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- --yay by soemone and got leaked by ultimategate so don't friccin blame him because someone requested this for him.
- mouse = game.Players.LocalPlayer:GetMouse()
- used = false
- attacking = false
- smashing = false
- kick = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick.SoundId = "rbxassetid://507150998"
- kick.Volume = 6
- kick1 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick1.SoundId = "rbxassetid://992183181"
- kick1.Volume = 5
- kick11 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick11.SoundId = "rbxassetid://165969964"
- kick11.Volume = 50
- function sensor(key)
- key = key:lower()
- if key == "e" then
- if not used then
- used = true
- local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
- detect.Size = Vector3.new(6,6,5)
- detect:BreakJoints()
- detect.CanCollide = false
- detect.Transparency = 0.95
- detect.BrickColor = BrickColor.new("Really red")
- local weld = Instance.new("Weld", detect)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = detect
- weld.C0 = weld.C0 * CFrame.new(0,-1,0)
- local function attack(part)
- if not attacking then
- attacking = true
- local torso = part.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- local weld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.2,0,0)
- end
- kick:Play()
- used = true
- local bodyvelocity = Instance.new("BodyVelocity", torso)
- bodyvelocity.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 67
- bodyvelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(1.4)
- local bodyposition = Instance.new("BodyPosition", torso)
- bodyposition.Position = torso.Position
- bodyposition.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bodyvelocity:destroy()
- wait(1)
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2,0,0)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2,0,0)
- end
- wait(1)
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.1)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.1,0,0)
- end
- local bodypositionme = Instance.new("BodyPosition", game.Players.LocalPlayer.Character.Torso)
- bodypositionme.Position = torso.Position
- bodypositionme.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(1.1)
- for i = 1,5 do
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- end
- kick1:Play()
- bodypositionme:destroy()
- local torsowelding = Instance.new("Weld", torso)
- torsowelding.Part0 = torso
- torsowelding.Part1 = game.Players.LocalPlayer.Character.Torso
- torsowelding.C0 = torsowelding.C0 * CFrame.new(0,0,-2)
- torsowelding.C0 = torsowelding.C0 * CFrame.Angles(0,3.08,0)
- wait(1.3)
- torsowelding:destroy()
- bodyposition:destroy()
- local mybodyvel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- mybodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -90
- mybodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local bodyvel = Instance.new("BodyVelocity", torso)
- bodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 80
- bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- humanoid.PlatformStand = true
- wait(0.3)
- bodyvel:destroy()
- mybodyvel:destroy()
- wait(0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- wait(2.5)
- local block = Instance.new("Part", workspace)
- block.Position = torso.Position + Vector3.new(0,500,0)
- block.Size = Vector3.new(50,70,50)
- local function smash()
- if not smashing then
- smashing = true
- local explosion = Instance.new("Explosion", block)
- explosion.BlastRadius = 45
- humanoid.Health = 0
- kick11:Play()
- explosion.Position = torso.Position
- wait(6)
- smashing = false
- end
- end
- block.Touched:connect(smash)
- used = false
- attacking = false
- wait(7)
- block:destroy()
- end
- end
- wait(1)
- attacking = false
- end
- end
- detect.Touched:connect(attack)
- wait(0.1)
- detect:destroy()
- used = false
- end
- end
- end
- mouse.KeyDown:connect(sensor)
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