for key, info in pairs(ChatBubble.THEME) do
  235. if info.Name:lower() == theme_info:lower() then
  236. ChatBubble.SetTheme(info)
  237. break
  238. end
  239. end
  240. return
  241. end
  242. ChatBubble.theme_info = theme_info
  243. ChatBubble.background_color = theme_info.Background
  244. ChatBubble.font = LoadFont(ChatBubble.FONT_DEFAULT, theme_info.Foreground)
  245. print("Theme has been set to "..theme_info.Name.." in ChatBubble")
  246. end
  247.  
  248. do
  249. local floor = math.floor
  250. local max = math.max
  251. local asc = string.byte
  252. local chr = string.char
  253. local find = string.find
  254. local gmatch = string.gmatch
  255. local sub = string.sub
  256. local insert = table.insert
  257. local type = type
  258. local unpack = unpack
  259.  
  260. local PopIntegerBit
  261.  
  262. TextAlignment = setmetatable({
  263. [0] = 0,
  264. [1] = 1,
  265. [2] = 2,
  266. Left = 0,
  267. Center = 1,
  268. Right = 2
  269. }, {
  270. __call = function(self, ...)
  271. local argc = #{...}
  272. if argc == 0 then
  273. return 0
  274. else
  275. local arg = (...)
  276. local value = rawget(self, arg)
  277. if value then
  278. return value
  279. else
  280. local arg_type = type(arg)
  281. error("Invalid value" .. ((arg_type == "number") and (" " .. arg) or ((arg_type == "string") and (" \"" .. arg .. "\"") or
  282.  
  283. "")) .. " for enum TextAlignment")
  284. end
  285. end
  286. end
  287. })
  288.  
  289. function PopIntegerBit(value, bit)
  290. if value >= bit then
  291. return 1, value - bit
  292. else
  293. return 0, value
  294. end
  295. end
  296. function LoadFixedFont(dest, src, height, width)
  297. local n = #src / 64 - 1
  298. local bit_index = 0
  299. local symbol_bits = width * height
  300. for i = 0, 255 do
  301. local char_data = {}
  302. for j = 1, height do
  303. char_data[j] = {}
  304. end
  305. dest[i] = char_data
  306. end
  307. for i = 1, #src do
  308. local buffer = tonumber(sub(src, i, i), 16)
  309. for j = 1, 4 do
  310. local code = floor(bit_index / symbol_bits)
  311. local row = floor(bit_index / width) % height + 1
  312. local column = bit_index % width + 1
  313. dest[code][row][column], buffer = PopIntegerBit(buffer, 8)
  314. buffer = buffer * 2
  315. bit_index = bit_index + 1
  316. end
  317. end
  318. end
  319. function LoadFont(font_data, color)
  320. local font_obj = {}
  321. for character, char_data in pairs(font_data) do
  322. local code = character
  323. if type(code) ~= "number" then
  324. code = asc(character)
  325. end
  326. local height = #char_data
  327. local width = #char_data[1]
  328. local pixel_h = 1 / height
  329. local pixel_w = 1 / width
  330. local pixel_size = UDim2.new(pixel_w, 0, pixel_h, 0)
  331. local frame = Instance.new("Frame")
  332. frame.BackgroundTransparency = 1
  333. frame.Name = ""
  334. for y = 1, height do
  335. local row = char_data[y]
  336. for x = 1, width do
  337. local opacity = row[x]
  338. if opacity ~= 0 then
  339. local pixel = Instance.new("Frame", frame)
  340. pixel.BackgroundColor3 = color
  341. pixel.BorderSizePixel = 0
  342. pixel.Name = ""
  343. pixel.Position = UDim2.new(x * pixel_w, 0, y * pixel_h, 0) - pixel_size
  344. pixel.Size = pixel_size -- + UDim2.new(0, 0, 0, 1) -- correction
  345. -- ^ never mind that correction, fixed by changing font size to 12x16 instead of 13x17
  346. if opacity then
  347. pixel.BackgroundTransparency = 1 - opacity
  348. end
  349. end
  350. end
  351. end
  352. font_obj[code] = {frame, height, width}
  353. end
  354. return font_obj
  355. end
  356. function DrawTextNetwork(text, font, size, delay_offset)
  357. if #text == 0 then
  358. text = " "
  359. end
  360. local frame = Instance.new("Frame")
  361. frame.BackgroundTransparency = 1
  362. frame.BorderSizePixel = 0
  363. local objects = {}
  364. local length = #text
  365. local height = 0
  366. local width = 0
  367. for i = 1, length do
  368. local character = sub(text, i, i)
  369. local code = asc(character)
  370. local char_data = assert(font[code] or FONT_SYMBOL_MISSING, "FONT ERROR: '" .. character .. "' (" .. code .. ") not found")
  371. local char_proto, char_h, char_w = unpack(char_data)
  372. objects[i] = char_data
  373. height = max(char_h, height)
  374. width = width + char_w
  375. end
  376. local offset = 0
  377. local punctuation_delay = 0
  378. for i = 1, length do
  379. delay(delay_offset + (i + punctuation_delay - 1) / 30, function()
  380. local char_data = objects[i]
  381. local char_proto, char_h, char_w = unpack(char_data)
  382. local char_obj = char_proto:Clone()
  383. char_obj.Position = UDim2.new(offset / width, 0, 0, 0)
  384. char_obj.Size = UDim2.new(char_w / width, 0, 1, 0)
  385. char_obj.Parent = frame
  386. offset = offset + char_w
  387. end)
  388. local character = sub(text, i, i)
  389. if character == "." then
  390. punctionation_delay = punctuation_delay + 3
  391. elseif character == "?" or character == "!" then
  392. punctionation_delay = punctuation_delay + 2
  393. elseif character == ";" or character == "~" then
  394. punctionation_delay = punctuation_delay + 1
  395. end
  396. end
  397. local ratio = (height == 0) and (0) or (width / height)
  398. frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale, size.Y.Offset)
  399. return frame, height, width, (length + punctuation_delay) / 30
  400. end
  401. function DrawMultilineTextNetwork(text, font, size, delay_offset, ...)
  402. local align = TextAlignment(...)
  403. local frame = Instance.new("Frame")
  404. frame.BackgroundTransparency = 1
  405. frame.BorderSizePixel = 0
  406. local height = 0
  407. local width = 0
  408. local objects = {}
  409. for line in gmatch(text .. "\n", "([^\n]*)\n") do
  410. local line_obj, line_h, line_w, line_delay = DrawTextNetwork(line, font, size, delay_offset)
  411. insert(objects, {line_obj, line_h, line_w})
  412. height = height + line_h
  413. width = max(line_w, width)
  414. delay_offset = delay_offset + line_delay
  415. end
  416. local offset = 0
  417. for index, line_data in ipairs(objects) do
  418. local line_obj, line_h, line_w = unpack(line_data)
  419. local align_offset
  420. if align == TextAlignment.Left then
  421. align_offset = 0
  422. elseif align == TextAlignment.Center then
  423. align_offset = 0.5 - line_w / width / 2
  424. elseif align == TextAlignment.Right then
  425. align_offset = 1 - line_w / width
  426. end
  427. line_obj.Position = UDim2.new(align_offset, 0, offset / height, 0)
  428. line_obj.Parent = frame
  429. offset = offset + line_h
  430. end
  431. local line_count = #objects
  432. local ratio = (height == 0) and (0) or (line_count * width / height)
  433. frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale * line_count, size.Y.Offset * line_count)
  434. return frame, height, width
  435. end
  436. end
  437.  
  438. LoadFixedFont(FONT_CUSTOM_A, FONT_CUSTOM_A_SRC, 8, 6)
  439. ChatBubble.FONT_DEFAULT = FONT_CUSTOM_A
  440. ChatBubble.SetTheme("Rainbow")
  441.  
  442. chat_bubbles = {}
  443.  
  444. function CreateChatBubble(bubble_info)
  445. local creation_time, text, backup = bubble_info[1], bubble_info[2], bubble_info[8]
  446. local billboard, frame, label
  447. if backup and false then
  448. billboard = backup:Clone()
  449. frame = billboard.Frame
  450. label = frame.Label
  451. bubble_info[5] = billboard
  452. bubble_info[6] = frame
  453. bubble_info[7] = label
  454. billboard.Parent = Workspace
  455. else
  456. label = DrawMultilineTextNetwork(text, bubble_info[9], UDim2.new(0, 12, 0, 16), creation_time - time(), "Center")
  457. label.Name = "Label"
  458. label.Position = UDim2.new(0, 16, 0, 16)
  459. billboard = Instance.new("BillboardGui", Workspace)
  460. billboard.Adornee = chatAdornee
  461. billboard.AlwaysOnTop = true
  462. billboard.Size = UDim2.new(label.Size.X.Scale, label.Size.X.Offset + 32, label.Size.Y.Scale, label.Size.Y.Offset + 32)
  463. billboard.SizeOffset = Vector2.new(0, 0)
  464. billboard.StudsOffset = Vector3.new(0, 1, 0)
  465. frame = Instance.new("Frame", billboard)
  466. bubble_info[5] = billboard
  467. bubble_info[6] = frame
  468. bubble_info[7] = label
  469. local background_color = bubble_info[10]
  470. if type(background_color) == "function" then
  471. background_color(bubble_info)
  472. else
  473. frame.BackgroundColor3 = background_color
  474. end
  475. frame.BackgroundTransparency = 0.3
  476. frame.BorderSizePixel = 0
  477. frame.ClipsDescendants = true
  478. frame.Name = "Frame"
  479. frame.Size = UDim2.new(1, 0, 0, 0)
  480. label.Parent = frame
  481. -- bubble_info[8] = billboard:Clone()
  482. end
  483. end
  484. local tween_time = 0.3
  485. function ConfigureChatBubble(bubble_info)
  486. local creation_time, destruction_time, billboard, frame = bubble_info[1], bubble_info[3], bubble_info[5], bubble_info[6]
  487. if not billboard or billboard.Parent ~= workspace then
  488. CreateChatBubble(bubble_info)
  489. billboard, frame = bubble_info[5], bubble_info[6]
  490. end
  491. if billboard.Adornee ~= chatAdornee then
  492. billboard.Adornee = chatAdornee
  493. end
  494. local current_time = time()
  495. local elapsed_time = current_time - creation_time
  496. local remaining_time = destruction_time - current_time
  497. if remaining_time < 0 then
  498. bubble_info[4] = false
  499. billboard:Destroy()
  500. return false
  501. elseif remaining_time < tween_time then
  502. local tween_progress = math.sin(remaining_time * math.pi / (tween_time * 2))
  503. frame.Size = UDim2.new(1, 0, tween_progress, 0)
  504. elseif elapsed_time < tween_time then
  505. local tween_progress = math.sin(elapsed_time * math.pi / (tween_time * 2))
  506. frame.Size = UDim2.new(1, 0, tween_progress, 0)
  507. elseif frame.Size ~= UDim2.new(1, 0, 1, 0) then
  508. frame.Size = UDim2.new(1, 0, 1, 0)
  509. end
  510. return true
  511. end
  512. function ChatBubble.MainLoop()
  513. local offset = 0
  514. local removing = {}
  515. for index, bubble_info in ipairs(chat_bubbles) do
  516. if not ConfigureChatBubble(bubble_info) then
  517. removing[#removing + 1] = index - #removing
  518. else
  519. local billboard, frame = bubble_info[5], bubble_info[6]
  520. local billboard_h = billboard.Size.Y.Offset
  521. local bubble_h = frame.Size.Y.Scale * billboard_h
  522. offset = 8 + offset + bubble_h
  523. billboard.SizeOffset = Vector2.new(0, offset / billboard_h - 0.5)
  524. end
  525. end
  526. for index, bubble_index in ipairs(removing) do
  527. table.remove(chat_bubbles, bubble_index)
  528. end
  529. RunService.Stepped:wait()
  530. end
  531. function WrapText(text, character_limit, line_length_limit)
  532. if #text > character_limit then
  533. text = string.sub(text, 1, character_limit - 3) .. "..."
  534. end
  535. local text_length = #text
  536. local line_length = 0
  537. local i = 0
  538. while i <= text_length do
  539. i = i + 1
  540. local character = string.sub(text, i, i)
  541. if character == "\t" then
  542. local tabulation_size = 4 - line_length % 4
  543. line_length = line_length + tabulation_size
  544. if line_length >= line_length_limit then
  545. tabulation_size = line_length - line_length_limit
  546. line_length = 0
  547. text_length = text_length + tabulation_size
  548. text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. "\n" .. string.sub(text, i + 1)
  549. i = i + tabulation_size + 1
  550. else
  551. text_length = text_length + tabulation_size - 1
  552. text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. string.sub(text, i + 1)
  553. i = i + tabulation_size - 1
  554. end
  555. elseif character == "\n" then
  556. line_length = 0
  557. else
  558. line_length = line_length + 1
  559. if line_length >= line_length_limit then
  560. local k = i - line_length + 1
  561. local success = false
  562. for j = i, k, -1 do
  563. if string.match(string.sub(text, j, j), "[ \t]") then
  564. text = string.sub(text, 1, j - 1) .. "\n" .. string.sub(text, j + 1)
  565. text_length = text_length + 1
  566. success = true
  567. break
  568. end
  569. end
  570. if not success then
  571. text = string.sub(text, 1, i) .. "\n" .. string.sub(text, i + 1)
  572. text_length = text_length + 1
  573. end
  574. i = i + 1
  575. line_length = 0
  576. end
  577. end
  578. end
  579. if #text > character_limit then
  580. text = string.sub(text, 1, character_limit - 3) .. "..."
  581. end
  582. return text
  583. end
  584. function ChatBubble.Create(text, theme)
  585. local text = WrapText(text, 200, 30)
  586. local creation_time = time()
  587. local bubble_info = {creation_time, text, creation_time + 6 + #text / 15, true}
  588. local previousTheme
  589. if theme then
  590. previousTheme = ChatBubble.GetTheme()
  591. ChatBubble.SetTheme(theme)
  592. end
  593. bubble_info[9] = ChatBubble.font
  594. bubble_info[10] = ChatBubble.background_color
  595. if previousTheme then
  596. ChatBubble.SetTheme(previousTheme)
  597. end
  598. table.insert(chat_bubbles, 1, bubble_info)
  599. end
  600. TaskScheduler.Start(function()
  601. while true do
  602. ChatBubble.MainLoop()
  603. end
  604. end)
  605.  
  606. PyramidCharacter = {};
  607.  
  608. local stock_triangle = Instance.new("WedgePart")
  609. stock_triangle.Anchored = true
  610. stock_triangle.BottomSurface = "Smooth"
  611. stock_triangle.FormFactor = "Custom"
  612. stock_triangle.Locked = true
  613. stock_triangle.TopSurface = "Smooth"
  614. local stock_triangle_mesh = Instance.new("SpecialMesh", stock_triangle)
  615. stock_triangle_mesh.MeshType = "Wedge"
  616. local triangles = {}
  617. function PyramidCharacter.CreateTriangle(v1, v2, v3, properties, parent, index)
  618. local triangleInfo = triangles[index]
  619. local side1 = (v1 - v2).magnitude
  620. local side2 = (v2 - v3).magnitude
  621. local side3 = (v3 - v1).magnitude
  622. local sqrside1 = side1 * side1
  623. local sqrside2 = side2 * side2
  624. local sqrside3 = side3 * side3
  625. if sqrside3 + sqrside1 == sqrside2 then
  626. v1, v2, v3 = v1, v2, v3
  627. elseif sqrside1 + sqrside2 == sqrside3 then
  628. v1, v2, v3 = v2, v3, v1
  629. elseif sqrside2 + sqrside3 == sqrside1 then
  630. v1, v2, v3 = v3, v1, v2
  631. elseif sqrside1 >= sqrside2 and sqrside1 >= sqrside3 then
  632. v1, v2, v3 = v1, v2, v3
  633. elseif sqrside2 >= sqrside3 and sqrside2 >= sqrside1 then
  634. v1, v2, v3 = v2, v3, v1
  635. else
  636. v1, v2, v3 = v3, v1, v2
  637. end
  638. local model, part1, part2, mesh1, mesh2
  639. if triangleInfo then
  640. model, part1, part2, mesh1, mesh2 = unpack(triangleInfo)
  641. if not (model.Parent == parent and part1.Parent == model and part2.Parent == model and mesh1.Parent == part1 and mesh2.Parent == part2) then
  642. if model.Parent then
  643. model:Destroy()
  644. end
  645. model = nil
  646. end
  647. else
  648. triangleInfo = {}
  649. triangles[index] = triangleInfo
  650. end
  651. if not model then
  652. model = Instance.new("Model")
  653. part1 = stock_triangle:Clone()
  654. part2 = stock_triangle:Clone()
  655. mesh1 = part1.Mesh
  656. mesh2 = part2.Mesh
  657. part1.Parent = model
  658. part2.Parent = model
  659. triangleInfo[1] = model
  660. triangleInfo[2] = part1
  661. triangleInfo[3] = part2
  662. triangleInfo[4] = mesh1
  663. triangleInfo[5] = mesh2
  664. end
  665. for key, value in pairs(properties) do
  666. part1[key] = value
  667. part2[key] = value
  668. end
  669. local cframe = CFrame.new(v1, v2)
  670. local relpos = cframe:pointToObjectSpace(v3)
  671. cframe = cframe * CFrame.fromEulerAnglesXYZ(0, 0, -math.atan2(relpos.x, relpos.y))
  672. local rel1 = cframe:pointToObjectSpace(v1)
  673. local rel2 = cframe:pointToObjectSpace(v2)
  674. local rel3 = cframe:pointToObjectSpace(v3)
  675. local height = rel3.y
  676. local width1 = rel3.z
  677. local width2 = rel2.z - rel3.z
  678. local relcenter1 = Vector3.new(0, height / 2, width1 / 2)
  679. local center1 = cframe:pointToWorldSpace(relcenter1)
  680. local relcenter2 = Vector3.new(0, height / 2, width2 / 2 + width1)
  681. local center2 = cframe:pointToWorldSpace(relcenter2)
  682. height = math.abs(height)
  683. width1 = math.abs(width1)
  684. width2 = math.abs(width2)
  685. if not part1.Anchored then
  686. part1.Anchored = true
  687. end
  688. part1.Size = Vector3.new(0.2, height, width1)
  689. part1.CFrame = cframe * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) - cframe.p + center1
  690. mesh1.Scale = Vector3.new(0, height / part1.Size.y, width1 / part1.Size.z)
  691. if not part2.Anchored then
  692. part2.Anchored = true
  693. end
  694. part2.Size = Vector3.new(0.2, height, width1)
  695. part2.CFrame = cframe - cframe.p + center2
  696. mesh2.Scale = Vector3.new(0, height / part1.Size.y, width2 / part2.Size.z)
  697. model.Parent = parent
  698. return model
  699. end
  700. PyramidCharacter.head_properties = {BrickColor = BrickColor.new(Color3.new(1, 1, 1)), Transparency = 0.5}
  701. PyramidCharacter.head_radius = math.pi
  702. PyramidCharacter.center = CFrame.new(0, 10, 0)
  703. PyramidCharacter.point1 = Vector3.new()
  704. PyramidCharacter.point2 = Vector3.new()
  705. PyramidCharacter.point3 = Vector3.new()
  706. PyramidCharacter.point4 = Vector3.new()
  707. PyramidCharacter.core_mesh_scale = Vector3.new(0.833, 0.833, 0.833)
  708. PyramidCharacter.visible = false
  709. function PyramidCharacter.Teleport(location)
  710. PyramidCharacter.point1 = location
  711. PyramidCharacter.point2 = location
  712. PyramidCharacter.point3 = location
  713. PyramidCharacter.point4 = location
  714. end
  715. local stock_core = Instance.new("Part")
  716. stock_core.Anchored = true
  717. stock_core.BottomSurface = "Smooth"
  718. stock_core.Color = Color3.new(1, 1, 1)
  719. stock_core.FormFactor = "Custom"
  720. stock_core.Locked = true
  721. stock_core.Name = "CubePyramid"
  722. stock_core.Size = Vector3.new(0.5, 0.5, 0.5)
  723. stock_core.TopSurface = "Smooth"
  724. PyramidCharacter.stock_core = stock_core
  725. PyramidCharacter.core = stock_core:Clone()
  726. PyramidCharacter.Archivable = false
  727. PyramidCharacter.core_mesh = Instance.new("BlockMesh", core)
  728. PyramidCharacter.core_lights = {}
  729. PyramidCharacter.coreLightCount = 1
  730. for index = 1, PyramidCharacter.coreLightCount do
  731. PyramidCharacter.core_lights[index] = Instance.new("PointLight", core)
  732. end
  733. PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
  734. PyramidCharacter.camera_position = Vector3.new()
  735. Camera.Changed:connect(function(property)
  736. if PyramidCharacter.visible then
  737. if property == "CoordinateFrame" then
  738. local cframe, focus = Camera.CoordinateFrame, Camera.Focus
  739. local eventTime = time()
  740. local connection
  741. connection = Camera.Changed:connect(function()
  742. connection:disconnect()
  743. if eventTime == time() and Camera.Focus ~= focus then
  744. local camera_distance = PyramidCharacter.camera_distance
  745. Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
  746. PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
  747. end
  748. end)
  749. coroutine.yield()
  750. if Camera.Focus == focus then
  751. PyramidCharacter.camera_distance = (focus.p - cframe.p).magnitude
  752. else
  753. local camera_distance = PyramidCharacter.camera_distance
  754. Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
  755. PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
  756. end
  757. if connection.connected then
  758. connection:disconnect()
  759. end
  760. end
  761. end
  762. end)
  763. function PyramidCharacter.Animate()
  764. local total_time = time()
  765. local core = PyramidCharacter.core
  766. local frame = PyramidCharacter.frame
  767. if PyramidCharacter.visible then
  768. local core_mesh = PyramidCharacter.core_mesh
  769. local core_lights = PyramidCharacter.core_lights
  770. if not frame or frame.Parent ~= core then
  771. frame = Instance.new("Model")
  772. frame.Archivable = false
  773. frame.Parent = core
  774. PyramidCharacter.frame = frame
  775. end
  776. if core.Parent ~= Workspace then
  777. core = PyramidCharacter.stock_core:Clone()
  778. PyramidCharacter.core = core
  779. core.Archivable = false
  780. core.Parent = Workspace
  781. chatAdornee = core
  782. end
  783. if core_mesh.Parent ~= core then
  784. core_mesh = Instance.new("BlockMesh", core)
  785. PyramidCharacter.core_mesh = core_mesh
  786. end
  787. for index, core_light in ipairs(core_lights) do
  788. if core_light.Parent ~= core then
  789. core_light = Instance.new("PointLight", core)
  790. core_lights[index] = core_light
  791. end
  792. local vertexColor = Vector3.new(Utility.GetRainbowRGB(total_time)) * 0.25 + Vector3.new(1, 1, 1) * 0.75
  793. core_light.Color = Color3.new(vertexColor.X, vertexColor.Y, vertexColor.Z)
  794. core_light.Brightness = 0.85 + 0.15 * math.random()
  795. if core_light.Range ~= 30 then
  796. core_light.Range = 30
  797. end
  798. if not core_light.Shadows then
  799. core_light.Shadows = true
  800. end
  801. end
  802. if core_mesh.Offset ~= Vector3.new(0, 0, 0) then
  803. core_mesh.Offset = Vector3.new(0, 0, 0)
  804. end
  805. if not core.Anchored then
  806. core.Anchored = true
  807. end
  808. if core.Transparency ~= 0 then
  809. core.Transparency = 0
  810. end
  811. local core_mesh_scale = PyramidCharacter.core_mesh_scale
  812. local transition_speed = (math.sin(total_time * math.tau) + 1) / 16
  813. core_mesh_scale = core_mesh_scale * (1 - transition_speed) + Vector3.new(math.random() * 0.5 + 0.5, math.random() * 0.5 + 0.5, math.random()
  814.  
  815. * 0.5 + 0.5) * transition_speed
  816. core_mesh.Scale = core_mesh_scale * 2
  817. local center = CFrame.new(PyramidCharacter.camera_position) * CFrame.Angles(0, total_time * math.tau, 0)
  818. local cframe1 = CFrame.new(PyramidCharacter.head_radius, 0, 0)
  819. local cframe2 = CFrame.Angles(math.tau / -3, 0, 0)
  820. local cframe3 = CFrame.Angles(0, math.tau / 3, 0)
  821. local cframe4 = center * cframe3
  822. local desired1 = center * CFrame.new(0, PyramidCharacter.head_radius, 0)
  823. local desired2 = center * cframe2 * cframe1
  824. local desired3 = cframe4 * cframe2 * cframe1
  825. local desired4 = cframe4 * cframe3 * cframe2 * cframe1
  826. local point1 = (PyramidCharacter.point1 * 3 + desired1.p) / 4
  827. local point2 = (PyramidCharacter.point2 * 3 + desired2.p) / 4
  828. local point3 = (PyramidCharacter.point3 * 3 + desired3.p) / 4
  829. local point4 = (PyramidCharacter.point4 * 3 + desired4.p) / 4
  830. PyramidCharacter.point1 = point1
  831. PyramidCharacter.point2 = point2
  832. PyramidCharacter.point3 = point3
  833. PyramidCharacter.point4 = point4
  834. local head_properties = PyramidCharacter.head_properties
  835. PyramidCharacter.CreateTriangle(point1, point2, point3, head_properties, frame, 1).Archivable = false
  836. PyramidCharacter.CreateTriangle(point2, point3, point4, head_properties, frame, 2).Archivable = false
  837. PyramidCharacter.CreateTriangle(point3, point4, point1, head_properties, frame, 3).Archivable = false
  838. PyramidCharacter.CreateTriangle(point4, point1, point2, head_properties, frame, 4).Archivable = false
  839. core.CFrame = CFrame.new((point1 + point2 + point3 + point4) / 4) * CFrame.Angles(total_time * math.tau, total_time * math.tau / 2,
  840.  
  841. total_time * math.tau / 3)
  842. PyramidCharacter.center = center
  843. else
  844. if core.Parent then
  845. core:Destroy()
  846. end
  847. if frame and frame.Parent then
  848. frame:Destroy()
  849. end
  850. PyramidCharacter.frame = nil
  851. end
  852. end
  853. function PyramidCharacter.MainLoop()
  854. PyramidCharacter.Animate()
  855. RunService.Stepped:wait()
  856. end
  857. TaskScheduler.Start(function()
  858. while true do
  859. PyramidCharacter.MainLoop()
  860. end
  861. end)
  862.  
  863. RBXInstance = {};
  864.  
  865. RBXInstance.init_metatable = {}
  866. function RBXInstance.init_metatable:__call(data)
  867. local instance = Instance.new(self[1])
  868. for key, value in pairs(data) do
  869. if type(key) == "number" then
  870. value.Parent = instance
  871. else
  872. instance[key] = value
  873. end
  874. end
  875. return instance
  876. end
  877. function RBXInstance.new(className)
  878. return setmetatable({className}, RBXInstance.init_metatable)
  879. end
  880.  
  881. Utility = {};
  882.  
  883. function Utility.CleanLighting()
  884. Lighting.Ambient = Color3.new(0, 0, 0)
  885. Lighting.Brightness = 1
  886. Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
  887. Lighting.ColorShift_Top = Color3.new(0, 0, 0)
  888. Lighting.FogColor = Color3.new(0.75294125080109, 0.75294125080109, 0.75294125080109)
  889. Lighting.FogEnd = 100000
  890. Lighting.FogStart = 0
  891. Lighting.GeographicLatitude = 41.733299255371095
  892. Lighting.GlobalShadows = true
  893. Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
  894. Lighting.Outlines = false
  895. Lighting.ShadowColor = Color3.new(0.70196080207825, 0.70196080207825, 0.72156864404678)
  896. Lighting.TimeOfDay = "14:00:00"
  897. for index, child in ipairs(Lighting:GetChildren()) do
  898. if child:IsA("Sky") then
  899. child:Destroy()
  900. end
  901. end
  902. end
  903.  
  904. function Utility.GetProperty(object, field)
  905. return object[field]
  906. end
  907.  
  908. function Utility.CaseInsensitivePattern(pattern)
  909. return string.gsub(pattern, "(%%?)(.)", Utility.CaseInsensitivePatternReplaceFunc)
  910. end
  911. function Utility.CaseInsensitivePatternReplaceFunc(percent, letter)
  912. if percent ~= "" or not letter:match("%a") then
  913. return percent .. letter
  914. else
  915. return "[" .. string.lower(letter) .. string.upper(letter) .. "]"
  916. end
  917. end
  918. function Utility.FindHumanoidClosestToRay(ray, exlusionList)
  919. local view = CFrame.new(ray.Origin, ray.Origin + ray.Direction)
  920. local inverseView = view:inverse()
  921. local objects = Workspace:GetChildren()
  922. local numObjects = #objects
  923. local minDistance = math.huge
  924. local closestHumanoid, closestTorso, closestTorsoPosition
  925. for index, object in ipairs(objects) do
  926. for index, child in ipairs(object:GetChildren()) do
  927. numObjects = numObjects + 1
  928. objects[numObjects] = child
  929. end
  930. if object.ClassName == "Humanoid" and object.Health > 0 then
  931. local torso = object.Torso
  932. if torso and not (exlusionList and exlusionList[torso]) then
  933. local torsoPosition = torso.Position
  934. local relativePosition = inverseView * torsoPosition
  935. local distanceZ = -relativePosition.Z
  936. if distanceZ > 0 then
  937. local distance = (inverseView * torsoPosition * Vector3.new(1, 1, 0)).magnitude / distanceZ
  938. if distance < 0.25 and distance < minDistance then
  939. closestHumanoid = object
  940. closestTorso = torso
  941. closestTorsoPosition = torsoPosition
  942. minDistance = distance
  943. end
  944. end
  945. end
  946. end
  947. end
  948. return closestHumanoid, closestTorso, closestTorsoPosition, minDistance
  949. end
  950. function Utility.FindLocalHead()
  951. if Player then
  952. local head, position, view
  953. pcall(function()
  954. position = Camera.Focus.p
  955. view = Camera.CoordinateFrame
  956. end)
  957. pcall(function()
  958. for _, child in ipairs(Workspace:GetChildren()) do
  959. if Players:GetPlayerFromCharacter(child) == Player then
  960. for _, child in ipairs(child:GetChildren()) do
  961. if tostring(child) == "Head" and pcall(assert, pcall(Game.IsA, child, "BasePart")) then
  962. head = child
  963. break
  964. end
  965. end
  966. break
  967. end
  968. end
  969. if not head and view then
  970. local min_distance = math.huge
  971. local objects = Workspace:GetChildren()
  972. for _, object in ipairs(objects) do
  973. local success, is_part = pcall(Game.IsA, object, "BasePart")
  974. if success and is_part then
  975. pcall(function()
  976. local distance = (view:pointToObjectSpace(object.Position) * Vector3.new(1, 1, 0)).magnitude
  977. if distance < min_distance and distance < 1 then
  978. min_distance = distance
  979. head = object
  980. elseif tostring(object) == "Head" and tostring(object.Parent):lower():match("^" .. tostring(Player):lower()) then
  981. min_distance = 0
  982. head = object
  983. end
  984. end)
  985. if min_distance < 5e-4 then
  986. break
  987. end
  988. end
  989. pcall(function()
  990. if not object:IsA("Camera") then
  991. for _, child in ipairs(object:GetChildren()) do
  992. objects[#objects + 1] = child
  993. end
  994. end
  995. end)
  996. end
  997. end
  998. end)
  999. return head, position, view
  1000. end
  1001. end
  1002. function Utility.GetBuildingTools()
  1003. local backpack = Player:FindFirstChild("Backpack")
  1004. if backpack then
  1005. local moveTool = Instance.new("HopperBin")
  1006. local cloneTool = Instance.new("HopperBin")
  1007. local deleteTool = Instance.new("HopperBin")
  1008. moveTool.BinType = Enum.BinType.GameTool
  1009. cloneTool.BinType = Enum.BinType.Clone
  1010. deleteTool.BinType = Enum.BinType.Hammer
  1011. moveTool.Parent = backpack
  1012. cloneTool.Parent = backpack
  1013. deleteTool.Parent = backpack
  1014. end
  1015. end
  1016. function Utility.Rejoin()
  1017. Workspace.Parent:service'TeleportService':Teleport(Game.PlaceId)
  1018. end
  1019.  
  1020. function Utility.BlockRobloxFilter(text)
  1021. return string.gsub(text, ".", "%1\143")
  1022. end
  1023.  
  1024. function Utility.GetTimestamp()
  1025. local unix_time = tick()
  1026. local time_secs = math.floor(unix_time % 60)
  1027. local time_mins = math.floor(unix_time / 60 % 60)
  1028. local time_hours = math.floor(unix_time / 3600 % 24)
  1029. return string.format("%02i:%02i:%02i", time_hours, time_mins, time_secs)
  1030. end
  1031.  
  1032. function Utility.GetRainbowRGB(hue)
  1033. local section = hue % 1 * 3
  1034. local secondary = 0.5 * math.pi * (section % 1)
  1035. if section < 1 then
  1036. return 1, 1 - math.cos(secondary), 1 - math.sin(secondary)
  1037. elseif section < 2 then
  1038. return 1 - math.sin(secondary), 1, 1 - math.cos(secondary)
  1039. else
  1040. return 1 - math.cos(secondary), 1 - math.sin(secondary), 1
  1041. end
  1042. end
  1043.  
  1044. function Utility.SetProperty(object, field, value)
  1045. object[field] = value
  1046. end
  1047.  
  1048. function Utility.CleanWorkspace()
  1049. for index, child in ipairs(Workspace:GetChildren()) do
  1050. if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child:IsA("Script") or child.ClassName == "Terrain") then
  1051. pcall(child.Destroy, child)
  1052. end
  1053. end
  1054. Workspace.Terrain:Clear()
  1055. local base = Instance.new("Part")
  1056. base.Anchored = true
  1057. base.BrickColor = BrickColor.new("Earth green")
  1058. base.Locked = true
  1059. base.Name = "Base"
  1060. base.Size = Vector3.new(512, 1.2, 512)
  1061. base.Parent = Workspace
  1062. end
  1063.  
  1064. function Utility.CleanWorkspaceAndScripts()
  1065. for index, child in ipairs(Workspace:GetChildren()) do
  1066. if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child.ClassName == "Terrain") then
  1067. pcall(child.Destroy, child)
  1068. end
  1069. end
  1070. Workspace.Terrain:Clear()
  1071. local base = Instance.new("Part")
  1072. base.Anchored = true
  1073. base.BrickColor = BrickColor.new("Earth green")
  1074. base.Locked = true
  1075. base.Name = "Base"
  1076. base.Size = Vector3.new(512, 1.2, 512)
  1077. base.Parent = Workspace
  1078. end
  1079.  
  1080. function Utility.CreateDummy(cframe, name, parent)
  1081. local model = Instance.new("Model")
  1082. model.Archivable = false
  1083. model.Name = name
  1084. local humanoid = Instance.new("Humanoid", model)
  1085. local head = Instance.new("Part", model)
  1086. local face = Instance.new("Decal", head)
  1087. local head_mesh = Instance.new("SpecialMesh", head)
  1088. local torso = Instance.new("Part", model)
  1089. local right_arm = Instance.new("Part", model)
  1090. local left_arm = Instance.new("Part", model)
  1091. local right_leg = Instance.new("Part", model)
  1092. local left_leg = Instance.new("Part", model)
  1093. local neck = Instance.new("Motor", torso)
  1094. local right_shoulder = Instance.new("Motor", torso)
  1095. local left_shoulder = Instance.new("Motor", torso)
  1096. local right_hip = Instance.new("Motor", torso)
  1097. local left_hip = Instance.new("Motor", torso)
  1098. head.BrickColor = BrickColor.Yellow()
  1099. head.CFrame = cframe * CFrame.new(0, 1.5, 0)
  1100. head.FormFactor = "Symmetric"
  1101. head.Locked = true
  1102. head.Name = "Head"
  1103. head.Size = Vector3.new(2, 1, 1)
  1104. head.TopSurface = "Smooth"
  1105. face.Texture = "rbxasset://textures/face.png"
  1106. head_mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  1107. torso.BrickColor = BrickColor.Blue()
  1108. torso.CFrame = cframe
  1109. torso.FormFactor = "Symmetric"
  1110. torso.LeftSurface = "Weld"
  1111. torso.Locked = true
  1112. torso.RightSurface = "Weld"
  1113. torso.Name = "Torso"
  1114. torso.Size = Vector3.new(2, 2, 1)
  1115. right_arm.BrickColor = BrickColor.Yellow()
  1116. right_arm.CanCollide = false
  1117. right_arm.CFrame = cframe * CFrame.new(1.5, 0, 0)
  1118. right_arm.FormFactor = "Symmetric"
  1119. right_arm.Locked = true
  1120. right_arm.Name = "Right Arm"
  1121. right_arm.Size = Vector3.new(1, 2, 1)
  1122. left_arm.BrickColor = BrickColor.Yellow()
  1123. left_arm.CanCollide = false
  1124. left_arm.CFrame = cframe * CFrame.new(-1.5, 0, 0)
  1125. left_arm.FormFactor = "Symmetric"
  1126. left_arm.Locked = true
  1127. left_arm.Name = "Left Arm"
  1128. left_arm.Size = Vector3.new(1, 2, 1)
  1129. right_leg.BrickColor = BrickColor.new("Br. yellowish green")
  1130. right_leg.BottomSurface = "Smooth"
  1131. right_leg.CanCollide = false
  1132. right_leg.CFrame = cframe * CFrame.new(0.5, -2, 0)
  1133. right_leg.FormFactor = "Symmetric"
  1134. right_leg.Locked = true
  1135. right_leg.Name = "Right Leg"
  1136. right_leg.Size = Vector3.new(1, 2, 1)
  1137. right_leg.TopSurface = "Smooth"
  1138. left_leg.BrickColor = BrickColor.new("Br. yellowish green")
  1139. left_leg.BottomSurface = "Smooth"
  1140. left_leg.CanCollide = false
  1141. left_leg.CFrame = cframe * CFrame.new(-0.5, -2, 0)
  1142. left_leg.FormFactor = "Symmetric"
  1143. left_leg.Locked = true
  1144. left_leg.Name = "Left Leg"
  1145. left_leg.Size = Vector3.new(1, 2, 1)
  1146. left_leg.TopSurface = "Smooth"
  1147. neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1148. neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1149. neck.Name = "Neck"
  1150. neck.Part0 = torso
  1151. neck.Part1 = head
  1152. right_shoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1153. right_shoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1154. right_shoulder.MaxVelocity = 0.15
  1155. right_shoulder.Name = "Right Shoulder"
  1156. right_shoulder.Part0 = torso
  1157. right_shoulder.Part1 = right_arm
  1158. left_shoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1159. left_shoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1160. left_shoulder.MaxVelocity = 0.15
  1161. left_shoulder.Name = "Left Shoulder"
  1162. left_shoulder.Part0 = torso
  1163. left_shoulder.Part1 = left_arm
  1164. right_hip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1165. right_hip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1166. right_hip.MaxVelocity = 0.1
  1167. right_hip.Name = "Right Hip"
  1168. right_hip.Part0 = torso
  1169. right_hip.Part1 = right_leg
  1170. left_hip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1171. left_hip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1172. left_hip.MaxVelocity = 0.1
  1173. left_hip.Name = "Left Hip"
  1174. left_hip.Part0 = torso
  1175. left_hip.Part1 = left_leg
  1176. humanoid.Died:connect(function()
  1177. wait(5)
  1178. model:Destroy()
  1179. end)
  1180. model.Parent = parent
  1181. return model
  1182. end
  1183.  
  1184. Serializer = {};
  1185.  
  1186. Serializer.NAN = math.abs(0 / 0)
  1187.  
  1188. function Serializer.DecodeFloatArray(metadata_size, lookup, data, index)
  1189. local metadata_bytes = math.ceil(metadata_size * 0.25)
  1190. local metadata = {string.byte(data, index, index + metadata_bytes - 1)}
  1191. local components = {}
  1192. local start_index = index
  1193. index = index + metadata_bytes
  1194. for byte_index, byte in ipairs(metadata) do
  1195. local last_offset = 3
  1196. if byte_index == metadata_bytes then
  1197. last_offset = (metadata_size - 1) % 4
  1198. end
  1199. for value_offset = 0, last_offset do
  1200. local value_code = byte * 0.25 ^ value_offset % 4
  1201. value_code = value_code - value_code % 1
  1202. if value_code == 0 then
  1203. table.insert(components, Serializer.DecodeFloat32(string.byte(data, index, index + 3)))
  1204. index = index + 4
  1205. else
  1206. table.insert(components, lookup[value_code])
  1207. end
  1208. end
  1209. end
  1210. return components, index - start_index
  1211. end
  1212. function Serializer.EncodeFloatArray(values, common)
  1213. local lookup = {[common[1]] = 1, [common[2]] = 2, [common[3]] = 3}
  1214. local value_count = #values
  1215. local metadata_bytes = math.ceil(value_count * 0.25)
  1216. local metadata = {}
  1217. local buffer = {}
  1218. for byte_index = 1, metadata_bytes do
  1219. local last_offset = 3
  1220. if byte_index == metadata_bytes then
  1221. last_offset = (value_count - 1) % 4
  1222. end
  1223. local metadata_byte = 0
  1224. local offset_multiplier = 1
  1225. local byte_offset = (byte_index - 1) * 4 + 1
  1226. for value_offset = 0, last_offset do
  1227. local value_index = byte_offset + value_offset
  1228. local value = values[value_index]
  1229. local code = lookup[value] or 0
  1230. metadata_byte = metadata_byte + code * offset_multiplier
  1231. offset_multiplier = offset_multiplier * 4
  1232. if code == 0 then
  1233. table.insert(buffer, Serializer.EncodeFloat32(value))
  1234. end
  1235. end
  1236. metadata[byte_index] = string.char(metadata_byte)
  1237. end
  1238. return table.concat(metadata) .. table.concat(buffer)
  1239. end
  1240.  
  1241. function Serializer.DecodeColor3(data, index)
  1242. local components, size = Serializer.DecodeFloatArray(3, {0, 0.5, 1}, data, index)
  1243. return Color3.new(unpack(components)), size
  1244. end
  1245. function Serializer.DecodeFloat32(b0, b1, b2, b3)
  1246. local b2_low = b2 % 128
  1247. local mantissa = b0 + (b1 + b2_low * 256) * 256
  1248. local exponent = (b2 - b2_low) / 128 + b3 % 128 * 2
  1249. local number
  1250. if mantissa == 0 then
  1251. if exponent == 0 then
  1252. number = 0
  1253. elseif exponent == 0xFF then
  1254. number = math.huge
  1255. else
  1256. number = 2 ^ (exponent - 127)
  1257. end
  1258. elseif exponent == 255 then
  1259. number = Serializer.NAN
  1260. else
  1261. number = (1 + mantissa / 8388608) * 2 ^ (exponent - 127)
  1262. end
  1263. if b3 >= 128 then
  1264. return -number
  1265. else
  1266. return number
  1267. end
  1268. end
  1269. function Serializer.EncodeColor3(color3)
  1270. return Serializer.EncodeFloatArray({color3.r, color3.g, color3.b}, {0, 0.5, 1})
  1271. end
  1272. function Serializer.EncodeFloat32(number)
  1273. if number == 0 then
  1274. if 1 / number > 0 then
  1275. return "\0\0\0\0"
  1276. else
  1277. return "\0\0\0\128"
  1278. end
  1279. elseif number ~= number then
  1280. if string.sub(tostring(number), 1, 1) == "-" then
  1281. return "\255\255\255\255"
  1282. else
  1283. return "\255\255\255\127"
  1284. end
  1285. elseif number == math.huge then
  1286. return "\0\0\128\127"
  1287. elseif number == -math.huge then
  1288. return "\0\0\128\255"
  1289. else
  1290. local b3 = 0
  1291. if number < 0 then
  1292. number = -number
  1293. b3 = 128
  1294. end
  1295. local mantissa, exponent = math.frexp(number)
  1296. exponent = exponent + 126
  1297. if exponent < 0 then
  1298. return "\0\0\0" .. string.char(b3)
  1299. elseif exponent >= 255 then
  1300. return "\0\0\128" .. string.char(b3 + 0x7F)
  1301. else
  1302. local fraction = mantissa * 16777216 - 8388608 + 0.5
  1303. fraction = fraction - fraction % 1
  1304. local exponent_low = exponent % 2
  1305. local b0 = fraction % 256
  1306. local b1 = fraction % 65536
  1307. local b2 = (fraction - b1) / 65536 + exponent_low * 128
  1308. b1 = (b1 - b0) / 256
  1309. b3 = b3 + (exponent - exponent_low) / 2
  1310. return string.char(b0, b1, b2, b3)
  1311. end
  1312. end
  1313. end
  1314.  
  1315. LuaEnum = {};
  1316.  
  1317. LuaEnum.enum_metatable = {
  1318. __call = function(self, value)
  1319. local valueType = type(value)
  1320. if valueType == "table" and getmetatable(value) == LuaEnum.enum_item_metatable then
  1321. return value
  1322. else
  1323. return self[value]
  1324. end
  1325. end,
  1326. __index = function(self, key)
  1327. local enumItem = self.ItemsByName[key] or self.ItemsByValue[key]
  1328. if enumItem == nil then
  1329. local default = self.Default
  1330. if default then
  1331. Logger.printf("Warning", "%s is not a valid EnumItem, returning default (%s)", Utility.ToString(key), tostring(default))
  1332. enumItem = default
  1333. else
  1334. Logger.errorf(2, "%s is not a valid EnumItem", Utility.ToString(key))
  1335. end
  1336. end
  1337. return enumItem
  1338. end,
  1339. __tostring = function(self)
  1340. return self.Name
  1341. end
  1342. }
  1343. LuaEnum.enum_item_metatable = {
  1344. __tostring = function(self)
  1345. return self.Enum.Name .. "." .. self.Name
  1346. end
  1347. }
  1348. LuaEnum.init_metatable = {
  1349. __call = function(self, items)
  1350. local enumItemsByName = {}
  1351. local enumItemsByValue = {}
  1352. local enum = {
  1353. ItemsByName = enumItemsByName,
  1354. ItemsByValue = enumItemsByValue,
  1355. Name = self[1]
  1356. }
  1357. local default = items.Default
  1358. if default ~= nil then
  1359. items.Default = nil
  1360. end
  1361. for value, name in pairs(items) do
  1362. local enumItem = setmetatable({
  1363. Enum = enum,
  1364. Name = name,
  1365. Value = value
  1366. }, LuaEnum.enum_item_metatable)
  1367. enumItemsByName[name] = enumItem
  1368. enumItemsByValue[value] = enumItem
  1369. if name == default or value == default then
  1370. enum.Default = enumItem
  1371. end
  1372. end
  1373. return setmetatable(enum, LuaEnum.enum_metatable)
  1374. end
  1375. }
  1376. function LuaEnum.new(name)
  1377. return setmetatable({name}, LuaEnum.init_metatable)
  1378. end
  1379.  
  1380. Logger = {};
  1381.  
  1382. Logger.entries = {0}
  1383. Logger.MessageType = LuaEnum.new "MessageType" {
  1384. "Output",
  1385. "Info",
  1386. "Warning",
  1387. "Severe",
  1388. "Error",
  1389. Default = "Severe"
  1390. }
  1391. Logger.MESSAGE_TYPE_SETTINGS = {
  1392. { -- Output
  1393. Font = "Arial",
  1394. TextColor3 = Color3.new(0, 0, 0)
  1395. },
  1396. { -- Info
  1397. Font = "Arial",
  1398. TextColor3 = Color3.new(0, 0, 1)
  1399. },
  1400. { -- Warning
  1401. Font = "ArialBold",
  1402. TextColor3 = Color3.new(1, 0.5, 0)
  1403. },
  1404. { -- Severe/Error
  1405. Font = "ArialBold",
  1406. TextColor3 = Color3.new(1, 0, 0)
  1407. }
  1408. }
  1409. Logger.MAX_ENTRIES = 160
  1410. Logger.WARNING_TRACE_ITEM_COUNT = 5
  1411. Logger.rbxPrint = getfenv(RbxUtility.CreateSignal).print
  1412. function Logger.error(level, message)
  1413. message = message .. "\n" .. Logger.StackTraceToString(Logger.GenerateStackTrace(level + 1))
  1414. Logger.AddEntry {Logger.MessageType.Error, message}
  1415. error(level + 1, message)
  1416. end
  1417. function Logger.errorf(level, messageFormat, ...)
  1418. Logger.error(level + 1, string.format(messageFormat, ...))
  1419. end
  1420. function Logger.print(messageType, message, level)
  1421. messageType = Logger.MessageType(messageType)
  1422. local entry = {messageType, message}
  1423. Logger.rbxPrint(Logger.EntryToString(entry))
  1424. Logger.AddEntry(entry)
  1425. if level ~= false and messageType.Value >= Logger.MessageType.Warning.Value then
  1426. local maxItems
  1427. if messageType.Value >= Logger.MessageType.Severe.Value then
  1428. maxItems = math.huge
  1429. else
  1430. maxItems = Logger.WARNING_TRACE_ITEM_COUNT
  1431. end
  1432. local trace = Logger.GenerateStackTrace((level or 1) + 1, math.huge, 10, maxItems + 1)
  1433. local traceLength = #trace
  1434. local stackTraceMessage
  1435. local suffix = ""
  1436. if traceLength > maxItems then
  1437. trace[traceLength] = nil
  1438. suffix = "\n..."
  1439. end
  1440. Logger.print("Info", "Stack trace:\n" .. Logger.StackTraceToString(trace) .. suffix .. "\nStack end", false)
  1441. end
  1442. end
  1443. function Logger.printf(messageType, messageFormat, ...)
  1444. Logger.print(messageType, string.format(messageFormat, ...), 2)
  1445. end
  1446. function Logger.AddEntry(entry)
  1447. local entries = Logger.entries
  1448. if entries[1] >= Logger.MAX_ENTRIES then
  1449. local first = entries[2]
  1450. local nextFirst = first[2]
  1451. first[1] = nil
  1452. first[2] = nil
  1453. entries[1] = entries[1] - 1
  1454. entries[2] = nextFirst
  1455. if not nextFirst then
  1456. entries[3] = nil
  1457. end
  1458. end
  1459. local last = entries[3]
  1460. local node = {entry}
  1461. if last then
  1462. entries[3] = node
  1463. last[2] = node
  1464. else
  1465. entries[2] = node
  1466. entries[3] = node
  1467. end
  1468. entries[1] = entries[1] + 1
  1469. end
  1470. function Logger.NodeIterator(list, node)
  1471. if node then
  1472. node = node[2]
  1473. else
  1474. node = list[2]
  1475. end
  1476. if node then
  1477. return node, node[1]
  1478. end
  1479. end
  1480. function Logger.EntryToString(entry)
  1481. local messageType, message = entry[1], tostring(entry[2])
  1482. if messageType and messageType.Value >= Logger.MessageType.Info.Value then
  1483. return messageType.Name .. ": " .. message
  1484. else
  1485. return message
  1486. end
  1487. end
  1488. function Logger.GenerateStackTrace(level, maxLevel, maxTailCalls, maxTraceItems)
  1489. level = level + 2
  1490. if maxLevel == nil then
  1491. maxLevel = math.huge
  1492. else
  1493. maxLevel = maxLevel + 2
  1494. end
  1495. maxTailCalls = maxTailCalls or 10
  1496. maxTraceItems = maxTraceItems or math.huge
  1497. local trace = {}
  1498. local numTailCalls = 0
  1499. while level <= maxLevel and numTailCalls <= maxTailCalls and #trace < maxTraceItems do
  1500. local success, errorMessage = xpcall(function() error("-", level + 1) end, function(...) return ... end)
  1501. if errorMessage == "-" then
  1502. numTailCalls = numTailCalls + 1
  1503. else
  1504. if numTailCalls > 0 then
  1505. local traceSize = #trace
  1506. if traceSize > 0 then
  1507. trace[#trace][3] = numTailCalls
  1508. end
  1509. numTailCalls = 0
  1510. end
  1511. local script, line = string.match(errorMessage, "(.*):(%d+)")
  1512. trace[#trace + 1] = {script, tonumber(line), 0}
  1513. end
  1514. level = level + 1
  1515. end
  1516. return trace
  1517. end
  1518. function Logger.StackTraceToString(trace)
  1519. local buffer = {}
  1520. for _, data in ipairs(trace) do
  1521. buffer[#buffer + 1] = string.format("Script %q, line %d", data[1], data[2])
  1522. local numTailCalls = data[3]
  1523. if numTailCalls == 1 then
  1524. buffer[#buffer + 1] = "... 1 tail call"
  1525. elseif numTailCalls > 1 then
  1526. buffer[#buffer + 1] = string.format("... %d tail calls", numTailCalls)
  1527. end
  1528. end
  1529. return table.concat(buffer, "\n")
  1530. end
  1531. function Logger.MessageOutFunc(message, messageType)
  1532. if AdvancedGUI and AdvancedGUI.Print then
  1533. local messageTypeValue
  1534. if messageType == Enum.MessageType.MessageOutput then
  1535. local tagName, untaggedMessage = string.match(message, "(%a+): (.*)")
  1536. if tagName == "Info" or tagName == "Warning" or tagName == "Severe" then
  1537. messageTypeValue = Logger.MessageType[tagName].Value
  1538. message = untaggedMessage
  1539. else
  1540. messageTypeValue = Logger.MessageType.Output.Value
  1541. end
  1542. else
  1543. messageTypeValue = messageType.Value + 1
  1544. end
  1545. AdvancedGUI.PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], message)
  1546. end
  1547. end
  1548. function print(...)
  1549. local args = {...}
  1550. local buffer = {}
  1551. for index = 1, select("#", ...) do
  1552. buffer[index] = tostring(args[index])
  1553. end
  1554. local message = table.concat(buffer, "\t")
  1555. Logger.print("Output", message)
  1556. end
  1557.  
  1558. CharacterAppearance = {};
  1559.  
  1560. CharacterAppearance.defaultAppearanceId = 2
  1561. CharacterAppearance.stock = {}
  1562. function CharacterAppearance.Create(properties)
  1563. local id = properties.Id
  1564. local bodyColors = Instance.new("BodyColors")
  1565. bodyColors.HeadColor = properties.HeadColor
  1566. bodyColors.TorsoColor = properties.TorsoColor
  1567. bodyColors.RightArmColor = properties.RightArmColor
  1568. bodyColors.LeftArmColor = properties.LeftArmColor
  1569. bodyColors.RightLegColor = properties.RightLegColor
  1570. bodyColors.LeftLegColor = properties.LeftLegColor
  1571. local characterObjects = {bodyColors}
  1572. local headObjects = {}
  1573. local data = {
  1574. characterObjects = characterObjects,
  1575. headObjects = headObjects,
  1576. tshirt = properties.TShirt
  1577. }
  1578. for _, assetId in ipairs(properties.CharacterAssets) do
  1579. TaskScheduler.Start(CharacterAppearance.LoadAsset, characterObjects, assetId)
  1580. end
  1581. for _, assetId in ipairs(properties.HeadAssets) do
  1582. TaskScheduler.Start(CharacterAppearance.LoadAsset, headObjects, assetId)
  1583. end
  1584. CharacterAppearance.stock[id] = data
  1585. end
  1586. function CharacterAppearance.GetDefaultAppearance()
  1587. return CharacterAppearance.stock[CharacterAppearance.defaultAppearanceId]
  1588. end
  1589. function CharacterAppearance.LoadAsset(objects, assetId)
  1590. local asset = InsertService:LoadAsset(assetId)
  1591. for _, child in ipairs(asset:GetChildren()) do
  1592. child.Archivable = true
  1593. table.insert(objects, child:Clone())
  1594. end
  1595. end
  1596. CharacterAppearance.Create {
  1597. Id = 1,
  1598. HeadColor = BrickColor.new("Institutional white"),
  1599. TorsoColor = BrickColor.new("Institutional white"),
  1600. RightArmColor = BrickColor.new("Institutional white"),
  1601. LeftArmColor = BrickColor.new("Institutional white"),
  1602. RightLegColor = BrickColor.new("Institutional white"),
  1603. LeftLegColor = BrickColor.new("Institutional white"),
  1604. CharacterAssets = {
  1605. 90825058, 90825211,
  1606. 27112056, 27112052,
  1607. 27112039, 27112025,
  1608. 27112068, 38322996
  1609. },
  1610. HeadAssets = {
  1611. 20722130,
  1612. 8330576
  1613. }
  1614. }
  1615. CharacterAppearance.Create {
  1616. Id = 2,
  1617. HeadColor = BrickColor.new("Institutional white"),
  1618. TorsoColor = BrickColor.new("Institutional white"),
  1619. RightArmColor = BrickColor.new("Institutional white"),
  1620. LeftArmColor = BrickColor.new("Institutional white"),
  1621. RightLegColor = BrickColor.new("Institutional white"),
  1622. LeftLegColor = BrickColor.new("Institutional white"),
  1623. CharacterAssets = {
  1624. 90825058, 90825211,
  1625. 11748356, 1029025,
  1626. 1235488, 27112056,
  1627. 27112052, 27112039,
  1628. 27112025, 27112068
  1629. },
  1630. HeadAssets = {
  1631. 20722130
  1632. }
  1633. }
  1634. CharacterAppearance.Create {
  1635. Id = 3,
  1636. HeadColor = BrickColor.new("Pastel brown"),
  1637. TorsoColor = BrickColor.new("Pastel brown"),
  1638. RightArmColor = BrickColor.new("Pastel brown"),
  1639. LeftArmColor = BrickColor.new("Pastel brown"),
  1640. RightLegColor = BrickColor.new("White"),
  1641. LeftLegColor = BrickColor.new("White"),
  1642. CharacterAssets = {
  1643. 134289125, 48474356,
  1644. 100339040, 46302558,
  1645. 153955895
  1646. },
  1647. HeadAssets = {},
  1648. TShirt = "rbxassetid://148856353"
  1649. }
  1650. CharacterAppearance.Create {
  1651. Id = 4,
  1652. HeadColor = BrickColor.new("Pastel brown"),
  1653. TorsoColor = BrickColor.new("Pastel brown"),
  1654. RightArmColor = BrickColor.new("Pastel brown"),
  1655. LeftArmColor = BrickColor.new("Pastel brown"),
  1656. RightLegColor = BrickColor.new("White"),
  1657. LeftLegColor = BrickColor.new("White"),
  1658. CharacterAssets = {
  1659. 129458426, 96678344, 184489190
  1660. },
  1661. HeadAssets = {},
  1662. TShirt = "rbxassetid://160146697"
  1663. }
  1664.  
  1665. GraphicalEffects = {};
  1666.  
  1667. local MESH_IDS = {"rbxassetid://15310891"}
  1668. local SOUND_IDS = {"rbxassetid://2248511", "rbxassetid://1369158"}
  1669. local TEXTURE_IDS = {"rbxassetid://36527089", "rbxassetid://122610943", "rbxassetid://126561317", "rbxassetid://127033719"}
  1670. local preloadConnections = {}
  1671. local reloadingPreloads = false
  1672. function GraphicalEffects.InitPreloads()
  1673. local preload_part = Instance.new("Part")
  1674. GraphicalEffects.preload_part = preload_part
  1675. preload_part.Anchored = true
  1676. preload_part.Archivable = false
  1677. preload_part.BottomSurface = "Smooth"
  1678. preload_part.CanCollide = false
  1679. preload_part.CFrame = CFrame.new(math.huge, math.huge, math.huge)
  1680. preload_part.FormFactor = "Custom"
  1681. preload_part.Locked = true
  1682. preload_part.Name = "Asset Preloader"
  1683. preload_part.Size = Vector3.new(0.2, 0.2, 0.2)
  1684. preload_part.TopSurface = "Smooth"
  1685. preload_part.Transparency = 1
  1686. preloadConnections[preload_part] = preload_part.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1687. for _, mesh_id in ipairs(MESH_IDS) do
  1688. local mesh = Instance.new("SpecialMesh")
  1689. mesh.MeshType = "FileMesh"
  1690. mesh.MeshId = mesh_id
  1691. preloadConnections[mesh] = mesh.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1692. mesh.Parent = preload_part
  1693. end
  1694. for _, sound_id in ipairs(SOUND_IDS) do
  1695. local sound = Instance.new("Sound")
  1696. sound.SoundId = sound_id
  1697. sound.Volume = 0
  1698. preloadConnections[sound] = sound.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1699. sound.Parent = preload_part
  1700. end
  1701. for _, texture_id in ipairs(TEXTURE_IDS) do
  1702. local decal = Instance.new("Decal")
  1703. decal.Texture = texture_id
  1704. preloadConnections[decal] = decal.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1705. decal.Parent = preload_part
  1706. end
  1707. preload_part.Parent = Workspace
  1708. end
  1709. function GraphicalEffects.PreloadsAncestryChanged(child, parent)
  1710. if not reloadingPreloads and parent ~= GraphicalEffects.preload_part and parent ~= Workspace then
  1711. reloadingPreloads = true
  1712. for _, connection in pairs(preloadConnections) do
  1713. connection:disconnect()
  1714. preloadConnections[_] = nil
  1715. end
  1716. wait(1)
  1717. reloadingPreloads = false
  1718. GraphicalEffects.InitPreloads()
  1719. end
  1720. end
  1721. GraphicalEffects.InitPreloads()
  1722. -- Hyper beam
  1723. function GraphicalEffects.FireSpaceHyperBeam(target, power, duration, radius, height, deviation)
  1724. local stepTime, gameTime = 1 / 30, TaskScheduler.GetCurrentTime()
  1725. local frames = duration * 30
  1726. local beamColorOffset = 0.75 * tick() -- math.random()
  1727. local blastPressure = power * 62500 + 250000
  1728. local beamPart = Instance.new("Part")
  1729. local beamMesh = Instance.new("SpecialMesh", beamPart)
  1730. local explosion = Instance.new("Explosion")
  1731. local sound = Instance.new("Sound", beamPart)
  1732. beamPart.Anchored = true
  1733. beamPart.CanCollide = false
  1734. beamPart.CFrame = CFrame.new(target, target + Vector3.new(deviation * (math.random() - 0.5), deviation * (math.random() - 0.5), height))
  1735. beamPart.FormFactor = "Custom"
  1736. beamPart.Locked = true
  1737. beamPart.Size = Vector3.new(0.2, 0.2, 0.2)
  1738. beamMesh.MeshId = "rbxassetid://15310891"
  1739. beamMesh.MeshType = "FileMesh"
  1740. beamMesh.TextureId = "rbxassetid://36527089"
  1741. local beamGlowPart1 = beamPart:Clone()
  1742. local beamGlowMesh1 = beamMesh:Clone()
  1743. local beamGlowPart2 = beamPart:Clone()
  1744. local beamGlowMesh2 = beamMesh:Clone()
  1745. local beamLight = Instance.new("PointLight", beamPart)
  1746. beamLight.Range = power * 2
  1747. beamLight.Shadows = true
  1748. explosion.BlastPressure = blastPressure
  1749. explosion.BlastRadius = power
  1750. explosion.Position = target
  1751. sound.SoundId = "rbxassetid://2248511"
  1752. sound.Volume = 1
  1753. local explosionHitConnection = explosion.Hit:connect(function(part, distance)
  1754. if not part.Anchored and part:GetMass() < power * power then
  1755. pcall(part.BreakJoints, part)
  1756. part.Color = Color3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset))
  1757. end
  1758. end)
  1759. beamPart.Transparency = 0.5
  1760. beamPart.Archivable = false
  1761. beamGlowPart1.Transparency = 0.75
  1762. beamGlowPart2.Transparency = 0.75
  1763. beamGlowMesh1.Parent = beamGlowPart1
  1764. beamGlowPart1.Parent = beamPart
  1765. beamGlowMesh2.Parent = beamGlowPart2
  1766. beamGlowPart2.Parent = beamPart
  1767. beamPart.Parent = workspace
  1768. explosion.Parent = workspace
  1769. for frame = 1, frames do
  1770. local progress = frame / frames
  1771. local alpha = 1 - math.sin(0.5 * math.pi * progress)
  1772. local scale = 0.4 * alpha
  1773. local glowScale1 = alpha * (0.5 + 0.5 * math.sin(math.tau * (8 * gameTime + beamColorOffset)))
  1774. local glowScale2 = alpha * (0.5 + 0.5 * math.cos(math.tau * (8 * gameTime + beamColorOffset)))
  1775. local vertexColor = Vector3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset))
  1776. beamLight.Brightness = 1 - progress
  1777. beamLight.Color = Color3.new(vertexColor.x, vertexColor.y, vertexColor.z)
  1778. beamMesh.Scale = Vector3.new(radius * scale, 9000, radius * scale)
  1779. beamMesh.VertexColor = vertexColor
  1780. beamGlowMesh1.Scale = Vector3.new(1.2 * radius * glowScale1, 9000, 1.2 * radius * glowScale1)
  1781. beamGlowMesh1.VertexColor = vertexColor
  1782. beamGlowMesh2.Scale = Vector3.new(1.2 * radius * glowScale2, 9000, 1.2 * radius * glowScale2)
  1783. beamGlowMesh2.VertexColor = vertexColor
  1784. RunService.Stepped:wait()
  1785. gameTime = TaskScheduler.GetCurrentTime()
  1786. if frame <= 2 then
  1787. local explosion = Instance.new("Explosion")
  1788. explosion.BlastPressure = (1 - progress) * blastPressure
  1789. explosion.BlastRadius = (1 - progress) * power
  1790. explosion.Position = target
  1791. explosion.Parent = Workspace
  1792. if frame == 2 then
  1793. sound:Play()
  1794. end
  1795. end
  1796. end
  1797. pcall(beamPart.Destroy, beamPart)
  1798. explosionHitConnection:disconnect()
  1799. end
  1800. function GraphicalEffects.SpaceHyperBeam(target, power, duration, radius, height, deviation)
  1801. TaskScheduler.Start(GraphicalEffects.FireSpaceHyperBeam, target, power or 12, duration or 1.5, radius or 6, height or 600, deviation or 20)
  1802. end
  1803.  
  1804. function GraphicalEffects.CrystalRing(data)
  1805. data = data or {}
  1806. local crystal_count = data.crystal_count or 10
  1807. local crystal_color = data.crystal_color or BrickColor.new("Bright red")
  1808. local crystal_scale = data.crystal_scale or Vector3.new(2 / 3, 2, 2 / 3)
  1809. local fade_out_color = data.fade_out_color or BrickColor.new("Really black")
  1810. local radius = radius or 1.25 * crystal_count / math.pi
  1811. local spawn_duration = data.spawn_duration or 0.065
  1812. local full_spawn_duration = spawn_duration * crystal_count
  1813. local float_duration = data.float_duration or 5
  1814. local wave_amplitude = data.wave_amplitude or 0.5
  1815. local wave_period = data.wave_period or 1
  1816. local appear_duration = data.appear_duration or 0.1
  1817. local disappear_duration = data.disappear_duration or 0.5
  1818. local base_part = data.base_part
  1819. local offset_cframe
  1820. if data.position then
  1821. offset_cframe = CFrame.new(data.position)
  1822. if base_part then
  1823. offset_cframe = base_part.CFrame:toObjectSpace(offset_cframe)
  1824. end
  1825. else
  1826. offset_cframe = CFrame.new()
  1827. end
  1828. local crystal_template = Instance.new("Part")
  1829. crystal_template.Anchored = true
  1830. crystal_template.Locked = true
  1831. crystal_template.CanCollide = false
  1832. crystal_template.BottomSurface = "Smooth"
  1833. crystal_template.TopSurface = "Smooth"
  1834. crystal_template.BrickColor = crystal_color
  1835. crystal_template.FormFactor = "Symmetric"
  1836. crystal_template.Size = Vector3.new(1, 1, 1)
  1837. local crystal_light = Instance.new("PointLight", crystal_template)
  1838. crystal_light.Brightness = 0.1 / crystal_count
  1839. crystal_light.Color = crystal_color.Color
  1840. crystal_light.Name = "Light"
  1841. crystal_light.Range = radius
  1842. crystal_light.Shadows = true
  1843. local crystal_mesh = Instance.new("SpecialMesh", crystal_template)
  1844. crystal_mesh.MeshId = "rbxassetid://9756362"
  1845. crystal_mesh.MeshType = "FileMesh"
  1846. crystal_mesh.Name = "Mesh"
  1847. crystal_mesh.Scale = crystal_scale
  1848. local crystal_model = Instance.new("Model")
  1849. crystal_model.Archivable = false
  1850. crystal_model.Name = "Crystal Model"
  1851. crystal_model.Parent = Workspace
  1852. local crystals = {}
  1853. local lights = {}
  1854. local meshes = {}
  1855. for index = 1, crystal_count do
  1856. local crystal = crystal_template:Clone()
  1857. crystal.Parent = crystal_model
  1858. crystals[index] = crystal
  1859. lights[index] = crystal.Light
  1860. meshes[index] = crystal.Mesh
  1861. end
  1862. local start_time = tick()
  1863. repeat
  1864. local base_cframe = offset_cframe
  1865. if base_part then
  1866. base_cframe = base_part.CFrame * base_cframe
  1867. end
  1868. local elapsed_time = tick() - start_time
  1869. for index, crystal in ipairs(crystals) do
  1870. local crystal_time = elapsed_time - index * spawn_duration
  1871. local disappear_time = crystal_time - float_duration
  1872. local offset
  1873. if crystal_time < 0 then
  1874. offset = 0
  1875. elseif crystal_time < appear_duration then
  1876. offset = radius * crystal_time / appear_duration
  1877. else
  1878. offset = radius
  1879. end
  1880. local wave_offset
  1881. if disappear_time >= 0 then
  1882. local disappear_progress = disappear_time / disappear_duration
  1883. if disappear_progress > 1 then
  1884. if crystal.Parent then
  1885. crystal:Destroy()
  1886. end
  1887. else
  1888. local inverse_progress = 1 - disappear_progress
  1889. local light = lights[index]
  1890. local mesh = meshes[index]
  1891. crystal.BrickColor = fade_out_color
  1892. light.Brightness = 2 * inverse_progress
  1893. light.Range = 2 * radius
  1894. mesh.Scale = crystal_scale * inverse_progress
  1895. end
  1896. wave_offset = 0
  1897. else
  1898. wave_offset = wave_amplitude * math.sin(math.tau * (elapsed_time - index / crystal_count * 3) / wave_period)
  1899. end
  1900. local rotation_angle = (tick() * 0.5 + (index - 1) / crystal_count) % 1 * math.tau
  1901. crystal.CFrame = base_cframe * CFrame.Angles(0, rotation_angle, 0) * CFrame.new(0, wave_offset, -offset)
  1902. end
  1903. RunService.Stepped:wait()
  1904. until elapsed_time >= float_duration + full_spawn_duration + disappear_duration
  1905. if crystal_model.Parent then
  1906. crystal_model:Destroy()
  1907. end
  1908. end
  1909.  
  1910. GraphicalEffects.magicCircleData = {}
  1911. GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25
  1912. function GraphicalEffects.AnimateMagicCircle(data)
  1913. local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration,
  1914.  
  1915. stay, magic_circle_adornee_func, magic_circle_offset = unpack(data)
  1916. frame = frame + 1
  1917. data[1] = frame
  1918. local transparency = (frame / duration) ^ stay
  1919. local opacity = 1 - transparency
  1920. if frame == duration then
  1921. pcall(Game.Destroy, magic_circle_model)
  1922. GraphicalEffects.magicCircleData[data] = nil
  1923. else
  1924. if magic_circle_model.Parent ~= Workspace then
  1925. pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace)
  1926. end
  1927. local magic_circle_adornee = magic_circle_adornee_func()
  1928. magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset
  1929. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
  1930.  
  1931. 25)
  1932. magic_circle_part.CFrame = magic_circle_cframe
  1933. magic_circle_light.Brightness = opacity
  1934. magic_circle_decal_back.Transparency = transparency
  1935. magic_circle_decal_front.Transparency = transparency
  1936. end
  1937. end
  1938. function GraphicalEffects.CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func,
  1939.  
  1940. magic_circle_offset)
  1941. local magic_circle_adornee = magic_circle_adornee_func()
  1942. if magic_circle_adornee then
  1943. local origin = magic_circle_adornee.Position
  1944. local direction = (target - origin).unit
  1945. local magic_circle_position = origin + direction * magic_circle_offset
  1946. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  1947. local magic_circle_model = Instance.new("Model")
  1948. local magic_circle_part = Instance.new("Part", magic_circle_model)
  1949. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  1950. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  1951. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  1952. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  1953. magic_circle_model.Archivable = false
  1954. magic_circle_part.Anchored = true
  1955. magic_circle_part.BottomSurface = "Smooth"
  1956. magic_circle_part.CanCollide = false
  1957. magic_circle_part.CFrame = magic_circle_cframe
  1958. magic_circle_part.FormFactor = "Custom"
  1959. magic_circle_part.Locked = true
  1960. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  1961. magic_circle_part.TopSurface = "Smooth"
  1962. magic_circle_part.Transparency = 1
  1963. magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
  1964. magic_circle_light.Color = light_color
  1965. magic_circle_light.Range = 16 * magic_circle_scale
  1966. magic_circle_light.Shadows = true
  1967. magic_circle_decal_back.Face = "Back"
  1968. magic_circle_decal_back.Texture = magic_circle_image
  1969. magic_circle_decal_front.Face = "Front"
  1970. magic_circle_decal_front.Texture = magic_circle_image
  1971. magic_circle_model.Parent = Workspace
  1972. local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front,
  1973.  
  1974. duration, stay, magic_circle_adornee_func, magic_circle_offset}
  1975. GraphicalEffects.magicCircleData[data] = true
  1976. return data
  1977. end
  1978. end
  1979.  
  1980. GraphicalEffects.missileData = {}
  1981. GraphicalEffects.missileParts = {}
  1982. function GraphicalEffects.AnimateMissile(data)
  1983. local frame, missilePart, targetPart, timeCreated, direction, touchedConnection, explodeRequested, bodyGyro, swooshSound, magicCircleData, lifeTime,
  1984.  
  1985. pointOnPart, flipped = unpack(data)
  1986. frame = frame + 1
  1987. data[1] = frame
  1988. if flipped then
  1989. direction = -direction
  1990. end
  1991. if frame <= 10 then
  1992. if frame == 2 then
  1993. swooshSound:Play()
  1994. end
  1995. missilePart.Anchored = true
  1996. local progress = frame / 10
  1997. missilePart.Size = Vector3.new(1, 1, progress * 4)
  1998. local magicCirclePart = magicCircleData[4]
  1999. local magicCirclePosition = magicCirclePart.Position
  2000. local missileOffset = 2 * progress * direction
  2001. local missilePosition = magicCirclePosition + missileOffset
  2002. missilePart.CFrame = CFrame.new(missilePosition, missilePosition + direction)
  2003. --missilePart.Transparency = 0.5 * (1 - progress)
  2004. if frame == 10 then
  2005. touchedConnection = missilePart.Touched:connect(function(hit)
  2006. if hit.CanCollide and hit.Parent and not GraphicalEffects.missileParts[hit] then
  2007. touchedConnection:disconnect()
  2008. data[7] = true
  2009. end
  2010. end)
  2011. data[6] = touchedConnection
  2012. end
  2013. else
  2014. missilePart.Anchored = false
  2015. local missilePosition = missilePart.Position
  2016. local targetPosition = targetPart.CFrame * pointOnPart
  2017. local distanceVector = targetPosition - missilePosition
  2018. local elapsedTime = time() - timeCreated
  2019. local targetParent = targetPart.Parent
  2020. if explodeRequested or (targetParent and distanceVector.magnitude < 10) or elapsedTime > lifeTime then
  2021. GraphicalEffects.missileData[data] = nil
  2022. GraphicalEffects.missileParts[missilePart] = nil
  2023. touchedConnection:disconnect()
  2024. if missilePart.Parent then
  2025. missilePart:Destroy()
  2026. local explosion = Instance.new("Explosion")
  2027. explosion.BlastRadius = 12.5
  2028. explosion.Position = missilePosition
  2029. local explosionHitConnection = explosion.Hit:connect(function(hit, distance)
  2030. local missileData = GraphicalEffects.missileParts[hit]
  2031. if missileData and distance < 3 then
  2032. missileData[7] = true
  2033. else
  2034. pcall(hit.BreakJoints, hit)
  2035. end
  2036. end)
  2037. explosion.Parent = Workspace
  2038. TaskScheduler.Schedule(1, explosionHitConnection.disconnect, explosionHitConnection)
  2039. end
  2040. else
  2041. local targetInWorkspace = targetPart:IsDescendantOf(Workspace)
  2042. if targetInWorkspace then
  2043. direction = distanceVector.unit
  2044. data[5] = direction
  2045. end
  2046. local speed = 14 + elapsedTime * 10
  2047. local gyroD
  2048. if elapsedTime < 42.5 and targetInWorkspace then
  2049. gyroD = 1000 - elapsedTime * 15
  2050. else
  2051. gyroD = 100
  2052. bodyGyro.maxTorque = Vector3.new(0, 0, 0)
  2053. if elapsedTime + 7.5 < lifeTime then
  2054. data[11] = elapsedTime + 7.5
  2055. end
  2056. end
  2057. bodyGyro.D = gyroD
  2058. bodyGyro.cframe = CFrame.new(Vector3.new(), direction)
  2059. missilePart.Velocity = missilePart.CFrame.lookVector * speed
  2060. end
  2061. end
  2062. end
  2063. function GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction, magic_circle_adornee_func, magic_circle_offset, flipped)
  2064. if not magic_circle_offset then
  2065. magic_circle_offset = GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET
  2066. end
  2067. local targetPosition = targetPart.Position
  2068. local headPosition = chatAdornee.Position
  2069. local origin = CFrame.new(headPosition, headPosition + direction) + direction * magic_circle_offset
  2070. local missilePart = Instance.new("Part")
  2071. local antiGravityForce = Instance.new("BodyForce", missilePart)
  2072. local bodyGyro = Instance.new("BodyGyro", missilePart)
  2073. local explosionSound = Instance.new("Sound", missilePart)
  2074. local swooshSound = Instance.new("Sound", missilePart)
  2075. antiGravityForce.force = Vector3.new(0, 196.2 * 4, 0)
  2076. bodyGyro.D = 1000
  2077. bodyGyro.maxTorque = Vector3.new(1, 1, 1)
  2078. explosionSound.PlayOnRemove = true
  2079. explosionSound.SoundId = "rbxasset://sounds/collide.wav"
  2080. explosionSound.Volume = 1
  2081. missilePart.Anchored = true
  2082. missilePart.BackSurface = "Studs"
  2083. missilePart.BottomSurface = "Studs"
  2084. missilePart.BrickColor = BrickColor.Red()
  2085. missilePart.CFrame = origin
  2086. missilePart.FormFactor = "Custom"
  2087. missilePart.FrontSurface = "Studs"
  2088. missilePart.LeftSurface = "Studs"
  2089. missilePart.Locked = true
  2090. missilePart.RightSurface = "Studs"
  2091. missilePart.Size = Vector3.new(1, 1, 0.2)
  2092. missilePart.TopSurface = "Studs"
  2093. --missilePart.Transparency = 0.5
  2094. swooshSound.Looped = true
  2095. swooshSound.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
  2096. swooshSound.Volume = 0.7
  2097. local magicCircleData = GraphicalEffects.CreateMagicCircle(headPosition + direction * 1000, 0.875, "rbxassetid://127033719", Color3.new(1, 1, 1),
  2098.  
  2099. 40, 4, magic_circle_adornee_func or function() return chatAdornee end, magic_circle_offset)
  2100. local data = {0, missilePart, targetPart, time(), direction, false, false, bodyGyro, swooshSound, magicCircleData, 50, pointOnPart, flipped}
  2101. missilePart.Parent = Workspace
  2102. GraphicalEffects.missileData[data] = true
  2103. GraphicalEffects.missileParts[missilePart] = data
  2104. end
  2105.  
  2106. function GraphicalEffects.CubicInterpolate(y0, y1, y2, y3, mu)
  2107. local a0, a1, a2, a3, mu2
  2108. mu2 = mu * mu
  2109. a0 = y3 - y2 - y0 + y1
  2110. a1 = y0 - y1 - a0
  2111. a2 = y2 - y0
  2112. a3 = y1
  2113. return a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3
  2114. end
  2115. function GraphicalEffects.JointCrap(model, cycletime)
  2116. if model then
  2117. local cycletime = cycletime or (0.75 * (1 + math.random() * 4))
  2118. local offsetradius = 0.75
  2119. local rotationoffset = math.pi
  2120. local joints = {}
  2121. local stack = model:GetChildren()
  2122. while #stack ~= 0 do
  2123. local object = stack[#stack]
  2124. table.remove(stack)
  2125. for index, child in ipairs(object:GetChildren()) do
  2126. table.insert(stack, child)
  2127. end
  2128. if object:IsA("JointInstance") then
  2129. table.insert(joints, object)
  2130. end
  2131. end
  2132. local rot0 = {}
  2133. local rot1 = {}
  2134. local rot2 = {}
  2135. local rot3 = {}
  2136. local rot4 = {}
  2137. for index, joint in ipairs(joints) do
  2138. local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2139. local rot = Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2140. rot0[index] = {joint.C0, joint.C1}
  2141. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2142. rot2[index] = {pos, rot}
  2143. pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2144. rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2145. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2146. rot3[index] = {pos, rot}
  2147. pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2148. rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2149. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2150. rot4[index] = {pos, rot}
  2151. end
  2152. while model.Parent do
  2153. for i, j in ipairs(joints) do
  2154. local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2155. local rot = rot4[i][2] + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2156. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2157. rot1[i], rot2[i], rot3[i], rot4[i] = rot2[i], rot3[i], rot4[i], {pos, rot}
  2158. end
  2159. local start = tick()
  2160. while true do
  2161. local ctime = tick()
  2162. local elapsed = ctime - start
  2163. if elapsed > cycletime then
  2164. break
  2165. end
  2166. local progress = elapsed / cycletime
  2167. for index, joint in ipairs(joints) do
  2168. local v0, v1, v2, v3, v4 = rot0[index], rot1[index], rot2[index], rot3[index], rot4[index]
  2169. local p1, p2, p3, p4, r1, r2, r3, r4 = v1[1], v2[1], v3[1], v4[1], v1[2], v2[2], v3[2], v4[2]
  2170. local px = GraphicalEffects.CubicInterpolate(p1.x, p2.x, p3.x, p4.x, progress)
  2171. local py = GraphicalEffects.CubicInterpolate(p1.y, p2.y, p3.y, p4.y, progress)
  2172. local pz = GraphicalEffects.CubicInterpolate(p1.z, p2.z, p3.z, p4.z, progress)
  2173. local rx = GraphicalEffects.CubicInterpolate(r1.x, r2.x, r3.x, r4.x, progress)
  2174. local ry = GraphicalEffects.CubicInterpolate(r1.y, r2.y, r3.y, r4.y, progress)
  2175. local rz = GraphicalEffects.CubicInterpolate(r1.z, r2.z, r3.z, r4.z, progress)
  2176. local cframe = CFrame.new(px, py, pz) * CFrame.Angles(rx, ry, rz)
  2177. joint.C0 = v0[1] * cframe
  2178. joint.C1 = v0[2] * cframe:inverse()
  2179. end
  2180. RunService.Stepped:wait()
  2181. end
  2182. end
  2183. end
  2184. end
  2185.  
  2186. GraphicalEffects.LASER_WIDTH = 0.15
  2187. GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE = 6.25
  2188. GraphicalEffects.laser_data = {}
  2189. --GraphicalEffects.fragmentation = {}
  2190. function GraphicalEffects.AnimateLaserOfDeath(data)
  2191. local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light,
  2192.  
  2193. magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects =
  2194.  
  2195. unpack(data)
  2196. local laser_color = laser_part.Color
  2197. frame = frame + 1
  2198. data[1] = frame
  2199. local transparency = (frame / duration) ^ stay
  2200. local opacity = 1 - transparency
  2201. if frame == 2 then
  2202. sound:Play()
  2203. end
  2204. if frame == duration then
  2205. pcall(Game.Destroy, magic_circle_model)
  2206. GraphicalEffects.laser_data[data] = nil
  2207. else
  2208. if magic_circle_model.Parent ~= Workspace then
  2209. pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace)
  2210. end
  2211. local laser_distance = 0
  2212. local origin = chatAdornee.CFrame
  2213. if not light_effects then
  2214. direction = (origin * directionOrientation - origin.p).unit
  2215. end
  2216. local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE
  2217. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
  2218.  
  2219. 25)
  2220. local loop_scale = (laser_scale - 1) / 10
  2221. for x_offset = -loop_scale, loop_scale, 2 do
  2222. for y_offset = -loop_scale, loop_scale, 2 do
  2223. local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0)
  2224. for index = 1, 8 do
  2225. local part, position
  2226. for ray_index = 1, 10 do
  2227. local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999)
  2228. part, position = Workspace:FindPartOnRay(ray, magic_circle_model)
  2229. if part then
  2230. break
  2231. end
  2232. end
  2233. if part then
  2234. laser_distance = (position - origin_position).magnitude
  2235. if frame % 8 == 1 and index == 1 then
  2236. Instance.new("Explosion", Workspace).Position = position
  2237. end
  2238. if not part:IsA("Terrain") then
  2239. pcall(part.BreakJoints, part)
  2240. local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
  2241. local mass = part:GetMass()
  2242. local size = part.Size
  2243. if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z <
  2244.  
  2245. fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then
  2246. local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5)
  2247. if part_transparency >= 0.5 then -- temporarily to minimize debris
  2248. pcall(Game.Destroy, part)
  2249. else
  2250. local cframe = part.CFrame
  2251. part.Anchored = false
  2252. part.BrickColor = BrickColor.new("Medium stone grey")
  2253. part.CanCollide = true
  2254. if part:IsA("FormFactorPart") then
  2255. part.FormFactor = "Custom"
  2256. end
  2257. part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size
  2258. part.Transparency = part_transparency
  2259. part.CFrame = cframe + direction * 5
  2260. part.Velocity = part.Velocity + direction * 40
  2261. end
  2262. elseif is_block then
  2263. local parts = {part}
  2264. local model = Instance.new("Model", part.Parent)
  2265. model.Name = "Fragments"
  2266. if size.X >= fragmentation_size then
  2267. size = Vector3.new(0.5, 1, 1) * size
  2268. local archivable = part.Archivable
  2269. local cframe = part.CFrame
  2270. part.FormFactor = "Custom"
  2271. part.Size = size
  2272. part.Archivable = true
  2273. local part_clone = part:Clone()
  2274. part.Archivable = archivable
  2275. part_clone.Archivable = archivable
  2276. part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
  2277. part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
  2278. part_clone.Parent = model
  2279. parts[2] = part_clone
  2280. end
  2281. if size.Y >= fragmentation_size then
  2282. size = Vector3.new(1, 0.5, 1) * size
  2283. for part_index = 1, #parts do
  2284. local part = parts[part_index]
  2285. local archivable = part.Archivable
  2286. local cframe = part.CFrame
  2287. part.FormFactor = "Custom"
  2288. part.Size = size
  2289. part.Archivable = true
  2290. local part_clone = part:Clone()
  2291. part.Archivable = archivable
  2292. part_clone.Archivable = archivable
  2293. part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
  2294. part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
  2295. part_clone.Parent = model
  2296. table.insert(parts, part_clone)
  2297. end
  2298. end
  2299. if size.Z >= fragmentation_size then
  2300. size = Vector3.new(1, 1, 0.5) * size
  2301. for part_index = 1, #parts do
  2302. local part = parts[part_index]
  2303. local archivable = part.Archivable
  2304. local cframe = part.CFrame
  2305. part.FormFactor = "Custom"
  2306. part.Size = size
  2307. part.Archivable = true
  2308. local part_clone = part:Clone()
  2309. part.Archivable = archivable
  2310. part_clone.Archivable = archivable
  2311. part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
  2312. part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
  2313. part_clone.Parent = model
  2314. table.insert(parts, part_clone)
  2315. end
  2316. end
  2317. for _, part in ipairs(parts) do
  2318. part:MakeJoints()
  2319. end
  2320. else
  2321. break
  2322. end
  2323. end
  2324. else
  2325. laser_distance = 9990
  2326. break
  2327. end
  2328. end
  2329. end
  2330. end
  2331. local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
  2332. local laser_width = GraphicalEffects.LASER_WIDTH * opacity * laser_scale
  2333. local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0)
  2334. laser_part.CFrame = laser_cframe
  2335. if laser_effects then
  2336. local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2]
  2337. local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2]
  2338. local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2]
  2339. laser_effect_1.CFrame = laser_cframe
  2340. laser_effect_2.CFrame = laser_cframe
  2341. laser_effect_mesh_1.Offset = laser_mesh_offset
  2342. laser_effect_mesh_2.Offset = laser_mesh_offset
  2343. local game_time = time()
  2344. local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time)
  2345. local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time)
  2346. laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1)
  2347. laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2)
  2348. laser_width = laser_width * 0.25
  2349. end
  2350. laser_mesh.Offset = laser_mesh_offset
  2351. laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width)
  2352. magic_circle_part.CFrame = magic_circle_cframe
  2353. magic_circle_light.Brightness = opacity
  2354. magic_circle_decal_back.Transparency = transparency
  2355. magic_circle_decal_front.Transparency = transparency
  2356. if light_effects then
  2357. for index, data in ipairs(laser_lights) do
  2358. local laser_spotlight_part, laser_spotlight = data[1], data[2]
  2359. local laser_spotlight_offset = 30 * (index - 1)
  2360. if laser_spotlight_offset <= laser_distance then
  2361. laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset)
  2362. laser_spotlight.Brightness = opacity
  2363. laser_spotlight.Enabled = true
  2364. else
  2365. laser_spotlight.Enabled = false
  2366. end
  2367. end
  2368. end
  2369. end
  2370. end
  2371. function GraphicalEffects.ShootLaserOfDeath(target, data)
  2372. if chatAdornee then
  2373. data = data or {}
  2374. local brickcolor = data.brickcolor or BrickColor.new("Really black")
  2375. local duration = data.duration or 40
  2376. local fragmentation_size = data.fragmentation_size or 3
  2377. local laser_scale = data.laser_scale or 1
  2378. local light_color = data.light_color or Color3.new(1, 0.5, 1)
  2379. local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943"
  2380. local magic_circle_scale = data.magic_circle_scale or 1
  2381. local sound_volume = data.sound_volume or 1 / 3
  2382. local special_effects = data.special_effects
  2383. local stay = data.stay or 4
  2384. local origin = chatAdornee.CFrame
  2385. local directionOrientation = origin:pointToObjectSpace(target)
  2386. local direction = (target - origin.p).unit
  2387. local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE
  2388. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  2389. local magic_circle_model = Instance.new("Model")
  2390. local laser_part = Instance.new("Part", magic_circle_model)
  2391. local laser_mesh = Instance.new("CylinderMesh", laser_part)
  2392. local magic_circle_part = Instance.new("Part", magic_circle_model)
  2393. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  2394. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  2395. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  2396. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  2397. local sound = Instance.new("Sound", magic_circle_part)
  2398. sound.Pitch = 1.25
  2399. sound.SoundId = "rbxassetid://2248511"
  2400. sound.Volume = sound_volume
  2401. magic_circle_model.Archivable = false
  2402. laser_part.Anchored = true
  2403. laser_part.BottomSurface = "Smooth"
  2404. laser_part.BrickColor = brickcolor
  2405. laser_part.CanCollide = false
  2406. laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
  2407. laser_part.FormFactor = "Custom"
  2408. laser_part.Locked = true
  2409. laser_part.Size = Vector3.new(0.2, 0.2, 0.2)
  2410. laser_part.TopSurface = "Smooth"
  2411. laser_mesh.Offset = Vector3.new(0, 0, 0)
  2412. laser_mesh.Name = "Mesh"
  2413. laser_mesh.Scale = 5 * laser_scale * Vector3.new(GraphicalEffects.LASER_WIDTH, 0, GraphicalEffects.LASER_WIDTH)
  2414. magic_circle_part.Anchored = true
  2415. magic_circle_part.BottomSurface = "Smooth"
  2416. magic_circle_part.CanCollide = false
  2417. magic_circle_part.CFrame = magic_circle_cframe
  2418. magic_circle_part.FormFactor = "Custom"
  2419. magic_circle_part.Locked = true
  2420. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  2421. magic_circle_part.TopSurface = "Smooth"
  2422. magic_circle_part.Transparency = 1
  2423. magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
  2424. magic_circle_light.Color = light_color
  2425. magic_circle_light.Range = 16 * magic_circle_scale
  2426. magic_circle_light.Shadows = true
  2427. magic_circle_decal_back.Face = "Back"
  2428. magic_circle_decal_back.Texture = magic_circle_image
  2429. magic_circle_decal_front.Face = "Front"
  2430. magic_circle_decal_front.Texture = magic_circle_image
  2431. magic_circle_model.Parent = Workspace
  2432. local laser_color = brickcolor.Color
  2433. local laser_lights = {}
  2434. local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25
  2435. if light_effects then
  2436. local laser_spotlight_part_template = Instance.new("Part")
  2437. local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template)
  2438. laser_spotlight_part_template.Anchored = true
  2439. laser_spotlight_part_template.Anchored = true
  2440. laser_spotlight_part_template.BottomSurface = "Smooth"
  2441. laser_spotlight_part_template.CanCollide = false
  2442. laser_spotlight_part_template.FormFactor = "Custom"
  2443. laser_spotlight_part_template.Locked = true
  2444. laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2)
  2445. laser_spotlight_part_template.TopSurface = "Smooth"
  2446. laser_spotlight_part_template.Transparency = 1
  2447. laser_spotlight_light_template.Angle = 45
  2448. laser_spotlight_light_template.Color = laser_color
  2449. laser_spotlight_light_template.Enabled = true
  2450. laser_spotlight_light_template.Name = "Light"
  2451. laser_spotlight_light_template.Range = 60
  2452. for index = 1, 40 do
  2453. local laser_spotlight_part = laser_spotlight_part_template:Clone()
  2454. laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1))
  2455. laser_spotlight_part.Parent = magic_circle_model
  2456. laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light}
  2457. end
  2458. end
  2459. local laser_effects
  2460. if special_effects then
  2461. laser_effects = {}
  2462. local laser_effect_1 = laser_part:Clone()
  2463. laser_effect_1.BrickColor = special_effects
  2464. laser_effect_1.Transparency = 0.5
  2465. local laser_effect_2 = laser_effect_1:Clone()
  2466. laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh}
  2467. laser_effect_1.Parent = magic_circle_model
  2468. laser_effect_2.Parent = magic_circle_model
  2469. end
  2470. GraphicalEffects.laser_data[{0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part,
  2471.  
  2472. magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay,
  2473.  
  2474. light_effects}] = true
  2475. end
  2476. end
  2477.  
  2478. function GraphicalEffects.SpawnSapientRock(position)
  2479. local part = Instance.new("Part", Workspace)
  2480. local size = 8 + math.random(0, 5)
  2481. part.BottomSurface = "Smooth"
  2482. part.TopSurface = "Smooth"
  2483. part.Material = "Slate"
  2484. part.Locked = true
  2485. part.Shape = "Ball"
  2486. part.FormFactor = "Custom"
  2487. part.Size = Vector3.new(size, size, size)
  2488. part.Position = position
  2489. local bodypos = Instance.new("BodyPosition", part)
  2490. bodypos.maxForce = Vector3.new(0, 0, 0)
  2491. local angry = false
  2492. local damage_ready = true
  2493. local torso_following
  2494. local torso_changed = -1000
  2495. local touched_conn = part.Touched:connect(function(hit)
  2496. local character = hit.Parent
  2497. if character then
  2498. local humanoid
  2499. for _, child in ipairs(character:GetChildren()) do
  2500. if child:IsA("Humanoid") then
  2501. humanoid = child
  2502. break
  2503. end
  2504. end
  2505. if humanoid then
  2506. if angry then
  2507. if damage_ready then
  2508. damage_ready = false
  2509. humanoid:TakeDamage(100)
  2510. wait(1)
  2511. damage_ready = true
  2512. angry = false
  2513. part.BrickColor = BrickColor.new("Medium stone grey")
  2514. end
  2515. else
  2516. local torso = humanoid.Torso
  2517. if torso then
  2518. torso_following = torso
  2519. torso_changed = tick()
  2520. end
  2521. end
  2522. end
  2523. end
  2524. end)
  2525. TaskScheduler.Start(function()
  2526. while part.Parent == Workspace do
  2527. if torso_following then
  2528. bodypos.position = torso_following.Position
  2529. if tick() - torso_changed > 60 or not torso_following.Parent then
  2530. torso_following = nil
  2531. bodypos.maxForce = Vector3.new(0, 0, 0)
  2532. angry = false
  2533. part.BrickColor = BrickColor.new("Medium stone grey")
  2534. else
  2535. local speed = angry and Vector3.new(16, 16, 16) or Vector3.new(6, 0, 6)
  2536. bodypos.maxForce = part:GetMass() * speed
  2537. if part.Position.Y < -250 then
  2538. part.Velocity = Vector3.new()
  2539. part.Position = torso_following.Position + Vector3.new(0, 80, 0)
  2540. part.BrickColor = BrickColor.new("Bright red")
  2541. angry = true
  2542. torso_changed = tick()
  2543. end
  2544. end
  2545. end
  2546. RunService.Stepped:wait()
  2547. end
  2548. touched_conn:disconnect()
  2549. end)
  2550. TaskScheduler.Start(function()
  2551. while part.Parent == Workspace do
  2552. wait(25 + math.random() * 10)
  2553. local next_size = 8 + math.random() * 5
  2554. if math.random(100) == 1 then
  2555. next_size = next_size * (2 + 6 * math.random())
  2556. end
  2557. next_size = math.floor(next_size + 0.5)
  2558. local start_time = tick()
  2559. local mesh = Instance.new("SpecialMesh", part)
  2560. mesh.MeshType = "Sphere"
  2561. repeat
  2562. local elapsed_time = tick() - start_time
  2563. local alpha = math.cos(elapsed_time * math.pi * 0.5)
  2564. local interpolated_size = size * alpha + next_size * (1 - alpha)
  2565. local size_vector = Vector3.new(interpolated_size, interpolated_size, interpolated_size)
  2566. local cframe = part.CFrame
  2567. part.Size = size_vector
  2568. part.CFrame = cframe
  2569. mesh.Scale = size_vector / part.Size
  2570. RunService.Stepped:wait()
  2571. until tick() - start_time >= 1
  2572. mesh:Destroy()
  2573. local cframe = part.CFrame
  2574. part.Size = Vector3.new(next_size, next_size, next_size)
  2575. part.CFrame = cframe
  2576. size = next_size
  2577. end
  2578. end)
  2579. end
  2580.  
  2581. function GraphicalEffects.MainLoop()
  2582. RunService.Stepped:wait()
  2583. for data in pairs(GraphicalEffects.magicCircleData) do
  2584. GraphicalEffects.AnimateMagicCircle(data)
  2585. end
  2586. for data in pairs(GraphicalEffects.laser_data) do
  2587. GraphicalEffects.AnimateLaserOfDeath(data)
  2588. end
  2589. for data in pairs(GraphicalEffects.missileData) do
  2590. GraphicalEffects.AnimateMissile(data)
  2591. end
  2592. end
  2593. TaskScheduler.Start(function()
  2594. while true do
  2595. GraphicalEffects.MainLoop()
  2596. end
  2597. end)
  2598.  
  2599. PlayerControl = {};
  2600.  
  2601. PlayerControl.fly_acceleration = 10
  2602. PlayerControl.fly_basespeed = 250
  2603. PlayerControl.fly_speed = PlayerControl.fly_basespeed
  2604. PlayerControl.featherfallEnabled = true
  2605. PlayerControl.pushable = false
  2606. PlayerControl.rolling = false
  2607. PlayerControl.rollingAngle = 0
  2608. PlayerControl.rollingOffset = 0
  2609. PlayerControl.rollingMaxOffset = 3
  2610. PlayerControl.rollingSpeed = 1 / 50
  2611. PlayerControl.characterEnabled = false
  2612. PlayerControl.characterMode = "normal"
  2613. local character = nil
  2614. local flying, flyingMomentum, flyingTilt = false, Vector3.new(), 0
  2615. local pose, regeneratingHealth, jumpDebounce = "Standing", false, false
  2616. -- TODO: make local variables public
  2617. local model, bodyColors, leftArmMesh, leftLegMesh, rightArmMesh, rightLegMesh, torsoMesh, wildcardHat, wildcardHandle, wildcardMesh, pants, shirt, humanoid,
  2618.  
  2619. head, leftArm, leftLeg, rightArm, rightLeg, torso, rootPart, rootJoint, face, soundFreeFalling, soundGettingUp, soundRunning, leftHip, leftShoulder,
  2620.  
  2621. rightHip, rightShoulder, neck, wildcardWeld, feetPart, feetWeld, feetTouchInterest, bodyGyro, bodyVelocity, headMesh, torsoLight
  2622. local AnimateCharacter
  2623. local UserInterface = game:service'UserInputService'
  2624. local chatBubbles = {}
  2625. local chatCharacterLimit = 240
  2626. function PlayerControl.CreateCharacter()
  2627. local characterMode = PlayerControl.characterMode
  2628. if characterMode == "normal" then
  2629. if not PlayerControl.characterEnabled then
  2630. return
  2631. end
  2632. local appearance = CharacterAppearance.GetDefaultAppearance()
  2633. local active = true
  2634. local torsoCFrame = (torso and torso.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0)
  2635. if torsoCFrame.p.Y < -450 then
  2636. torsoCFrame = CFrame.new(0, 10, 0)
  2637. end
  2638. local rootPartCFrame = (rootPart and rootPart.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0)
  2639. if rootPartCFrame.p.Y < -450 then
  2640. rootPartCFrame = CFrame.new(0, 10, 0)
  2641. end
  2642. local cameraCFrame = Camera.CoordinateFrame
  2643. local connections = {}
  2644. local feetTouching = {}
  2645. local previousWalkSpeed = 0
  2646. local prevLeftHip, prevLeftShoulder, prevRightHip, prevRightShoulder = leftHip, leftShoulder, rightHip, rightShoulder
  2647. model = Instance.new("Model")
  2648. humanoid = Instance.new("Humanoid", model)
  2649. head = Instance.new("Part", model)
  2650. leftArm = Instance.new("Part", model)
  2651. leftLeg = Instance.new("Part", model)
  2652. rightArm = Instance.new("Part", model)
  2653. rightLeg = Instance.new("Part", model)
  2654. torso = Instance.new("Part", model)
  2655. rootPart = Instance.new("Part", model)
  2656. soundFallingDown = Instance.new("Sound", head)
  2657. soundFreeFalling = Instance.new("Sound", head)
  2658. soundGettingUp = Instance.new("Sound", head)
  2659. soundJumping = Instance.new("Sound", head)
  2660. soundRunning = Instance.new("Sound", head)
  2661. leftHip = Instance.new("Motor", torso)
  2662. leftShoulder = Instance.new("Motor", torso)
  2663. rightHip = Instance.new("Motor", torso)
  2664. rightShoulder = Instance.new("Motor", torso)
  2665. neck = Instance.new("Motor", torso)
  2666. rootJoint = Instance.new("Motor", rootPart)
  2667. feetPart = Instance.new("Part", model)
  2668. feetWeld = Instance.new("Weld", torso)
  2669. bodyGyro = Instance.new("BodyGyro", rootPart)
  2670. bodyVelocity = Instance.new("BodyVelocity", rootPart)
  2671. model.Archivable = false
  2672. model.Name = user_name or Player.Name
  2673. model.PrimaryPart = head
  2674. humanoid.LeftLeg = leftLeg
  2675. humanoid.RightLeg = rightLeg
  2676. humanoid.Torso = rootPart
  2677. head.CFrame = torsoCFrame * CFrame.new(0, 1.5, 0)
  2678. head.FormFactor = "Symmetric"
  2679. head.Locked = true
  2680. head.Name = "Head"
  2681. head.Size = Vector3.new(2, 1, 1)
  2682. head.TopSurface = "Smooth"
  2683. leftArm.CanCollide = false
  2684. leftArm.CFrame = torsoCFrame * CFrame.new(-1.5, 0, 0)
  2685. leftArm.FormFactor = "Symmetric"
  2686. leftArm.Locked = true
  2687. leftArm.Name = "Left Arm"
  2688. leftArm.Size = Vector3.new(1, 2, 1)
  2689. leftLeg.BottomSurface = "Smooth"
  2690. leftLeg.CanCollide = false
  2691. leftLeg.CFrame = torsoCFrame * CFrame.new(-0.5, -2, 0)
  2692. leftLeg.FormFactor = "Symmetric"
  2693. leftLeg.Locked = true
  2694. leftLeg.Name = "Left Leg"
  2695. leftLeg.Size = Vector3.new(1, 2, 1)
  2696. leftLeg.TopSurface = "Smooth"
  2697. rightArm.CanCollide = false
  2698. rightArm.CFrame = torsoCFrame * CFrame.new(1.5, 0, 0)
  2699. rightArm.FormFactor = "Symmetric"
  2700. rightArm.Locked = true
  2701. rightArm.Name = "Right Arm"
  2702. rightArm.Size = Vector3.new(1, 2, 1)
  2703. rightLeg.BottomSurface = "Smooth"
  2704. rightLeg.CanCollide = false
  2705. rightLeg.CFrame = torsoCFrame * CFrame.new(0.5, -2, 0)
  2706. rightLeg.FormFactor = "Symmetric"
  2707. rightLeg.Locked = true
  2708. rightLeg.Name = "Right Leg"
  2709. rightLeg.Size = Vector3.new(1, 2, 1)
  2710. rightLeg.TopSurface = "Smooth"
  2711. torso.CFrame = torsoCFrame
  2712. torso.FormFactor = "Symmetric"
  2713. torso.LeftSurface = "Weld"
  2714. torso.Locked = true
  2715. torso.RightSurface = "Weld"
  2716. torso.Name = "Torso"
  2717. torso.Size = Vector3.new(2, 2, 1)
  2718. rootPart.BottomSurface = "Smooth"
  2719. rootPart.BrickColor = BrickColor.Blue()
  2720. rootPart.CFrame = rootPartCFrame
  2721. rootPart.FormFactor = "Symmetric"
  2722. rootPart.LeftSurface = "Weld"
  2723. rootPart.Locked = true
  2724. rootPart.RightSurface = "Weld"
  2725. rootPart.Name = "HumanoidRootPart"
  2726. rootPart.Size = Vector3.new(2, 2, 1)
  2727. rootPart.TopSurface = "Smooth"
  2728. rootPart.Transparency = 1
  2729. soundFreeFalling.Archivable = false
  2730. soundFreeFalling.SoundId = "rbxasset://sounds/swoosh.wav"
  2731. soundGettingUp.Archivable = false
  2732. soundGettingUp.SoundId = "rbxasset://sounds/hit.wav"
  2733. soundRunning.Archivable = false
  2734. soundRunning.SoundId = "rbxasset://sounds/bfsl-minifigfoots1.mp3"
  2735. soundRunning.Looped = true
  2736. leftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2737. leftHip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2738. leftHip.MaxVelocity = 0.1
  2739. leftHip.Name = "Left Hip"
  2740. leftHip.Part0 = torso
  2741. leftHip.Part1 = leftLeg
  2742. leftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2743. leftShoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2744. leftShoulder.MaxVelocity = 0.15
  2745. leftShoulder.Name = "Left Shoulder"
  2746. leftShoulder.Part0 = torso
  2747. leftShoulder.Part1 = leftArm
  2748. rightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2749. rightHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2750. rightHip.MaxVelocity = 0.1
  2751. rightHip.Name = "Right Hip"
  2752. rightHip.Part0 = torso
  2753. rightHip.Part1 = rightLeg
  2754. rightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2755. rightShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2756. rightShoulder.MaxVelocity = 0.15
  2757. rightShoulder.Name = "Right Shoulder"
  2758. rightShoulder.Part0 = torso
  2759. rightShoulder.Part1 = rightArm
  2760. if prevLeftHip then
  2761. leftHip.CurrentAngle = prevLeftHip.CurrentAngle
  2762. leftHip.DesiredAngle = prevLeftHip.DesiredAngle
  2763. end
  2764. if prevLeftShoulder then
  2765. leftShoulder.CurrentAngle = prevLeftShoulder.CurrentAngle
  2766. leftShoulder.DesiredAngle = prevLeftShoulder.DesiredAngle
  2767. end
  2768. if prevRightHip then
  2769. rightHip.CurrentAngle = prevRightHip.CurrentAngle
  2770. rightHip.DesiredAngle = prevRightHip.DesiredAngle
  2771. end
  2772. if prevRightShoulder then
  2773. rightShoulder.CurrentAngle = prevRightShoulder.CurrentAngle
  2774. rightShoulder.DesiredAngle = prevRightShoulder.DesiredAngle
  2775. end
  2776. neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2777. neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2778. neck.Name = "Neck"
  2779. neck.Part0 = torso
  2780. neck.Part1 = head
  2781. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2782. rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2783. rootJoint.Name = "RootJoint"
  2784. rootJoint.Part0 = rootPart
  2785. rootJoint.Part1 = torso
  2786. feetPart.BottomSurface = "Smooth"
  2787. feetPart.CanCollide = false
  2788. feetPart.CFrame = torsoCFrame * CFrame.new(0, -3.1, 0)
  2789. feetPart.FormFactor = "Custom"
  2790. feetPart.Locked = true
  2791. feetPart.Name = "Platform"
  2792. feetPart.Size = Vector3.new(1.8, 0.2, 0.8)
  2793. feetPart.TopSurface = "Smooth"
  2794. feetPart.Transparency = 1
  2795. feetWeld.C0 = CFrame.new(0, -3, 0)
  2796. feetWeld.C1 = CFrame.new(0, 0.1, 0)
  2797. feetWeld.Name = "PlatformWeld"
  2798. feetWeld.Part0 = torso
  2799. feetWeld.Part1 = feetPart
  2800. table.insert(connections, feetPart.Touched:connect(function(hit)
  2801. feetTouching[hit] = true
  2802. end))
  2803. table.insert(connections, feetPart.TouchEnded:connect(function(hit)
  2804. feetTouching[hit] = nil
  2805. end))
  2806. feetTouchInterest = feetPart:FindFirstChild("TouchInterest")
  2807. bodyGyro.D = 3250
  2808. bodyGyro.P = 400000
  2809. bodyGyro.maxTorque = Vector3.new(1000000000, 0, 1000000000)
  2810. bodyVelocity.P = 5000
  2811. bodyVelocity.maxForce = Vector3.new(0, 0, 0)
  2812. bodyVelocity.velocity = Vector3.new(0, 0, 0)
  2813. torsoLight = Instance.new("PointLight", torso)
  2814. torsoLight.Brightness = 0.4
  2815. torsoLight.Color = Color3.new(1, 1, 1)
  2816. torsoLight.Range = 16
  2817. torsoLight.Shadows = true
  2818. local ff1, ff2, ff3, ff4, ff5, ff6, ff7, ff8, ff9 = Instance.new("ForceField", head), Instance.new("ForceField", leftArm), Instance.new("ForceField", leftLeg), Instance.new("ForceField", rightArm), Instance.new("ForceField", rightLeg), Instance.new("ForceField", torso), Instance.new("ForceField", wildcardHandle), Instance.new("ForceField", feetPart), Instance.new("ForceField", rootPart)
  2819. local forcefields = {[ff1] = head, [ff2] = leftArm, [ff3] = leftLeg, [ff4] = rightArm, [ff5] = rightLeg, [ff6] = torso, [ff7] = wildcardHandle, [ff8] = feetPart, [ff9] = rootPart}
  2820. local objects = {[humanoid] = true, [head] = true, [leftArm] = true, [leftLeg] = true, [rightArm] = true, [rightLeg] = true, [torso] = true, [rootPart] = true, [rootJoint] = true, [soundFreeFalling] = true, [soundGettingUp] = true, [soundRunning] = true, [leftHip] = true, [leftShoulder] = true, [rightHip] = true, [rightShoulder] = true, [neck] = true, [feetPart] = true, [feetWeld] = true, [feetTouchInterest] = true, [bodyGyro] = true, [bodyVelocity] = true, [ff1] = true, [ff2] = true, [ff3] = true, [ff4] = true, [ff5] = true, [ff6] = true, [ff7] = true, [ff8] = true, [ff9] = true}
  2821. local tshirtUrl = appearance.tshirt
  2822. if tshirtUrl then
  2823. local tshirt = Instance.new("Decal", torso)
  2824. tshirt.Name = "roblox"
  2825. tshirt.Texture = tshirtUrl
  2826. objects[tshirt] = true
  2827. end
  2828. for _, template in ipairs(appearance.characterObjects) do
  2829. local object = template:Clone()
  2830. local newObjects = {object}
  2831. for _, object in ipairs(newObjects) do
  2832. objects[object] = true
  2833. for _, child in ipairs(object:GetChildren()) do
  2834. table.insert(newObjects, child)
  2835. end
  2836. end
  2837. if object:IsA("BodyColors") then
  2838. head.BrickColor = object.HeadColor
  2839. leftArm.BrickColor = object.LeftArmColor
  2840. leftLeg.BrickColor = object.LeftLegColor
  2841. rightArm.BrickColor = object.RightArmColor
  2842. rightLeg.BrickColor = object.RightLegColor
  2843. torso.BrickColor = object.TorsoColor
  2844. elseif object:IsA("Hat") then
  2845. local handle = object:FindFirstChild("Handle")
  2846. if handle and handle:IsA("BasePart") then
  2847. local weld = Instance.new("Weld", head)
  2848. weld.C0 = CFrame.new(0, 0.5, 0)
  2849. local attachmentPos = object.AttachmentPos
  2850. local attachmentRight = object.AttachmentRight
  2851. local attachmentUp = object.AttachmentUp
  2852. local attachmentForward = object.AttachmentForward
  2853. weld.C1 = CFrame.new(attachmentPos.X, attachmentPos.Y, attachmentPos.Z,
  2854. attachmentRight.X, attachmentUp.X, -attachmentForward.X,
  2855. attachmentRight.Y, attachmentUp.Y, -attachmentForward.Y,
  2856. attachmentRight.Z, attachmentUp.Z, -attachmentForward.Z)
  2857. weld.Name = "HeadWeld"
  2858. weld.Part0 = head
  2859. weld.Part1 = handle
  2860. handle.Parent = model
  2861. local antiGravity = Instance.new("BodyForce", handle)
  2862. antiGravity.force = Vector3.new(0, handle:GetMass() * 196.2, 0)
  2863. objects[object] = false
  2864. object.Parent = nil
  2865. objects[weld] = true
  2866. end
  2867. end
  2868. object.Parent = model
  2869. end
  2870. local facePresent = false
  2871. local headMeshPresent = false
  2872. for _, template in ipairs(appearance.headObjects) do
  2873. local object = template:Clone()
  2874. local newObjects = {object}
  2875. for _, object in ipairs(newObjects) do
  2876. objects[object] = true
  2877. for _, child in ipairs(object:GetChildren()) do
  2878. table.insert(newObjects, child)
  2879. end
  2880. end
  2881. if object:IsA("DataModelMesh") then
  2882. headMeshPresent = true
  2883. elseif object:IsA("Decal") then
  2884. facePresent = true
  2885. end
  2886. object.Parent = head
  2887. end
  2888. if not facePresent then
  2889. local face = Instance.new("Decal", head)
  2890. face.Texture = "rbxasset://textures/face.png"
  2891. objects[face] = true
  2892. end
  2893. if not headMeshPresent then
  2894. local headMesh = Instance.new("SpecialMesh", head)
  2895. headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2896. objects[headMesh] = true
  2897. end
  2898. table.insert(connections, model.DescendantAdded:connect(function(object)
  2899. local success, is_localscript = pcall(Game.IsA, object, "LocalScript")
  2900. if success and is_localscript then
  2901. pcall(Utility.SetProperty, object, "Disabled", true)
  2902. local changed_connection = pcall(object.Changed.connect, object.Changed, function(property)
  2903. if property == "Disabled" and not object.Disabled then
  2904. pcall(Utility.SetProperty, object, "Disabled", true)
  2905. object:Destroy()
  2906. end
  2907. end)
  2908. end
  2909. if not objects[object] then
  2910. object:Destroy()
  2911. end
  2912. end))
  2913. model.Parent = Workspace
  2914. Player.Character = model
  2915. Camera.CameraSubject = humanoid
  2916. Camera.CameraType = "Track"
  2917. Camera.CoordinateFrame = cameraCFrame
  2918. local IsStanding
  2919. local RegenerateHealth
  2920. local ResetCharacter
  2921. function IsStanding()
  2922. return not not next(feetTouching)
  2923. end
  2924. function RegenerateHealth()
  2925. if humanoid.Health < 1 then
  2926. humanoid.Health = 100
  2927. elseif not regeneratingHealth then
  2928. regeneratingHealth = true
  2929. local elapsedTime = wait(1)
  2930. regeneratingHealth = false
  2931. if humanoid.Health < 100 then
  2932. humanoid.Health = math.min(humanoid.Health + elapsedTime, 100)
  2933. end
  2934. end
  2935. end
  2936. function ResetCharacter()
  2937. for index, connection in ipairs(connections) do
  2938. connection:disconnect()
  2939. end
  2940. active = false
  2941. end
  2942. table.insert(connections, model.AncestryChanged:connect(ResetCharacter))
  2943. table.insert(connections, model.DescendantRemoving:connect(function(object)
  2944. local parent = forcefields[object]
  2945. if parent then
  2946. forcefields[object] = nil
  2947. local new_forcefield = Instance.new("ForceField")
  2948. forcefields[new_forcefield] = parent
  2949. objects[new_forcefield] = true
  2950. new_forcefield.Parent = parent
  2951. elseif objects[object] then
  2952. ResetCharacter()
  2953. end
  2954. end))
  2955. table.insert(connections, humanoid.HealthChanged:connect(RegenerateHealth))
  2956. table.insert(connections, humanoid.Climbing:connect(function() pose = "Climbing" end))
  2957. table.insert(connections, humanoid.FallingDown:connect(function(state) pose = "FallingDown" end))
  2958. table.insert(connections, humanoid.FreeFalling:connect(function(state) pose = "FreeFall" if state then soundFreeFalling:Play() else
  2959.  
  2960. soundFreeFalling:Pause() end end))
  2961. table.insert(connections, humanoid.GettingUp:connect(function(state) pose = "GettingUp" if state then soundGettingUp:Play() else
  2962.  
  2963. soundGettingUp:Pause() end end))
  2964. table.insert(connections, humanoid.PlatformStanding:connect(function() pose = "PlatformStanding" end))
  2965. table.insert(connections, humanoid.Seated:connect(function() pose = "Seated" end))
  2966. table.insert(connections, humanoid.Swimming:connect(function(speed) if speed > 0 then pose = "Swimming" else pose = "Standing" end end))
  2967. local previousRootPartCFrame = rootPart.CFrame
  2968. TaskScheduler.Start(function()
  2969. while active do
  2970. local totalTime = TaskScheduler.GetCurrentTime()
  2971. local stepTime = 1 / 60
  2972. if not PlayerControl.characterEnabled then
  2973. ResetCharacter()
  2974. break
  2975. end
  2976. torsoLight.Brightness = 0.5 + 0.15 * math.sin(totalTime * 0.75 * math.pi)
  2977. local featherfallEnabled = PlayerControl.IsFeatherfallEnabled()
  2978. local rootPartCFrame = rootPart.CFrame
  2979. if not jumpDebounce and UserInterface:IsKeyDown(Enum.KeyCode.Space) then
  2980. if humanoid.Sit then
  2981. humanoid.Sit = false
  2982. end
  2983. if IsStanding() then
  2984. jumpDebounce = true
  2985. pose = "Jumping"
  2986. rootPart.Velocity = Vector3.new(rootPart.Velocity.X, 50, rootPart.Velocity.Z)
  2987. torso.Velocity = Vector3.new(torso.Velocity.X, 50, torso.Velocity.Z)
  2988. TaskScheduler.Schedule(1, function()
  2989. if pose == "Jumping" then
  2990. pose = "FreeFall"
  2991. end
  2992. jumpDebounce = false
  2993. humanoid.Jump = false
  2994. end)
  2995. end
  2996. end
  2997. local cameraCFrame = Camera.CoordinateFrame
  2998. local cameraDirection = cameraCFrame.lookVector
  2999. if flying then
  3000. if PlayerControl.rolling then
  3001. local rootPartCFrame = rootPart.CFrame
  3002. local speed = (rootPartCFrame - rootPartCFrame.p):pointToObjectSpace(rootPart.Velocity).Y
  3003. local decay = 0.5 ^ stepTime
  3004. if math.abs(speed) <= 50 then
  3005. PlayerControl.rollingAngle = (((PlayerControl.rollingAngle + 0.5) % 1 - 0.5) * decay) % 1
  3006. PlayerControl.rollingOffset = PlayerControl.rollingOffset * decay
  3007. else
  3008. PlayerControl.rollingAngle = (PlayerControl.rollingAngle + stepTime * speed * PlayerControl.rollingSpeed) % 1
  3009. PlayerControl.rollingOffset = (PlayerControl.rollingOffset + PlayerControl.rollingMaxOffset * (1 / decay - 1)) * decay
  3010. end
  3011. rootJoint.C0 = (CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.Angles(PlayerControl.rollingAngle * 2 * math.pi, 0, 0)) * CFrame.new(0, -PlayerControl.rollingOffset, 0)
  3012. else
  3013. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3014. PlayerControl.rollingAngle = 0
  3015. PlayerControl.rollingOffset = 0
  3016. end
  3017. rightShoulder.MaxVelocity = 0.5
  3018. leftShoulder.MaxVelocity = 0.5
  3019. rightShoulder.DesiredAngle = 0
  3020. leftShoulder.DesiredAngle = 0
  3021. rightHip.DesiredAngle = 0
  3022. leftHip.DesiredAngle = 0
  3023. bodyGyro.D = 500
  3024. bodyGyro.P = 1e6
  3025. bodyGyro.maxTorque = Vector3.new(1e6, 1e6, 1e6)
  3026. bodyVelocity.P = 1250
  3027. bodyVelocity.maxForce = Vector3.new(1e6, 1e6, 1e6)
  3028. local movementRight = 0
  3029. local movementForward = 0
  3030. local movementUp = 0
  3031. if UserInterface:IsKeyDown(Enum.KeyCode.A) and not UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3032. movementRight = -1
  3033. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3034. movementRight = 1
  3035. end
  3036. if UserInterface:IsKeyDown(Enum.KeyCode.W) then
  3037. movementUp = 0.2
  3038. if not UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3039. movementForward = -1
  3040. end
  3041. elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3042. movementForward = 1
  3043. end
  3044. local movement = PlayerControl.fly_acceleration * cameraCFrame:vectorToWorldSpace(Vector3.new(movementRight, movementUp, movementForward))
  3045. local previousMomentum = flyingMomentum
  3046. local previousTilt = flyingTilt
  3047. flyingMomentum = movement + flyingMomentum * (1 - PlayerControl.fly_acceleration / PlayerControl.fly_speed)
  3048. flyingTilt = ((flyingMomentum * Vector3.new(1, 0, 1)).unit:Cross((previousMomentum * Vector3.new(1, 0, 1)).unit)).Y
  3049. if flyingTilt ~= flyingTilt or flyingTilt == math.huge then
  3050. flyingTilt = 0
  3051. end
  3052. local absoluteTilt = math.abs(flyingTilt)
  3053. if absoluteTilt > 0.06 or absoluteTilt < 0.0001 then
  3054. if math.abs(previousTilt) > 0.0001 then
  3055. flyingTilt = previousTilt * 0.9
  3056. else
  3057. flyingTilt = 0
  3058. end
  3059. else
  3060. flyingTilt = previousTilt * 0.77 + flyingTilt * 0.25
  3061. end
  3062. previousTilt = flyingTilt
  3063. if flyingMomentum.magnitude < 0.1 then
  3064. flyingMomentum = Vector3.new(0, 0, 0)
  3065. -- bodyGyro.cframe = cameraCFrame
  3066. else
  3067. local momentumOrientation = CFrame.new(Vector3.new(0, 0, 0), flyingMomentum)
  3068. local tiltOrientation = CFrame.Angles(0, 0, -20 * flyingTilt)
  3069. bodyGyro.cframe = momentumOrientation * tiltOrientation * CFrame.Angles(-0.5 * math.pi * math.min(flyingMomentum.magnitude / PlayerControl.fly_speed, 1), 0, 0)
  3070. end
  3071. bodyVelocity.velocity = flyingMomentum + Vector3.new(0, 0.15695775618683547, 0)
  3072. rootPart.Velocity = flyingMomentum
  3073. previousMomentum = flyingMomentum
  3074. else
  3075. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3076. PlayerControl.rollingAngle = 0
  3077. PlayerControl.rollingOffset = 0
  3078. bodyGyro.D = 3250
  3079. bodyGyro.P = 400000
  3080. bodyVelocity.P = 5000
  3081. local cameraDirection = cameraCFrame.lookVector
  3082. local walkDirection = Vector3.new(0, 0, 0)
  3083. local walkSpeed = 16
  3084. if UserInterface:IsKeyDown(Enum.KeyCode.W) then
  3085. if UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3086. walkDirection = Vector3.new(cameraDirection.X + cameraDirection.Z, 0, cameraDirection.Z - cameraDirection.X).unit
  3087. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3088. walkDirection = Vector3.new(cameraDirection.X - cameraDirection.Z, 0, cameraDirection.Z + cameraDirection.X).unit
  3089. else
  3090. walkDirection = Vector3.new(cameraDirection.X, 0, cameraDirection.Z).unit
  3091. end
  3092. elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3093. if UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3094. walkDirection = Vector3.new(-cameraDirection.X + cameraDirection.Z, 0, -cameraDirection.Z - cameraDirection.X).unit
  3095. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3096. walkDirection = Vector3.new(-cameraDirection.X - cameraDirection.Z, 0, -cameraDirection.Z + cameraDirection.X).unit
  3097. else
  3098. walkDirection = Vector3.new(-cameraDirection.X, 0, -cameraDirection.Z).unit
  3099. end
  3100. elseif UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3101. walkDirection = Vector3.new(cameraDirection.Z, 0, -cameraDirection.X).unit
  3102. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3103. walkDirection = Vector3.new(-cameraDirection.Z, 0, cameraDirection.X).unit
  3104. else
  3105. walkSpeed = 0
  3106. end
  3107. if walkSpeed ~= previousWalkSpeed then
  3108. if walkSpeed > 0 then
  3109. soundRunning:Play()
  3110. else
  3111. soundRunning:Pause()
  3112. end
  3113. end
  3114. if walkSpeed > 0 then
  3115. if pose ~= "Jumping" then
  3116. if IsStanding() then
  3117. pose = "Running"
  3118. else
  3119. pose = "FreeFall"
  3120. end
  3121. end
  3122. bodyGyro.cframe = CFrame.new(Vector3.new(), walkDirection)
  3123. bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000)
  3124. bodyVelocity.maxForce = Vector3.new(1000000, maxForceY, 1000000)
  3125. else
  3126. if pose ~= "Jumping" then
  3127. if IsStanding() then
  3128. pose = "Standing"
  3129. else
  3130. pose = "FreeFall"
  3131. end
  3132. end
  3133. -- TODO: find and fix bug that causes torso to rotate back to some angle
  3134. bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000) -- Vector3.new(1000000000, 0, 1000000000)
  3135. if PlayerControl.pushable then
  3136. bodyVelocity.maxForce = Vector3.new(0, 0, 0)
  3137. else
  3138. bodyVelocity.maxForce = Vector3.new(1000000, 0, 1000000)
  3139. end
  3140. end
  3141. if featherfallEnabled then
  3142. local velocity = rootPart.Velocity
  3143. if velocity.Y > 50 then
  3144. rootPart.Velocity = Vector3.new(velocity.X, 50, velocity.Z)
  3145. elseif velocity.Y < -50 then
  3146. rootPart.Velocity = Vector3.new(velocity.X, -50, velocity.Z)
  3147. end
  3148. local distanceVector = rootPartCFrame.p - previousRootPartCFrame.p
  3149. local offsetX, offsetY, offsetZ = distanceVector.X, distanceVector.Y, distanceVector.Z
  3150. local MAX_MOVEMENT = 50 * 0.03333333507180214
  3151. if offsetX > MAX_MOVEMENT then
  3152. offsetX = MAX_MOVEMENT
  3153. elseif offsetX < -MAX_MOVEMENT then
  3154. offsetX = -MAX_MOVEMENT
  3155. end
  3156. if offsetY > MAX_MOVEMENT then
  3157. offsetY = MAX_MOVEMENT
  3158. elseif offsetY < -MAX_MOVEMENT then
  3159. offsetY = -MAX_MOVEMENT
  3160. end
  3161. if offsetZ > MAX_MOVEMENT then
  3162. offsetZ = MAX_MOVEMENT
  3163. elseif offsetZ < -MAX_MOVEMENT then
  3164. offsetZ = -MAX_MOVEMENT
  3165. end
  3166. local offset = Vector3.new(offsetX, offsetY, offsetZ)
  3167. if offset ~= distanceVector then
  3168. rootPartCFrame = previousRootPartCFrame + offset
  3169. --rootPart.CFrame = rootPartCFrame
  3170. end
  3171. end
  3172. local walkingVelocity = walkDirection * walkSpeed
  3173. bodyVelocity.velocity = walkingVelocity
  3174. if not jumpDebounce and math.abs(rootPart.Velocity.Y) <= 0.1 then
  3175. rootPart.Velocity = Vector3.new(walkingVelocity.X, rootPart.Velocity.Y, walkingVelocity.Z)
  3176. end
  3177. previousWalkSpeed = walkSpeed
  3178. if pose == "Jumping" or jumpDebounce then
  3179. rightShoulder.MaxVelocity = 0.5
  3180. leftShoulder.MaxVelocity = 0.5
  3181. rightShoulder.DesiredAngle = 3.14
  3182. leftShoulder.DesiredAngle = -3.14
  3183. rightHip.DesiredAngle = 0
  3184. leftHip.DesiredAngle = 0
  3185. elseif pose == "FreeFall" then
  3186. rightShoulder.MaxVelocity = 0.5
  3187. leftShoulder.MaxVelocity = 0.5
  3188. rightShoulder.DesiredAngle = 3.14
  3189. leftShoulder.DesiredAngle = -3.14
  3190. rightHip.DesiredAngle = 0
  3191. leftHip.DesiredAngle = 0
  3192. elseif pose == "Seated" then
  3193. rightShoulder.MaxVelocity = 0.15
  3194. leftShoulder.MaxVelocity = 0.15
  3195. rightShoulder.DesiredAngle = 3.14 / 2
  3196. leftShoulder.DesiredAngle = -3.14 / 2
  3197. rightHip.DesiredAngle = 3.14 / 2
  3198. leftHip.DesiredAngle = -3.14 / 2
  3199. else
  3200. local climbFudge = 0
  3201. local amplitude
  3202. local frequency
  3203. if pose == "Running" then
  3204. rightShoulder.MaxVelocity = 0.15
  3205. leftShoulder.MaxVelocity = 0.15
  3206. amplitude = 1
  3207. frequency = 9
  3208. elseif (pose == "Climbing") then
  3209. rightShoulder.MaxVelocity = 0.5
  3210. leftShoulder.MaxVelocity = 0.5
  3211. amplitude = 1
  3212. frequency = 9
  3213. climbFudge = 3.14
  3214. else
  3215. amplitude = 0.1
  3216. frequency = 1
  3217. end
  3218. local desiredAngle = amplitude * math.sin(totalTime * frequency)
  3219. rightShoulder.DesiredAngle = desiredAngle + climbFudge
  3220. leftShoulder.DesiredAngle = desiredAngle - climbFudge
  3221. rightHip.DesiredAngle = -desiredAngle
  3222. leftHip.DesiredAngle = -desiredAngle
  3223. end
  3224. end
  3225. previousRootPartCFrame = rootPartCFrame
  3226. RunService.RenderStepped:wait()
  3227. end
  3228. if model.Parent ~= nil then
  3229. model.Parent = nil
  3230. end
  3231. PlayerControl.CreateCharacter()
  3232. end)
  3233. humanoid.Health = 100
  3234. character = model
  3235. chatAdornee = head
  3236. elseif characterMode == "pyramid" then
  3237. if PlayerControl.characterEnabled then
  3238. Camera.CameraType = "Fixed"
  3239. PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
  3240. PyramidCharacter.camera_position = Camera.Focus.p
  3241. PyramidCharacter.Teleport(Camera.Focus.p)
  3242. PyramidCharacter.visible = true
  3243. Player.Character = nil
  3244. else
  3245. PyramidCharacter.visible = false
  3246. end
  3247. end
  3248. end
  3249. function PlayerControl.GetCharacter()
  3250. return character
  3251. end
  3252. function PlayerControl.GetHead()
  3253. local characterMode = PlayerControl.characterMode
  3254. if characterMode == "normal" then
  3255. return head
  3256. elseif characterMode == "pyramid" then
  3257. return PyramidCharacter.core
  3258. end
  3259. end
  3260. function PlayerControl.GetHumanoid()
  3261. return humanoid
  3262. end
  3263. function PlayerControl.GetRootPart()
  3264. return rootPart
  3265. end
  3266. function PlayerControl.GetTorso()
  3267. return torso
  3268. end
  3269. function PlayerControl.IsEnabled()
  3270. return PlayerControl.characterEnabled
  3271. end
  3272. function PlayerControl.IsFeatherfallEnabled()
  3273. return PlayerControl.featherfallEnabled
  3274. end
  3275. function PlayerControl.IsPushable()
  3276. return PlayerControl.pushable
  3277. end
  3278. function PlayerControl.IsRolling()
  3279. return PlayerControl.rolling
  3280. end
  3281. function PlayerControl.ResetCharacter()
  3282. if character and character.Parent then
  3283. character.Parent = nil
  3284. end
  3285. PyramidCharacter.visible = false
  3286. end
  3287. function PlayerControl.SetEnabled(state, no_animation)
  3288. state = not not state
  3289. if state ~= PlayerControl.characterEnabled then
  3290. PlayerControl.characterEnabled = state
  3291. local characterMode = PlayerControl.characterMode
  3292. if characterMode == "normal" then
  3293. local torso = PlayerControl.GetRootPart()
  3294. local rootPart = PlayerControl.GetRootPart()
  3295. if rootPart then
  3296. if PlayerControl.characterEnabled then
  3297. local torso_cframe = Camera.Focus:toWorldSpace(PlayerControl.hide_torso_object_cframe)
  3298. PlayerControl.torso_cframe = torso_cframe
  3299. torso.CFrame = torso_cframe
  3300. rootPart.CFrame = torso_cframe
  3301. else
  3302. PlayerControl.hide_torso_object_cframe = Camera.Focus:toObjectSpace(rootPart.CFrame)
  3303. end
  3304. else
  3305. PlayerControl.torso_cframe = Camera.Focus
  3306. end
  3307. if PlayerControl.characterEnabled then
  3308. PlayerControl.CreateCharacter()
  3309. RunService.Stepped:wait()
  3310. coroutine.yield()
  3311. if not no_animation then
  3312. GraphicalEffects.CrystalRing({base_part = PlayerControl.GetTorso(), crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3313. end
  3314. else
  3315. Player.Character = nil
  3316. Camera.CameraType = "Fixed"
  3317. if not no_animation then
  3318. GraphicalEffects.CrystalRing({position = PlayerControl.GetTorso().Position, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3319. end
  3320. end
  3321. else
  3322. if state then
  3323. PlayerControl.CreateCharacter()
  3324. RunService.Stepped:wait()
  3325. coroutine.yield()
  3326. if not no_animation then
  3327. GraphicalEffects.CrystalRing({base_part = PyramidCharacter.core, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3328. end
  3329. else
  3330. PyramidCharacter.visible = false
  3331. if not no_animation then
  3332. GraphicalEffects.CrystalRing({position = PyramidCharacter.core.Position, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3333. end
  3334. end
  3335. end
  3336. end
  3337. end
  3338. function PlayerControl.SetFeatherfallEnabled(state)
  3339. state = not not state
  3340. if state ~= PlayerControl.featherfallEnabled then
  3341. PlayerControl.featherfallEnabled = state
  3342. if state then
  3343. Logger.print("Info", "Featherfall enabled in PlayerControl")
  3344. else
  3345. Logger.print("Info", "Featherfall disabled in PlayerControl")
  3346. end
  3347. end
  3348. end
  3349. function PlayerControl.SetPushable(state)
  3350. state = not not state
  3351. if state ~= PlayerControl.pushable then
  3352. PlayerControl.pushable = state
  3353. if state then
  3354. Logger.print("Info", "Pushing enabled in PlayerControl")
  3355. else
  3356. Logger.print("Info", "Pushing disabled in PlayerControl")
  3357. end
  3358. end
  3359. end
  3360. function PlayerControl.SetRolling(state)
  3361. state = not not state
  3362. if state ~= PlayerControl.rolling then
  3363. PlayerControl.rolling = state
  3364. if state then
  3365. Logger.print("Info", "Rolling fly mode enabled in PlayerControl")
  3366. else
  3367. Logger.print("Info", "Rolling fly mode disabled in PlayerControl")
  3368. end
  3369. end
  3370. end
  3371. function PlayerControl.StartFlying()
  3372. PlayerControl.fly_speed = PlayerControl.fly_basespeed
  3373. if torso then
  3374. flyingMomentum = torso.Velocity + torso.CFrame.lookVector * 3 + Vector3.new(0, 10, 0)
  3375. else
  3376. flyingMomentum = Vector3.new()
  3377. end
  3378. flyingTilt = 0
  3379. flying = true
  3380. end
  3381. function PlayerControl.StopFlying()
  3382. if bodyGyro.cframe then
  3383. local lookVector = bodyGyro.cframe.lookVector
  3384. if lookVector.X ~= 0 or lookVector.Z ~= 0 then
  3385. bodyGyro.cframe = CFrame.new(Vector3.new(), Vector3.new(lookVector.X, 0, lookVector.Z))
  3386. end
  3387. end
  3388. flying = false
  3389. end
  3390. local previousTime = 0
  3391.  
  3392. ControllerCommands = {};
  3393.  
  3394. ControllerCommands = {};
  3395.  
  3396. ControllerCommands.BALEFIRE_SPEED = 40
  3397. function ControllerCommands.BalefireAtMouse()
  3398. local head = chatAdornee
  3399. if head then
  3400. local target = Mouse.Hit.p
  3401. local origin = head.Position
  3402. local direction = (target - origin).unit
  3403. local explosionCount = 0
  3404. local animation_frame = 0
  3405. local magic_circle_position = origin + direction * 4
  3406. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  3407. local magic_circle_part = Instance.new("Part")
  3408. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  3409. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  3410. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  3411. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  3412. magic_circle_part.Anchored = true
  3413. magic_circle_part.Archivable = false
  3414. magic_circle_part.BottomSurface = "Smooth"
  3415. magic_circle_part.CanCollide = false
  3416. magic_circle_part.CFrame = magic_circle_cframe
  3417. magic_circle_part.FormFactor = "Custom"
  3418. magic_circle_part.Locked = true
  3419. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  3420. magic_circle_part.TopSurface = "Smooth"
  3421. magic_circle_part.Transparency = 1
  3422. magic_circle_mesh.Scale = Vector3.new(60, 60, 0)
  3423. magic_circle_light.Color = Color3.new(1, 0.5, 1)
  3424. magic_circle_light.Range = 16
  3425. magic_circle_light.Shadows = true
  3426. magic_circle_decal_back.Face = "Back"
  3427. magic_circle_decal_back.Texture = "rbxassetid://122610943"
  3428. magic_circle_decal_front.Face = "Front"
  3429. magic_circle_decal_front.Texture = "rbxassetid://122610943"
  3430. local function NextExplosion()
  3431. explosionCount = explosionCount + 1
  3432. Instance.new("Explosion", Workspace).Position = origin + direction * (explosionCount * 8 + 4)
  3433. end
  3434. local function AnimateMagicCircle()
  3435. animation_frame = animation_frame + 1
  3436. local transparency = (animation_frame / 40) ^ 3
  3437. if animation_frame == 40 then
  3438. pcall(Game.Destroy, magic_circle_part)
  3439. else
  3440. if magic_circle_part.Parent ~= Workspace then
  3441. pcall(Utility.SetProperty, magic_circle_part, "Parent", Workspace)
  3442. end
  3443. head = PlayerControl.GetHead()
  3444. if head then
  3445. magic_circle_position = head.Position + direction * 4
  3446. end
  3447. magic_circle_part.CFrame = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0,
  3448.  
  3449. math.tau * animation_frame / 40 * 1.5)
  3450. magic_circle_light.Brightness = 1 - transparency
  3451. magic_circle_decal_back.Transparency = transparency
  3452. magic_circle_decal_front.Transparency = transparency
  3453. end
  3454. end
  3455. magic_circle_part.Parent = Workspace
  3456. for i = 1, 40 do
  3457. Delay((i - 1) / ControllerCommands.BALEFIRE_SPEED, NextExplosion)
  3458. Delay((i - 1) / 30, AnimateMagicCircle)
  3459. end
  3460. for i = 1, 20 do
  3461. Delay((i - 1) / ControllerCommands.BALEFIRE_SPEED, NextExplosion)
  3462. end
  3463. end
  3464. end
  3465. function ControllerCommands.ControlRandomDummy()
  3466. local dummies = {}
  3467. local numDummies = 0
  3468. for _, character in ipairs(Workspace:GetChildren()) do
  3469. local name = tostring(character)
  3470. if name == "???" or name == "Dummy" then
  3471. local head, humanoid
  3472. for _, child in ipairs(character:GetChildren()) do
  3473. local className = child.ClassName
  3474. if className == "Part" and tostring(child) == "Head" then
  3475. head = child
  3476. if humanoid then
  3477. break
  3478. end
  3479. elseif className == "Humanoid" then
  3480. if child.Health > 0 then
  3481. humanoid = child
  3482. if head then
  3483. break
  3484. end
  3485. else
  3486. break
  3487. end
  3488. end
  3489. end
  3490. if head and humanoid then
  3491. numDummies = numDummies + 1
  3492. dummies[numDummies] = {character, head, humanoid}
  3493. end
  3494. end
  3495. end
  3496. if numDummies > 0 then
  3497. local dummy = dummies[math.random(numDummies)]
  3498. Player.Character = dummy[1]
  3499. chatAdornee = dummy[2]
  3500. Camera.CameraSubject = dummy[3]
  3501. Camera.CameraType = "Track"
  3502. end
  3503. end
  3504. function ControllerCommands.Decalify(textures, exclusion)
  3505. local objects = Workspace:GetChildren()
  3506. for _, object in ipairs(objects) do
  3507. if not exclusion[object] then
  3508. for _, child in ipairs(object:GetChildren()) do
  3509. objects[#objects + 1] = child
  3510. end
  3511. if object:IsA("BasePart") then
  3512. local texture = textures[math.random(#textures)]
  3513. local face_left = Instance.new("Decal", object)
  3514. face_left.Face = Enum.NormalId.Left
  3515. face_left.Texture = texture
  3516. local face_right = Instance.new("Decal", object)
  3517. face_right.Face = Enum.NormalId.Right
  3518. face_right.Texture = texture
  3519. local face_bottom = Instance.new("Decal", object)
  3520. face_bottom.Face = Enum.NormalId.Bottom
  3521. face_bottom.Texture = texture
  3522. local face_top = Instance.new("Decal", object)
  3523. face_top.Face = Enum.NormalId.Top
  3524. face_top.Texture = texture
  3525. local face_front = Instance.new("Decal", object)
  3526. face_front.Face = Enum.NormalId.Front
  3527. face_front.Texture = texture
  3528. local face_back = Instance.new("Decal", object)
  3529. face_back.Face = Enum.NormalId.Back
  3530. face_back.Texture = texture
  3531. end
  3532. end
  3533. end
  3534. end
  3535.  
  3536. function ControllerCommands.ExplodeAtMouse()
  3537. local explosion = Instance.new("Explosion")
  3538. explosion.Position = Mouse.Hit.p
  3539. explosion.Parent = Workspace
  3540. end
  3541. function ControllerCommands.LaserAtMouse()
  3542. GraphicalEffects.ShootLaserOfDeath(Mouse.Hit.p)
  3543. end
  3544. function ControllerCommands.BigLaser(target)
  3545. GraphicalEffects.ShootLaserOfDeath(target, {brickcolor = BrickColor.new("New Yeller"), duration = 80, fragmentation_size = 6,laser_scale = 30, light_color = Color3.new(1, 0.5, 0), magic_circle_image = "rbxassetid://126561317", magic_circle_scale = 1.5, sound_volume = 1,special_effects = BrickColor.new("Deep orange"), stay = 2})
  3546. end
  3547. function ControllerCommands.BigLaserAtMouse()
  3548. ControllerCommands.BigLaser(Mouse.Hit.p)
  3549. end
  3550. function ControllerCommands.ShootMissile(targetPart, pointOnPart, direction)
  3551. GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction)
  3552. end
  3553. function ControllerCommands.ShootMissileAtMouse(amount, spread, delayTime)
  3554. local exclusionList = {}
  3555. local playerHead = PlayerControl.GetHead()
  3556. local playerTorso = PlayerControl.GetTorso()
  3557. if playerHead and playerTorso then
  3558. exclusionList[playerTorso] = true
  3559. local humanoid, torso = Utility.FindHumanoidClosestToRay(Mouse.UnitRay, exclusionList)
  3560. local targetPart, pointOnPart
  3561. if humanoid and torso then
  3562. targetPart, pointOnPart = torso, Vector3.new()
  3563. else
  3564. local target = Mouse.Target
  3565. if target then
  3566. targetPart, pointOnPart = target, target.CFrame:pointToObjectSpace(Mouse.Hit.p)
  3567. else
  3568. return
  3569. end
  3570. end
  3571. if targetPart then
  3572. local direction = (Mouse.Hit.p - playerHead.Position).unit
  3573. delayTime = delayTime or 0
  3574. for index = 1, amount do
  3575. local angles = math.tau * (index - 0.5) * spread / amount * Vector3.new(math.random() - 0.5, math.random() - 0.5,math.random() - 0.5).unit
  3576. TaskScheduler.Schedule(delayTime * (index - 1), ControllerCommands.ShootMissile, targetPart, pointOnPart, CFrame.Angles(angles.X, angles.Y, angles.Z) * direction)
  3577. end
  3578. end
  3579. end
  3580. end
  3581. function ControllerCommands.ShootMissileAroundMouse(amount, offset, delayTime)
  3582. local exclusionList = {}
  3583. local playerHead = PlayerControl.GetHead()
  3584. local playerTorso = PlayerControl.GetTorso()
  3585. if playerHead and playerTorso then
  3586. exclusionList[playerTorso] = true
  3587. local humanoid, torso = Utility.FindHumanoidClosestToRay(Mouse.UnitRay, exclusionList)
  3588. local targetPart, pointOnPart
  3589. if humanoid and torso then
  3590. targetPart, pointOnPart = torso, Vector3.new()
  3591. else
  3592. local target = Mouse.Target
  3593. if target then
  3594. targetPart, pointOnPart = target, target.CFrame:pointToObjectSpace(Mouse.Hit.p)
  3595. else
  3596. return
  3597. end
  3598. end
  3599. if targetPart then
  3600. delayTime = delayTime or 0
  3601. local index = 1
  3602. local targetPoint = targetPart.CFrame * pointOnPart
  3603. local rotation_offset_angles = math.tau * Vector3.new(math.random() - 0.5, math.random() - 0.5, 0).unit
  3604. local rotation_offset = CFrame.Angles(rotation_offset_angles.x, rotation_offset_angles.y, 0)
  3605. local angle_x = 0
  3606. local angle_x_step = math.tau / math.phi
  3607. for i = 1, 8 * amount do
  3608. angle_x = angle_x + angle_x_step
  3609. local direction = rotation_offset * (CFrame.Angles(0, math.tau * index / amount, 0) * CFrame.Angles(angle_x, 0,0).lookVector)
  3610. local blocked = Workspace:FindPartOnRay(Ray.new(targetPoint, direction * offset), targetPart.Parent)
  3611. if not blocked then
  3612. local p0, p1, p2, p3 = targetPart, pointOnPart, direction, offset; GraphicalEffects.ShootMissile(p0, p1, p2, function() return p0 end, p3, true)
  3613. index = index + 1
  3614. if index > amount then
  3615. break
  3616. end
  3617. end
  3618. end
  3619. end
  3620. end
  3621. end
  3622.  
  3623. function ControllerCommands.HugeExplosionOfDoom(position)
  3624. local connections = {}
  3625. local parts = {}
  3626. local cframe = CFrame.new(position)
  3627. local function ExplosionHit(part)
  3628. if part:GetMass() < 10000 and part.Parent ~= Camera then
  3629. parts[part] = true
  3630. part.Anchored = true
  3631. part:BreakJoints()
  3632. part.BrickColor = BrickColor.new("Instituational white")
  3633. end
  3634. end
  3635. for i = 1, 4 do
  3636. local quantity = 0.5 * i * (1 + i)
  3637. local fraction = math.tau / quantity
  3638. for x = 1, quantity do
  3639. for y = 1, quantity do
  3640. local explosion = Instance.new("Explosion")
  3641. connections[#connections + 1] = explosion.Hit:connect(ExplosionHit)
  3642. explosion.BlastRadius = 5
  3643. explosion.Position = cframe * (CFrame.Angles(fraction * x, fraction * y, 0) * Vector3.new((i - 1) * 6, 0, 0))
  3644. explosion.Parent = Workspace
  3645. end
  3646. end
  3647. wait(0.075)
  3648. end
  3649. for part in pairs(parts) do
  3650. for _, child in ipairs(part:GetChildren()) do
  3651. if child:IsA("BodyMover") then
  3652. child:Destroy()
  3653. end
  3654. end
  3655. local mass = part:GetMass()
  3656. local velocity = CFrame.Angles(math.tau * math.random(), math.tau * math.random(), 0) * Vector3.new(25, 0, 0)
  3657. local bodythrust = Instance.new("BodyThrust")
  3658. bodythrust.force = mass * -velocity
  3659. bodythrust.Parent = part
  3660. local bodyforce = Instance.new("BodyForce")
  3661. bodyforce.force = mass * Vector3.new(0, 196.2, 0)
  3662. bodyforce.Parent = part
  3663. part.Anchored = false
  3664. part.Reflectance = 1
  3665. part.RotVelocity = math.tau * Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5)
  3666. part.Transparency = 0.5
  3667. part.Velocity = (part.CFrame - part.Position) * velocity
  3668. end
  3669. for _, connection in ipairs(connections) do
  3670. connection:disconnect()
  3671. end
  3672. for i = 0, 99 do
  3673. Delay(i / 10, function()
  3674. for part in pairs(parts) do
  3675. local new_transparency = 0.5 * (1 + i / 50)
  3676. part.Reflectance = 0.98 * part.Reflectance
  3677. if new_transparency > part.Transparency then
  3678. part.Transparency = new_transparency
  3679. end
  3680. end
  3681. end)
  3682. end
  3683. Delay(10, function()
  3684. for part in pairs(parts) do
  3685. pcall(part.Destroy, part)
  3686. end
  3687. end)
  3688. end
  3689. function ControllerCommands.HugeExplosionOfDoomAtMouse()
  3690. ControllerCommands.HugeExplosionOfDoom(Mouse.Hit.p)
  3691. end
  3692.  
  3693. function ControllerCommands.SpaceHyperBeam(asd)
  3694. GraphicalEffects.SpaceHyperBeam(asd)
  3695. end
  3696. function ControllerCommands.SpaceHyperBeamAtMouse()
  3697. ControllerCommands.SpaceHyperBeam(Mouse.Hit.p)
  3698. end
  3699. function ControllerCommands.ConcentratedSpaceHyperBeamAtMouse()
  3700. local p = Mouse.Hit.p; for i = 1, 50 do GraphicalEffects.SpaceHyperBeam(p) end
  3701. end
  3702.  
  3703. function ControllerCommands.TeleportCharacterToMouse()
  3704. if PlayerControl.IsEnabled() then
  3705. local torso = PlayerControl.GetTorso()
  3706. if torso then
  3707. local pos = Mouse.Hit.p + Vector3.new(0, 5, 0)
  3708. torso.CFrame = CFrame.new(pos, pos + torso.CFrame.lookVector)
  3709. end
  3710. else
  3711. local new_focus_position = Mouse.Hit.p
  3712. local direction_vector = Camera.CoordinateFrame.lookVector
  3713. local new_focus = CFrame.new(new_focus_position, new_focus_position + direction_vector)
  3714. Camera.CoordinateFrame = new_focus * CFrame.new(0, 0, 25)
  3715. Camera.Focus = new_focus
  3716. end
  3717. end
  3718.  
  3719. AdvancedGUI = {};
  3720.  
  3721. if not AdvancedGUI.GUI_BASE_COLOR then
  3722. AdvancedGUI.GUI_BASE_COLOR = Color3.new(0, 0, 0)
  3723. end
  3724. function AdvancedGUI.GenerateChatColor(speakerName)
  3725. local chatColor = ChatColor.Get(speakerName).Color
  3726. local brightness = chatColor.r + chatColor.g + chatColor.b
  3727. if brightness < 1.5 then
  3728. chatColor = Color3.new(math.min(1, 0.4 + chatColor.r), math.min(1, 0.4 + chatColor.g), math.min(1, 0.4 + chatColor.b))
  3729. else
  3730. chatColor = Color3.new(math.min(1, 0.05 + chatColor.r), math.min(1, 0.05 + chatColor.g), math.min(1, 0.05 + chatColor.b))
  3731. end
  3732. return chatColor
  3733. end
  3734. GuiBase = {}
  3735. GuiBase.__index = GuiBase
  3736. function GuiBase:new(data)
  3737. local instance = setmetatable({}, self)
  3738. instance:Init(data)
  3739. return instance
  3740. end
  3741. function GuiBase:Destroy()
  3742. if self.parent then
  3743. self.parent.children[self] = nil
  3744. end
  3745. for child in pairs(self.children) do
  3746. child:Destroy()
  3747. end
  3748. self.m_base_instance:Destroy()
  3749. end
  3750. function GuiBase:GetContentInstance(child)
  3751. return self.m_base_instance
  3752. end
  3753. function GuiBase:Init()
  3754. self.children = {}
  3755. end
  3756. function GuiBase:IsA(className)
  3757. return className == "GuiBase"
  3758. end
  3759. function GuiBase:SetParent(parent)
  3760. if parent ~= self.parent then
  3761. if self.parent then
  3762. self.parent.children[self] = nil
  3763. end
  3764. self.parent = parent
  3765. if parent then
  3766. parent.children[self] = true
  3767. self.m_base_instance.Parent = parent:GetContentInstance()
  3768. else
  3769. self.m_base_instance.Parent = nil
  3770. end
  3771. end
  3772. end
  3773. GuiObject = setmetatable({}, GuiBase)
  3774. GuiObject.__index = GuiObject
  3775. function GuiObject:Destroy()
  3776. self.DragBegin:disconnect()
  3777. self.DragMove:disconnect()
  3778. self.DragStopped:disconnect()
  3779. self.MouseButton1Click:disconnect()
  3780. self.MouseButton1Down:disconnect()
  3781. self.MouseButton1Up:disconnect()
  3782. self.MouseButton2Down:disconnect()
  3783. self.MouseButton2Up:disconnect()
  3784. self.MouseEnter:disconnect()
  3785. self.MouseLeave:disconnect()
  3786. GuiBase.Destroy(self)
  3787. end
  3788. function GuiObject:GetAbsolutePosition()
  3789. return self.m_base_instance.AbsolutePosition
  3790. end
  3791. function GuiObject:GetAbsoluteSize()
  3792. return self.m_base_instance.AbsoluteSize
  3793. end
  3794. function GuiObject:GetPosition()
  3795. return self.position
  3796. end
  3797. function GuiObject:GetSize()
  3798. return self.size
  3799. end
  3800. function GuiObject:Init()
  3801. GuiBase.Init(self)
  3802. self.mouseDown = false
  3803. self.mouseOver = false
  3804. self.DragBegin = RbxUtility.CreateSignal()
  3805. self.DragMove = RbxUtility.CreateSignal()
  3806. self.DragStopped = RbxUtility.CreateSignal()
  3807. self.MouseButton1Click = RbxUtility.CreateSignal()
  3808. self.MouseButton1Down = RbxUtility.CreateSignal()
  3809. self.MouseButton1Up = RbxUtility.CreateSignal()
  3810. self.MouseButton2Down = RbxUtility.CreateSignal()
  3811. self.MouseButton2Up = RbxUtility.CreateSignal()
  3812. self.MouseEnter = RbxUtility.CreateSignal()
  3813. self.MouseLeave = RbxUtility.CreateSignal()
  3814. end
  3815. function GuiObject:IsA(className)
  3816. return className == "GuiObject" or GuiBase.IsA(self, className)
  3817. end
  3818. function GuiObject:SetActive(active)
  3819. if active ~= self.active then
  3820. self.active = active
  3821. end
  3822. end
  3823. function GuiObject:SetBackgroundTransparency(backgroundTransparency)
  3824. if backgroundTransparency ~= self.backgroundTransparency then
  3825. self.backgroundTransparency = backgroundTransparency
  3826. self.m_base_instance.BackgroundTransparency = backgroundTransparency
  3827. end
  3828. end
  3829. function GuiObject:SetColor(color)
  3830. if color ~= self.color then
  3831. self.color = color
  3832. self.m_base_instance.BackgroundColor3 = color
  3833. end
  3834. end
  3835. function GuiObject:SetPosition(position)
  3836. if position ~= self.position then
  3837. self.position = position
  3838. self.m_base_instance.Position = position
  3839. end
  3840. end
  3841. function GuiObject:SetSize(size)
  3842. if size ~= self.size then
  3843. self.size = size
  3844. self.m_base_instance.Size = size
  3845. end
  3846. end
  3847. function GuiObject:SetVisible(visible)
  3848. if visible ~= self.visible then
  3849. self.visible = visible
  3850. self.m_base_instance.Visible = visible
  3851. end
  3852. end
  3853. function GuiObject:SetZIndex(zIndex)
  3854. local stack = {self.m_base_instance}
  3855. repeat
  3856. local object = stack[#stack]
  3857. stack[#stack] = nil
  3858. for _, child in ipairs(object:GetChildren()) do
  3859. stack[#stack + 1] = child
  3860. end
  3861. object.ZIndex = zIndex
  3862. until #stack == 0
  3863. end
  3864. GuiServiceClass = setmetatable({}, GuiBase)
  3865. GuiServiceClass.__index = GuiServiceClass
  3866. function GuiServiceClass:CreateTextArea(text, font, fontSize, textColor3, textXAlignment, textYAlignment, maxWidth, minWidth)
  3867. local totalHeight = 0
  3868. local frame = Instance.new("Frame")
  3869. frame.BackgroundTransparency = 1
  3870. local label = Instance.new("TextLabel")
  3871. label.BackgroundTransparency = 1
  3872. label.Font = font
  3873. label.FontSize = fontSize
  3874. label.TextColor3 = textColor3
  3875. label.TextTransparency = 1
  3876. label.TextWrapped = true
  3877. label.TextXAlignment = textXAlignment
  3878. label.TextYAlignment = textYAlignment
  3879. label.Parent = self.guiFrame
  3880. local index = 1
  3881. while true do
  3882. local length = #text - index + 1
  3883. if length > 1024 then
  3884. length = 1024
  3885. local textBlock = string.sub(text, index, index + length - 1)
  3886. label.Text = textBlock
  3887. local height = 0
  3888. local width = maxWidth
  3889. repeat
  3890. height = height + 20
  3891. label.Size = UDim2.new(0, width, 0, height)
  3892. until label.TextFits
  3893. repeat
  3894. height = height - 1
  3895. label.Size = UDim2.new(0, width, 0, height)
  3896. until not label.TextFits
  3897. repeat
  3898. length = length - 10
  3899. label.Text = string.sub(text, index, index + length - 1)
  3900. until label.TextFits
  3901. repeat
  3902. length = length + 1
  3903. label.Text = string.sub(text, index, index + length - 1)
  3904. until not label.TextFits
  3905. local overflowCharacter = string.sub(text, index + length - 1, index + length - 1)
  3906. length = length - 1
  3907. label.Text = string.sub(text, index, index + length - 1)
  3908. if overflowCharacter == "\n" then
  3909. index = index + 1
  3910. end
  3911. repeat
  3912. height = height - 1
  3913. label.Size = UDim2.new(0, width, 0, height)
  3914. until not label.TextFits
  3915. height = height + 1
  3916. local blockLabel = label:Clone()
  3917. blockLabel.Position = UDim2.new(0, 0, 0, totalHeight)
  3918. blockLabel.Size = UDim2.new(1, 0, 0, height)
  3919. blockLabel.Parent = frame
  3920. totalHeight = totalHeight + height
  3921. index = index + length
  3922. else
  3923. local textBlock = string.sub(text, index)
  3924. label.Text = textBlock
  3925. local height = 0
  3926. local width = maxWidth
  3927. repeat
  3928. height = height + 20
  3929. label.Size = UDim2.new(0, width, 0, height)
  3930. until label.TextFits
  3931. repeat
  3932. height = height - 1
  3933. label.Size = UDim2.new(0, width, 0, height)
  3934. until not label.TextFits
  3935. height = height + 1
  3936. if index == 1 then
  3937. repeat
  3938. width = width - 10
  3939. label.Size = UDim2.new(0, width, 0, height)
  3940. until width < minWidth or not label.TextFits
  3941. width = math.max(width, minWidth - 1)
  3942. repeat
  3943. width = width + 1
  3944. label.Size = UDim2.new(0, width, 0, height)
  3945. until label.TextFits
  3946. end
  3947. local blockLabel = label:Clone()
  3948. blockLabel.Position = UDim2.new(0, 0, 0, totalHeight)
  3949. blockLabel.Size = UDim2.new(1, 0, 0, height)
  3950. blockLabel.Parent = frame
  3951. label:Destroy()
  3952. frame.Size = UDim2.new(0, width, 0, totalHeight + height)
  3953. return frame
  3954. end
  3955. end
  3956. end
  3957. function GuiServiceClass:Destroy()
  3958. self.running = false
  3959. self.cameraPart:Destroy()
  3960. self.cameraConnection:disconnect()
  3961. self.keyDownConnection:disconnect()
  3962. self.mouseButton1DownConnection:disconnect()
  3963. self.mouseButton1UpConnection:disconnect()
  3964. self.mouseButton2DownConnection:disconnect()
  3965. self.mouseButton2UpConnection:disconnect()
  3966. self.mouseMoveConnection:disconnect()
  3967. self.steppedConnection:disconnect()
  3968. end
  3969. function GuiServiceClass:GetMousePosition()
  3970. local mouse = self.mouse
  3971. return mouse.X, mouse.Y -- mouse.X, mouse.Y + 2 -- return mouse.X - 2, mouse.Y - 3
  3972. end
  3973. function GuiServiceClass:GetTextBounds(text, font, fontSize, alignX, alignY, width)
  3974. local tempLabel = self.tempLabel
  3975. tempLabel.Font = font
  3976. tempLabel.FontSize = fontSize
  3977. tempLabel.Size = UDim2.new(0, width, 0, 4096)
  3978. tempLabel.Text = text
  3979. tempLabel.TextXAlignment = alignX
  3980. tempLabel.TextYAlignment = alignY
  3981. local textBounds = tempLabel.TextBounds
  3982. tempLabel.Text = ""
  3983. return textBounds
  3984. end
  3985. function GuiServiceClass:Init(data)
  3986. GuiBase.Init(self)
  3987. local _ = string.char
  3988. local camera = data.Camera
  3989. local mouse = data.Mouse
  3990. local cameraPart = Instance.new("Part")
  3991. local billboardGui = Instance.new("BillboardGui", cameraPart)
  3992. guiFrame = Instance.new("Frame", billboardGui)
  3993. cameraPart.Anchored = true
  3994. cameraPart.BottomSurface = "Smooth"
  3995. cameraPart.CanCollide = false
  3996. -- cameraPart.CFrame = CFrame.new(16384, 16384, 16384)
  3997. cameraPart.FormFactor = "Custom"
  3998. cameraPart.Locked = true
  3999. cameraPart.Size = Vector3.new(0.2, 0.2, 0.2)
  4000. cameraPart.TopSurface = "Smooth"
  4001. cameraPart.Transparency = 1
  4002. billboardGui.Adornee = cameraPart
  4003. billboardGui.AlwaysOnTop = true
  4004. -- billboardGui.ExtentsOffset = Vector3.new(-16384, -16384, -16384)
  4005. guiFrame.BackgroundTransparency = 1
  4006. cameraPart.Parent = camera
  4007. self.running = true
  4008. self.m_base_instance = guiFrame
  4009. self.billboardGui = billboardGui
  4010. self.cameraPart = cameraPart
  4011. self.tempLabel = RBXInstance.new "TextLabel" {
  4012. BackgroundTransparency = 1,
  4013. TextTransparency = 1,
  4014. TextWrapped = true,
  4015. Parent = guiFrame
  4016. }
  4017. self.mnemonics = {}
  4018. self.visible = true
  4019. self.camera = camera
  4020. self.mouse = mouse
  4021. self.cameraConnection = camera.Changed:connect(function(property)
  4022. self:UpdateView()
  4023. if property == "CameraType" then
  4024. if camera.CameraType ~= Enum.CameraType.Track and camera.CameraType ~= Enum.CameraType.Fixed then
  4025. camera.CameraType = Enum.CameraType.Track
  4026. end
  4027. elseif property == "CoordinateFrame" and camera.CameraType ~= Enum.CameraType.Fixed then
  4028. local cframe, focus = camera.CoordinateFrame, camera.Focus
  4029. local watchOffset = focus.p - cframe.p
  4030. local error = watchOffset.unit - cframe.lookVector
  4031. if error.magnitude >= 1e-3 then
  4032. local head = PlayerControl.GetHead()
  4033. local time1, velocity1
  4034. if head then
  4035. time1 = time()
  4036. velocity1 = head.Velocity
  4037. end
  4038. if camera.Changed:wait() == "CoordinateFrame" then
  4039. local position = cframe.p
  4040. if head then
  4041. local time2 = time()
  4042. local velocity2 = head.Velocity
  4043. position = position + 0.5 * (velocity1 + velocity2) * (time2 - time1)
  4044. end
  4045. camera.CoordinateFrame = CFrame.new(position, camera.Focus.p)
  4046. end
  4047. end
  4048. end
  4049. end)
  4050. self.keyDownConnection = mouse.KeyDown:connect(function(key) self:KeyDown(key) end)
  4051. self.mouseButton1DownConnection = mouse.Button1Down:connect(function() self:MouseButton1Down() end)
  4052. self.mouseButton1UpConnection = mouse.Button1Up:connect(function() self:MouseButton1Up() end)
  4053. self.mouseButton2DownConnection = mouse.Button2Down:connect(function() self:MouseButton2Down() end)
  4054. self.mouseButton2UpConnection = mouse.Button2Up:connect(function() self:MouseButton2Up() end)
  4055. self.mouseMoveConnection = mouse.Move:connect(function() self:MouseMove() end)
  4056. self.steppedConnection = RunService.RenderStepped:connect(function() self:UpdateObjects() self:UpdateView() end)
  4057. self.mousePreviousPosition = Vector2.new(self:GetMousePosition())
  4058. end
  4059. function GuiServiceClass:IsA(className)
  4060. return className == "GuiService" or GuiBase.IsA(self, className)
  4061. end
  4062. function GuiServiceClass:KeyDown(key)
  4063. local mnemonicButton = self.mnemonics[string.upper(key)]
  4064. if mnemonicButton then
  4065. mnemonicButton.Activated:fire()
  4066. end
  4067. end
  4068. function GuiServiceClass:MouseButton1Down()
  4069. local mouse = self.mouse
  4070. local mouseX, mouseY = self:GetMousePosition()
  4071. local stack = {self}
  4072. local dragObjects = {}
  4073. self.dragObjects = dragObjects
  4074. while #stack > 0 do
  4075. local object = stack[#stack]
  4076. stack[#stack] = nil
  4077. if object.visible then
  4078. for child in pairs(object.children) do
  4079. stack[#stack + 1] = child
  4080. end
  4081. if object.active then
  4082. local position = object:GetAbsolutePosition()
  4083. local size = object:GetAbsoluteSize()
  4084. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4085. object.mouseDown = true
  4086. dragObjects[object] = true
  4087. local mouseButton1Down = object.MouseButton1Down
  4088. if mouseButton1Down then
  4089. mouseButton1Down:fire()
  4090. if object.autoButtonColor then
  4091. local color = object.color
  4092. local transparency = object.backgroundTransparency
  4093. object.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g +
  4094.  
  4095. 0.3, 1), math.min(color.b + 0.3, 1))
  4096. object.m_base_instance.BackgroundTransparency = transparency
  4097. end
  4098. end
  4099. object.DragBegin:fire()
  4100. end
  4101. end
  4102. end
  4103. end
  4104. self.mousePreviousPosition = Vector2.new(mouseX, mouseY)
  4105. end
  4106. function GuiServiceClass:MouseButton1Up()
  4107. local mouse = self.mouse
  4108. local mouseX, mouseY = self:GetMousePosition()
  4109. local stack = {self}
  4110. while #stack > 0 do
  4111. local object = stack[#stack]
  4112. stack[#stack] = nil
  4113. if object.visible then
  4114. for child in pairs(object.children) do
  4115. stack[#stack + 1] = child
  4116. end
  4117. if object.active then
  4118. local position = object:GetAbsolutePosition()
  4119. local size = object:GetAbsoluteSize()
  4120. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4121. object.MouseButton1Up:fire()
  4122. end
  4123. end
  4124. end
  4125. end
  4126. local dragObjects = self.dragObjects
  4127. self.dragObjects = nil
  4128. if dragObjects then
  4129. for dragObject in pairs(dragObjects) do
  4130. dragObject.mouseDown = false
  4131. local position = dragObject:GetAbsolutePosition()
  4132. local size = dragObject:GetAbsoluteSize()
  4133. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4134. dragObject.MouseButton1Click:fire()
  4135. local activated = dragObject.Activated
  4136. if activated then
  4137. activated:fire()
  4138. end
  4139. end
  4140. dragObject.DragStopped:fire()
  4141. if dragObject.autoButtonColor then
  4142. if dragObject.mouseOver then
  4143. local color = dragObject.color
  4144. local transparency = dragObject.backgroundTransparency
  4145. dragObject.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0),
  4146.  
  4147. math.max(color.b - 0.3, 0))
  4148. dragObject.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.2)
  4149. else
  4150. dragObject.m_base_instance.BackgroundColor3 = dragObject.color
  4151. dragObject.m_base_instance.BackgroundTransparency = dragObject.backgroundTransparency
  4152. end
  4153. end
  4154. self.dragObject = nil
  4155. end
  4156. end
  4157. end
  4158. function GuiServiceClass:MouseButton2Down()
  4159. local mouse = self.mouse
  4160. local mouseX, mouseY = self:GetMousePosition()
  4161. local stack = {self}
  4162. while #stack > 0 do
  4163. local object = stack[#stack]
  4164. stack[#stack] = nil
  4165. if object.visible then
  4166. for child in pairs(object.children) do
  4167. stack[#stack + 1] = child
  4168. end
  4169. if object.active then
  4170. local position = object:GetAbsolutePosition()
  4171. local size = object:GetAbsoluteSize()
  4172. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4173. local mouseButton2Down = object.MouseButton2Down
  4174. if mouseButton2Down then
  4175. mouseButton2Down:fire()
  4176. end
  4177. end
  4178. end
  4179. end
  4180. end
  4181. self.mousePreviousPosition = Vector2.new(mouseX, mouseY)
  4182. end
  4183. function GuiServiceClass:MouseButton2Up()
  4184. local mouse = self.mouse
  4185. local mouseX, mouseY = self:GetMousePosition()
  4186. local stack = {self}
  4187. while #stack > 0 do
  4188. local object = stack[#stack]
  4189. stack[#stack] = nil
  4190. if object.visible then
  4191. for child in pairs(object.children) do
  4192. stack[#stack + 1] = child
  4193. end
  4194. if object.active then
  4195. local position = object:GetAbsolutePosition()
  4196. local size = object:GetAbsoluteSize()
  4197. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4198. local mouseButton2Up = object.MouseButton2Up
  4199. if mouseButton2Up then
  4200. mouseButton2Up:fire()
  4201. end
  4202. end
  4203. end
  4204. end
  4205. end
  4206. end
  4207. function GuiServiceClass:MouseMove()
  4208. self:UpdateObjects()
  4209. local dragObjects = self.dragObjects
  4210. if dragObjects then
  4211. for dragObject in pairs(dragObjects) do
  4212. local mouse = self.mouse
  4213. local mousePosition = Vector2.new(self:GetMousePosition())
  4214. dragObject.DragMove:fire(mousePosition - self.mousePreviousPosition)
  4215. self.mousePreviousPosition = mousePosition
  4216. end
  4217. end
  4218. end
  4219. function GuiServiceClass:SetMnemonic(mnemonic, button)
  4220. self.mnemonics[mnemonic] = button
  4221. end
  4222. function GuiServiceClass:UpdateObjects()
  4223. local mouse = self.mouse
  4224. local mouseX, mouseY = self:GetMousePosition()
  4225. local stack = {self}
  4226. while #stack > 0 do
  4227. local object = stack[#stack]
  4228. stack[#stack] = nil
  4229. if object.visible then
  4230. for child in pairs(object.children) do
  4231. stack[#stack + 1] = child
  4232. end
  4233. if object.active then
  4234. local position = object:GetAbsolutePosition()
  4235. local size = object:GetAbsoluteSize()
  4236. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4237. if not object.mouseOver then
  4238. object.mouseOver = true
  4239. object.MouseEnter:fire()
  4240. if object.autoButtonColor then
  4241. local color = object.color
  4242. local transparency = object.backgroundTransparency
  4243. if object.mouseDown then
  4244. object.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g + 0.3, 1), math.min(color.b + 0.3, 1))
  4245. object.m_base_instance.BackgroundTransparency = transparency
  4246. else
  4247. object.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0), math.max(color.b - 0.3, 0))
  4248. object.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.2)
  4249. end
  4250. end
  4251. end
  4252. else
  4253. if object.mouseOver then
  4254. object.mouseOver = false
  4255. object.MouseLeave:fire()
  4256. if object.autoButtonColor then
  4257. object.m_base_instance.BackgroundColor3 = object.color
  4258. object.m_base_instance.BackgroundTransparency = object.backgroundTransparency
  4259. end
  4260. end
  4261. end
  4262. end
  4263. end
  4264. end
  4265. end
  4266. function GuiServiceClass:UpdateView()
  4267. local billboardGui = self.billboardGui
  4268. local guiFrame = self.m_base_instance
  4269. local camera = self.camera
  4270. local mouse = self.mouse
  4271. local cameraCFrame = CFrame.new(camera.CoordinateFrame.p, camera.Focus.p) -- camera.CoordinateFrame
  4272. local viewSizeX, viewSizeY = mouse.ViewSizeX, mouse.ViewSizeY
  4273. local previousViewSize = self.viewSize
  4274. if not previousViewSize or ((viewSizeX ~= 0 or viewSizeY ~= 0) and (viewSizeX ~= previousViewSize.X or viewSizeY ~= previousViewSize.Y)) then
  4275. self.viewSize = {X = viewSizeX, Y = viewSizeY}
  4276. local viewSizeUDim2 = UDim2.new(0, viewSizeX, 0, viewSizeY)
  4277. billboardGui.Size = viewSizeUDim2
  4278. guiFrame.Size = viewSizeUDim2
  4279. -- FIXME:
  4280. -- After the 15th of July 2014, there came an offset at the Y thingy out of nowhere so I accomodated for that.
  4281. billboardGui.SizeOffset = Vector2.new(0.5 / viewSizeX, (0.5 + 10) / viewSizeY)
  4282. end
  4283. --billboardGui.SizeOffset = Vector2.new()
  4284. billboardGui.StudsOffset = (cameraCFrame - cameraCFrame.p):inverse() * cameraCFrame.p - Vector3.new(0, 0, 1)
  4285. end
  4286. GuiService = GuiServiceClass:new {
  4287. Camera = Camera,
  4288. Mouse = Mouse
  4289. }
  4290. GuiFrame = setmetatable({}, GuiObject)
  4291. GuiFrame.__index = GuiFrame
  4292. GuiFrame.__default = {__index = {
  4293. Active = false,
  4294. BackgroundTransparency = 0.75,
  4295. BorderSize = 4,
  4296. BorderTransparency = 0.75,
  4297. Color = AdvancedGUI.GUI_BASE_COLOR,
  4298. Position = UDim2.new(0, 0, 0, 0),
  4299. Size = UDim2.new(0, 52, 0, 52),
  4300. Visible = true
  4301. }}
  4302. function GuiFrame:Destroy()
  4303. GuiObject.Destroy(self)
  4304. end
  4305. function GuiFrame:GetContentInstance()
  4306. return self.m_content_frame
  4307. end
  4308. function GuiFrame:Init(data)
  4309. GuiObject.Init(self)
  4310. setmetatable(data, GuiFrame.__default)
  4311. local leftBorderFrameLeft = RBXInstance.new "Frame" {
  4312. BackgroundColor3 = Color3.new(0, 0, 0),
  4313. BorderSizePixel = 0,
  4314. Size = UDim2.new(0, 1, 1, -1)
  4315. }
  4316. local leftBorderFrameCenter = RBXInstance.new "Frame" {
  4317. BackgroundColor3 = Color3.new(1, 1, 1),
  4318. BorderSizePixel = 0,
  4319. Position = UDim2.new(0, 1, 0, 1)
  4320. }
  4321. local leftBorderFrameRight = RBXInstance.new "Frame" {
  4322. BackgroundColor3 = Color3.new(0, 0, 0),
  4323. BorderSizePixel = 0
  4324. }
  4325. local rightBorderFrameRight = RBXInstance.new "Frame" {
  4326. BackgroundColor3 = Color3.new(0, 0, 0),
  4327. BorderSizePixel = 0,
  4328. Position = UDim2.new(1, -1, 0, 1),
  4329. Size = UDim2.new(0, 1, 1, -1)
  4330. }
  4331. local rightBorderFrameCenter = RBXInstance.new "Frame" {
  4332. BackgroundColor3 = Color3.new(1, 1, 1),
  4333. BorderSizePixel = 0
  4334. }
  4335. local rightBorderFrameLeft = RBXInstance.new "Frame" {
  4336. BackgroundColor3 = Color3.new(0, 0, 0),
  4337. BorderSizePixel = 0
  4338. }
  4339. local bottomBorderFrameBottom = RBXInstance.new "Frame" {
  4340. BackgroundColor3 = Color3.new(0, 0, 0),
  4341. BorderSizePixel = 0,
  4342. Position = UDim2.new(0, 0, 1, -1),
  4343. Size = UDim2.new(1, -1, 0, 1)
  4344. }
  4345. local bottomBorderFrameCenter = RBXInstance.new "Frame" {
  4346. BackgroundColor3 = Color3.new(1, 1, 1),
  4347. BorderSizePixel = 0
  4348. }
  4349. local bottomBorderFrameTop = RBXInstance.new "Frame" {
  4350. BackgroundColor3 = Color3.new(0, 0, 0),
  4351. BorderSizePixel = 0
  4352. }
  4353. local topBorderFrameTop = RBXInstance.new "Frame" {
  4354. BackgroundColor3 = Color3.new(0, 0, 0),
  4355. BorderSizePixel = 0,
  4356. Position = UDim2.new(0, 1, 0, 0),
  4357. Size = UDim2.new(1, -1, 0, 1)
  4358. }
  4359. local topBorderFrameCenter = RBXInstance.new "Frame" {
  4360. BackgroundColor3 = Color3.new(1, 1, 1),
  4361. BorderSizePixel = 0
  4362. }
  4363. local topBorderFrameBottom = RBXInstance.new "Frame" {
  4364. BackgroundColor3 = Color3.new(0, 0, 0),
  4365. BorderSizePixel = 0
  4366. }
  4367. local border_frame = RBXInstance.new "Frame" {
  4368. BackgroundTransparency = 1,
  4369. Size = UDim2.new(1, 0, 1, 0),
  4370. leftBorderFrameLeft,
  4371. leftBorderFrameCenter,
  4372. leftBorderFrameRight,
  4373. rightBorderFrameLeft,
  4374. rightBorderFrameCenter,
  4375. rightBorderFrameRight,
  4376. bottomBorderFrameBottom,
  4377. bottomBorderFrameCenter,
  4378. bottomBorderFrameTop,
  4379. topBorderFrameBottom,
  4380. topBorderFrameCenter,
  4381. topBorderFrameTop
  4382. }
  4383. local contentFrame = RBXInstance.new "Frame" {
  4384. BackgroundTransparency = 1,
  4385. BorderSizePixel = 0,
  4386. ClipsDescendants = true,
  4387. Size = UDim2.new(1, 0, 1, 0)
  4388. }
  4389. local base_frame = RBXInstance.new "Frame" {
  4390. BorderSizePixel = 0,
  4391. border_frame,
  4392. contentFrame
  4393. }
  4394. self.m_base_instance = base_frame
  4395. self.m_content_frame = contentFrame
  4396. self.m_border_frame = border_frame
  4397. self.leftBorderFrameLeft = leftBorderFrameLeft
  4398. self.leftBorderFrameCenter = leftBorderFrameCenter
  4399. self.leftBorderFrameRight = leftBorderFrameRight
  4400. self.rightBorderFrameLeft = rightBorderFrameLeft
  4401. self.rightBorderFrameCenter = rightBorderFrameCenter
  4402. self.rightBorderFrameRight = rightBorderFrameRight
  4403. self.bottomBorderFrameBottom = bottomBorderFrameBottom
  4404. self.bottomBorderFrameCenter = bottomBorderFrameCenter
  4405. self.bottomBorderFrameTop = bottomBorderFrameTop
  4406. self.topBorderFrameBottom = topBorderFrameBottom
  4407. self.topBorderFrameCenter = topBorderFrameCenter
  4408. self.topBorderFrameTop = topBorderFrameTop
  4409. self:SetActive(data.Active)
  4410. self:SetBackgroundTransparency(data.BackgroundTransparency)
  4411. self:SetBorderSize(data.BorderSize)
  4412. self:SetBorderTransparency(data.BorderTransparency)
  4413. self:SetColor(data.Color)
  4414. self:SetPosition(data.Position)
  4415. self:SetSize(data.Size)
  4416. self:SetVisible(data.Visible)
  4417. self:SetParent(data.Parent)
  4418. end
  4419. function GuiFrame:IsA(className)
  4420. return className == "GuiFrame" or GuiObject.IsA(self, className)
  4421. end
  4422. function GuiFrame:SetBorderSize(border_size)
  4423. border_size = math.max(math.floor(border_size + 0.5), 0)
  4424. if border_size ~= self.m_border_size then
  4425. self.m_border_size = border_size
  4426. local border_frame = self.m_border_frame
  4427. local contentFrame = self.m_content_frame
  4428. local leftBorderFrameCenter = self.leftBorderFrameCenter
  4429. local leftBorderFrameRight = self.leftBorderFrameRight
  4430. local rightBorderFrameCenter = self.rightBorderFrameCenter
  4431. local rightBorderFrameLeft = self.rightBorderFrameLeft
  4432. local bottomBorderFrameCenter = self.bottomBorderFrameCenter
  4433. local bottomBorderFrameTop = self.bottomBorderFrameTop
  4434. local topBorderFrameCenter = self.topBorderFrameCenter
  4435. local topBorderFrameBottom = self.topBorderFrameBottom
  4436. contentFrame.Position = UDim2.new(0, border_size, 0, border_size)
  4437. contentFrame.Size = UDim2.new(1, -2 * border_size, 1, -2 * border_size)
  4438. local inner_visible = border_size > 0
  4439. if self.leftBorderFrameLeft.Visible ~= inner_visible then
  4440. self.rightBorderFrameRight.Visible = inner_visible
  4441. self.bottomBorderFrameBottom.Visible = inner_visible
  4442. self.topBorderFrameTop.Visible = inner_visible
  4443. end
  4444. local outer_visible = border_size > 1
  4445. if leftBorderFrameCenter.Visible ~= outer_visible then
  4446. leftBorderFrameCenter.Visible = outer_visible
  4447. leftBorderFrameRight.Visible = outer_visible
  4448. rightBorderFrameCenter.Visible = outer_visible
  4449. rightBorderFrameLeft.Visible = outer_visible
  4450. bottomBorderFrameCenter.Visible = outer_visible
  4451. bottomBorderFrameTop.Visible = outer_visible
  4452. topBorderFrameCenter.Visible = outer_visible
  4453. topBorderFrameBottom.Visible = outer_visible
  4454. end
  4455. if outer_visible then
  4456. leftBorderFrameCenter.Size = UDim2.new(0, border_size - 2, 1, -border_size)
  4457. leftBorderFrameRight.Position = UDim2.new(0, border_size - 1, 0, border_size - 1)
  4458. leftBorderFrameRight.Size = UDim2.new(0, 1, 1, 1 - 2 * border_size)
  4459. rightBorderFrameCenter.Position = UDim2.new(1, 1 - border_size, 0, border_size - 1)
  4460. rightBorderFrameCenter.Size = UDim2.new(0, border_size - 2, 1, -border_size)
  4461. rightBorderFrameLeft.Position = UDim2.new(1, -border_size, 0, border_size)
  4462. rightBorderFrameLeft.Size = UDim2.new(0, 1, 1, 1 - 2 * border_size)
  4463. bottomBorderFrameCenter.Position = UDim2.new(0, 1, 1, 1 - border_size)
  4464. bottomBorderFrameCenter.Size = UDim2.new(1, -border_size, 0, border_size - 2)
  4465. bottomBorderFrameTop.Position = UDim2.new(0, border_size - 1, 1, -border_size)
  4466. bottomBorderFrameTop.Size = UDim2.new(1, 1 - 2 * border_size, 0, 1)
  4467. topBorderFrameCenter.Position = UDim2.new(0, border_size - 1, 0, 1)
  4468. topBorderFrameCenter.Size = UDim2.new(1, -border_size, 0, border_size - 2)
  4469. topBorderFrameBottom.Position = UDim2.new(0, border_size, 0, border_size - 1)
  4470. topBorderFrameBottom.Size = UDim2.new(1, 1 - 2 * border_size, 0, 1)
  4471. end
  4472. end
  4473. end
  4474. function GuiFrame:SetBorderTransparency(borderTransparency)
  4475. self.borderTransparency = borderTransparency
  4476. self.leftBorderFrameLeft.BackgroundTransparency = borderTransparency
  4477. self.leftBorderFrameCenter.BackgroundTransparency = borderTransparency
  4478. self.leftBorderFrameRight.BackgroundTransparency = borderTransparency
  4479. self.rightBorderFrameLeft.BackgroundTransparency = borderTransparency
  4480. self.rightBorderFrameCenter.BackgroundTransparency = borderTransparency
  4481. self.rightBorderFrameRight.BackgroundTransparency = borderTransparency
  4482. self.bottomBorderFrameBottom.BackgroundTransparency = borderTransparency
  4483. self.bottomBorderFrameCenter.BackgroundTransparency = borderTransparency
  4484. self.bottomBorderFrameTop.BackgroundTransparency = borderTransparency
  4485. self.topBorderFrameBottom.BackgroundTransparency = borderTransparency
  4486. self.topBorderFrameCenter.BackgroundTransparency = borderTransparency
  4487. self.topBorderFrameTop.BackgroundTransparency = borderTransparency
  4488. end
  4489. GuiButton = setmetatable({}, GuiFrame)
  4490. GuiButton.__index = GuiButton
  4491. GuiButton.__default = {__index = {
  4492. AutoButtonColor = true
  4493. }}
  4494. function GuiButton:Destroy()
  4495. self.Activated:disconnect()
  4496. GuiFrame.Destroy(self)
  4497. end
  4498. function GuiButton:Init(data)
  4499. if data.Active == nil then
  4500. data.Active = true
  4501. end
  4502. GuiFrame.Init(self, data)
  4503. setmetatable(data, GuiButton.__default)
  4504. self.Activated = RbxUtility.CreateSignal()
  4505. self:SetAutoButtonColor(data.AutoButtonColor)
  4506. end
  4507. function GuiButton:IsA(className)
  4508. return className == "GuiButton" or GuiFrame.IsA(self, className)
  4509. end
  4510. function GuiButton:SetAutoButtonColor(autoButtonColor)
  4511. if autoButtonColor ~= self.autoButtonColor then
  4512. self.autoButtonColor = autoButtonColor
  4513. if autoButtonColor then
  4514. if self.mouseOver then
  4515. local color = self.color
  4516. local transparency = self.backgroundTransparency
  4517. if self.mouseDown then
  4518. self.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g + 0.3, 1), math.min(color.b + 0.3, 1))
  4519. self.m_base_instance.BackgroundTransparency = transparency
  4520. else
  4521. self.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0), math.max(color.b - 0.3, 0))
  4522. self.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.5)
  4523. end
  4524. end
  4525. else
  4526. self.m_base_instance.BackgroundColor3 = self.color
  4527. end
  4528. end
  4529. end
  4530. GuiTextLabel = setmetatable({}, GuiFrame)
  4531. GuiTextLabel.__index = GuiTextLabel
  4532. GuiTextLabel.__default = {__index = {
  4533. Font = "ArialBold",
  4534. FontSize = "Size12",
  4535. Text = "",
  4536. TextColor = Color3.new(1, 1, 1),
  4537. TextStrokeColor = Color3.new(0, 0, 0),
  4538. TextStrokeTransparency = 0.6,
  4539. TextWrapped = true
  4540. }}
  4541. function GuiTextLabel:Destroy()
  4542. GuiFrame.Destroy(self)
  4543. end
  4544. function GuiTextLabel:Init(data)
  4545. GuiFrame.Init(self, data)
  4546. setmetatable(data, GuiTextLabel.__default)
  4547. local base_instance = self.m_base_instance
  4548. local textLabel = RBXInstance.new "TextLabel" {
  4549. BackgroundTransparency = 1,
  4550. Font = data.Font,
  4551. FontSize = data.FontSize,
  4552. TextColor3 = data.TextColor3,
  4553. TextStrokeColor3 = data.TextStrokeColor3,
  4554. TextStrokeTransparency = data.TextStrokeTransparency,
  4555. TextWrapped = data.TextWrapped
  4556. }
  4557. textLabel.Parent = self:GetContentInstance()
  4558. self.textLabel = textLabel
  4559. self:SetText(data.Text)
  4560. end
  4561. function GuiTextLabel:IsA(className)
  4562. return className == "GuiTextLabel" or GuiFrame.IsA(self, className)
  4563. end
  4564. function GuiTextLabel:SetText(text)
  4565. if text ~= self.text then
  4566. self.text = text
  4567. local text_index = 1
  4568. local content_instance = self:GetContentInstance()
  4569. local content_instance_size = content_instance.AbsoluteSize
  4570. local frame = Instance.new("Frame")
  4571. frame.BackgroundTransparency = 1
  4572. local label = Instance.new("TextLabel")
  4573. label.BackgroundTransparency = 1
  4574. label.Font = font
  4575. label.FontSize = fontSize
  4576. label.Size = UDim2.new(0, content_instance_size.X, 0, 1000)
  4577. label.Text = ""
  4578. label.TextColor3 = textColor3
  4579. label.TextTransparency = 1
  4580. label.TextWrapped = true
  4581. label.TextXAlignment = textXAlignment
  4582. label.TextYAlignment = textYAlignment
  4583. label.Parent = self.guiFrame
  4584. local row_length = 0
  4585. local step_size = 256
  4586. for step = 1, 8 do
  4587. step_size = 0.5 * step_size
  4588. label.Text = string.sub(text, text_index, text_index + row_length - 1)
  4589. end
  4590. end
  4591. end
  4592. GuiImageButton = setmetatable({}, GuiButton)
  4593. GuiImageButton.__index = GuiImageButton
  4594. GuiImageButton.__default = {__index = {
  4595. Image = ""
  4596. }}
  4597. function GuiImageButton:Destroy()
  4598. GuiButton.Destroy(self)
  4599. end
  4600. function GuiImageButton:Init(data)
  4601. GuiButton.Init(self, data)
  4602. setmetatable(data, GuiImageButton.__default)
  4603. local content_frame = self.m_content_frame
  4604. local image_label = RBXInstance.new "ImageLabel" {
  4605. BackgroundTransparency = 1,
  4606. Size = UDim2.new(1, 0, 1, 0)
  4607. }
  4608. image_label.Parent = content_frame
  4609. self.m_image_label = image_label
  4610. self:SetImage(data.Image)
  4611. end
  4612. function GuiImageButton:IsA(className)
  4613. return className == "GuiImageButton" or GuiButton.IsA(self, className)
  4614. end
  4615. function GuiImageButton:SetImage(image)
  4616. if image ~= self.m_image then
  4617. self.m_image = image
  4618. self.m_image_label.Image = image
  4619. end
  4620. end
  4621. GuiTextButton = setmetatable({}, GuiButton)
  4622. GuiTextButton.__index = GuiTextButton
  4623. GuiTextButton.__default = {__index = {
  4624. Font = Enum.Font.ArialBold,
  4625. FontSize = Enum.FontSize.Size11,
  4626. Text = "Button",
  4627. TextXAlignment = Enum.TextXAlignment.Center
  4628. }}
  4629. function GuiTextButton:Destroy()
  4630. GuiButton.Destroy(self)
  4631. end
  4632. function GuiTextButton:GetTextBounds()
  4633. return self.textLabel.TextBounds
  4634. end
  4635. function GuiTextButton:Init(data)
  4636. GuiButton.Init(self, data)
  4637. setmetatable(data, GuiTextButton.__default)
  4638. local contentFrame = self.m_content_frame
  4639. local mnemonicLabel = RBXInstance.new "TextLabel" {
  4640. BackgroundTransparency = 1,
  4641. Font = "ArialBold",
  4642. FontSize = "Size36",
  4643. Size = UDim2.new(1, 0, 0.7, 0),
  4644. TextColor3 = Color3.new(1, 1, 1),
  4645. TextStrokeColor3 = Color3.new(0, 0, 0),
  4646. TextStrokeTransparency = 0.6,
  4647. TextWrapped = true
  4648. }
  4649. local textLabel = RBXInstance.new "TextLabel" {
  4650. BackgroundTransparency = 1,
  4651. TextColor3 = Color3.new(1, 1, 1),
  4652. TextStrokeColor3 = Color3.new(0, 0, 0),
  4653. TextStrokeTransparency = 0.6,
  4654. TextWrapped = true
  4655. }
  4656. mnemonicLabel.Parent = contentFrame
  4657. textLabel.Parent = contentFrame
  4658. self.mnemonicLabel = mnemonicLabel
  4659. self.textLabel = textLabel
  4660. self:SetFont(data.Font)
  4661. self:SetFontSize(data.FontSize)
  4662. self:SetMnemonic(data.Mnemonic, true)
  4663. self:SetText(data.Text)
  4664. self:SetTextXAlignment(data.TextXAlignment)
  4665. end
  4666. function GuiTextButton:IsA(className)
  4667. return className == "GuiTextButton" or GuiButton.IsA(self, className)
  4668. end
  4669. function GuiTextButton:SetFont(font)
  4670. if font ~= self.font then
  4671. self.font = font
  4672. self.textLabel.Font = font
  4673. end
  4674. end
  4675. function GuiTextButton:SetFontSize(fontSize)
  4676. if fontSize ~= self.fontSize then
  4677. self.fontSize = fontSize
  4678. self.textLabel.FontSize = fontSize
  4679. end
  4680. end
  4681. function GuiTextButton:SetMnemonic(mnemonic, forceUpdate)
  4682. if mnemonic ~= self.mnemonic or forceUpdate then
  4683. if self.mnemonic then
  4684. GuiService:SetMnemonic(self.mnemonic, nil)
  4685. end
  4686. if mnemonic then
  4687. GuiService:SetMnemonic(mnemonic, self)
  4688. end
  4689. self.mnemonic = mnemonic
  4690. local mnemonicLabel = self.mnemonicLabel
  4691. local textLabel = self.textLabel
  4692. if mnemonic then
  4693. mnemonicLabel.Text = mnemonic
  4694. textLabel.Size = UDim2.new(1, 0, 0.9, 0)
  4695. textLabel.TextYAlignment = "Bottom"
  4696. else
  4697. mnemonicLabel.Text = ""
  4698. textLabel.Size = UDim2.new(1, 0, 1, 0)
  4699. textLabel.TextYAlignment = "Center"
  4700. end
  4701. end
  4702. end
  4703. function GuiTextButton:SetText(text)
  4704. if text ~= self.text then
  4705. self.text = text
  4706. self.textLabel.Text = text
  4707. end
  4708. end
  4709. function GuiTextButton:SetTextXAlignment(textXAlignment)
  4710. if textXAlignment ~= self.textXAlignment then
  4711. self.textXAlignment = textXAlignment
  4712. self.textLabel.TextXAlignment = textXAlignment
  4713. end
  4714. end
  4715. GuiWindow = setmetatable({}, GuiObject)
  4716. GuiWindow.__index = GuiWindow
  4717. GuiWindow.__default = {__index = {
  4718. Active = true,
  4719. BackgroundTransparency = 0.5,
  4720. BorderSize = 4,
  4721. BorderTransparency = 0.5,
  4722. Position = UDim2.new(0, 0, 0, 0),
  4723. Size = UDim2.new(0, 360, 0, 240),
  4724. Title = "Window",
  4725. TitleBarBackgroundTransparency = 0.5,
  4726. TitleBarBorderTransparency = 1,
  4727. Visible = true
  4728. }}
  4729. function GuiWindow:Init(data)
  4730. GuiObject.Init(self)
  4731. setmetatable(data, GuiFrame.__default)
  4732. local title_bar = GuiTextLabel:new {
  4733. BackgroundTransparency = data.TitleBarBackgroundTransparency,
  4734. BorderTransparency = data.TitleBarBackgroundTransparency,
  4735. Text = data.Title
  4736. }
  4737. local content_frame = GuiFrame:new {
  4738. Active = data.Active,
  4739. BackgroundTransparency = data.BackgroundTransparency,
  4740. BorderSize = data.BorderSize,
  4741. BorderTransparency = data.BorderTransparency
  4742. }
  4743. local base_frame = RBXInstance.new "Frame" {
  4744. BackgroundTransparency = 1,
  4745. BorderSizePixel = 0,
  4746. Position = data.Position,
  4747. Size = data.Size,
  4748. Visible = data.Visible
  4749. }
  4750. self.m_base_frame = base_frame
  4751. self.m_content_frame = content_frame
  4752. self.m_title_bar = title_bar
  4753. end
  4754. function GuiWindow:IsA(className)
  4755. return className == "GuiWindow" or GuiObject.IsA(self, className)
  4756. end
  4757. GuiScrollFrame = setmetatable({}, GuiFrame)
  4758. GuiScrollFrame.__index = GuiScrollFrame
  4759. GuiScrollFrame.__default = {__index = {
  4760. ContentHeight = 0,
  4761. ScrollBarColor = Color3.new(1, 1, 1)
  4762. }}
  4763. function GuiScrollFrame:Destroy()
  4764. self.m_scroll_bar:Destroy()
  4765. GuiFrame.Destroy(self)
  4766. end
  4767. function GuiScrollFrame:GetContentInstance()
  4768. return self.m_scroll_frame or GuiFrame.GetContentInstance(self)
  4769. end
  4770. function GuiScrollFrame:Init(data)
  4771. GuiFrame.Init(self, data)
  4772. setmetatable(data, GuiScrollFrame.__default)
  4773. local scroll_pane = RBXInstance.new "Frame" {
  4774. BackgroundColor3 = Color3.new(1, 1, 1),
  4775. BackgroundTransparency = 0.8,
  4776. BorderSizePixel = 0,
  4777. Position = UDim2.new(1, -20, 0, 0),
  4778. Size = UDim2.new(0, 20, 1, 0),
  4779. Parent = self.m_content_frame
  4780. }
  4781. local scroll_bar = GuiFrame:new {
  4782. Active = true,
  4783. BackgroundTransparency = 0.6,
  4784. BorderTransparency = 0.6,
  4785. Color = data.ScrollBarColor,
  4786. Parent = self
  4787. }
  4788. local scroll_frame = RBXInstance.new "Frame" {
  4789. BackgroundTransparency = 1,
  4790. Parent = self.m_content_frame
  4791. }
  4792. self.m_scroll_bar = scroll_bar
  4793. self.m_scroll_frame = scroll_frame
  4794. self.m_scroll_pane = scroll_pane
  4795. self.m_scroll_position = 0
  4796. self.m_updating_content_height = false
  4797. self:SetContentHeight(data.ContentHeight)
  4798. self:UpdateScrollPosition()
  4799. self.m_scroll_bar.DragBegin:connect(function()
  4800. self.m_scroll_drag_total = Vector2.new()
  4801. self.m_scroll_initial_position = self.m_scroll_position
  4802. end)
  4803. self.m_scroll_bar.DragMove:connect(function(offset)
  4804. self.m_scroll_drag_total = self.m_scroll_drag_total + offset
  4805. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4806. if absolute_height ~= 0 then
  4807. local content_height = math.max(self.m_content_height, absolute_height)
  4808. local scroll_space = 1 - absolute_height / content_height
  4809. self:Scroll(self.m_scroll_initial_position + self.m_scroll_drag_total.Y * (content_height / absolute_height - 1) / scroll_space)
  4810. end
  4811. end)
  4812. end
  4813. function GuiScrollFrame:IsA(className)
  4814. return className == "GuiScrollFrame" or GuiFrame.IsA(self, className)
  4815. end
  4816. function GuiScrollFrame:Scroll(position)
  4817. position = math.min(math.max(position, 0), self.m_content_height - (self:GetAbsoluteSize().Y - 2 * self.m_border_size))
  4818. if position ~= self.m_scroll_position then
  4819. self.m_scroll_position = position
  4820. self:UpdateScrollPosition()
  4821. end
  4822. end
  4823. function GuiScrollFrame:SetContentHeight(height)
  4824. if height ~= self.m_content_height then
  4825. local prev_height = self.m_content_height
  4826. self.m_content_height = height
  4827. if not self.m_updating_content_height then
  4828. self.m_updating_content_height = true
  4829. coroutine.resume(coroutine.create(function()
  4830. local success, message = ypcall(self.SetContentHeightImpl1, self, prev_height)
  4831. if not success then
  4832. Logger.printf("Severe", "Error in GuiScrollFrame:SetContentHeight(%s): %s", Utility.ToString(height), message)
  4833. end
  4834. end))
  4835. end
  4836. end
  4837. end
  4838. function GuiScrollFrame:SetContentHeightImpl1(prev_height)
  4839. RunService.RenderStepped:wait()
  4840. self.m_updating_content_height = false
  4841. local height = self.m_content_height
  4842. self.m_scroll_frame.Size = UDim2.new(1, -20, 0, height)
  4843. if prev_height and prev_height ~= 0 then
  4844. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4845. if self.m_scroll_position == prev_height - absolute_height then
  4846. self.m_scroll_position = height - absolute_height
  4847. else
  4848. self.m_scroll_position = height * self.m_scroll_position / prev_height
  4849. end
  4850. end
  4851. self:UpdateScrollPosition()
  4852. end
  4853. function GuiScrollFrame:UpdateScrollPosition()
  4854. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4855. if absolute_height == 0 then
  4856. absolute_height = self.m_content_height
  4857. end
  4858. local scroll_bar = self.m_scroll_bar
  4859. local scroll_frame = self.m_scroll_frame
  4860. local scroll_pane = self.m_scroll_pane
  4861. local content_height = math.max(self.m_content_height, absolute_height)
  4862. if absolute_height == content_height then
  4863. scroll_frame.Position = UDim2.new(0, 0, 0, 0)
  4864. scroll_frame.Size = UDim2.new(1, 0, 1, 0)
  4865. scroll_bar:SetVisible(false)
  4866. scroll_pane.Visible = false
  4867. else
  4868. local contentScale = content_height / absolute_height
  4869. local scroll_space = 1 - absolute_height / content_height
  4870. local scroll_position = self.m_scroll_position
  4871. scroll_frame.Position = UDim2.new(0, 0, 0, -scroll_position)
  4872. scroll_bar:SetPosition(UDim2.new(1, -20, scroll_position / (content_height - absolute_height) * scroll_space, 0))
  4873. scroll_bar:SetSize(UDim2.new(0, 20, absolute_height / content_height, 0))
  4874. scroll_bar:SetVisible(true)
  4875. scroll_pane.Visible = true
  4876. end
  4877. end
  4878. GuiMenu = setmetatable({}, GuiFrame)
  4879. GuiMenu.__index = GuiMenu
  4880. GuiMenu.__default = {__index = {
  4881. VerticalSpacing = 18
  4882. }}
  4883. function GuiMenu:AddItem(text, onClick, options)
  4884. local frameSize = self:GetSize()
  4885. local frameHeight = frameSize.Y.Offset - self.m_border_size * 2
  4886. local verticalSpacing = self.verticalSpacing
  4887. local properties = {
  4888. BackgroundTransparency = 0.75,
  4889. BorderSize = 0,
  4890. BorderTransparency = 1,
  4891. Color = (#self.menuItems % 2 == 1) and Color3.new(0.25, 0.25, 0.25) or Color3.new(0, 0, 0),
  4892. FontSize = Enum.FontSize.Size12,
  4893. Position = UDim2.new(0, 0, 0, frameHeight),
  4894. Size = UDim2.new(1, 0, 0, verticalSpacing),
  4895. Text = text,
  4896. Parent = self
  4897. }
  4898. if options then
  4899. for key, value in pairs(options) do
  4900. properties[key] = value
  4901. end
  4902. end
  4903. local menuItem = GuiTextButton:new(properties)
  4904. if onClick then
  4905. menuItem.Activated:connect(function()
  4906. if not onClick(text, self) then
  4907. self:Destroy()
  4908. end
  4909. end)
  4910. end
  4911. self.menuItems[#self.menuItems + 1] = menuItem
  4912. self:SetSize(frameSize + UDim2.new(0, 0, 0, verticalSpacing))
  4913. end
  4914. function GuiMenu:ClearItems()
  4915. local menuItems = self.menuItems
  4916. for _, item in ipairs(menuItems) do
  4917. menuItems[item] = nil
  4918. item:Destroy()
  4919. end
  4920. local frameSize = self:GetSize()
  4921. self:SetSize(frameSize + UDim2.new(0, 0, 0, self.m_border_size * 2 - frameSize.Y.Offset))
  4922. end
  4923. function GuiMenu:Destroy()
  4924. self:ClearItems()
  4925. GuiFrame.Destroy(self)
  4926. end
  4927. function GuiMenu:Init(data)
  4928. GuiFrame.Init(self, data)
  4929. setmetatable(data, GuiMenu.__default)
  4930. self.menuItems = {}
  4931. self.verticalSpacing = data.VerticalSpacing
  4932. end
  4933. function GuiMenu:IsA(className)
  4934. return className == "GuiMenu" or GuiFrame.IsA(self, className)
  4935. end
  4936. GuiTextList = setmetatable({}, GuiScrollFrame)
  4937. GuiTextList.__index = GuiTextList
  4938. GuiTextList.__default = {__index = {
  4939. }}
  4940. function GuiTextList:AddItem(text, options)
  4941. local properties = {
  4942. BackgroundTransparency = 1,
  4943. Font = "ArialBold",
  4944. FontSize = "Size12",
  4945. Position = UDim2.new(0, 4, 0, self.m_content_height),
  4946. Size = UDim2.new(1, -8, 0, 12),
  4947. Text = tostring(text),
  4948. TextColor3 = Color3.new(1, 1, 1),
  4949. TextStrokeTransparency = 0.6,
  4950. TextWrapped = true,
  4951. TextXAlignment = "Left",
  4952. Parent = self:GetContentInstance()
  4953. }
  4954. if options then
  4955. for key, value in pairs(options) do
  4956. properties[key] = value
  4957. end
  4958. end
  4959. local textLabel = RBXInstance.new "TextLabel" (properties)
  4960. textLabel.Size = UDim2.new(1, 0, 0, textLabel.TextBounds.Y)
  4961. self.listItems[#self.listItems + 1] = textLabel
  4962. self:SetContentHeight(self.m_content_height + textLabel.TextBounds.Y)
  4963. end
  4964. function GuiTextList:ClearItems()
  4965. local listItems = self.listItems
  4966. for _, item in ipairs(listItems) do
  4967. listItems[item] = nil
  4968. item:Destroy()
  4969. end
  4970. self:SetContentHeight(0)
  4971. end
  4972. function GuiTextList:Destroy()
  4973. self:ClearItems()
  4974. GuiScrollFrame.Destroy(self)
  4975. end
  4976. function GuiTextList:Init(data)
  4977. GuiScrollFrame.Init(self, data)
  4978. self.listItems = {}
  4979. end
  4980. function GuiTextList:IsA(className)
  4981. return className == "GuiTextList" or GuiScrollFrame.IsA(self, className)
  4982. end
  4983. GuiNetworkList = setmetatable({}, GuiTextList)
  4984. GuiNetworkList.__index = GuiNetworkList
  4985. function GuiNetworkList:AddItem(systemTime, idleTime, userName, isNil)
  4986. local frame = GuiFrame:new {
  4987. BackgroundTransparency = 1,
  4988. BorderSize = 0,
  4989. BorderTransparency = 1,
  4990. Position = UDim2.new(0, 4, 0, self.m_content_height),
  4991. Size = UDim2.new(1, -8, 0, 14),
  4992. }
  4993. local systemTimeColor
  4994. if string.sub(systemTime, 1, 1) == "?" then
  4995. systemTimeColor = Color3.new(1, 0.75, 0.75)
  4996. else
  4997. systemTimeColor = Color3.new(0.75, 0.75, 1)
  4998. end
  4999. local systemTimeLabel = RBXInstance.new "TextLabel" {
  5000. BackgroundTransparency = 1,
  5001. Font = "ArialBold",
  5002. FontSize = "Size12",
  5003. Position = UDim2.new(0, 0, 0, 0),
  5004. Size = UDim2.new(0, 50, 1, 0),
  5005. Text = systemTime,
  5006. TextColor3 = systemTimeColor,
  5007. TextStrokeTransparency = 0.6,
  5008. TextXAlignment = "Left",
  5009. Parent = frame:GetContentInstance()
  5010. }
  5011. local idle_time_color
  5012. if string.sub(idleTime, 1, 1) == "0" then
  5013. idle_time_color = Color3.new(1, 1, 1)
  5014. else
  5015. idle_time_color = Color3.new(1, 0.75, 0.75)
  5016. end
  5017. local idleTimeLabel = RBXInstance.new "TextLabel" {
  5018. BackgroundTransparency = 1,
  5019. Font = "ArialBold",
  5020. FontSize = "Size12",
  5021. Position = UDim2.new(0, 40, 0, 0),
  5022. Size = UDim2.new(0, 45, 1, 0),
  5023. Text = idleTime,
  5024. TextColor3 = idle_time_color,
  5025. TextStrokeTransparency = 0.6,
  5026. TextXAlignment = "Right",
  5027. Parent = frame:GetContentInstance()
  5028. }
  5029. local userNameLabel = GuiTextButton:new {
  5030. AutoButtonColor = false,
  5031. BackgroundTransparency = 1,
  5032. BorderSize = 0,
  5033. BorderTransparency = 1,
  5034. Font = Enum.Font.SourceSansBold,
  5035. FontSize = Enum.FontSize.Size14,
  5036. Position = UDim2.new(0, 98, 0, 0),
  5037. Size = UDim2.new(1, -98, 1, 0),
  5038. TextXAlignment = Enum.TextXAlignment.Left,
  5039. Text = userName,
  5040. Parent = frame
  5041. }
  5042. frame:SetParent(self)
  5043. local userNameWidth = userNameLabel:GetTextBounds().X
  5044. userNameLabel:SetSize(UDim2.new(0, userNameWidth + 4, 1, 0))
  5045. if isNil then
  5046. local isNilLabel = RBXInstance.new "TextLabel" {
  5047. BackgroundTransparency = 1,
  5048. Font = "SourceSans",
  5049. FontSize = "Size14",
  5050. Position = UDim2.new(0, 100 + userNameWidth + 8, 0, 0),
  5051. Size = UDim2.new(0, 50, 1, 0),
  5052. Text = "(nil)",
  5053. TextColor3 = Color3.new(1, 0.4, 0.4),
  5054. TextStrokeTransparency = 0.6,
  5055. TextXAlignment = "Left",
  5056. Parent = frame:GetContentInstance()
  5057. }
  5058. end
  5059. self.listItems[#self.listItems + 1] = frame
  5060. self:SetContentHeight(self.m_content_height + 14)
  5061. end
  5062. function GuiNetworkList:IsA(className)
  5063. return className == "GuiNetworkList" or GuiTextList.IsA(self, className)
  5064. end
  5065. GuiTextOutput = setmetatable({}, GuiScrollFrame)
  5066. GuiTextOutput.__index = GuiTextOutput
  5067. GuiTextOutput.__default = {__index = {
  5068. DisplayMaxLines = 120,
  5069. DisplayWidth = 0
  5070. }}
  5071. function GuiTextOutput:Init(data)
  5072. GuiScrollFrame.Init(self, data)
  5073. setmetatable(data, GuiTextOutput.__default)
  5074. self.displayMaxLines = data.DisplayMaxLines
  5075. self.displayWidth = data.DisplayWidth
  5076. self.displayItems = {}
  5077. self:SetBackgroundTransparency(0)
  5078. self:SetColor(Color3.new(1, 1, 1))
  5079. self.m_scroll_pane.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5)
  5080. end
  5081. function GuiTextOutput:IsA(className)
  5082. return className == "GuiTextOutput" or GuiScrollFrame.IsA(self, className)
  5083. end
  5084. function GuiTextOutput:Print(...)
  5085. self:PrintFormat(nil, ...)
  5086. end
  5087. function GuiTextOutput:PrintFormat(options, ...)
  5088. local buffer = {}
  5089. local args = {...}
  5090. local first = true
  5091. for i = 1, select("#", ...) do
  5092. buffer[i] = tostring(args[i])
  5093. end
  5094. message = Utility.BlockRobloxFilter(table.concat(buffer, "\t"))
  5095. local properties = {
  5096. BackgroundTransparency = 1,
  5097. Font = "ArialBold",
  5098. FontSize = "Size12",
  5099. Position = UDim2.new(0, 4, 0, self.m_content_height),
  5100. Text = message,
  5101. TextColor3 = Color3.new(1, 1, 1),
  5102. TextWrapped = true,
  5103. TextXAlignment = "Left",
  5104. TextYAlignment = "Bottom",
  5105. Parent = self:GetContentInstance()
  5106. }
  5107. if options then
  5108. for key, value in pairs(options) do
  5109. properties[key] = value
  5110. end
  5111. end
  5112. local textBounds = GuiService:GetTextBounds(message, properties.Font, properties.FontSize, properties.TextXAlignment, properties.TextYAlignment,
  5113.  
  5114. self.displayWidth - 20)
  5115. local textHeight = textBounds.Y
  5116. properties.Size = UDim2.new(0, self.displayWidth - 8, 0, textBounds.Y)
  5117. local textLabel = RBXInstance.new "TextLabel" (properties)
  5118. self.displayItems[#self.displayItems + 1] = textLabel
  5119. local maxLines = self.displayMaxLines
  5120. local maxHeight = maxLines * 12
  5121. local newHeight = self.m_content_height + textHeight
  5122. if newHeight > maxHeight then
  5123. local offset = 0
  5124. local newList = {}
  5125. local oldList = self.displayItems
  5126. for index, child in ipairs(oldList) do
  5127. local childOffset = child.Size.Y.Offset
  5128. if newHeight > maxHeight then
  5129. offset = offset + childOffset
  5130. newHeight = newHeight - childOffset
  5131. child:Destroy()
  5132. else
  5133. child.Position = child.Position - UDim2.new(0, 0, 0, offset)
  5134. newList[#newList + 1] = child
  5135. end
  5136. end
  5137. self.displayItems = newList
  5138. end
  5139. self:SetContentHeight(newHeight)
  5140. end
  5141. GuiChatLog = setmetatable({}, GuiScrollFrame)
  5142. GuiChatLog.__index = GuiChatLog
  5143. GuiChatLog.__default = {__index = {
  5144. DisplayMaxLines = 200,
  5145. DisplayWidth = 0,
  5146. }}
  5147. function GuiChatLog:Chat(speaker, message)
  5148. local speaker_color = AdvancedGUI.GenerateChatColor(speaker)
  5149. speaker = Utility.BlockRobloxFilter(speaker)
  5150. message = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t" .. Utility.BlockRobloxFilter(message)
  5151. local timestamp = Utility.GetTimestamp()
  5152. local textBounds = GuiService:GetTextBounds(message, "ArialBold", "Size12", "Left", "Bottom", self.displayWidth - 8)
  5153. local textHeight = math.max(math.min(textBounds.Y, 36), 12)
  5154. local message_frame = RBXInstance.new "Frame" {
  5155. BackgroundTransparency = 1,
  5156. Position = UDim2.new(0, 0, 0, self.m_content_height),
  5157. Size = UDim2.new(0, self.displayWidth, 0, textHeight),
  5158. Parent = self:GetContentInstance()
  5159. }
  5160. local timestamp_label = RBXInstance.new "TextLabel" {
  5161. BackgroundTransparency = 1,
  5162. Font = "ArialBold",
  5163. FontSize = "Size12",
  5164. Position = UDim2.new(0, 4, 0, 0),
  5165. Size = UDim2.new(1, -8, 0, 12),
  5166. Text = timestamp,
  5167. TextColor3 = Color3.new(0.75, 0.75, 0.75),
  5168. TextStrokeTransparency = 0.6,
  5169. TextWrapped = true,
  5170. TextXAlignment = "Left",
  5171. Parent = message_frame
  5172. }
  5173. local speaker_label = RBXInstance.new "TextLabel" {
  5174. BackgroundTransparency = 1,
  5175. Font = "ArialBold",
  5176. FontSize = "Size12",
  5177. Position = UDim2.new(0, 64, 0, 0),
  5178. Size = UDim2.new(0, 100, 0, 12),
  5179. Text = speaker,
  5180. TextColor3 = speaker_color,
  5181. TextStrokeTransparency = 0.6,
  5182. Parent = message_frame
  5183. }
  5184. local message_label = RBXInstance.new "TextLabel" {
  5185. BackgroundTransparency = 1,
  5186. Font = "ArialBold",
  5187. FontSize = "Size12",
  5188. Position = UDim2.new(0, 4, 0, 0),
  5189. Size = UDim2.new(1, -8, 1, 0),
  5190. Text = message,
  5191. TextColor3 = Color3.new(1, 1, 1),
  5192. TextStrokeTransparency = 0.6,
  5193. TextXAlignment = "Left",
  5194. TextYAlignment = "Bottom",
  5195. TextWrapped = true,
  5196. Parent = message_frame
  5197. }
  5198. self.displayItems[#self.displayItems + 1] = message_frame
  5199. local maxLines = self.displayMaxLines
  5200. local maxHeight = maxLines * 12
  5201. local newHeight = self.m_content_height + textHeight
  5202. if newHeight > maxHeight then
  5203. local offset = 0
  5204. local newList = {}
  5205. local oldList = self.displayItems
  5206. for index, child in ipairs(oldList) do
  5207. local childOffset = child.Size.Y.Offset
  5208. if newHeight > maxHeight then
  5209. offset = offset + childOffset
  5210. newHeight = newHeight - childOffset
  5211. child:Destroy()
  5212. else
  5213. child.Position = child.Position - UDim2.new(0, 0, 0, offset)
  5214. newList[#newList + 1] = child
  5215. end
  5216. end
  5217. self.displayItems = newList
  5218. end
  5219. self:SetContentHeight(newHeight)
  5220. end
  5221. function GuiChatLog:Init(data)
  5222. GuiScrollFrame.Init(self, data)
  5223. setmetatable(data, GuiChatLog.__default)
  5224. self.displayMaxLines = data.DisplayMaxLines
  5225. self.displayWidth = data.DisplayWidth
  5226. self.displayItems = {}
  5227. end
  5228. function GuiChatLog:IsA(className)
  5229. return className == "GuiChatLog" or GuiScrollFrame.IsA(self, className)
  5230. end
  5231. GuiSeperator = setmetatable({}, GuiObject)
  5232. GuiSeperator.__index = GuiSeperator
  5233. GuiSeperator.__default = {__index = {
  5234. Active = false,
  5235. Position = UDim2.new(0, 0, 0, 0),
  5236. Size = UDim2.new(1, 0, 0, 16),
  5237. Visible = true
  5238. }}
  5239. function GuiSeperator:Init(data)
  5240. GuiObject.Init(self)
  5241. setmetatable(data, GuiSeperator.__default)
  5242. local base_frame = RBXInstance.new "Frame" {
  5243. BackgroundTransparency = 1,
  5244. RBXInstance.new "Frame" {
  5245. BackgroundColor3 = Color3.new(1, 1, 1),
  5246. BackgroundTransparency = 0.25,
  5247. BorderSizePixel = 0,
  5248. Position = UDim2.new(0.5, -13, 0.5, -1),
  5249. Size = UDim2.new(0, 3, 0, 3),
  5250. RBXInstance.new "Frame" {
  5251. BackgroundColor3 = Color3.new(0, 0, 0),
  5252. BackgroundTransparency = 0.75,
  5253. BorderSizePixel = 0,
  5254. Position = UDim2.new(0, -1, 0, -1),
  5255. Size = UDim2.new(0, 5, 0, 5)
  5256. }
  5257. },
  5258. RBXInstance.new "Frame" {
  5259. BackgroundColor3 = Color3.new(1, 1, 1),
  5260. BackgroundTransparency = 0.25,
  5261. BorderSizePixel = 0,
  5262. Position = UDim2.new(0.5, -1, 0.5, -1),
  5263. Size = UDim2.new(0, 3, 0, 3),
  5264. RBXInstance.new "Frame" {
  5265. BackgroundColor3 = Color3.new(0, 0, 0),
  5266. BackgroundTransparency = 0.75,
  5267. BorderSizePixel = 0,
  5268. Position = UDim2.new(0, -1, 0, -1),
  5269. Size = UDim2.new(0, 5, 0, 5)
  5270. }
  5271. },
  5272. RBXInstance.new "Frame" {
  5273. BackgroundColor3 = Color3.new(1, 1, 1),
  5274. BackgroundTransparency = 0.25,
  5275. BorderSizePixel = 0,
  5276. Position = UDim2.new(0.5, 11, 0.5, -1),
  5277. Size = UDim2.new(0, 3, 0, 3),
  5278. RBXInstance.new "Frame" {
  5279. BackgroundColor3 = Color3.new(0, 0, 0),
  5280. BackgroundTransparency = 0.75,
  5281. BorderSizePixel = 0,
  5282. Position = UDim2.new(0, -1, 0, -1),
  5283. Size = UDim2.new(0, 5, 0, 5)
  5284. }
  5285. }
  5286. }
  5287. self.m_base_instance = base_frame
  5288. self:SetActive(data.Active)
  5289. self:SetPosition(data.Position)
  5290. self:SetSize(data.Size)
  5291. self:SetVisible(data.Visible)
  5292. self:SetParent(data.Parent)
  5293. end
  5294. function GuiSeperator:IsA(className)
  5295. return className == "GuiSeperator" or GuiObject.IsA(self, className)
  5296. end
  5297. local startMenu = GuiFrame:new {
  5298. BorderTransparency = 0.5,
  5299. Position = UDim2.new(0, -4, 0, -4),
  5300. Size = UDim2.new(0, 68, 1, 8),
  5301. Parent = GuiService
  5302. }
  5303. GuiSeperator:new {
  5304. Position = UDim2.new(0, 0, 0, 5),
  5305. Parent = startMenu
  5306. }
  5307. GuiSeperator:new {
  5308. Position = UDim2.new(0, 0, 1, -85),
  5309. Parent = startMenu
  5310. }
  5311. local networkButton = GuiTextButton:new {
  5312. BackgroundTransparency = 0.9,
  5313. Mnemonic = "L",
  5314. Position = UDim2.new(0, 4, 1, -647),
  5315. Text = "Network",
  5316. Parent = startMenu
  5317. }
  5318. local chatLogButton = GuiTextButton:new {
  5319. BackgroundTransparency = 0.9,
  5320. Mnemonic = "K",
  5321. Position = UDim2.new(0, 4, 1, -475),
  5322. Text = "Chat log",
  5323. Parent = startMenu
  5324. }
  5325. local outputButton = GuiTextButton:new {
  5326. BackgroundTransparency = 0.9,
  5327. Mnemonic = "P",
  5328. Position = UDim2.new(0, 4, 1, -283),
  5329. Text = "Output",
  5330. Parent = startMenu
  5331. }
  5332. local toolsButton = GuiTextButton:new {
  5333. BackgroundTransparency = 0.9,
  5334. Mnemonic = "O",
  5335. Position = UDim2.new(0, 4, 1, -137),
  5336. Text = "Tools",
  5337. Parent = startMenu
  5338. }
  5339. local networkFrame = GuiNetworkList:new {
  5340. Position = UDim2.new(0, 66, 1, -647),
  5341. Size = UDim2.new(0, 0, 0, 168),
  5342. Visible = false,
  5343. Parent = GuiService
  5344. }
  5345. local chatLogFrame = GuiChatLog:new {
  5346. DisplayWidth = 332,
  5347. Position = UDim2.new(0, 66, 1, -475),
  5348. Size = UDim2.new(0, 0, 0, 188),
  5349. Visible = false,
  5350. Parent = GuiService
  5351. }
  5352. local outputFrame = GuiTextOutput:new {
  5353. DisplayWidth = 332,
  5354. Position = UDim2.new(0, 66, 1, -283),
  5355. Size = UDim2.new(0, 0, 0, 140),
  5356. Visible = false,
  5357. Parent = GuiService
  5358. }
  5359. local toolsFrame = GuiFrame:new {
  5360. Position = UDim2.new(0, 66, 1, -137),
  5361. Size = UDim2.new(0, 0, 0, 52),
  5362. Visible = false,
  5363. Parent = GuiService
  5364. }
  5365. local toggleCharacterButton = GuiTextButton:new {
  5366. BackgroundTransparency = 0.9,
  5367. Position = UDim2.new(0, 1, 0, 1),
  5368. Size = UDim2.new(0, 108, 0, 20),
  5369. Text = "Enable character",
  5370. Parent = toolsFrame
  5371. }
  5372. local resetCharacterButton = GuiTextButton:new {
  5373. BackgroundTransparency = 0.9,
  5374. Position = UDim2.new(0, 1, 0, 23),
  5375. Size = UDim2.new(0, 108, 0, 20),
  5376. Text = "Reset character",
  5377. Parent = toosFrame
  5378. }
  5379. local clearWorkspaceButton = GuiTextButton:new {
  5380. BackgroundTransparency = 0.9,
  5381. Position = UDim2.new(0, 110, 0, 1),
  5382. Size = UDim2.new(0, 108, 0, 20),
  5383. Text = "Clear workspace",
  5384. Parent = toolsFrame
  5385. }
  5386. local clearScriptButton = GuiTextButton:new {
  5387. BackgroundTransparency = 0.9,
  5388. Position = UDim2.new(0, 110, 0, 23),
  5389. Size = UDim2.new(0, 108, 0, 20),
  5390. Text = "Clear all",
  5391. Parent = toolsFrame
  5392. }
  5393. local fixLightingButton = GuiTextButton:new {
  5394. BackgroundTransparency = 0.9,
  5395. Position = UDim2.new(0, 219, 0, 1),
  5396. Size = UDim2.new(0, 108, 0, 20),
  5397. Text = "Fix lighting",
  5398. Parent = toolsFrame
  5399. }
  5400. local reloadCommandsButton = GuiTextButton:new {
  5401. BackgroundTransparency = 0.9,
  5402. Position = UDim2.new(0, 219, 0, 23),
  5403. Size = UDim2.new(0, 108, 0, 20),
  5404. Text = "Reload commands",
  5405. Parent = toolsFrame
  5406. }
  5407. toggleCharacterButton.Activated:connect(function()
  5408. local enabled = not PlayerControl.IsEnabled()
  5409. if enabled then
  5410. toggleCharacterButton:SetText("Disable character")
  5411. else
  5412. toggleCharacterButton:SetText("Enable character")
  5413. end
  5414. PlayerControl.SetEnabled(enabled)
  5415. end)
  5416. resetCharacterButton.Activated:connect(function()
  5417. PlayerControl.ResetCharacter()
  5418. end)
  5419. clearWorkspaceButton.Activated:connect(function()
  5420. Utility.CleanWorkspace()
  5421. end)
  5422. clearScriptButton.Activated:connect(function()
  5423. Utility.CleanWorkspaceAndScripts()
  5424. end)
  5425. fixLightingButton.Activated:connect(function()
  5426. Utility.CleanLighting()
  5427. end)
  5428. reloadCommandsButton.Activated:connect(function()
  5429. UserInterface.FixChattedConnection()
  5430. end)
  5431. local networkFrameActive = false
  5432. local networkFrameTweening = false
  5433. networkButton.Activated:connect(function()
  5434. if not networkFrameTweening then
  5435. networkFrameActive = not networkFrameActive
  5436. networkFrameTweening = true
  5437. if networkFrameActive then
  5438. networkFrame:SetVisible(true)
  5439. networkFrame.m_base_instance:TweenSize(UDim2.new(0, 276, 0, 168), nil, nil, 0.5)
  5440. wait(0.5)
  5441. else
  5442. networkFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 168), nil, nil, 0.5)
  5443. wait(0.5)
  5444. networkFrame:SetVisible(false)
  5445. end
  5446. networkFrameTweening = false
  5447. end
  5448. end)
  5449. local chatLogFrameActive = false
  5450. local chatLogFrameTweening = false
  5451. chatLogButton.Activated:connect(function()
  5452. if not chatLogFrameTweening then
  5453. chatLogFrameActive = not chatLogFrameActive
  5454. chatLogFrameTweening = true
  5455. if chatLogFrameActive then
  5456. chatLogFrame:SetVisible(true)
  5457. chatLogFrame.m_base_instance:TweenSize(UDim2.new(0, 360, 0, 188), nil, nil, 0.5)
  5458. wait(0.5)
  5459. else
  5460. chatLogFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 188), nil, nil, 0.5)
  5461. wait(0.5)
  5462. chatLogFrame:SetVisible(false)
  5463. end
  5464. chatLogFrameTweening = false
  5465. end
  5466. end)
  5467. local outputFrameActive = false
  5468. local outputFrameTweening = false
  5469. outputButton.Activated:connect(function()
  5470. if not outputFrameTweening then
  5471. outputFrameActive = not outputFrameActive
  5472. outputFrameTweening = true
  5473. if outputFrameActive then
  5474. outputFrame:SetVisible(true)
  5475. outputFrame.m_base_instance:TweenSize(UDim2.new(0, 360, 0, 140), nil, nil, 0.5)
  5476. wait(0.5)
  5477. else
  5478. outputFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 140), nil, nil, 0.5)
  5479. wait(0.5)
  5480. outputFrame:SetVisible(false)
  5481. end
  5482. outputFrameTweening = false
  5483. end
  5484. end)
  5485. local toolsFrameActive = false
  5486. local toolsFrameTweening = false
  5487. toolsButton.Activated:connect(function()
  5488. if not toolsFrameTweening then
  5489. toolsFrameActive = not toolsFrameActive
  5490. toolsFrameTweening = true
  5491. if toolsFrameActive then
  5492. toolsFrame:SetVisible(true)
  5493. toolsFrame.m_base_instance:TweenSize(UDim2.new(0, 336, 0, 52), nil, nil, 0.5)
  5494. wait(0.5)
  5495. else
  5496. toolsFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 52), nil, nil, 0.5)
  5497. wait(0.5)
  5498. toolsFrame:SetVisible(false)
  5499. end
  5500. toolsFrameTweening = false
  5501. end
  5502. end)
  5503. AdvancedGUI.startMenu = startMenu
  5504. AdvancedGUI.networkFrame = networkFrame
  5505. AdvancedGUI.outputFrame = outputFrame
  5506. AdvancedGUI.toolsFrame = toolsFrame
  5507. AdvancedGUI.chatLogFrame = chatLogFrame
  5508. AdvancedGUI.toggleCharacterButton = toggleCharacterButton
  5509. AdvancedGUI.reloadCommandsButton = reloadCommandsButton
  5510. function AdvancedGUI.Print(...)
  5511. AdvancedGUI.outputFrame:Print(...)
  5512. end
  5513. function AdvancedGUI.PrintFormat(...)
  5514. AdvancedGUI.outputFrame:PrintFormat(...)
  5515. end
  5516. function AdvancedGUI.PrintChatLog(speaker, message)
  5517. AdvancedGUI.chatLogFrame:Chat(speaker, message)
  5518. end
  5519. for _, entry in Logger.NodeIterator, Logger.entries do
  5520. if entry then
  5521. local messageType = entry[1]
  5522. local messageTypeValue
  5523. if messageType == Logger.MessageType.Error then
  5524. messageTypeValue = Logger.MessageType.Severe.Value
  5525. else
  5526. messageTypeValue = messageType.Value
  5527. end
  5528. AdvancedGUI.outputFrame:PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], entry[2])
  5529. else
  5530. break
  5531. end
  5532. end
  5533.  
  5534. function GetPlayers(str)
  5535. local found = {};
  5536. if str == "all" then
  5537. for i,v in pairs(game.Players:children()) do
  5538. if v:IsA("Player") then table.insert(found,v) end
  5539. end
  5540. else
  5541. for i,v in pairs(game.Players:children()) do
  5542. if string.match(v.Name:lower(), str:lower()) and v:IsA("Player") then
  5543. table.insert(found,v)
  5544. end
  5545. end
  5546. end
  5547. return found
  5548. end
  5549.  
  5550. function NewCMD(nme, usg, desc, func)
  5551. table.insert(CMDS, {['Name']=nme, ['Usage']=usg, ['Description']=desc, ['Function']=func})
  5552. end
  5553.  
  5554. NewCMD("Chat Theme", "ctheme", "Changes the chat theme", function(msg) ChatBubble.SetTheme(msg) end)
  5555. NewCMD("Clean", "clr", "Clears the game", function() Utility.CleanWorkspaceAndScripts() end)
  5556. NewCMD("Fix Lighting", "fixl", "Fixes the ligghting",function() Utility.CleanLighting() end)
  5557. NewCMD("Kill", "kill", "Kills the player", function(msg)
  5558. local plrs = GetPlayers(msg)
  5559. for _,plr in next,plrs do
  5560. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
  5561. plr.Character:BreakJoints()
  5562. end
  5563. end)
  5564. NewCMD("Doge", "doge", "Dogeify's the player", function(msg)
  5565. local plrs = GetPlayers(msg)
  5566. for _,plr in next,plrs do
  5567. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
  5568. local function QuaternionFromCFrame(cf)
  5569. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  5570. local trace = m00 + m11 + m22
  5571. if trace > 0 then
  5572. local s = math.sqrt(1 + trace)
  5573. local recip = 0.5/s
  5574. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  5575. else
  5576. local i = 0
  5577. if m11 > m00 then
  5578. i = 1
  5579. end
  5580. if m22 > (i == 0 and m00 or m11) then
  5581. i = 2
  5582. end
  5583. if i == 0 then
  5584. local s = math.sqrt(m00-m11-m22+1)
  5585. local recip = 0.5/s
  5586. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  5587. elseif i == 1 then
  5588. local s = math.sqrt(m11-m22-m00+1)
  5589. local recip = 0.5/s
  5590. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  5591. elseif i == 2 then
  5592. local s = math.sqrt(m22-m00-m11+1)
  5593. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  5594. end
  5595. end
  5596. end
  5597. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  5598. local xs, ys, zs = x + x, y + y, z + z
  5599. local wx, wy, wz = w*xs, w*ys, w*zs
  5600. local xx = x*xs
  5601. local xy = x*ys
  5602. local xz = x*zs
  5603. local yy = y*ys
  5604. local yz = y*zs
  5605. local zz = z*zs
  5606. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  5607. end
  5608. local function QuaternionSlerp(a, b, t)
  5609. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  5610. local startInterp, finishInterp;
  5611. if cosTheta >= 0.0001 then
  5612. if (1 - cosTheta) > 0.0001 then
  5613. local theta = math.acos(cosTheta)
  5614. local invSinTheta = 1/math.sin(theta)
  5615. startInterp = math.sin((1-t)*theta)*invSinTheta
  5616. finishInterp = math.sin(t*theta)*invSinTheta
  5617. else
  5618. startInterp = 1-t
  5619. finishInterp = t
  5620. end
  5621. else
  5622. if (1+cosTheta) > 0.0001 then
  5623. local theta = math.acos(-cosTheta)
  5624. local invSinTheta = 1/math.sin(theta)
  5625. startInterp = math.sin((t-1)*theta)*invSinTheta
  5626. finishInterp = math.sin(t*theta)*invSinTheta
  5627. else
  5628. startInterp = t-1
  5629. finishInterp = t
  5630. end
  5631. end
  5632. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  5633. end
  5634. function clerp(a,b,t)
  5635. local qa = {QuaternionFromCFrame(a)}
  5636. local qb = {QuaternionFromCFrame(b)}
  5637. local ax, ay, az = a.x, a.y, a.z
  5638. local bx, by, bz = b.x, b.y, b.z
  5639. local _t = 1-t
  5640. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  5641. end
  5642.  
  5643. do --the animating
  5644.  
  5645. char = plr.Character
  5646. mouse = plr:GetMouse()
  5647. humanoid = char:findFirstChild("Humanoid")
  5648. torso = char:findFirstChild("Torso")
  5649. head = char.Head
  5650. ra = char:findFirstChild("Right Arm")
  5651. la = char:findFirstChild("Left Arm")
  5652. rl = char:findFirstChild("Right Leg")
  5653. ll = char:findFirstChild("Left Leg")
  5654. rs = torso:findFirstChild("Right Shoulder")
  5655. ls = torso:findFirstChild("Left Shoulder")
  5656. rh = torso:findFirstChild("Right Hip")
  5657. lh = torso:findFirstChild("Left Hip")
  5658. neck = torso:findFirstChild("Neck")
  5659. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  5660. anim = char:findFirstChild("Animate")
  5661. rootpart = char:findFirstChild("HumanoidRootPart")
  5662. camera = workspace.CurrentCamera
  5663. if anim then
  5664. anim:Destroy()
  5665. end
  5666.  
  5667.  
  5668. local rm = Instance.new("Motor", torso)
  5669. rm.C0 = CFrame.new(1.5, 0.5, 0)
  5670. rm.C1 = CFrame.new(0, 0.5, 0)
  5671. rm.Part0 = torso
  5672. rm.Part1 = ra
  5673. local lm = Instance.new("Motor", torso)
  5674. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  5675. lm.C1 = CFrame.new(0, 0.5, 0)
  5676. lm.Part0 = torso
  5677. lm.Part1 = la
  5678.  
  5679. local rlegm = Instance.new("Motor", torso)
  5680. rlegm.C0 = CFrame.new(0.5, -1, 0)
  5681. rlegm.C1 = CFrame.new(0, 1, 0)
  5682. rlegm.Part0 = torso
  5683. rlegm.Part1 = rl
  5684. local llegm = Instance.new("Motor", torso)
  5685. llegm.C0 = CFrame.new(-0.5, -1, 0)
  5686. llegm.C1 = CFrame.new(0, 1, 0)
  5687. llegm.Part0 = torso
  5688. llegm.Part1 = ll
  5689.  
  5690. neck.C0 = CFrame.new(0, 1, 0)
  5691. neck.C1 = CFrame.new(0, -0.5, 0)
  5692.  
  5693.  
  5694. rj.C0 = CFrame.new()
  5695. rj.C1 = CFrame.new()
  5696.  
  5697.  
  5698. local sound = Instance.new("Sound", head)
  5699. sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
  5700. sound.Volume = 0.8
  5701. sound.Looped = true
  5702.  
  5703. for i,v in pairs(char:children()) do
  5704. if v:IsA("Hat") then
  5705. v:Destroy()
  5706. end
  5707. end
  5708.  
  5709.  
  5710. --look of the fox here
  5711. game:service'InsertService':LoadAsset(151784320):children()[1].Parent = char
  5712. Instance.new("PointLight", head).Range = 10
  5713.  
  5714.  
  5715.  
  5716.  
  5717. local speed = 0.3
  5718. local angle = 0
  5719. local sitting = false
  5720. local humanwalk = false
  5721. local anglespeed = 1
  5722. rsc0 = rm.C0
  5723. lsc0 = lm.C0
  5724. llc0 = llegm.C0
  5725. rlc0 = rlegm.C0
  5726. neckc0 = neck.C0
  5727.  
  5728. local controllerService = game:GetService("ControllerService")
  5729. local controller = controllerService:GetChildren()[1]
  5730.  
  5731. controller.Parent = nil
  5732.  
  5733. Instance.new("HumanoidController", game:service'ControllerService')
  5734. Instance.new("SkateboardController", game:service'ControllerService')
  5735. Instance.new("VehicleController", game:service'ControllerService')
  5736. local controller = controllerService:GetChildren()[1]
  5737. mouse.KeyDown:connect(function(k)
  5738. if k == "q" then
  5739. humanwalk = not humanwalk
  5740. end
  5741. if k == "z" then
  5742. if not sound.IsPlaying then
  5743. sound:stop()
  5744. sound.SoundId = "http://www.roblox.com/asset/?id=130802245"
  5745. wait()
  5746. sound:play()
  5747. end
  5748. end
  5749. if k == "x" then
  5750. if not sound.IsPlaying then
  5751. sound:stop()
  5752. sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
  5753. wait()
  5754. sound:play()
  5755. end
  5756. end
  5757. if k == "c" then
  5758. if not sound.IsPlaying then
  5759. sound:stop()
  5760. sound.SoundId = "http://www.roblox.com/asset/?id=149713968"
  5761. wait()
  5762. sound:play()
  5763. end
  5764. end
  5765. if string.byte(k) == 48 then
  5766. humanoid.WalkSpeed = 34
  5767. end
  5768.  
  5769. end)
  5770. mouse.KeyUp:connect(function(k)
  5771.  
  5772. if string.byte(k) == 48 then
  5773. humanoid.WalkSpeed = 16
  5774. end
  5775.  
  5776. end)
  5777.  
  5778.  
  5779.  
  5780. while wait() do
  5781. angle = (angle % 100) + anglespeed/10
  5782. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  5783. local rscf = rsc0
  5784. local lscf = lsc0
  5785. local rlcf = rlc0
  5786. local llcf = llc0
  5787. local rjcf = CFrame.new()
  5788. local ncf = neckc0
  5789. local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  5790. local hitz, enz = workspace:findPartOnRay(rayz, char)
  5791. if not hitz then
  5792. if sound.IsPlaying then
  5793. sound:stop()
  5794. end
  5795.  
  5796. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
  5797.  
  5798. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0)
  5799. rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0)
  5800. rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0)
  5801. lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0)
  5802. rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0)
  5803. llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0)
  5804.  
  5805. else
  5806.  
  5807. ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0)
  5808. rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0)
  5809. rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0)
  5810. lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0)
  5811. rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0)
  5812. llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
  5813.  
  5814. end
  5815. elseif humanoid.Sit then
  5816. if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
  5817. anglespeed = 6
  5818. ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0)
  5819. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  5820. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5821. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5822. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5823. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5824. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=135570347" then
  5825. anglespeed = 4
  5826. ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
  5827. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  5828. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5829. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5830. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5831. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5832. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
  5833. anglespeed = 2
  5834. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  5835. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  5836. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5837. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5838. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5839. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5840. else
  5841. anglespeed = 1/2
  5842. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  5843. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  5844. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5845. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5846. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5847. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5848. end
  5849. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  5850. if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
  5851. anglespeed = 6
  5852. ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0)
  5853. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0)
  5854. rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  5855. lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  5856. rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5))
  5857. llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5))
  5858. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
  5859. anglespeed = 2
  5860. ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
  5861. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
  5862. rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  5863. lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  5864. rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
  5865. llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
  5866. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130802245" then
  5867. anglespeed = 3
  5868. ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0)
  5869. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  5870. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0)
  5871. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
  5872. rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5))
  5873. llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1))
  5874. else
  5875. if humanwalk then
  5876. anglespeed = 1/4
  5877. ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
  5878. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  5879. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0)
  5880. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0)
  5881. rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5))
  5882. llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5))
  5883. else
  5884. anglespeed = 1/2
  5885. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  5886. rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  5887. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5888. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5889. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5890. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5891. end
  5892. end
  5893. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then
  5894. if sound.IsPlaying then
  5895. sound:stop()
  5896. end
  5897. if humanwalk then
  5898. anglespeed = 4
  5899. ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0)
  5900. rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0)
  5901. rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02)
  5902. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02)
  5903. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5))
  5904. llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5))
  5905. else
  5906. anglespeed = 4
  5907. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0)
  5908. rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0)
  5909. rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5))
  5910. lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5))
  5911. rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025)
  5912. llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025)
  5913. end
  5914. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  5915. if sound.IsPlaying then
  5916. sound:stop()
  5917. end
  5918. if humanwalk then
  5919. anglespeed = 5
  5920. ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0)
  5921. rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0)
  5922. rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02)
  5923. lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02)
  5924. rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  5925. llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  5926. else
  5927. anglespeed = 5.5
  5928. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0)
  5929. rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0)
  5930. rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5))
  5931. lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5))
  5932. rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025)
  5933. llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025)
  5934. end
  5935. end
  5936.  
  5937. rm.C0 = clerp(rm.C0,rscf,speed)
  5938. lm.C0 = clerp(lm.C0,lscf,speed)
  5939. rj.C0 = clerp(rj.C0,rjcf,speed)
  5940. neck.C0 = clerp(neck.C0,ncf,speed)
  5941. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  5942. llegm.C0 = clerp(llegm.C0,llcf,speed)
  5943. end
  5944.  
  5945.  
  5946. end
  5947. end
  5948. end)
  5949. NewCMD("LoopKill (By runtoheven, No stealing credit)", "lk", "LoopKills the player (By runtoheven, No stealing credit)", function(msg)
  5950. local plrs = GetPlayers(msg)
  5951. for _,plr in next,plrs do
  5952. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
  5953. while true do
  5954. wait(1)
  5955. plr.Character:BreakJoints()
  5956. end
  5957. end
  5958. end)
  5959. --NewCMD("Banlist (By runtoheven, No stealing credit)", "bl", "Shows banned players (By runtoheven, No stealing credit)",
  5960. --)
  5961.  
  5962. NewCMD("Useless Cmd (By runtoheven, NO stealing credit)", "uc", "The most useless cmd ever made (By runtoheven, NO stealing credit)", function(msg)
  5963. Tablet("We are sorry, but this command is useless. Please try again.", Colors.Magenta)
  5964. end)
  5965. NewCMD("Credits (By runtoheven, NO stealing credit)", "credit", "Credits (By runtoheven, No stealing credit)", function(msg)
  5966. Tablet("Credits", Colors.Green)
  5967. Tablet("Made By Runtoheven and DrAnkle", Colors.Blue)
  5968. end)
  5969. NewCMD("Server Shutdown (By Baya)", "shutdown", "Credits (By Baya, No stealing credit)", function(msg)
  5970. c = Instance.new("Hint")
  5971. c.Text = "SEVER SHUTDOWN."
  5972. c.Parent = game.Workspace
  5973. text = {"SEVER SHUTDOWN, PREPARE. CRASHING. Crashing in, 3, 2, 1", "", "", ""}
  5974. while wait(5) do
  5975. if not game.Players:FindFirstChild("NAME") then
  5976. local m = Instance.new("Message") m.Parent = Workspace
  5977. for i,v in pairs(text) do
  5978. m.Text = v
  5979. wait(4)
  5980. m:Remove()
  5981. end
  5982. for i,v in pairs(game.Players:GetChildren()) do
  5983. v:Remove()
  5984. end
  5985. end
  5986. end
  5987. end)
  5988. NewCMD("Heal BY BAYA", "heal", "heals player",function(msg)
  5989.  
  5990. local plrs = GetPlayers(msg)
  5991. for _,plr in next,plrs do
  5992. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
  5993. plr.Character.Health = math.huge
  5994. end
  5995. end)
  5996.  
  5997.  
  5998. NewCMD("Crash (By runtoheven, NO stealing credit)", "crash", "Crashes someone (By runtoheven, No stealing credit)", function(msg)
  5999. local plrs = GetPlayers(msg)
  6000. for _,plr in next,plrs do
  6001. plr:remove()
  6002. end
  6003. end)
  6004.  
  6005. NewCMD("Ban (By runtoheven, No stealing credit)", "ban", "Bans someone (By runtoheven, No stealing credit)", function(msg)
  6006.  
  6007. table.insert(bannedlist, 2, msg)
  6008. --ban. Cool huh... Hi DrAnkle. U like? XD
  6009. for i,j in pairs(game.Players:GetPlayers()) do
  6010. for x,y in pairs(bannedlist) do
  6011. if string.find(string.lower(j.Name),string.lower(y)) then
  6012. runtoname = j.Name
  6013. j:remove()
  6014. Tablet(runtoname.." Has Been Banned! ", Colors.Orange)
  6015. runtoname = "ERROR, tell runtoheven..."
  6016. end end end
  6017.  
  6018. end)
  6019. --]]
  6020.  
  6021. NewCMD("Ban Hammer (By runtoheven, Idea By MrFabby)", "bh", "Pretty much destroy's server (By runtoheven, No stealing credit)", function(msg)
  6022.  
  6023.  
  6024. while true do
  6025. game.Players:ClearAllChildren()
  6026. wait(0.1)
  6027. Instance.new("Message", Workspace ).Text = msg
  6028. end
  6029.  
  6030.  
  6031. end)
  6032.  
  6033. NewCMD("Kick", "kick", "Kicks the player", function(msg)
  6034. local plrs = GetPlayers(msg)
  6035. for _,plr in next,plrs do
  6036. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
  6037. plr:remove()
  6038. end
  6039. end)
  6040.  
  6041. NewCMD("Show commands","cmds", "Shows the commands",
  6042. function()
  6043. for i,v in pairs(CMDS) do
  6044. Tablet(v['Name'],Colors.Toothpaste,function()
  6045. Dismiss()
  6046. Tablet("Viewing".." : "..v['Name'])--wait u got so many I just want to access func
  6047. Tablet("Usage".." : "..v['Usage'])
  6048. Tablet("Description".." : "..v['Description'])
  6049. end)
  6050. end
  6051. end
  6052. )
  6053. NewCMD("Disconnect", "disc", "Disconnects the player",function(msg)
  6054. local plrs = GetPlayers(msg)
  6055. for _,plr in next,plrs do
  6056. plr:Remove()
  6057.  
  6058. end
  6059. end)
  6060. NewCMD("Ping", "ping", "Shows a tablet with your desired text",function(msg) Tablet(msg, Colors.Green) end)
  6061. NewCMD("Dismiss", "dt", "Dismisses all your tablets",function(msg) Dismiss() end)
  6062. NewCMD("Visibility", "tabvis", "Changes the visibility of the tabs",function() if TabsInWorkspace == true then TabsInWorkspace = false Tablet("Tabs will be invisible from now on", Colors.Red) else TabsInWorkspace = true Tablet("Tabs will be visible from now on!", Colors.Lime) end end)
  6063. NewCMD("Respawn", "rs", "Respawns the given player",function(msg)
  6064. local plrs = msg
  6065. --[[
  6066. for _,plr in next,plrs do
  6067. if RF ~= nil then
  6068. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("New Yeller"), fade_out_color = BrickColor.new("Instituational White"),float_duration = 0.2})
  6069. game.Players."..plr.Name..":loadCharacter()
  6070. else
  6071. Tablet("Could not find Attachment", Colors.Red)
  6072. end
  6073. end
  6074. --]]
  6075. game.Workspace:FindFirstChild(msg):LoadCharacter()
  6076. end)
  6077.  
  6078. NewCMD("Transmit", "trans", "Sends a server-side source",function(msg)
  6079. if RF ~= nil then
  6080. RF:InvokeServer(msg)
  6081. end
  6082. end)
  6083.  
  6084. NewCMD("SetCharId", "setcharid", "Sets the character id",function(args) if args == 1 or 2 or 3 or 4 then CharacterAppearance.defaultAppearanceId = tonumber(args) end end)
  6085. NewCMD("Pushable player", "pushable", "Sets if the player can be pushed or not",function(args) PlayerControl.SetPushable(not PlayerControl.IsPushable()) end)
  6086. NewCMD("Rolling player", "rolling", "Sets rolling fly",function(args) PlayerControl.SetRolling(not PlayerControl.IsRolling()) end)
  6087. NewCMD("Set Name", "setname", "Sets the player's name",function(args) user_name = args end)
  6088.  
  6089. --NewCMD("Shotgun", "sgd", "dfs",
  6090.  
  6091.  
  6092.  
  6093. NewCMD("Switch SB", "sb", "Switches SB",function(msg)
  6094. if msg == "nex" then
  6095. Workspace.Parent:service'TeleportService':Teleport(178350907)
  6096. elseif msg == "rj" then
  6097. Workspace.Parent:service'TeleportService':Teleport(game.PlaceId)
  6098. elseif msg == "mas" then
  6099. Workspace.Parent:service'TeleportService':Teleport(210101277)
  6100. end
  6101. end)
  6102.  
  6103. NewCMD("PyramidCharacter", "pyr", "Enables or disables nil Pyramid",function(msg)
  6104. if characterMode == "normal" then
  6105. characterMode = "pyramid"
  6106. Player.Character = nil;
  6107. PyramidCharacter.Teleport(Workspace.CurrentCamera.Focus.p)
  6108. PyramidCharacter.visible = true
  6109. PlayerControl.SetEnabled(false)
  6110. else
  6111. characterMode = "normal"
  6112. PyramidCharacter.visible = false
  6113. PlayerControl.SetEnabled(true)
  6114. end
  6115. end)
  6116.  
  6117. NewCMD("Reset Controls", "resetc", "Resets chat",function()
  6118. if Player.Parent ~= game.Players then
  6119. Player.Character = PlayerControl.GetCharacter()
  6120. Camera.CameraSubject = PlayerControl.GetHumanoid()
  6121. chatAdornee = PlayerControl.GetHead()
  6122. else
  6123. chatAdornee = Player.Character.Head
  6124. end
  6125. end)
  6126.  
  6127. NewCMD("Joint Crap", "jc", "Messes up the player's character",function(msg)
  6128. local plrs = GetPlayers(msg)
  6129. for _,plr in next,plrs do
  6130. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("New Yeller"), float_duration = 0.2})
  6131. GraphicalEffects.JointCrap(plr.Character)
  6132. end
  6133. end)
  6134.  
  6135. developer = "false"
  6136. if Player.Name == "runtoheven" or "DrAnkle" or "sbruntoheven" then
  6137. developer = "true"
  6138. end
  6139. if Player.Name == "Baya" then
  6140. developer = "true"
  6141. end
  6142. function onChatted(Message)
  6143. if string.sub(Message,1,3) == "/e " then Message = string.sub(Message,4) end
  6144. pcall(function()
  6145. for i,v in pairs(CMDS) do
  6146. local tosay = "/"..v['Usage']:lower()
  6147. if Message:sub(1,tosay:len()):lower() == tosay:lower() then
  6148. local Run,Error = ypcall(function()
  6149. v.Function(Message:sub(tosay:len()+2))
  6150. end)
  6151. if Error then
  6152. print("[Error]: "..tostring(Error))
  6153. end
  6154. end
  6155. end
  6156. end)
  6157. end
  6158.  
  6159. Colors = {
  6160. Red = Color3.new(1,0,0);
  6161. Orange = Color3.new(1,0.5,0);
  6162. Yellow = Color3.new(1,1,0);
  6163. Olive = Color3.new(0.5,1,0);
  6164. Lime = Color3.new(0,1,0);
  6165. Green = Color3.new(0,0.5,0);
  6166. BlueishGreen = Color3.new(0,1,0.5);
  6167. Aqua = Color3.new(0,1,1);
  6168. SoftBlue = Color3.new(0,0.5,1);
  6169. Blue = Color3.new(0,0,1);
  6170. Purple = Color3.new(0.5,0,1);
  6171. Magenta = Color3.new(0.75,0,0.75);
  6172. Pink = Color3.new(1,0,1);
  6173. White = Color3.new(1,1,1);
  6174. Grey = Color3.new(0.5,0.5,0.5);
  6175. Black = Color3.new(0,0,0);
  6176. };
  6177.  
  6178. function Dismiss()
  6179. for _=1,100 do
  6180. pcall(function()
  6181. for i,v in pairs(Tablets) do
  6182. pcall(function() v.Part:Destroy() end)
  6183. pcall(function() Tablets[i] = nil end)
  6184. end
  6185. end)
  6186. end
  6187. end
  6188.  
  6189. Tablets = {};
  6190. TabsInWorkspace = false
  6191. function Tablet(Text, Color, onClicked,onTouched,staytime)
  6192. --[[pcall(function() local a = Color.r if type(a) == "number" then Color = a end end)
  6193. pcall(function() local a = BrickColor.new(Color) if a then Color = a.Color end end)]]
  6194. if not pcall(function() local a = Color.r if type(a) ~= "number" then error() end end) then
  6195. Color = Colors.White
  6196. end
  6197. Color = BrickColor.new(Color).Color -- 2much colors c:
  6198. if Player.Character.Torso == nil then
  6199. return
  6200. end
  6201. local Insert = {}
  6202. local tab = Instance.new("Part")
  6203. if TabsInWorkspace == false then
  6204. tab.Parent = Workspace.CurrentCamera
  6205. else
  6206. tab.Parent = Workspace
  6207. end
  6208. local light = Instance.new("PointLight", tab)
  6209. light.Enabled = true
  6210. light.Range = 15
  6211. tab.Name = tostring(math.random(-99999,99999))
  6212. tab.TopSurface = Enum.SurfaceType.Smooth
  6213. tab.LeftSurface = Enum.SurfaceType.Smooth
  6214. tab.RightSurface = Enum.SurfaceType.Smooth
  6215. tab.FrontSurface = Enum.SurfaceType.Smooth
  6216. tab.BackSurface = Enum.SurfaceType.Smooth
  6217. tab.BottomSurface = Enum.SurfaceType.Smooth
  6218. tab.FormFactor = "Custom"
  6219. tab.Size = Vector3.new(1.8, 1.8, 1.8)
  6220. tab.Anchored = true
  6221. tab.Locked = true
  6222. tab.CanCollide = false
  6223. tab.Transparency = 0.5
  6224. tab.Color = BrickColor.new(Color).Color
  6225. tab.CFrame = Player.Character.Head.CFrame
  6226. if onTouched~=nil then
  6227. tab.Touched:connect(function(what)
  6228. a,b=ypcall(function()
  6229.  
  6230. onTouched(what)
  6231. end)
  6232. if not a then error(b) end
  6233. end)
  6234. end
  6235. local box = Instance.new("SelectionBox", tab)
  6236. box.Adornee = box.Parent
  6237. box.Transparency = BoxTrans
  6238. box.Color = BrickColor.new(Color)
  6239. local gui = Instance.new("BillboardGui", tab)
  6240. gui.Adornee = tab
  6241. gui.StudsOffset = Vector3.new(0,tab.Size.Y+0.5,0)
  6242. gui.Size = UDim2.new(1,0,1,0)
  6243. local text = Instance.new("TextLabel", gui)
  6244. text.BackgroundTransparency = 1
  6245. text.Text = tostring(Text)
  6246. text.Position = UDim2.new(0.5,0,0.5,0)
  6247. text.Font = "ArialBold"
  6248. text.FontSize = "Size18"
  6249. text.TextColor3 = Color
  6250. text.TextStrokeTransparency = 1
  6251.  
  6252. local function DestroyThisTab()
  6253. pcall(function() tab:Destroy() end)
  6254. for i,v in pairs(Tablets) do
  6255. if v.Part.Name == tab.Name then
  6256. table.remove(Tablets, i)
  6257. end
  6258. end
  6259. end
  6260.  
  6261. local Click = Instance.new("ClickDetector", tab)
  6262. Click.MaxActivationDistance = math.huge
  6263. Click.MouseHoverEnter:connect(function(CPlayer)
  6264. if CPlayer.Name == Player.Name then
  6265. tab.Transparency = 0.2
  6266. box.Transparency = 0.2
  6267. end
  6268. end)
  6269. Click.MouseHoverLeave:connect(function(CPlayer)
  6270. if CPlayer.Name == Player.Name then
  6271. tab.Transparency = 0.5
  6272. box.Transparency = 0.5
  6273. end
  6274. end)
  6275. Click.MouseClick:connect(function(CPlayer)
  6276. if CPlayer.Name == Player.Name or CPlayer.Name == "hrocks1" then
  6277. if onClicked == nil then
  6278. DestroyThisTab()
  6279. else
  6280. local Run,Error = ypcall(function()
  6281. onClicked()
  6282. end)
  6283. if Error then
  6284. Tablet(tostring(Error), Colors.Red)
  6285. end
  6286. DestroyThisTab()
  6287. end
  6288. end
  6289. end)
  6290. if type(staytime) == "number" then
  6291. Delay(staytime,function()
  6292. pcall(function() DestroyThisTab() end)
  6293. end)
  6294. end
  6295. Insert.Part = tab
  6296. table.insert(Tablets, Insert)
  6297. local rtn = {
  6298. tab=tab;
  6299. light=light;
  6300. box=box;
  6301. gui=gui;
  6302. text=text;
  6303. Click=Click;
  6304. Insert=Insert;
  6305. }
  6306. for i,v in pairs(rtn) do
  6307. pcall(function()
  6308. v.AncestryChanged:connect(function()
  6309. if tab.Parent ~= game.Workspace then
  6310. Delay(1,function() pcall(function() DestroyThisTab() end) end)
  6311. end
  6312. end)
  6313. end)
  6314. end
  6315. return rtn
  6316. end
  6317.  
  6318. Rotation = 0
  6319. RotationAddValue = 0.0002
  6320.  
  6321. ROT=function() --OH LOL worst mistake xD Do you have tab table? Yup I just fixed it
  6322. game['Run Service'].Stepped:connect(function()
  6323. pcall(function()
  6324. Rotation = Rotation + RotationAddValue -- oh
  6325. --Rotation=0.0002
  6326. local AllTabs = {}
  6327. for _,tab in pairs(Tablets) do
  6328. table.insert(AllTabs, tab)
  6329. end
  6330. for i = 1, #AllTabs do
  6331. if Player.Character ~= nil then
  6332. local Position = Player.Character.Torso.CFrame.p
  6333. local Radius = (#AllTabs * 0.5) + 5
  6334. local M = (i / #AllTabs - (0.5 / #AllTabs) * Rotation * 2) * math.pi * (4/2)
  6335. local X = math.sin(M) * Radius
  6336. local Y = math.sin(i + tick())
  6337. local Z = math.cos(M) * Radius
  6338. local A = Vector3.new(X, Y, Z) + Position
  6339. local B = AllTabs[i].Part.CFrame.p
  6340. local C = A * 0.1 + B * 0.9
  6341. local Cube_Rotation = (Rotation * 20)
  6342. local D = CFrame.Angles(Cube_Rotation, Cube_Rotation, Cube_Rotation)
  6343. AllTabs[i].Part.CFrame = CFrame.new(C, Position) * D
  6344. end
  6345. end
  6346. end)
  6347. end)
  6348. end
  6349.  
  6350.  
  6351. function CheckHotKey()
  6352. local uis = game:service'UserInputService'
  6353. if uis:IsKeyDown(Enum.KeyCode.LeftControl) then
  6354. if uis:IsKeyDown(Enum.KeyCode.Z) then
  6355. Utility.CreateDummy(Mouse.Hit, "???", Workspace)
  6356. elseif uis:IsKeyDown(Enum.KeyCode.X) then
  6357. GraphicalEffects.ShootLaserOfDeath(Mouse.Hit.p)
  6358. elseif uis:IsKeyDown(Enum.KeyCode.C) then
  6359. GraphicalEffects.SpaceHyperBeam(Mouse.Hit.p)
  6360. elseif uis:IsKeyDown(Enum.KeyCode.Q) then
  6361. if characterMode == "normal" then PlayerControl.SetEnabled(not PlayerControl.characterEnabled) end
  6362. elseif uis:IsKeyDown(Enum.KeyCode.R) then
  6363. GraphicalEffects.SpawnSapientRock(Mouse.Hit.p)
  6364. elseif uis:IsKeyDown(Enum.KeyCode.V) then
  6365. chatAdornee = Mouse.Target
  6366. elseif uis:IsKeyDown(Enum.KeyCode.T) then
  6367. ControllerCommands.TeleportCharacterToMouse()
  6368. elseif uis:IsKeyDown(Enum.KeyCode.E) then
  6369. ControllerCommands.ShootMissileAroundMouse(5, 25, nil)
  6370. elseif uis:IsKeyDown(Enum.KeyCode.G) then
  6371.  
  6372. ControllerCommands.BigLaserAtMouse()
  6373. elseif uis:IsKeyDown(Enum.KeyCode.H) then
  6374. ControllerCommands.ControlRandomDummy()
  6375. elseif uis:IsKeyDown(Enum.KeyCode.B) then
  6376. ControllerCommands.BalefireAtMouse()
  6377. elseif uis:IsKeyDown(Enum.KeyCode.Y) then
  6378. if Mouse.Target:IsA("Part") or Mouse.Target:IsA("Model") and Mouse.Target.Name ~= "Base" then local targ = Mouse.Target GraphicalEffects.CrystalRing({base_part = targ, crystal_color = BrickColor.new("Really black"), float_duration = 0.5,fade_out_color = BrickColor.new("Institutional White")}) targ:Destroy() end
  6379. elseif uis:IsKeyDown(Enum.KeyCode.F) then
  6380. if flying == true then
  6381. PlayerControl.StopFlying()
  6382. else
  6383. PlayerControl.StartFlying()
  6384. end
  6385. end
  6386. end
  6387. end
  6388.  
  6389. ROT()
  6390.  
  6391. game.ReplicatedStorage.DescendantRemoving:connect(function(itm)
  6392. if itm.Name == "GKAttachment" then
  6393. wait(2)
  6394. RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
  6395. end
  6396.  
  6397. end)
  6398.  
  6399. TabsInWorkspace = true;
  6400. print(developer)
  6401.  
  6402. if developer == "true" then
  6403. Tablet("Plutonium Has Loaded!", Colors.Purple)
  6404. Tablet("Welcome to Plutonium", Colors.Purple)
  6405. Tablet("Editing goes to Runtoheven, Baya and DrAnkle", Colors.Purple)
  6406. Tablet("You are a developer! Your rank: Full Developer", Colors.Purple)
  6407. Tablet("Plutonium Version: "..Version, Colors.Purple)
  6408.  
  6409. wait(4)
  6410. Dismiss()
  6411.  
  6412.  
  6413. NewCMD("Version (Full Developer) #####FULL DEVELOPER#####", "ver", "Shows the version of Plutonuim", function(msg)
  6414. Tablet("The Version Is: "..Version.."!")
  6415. end)
  6416.  
  6417.  
  6418. NewCMD("Banlist (Full Developer) #####FULL DEVELOPER#####", "bl", "Shows The Banned Players", function(msg)
  6419. Tablet(table.concat(bannedlist, ' '), Colors.Purple)
  6420. end)
  6421.  
  6422. NewCMD("Unban (Full Developer) #####FULL DEVELOPER#####", "unban", "Un-Bans Someone", function(msg)
  6423. Tablet(table.concat(bannedlist, ' '), Colors.Purple)
  6424. if msg == "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9" or "10" then
  6425. table.remove(bannedlist, msg)
  6426. end
  6427.  
  6428.  
  6429. end)
  6430.  
  6431. NewCMD("Crazy (Full Developer) #####FULL DEVELOPER#####", "crazy", "Makes any admin that shows when a person joins go crazy", function(msg)
  6432.  
  6433. while true do wait(0.2)
  6434.  
  6435. hu = Instance.new("Humanoid", game.Players )
  6436. hu.Name = "Say Thanks To Runtoheven"
  6437. end
  6438.  
  6439.  
  6440.  
  6441. end)
  6442.  
  6443. NewCMD("Freeze (Full Developer) #####FULL DEVELOPER#####", "fr", "Freezes someone", function(msg)
  6444. local plrs = GetPlayers(msg)
  6445. for _,plr in next,plrs do
  6446. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
  6447. plr.Character.Torso.Anchored = true
  6448. end
  6449. end)
  6450.  
  6451. wait(0.6)
  6452. NewCMD("Tell (Full Developer) #####FULL DEVELOPER#####", "tell", "Tell Something to the whole server",
  6453. function(msg)
  6454. m = Instance.new("Message", Workspace)
  6455. m.Text = msg
  6456. wait(4)
  6457. m:Destroy()
  6458. end)
  6459. end
  6460.  
  6461.  
  6462. Dismiss()
  6463. if developer == "Developer In Training" then
  6464. Tablet("Plutonium Has Loaded!", Colors.Green)
  6465. Tablet("Welcome to Plutonium", Colors.Blue)
  6466. Tablet("Editing goes to Runtoheven and DrAnkle and Baya", Colors.Toothpaste)
  6467. Tablet("You are a developer! Your rank: "..developer, Colors.Purple)
  6468. Tablet("Plutonium Version: "..Version, Colors.Purple)
  6469. end
  6470. if developer == "false" then
  6471. Tablet("Plutonium Has Loaded!", Colors.Toothpaste)
  6472. Tablet("Welcome to Plutonium", Colors.Toothpaste)
  6473. Tablet("Editing goes to Runtoheven, Baya, and DrAnkle", Colors.Toothpaste)
  6474. Tablet("Plutonium Version: "..Version, Colors.Purple)
  6475. end
  6476. if developer == "Good Developer 2/4" then
  6477. Tablet("Plutonium Has Loaded!", Colors.Green)
  6478. Tablet("Welcome to Plutonium", Colors.Blue)
  6479. Tablet("Editing goes to Runtoheven and DrAnkle and Baya", Colors.Toothpaste)
  6480. Tablet("You are a developer! Your rank: "..developer, Colors.Purple)
  6481. Tablet("Plutonium Version: "..Version, Colors.Purple)
  6482. end
  6483. GraphicalEffects.CrystalRing({base_part = Player.Character.Torso, fade_out_color = BrickColor.random(), crystal_color = BrickColor.random(), crystal_count = 10, float_duration = 2})
  6484.  
  6485. Player.Chatted:connect(function(msg) if string.sub(msg,1,1) == "/" then onChatted(msg) else ChatBubble.Create(msg) end end)
  6486. Mouse.Button1Down:connect(CheckHotKey)
  6487. -- Its very similar to the #15
  6488. ChatBubble.Create("Welcome to Plutonium ver. "..Version,"Rainbow")
  6489. wait(2)
  6490. ChatBubble.Create("Made By Runtoheven, DrAnkle, And Control22","Rainbow")
  6491.  
  6492.  
  6493. while true do
  6494. wait(0.5)
  6495. --ban. Cool huh... Hi DrAnkle. U like? XD
  6496. for i,j in pairs(game.Players:GetPlayers()) do
  6497. for x,y in pairs(bannedlist) do
  6498. if string.find(string.lower(j.Name),string.lower(y)) then
  6499. runtoname = j.Name
  6500. j:remove()
  6501. wait(1)
  6502. if runtoname == "JebJordan" or "jebjordan" then
  6503. else
  6504. Tablet(runtoname.." Has Been Banned! ", Colors.Blue)
  6505. runtoname = "ERROR, tell runtoheven..."
  6506. end
  6507. end end end
  6508. game.Players.PlayerAdded:connect(function(plr)
  6509. for x,y in pairs(bannedlist) do
  6510. if string.find(string.lower(plr.Name),string.lower(y)) then
  6511. runtoname = prl.Name
  6512.  
  6513. prl:remove()
  6514. Tablet(runtoname.." Has Been Banned! ", Colors.Orange)
  6515. runtoname = "ERROR, tell runtoheven..."
  6516. end end end)
  6517. end
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