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ArtiusFox

[Roblox Script] Sin (Naser2345)

Jul 18th, 2018
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  1. --//====================================================\\--
  2. --||          *+--  --[[Leaked by Naser2345]]--  --+*          ||--
  3. --\\====================================================//--
  4.  
  5.  
  6. wait(0.2)
  7.  
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound",Character)
  30. sick.SoundId = "rbxassetid://733414830"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 1
  34. sick:Play()
  35. Humanoid.HipHeight = 15
  36. Humanoid.DisplayDistanceType = "None"
  37. local LightningBolts = {}
  38. Humanoid.Name = "Sin"
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58.     local NEWMESH = IT(MESH)
  59.     if MESH == "SpecialMesh" then
  60.         NEWMESH.MeshType = MESHTYPE
  61.         if MESHID ~= "nil" and MESHID ~= "" then
  62.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63.         end
  64.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66.         end
  67.     end
  68.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69.     NEWMESH.Scale = SCALE
  70.     NEWMESH.Parent = PARENT
  71.     return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR)
  75.     local NEWPART = IT("Part")
  76.     NEWPART.formFactor = FORMFACTOR
  77.     NEWPART.Reflectance = REFLECTANCE
  78.     NEWPART.Transparency = TRANSPARENCY
  79.     NEWPART.CanCollide = false
  80.     NEWPART.Locked = true
  81.     NEWPART.Anchored = true
  82.     if ANCHR == false then
  83.         NEWPART.Anchored = false
  84.     end
  85.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  86.     NEWPART.Name = NAME
  87.     NEWPART.Size = SIZE
  88.     NEWPART.Position = Torso.Position
  89.     NEWPART.Material = MATERIAL
  90.     NEWPART:BreakJoints()
  91.     NEWPART.Parent = PARENT
  92.     return NEWPART
  93. end
  94.  
  95.  
  96. --//=================================\\
  97. --||          CUSTOMIZATION
  98. --\\=================================//
  99.  
  100. Class_Name = "Sin Unleashed"
  101. Weapon_Name = "Add-ons"
  102.  
  103. Custom_Colors = {
  104.     Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  105.     Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  106.  
  107.     Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  108.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  109.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  110.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  111.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  112.  
  113.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  114.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  115.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  116.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  117.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  118. }
  119.  
  120.  
  121. Player_Size = 1 --Size of the player.
  122. Animation_Speed = 2
  123. Animation_Speed2 = 1
  124. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  125.  
  126. local Speed = 28
  127. Humanoid.JumpPower = 80
  128. local Effects2 = {}
  129.  
  130. --//=================================\\
  131. --||      END OF CUSTOMIZATION
  132. --\\=================================//
  133.  
  134.     local function weldBetween(a, b)
  135.         local weldd = Instance.new("ManualWeld")
  136.         weldd.Part0 = a
  137.         weldd.Part1 = b
  138.         weldd.C0 = CFrame.new()
  139.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  140.         weldd.Parent = a
  141.         return weldd
  142.     end
  143.  
  144. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  145. local acs = Instance.new("Part")
  146. acs.CanCollide = false
  147. acs.Anchored = false
  148. acs.Size = Vector3.new(0,0,0)
  149. acs.CFrame = attachmentpart.CFrame
  150. acs.Parent = Character
  151. acs.BrickColor = color
  152.     local meshs = Instance.new("SpecialMesh")
  153.     meshs.MeshId = mesh
  154.     meshs.TextureId = texture
  155.     meshs.Parent = acs
  156.     meshs.Scale = scale
  157.     meshs.Offset = offset
  158. weldBetween(attachmentpart,acs)
  159. end
  160.  
  161. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  162. if TYPE == "Gem" then
  163.     local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  164.     acs.Anchored = false
  165.     acs.CanCollide = false
  166.     acs.CFrame = PART.CFrame
  167.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  168. weldBetween(PART,acs)
  169. elseif TYPE == "Skull" then
  170.     local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  171.     acs.Anchored = false
  172.     acs.CanCollide = false
  173.     acs.CFrame = PART.CFrame
  174.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  175. weldBetween(PART,acs)
  176. elseif TYPE == "Eye" then
  177.     local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  178.     acs.Anchored = false
  179.     acs.CanCollide = false
  180.     acs.CFrame = PART.CFrame
  181.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  182. weldBetween(PART,acs)
  183. end
  184. end
  185.  
  186. --//=================================\\
  187. --||          USEFUL VALUES
  188. --\\=================================//
  189.  
  190. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  193. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  194. local CO1 = 0
  195. local CO2 = 0
  196. local CO3 = 0
  197. local CO4 = 0
  198. local CHANGEDEFENSE = 0
  199. local CHANGEDAMAGE = 0
  200. local CHANGEMOVEMENT = 0
  201. local ANIM = "Idle"
  202. local ATTACK = false
  203. local EQUIPPED = false
  204. local HOLD = false
  205. local COMBO = 1
  206. local LASTPOINT = nil
  207. local BLCF = nil
  208. local SCFR = nil
  209. local STAGGERHITANIM = false
  210. local STAGGERANIM = false
  211. local STUNANIM = false
  212. local CRITCHANCENUMBER = 0
  213. local IDLENUMBER = 0
  214. local DONUMBER = 0
  215. local HANDIDLE = false
  216. local Rooted = false
  217. local KEYHOLD = false
  218. local SINE = 0
  219. local CHANGE = 2 / Animation_Speed
  220. local WALKINGANIM = false
  221. local WALK = 0
  222. local DEAD = false
  223. local ROBLOXIDLEANIMATION = IT("Animation")
  224. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  225. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  226. --ROBLOXIDLEANIMATION.Parent = Humanoid
  227. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  228. WEAPONGUI.Name = "Weapon GUI"
  229. local Weapon = IT("Model")
  230. Weapon.Name = Weapon_Name
  231. local Effects = IT("Folder", Weapon)
  232. Effects.Name = "Effects"
  233. local ANIMATOR = Humanoid.Animator
  234. local ANIMATE = Character.Animate
  235. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  236. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  237. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  238. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  239. local UNANCHOR = true
  240. local MAGICPARTICLE = "655109389"
  241.  
  242. local SKILLTEXTCOLOR = C3(0.7,0,0)
  243.  
  244. --//=================================\\
  245. --\\=================================//
  246.  
  247.  
  248. --//=================================\\
  249. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  250. --\\=================================//
  251.  
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "ArtificialHB"
  254.  
  255. script:WaitForChild("ArtificialHB")
  256.  
  257. frame = Frame_Speed
  258. tf = 0
  259. allowframeloss = false
  260. tossremainder = false
  261. lastframe = tick()
  262. script.ArtificialHB:Fire()
  263.  
  264. game:GetService("RunService").Heartbeat:connect(function(s, p)
  265.     tf = tf + s
  266.     if tf >= frame then
  267.         if allowframeloss then
  268.             script.ArtificialHB:Fire()
  269.             lastframe = tick()
  270.         else
  271.             for i = 1, math.floor(tf / frame) do
  272.                 script.ArtificialHB:Fire()
  273.             end
  274.         lastframe = tick()
  275.         end
  276.         if tossremainder then
  277.             tf = 0
  278.         else
  279.             tf = tf - frame * math.floor(tf / frame)
  280.         end
  281.     end
  282. end)
  283.  
  284. --//=================================\\
  285. --\\=================================//
  286.  
  287.  
  288.  
  289.  
  290.  
  291. --//=================================\\
  292. --||          SOME FUNCTIONS
  293. --\\=================================//
  294.  
  295. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  296.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  297. end
  298.  
  299. function PositiveAngle(NUMBER)
  300.     if NUMBER >= 0 then
  301.         NUMBER = 0
  302.     end
  303.     return NUMBER
  304. end
  305.  
  306. function NegativeAngle(NUMBER)
  307.     if NUMBER <= 0 then
  308.         NUMBER = 0
  309.     end
  310.     return NUMBER
  311. end
  312.  
  313. function Swait(NUMBER)
  314.     if NUMBER == 0 or NUMBER == nil then
  315.         ArtificialHB.Event:wait()
  316.     else
  317.         for i = 1, NUMBER do
  318.             ArtificialHB.Event:wait()
  319.         end
  320.     end
  321. end
  322.  
  323. function QuaternionFromCFrame(cf)
  324.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  325.     local trace = m00 + m11 + m22
  326.     if trace > 0 then
  327.         local s = math.sqrt(1 + trace)
  328.         local recip = 0.5 / s
  329.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  330.     else
  331.         local i = 0
  332.         if m11 > m00 then
  333.             i = 1
  334.         end
  335.         if m22 > (i == 0 and m00 or m11) then
  336.             i = 2
  337.         end
  338.         if i == 0 then
  339.             local s = math.sqrt(m00 - m11 - m22 + 1)
  340.             local recip = 0.5 / s
  341.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  342.         elseif i == 1 then
  343.             local s = math.sqrt(m11 - m22 - m00 + 1)
  344.             local recip = 0.5 / s
  345.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  346.         elseif i == 2 then
  347.             local s = math.sqrt(m22 - m00 - m11 + 1)
  348.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  349.         end
  350.     end
  351. end
  352.  
  353. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  354.     local xs, ys, zs = x + x, y + y, z + z
  355.     local wx, wy, wz = w * xs, w * ys, w * zs
  356.     local xx = x * xs
  357.     local xy = x * ys
  358.     local xz = x * zs
  359.     local yy = y * ys
  360.     local yz = y * zs
  361.     local zz = z * zs
  362.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  363. end
  364.  
  365. function QuaternionSlerp(a, b, t)
  366.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  367.     local startInterp, finishInterp;
  368.     if cosTheta >= 0.0001 then
  369.         if (1 - cosTheta) > 0.0001 then
  370.             local theta = ACOS(cosTheta)
  371.             local invSinTheta = 1 / SIN(theta)
  372.             startInterp = SIN((1 - t) * theta) * invSinTheta
  373.             finishInterp = SIN(t * theta) * invSinTheta
  374.         else
  375.             startInterp = 1 - t
  376.             finishInterp = t
  377.         end
  378.     else
  379.         if (1 + cosTheta) > 0.0001 then
  380.             local theta = ACOS(-cosTheta)
  381.             local invSinTheta = 1 / SIN(theta)
  382.             startInterp = SIN((t - 1) * theta) * invSinTheta
  383.             finishInterp = SIN(t * theta) * invSinTheta
  384.         else
  385.             startInterp = t - 1
  386.             finishInterp = t
  387.         end
  388.     end
  389.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  390. end
  391.  
  392. function Clerp(a, b, t)
  393.     local qa = {QuaternionFromCFrame(a)}
  394.     local qb = {QuaternionFromCFrame(b)}
  395.     local ax, ay, az = a.x, a.y, a.z
  396.     local bx, by, bz = b.x, b.y, b.z
  397.     local _t = 1 - t
  398.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  399. end
  400.  
  401. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  402.     local frame = IT("Frame")
  403.     frame.BackgroundTransparency = TRANSPARENCY
  404.     frame.BorderSizePixel = BORDERSIZEPIXEL
  405.     frame.Position = POSITION
  406.     frame.Size = SIZE
  407.     frame.BackgroundColor3 = COLOR
  408.     frame.BorderColor3 = BORDERCOLOR
  409.     frame.Name = NAME
  410.     frame.Parent = PARENT
  411.     return frame
  412. end
  413.  
  414. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  415.     local label = IT("TextLabel")
  416.     label.BackgroundTransparency = 1
  417.     label.Size = UD2(1, 0, 1, 0)
  418.     label.Position = UD2(0, 0, 0, 0)
  419.     label.TextColor3 = TEXTCOLOR
  420.     label.TextStrokeTransparency = STROKETRANSPARENCY
  421.     label.TextTransparency = TRANSPARENCY
  422.     label.FontSize = TEXTFONTSIZE
  423.     label.Font = TEXTFONT
  424.     label.BorderSizePixel = BORDERSIZEPIXEL
  425.     label.TextScaled = false
  426.     label.Text = TEXT
  427.     label.Name = NAME
  428.     label.Parent = PARENT
  429.     return label
  430. end
  431.  
  432. function NoOutlines(PART)
  433.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  434. end
  435.  
  436.  
  437. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  438.     local NEWWELD = IT(TYPE)
  439.     NEWWELD.Part0 = PART0
  440.     NEWWELD.Part1 = PART1
  441.     NEWWELD.C0 = C0
  442.     NEWWELD.C1 = C1
  443.     NEWWELD.Parent = PARENT
  444.     return NEWWELD
  445. end
  446.  
  447. local sound = IT("Sound")
  448.  
  449. function CreateSound(ID, PARENT, VOLUME, PITCH)
  450.     local NEWSOUND = nil
  451.     coroutine.resume(coroutine.create(function()
  452.         NEWSOUND = sound:Clone()
  453.         NEWSOUND.Parent = PARENT
  454.         NEWSOUND.Volume = VOLUME
  455.         NEWSOUND.Pitch = PITCH
  456.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  457.         Swait()
  458.         NEWSOUND:play()
  459.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  460.     end))
  461.     return NEWSOUND
  462. end
  463.  
  464. function CFrameFromTopBack(at, top, back)
  465.     local right = top:Cross(back)
  466.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  467. end
  468.  
  469. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  470.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  471.     local mesh = IT("SpecialMesh",wave)
  472.     mesh.MeshType = "FileMesh"
  473.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  474.     mesh.Scale = VT(size,size,size)
  475.     mesh.Offset = VT(0,0,-size/8)
  476.     wave.CFrame = cframe
  477.     coroutine.resume(coroutine.create(function(PART)
  478.         for i = 1, waitt do
  479.             Swait()
  480.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  481.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  482.             if doesrotate == true then
  483.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  484.             end
  485.             wave.Transparency = wave.Transparency + (0.5/waitt)
  486.             if wave.Transparency > 0.99 then
  487.                 wave:remove()
  488.             end
  489.         end
  490.     end))
  491. end
  492.  
  493. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color)
  494.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  495.     local mesh = IT("SpecialMesh",wave)
  496.     mesh.MeshType = "FileMesh"
  497.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  498.     mesh.Scale = VT(size,size,size)
  499.     wave.CFrame = cframe
  500.     coroutine.resume(coroutine.create(function(PART)
  501.         for i = 1, waitt do
  502.             Swait()
  503.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  504.             if doesrotate == true then
  505.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  506.             end
  507.             wave.Transparency = wave.Transparency + (0.5/waitt)
  508.             if wave.Transparency > 0.99 then
  509.                 wave:remove()
  510.             end
  511.         end
  512.     end))
  513. end
  514.  
  515. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  516.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  517.     local mesh = IT("SpecialMesh",wave)
  518.     mesh.MeshType = "FileMesh"
  519.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  520.     mesh.Scale = VT(size,size,size)
  521.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  522.     coroutine.resume(coroutine.create(function(PART)
  523.         for i = 1, waitt do
  524.             Swait()
  525.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  526.             if doesrotate == true then
  527.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  528.             end
  529.             wave.Transparency = wave.Transparency + (0.5/waitt)
  530.             if wave.Transparency > 0.99 then
  531.                 wave:remove()
  532.             end
  533.         end
  534.     end))
  535. end
  536.  
  537. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,spin1,spin2,color)
  538.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  539.     local mesh = IT("SpecialMesh",wave)
  540.     mesh.MeshType = "FileMesh"
  541.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  542.     mesh.Scale = VT(size,size,size)
  543.     mesh.Offset = VT(0,0,0)
  544.     wave.CFrame = cframe
  545.     coroutine.resume(coroutine.create(function(PART)
  546.         for i = 1, waitt do
  547.             Swait()
  548.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  549.             if doesrotate == true then
  550.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  551.             end
  552.             wave.Transparency = wave.Transparency + (0.5/waitt)
  553.             if wave.Transparency > 0.99 then
  554.                 wave:remove()
  555.             end
  556.         end
  557.     end))
  558. end
  559.  
  560. function MagicSphere(size,waitt,part,offset,color)
  561.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  562.     local mesh = IT("SpecialMesh",wave)
  563.     mesh.MeshType = "Sphere"
  564.     mesh.Scale = VT(size,size,size)
  565.     mesh.Offset = VT(0,0,0)
  566.     wave.CFrame = CF(part) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  567.     coroutine.resume(coroutine.create(function(PART)
  568.         for i = 1, waitt do
  569.             Swait()
  570.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  571.             wave.Transparency = wave.Transparency + (1/waitt)
  572.             if wave.Transparency > 0.99 then
  573.                 wave:remove()
  574.             end
  575.         end
  576.     end))
  577. end
  578.  
  579. local EyeSizes={
  580.     NumberSequenceKeypoint.new(0,1,0),
  581.     NumberSequenceKeypoint.new(1,0.2,0)
  582. }
  583. local EyeTrans={
  584.     NumberSequenceKeypoint.new(0,0.8,0),
  585.     NumberSequenceKeypoint.new(1,1,0)
  586. }
  587. local PE=Instance.new("ParticleEmitter")
  588. PE.LightEmission=0
  589. PE.Size=NumberSequence.new(EyeSizes)
  590. PE.Transparency=NumberSequence.new(EyeTrans)
  591. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  592. PE.Rotation=NumberRange.new(0,360)
  593. PE.Rate=15
  594. PE.Acceleration = Vector3.new(0,75,0)
  595. PE.Drag = 5
  596. PE.Enabled = false
  597. PE.Speed = NumberRange.new(0,0,0)
  598. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  599. PE.ZOffset = 0
  600. PE.Name = "Particles"
  601.  
  602. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  603.     local particle = PE:Clone()
  604.     particle.Parent = art
  605.     particle.Acceleration = accel
  606.     PE.Rate = rate
  607.     if type == "Fire" then
  608.         local EyeSizes={
  609.             NumberSequenceKeypoint.new(0,1,0.3),
  610.             NumberSequenceKeypoint.new(1,0.2,0.2)
  611.         }
  612.         PE.Size = NumberSequence.new(EyeSizes)
  613.     elseif type == "Smoke" then
  614.         local EyeSizes={
  615.             NumberSequenceKeypoint.new(0,1,0),
  616.             NumberSequenceKeypoint.new(1,5,0.5)
  617.         }
  618.         PE.Size = NumberSequence.new(EyeSizes)
  619.     elseif type == "Solid" then
  620.         local EyeSizes={
  621.             NumberSequenceKeypoint.new(0,1,0),
  622.             NumberSequenceKeypoint.new(1,1,0)
  623.         }
  624.         PE.Size = NumberSequence.new(EyeSizes)
  625.     end
  626.     PE.Drag = drag
  627.     particle.Texture = "http://www.roblox.com/asset/?id="..text
  628.     particle.Enabled = isenabledbydefault
  629. return particle
  630. end
  631.  
  632. --//=================================\\
  633. --||         BIG ZAPS
  634. --\\=================================//
  635.  
  636. BaseLightning = IT("Part")
  637. BaseLightning.Anchored = true
  638. BaseLightning.CanCollide = false
  639. BaseLightning.Material = "Neon"
  640.  
  641. function CheckTableForString(Table, String)
  642.     for i, v in pairs(Table) do
  643.         if string.find(string.lower(String), string.lower(v)) then
  644.             return true
  645.         end
  646.     end
  647.     return false
  648. end
  649.  
  650. function CheckIntangible(Hit)
  651.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  652.     if Hit and Hit.Parent then
  653.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  654.             return true
  655.         end
  656.     end
  657.     return false
  658. end
  659.  
  660. Debris = game:GetService("Debris")
  661.  
  662. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  663.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  664.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  665.     if RayHit and CheckIntangible(RayHit) then
  666.         if DelayIfHit then
  667.             wait()
  668.         end
  669.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  670.     end
  671.     return RayHit, RayPos, RayNormal
  672. end
  673.  
  674. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  675. function Zap(Table)
  676.     local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  677.     local Duration = (Table.Duration or 2)
  678.     local FadeRate = (Table.FadeRate or 0.05)
  679.     local Offset = (Table.Offset or 2)
  680.     local Individualize = (Table.Individualize or false)
  681.     local MaxRange = (Table.MaxRange or 200)
  682.     local SegmentLength = (Table.SegmentLength or 5)
  683.     local TimeToFade = (Table.TimeToFade or 0.5)
  684.     local Ignore = (Table.Ignore or {})
  685.     local SIZE = (Table.Size or 0.3)
  686.     if not StartPos or not TargetPos or not Character then
  687.         return
  688.     end
  689.     local LightningModel = IT("Folder",Effects)
  690.     LightningModel.Name = "ZAPP"
  691.     for i, v in pairs({Character, LightningModel}) do
  692.         table.insert(Ignore, v)
  693.     end
  694.     local LastPos = StartPos
  695.     local Direction = CFrame.new(StartPos, TargetPos).lookVector
  696.     local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  697.     local RayLength = (StartPos - RayPos).Magnitude
  698.     local Struck = false
  699.     local TotalSegments = math.ceil(RayLength / SegmentLength)
  700.     Direction = CFrame.new(StartPos, RayPos).lookVector
  701.     local LightningBolt = IT("Model",Effects)
  702.     LightningBolt.Name = "Lightning"
  703.     if not Individualize then
  704.         table.insert(LightningBolts, LightningBolt)
  705.     end
  706.     LastBolt = LightningBolt
  707.     Debris:AddItem(LightningBolt, Duration)
  708.     LightningBolt.Parent = LightningModel
  709.     for i = 1, TotalSegments do
  710.         if not Struck then
  711.             local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  712.             local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  713.             local SegmentVec = (NewPos - LastPos)
  714.             local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  715.             local RayVec = (LastPos - RayPos)
  716.             local LightningPart = BaseLightning:Clone()
  717.             LightningPart.BrickColor = BrickColor.new(Color)
  718.             LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  719.             LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  720.             table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  721.             --Make circular
  722.             local CylinderMesh = IT("CylinderMesh",LightningPart)
  723.             local OrigCF = LightningPart.CFrame
  724.             LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  725.             LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  726.             LightningPart.Parent = LightningBolt
  727.             LastPos = NewPos
  728.             Spawn(function()
  729.                 local FadeRate = 0.05
  730.                 local OrigTransparency = LightningPart.Transparency
  731.                 for i = 1, (TimeToFade / FadeRate) do
  732.                     wait(FadeRate)
  733.                     LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate)))
  734.                 end
  735.             end)
  736.         end
  737.     end
  738.     return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  739. end
  740.  
  741. --//=================================\\
  742. --||         WEAPON CREATION
  743. --\\=================================//
  744.  
  745. Weapon.Parent = Character
  746.  
  747. Humanoid.Died:connect(function()
  748.     ATTACK = true
  749. end)
  750.  
  751. print(Class_Name.." loaded.")
  752.  
  753. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  754. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  755. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  756. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  757. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  758.  
  759. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw force", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 1")
  760. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell leash", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 2")
  761. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sinner wave", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 3")
  762. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] From the depths", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 4")
  763. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] The end", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 5")
  764.  
  765. local naeeym2 = Instance.new("BillboardGui",Character)
  766. naeeym2.AlwaysOnTop = true
  767. naeeym2.Size = UDim2.new(5,35,2,35)
  768. naeeym2.StudsOffset = Vector3.new(0,3,0)
  769. naeeym2.Adornee = Character.Head
  770. naeeym2.Name = "Name"
  771. naeeym2.PlayerToHideFrom = Player
  772. local tecks2 = Instance.new("TextLabel",naeeym2)
  773. tecks2.BackgroundTransparency = 1
  774. tecks2.TextScaled = true
  775. tecks2.BorderSizePixel = 0
  776. tecks2.Text = "Sin unleashed"
  777. tecks2.Font = "Antique"
  778. tecks2.TextSize = 30
  779. tecks2.TextStrokeTransparency = 0.9
  780. tecks2.TextColor3 = Color3.new(0,0,0)
  781. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  782. tecks2.Size = UDim2.new(1,0,0.5,0)
  783. tecks2.Parent = naeeym2
  784.  
  785. local Shield = IT("Part",Weapon)
  786. Shield.Name = "Barrier"
  787. Shield.Shape = "Ball"
  788. Shield.Material = "Glass"
  789. Shield.Color = C3(1,0,0)
  790. Shield.Transparency = 0.5
  791. Shield.Size = VT(0.5,0.5,0.5)
  792. local mesh = IT("SpecialMesh",Shield)
  793. mesh.MeshType = "Sphere"
  794. mesh.Scale = VT(13,13,13)
  795. Shield.CFrame = RootPart.CFrame
  796. weldBetween(RootPart,Shield)
  797.  
  798. createbodypart("Eye","Really red",Head,VT(0.20, 0, -0.55),VT(2,6,2))
  799. createbodypart("Eye","Really red",Head,VT(-0.20, 0, -0.55),VT(2,6,2))
  800. createbodypart("Eye","Really red",Head,VT(0, 0, -0.6),VT(2,8,2))
  801.  
  802. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  803. local mesh = Instance.new("SpecialMesh",gear)
  804. mesh.MeshType = "FileMesh"
  805. mesh.MeshId = "rbxassetid://156292343"
  806. mesh.Scale = VT(8,8,8)
  807. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  808.  
  809. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  810. local mesh = Instance.new("SpecialMesh",gear)
  811. mesh.MeshType = "FileMesh"
  812. mesh.MeshId = "rbxassetid://156292343"
  813. mesh.Scale = VT(8,8,8)
  814. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  815.  
  816. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  817. local mesh = Instance.new("SpecialMesh",gear)
  818. mesh.MeshType = "FileMesh"
  819. mesh.MeshId = "rbxassetid://156292343"
  820. mesh.Scale = VT(6,6,6)
  821. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  822. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  823. local mesh = Instance.new("SpecialMesh",gear)
  824. mesh.MeshType = "FileMesh"
  825. mesh.MeshId = "rbxassetid://156292343"
  826. mesh.Scale = VT(4,4,4)
  827. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  829. local mesh = Instance.new("SpecialMesh",gear)
  830. mesh.MeshType = "FileMesh"
  831. mesh.MeshId = "rbxassetid://156292343"
  832. mesh.Scale = VT(2,2,2)
  833. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  835. local mesh = Instance.new("SpecialMesh",BottomPart)
  836. mesh.MeshType = "Sphere"
  837. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  838.  
  839. --//=================================\\
  840. --||        CREATING ARMS
  841. --\\=================================//
  842.  
  843. --RIGHT ARM--
  844.  
  845. local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  846. local mesh = Instance.new("SpecialMesh",limb1a)
  847. mesh.MeshType = "Sphere"
  848. limb1a.Name = "Right Arm 01"
  849.  
  850. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  851. LIMB.Name = "Right Arm part"
  852. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  853. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  854. LIMB.Name = "Right Arm part"
  855. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  857. LIMB.Name = "Right Arm part"
  858. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  859.  
  860. local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  861. local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  862. local mesh = Instance.new("SpecialMesh",limb1b)
  863. mesh.MeshType = "Sphere"
  864. limb1b.Name = "Right Arm 02"
  865.  
  866. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  867. LIMB.Name = "Right Arm part"
  868. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  869. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  870. LIMB.Name = "Right Arm part"
  871. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  872. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  873. LIMB.Name = "Right Arm part"
  874. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  875.  
  876. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  877. local mesh = Instance.new("SpecialMesh",part)
  878. mesh.MeshType = "FileMesh"
  879. mesh.MeshId = "rbxassetid://156292343"
  880. mesh.Scale = VT(10,10,10)
  881. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  882.  
  883. local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  884. local limb1c = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  885. local mesh = Instance.new("SpecialMesh",limb1c)
  886. mesh.MeshType = "Sphere"
  887. limb1c.Name = "Right Arm 03"
  888.  
  889. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  890. local mesh = Instance.new("SpecialMesh",part)
  891. mesh.MeshType = "FileMesh"
  892. mesh.MeshId = "rbxassetid://156292343"
  893. mesh.Scale = VT(15,15,15)
  894. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  895. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  896. local mesh = Instance.new("SpecialMesh",part)
  897. mesh.MeshType = "FileMesh"
  898. mesh.MeshId = "rbxassetid://156292343"
  899. mesh.Scale = VT(10,10,10)
  900. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  901. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  902. local mesh = Instance.new("SpecialMesh",part)
  903. mesh.MeshType = "FileMesh"
  904. mesh.MeshId = "rbxassetid://156292343"
  905. mesh.Scale = VT(10,10,10)
  906. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  907.  
  908. local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  909.  
  910. local hand1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  911. local mesh = Instance.new("SpecialMesh",hand1)
  912. mesh.MeshType = "FileMesh"
  913. mesh.MeshId = "rbxassetid://1089939072"
  914. mesh.Scale = VT(7,8,7)
  915. local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  916.  
  917. --LEFT ARM
  918.  
  919. local limb2a = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  920. local mesh = Instance.new("SpecialMesh",limb2a)
  921. mesh.MeshType = "Sphere"
  922. limb2a.Name = "Left Arm 01"
  923.  
  924. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  925. LIMB.Name = "Left Arm part"
  926. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(01*Player_Size,3.5*Player_Size,1*Player_Size),false)
  928. LIMB.Name = "Left Arm part"
  929. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  930. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  931. LIMB.Name = "Left Arm part"
  932. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933.  
  934. local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, RootPart, limb2a, CF(-4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  935. local limb2b = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2.5*Player_Size,2.5*Player_Size,2.5*Player_Size),false)
  936. local mesh = Instance.new("SpecialMesh",limb2b)
  937. mesh.MeshType = "Sphere"
  938. limb2b.Name = "Left Arm 02"
  939.  
  940. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1*Player_Size,3.5*Player_Size,1*Player_Size),false)
  941. LIMB.Name = "Left Arm part"
  942. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  943. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  944. LIMB.Name = "Left Arm part"
  945. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  946. local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  947. LIMB.Name = "Left Arm part"
  948. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  949.  
  950. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  951. local mesh = Instance.new("SpecialMesh",part)
  952. mesh.MeshType = "FileMesh"
  953. mesh.MeshId = "rbxassetid://156292343"
  954. mesh.Scale = VT(10,10,10)
  955. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  956.  
  957. local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  958. local limb2c = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  959. local mesh = Instance.new("SpecialMesh",limb2c)
  960. mesh.MeshType = "Sphere"
  961. limb1c.Name = "Right Arm 03"
  962.  
  963. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  964. local mesh = Instance.new("SpecialMesh",part)
  965. mesh.MeshType = "FileMesh"
  966. mesh.MeshId = "rbxassetid://156292343"
  967. mesh.Scale = VT(15,15,15)
  968. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  969. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  970. local mesh = Instance.new("SpecialMesh",part)
  971. mesh.MeshType = "FileMesh"
  972. mesh.MeshId = "rbxassetid://156292343"
  973. mesh.Scale = VT(10,10,10)
  974. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  975. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  976. local mesh = Instance.new("SpecialMesh",part)
  977. mesh.MeshType = "FileMesh"
  978. mesh.MeshId = "rbxassetid://156292343"
  979. mesh.Scale = VT(10,10,10)
  980. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  981.  
  982. local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  983.  
  984. local hand2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  985. local mesh = Instance.new("SpecialMesh",hand2)
  986. mesh.MeshType = "FileMesh"
  987. mesh.MeshId = "rbxassetid://1089939056"
  988. mesh.Scale = VT(7,8,7)
  989. local handweld2 = CreateWeldOrSnapOrMotor("Weld", limb2c, hand2, limb2c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  990.  
  991. for _, c in pairs(Weapon:GetChildren()) do
  992.     if c.ClassName == "Part" then
  993.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  994.     end
  995. end
  996.  
  997. --//=================================\\
  998. --||            SPEECH
  999. --\\=================================//
  1000.  
  1001. function chatfunc(text,waitt)
  1002. local chat = coroutine.wrap(function()
  1003. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1004. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1005. end
  1006. local naeeym2 = Instance.new("BillboardGui",Character)
  1007. naeeym2.Size = UDim2.new(0,100,0,40)
  1008. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1009. naeeym2.Adornee = Character.Head
  1010. naeeym2.Name = "TalkingBillBoard"
  1011. naeeym2.AlwaysOnTop = true
  1012. local tecks2  = 30
  1013. tecks2.BackgroundTransparency = 1
  1014. tecks2.BorderSizePixel = 0
  1015. tecks2.Text = ""
  1016. tecks2.Font = "Fantasy"
  1017. tecks2.TextSize = 30
  1018. tecks2.TextStrokeTransparency = 1
  1019. tecks2.TextColor3 = SKILLTEXTCOLOR
  1020. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1021. tecks2.Size = UDim2.new(1,0,0.5,0)
  1022. local tecks3 = Instance.new("TextLabel",naeeym2)
  1023. tecks3.BackgroundTransparency = 1
  1024. tecks3.BorderSizePixel = 0
  1025. tecks3.Text = ""
  1026. tecks3.Font = "Fantasy"
  1027. tecks3.TextSizekeTransparency = 1
  1028. tecks3.TextColor3 = SKILLTEXTCOLOR
  1029. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1030. tecks3.Size = UDim2.new(1,0,0.5,0)
  1031. for i = 1,string.len(text),1 do
  1032. tecks2.Text = string.sub(text,1,i)
  1033. tecks3.Text = string.sub(text,1,i)
  1034. wait(0.01)
  1035. end
  1036. wait(waitt)
  1037. naeeym2:Destroy()
  1038. end)
  1039. chat()
  1040. end
  1041.  
  1042. --//=================================\\
  1043. --||         DAMAGE FUNCTIONS
  1044. --\\=================================//
  1045.  
  1046. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1047.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1048.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1049.     local BODYGYRO = IT("BodyGyro", STATPART)
  1050.     local BODYPOSITION = IT("BodyPosition", STATPART)
  1051.     BODYPOSITION.P = 2000
  1052.     BODYPOSITION.D = 100
  1053.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1054.     if LABELTYPE == "Normal" then
  1055.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1056.     elseif LABELTYPE == "Debuff" then
  1057.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1058.     elseif LABELTYPE == "Interruption" then
  1059.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1060.     end
  1061.     game:GetService("Debris"):AddItem(STATPART ,5)
  1062.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1063.     BILLBOARDGUI.Adornee = STATPART
  1064.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1065.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1066.     BILLBOARDGUI.AlwaysOnTop = false
  1067.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1068.     TEXTLABEL.BackgroundTransparency = 1
  1069.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1070.     TEXTLABEL.Text = TEXT
  1071.     TEXTLABEL.Font = "SciFi"
  1072.     TEXTLABEL.FontSize="Size42"
  1073.     TEXTLABEL.TextColor3 = COLOR
  1074.     TEXTLABEL.TextStrokeTransparency = 1
  1075.     TEXTLABEL.TextScaled = true
  1076.     TEXTLABEL.TextWrapped = true
  1077.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1078.         wait(0.2)
  1079.         for i=1, 5 do
  1080.             wait()
  1081.             THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1082.         end
  1083.         wait(1.2)
  1084.         for i=1, 5 do
  1085.             wait()
  1086.             THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1087.             THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1088.             THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1089.         end
  1090.         THEPART.Parent = nil
  1091.     end),STATPART, BODYPOSITION, TEXTLABEL)
  1092. end
  1093.  
  1094. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  1095.     local sinkhole = IT("Part",Effects)
  1096.     sinkhole.Size = VT(size,0,size)
  1097.     sinkhole.CFrame = cframe * CF(0,offset,0)
  1098.     sinkhole.Material = "Neon"
  1099.     sinkhole.Color = C3(1,0,0)
  1100.     sinkhole.Anchored = true
  1101.     sinkhole.CanCollide = false
  1102.     sinkhole.Transparency = 1
  1103.     local decal = IT("Decal",sinkhole)
  1104.     decal.Face = "Top"
  1105.     decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  1106.     coroutine.resume(coroutine.create(function(PART)
  1107.         for i = 1, waitt do
  1108.             Swait()
  1109.             if doesrotate == true then
  1110.                 sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1111.             end
  1112.             if i > waitt-11 then
  1113.                 decal.Transparency = decal.Transparency + 0.1
  1114.             end
  1115.         end
  1116.         sinkhole:remove()
  1117.     end))
  1118.     return sinkhole
  1119. end
  1120.  
  1121. --//=================================\\
  1122. --||            DAMAGING
  1123. --\\=================================//
  1124.  
  1125. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1126.     if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1127.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1128.         local dmg = math.random(min,max)
  1129.         if humanoid.Health > 0 then
  1130.             if beserk == true then
  1131.                 humanoid.Health = 0
  1132.             else
  1133.                 CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1134.                 hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1135.                 if math.random(1,100) < critrate+1 then
  1136.                     humanoid.Health = humanoid.Health - dmg*critmultiplier
  1137.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1138.                 else
  1139.                     humanoid.Health = humanoid.Health - dmg
  1140.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1141.                 end
  1142.                 local defence = Instance.new("BoolValue",hit.Parent)
  1143.                 defence.Name = ("HitBy"..Player.Name)
  1144.                 game:GetService("Debris"):AddItem(defence, 0.5)
  1145.             end
  1146.         end
  1147.     end
  1148. end
  1149.  
  1150. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1151.     local dmg = math.random(min,max)
  1152.     for i,v in ipairs(workspace:GetChildren()) do
  1153.     if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1154.         local body = v:GetChildren()
  1155.             for part = 1, #body do
  1156.                 if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1157.                     if(body[part].Position - position).Magnitude < radius then
  1158.                         if v.ClassName == "Model" then
  1159.                             if v:FindFirstChild("Humanoid") then
  1160.                                 if v.Humanoid.Health ~= 0 then
  1161.                                     if CanBeDodgedByJumping == true then
  1162.                                         if body[part].Position.Y < position.Y+5 then
  1163.                                             if math.random(1,100) < critrate+1 then
  1164.                                                 v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1165.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1166.                                             else
  1167.                                                 v.Humanoid.Health = v.Humanoid.Health - dmg
  1168.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1169.                                             end
  1170.                                             local defence = Instance.new("BoolValue",v)
  1171.                                             defence.Name = ("HitBy"..Player.Name)
  1172.                                             game:GetService("Debris"):AddItem(defence, 0.5)
  1173.                                         end
  1174.                                     else
  1175.                                         if beserk == true then
  1176.                                             v.Humanoid.Health = 0
  1177.                                         end
  1178.                                         if math.random(1,100) < critrate+1 then
  1179.                                             v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1180.                                             StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1181.                                         else
  1182.                                             v.Humanoid.Health = v.Humanoid.Health - dmg
  1183.                                             StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1184.                                         end
  1185.                                         local defence = Instance.new("BoolValue",v)
  1186.                                         defence.Name = ("HitBy"..Player.Name)
  1187.                                         game:GetService("Debris"):AddItem(defence, 0.5)
  1188.                                     end
  1189.                                 end
  1190.                             end
  1191.                         end
  1192.                         --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1193.                     end
  1194.                 end
  1195.             end
  1196.             if v.ClassName == "Part" then
  1197.                 if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1198.                     --v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1199.                 end
  1200.             end
  1201.         end
  1202.     end
  1203. end
  1204.  
  1205. function killnearest(position,range,maxstrength)
  1206.     for i,v in ipairs(workspace:GetChildren()) do
  1207.     local body = v:GetChildren()
  1208.         for part = 1, #body do
  1209.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1210.                 if(body[part].Position - position).Magnitude < range then
  1211.                     if v.ClassName == "Model" then
  1212.                         v:BreakJoints()
  1213.                     end
  1214.                     --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1215.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1216.                 end
  1217.             end
  1218.         end
  1219.         if v.ClassName == "Part" then
  1220.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1221.                 --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1222.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1223.             end
  1224.         end
  1225.     end
  1226. end
  1227.  
  1228. --//=================================\\
  1229. --||    ATTACK FUNCTIONS AND STUFF
  1230. --\\=================================//
  1231.  
  1232.  
  1233. function turnto(pos,part)
  1234.     part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1235. end
  1236.  
  1237. Humanoid.Died:connect(function()
  1238.     q = workspace:GetChildren()
  1239.     DEAD = true
  1240.     CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-15-3)
  1241.     Head.Parent = nil
  1242.     Head = nil
  1243.     for i = 1, #q do
  1244.         local child = q[i]
  1245.         if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  1246.             child:BreakJoints()
  1247.         end
  1248.     end
  1249.     local taunt = CreateSound("135009414", workspace, 10, 1)
  1250.     local effect = IT("PitchShiftSoundEffect",taunt)
  1251.     effect.Octave = 0.700
  1252.     ATTACK = true
  1253. end)
  1254.  
  1255. function ClawForce()
  1256.     ATTACK = true
  1257.     for i=0, 2, 0.1 / Animation_Speed do
  1258.         Swait()
  1259.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1262.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1263.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265.  
  1266.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1267.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1268.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1269.  
  1270.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1271.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1272.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1273.     end
  1274.     CreateSound("134012322", Effects, 2, 1)
  1275.     for i=0, 1, 0.1 / Animation_Speed2 do
  1276.         Swait()
  1277.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1278.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1279.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1280.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1281.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1282.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1283.  
  1284.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1285.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1286.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1287.  
  1288.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1289.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1290.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1291.     end
  1292.     killnearest(hand1.Position,15,60)
  1293.     killnearest(hand2.Position,15,60)
  1294.     CreateWave(0,15,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1295.     CreateWave(0,15,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1296.     CreateWave(0,10,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1297.     CreateWave(0,10,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1298.     CreateWave(0,5,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black")
  1299.     CreateWave(0,5,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black")
  1300.     CreateSound("1225807237", Effects, 4, 1)
  1301.     for i=0, 0.5, 0.1 / Animation_Speed2 do
  1302.         Swait()
  1303.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1304.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1305.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1306.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1307.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1308.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1309.  
  1310.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2)
  1311.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2)
  1312.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2)
  1313.  
  1314.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2)
  1315.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2)
  1316.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2)
  1317.     end
  1318.     ATTACK = false
  1319. end
  1320.  
  1321. function HellLeash()
  1322.     ATTACK = true
  1323.     Rooted = true
  1324.     CreateSound("159882578", Effects, 10, 0.6)
  1325.     for i=0, 2, 0.1 / Animation_Speed do
  1326.         Swait()
  1327.         turnto(Mouse.Hit.p,RootPart)
  1328.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1329.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1330.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1331.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1332.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1334.  
  1335.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-85), RAD(0), RAD(-95)) * ANGLES(RAD(0),RAD(0),RAD(90)), 0.4 / Animation_Speed)
  1336.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-6), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1337.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1338.  
  1339.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(135)), 0.4 / Animation_Speed)
  1340.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-36), RAD(5 * COS(SINE / 30)), RAD(-35)), 0.4 / Animation_Speed)
  1341.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1342.     end
  1343.     CreateSound("910988901", Effects, 4, 1)
  1344.     local sphere = IT("Part",Effects)
  1345.     sphere.Shape = "Ball"
  1346.     sphere.Size = VT(0,0,0)
  1347.     sphere.Material = "Neon"
  1348.     sphere.Color = C3(1,0,0)
  1349.     sphere.CFrame = hand1.CFrame*CF(0,0,0)
  1350.     sphere.Anchored = true
  1351.     for i = 1, 25 do
  1352.         Swait()
  1353.         turnto(Mouse.Hit.p,RootPart)
  1354.         sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1355.         sphere.Size = sphere.Size + VT(1,1,1)
  1356.         sphere.Anchored = true
  1357.     end
  1358.     for i = 1, 100 do
  1359.         turnto(Mouse.Hit.p,RootPart)
  1360.         local RayData = Zap({Offset = 2, Size = sphere.Size.Y/5 ,MaxRange = 150 ,StartPosition = sphere.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1361.         MagicSphere(5,15,RayData.RayPos,0,"Really red")
  1362.         killnearest(RayData.RayPos,15,100)
  1363.         Swait()
  1364.         sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0)
  1365.         sphere.Size = sphere.Size - VT(0.25,0.25,0.25)
  1366.         sphere.Anchored = true
  1367.         RayData.LightningModel:remove()
  1368.     end
  1369.     ATTACK = false
  1370.     Rooted = false
  1371. end
  1372.  
  1373. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1374.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1375. end
  1376.  
  1377. function SinnerWave()
  1378.     ATTACK = true
  1379.     Rooted = true
  1380.     for i=0, 2, 0.1 / Animation_Speed do
  1381.         Swait()
  1382.         turnto(Mouse.Hit.p,RootPart)
  1383.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1384.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1385.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1386.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1387.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1388.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1389.  
  1390.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed)
  1391.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1392.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1393.  
  1394.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed)
  1395.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1396.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1397.     end
  1398.     CreateSound("971126018", Effects, 6, 1)
  1399.     local angle = -60
  1400.     for i = 1, 9 do
  1401.         coroutine.resume(coroutine.create(function()
  1402.             local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1403.             local SpawnPosition = RayPos
  1404.             local floor = RayHit
  1405.             local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1406.             local LastPosition = RayPos
  1407.             local Delay = 1
  1408.             for i = 1, 15 do
  1409.                 local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1410.                 local End = RayPos
  1411.                 LastPosition = End
  1412.                 local locatepart = Instance.new("Part",Effects)
  1413.                 locatepart.Size = VT(0.5,0.5,0.5)
  1414.                 locatepart.Position = End
  1415.                 locatepart.CanCollide = false
  1416.                 locatepart.Anchored = true
  1417.                 locatepart.Name = "Oof"
  1418.                 locatepart.Transparency = 1
  1419.                     if SpawnPosition then
  1420.                         CreateSound("971125740", locatepart.CFrame, 7, 1)
  1421.                         killnearest(End,15,50)
  1422.                         CreateWave(0,5,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1423.                         CreateWave(0,2.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1424.                         CreateWave(0,2,true,0.1,15,CF(locatepart.Position),0,"Really black")
  1425.                         CreateWave(0,1.5,true,-0.1,15,CF(locatepart.Position),0,"Really black")
  1426.                     end
  1427.                 Swait(5)
  1428.                 game:GetService("Debris"):AddItem(locatepart, 5)
  1429.             end
  1430.         end))
  1431.         angle = angle + 15
  1432.     end
  1433.     for i=0, 2, 0.1 / Animation_Speed do
  1434.         Swait()
  1435.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1436.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1437.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1438.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1439.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1441.  
  1442.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1443.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1444.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1445.  
  1446.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1447.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1448.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1449.     end
  1450.     ATTACK = false
  1451.     Rooted = false
  1452. end
  1453.  
  1454. function FromTheDepths()
  1455.     ATTACK = true
  1456.     Rooted = true
  1457.     for i=0, 2, 0.1 / Animation_Speed do
  1458.         Swait()
  1459.         turnto(Mouse.Hit.p,RootPart)
  1460.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1461.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1463.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1464.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1465.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466.  
  1467.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed)
  1468.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1469.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1470.  
  1471.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed)
  1472.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1473.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1474.     end
  1475.     local pos = nil
  1476.     repeat
  1477.         Swait()
  1478.         local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 150 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1479.         MagicSphere(2,15,RayData.RayPos,0,"Really red")
  1480.         pos = RayData.RayPos
  1481.         Swait()
  1482.         RayData.LightningModel:remove()
  1483.         turnto(Mouse.Hit.p,RootPart)
  1484.     until KEYHOLD == false
  1485.     coroutine.resume(coroutine.create(function()
  1486.         local gate = IT("Part",Effects)
  1487.         gate.Material = "Neon"
  1488.         gate.Color = C3(1,0,0)
  1489.         gate.CanCollide = false
  1490.         gate.Anchored = true
  1491.         gate.Transparency = 1
  1492.         gate.Size = VT(65,0.3,65)
  1493.         local mesh = IT("CylinderMesh",gate)
  1494.         gate.CFrame = CF(pos)
  1495.         local soundeffect = IT("Sound",gate)
  1496.         soundeffect.SoundId = "rbxassetid://487186990"
  1497.         soundeffect.Looped = true
  1498.         soundeffect.Volume = 0
  1499.         soundeffect.Playing = true
  1500.         for i = 1, 10 do
  1501.             soundeffect.Volume = i
  1502.             gate.Transparency = gate.Transparency - 0.1
  1503.             Swait()
  1504.         end
  1505.         for i = 1, 150 do
  1506.             Swait(5)
  1507.             killnearest(gate.Position,35,-10)
  1508.         end
  1509.         for i = 1, 10 do
  1510.             soundeffect.Volume = soundeffect.Volume - 1
  1511.             gate.Transparency = gate.Transparency + 0.1
  1512.             Swait()
  1513.         end
  1514.         gate:remove()
  1515.     end))
  1516.     for i=0, 2, 0.1 / Animation_Speed do
  1517.         Swait()
  1518.         turnto(Mouse.Hit.p,RootPart)
  1519.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1522.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1523.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1524.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1525.  
  1526.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1527.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1528.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1529.  
  1530.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1531.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1532.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1533.     end
  1534.     ATTACK = false
  1535.     Rooted = false
  1536. end
  1537.  
  1538. function TheEnd()
  1539.     local pos = RootPart.CFrame * CF(0,65,0).p
  1540.     ATTACK = true
  1541.     Rooted = true
  1542.     for i=0, 2, 0.1 / Animation_Speed do
  1543.         Swait()
  1544.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1545.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1546.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1547.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1548.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1550.  
  1551.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed)
  1552.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1553.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  1554.  
  1555.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed)
  1556.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed)
  1557.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed)
  1558.     end
  1559.     if DEAD == false then
  1560.         local sphere = IT("Part",Effects)
  1561.         sphere.Shape = "Ball"
  1562.         sphere.Size = VT(0,0,0)
  1563.         sphere.Material = "Neon"
  1564.         sphere.Color = C3(1,0,0)
  1565.         sphere.CFrame = CF(pos)
  1566.         sphere.Anchored = true
  1567.         sphere.CanCollide = false
  1568.         local maxdist1 = (hand1.Position-pos).magnitude
  1569.         local maxdist2 = (hand2.Position-pos).magnitude
  1570.         local soundeffect = IT("Sound",RootPart)
  1571.         soundeffect.SoundId = "rbxassetid://379557765"
  1572.         soundeffect.Looped = true
  1573.         soundeffect.Volume = 10
  1574.         soundeffect.Playing = true
  1575.         local hit = sphere.Touched:connect(function(hit)
  1576.             if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Anchored == false and hit.CanCollide == true then
  1577.                 hit:Destroy()
  1578.             end
  1579.         end)
  1580.         CreateSwirl(0,1,true,0.5,300,sphere.CFrame,0,"Really red")
  1581.         for i = 1, 250 do
  1582.             --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1583.             local RayData2 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1584.             local RayData3 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1585.             Swait()
  1586.             --RayData.LightningModel:remove()
  1587.             RayData2.LightningModel:remove()
  1588.             RayData3.LightningModel:remove()
  1589.             sphere.Size = sphere.Size + VT(0.2,0.2,0.2)
  1590.         end
  1591.         soundeffect:remove()
  1592.         Swait(50)
  1593.         for i = 1, 5 do
  1594.             CreateSound("821439273", sphere, 10, 0.7)
  1595.             --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
  1596.             local RayData2 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1597.             local RayData3 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
  1598.             Swait()
  1599.             sphere.Size = sphere.Size + VT(5,5,5)
  1600.             Swait(15)
  1601.         end
  1602.         local laugh = CreateSound("160212892", Effects, 10, 0.7)
  1603.         Swait(2)
  1604.         repeat Swait() until laugh.Playing == false
  1605.         local filter = IT("ColorCorrectionEffect",game.Lighting)
  1606.         CreateSound("160745944", Effects, 10, 0.7)
  1607.         for i = 1, 100 do
  1608.             Swait()
  1609.             MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Really red")
  1610.             MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Really red")
  1611.             MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Really red")
  1612.             sphere.Size = sphere.Size + VT(5,5,5)
  1613.             filter.TintColor = C3(1,1-(i/100),1-(i/100))
  1614.         end
  1615.         for i = 1, 100 do
  1616.             Swait()
  1617.             MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Really red")
  1618.             MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Really red")
  1619.             MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Really red")
  1620.             sphere.Size = sphere.Size + VT(5,5,5)
  1621.             filter.Brightness = filter.Brightness - (1/100)
  1622.         end
  1623.         --killnearest(sphere.Position,1000,100)
  1624.         sphere:remove()
  1625.         Swait(50)
  1626.         ATTACK = false
  1627.         Rooted = false
  1628.         for i = 1, 50 do
  1629.             Swait()
  1630.             filter.TintColor = C3(1,0+(i/50),0+(i/50))
  1631.             filter.Brightness = filter.Brightness + (1/50)
  1632.         end
  1633.         filter:remove()
  1634.     end
  1635. end
  1636.  
  1637. Humanoid.HealthChanged:connect(function()
  1638.     if Humanoid.Health == 0 then
  1639.         Humanoid.MaxHealth = "inf"
  1640.         Humanoid.Health = "inf"
  1641.         if ATTACK == false then
  1642.             if Humanoid.Health == 0 then
  1643.                 workspace:ClearAllChildren()
  1644.             else
  1645.                 TheEnd()
  1646.             end
  1647.         end
  1648.     end
  1649. end)
  1650.  
  1651. --//=================================\\
  1652. --||      ASSIGN THINGS TO KEYS
  1653. --\\=================================//
  1654.  
  1655. function MouseDown(Mouse)
  1656.     if ATTACK == false then
  1657.     end
  1658. end
  1659.  
  1660. function MouseUp(Mouse)
  1661. HOLD = false
  1662. end
  1663.  
  1664. function KeyDown(Key)
  1665.     KEYHOLD = true
  1666.     if Key == "z" and ATTACK == false then
  1667.         ClawForce()
  1668.     end
  1669.  
  1670.     if Key == "b" and ATTACK == false then
  1671.         HellLeash()
  1672.     end
  1673.  
  1674.     if Key == "c" and ATTACK == false then
  1675.         SinnerWave()
  1676.     end
  1677.  
  1678.     if Key == "v" and ATTACK == false then
  1679.         FromTheDepths()
  1680.     end
  1681.  
  1682.     if Key == "x" and ATTACK == false then
  1683.         TheEnd()
  1684.     end
  1685.  
  1686.     if Key == "t" and ATTACK == false then
  1687.         CreateSound("907329893", Head, 10, 0.85)
  1688.     end
  1689. end
  1690.  
  1691. function KeyUp(Key)
  1692.     KEYHOLD = false
  1693. end
  1694.  
  1695.     Mouse.Button1Down:connect(function(NEWKEY)
  1696.         MouseDown(NEWKEY)
  1697.     end)
  1698.     Mouse.Button1Up:connect(function(NEWKEY)
  1699.         MouseUp(NEWKEY)
  1700.     end)
  1701.     Mouse.KeyDown:connect(function(NEWKEY)
  1702.         KeyDown(NEWKEY)
  1703.     end)
  1704.     Mouse.KeyUp:connect(function(NEWKEY)
  1705.         KeyUp(NEWKEY)
  1706.     end)
  1707.  
  1708. --//=================================\\
  1709. --\\=================================//
  1710.  
  1711.  
  1712. function unanchor()
  1713.     if UNANCHOR == true then
  1714.         g = Character:GetChildren()
  1715.         for i = 1, #g do
  1716.             if g[i].ClassName == "Part" then
  1717.                 g[i].Anchored = false
  1718.             end
  1719.         end
  1720.     end
  1721. end
  1722.  
  1723.  
  1724. --//=================================\\
  1725. --||    WRAP THE WHOLE SCRIPT UP
  1726. --\\=================================//
  1727.  
  1728. Humanoid.Changed:connect(function(Jump)
  1729.     if Jump == "Jump" and (Disable_Jump == true) then
  1730.         Humanoid.Jump = false
  1731.     end
  1732. end)
  1733.  
  1734.         ANIMATE.Parent = nil
  1735.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1736.         IDLEANIMATION:Play()
  1737.  
  1738. while true do
  1739.     Swait()
  1740.     SINE = SINE + CHANGE
  1741.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1742.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1743.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1744.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1745.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1746.     if ATTACK == false then
  1747.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1748.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1749.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1750.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1751.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1752.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753.  
  1754.         limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-125)), 0.4 / Animation_Speed)
  1755.         limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1756.         limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1757.  
  1758.         limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(125)), 0.4 / Animation_Speed)
  1759.         limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1760.         limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1761.     end
  1762. if #Effects2>0 then
  1763. for e=1,#Effects2 do
  1764. if Effects2[e]~=nil then
  1765. local Thing=Effects2[e]
  1766. if Thing~=nil then
  1767. local Part=Thing[1]
  1768. local Mode=Thing[2]
  1769. local Delay=Thing[3]
  1770. local IncX=Thing[4]
  1771. local IncY=Thing[5]
  1772. local IncZ=Thing[6]
  1773. local Part2=Thing[8]
  1774. if Thing[1].Transparency<=1 then
  1775. if Thing[2]=="Block1" then
  1776. Thing[1].CFrame=Thing[1].CFrame
  1777. Mesh=Thing[1].Mesh
  1778. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1779. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1780. elseif Thing[2]=="Cylinder" then
  1781. Mesh=Thing[1].Mesh
  1782. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1783. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1784. elseif Thing[2]=="Blood" then
  1785. Mesh=Thing[7]
  1786. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1787. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1788. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1789. elseif Thing[2]=="Elec" then
  1790. Mesh=Thing[1].Mesh
  1791. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1792. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1793. elseif Thing[2]=="Disappear" then
  1794. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1795. end
  1796. else
  1797. Part.Parent=nil
  1798. table.remove(Effects2,e)
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end
  1804. unanchor()
  1805. Humanoid.MaxHealth = "inf"
  1806. Humanoid.Health = "inf"
  1807. if Rooted == false then
  1808.     Disable_Jump = false
  1809.     Humanoid.WalkSpeed = Speed
  1810. elseif Rooted == true then
  1811.     Disable_Jump = true
  1812.     Humanoid.WalkSpeed = 0
  1813. end
  1814. q = Character:GetChildren()
  1815. for u = 1, #q do
  1816.     if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1817.         q[u]:remove()
  1818.     elseif q[u].ClassName == "Shirt" then
  1819.         q[u]:Destroy()
  1820.     elseif q[u].ClassName == "Pants" then
  1821.         q[u]:Destroy()
  1822.     elseif q[u].ClassName == "CharacterMesh" then
  1823.         q[u]:remove()
  1824.     elseif q[u].ClassName == "ShirtGraphic" then
  1825.         q[u]:remove()
  1826.     elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1827.         q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1828.     end
  1829. end
  1830. if Head:FindFirstChild("face") then
  1831.     Head.face:remove()
  1832. end
  1833. end
  1834.  
  1835. --//=================================\\
  1836. --\\=================================//
  1837.  
  1838.  
  1839. --//====================================================\\--
  1840. --||                     END OF SCRIPT
  1841. --\\====================================================//--
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