ArtiusFox

[Roblox Script] Master of Time (Deivis97 Edit)

Jul 16th, 2018
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  1. --      [[[
  2. --000000[[====================================================================================\\
  3. --000000[[                    DEIVIS97 EDIT    
  4. --000000[[====================================================================================//
  5. --      [[[
  6.  
  7. local Player = game:GetService("Players").LocalPlayer
  8. repeat
  9.     wait()
  10. until Player.Character
  11. local Character = Player.Character
  12. TrailSettings = {
  13.     Lifetime = 1,
  14.     Texture = "http://www.roblox.com/asset/?id=1097260739",
  15.     Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  16.     Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  17.     AllBody = true,
  18.     UpperBodyOnly = false,
  19.     LowerBodyOnly = false,
  20.     Accessories = false,
  21.     Extras = true,
  22.     R15 = false,
  23.     R15Parts = {"UpperTorso", "LowerTorso"}
  24. }
  25. local Trail
  26. function UpperBody()
  27.     if TrailSettings.R15 == false then
  28.         A0 = Instance.new("Attachment", Character.Torso)
  29.         A1 = Instance.new("Attachment", Character.Head)
  30.         A2 = Instance.new("Attachment", Character["Right Arm"])
  31.         A3 = Instance.new("Attachment", Character["Left Arm"])
  32.         Trail = Instance.new("Trail", Character)
  33.         Trail.Attachment0 = A0
  34.         Trail.Attachment1 = A1
  35.         Trail.Texture = TrailSettings.Texture
  36.         Trail.Color = TrailSettings.Color1
  37.         Trail.Lifetime = TrailSettings.Lifetime
  38.         local Trail2 = Trail:Clone()
  39.         Trail2.Parent = Character
  40.         Trail2.Attachment1 = A2
  41.         local Trail3 = Trail:Clone()
  42.         Trail3.Parent = Character
  43.         Trail3.Attachment1 = A3
  44.         local Trail6 = Trail:Clone()
  45.         Trail6.Parent = Character
  46.         Trail6.Attachment0 = A1
  47.         Trail6.Attachment1 = A2
  48.         local Trail7 = Trail:Clone()
  49.         Trail7.Parent = Character
  50.         Trail7.Attachment0 = A1
  51.         Trail7.Attachment1 = A3
  52.     else
  53.         A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  54.         A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  55.         A1 = Instance.new("Attachment", Character.Head)
  56.         A2 = Instance.new("Attachment", Character.RightUpperArm)
  57.         A2R = Instance.new("Attachment", Character.RightLowerArm)
  58.         A3 = Instance.new("Attachment", Character.LeftUpperArm)
  59.         A3R = Instance.new("Attachment", Character.LeftLowerArm)
  60.         Trail = Instance.new("Trail", Character)
  61.         Trail.Attachment0 = A0
  62.         Trail.Attachment1 = A1
  63.         Trail.Texture = TrailSettings.Texture
  64.         Trail.Color = TrailSettings.Color1
  65.         Trail.Lifetime = TrailSettings.Lifetime
  66.         local Trail2 = Trail:Clone()
  67.         Trail2.Parent = Character
  68.         Trail2.Attachment1 = A2
  69.         local Trail3 = Trail:Clone()
  70.         Trail3.Parent = Character
  71.         Trail3.Attachment1 = A3
  72.         local Trail6 = Trail:Clone()
  73.         Trail6.Parent = Character
  74.         Trail6.Attachment0 = A1
  75.         Trail6.Attachment1 = A2
  76.         local Trail7 = Trail:Clone()
  77.         Trail7.Parent = Character
  78.         Trail7.Attachment0 = A1
  79.         Trail7.Attachment1 = A3
  80.         local Trail1R = Trail:Clone()
  81.         Trail1R.Parent = Character
  82.         Trail1R.Attachment1 = A2R
  83.         local Trail2R = Trail:Clone()
  84.         Trail2R.Parent = Character
  85.         Trail2R.Attachment1 = A3R
  86.         local Trail6R = Trail:Clone()
  87.         Trail6.Parent = Character
  88.         Trail6.Attachment0 = A1
  89.         Trail6.Attachment1 = A2R
  90.         local Trail7R = Trail:Clone()
  91.         Trail7.Parent = Character
  92.         Trail7.Attachment0 = A1
  93.         Trail7.Attachment1 = A3R
  94.     end
  95. end
  96. function LowerBody()
  97.     if TrailSettings.R15 == false then
  98.         A4 = Instance.new("Attachment", Character["Right Leg"])
  99.         A5 = Instance.new("Attachment", Character["Left Leg"])
  100.         local Trail4 = Trail:Clone()
  101.         Trail4.Parent = Character
  102.         Trail4.Attachment1 = A4
  103.         local Trail5 = Trail:Clone()
  104.         Trail5.Parent = Character
  105.         Trail5.Attachment1 = A5
  106.         local Trail8 = Trail:Clone()
  107.         Trail8.Parent = Character
  108.         Trail8.Attachment0 = A2
  109.         Trail8.Attachment1 = A4
  110.         Trail8.Color = TrailSettings.Color2
  111.         local Trail9 = Trail:Clone()
  112.         Trail9.Parent = Character
  113.         Trail9.Attachment0 = A3
  114.         Trail9.Attachment1 = A5
  115.         Trail9.Color = TrailSettings.Color2
  116.         local FT = Trail:Clone()
  117.         FT.Parent = Character
  118.         FT.Attachment0 = A4
  119.         FT.Attachment1 = A5
  120.         FT.Color = TrailSettings.Color2
  121.     else
  122.         A4 = Instance.new("Attachment", Character.RightLowerLeg)
  123.         A4R = Instance.new("Attachment", Character.RightUpperLeg)
  124.         A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  125.         A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  126.         local Trail4 = Trail:Clone()
  127.         Trail4.Parent = Character
  128.         Trail4.Attachment1 = A4
  129.         local Trail5 = Trail:Clone()
  130.         Trail5.Parent = Character
  131.         Trail5.Attachment1 = A5
  132.         local Trail8 = Trail:Clone()
  133.         Trail8.Parent = Character
  134.         Trail8.Attachment0 = A2
  135.         Trail8.Attachment1 = A4
  136.         Trail8.Color = TrailSettings.Color2
  137.         local Trail9 = Trail:Clone()
  138.         Trail9.Parent = Character
  139.         Trail9.Attachment0 = A3
  140.         Trail9.Attachment1 = A5
  141.         Trail9.Color = TrailSettings.Color2
  142.         local FT = Trail:Clone()
  143.         FT.Parent = Character
  144.         FT.Attachment0 = A4
  145.         FT.Attachment1 = A5
  146.         FT.Color = TrailSettings.Color2
  147.         local Trail3R = Trail:Clone()
  148.         Trail3R.Parent = Character
  149.         Trail3R.Attachment1 = A4R
  150.         local Trail4R = Trail:Clone()
  151.         Trail4R.Parent = Character
  152.         Trail4R.Attachment1 = A5R
  153.         local Trail8 = Trail:Clone()
  154.         Trail8.Parent = Character
  155.         Trail8.Attachment0 = A2R
  156.         Trail8.Attachment1 = A4R
  157.         Trail8.Color = TrailSettings.Color2
  158.         local Trail9 = Trail:Clone()
  159.         Trail9.Parent = Character
  160.         Trail9.Attachment0 = A3R
  161.         Trail9.Attachment1 = A5R
  162.         Trail9.Color = TrailSettings.Color2
  163.         local FT2R = Trail:Clone()
  164.         FT2R.Parent = Character
  165.         FT2R.Attachment0 = A4R
  166.         FT2R.Attachment1 = A5R
  167.         FT2R.Color = TrailSettings.Color2
  168.     end
  169. end
  170. function AllBody()
  171.     UpperBody()
  172.     LowerBody()
  173. end
  174. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  175.     TrailSettings.UpperBodyOnly = false
  176.     TrailSettings.LowerBodyOnly = false
  177. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  178.     TrailSettings.UpperBodyOnly = false
  179.     TrailSettings.LowerBodyOnly = false
  180. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  181.     TrailSettings.UpperBodyOnly = false
  182.     TrailSettings.LowerBodyOnly = false
  183. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  184.     TrailSettings.AllBody = true
  185.     TrailSettings.UpperBodyOnly = false
  186.     TrailSettings.LowerBodyOnly = false
  187. end
  188. if TrailSettings.UpperBodyOnly == true then
  189.     UpperBody()
  190.     print("Called Upper Body Trail")
  191. elseif TrailSettings.LowerBodyOnly == true then
  192.     LowerBody()
  193.     print("Called Lower Body Trail")
  194. elseif TrailSettings.AllBody == true then
  195.     AllBody()
  196.     print("Called Full Body Trail")
  197. end
  198. if TrailSettings.Accessories == true then
  199.     for Index, Item in pairs(Character:GetChildren()) do
  200.         if Item:IsA("Accessory") then
  201.             local AA = Instance.new("Attachment", Item.Handle)
  202.             local ATrail = Trail:Clone()
  203.             ATrail.Parent = Character
  204.             ATrail.Attachment1 = AA
  205.         end
  206.     end
  207. end
  208. if TrailSettings.Extras == true then
  209.     spawn(function()
  210.         repeat
  211.             wait()
  212.         until Trail
  213.         local AB = Instance.new("Attachment", a)
  214.         local ABT = Trail:Clone()
  215.         ABT.Parent = Character
  216.         ABT.Attachment0 = A4
  217.         ABT.Attachment1 = AB
  218.         ABT.Color = TrailSettings.Color2
  219.         local ABT2 = Trail:Clone()
  220.         ABT2.Parent = Character
  221.         ABT2.Attachment0 = A5
  222.         ABT2.Attachment1 = AB
  223.         ABT2.Color = TrailSettings.Color2
  224.     end)
  225. end
  226. wait(0.1)
  227. --//====================================================\\--
  228. --||               CREATED BY SHACKLUSTER
  229. --\\====================================================//--
  230.  
  231. local Player = game.Players.localPlayer
  232. local Character = Player.Character
  233. local Humanoid = Character.Humanoid
  234. local Mouse = Player:GetMouse()
  235. local LeftArm = Character["Left Arm"]
  236. local RightArm = Character["Right Arm"]
  237. local LeftLeg = Character["Left Leg"]
  238. local RightLeg = Character["Right Leg"]
  239. local Head = Character.Head
  240. local Torso = Character.Torso
  241. local Camera = game.Workspace.CurrentCamera
  242. local RootPart = Character.HumanoidRootPart
  243. local RootJoint = RootPart.RootJoint
  244. local attack = false
  245. local Anim = 'Idle'
  246. local Lighty = game:GetService"Lighting"
  247. local attacktype = 1
  248. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  249. local velocity = RootPart.Velocity.y
  250. local sine = 0
  251. local change = 1
  252. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  253. local Create = LoadLibrary("RbxUtility").Create
  254. function swait(num)
  255.     if num == 0 or num == nil then
  256.         ArtificialHB.Event:wait()
  257.     else
  258.         for i = 0, num do
  259.             ArtificialHB.Event:wait()
  260.         end
  261.     end
  262. end
  263.  
  264. local chara = Character
  265. local m = Create("Model"){
  266.     Parent = Character,
  267.     Name = "WeaponModel",
  268. }
  269. function chatfunc(text)
  270.     local chat = coroutine.wrap(function()
  271.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  272.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  273.     end
  274.     local Bill = Instance.new("BillboardGui",Character)
  275.     Bill.Size = UDim2.new(0,100,0,40)
  276.     Bill.StudsOffset = Vector3.new(0,3,0)
  277.     Bill.Adornee = Character.Head
  278.     Bill.Name = "TalkingBillBoard"
  279.     local Hehe = Instance.new("TextLabel",Bill)
  280.     Hehe.BackgroundTransparency = 1
  281.     Hehe.BorderSizePixel = 0
  282.     Hehe.Text = ""
  283.     Hehe.Font = "Garamond"
  284.     Hehe.TextSize = 40
  285.     Hehe.TextStrokeTransparency = 0
  286.     Hehe.Size = UDim2.new(1,0,0.5,0)
  287.     coroutine.resume(coroutine.create(function()
  288.         while Hehe ~= nil do
  289.             swait()
  290.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  291.             Hehe.Rotation = math.random(-5,5)
  292.             Hehe.TextColor3 = Color3.new(255,255,0)
  293.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  294.         end
  295.     end))
  296.     for i = 1,string.len(text),1 do
  297.         swait()
  298.         Hehe.Text = string.sub(text,1,i)
  299.     end
  300.     swait(90)--Re[math.random(1, 93)]
  301.     for i = 0, 1, .025 do
  302.         swait()
  303.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  304.         Hehe.TextStrokeTransparency = i
  305.         Hehe.TextTransparency = i
  306.     end
  307.     Bill:Destroy()
  308.     end)
  309. chat()
  310. end
  311.  
  312. function onChatted(msg)
  313.     chatfunc(msg)
  314. end
  315.  
  316. Player.Chatted:connect(onChatted)
  317. wait(0.2)
  318.  
  319. Player = game:GetService("Players").LocalPlayer
  320. PlayerGui = Player.PlayerGui
  321. Cam = workspace.CurrentCamera
  322. Backpack = Player.Backpack
  323. Character = Player.Character
  324. Humanoid = Character.Humanoid
  325. Mouse = Player:GetMouse()
  326. RootPart = Character["HumanoidRootPart"]
  327. Torso = Character["Torso"]
  328. Head = Character["Head"]
  329. RightArm = Character["Right Arm"]
  330. LeftArm = Character["Left Arm"]
  331. RightLeg = Character["Right Leg"]
  332. LeftLeg = Character["Left Leg"]
  333. RootJoint = RootPart["RootJoint"]
  334. Neck = Torso["Neck"]
  335. RightShoulder = Torso["Right Shoulder"]
  336. LeftShoulder = Torso["Left Shoulder"]
  337. RightHip = Torso["Right Hip"]
  338. LeftHip = Torso["Left Hip"]
  339. Character.Archivable = true
  340. Player:ClearCharacterAppearance()
  341.  
  342. IT = Instance.new
  343. CF = CFrame.new
  344. VT = Vector3.new
  345. RAD = math.rad
  346. C3 = Color3.new
  347. UD2 = UDim2.new
  348. BRICKC = BrickColor.new
  349. ANGLES = CFrame.Angles
  350. EULER = CFrame.fromEulerAnglesXYZ
  351. COS = math.cos
  352. ACOS = math.acos
  353. SIN = math.sin
  354. ASIN = math.asin
  355. ABS = math.abs
  356. MRANDOM = math.random
  357. FLOOR = math.floor
  358. local CHOICE = MRANDOM(1,5)
  359. --//=================================\\
  360. --||          USEFUL VALUES
  361. --\\=================================//
  362.  
  363. Animation_Speed = 3
  364. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  365. local Speed = 20
  366. local SIZE = 1.4
  367. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  368. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  369. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  370. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  371. local DAMAGEMULTIPLIER = "inf"
  372. local ANIM = "Idle"
  373. local ATTACK = false
  374. local EQUIPPED = false
  375. local HOLD = false
  376. local COMBO = 1
  377. local Rooted = false
  378. local SINE = 0
  379. local KEYHOLD = false
  380. local CHANGE = 2 / Animation_Speed
  381. local WALKINGANIM = false
  382. local VALUE1 = false
  383. local VALUE2 = false
  384. local ROBLOXIDLEANIMATION = IT("Animation")
  385. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  386. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  387. local ATANIM = IT("Animation")
  388. ATANIM.Name = "Attack Animation"
  389. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  390. --ROBLOXIDLEANIMATION.Parent = Humanoid
  391. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  392. WEAPONGUI.Name = "Weapon GUI"
  393. local Weapon = IT("Model")
  394. Weapon.Name = "Adds"
  395. local Effects = IT("Folder", Weapon)
  396. Effects.Name = "Effects"
  397. local ANIMATOR = Humanoid.Animator
  398. local ANIMATE = Character.Animate
  399. local UNANCHOR = true
  400. local CLOCKLOOP = 0
  401. local SONG = 492070484
  402. local CLOCKTARGET = nil
  403. local CLOCKSPEED = 4
  404. script.Parent = WEAPONGUI
  405. local CLONE = Character:Clone()
  406. CLONE.Parent = nil
  407. Character.Archivable = false
  408. local sick = Instance.new("Sound",Torso)
  409. sick.Volume = 50999
  410.  
  411. --//=================================\\
  412. --\\=================================//
  413.  
  414.  
  415. --//=================================\\
  416. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  417. --\\=================================//
  418.  
  419. ArtificialHB = Instance.new("BindableEvent", script)
  420. ArtificialHB.Name = "ArtificialHB"
  421.  
  422. script:WaitForChild("ArtificialHB")
  423.  
  424. frame = Frame_Speed
  425. tf = 0
  426. allowframeloss = false
  427. tossremainder = false
  428. lastframe = tick()
  429. script.ArtificialHB:Fire()
  430.  
  431. game:GetService("RunService").Heartbeat:connect(function(s, p)
  432.     tf = tf + s
  433.     if tf >= frame then
  434.         if allowframeloss then
  435.             script.ArtificialHB:Fire()
  436.             lastframe = tick()
  437.         else
  438.             for i = 1, math.floor(tf / frame) do
  439.                 script.ArtificialHB:Fire()
  440.             end
  441.         lastframe = tick()
  442.         end
  443.         if tossremainder then
  444.             tf = 0
  445.         else
  446.             tf = tf - frame * math.floor(tf / frame)
  447.         end
  448.     end
  449. end)
  450.  
  451. --//=================================\\
  452. --\\=================================//
  453.  
  454. --//=================================\\
  455. --||          SOME FUNCTIONS
  456. --\\=================================//
  457.  
  458. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  459.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  460. end
  461.  
  462. function PositiveAngle(NUMBER)
  463.     if NUMBER >= 0 then
  464.         NUMBER = 0
  465.     end
  466.     return NUMBER
  467. end
  468.  
  469. function NegativeAngle(NUMBER)
  470.     if NUMBER <= 0 then
  471.         NUMBER = 0
  472.     end
  473.     return NUMBER
  474. end
  475.  
  476. function Swait(NUMBER)
  477.     if NUMBER == 0 or NUMBER == nil then
  478.         ArtificialHB.Event:wait()
  479.     else
  480.         for i = 1, NUMBER do
  481.             ArtificialHB.Event:wait()
  482.         end
  483.     end
  484. end
  485.  
  486. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  487.     local NEWMESH = IT(MESH)
  488.     if MESH == "SpecialMesh" then
  489.         NEWMESH.MeshType = MESHTYPE
  490.         if MESHID ~= "nil" and MESHID ~= "" then
  491.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  492.         end
  493.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  494.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  495.         end
  496.     end
  497.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  498.     NEWMESH.Scale = SCALE
  499.     NEWMESH.Parent = PARENT
  500.     return NEWMESH
  501. end
  502.  
  503. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  504.     local NEWPART = IT("Part")
  505.     NEWPART.formFactor = FORMFACTOR
  506.     NEWPART.Reflectance = REFLECTANCE
  507.     NEWPART.Transparency = TRANSPARENCY
  508.     NEWPART.CanCollide = false
  509.     NEWPART.Locked = true
  510.     NEWPART.Anchored = true
  511.     if ANCHOR == false then
  512.         NEWPART.Anchored = false
  513.     end
  514.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  515.     NEWPART.Name = NAME
  516.     NEWPART.Size = SIZE
  517.     NEWPART.Position = Torso.Position
  518.     NEWPART.Material = MATERIAL
  519.     NEWPART:BreakJoints()
  520.     NEWPART.Parent = PARENT
  521.     return NEWPART
  522. end
  523.  
  524.     local function weldBetween(a, b)
  525.         local weldd = Instance.new("ManualWeld")
  526.         weldd.Part0 = a
  527.         weldd.Part1 = b
  528.         weldd.C0 = CFrame.new()
  529.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  530.         weldd.Parent = a
  531.         return weldd
  532.     end
  533.  
  534.  
  535. function QuaternionFromCFrame(cf)
  536.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  537.     local trace = m00 + m11 + m22
  538.     if trace > 0 then
  539.         local s = math.sqrt(1 + trace)
  540.         local recip = 0.5 / s
  541.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  542.     else
  543.         local i = 0
  544.         if m11 > m00 then
  545.             i = 1
  546.         end
  547.         if m22 > (i == 0 and m00 or m11) then
  548.             i = 2
  549.         end
  550.         if i == 0 then
  551.             local s = math.sqrt(m00 - m11 - m22 + 1)
  552.             local recip = 0.5 / s
  553.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  554.         elseif i == 1 then
  555.             local s = math.sqrt(m11 - m22 - m00 + 1)
  556.             local recip = 0.5 / s
  557.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  558.         elseif i == 2 then
  559.             local s = math.sqrt(m22 - m00 - m11 + 1)
  560.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  561.         end
  562.     end
  563. end
  564.  
  565. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  566.     local xs, ys, zs = x + x, y + y, z + z
  567.     local wx, wy, wz = w * xs, w * ys, w * zs
  568.     local xx = x * xs
  569.     local xy = x * ys
  570.     local xz = x * zs
  571.     local yy = y * ys
  572.     local yz = y * zs
  573.     local zz = z * zs
  574.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  575. end
  576.  
  577. function QuaternionSlerp(a, b, t)
  578.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  579.     local startInterp, finishInterp;
  580.     if cosTheta >= 0.0001 then
  581.         if (1 - cosTheta) > 0.0001 then
  582.             local theta = ACOS(cosTheta)
  583.             local invSinTheta = 1 / SIN(theta)
  584.             startInterp = SIN((1 - t) * theta) * invSinTheta
  585.             finishInterp = SIN(t * theta) * invSinTheta
  586.         else
  587.             startInterp = 1 - t
  588.             finishInterp = t
  589.         end
  590.     else
  591.         if (1 + cosTheta) > 0.0001 then
  592.             local theta = ACOS(-cosTheta)
  593.             local invSinTheta = 1 / SIN(theta)
  594.             startInterp = SIN((t - 1) * theta) * invSinTheta
  595.             finishInterp = SIN(t * theta) * invSinTheta
  596.         else
  597.             startInterp = t - 1
  598.             finishInterp = t
  599.         end
  600.     end
  601.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  602. end
  603.  
  604. function Clerp(a, b, t)
  605.     local qa = {QuaternionFromCFrame(a)}
  606.     local qb = {QuaternionFromCFrame(b)}
  607.     local ax, ay, az = a.x, a.y, a.z
  608.     local bx, by, bz = b.x, b.y, b.z
  609.     local _t = 1 - t
  610.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  611. end
  612.  
  613. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  614.     local frame = IT("Frame")
  615.     frame.BackgroundTransparency = TRANSPARENCY
  616.     frame.BorderSizePixel = BORDERSIZEPIXEL
  617.     frame.Position = POSITION
  618.     frame.Size = SIZE
  619.     frame.BackgroundColor3 = COLOR
  620.     frame.BorderColor3 = BORDERCOLOR
  621.     frame.Name = NAME
  622.     frame.Parent = PARENT
  623.     return frame
  624. end
  625.  
  626. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  627.     local label = IT("TextLabel")
  628.     label.BackgroundTransparency = 1
  629.     label.Size = UD2(1, 0, 1, 0)
  630.     label.Position = UD2(0, 0, 0, 0)
  631.     label.TextColor3 = TEXTCOLOR
  632.     label.TextStrokeTransparency = STROKETRANSPARENCY
  633.     label.TextTransparency = TRANSPARENCY
  634.     label.FontSize = TEXTFONTSIZE
  635.     label.Font = TEXTFONT
  636.     label.BorderSizePixel = BORDERSIZEPIXEL
  637.     label.TextStrokeColor3 = C3(1,1,1)
  638.     label.TextScaled = false
  639.     label.Text = TEXT
  640.     label.Name = NAME
  641.     label.Parent = PARENT
  642.     return label
  643. end
  644.  
  645. function NoOutlines(PART)
  646.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  647. end
  648.  
  649. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  650.     local NEWWELD = IT(TYPE)
  651.     NEWWELD.Part0 = PART0
  652.     NEWWELD.Part1 = PART1
  653.     NEWWELD.C0 = C0
  654.     NEWWELD.C1 = C1
  655.     NEWWELD.Parent = PARENT
  656.     return NEWWELD
  657. end
  658.  
  659. local S = IT("Sound")
  660. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  661.     local NEWSOUND = nil
  662.     coroutine.resume(coroutine.create(function()
  663.         NEWSOUND = S:Clone()
  664.         NEWSOUND.Parent = PARENT
  665.         NEWSOUND.Volume = VOLUME
  666.         NEWSOUND.Pitch = PITCH
  667.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  668.         NEWSOUND:play()
  669.         if DOESLOOP == true then
  670.             NEWSOUND.Looped = true
  671.         else
  672.             repeat wait(1) until NEWSOUND.Playing == false
  673.             NEWSOUND:remove()
  674.         end
  675.     end))
  676.     return NEWSOUND
  677. end
  678.  
  679. function CFrameFromTopBack(at, top, back)
  680.     local right = top:Cross(back)
  681.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  682. end
  683.  
  684. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  685. function WACKYEFFECT(Table)
  686.     local TYPE = (Table.EffectType or "Sphere")
  687.     local SIZE = (Table.Size or VT(1,1,1))
  688.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  689.     local TRANSPARENCY = (Table.Transparency or 0)
  690.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  691.     local CFRAME = (Table.CFrame or Torso.CFrame)
  692.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  693.     local ROTATION1 = (Table.RotationX or 0)
  694.     local ROTATION2 = (Table.RotationY or 0)
  695.     local ROTATION3 = (Table.RotationZ or 0)
  696.     local MATERIAL = (Table.Material or "Neon")
  697.     local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  698.     local TIME = (Table.Time or 45)
  699.     local SOUNDID = (Table.SoundID or nil)
  700.     local SOUNDPITCH = (Table.SoundPitch or nil)
  701.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  702.     coroutine.resume(coroutine.create(function()
  703.         local PLAYSSOUND = false
  704.         local SOUND = nil
  705.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  706.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  707.             PLAYSSOUND = true
  708.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  709.         end
  710.         EFFECT.Color = COLOR
  711.         local MSH = nil
  712.         if TYPE == "Sphere" then
  713.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  714.         elseif TYPE == "Block" then
  715.             MSH = IT("BlockMesh",EFFECT)
  716.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  717.         elseif TYPE == "Wave" then
  718.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  719.         elseif TYPE == "Ring" then
  720.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  721.         elseif TYPE == "Slash" then
  722.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  723.         elseif TYPE == "Round Slash" then
  724.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  725.         elseif TYPE == "Swirl" then
  726.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  727.         elseif TYPE == "Skull" then
  728.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  729.         elseif TYPE == "Crystal" then
  730.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  731.         end
  732.         if MSH ~= nil then
  733.             local MOVESPEED = nil
  734.             if MOVEDIRECTION ~= nil then
  735.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  736.             end
  737.             local GROWTH = SIZE - ENDSIZE
  738.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  739.             if TYPE == "Block" then
  740.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  741.             else
  742.                 EFFECT.CFrame = CFRAME
  743.             end
  744.             for LOOP = 1, TIME+1 do
  745.                 Swait()
  746.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  747.                 if TYPE == "Wave" then
  748.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  749.                 end
  750.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  751.                 if TYPE == "Block" then
  752.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  753.                 else
  754.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  755.                 end
  756.                 if MOVEDIRECTION ~= nil then
  757.                     local ORI = EFFECT.Orientation
  758.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  759.                     EFFECT.Orientation = ORI
  760.                 end
  761.             end
  762.             if PLAYSSOUND == false then
  763.                 EFFECT:remove()
  764.             else
  765.                 repeat Swait() until SOUND.Playing == false
  766.                 EFFECT:remove()
  767.             end
  768.         else
  769.             if PLAYSSOUND == false then
  770.                 EFFECT:remove()
  771.             else
  772.                 repeat Swait() until SOUND.Playing == false
  773.                 EFFECT:remove()
  774.             end
  775.         end
  776.     end))
  777. end
  778.  
  779. function MakeForm(PART,TYPE)
  780.     if TYPE == "Cyl" then
  781.         local MSH = IT("CylinderMesh",PART)
  782.     elseif TYPE == "Ball" then
  783.         local MSH = IT("SpecialMesh",PART)
  784.         MSH.MeshType = "Sphere"
  785.     elseif TYPE == "Wedge" then
  786.         local MSH = IT("SpecialMesh",PART)
  787.         MSH.MeshType = "Wedge"
  788.     end
  789. end
  790.  
  791. Debris = game:GetService("Debris")
  792.  
  793. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  794.     local DIRECTION = CF(StartPos,EndPos).lookVector
  795.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  796. end
  797.  
  798. function turnto(position)
  799.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  800. end
  801.  
  802. --//=================================\\
  803. --||         WEAPON CREATION
  804. --\\=================================//
  805.  
  806. Humanoid.Parent = nil
  807. RootPart.Size = RootPart.Size*SIZE
  808. Torso.Size = Torso.Size*SIZE
  809. RightArm.Size = RightArm.Size*SIZE
  810. RightLeg.Size = RightLeg.Size*SIZE
  811. LeftArm.Size = LeftArm.Size*SIZE
  812. LeftLeg.Size = LeftLeg.Size*SIZE
  813. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  814. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  815. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  816. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  817. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  818. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  819. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  820. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  821. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  822. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  823. Head.Size = Head.Size*SIZE
  824. RootJoint.Parent = RootPart
  825. Neck.Parent = Torso
  826. RightShoulder.Parent = Torso
  827. LeftShoulder.Parent = Torso
  828. RightHip.Parent = Torso
  829. LeftHip.Parent = Torso
  830.  
  831. Humanoid.DisplayDistanceType = "None"
  832. local naeeym2 = IT("BillboardGui",Character)
  833. naeeym2.AlwaysOnTop = true
  834. naeeym2.Size = UDim2.new(5,35,2,15)
  835. naeeym2.StudsOffset = Vector3.new(0,2,0)
  836. naeeym2.MaxDistance = 75
  837. naeeym2.Adornee = Character.Head
  838. naeeym2.Name = "Name"
  839. local tecks2 = IT("TextLabel",naeeym2)
  840. tecks2.BackgroundTransparency = 1
  841. tecks2.TextScaled = true
  842. tecks2.BorderSizePixel = 0
  843. tecks2.Text = "Master of Time"
  844. tecks2.Font = "Fantasy"
  845. tecks2.TextSize = 30
  846. tecks2.TextStrokeTransparency = 0
  847. tecks2.TextColor3 = C3(0,0,0)
  848. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  849. tecks2.Size = UDim2.new(1,0,0.5,0)
  850. tecks2.Parent = naeeym2
  851. local top = Instance.new("Shirt")
  852. top.ShirtTemplate = "rbxassetid://45695443"
  853. top.Parent = Character
  854. top.Name = "Cloth"
  855. local bottom = Instance.new("Pants")
  856. bottom.PantsTemplate = "rbxassetid://45696190"
  857. bottom.Parent = Character
  858. bottom.Name = "Cloth"
  859. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  860. PRT.Color = C3(0,0,0)
  861. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  862. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  863. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  864. PRT.Color = C3(0,0,0)
  865. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  866. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  867. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  868. PRT.Color = C3(255/255, 0/255, 0/255)
  869. MakeForm(PRT,"Ball")
  870. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  871. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  872. PRT.Color = C3(255/255, 255/255, 0/255)
  873. MakeForm(PRT,"Ball")
  874. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  875. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  876. PRT.Color = C3(255/255, 255/255, 0/255)
  877. MakeForm(PRT,"Ball")
  878. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  879. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  880. PRT.Color = C3(255/255, 255/255, 0/255)
  881. MakeForm(PRT,"Ball")
  882. local Aura = Instance.new('ParticleEmitter')
  883. Aura.Name = "Aura"
  884. Aura.Texture = "rbxassetid://131765579"
  885. Aura.Parent = PRT
  886. Aura.LightEmission = 0.3
  887. Aura.Transparency = NumberSequence.new(0,0.6,1)
  888. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  889. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  890. Aura.LockedToPart = false
  891. Aura.Lifetime = NumberRange.new(2)
  892. Aura.Rate = 30
  893. Aura.Speed = NumberRange.new(1)
  894. Aura.EmissionDirection = "Top"
  895. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  896. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  897. PRT.Color = C3(255/255, 255/255, 0/255)
  898. MakeForm(PRT,"Ball")
  899. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  900. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  901. PRT.Color = C3(255/255, 255/255, 0/255)
  902. MakeForm(PRT,"Ball")
  903. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  904.  
  905. local LASTPART = Head
  906. for i = 1, 24 do
  907.     local MATH = (1-(i/30))
  908.     if LASTPART == Head then
  909.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  910.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  911.         LASTPART = Horn
  912.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  913.         local Aura = Instance.new('ParticleEmitter')
  914. Aura.Name = "Aura"
  915. Aura.Texture = "rbxassetid://242997264"
  916. Aura.Parent = Horn
  917. Aura.LightEmission = 0.8
  918. Aura.Transparency = NumberSequence.new(0,0.6,1)
  919. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  920. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  921. Aura.LockedToPart = true
  922. Aura.Lifetime = NumberRange.new(2)
  923. Aura.Rate = 25
  924. Aura.Speed = NumberRange.new(0.1)
  925. Aura.EmissionDirection = "Top"
  926.     else
  927.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  928.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  929.         LASTPART = Horn
  930.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  931.                 local Aura = Instance.new('ParticleEmitter')
  932. Aura.Name = "Aura"
  933. Aura.Texture = "rbxassetid://242997264"
  934. Aura.Parent = Horn
  935. Aura.LightEmission = 0.8
  936. Aura.Transparency = NumberSequence.new(0,0.6,1)
  937. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  938. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  939. Aura.LockedToPart = true
  940. Aura.Lifetime = NumberRange.new(2)
  941. Aura.Rate = 25
  942. Aura.Speed = NumberRange.new(0.1)
  943. Aura.EmissionDirection = "Top"
  944.     end
  945. end
  946. local LASTPART = Head
  947. for i = 1, 24 do
  948.     local MATH = (1-(i/30))
  949.     if LASTPART == Head then
  950.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  951.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  952.         LASTPART = Horn
  953.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  954.                 local Aura = Instance.new('ParticleEmitter')
  955. Aura.Name = "Aura"
  956. Aura.Texture = "rbxassetid://242997264"
  957. Aura.Parent = Horn
  958. Aura.LightEmission = 0.8
  959. Aura.Transparency = NumberSequence.new(0,0.6,1)
  960. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  961. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  962. Aura.LockedToPart = true
  963. Aura.Lifetime = NumberRange.new(2)
  964. Aura.Rate = 25
  965. Aura.Speed = NumberRange.new(0.1)
  966. Aura.EmissionDirection = "Top"
  967.     else
  968.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  969.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  970.         LASTPART = Horn
  971.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  972.                 local Aura = Instance.new('ParticleEmitter')
  973. Aura.Name = "Aura"
  974. Aura.Texture = "rbxassetid://242997264"
  975. Aura.Parent = Horn
  976. Aura.LightEmission = 0.8
  977. Aura.Transparency = NumberSequence.new(0,0.6,1)
  978. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  979. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  980. Aura.LockedToPart = true
  981. Aura.Lifetime = NumberRange.new(2)
  982. Aura.Rate = 25
  983. Aura.Speed = NumberRange.new(0.1)
  984. Aura.EmissionDirection = "Top"
  985.     end
  986. end
  987. local LASTPART = Head
  988. for i = 1, 8 do
  989.     local MATH = (1-(i/14))
  990.     if LASTPART == Head then
  991.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  992.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  993.         LASTPART = Horn
  994.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  995.                 local Aura = Instance.new('ParticleEmitter')
  996. Aura.Name = "Aura"
  997. Aura.Texture = "rbxassetid://242997264"
  998. Aura.Parent = Horn
  999. Aura.LightEmission = 0.8
  1000. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1001. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1002. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1003. Aura.LockedToPart = true
  1004. Aura.Lifetime = NumberRange.new(2)
  1005. Aura.Rate = 25
  1006. Aura.Speed = NumberRange.new(0.1)
  1007. Aura.EmissionDirection = "Top"
  1008.     else
  1009.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1010.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1011.         LASTPART = Horn
  1012.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1013.                 local Aura = Instance.new('ParticleEmitter')
  1014. Aura.Name = "Aura"
  1015. Aura.Texture = "rbxassetid://242997264"
  1016. Aura.Parent = Horn
  1017. Aura.LightEmission = 0.8
  1018. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1019. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1020. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1021. Aura.LockedToPart = true
  1022. Aura.Lifetime = NumberRange.new(2)
  1023. Aura.Rate = 25
  1024. Aura.Speed = NumberRange.new(0.1)
  1025. Aura.EmissionDirection = "Top"
  1026.     end
  1027. end
  1028. local LASTPART = Head
  1029. for i = 1, 8 do
  1030.     local MATH = (1-(i/14))
  1031.     if LASTPART == Head then
  1032.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1033.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1034.         LASTPART = Horn
  1035.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1036.                 local Aura = Instance.new('ParticleEmitter')
  1037. Aura.Name = "Aura"
  1038. Aura.Texture = "rbxassetid://242997264"
  1039. Aura.Parent = Horn
  1040. Aura.LightEmission = 0.8
  1041. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1042. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1043. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1044. Aura.LockedToPart = true
  1045. Aura.Lifetime = NumberRange.new(2)
  1046. Aura.Rate = 25
  1047. Aura.Speed = NumberRange.new(0.1)
  1048. Aura.EmissionDirection = "Top"
  1049.     else
  1050.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1051.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1052.         LASTPART = Horn
  1053.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1054.                 local Aura = Instance.new('ParticleEmitter')
  1055. Aura.Name = "Aura"
  1056. Aura.Texture = "rbxassetid://242997264"
  1057. Aura.Parent = Horn
  1058. Aura.LightEmission = 0.8
  1059. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1060. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1061. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1062. Aura.LockedToPart = true
  1063. Aura.Lifetime = NumberRange.new(2)
  1064. Aura.Rate = 25
  1065. Aura.Speed = NumberRange.new(0.1)
  1066. Aura.EmissionDirection = "Top"
  1067.     end
  1068. end
  1069. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1070. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1072. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1073. MakeForm(PRT,"Cyl")
  1074. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1075. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1076. MakeForm(PRT,"Cyl")
  1077. PRT.Color = C3(255/255, 255/255, 0/255)
  1078. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1079. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1080. MakeForm(RING,"Cyl")
  1081. RING.Color = C3(0,0,0)
  1082. for i = 1, 12 do
  1083.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1084.     PRT.Color = C3(0,0,0)
  1085.     local MSH = IT("BlockMesh",PRT)
  1086.     MSH.Scale = VT(0.6,1,1)
  1087.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1088. end
  1089. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1090. PRT.Color = C3(0,0,0)
  1091. local MSH = IT("BlockMesh",PRT)
  1092. MSH.Scale = VT(0.4,1,1)
  1093. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1094. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1095. PRT.Color = C3(0,0,0)
  1096. local MSH = IT("BlockMesh",PRT)
  1097. MSH.Scale = VT(0.4,1,1)
  1098. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1099. coroutine.resume(coroutine.create(function()
  1100.     while true do
  1101.         Swait()
  1102.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1103.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1104.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1105.         if CLOCKLOOP <= -150 then
  1106.             if VALUE1 == false then
  1107.                 CLOCKLOOP = 0
  1108.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1109.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1110.                 ApplyAoE(HITPOS,10,15,45,75,true)
  1111.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1112.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1113.                 if CLOCKTARGET ~= nil then
  1114.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1115.                     if CLOCKTARGET.Torso ~= nil then
  1116.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1117.                     end
  1118.                     if CLOCKTARGET.Health == 0 then
  1119.                         CLOCKTARGET = nil
  1120.                     end
  1121.                 end
  1122.             end
  1123.         end
  1124.     end
  1125. end))
  1126.  
  1127. for _, c in pairs(Weapon:GetChildren()) do
  1128.     if c.ClassName == "Part" then
  1129.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1130.     end
  1131. end
  1132.  
  1133. Neck.Name = "Weld"
  1134. RootJoint.Name = "Weld"
  1135. RightShoulder.Name = "Weld"
  1136. LeftShoulder.Name = "Weld"
  1137. RightHip.Name = "Weld"
  1138. LeftHip.Name = "Weld"
  1139.  
  1140. local BODY = {}
  1141. for _, c in pairs(Character:GetDescendants()) do
  1142.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1143.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1144.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1145.         end
  1146.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1147.     elseif c:IsA("JointInstance") then
  1148.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1149.     end
  1150. end
  1151. for e = 1, #BODY do
  1152.     if BODY[e] ~= nil then
  1153.         local STUFF = BODY[e]
  1154.         local PART = STUFF[1]
  1155.         local PARENT = STUFF[2]
  1156.         local MATERIAL = STUFF[3]
  1157.         local COLOR = STUFF[4]
  1158.         local TRANSPARENCY = STUFF[5]
  1159.         if PART.ClassName == "Part" and PART ~= RootPart then
  1160.             PART.Material = MATERIAL
  1161.             PART.Color = COLOR
  1162.             PART.Transparency = TRANSPARENCY
  1163.         end
  1164.         PART.AncestryChanged:Connect(function()
  1165.             PART.Parent = PARENT
  1166.         end)
  1167.     end
  1168. end
  1169.  
  1170. function refit()
  1171.     Character.Parent = workspace
  1172.     for e = 1, #BODY do
  1173.         if BODY[e] ~= nil then
  1174.             local STUFF = BODY[e]
  1175.             local PART = STUFF[1]
  1176.             local PARENT = STUFF[2]
  1177.             local MATERIAL = STUFF[3]
  1178.             local COLOR = STUFF[4]
  1179.             local TRANSPARENCY = STUFF[5]
  1180.             if PART.ClassName == "Part" and PART ~= RootPart then
  1181.                 PART.Material = MATERIAL
  1182.                 PART.Color = COLOR
  1183.                 PART.Transparency = TRANSPARENCY
  1184.             end
  1185.             if PART.Parent ~= PARENT then
  1186.                 Humanoid:remove()
  1187.                 PART.Parent = PARENT
  1188.                 Humanoid = IT("Humanoid",Character)
  1189. chatfunc ("I dont have time to die...")
  1190.             end
  1191.         end
  1192.     end
  1193. end
  1194. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1195. local SKILLFONT = "Fantasy"
  1196. local SKILLTEXTSIZE = 7
  1197.  
  1198. Weapon.Parent = Character
  1199. Humanoid.Parent = Character
  1200.  
  1201. Humanoid.Died:connect(function()
  1202.     refit()
  1203. end)
  1204. chatfunc("Gentlemen, you just annoyed me")
  1205. warn("deivis97 edit")
  1206. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1207. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1208. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1209. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1210. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1211. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1212. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1213.  
  1214.  
  1215. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1216. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1217. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1218. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1219. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1220. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1221. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1222.  
  1223. --//=================================\\
  1224. --||            DAMAGING
  1225. --\\=================================//
  1226.  
  1227. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1228.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1229.     defence.Name = ("HitBy"..Player.Name)
  1230.     game:GetService("Debris"):AddItem(defence, 0.001)
  1231.     Damage = Damage * DAMAGEMULTIPLIER
  1232.     if Humanoid.Health ~= 0 then
  1233.         local CritChance = MRANDOM(1,100)
  1234.         if Damage > Humanoid.Health then
  1235.             Damage = math.ceil(Humanoid.Health)
  1236.             if Damage == 0 then
  1237.                 Damage = 0.1
  1238.             end
  1239.         end
  1240.         Humanoid.Health = Humanoid.Health - Damage
  1241.     end
  1242. end
  1243.  
  1244. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1245.     local CHILDREN = workspace:GetDescendants()
  1246.     for index, CHILD in pairs(CHILDREN) do
  1247.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1248.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1249.             if HUM then
  1250.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1251.                 if TORSO then
  1252.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1253.                         if INSTAKILL == false then
  1254.                             CHILD:BreakJoints()
  1255.                         else
  1256.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1257.                             ApplyDamage(HUM,DMG,TORSO)
  1258.                         end
  1259.                         if FLING > 0 then
  1260.                             for _, c in pairs(CHILD:GetChildren()) do
  1261.                                 if c:IsA("BasePart") then
  1262.                                     local bv = Instance.new("BodyVelocity")
  1263.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1264.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1265.                                     bv.Parent = c
  1266.                                     Debris:AddItem(bv,0.05)
  1267.                                 end
  1268.                             end
  1269.                         end
  1270.                     end
  1271.                 end
  1272.             end
  1273.         end
  1274.     end
  1275. end
  1276.  
  1277. --//=================================\\
  1278. --||    ATTACK FUNCTIONS AND STUFF
  1279. --\\=================================//
  1280.  
  1281. Circle = nil
  1282. CircleParts = {}
  1283. Equipped = false
  1284.  
  1285. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1286.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1287. end
  1288.     Equipped = true
  1289.     Circle = Instance.new("Model")
  1290.     Circle.Name = "Circle"
  1291.     Angle = 0
  1292.     for i = 1, 1 do
  1293.         local CirclePart = Instance.new("Part")
  1294.         CirclePart.Name = "CirclePart"
  1295.         CirclePart.Transparency = 1
  1296.         CirclePart.BrickColor = BrickColor.new("Really black")
  1297.         CirclePart.Material = Enum.Material.Plastic
  1298.         CirclePart.Shape = Enum.PartType.Block
  1299.         CirclePart.FormFactor = Enum.FormFactor.Custom
  1300.         CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1301.         CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1302.         CirclePart.Anchored = true
  1303.         CirclePart.CanCollide = false
  1304.         CirclePart.Locked = true
  1305.         CirclePart.Size = Vector3.new(10, 0.2, 10)
  1306.         local Aura = Instance.new('ParticleEmitter')
  1307. Aura.Name = "Aura"
  1308. Aura.Texture = "rbxassetid://641078192"
  1309. Aura.Parent = CirclePart
  1310. Aura.LightEmission = 0
  1311. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1312. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1313. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1314. Aura.LockedToPart = false
  1315. Aura.Lifetime = NumberRange.new(1)
  1316. Aura.Rate = 50
  1317. Aura.Speed = NumberRange.new(2.5)
  1318. Aura.SpreadAngle = Vector2.new(80,80)
  1319.         local BlockMesh = Instance.new("BlockMesh")
  1320.         BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1321.         BlockMesh.Parent = CirclePart
  1322.         CirclePart.Parent = Circle
  1323.         local Star = Instance.new("Decal", CirclePart)
  1324.         Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1325.         Star.Face = "Top"
  1326.         local Light = Instance.new("PointLight", CirclePart)
  1327.         Light.Color = Color3.new(.20,0,0)
  1328.         Light.Brightness = 100
  1329.         Light.Range = 15
  1330.         table.insert(CircleParts, CirclePart)
  1331.     end
  1332.     Spawn(function()
  1333.         while Equipped and Humanoid.Parent and Torso.Parent do
  1334.             if Angle == 360 then
  1335.                 Angle = 0
  1336.             end
  1337.             Angle = Angle + 0.05
  1338.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1339.             if Hit then
  1340.                 if not Circle.Parent then
  1341.                     Circle.Parent = Character
  1342.                 end
  1343.                 for i, v in pairs(CircleParts) do
  1344.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1345.                 end
  1346.             else
  1347.                 Circle.Parent = nil
  1348.             end
  1349.             wait()
  1350.         end
  1351.     end)
  1352.  
  1353.  
  1354.  
  1355. function MagicMissiles()
  1356.     ATTACK = true
  1357.     Rooted = false
  1358.     local SELECTING = true
  1359.     local SPOTS = {}
  1360.     coroutine.resume(coroutine.create(function()
  1361.         local LOOP = 0
  1362.         repeat
  1363.             LOOP = LOOP + 1
  1364.             Swait()
  1365.             if LOOP >= 15 then
  1366.                 LOOP = 0
  1367.                 for i = 1, #SPOTS do
  1368.                     if SPOTS[i] ~= nil then
  1369.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1370.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1371.                     end
  1372.                 end
  1373.             end
  1374.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380.         until SELECTING == false
  1381.         Rooted = false
  1382.         repeat
  1383.             LOOP = LOOP + 1
  1384.             Swait()
  1385.             if LOOP >= 15 then
  1386.                 LOOP = 0
  1387.                 for i = 1, #SPOTS do
  1388.                     if SPOTS[i] ~= nil then
  1389.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1390.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1391.                     end
  1392.                 end
  1393.             end
  1394.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1396.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1397.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1398.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400.         until ATTACK == false
  1401.     end))
  1402.     repeat
  1403.         repeat Swait() until HOLD == true
  1404.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1405.             if DIST > 9999 then
  1406.                 DIST = 9999
  1407.             end
  1408.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1409.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  1410.             if HITFLOOR ~= nil then
  1411.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1412.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1413.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1414.             end
  1415.         repeat Swait() until HOLD == false
  1416.     until #SPOTS == 5
  1417.     SELECTING = false
  1418.     for i = 1, #SPOTS do
  1419.         if SPOTS[i] ~= nil then
  1420.             local POS = SPOTS[i]
  1421.             coroutine.resume(coroutine.create(function()
  1422.                 local MISSILE = IT("Model",Effects)
  1423.                 MISSILE.Name = "Missile"
  1424.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1425.                 MakeForm(BASEPART,"Cyl")
  1426.                 MISSILE.PrimaryPart = BASEPART
  1427.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  1428.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1429.                 MakeForm(HEAD,"Ball")
  1430.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1431.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1432.                 MakeForm(TAIL,"Cyl")
  1433.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1434.                 chatfunc("you like nukes?")
  1435.                 for i = 1, 15 do
  1436.                     Swait()
  1437.                     for _, c in pairs(MISSILE:GetChildren()) do
  1438.                         if c.ClassName == "Part" then
  1439.                             c.Transparency = c.Transparency - 1/10
  1440.                         end
  1441.                     end
  1442.                 end
  1443.                 for i = 1, 15*1.5 do
  1444.                     Swait()
  1445.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1446.                 end
  1447.                 ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1448.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1449.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1450.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1451.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1452.                 MISSILE:remove()
  1453.             end))
  1454.         end
  1455.     end
  1456.     wait(0.6)
  1457.     ATTACK = false
  1458.     Rooted = false
  1459. end
  1460.  
  1461. function TimesUp()
  1462.     CLOCKTARGET = nil
  1463.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1464.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1465.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1466.         if TORSO then
  1467.             ATTACK = true
  1468.             Rooted = false
  1469.             coroutine.resume(coroutine.create(function()
  1470.                 repeat
  1471.                     Swait()
  1472.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1473.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478.                 until ATTACK == false
  1479.             end))
  1480.             if Effects:FindFirstChild("NeonDoll") then
  1481.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1482.             end
  1483.             wait(0.5)
  1484.             local FAKECHARACTER = IT("Model",Effects)
  1485.             FAKECHARACTER.Name = "NeonDoll"
  1486.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1487.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1488.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1489.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1490.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1491.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1492.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1493.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1494.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1495.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1496.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1497.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1498.             CreateSound(201858045, TORS, 5, 0.4, false)
  1499.             for i = 1, 50 do
  1500.                 Swait()
  1501.                 CLOCKSPEED = 2.5
  1502.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1503.                     if c.ClassName == "Part" then
  1504.                         c.Transparency = c.Transparency - 0.5/150
  1505.                     end
  1506.                 end
  1507.             end
  1508.             CLOCKTARGET = HUM
  1509.             coroutine.resume(coroutine.create(function()
  1510.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1511.                 for i = 1, 25 do
  1512.                     Swait()
  1513.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1514.                         if c.ClassName == "Part" then
  1515.                             c.Transparency = c.Transparency + 0.5/25
  1516.                         end
  1517.                     end
  1518.                 end
  1519.                 CLOCKSPEED = 4
  1520.                 FAKECHARACTER:remove()
  1521.             end))
  1522.             wait(0.5)
  1523.             ATTACK = false
  1524.             Rooted = false
  1525.         end
  1526.     end
  1527. end
  1528.  
  1529. function ChainPunch()
  1530.     ATTACK = true
  1531.     Rooted = false
  1532.     local GYRO = IT("BodyGyro",RootPart)
  1533.     GYRO.D = 25
  1534.     GYRO.P = 2000
  1535.     GYRO.MaxTorque = VT(0,40000,0)
  1536.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1537.     repeat
  1538.         Swait()
  1539.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1540.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1541.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1542.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546.     until HOLD == true
  1547.     local POS = Mouse.Hit.p
  1548.     local CHAINS = false
  1549.     local CHAINLINKS = {}
  1550.     local A = IT("Attachment",RightArm)
  1551.     A.Position = VT(1,-1,0)*SIZE
  1552.     A.Orientation = VT(-90, -89.982, 0)
  1553.     local B = IT("Attachment",RightArm)
  1554.     B.Position = VT(-1,-1,0)*SIZE
  1555.     B.Orientation = VT(-90, 89.988, 0)
  1556.     local C = IT("Attachment",RightArm)
  1557.     C.Position = VT(0.5,-1.3,0)*SIZE
  1558.     C.Orientation = VT(-90, -89.982, 0)
  1559.     local D = IT("Attachment",RightArm)
  1560.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1561.     D.Orientation = VT(-90, 89.988, 0)
  1562.     local LIGHT = IT("Attachment",RightArm)
  1563.     LIGHT.Position = VT(0,-1,0)*SIZE
  1564.     local LIGHT2 = IT("PointLight",LIGHT)
  1565.     LIGHT2.Range = 7
  1566.     LIGHT2.Brightness = 5
  1567.     LIGHT2.Color = SKILLTEXTCOLOR
  1568.     chatfunc("Falcon...")
  1569.     for i = 1, 2 do
  1570.         local TWIST = -2
  1571.         local START = A
  1572.         local END = B
  1573.         if i == 1 then
  1574.             START = B
  1575.             END = A
  1576.         end
  1577.         local ChainLink = IT("Beam",Torso)
  1578.         ChainLink.Texture = "rbxassetid://73042633"
  1579.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1580.         ChainLink.TextureSpeed = 1
  1581.         ChainLink.Width0 = 1
  1582.         ChainLink.Width1 = 1
  1583.         ChainLink.TextureLength = 2.5
  1584.         ChainLink.Attachment0 = START
  1585.         ChainLink.Attachment1 = END
  1586.         ChainLink.CurveSize0 = TWIST
  1587.         ChainLink.CurveSize1 = TWIST
  1588.         --ChainLink.FaceCamera = true
  1589.         ChainLink.Segments = 45
  1590.         ChainLink.Transparency = NumberSequence.new(1)
  1591.         table.insert(CHAINLINKS,ChainLink)
  1592.     end
  1593.     for i = 1, 2 do
  1594.         local TWIST = -1
  1595.         local START = C
  1596.         local END = D
  1597.         if i == 1 then
  1598.             START = D
  1599.             END = C
  1600.         end
  1601.         local ChainLink = IT("Beam",Torso)
  1602.         ChainLink.Texture = "rbxassetid://73042633"
  1603.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1604.         ChainLink.TextureSpeed = 1
  1605.         ChainLink.Width0 = 1
  1606.         ChainLink.Width1 = 1
  1607.         ChainLink.TextureLength = 5
  1608.         ChainLink.Attachment0 = START
  1609.         ChainLink.Attachment1 = END
  1610.         ChainLink.CurveSize0 = TWIST
  1611.         ChainLink.CurveSize1 = TWIST
  1612.         --ChainLink.FaceCamera = true
  1613.         ChainLink.Segments = 25
  1614.         ChainLink.LightEmission = 0.5
  1615.         ChainLink.Transparency = NumberSequence.new(1)
  1616.         table.insert(CHAINLINKS,ChainLink)
  1617.     end
  1618.     coroutine.resume(coroutine.create(function()
  1619.         repeat
  1620.             Swait()
  1621.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1622.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1623.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1625.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627.         until CHAINS == true
  1628.         repeat
  1629.             Swait()
  1630.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1631.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1632.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636.         until ATTACK == false
  1637.         for e = 1, 15 do
  1638.             Swait()
  1639.             chatfunc("PUNCH!!!")
  1640.             for i = 1, #CHAINLINKS do
  1641.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1642.             end
  1643.         end
  1644.         A:remove()
  1645.         B:remove()
  1646.         C:remove()
  1647.         D:remove()
  1648.     end))
  1649.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1650.     for e = 1, 15 do
  1651.         Swait()
  1652.         for i = 1, #CHAINLINKS do
  1653.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1654.         end
  1655.     end
  1656.     CHAINS = true
  1657.     Rooted = true
  1658.     wait(0.25)
  1659.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1660.     FIST.Color = C3(1, 215/255, 1)
  1661.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1662.     local LIGHT3 = IT("PointLight",FIST)
  1663.     LIGHT3.Range = 7
  1664.     LIGHT3.Brightness = 5
  1665.     LIGHT3.Color = SKILLTEXTCOLOR
  1666.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1667.     local FISTA = IT("Attachment",FIST)
  1668.     FISTA.Position = VT(0.062, 0.977, 0)
  1669.     local ChainLink = IT("Beam",Torso)
  1670.     ChainLink.Texture = "rbxassetid://73042633"
  1671.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1672.     ChainLink.TextureSpeed = 2
  1673.     ChainLink.Width0 = 3
  1674.     ChainLink.Width1 = 3
  1675.     ChainLink.TextureLength = 12
  1676.     ChainLink.Attachment0 = LIGHT
  1677.     ChainLink.Attachment1 = FISTA
  1678.     ChainLink.FaceCamera = true
  1679.     ChainLink.Segments = 45
  1680.     ChainLink.LightEmission = 0.5
  1681.     ChainLink.Transparency = NumberSequence.new(0.25)
  1682.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1683.     for i = 1, 85 do
  1684.         Swait()
  1685.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1686.         ChainLink.TextureLength = 12+(i*2)
  1687.         ApplyAoE(FIST.Position,10,15,25,100,true)
  1688.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1689.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1690.         if HITFLOOR ~= nil then
  1691.             HITFLOOR:BreakJoints()
  1692.             coroutine.resume(coroutine.create(function()
  1693.                 for i = 1, 15 do
  1694.                     Swait()
  1695.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1696.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1697.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1698.                 end
  1699.             end))
  1700.             break
  1701.         end
  1702.     end
  1703.     coroutine.resume(coroutine.create(function()
  1704.         for i = 1, 50 do
  1705.             Swait()
  1706.             FIST.Transparency = FIST.Transparency + 0.5/50
  1707.             LIGHT3.Range = LIGHT3.Range - 7/50
  1708.         end
  1709.         FIST:remove()
  1710.     end))
  1711.     LIGHT:remove()
  1712.     GYRO:remove()
  1713.     ATTACK = false
  1714.     Rooted = false
  1715. end
  1716.  
  1717. function WarpMeteor()
  1718.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1719.     if DIST > 9999 then
  1720.         DIST = 9999
  1721.     end
  1722.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1723.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1724.     if HITFLOOR then
  1725.         local POS = HITPOS 
  1726.         ATTACK = true
  1727.         Rooted = false
  1728.         local WARPED = false
  1729.         local SMASHED = false
  1730.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1731.         coroutine.resume(coroutine.create(function()
  1732.             repeat
  1733.                 Swait()
  1734.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1735.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740.             until WARPED == true
  1741.             repeat
  1742.                 Swait()
  1743.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1744.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749.             until SMASHED == true
  1750.             repeat
  1751.                 Swait()
  1752.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1757.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758.             until ATTACK == false
  1759.         end))
  1760.         VALUE1 = true
  1761.         CreateSound(233856115, Torso, 5, 1.6, false)
  1762.         chatfunc("This hurt more than you think")
  1763.         for i = 1, 25 do
  1764.             Swait()
  1765.             for _, c in pairs(Character:GetChildren()) do
  1766.                 if c.ClassName == "Part" then
  1767.                     c.Transparency = c.Transparency + 1/25
  1768.                 end
  1769.             end
  1770.             for _, c in pairs(Weapon:GetChildren()) do
  1771.                 if c.ClassName == "Part" then
  1772.                     c.Transparency = c.Transparency + 1/25
  1773.                 end
  1774.             end
  1775.         end
  1776.         UNANCHOR = false
  1777.         RootPart.Anchored = true
  1778.         RootPart.Velocity = VT(0,0,0)
  1779.         local ROOTPOS = RootPart.Position
  1780.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1781.         WARPED = true
  1782.         for i = 1, 25 do
  1783.             Swait()
  1784.             for _, c in pairs(Character:GetChildren()) do
  1785.                 if c.ClassName == "Part" then
  1786.                     c.Transparency = c.Transparency - 1/25
  1787.                 end
  1788.             end
  1789.             for _, c in pairs(Weapon:GetChildren()) do
  1790.                 if c.ClassName == "Part" then
  1791.                     c.Transparency = c.Transparency - 1/25
  1792.                 end
  1793.             end
  1794.         end
  1795.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1796.         SHELL.CFrame = RootPart.CFrame
  1797.         MakeForm(SHELL,"Ball")
  1798.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1799.         for i = 1, 10 do
  1800.             Swait()
  1801.             SHELL.Transparency = SHELL.Transparency - 1/10
  1802.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1803.         end
  1804.         for i = 1, math.ceil(75/2) do
  1805.             Swait()
  1806.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1807.             SHELL.CFrame = CF(RootPart.Position)
  1808.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1809.         end
  1810.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1811.         SHELL.CFrame = CF(RootPart.Position)
  1812.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1813.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1814.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1815.         for i = 1, 5 do
  1816.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1817.         end
  1818.         SHELL:remove()
  1819.         ApplyAoE(RootPart.Position,75,35,75,175,true)
  1820.         SMASHED = true
  1821.         wait(1)
  1822.         VALUE1 = false
  1823.         UNANCHOR = true
  1824.         ATTACK = false
  1825.         Rooted = false
  1826.     end
  1827. end
  1828.  
  1829. function PandorasBox()
  1830.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1831.     if HITFLOOR ~= nil then
  1832.         ATTACK = false
  1833.         Rooted = false
  1834.         local RINGSPIN = true
  1835.         local CONSTRUCTING = true
  1836.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1837.         RING.Color = C3(0,0,0)
  1838.         MakeForm(RING,"Cyl")
  1839.         RING.CFrame = CF(HITPOS)
  1840.         CreateSound(402981977, RING, 5, 1.2, false)
  1841.         coroutine.resume(coroutine.create(function()
  1842.             repeat
  1843.                 Swait()
  1844.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1845.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1846.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1848.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1849.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851.             until CONSTRUCTING == false
  1852.             repeat
  1853.                 Swait()
  1854.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1855.             until RINGSPIN == false
  1856.             for i = 1, 25 do
  1857.                 Swait()
  1858.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1859.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1860.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1861.                 RING.Transparency = RING.Transparency + 1/25
  1862.             end
  1863.             RING:remove()
  1864.         end))
  1865.         for i = 1, 15 do
  1866.             Swait()
  1867.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1868.             RING.Transparency = RING.Transparency - 1/15
  1869.         end
  1870.         chatfunc("let's see your prize...")
  1871.         local BOXSPIN = true
  1872.         local PANDORASBOX = IT("Model",Effects)
  1873.         PANDORASBOX.Name = "Pandora's Box"
  1874.         local BOX = IT("Model",PANDORASBOX)
  1875.         BOX.Name = "Body"
  1876.         local LID = IT("Model",PANDORASBOX)
  1877.         LID.Name = "Lid"
  1878.         --BUILDING THE BOX--
  1879.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1880.             BASE.Color = C3(0,0,0)
  1881.             PANDORASBOX.PrimaryPart = BASE
  1882.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1883.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1884.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1885.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1886.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1887.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1888.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1889.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1890.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1891.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1892.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1893.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1894.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1895.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1896.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1897.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1898.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1899.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1900.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1901.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1902.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1903.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1904.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1905.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1906.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1907.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1908.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1909.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1910.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1911.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1912.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1913.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1914.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1915.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1916.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1917.             -------------
  1918.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1919.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1920.             LID.PrimaryPart = LIDPART
  1921.             local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1922.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1923.             local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1924.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1925.             local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1926.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1927.             local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1928.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1929.             local DECAL = IT("Decal",LIDPART)
  1930.             DECAL.Face = "Top"
  1931.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1932.             DECAL.Color3 = C3(0,0,0)
  1933.         --BUILDING THE BOX--
  1934.         coroutine.resume(coroutine.create(function()
  1935.             repeat
  1936.                 Swait()
  1937.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1938.             until BOXSPIN == false
  1939.         end))
  1940.         for i = 1, 25 do
  1941.             Swait()
  1942.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1943.         end
  1944.         wait(0.5)
  1945.         BOXSPIN = false
  1946.         CONSTRUCTING = false   
  1947.         coroutine.resume(coroutine.create(function()
  1948.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1949.             --[[for i = 1, 45 do
  1950.                 Swait()
  1951.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1952.             end-
  1953.             LID:remove()]]--
  1954.             for _, c in pairs(LID:GetChildren()) do
  1955.                 if c.ClassName == "Part" then
  1956.                     c.Anchored = false
  1957.                     c.CanCollide = true
  1958.                     if c ~= LIDPART then
  1959.                         weldBetween(LIDPART,c)
  1960.                     end
  1961.                 end
  1962.             end
  1963.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1964.             Debris:AddItem(LID,15)
  1965.             wait(0.5)
  1966.             local RANDOMEFFECT = MRANDOM(1,4)
  1967.             if RANDOMEFFECT == 1 then
  1968.                 for i = 1, 45 do
  1969.                     wait((2-(i/15))/15)
  1970.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1971.                 end
  1972.                 wait(1)
  1973.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1974.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1975.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1976.                 for i = 1, 5 do
  1977.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1978.                 end
  1979.                 ApplyAoE(BASE.Position,50,1,200,375,true)
  1980.                 ApplyAoE(BASE.Position,250,35,75,175,true)
  1981.             elseif RANDOMEFFECT == 2 then
  1982.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1983.                 FIELD.CFrame = BASE.CFrame
  1984.                 MakeForm(FIELD,"Ball")
  1985.                 for i = 1, 50 do
  1986.                     Swait()
  1987.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1988.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1989.                 end
  1990.                 wait(0.2)
  1991.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1992.                 coroutine.resume(coroutine.create(function()
  1993.                     for i = 1, 75 do
  1994.                         Swait()
  1995.                         LOOP.Volume = LOOP.Volume + 10/75
  1996.                         LOOP.Parent = FIELD
  1997.                         local CHILDREN = workspace:GetDescendants()
  1998.                         for index, CHILD in pairs(CHILDREN) do
  1999.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2000.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2001.                                 if HUM then
  2002.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2003.                                     if TORSO then
  2004.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2005.                                             HUM.Health = HUM.Health - 1.5
  2006.                                             TORSO.Velocity = VT(0,5,0)
  2007.                                             HUM.PlatformStand = true
  2008.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2009.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2010.                                             end
  2011.                                         end
  2012.                                     end
  2013.                                 end
  2014.                             end
  2015.                         end
  2016.                         FIELD.Size = FIELD.Size + VT(9,9,9)
  2017.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  2018.                     end
  2019.                     for i = 1, 500 do
  2020.                         Swait()
  2021.                         LOOP.Parent = FIELD
  2022.                         local CHILDREN = workspace:GetDescendants()
  2023.                         for index, CHILD in pairs(CHILDREN) do
  2024.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2025.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2026.                                 if HUM then
  2027.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2028.                                     if TORSO then
  2029.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2030.                                             TORSO.Velocity = VT(0,5,0)
  2031.                                             HUM.Health = HUM.Health - 1.5
  2032.                                             HUM.PlatformStand = true
  2033.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2034.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2035.                                             end
  2036.                                         end
  2037.                                     end
  2038.                                 end
  2039.                             end
  2040.                         end
  2041.                     end
  2042.                     for i = 1, 25 do
  2043.                         Swait()
  2044.                         LOOP.Volume = LOOP.Volume + 10/25
  2045.                         LOOP.Parent = FIELD
  2046.                         local CHILDREN = workspace:GetDescendants()
  2047.                         for index, CHILD in pairs(CHILDREN) do
  2048.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2049.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2050.                                 if HUM then
  2051.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2052.                                     if TORSO then
  2053.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2054.                                             TORSO.Velocity = VT(0,5,0)
  2055.                                             HUM.Health = HUM.Health - 1.5
  2056.                                             HUM.PlatformStand = false
  2057.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2058.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2059.                                             end
  2060.                                         end
  2061.                                     end
  2062.                                 end
  2063.                             end
  2064.                         end
  2065.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  2066.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  2067.                     end
  2068.                     FIELD:remove()
  2069.                 end))
  2070.             elseif RANDOMEFFECT == 3 then
  2071.                 for i = 1, 10 do
  2072.                     wait(0.15)
  2073.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2074.                     coroutine.resume(coroutine.create(function()
  2075.                         local MINION = CLONE:Clone()
  2076.                         MINION.Parent = Effects
  2077.                         MINION.Name = "Shadow"
  2078.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2079.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2080.                         for _, c in pairs(MINION:GetChildren()) do
  2081.                             if c.ClassName == "Part" then
  2082.                                 c.Material = "Neon"
  2083.                                 c.Color = C3(0,0,0)
  2084.                                 c.Transparency = 0.25
  2085.                                 if c.Name == "Head" then
  2086.                                     c:ClearAllChildren()
  2087.                                     local MSH = IT("BlockMesh",c)
  2088.                                     MSH.Scale = VT(0.5,1,1)
  2089.                                 end
  2090.                             end
  2091.                         end
  2092.                         local TORSO = MINION.Torso
  2093.                         local HUMAN = MINION.Humanoid
  2094.                         HUMAN.WalkSpeed = 20
  2095.                         HUMAN.MaxHealth = math.huge
  2096.                         HUMAN.Health = math.huge
  2097.                         HUMAN.DisplayDistanceType = "None"
  2098.                         HUMAN.Died:connect(function()
  2099.                             MINION:remove()
  2100.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2101.                         end)
  2102.                         wait(1)
  2103.                         local findNearestTorso = function(POS)
  2104.                             local list = game.Workspace:GetDescendants()
  2105.                             local torso = nil
  2106.                             local dist = 500
  2107.                             local temp = nil
  2108.                             local human = nil
  2109.                             local temp2 = nil
  2110.                             for x = 1, #list do
  2111.                                 temp2 = list[x]
  2112.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2113.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2114.                                     human = temp2:findFirstChildOfClass("Humanoid")
  2115.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2116.                                         if (temp.Position - POS).magnitude < dist then
  2117.                                             torso = temp
  2118.                                             dist = (temp.Position - POS).magnitude
  2119.                                         end
  2120.                                     end
  2121.                                 end
  2122.                             end
  2123.                             return torso, dist
  2124.                         end
  2125.                         for i = 1, 40 do
  2126.                             if HUMAN.Health == 0 then
  2127.                                 break
  2128.                             end
  2129.                             wait(0.3)
  2130.                             local target,dist= findNearestTorso(TORSO.Position)
  2131.                             if target then
  2132.                                 HUMAN:MoveTo(target.Position)
  2133.                                 if dist < 25 then
  2134.                                     CreateSound(348663022, TORSO, 10, 1, true)
  2135.                                     wait(2)
  2136.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2137.                                     --ANIM:Play()
  2138.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2139.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  2140.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2141.                                     for i = 1, 5 do
  2142.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2143.                                     end
  2144.                                     break
  2145.                                 end
  2146.                             end
  2147.                         end
  2148.                         MINION:remove()
  2149.                     end))
  2150.                 end
  2151.             elseif RANDOMEFFECT == 4 then
  2152.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2153.                 FIELD.Color = C3(0,0,0)
  2154.                 FIELD.CFrame = BASE.CFrame
  2155.                 MakeForm(FIELD,"Ball")
  2156.                 FIELD.CanCollide = true
  2157.                 for i = 1, 50 do
  2158.                     Swait()
  2159.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2160.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2161.                 end
  2162.                 wait(0.2)
  2163.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2164.                 coroutine.resume(coroutine.create(function()
  2165.                     local E = 0
  2166.                     for i = 1, 75 do
  2167.                         E = E + 1
  2168.                         Swait()
  2169.                         if E >= 35 then
  2170.                             E = 0
  2171.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2172.                         end
  2173.                         LOOP.Volume = LOOP.Volume + 10/75
  2174.                         LOOP.Parent = FIELD
  2175.                         local CHILDREN = workspace:GetDescendants()
  2176.                         for index, CHILD in pairs(CHILDREN) do
  2177.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2178.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2179.                                 if HUM then
  2180.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2181.                                     if TORSO then
  2182.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2183.                                             for _, c in pairs(CHILD:GetChildren()) do
  2184.                                                 if c:IsA("BasePart") then
  2185.                                                     local bv = Instance.new("BodyVelocity")
  2186.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2187.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2188.                                                     bv.Parent = c
  2189.                                                     Debris:AddItem(bv,0.05)
  2190.                                                 end
  2191.                                             end
  2192.                                             HUM.Health = HUM.Health - 0.3
  2193.                                         end
  2194.                                     end
  2195.                                 end
  2196.                             end
  2197.                         end
  2198.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2199.                     end
  2200.                     for i = 1, 180 do
  2201.                         E = E + 1
  2202.                         Swait()
  2203.                         if E >= 35 then
  2204.                             E = 0
  2205.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2206.                         end
  2207.                         LOOP.Parent = FIELD
  2208.                         local CHILDREN = workspace:GetDescendants()
  2209.                         for index, CHILD in pairs(CHILDREN) do
  2210.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2211.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2212.                                 if HUM then
  2213.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2214.                                     if TORSO then
  2215.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2216.                                             for _, c in pairs(CHILD:GetChildren()) do
  2217.                                                 if c:IsA("BasePart") then
  2218.                                                     local bv = Instance.new("BodyVelocity")
  2219.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2220.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2221.                                                     bv.Parent = c
  2222.                                                     Debris:AddItem(bv,0.05)
  2223.                                                 end
  2224.                                             end
  2225.                                             HUM.Health = HUM.Health - 0.3
  2226.                                         end
  2227.                                     end
  2228.                                 end
  2229.                             end
  2230.                         end
  2231.                     end
  2232.                     ApplyAoE(FIELD.Position,40,15,20,375,true)
  2233.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2234.                     for i = 1, 5 do
  2235.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2236.                     end
  2237.                     FIELD:remove()
  2238.                 end))
  2239.             elseif RANDOMEFFECT == 5 then
  2240.             end
  2241.             wait(0.5)
  2242.             for i = 1, 25 do
  2243.                 Swait()
  2244.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2245.             end
  2246.             PANDORASBOX:remove()
  2247.             RINGSPIN = false
  2248.         end))
  2249.         ATTACK = false
  2250.         Rooted = false
  2251.     end
  2252. end
  2253.  
  2254. function TimeStop ()
  2255.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2256.     CHOICE = 6
  2257.     CreateSound(1193182658, Character, 5, 1, false)
  2258.     chatfunc ("Za warudo...")
  2259.      back = CreateSound(1841228386, Character, 9999, 1, false)
  2260.     local killsky = Instance.new('Sky', game:GetService'Lighting')
  2261. killsky.SkyboxBk = "rbxassetid://1013852"
  2262. killsky.SkyboxDn = "rbxassetid://1013853"
  2263. killsky.SkyboxFt = "rbxassetid://1013850"
  2264. killsky.SkyboxLf = "rbxassetid://1013851"
  2265. killsky.SkyboxRt = "rbxassetid://1013849"
  2266. killsky.SkyboxUp = "rbxassetid://1013854"
  2267. killsky.StarCount = 0
  2268. killsky.SunAngularSize = 0
  2269. killsky.MoonAngularSize = 0
  2270. killsky.MoonTextureId = ""
  2271. killsky.CelestialBodiesShown = false
  2272. game.Lighting.FogColor = Color3.new(1,1,0)
  2273. game.Lighting.FogEnd = 1400
  2274.     if HITFLOOR ~= nil then
  2275.         ATTACK = false
  2276.         Rooted = false
  2277.         local RINGSPIN = true
  2278.         local CONSTRUCTING = true
  2279.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2280.         RING.Color = C3(0,0,0)
  2281.         MakeForm(RING,"Cyl")
  2282.         RING.CFrame = CF(HITPOS)
  2283.         coroutine.resume(coroutine.create(function()
  2284.             repeat
  2285.                 Swait()
  2286.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2287.             until CONSTRUCTING == false
  2288.             repeat
  2289.                 Swait()
  2290.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2291.             until RINGSPIN == false
  2292.             for i = 1, 25 do
  2293.                 Swait()
  2294.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2295.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  2296.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  2297.                 RING.Transparency = RING.Transparency + 1/25
  2298.             end
  2299.             RING:remove()
  2300.         end))
  2301.         for i = 1, 15 do
  2302.             Swait()
  2303.             RING.Size = RING.Size + VT(0,0,0)
  2304.             RING.Transparency = RING.Transparency - 1/15
  2305.         end
  2306.         end
  2307.     local RANDOMEFFECT = MRANDOM(1)
  2308.     local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2309.             BASE.Color = C3(0,0,0)
  2310.             BASE.Transparency = 1
  2311.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2312.     if RANDOMEFFECT == 1 then
  2313.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2314.                 FIELD.CFrame = BASE.CFrame
  2315.                 MakeForm(FIELD,"Ball")
  2316.                 for i = 1, 50 do
  2317.                     Swait()
  2318.                     FIELD.Size = VT(0,0,0)
  2319.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2320.                 end
  2321.                 end
  2322.                 wait(0.2)
  2323.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2324.                 FIELD.CFrame = BASE.CFrame
  2325.                 local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2326.                 coroutine.resume(coroutine.create(function()
  2327.                     for i = 1, 75 do
  2328.                         Swait()
  2329.                         LOOP.Volume = LOOP.Volume + 10/75
  2330.                         LOOP.Parent = FIELD
  2331.                         local CHILDREN = workspace:GetDescendants()
  2332.                         for index, CHILD in pairs(CHILDREN) do
  2333.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2334.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2335.                                 if HUM then
  2336.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2337.                                     if TORSO then
  2338.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2339.                                             HUM.Health = HUM.Health - 0
  2340.                                             TORSO.Velocity = VT(0,5,0)
  2341.                                             HUM.PlatformStand = true
  2342.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2343.                                                 TORSO.Anchored = true
  2344.                                             end
  2345.                                         end
  2346.                                     end
  2347.                                 end
  2348.                             end
  2349.                         end
  2350.                         FIELD.Size = FIELD.Size + VT(90,90,90)
  2351.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  2352.                     end
  2353.                 for i = 1, 500 do
  2354.                         Swait()
  2355.                         LOOP.Parent = FIELD
  2356.                         local CHILDREN = workspace:GetDescendants()
  2357.                         for index, CHILD in pairs(CHILDREN) do
  2358.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2359.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2360.                                 if HUM then
  2361.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2362.                                     if TORSO then
  2363.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2364.                                             TORSO.Velocity = VT(0,5,0)
  2365.                                             HUM.Health = HUM.Health - 0
  2366.                                             HUM.PlatformStand = true
  2367.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2368.                                                 TORSO.Anchored = true
  2369.                                             end
  2370.                                         end
  2371.                                     end
  2372.                                 end
  2373.                             end
  2374.                         end
  2375.                     end
  2376.  wait (20)
  2377. back:Remove()
  2378.         CreateSound(1538466750, Character, 99999, 1, false)
  2379.         chatfunc ("the time rusume")
  2380.         killsky:Remove()
  2381.         game.Lighting.FogEnd = 90000000
  2382.         wait (5)
  2383.         CHOICE = MRANDOM (1,5)
  2384.                     for i = 1, 25 do
  2385.                         Swait()
  2386.                         LOOP.Volume = LOOP.Volume + 10/25
  2387.                         LOOP.Parent = FIELD
  2388.                         local CHILDREN = workspace:GetDescendants()
  2389.                         for index, CHILD in pairs(CHILDREN) do
  2390.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2391.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2392.                                 if HUM then
  2393.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2394.                                     if TORSO then
  2395.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2396.                                             TORSO.Velocity = VT(0,5,0)
  2397.                                             HUM.Health = HUM.Health - 0
  2398.                                             HUM.PlatformStand = false
  2399.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2400.                                                 TORSO.Anchored = false
  2401.                                         end
  2402.                                     end
  2403.                                 end
  2404.                             end
  2405.                         end
  2406.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  2407.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  2408.                              end
  2409.                         end
  2410.                 end))  
  2411.                 FIELD:Remove()
  2412.            ATTACK = false
  2413.         Rooted = false
  2414.     end
  2415.  
  2416.                
  2417. function Taunt()
  2418.     ATTACK = true
  2419.     local LAUGH = nil
  2420.     coroutine.resume(coroutine.create(function()
  2421.         repeat
  2422.             Swait()
  2423.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2424.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2426.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2427.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429.         until LAUGH ~= nil
  2430.         repeat
  2431.             Swait()
  2432.             LAUGH.Parent = Head
  2433.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2434.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2436.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2437.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439.         until LAUGH.Playing == false
  2440.     ATTACK = false
  2441.     end))
  2442.     wait(0.1)
  2443.     CHOICE = 6
  2444.     chatfunc("I HATE YOU...")
  2445.     LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2446.     wait(1.5)
  2447.     CHOICE = MRANDOM (1,5)
  2448. end
  2449.  
  2450. --//=================================\\
  2451. --||      ASSIGN THINGS TO KEYS
  2452. --\\=================================//
  2453.  
  2454. function MouseDown(Mouse)
  2455.     HOLD = true
  2456.     if ATTACK == false then
  2457.     end
  2458. end
  2459.  
  2460. function MouseUp(Mouse)
  2461. HOLD = false
  2462. end
  2463.  
  2464. function KeyDown(Key)
  2465.     KEYHOLD = true
  2466.     if Key == "z" and ATTACK == false then
  2467.         MagicMissiles()
  2468.     end
  2469.  
  2470.     if Key == "b" and ATTACK == false then
  2471.         TimesUp()
  2472.     end
  2473.  
  2474.     if Key == "c" and ATTACK == false then
  2475.         ChainPunch()
  2476.     end
  2477.  
  2478.     if Key == "v" and ATTACK == false then
  2479.         WarpMeteor()
  2480.     end
  2481.  
  2482.     if Key == "x" and ATTACK == false then
  2483.         PandorasBox()
  2484.     end
  2485.    
  2486.     if Key == "g" and ATTACK == false then
  2487.         TimeStop()
  2488.     end
  2489.  
  2490.     if Key == "t" and ATTACK == false then
  2491.         Taunt()
  2492.         elseif Key == "1" and ATTACK == false then
  2493.             if CHOICE ~= 1 then
  2494.                 CHOICE = 1
  2495.                 sick:Play()
  2496.                 chatfunc("original song")
  2497.             end
  2498.         elseif Key == "2" and ATTACK == false then
  2499.             if CHOICE ~= 2 then
  2500.                 CHOICE = 2
  2501.                 sick:Play()
  2502.                 chatfunc("no comments...")
  2503.             end
  2504.         elseif Key == "3" and ATTACK == false then
  2505.             if CHOICE ~= 3 then
  2506.                 CHOICE = 3
  2507.                 sick:Play()
  2508.                 chatfunc("Now the fight really begins...")
  2509.                 tecks2.Color = Color3.new (255,0,0)
  2510.             end
  2511.         elseif Key == "4" and ATTACK == false then
  2512.             if CHOICE ~= 4 then
  2513.                 CHOICE = 4
  2514.                 sick:Play()
  2515.                 chatfunc("Just let me relax a little")
  2516.             end
  2517.                 elseif Key == "5" and ATTACK == false then
  2518.             if CHOICE ~= 5 then
  2519.                 CHOICE = 5
  2520.                 sick:Play()
  2521.                 chatfunc("Why not this sound, i like it")
  2522.             end
  2523.         elseif Key == "6" and ATTACK == false then
  2524.             if CHOICE ~= 6 then
  2525.                 CHOICE = 6
  2526.                 sick:Play()
  2527.                 chatfunc("music off")
  2528.             end
  2529.     end
  2530. end
  2531.  
  2532. function KeyUp(Key)
  2533.     KEYHOLD = false
  2534. end
  2535.  
  2536.     Mouse.Button1Down:connect(function(NEWKEY)
  2537.         MouseDown(NEWKEY)
  2538.     end)
  2539.     Mouse.Button1Up:connect(function(NEWKEY)
  2540.         MouseUp(NEWKEY)
  2541.     end)
  2542.     Mouse.KeyDown:connect(function(NEWKEY)
  2543.         KeyDown(NEWKEY)
  2544.     end)
  2545.     Mouse.KeyUp:connect(function(NEWKEY)
  2546.         KeyUp(NEWKEY)
  2547.     end)
  2548.  
  2549. --//=================================\\
  2550. --\\=================================//
  2551.  
  2552.  
  2553. function unanchor()
  2554.     if UNANCHOR == true then
  2555.         RootPart.Anchored = false
  2556.     end
  2557.     g = Character:GetChildren()
  2558.     for i = 1, #g do
  2559.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2560.             g[i].Anchored = false
  2561.         end
  2562.     end
  2563.     g = Weapon:GetChildren()
  2564.     for i = 1, #g do
  2565.         if g[i].ClassName == "Part" then
  2566.             g[i].Anchored = false
  2567.         end
  2568.     end
  2569. end
  2570.  
  2571.  
  2572. --//=================================\\
  2573. --||    WRAP THE WHOLE SCRIPT UP
  2574. --\\=================================//
  2575.  
  2576. Humanoid.Changed:connect(function(Jump)
  2577.     if Jump == "Jump" and (Disable_Jump == true) then
  2578.         Humanoid.Jump = false
  2579.     end
  2580. end)
  2581.  
  2582. while true do
  2583.     Swait()
  2584.            refit()
  2585.     script.Parent = WEAPONGUI
  2586.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2587.         v:Stop();
  2588.     end
  2589.     ANIMATE.Parent = nil
  2590.     SINE = SINE + CHANGE*1.5
  2591.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2592.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2593.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2594.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2595.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2596.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2597.         Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2598.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2599.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2600.         Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2601.     end
  2602.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2603.         ANIM = "Jump"
  2604.         if ATTACK == false then
  2605.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2608.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2609.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2610.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2611.         end
  2612.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2613.         ANIM = "Fall"
  2614.         if ATTACK == false then
  2615.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2618.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2619.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2620.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2621.         end
  2622.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2623.         ANIM = "Idle"
  2624.         if ATTACK == false then
  2625.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2626.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2628.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2629.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2630.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2631.             end
  2632.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2633.         ANIM = "Walk"
  2634.         if ATTACK == false then
  2635.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2638.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2639.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2640.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2641.         end
  2642.     end
  2643.     unanchor()
  2644.     Humanoid.MaxHealth = "inf"
  2645.     Humanoid.Health = "inf"
  2646.     if Rooted == false then
  2647.         Disable_Jump = false
  2648.         Humanoid.WalkSpeed = Speed
  2649.     elseif Rooted == true then
  2650.         Disable_Jump = true
  2651.         Humanoid.WalkSpeed = 0
  2652.     end
  2653.     for _, c in pairs(Character:GetChildren()) do
  2654.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  2655.             c.Material = "Fabric"
  2656.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2657.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2658.             end
  2659.             if c ~= Head then
  2660.                 c.Color = C3(0,0,0)
  2661.             else
  2662.                 c.Color = C3(0,0,0)
  2663.             end
  2664.             if c == Head then
  2665.                 if c:FindFirstChild("face") then
  2666.                     c.face:remove()
  2667.                 end
  2668.             end
  2669.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2670.             c:remove()
  2671.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2672.             c:remove()
  2673.         end
  2674.     end
  2675.     sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2676.     sick.Looped = true
  2677.     sick.Pitch = 1
  2678.     sick.Volume = 999999
  2679.     sick.Parent = Character
  2680.     sick:Resume()
  2681.     --sick.Playing = false
  2682.     Humanoid.Name = "Master of Time = "..Player.Name
  2683. end
  2684.  
  2685. --//=================================\\
  2686. --\\=================================//
  2687.  
  2688.  
  2689.  
  2690.  
  2691.  
  2692. --//====================================================\\--
  2693. --||                     END OF SCRIPT
  2694. --\\====================================================//--
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