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- me = game.workspace.PabloRV
- me.Humanoid.MaxHealth = 200
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part") belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Bright red")
- belt1.Reflectance = 0
- belt1.Name = "hit"
- belt1.Transparency = 1
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.7,0.5,0.7)
- m6.MeshType = "Sphere"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Name = "x"
- weld6.Part0 = me["Left Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Left Arm"]
- weld6.C0 = CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Name = "Pack"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.7,1.7,1)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- weld6.C0 = CFrame.new(0,0,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Black")
- belt1.Reflectance = 0
- belt1.Name = "Pack"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.2,1.8,1.1)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- weld6.C0 = CFrame.new(0.8,0,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Black")
- belt1.Reflectance = 0
- belt1.Name = "Pack"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.8,0.2,1.1)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- weld6.C0 = CFrame.new(0,0.8,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Black")
- belt1.Reflectance = 0
- belt1.Name = "Pack"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.8,0.2,1.1)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- weld6.C0 = CFrame.new(0,-0.8,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Black")
- belt1.Reflectance = 0
- belt1.Name = "Pack"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.2,1.8,1.1)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- weld6.C0 = CFrame.new(-0.8,0,1)*CFrame.fromEulerAnglesXYZ(0,math.pi,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Bright red")
- belt1.Reflectance = 0
- belt1.Name = "handle"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1,0.4,1.1)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- weld6.C0 = CFrame.new(0,0,1)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Bright red")
- belt1.Reflectance = 0
- belt1.Name = "handle"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.4,1,1.1)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- weld6.C0 = CFrame.new(0,0,1)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.Players.PabloRV
- if script.Parent.className ~= "HopperBin" then
- ma = Instance.new("HopperBin")
- ma.Name = "Medic"
- ma.Parent = me.Backpack
- script.Parent = ma
- end
- dodge = false
- healing = false
- crouch = false
- gun = script.Parent
- knife = false
- function KillPlayer(part)
- if knife == true then
- h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h.Health = h.Health - 20
- h.PlatformStand = true
- h.Parent.Torso.Velocity = Vector3.new(math.random(-10,10),math.random(10,10),math.random(-10,10))
- wait(0.3)
- h.PlatformStand = false
- end
- end
- end
- game.workspace.PabloRV.hit.Touched:connect(KillPlayer)
- function knifes()
- healing = true
- knife = true
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Black")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bl"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.3,1,0.3)
- m6.MeshType = "Torso"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Left Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-1,-0.3)*CFrame.fromEulerAnglesXYZ(0.4,0,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Medium stone grey")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bsz"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.2,2,0.3)
- m6.MeshType = "Sphere"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["bl"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-0.3,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(2, 2, 1)
- belt1.BrickColor = BrickColor.new("Medium stone grey")
- belt1.Reflectance = 0
- belt1.Name = "left"
- belt1.Transparency = 01
- belt1.TopSurface = 0
- belt1.CanCollide = true
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1,1,1)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Name = "le"
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = belt1
- weld6.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- weld2d6 = Instance.new("Weld")
- weld2d6.Part0 = me["left"]
- weld2d6.Name ="l"
- weld2d6.Part1 = me["Left Arm"]
- weld2d6.Parent = me["left"]
- l = weld2d6
- l.C0 = CFrame.new(-1.5,0,0)*CFrame.fromEulerAnglesXYZ(-0.3,0,-0.3)
- wait(0.01)
- l.C0 = CFrame.new(-1.4,0,0)*CFrame.fromEulerAnglesXYZ(-0.2,0,-0.2)
- wait(0.01)
- l.C0 = CFrame.new(-1.4,0,0)*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1)
- wait(0.01)
- l.C0 = CFrame.new(-1.3,0,0)*CFrame.fromEulerAnglesXYZ(0.3,0,0.2)
- wait(0.01)
- l.C0 = CFrame.new(-1.3,0.1,-0.3)*CFrame.fromEulerAnglesXYZ(0.5,0,0.2)
- wait(0.01)
- l.C0 = CFrame.new(-1.3,0.2,-0.6)*CFrame.fromEulerAnglesXYZ(1,0,0.2)
- wait(0.1)
- l.C0 = CFrame.new(-1.3,0.5,-0.6)*CFrame.fromEulerAnglesXYZ(1.8,0,0.3)
- wait(0.01)
- l.C0 = CFrame.new(-1.3,0.6,-0.6)*CFrame.fromEulerAnglesXYZ(2,0,0.5)
- wait(0.1)
- l.C0 = CFrame.new(-1.3,0.5,-0.6)*CFrame.fromEulerAnglesXYZ(1.8,0,0.3)
- wait(0.1)
- l.C0 = CFrame.new(-1.3,0.2,-0.6)*CFrame.fromEulerAnglesXYZ(1,0,0.2)
- wait(0.01)
- l.C0 = CFrame.new(-1.3,0.1,-0.3)*CFrame.fromEulerAnglesXYZ(0.5,0,0.2)
- wait(0.01)
- l.C0 = CFrame.new(-1.5,0,0.4)*CFrame.fromEulerAnglesXYZ(-0.5,0,-0.5)
- wait(0.01)
- wait(1)
- game.workspace.PabloRV.bl:remove()
- game.workspace.PabloRV.bsz:remove()
- knife = false
- healing = false
- game.workspace.PabloRV.left:remove()
- end
- function healn()
- la = game.workspace.PabloRV.Torso["Left Shoulder"]
- ra = game.workspace.PabloRV.Torso["Right Shoulder"]
- la.C0 = CFrame.new(-0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.2,-1.2,0.3)
- ra.C0 = CFrame.new(0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.2,1.2,-0.3)
- wait(0.1)
- la.C0 = CFrame.new(-0.6,0.5,-0.2)*CFrame.fromEulerAnglesXYZ(1.2,-1.2,0.5)
- ra.C0 = CFrame.new(0.6,0.5,-0.2)*CFrame.fromEulerAnglesXYZ(1.3,1.2,-0.3)
- wait(0.1)
- end
- function revive()
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Neon orange")
- belt1.Reflectance = 0
- belt1.Name = "fib"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.5,0.5,1.5)
- m6.MeshType = "Torso"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Name = "y"
- weld6.Part0 = me["Right Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Right Arm"]
- weld6.C0 = CFrame.new(0,-0.8,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Name = "fib"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.5,0.2,1.5)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Name = "y"
- weld6.Part0 = me["Right Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Right Arm"]
- weld6.C0 = CFrame.new(0,-1.2,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Neon orange")
- belt1.Reflectance = 0
- belt1.Name = "fib"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.5,0.5,1.5)
- m6.MeshType = "Torso"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Name = "y"
- weld6.Part0 = me["Left Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Left Arm"]
- weld6.C0 = CFrame.new(0,-0.8,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Name = "fib"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.5,0.2,1.5)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Name = "y"
- weld6.Part0 = me["Left Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Left Arm"]
- weld6.C0 = CFrame.new(0,-1.2,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- la = game.workspace.PabloRV.Torso["Left Shoulder"]
- ra = game.workspace.PabloRV.Torso["Right Shoulder"]
- la.C0 = CFrame.new(-0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.6,-1.6,0)
- ra.C0 = CFrame.new(0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.6,1.6,0)
- wait(0.1)
- la.C0 = CFrame.new(-0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.4,-1.6,0)
- ra.C0 = CFrame.new(0.6,0.5,0)*CFrame.fromEulerAnglesXYZ(1.4,1.6,0)
- wait(0.1)
- la.C0 = CFrame.new(-0.6,0.3,0)*CFrame.fromEulerAnglesXYZ(1.2,-1.6,0)
- ra.C0 = CFrame.new(0.6,0.3,0)*CFrame.fromEulerAnglesXYZ(1.2,1.6,0)
- wait(0.1)
- la.C0 = CFrame.new(-0.6,0.2,0)*CFrame.fromEulerAnglesXYZ(1,-1.6,0)
- ra.C0 = CFrame.new(0.6,0.2,0)*CFrame.fromEulerAnglesXYZ(1,1.6,0)
- wait(0.1)
- end
- function revspeech()
- speak = {"Don't leave me now! damn it!","Oh god.Hang in there!","CLEAR!! >:O","BREATHE MAN BREATHE!!","Whatever you do! DON'T GO TO THE LIGHT!"}
- local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
- local chat = game:GetService("Chat")
- chat:Chat( game.workspace.PabloRV.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
- end
- function speech()
- speak = {"Looks like somone got hit with a train -_-","I will heal you! for five bucks.. *teehee*","Holy crap. You sir, need some ice.","I heard u liek medkipz.","MEDIK!","Don't panic.","I'm here to help!","Wow,that's a really bad cut you got there. Lemme Heal it.","Hey. stop squirmin!","Healing!","Stay still or this will hurt!","Lemme fix you up!","Cover me, I'll heal!","Medic here!","The Docta is in da house!","What happened to you!?","Do me a favor and cover me while u heal. k?"}
- local colors = {"Blue","Blue","Blue"} -- The only 3 colors, adding more will error.
- local chat = game:GetService("Chat")
- chat:Chat( game.workspace.PabloRV.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
- end
- function onButton1Down(mouse)
- if healing == false then
- life = mouse.Target.Parent:findFirstChild("Humanoid")
- if life ~= nil then
- dis = (game.workspace.PabloRV.Torso.Position - mouse.Hit.p).magnitude
- if dis<7 then
- player = game.Players:findFirstChild(""..life.Parent.Name.."")
- if player ~= nil then
- man = player.Character
- healing = true
- knife = true
- wait(1)
- if man.Humanoid.Health>21 then
- if man.Humanoid.Health<60 then
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0.5
- belt1.Name = "botle"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1,1.2,1)
- m6.MeshType = "Head"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Right Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Right Arm"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-0.8,0)*CFrame.fromEulerAnglesXYZ(1.6,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Bright green")
- belt1.Reflectance = 0.5
- belt1.Name = "botle"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.8,1,0.8)
- m6.MeshType = "Head"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Right Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Right Arm"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-0.95,0)*CFrame.fromEulerAnglesXYZ(1.6,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Bright green")
- belt1.Reflectance = 0.5
- belt1.Name = "botle"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(0.7,1.2,0.7)
- m6.MeshType = "Head"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Right Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Right Arm"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-0.8,-0.3)*CFrame.fromEulerAnglesXYZ(1.6,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bottem"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(5,0.5,5)
- m6.MeshType = "Sphere"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-2,-4)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Lime green")
- belt1.Reflectance = 0.5
- belt1.Name = "d"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(5.5,0.5,5.5)
- m6.MeshType = "Sphere"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-2.03,-4)*CFrame.fromEulerAnglesXYZ(0,3.6,0)
- wait(0)
- speak = {"Take your happy pills! :D","PEELZ!","Take these pills","Sorry no water. just eat them.","Pills!","No sorry there not vitamins.","Stop whining and take a pill or two!"}
- local colors = {"Green","Green","Green"} -- The only 3 colors, adding more will error.
- local chat = game:GetService("Chat")
- chat:Chat( game.workspace.PabloRV.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
- man.Humanoid.WalkSpeed = 0
- man.Torso.CFrame = game.workspace.PabloRV.d.CFrame + Vector3.new(0,0,0)
- man.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(1.3,-1.6,0)
- man.Torso["Right Hip"].C0 = CFrame.new(1,0,0)*CFrame.fromEulerAnglesXYZ(.7,1.6,0)
- local sg = Instance.new("BodyPosition")
- sg.maxForce = Vector3.new(104000,2004000, 1044000)
- sg.Name = "crouch"
- sg.position = game.workspace.PabloRV.Torso.Position + Vector3.new(0,-1.3,0)
- sg.Parent = game.workspace.PabloRV.Torso
- game.workspace.PabloRV.Torso["Left Hip"].C0 = CFrame.new(-1,-1,-1)*CFrame.fromEulerAnglesXYZ(-1.3,-1.6,0)
- game.workspace.PabloRV.Torso["Right Hip"].C0 = CFrame.new(1,0,-0.8)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 0
- local lg = Instance.new("BodyPosition")
- lg.maxForce = Vector3.new(104000,2004000, 1044000)
- lg.Name = "crouch"
- lg.position = man.Torso.Position + Vector3.new(0,-0.2,0)
- lg.Parent = man.Torso
- wait(4)
- man.Humanoid.WalkSpeed = 16
- game.workspace.PabloRV.Humanoid.WalkSpeed = 16
- man.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0)
- man.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- game.workspace.PabloRV.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0)
- game.workspace.PabloRV.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- game.workspace.PabloRV.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- game.workspace.PabloRV.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0)
- game.workspace.PabloRV.bottem:remove()
- game.workspace.PabloRV.botle:remove()
- game.workspace.PabloRV.botle:remove()
- game.workspace.PabloRV.botle:remove()
- lg:remove()
- sg:remove()
- wait(0)
- game.workspace.PabloRV.d:remove()
- factor = math.random(1,2)
- if factor == 1 then
- man.Humanoid.Health = man.Humanoid.Health - 29
- end
- if factor == 2 then
- man.Humanoid.Health = man.Humanoid.Health + 30
- end
- end
- end
- if man.Humanoid.Health<20 then
- revspeech()
- revive()
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bottem"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(5,0.5,5)
- m6.MeshType = "Sphere"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-2,-4)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Really red")
- belt1.Reflectance = 0.5
- belt1.Name = "d"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(5.5,6,0.5)
- m6.MeshType = "Sphere"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-2.01,-4)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,math.pi/2)
- wait(0)
- man.Humanoid.PlatformStand = true
- man.Torso.CFrame = game.workspace.PabloRV.d.CFrame + Vector3.new(0,0,0)
- local lg = Instance.new("BodyPosition")
- lg.maxForce = Vector3.new(104000,2004000, 1044000)
- lg.Name = "crouch"
- lg.position = man.Torso.Position + Vector3.new(0,-1,0)
- lg.Parent = man.Torso
- man.Humanoid.WalkSpeed = 0
- man.Humanoid.PlatformStand = true
- local sg = Instance.new("BodyPosition")
- sg.maxForce = Vector3.new(104000,2004000, 1044000)
- sg.Name = "crouch"
- sg.position = game.workspace.PabloRV.Torso.Position + Vector3.new(0,-1.3,0)
- sg.Parent = game.workspace.PabloRV.Torso
- game.workspace.PabloRV.Torso["Left Hip"].C0 = CFrame.new(-1,-1,-1)*CFrame.fromEulerAnglesXYZ(-1.3,-1.6,0)
- game.workspace.PabloRV.Torso["Right Hip"].C0 = CFrame.new(1,0,-0.8)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 0
- wait(3)
- knife = false
- l = game.Lighting.Brightness
- game.Lighting.Brightness = 9
- wait(0.1)
- live = math.random(1,2)
- if live == 1 then
- man:BreakJoints()
- speak = {"I'm so sued. T_T","No! I told you don't go to the light!","Your in a better place now"..man.Name.."..","FUUUUUUUUUUUU","I'm gonna lose my job if people keep dying like this!","D:!","Cheap Defib!"}
- local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
- local chat = game:GetService("Chat")
- chat:Chat( game.workspace.PabloRV.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
- end
- game.Lighting.Brightness = l
- game.workspace.PabloRV.d:remove()
- game.workspace.PabloRV.bottem:remove()
- sg:remove()
- lg:remove()
- man.Humanoid.PlatformStand = false
- man.Humanoid.Health = 30
- game.workspace.PabloRV.Humanoid.WalkSpeed = 16
- game.workspace.PabloRV.fib:remove()
- game.workspace.PabloRV.fib:remove()
- game.workspace.PabloRV.fib:remove()
- game.workspace.PabloRV.fib:remove()
- game.workspace.PabloRV.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0)
- game.workspace.PabloRV.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- game.workspace.PabloRV.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- game.workspace.PabloRV.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0)
- else
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bottem"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(5,0.5,5)
- m6.MeshType = "Sphere"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-2,-4)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("Really blue")
- belt1.Reflectance = 0.5
- belt1.Name = "d"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(5.5,0.5,5.5)
- m6.MeshType = "Sphere"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Torso"]
- weld6.Part1 = belt1
- weld6.Parent = me["Torso"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,-2.03,-4)*CFrame.fromEulerAnglesXYZ(0,3.6,0)
- wait(0)
- man.Humanoid.WalkSpeed = 0
- man.Torso.CFrame = game.workspace.PabloRV.d.CFrame + Vector3.new(0,0,0)
- man.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(1.3,-1.6,0)
- man.Torso["Right Hip"].C0 = CFrame.new(1,0,0)*CFrame.fromEulerAnglesXYZ(.7,1.6,0)
- local sg = Instance.new("BodyPosition")
- sg.maxForce = Vector3.new(104000,2004000, 1044000)
- sg.Name = "crouch"
- sg.position = game.workspace.PabloRV.Torso.Position + Vector3.new(0,-1.3,0)
- sg.Parent = game.workspace.PabloRV.Torso
- game.workspace.PabloRV.Torso["Left Hip"].C0 = CFrame.new(-1,-1,-1)*CFrame.fromEulerAnglesXYZ(-1.3,-1.6,0)
- game.workspace.PabloRV.Torso["Right Hip"].C0 = CFrame.new(1,0,-0.8)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- me = game.workspace.PabloRV
- me.Humanoid.WalkSpeed = 0
- local lg = Instance.new("BodyPosition")
- lg.maxForce = Vector3.new(104000,2004000, 1044000)
- lg.Name = "crouch"
- lg.position = man.Torso.Position + Vector3.new(0,-0.2,0)
- lg.Parent = man.Torso
- speech()
- healn()
- wait(0.2)
- healn()
- wait(0.4)
- healn()
- wait(0.3)
- healn()
- wait(2)
- healn()
- wait(1)
- lg:remove()
- sg:remove()
- man.Humanoid.WalkSpeed = 16
- game.workspace.PabloRV.Humanoid.WalkSpeed = 25
- man.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0)
- man.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- game.workspace.PabloRV.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0)
- game.workspace.PabloRV.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- game.workspace.PabloRV.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,1.6,0)
- game.workspace.PabloRV.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0)*CFrame.fromEulerAnglesXYZ(0,-1.6,0)
- game.workspace.PabloRV.bottem:remove()
- game.workspace.PabloRV.d:remove()
- man.Humanoid.Health = man.Humanoid.Health + 30
- healing = false
- knife = false
- choose = math.random(1,4)
- if choose == 1 then
- me = man
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bandg"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.3,0.4,1.3)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Right Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Right Arm"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,math.random(-0.2,0.2),0)*CFrame.fromEulerAnglesXYZ(math.random(0,1),0,0)
- wait(0)
- end
- if choose == 2 then
- me = man
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bandg"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.3,0.4,1.3)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Left Arm"]
- weld6.Part1 = belt1
- weld6.Parent = me["Left Arm"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,math.random(-0.2,0.2),0)*CFrame.fromEulerAnglesXYZ(math.random(0,1),0,0)
- wait(0)
- end
- if choose == 3 then
- me = man
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bandg"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.3,0.4,1.3)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Right Leg"]
- weld6.Part1 = belt1
- weld6.Parent = me["Right Leg"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,math.random(-0.2,0.2),0)*CFrame.fromEulerAnglesXYZ(math.random(0,1),0,0)
- wait(0)
- end
- if choose == 4 then
- me = man
- me.Humanoid.WalkSpeed = 25
- belt1 = Instance.new("Part")
- belt1.formFactor = 1
- belt1.Size = Vector3.new(1, 1, 1)
- belt1.BrickColor = BrickColor.new("White")
- belt1.Reflectance = 0
- belt1.Reflectance = 0.5
- belt1.Name = "bandg"
- belt1.Transparency = 0
- belt1.TopSurface = 0
- belt1.CanCollide = false
- belt1.Parent = me
- belt1.BottomSurface = 0
- m6 = Instance.new("SpecialMesh")
- m6.Scale = Vector3.new(1.3,0.4,1.3)
- m6.MeshType = "Brick"
- m6.Parent = belt1
- weld6 = Instance.new("Weld")
- weld6.Part0 = me["Left Leg"]
- weld6.Part1 = belt1
- weld6.Parent = me["Left Leg"]
- belt1.Reflectance = 0
- weld6.C0 = CFrame.new(0,math.random(-0.2,0.2),0)*CFrame.fromEulerAnglesXYZ(math.random(0,1),0,0)
- wait(0)
- end
- end
- end
- end
- end
- end
- end
- function onKeyDown(key)
- if key == "q" then
- if dodge == false then
- dodge = true
- game.workspace.PabloRV.Humanoid.PlatformStand = true
- wait(0.1)
- game.workspace.PabloRV.Torso.Velocity = Vector3.new(math.random(-40,40),math.random(40,60),math.random(-40,40))
- speak = {"In your faic! >:O","Look out!!","ARGh!","Missed me!","Ninja medic!","Cant touch dis.","Matrix >:O","Take cover!!!","Duck!","Dodging bullets D:","EEK?","Of course. Attack the medic -_-","I hate this part of the job >_<!","Problem?"}
- colors = {"Red","Green","Blue"} -- The only 3 colors, adding more will error.
- local chat = game:GetService("Chat")
- chat:Chat( game.workspace.PabloRV.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
- wait(0.4)
- game.workspace.PabloRV.Humanoid.PlatformStand = false
- wait(1)
- dodge = false
- end
- end
- if key == "e" then
- if knife == false then
- speak = {"Up you go!","Hmhmhahaha!","Argh!Die!","Ha!","Gimmi the spleen! :D","Die! >:D","I'm armed foo!","Take this!","Shanked!"}
- colors = {"Red","Green","Blue"} -- The only 3 colors, adding more will error.
- local chat = game:GetService("Chat")
- chat:Chat( game.workspace.PabloRV.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
- knifes()
- end
- end
- end
- function onSelected(mouse)
- mouse.KeyDown:connect(onKeyDown)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- gun.Selected:connect(onSelected)
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