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Dark_EccentricYT

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Oct 31st, 2018
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  1. local Player = game:GetService("Players").Helkern
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62.  
  63. wait(0.2)
  64.  
  65. Player = game:GetService("Players").Helkern
  66. PlayerGui = Player.PlayerGui
  67. Cam = workspace.CurrentCamera
  68. Backpack = Player.Backpack
  69. Character = Player.Character
  70. Humanoid = Character.Humanoid
  71. Humanoid.Name = "Shadowmax"
  72. Humanoid.DisplayDistanceType = "None"
  73. RootPart = Character["HumanoidRootPart"]
  74. Torso = Character["Torso"]
  75. Head = Character["Head"]
  76. RightArm = Character["Right Arm"]
  77. LeftArm = Character["Left Arm"]
  78. RightLeg = Character["Right Leg"]
  79. LeftLeg = Character["Left Leg"]
  80. RootJoint = RootPart["RootJoint"]
  81. Neck = Torso["Neck"]
  82. RightShoulder = Torso["Right Shoulder"]
  83. LeftShoulder = Torso["Left Shoulder"]
  84. RightHip = Torso["Right Hip"]
  85. LeftHip = Torso["Left Hip"]
  86. local BMUSIC = Instance.new("Sound",Character)
  87.  
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. MRANDOM = math.random
  103. FLOOR = math.floor
  104.  
  105. --//=================================\\
  106. --|| USEFUL VALUES
  107. --\\=================================//
  108.  
  109. Animation_Speed = 3
  110. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  111. local Speed = 16
  112. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  113. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  114. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  115. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  116. local DAMAGEMULTIPLIER = 1
  117. local ANIM = "Idle"
  118. local ATTACK = false
  119. local EQUIPPED = false
  120. local HOLD = false
  121. local COMBO = 1
  122. local Rooted = false
  123. local SINE = 0
  124. local KEYHOLD = false
  125. local CHANGE = 2 / Animation_Speed
  126. local WALKINGANIM = false
  127. local ANIMATOR = Humanoid.Animator
  128. local ANIMATE = Character.Animate
  129. ANIMATE:remove()
  130. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  131. v:Stop();
  132. end
  133. local ROBLOXIDLEANIMATION = IT("Animation")
  134. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  135. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  136. --ROBLOXIDLEANIMATION.Parent = Humanoid
  137. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  138. WEAPONGUI.Name = "SHADOWMAX_GUI"
  139. script.Parent = WEAPONGUI
  140. Character.Archivable = true
  141. local CLONE = Character:Clone()
  142. CLONE.Parent = nil
  143. Character.Archivable = false
  144. local Effects = IT("Folder", Character)
  145. Effects.Name = "Effects"
  146. local UNANCHOR = true
  147. local SIZE = 1
  148. local FORM = "Normal"
  149. local SHADES = {}
  150. local TRANS = 0.5
  151. local SHADEDIST = 5
  152.  
  153. --//=================================\\
  154. --|| LOCAL IDS
  155. --\\=================================//
  156.  
  157. local GROWL = 1544355717
  158. local ROAR = 528589382
  159. local ECHOBLAST = 376976397
  160. local CAST = 459523898
  161. local ALCHEMY = 424195979
  162. local BUILDUP = 698824317
  163. local BIGBUILDUP = 874376217
  164. local IMPACT = 231917744
  165. local LARGE_EXPLOSION = 168513088
  166. local TURNUP = 299058146
  167.  
  168. --//=================================\\
  169. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  170. --\\=================================//
  171.  
  172. ArtificialHB = Instance.new("BindableEvent", script)
  173. ArtificialHB.Name = "ArtificialHB"
  174.  
  175. script:WaitForChild("ArtificialHB")
  176.  
  177. frame = Frame_Speed
  178. tf = 0
  179. allowframeloss = false
  180. tossremainder = false
  181. lastframe = tick()
  182. script.ArtificialHB:Fire()
  183.  
  184. game:GetService("RunService").Heartbeat:connect(function(s, p)
  185. tf = tf + s
  186. if tf >= frame then
  187. if allowframeloss then
  188. script.ArtificialHB:Fire()
  189. lastframe = tick()
  190. else
  191. for i = 1, math.floor(tf / frame) do
  192. script.ArtificialHB:Fire()
  193. end
  194. lastframe = tick()
  195. end
  196. if tossremainder then
  197. tf = 0
  198. else
  199. tf = tf - frame * math.floor(tf / frame)
  200. end
  201. end
  202. end)
  203.  
  204. --//=================================\\
  205. --\\=================================//
  206.  
  207. --//=================================\\
  208. --|| SOME FUNCTIONS
  209. --\\=================================//
  210.  
  211. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  212. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  213. end
  214.  
  215. function PositiveAngle(NUMBER)
  216. if NUMBER >= 0 then
  217. NUMBER = 0
  218. end
  219. return NUMBER
  220. end
  221.  
  222. function NegativeAngle(NUMBER)
  223. if NUMBER <= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function Swait(NUMBER)
  230. if NUMBER == 0 or NUMBER == nil then
  231. ArtificialHB.Event:wait()
  232. else
  233. for i = 1, NUMBER do
  234. ArtificialHB.Event:wait()
  235. end
  236. end
  237. end
  238.  
  239. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  240. local NEWMESH = IT(MESH)
  241. if MESH == "SpecialMesh" then
  242. NEWMESH.MeshType = MESHTYPE
  243. if MESHID ~= "nil" and MESHID ~= "" then
  244. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  245. end
  246. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  247. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  248. end
  249. end
  250. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  251. NEWMESH.Scale = SCALE
  252. NEWMESH.Parent = PARENT
  253. return NEWMESH
  254. end
  255.  
  256. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  257. local NEWPART = IT("Part")
  258. NEWPART.formFactor = FORMFACTOR
  259. NEWPART.Reflectance = REFLECTANCE
  260. NEWPART.Transparency = TRANSPARENCY
  261. NEWPART.CanCollide = false
  262. NEWPART.Locked = true
  263. NEWPART.Anchored = true
  264. if ANCHOR == false then
  265. NEWPART.Anchored = false
  266. end
  267. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  268. NEWPART.Name = NAME
  269. NEWPART.Size = SIZE
  270. NEWPART.Position = Torso.Position
  271. NEWPART.Material = MATERIAL
  272. NEWPART:BreakJoints()
  273. NEWPART.Parent = PARENT
  274. return NEWPART
  275. end
  276.  
  277. local function weldBetween(a, b)
  278. local weldd = Instance.new("ManualWeld")
  279. weldd.Part0 = a
  280. weldd.Part1 = b
  281. weldd.C0 = CFrame.new()
  282. weldd.C1 = b.CFrame:inverse() * a.CFrame
  283. weldd.Parent = a
  284. return weldd
  285. end
  286.  
  287.  
  288. function QuaternionFromCFrame(cf)
  289. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  290. local trace = m00 + m11 + m22
  291. if trace > 0 then
  292. local s = math.sqrt(1 + trace)
  293. local recip = 0.5 / s
  294. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  295. else
  296. local i = 0
  297. if m11 > m00 then
  298. i = 1
  299. end
  300. if m22 > (i == 0 and m00 or m11) then
  301. i = 2
  302. end
  303. if i == 0 then
  304. local s = math.sqrt(m00 - m11 - m22 + 1)
  305. local recip = 0.5 / s
  306. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  307. elseif i == 1 then
  308. local s = math.sqrt(m11 - m22 - m00 + 1)
  309. local recip = 0.5 / s
  310. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  311. elseif i == 2 then
  312. local s = math.sqrt(m22 - m00 - m11 + 1)
  313. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  314. end
  315. end
  316. end
  317.  
  318. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  319. local xs, ys, zs = x + x, y + y, z + z
  320. local wx, wy, wz = w * xs, w * ys, w * zs
  321. local xx = x * xs
  322. local xy = x * ys
  323. local xz = x * zs
  324. local yy = y * ys
  325. local yz = y * zs
  326. local zz = z * zs
  327. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  328. end
  329.  
  330. function QuaternionSlerp(a, b, t)
  331. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  332. local startInterp, finishInterp;
  333. if cosTheta >= 0.0001 then
  334. if (1 - cosTheta) > 0.0001 then
  335. local theta = ACOS(cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((1 - t) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = 1 - t
  341. finishInterp = t
  342. end
  343. else
  344. if (1 + cosTheta) > 0.0001 then
  345. local theta = ACOS(-cosTheta)
  346. local invSinTheta = 1 / SIN(theta)
  347. startInterp = SIN((t - 1) * theta) * invSinTheta
  348. finishInterp = SIN(t * theta) * invSinTheta
  349. else
  350. startInterp = t - 1
  351. finishInterp = t
  352. end
  353. end
  354. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  355. end
  356.  
  357. function Clerp(a, b, t)
  358. local qa = {QuaternionFromCFrame(a)}
  359. local qb = {QuaternionFromCFrame(b)}
  360. local ax, ay, az = a.x, a.y, a.z
  361. local bx, by, bz = b.x, b.y, b.z
  362. local _t = 1 - t
  363. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  364. end
  365.  
  366. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  367. local frame = IT("Frame")
  368. frame.BackgroundTransparency = TRANSPARENCY
  369. frame.BorderSizePixel = BORDERSIZEPIXEL
  370. frame.Position = POSITION
  371. frame.Size = SIZE
  372. frame.BackgroundColor3 = COLOR
  373. frame.BorderColor3 = BORDERCOLOR
  374. frame.Name = NAME
  375. frame.Parent = PARENT
  376. return frame
  377. end
  378.  
  379. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  380. local label = IT("TextLabel")
  381. label.BackgroundTransparency = 1
  382. label.Size = UD2(1, 0, 1, 0)
  383. label.Position = UD2(0, 0, 0, 0)
  384. label.TextColor3 = TEXTCOLOR
  385. label.TextStrokeTransparency = STROKETRANSPARENCY
  386. label.TextTransparency = TRANSPARENCY
  387. label.FontSize = TEXTFONTSIZE
  388. label.Font = TEXTFONT
  389. label.BorderSizePixel = BORDERSIZEPIXEL
  390. label.TextScaled = false
  391. label.Text = TEXT
  392. label.Name = NAME
  393. label.Parent = PARENT
  394. return label
  395. end
  396.  
  397. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  398. if DoesCourontine == false then
  399. local Direction = CF(Part.Position,ToLocation)
  400. local Distance = (Part.Position - ToLocation).magnitude
  401. for i = 1, AmountOfTime do
  402. Swait()
  403. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  404. Direction = Part.CFrame
  405. end
  406. Part:remove()
  407. elseif DoesCourontine == true then
  408. coroutine.resume(coroutine.create(function()
  409. local Direction = CF(Part.Position,ToLocation)
  410. local Distance = (Part.Position - ToLocation).magnitude
  411. for i = 1, AmountOfTime do
  412. Swait()
  413. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  414. Direction = Part.CFrame
  415. end
  416. Part:remove()
  417. end))
  418. end
  419. end
  420.  
  421. function NoOutlines(PART)
  422. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  423. end
  424.  
  425. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  426. local NEWWELD = IT(TYPE)
  427. NEWWELD.Part0 = PART0
  428. NEWWELD.Part1 = PART1
  429. NEWWELD.C0 = C0
  430. NEWWELD.C1 = C1
  431. NEWWELD.Parent = PARENT
  432. return NEWWELD
  433. end
  434.  
  435. local S = IT("Sound")
  436. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  437. local NEWSOUND = nil
  438. coroutine.resume(coroutine.create(function()
  439. NEWSOUND = S:Clone()
  440. NEWSOUND.Parent = PARENT
  441. NEWSOUND.Volume = VOLUME
  442. NEWSOUND.Pitch = PITCH
  443. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  444. NEWSOUND:play()
  445. if DOESLOOP == true then
  446. NEWSOUND.Looped = true
  447. else
  448. repeat wait(1) until NEWSOUND.Playing == false
  449. NEWSOUND:remove()
  450. end
  451. end))
  452. return NEWSOUND
  453. end
  454.  
  455. function CFrameFromTopBack(at, top, back)
  456. local right = top:Cross(back)
  457. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  458. end
  459.  
  460. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  461. function WACKYEFFECT(Table)
  462. local TYPE = (Table.EffectType or "Sphere")
  463. local SIZE = (Table.Size or VT(1,1,1))
  464. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  465. local TRANSPARENCY = (Table.Transparency or 0)
  466. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  467. local CFRAME = (Table.CFrame or Torso.CFrame)
  468. local MOVEDIRECTION = (Table.MoveToPos or nil)
  469. local ROTATION1 = (Table.RotationX or 0)
  470. local ROTATION2 = (Table.RotationY or 0)
  471. local ROTATION3 = (Table.RotationZ or 0)
  472. local MATERIAL = (Table.Material or "Neon")
  473. local COLOR = (Table.Color or C3(1,1,1))
  474. local TIME = (Table.Time or 45)
  475. local SOUNDID = (Table.SoundID or nil)
  476. local SOUNDPITCH = (Table.SoundPitch or nil)
  477. local SOUNDVOLUME = (Table.SoundVolume or nil)
  478. coroutine.resume(coroutine.create(function()
  479. local PLAYSSOUND = false
  480. local SOUND = nil
  481. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  482. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  483. PLAYSSOUND = true
  484. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  485. end
  486. EFFECT.Color = COLOR
  487. local MSH = nil
  488. if TYPE == "Sphere" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  490. elseif TYPE == "Block" or TYPE == "Box" then
  491. MSH = IT("BlockMesh",EFFECT)
  492. MSH.Scale = SIZE
  493. elseif TYPE == "Cylinder" then
  494. MSH = IT("CylinderMesh",EFFECT)
  495. MSH.Scale = SIZE
  496. elseif TYPE == "Wave" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  498. elseif TYPE == "Ring" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  500. elseif TYPE == "Slash" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  502. elseif TYPE == "Round Slash" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  504. elseif TYPE == "Swirl" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  506. elseif TYPE == "Skull" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  508. elseif TYPE == "Crystal" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  510. elseif TYPE == "Crown" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
  512. end
  513. if MSH ~= nil then
  514. local MOVESPEED = nil
  515. if MOVEDIRECTION ~= nil then
  516. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  517. end
  518. local GROWTH = SIZE - ENDSIZE
  519. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  520. if TYPE == "Block" then
  521. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  522. else
  523. EFFECT.CFrame = CFRAME
  524. end
  525. for LOOP = 1, TIME+1 do
  526. Swait()
  527. MSH.Scale = MSH.Scale - GROWTH/TIME
  528. if TYPE == "Wave" then
  529. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  530. end
  531. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  532. if TYPE == "Block" then
  533. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534. else
  535. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  536. end
  537. if MOVEDIRECTION ~= nil then
  538. local ORI = EFFECT.Orientation
  539. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  540. EFFECT.Orientation = ORI
  541. end
  542. end
  543. EFFECT.Transparency = 1
  544. if PLAYSSOUND == false then
  545. EFFECT:remove()
  546. else
  547. repeat Swait() until SOUND.Playing == false
  548. EFFECT:remove()
  549. end
  550. else
  551. if PLAYSSOUND == false then
  552. EFFECT:remove()
  553. else
  554. repeat Swait() until SOUND.Playing == false
  555. EFFECT:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  562. function Lightning(Table)
  563. local Color = Table.Color or C3(1,1,1)
  564. local StartPos = Table.Start or Torso.Position
  565. local EndPos = Table.End or Mouse.Hit.p
  566. local SegmentLength = Table.SegmentL or 2
  567. local Thickness = Table.Thickness or 0.1
  568. local Dissapear = Table.DoesFade or false
  569. local Parent = Table.Ignore or Character
  570. local MaxDist = Table.MaxDist or 400
  571. local Branches = Table.Branches or false
  572. local Thicken = Table.Thicken or false
  573. local FadeTime = Table.FadeTime or 15
  574. local FadeIn = Table.FadeIn or false
  575. local Material = Table.Material or "Neon"
  576. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  577. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  578. local LIGHTNINGMODEL = IT("Model",Effects)
  579. LIGHTNINGMODEL.Name = "Lightning"
  580. local LastBolt = nil
  581. for E = 1, DISTANCE do
  582. local ExtraSize = 0
  583. if Thicken == true then
  584. ExtraSize = (DISTANCE-E)/15
  585. end
  586. local TRANSPARENCY = 0
  587. if FadeIn == true then
  588. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  589. if TRANSPARENCY < 0 then
  590. TRANSPARENCY = 0
  591. end
  592. end
  593. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  594. PART.Color = Color
  595. MakeForm(PART,"Cyl")
  596. if LastBolt == nil then
  597. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  598. else
  599. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  600. end
  601. LastBolt = PART
  602. if Branches == true and E < (DISTANCE-5) then
  603. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  604. if CHOICE == 1 then
  605. local LASTBRANCH = nil
  606. for i = 1, MRANDOM(2,5) do
  607. local ExtraSize2 = 0
  608. if Thicken == true then
  609. ExtraSize = ((DISTANCE-E)/25)/i
  610. end
  611. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  612. PART.Color = Color
  613. MakeForm(PART,"Cyl")
  614. if LASTBRANCH == nil then
  615. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  616. else
  617. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  618. end
  619. LASTBRANCH = PART
  620. end
  621. end
  622. end
  623. end
  624. if Dissapear == true then
  625. coroutine.resume(coroutine.create(function()
  626. for i = 1, FadeTime do
  627. Swait()
  628. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  629. if c.ClassName == "Part" then
  630. c.Transparency = c.Transparency + (i/FadeTime)/10
  631. end
  632. end
  633. end
  634. LIGHTNINGMODEL:remove()
  635. end))
  636. elseif Dissapear == false then
  637. Debris:AddItem(LIGHTNINGMODEL,0.1)
  638. end
  639. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  640. end
  641.  
  642. local DECAL = IT("Decal")
  643. function MagicRing(PART,CFRAME)
  644. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  645. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  646. local MESH = IT("BlockMesh",RING)
  647. local BOTTOMTEXTURE = DECAL:Clone()
  648. BOTTOMTEXTURE.Parent = RING
  649. BOTTOMTEXTURE.Face = "Bottom"
  650. BOTTOMTEXTURE.Name = "BottomTexture"
  651. local TOPTEXTURE = DECAL:Clone()
  652. TOPTEXTURE.Parent = RING
  653. TOPTEXTURE.Face = "Top"
  654. TOPTEXTURE.Name = "TopTexture"
  655. local LIGHT = IT("PointLight",RING)
  656. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  657. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  658. return RING,WELD,MESH
  659. end
  660.  
  661. if Player.UserId ~= 45322272 then
  662. Character:BreakJoints()
  663. end
  664.  
  665. function MakeForm(PART,TYPE)
  666. if TYPE == "Cyl" then
  667. local MSH = IT("CylinderMesh",PART)
  668. elseif TYPE == "Ball" then
  669. local MSH = IT("SpecialMesh",PART)
  670. MSH.MeshType = "Sphere"
  671. elseif TYPE == "Wedge" then
  672. local MSH = IT("SpecialMesh",PART)
  673. MSH.MeshType = "Wedge"
  674. end
  675. end
  676.  
  677. Debris = game:GetService("Debris")
  678.  
  679. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  680. local DIRECTION = CF(StartPos,EndPos).lookVector
  681. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  682. end
  683.  
  684. function ReSize()
  685. Humanoid.Parent = nil
  686. RootPart.Size = VT(2,2,1)*SIZE
  687. Torso.Size = VT(2,2,1)*SIZE
  688. RightArm.Size = VT(1,2,1)*SIZE
  689. RightLeg.Size = VT(1,2,1)*SIZE
  690. LeftArm.Size = VT(1,2,1)*SIZE
  691. LeftLeg.Size = VT(1,2,1)*SIZE
  692. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  693. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  694. if SIZE == 1 then
  695. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  696. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  697. else
  698. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  699. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  700. end
  701. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  702. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  703. Head.Size = VT(2,1,1)*SIZE
  704. RootJoint.Parent = RootPart
  705. Neck.Parent = Torso
  706. RightShoulder.Parent = Torso
  707. LeftShoulder.Parent = Torso
  708. RightHip.Parent = Torso
  709. LeftHip.Parent = Torso
  710. Humanoid.Parent = Character
  711. end
  712.  
  713. ReSize()
  714.  
  715. function FindTorso(MODEL,ROOT)
  716. if ROOT == false then
  717. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  718. else
  719. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  720. end
  721. end
  722.  
  723. if Player.UserId ~= 45322272 then
  724. Character:Destroy()
  725. end
  726. --//=================================\\
  727. --|| WEAPON CREATION
  728. --\\=================================//
  729.  
  730. local SKILLTEXTCOLOR = C3(1,1,1)
  731. local SKILLFONT = "Fantasy"
  732. local SKILLTEXTSIZE = 6
  733.  
  734. local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"}
  735. local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"}
  736. local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"}
  737. --local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  738. --local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text")
  739.  
  740. local GUIS = {}
  741. for i = 1, #ATTACKS do
  742. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  743. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  744. SKILLTEXT.TextXAlignment = "Left"
  745. table.insert(GUIS,SKILLTEXT)
  746. end
  747. if Player.UserId ~= 45322272 then
  748. Character:Destroy()
  749. end
  750.  
  751. --//=================================\\
  752. --|| DAMAGING
  753. --\\=================================//
  754.  
  755. function ONESHOT(MODEL)
  756. MODEL:BreakJoints()
  757. for index, CHILD in pairs(MODEL:GetChildren()) do
  758. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  759. if CHILD.Name == "Head" then
  760. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  761. else
  762. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  763. end
  764. CHILD:remove()
  765. end
  766. end
  767. end
  768.  
  769. function ApplyAoE(POSITION,RANGE)
  770. local KILLS = 0
  771. for index, CHILD in pairs(workspace:GetDescendants()) do
  772. if CHILD.ClassName == "Model" and CHILD ~= Character then
  773. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  774. if HUM then
  775. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  776. if TORSO then
  777. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  778. ONESHOT(CHILD)
  779. KILLS = KILLS + 1
  780. end
  781. end
  782. end
  783. end
  784. end
  785. if KILLS > 0 then
  786. return true
  787. else
  788. return false
  789. end
  790. end
  791. if Player.UserId ~= 45322272 then
  792. Character:Destroy()
  793. end
  794.  
  795. --//=================================\\
  796. --|| NORMAL ATTACKS
  797. --\\=================================//
  798.  
  799. function ShadowBlast()
  800. CreateSound(GROWL,Head,10,1,false)
  801. ATTACK = true
  802. Rooted = false
  803. local GYRO = IT("BodyGyro",RootPart)
  804. GYRO.D = 20
  805. GYRO.P = 4000
  806. GYRO.MaxTorque = VT(0,40000,0)
  807. coroutine.resume(coroutine.create(function()
  808. repeat
  809. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  810. Swait()
  811. until ATTACK == false
  812. GYRO:remove()
  813. end))
  814. for i=0, 0.4, 0.1 / Animation_Speed do
  815. Swait()
  816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  820. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  822. end
  823. BULLET = function(CFRAME,TIMER)
  824. if TIMER > 0 then
  825. coroutine.resume(coroutine.create(function()
  826. for i =1, 100 do
  827. Swait()
  828. local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character)
  829. if HIT then
  830. ApplyAoE(POS,10,15,17,15,false,false)
  831. for i = 1, 5 do
  832. WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5})
  833. end
  834. local E = MRANDOM(5,7)
  835. for i = 1, E do
  836. local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0))
  837. BULLET(CFRAME,TIMER - 1)
  838. end
  839. break
  840. else
  841. WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  842. CFRAME = CFRAME * CF(0,0,-1)
  843. end
  844. end
  845. end))
  846. end
  847. end
  848. BULLET(CF(RootPart.Position,Mouse.Hit.p),3)
  849. for i=0, 1, 0.1 / Animation_Speed do
  850. Swait()
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. end
  858. ATTACK = false
  859. Rooted = false
  860. end
  861. if Player.UserId ~= 45322272 then
  862. Character:Destroy()
  863. end
  864. function ChainReaction()
  865. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  866. if HITFLOOR then
  867. ATTACK = true
  868. Rooted = true
  869. UNANCHOR = false
  870. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  871. WELD:remove()
  872. RING.Anchored = true
  873. RING.CFrame = CF(HITPOS)
  874. local RINGON = true
  875. CreateSound(TURNUP,RING,10,1,false)
  876. coroutine.resume(coroutine.create(function()
  877. coroutine.resume(coroutine.create(function()
  878. for i = 1, 70 do
  879. Swait()
  880. MESH.Scale = MESH.Scale + VT(15,0,15)
  881. end
  882. end))
  883. repeat
  884. Swait()
  885. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  886. until RINGON == false
  887. for i = 1, 70 do
  888. Swait()
  889. MESH.Scale = MESH.Scale - VT(15,0,15)
  890. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  891. end
  892. RING:remove()
  893. end))
  894. for i=0, 0.6, 0.1 / Animation_Speed do
  895. Swait()
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  902. end
  903. EXPLODE = function(POS)
  904. coroutine.resume(coroutine.create(function()
  905. local CFRAME = CF(POS)
  906. for e = 1, 16 do
  907. local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p)
  908. for i = 1, 3 do
  909. WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5})
  910. end
  911. wait(0.1)
  912. local DETONATE = ApplyAoE(AREA.p,75)
  913. for i = 1, 5 do
  914. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  915. WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5})
  916. end
  917. if DETONATE == true then
  918. EXPLODE(AREA.p)
  919. end
  920. wait(0.07)
  921. end
  922. end))
  923. end
  924. coroutine.resume(coroutine.create(function()
  925. local LOOP = 0
  926. local RESPOND = false
  927. for i = 1, 450 do
  928. Swait()
  929. LOOP = LOOP + 1
  930. local REACT = ApplyAoE(RING.Position,25)
  931. if REACT == true then
  932. RESPOND = true
  933. break
  934. else
  935. if LOOP >= 10 then
  936. for i = 1, 3 do
  937. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  938. end
  939. end
  940. end
  941. end
  942. RINGON = false
  943. if RESPOND == true then
  944. EXPLODE(RING.Position+VT(0,15,0))
  945. end
  946. end))
  947. for i=1, 100 do
  948. Swait()
  949. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6)
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. end
  957. UNANCHOR = true
  958. ATTACK = false
  959. Rooted = false
  960. end
  961. end
  962. if Player.UserId ~= 45322272 then
  963. Character:Destroy()
  964. end
  965. function BlightRavage()
  966. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  967. if HITFLOOR then
  968. ATTACK = true
  969. Rooted = true
  970. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  971. WELD:remove()
  972. RING.Anchored = true
  973. RING.CFrame = CF(HITPOS)
  974. local RINGON = true
  975. CreateSound(TURNUP,Effects,10,0.8,false)
  976. coroutine.resume(coroutine.create(function()
  977. coroutine.resume(coroutine.create(function()
  978. for i = 1, 240 do
  979. Swait()
  980. MESH.Scale = MESH.Scale + VT(45,0,45)
  981. end
  982. end))
  983. repeat
  984. Swait()
  985. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  986. until RINGON == false
  987. for i = 1, 240 do
  988. Swait()
  989. MESH.Scale = MESH.Scale - VT(45,0,45)
  990. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  991. end
  992. RING:remove()
  993. end))
  994. for i=0, 4, 0.1 / Animation_Speed do
  995. Swait()
  996. local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18))
  997. local TIMER = MRANDOM(30,50)/2
  998. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  999. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1006. end
  1007. CreateSound(ECHOBLAST,Effects,10,0.2,false)
  1008. CreateSound(IMPACT,Effects,10,0.2,false)
  1009. coroutine.resume(coroutine.create(function()
  1010. local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true)
  1011. MakeForm(BOOM,"Ball")
  1012. local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
  1013. MakeForm(BOOM2,"Ball")
  1014. for i = 1, 250 do
  1015. Swait()
  1016. BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2
  1017. BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3)
  1018. ApplyAoE(BOOM.Position,BOOM.Size.X/2)
  1019. local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7)
  1020. local TIMER = MRANDOM(30,50)
  1021. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1022. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1023. end
  1024. RINGON = false
  1025. for i = 1, 20 do
  1026. Swait()
  1027. BOOM.Transparency = BOOM.Transparency + 0.8/20
  1028. BOOM2.Transparency = BOOM2.Transparency + 1/20
  1029. end
  1030. BOOM:remove()
  1031. BOOM2:remove()
  1032. end))
  1033. repeat
  1034. Swait()
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. until RINGON == false
  1042. ATTACK = false
  1043. Rooted = false
  1044. end
  1045. end
  1046. if Player.UserId ~= 45322272 then
  1047. Character:Destroy()
  1048. end
  1049.  
  1050. --//=================================\\
  1051. --|| COLOSSUS ATTACKS
  1052. --\\=================================//
  1053.  
  1054. function SoundTremor()
  1055. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1056. if HITFLOOR then
  1057. ATTACK = true
  1058. Rooted = true
  1059. for i=0, 1, 0.1 / Animation_Speed do
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. end
  1068. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1069. WELD:remove()
  1070. RING.Anchored = true
  1071. RING.CFrame = CF(HITPOS)
  1072. local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0))
  1073. WELD:remove()
  1074. RING2.Anchored = true
  1075. RING2.CFrame = CF(HITPOS)
  1076. local RINGON = true
  1077. CreateSound(TURNUP,Effects,4,0.8,false)
  1078. coroutine.resume(coroutine.create(function()
  1079. coroutine.resume(coroutine.create(function()
  1080. for i = 1, 24 do
  1081. Swait()
  1082. MESH.Scale = MESH.Scale + VT(125,0,125)
  1083. MESH2.Scale = MESH.Scale/2
  1084. end
  1085. end))
  1086. repeat
  1087. Swait()
  1088. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1089. RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1090. until RINGON == false
  1091. for i = 1, 24 do
  1092. Swait()
  1093. MESH.Scale = MESH.Scale - VT(125,0,125)
  1094. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1095. MESH2.Scale = MESH.Scale/2
  1096. RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1097. end
  1098. RING:remove()
  1099. RING2:remove()
  1100. end))
  1101. local TAUNT = CreateSound(ROAR,Effects,10,1,false)
  1102. for i=0, 4, 0.1 / Animation_Speed do
  1103. Swait()
  1104. TAUNT.Parent = Effects
  1105. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1106. if HITFLOOR and MRANDOM(1,3) == 1 then
  1107. local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50))
  1108. local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true)
  1109. BOULDER.Color = C3(0,0,0)
  1110. BOULDER.CFrame = AREA
  1111. MakeForm(BOULDER,"Ball")
  1112. coroutine.resume(coroutine.create(function()
  1113. FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false)
  1114. local POS = BOULDER.Position
  1115. for i = 1, 3 do
  1116. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1117. end
  1118. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1119. ApplyAoE(POS,35)
  1120. end))
  1121. end
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. end
  1129. coroutine.resume(coroutine.create(function()
  1130. wait(1)
  1131. RINGON = false
  1132. end))
  1133. ATTACK = false
  1134. Rooted = false
  1135. end
  1136. end
  1137. if Player.UserId ~= 45322272 then
  1138. Character:Destroy()
  1139. end
  1140. function BlightedSolarFlares()
  1141. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1142. if HITFLOOR then
  1143. ATTACK = true
  1144. Rooted = true
  1145. UNANCHOR = false
  1146. for i=0, 0.6, 0.1 / Animation_Speed do
  1147. Swait()
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1154. end
  1155. for i=1, 120 do
  1156. Swait()
  1157. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7)
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. local A = false
  1166. coroutine.resume(coroutine.create(function()
  1167. repeat
  1168. Swait()
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. until A == true
  1176. for i=0, 0.6, 0.1 / Animation_Speed do
  1177. Swait()
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. end
  1185. UNANCHOR = true
  1186. ATTACK = false
  1187. Rooted = false
  1188. end))
  1189. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1190. WELD:remove()
  1191. RING.Anchored = true
  1192. RING.CFrame = CF(RootPart.Position+VT(0,15,0))
  1193. local RINGON = true
  1194. CreateSound(BIGBUILDUP,Effects,10,0.8,false)
  1195. coroutine.resume(coroutine.create(function()
  1196. repeat
  1197. Swait()
  1198. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1199. until RINGON == false
  1200. for i = 1, 140 do
  1201. Swait()
  1202. MESH.Scale = MESH.Scale - VT(45,0,45)
  1203. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1204. end
  1205. RING:remove()
  1206. end))
  1207. for i = 1, 140 do
  1208. Swait()
  1209. MESH.Scale = MESH.Scale + VT(45,0,45)
  1210. end
  1211. wait(0.1)
  1212. A = true
  1213. for i = 1, 16 do
  1214. Swait(4)
  1215. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true)
  1216. local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45))
  1217. BULLET.CFrame = CF(POS.p,Mouse.Hit.p)
  1218. BULLET.Color = C3(0,0,0)
  1219. MakeForm(BULLET,"Ball")
  1220. coroutine.resume(coroutine.create(function()
  1221. for i =1, 200 do
  1222. Swait()
  1223. local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character)
  1224. if HIT then
  1225. for i = 1, 3 do
  1226. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1227. end
  1228. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10})
  1229. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1230. ApplyAoE(POS,65)
  1231. break
  1232. else
  1233. BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4)
  1234. end
  1235. end
  1236. BULLET:remove()
  1237. end))
  1238. end
  1239. RINGON = false
  1240. end
  1241. end
  1242. if Player.UserId ~= 45322272 then
  1243. Character:Destroy()
  1244. end
  1245. function AlchemicChaos()
  1246. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1247. if HITFLOOR then
  1248. ATTACK = true
  1249. Rooted = true
  1250. local GYRO = IT("BodyGyro",RootPart)
  1251. GYRO.D = 20
  1252. GYRO.P = 4000
  1253. GYRO.MaxTorque = VT(0,40000,0)
  1254. coroutine.resume(coroutine.create(function()
  1255. repeat
  1256. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1257. Swait()
  1258. until ATTACK == false
  1259. GYRO:remove()
  1260. end))
  1261. CreateSound(ALCHEMY,Effects,5,1,false)
  1262. for i=0, 1, 0.1 / Animation_Speed do
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. end
  1271. for i=0, 0.3, 0.1 / Animation_Speed do
  1272. Swait()
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1279. end
  1280. coroutine.resume(coroutine.create(function()
  1281. local CFRAME = RootPart.CFrame
  1282. for i = 1, 40 do
  1283. Swait()
  1284. local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22)
  1285. local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1286. if HITFLOOR then
  1287. coroutine.resume(coroutine.create(function()
  1288. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1289. WELD:remove()
  1290. RING.Anchored = true
  1291. RING.CFrame = CF(HITPOS)
  1292. local RINGON = true
  1293. coroutine.resume(coroutine.create(function()
  1294. repeat
  1295. Swait()
  1296. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1297. until RINGON == false
  1298. for i = 1, 30 do
  1299. Swait()
  1300. MESH.Scale = MESH.Scale - VT(65,0,65)
  1301. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1302. end
  1303. RING:remove()
  1304. end))
  1305. for i = 1, 30 do
  1306. Swait()
  1307. MESH.Scale = MESH.Scale + VT(65,0,65)
  1308. end
  1309. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0))
  1310. ApplyAoE(HITPOS,25)
  1311. local TIMER = MRANDOM(10,40)
  1312. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1313. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1314. wait(1)
  1315. RINGON = false
  1316. end))
  1317. end
  1318. end
  1319. end))
  1320. for i=0, 1, 0.1 / Animation_Speed do
  1321. Swait()
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1328. end
  1329. ATTACK = false
  1330. Rooted = false
  1331. end
  1332. end
  1333. if Player.UserId ~= 45322272 then
  1334. Character:Destroy()
  1335. end
  1336.  
  1337. --//=================================\\
  1338. --|| TWINS ATTACKS
  1339. --\\=================================//
  1340.  
  1341. function DoubleShades()
  1342. ATTACK = true
  1343. Rooted = false
  1344. for i=0, 1, 0.1 / Animation_Speed do
  1345. Swait()
  1346. for E = 1, #SHADES do
  1347. local SHADE = SHADES[E]
  1348. if E == 1 and SHADE[1].HumanoidRootPart then
  1349. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1350. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1351. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1352. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1353. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1354. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1357. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1358. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1359. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1360. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. end
  1366. end
  1367. ATTACK = false
  1368. Rooted = false
  1369. end
  1370. if Player.UserId ~= 45322272 then
  1371. Character:Destroy()
  1372. end
  1373. function AThird()
  1374. ATTACK = true
  1375. Rooted = false
  1376. for i=0, 1, 0.1 / Animation_Speed do
  1377. Swait()
  1378. for E = 1, #SHADES do
  1379. local SHADE = SHADES[E]
  1380. if E == 1 and SHADE[1].HumanoidRootPart then
  1381. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1382. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1383. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1384. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1385. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1386. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1389. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1390. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1391. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1392. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. end
  1398. end
  1399. ATTACK = false
  1400. Rooted = false
  1401. end
  1402. if Player.UserId ~= 45322272 then
  1403. Character:Destroy()
  1404. end
  1405. function TwinLightning()
  1406. ATTACK = true
  1407. Rooted = false
  1408. for i=0, 1, 0.1 / Animation_Speed do
  1409. Swait()
  1410. for E = 1, #SHADES do
  1411. local SHADE = SHADES[E]
  1412. if E == 1 and SHADE[1].HumanoidRootPart then
  1413. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1414. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1415. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1416. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1417. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1418. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1421. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1422. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1423. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1424. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. end
  1429. end
  1430. end
  1431. ATTACK = false
  1432. Rooted = false
  1433. end
  1434. if Player.UserId ~= 45322272 then
  1435. Character:Destroy()
  1436. end
  1437.  
  1438. --//=================================\\
  1439. --|| TRANSFORMATIONS
  1440. --\\=================================//
  1441.  
  1442. function Colossus()
  1443. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1444. if HITFLOOR then
  1445. ATTACK = true
  1446. Rooted = true
  1447. coroutine.resume(coroutine.create(function()
  1448. if FORM == "Normal" then
  1449. repeat
  1450. Swait()
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. until ATTACK == false
  1458. else
  1459. repeat
  1460. Swait()
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. until ATTACK == false
  1468. end
  1469. end))
  1470. if FORM == "Normal" then
  1471. UNANCHOR = false
  1472. for i = 1, 150 do
  1473. Swait()
  1474. RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0)
  1475. end
  1476. end
  1477. if FORM == "Normal" then
  1478. local RINGS = {}
  1479. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1480. WELD:remove()
  1481. RING.Anchored = true
  1482. RING.CFrame = CF(HITPOS)
  1483. table.insert(RINGS,{RING,MESH,WELD})
  1484. for i = 1, 6 do
  1485. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1486. table.insert(RINGS,{RING,MESH,WELD})
  1487. end
  1488. Swait()
  1489. for E = 1, #RINGS do
  1490. if E ~= 1 then
  1491. local A = RINGS[E][1]
  1492. local C = RINGS[E][3]
  1493. C:remove()
  1494. A.Anchored = true
  1495. A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1496. end
  1497. end
  1498. CreateSound(BIGBUILDUP,Effects,10,1,false)
  1499. coroutine.resume(coroutine.create(function()
  1500. repeat
  1501. Swait()
  1502. for E = 1, #RINGS do
  1503. local A = RINGS[E][1]
  1504. local B = RINGS[E][2]
  1505. A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1506. end
  1507. until ATTACK == false
  1508. for i = 1, 150 do
  1509. Swait()
  1510. for E = 1, #RINGS do
  1511. local A = RINGS[E][1]
  1512. local B = RINGS[E][2]
  1513. B.Scale = B.Scale - VT(7,0,7)*2
  1514. A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1515. end
  1516. end
  1517. for E = 1, #RINGS do
  1518. local A = RINGS[E][1]
  1519. local B = RINGS[E][2]
  1520. A:remove()
  1521. end
  1522. end))
  1523. for i = 1, 150 do
  1524. Swait()
  1525. for E = 1, #RINGS do
  1526. local A = RINGS[E][1]
  1527. local B = RINGS[E][2]
  1528. B.Scale = B.Scale + VT(7,0,7)*2
  1529. end
  1530. end
  1531. CreateSound(ROAR,Effects,10,1,false)
  1532. for i = 1, 140 do
  1533. Swait()
  1534. SIZE = SIZE + (1-((140-i)/140))*0.08
  1535. ReSize()
  1536. end
  1537. FORM = "Colossus"
  1538. Speed = 16*4
  1539. Humanoid.JumpPower = 200
  1540. else
  1541. for i = 1, 140 do
  1542. Swait()
  1543. SIZE = SIZE - (1-((140-i)/140))*0.08
  1544. ReSize()
  1545. end
  1546. FORM = "Normal"
  1547. Speed = 16
  1548. Humanoid.JumpPower = 50
  1549. SIZE = 1
  1550. ReSize()
  1551. end
  1552. UNANCHOR = true
  1553. ATTACK = false
  1554. Rooted = false
  1555. end
  1556. end
  1557. if Player.UserId ~= 45322272 then
  1558. Character:Destroy()
  1559. end
  1560. function Twins()
  1561. SHADEDIST = 5
  1562. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1563. if HITFLOOR then
  1564. UNANCHOR = false
  1565. ATTACK = true
  1566. Rooted = true
  1567. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1568. WELD:remove()
  1569. RING.Anchored = true
  1570. RING.CFrame = CF(HITPOS)
  1571. coroutine.resume(coroutine.create(function()
  1572. coroutine.resume(coroutine.create(function()
  1573. for i = 1, 70 do
  1574. Swait()
  1575. MESH.Scale = MESH.Scale + VT(15,0,15)
  1576. end
  1577. end))
  1578. repeat
  1579. Swait()
  1580. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. until ATTACK == false
  1588. for i = 1, 70 do
  1589. Swait()
  1590. MESH.Scale = MESH.Scale - VT(15,0,15)
  1591. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1592. end
  1593. RING:remove()
  1594. end))
  1595. if FORM == "Normal" then
  1596. CreateSound(BUILDUP,Effects,10,1,false)
  1597. wait(2)
  1598. TRANS = 1
  1599. CreateSound(ECHOBLAST,Effects,8,1,false)
  1600. for i = 1, 4 do
  1601. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1602. end
  1603. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1604. local CLONE1 = CLONE:Clone()
  1605. local CLONE2 = CLONE:Clone()
  1606. CLONE1.Parent = Character
  1607. CLONE2.Parent = Character
  1608. local R1 = CLONE1.HumanoidRootPart
  1609. local T1 = CLONE1.Torso
  1610. local R2 = CLONE2.HumanoidRootPart
  1611. local T2 = CLONE2.Torso
  1612. R1.Anchored = true
  1613. R2.Anchored = true
  1614. R1.CFrame = RootPart.CFrame
  1615. R2.CFrame = RootPart.CFrame
  1616. table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]})
  1617. table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]})
  1618. coroutine.resume(coroutine.create(function()
  1619. repeat
  1620. Swait()
  1621. for E = 1, #SHADES do
  1622. local SHADE = SHADES[E]
  1623. if E == 1 and SHADE[1].HumanoidRootPart then
  1624. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1625. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1626. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1627. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1628. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1629. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1632. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1633. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1634. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1635. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1636. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1637. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. end
  1640. end
  1641. until ATTACK == false
  1642. end))
  1643. wait(1)
  1644. FORM = "Twins"
  1645. Speed = 45
  1646. else
  1647. SHADEDIST = 7
  1648. for i=0, 1.5, 0.1 / Animation_Speed do
  1649. Swait()
  1650. for E = 1, #SHADES do
  1651. local SHADE = SHADES[E]
  1652. if E == 1 and SHADE[1].HumanoidRootPart then
  1653. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1654. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1655. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1656. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1661. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1662. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1663. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1664. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1665. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1666. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. end
  1669. end
  1670. end
  1671. if Player.UserId ~= 45322272 then
  1672. Character:Destroy()
  1673. end
  1674. SHADEDIST = 0
  1675. for i=0, 0.35, 0.1 / Animation_Speed do
  1676. Swait()
  1677. for E = 1, #SHADES do
  1678. local SHADE = SHADES[E]
  1679. if E == 1 and SHADE[1].HumanoidRootPart then
  1680. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4)
  1681. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1682. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1685. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1688. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4)
  1689. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1690. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. end
  1696. end
  1697. end
  1698. if Player.UserId ~= 45322272 then
  1699. Character:Destroy()
  1700. end
  1701. SHADES[1][1]:remove()
  1702. SHADES[2][1]:remove()
  1703. SHADES = {}
  1704. TRANS = 0.5
  1705. CreateSound(GROWL,Head,10,1,false)
  1706. CreateSound(ECHOBLAST,Effects,8,0.6,false)
  1707. CreateSound(ECHOBLAST,Effects,8,0.8,false)
  1708. CreateSound(ECHOBLAST,Effects,8,1,false)
  1709. for i = 1, 4 do
  1710. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1711. end
  1712. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1713. FORM = "Normal"
  1714. Speed = 16
  1715. end
  1716. UNANCHOR = true
  1717. ATTACK = false
  1718. Rooted = false
  1719. end
  1720. end
  1721.  
  1722. --//=================================\\
  1723. --|| ASSIGN THINGS TO KEYS
  1724. --\\=================================//
  1725.  
  1726. function MouseDown(Mouse)
  1727. if ATTACK == false then
  1728. end
  1729. end
  1730.  
  1731. function MouseUp(Mouse)
  1732. HOLD = false
  1733. end
  1734.  
  1735. function KeyDown(Key)
  1736. KEYHOLD = true
  1737. if Key == "q" and ATTACK == false then
  1738. if FORM == "Normal" then
  1739. ShadowBlast()
  1740. elseif FORM == "Colossus" then
  1741. SoundTremor()
  1742. elseif FORM == "Twins" then
  1743. DoubleShades()
  1744. end
  1745. end
  1746.  
  1747. if Key == "e" and ATTACK == false then
  1748. if FORM == "Normal" then
  1749. ChainReaction()
  1750. elseif FORM == "Colossus" then
  1751. BlightedSolarFlares()
  1752. elseif FORM == "Twins" then
  1753. AThird()
  1754. end
  1755. end
  1756.  
  1757. if Key == "r" and ATTACK == false then
  1758. if FORM == "Normal" then
  1759. BlightRavage()
  1760. elseif FORM == "Colossus" then
  1761. AlchemicChaos()
  1762. elseif FORM == "Twins" then
  1763. TwinLightning()
  1764. end
  1765. end
  1766.  
  1767. if Key == "z" and ATTACK == false then
  1768. if FORM ~= "Twins" then
  1769. Colossus()
  1770. end
  1771. end
  1772.  
  1773. if Key == "x" and ATTACK == false then
  1774. if FORM ~= "Colossus" then
  1775. Twins()
  1776. end
  1777. end
  1778. end
  1779.  
  1780. function KeyUp(Key)
  1781. KEYHOLD = false
  1782. end
  1783.  
  1784. Mouse.Button1Down:connect(function(NEWKEY)
  1785. MouseDown(NEWKEY)
  1786. end)
  1787. Mouse.Button1Up:connect(function(NEWKEY)
  1788. MouseUp(NEWKEY)
  1789. end)
  1790. Mouse.KeyDown:connect(function(NEWKEY)
  1791. KeyDown(NEWKEY)
  1792. end)
  1793. Mouse.KeyUp:connect(function(NEWKEY)
  1794. KeyUp(NEWKEY)
  1795. end)
  1796.  
  1797. --//=================================\\
  1798. --\\=================================//
  1799.  
  1800. function unanchor()
  1801. for _, c in pairs(Character:GetChildren()) do
  1802. if c:IsA("BasePart") and c ~= RootPart then
  1803. c.Anchored = false
  1804. end
  1805. end
  1806. if UNANCHOR == true then
  1807. RootPart.Anchored = false
  1808. else
  1809. RootPart.Anchored = true
  1810. end
  1811. end
  1812.  
  1813. --//=================================\\
  1814. --|| WRAP THE WHOLE SCRIPT UP
  1815. --\\=================================//
  1816.  
  1817. Humanoid.Changed:connect(function(Jump)
  1818. if Jump == "Jump" and (Disable_Jump == true) then
  1819. Humanoid.Jump = false
  1820. end
  1821. end)
  1822.  
  1823. while true do
  1824. Swait()
  1825. script.Parent = WEAPONGUI
  1826. ANIMATE.Parent = nil
  1827. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1828. v:Stop();
  1829. end
  1830. SINE = SINE + CHANGE
  1831. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1832. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1833. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1834. local WALKSPEEDVALUE = 5
  1835. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then
  1836. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1837. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed)
  1838. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1839. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1840. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then
  1841. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1842. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. end
  1846. if FORM ~= "Twins" then
  1847. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1848. ANIM = "Jump"
  1849. if ATTACK == false then
  1850. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1856. end
  1857. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1858. ANIM = "Fall"
  1859. if ATTACK == false then
  1860. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1864. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1866. end
  1867. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1868. ANIM = "Idle"
  1869. if ATTACK == false then
  1870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1874. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. end
  1877. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1878. ANIM = "Walk"
  1879. if ATTACK == false then
  1880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed)
  1882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1886. end
  1887. end
  1888. else
  1889. Swait()
  1890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1894. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. if #SHADES ~= 0 and ATTACK == false then
  1897. for E = 1, #SHADES do
  1898. local SHADE = SHADES[E]
  1899. if E == 1 and SHADE[1].HumanoidRootPart then
  1900. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1901. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1902. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1903. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1908. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1909. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1910. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1911. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1912. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1913. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. end
  1916. end
  1917. end
  1918. end
  1919. unanchor()
  1920. Humanoid.MaxHealth = 5e5
  1921. Humanoid.Health = 5e5
  1922. if Rooted == false then
  1923. Disable_Jump = false
  1924. Humanoid.WalkSpeed = Speed
  1925. elseif Rooted == true then
  1926. Disable_Jump = true
  1927. Humanoid.WalkSpeed = 0
  1928. end
  1929. for _, c in pairs(CLONE:GetChildren()) do
  1930. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1931. c.Material = "Neon"
  1932. if c.Name ~= "HumanoidRootPart" then
  1933. c.Transparency = TRANS
  1934. end
  1935. c.CanCollide = false
  1936. if c:FindFirstChildOfClass("ParticleEmitter") then
  1937. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1938. end
  1939. c.Color = C3(0,0,0)
  1940. if c.Name == "Head" then
  1941. if c:FindFirstChild("face") then
  1942. c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
  1943. c.face.Transparency = TRANS
  1944. end
  1945. end
  1946. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" or c.ClassName == "Humanoid" then
  1947. c:remove()
  1948. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1949. c:remove()
  1950. end
  1951. end
  1952. for _, c in pairs(Character:GetChildren()) do
  1953. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1954. c.Material = "Neon"
  1955. if c ~= RootPart then
  1956. c.Transparency = TRANS
  1957. end
  1958. if c:FindFirstChildOfClass("ParticleEmitter") then
  1959. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1960. end
  1961. c.Color = C3(0,0,0)
  1962. if c == Head then
  1963. if c:FindFirstChild("face") then
  1964. c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
  1965. c.face.Transparency = TRANS
  1966. end
  1967. end
  1968. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1969. c:remove()
  1970. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1971. c:remove()
  1972. end
  1973. end
  1974. BMUSIC.SoundId = "rbxassetid://177031949"
  1975. BMUSIC.Looped = true
  1976. BMUSIC.Pitch = 1
  1977. BMUSIC.Volume = 7
  1978. BMUSIC.Playing = true
  1979. BMUSIC.Parent = Character
  1980. Humanoid.Name = "Shadowmax"
  1981. if FORM == "Normal" then
  1982. for i = 1, #GUIS do
  1983. GUIS[i].Text = "["..ATTACKS[i].."]"
  1984. end
  1985. elseif FORM == "Colossus" then
  1986. for i = 1, #GUIS do
  1987. GUIS[i].Text = "["..ATTACKS2[i].."]"
  1988. end
  1989. elseif FORM == "Twins" then
  1990. for i = 1, #GUIS do
  1991. GUIS[i].Text = "["..ATTACKS3[i].."]"
  1992. end
  1993. end
  1994. end
  1995.  
  1996. --//=================================\\
  1997. --\\=================================//
  1998.  
  1999.  
  2000.  
  2001.  
  2002.  
  2003. --//====================================================\\--
  2004. --|| END OF SCRIPT
  2005. --\\====================================================//--
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