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- /* basic 2D game example */
- var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
- function preload() {
- game.load.image('sky', 'assets/sky.png');
- game.load.image('ground', 'assets/platform.png');
- game.load.image('star', 'assets/star.png');
- game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
- }
- var platforms;
- var player;
- var cursors;
- var stars;
- var score = 0;
- var scoreText;
- function create() {
- game.physics.startSystem(Phaser.Physics.ARCADE);
- game.add.sprite(0, 0, 'sky');
- platforms = game.add.group();
- platforms.enableBody = true;
- var ground = platforms.create(0, game.world.height - 64, 'ground');
- ground.scale.setTo(2, 2);
- ground.body.immovable = true;
- var ledge = platforms.create(400, 400, 'ground');
- ledge.body.immovable = true;
- ledge = platforms.create(-150, 250, 'ground');
- ledge.body.immovable = true;
- player = game.add.sprite(32, game.world.height - 150, 'dude');
- game.physics.arcade.enable(player);
- player.body.bounce.y = 0.2;
- player.body.gravity.y = 300;
- player.body.collideWorldBounds = true;
- player.animations.add('left', [0, 1, 2, 3], 10, true);
- player.animations.add('right', [5, 6, 7, 8], 10, true);
- cursors = game.input.keyboard.createCursorKeys();
- stars = game.add.group();
- stars.enableBody = true;
- for (var i = 0; i < 12; i++) {
- var star = stars.create(i * 70, 0, 'star');
- star.body.gravity.y = 6;
- star.body.bounce.y = 0.7 + Math.random() * 0.2;
- }
- scoreText = game.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
- }
- function update() {
- game.physics.arcade.collide(player, platforms);
- game.physics.arcade.collide(stars, platforms);
- game.physics.arcade.overlap(player, stars, collectStar, null, this);
- player.body.velocity.x = 0;
- if (cursors.left.isDown) {
- player.body.velocity.x = -150;
- player.animations.play('left');
- } else if (cursors.right.isDown) {
- player.body.velocity.x = 150;
- player.animations.play('right');
- } else {
- player.animations.stop();
- player.frame = 4;
- }
- if (cursors.up.isDown && player.body.touching.down) {
- player.body.velocity.y = -350;
- }
- }
- function collectStar(player, star) {
- star.kill();
- score += 10;
- scoreText.text = 'Score: ' + score;
- }
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