Gotmilk0086

Untitled

Jul 1st, 2018
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  1. --//====================================================\\--
  2. --|| The Purgatory Demon
  3. --\\====================================================//--
  4.  
  5. print("The Purgatory Demon. Edit by TheEyeOfTheWicked")
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://727237039"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38. local LEFTWINGS = {}
  39. local RIGHTWINGS = {}
  40. local BODY = {}
  41.  
  42. --//=================================\\
  43. --|| SOME TAG EDIT
  44. --\\=================================//
  45.  
  46. m = game.Players.LocalPlayer
  47. char = m.Character
  48. local txt = Instance.new("BillboardGui", char)
  49. txt.Adornee = char.Head
  50. txt.Name = "_status"
  51. txt.Size = UDim2.new(2, 0, 1.2, 0)
  52. txt.StudsOffset = Vector3.new(-9, 8, 0)
  53. local text = Instance.new("TextLabel", txt)
  54. text.Size = UDim2.new(10, 0, 7, 0)
  55. text.FontSize = "Size24"
  56. text.TextScaled = true
  57. text.TextTransparency = 0
  58. text.BackgroundTransparency = 1
  59. text.TextTransparency = 0
  60. text.TextStrokeTransparency = 0
  61. text.Font = "Bodoni"
  62. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  63. v = Instance.new("Part")
  64. v.Name = "ColorBrick"
  65. v.Parent = m.Character
  66. v.FormFactor = "Symmetric"
  67. v.Anchored = true
  68. v.CanCollide = false
  69. v.BottomSurface = "Smooth"
  70. v.TopSurface = "Smooth"
  71. v.Size = Vector3.new(10, 5, 3)
  72. v.Transparency = 1
  73. v.CFrame = char.Torso.CFrame
  74. v.BrickColor = BrickColor.new("Really black")
  75. v.Transparency = 1
  76. v.Shape = "Block"
  77. spawn(function()
  78. local TweenService = game:GetService("TweenService")
  79. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  80. local Int = 0
  81. while wait(0.5) do
  82. if Int == #Colours then Int = 0 end
  83. Int = Int+1
  84. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  85. end
  86. end)
  87. text.Text = "The Purgatory Demon"
  88.  
  89. IT = Instance.new
  90. CF = CFrame.new
  91. VT = Vector3.new
  92. RAD = math.rad
  93. C3 = Color3.new
  94. UD2 = UDim2.new
  95. BRICKC = BrickColor.new
  96. ANGLES = CFrame.Angles
  97. EULER = CFrame.fromEulerAnglesXYZ
  98. COS = math.cos
  99. ACOS = math.acos
  100. SIN = math.sin
  101. ASIN = math.asin
  102. ABS = math.abs
  103. MRANDOM = math.random
  104. FLOOR = math.floor
  105.  
  106. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  107. local NEWMESH = IT(MESH)
  108. if MESH == "SpecialMesh" then
  109. NEWMESH.MeshType = MESHTYPE
  110. if MESHID ~= "nil" and MESHID ~= "" then
  111. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  112. end
  113. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  114. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  115. end
  116. end
  117. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  118. NEWMESH.Scale = SCALE
  119. NEWMESH.Parent = PARENT
  120. return NEWMESH
  121. end
  122.  
  123. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  124. local NEWPART = IT("Part")
  125. NEWPART.formFactor = FORMFACTOR
  126. NEWPART.Reflectance = REFLECTANCE
  127. NEWPART.Transparency = TRANSPARENCY
  128. NEWPART.CanCollide = false
  129. NEWPART.Locked = true
  130. NEWPART.Anchored = true
  131. if ANCHOR == false then
  132. NEWPART.Anchored = false
  133. end
  134. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  135. NEWPART.Name = NAME
  136. NEWPART.Size = SIZE
  137. NEWPART.Position = Torso.Position
  138. NEWPART.Material = MATERIAL
  139. NEWPART:BreakJoints()
  140. NEWPART.Parent = PARENT
  141. return NEWPART
  142. end
  143.  
  144. --//=================================\\
  145. --|| CUSTOMIZATION
  146. --\\=================================//
  147.  
  148. Player_Size = 1 --Size of the player.
  149. Animation_Speed = 3
  150. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  151.  
  152. local Speed = 16
  153. local Effects2 = {}
  154.  
  155. --//=================================\\
  156. --|| END OF CUSTOMIZATION
  157. --\\=================================//
  158.  
  159. local function weldBetween(a, b)
  160. local weldd = Instance.new("ManualWeld")
  161. weldd.Part0 = a
  162. weldd.Part1 = b
  163. weldd.C0 = CFrame.new()
  164. weldd.C1 = b.CFrame:inverse() * a.CFrame
  165. weldd.Parent = a
  166. return weldd
  167. end
  168.  
  169. --//=================================\\
  170. --|| USEFUL VALUES
  171. --\\=================================//
  172.  
  173. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  174. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  175. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  176. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  177. local CHANGEDEFENSE = 0
  178. local CHANGEDAMAGE = 0
  179. local CHANGEMOVEMENT = 0
  180. local ANIM = "Idle"
  181. local ATTACK = false
  182. local EQUIPPED = false
  183. local HOLD = false
  184. local COMBO = 1
  185. local Rooted = false
  186. local SINE = 0
  187. local KEYHOLD = false
  188. local CHANGE = 2 / Animation_Speed
  189. local WALKINGANIM = false
  190. local WALK = 0
  191. local VALUE1 = false
  192. local VALUE2 = false
  193. local POWERLEVEL = 1
  194. local DEATH = false
  195. local ROBLOXIDLEANIMATION = IT("Animation")
  196. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  197. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  198. --ROBLOXIDLEANIMATION.Parent = Humanoid
  199. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  200. WEAPONGUI.Name = "Weapon GUI"
  201. local Weapon = IT("Model")
  202. Weapon.Name = "Adds"
  203. local Effects = IT("Folder", Weapon)
  204. Effects.Name = "Effects"
  205. local ANIMATOR = Humanoid.Animator
  206. local ANIMATE = Character.Animate
  207. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  208. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  209. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  210. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  211. local UNANCHOR = true
  212. local LIMITBROKEN = false
  213. local HITFLOOR, HITPOS = nil
  214. local FLIGHT = false
  215.  
  216. local SKILLTEXTCOLOR = BRICKC("Navy blue").Color
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221.  
  222. --//=================================\\
  223. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  224. --\\=================================//
  225.  
  226. ArtificialHB = Instance.new("BindableEvent", script)
  227. ArtificialHB.Name = "ArtificialHB"
  228.  
  229. script:WaitForChild("ArtificialHB")
  230.  
  231. frame = Frame_Speed
  232. tf = 0
  233. allowframeloss = false
  234. tossremainder = false
  235. lastframe = tick()
  236. script.ArtificialHB:Fire()
  237.  
  238. game:GetService("RunService").Heartbeat:connect(function(s, p)
  239. tf = tf + s
  240. if tf >= frame then
  241. if allowframeloss then
  242. script.ArtificialHB:Fire()
  243. lastframe = tick()
  244. else
  245. for i = 1, math.floor(tf / frame) do
  246. script.ArtificialHB:Fire()
  247. end
  248. lastframe = tick()
  249. end
  250. if tossremainder then
  251. tf = 0
  252. else
  253. tf = tf - frame * math.floor(tf / frame)
  254. end
  255. end
  256. end)
  257.  
  258. --//=================================\\
  259. --\\=================================//
  260.  
  261.  
  262.  
  263.  
  264.  
  265. --//=================================\\
  266. --|| SOME FUNCTIONS
  267. --\\=================================//
  268.  
  269. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  270. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  271. end
  272.  
  273. function PositiveAngle(NUMBER)
  274. if NUMBER >= 0 then
  275. NUMBER = 0
  276. end
  277. return NUMBER
  278. end
  279.  
  280. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  281. local NEWPART = IT("Part")
  282. NEWPART.formFactor = FORMFACTOR
  283. NEWPART.Reflectance = REFLECTANCE
  284. NEWPART.Transparency = TRANSPARENCY
  285. NEWPART.CanCollide = false
  286. NEWPART.Locked = true
  287. NEWPART.Anchored = true
  288. if ANCHOR == false then
  289. NEWPART.Anchored = false
  290. end
  291. NEWPART.Name = NAME
  292. NEWPART.Size = SIZE
  293. NEWPART.Position = Torso.Position
  294. NEWPART.Material = MATERIAL
  295. NEWPART:BreakJoints()
  296. NEWPART.Parent = PARENT
  297. return NEWPART
  298. end
  299.  
  300. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  301. if DoesCourontine == false then
  302. local Direction = CF(Part.Position,ToLocation)
  303. local Distance = (Part.Position - ToLocation).magnitude
  304. for i = 1, AmountOfTime do
  305. Swait()
  306. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  307. Direction = Part.CFrame
  308. end
  309. Part:remove()
  310. elseif DoesCourontine == true then
  311. coroutine.resume(coroutine.create(function()
  312. local Direction = CF(Part.Position,ToLocation)
  313. local Distance = (Part.Position - ToLocation).magnitude
  314. for i = 1, AmountOfTime do
  315. Swait()
  316. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  317. Direction = Part.CFrame
  318. end
  319. Part:remove()
  320. end))
  321. end
  322. end
  323.  
  324. function NegativeAngle(NUMBER)
  325. if NUMBER <= 0 then
  326. NUMBER = 0
  327. end
  328. return NUMBER
  329. end
  330.  
  331. function Swait(NUMBER)
  332. if NUMBER == 0 or NUMBER == nil then
  333. ArtificialHB.Event:wait()
  334. else
  335. for i = 1, NUMBER do
  336. ArtificialHB.Event:wait()
  337. end
  338. end
  339. end
  340.  
  341. function swait(num)
  342. if num == 0 or num == nil then
  343. ArtificialHB.Event:wait()
  344. else
  345. for i = 0, num do
  346. ArtificialHB.Event:wait()
  347. end
  348. end
  349. end
  350.  
  351. function chatfunc(text)
  352. local chat = coroutine.wrap(function()
  353. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  354. Character:FindFirstChild("TalkingBillBoard"):destroy()
  355. end
  356. local Bill = Instance.new("BillboardGui",Character)
  357. Bill.Size = UDim2.new(0,100,0,40)
  358. Bill.StudsOffset = Vector3.new(0,3,0)
  359. Bill.Adornee = Character.Head
  360. Bill.Name = "TalkingBillBoard"
  361. local Hehe = Instance.new("TextLabel",Bill)
  362. Hehe.BackgroundTransparency = 1
  363. Hehe.BorderSizePixel = 0
  364. Hehe.Text = ""
  365. Hehe.Font = "Bodoni"
  366. Hehe.TextSize = 40
  367. Hehe.TextStrokeTransparency = 0
  368. Hehe.Size = UDim2.new(1,0,0.5,0)
  369. coroutine.resume(coroutine.create(function()
  370. while Hehe ~= nil do
  371. swait()
  372. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  373. Hehe.Rotation = math.random(-5,5)
  374. Hehe.TextColor3 = Color3.new(0,32,96)
  375. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  376. end
  377. end))
  378. for i = 1,string.len(text),1 do
  379. swait()
  380. Hehe.Text = string.sub(text,1,i)
  381. end
  382. swait(90)--Re[math.random(1, 93)]
  383. for i = 0, 1, .025 do
  384. swait()
  385. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  386. Hehe.TextStrokeTransparency = i
  387. Hehe.TextTransparency = i
  388. end
  389. Bill:Destroy()
  390. end)
  391. chat()
  392. end
  393.  
  394. function onChatted(msg)
  395. chatfunc(msg)
  396. end
  397.  
  398. Player.Chatted:connect(onChatted)
  399.  
  400. function QuaternionFromCFrame(cf)
  401. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  402. local trace = m00 + m11 + m22
  403. if trace > 0 then
  404. local s = math.sqrt(1 + trace)
  405. local recip = 0.5 / s
  406. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  407. else
  408. local i = 0
  409. if m11 > m00 then
  410. i = 1
  411. end
  412. if m22 > (i == 0 and m00 or m11) then
  413. i = 2
  414. end
  415. if i == 0 then
  416. local s = math.sqrt(m00 - m11 - m22 + 1)
  417. local recip = 0.5 / s
  418. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  419. elseif i == 1 then
  420. local s = math.sqrt(m11 - m22 - m00 + 1)
  421. local recip = 0.5 / s
  422. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  423. elseif i == 2 then
  424. local s = math.sqrt(m22 - m00 - m11 + 1)
  425. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  426. end
  427. end
  428. end
  429.  
  430. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  431. local xs, ys, zs = x + x, y + y, z + z
  432. local wx, wy, wz = w * xs, w * ys, w * zs
  433. local xx = x * xs
  434. local xy = x * ys
  435. local xz = x * zs
  436. local yy = y * ys
  437. local yz = y * zs
  438. local zz = z * zs
  439. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  440. end
  441.  
  442. function QuaternionSlerp(a, b, t)
  443. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  444. local startInterp, finishInterp;
  445. if cosTheta >= 0.0001 then
  446. if (1 - cosTheta) > 0.0001 then
  447. local theta = ACOS(cosTheta)
  448. local invSinTheta = 1 / SIN(theta)
  449. startInterp = SIN((1 - t) * theta) * invSinTheta
  450. finishInterp = SIN(t * theta) * invSinTheta
  451. else
  452. startInterp = 1 - t
  453. finishInterp = t
  454. end
  455. else
  456. if (1 + cosTheta) > 0.0001 then
  457. local theta = ACOS(-cosTheta)
  458. local invSinTheta = 1 / SIN(theta)
  459. startInterp = SIN((t - 1) * theta) * invSinTheta
  460. finishInterp = SIN(t * theta) * invSinTheta
  461. else
  462. startInterp = t - 1
  463. finishInterp = t
  464. end
  465. end
  466. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  467. end
  468.  
  469. function Clerp(a, b, t)
  470. local qa = {QuaternionFromCFrame(a)}
  471. local qb = {QuaternionFromCFrame(b)}
  472. local ax, ay, az = a.x, a.y, a.z
  473. local bx, by, bz = b.x, b.y, b.z
  474. local _t = 1 - t
  475. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  476. end
  477.  
  478. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  479. local frame = IT("Frame")
  480. frame.BackgroundTransparency = TRANSPARENCY
  481. frame.BorderSizePixel = BORDERSIZEPIXEL
  482. frame.Position = POSITION
  483. frame.Size = SIZE
  484. frame.BackgroundColor3 = COLOR
  485. frame.BorderColor3 = BORDERCOLOR
  486. frame.Name = NAME
  487. frame.Parent = PARENT
  488. return frame
  489. end
  490.  
  491. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  492. local label = IT("TextLabel")
  493. label.BackgroundTransparency = 1
  494. label.Size = UD2(1, 0, 1, 0)
  495. label.Position = UD2(0, 0, 0, 0)
  496. label.TextColor3 = TEXTCOLOR
  497. label.TextStrokeTransparency = STROKETRANSPARENCY
  498. label.TextTransparency = TRANSPARENCY
  499. label.FontSize = TEXTFONTSIZE
  500. label.Font = TEXTFONT
  501. label.BorderSizePixel = BORDERSIZEPIXEL
  502. label.TextScaled = false
  503. label.Text = TEXT
  504. label.Name = NAME
  505. label.Parent = PARENT
  506. return label
  507. end
  508.  
  509. function NoOutlines(PART)
  510. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  511. end
  512.  
  513. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  514. local cR=255
  515. local cG=0
  516. local cB=0
  517. local flg5=1 local omgidk=1
  518. local add=15
  519. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  520. if omgidk>10000 then omgidk=0 end
  521. omgidk=omgidk+1
  522. if cR>=255 then flg5=1 end
  523. if cG>=255 then flg5=2 end
  524. if cB>=255 then flg5=3 end
  525. if flg5==1 then cR=cR-add cG=cG+add end
  526. if flg5==2 then cG=cG-add cB=cB+add end
  527. if flg5==3 then cB=cB-add cR=cR+add end
  528. color=Color3.fromRGB(cR,cG,cB)
  529. function WACKYEFFECT(Table)
  530. local TYPE = (Table.EffectType or "Sphere")
  531. local SIZE = (Table.Size or VT(6,6,6))
  532. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  533. local TRANSPARENCY = (Table.Transparency or 0)
  534. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  535. local CFRAME = (Table.CFrame or Torso.CFrame)
  536. local MOVEDIRECTION = (Table.MoveToPos or nil)
  537. local ROTATION1 = (Table.RotationX or 0)
  538. local ROTATION2 = (Table.RotationY or 0)
  539. local ROTATION3 = (Table.RotationZ or 0)
  540. local MATERIAL = "Neon"
  541. local COLOR = color
  542. local TIME = (Table.Time or 45)
  543. local SOUNDID = (Table.SoundID or nil)
  544. local SOUNDPITCH = (Table.SoundPitch or nil)
  545. local SOUNDVOLUME = (Table.SoundVolume or nil)
  546. coroutine.resume(coroutine.create(function()
  547. local PLAYSSOUND = false
  548. local SOUND = nil
  549. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  550. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  551. PLAYSSOUND = true
  552. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  553. end
  554. EFFECT.Color = color
  555. local MSH = nil
  556. if TYPE == "Sphere" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  558. elseif TYPE == "Block" then
  559. MSH = IT("BlockMesh",EFFECT)
  560. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  561. elseif TYPE == "Wave" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  563. elseif TYPE == "Ring" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  565. elseif TYPE == "Slash" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  567. elseif TYPE == "Round Slash" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  569. elseif TYPE == "Swirl" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  571. elseif TYPE == "Skull" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  573. elseif TYPE == "Crystal" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  575. end
  576. if MSH ~= nil then
  577. local MOVESPEED = nil
  578. if MOVEDIRECTION ~= nil then
  579. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  580. end
  581. local GROWTH = SIZE - ENDSIZE
  582. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  583. if TYPE == "Block" then
  584. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  585. else
  586. EFFECT.CFrame = CFRAME
  587. end
  588. for LOOP = 1, TIME+1 do
  589. Swait()
  590. MSH.Scale = MSH.Scale - GROWTH/TIME
  591. if TYPE == "Wave" then
  592. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  593. end
  594. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  595. if TYPE == "Block" then
  596. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  597. else
  598. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  599. end
  600. if MOVEDIRECTION ~= nil then
  601. local ORI = EFFECT.Orientation
  602. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  603. EFFECT.Orientation = ORI
  604. end
  605. end
  606. if PLAYSSOUND == false then
  607. EFFECT:remove()
  608. else
  609. SOUND.Stopped:Connect(function()
  610. EFFECT:remove()
  611. end)
  612. end
  613. else
  614. if PLAYSSOUND == false then
  615. EFFECT:remove()
  616. else
  617. repeat Swait() until SOUND.Playing == false
  618. EFFECT:remove()
  619. end
  620. end
  621. end))
  622. end
  623. end)
  624. function MakeForm(PART,TYPE)
  625. if TYPE == "Cyl" then
  626. local MSH = IT("CylinderMesh",PART)
  627. elseif TYPE == "Ball" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Sphere"
  630. elseif TYPE == "Wedge" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.MeshType = "Wedge"
  633. end
  634. end
  635. function SpawnTrail(FROM,TO,BIG)
  636. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Trail", VT(10,10,10))
  637. MakeForm(TRAIL,"Cyl")
  638. local cR=255
  639. local cG=0
  640. local cB=0
  641. local flg5=1 local omgidk=1
  642. local add=15
  643. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  644. if omgidk>10000 then omgidk=0 end
  645. omgidk=omgidk+1
  646. if cR>=255 then flg5=1 end
  647. if cG>=255 then flg5=2 end
  648. if cB>=255 then flg5=3 end
  649. if flg5==1 then cR=cR-add cG=cG+add end
  650. if flg5==2 then cG=cG-add cB=cB+add end
  651. if flg5==3 then cB=cB-add cR=cR+add end
  652. color=Color3.fromRGB(cR,cG,cB)
  653. TRAIL.Color = color
  654. end)
  655. local DIST = (FROM - TO).Magnitude
  656. if BIG == true then
  657. TRAIL.Size = VT(5,DIST,5)
  658. else
  659. TRAIL.Size = VT(5,DIST,5)
  660. end
  661. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  662. coroutine.resume(coroutine.create(function()
  663. for i = 1, 55 do
  664. Swait()
  665. TRAIL.Transparency = TRAIL.Transparency + 0.01
  666. end
  667. TRAIL:remove()
  668. end))
  669. end
  670.  
  671. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  672. local NEWWELD = IT(TYPE)
  673. NEWWELD.Part0 = PART0
  674. NEWWELD.Part1 = PART1
  675. NEWWELD.C0 = C0
  676. NEWWELD.C1 = C1
  677. NEWWELD.Parent = PARENT
  678. return NEWWELD
  679. end
  680.  
  681. local SOUND = IT("Sound")
  682.  
  683. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  684. local NEWSOUND = nil
  685. coroutine.resume(coroutine.create(function()
  686. NEWSOUND = SOUND:Clone()
  687. NEWSOUND.Parent = PARENT
  688. NEWSOUND.Volume = VOLUME
  689. NEWSOUND.Pitch = PITCH
  690. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  691. --Swait()
  692. NEWSOUND:play()
  693. if DOESLOOP == false then
  694. repeat Swait() until NEWSOUND.Playing == false
  695. NEWSOUND:remove()
  696. elseif DOESLOOP == true then
  697. NEWSOUND.Looped = true
  698. end
  699. end))
  700. return NEWSOUND
  701. end
  702.  
  703. function CFrameFromTopBack(at, top, back)
  704. local right = top:Cross(back)
  705. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  706. end
  707.  
  708. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  709. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  710. local mesh = IT("SpecialMesh",wave)
  711. mesh.MeshType = "FileMesh"
  712. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  713. mesh.Scale = SIZE
  714. mesh.Offset = VT(0,0,-SIZE.X/8)
  715. wave.CFrame = CFRAME
  716. coroutine.resume(coroutine.create(function(PART)
  717. for i = 1, WAIT do
  718. Swait()
  719. mesh.Scale = mesh.Scale + GROW
  720. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  721. if DOESROT == true then
  722. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  723. end
  724. wave.Transparency = wave.Transparency + (0.5/WAIT)
  725. if wave.Transparency > 0.99 then
  726. wave:remove()
  727. end
  728. end
  729. end))
  730. end
  731.  
  732. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  733. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  734. local mesh = IT("SpecialMesh",wave)
  735. mesh.MeshType = "FileMesh"
  736. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  737. mesh.Scale = SIZE
  738. mesh.Offset = VT(0,0,0)
  739. wave.CFrame = CFRAME
  740. coroutine.resume(coroutine.create(function(PART)
  741. for i = 1, WAIT do
  742. Swait()
  743. mesh.Scale = mesh.Scale + GROW
  744. if DOESROT == true then
  745. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  746. end
  747. wave.Transparency = wave.Transparency + (0.5/WAIT)
  748. if wave.Transparency > 0.99 then
  749. wave:remove()
  750. end
  751. end
  752. end))
  753. end
  754.  
  755. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  756. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  757. wave.Color = COLOR
  758. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  759. wave.CFrame = CFRAME
  760. coroutine.resume(coroutine.create(function(PART)
  761. for i = 1, WAIT do
  762. Swait()
  763. mesh.Scale = mesh.Scale + GROW
  764. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  765. if DOESROT == true then
  766. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  767. end
  768. wave.Transparency = wave.Transparency + (0.5/WAIT)
  769. if wave.Transparency > 0.99 then
  770. wave:remove()
  771. end
  772. end
  773. end))
  774. end
  775.  
  776. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  777. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  778. local mesh = IT("SpecialMesh",wave)
  779. mesh.MeshType = "Sphere"
  780. mesh.Scale = SIZE
  781. mesh.Offset = VT(0,0,0)
  782. wave.CFrame = CFRAME
  783. coroutine.resume(coroutine.create(function(PART)
  784. for i = 1, WAIT do
  785. Swait()
  786. mesh.Scale = mesh.Scale + GROW
  787. wave.Transparency = wave.Transparency + (1/WAIT)
  788. if wave.Transparency > 0.99 then
  789. wave:remove()
  790. end
  791. end
  792. end))
  793. end
  794.  
  795. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  796. if FLOOR ~= nil then
  797. coroutine.resume(coroutine.create(function()
  798. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Black", "DebreeCenter", VT(0,0,0))
  799. PART.CFrame = CF(POSITION)
  800. for i = 1, 45 do
  801. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  802. RingPiece.Material = FLOOR.Material
  803. RingPiece.Color = FLOOR.Color
  804. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  805. Debris:AddItem(RingPiece,SWAIT)
  806. end
  807. PART:remove()
  808. end))
  809. end
  810. end
  811.  
  812. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  813. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  814. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  815. wave.CFrame = CFRAME
  816. coroutine.resume(coroutine.create(function(PART)
  817. for i = 1, WAIT do
  818. Swait()
  819. mesh.Scale = mesh.Scale * GROW
  820. wave.Transparency = wave.Transparency + (0.5/WAIT)
  821. if wave.Transparency > 0.99 then
  822. wave:remove()
  823. end
  824. end
  825. end))
  826. end
  827.  
  828. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  829. if FLOOR ~= nil then
  830. for i = 1, AMOUNT do
  831. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Debree", BLOCKSIZE, false)
  832. DEBREE.Material = FLOOR.Material
  833. DEBREE.Color = FLOOR.Color
  834. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  835. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  836. coroutine.resume(coroutine.create(function()
  837. Swait(15)
  838. DEBREE.Parent = workspace
  839. DEBREE.CanCollide = true
  840. Debris:AddItem(DEBREE,SWAIT)
  841. end))
  842. end
  843. end
  844. end
  845.  
  846. function MakeForm(PART,TYPE)
  847. if TYPE == "Cyl" then
  848. local MSH = IT("CylinderMesh",PART)
  849. elseif TYPE == "Ball" then
  850. local MSH = IT("SpecialMesh",PART)
  851. MSH.MeshType = "Sphere"
  852. elseif TYPE == "Wedge" then
  853. local MSH = IT("SpecialMesh",PART)
  854. MSH.MeshType = "Wedge"
  855. end
  856. end
  857.  
  858. function CheckTableForString(Table, String)
  859. for i, v in pairs(Table) do
  860. if string.find(string.lower(String), string.lower(v)) then
  861. return true
  862. end
  863. end
  864. return false
  865. end
  866.  
  867. function CheckIntangible(Hit)
  868. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  869. if Hit and Hit.Parent then
  870. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  871. return true
  872. end
  873. end
  874. return false
  875. end
  876.  
  877. Debris = game:GetService("Debris")
  878.  
  879. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  880. local Direction = CFrame.new(StartPos, Vec).lookVector
  881. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  882. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  883. if RayHit and CheckIntangible(RayHit) then
  884. if DelayIfHit then
  885. wait()
  886. end
  887. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  888. end
  889. return RayHit, RayPos, RayNormal
  890. end
  891.  
  892. function turnto(position)
  893. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  894. end
  895.  
  896. --//=================================\\
  897. --|| WEAPON CREATION
  898. --\\=================================//
  899.  
  900. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  901. Light = Instance.new("PointLight",FIST)
  902. Light.Brightness = 0.85
  903. touchCounter = 0
  904. local cR=255
  905. local cG=0
  906. local cB=0
  907. local flg5=1 local omgidk=1
  908. local add=7.5
  909. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  910. if omgidk>10000 then omgidk=0 end
  911. omgidk=omgidk+1
  912. if cR>=255 then flg5=1 end
  913. if cG>=255 then flg5=2 end
  914. if cB>=255 then flg5=3 end
  915. if flg5==1 then cR=cR-add cG=cG+add end
  916. if flg5==2 then cG=cG-add cB=cB+add end
  917. if flg5==3 then cB=cB-add cR=cR+add end
  918. color=Color3.fromRGB(cR,cG,cB)
  919. Light.Color = color
  920. end)
  921. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  922. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  923. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  924.  
  925. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  926. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  928. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  930. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  932. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933.  
  934. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  935. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  937. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  939. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  940. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  941. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  942. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  943. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  944. touchCounter = 0
  945. local cR=255
  946. local cG=0
  947. local cB=0
  948. local flg5=1 local omgidk=1
  949. local add=7.5
  950. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  951. if omgidk>10000 then omgidk=0 end
  952. omgidk=omgidk+1
  953. if cR>=255 then flg5=1 end
  954. if cG>=255 then flg5=2 end
  955. if cB>=255 then flg5=3 end
  956. if flg5==1 then cR=cR-add cG=cG+add end
  957. if flg5==2 then cG=cG-add cB=cB+add end
  958. if flg5==3 then cB=cB-add cR=cR+add end
  959. color=Color3.fromRGB(cR,cG,cB)
  960. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  961. if d then
  962. d.Color = color
  963. end
  964. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  965. if d then
  966. d.Color = color
  967. end
  968. end)
  969.  
  970. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(1,1,0.35),false)
  971. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  972.  
  973. local ANGLE = 35
  974. for i = 1, 5 do
  975. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue blue", "Wing", VT(0.15,2+(i/2),0.15),false)
  976. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  977. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  978. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  979. ANGLE = ANGLE - 15
  980. table.insert(LEFTWINGS,WingWeld)
  981. end
  982. ANGLE = 35
  983. for i = 1, 5 do
  984. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.15,2+(i/2),0.15),false)
  985. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  986. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  987. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  988. ANGLE = ANGLE - 15
  989. table.insert(RIGHTWINGS,WingWeld)
  990. end
  991.  
  992. for i = 1, 35 do
  993. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  994. FACE.Color = C3(0,0,0)
  995. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  996. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  997. end
  998. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eyeball", VT(0.15,0.15,0.15),false)
  999. MakeForm(EYE,"Ball")
  1000. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1001. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.15,0.15,0.15),false)
  1002. MakeForm(EYE2,"Ball")
  1003. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1004.  
  1005. for _, c in pairs(Character:GetDescendants()) do
  1006. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1007. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1008. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1009. end
  1010.  
  1011. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1012. elseif c:IsA("JointInstance") then
  1013. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1014. end
  1015. end
  1016.  
  1017. for e = 1, #BODY do
  1018. if BODY[e] ~= nil then
  1019. local STUFF = BODY[e]
  1020. local PART = STUFF[1]
  1021. local PARENT = STUFF[2]
  1022. local MATERIAL = STUFF[3]
  1023. local COLOR = STUFF[4]
  1024. local TRANSPARENCY = STUFF[5]
  1025. if PART.ClassName == "Part" and PART ~= RootPart then
  1026. PART.Material = MATERIAL
  1027. PART.Color = COLOR
  1028. PART.Transparency = TRANSPARENCY
  1029. end
  1030. PART.AncestryChanged:Connect(function()
  1031. PART.Parent = PARENT
  1032. end)
  1033. end
  1034. end
  1035.  
  1036. function refit()
  1037. Character.Parent = workspace
  1038. for e = 1, #BODY do
  1039. if BODY[e] ~= nil then
  1040. local STUFF = BODY[e]
  1041. local PART = STUFF[1]
  1042. local PARENT = STUFF[2]
  1043. local MATERIAL = STUFF[3]
  1044. local COLOR = STUFF[4]
  1045. local TRANSPARENCY = STUFF[5]
  1046. if PART.ClassName == "Part" and PART ~= RootPart then
  1047. PART.Material = MATERIAL
  1048. PART.Color = COLOR
  1049. PART.Transparency = TRANSPARENCY
  1050. end
  1051. if PART.Parent ~= PARENT then
  1052. Humanoid:remove()
  1053. PART.Parent = PARENT
  1054. Humanoid = IT("Humanoid",Character)
  1055. end
  1056. end
  1057. end
  1058. end
  1059.  
  1060. function particles(art)
  1061. local EyeSizes={
  1062. NumberSequenceKeypoint.new(0,1,0),
  1063. NumberSequenceKeypoint.new(1,1,0)
  1064. }
  1065. local EyeTrans={
  1066. NumberSequenceKeypoint.new(0,0.8,0),
  1067. NumberSequenceKeypoint.new(1,1,0)
  1068. }
  1069. local PE=Instance.new("ParticleEmitter",art)
  1070. PE.LightEmission=.8
  1071. PE.Color = ColorSequence.new(BRICKC("Navy blue").Color)
  1072. PE.Size=NumberSequence.new(EyeSizes)
  1073. PE.Transparency=NumberSequence.new(EyeTrans)
  1074. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  1075. PE.Rotation=NumberRange.new(0,360)
  1076. PE.Rate=999
  1077. PE.VelocitySpread = 10000
  1078. PE.Acceleration = Vector3.new(0,75,0)
  1079. PE.Drag = 5
  1080. PE.Speed = NumberRange.new(0,0,0)
  1081. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  1082. PE.ZOffset = -1.5
  1083. PE.Name = "PE"
  1084. end
  1085.  
  1086. Weapon.Parent = Character
  1087.  
  1088. Humanoid.Died:connect(function()
  1089. ATTACK = true
  1090. DEATH = true
  1091. end)
  1092.  
  1093. function Blink()
  1094. coroutine.resume(coroutine.create(function()
  1095. if EYE ~= nil then
  1096. for i = 1, 5 do
  1097. Swait()
  1098. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1099. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1100. end
  1101. for i = 1, 7 do
  1102. Swait()
  1103. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1104. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1105. end
  1106. EYE.Mesh.Scale = VT(1,1,1)
  1107. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1108. end
  1109. end))
  1110. end
  1111.  
  1112. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1113. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1114. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1115. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1116. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1117. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1118.  
  1119. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]Faster speed", SKILLTEXTCOLOR, 7, "Bodoni", 0, 2, 1, "Text 1")
  1120. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Forever pain", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 2")
  1121. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]Big block", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 3")
  1122. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  1123. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] The X", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 1, "Text 5")
  1124. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "ASCENTION: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Bodoni", 0, 2, 1, "Text 6")
  1125.  
  1126. --//=================================\\
  1127. --|| DAMAGING
  1128. --\\=================================//
  1129.  
  1130. function killnearest(position,range,maxstrength)
  1131. for i,v in ipairs(workspace:GetChildren()) do
  1132. if v.ClassName == "Model" then
  1133. local body = v:GetChildren()
  1134. for part = 1, #body do
  1135. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1136. if(body[part].Position - position).Magnitude < range then
  1137. if v.ClassName == "Model" then
  1138. v:BreakJoints()
  1139. end
  1140. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1141. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1142. end
  1143. end
  1144. end
  1145. end
  1146. end
  1147. end
  1148.  
  1149. --//=================================\\
  1150. --|| ATTACK FUNCTIONS AND STUFF
  1151. --\\=================================//
  1152.  
  1153. Humanoid.HealthChanged:connect(function()
  1154. if DEATH == false then
  1155. if Humanoid.Health ~= "inf" then
  1156. Humanoid.Health = "inf"
  1157. CreateSound("907330011", Torso, 10, 1)
  1158. end
  1159. if Humanoid.MaxHealth ~= "inf" then
  1160. Humanoid.MaxHealth = "inf"
  1161. end
  1162. end
  1163. end)
  1164.  
  1165. function VanishPlayer()
  1166. text.TextTransparency = 1
  1167. text.TextStrokeTransparency = 1
  1168. for _, c in pairs(Character:GetChildren()) do
  1169. if c.ClassName == "Part" then
  1170. c.Transparency = 1
  1171. if c:FindFirstChildOfClass("Decal") then
  1172. c:FindFirstChildOfClass("Decal").Transparency = 1
  1173. end
  1174. if c:FindFirstChildOfClass("ParticleEmitter") then
  1175. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  1176. end
  1177. elseif c.ClassName == "Accessory" then
  1178. c.Handle.Transparency = 1
  1179. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  1180. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  1181. end
  1182. end
  1183. end
  1184. end
  1185.  
  1186. function Reappear()
  1187. text.TextTransparency = 0
  1188. text.TextStrokeTransparency = 0
  1189. for _, c in pairs(Character:GetChildren()) do
  1190. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1191. c.Transparency = 0
  1192. if c:FindFirstChildOfClass("Decal") then
  1193. c:FindFirstChildOfClass("Decal").Transparency = 0
  1194. end
  1195. if c:FindFirstChildOfClass("ParticleEmitter") then
  1196. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  1197. end
  1198. elseif c.ClassName == "Accessory" then
  1199. c.Handle.Transparency = 0
  1200. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  1201. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  1202. end
  1203. end
  1204. end
  1205. end
  1206.  
  1207. function Warp()
  1208. ATTACK = true
  1209. Rooted = true
  1210. for i = 1, 50 do
  1211. Swait()
  1212. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  1213. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1220. end
  1221. if VALUE2 == false then
  1222. VALUE2 = true
  1223. elseif VALUE2 == true then
  1224. VALUE2 = false
  1225. end
  1226. ATTACK = false
  1227. Rooted = false
  1228. end
  1229.  
  1230. function Hypernova()
  1231. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1232. if HITFLOOR ~= nil then
  1233. local HITBODIES = {}
  1234. ATTACK = true
  1235. Rooted = true
  1236. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  1237. MakeForm(ABSOLUTE,"Ball")
  1238. CreateSound("429459101", ABSOLUTE, 10, 1)
  1239. for i=0, 4, 0.1 / Animation_Speed do
  1240. Swait()
  1241. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1242. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1243. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1244. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1245. MakeForm(CHARGE,"Ball")
  1246. CHARGE.Color = C3(1,1,1)
  1247. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1248. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. end
  1256. CreateSound("907330103", Head, 10, 1.2)
  1257. for i = 1, 75 do
  1258. Swait()
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. end
  1266. coroutine.resume(coroutine.create(function()
  1267. for i = 1, 13 do
  1268. for e = 1, 8 do
  1269. Swait()
  1270. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1271. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Black".Color,VT(i,0.3,i)*2)
  1272. end
  1273. for i = 1, 5 do
  1274. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1275. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1276. end
  1277. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  1278. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1279. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1280. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1281. killnearest(ABSOLUTE.Position,i*18,i)
  1282. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1283. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1284. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1285. end
  1286. ABSOLUTE.Transparency = 1
  1287. Debris:AddItem(ABSOLUTE,10)
  1288. end))
  1289. ATTACK = false
  1290. Rooted = false
  1291. end
  1292. end
  1293.  
  1294. function RivalingOverthrower()
  1295. if HITFLOOR ~= nil then
  1296. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1297. local HITBODY = Mouse.Target.Parent
  1298. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1299. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1300. if TORS ~= nil and HUMAN ~= nil then
  1301. ATTACK = true
  1302. Rooted = true
  1303. TORS.Anchored = true
  1304. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  1305. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  1306. local FLOOR = HITFLOOR
  1307. local POS = HITPOS
  1308. print(FLOOR)
  1309. UNANCHOR = false
  1310. RootPart.Anchored = true
  1311. CreateSound("1295446488", Torso, 10, 1)
  1312. for i=0, 1, 0.1 / Animation_Speed do
  1313. Swait()
  1314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1320. end
  1321. local TAUNTS = {"907329532","907333294","907329893"}
  1322. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  1323. for i=0, 1, 0.1 / Animation_Speed do
  1324. Swait()
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1331. end
  1332. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  1333. CreateSound("260411131", TORS, 10, 1)
  1334. TORS.Anchored = false
  1335. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1336. for i=0, 1, 0.1 / Animation_Speed do
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1344. end
  1345. for i=0, 2, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1353. end
  1354. for i = 1, 15 do
  1355. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1356. end
  1357. WELD:remove()
  1358. local grav = Instance.new("BodyPosition",TORS)
  1359. grav.P = 20000
  1360. grav.D = 100
  1361. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1362. grav.position = TORS.Position + VT(0,50,0)
  1363. grav.Name = "GravityForce"
  1364. for i=0, 1, 0.1 / Animation_Speed do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1372. end
  1373. for i=0, 2, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1381. end
  1382. CreateSound("1295446488", Torso, 10, 1)
  1383. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  1384. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  1385. for i=0, 2, 0.1 / Animation_Speed do
  1386. Swait()
  1387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1393. end
  1394. VanishPlayer()
  1395. for i = 1, 50+(25*POWERLEVEL) do
  1396. Swait()
  1397. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1398. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1399. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1400. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  1401. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,POWERLEVEL*5))
  1402. end
  1403. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  1404. Reappear()
  1405. for i=0, 2, 0.1 / Animation_Speed do
  1406. Swait()
  1407. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1413. end
  1414. for i = 1, 15 do
  1415. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1416. end
  1417. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1418. grav.Position = POS
  1419. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1420. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1421. CreateSound("289842971", TORS, 3, 1)
  1422. MagicSphere(VT(0,0,0),35,CF(POS),"Black",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1423. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"New yeller",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1424. killnearest(POS,POWERLEVEL*10,5)
  1425. if POWERLEVEL > 3 then
  1426. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1427. end
  1428. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1429. for i=0, 1, 0.1 / Animation_Speed do
  1430. Swait()
  1431. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1437. end
  1438. HITBODY:BreakJoints()
  1439. grav:remove()
  1440. ATTACK = false
  1441. Rooted = false
  1442. UNANCHOR = true
  1443. RootPart.Anchored = false
  1444. if POWERLEVEL > 1 then
  1445. POWERLEVEL = POWERLEVEL - 1
  1446. end
  1447. end
  1448. end
  1449. end
  1450. end
  1451.  
  1452. function ChunkChuck()
  1453. if HITFLOOR ~= nil then
  1454. ATTACK = true
  1455. Rooted = true
  1456. CreateSound("305685800", Head, 10, 1)
  1457. for i=0, 1, 0.1 / Animation_Speed do
  1458. Swait()
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1465. end
  1466. for i=0, 1, 0.1 / Animation_Speed do
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1474. end
  1475. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1476. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1477. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1478. CHUNK.Color = HITFLOOR.Color
  1479. CHUNK.Material = HITFLOOR.Material
  1480. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1481. CreateSound("260411131", CHUNK, 10, 1)
  1482. CreateSound("289842971", Torso, 3, 1)
  1483. repeat
  1484. Swait()
  1485. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1486. turnto(Mouse.Hit.p)
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1493. until HOLD == true
  1494. for i=0, 1, 0.1 / Animation_Speed do
  1495. Swait()
  1496. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1503. end
  1504. CHUNK.CanCollide = true
  1505. CHUNK.Anchored = false
  1506. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1507. for i = 1, 25 do
  1508. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Black",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1509. end
  1510. local bv = Instance.new("BodyVelocity")
  1511. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1512. bv.velocity = RootPart.CFrame.lookVector*400
  1513. bv.Parent = CHUNK
  1514. local HIT = CHUNK.Touched:Connect(function(hit)
  1515. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1516. hit.Parent:BreakJoints()
  1517. end
  1518. end)
  1519. CreateSound("138079201", CHUNK, 10, 1)
  1520. Debris:AddItem(CHUNK,5)
  1521. for i=0, 1, 0.1 / Animation_Speed do
  1522. Swait()
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1529. end
  1530. ATTACK = false
  1531. Rooted = false
  1532. if POWERLEVEL > 1 then
  1533. POWERLEVEL = POWERLEVEL - 1
  1534. end
  1535. end
  1536. end
  1537.  
  1538. function Boost()
  1539. ATTACK = true
  1540. Rooted = true
  1541. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1542. for i = 1, 50 do
  1543. Swait()
  1544. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1545. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Black",VT(i/5,i/5,0))
  1546. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1553. end
  1554. POWERLEVEL = POWERLEVEL + 1
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558.  
  1559. function XEvent()
  1560. if HITFLOOR ~= nil then
  1561. VALUE2 = false
  1562. CreateSound("907332670", Effects, 10, 1)
  1563. local POS = HITPOS
  1564. local FLOOR = HITFLOOR
  1565. local STARTPOS = RootPart.CFrame
  1566. ATTACK = true
  1567. Rooted = true
  1568. for i=0, 2, 0.1 / Animation_Speed do
  1569. Swait()
  1570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1576. end
  1577. UNANCHOR = false
  1578. RootPart.Anchored = true
  1579. CreateSound("1295446488", Effects, 10, 1)
  1580. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1581. for i=0, 1, 0.1 / Animation_Speed do
  1582. Swait()
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1589. end
  1590. CreateSound("289315275", Effects, 10, 1)
  1591. for i=0, 5, 0.1 / Animation_Speed do
  1592. Swait()
  1593. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1594. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL,POWERLEVEL,0))
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1601. end
  1602. CreateSound("260411131", Effects, 3, 1)
  1603. for i=0, 1, 0.1 / Animation_Speed do
  1604. Swait()
  1605. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1606. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1613. end
  1614. for i=0, 0.3, 0.1 / Animation_Speed do
  1615. Swait()
  1616. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1617. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1624. end
  1625. for i=0, 0.3, 0.1 / Animation_Speed do
  1626. Swait()
  1627. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1628. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1635. end
  1636. local BURNMARKS = {}
  1637. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "New yeller", "RAY", VT(0,0,0))
  1638. MakeForm(DEATHRAY1,"Cyl")
  1639. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "RAY", VT(0,0,0))
  1640. MakeForm(DEATHRAY2,"Cyl")
  1641. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1642. local AMOUNT = POWERLEVEL * 25
  1643. for i = 1, POWERLEVEL * 50 do
  1644. Swait()
  1645. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Black",VT(0,0,0))
  1646. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1647. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1648. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1649. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1650. table.insert(BURNMARKS,MARK)
  1651. MakeForm(MARK,"Cyl")
  1652. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"New yeller",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1653. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"New yeller",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1654. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1655. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1656. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1657. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1658. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1659. AMOUNT = AMOUNT - 1
  1660. end
  1661. local AMOUNT = POWERLEVEL * 25
  1662. for i = 1, POWERLEVEL * 50 do
  1663. Swait()
  1664. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1665. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1666. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1667. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1668. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1669. table.insert(BURNMARKS,MARK)
  1670. MakeForm(MARK,"Cyl")
  1671. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1672. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1673. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1674. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1675. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1676. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1677. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1678. AMOUNT = AMOUNT - 1
  1679. end
  1680. DEATHRAY1:remove()
  1681. DEATHRAY2:remove()
  1682. loopsound:remove()
  1683. for i=0, 1, 0.1 / Animation_Speed do
  1684. Swait()
  1685. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1691. end
  1692. RootPart.CFrame = STARTPOS
  1693. for i=0, 0.1, 0.1 / Animation_Speed do
  1694. Swait()
  1695. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1701. end
  1702. for i = 1, 10+(5*POWERLEVEL) do
  1703. Swait()
  1704. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1705. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Blank",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1706. end
  1707. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1708. CreateSound("414517163", Effects, 10, 1)
  1709. IT("EchoSoundEffect",SOUND)
  1710. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1711. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1712. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1713. for i = 1, 25 do
  1714. Swait()
  1715. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1716. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1717. killnearest(POS,POWERLEVEL*100,500)
  1718. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1719. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1720. end
  1721. for i = 1, 50 do
  1722. Swait()
  1723. for e=1,#BURNMARKS do
  1724. if BURNMARKS[e]~=nil then
  1725. local Thing=BURNMARKS[e]
  1726. if Thing~=nil then
  1727. local Part=Thing
  1728. Part.Transparency = Part.Transparency + (1/50)
  1729. end
  1730. end
  1731. end
  1732. end
  1733. for e=1,#BURNMARKS do
  1734. if BURNMARKS[e]~=nil then
  1735. local Thing=BURNMARKS[e]
  1736. if Thing~=nil then
  1737. local Part=Thing
  1738. Part:remove()
  1739. end
  1740. end
  1741. end
  1742. ATTACK = false
  1743. Rooted = false
  1744. UNANCHOR = true
  1745. RootPart.Anchored = false
  1746. POWERLEVEL = 1
  1747. end
  1748. end
  1749.  
  1750. function Taunt()
  1751. ATTACK = true
  1752. Rooted = true
  1753. CreateSound("907330011", Head, 10, 1.1)
  1754. for i=0, 1, 0.1 / Animation_Speed do
  1755. Swait()
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1762. end
  1763. for i=0, 2, 0.1 / Animation_Speed do
  1764. Swait()
  1765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1771. end
  1772. ATTACK = false
  1773. Rooted = false
  1774. end
  1775.  
  1776. function BreakLimit()
  1777. ATTACK = true
  1778. Rooted = false
  1779. UNANCHOR = false
  1780. RootPart.Anchored = true
  1781. for i=0, 5, 0.1 / Animation_Speed do
  1782. Swait()
  1783. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1784. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1790. end
  1791. CreateSound("1368598393", Effects, 10, 1)
  1792. for i=0, 2, 0.1 / Animation_Speed do
  1793. Swait()
  1794. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1795. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1796. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1803. end
  1804. CreateSound("1368583274", Effects, 10, 1)
  1805. for i=0, 6, 0.1 / Animation_Speed do
  1806. Swait()
  1807. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0))
  1808. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0)*3)
  1809. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1810. MagicSphere(VT(0,0,0),15,CFRAME,"New yeller",VT(0.1,0.1,55))
  1811. MagicSphere(VT(0,0,0),15,CFRAME,"New yeller",VT(2,2,2))
  1812. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1813. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1819. end
  1820. CreateSound("907329532", Effects, 10, 1.1)
  1821. Swait(175)
  1822. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(7,7,0))
  1823. CreateSound("1368605755", Effects, 10, 1)
  1824. CreateSound("1368637781", Effects, 10, 1)
  1825. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Crimson",VT(5,5,5))
  1826. LIMITBROKEN = true
  1827. for i=0, 1, 0.1 / Animation_Speed do
  1828. Swait()
  1829. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(4,4,0))
  1830. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(5,5,0))
  1831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1837. end
  1838. UNANCHOR = true
  1839. RootPart.Anchored = false
  1840. ATTACK = false
  1841. Rooted = false
  1842. end
  1843.  
  1844. -- LIMIT BROKEN
  1845.  
  1846. function RivalingOverthrower2()
  1847. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1848. local HITBODY = Mouse.Target.Parent
  1849. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1850. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1851. if TORS ~= nil and HUMAN ~= nil then
  1852. ATTACK = true
  1853. Rooted = false
  1854. VanishPlayer()
  1855. TORS.Anchored = true
  1856. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1857. CreateSound("260411131", RootPart, 3, 1)
  1858. for i = 1, 75 do
  1859. Swait()
  1860. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1861. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1862. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1863. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1864. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1865. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1866. end
  1867. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1868. Reappear()
  1869. CreateSound("1368583274", RightArm, 10, 1)
  1870. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Toothpaste", "Neon", VT(0,0,0))
  1871. MakeForm(ORB,"Ball")
  1872. ORB.Color = C3(0,0,0)
  1873. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1874. for i=0, 4, 0.1 / Animation_Speed do
  1875. Swait()
  1876. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1877. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1878. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Toothpaste",VT(-1,-1,0))
  1879. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1886. end
  1887. for i = 1, 5 do
  1888. Swait()
  1889. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1890. ORB.Size = ORB.Size * 0.8
  1891. end
  1892. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Navy blue", "Neon", VT(0,25,0))
  1893. MakeForm(BEAM,"Ball")
  1894. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Navy blue", "Neon", VT(0,1000,0))
  1895. MakeForm(BEAM2,"Cyl")
  1896. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1897. ORB.Color = BRICKC("Navy blue").Color
  1898. for i = 1, 5 do
  1899. Swait()
  1900. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Black",VT(2,2,0))
  1901. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1902. BEAM.Size = BEAM.Size + VT(2,0,2)
  1903. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1904. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1905. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1906. ORB.Size = ORB.Size * 1.3
  1907. end
  1908. CreateSound("1368605755", Effects, 10, 1)
  1909. HITBODY:BreakJoints()
  1910. TORS.Anchored = false
  1911. local POS = TORS.Position
  1912. for i = 1, 25 do
  1913. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1914. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1915. end
  1916. for i=0, 2, 0.1 / Animation_Speed do
  1917. Swait()
  1918. killnearest(POS,15,700)
  1919. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Black",VT(2,2,0))
  1920. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1921. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1922. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1923. RootPart.CFrame = CF(RootPart.Position,POS)
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1930. end
  1931. for i = 1, 5 do
  1932. Swait()
  1933. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1934. BEAM.Size = BEAM.Size - VT(2,0,2)
  1935. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1936. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1937. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1938. ORB.Size = ORB.Size * 0.8
  1939. end
  1940. turnto(POS)
  1941. ORB:remove()
  1942. BEAM:remove()
  1943. BEAM2:remove()
  1944. ATTACK = false
  1945. Rooted = false
  1946. end
  1947. end
  1948. end
  1949.  
  1950. function ChunkChuck2()
  1951. if HITFLOOR ~= nil then
  1952. ATTACK = true
  1953. Rooted = false
  1954. for i=0, 1, 0.1 / Animation_Speed do
  1955. Swait()
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1962. end
  1963. local DIST = (RootPart.Position - HITPOS).Magnitude
  1964. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1965. for i=0, 0.1, 0.1 / Animation_Speed do
  1966. Swait()
  1967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1973. end
  1974. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1975. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1976. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1977. CHUNK.Color = HITFLOOR.Color
  1978. CHUNK.Material = HITFLOOR.Material
  1979. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1980. CreateSound("260411131", CHUNK, 10, 1)
  1981. CreateSound("289842971", Torso, 3, 1)
  1982. for i=0, 1, 0.1 / Animation_Speed do
  1983. Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1990. end
  1991. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1992. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1993. repeat
  1994. Swait()
  1995. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1996. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2003. until HOLD == true
  2004. for i=0, 1, 0.1 / Animation_Speed do
  2005. Swait()
  2006. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  2007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  2008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2013. end
  2014. coroutine.resume(coroutine.create(function()
  2015. local COLLISION = false
  2016. CHUNK.CFrame = RootPart.CFrame
  2017. for i = 1, 300 do
  2018. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  2019. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  2020. local TRAIL = CHUNK:Clone()
  2021. TRAIL.CanCollide = false
  2022. TRAIL.Transparency = 0.9
  2023. TRAIL.Parent = Effects
  2024. TRAIL.CFrame = CHUNK.CFrame
  2025. coroutine.resume(coroutine.create(function()
  2026. for i = 1, 10 do
  2027. Swait()
  2028. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  2029. end
  2030. TRAIL:remove()
  2031. end))
  2032. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  2033. if HIT ~= nil then
  2034. COLLISION = true
  2035. break
  2036. end
  2037. end
  2038. CHUNK:remove()
  2039. if COLLISION == true then
  2040. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  2041. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  2042. end
  2043. end))
  2044. turnto(CHUNK.Position)
  2045. for i=0, 1, 0.1 / Animation_Speed do
  2046. Swait()
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2053. end
  2054. ATTACK = false
  2055. Rooted = false
  2056. end
  2057. end
  2058.  
  2059. function XEvent2()
  2060. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  2061. if FLOOR then
  2062. local BURNMARKS = {}
  2063. local POS = HITPOS
  2064. ATTACK = true
  2065. Rooted = false
  2066. local AMOUNT = 200
  2067. for i=0, 3, 0.1 / Animation_Speed do
  2068. Swait()
  2069. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  2070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2076. end
  2077. CreateSound("1368583274", Effects, 10, 0.5)
  2078. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "Neon", VT(0,0,0))
  2079. MakeForm(ORB,"Ball")
  2080. ORB.Color = C3(0,0,0)
  2081. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  2082. for i=0, 12, 0.1 / Animation_Speed do
  2083. Swait()
  2084. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2085. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  2086. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(-10,-10,0))
  2087. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(-10,-10,0))
  2088. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  2089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2095. end
  2096. for i = 1, 50 do
  2097. Swait()
  2098. ORB.Size = ORB.Size * 0.9
  2099. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2100. end
  2101. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Toothpaste", "Neon", VT(0,100,0))
  2102. MakeForm(BEAM,"Ball")
  2103. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Toothpaste", "Neon", VT(0,1000,0))
  2104. MakeForm(BEAM2,"Cyl")
  2105. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  2106. ORB.Color = BRICKC("New yeller").Color
  2107. CreateSound("1368598393", Effects, 10, 0.3)
  2108. CreateSound("1368605755", Effects, 10, 0.3)
  2109. CreateSound("1368637781", Effects, 10, 0.3)
  2110. for i = 1, 10 do
  2111. local COLOR = C3(0,0,0)
  2112. ORB.Size = VT(10,10,10)
  2113. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2114. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Black",VT(10,10,0))
  2115. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Black",VT(20,20,0))
  2116. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2117. BEAM.Size = BEAM.Size + VT(4,0,4)
  2118. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2119. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  2120. BEAM.Color = COLOR
  2121. ORB.Color = COLOR
  2122. BEAM2.Color = COLOR
  2123. end
  2124. for i = 1, 400 do
  2125. Swait()
  2126. local COLOR = C3(1,1,1)
  2127. BEAM.Color = COLOR
  2128. ORB.Color = COLOR
  2129. BEAM2.Color = COLOR
  2130. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2131. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2132. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2133. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  2134. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  2135. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  2136. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "BurnMark", VT(15,0,15)*2)
  2137. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  2138. table.insert(BURNMARKS,MARK)
  2139. MakeForm(MARK,"Cyl")
  2140. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  2141. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  2142. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  2143. AMOUNT = AMOUNT - 1
  2144. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  2145. end
  2146. local AMOUNT = 200
  2147. for i = 1, 400 do
  2148. Swait()
  2149. local COLOR = C3(1,1,1)
  2150. BEAM.Color = COLOR
  2151. ORB.Color = COLOR
  2152. BEAM2.Color = COLOR
  2153. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2154. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2155. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2156. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  2157. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  2158. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  2159. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Black", "BurnMark", VT(15,0,15)*2)
  2160. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  2161. table.insert(BURNMARKS,MARK)
  2162. MakeForm(MARK,"Cyl")
  2163. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  2164. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  2165. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  2166. AMOUNT = AMOUNT - 1
  2167. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  2168. end
  2169. for i = 1, 40 do
  2170. Swait()
  2171. local COLOR = C3(0,0,0)
  2172. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2173. BEAM.Size = BEAM.Size - VT(2,0,2)
  2174. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2175. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  2176. ORB.Size = ORB.Size * 0.9
  2177. BEAM.Color = COLOR
  2178. ORB.Color = COLOR
  2179. BEAM2.Color = COLOR
  2180. end
  2181. ORB:remove()
  2182. BEAM:remove()
  2183. BEAM2:remove()
  2184. CreateSound("1368583274", Effects, 10, 0.375)
  2185. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Neon", VT(0,0,0))
  2186. MakeForm(ORB,"Ball")
  2187. ORB.Color = C3(0,0,0)
  2188. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  2189. for i=0, 18, 0.1 / Animation_Speed do
  2190. Swait()
  2191. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2192. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  2193. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  2194. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  2195. RootPart.CFrame = CF(RootPart.Position,POS)
  2196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2202. end
  2203. for i = 1, 50 do
  2204. Swait()
  2205. ORB.Size = ORB.Size * 0.9
  2206. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2207. end
  2208. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Neon", VT(0,100,0))
  2209. MakeForm(BEAM,"Ball")
  2210. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Neon", VT(0,1000,0))
  2211. MakeForm(BEAM2,"Cyl")
  2212. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  2213. ORB.Color = BRICKC("Institutional white").Color
  2214. CreateSound("1368598393", Effects, 10, 1)
  2215. CreateSound("1368605755", Effects, 10, 1)
  2216. CreateSound("1368637781", Effects, 10, 1)
  2217. CreateSound("314970772", Effects, 10, 1)
  2218. for i = 1, 60 do
  2219. Swait()
  2220. MagicSphere(VT(0,0,0),25,CF(POS),"Toothpaste",VT(15,15,15))
  2221. local COLOR = C3(0,0,0)
  2222. ORB.Size = VT(10,10,10)
  2223. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  2224. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Toothpaste",VT(10,10,0))
  2225. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Toothpaste",VT(20,20,0))
  2226. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  2227. BEAM.Size = BEAM.Size + VT(6,0,6)
  2228. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  2229. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  2230. BEAM.Color = COLOR
  2231. ORB.Color = COLOR
  2232. BEAM2.Color = COLOR
  2233. end
  2234. for _, c in pairs(workspace:GetChildren()) do
  2235. if c ~= Character then
  2236. if c.ClassName == "Model" then
  2237. c:BreakJoints()
  2238. for _, g in pairs(c:GetChildren()) do
  2239. if g ~= Character then
  2240. if g.ClassName == "Part" then
  2241. g.Anchored = false
  2242. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2243. end
  2244. end
  2245. end
  2246. elseif c.ClassName == "Folder" then
  2247. for _, g in pairs(c:GetChildren()) do
  2248. if g ~= Character then
  2249. if g.ClassName == "Part" then
  2250. g.Anchored = false
  2251. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2252. end
  2253. end
  2254. end
  2255. elseif c.ClassName == "Part" then
  2256. c.Anchored = false
  2257. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2258. end
  2259. end
  2260. end
  2261. for e=1,#BURNMARKS do
  2262. if BURNMARKS[e]~=nil then
  2263. local Thing=BURNMARKS[e]
  2264. if Thing~=nil then
  2265. local Part=Thing
  2266. Part:remove()
  2267. end
  2268. end
  2269. end
  2270. ORB:remove()
  2271. BEAM:remove()
  2272. BEAM2:remove()
  2273. Swait(100)
  2274. for i = 1, 60 do
  2275. Swait()
  2276. end
  2277. ATTACK = false
  2278. Rooted = false
  2279. end
  2280. end
  2281.  
  2282. --//=================================\\
  2283. --|| ASSIGN THINGS TO KEYS
  2284. --\\=================================//
  2285.  
  2286. function MouseDown(Mouse)
  2287. HOLD = true
  2288. if ATTACK == false then
  2289. end
  2290. end
  2291.  
  2292. function CastProperRay(StartPos, Vec, Length, Ignore)
  2293. local Direction = CFrame.new(StartPos, Vec).lookVector
  2294. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2295. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2296. return RayHit, RayPos, RayNormal
  2297. end
  2298.  
  2299. function MouseUp(Mouse)
  2300. HOLD = false
  2301. end
  2302.  
  2303. function KeyDown(Key)
  2304. KEYHOLD = true
  2305. if LIMITBROKEN == false then
  2306. if Key == "t" and ATTACK == false then
  2307. Taunt()
  2308. end
  2309.  
  2310. if Key == "z" and ATTACK == false then
  2311. Warp()
  2312. end
  2313.  
  2314. if Key == "b" and ATTACK == false then
  2315. RivalingOverthrower()
  2316. end
  2317.  
  2318. if Key == "c" and ATTACK == false then
  2319. ChunkChuck()
  2320. end
  2321.  
  2322. if Key == "v" and ATTACK == false then
  2323. if POWERLEVEL < 5 then
  2324. Boost()
  2325. end
  2326. end
  2327.  
  2328. if Key == "q" and ATTACK == false then
  2329. BreakLimit()
  2330. end
  2331.  
  2332. if Key == "x" and ATTACK == false then
  2333. XEvent()
  2334. end
  2335. else
  2336. if Key == "b" and ATTACK == false then
  2337. RivalingOverthrower2()
  2338. end
  2339.  
  2340. if Key == "c" and ATTACK == false then
  2341. ChunkChuck2()
  2342. end
  2343.  
  2344. if Key == "x" and ATTACK == false then
  2345. XEvent2()
  2346. end
  2347.  
  2348. if Key == "q" and ATTACK == false then
  2349. LIMITBROKEN = false
  2350. POWERLEVEL = 1
  2351. end
  2352.  
  2353. if Key == "w" and ATTACK == false then
  2354. FLIGHT = true
  2355. repeat
  2356. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  2357. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2358. Swait()
  2359. until KEYHOLD == false
  2360. FLIGHT = false
  2361. end
  2362. if Key == "s" and ATTACK == false then
  2363. FLIGHT = true
  2364. repeat
  2365. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  2366. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  2367. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2368. Swait()
  2369. until KEYHOLD == false
  2370. FLIGHT = false
  2371. end
  2372. if Key == "a" and ATTACK == false then
  2373. FLIGHT = true
  2374. repeat
  2375. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  2376. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2377. Swait()
  2378. until KEYHOLD == false
  2379. FLIGHT = false
  2380. end
  2381. if Key == "d" and ATTACK == false then
  2382. FLIGHT = true
  2383. repeat
  2384. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  2385. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2386. Swait()
  2387. until KEYHOLD == false
  2388. FLIGHT = false
  2389. end
  2390. end
  2391. end
  2392.  
  2393. function KeyUp(Key)
  2394. KEYHOLD = false
  2395. end
  2396.  
  2397. Mouse.Button1Down:connect(function(NEWKEY)
  2398. MouseDown(NEWKEY)
  2399. end)
  2400. Mouse.Button1Up:connect(function(NEWKEY)
  2401. MouseUp(NEWKEY)
  2402. end)
  2403. Mouse.KeyDown:connect(function(NEWKEY)
  2404. KeyDown(NEWKEY)
  2405. end)
  2406. Mouse.KeyUp:connect(function(NEWKEY)
  2407. KeyUp(NEWKEY)
  2408. end)
  2409.  
  2410. --//=================================\\
  2411. --\\=================================//
  2412.  
  2413.  
  2414. function unanchor()
  2415. if UNANCHOR == true then
  2416. g = Character:GetChildren()
  2417. for i = 1, #g do
  2418. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2419. g[i].Anchored = false
  2420. end
  2421. if g[i].ClassName == "Accessory" then
  2422. g[i].Handle.Anchored = false
  2423. end
  2424. end
  2425. if LIMITBROKEN == false then
  2426. RootPart.Anchored = false
  2427. end
  2428. end
  2429. end
  2430.  
  2431.  
  2432. --//=================================\\
  2433. --|| WRAP THE WHOLE SCRIPT UP
  2434. --\\=================================//
  2435.  
  2436. Humanoid.Changed:connect(function(Jump)
  2437. if Jump == "Jump" and (Disable_Jump == true) then
  2438. Humanoid.Jump = false
  2439. end
  2440. end)
  2441.  
  2442. Speed = 12
  2443. Humanoid.JumpPower = 200
  2444.  
  2445. local FF = IT("ForceField",Character)
  2446. FF.Visible = false
  2447.  
  2448. while true do
  2449. Swait()
  2450. ANIMATE.Parent = nil
  2451. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2452. IDLEANIMATION:Play()
  2453. SINE = SINE + CHANGE
  2454. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2455. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2456. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2457. if LIMITBROKEN == false then
  2458. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2459. if HITFLOOR ~= nil then
  2460. if HITFLOOR.CanCollide == false then
  2461. HITFLOOR = nil
  2462. end
  2463. end
  2464. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2465. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2466. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2467. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2468. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2469. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2470. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2471. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2472. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2473. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2474. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2475. end
  2476. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2477. ANIM = "Jump"
  2478. if ATTACK == false then
  2479. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2485. end
  2486. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2487. ANIM = "Fall"
  2488. if ATTACK == false then
  2489. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2495. end
  2496. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2497. if ANIM == "Fall" then
  2498. Rooted = true
  2499. CreateSound("289842971", Torso, 3, 1)
  2500. Humanoid.WalkSpeed = 0
  2501. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2502. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2503. for i=0, 1, 0.1 / Animation_Speed do
  2504. Swait()
  2505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2509. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2511. end
  2512. Rooted = false
  2513. end
  2514. ANIM = "Idle"
  2515. if ATTACK == false then
  2516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2522. end
  2523. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2524. if ANIM == "Fall" then
  2525. Rooted = true
  2526. CreateSound("289842971", Torso, 3, 1)
  2527. Humanoid.WalkSpeed = 0
  2528. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2529. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2530. for i=0, 1, 0.1 / Animation_Speed do
  2531. Swait()
  2532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2536. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2538. end
  2539. Rooted = false
  2540. end
  2541. ANIM = "Walk"
  2542. WALK = WALK + 1 / Animation_Speed
  2543. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2544. WALK = 0
  2545. if WALKINGANIM == true then
  2546. WALKINGANIM = false
  2547. elseif WALKINGANIM == false then
  2548. WALKINGANIM = true
  2549. end
  2550. end
  2551. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2552. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2553. if ATTACK == false then
  2554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2558. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2560. end
  2561. end
  2562. if ATTACK == false and POWERLEVEL > 2 then
  2563. killnearest(Torso.Position,POWERLEVEL*2,15)
  2564. end
  2565. if sick.SoundId ~= "rbxassetid://1275083876" then
  2566. sick.SoundId = "rbxassetid://1275083876"
  2567. sick.Volume = 5
  2568. sick:Play()
  2569. end
  2570. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2571. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2572. else
  2573. VALUE2 = false
  2574. if ATTACK == false and POWERLEVEL > 2 then
  2575. killnearest(Torso.Position,15,15)
  2576. end
  2577. local RANDOM = MRANDOM(1,4)
  2578. if MRANDOM(1,5) == 1 then
  2579. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(-1,-1,0)*RANDOM)
  2580. end
  2581. if MRANDOM(1,5) == 1 then
  2582. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(-1,-1,0)*RANDOM)
  2583. end
  2584. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2585. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2586. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2587. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2588. POWERLEVEL = 100
  2589. RootPart.Anchored = true
  2590. if FLIGHT == false then
  2591. ANIM = "Levitate"
  2592. if ATTACK == false then
  2593. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2599. end
  2600. else
  2601. ANIM = "Fly"
  2602. if ATTACK == false then
  2603. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2609. end
  2610. end
  2611. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2612. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2613. if sick.SoundId ~= "rbxassetid://1275083876" then
  2614. sick.SoundId = "rbxassetid://1275083876"
  2615. sick.Volume = 5
  2616. sick:Play()
  2617. sick.Pitch = 1
  2618. end
  2619. end
  2620. unanchor()
  2621. Humanoid.MaxHealth = "inf"
  2622. Humanoid.Health = "inf"
  2623. if Rooted == false then
  2624. Disable_Jump = false
  2625. if ANIM == "Jump" or ANIM == "Fall" then
  2626. Humanoid.WalkSpeed = Speed*3
  2627. else
  2628. Humanoid.WalkSpeed = Speed
  2629. end
  2630. elseif Rooted == true then
  2631. Disable_Jump = true
  2632. Humanoid.WalkSpeed = 0
  2633. end
  2634. q = Character:GetChildren()
  2635. for u = 1, #q do
  2636. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2637. if q[u].Handle:FindFirstChild("PE") == nil then
  2638. particles(q[u].Handle)
  2639. elseif q[u].Handle:FindFirstChild("PE") then
  2640. if LIMITBROKEN == false then
  2641. local EyeSizes={
  2642. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2643. NumberSequenceKeypoint.new(1,0,0)
  2644. }
  2645. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2646. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2647. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2648. else
  2649. local EyeSizes={
  2650. NumberSequenceKeypoint.new(0,4,0),
  2651. NumberSequenceKeypoint.new(1,0,0)
  2652. }
  2653. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2654. q[u].Handle.PE.Speed = NumberRange.new(25)
  2655. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2656. end
  2657. end
  2658. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2659. if q[u]:FindFirstChild("PE") == nil then
  2660. particles(q[u])
  2661. elseif q[u]:FindFirstChild("PE") then
  2662. if LIMITBROKEN == false then
  2663. local EyeSizes={
  2664. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2665. NumberSequenceKeypoint.new(1,0,0)
  2666. }
  2667. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2668. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2669. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2670. else
  2671. local EyeSizes={
  2672. NumberSequenceKeypoint.new(0,4,0),
  2673. NumberSequenceKeypoint.new(1,0,0)
  2674. }
  2675. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2676. q[u].PE.Speed = NumberRange.new(25)
  2677. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2678. end
  2679. end
  2680. end
  2681. end
  2682. script.Parent = PlayerGui
  2683. if VALUE2 == false then
  2684. if HITFLOOR ~= nil then
  2685. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2686. end
  2687. Speed = 12
  2688. Character.Parent = workspace
  2689. Weapon.Parent = Character
  2690. elseif VALUE2 == true then
  2691. Speed = 45
  2692. Character.Parent = Cam
  2693. Weapon.Parent = workspace
  2694. end
  2695. Effects.Parent = Weapon
  2696. FF.Parent = Character
  2697. local MATHS = {"0","1"}
  2698. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2699. Humanoid.PlatformStand = false
  2700. sick.Parent = Character
  2701. end
  2702.  
  2703. --//=================================\\
  2704. --\\=================================//
  2705.  
  2706.  
  2707.  
  2708.  
  2709.  
  2710. --//====================================================\\--
  2711. --|| END OF SCRIPT
  2712. --\\====================================================//--
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