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- local time = tick()
- local plr = game:GetService("Players").LocalPlayer
- local mouse,char = plr:GetMouse(),plr.Character
- local amountGhosts = 5
- for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
- local toggle,cd,mcd = false,false,false
- local ghosts = {}
- local temptab = {}
- char:WaitForChild("Animate"):Destroy()
- char.Humanoid:WaitForChild("Animator"):Destroy()
- local state = "idle"
- local gt = false
- local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit
- gyro.MaxTorque = Vector3.new(0,0,0)
- gyro.D = 0
- gyro.P = 100000000
- local wCol = BrickColor.new("Really red")
- local wCol2 = BrickColor.new("Really black")
- local gCol = BrickColor.new("Toothpaste")
- local gCol2 = BrickColor.new("Institutional white")
- function searchAll(m,clear)
- if clear then
- if clear == true then
- for i,v in pairs(temptab) do
- table.remove(temptab,1)
- end
- end
- end
- for i,v in pairs(m:GetChildren()) do
- if v then
- local s = v:Clone()
- for _,b in pairs(s:GetChildren()) do
- b:Destroy()
- end
- if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then
- if s.Name ~= "HumanoidRootPart" then
- s.Anchored = true
- s.CanCollide = false
- s.Transparency = 0.95
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- s.FrontSurface = "Smooth"
- s.RightSurface = "Smooth"
- s.BackSurface = "Smooth"
- s.LeftSurface = "Smooth"
- if s.Material ~= Enum.Material.Neon then
- if gt == true then
- s.BrickColor = wCol2
- else
- s.BrickColor = gCol2
- end
- else
- if gt == true then
- s.BrickColor = wCol
- else
- s.BrickColor = gCol
- end
- end
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then
- c:Clone().Parent = s
- end
- end
- local objValue = Instance.new("ObjectValue",s)
- objValue.Name = "Target"
- objValue.Value = v
- table.insert(temptab,s)
- end
- --elseif s:IsA("CharacterMesh") then
- --table.insert(temptab,s)
- end
- --searchAll(v)
- end
- end
- return temptab
- end
- function CreateGhost()
- local ghost = Instance.new("Model",game.Workspace)
- searchAll(char,true)
- ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name
- --Instance.new("Humanoid",ghost)
- for i,v in pairs(temptab) do
- v:Clone().Parent = ghost
- end
- table.insert(ghosts,ghost)
- end
- function ClearGhosts()
- for i,v in pairs(ghosts) do
- v:Destroy()
- end
- for i,v in pairs(ghosts) do
- table.remove(ghosts,1)
- end
- for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
- if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then
- v:Destroy()
- end
- end
- end
- Instance.new("ForceField",char).Visible = false
- local e1 = Instance.new("Part",char)
- e1.Size = Vector3.new(0.2,0.2,0.2)
- e1.TopSurface = "Smooth"
- e1.BottomSurface = "Smooth"
- e1.Material = "Neon"
- e1.Transparency = 1
- e1.Anchored = true
- e1.CanCollide = false
- e1.BrickColor = gCol
- e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6)
- local em1 = Instance.new("SpecialMesh",e1)
- em1.MeshType = "Sphere"
- local e2 = Instance.new("Part",char)
- e2.Size = Vector3.new(0.2,0.2,0.2)
- e2.TopSurface = "Smooth"
- e2.BottomSurface = "Smooth"
- e2.Transparency = 1
- e2.Material = "Neon"
- e2.Anchored = true
- e2.CanCollide = false
- e2.BrickColor = gCol
- e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6)
- local em2 = Instance.new("SpecialMesh",e2)
- em2.MeshType = "Sphere"
- toggle = true
- for i=1,amountGhosts do
- CreateGhost()
- end
- char.Parent = game:GetService("Workspace").CurrentCamera
- char:FindFirstChild("Head").Transparency = 1
- char:FindFirstChild("Torso").Transparency = 1
- char:FindFirstChild("Right Arm").Transparency = 1
- char:FindFirstChild("Left Arm").Transparency = 1
- char:FindFirstChild("Right Leg").Transparency = 1
- char:FindFirstChild("Left Leg").Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 1
- end
- end
- char:FindFirstChild("Head"):FindFirstChild("face"):Destroy()
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(5,5,5)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.BrickColor = gCol
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(8,8,8)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.BrickColor = gCol2
- p2.Material = "Neon"
- local p3 = Instance.new("Part",workspace)
- local m3 = Instance.new("BlockMesh",p3)
- m3.Scale = Vector3.new(7,7,7)
- p3.Size = Vector3.new(1,1,1)
- p3.Transparency = 0.4
- p3.Anchored = true
- p3.CanCollide = false
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.BrickColor = gCol
- p3.Material = "Neon"
- local p4 = Instance.new("Part",workspace)
- local m4 = Instance.new("BlockMesh",p4)
- m4.Scale = Vector3.new(10,10,10)
- p4.Size = Vector3.new(1,1,1)
- p4.Transparency = 0.4
- p4.Anchored = true
- p4.CanCollide = false
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.BrickColor = gCol2
- p4.Material = "Neon"
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 1*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
- m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
- m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
- m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
- p1.Transparency = p1.Transparency + (1/(1*60))
- p2.Transparency = p2.Transparency + (1/(1*60))
- p3.Transparency = p3.Transparency + (1/(1*60))
- p4.Transparency = p4.Transparency + (1/(1*60))
- else
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- frmR:disconnect()
- end
- end)
- char.Humanoid.MaxHealth = math.huge
- wait()
- char.Humanoid.Health = math.huge
- --[[mouse.KeyDown:connect(function(key)
- if key == "r" then
- print("R!")
- if cd == false then
- print("No cooldown!")
- cd = true
- if toggle == false then
- print("Entering godmode")
- toggle = true
- Instance.new("ForceField",char)
- for i=1,amountGhosts do
- CreateGhost()
- end
- char.Parent = game:GetService("Workspace").CurrentCamera
- char:FindFirstChild("Head").Transparency = 1
- char:FindFirstChild("Torso").Transparency = 1
- char:FindFirstChild("Right Arm").Transparency = 1
- char:FindFirstChild("Left Arm").Transparency = 1
- char:FindFirstChild("Right Leg").Transparency = 1
- char:FindFirstChild("Left Leg").Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 1
- end
- end
- else
- print("Exiting godmode")
- toggle = false
- for i,v in pairs(ghosts) do
- v:Destroy()
- end
- char.Parent = game:GetService("Workspace")
- char:FindFirstChild("ForceField"):Destroy()
- char:FindFirstChild("Head").Transparency = 0
- char:FindFirstChild("Torso").Transparency = 0
- char:FindFirstChild("Right Arm").Transparency = 0
- char:FindFirstChild("Left Arm").Transparency = 0
- char:FindFirstChild("Right Leg").Transparency = 0
- char:FindFirstChild("Left Leg").Transparency = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 0
- end
- end
- end
- cd = false
- end
- end
- end)]]
- mouse.KeyDown:connect(function(key)
- spawn(function()
- if key == "f" and toggle == true and mcd == false then
- if #ghosts < amountGhosts then
- print(#ghosts.."<")
- mcd = true
- ClearGhosts()
- for i=1,amountGhosts do
- CreateGhost()
- end
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(7,7,7)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- if gt == false then
- p1.BrickColor = gCol
- else
- p1.BrickColor = wCol
- end
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(9,9,9)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- if gt == false then
- p2.BrickColor = gCol2
- else
- p2.BrickColor = wCol2
- end
- p2.Material = "Neon"
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 0.25*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p1.Transparency = p1.Transparency + (1/(0.25*60))
- p2.Transparency = p2.Transparency + (1/(0.25*60))
- else
- p1:Destroy()
- p2:Destroy()
- mcd = false
- frmR:disconnect()
- end
- end)
- else
- mcd = true
- ClearGhosts()
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(7,7,7)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- if gt == false then
- p1.BrickColor = gCol
- else
- p1.BrickColor = wCol
- end
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(9,9,9)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- if gt == false then
- p2.BrickColor = gCol2
- else
- p2.BrickColor = wCol2
- end
- p2.Material = "Neon"
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 0.25*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p1.Transparency = p1.Transparency + (1/(0.25*60))
- p2.Transparency = p2.Transparency + (1/(0.25*60))
- else
- p1:Destroy()
- p2:Destroy()
- mcd = false
- frmR:disconnect()
- end
- end)
- end
- elseif key == "g" and toggle == true and mcd == false then
- if gt == true then
- gt = false
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(5,5,5)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.BrickColor = gCol
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(8,8,8)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.BrickColor = gCol2
- p2.Material = "Neon"
- local p3 = Instance.new("Part",workspace)
- local m3 = Instance.new("BlockMesh",p3)
- m3.Scale = Vector3.new(7,7,7)
- p3.Size = Vector3.new(1,1,1)
- p3.Transparency = 0.4
- p3.Anchored = true
- p3.CanCollide = false
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.BrickColor = gCol
- p3.Material = "Neon"
- local p4 = Instance.new("Part",workspace)
- local m4 = Instance.new("BlockMesh",p4)
- m4.Scale = Vector3.new(10,10,10)
- p4.Size = Vector3.new(1,1,1)
- p4.Transparency = 0.4
- p4.Anchored = true
- p4.CanCollide = false
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.BrickColor = gCol2
- p4.Material = "Neon"
- ClearGhosts()
- for i=1,amountGhosts do
- CreateGhost()
- end
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 1*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
- m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
- m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
- m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
- p1.Transparency = p1.Transparency + (1/(1*60))
- p2.Transparency = p2.Transparency + (1/(1*60))
- p3.Transparency = p3.Transparency + (1/(1*60))
- p4.Transparency = p4.Transparency + (1/(1*60))
- else
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- frmR:disconnect()
- end
- end)
- else
- gt = true
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(5,5,5)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.BrickColor = wCol
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(8,8,8)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.BrickColor = wCol2
- p2.Material = "Neon"
- local p3 = Instance.new("Part",workspace)
- local m3 = Instance.new("BlockMesh",p3)
- m3.Scale = Vector3.new(7,7,7)
- p3.Size = Vector3.new(1,1,1)
- p3.Transparency = 0.4
- p3.Anchored = true
- p3.CanCollide = false
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.BrickColor = wCol
- p3.Material = "Neon"
- local p4 = Instance.new("Part",workspace)
- local m4 = Instance.new("BlockMesh",p4)
- m4.Scale = Vector3.new(10,10,10)
- p4.Size = Vector3.new(1,1,1)
- p4.Transparency = 0.4
- p4.Anchored = true
- p4.CanCollide = false
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.BrickColor = wCol2
- p4.Material = "Neon"
- ClearGhosts()
- for i=1,amountGhosts do
- CreateGhost()
- end
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 1*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
- m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
- m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
- m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
- p1.Transparency = p1.Transparency + (1/(1*60))
- p2.Transparency = p2.Transparency + (1/(1*60))
- p3.Transparency = p3.Transparency + (1/(1*60))
- p4.Transparency = p4.Transparency + (1/(1*60))
- else
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- frmR:disconnect()
- end
- end)
- end
- end
- end)
- end)
- local frm = 0
- local toRemove = {}
- game:GetService("RunService").RenderStepped:connect(function()
- frm = frm + 1
- if char.Parent == game:GetService("Workspace").CurrentCamera then
- e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55)
- e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55)
- local delay = 0.9
- for i,v in pairs(ghosts) do
- for _,b in pairs(v:GetChildren()) do
- if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then
- b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay)
- end
- end
- delay = delay - (0.5/(#ghosts+1))
- end
- --[[if math.floor(frm/8) == frm/8 then
- local isub = 0
- for i,v in pairs(ghosts) do
- if #v:GetChildren() < 6 then
- v:Destroy()
- table.remove(ghosts,i - isub)
- isub = isub + 1
- CreateGhost()
- end
- end
- end]]
- end
- --Animation states
- local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4)
- local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true)
- if state ~= "busy" then
- if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then
- state = "idle"
- elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then
- state = "running"
- --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then
- state = "falling"
- elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then
- state = "jumping"]]
- end
- char.Humanoid.WalkSpeed = 32
- char.Humanoid.JumpPower = 70
- end
- --Actual animations
- if state == "idle" then
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06)
- char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06)
- char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06)
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06)
- char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06)
- elseif state == "running" then
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06)
- char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06)
- char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06)
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06)
- char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06)
- end
- end)
- char.Humanoid.Died:connect(function()
- toggle = false
- ClearGhosts()
- char.Parent = game.Workspace
- char.Parent = game:GetService("Workspace")
- char:FindFirstChild("ForceField"):Destroy()
- char:FindFirstChild("Head").Transparency = 0
- char:FindFirstChild("Torso").Transparency = 0
- char:FindFirstChild("Right Arm").Transparency = 0
- char:FindFirstChild("Left Arm").Transparency = 0
- char:FindFirstChild("Right Leg").Transparency = 0
- char:FindFirstChild("Left Leg").Transparency = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 0
- end
- end
- for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
- plr:LoadCharacter()
- end)
- local msgidGlob = 0
- local state = true
- local font = "Arcade"
- local tcol = Color3.fromRGB(255,217,0)
- local tscol = Color3.fromRGB(0,0,0)
- local fsiz = 28
- local tr = true
- local tsr = false
- local fade = 2
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
- local r = 255
- local b = 0
- local g = 0
- plr.Chatted:connect(function(c)
- msgidGlob = msgidGlob + 1
- local curMsgId = msgidGlob
- if string.lower(c) == "!disable" then
- state = false
- elseif string.lower(c) == "!enable" then
- state = true
- elseif string.lower(string.sub(c,1,6)) == "!font " then
- local old = font
- font = string.sub(c,7,#c) or old
- elseif string.lower(string.sub(c,1,8)) == "!tcolor " then
- if string.lower(string.sub(c,9,#c)) == "rainbow" then
- tr = true
- else
- tr = false
- local old = tcol
- tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old
- end
- elseif string.lower(string.sub(c,1,9)) == "!tscolor " then
- if string.sub(c,10,#c) == "rainbow" then
- tsr = true
- else
- tsr = false
- local old = tscol
- tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old
- end
- elseif string.lower(string.sub(c,1,6)) == "!size " then
- local old = fsiz
- fsiz = string.sub(c,7,#c) or old
- elseif string.lower(string.sub(c,1,6)) == "!fade " then
- local old = fade
- fade = string.sub(c,7,#c) or old
- end
- if plr.Character and state == true then
- if plr.Character:FindFirstChild("Head") then
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
- v:Destroy()
- end
- end
- local bbgui = Instance.new("BillboardGui",p)
- bbgui.Name = "J2CMSG"
- bbgui.AlwaysOnTop = true
- bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0)
- bbgui.Size = UDim2.new(0.2,0,0.14,0)
- local tl = Instance.new("TextLabel",bbgui)
- tl.BackgroundTransparency = 1
- tl.BorderSizePixel = 0
- tl.Size = UDim2.new(1,0,10,0)
- tl.Position = UDim2.new(0,0,-5,0)
- tl.Font = font or "SciFi"
- tl.FontSize = "Size"..fsiz or "Size36"
- tl.TextColor3 = tcol
- tl.TextScaled = false
- tl.TextWrapped = false
- tl.TextStrokeColor3 = tscol
- tl.TextStrokeTransparency = 0
- game:GetService("RunService").RenderStepped:connect(function()
- if tr then
- if tl.Parent ~= nil then
- tl.TextColor3 = Color3.fromRGB(r,g,b)
- end
- end
- end)
- for i=1,#c do
- if msgidGlob == curMsgId then
- tl.Text = string.sub(c,1,i)
- if string.sub(c,i,i) ~= " " then
- local s = Instance.new("Sound",p)
- s.SoundId = "rbxassetid://418252437"
- s.Volume = 1
- s.Pitch = 1
- s:Play()
- game.Debris:AddItem(s,2)
- end
- wait()
- end
- end
- wait(fade)
- if msgidGlob == curMsgId then
- for i=1,10 do
- if msgidGlob == curMsgId then
- tl.TextTransparency = tl.TextTransparency + 0.1
- tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1
- tl.Position = tl.Position + UDim2.new(0,0,0,-3)
- wait()
- end
- end
- if msgidGlob == curMsgId then
- bbgui:Destroy()
- end
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i=0,255,10 do g = i wait() end
- for i=255,0,-10 do r = i wait() end
- for i=0,255,10 do b = i wait() end
- for i=255,0,-10 do g = i wait() end
- for i=0,255,10 do r = i wait() end
- for i=255,0,-10 do b = i wait() end
- end
- end))
- game:GetService("RunService").RenderStepped:connect(function()
- if p.Parent ~= nil then
- p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16)
- else
- p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
- end
- end)
- print("Ghost loaded! Time elapsed: "..tick() - time)
- wait(0.016666666666667)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local vt = Vector3.new
- local c3 = Color3.new
- local mana = 0
- local mananum = 0
- local it = Instance.new
- local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- xenabled = true
- cenabled = true
- venabled = true
- zenabled = true
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- clerp = function(a, b, t)
- return a:lerp(b, t)
- end
- ----------------------------------------------------
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://428255459"--
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.1)
- z:Play()
- ----------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.016666666666667
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- Magik = function(part)
- Spawn(function()
- local function lerp(a,b,c)
- return a+(b-a)*c
- end
- local function rndRange(rng)
- return math.random(-rng*1000,rng*1000)/1000
- end
- local magik = Instance.new("Part", part)
- magik.Anchored = true
- magik.Locked = true
- magik.Material = "Neon"
- magik.FormFactor = "Custom"
- magik.Size = Vector3.new(1.2, 1.2, 1.2)
- magik.TopSurface = "Smooth"
- magik.BottomSurface = "Smooth"
- magik.Transparency = 0
- magik.CanCollide = false
- magik.BrickColor = BrickColor.new("Royal purple")
- local mr = math.rad
- local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
- local cf = part.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
- magik.CFrame = cf
- for i = 0, 1, .05 do
- local newTrans = lerp(.8, 1, i)
- local ns = lerp(1,1.2,i)
- magik.Transparency = newTrans
- magik.Size = Vector3.new(ns,ns,ns)
- magik.CFrame = cf
- wait()
- end
- magik:Destroy()
- wait()
- end)
- end
- ----------------------------------------------------
- Magik2 = function(part)
- Spawn(function()
- local function lerp(a,b,c)
- return a+(b-a)*c
- end
- local function rndRange(rng)
- return math.random(-rng*1000,rng*1000)/1000
- end
- local magik2 = Instance.new("Part",part)
- magik2.Anchored = true
- magik2.Locked = true
- magik2.FormFactor = "Custom"
- magik2.Size = Vector3.new(1.2, 1.2, 1.2)
- magik2.TopSurface = "Smooth"
- magik2.BottomSurface = "Smooth"
- magik2.Transparency = 0
- magik2.Material = "Neon"
- magik2.CanCollide = false
- magik2.BrickColor = BrickColor.new("Really black")
- local mr = math.rad
- local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
- local cf = part.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
- magik2.CFrame = cf
- for i = 0, 1, .05 do
- local newTrans = lerp(.8, 1, i)
- local ns = lerp(1,1.2,i)
- magik2.Transparency = newTrans
- magik2.Size = Vector3.new(ns,ns,ns)
- magik2.CFrame = cf
- wait()
- end
- magik2:Destroy()
- end)
- end
- Spawn(function()
- while wait(.1) do
- Magik(RightArm)
- end
- end)
- Spawn(function()
- while wait(.1) do
- Magik2(RightArm)
- end
- end)
- FloatPart = function()
- local Part = Instance.new('Part',Torso)
- Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.Material = 'Neon'
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(PrimaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(4,4,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- DubPart = function()
- local Part = Instance.new('Part',Torso)
- Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Material = 'Neon'
- Part.BrickColor = BrickColor.new(SecondaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(7,7,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- Fade = function(Item,t)
- spawn(function()
- for i = 1,20 do
- Item.Transparency = Item.Transparency + .05
- if t then
- wait(t)
- else
- wait()
- end
- end
- Item:Destroy()
- end)
- end
- Particle = function(PrimaryColor)
- local Part = Instance.new('Part',Torso)
- Part.BrickColor = BrickColor.new(PrimaryColor)
- Part.Anchored = true
- Part.Transparency = .3
- Part.CanCollide = false
- Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
- local Mesh = Instance.new('BlockMesh',Part)
- Mesh.Scale = Vector3.new(.05,.1,.1)
- spawn(function()
- for i = 1,40 do
- Part.Transparency = Part.Transparency + .0125
- Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- --[[spawn(function()
- while wait() do
- wait(.05)
- FloatPart()
- wait(.08)
- FloatPart()
- wait(.05)
- DubPart()
- wait(.08)
- end
- end)]]
- game["Run Service"].RenderStepped:connect(function(_)
- Particle("Royal purple")
- Particle("Really black")
- --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
- end)
- particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread)
- local fp = it("ParticleEmitter")
- fp.Parent = parent
- fp.Color = cs(col1, col2)
- fp.LightEmission = lightemis
- fp.Size = size
- fp.Texture = texture
- fp.Transparency = transparency
- fp.ZOffset = zoffset
- fp.Acceleration = accel
- fp.Drag = drag
- fp.LockedToPart = ltp
- fp.VelocityInheritance = velinher
- fp.EmissionDirection = emisdir
- fp.Enabled = enabled
- fp.Lifetime = lifetime
- fp.Rate = rate
- fp.Rotation = rotation
- fp.RotSpeed = rotspeed
- fp.Speed = speed
- fp.VelocitySpread = velspread
- return fp
- end
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe1 = it("TextLabel")
- fenframe1.Parent = fengui
- fenframe1.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe1.BackgroundTransparency = 0.3
- fenframe1.BorderSizePixel = 5
- fenframe1.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1.Text = "Z"
- fenframe1.TextWrapped = true
- fenframe1.FontSize = 7
- fenframe1.TextColor3 = Color3.new(1, 1, 1)
- local fenframe1a = it("TextLabel")
- fenframe1a.Parent = fengui
- fenframe1a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe1a.BackgroundTransparency = 0.3
- fenframe1a.BorderSizePixel = 5
- fenframe1a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1a.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1a.Text = ""
- local fenframe2 = it("TextLabel")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe2.BackgroundTransparency = 0.3
- fenframe2.BorderSizePixel = 5
- fenframe2.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2.Text = "X"
- fenframe2.TextWrapped = true
- fenframe2.FontSize = 7
- fenframe2.TextColor3 = Color3.new(1, 1, 1)
- local fenframe2a = it("TextLabel")
- fenframe2a.Parent = fengui
- fenframe2a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe2a.BackgroundTransparency = 0.3
- fenframe2a.BorderSizePixel = 5
- fenframe2a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2a.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2a.Text = ""
- local fenframe3 = it("TextLabel")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe3.BackgroundTransparency = 0.3
- fenframe3.BorderSizePixel = 5
- fenframe3.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3.Text = "C"
- fenframe3.TextWrapped = true
- fenframe3.FontSize = 7
- fenframe3.TextColor3 = Color3.new(1, 1, 1)
- local fenframe3a = it("TextLabel")
- fenframe3a.Parent = fengui
- fenframe3a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe3a.BackgroundTransparency = 0.3
- fenframe3a.BorderSizePixel = 5
- fenframe3a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3a.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3a.Text = ""
- local fenframe4 = it("TextLabel")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe4.BackgroundTransparency = 0.3
- fenframe4.BorderSizePixel = 5
- fenframe4.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4.Text = "V"
- fenframe4.TextWrapped = true
- fenframe4.FontSize = 7
- fenframe4.TextColor3 = Color3.new(1, 1, 1)
- local fenframe4a = it("TextLabel")
- fenframe4a.Parent = fengui
- fenframe4a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe4a.BackgroundTransparency = 0.3
- fenframe4a.BorderSizePixel = 5
- fenframe4a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4a.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4a.Text = ""
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- CreateWeld = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if mana < 100 then
- mana = mana + math.random(5, 10)
- end
- if mana > 100 then
- mana = 100
- end
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- else
- do
- if Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- end
- end
- ))
- local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- else
- do
- if Type == "Snare" then
- local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- game:GetService("Debris"):AddItem(bp, 1)
- else
- do
- if Type == "Freeze" then
- local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end
- ), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- do
- local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "Marble", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
- local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- end
- Spawn(function()
- while wait() do
- Magik(LeftArm)
- end
- end)
- Spawn(function()
- while wait() do
- Magik2(LeftArm)
- end
- end)
- CreateSound = function(id, parent, vol, pit, looped)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", parent or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- sou.Looped = looped
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- local getclosest = function(obj, distance)
- local last, lastx = distance + 1, nil
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = t.Position - obj.Position.magnitude
- if dist <= distance and dist < last then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- DragonEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://51177741", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- BreakEffect = function(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
- end
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://www.roblox.com/asset/?id=234365549", Torso, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-150)), 0.2)
- end
- con:disconnect()
- attack = false
- end
- Deathwish = function()
- attack = true
- CreateSound("http://www.roblox.com/asset/?id=231917970", RootPart, 1, 1)
- for i = 0, 1, 0.05 do
- swait()
- WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 1, 0.1, 1, 0.09)
- BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.08, 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
- end
- MagniDamage(RootPart, 5599, 1099, 1599, 0, "DarkUp")
- CreateSound("http://www.roblox.com/asset/?id=192410089", RootPart, 1, 1)
- BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 5, 5, 5, 0.06, 1)
- WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 2, 0.1, 2, 0.07)
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-190)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-110)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-80), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
- end
- MagniDamage(RootPart, 55, 5, 10, -70, "Knockdown")
- CreateSound("http://www.roblox.com/asset/?id=192410089", RootPart, 1, 1.2)
- SphereEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 5, 5, 5, 0.06, 1)
- WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 0.5, 1, 0.5, 0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
- end
- attack = false
- end
- ChaosDriver = function()
- attack = true
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
- end
- CreateSound("http://www.roblox.com/asset/?id=234365549", Torso, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- swait()
- local ef = CreatePart(workspace, "Marble", 0, 1, BrickColor.new("Black"), "Effect", vt())
- ef.Anchored = true
- ef.CFrame = RootPart.CFrame * cf(0, 0, -10 * i)
- MagniDamage(ef, 17, 10, 15, 1, "DarkUp")
- game:GetService("Debris"):AddItem(ef, 0.5)
- CreateSound("http://www.roblox.com/asset/?id=231917784", ef, 1, 0.7)
- DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, -10 * i) * angles(math.rad(math.random(50, 90)), 0, math.rad(math.random(50, 90))), 5, 170, 5, 0, -10, 0, 0.07)
- DragonEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, -10 * i) * angles(math.rad(math.random(50, 90)), 0, math.rad(math.random(50, 90))), 5, 150, 5, 0, -10, 0, 0.07)
- SpecialEffect(BrickColor.new("Really black"), Torso.CFrame, 5, 5, 5, 3, 3, 3, 0.08)
- SpecialEffect(BrickColor.new("Magenta"), Torso.CFrame, 2, 2, 2, 3, 3, 3, 0.07)
- SpecialEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08)
- SpecialEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 2, 2, 2, 3, 3, 3, 0.07)
- end
- end
- ))
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-150)), 0.2)
- end
- attack = false
- end
- attacktwo = function()
- attack = true
- soundn = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2)
- end
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1)
- coroutine.resume(coroutine.create(function()
- while soundn do
- wait(0.3)
- CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1)
- end
- end
- ))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
- end
- con:disconnect()
- soundn = false
- attack = false
- end
- local soundn = false
- attackthree = function()
- attack = true
- soundn = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2)
- end
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1)
- coroutine.resume(coroutine.create(function()
- while soundn do
- wait(0.3)
- CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1)
- end
- end
- ))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
- end
- con:disconnect()
- soundn = false
- attack = false
- end
- ThanatosDriver = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2)
- end
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 30, 30, 50, "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 0.7)
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1)
- BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2)
- DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(-90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(170)), 0.2)
- end
- con:disconnect()
- attack = false
- end
- LastResort = function()
- attack = true
- soundn = true
- CreateSound("http://www.roblox.com/asset/?id=233096557", Torso, 1, 1)
- MagniDamage(RootPart, 10, 5, 10, 0, "Knockdown")
- SpecialEffect(BrickColor.new("Really black"), Torso.CFrame, 5, 5, 5, 3, 3, 3, 0.08)
- SpecialEffect(BrickColor.new("Magenta"), Torso.CFrame, 2, 2, 2, 3, 3, 3, 0.07)
- SpecialEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08)
- SpecialEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 2, 2, 2, 3, 3, 3, 0.07)
- RootPart.CFrame = RootPart.CFrame * cf(0, 0, 20)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2)
- end
- CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 1)
- coroutine.resume(coroutine.create(function()
- while soundn do
- wait(0.5)
- CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 1)
- end
- end
- ))
- for i = 0, 1, 0.1 do
- swait()
- MagniDamage(RootPart, 10, 5, 10, 0, "Normal")
- Torso.Velocity = RootPart.CFrame.lookVector * 100
- BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1)
- BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2)
- DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
- end
- for i = 0, 1, 0.1 do
- swait()
- MagniDamage(RootPart, 10, 3, 3, 0, "Normal")
- Torso.Velocity = RootPart.CFrame.lookVector * 100
- BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1)
- BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2)
- DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
- end
- soundn = false
- attack = false
- end
- ob1u = function()
- end
- ob1d = function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end
- end
- end
- key = function(k)
- k = k:lower()
- if attack == false and k == "z" and zenabled == true then
- zenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.02 do
- swait()
- fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- zenabled = true
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- ThanatosDriver()
- else
- if attack == false and k == "x" and xenabled == true then
- xenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.005 do
- swait()
- fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- xenabled = true
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- LastResort()
- else
- if attack == false and k == "c" and cenabled == true then
- cenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.0025 do
- swait()
- fenframe3a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- cenabled = true
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- ChaosDriver()
- else
- if attack == false and k == "v" and venabled == true then
- venabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.0005 do
- swait()
- fenframe4a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- venabled = true
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- Deathwish()
- end
- end
- end
- end
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- end
- s(mouse)
- rs = game:GetService'RunService'
- plrs = game:GetService'Players'
- lp = plrs.LocalPlayer
- c = lp.Character
- root = lp.Character.HumanoidRootPart
- human = c.Humanoid
- FPS = 0
- inf = 0
- opos1 = Vector3.new()
- opos2 = Vector3.new()
- opos3 = Vector3.new()
- waves = Instance.new("Model", c)
- res = Instance.new("Model", c)
- local function b()
- local t=tick();
- local l=t%1*3;
- local t=.5*math.pi*(l%1);
- if l<1 then
- return Color3.new(47,0,32);
- elseif l<2 then
- return Color3.new(47,0,35);
- else
- return Color3.new(0,0,0);
- end;
- end;
- speedParts = function()
- for i = 1, 4 do
- local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -Hitbox.Velocity / 5) * (math.sin(tick()) + 2)
- local CFramepos = Hitbox.CFrame:toWorldSpace(CFrame.new(pos)).p
- local opos
- if i == 1 then
- opos = opos1
- elseif i == 2 then
- opos = opos2
- else
- opos = opos3
- end
- local e
- if #res:children() <= 3 then
- e = Instance.new("Part")
- else
- e = res:FindFirstChild("Trail")
- end
- e.Parent = waves
- e.Anchored = false
- e.CanCollide = false
- e.Transparency = 0
- e.Material = "Neon"
- e.Name = "Trail"
- e.Color = b(); --Color = a();
- e.Size = Vector3.new(.01, (CFramepos - opos).magnitude, .01)
- e.CFrame = CFrame.new((CFramepos + opos) / 2, opos) * CFrame.Angles(math.pi / 2, 0, 0)
- if i == 1 then
- opos1 = CFramepos
- elseif i == 2 then
- opos2 = CFramepos
- else
- opos3 = CFramepos
- end
- end
- end
- rs.RenderStepped:connect(function()
- FPS = 1 / rs.RenderStepped:wait()
- for i, v in pairs (waves:children()) do
- v.Transparency = v.Transparency + .05 / (FPS / 400)
- if v.Transparency >= .98 then
- v.Transparency = 1
- v.Parent = res
- end
- end
- inf = inf + (30 + root.Velocity.magnitude / 15) / (FPS / 400)
- speedParts()
- end)
- while 1 do
- swait()
- Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-4 * math.cos((sine) / 25)), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos((sine) / 25)), math.rad(0), math.rad(190)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(-4 * math.cos((sine) / 25)), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos((sine) / 25)), math.rad(0), math.rad(190)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
- end
- else
- if Torsovelocity.x < 1 and Torsovelocity.z < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.2, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.3, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(60), math.rad(70 - 1 * math.cos((sine) / 9)), math.rad(70)), 0.3)
- end
- else
- if Torsovelocity.x > 2 and Torsovelocity.z > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(10), math.rad(-5), math.rad(-30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5 + 1 * math.cos((sine) / 9)), math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.2, 0) * angles(math.rad(50), math.rad(0), math.rad(-10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0 + 0.5 * math.cos((sine) / 5)) * RHCF * angles(math.rad(0), math.rad(0), math.rad(10 - 50 * math.cos((sine) / 5))), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5 - 0.5 * math.cos((sine) / 5)) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-10 - 50 * math.cos((sine) / 5))), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(60), math.rad(50 - 1 * math.cos((sine) / 9)), math.rad(120)), 0.3)
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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