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Christoffer07700Extr

Chris Rainbow Glove FE

Jul 5th, 2019
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  3. print("FE Compatibility: by WaverlyCole & Mokiros")
  4. InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput"
  9. local function NewFakeEvent()
  10. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  11. return Fake
  12. end
  13. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  14. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  15. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  16. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  17. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  18. local function TriggerEvent(self,Event,...)
  19. local Trigger = Mouse[Event]
  20. if Trigger and Trigger.fakeEvent and Trigger.Function then
  21. Trigger.Function(...)
  22. end
  23. end
  24. Mouse.TrigEvent = TriggerEvent
  25. UserInputService.TrigEvent = TriggerEvent
  26. Event.OnServerEvent:Connect(function(FiredBy,Input)
  27. if FiredBy.Name ~= owner.Name then end
  28. if Input.MouseEvent then
  29. Mouse.Target = Input.Target
  30. Mouse.Hit = Input.Hit
  31. else
  32. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  33. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  34. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  35. end
  36. for _,Action in pairs(ContextActionService.Actions) do
  37. for _,Key in pairs(Action.Keys) do
  38. if Key==Input.KeyCode then
  39. Action.Function(Action.Name,Input.UserInputState,Input)
  40. end
  41. end
  42. end
  43. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  44. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  45. end
  46. end)
  47. InternalData["Mouse"] = Mouse
  48. InternalData["ContextActionService"] = ContextActionService
  49. InternalData["UserInputService"] = UserInputService
  50. Event.Parent = NLS([[
  51. local Player = owner
  52. local Event = script:WaitForChild("UserInput")
  53. local UserInputService = game:GetService("UserInputService")
  54. local Mouse = Player:GetMouse()
  55. local Input = function(Input,gameProcessedEvent)
  56. if gameProcessedEvent then return end
  57. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  58. end
  59. UserInputService.InputBegan:Connect(Input)
  60. UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target
  65. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  66. end
  67. end
  68. ]],owner.Character)
  69. end
  70. RealGame = game;game = setmetatable({},{
  71. __index = function (self,Index)
  72. local Sandbox = function (Thing)
  73. if Thing:IsA("Player") then
  74. local RealPlayer = Thing
  75. return setmetatable({},{
  76. __index = function (self,Index)
  77. local Type = type(RealPlayer[Index])
  78. if Type == "function" then
  79. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  80. return function (self)
  81. return InternalData["Mouse"]
  82. end
  83. end
  84. return function (self,...)
  85. return RealPlayer[Index](RealPlayer,...)
  86. end
  87. else
  88. return RealPlayer[Index]
  89. end
  90. end;
  91. __tostring = function(self)
  92. return RealPlayer.Name
  93. end
  94. })
  95. end
  96. end
  97. if RealGame[Index] then
  98. local Type = type(RealGame[Index])
  99. if Type == "function" then
  100. if Index:lower() == "getservice" or Index:lower() == "service" then
  101. return function (self,Service)
  102. if Service:lower() == "players" then
  103. return setmetatable({},{
  104. __index = function (self2,Index2)
  105. local RealService = RealGame:GetService(Service)
  106. local Type2 = type(Index2)
  107. if Type2 == "function" then
  108. return function (self,...)
  109. return RealService[Index2](RealService,...)
  110. end
  111. else
  112. if Index2:lower() == "localplayer" then
  113. return Sandbox(owner)
  114. end
  115. return RealService[Index2]
  116. end
  117. end;
  118. __tostring = function(self)
  119. return RealGame:GetService(Service).Name
  120. end
  121. })
  122. elseif Service:lower() == "contextactionservice" then
  123. return InternalData["ContextActionService"]
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["UserInputService"]
  126. elseif Service:lower() == "runservice" then
  127. return setmetatable({},{
  128. __index = function(self2,Index2)
  129. local RealService = RealGame:GetService(Service)
  130. local Type2 = type(Index2)
  131. if Type2 == "function" then
  132. return function (self,...)
  133. return RealService[Index2](RealService,...)
  134. end
  135. else
  136. if Index2:lower() == "bindtorenderstep" then
  137. return function (self,Name,Priority,Function)
  138. return RealGame:GetService("RunService").Stepped:Connect(Function)
  139. end
  140. end
  141. if Index2:lower() == "renderstepped" then
  142. return RealService["Stepped"]
  143. end
  144. return RealService[Index2]
  145. end
  146. end
  147. })
  148. else
  149. return RealGame:GetService(Service)
  150. end
  151. end
  152. end
  153. return function (self,...)
  154. return RealGame[Index](RealGame,...)
  155. end
  156. else
  157. if game:GetService(Index) then
  158. return game:GetService(Index)
  159. end
  160. return RealGame[Index]
  161. end
  162. else
  163. return nil
  164. end
  165. end
  166. });Game = game;owner = game:GetService("Players").LocalPlayer
  167. print("Complete! Running...")
  168.  
  169. --//====================================================\\--
  170. --|| CREATED BY SHACKLUSTER EDIT CHRISTOFFER077002
  171. --\\====================================================//--
  172.  
  173. --//====================================================\\--
  174. --||ORINGEL BY VICTORIACHRISTOPHE
  175. --||REAL MAKER OF THE SCRIPT SHACKLUSTER/PITYPOLYGON
  176. --\\====================================================//--
  177.  
  178. --//====================================================\\--
  179. --||DONT LET ME CATCCH YOU WITH THE EDIT
  180. --||IF I FIND YOU WITH IT IM GOING FIND YOU AND ABUSE YOU
  181. --\\====================================================//--
  182.  
  183.  
  184. wait(0.2)
  185.  
  186.  
  187.  
  188. Player = game:GetService("Players").LocalPlayer
  189. PlayerGui = Player.PlayerGui
  190. Cam = workspace.CurrentCamera
  191. Backpack = Player.Backpack
  192. Character = Player.Character
  193. Humanoid = Character.Humanoid
  194. Humanoid.JumpPower = 1000
  195. Mouse = Player:GetMouse()
  196. RootPart = Character["HumanoidRootPart"]
  197. Torso = Character["Torso"]
  198. Head = Character["Head"]
  199. RightArm = Character["Right Arm"]
  200. LeftArm = Character["Left Arm"]
  201. RightLeg = Character["Right Leg"]
  202. LeftLeg = Character["Left Leg"]
  203. RootJoint = RootPart["RootJoint"]
  204. Neck = Torso["Neck"]
  205. RightShoulder = Torso["Right Shoulder"]
  206. LeftShoulder = Torso["Left Shoulder"]
  207. RightHip = Torso["Right Hip"]
  208. LeftHip = Torso["Left Hip"]
  209. local sick = Instance.new("Sound",Character)
  210. sick.SoundId = "rbxassetid://1007872698"
  211. sick.Looped = true
  212. sick.Pitch = 1
  213. sick.Volume = 99
  214. sick:Play()
  215.  
  216. IT = Instance.new
  217. CF = CFrame.new
  218. VT = Vector3.new
  219. RAD = math.rad
  220. C3 = Color3.new
  221. UD2 = UDim2.new
  222. BRICKC = BrickColor.new
  223. ANGLES = CFrame.Angles
  224. EULER = CFrame.fromEulerAnglesXYZ
  225. COS = math.cos
  226. ACOS = math.acos
  227. SIN = math.sin
  228. ASIN = math.asin
  229. ABS = math.abs
  230. MRANDOM = math.random
  231. FLOOR = math.floor
  232.  
  233. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  234. local NEWMESH = IT(MESH)
  235. if MESH == "SpecialMesh" then
  236. NEWMESH.MeshType = MESHTYPE
  237. if MESHID ~= "nil" and MESHID ~= "" then
  238. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  239. end
  240. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  241. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  242. end
  243. end
  244. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  245. NEWMESH.Scale = SCALE
  246. NEWMESH.Parent = PARENT
  247. return NEWMESH
  248. end
  249.  
  250. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  251. local NEWPART = IT("Part")
  252. NEWPART.formFactor = FORMFACTOR
  253. NEWPART.Reflectance = REFLECTANCE
  254. NEWPART.Transparency = TRANSPARENCY
  255. NEWPART.CanCollide = false
  256. NEWPART.Locked = true
  257. NEWPART.Anchored = true
  258. if ANCHOR == false then
  259. NEWPART.Anchored = false
  260. end
  261. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  262. NEWPART.Name = NAME
  263. NEWPART.Size = SIZE
  264. NEWPART.Position = Torso.Position
  265. NEWPART.Material = MATERIAL
  266. NEWPART:BreakJoints()
  267. NEWPART.Parent = PARENT
  268. return NEWPART
  269. end
  270.  
  271.  
  272. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  273. local NEWPART = IT("Part")
  274. NEWPART.formFactor = FORMFACTOR
  275. NEWPART.Reflectance = REFLECTANCE
  276. NEWPART.Transparency = TRANSPARENCY
  277. NEWPART.CanCollide = false
  278. NEWPART.Locked = true
  279. NEWPART.Anchored = true
  280. if ANCHOR == false then
  281. NEWPART.Anchored = false
  282. end
  283. NEWPART.Name = NAME
  284. NEWPART.Size = SIZE
  285. NEWPART.Position = Torso.Position
  286. NEWPART.Material = MATERIAL
  287. NEWPART:BreakJoints()
  288. NEWPART.Parent = PARENT
  289. return NEWPART
  290. end
  291. --//=================================\\
  292. --|| CUSTOMIZATION
  293. --\\=================================//
  294.  
  295. Player_Size = 1 --Size of the player.
  296. Animation_Speed = 7
  297. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  298.  
  299. local Speed = 15
  300. local Effects2 = {}
  301.  
  302. --//=================================\\
  303. --|| END OF CUSTOMIZATION
  304. --\\=================================//
  305.  
  306. local function weldBetween(a, b)
  307. local weldd = Instance.new("ManualWeld")
  308. weldd.Part0 = a
  309. weldd.Part1 = b
  310. weldd.C0 = CFrame.new()
  311. weldd.C1 = b.CFrame:inverse() * a.CFrame
  312. weldd.Parent = a
  313. return weldd
  314. end
  315.  
  316. --//=================================\\
  317. --|| USEFUL VALUES
  318. --\\=================================//
  319.  
  320. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  321. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  322. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  323. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  324. local CHANGEDEFENSE = 0
  325. local CHANGEDAMAGE = 0
  326. local CHANGEMOVEMENT = 0
  327. local ANIM = "Idle"
  328. local ATTACK = false
  329. local EQUIPPED = false
  330. local HOLD = false
  331. local COMBO = 1
  332. local Rooted = false
  333. local SINE = 0
  334. local KEYHOLD = false
  335. local CHANGE = 2 / Animation_Speed
  336. local WALKINGANIM = false
  337. local WALK = 0
  338. local VALUE1 = false
  339. local VALUE2 = false
  340. local ROBLOXIDLEANIMATION = IT("Animation")
  341. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  342. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  343. --ROBLOXIDLEANIMATION.Parent = Humanoid
  344. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  345. WEAPONGUI.Name = "Weapon GUI"
  346. local Weapon = IT("Model")
  347. Weapon.Name = "Adds"
  348. local HITFLOOR = nil
  349. local Effects = IT("Folder", Weapon)
  350. Effects.Name = "Effects"
  351. local ANIMATOR = Humanoid.Animator
  352. local ANIMATE = Character.Animate
  353. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  354. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  355. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  356. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  357. local UNANCHOR = true
  358.  
  359. local SKILLTEXTCOLOR = BRICKC("Maroon").Color
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364.  
  365.  
  366.  
  367. --//=================================\\
  368. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  369. --\\=================================//
  370.  
  371. ArtificialHB = Instance.new("BindableEvent", script)
  372. ArtificialHB.Name = "ArtificialHB"
  373.  
  374. script:WaitForChild("ArtificialHB")
  375.  
  376. frame = Frame_Speed
  377. tf = 0
  378. allowframeloss = false
  379. tossremainder = false
  380. lastframe = tick()
  381. script.ArtificialHB:Fire()
  382.  
  383. game:GetService("RunService").Heartbeat:connect(function(s, p)
  384. tf = tf + s
  385. if tf >= frame then
  386. if allowframeloss then
  387. script.ArtificialHB:Fire()
  388. lastframe = tick()
  389. else
  390. for i = 1, math.floor(tf / frame) do
  391. script.ArtificialHB:Fire()
  392. end
  393. lastframe = tick()
  394. end
  395. if tossremainder then
  396. tf = 0
  397. else
  398. tf = tf - frame * math.floor(tf / frame)
  399. end
  400. end
  401. end)
  402.  
  403. --//=================================\\
  404. --\\=================================//
  405.  
  406.  
  407.  
  408.  
  409.  
  410. --//=================================\\
  411. --|| SOME FUNCTIONS
  412. --\\=================================//
  413.  
  414. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  415. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  416. end
  417.  
  418. function PositiveAngle(NUMBER)
  419. if NUMBER >= 0 then
  420. NUMBER = 0
  421. end
  422. return NUMBER
  423. end
  424.  
  425. function NegativeAngle(NUMBER)
  426. if NUMBER <= 0 then
  427. NUMBER = 0
  428. end
  429. return NUMBER
  430. end
  431.  
  432. function Swait(NUMBER)
  433. if NUMBER == 0 or NUMBER == nil then
  434. ArtificialHB.Event:wait()
  435. else
  436. for i = 1, NUMBER do
  437. ArtificialHB.Event:wait()
  438. end
  439. end
  440. end
  441.  
  442. function QuaternionFromCFrame(cf)
  443. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  444. local trace = m00 + m11 + m22
  445. if trace > 0 then
  446. local s = math.sqrt(1 + trace)
  447. local recip = 0.5 / s
  448. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  449. else
  450. local i = 0
  451. if m11 > m00 then
  452. i = 1
  453. end
  454. if m22 > (i == 0 and m00 or m11) then
  455. i = 2
  456. end
  457. if i == 0 then
  458. local s = math.sqrt(m00 - m11 - m22 + 1)
  459. local recip = 0.5 / s
  460. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  461. elseif i == 1 then
  462. local s = math.sqrt(m11 - m22 - m00 + 1)
  463. local recip = 0.5 / s
  464. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  465. elseif i == 2 then
  466. local s = math.sqrt(m22 - m00 - m11 + 1)
  467. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  468. end
  469. end
  470. end
  471.  
  472. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  473. local xs, ys, zs = x + x, y + y, z + z
  474. local wx, wy, wz = w * xs, w * ys, w * zs
  475. local xx = x * xs
  476. local xy = x * ys
  477. local xz = x * zs
  478. local yy = y * ys
  479. local yz = y * zs
  480. local zz = z * zs
  481. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  482. end
  483.  
  484. function QuaternionSlerp(a, b, t)
  485. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  486. local startInterp, finishInterp;
  487. if cosTheta >= 0.0001 then
  488. if (1 - cosTheta) > 0.0001 then
  489. local theta = ACOS(cosTheta)
  490. local invSinTheta = 1 / SIN(theta)
  491. startInterp = SIN((1 - t) * theta) * invSinTheta
  492. finishInterp = SIN(t * theta) * invSinTheta
  493. else
  494. startInterp = 1 - t
  495. finishInterp = t
  496. end
  497. else
  498. if (1 + cosTheta) > 0.0001 then
  499. local theta = ACOS(-cosTheta)
  500. local invSinTheta = 1 / SIN(theta)
  501. startInterp = SIN((t - 1) * theta) * invSinTheta
  502. finishInterp = SIN(t * theta) * invSinTheta
  503. else
  504. startInterp = t - 1
  505. finishInterp = t
  506. end
  507. end
  508. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  509. end
  510.  
  511. function Clerp(a, b, t)
  512. local qa = {QuaternionFromCFrame(a)}
  513. local qb = {QuaternionFromCFrame(b)}
  514. local ax, ay, az = a.x, a.y, a.z
  515. local bx, by, bz = b.x, b.y, b.z
  516. local _t = 1 - t
  517. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  518. end
  519.  
  520. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  521. local frame = IT("Frame")
  522. frame.BackgroundTransparency = TRANSPARENCY
  523. frame.BorderSizePixel = BORDERSIZEPIXEL
  524. frame.Position = POSITION
  525. frame.Size = SIZE
  526. frame.BackgroundColor3 = COLOR
  527. frame.BorderColor3 = BORDERCOLOR
  528. frame.Name = NAME
  529. frame.Parent = PARENT
  530. return frame
  531. end
  532.  
  533. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  534. local label = IT("TextLabel")
  535. label.BackgroundTransparency = 1
  536. label.Size = UD2(1, 0, 1, 0)
  537. label.Position = UD2(0, 0, 0, 0)
  538. label.TextColor3 = TEXTCOLOR
  539. label.TextStrokeTransparency = STROKETRANSPARENCY
  540. label.TextTransparency = TRANSPARENCY
  541. label.FontSize = TEXTFONTSIZE
  542. label.Font = TEXTFONT
  543. label.BorderSizePixel = BORDERSIZEPIXEL
  544. label.TextScaled = false
  545. label.Text = TEXT
  546. label.Name = NAME
  547. label.Parent = PARENT
  548. return label
  549. end
  550.  
  551. function NoOutlines(PART)
  552. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  553. end
  554.  
  555.  
  556. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  557. local NEWWELD = IT(TYPE)
  558. NEWWELD.Part0 = PART0
  559. NEWWELD.Part1 = PART1
  560. NEWWELD.C0 = C0
  561. NEWWELD.C1 = C1
  562. NEWWELD.Parent = PARENT
  563. return NEWWELD
  564. end
  565.  
  566. function CreateSound(ID, PARENT, VOLUME, PITCH)
  567. local NEWSOUND = nil
  568. coroutine.resume(coroutine.create(function()
  569. NEWSOUND = IT("Sound", PARENT)
  570. NEWSOUND.Volume = VOLUME
  571. NEWSOUND.Pitch = PITCH
  572. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  573. Swait()
  574. NEWSOUND:play()
  575. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  576. end))
  577. return NEWSOUND
  578. end
  579.  
  580. function CFrameFromTopBack(at, top, back)
  581. local right = top:Cross(back)
  582. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  583. end
  584.  
  585. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  586. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  587. local mesh = IT("SpecialMesh",wave)
  588. mesh.MeshType = "FileMesh"
  589. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  590. mesh.Scale = SIZE
  591. mesh.Offset = VT(0,0,-SIZE.X/8)
  592. wave.CFrame = CFRAME
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, WAIT do
  595. Swait()
  596. mesh.Scale = mesh.Scale + GROW
  597. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  598. if DOESROT == true then
  599. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  600. end
  601. wave.Transparency = wave.Transparency + (0.5/WAIT)
  602. if wave.Transparency > 0.99 then
  603. wave:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  610. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  611. local mesh = IT("SpecialMesh",wave)
  612. mesh.MeshType = "FileMesh"
  613. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  614. mesh.Scale = SIZE
  615. --mesh.Offset = VT(0,0,-SIZE.X/8)
  616. wave.CFrame = CFRAME
  617. coroutine.resume(coroutine.create(function(PART)
  618. for i = 1, WAIT do
  619. Swait()
  620. mesh.Scale = mesh.Scale + GROW
  621. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  622. if DOESROT == true then
  623. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  624. end
  625. wave.Transparency = wave.Transparency + (0.5/WAIT)
  626. if wave.Transparency > 0.99 then
  627. wave:remove()
  628. end
  629. end
  630. end))
  631. end
  632.  
  633. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  634. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  635. local mesh = IT("SpecialMesh",wave)
  636. mesh.MeshType = "FileMesh"
  637. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  638. mesh.Scale = SIZE
  639. wave.CFrame = CFRAME
  640. coroutine.resume(coroutine.create(function(PART)
  641. for i = 1, WAIT do
  642. Swait()
  643. mesh.Scale = mesh.Scale + GROW
  644. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  645. if DOESROT == true then
  646. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  647. end
  648. wave.Transparency = wave.Transparency + (0.5/WAIT)
  649. if wave.Transparency > 0.99 then
  650. wave:remove()
  651. end
  652. end
  653. end))
  654. end
  655.  
  656.  
  657. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  658. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  659. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  660. wave.CFrame = CFRAME
  661. coroutine.resume(coroutine.create(function(PART)
  662. for i = 1, WAIT do
  663. Swait()
  664. mesh.Scale = mesh.Scale * GROW
  665. wave.Transparency = wave.Transparency + (0.5/WAIT)
  666. if wave.Transparency > 0.99 then
  667. wave:remove()
  668. end
  669. end
  670. end))
  671. end
  672.  
  673. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  674. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  675. local mesh = IT("SpecialMesh",wave)
  676. mesh.MeshType = "Sphere"
  677. mesh.Scale = SIZE
  678. mesh.Offset = VT(0,0,0)
  679. wave.CFrame = CFRAME
  680. coroutine.resume(coroutine.create(function(PART)
  681. for i = 1, WAIT do
  682. Swait()
  683. mesh.Scale = mesh.Scale + GROW
  684. wave.Transparency = wave.Transparency + (1/WAIT)
  685. if wave.Transparency > 0.99 then
  686. wave:remove()
  687. end
  688. end
  689. end))
  690. end
  691.  
  692. function MakeForm(PART,TYPE)
  693. if TYPE == "Cyl" then
  694. local MSH = IT("CylinderMesh",PART)
  695. elseif TYPE == "Ball" then
  696. local MSH = IT("SpecialMesh",PART)
  697. MSH.MeshType = "Sphere"
  698. elseif TYPE == "Wedge" then
  699. local MSH = IT("SpecialMesh",PART)
  700. MSH.MeshType = "Wedge"
  701. end
  702. end
  703.  
  704. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  705. if FLOOR ~= nil then
  706. coroutine.resume(coroutine.create(function()
  707. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  708. PART.CFrame = CF(POSITION)
  709. for i = 1, 45 do
  710. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  711. RingPiece.Material = FLOOR.Material
  712. RingPiece.Color = FLOOR.Color
  713. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  714. Debris:AddItem(RingPiece,SWAIT/100)
  715. end
  716. PART:remove()
  717. end))
  718. end
  719. end
  720.  
  721. function CheckTableForString(Table, String)
  722. for i, v in pairs(Table) do
  723. if string.find(string.lower(String), string.lower(v)) then
  724. return true
  725. end
  726. end
  727. return false
  728. end
  729.  
  730. function CheckIntangible(Hit)
  731. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  732. if Hit and Hit.Parent then
  733. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  734. return true
  735. end
  736. end
  737. return false
  738. end
  739.  
  740. Debris = game:GetService("Debris")
  741.  
  742. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  743. local Direction = CFrame.new(StartPos, Vec).lookVector
  744. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  745. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  746. if RayHit and CheckIntangible(RayHit) then
  747. if DelayIfHit then
  748. wait()
  749. end
  750. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  751. end
  752. return RayHit, RayPos, RayNormal
  753. end
  754.  
  755. function turnto(position)
  756. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  757. end
  758.  
  759. --//=================================\\
  760. --|| WEAPON CREATION
  761. --\\=================================//
  762. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  763. Light = Instance.new("PointLight",FIST)
  764. Light.Brightness = 0.85
  765. touchCounter = 0
  766. local cR=255
  767. local cG=0
  768. local cB=0
  769. local flg5=1 local omgidk=1
  770. local add=7.5
  771. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  772. if omgidk>10000 then omgidk=0 end
  773. omgidk=omgidk+1
  774. if cR>=255 then flg5=1 end
  775. if cG>=255 then flg5=2 end
  776. if cB>=255 then flg5=3 end
  777. if flg5==1 then cR=cR-add cG=cG+add end
  778. if flg5==2 then cG=cG-add cB=cB+add end
  779. if flg5==3 then cB=cB-add cR=cR+add end
  780. color=Color3.fromRGB(cR,cG,cB)
  781. Light.Color = color
  782. end)
  783. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  785. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  786.  
  787. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  788. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  790. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  792. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  794. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  795.  
  796. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  797. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  799. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  801. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  803. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  805. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  806. touchCounter = 0
  807. local cR=255
  808. local cG=0
  809. local cB=0
  810. local flg5=1 local omgidk=1
  811. local add=7.5
  812. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  813. if omgidk>10000 then omgidk=0 end
  814. omgidk=omgidk+1
  815. if cR>=255 then flg5=1 end
  816. if cG>=255 then flg5=2 end
  817. if cB>=255 then flg5=3 end
  818. if flg5==1 then cR=cR-add cG=cG+add end
  819. if flg5==2 then cG=cG-add cB=cB+add end
  820. if flg5==3 then cB=cB-add cR=cR+add end
  821. color=Color3.fromRGB(cR,cG,cB)
  822. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  823. if d then
  824. d.Color = color
  825. end
  826. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  827. if d then
  828. d.Color = color
  829. end
  830. end)
  831. for _, c in pairs(Weapon:GetChildren()) do
  832. if c.ClassName == "Part" then
  833. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  834. end
  835. end
  836.  
  837. Weapon.Parent = Character
  838.  
  839. Humanoid.Died:connect(function()
  840. ATTACK = true
  841. end)
  842.  
  843. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  844. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  845. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  846. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  847.  
  848. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[X] BIGGY PUNCH", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  849. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] GRABY THE HELL OUT OF HIM", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  850. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] GO FAST LIKE SANIC", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  851. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Z] PUNCH THE HELL OF HIM AAAA", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  852.  
  853. --//=================================\\
  854. --|| DAMAGE FUNCTIONS
  855. --\\=================================//
  856.  
  857. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  858. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  859. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  860. local BODYGYRO = IT("BodyGyro", STATPART)
  861. local BODYPOSITION = IT("BodyPosition", STATPART)
  862. BODYPOSITION.P = 2000
  863. BODYPOSITION.D = 100
  864. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  865. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  866. game:GetService("Debris"):AddItem(STATPART ,5)
  867. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  868. BILLBOARDGUI.Adornee = STATPART
  869. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  870. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  871. BILLBOARDGUI.AlwaysOnTop = false
  872. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  873. TEXTLABEL.BackgroundTransparency = 1
  874. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  875. TEXTLABEL.Text = TEXT
  876. TEXTLABEL.Font = "SciFi"
  877. TEXTLABEL.FontSize="Size42"
  878. TEXTLABEL.TextColor3 = COLOR
  879. TEXTLABEL.TextStrokeTransparency = 1
  880. TEXTLABEL.TextScaled = true
  881. TEXTLABEL.TextWrapped = true
  882. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  883. if LABELTYPE == "Normal" then
  884. for i = 1, 30 do
  885. Swait()
  886. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  887. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  888. end
  889. elseif LABELTYPE == "Debuff" then
  890. for i = 1, 30 do
  891. Swait()
  892. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  893. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  894. end
  895. elseif LABELTYPE == "Shock" then
  896. local ORIGIN = STATPART.Position
  897. for i = 1, 30 do
  898. Swait()
  899. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  900. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  901. end
  902. end
  903. THEPART.Parent = nil
  904. end),STATPART, BODYPOSITION, TEXTLABEL)
  905. end
  906.  
  907. --//=================================\\
  908. --|| DAMAGING
  909. --\\=================================//
  910.  
  911. function killnearest(position,range,maxstrength,direction)
  912. for i,v in ipairs(workspace:GetChildren()) do
  913. local body = v:GetChildren()
  914. for part = 1, #body do
  915. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  916. if(body[part].Position - position).Magnitude < range then
  917. if v.ClassName == "Model" then
  918. --v:BreakJoints()
  919. end
  920. local POS = position
  921. coroutine.resume(coroutine.create(function()
  922. body[part].Anchored = true
  923. body[part].Parent = Effects
  924. body[part].CanCollide = true
  925. local SIZE = body[part].Size
  926. body[part].Material = "Neon"
  927. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  928. for i = 1, 75 do
  929. Swait()
  930. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  931. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  932. end
  933. coroutine.resume(coroutine.create(function()
  934. while true do
  935. Swait()
  936. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  937. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  938. end
  939. end))
  940. body[part].Anchored = false
  941. body[part].Velocity = direction.lookVector*maxstrength
  942. end))
  943. end
  944. end
  945. end
  946. if v.ClassName == "Part" then
  947. if v.Anchored == false and (v.Position - position).Magnitude < range then
  948. local POS = position
  949. coroutine.resume(coroutine.create(function()
  950. v.Anchored = true
  951. v.Parent = Effects
  952. local SIZE = v.Size
  953. v.Material = "Neon"
  954. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  955. for i = 1, 75 do
  956. Swait()
  957. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  958. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  959. end
  960. coroutine.resume(coroutine.create(function()
  961. while true do
  962. Swait()
  963. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  964. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  965. end
  966. end))
  967. v.Anchored = false
  968. v.Velocity = direction.lookVector*maxstrength
  969. end))
  970. end
  971. end
  972. end
  973. end
  974.  
  975. --//=================================\\
  976. --|| ATTACK FUNCTIONS AND STUFF
  977. --\\=================================//
  978.  
  979. function AttackTemplate()
  980. ATTACK = true
  981. Rooted = false
  982. for i=0, 1, 0.1 / Animation_Speed do
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. end
  991. ATTACK = false
  992. Rooted = false
  993. end
  994.  
  995. function UltraPunch()
  996. ATTACK = true
  997. Rooted = false
  998. local SPEED = 15
  999. Speed = 10
  1000. CreateSound("214876666", RightArm, 7.5, 0.8)
  1001. for i=0, 0, 0.1 / Animation_Speed do
  1002. Swait()
  1003. turnto(Mouse.Hit.p)
  1004. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1005. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1012. end
  1013. for i=0, 0, 0.1 / Animation_Speed do
  1014. Swait()
  1015. turnto(Mouse.Hit.p)
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. end
  1023. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  1024. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1025. PART.Shape = "Ball"
  1026. local bv = Instance.new("BodyVelocity")
  1027. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1028. bv.velocity = RootPart.CFrame.lookVector*600
  1029. bv.Parent = PART
  1030. bv.Name = "PROJECTILEVELOCITY"
  1031. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  1032. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  1033. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  1034. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  1035. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1036. coroutine.resume(coroutine.create(function()
  1037. for i = 1, 11 do
  1038. Swait()
  1039. PART.Transparency = PART.Transparency + 0.2/10
  1040. PART.Size = PART.Size + VT(5,5,5)
  1041. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1042. end
  1043. PART:Destroy()
  1044. end))
  1045. for i=0, 0, 0.1 / Animation_Speed do
  1046. Swait()
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1053. end
  1054. Speed = SPEED
  1055. ATTACK = false
  1056. Rooted = false
  1057. end
  1058.  
  1059. function Punish()
  1060. Animation_Speed = 20
  1061. ATTACK = true
  1062. Rooted = false
  1063. local HASGRABBED = false
  1064. local WELD = nil
  1065. local TORS = nil
  1066. local hitting = FIST.Touched:connect(function(hit)
  1067. if hit.Parent:FindFirstChild("Humanoid") then
  1068. if hit.Parent.Humanoid.Health ~= 0 then
  1069. UNANCHOR = false
  1070. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1071. TORS.Anchored = true
  1072. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1073. WELD = weldBetween(RightArm,TORS)
  1074. HASGRABBED = true
  1075. Rooted = true
  1076. end
  1077. end
  1078. end)
  1079. for i=0, 2, 0.1 / Animation_Speed do
  1080. Swait()
  1081. if HASGRABBED == true then
  1082. break
  1083. end
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1090. end
  1091. hitting:disconnect()
  1092. if HASGRABBED == true then
  1093. TORS.Anchored = false
  1094. RootPart.Anchored = true
  1095. for i=0, 1.6, 0.1 / Animation_Speed do
  1096. Swait()
  1097. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1103. end
  1104. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1105. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1106. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1107. SOUNDPART.CFrame = RootPart.CFrame
  1108. Debris:AddItem(SOUNDPART,5)
  1109. CreateSound("357202073", SOUNDPART, 0, 1)
  1110. for i = 1, 16 do
  1111. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1112. end
  1113. for i=0, 1.6, 0.1 / Animation_Speed do
  1114. Swait()
  1115. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1121. end
  1122. for i=0, 0.4, 0.1 / Animation_Speed do
  1123. Swait()
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1130. end
  1131. if HITFLOOR ~= nil then
  1132. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1133. end
  1134. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  1135. WELD:remove()
  1136. for i = 1, 26 do
  1137. Swait()
  1138. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1139. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1140. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  1141. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  1142. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1143. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  1144. end
  1145. end
  1146. UNANCHOR = true
  1147. ATTACK = false
  1148. Rooted = false
  1149. Animation_Speed = 20
  1150. end
  1151.  
  1152. function Dash()
  1153. local ORIGIN = RootPart.Position
  1154. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1155. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1156. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1157. SOUNDPART.CFrame = RootPart.CFrame
  1158. Debris:AddItem(SOUNDPART,5)
  1159. CreateSound("357202032", SOUNDPART, 0, 1)
  1160. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1161. Swait()
  1162. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1163. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1164. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1165. SOUNDPART.CFrame = RootPart.CFrame
  1166. Debris:AddItem(SOUNDPART,5)
  1167. CreateSound("1295446488", SOUNDPART, 2.5, 1)
  1168. for i=0, 0.5, 0.1 / Animation_Speed do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1176. end
  1177. ATTACK = false
  1178. Rooted = false
  1179. end
  1180. function Begoner9000()
  1181. ATTACK = true
  1182. Rooted = true
  1183. CreateSound("255679384", RightArm, 8, 1)
  1184. for i=0, 0, 0.1 / Animation_Speed do
  1185. Swait()
  1186. turnto(Mouse.Hit.p)
  1187. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1188. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1189. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1190. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1191. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1192. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199. end
  1200. for i=0, 0, 0.1 / Animation_Speed do
  1201. Swait()
  1202. turnto(Mouse.Hit.p)
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1211. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1212. coroutine.resume(coroutine.create(function()
  1213. Swait(0.01)
  1214. for i = 1, 2 do
  1215. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1216. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1217. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1218. end
  1219. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1220. for i = 1, 3 do
  1221. CreateSound("414517163", Effects, 3.5, 0.8)
  1222. CreateSound("414517163", Effects, 3.5, 0.8)
  1223. end
  1224. coroutine.resume(coroutine.create(function()
  1225. for i = 1, 3 do
  1226. Swait()
  1227. for i = 1, 1 do
  1228. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1229. end
  1230. for i = 1, 2 do
  1231. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1232. end
  1233. end
  1234. end))
  1235. end))
  1236. for i=0, 0, 0.1 / Animation_Speed do
  1237. Swait()
  1238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1244. end
  1245. ATTACK = false
  1246. Rooted = false
  1247. end
  1248.  
  1249. --//=================================\\
  1250. --|| ASSIGN THINGS TO KEYS
  1251. --\\=================================//
  1252.  
  1253. function MouseDown(Mouse)
  1254. if ATTACK == false then
  1255. end
  1256. end
  1257.  
  1258. function MouseUp(Mouse)
  1259. HOLD = false
  1260. end
  1261.  
  1262. function KeyDown(Key)
  1263. KEYHOLD = true
  1264. if Key == "z" and ATTACK == false then
  1265. UltraPunch()
  1266. end
  1267.  
  1268. if Key == "c" and ATTACK == false then
  1269. Punish()
  1270. end
  1271.  
  1272. if Key == "v" and ATTACK == false then
  1273. Dash()
  1274. end
  1275.  
  1276. if Key == "x" and ATTACK == false then
  1277. Begoner9000()()
  1278. end
  1279.  
  1280. if Key == "p" and ATTACK == false then
  1281. if Speed == 16 then
  1282. Speed = 150
  1283. elseif Speed == 150 then
  1284. Speed = 16
  1285. end
  1286. end
  1287. end
  1288.  
  1289. function KeyUp(Key)
  1290. KEYHOLD = false
  1291. end
  1292.  
  1293. Mouse.Button1Down:connect(function(NEWKEY)
  1294. MouseDown(NEWKEY)
  1295. end)
  1296. Mouse.Button1Up:connect(function(NEWKEY)
  1297. MouseUp(NEWKEY)
  1298. end)
  1299. Mouse.KeyDown:connect(function(NEWKEY)
  1300. KeyDown(NEWKEY)
  1301. end)
  1302. Mouse.KeyUp:connect(function(NEWKEY)
  1303. KeyUp(NEWKEY)
  1304. end)
  1305.  
  1306. --//=================================\\
  1307. --\\=================================//
  1308.  
  1309.  
  1310. function unanchor()
  1311. if UNANCHOR == true then
  1312. g = Character:GetChildren()
  1313. for i = 1, #g do
  1314. if g[i].ClassName == "Part" then
  1315. g[i].Anchored = false
  1316. end
  1317. end
  1318. end
  1319. end
  1320.  
  1321.  
  1322. --//=================================\\
  1323. --|| WRAP THE WHOLE SCRIPT UP
  1324. --\\=================================//
  1325.  
  1326. Humanoid.Changed:connect(function(Jump)
  1327. if Jump == "Jump" and (Disable_Jump == true) then
  1328. Humanoid.Jump = false
  1329. end
  1330. end)
  1331.  
  1332. while true do
  1333. Swait()
  1334. ANIMATE.Parent = nil
  1335. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1336. IDLEANIMATION:Play()
  1337. SINE = SINE + CHANGE
  1338. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1339. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1340. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1341. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1342. local WALKSPEEDVALUE = 0
  1343. if Speed < 35 then
  1344. WALKSPEEDVALUE = 48
  1345. else
  1346. WALKSPEEDVALUE = 48
  1347. end
  1348. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1349. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1350. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1351. if Speed < 35 then
  1352. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1353. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1354. else
  1355. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1356. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1357. end
  1358. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1359. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1360. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1361. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1362. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1363. end
  1364. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1365. ANIM = "Jump"
  1366. if ATTACK == false then
  1367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1373. end
  1374. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1375. ANIM = "Fall"
  1376. if ATTACK == false then
  1377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1383. end
  1384. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1385. ANIM = "Idle"
  1386. if ATTACK == false then
  1387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1393. end
  1394. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1395. ANIM = "Walk"
  1396. WALK = WALK + 1 / Animation_Speed
  1397. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1398. WALK = 0
  1399. if WALKINGANIM == true then
  1400. WALKINGANIM = false
  1401. elseif WALKINGANIM == false then
  1402. WALKINGANIM = true
  1403. end
  1404. end
  1405. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1406. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1407. if ATTACK == false then
  1408. if Speed < 35 then
  1409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1415. else
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1422. end
  1423. end
  1424. end
  1425. unanchor()
  1426. Humanoid.MaxHealth = "inf"
  1427. Humanoid.Health = "inf"
  1428. if Rooted == false then
  1429. Disable_Jump = false
  1430. Humanoid.WalkSpeed = Speed
  1431. elseif Rooted == true then
  1432. Disable_Jump = true
  1433. Humanoid.WalkSpeed = 0
  1434. end
  1435. local MATHS = {"0","1"}
  1436. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1437. Humanoid.PlatformStand = false
  1438. end
  1439.  
  1440. --//=================================\\
  1441. --\\=================================//
  1442.  
  1443.  
  1444. --//====================================================\\--
  1445. --|| END OF SCRIPT
  1446. --\\====================================================//--
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