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- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "Faster Sword"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7235671}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "x2 Ninjitsu"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7235680}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "x2 Speed"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7235685}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "x2 Damage"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7235688}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "x2 Health"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7235698}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "Infinite Ninjitsu"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7361190}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "+20 Capacity"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7361206}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "+60 Capacity"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7361232}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "+4 Pet Slots"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7442984}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "Infinite Ammo"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7504500}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "+100 Capacity"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7557569}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "+200 Capacity"
- OwO.Value = tostring(v)
- end
- end
- local gamepasses = {7557657}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local OwO = Instance.new("BoolValue", game.Players.LocalPlayer.ownedGamepasses)
- OwO.Name = "+2 Pet Slots"
- OwO.Value = tostring(v)
- end
- end
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