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- -- RayField Funella
- print("Welcome to funelle")
- print(game.Players.LocalPlayer.Name)
- print("Enjoy This Script And Dont Forget to look in the Discord")
- print("discord.gg/rE2RgvEhMY")
- loadstring(game:HttpGet(('https://raw.githubusercontent.com/BigDilk/BigDilk/main/01001010101010102'),true))()
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local MainWindow = Rayfield:CreateWindow({
- Name = "Funella",
- LoadingTitle = "Have fun",
- LoadingSubtitle = "Made By danny6210lollol",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = Funella, -- Create a custom folder for your hub/game
- FileName = "funella"
- },
- Discord = {
- Enabled = true,
- Invite = "rE2RgvEhMY", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- Rayfield:Notify({
- Title = "",
- Content = "Follow me On IG, BigPwappy",
- Duration = 6.5,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "I sure will!",
- Callback = function()
- print("User Followed!")
- end
- },
- },
- })
- --Main Section
- local Main = MainWindow:CreateTab("Main", 4483362458) -- Title, Image
- local MainSection = Main:CreateSection("Main shi")
- local Mainbutton = Main:CreateButton({
- Name = "Execute OG Funella",
- Callback = function(woah)
- loadstring(game:HttpGet(('https://pastebin.com/raw/vHXs4b0B'),true))()
- Print("wow this naga is sooo cool")
- end,
- })
- local MainSlider = Main:CreateSlider({
- Name = "Pick Your Speed",
- Range = {0, 500},
- Increment = 10,
- Suffix = "Speed",
- CurrentValue = 10,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(s)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end,
- })
- local MainButton = Main:CreateButton({
- Name = "UnNamed esp",
- Callback = function()
- loadstring(game:HttpGet(('https://pastebin.com/raw/tBCk0ixj'),true))()
- end,
- })
- local MainButton = Main:CreateButton({
- Name = "Fly In any game",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/Uuhhch2r'))()
- end,
- })
- local MainButton = Main:CreateButton({
- Name = "Orca Hub",
- Callback = function()
- loadstring(game:HttpGet(('https://raw.githubusercontent.com/richie0866/orca/master/public/latest.lua'),true))()
- end,
- })
- local mainButton = Main:CreateButton({
- Name = "Btools Client sided",
- Callback = function()
- loadstring(game:HttpGet('https://pastebin.com/raw/FBKJTUyw'))()
- end,
- })
- local MainButton = Main:CreateButton({
- Name = "Bypassed Fly (can still be detictable)",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Nicuse/RobloxScripts/main/BypassedFly.lua"))()
- end,
- })
- local MainButton = Main:CreateButton({
- Name = "Do flips",
- Callback = function(Clicked)
- Rayfield:Notify({
- Title = "Buttons",
- Content = "Z for front flip, X for back flip",
- Duration = 6.5,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- loadstring(game:HttpGet('https://pastebin.com/raw/7wDcPtLk'))()
- end,
- })
- --Other Section
- local Other = MainWindow:CreateTab("Other", 4483362458) -- Title, Image
- local OtherSection = Other:CreateSection("Other shi")
- local OtherButton = Other:CreateButton({
- Name = "Print Your IP",
- Callback = function()
- print(game:HttpGet('https://ipinfo.io/ip'))
- Rayfield:Notify({
- Title = "",
- Content = "Press F9",
- Duration = 6.5,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "I sure will!",
- Callback = function()
- print("Good Job")
- end
- },
- },
- })
- end,
- })
- local OtherButton = Other:CreateButton({
- Name = "Print Your HWID",
- Callback = function()
- print("Your HardWare ID is")
- wait(0.5)
- print(game:GetService("RbxAnalyticsService"):GetClientId())
- end,
- })
- local OtherButton = Other:CreateButton({
- Name = "Infinite Yield",
- Callback = function()
- loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
- end,
- })
- local Other = Other:CreateToggle({
- Name = "Be flash",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Yes)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 300
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 30
- end
- })
- --Info abt the UI section
- local Info = MainWindow:CreateTab("Info", 4483362458) -- Title, Image
- local InfoSection = Info:CreateSection("Info abt the UI")
- local InfoDropdown = Info:CreateDropdown({
- Name = "Info abt the UI",
- Options = {"Version 5","Some what discontinued","No longer beta"},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
- --Credits Section
- local Credits = MainWindow:CreateTab("Credits", 4483362458) -- Title, Image
- local CreditsSection = Credits:CreateSection("Jst Credits")
- local CreditsDropdown = Credits:CreateDropdown({
- Name = "click to see credits :)",
- Options = {"BigPwappy on IG","Official_danny20 on TT","BigBootydestroyer on YT",""},
- CurrentOption = {"Option 1"},
- MultipleOptions = True,
- Flag = "Dropdown5", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
- --Loggs section
- local LoggsTab = MainWindow:CreateTab("Loggs", 4483362458) -- Title, Image
- local LoggsSection = LoggsTab:CreateSection("Tells you what each update did")
- local LoggsDropdown = LoggsTab:CreateDropdown({
- Name = "4/15/2023",
- Options = {"The OG script was created"},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown3", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
- local LoggsDropdown = LoggsTab:CreateDropdown({
- Name = "4/16/2023",
- Options = {"added btools,changed the name, added credits section, added a key toggle for the UI (all og this was for the OG Funella)"},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown4", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
- local LoggsDropdown = LoggsTab:CreateDropdown({
- Name = "4/17/2023",
- Options = {"added discord section/Inv (now got removed)"},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown6", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
- local LoggsDropdown = LoggsTab:CreateDropdown({
- Name = "6/3/2023",
- Options = {"Full funella released (meaning no longer in beta), also alternative esp"},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
- local LoggsDropdown = LoggsTab:CreateDropdown({
- Name = "6/23/2023",
- Options = {"Released the Rayfield version of funella, better esp and more "},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
- local LoggsDropdown = LoggsTab:CreateDropdown({
- Name = "7/2/2023",
- Options = {"Made Orion version"},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
- local LoggsDropdown = LoggsTab:CreateDropdown({
- Name = "8/30/2023",
- Options = {"V5.5 (Just added some extras)"},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- -- The function that takes place when the selected option is changed
- -- The variable (Option) is a table of strings for the current selected options
- end,
- })
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