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- --[[
- Fire Extinguisher
- Extinguishes fire.
- --]]
- if script == nil then return end
- ModelName = "Fire Extinguisher"
- Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("Gystac")
- Selected = false
- Connected = false
- Button1Down = false
- CanUse = true
- FirstPerson = game:GetService("InsertService"):LoadAsset(60568552)["FirstPerson"].Value
- MouseAim = game:GetService("InsertService"):LoadAsset(61527949)["MouseAim"].Value
- function CheckPlayer()
- if Player.Character == nil then return false end
- if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
- if Player.Character.Humanoid.Health <= 0 then return false end
- return true
- end
- loadstring(game:GetService("InsertService"):LoadAsset(65363615)["tagHumanoid"].Value)()
- loadstring(game:GetService("InsertService"):LoadAsset(63178291)["CameraPunch"].Value)()
- loadstring(game:GetService("InsertService"):LoadAsset(62991657)["PacketFunctions"].Value)()
- function CreateParts(Parent, Format)
- if Parent == nil then return end
- local Parts = Instance.new("Model")
- Parts.Name = ModelName
- if Format == 1 then
- Parts.Name = Parts.Name.. " (Holstered)"
- end
- Parts.Parent = Parent
- local MasterPart1 = Instance.new("Part")
- MasterPart1.Name = "Handle"
- MasterPart1.BrickColor = BrickColor.new("Really red")
- MasterPart1.TopSurface = 0
- MasterPart1.BottomSurface = 0
- MasterPart1.FormFactor = "Custom"
- MasterPart1.Size = Vector3.new(0.9, 2, 0.9)
- MasterPart1.Parent = Parts
- Instance.new("CylinderMesh", MasterPart1)
- local Weld = Instance.new("Weld")
- Weld.Part0 = MasterPart1
- if Format == 1 then
- Weld.Part1 = Player.Character:FindFirstChild("Left Arm")
- Weld.C0 = CFrame.new(0, 0, -0.85) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(10))
- elseif Format == 2 then
- Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
- Weld.C1 = CFrame.new(0, -1.2, 1) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
- end
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Label"
- Part.BrickColor = BrickColor.new("White")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.9001, 0.75, 0.9001)
- Part.Parent = Parts
- Instance.new("CylinderMesh", Part)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart1
- Weld.C0 = CFrame.new(0, -0.3, 0)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Bottom"
- Part.BrickColor = BrickColor.new("Really red")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.9, 0.5, 0.9)
- Part.Parent = Parts
- Instance.new("SpecialMesh", Part)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart1
- Weld.C0 = CFrame.new(0, 1, 0)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Top"
- Part.BrickColor = BrickColor.new("Really red")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.9, 0.75, 0.9)
- Part.Parent = Parts
- Instance.new("SpecialMesh", Part).MeshType = "Sphere"
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart1
- Weld.C0 = CFrame.new(0, -1, 0)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Neck"
- Part.BrickColor = BrickColor.new("Really black")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.3, 0.2, 0.3)
- Part.Parent = Parts
- Instance.new("CylinderMesh", Part)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart1
- Weld.C0 = CFrame.new(0, -1.4, 0)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Source"
- Part.BrickColor = BrickColor.new("Really black")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.4, 0.2)
- Part.Parent = Parts
- Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.5, 1, 0.5)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart1
- Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- Weld.C1 = CFrame.new(0, 1.4, -0.2)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Handle 1"
- Part.BrickColor = BrickColor.new("Really black")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.75)
- Part.Parent = Parts
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart1
- Weld.C0 = CFrame.new(0, -1.5, -0.275)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Handle 2"
- Part.BrickColor = BrickColor.new("Really black")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.5)
- Part.Parent = Parts
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart1
- Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(40), 0, 0)
- Weld.C1 = CFrame.new(0, 1.67, 0.1325)
- Weld.Parent = Weld.Part0
- for _, Part in pairs(Parts:GetChildren()) do
- Part.Locked = true
- Part.CanCollide = false
- end
- end
- function RemoveParts(Parent, Format)
- if Format == 1 then
- pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
- elseif Format == 2 then
- pcall(function() Parent[ModelName]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor6D")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function onButton1Down(Mouse)
- if Button1Down == true then return end
- Button1Down = true
- if CheckPlayer() == false then return end
- if CanUse == true then
- CanUse = false
- while Button1Down == true and Selected == true do
- SoundToServer("Whoosh", "rbxasset://sounds/Rocket whoosh 01.wav", 10, 0.5, false, Player.Character[ModelName].Handle)
- local Foam = Instance.new("Part", Workspace)
- Foam.Name = "Foam"
- Foam.TopSurface = 0
- Foam.BottomSurface = 0
- Foam.BrickColor = BrickColor.new("White")
- Foam.Locked = true
- Foam.CanCollide = false
- Foam.FormFactor = "Custom"
- Foam.Size = Vector3.new(1, 1, 1)
- Foam.CFrame = Player.Character[ModelName].Source.CFrame * CFrame.new(0, 2, 0)
- Foam.Elasticity = 0
- Foam.Friction = 0
- local Mesh = Instance.new("SpecialMesh", Foam)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new()
- local BodyVelocity = Instance.new("BodyVelocity", Foam)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = ((Mouse.Hit.p - Player.Character[ModelName].Source.Position).unit * math.random(130, 150)) + Vector3.new(math.random(-5000, 5000) / 1000, math.random(-5000, 5000) / 1000, math.random(-5000, 5000) / 1000)
- TouchedToServer([[if Hit == nil then return end
- if Hit.Parent == nil then return end
- if Hit.Name ~= "Foam" and Hit:GetMass() < 500 and Hit:FindFirstChild("RealFire") == nil and math.random(1, 5) == 1 then
- Hit.BrickColor = BrickColor.new((function()
- local Color = math.random(1, 4)
- if Color == 1 then
- return "White"
- elseif Color == 2 then
- return "Institutional white"
- elseif Color == 3 then
- return "Medium stone grey"
- elseif Color == 4 then
- return "Phosph. White"
- end
- end)())
- end
- ]], Foam)
- coroutine.wrap(function()
- while Foam.Parent ~= nil do
- Foam.Mesh.Scale = Foam.Mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- end
- end)()
- coroutine.wrap(function()
- wait(math.random(100, 300) / 1000)
- for i = Foam.Transparency, 1, 0.1 do
- Foam.Transparency = i
- wait()
- end
- Foam:Remove()
- end)()
- Foam:BreakJoints()
- CameraPunch(math.rad(math.random(-100, 1000) / 1000), math.rad(math.random(-1000, 1000) / 1000))
- wait()
- end
- CanUse = true
- end
- end
- function onButton1Up(Mouse)
- if Button1Down == false then return end
- Button1Down = false
- end
- function onKeyDown(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Button1Down == false and CanUse == true and CheckPlayer() == true then
- if Key == "q" then
- if Mouse.Target == nil then return end
- if CheckPlayer() == false then return end
- local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
- if NewPlayer == nil then return end
- if NewPlayer.Character == nil then return end
- if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
- if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
- onDeselected(Mouse)
- wait()
- RemoveParts(Player.Character, 1)
- script.Parent.Parent = NewPlayer.Backpack
- Player = NewPlayer
- elseif Key == "g" then
- CanUse = false
- SoundToServer("Slash", "rbxasset://sounds/swordslash.wav", 0.9, 1, false, Player.Character:FindFirstChild("Torso"))
- SetSpeed(1, 0.3, Player.Character)
- SetAngle(1, math.rad(200), Player.Character)
- local HasHit = false
- local _, HitConnection = pcall(function() return Player.Character[ModelName].Handle.Touched:connect(function(Hit)
- if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end
- HasHit = true
- SoundToServer("Bash", "http://www.roblox.com/Asset/?id=10209596", 0.8, 0.4, false, Player.Character:FindFirstChild("Torso"))
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- tagHumanoid(Humanoid)
- Humanoid:TakeDamage(15)
- wait()
- pcall(function() untagHumanoid(Humanoid) end)
- end
- end) end)
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 1.75 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-140 * i), 0, 0)
- end)
- CameraPunch(math.rad(1.6), 0)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 1.75, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-140), 0, 0)
- end)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, 0, Player.Character)
- pcall(function() HitConnection:disconnect() end)
- HasHit = false
- local _, HitConnection = pcall(function() return Player.Character[ModelName].Handle.Touched:connect(function(Hit)
- if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end
- HasHit = true
- SoundToServer("Bash", "http://www.roblox.com/Asset/?id=10209596", 0.75, 0.5, false, Player.Character:FindFirstChild("Torso"))
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- tagHumanoid(Humanoid)
- Humanoid:TakeDamage(20)
- wait()
- pcall(function() untagHumanoid(Humanoid) end)
- end
- end) end)
- for i = 0, 1, 0.19 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 1.75, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-140 + (40 * i)), 0, 0)
- end)
- CameraPunch(math.rad(-4), 0)
- wait()
- end
- pcall(function() HitConnection:disconnect() end)
- SetSpeed(1, 0.075, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- for i = 1, 0, -0.08 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 1.75 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-100 * i), 0, 0)
- end)
- CameraPunch(math.rad(0.5), 0)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- wait(0.1)
- CanUse = true
- end
- end
- end
- function onSelected(Mouse)
- if Selected == true or CanUse == false then return end
- CanUse = false
- while true do
- if CheckPlayer() == true then
- if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil and Player.Character.Torso:FindFirstChild("Left Shoulder") ~= nil then
- break
- end
- end
- wait(0.1)
- end
- Selected = true
- RemoveParts(Player.Character, 1)
- CreateParts(Player.Character, 2)
- DisableLimb(1, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
- Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
- Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
- CanUse = true
- end
- function onDeselected(Mouse)
- if Selected == false or Primed == true then return end
- Selected = false
- while CanUse == false do wait() end
- if Selected == true then return end
- CanUse = false
- RemoveParts(Player.Character, 2)
- CreateParts(Player.Character, 1)
- SetAngle(1, 0, Player.Character)
- EnableLimb(1, Player.Character)
- CanUse = true
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = ModelName
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" and Connected == false then
- Connected = true
- Player = script.Parent.Parent.Parent
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- CreateParts(Player.Character, 1)
- coroutine.wrap(loadstring(FirstPerson))()
- coroutine.wrap(loadstring(MouseAim))()
- end
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