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[EDIT i think] VSB Friendly Notive test

Mar 26th, 2019
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  1. if game.PlaceId == 843468296 or game.PlaceId == 843495510 or game.PlaceId == 897312463 then
  2. -->Made By XDavodioX<--
  3.  
  4. --:Notive_Memer:--
  5.  
  6. --//No leak\\--
  7.  
  8.  
  9.  
  10. warn([[
  11. Test 1: Not actually looking like notive. Just a test tho.
  12.  
  13. all of the commands of my script
  14. l - victory if t-pose eat chips
  15. k - Move banned due to loud sounds and self neck cracking isnt allowed here.
  16. j- what huh and if t-pose laugh
  17. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  18. g- that was fun
  19. f- Xd
  20. r- AAH oh my god aah
  21. t- squat
  22. y- laugh and if t-pose think
  23. u- ooh boi and if t-pose is chew 5 gum
  24. i- fbi open up
  25. o- no u
  26. p - bug
  27. v- game over
  28. c- REEE and if tpose then change music
  29. x- dude shut up and if tpose then waiting
  30. z- dab
  31. e- wtf
  32. q- ur screwed (Only in place 2 you potato)
  33. m- to stop squat,think,waiting,wtf instantly
  34. Left click- Note this is broken.
  35.  
  36. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  37. ]])
  38.  
  39. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  40. local Player,game,owner = owner,game
  41. local RealPlayer = Player
  42. do
  43. warn("Notive_Memeboi Made by XDavodioX")
  44. local rp = RealPlayer
  45. script.Parent = rp.Character
  46.  
  47. --RemoteEvent for communicating
  48. local Event = Instance.new("RemoteEvent")
  49. Event.Name = "UserInput_Event"
  50.  
  51. --Fake event to make stuff like Mouse.KeyDown work
  52. local function fakeEvent()
  53. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  54. t.connect = t.Connect
  55. return t
  56. end
  57.  
  58. --Creating fake input objects with fake variables
  59. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  60. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  61. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  62. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  63. end}
  64. --Merged 2 functions into one by checking amount of arguments
  65. CAS.UnbindAction = CAS.BindAction
  66.  
  67. --This function will trigger the events that have been :Connect()'ed
  68. local function te(self,ev,...)
  69. local t = m[ev]
  70. if t and t._fakeEvent then
  71. for _,f in pairs(t.Functions) do
  72. f(...)
  73. end
  74. end
  75. end
  76. m.TrigEvent = te
  77. UIS.TrigEvent = te
  78.  
  79. Event.OnServerEvent:Connect(function(plr,io)
  80. if plr~=rp then return end
  81. m.Target = io.Target
  82. m.Hit = io.Hit
  83. if not io.isMouse then
  84. local b = io.UserInputState == Enum.UserInputState.Begin
  85. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  86. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  87. end
  88. for _,t in pairs(CAS.Actions) do
  89. for _,k in pairs(t.Keys) do
  90. if k==io.KeyCode then
  91. t.Function(t.Name,io.UserInputState,io)
  92. end
  93. end
  94. end
  95. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  96. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  97. end
  98. end)
  99. Event.Parent = NLS([==[
  100. local Player = game:GetService("Players").LocalPlayer
  101. local Event = script:WaitForChild("UserInput_Event")
  102.  
  103. local Mouse = Player:GetMouse()
  104. local UIS = game:GetService("UserInputService")
  105. local input = function(io,a)
  106. if a then return end
  107. --Since InputObject is a client-side instance, we create and pass table instead
  108. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  109. end
  110. UIS.InputBegan:Connect(input)
  111. UIS.InputEnded:Connect(input)
  112.  
  113. local h,t
  114. --Give the server mouse data 30 times every second, but only if the values changed
  115. --If player is not moving their mouse, client won't fire events
  116. while wait(1/30) do
  117. if h~=Mouse.Hit or t~=Mouse.Target then
  118. h,t=Mouse.Hit,Mouse.Target
  119. Event:FireServer({isMouse=true,Target=t,Hit=h})
  120. end
  121. end]==],Player.Character)
  122.  
  123. ----Sandboxed game object that allows the usage of client-side methods and services
  124. --Real game object
  125. local _rg = game
  126.  
  127. --Metatable for fake service
  128. local fsmt = {
  129. __index = function(self,k)
  130. local s = rawget(self,"_RealService")
  131. if s then return s[k] end
  132. end,
  133. __newindex = function(self,k,v)
  134. local s = rawget(self,"_RealService")
  135. if s then s[k]=v end
  136. end,
  137. __call = function(self,...)
  138. local s = rawget(self,"_RealService")
  139. if s then return s(...) end
  140. end
  141. }
  142. local function FakeService(t,RealService)
  143. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  144. return setmetatable(t,fsmt)
  145. end
  146.  
  147. --Fake game object
  148. local g = {
  149. GetService = function(self,s)
  150. return self[s]
  151. end,
  152. Players = FakeService({
  153. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  154. },"Players"),
  155. UserInputService = FakeService(UIS,"UserInputService"),
  156. ContextActionService = FakeService(CAS,"ContextActionService"),
  157. }
  158. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  159. g.service = g.GetService
  160.  
  161. g.RunService = FakeService({
  162. RenderStepped = _rg:GetService("RunService").Heartbeat,
  163. BindToRenderStep = function(self,name,_,fun)
  164.  
  165. end,
  166. UnbindFromRenderStep = function(self,name)
  167. self._btrs[name]:Disconnect()
  168. end,
  169. },"RunService")
  170.  
  171. setmetatable(g,{
  172. __index=function(self,s)
  173. return _rg:GetService(s) or typeof(_rg[s])=="function"
  174. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  175. end,
  176. __newindex = fsmt.__newindex,
  177. __call = fsmt.__call
  178. })
  179. --Changing owner to fake player object to support owner:GetMouse()
  180. game,owner = g,g.Players.LocalPlayer
  181. end
  182. print("Good sir do not leak this.")
  183. print("Don't u dare report the audio.")
  184.  
  185. local cansilence = true
  186.  
  187. function SHUTUPXDD()
  188. if cansilence then
  189. cansilence = false
  190. local function search(instance)
  191. for i,v in pairs(instance:GetChildren()) do
  192. search(v)
  193. if v.ClassName == "Sound" then
  194. if v.Parent ~= game.Players.LocalPlayer.Character then
  195. v.Volume = 0
  196. end
  197. end
  198. end
  199. end
  200. search(workspace)
  201. wait(3)
  202. cansilence = false
  203. end
  204. end
  205.  
  206. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  207.  
  208. Player_Size = 1 --Size of the player.
  209.  
  210. wait()
  211. local Player = owner
  212. local Character = Player.Character
  213. local plr = owner
  214. local Humanoid = Character.Humanoid
  215. local char = plr.Character
  216. local hum = char.Humanoid
  217. local ra = char["Right Arm"]
  218. local la= char["Left Arm"]
  219. local rl= char["Right Leg"]
  220. local ll = char["Left Leg"]
  221. local hed = char.Head
  222. local root = char.HumanoidRootPart
  223. local rootj = root.RootJoint
  224. local tors = char.Torso
  225. local LeftArm = Character["Left Arm"]
  226. local RightArm = Character["Right Arm"]
  227. local LeftLeg = Character["Left Leg"]
  228. local RightLeg = Character["Right Leg"]
  229. local Head = Character.Head
  230. local Torso = Character.Torso
  231. local mouse = plr:GetMouse()
  232. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  233. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  234. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  235. local cam = game.Workspace.CurrentCamera
  236. trazx = Instance.new("ParticleEmitter")
  237. c = game.Players.LocalPlayer.Character
  238. local sine=0
  239. Character.Head.face.Texture = "rbxassetid://620619801"
  240.  
  241. hum.MaxHealth = "Inf"
  242. hum.Health = "Inf"
  243.  
  244. local forcefield = Instance.new("ForceField",char)
  245. forcefield.Name = "feaqurmam"
  246. forcefield.Visible = false
  247. -----------------------------------------------------------
  248. h = char.Head
  249. t = char.Torso
  250. rs = t["Right Shoulder"]
  251. ls = t["Left Shoulder"]
  252. rh = t["Right Hip"]
  253. lh = t["Left Hip"]
  254. nec = t.Neck
  255. rut = char.HumanoidRootPart
  256. rutj = rut.RootJoint
  257. it = Instance.new
  258.  
  259. local txt = Instance.new("BillboardGui", char)
  260. txt.Adornee = char.Head
  261. txt.Name = "_status"
  262. txt.Size = UDim2.new(2, 0, 1.2, 0)
  263. txt.StudsOffset = Vector3.new(-9, 8, 0)
  264. local text = Instance.new("TextLabel", txt)
  265. text.Size = UDim2.new(10, 0, 7, 0)
  266. text.FontSize = "Size24"
  267. text.TextScaled = true
  268. text.TextTransparency = 0
  269. text.BackgroundTransparency = 1
  270. text.TextTransparency = 0
  271. text.TextStrokeTransparency = 1
  272. text.Font = "Cartoon"
  273. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  274. v = Instance.new("Part")
  275. v.Name = "ColorBrick"
  276. v.Parent = Player.Character
  277. v.FormFactor = "Symmetric"
  278. v.Anchored = true
  279. v.CanCollide = false
  280. v.BottomSurface = "Smooth"
  281. v.TopSurface = "Smooth"
  282. v.Size = Vector3.new(10, 5, 3)
  283. v.Transparency = 1
  284. v.CFrame = char.Torso.CFrame
  285. v.BrickColor = BrickColor.new("Really black")
  286. v.Transparency = 1
  287. v.Shape = "Block"
  288. spawn(function()
  289. local TweenService = game:GetService("TweenService")
  290. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  291. local Int = 0
  292. while wait(0.5) do
  293. if Int == #Colours then Int = 0 end
  294. Int = Int+1
  295. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  296. end
  297. end)
  298. text.Text = "Noti?? "
  299.  
  300.  
  301. local txtd = Instance.new("BillboardGui", char)
  302. txtd.Adornee = char.Head
  303. txtd.Name = "_status"
  304. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  305. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  306. local texth = Instance.new("TextLabel", txtd)
  307. texth.Size = UDim2.new(10, 0, 7, 0)
  308. texth.FontSize = "Size24"
  309. texth.TextScaled = true
  310. texth.TextTransparency = 0
  311. texth.BackgroundTransparency = 1
  312. texth.TextTransparency = 0
  313. texth.TextStrokeTransparency = 1
  314. texth.Font = "Cartoon"
  315. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  316. v = Instance.new("Part")
  317. v.Name = "ColorBrick"
  318. v.Parent = Player.Character
  319. v.FormFactor = "Symmetric"
  320. v.Anchored = true
  321. v.CanCollide = false
  322. v.BottomSurface = "Smooth"
  323. v.TopSurface = "Smooth"
  324. v.Size = Vector3.new(10, 5, 3)
  325. v.Transparency = 1
  326. v.CFrame = char.Torso.CFrame
  327. v.BrickColor = BrickColor.new("Really black")
  328. v.Transparency = 1
  329. v.Shape = "Block"
  330. spawn(function()
  331. local TweenService = game:GetService("TweenService")
  332. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  333. local Intt = 0
  334. while wait(0.2) do
  335. if Intt == #Colourss then Intt = 0 end
  336. Intt = Intt+1
  337. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  338. end
  339. end)
  340. texth.Text = ""
  341.  
  342.  
  343. spawn(function()
  344. while wait() do
  345. end
  346. end)
  347.  
  348. for _,v in pairs(Character:children()) do
  349. if v:IsA("Shirt") then
  350.  
  351. elseif v:IsA("Pants") then
  352.  
  353. elseif v:IsA("ShirtGraphic") then
  354.  
  355. wait(.1)
  356. Torso.roblox:Remove()
  357. elseif v:IsA("Accessory") then
  358.  
  359. end
  360. end
  361.  
  362. local Hair = Instance.new("Part")
  363. Hair.Parent = char
  364. Hair.Name = "GreenTopHat"
  365. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  366. Hair.CFrame = char.Head.CFrame
  367. Hair:BreakJoints()
  368. Hair.CanCollide = false
  369. Hair.BrickColor = BrickColor.new("Medium Stone")
  370. Hair.TopSurface = "Smooth"
  371. Hair.BottomSurface = "Smooth"
  372. Weld = Instance.new("Weld")
  373. Weld.Name = "Weld"
  374. Weld.Part0 = char.Head
  375. Weld.Part1 = Hair
  376. Weld.Parent = char.Head
  377. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  378. -------------------------------------------------------
  379. --Start Good Stuff--
  380. -------------------------------------------------------
  381. CF = CFrame.new
  382. angles = CFrame.Angles
  383. attack = false
  384. timetofly = true
  385. Euler = CFrame.fromEulerAnglesXYZ
  386. Rad = math.rad
  387. IT = Instance.new
  388. BrickC = BrickColor.new
  389. Cos = math.cos
  390. Acos = math.acos
  391. Sin = math.sin
  392. Asin = math.asin
  393. Abs = math.abs
  394. Mrandom = math.random
  395. Floor = math.floor
  396. random = math.random
  397. radian = math.rad
  398. Vec3 = Vector3.new
  399. cFrame = CFrame.new
  400. Euler = CFrame.fromEulerAnglesXYZ
  401. -------------------------------------------------------
  402. --End Good Stuff--
  403. -------------------------------------------------------
  404. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  405. RSH, LSH = nil, nil
  406. RW = Instance.new("Weld")
  407. LW = Instance.new("Weld")
  408. RH = tors["Right Hip"]
  409. LH = tors["Left Hip"]
  410. RSH = tors["Right Shoulder"]
  411. LSH = tors["Left Shoulder"]
  412. RSH.Parent = nil
  413. LSH.Parent = nil
  414. RW.Name = "RW"
  415. RW.Part0 = tors
  416. RW.C0 = CF(1.5, 0.5, 0)
  417. RW.C1 = CF(0, 0.5, 0)
  418. RW.Part1 = ra
  419. RW.Parent = tors
  420. LW.Name = "LW"
  421. LW.Part0 = tors
  422. LW.C0 = CF(-1.5, 0.5, 0)
  423. LW.C1 = CF(0, 0.5, 0)
  424. LW.Part1 = la
  425. LW.Parent = tors
  426. Effects = {}
  427.  
  428. BTAUNT = Instance.new("Sound", tors)
  429. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  430. BTAUNT.Volume = 5
  431. BTAUNT.Pitch = 1
  432. BTAUNT.Looped = false
  433. BTAUNT.TimePosition = 0.2
  434.  
  435. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  436.  
  437. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  438. bat.Size = Vector3.new(1, 1, 5)
  439. bat.CanCollide = false
  440. bat:BreakJoints()
  441.  
  442. LeDrink = it("Model")
  443. LeDrink.Parent = char
  444. LeDrink.Name = "LeDrink"
  445. RHe = it("Part")
  446. RHe.Parent = LeDrink
  447. RHe.BrickColor = BrickColor.new("Really black")
  448. RHe.Locked = true
  449. RHe.CanCollide = false
  450. RHe.Transparency = 1
  451. PMesh = it("SpecialMesh")
  452. RHe.formFactor = "Symmetric"
  453. PMesh.MeshType = "FileMesh"
  454. PMesh.MeshId = "rbxassetid://10470609"
  455. PMesh.TextureId = "rbxassetid://111405256"
  456. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  457. PMesh.Parent = RHe
  458. local RWeld = it("Weld")
  459. RWeld.Parent = RHe
  460. RWeld.Part0 = RHe
  461. RWeld.Part1 = ra
  462. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  463.  
  464. LeChips = it("Model")
  465. LeChips.Parent = char
  466. LeChips.Name = "LeChips"
  467. RHk = it("Part")
  468. RHk.Parent = LeChips
  469. RHk.BrickColor = BrickColor.new("Really black")
  470. RHk.Locked = true
  471. RHk.CanCollide = false
  472. RHk.Transparency = 1
  473. PMeshe = it("SpecialMesh")
  474. RHk.formFactor = "Symmetric"
  475. PMeshe.MeshType = "FileMesh"
  476. PMeshe.MeshId = "rbxassetid://19106014"
  477. PMeshe.TextureId = "rbxassetid://342435650"
  478. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  479. PMeshe.Parent = RHk
  480. local RWelds = it("Weld")
  481. RWelds.Parent = RHk
  482. RWelds.Part0 = RHk
  483. RWelds.Part1 = ra
  484. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  485.  
  486. local LeDrink = "wiplolnotyet"
  487. local LeChips = "wipaswelllol"
  488. local Sitt = false
  489.  
  490. -------------------------------------------------------
  491. --Start HeartBeat--
  492. -------------------------------------------------------
  493. ArtificialHB = Instance.new("BindableEvent", script)
  494. ArtificialHB.Name = "Heartbeat"
  495. script:WaitForChild("Heartbeat")
  496.  
  497. frame = 1 / 60
  498. tf = 0
  499. allowframeloss = false
  500. tossremainder = false
  501.  
  502.  
  503. lastframe = tick()
  504. script.Heartbeat:Fire()
  505.  
  506.  
  507. game:GetService("RunService").Heartbeat:connect(function(s, p)
  508. tf = tf + s
  509. if tf >= frame then
  510. if allowframeloss then
  511. script.Heartbeat:Fire()
  512. lastframe = tick()
  513. else
  514. for i = 1, math.floor(tf / frame) do
  515. script.Heartbeat:Fire()
  516. end
  517. lastframe = tick()
  518. end
  519. if tossremainder then
  520. tf = 0
  521. else
  522. tf = tf - frame * math.floor(tf / frame)
  523. end
  524. end
  525. end)
  526. -------------------------------------------------------
  527. --End HeartBeat--
  528. -------------------------------------------------------
  529.  
  530.  
  531. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  532. coroutine.resume(coroutine.create(function()
  533. local intensity = 1 * Intensity
  534. local rotM = 0.01 * Intensity
  535. for i = 0, Length, 0.1 do
  536. swait()
  537. intensity = intensity - 0.05 * Intensity / Length
  538. rotM = rotM - 5.0E-4 * Intensity / Length
  539. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  540. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  541. end
  542. Humanoid.CameraOffset = Vec3(0, 0, 0)
  543. end))
  544. end
  545.  
  546. local joyemoji = Instance.new('ParticleEmitter', tors)
  547. joyemoji.VelocitySpread = 2000
  548. joyemoji.Lifetime = NumberRange.new(1)
  549. joyemoji.Speed = NumberRange.new(40)
  550. joy= {}
  551. for i=0, 19 do
  552. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  553. end
  554. joyemoji.Size = NumberSequence.new(joy)
  555. joyemoji.Rate = 0
  556. joyemoji.LockedToPart = false
  557. joyemoji.LightEmission = 0
  558. joyemoji.Texture = "rbxassetid://1176402123"
  559. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  560.  
  561.  
  562. local LIT = Instance.new('ParticleEmitter', tors)
  563. LIT.VelocitySpread = 2000
  564. LIT.Lifetime = NumberRange.new(1)
  565. LIT.Speed = NumberRange.new(45)
  566. nani= {}
  567. for i=0, 19 do
  568. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  569. end
  570. LIT.Size = NumberSequence.new(nani)
  571. LIT.Rate = 0
  572. LIT.LockedToPart = false
  573. LIT.LightEmission = 0
  574. LIT.Texture = "rbxassetid://1492670151"
  575. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  576.  
  577. local toast = Instance.new('ParticleEmitter', tors)
  578. toast.VelocitySpread = 2000
  579. toast.Lifetime = NumberRange.new(1)
  580. toast.Speed = NumberRange.new(60)
  581. toasterstoasttoast= {}
  582. for i=0, 19 do
  583. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  584. end
  585. toast.Size = NumberSequence.new(toasterstoasttoast)
  586. toast.Rate = 0
  587. toast.LockedToPart = false
  588. toast.LightEmission = 0
  589. toast.Texture = "rbxassetid://436096230"
  590. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  591.  
  592. local ok = Instance.new('ParticleEmitter', tors)
  593. ok.VelocitySpread = 2000
  594. ok.Lifetime = NumberRange.new(1)
  595. ok.Speed = NumberRange.new(50)
  596. cool= {}
  597. for i=0, 19 do
  598. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  599. end
  600. ok.Size = NumberSequence.new(cool)
  601. ok.Rate = 0
  602. ok.LockedToPart = false
  603. ok.LightEmission = 0
  604. ok.Texture = "rbxassetid://636768448"
  605. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  606.  
  607. maincolor = BrickC("Really red")
  608. -------------------------------------------------------
  609. --Start Kyu's shitty stuff--
  610. -------------------------------------------------------
  611. function un_fun()
  612. attack = true
  613. hum.WalkSpeed = 0
  614. BTAUNT:Play()
  615. repeat
  616. swait()
  617. BTAUNT.Parent = tors
  618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  619. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  620. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  621. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  622. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  623. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  624. until BTAUNT.Playing == false
  625. attack = false
  626. hum.WalkSpeed = 40
  627. end
  628.  
  629. function Tauntmelon()
  630. attack = true
  631. hum.WalkSpeed = 0
  632. CreateSound("1486343908", tors, 10, 1)
  633. for i = 0, 9, 0.1 do
  634. swait()
  635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  639. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  640. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  641. end
  642. attack = false
  643. hum.WalkSpeed = 40
  644. end
  645.  
  646. function fbiopenup()
  647. attack = true
  648. hum.WalkSpeed = 6
  649. CreateSound("2156386052", tors, 10, 1)
  650. Character.Head.face.Texture = "rbxassetid://12117740"
  651. for i = 0, 5.56, 0.1 do
  652. swait()
  653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  657. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  658. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  659. end
  660. for i = 0,1.57,0.1 do
  661. swait()
  662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  668. end
  669. for i = 0,1.2,0.1 do
  670. swait()
  671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  677. end
  678. for i = 0,1.2,0.1 do
  679. swait()
  680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  686. end
  687. for i = 0,1.2,0.1 do
  688. swait()
  689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  693. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  695. end
  696. for i = 0,1.2,0.1 do
  697. swait()
  698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  704. end
  705. for i = 0,1,0.1 do
  706. swait()
  707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  713. end
  714. for i = 0,1,0.1 do
  715. swait()
  716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  722. end
  723. attack = false
  724. Character.Head.face.Texture = "rbxassetid://620619801"
  725. hum.WalkSpeed = 40
  726. end
  727.  
  728. function FindNearestHead(Position, Distance, SinglePlayer)
  729. if SinglePlayer then
  730. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  731. end
  732. local List = {}
  733. for i, v in pairs(workspace:GetChildren()) do
  734. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  735. table.insert(List, v)
  736. end
  737. end
  738. return List
  739. end
  740.  
  741. function SoulSteal(dude)
  742. if dude.Name ~= char then
  743. local bgf = IT("BodyGyro", dude.Head)
  744. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  745. local val = IT("BoolValue", dude)
  746. val.Name = "IsHit"
  747. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  748. local soulst = coroutine.wrap(function()
  749. local soul = Instance.new("Part",dude)
  750. soul.Size = Vector3.new(1,1,1)
  751. soul.CanCollide = false
  752. soul.Anchored = false
  753. soul.Position = torso.Position
  754. soul.Transparency = 1
  755. local PartEmmit1 = IT("ParticleEmitter", soul)
  756. PartEmmit1.LightEmission = 1
  757. PartEmmit1.Texture = "rbxassetid://569507414"
  758. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  759. PartEmmit1.Rate = 250
  760. PartEmmit1.Lifetime = NumberRange.new(1.6)
  761. PartEmmit1.Size = NumberSequence.new({
  762. NumberSequenceKeypoint.new(0, 1, 0),
  763. NumberSequenceKeypoint.new(1, 0, 0)
  764. })
  765. PartEmmit1.Transparency = NumberSequence.new({
  766. NumberSequenceKeypoint.new(0, 0, 0),
  767. NumberSequenceKeypoint.new(1, 1, 0)
  768. })
  769. PartEmmit1.Speed = NumberRange.new(0, 0)
  770. PartEmmit1.VelocitySpread = 30000
  771. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  772. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  773. local BodPoss = IT("BodyPosition", soul)
  774. BodPoss.P = 3000
  775. BodPoss.D = 1000
  776. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  777. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  778. wait(1.6)
  779. soul.Touched:connect(function(hit)
  780. if hit.Parent == char then
  781. soul:Destroy()
  782. end
  783. end)
  784. wait(1.2)
  785. while soul do
  786. swait()
  787. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  788. BodPoss.Position = tors.Position
  789. end
  790. end)
  791. soulst()
  792. end
  793. end
  794. function FaceMouse()
  795. local Cam = workspace.CurrentCamera
  796. return {
  797. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  798. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  799. }
  800. end
  801.  
  802. function Eviscerate(dude)
  803. if dude.Name ~= char then
  804. local bgf = IT("BodyGyro", dude.Head)
  805. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  806. local val = IT("BoolValue", dude)
  807. val.Name = "IsHit"
  808. local ds = coroutine.wrap(function()
  809. dude:WaitForChild("Head"):BreakJoints()
  810. wait(0.5)
  811. target = nil
  812. coroutine.resume(coroutine.create(function()
  813. for i, v in pairs(dude:GetChildren()) do
  814. if v:IsA("Humanoid") then
  815. v:Destroy()
  816. end
  817. if v:IsA("CharacterMesh") then
  818. v:Destroy()
  819. end
  820. if v:IsA("Model") then
  821. v:Destroy()
  822. end
  823. if v:IsA("Part") or v:IsA("MeshPart") then
  824. for x, o in pairs(v:GetChildren()) do
  825. if o:IsA("Decal") then
  826. o:Destroy()
  827. end
  828. end
  829. coroutine.resume(coroutine.create(function()
  830. v.Material = "Neon"
  831. v.CanCollide = false
  832. local PartEmmit1 = IT("ParticleEmitter", v)
  833. PartEmmit1.LightEmission = 1
  834. PartEmmit1.Texture = "rbxassetid://284205403"
  835. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  836. PartEmmit1.Rate = 150
  837. PartEmmit1.Lifetime = NumberRange.new(1)
  838. PartEmmit1.Size = NumberSequence.new({
  839. NumberSequenceKeypoint.new(0, 0.75, 0),
  840. NumberSequenceKeypoint.new(1, 0, 0)
  841. })
  842. PartEmmit1.Transparency = NumberSequence.new({
  843. NumberSequenceKeypoint.new(0, 0, 0),
  844. NumberSequenceKeypoint.new(1, 1, 0)
  845. })
  846. PartEmmit1.Speed = NumberRange.new(0, 0)
  847. PartEmmit1.VelocitySpread = 30000
  848. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  849. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  850. local BodPoss = IT("BodyPosition", v)
  851. BodPoss.P = 3000
  852. BodPoss.D = 1000
  853. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  854. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  855. v.Color = maincolor.Color
  856. coroutine.resume(coroutine.create(function()
  857. for i = 0, 49 do
  858. swait(1)
  859. v.Transparency = v.Transparency + 0.08
  860. end
  861. wait(0.5)
  862. PartEmmit1.Enabled = false
  863. wait(3)
  864. v:Destroy()
  865. dude:Destroy()
  866. end))
  867. end))
  868. end
  869. end
  870. end))
  871. end)
  872. ds()
  873. end
  874. end
  875.  
  876. function ragdoll(model)
  877. local char = model
  878. torso = char.HumanoidRootPart
  879. torso2 = char.Torso
  880. LW.Parent = nil
  881. RW.Parent = nil
  882. LH.Parent = nil
  883. RH.Parent = nil
  884. if hum ~= nil then
  885. hum.PlatformStand = true
  886. end
  887.  
  888. local Head = char:FindFirstChild("Head")
  889. if Head then
  890. local Neck = Instance.new("Weld")
  891. Neck.Name = "Neck"
  892. Neck.Part0 = torso
  893. Neck.Part1 = Head
  894. Neck.C0 = CFrame.new(0, 1.5, 0)
  895. Neck.C1 = CFrame.new()
  896. Neck.Parent = torso
  897. end
  898. local Limb = char:FindFirstChild("Right Arm")
  899. if Limb then
  900.  
  901. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  902. local Joint = Instance.new("Glue")
  903. Joint.Name = "RightShoulder"
  904. Joint.Part0 = torso
  905. Joint.Part1 = Limb
  906. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  907. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  908. Joint.Parent = torso
  909.  
  910. local B = Instance.new("Part")
  911. B.TopSurface = 0
  912. B.BottomSurface = 0
  913. B.formFactor = "Symmetric"
  914. B.Size = Vector3.new(1, 1, 1)
  915. B.Transparency = 1
  916. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  917. B.Parent = char
  918. local W = Instance.new("Weld")
  919. W.Part0 = Limb
  920. W.Part1 = B
  921. W.C0 = CFrame.new(0, -0.5, 0)
  922. W.Parent = Limb
  923.  
  924. end
  925. local Limb = char:FindFirstChild("Left Arm")
  926. if Limb then
  927.  
  928. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  929. local Joint = Instance.new("Glue")
  930. Joint.Name = "LeftShoulder"
  931. Joint.Part0 = torso
  932. Joint.Part1 = Limb
  933. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  934. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  935. Joint.Parent = torso
  936.  
  937. local B = Instance.new("Part")
  938. B.TopSurface = 0
  939. B.BottomSurface = 0
  940. B.formFactor = "Symmetric"
  941. B.Size = Vector3.new(1, 1, 1)
  942. B.Transparency = 1
  943. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  944. B.Parent = char
  945. local W = Instance.new("Weld")
  946. W.Part0 = Limb
  947. W.Part1 = B
  948. W.C0 = CFrame.new(0, -0.5, 0)
  949. W.Parent = Limb
  950.  
  951. end
  952. local Limb = char:FindFirstChild("Right Leg")
  953. if Limb then
  954.  
  955. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  956. local Joint = Instance.new("Glue")
  957. Joint.Name = "RightHip"
  958. Joint.Part0 = torso
  959. Joint.Part1 = Limb
  960. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  961. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  962. Joint.Parent = torso
  963.  
  964. local B = Instance.new("Part")
  965. B.TopSurface = 0
  966. B.BottomSurface = 0
  967. B.formFactor = "Symmetric"
  968. B.Size = Vector3.new(1, 1, 1)
  969. B.Transparency = 1
  970. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  971. B.Parent = char
  972. local W = Instance.new("Weld")
  973. W.Part0 = Limb
  974. W.Part1 = B
  975. W.C0 = CFrame.new(0, -0.5, 0)
  976. W.Parent = Limb
  977.  
  978. end
  979. local Limb = char:FindFirstChild("Left Leg")
  980. if Limb then
  981.  
  982. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  983. local Joint = Instance.new("Glue")
  984. Joint.Name = "LeftHip"
  985. Joint.Part0 = torso
  986. Joint.Part1 = Limb
  987. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  988. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  989. Joint.Parent = torso
  990.  
  991. local B = Instance.new("Part")
  992. B.TopSurface = 0
  993. B.BottomSurface = 0
  994. B.formFactor = "Symmetric"
  995. B.Size = Vector3.new(1, 1, 1)
  996. B.Transparency = 1
  997. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  998. B.Parent = char
  999. local W = Instance.new("Weld")
  1000. W.Part0 = Limb
  1001. W.Part1 = B
  1002. W.C0 = CFrame.new(0, -0.5, 0)
  1003. W.Parent = Limb
  1004.  
  1005. end
  1006. --[
  1007. local Bar = Instance.new("Part")
  1008. Bar.TopSurface = 0
  1009. Bar.BottomSurface = 0
  1010. Bar.formFactor = "Symmetric"
  1011. Bar.Size = Vector3.new(1, 1, 1)
  1012. Bar.Transparency = 1
  1013. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1014. Bar.Parent = char
  1015. local Weld = Instance.new("Weld")
  1016. Weld.Part0 = torso
  1017. Weld.Part1 = Bar
  1018. Weld.C0 = CFrame.new(0, 0.5, 0)
  1019. Weld.Parent = torso
  1020. --]]
  1021.  
  1022. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1023.  
  1024. end
  1025.  
  1026. -------------------------------------------------------
  1027. --End Kyu's shitty stuff--
  1028. -------------------------------------------------------
  1029.  
  1030. -------------------------------------------------------
  1031. --Start Important Functions--
  1032. -------------------------------------------------------
  1033. function swait(num)
  1034. if num == 0 or num == nil then
  1035. game:service("RunService").Stepped:wait(0)
  1036. else
  1037. for i = 0, num do
  1038. game:service("RunService").Stepped:wait(0)
  1039. end
  1040. end
  1041. end
  1042. function thread(f)
  1043. coroutine.resume(coroutine.create(f))
  1044. end
  1045. function clerp(a, b, t)
  1046. local qa = {
  1047. QuaternionFromCFrame(a)
  1048. }
  1049. local qb = {
  1050. QuaternionFromCFrame(b)
  1051. }
  1052. local ax, ay, az = a.x, a.y, a.z
  1053. local bx, by, bz = b.x, b.y, b.z
  1054. local _t = 1 - t
  1055. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1056. end
  1057. function QuaternionFromCFrame(cf)
  1058. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1059. local trace = m00 + m11 + m22
  1060. if trace > 0 then
  1061. local s = math.sqrt(1 + trace)
  1062. local recip = 0.5 / s
  1063. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1064. else
  1065. local i = 0
  1066. if m00 < m11 then
  1067. i = 1
  1068. end
  1069. if m22 > (i == 0 and m00 or m11) then
  1070. i = 2
  1071. end
  1072. if i == 0 then
  1073. local s = math.sqrt(m00 - m11 - m22 + 1)
  1074. local recip = 0.5 / s
  1075. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1076. elseif i == 1 then
  1077. local s = math.sqrt(m11 - m22 - m00 + 1)
  1078. local recip = 0.5 / s
  1079. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1080. elseif i == 2 then
  1081. local s = math.sqrt(m22 - m00 - m11 + 1)
  1082. local recip = 0.5 / s
  1083. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1084. end
  1085. end
  1086. end
  1087. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1088. local xs, ys, zs = x + x, y + y, z + z
  1089. local wx, wy, wz = w * xs, w * ys, w * zs
  1090. local xx = x * xs
  1091. local xy = x * ys
  1092. local xz = x * zs
  1093. local yy = y * ys
  1094. local yz = y * zs
  1095. local zz = z * zs
  1096. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1097. end
  1098. function QuaternionSlerp(a, b, t)
  1099. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1100. local startInterp, finishInterp
  1101. if cosTheta >= 1.0E-4 then
  1102. if 1 - cosTheta > 1.0E-4 then
  1103. local theta = math.acos(cosTheta)
  1104. local invSinTheta = 1 / Sin(theta)
  1105. startInterp = Sin((1 - t) * theta) * invSinTheta
  1106. finishInterp = Sin(t * theta) * invSinTheta
  1107. else
  1108. startInterp = 1 - t
  1109. finishInterp = t
  1110. end
  1111. elseif 1 + cosTheta > 1.0E-4 then
  1112. local theta = math.acos(-cosTheta)
  1113. local invSinTheta = 1 / Sin(theta)
  1114. startInterp = Sin((t - 1) * theta) * invSinTheta
  1115. finishInterp = Sin(t * theta) * invSinTheta
  1116. else
  1117. startInterp = t - 1
  1118. finishInterp = t
  1119. end
  1120. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1121. end
  1122. function rayCast(Position, Direction, Range, Ignore)
  1123. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1124. end
  1125. local RbxUtility = LoadLibrary("RbxUtility")
  1126. local Create = RbxUtility.Create
  1127. local insta = true
  1128.  
  1129. -------------------------------------------------------
  1130. --Start Damage Function--
  1131. -------------------------------------------------------
  1132. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1133. if hit.Parent == nil then
  1134. return
  1135. end
  1136. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1137. for _, v in pairs(hit.Parent:children()) do
  1138. if v:IsA("Humanoid") then
  1139. h = v
  1140. end
  1141. end
  1142. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1143. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1144. end
  1145.  
  1146. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1147. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1148. if hit.Parent.DebounceHit.Value == true then
  1149. return
  1150. end
  1151. end
  1152. if insta == true then
  1153. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1154. end
  1155. local c = Create("ObjectValue"){
  1156. Name = "creator",
  1157. Value = game:service("Players").LocalPlayer,
  1158. Parent = h,
  1159. }
  1160. game:GetService("Debris"):AddItem(c, .5)
  1161. CreateSound("958257111", hit, 10, 1)
  1162. local Damage = math.random(minim, maxim)
  1163. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1164. local blocked = false
  1165. local block = hit.Parent:findFirstChild("Block")
  1166. if block ~= nil then
  1167. if block.className == "IntValue" then
  1168. if block.Value > 0 then
  1169. blocked = true
  1170. block.Value = block.Value - 1
  1171. end
  1172. end
  1173. end
  1174. if blocked == false then
  1175. h.Health = h.Health - Damage
  1176. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1177. else
  1178. h.Health = h.Health - (Damage / 2)
  1179. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1180. end
  1181. if Type == "Knockdown" then
  1182. local hum = hit.Parent.Humanoid
  1183. hum.PlatformStand = true
  1184. coroutine.resume(coroutine.create(function(HHumanoid)
  1185. swait(1)
  1186. HHumanoid.PlatformStand = false
  1187. end), hum)
  1188. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1189. local bodvol = Create("BodyVelocity"){
  1190. velocity = angle * knockback,
  1191. P = 5000,
  1192. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1193. Parent = hit,
  1194. }
  1195. local rl = Create("BodyAngularVelocity"){
  1196. P = 3000,
  1197. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1198. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1199. Parent = hit,
  1200. }
  1201. game:GetService("Debris"):AddItem(bodvol, .5)
  1202. game:GetService("Debris"):AddItem(rl, .5)
  1203. elseif Type == "Normal" then
  1204. local vp = Create("BodyVelocity"){
  1205. P = 500,
  1206. maxForce = Vector3.new(math.huge, 0, math.huge),
  1207. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1208. }
  1209. if knockback > 0 then
  1210. vp.Parent = hit.Parent.Torso
  1211. end
  1212. game:GetService("Debris"):AddItem(vp, .5)
  1213. elseif Type == "Up" then
  1214. local bodyVelocity = Create("BodyVelocity"){
  1215. velocity = Vector3.new(0, 20, 0),
  1216. P = 5000,
  1217. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1218. Parent = hit,
  1219. }
  1220. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1221. elseif Type == "DarkUp" then
  1222. coroutine.resume(coroutine.create(function()
  1223. for i = 0, 1, 0.1 do
  1224. swait()
  1225. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1226. end
  1227. end))
  1228. local bodyVelocity = Create("BodyVelocity"){
  1229. velocity = Vector3.new(0, 20, 0),
  1230. P = 5000,
  1231. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1232. Parent = hit,
  1233. }
  1234. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1235. elseif Type == "Snare" then
  1236. local bp = Create("BodyPosition"){
  1237. P = 2000,
  1238. D = 100,
  1239. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1240. position = hit.Parent.Torso.Position,
  1241. Parent = hit.Parent.Torso,
  1242. }
  1243. game:GetService("Debris"):AddItem(bp, 1)
  1244. elseif Type == "Freeze" then
  1245. local BodPos = Create("BodyPosition"){
  1246. P = 50000,
  1247. D = 1000,
  1248. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1249. position = hit.Parent.Torso.Position,
  1250. Parent = hit.Parent.Torso,
  1251. }
  1252. local BodGy = Create("BodyGyro") {
  1253. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1254. P = 20e+003,
  1255. Parent = hit.Parent.Torso,
  1256. cframe = hit.Parent.Torso.CFrame,
  1257. }
  1258. hit.Parent.Torso.Anchored = true
  1259. coroutine.resume(coroutine.create(function(Part)
  1260. swait(1.5)
  1261. Part.Anchored = false
  1262. end), hit.Parent.Torso)
  1263. game:GetService("Debris"):AddItem(BodPos, 3)
  1264. game:GetService("Debris"):AddItem(BodGy, 3)
  1265. end
  1266. local debounce = Create("BoolValue"){
  1267. Name = "DebounceHit",
  1268. Parent = hit.Parent,
  1269. Value = true,
  1270. }
  1271. game:GetService("Debris"):AddItem(debounce, Delay)
  1272. c = Create("ObjectValue"){
  1273. Name = "creator",
  1274. Value = Player,
  1275. Parent = h,
  1276. }
  1277. game:GetService("Debris"):AddItem(c, .5)
  1278. end
  1279. end
  1280. -------------------------------------------------------
  1281. --End Damage Function--
  1282. -------------------------------------------------------
  1283.  
  1284. -------------------------------------------------------
  1285. --Start Damage Function Customization--
  1286. -------------------------------------------------------
  1287. function ShowDamage(Pos, Text, Time, Color)
  1288. local Rate = (1 / 30)
  1289. local Pos = (Pos or Vector3.new(0, 0, 0))
  1290. local Text = (Text or "")
  1291. local Time = (Time or 2)
  1292. local Color = (Color or Color3.new(1, 0, 1))
  1293. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1294. EffectPart.Anchored = true
  1295. local BillboardGui = Create("BillboardGui"){
  1296. Size = UDim2.new(3, 0, 3, 0),
  1297. Adornee = EffectPart,
  1298. Parent = EffectPart,
  1299. }
  1300. local TextLabel = Create("TextLabel"){
  1301. BackgroundTransparency = 1,
  1302. Size = UDim2.new(1, 0, 1, 0),
  1303. Text = Text,
  1304. Font = "Bodoni",
  1305. TextColor3 = Color,
  1306. TextScaled = true,
  1307. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1308. Parent = BillboardGui,
  1309. }
  1310. game.Debris:AddItem(EffectPart, (Time))
  1311. EffectPart.Parent = game:GetService("Workspace")
  1312. delay(0, function()
  1313. local Frames = (Time / Rate)
  1314. for Frame = 1, Frames do
  1315. wait(Rate)
  1316. local Percent = (Frame / Frames)
  1317. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1318. TextLabel.TextTransparency = Percent
  1319. end
  1320. if EffectPart and EffectPart.Parent then
  1321. EffectPart:Destroy()
  1322. end
  1323. end)
  1324. end
  1325. -------------------------------------------------------
  1326. --End Damage Function Customization--
  1327. -------------------------------------------------------
  1328.  
  1329. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1330. for _, c in pairs(workspace:children()) do
  1331. local hum = c:findFirstChild("Humanoid")
  1332. if hum ~= nil then
  1333. local head = c:findFirstChild("Head")
  1334. if head ~= nil then
  1335. local targ = head.Position - Part.Position
  1336. local mag = targ.magnitude
  1337. if magni >= mag and c.Name ~= plr.Name then
  1338.  
  1339. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1340. end
  1341. end
  1342. end
  1343. end
  1344. end
  1345.  
  1346.  
  1347. CFuncs = {
  1348. Part = {
  1349. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1350. local Part = Create("Part")({
  1351. Parent = Parent,
  1352. Reflectance = Reflectance,
  1353. Transparency = Transparency,
  1354. CanCollide = false,
  1355. Locked = true,
  1356. BrickColor = BrickColor.new(tostring(BColor)),
  1357. Name = Name,
  1358. Size = Size,
  1359. Material = Material
  1360. })
  1361. RemoveOutlines(Part)
  1362. return Part
  1363. end
  1364. },
  1365. Mesh = {
  1366. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1367. local Msh = Create(Mesh)({
  1368. Parent = Part,
  1369. Offset = OffSet,
  1370. Scale = Scale
  1371. })
  1372. if Mesh == "SpecialMesh" then
  1373. Msh.MeshType = MeshType
  1374. Msh.MeshId = MeshId
  1375. end
  1376. return Msh
  1377. end
  1378. },
  1379. Mesh = {
  1380. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1381. local Msh = Create(Mesh)({
  1382. Parent = Part,
  1383. Offset = OffSet,
  1384. Scale = Scale
  1385. })
  1386. if Mesh == "SpecialMesh" then
  1387. Msh.MeshType = MeshType
  1388. Msh.MeshId = MeshId
  1389. end
  1390. return Msh
  1391. end
  1392. },
  1393. Weld = {
  1394. Create = function(Parent, Part0, Part1, C0, C1)
  1395. local Weld = Create("Weld")({
  1396. Parent = Parent,
  1397. Part0 = Part0,
  1398. Part1 = Part1,
  1399. C0 = C0,
  1400. C1 = C1
  1401. })
  1402. return Weld
  1403. end
  1404. },
  1405. Sound = {
  1406. Create = function(id, par, vol, pit)
  1407. coroutine.resume(coroutine.create(function()
  1408. local S = Create("Sound")({
  1409. Volume = 5,
  1410. Pitch = pit or 1,
  1411. SoundId = id,
  1412. Parent = par or workspace
  1413. })
  1414. wait()
  1415. S:play()
  1416. game:GetService("Debris"):AddItem(S, 6)
  1417. end))
  1418. end
  1419. },
  1420. ParticleEmitter = {
  1421. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1422. local fp = Create("ParticleEmitter")({
  1423. Parent = Parent,
  1424. Color = ColorSequence.new(Color1, Color2),
  1425. LightEmission = LightEmission,
  1426. Size = Size,
  1427. Texture = Texture,
  1428. Transparency = Transparency,
  1429. ZOffset = ZOffset,
  1430. Acceleration = Accel,
  1431. Drag = Drag,
  1432. LockedToPart = LockedToPart,
  1433. VelocityInheritance = VelocityInheritance,
  1434. EmissionDirection = EmissionDirection,
  1435. Enabled = Enabled,
  1436. Lifetime = LifeTime,
  1437. Rate = Rate,
  1438. Rotation = Rotation,
  1439. RotSpeed = RotSpeed,
  1440. Speed = Speed,
  1441. VelocitySpread = VelocitySpread
  1442. })
  1443. return fp
  1444. end
  1445. }
  1446. }
  1447. function RemoveOutlines(part)
  1448. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1449. end
  1450. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1451. local Part = Create("Part")({
  1452. formFactor = FormFactor,
  1453. Parent = Parent,
  1454. Reflectance = Reflectance,
  1455. Transparency = Transparency,
  1456. CanCollide = false,
  1457. Locked = true,
  1458. BrickColor = BrickColor.new(tostring(BColor)),
  1459. Name = Name,
  1460. Size = Size,
  1461. Material = Material
  1462. })
  1463. RemoveOutlines(Part)
  1464. return Part
  1465. end
  1466. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1467. local Msh = Create(Mesh)({
  1468. Parent = Part,
  1469. Offset = OffSet,
  1470. Scale = Scale
  1471. })
  1472. if Mesh == "SpecialMesh" then
  1473. Msh.MeshType = MeshType
  1474. Msh.MeshId = MeshId
  1475. end
  1476. return Msh
  1477. end
  1478. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1479. local Weld = Create("Weld")({
  1480. Parent = Parent,
  1481. Part0 = Part0,
  1482. Part1 = Part1,
  1483. C0 = C0,
  1484. C1 = C1
  1485. })
  1486. return Weld
  1487. end
  1488.  
  1489. -------------------------------------------------------
  1490. --Start Effect Function--
  1491. -------------------------------------------------------
  1492. EffectModel = Instance.new("Model", char)
  1493. Effects = {
  1494. Block = {
  1495. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1496. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1497. prt.Anchored = true
  1498. prt.CFrame = cframe
  1499. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1500. game:GetService("Debris"):AddItem(prt, 10)
  1501. if Type == 1 or Type == nil then
  1502. table.insert(Effects, {
  1503. prt,
  1504. "Block1",
  1505. delay,
  1506. x3,
  1507. y3,
  1508. z3,
  1509. msh
  1510. })
  1511. elseif Type == 2 then
  1512. table.insert(Effects, {
  1513. prt,
  1514. "Block2",
  1515. delay,
  1516. x3,
  1517. y3,
  1518. z3,
  1519. msh
  1520. })
  1521. else
  1522. table.insert(Effects, {
  1523. prt,
  1524. "Block3",
  1525. delay,
  1526. x3,
  1527. y3,
  1528. z3,
  1529. msh
  1530. })
  1531. end
  1532. end
  1533. },
  1534. Sphere = {
  1535. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1536. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1537. prt.Anchored = true
  1538. prt.CFrame = cframe
  1539. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1540. game:GetService("Debris"):AddItem(prt, 10)
  1541. table.insert(Effects, {
  1542. prt,
  1543. "Cylinder",
  1544. delay,
  1545. x3,
  1546. y3,
  1547. z3,
  1548. msh
  1549. })
  1550. end
  1551. },
  1552. Cylinder = {
  1553. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1554. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1555. prt.Anchored = true
  1556. prt.CFrame = cframe
  1557. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1558. game:GetService("Debris"):AddItem(prt, 10)
  1559. table.insert(Effects, {
  1560. prt,
  1561. "Cylinder",
  1562. delay,
  1563. x3,
  1564. y3,
  1565. z3,
  1566. msh
  1567. })
  1568. end
  1569. },
  1570. Wave = {
  1571. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1572. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1573. prt.Anchored = true
  1574. prt.CFrame = cframe
  1575. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1576. game:GetService("Debris"):AddItem(prt, 10)
  1577. table.insert(Effects, {
  1578. prt,
  1579. "Cylinder",
  1580. delay,
  1581. x3 / 60,
  1582. y3 / 60,
  1583. z3 / 60,
  1584. msh
  1585. })
  1586. end
  1587. },
  1588. Ring = {
  1589. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1590. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1591. prt.Anchored = true
  1592. prt.CFrame = cframe
  1593. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1594. game:GetService("Debris"):AddItem(prt, 10)
  1595. table.insert(Effects, {
  1596. prt,
  1597. "Cylinder",
  1598. delay,
  1599. x3,
  1600. y3,
  1601. z3,
  1602. msh
  1603. })
  1604. end
  1605. },
  1606. Break = {
  1607. Create = function(brickcolor, cframe, x1, y1, z1)
  1608. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1609. prt.Anchored = true
  1610. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1611. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1612. local num = math.random(10, 50) / 1000
  1613. game:GetService("Debris"):AddItem(prt, 10)
  1614. table.insert(Effects, {
  1615. prt,
  1616. "Shatter",
  1617. num,
  1618. prt.CFrame,
  1619. math.random() - math.random(),
  1620. 0,
  1621. math.random(50, 100) / 100
  1622. })
  1623. end
  1624. },
  1625. Spiral = {
  1626. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1627. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1628. prt.Anchored = true
  1629. prt.CFrame = cframe
  1630. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1631. game:GetService("Debris"):AddItem(prt, 10)
  1632. table.insert(Effects, {
  1633. prt,
  1634. "Cylinder",
  1635. delay,
  1636. x3,
  1637. y3,
  1638. z3,
  1639. msh
  1640. })
  1641. end
  1642. },
  1643. Push = {
  1644. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1645. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1646. prt.Anchored = true
  1647. prt.CFrame = cframe
  1648. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1649. game:GetService("Debris"):AddItem(prt, 10)
  1650. table.insert(Effects, {
  1651. prt,
  1652. "Cylinder",
  1653. delay,
  1654. x3,
  1655. y3,
  1656. z3,
  1657. msh
  1658. })
  1659. end
  1660. }
  1661. }
  1662. -------------------------------------------------------
  1663. --End Effect Function--
  1664. -------------------------------------------------------
  1665.  
  1666. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1667. local NSound = nil
  1668. coroutine.resume(coroutine.create(function()
  1669. NSound = Instance.new("Sound", PARENT)
  1670. NSound.Volume = 5
  1671. NSound.Pitch = PITCH
  1672. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1673. swait()
  1674. NSound:play()
  1675. game:GetService("Debris"):AddItem(NSound, 10)
  1676. end))
  1677. return NSound
  1678. end
  1679.  
  1680.  
  1681. coroutine.resume(coroutine.create(function()
  1682. while text ~= nil do
  1683. swait()
  1684. text.Rotation = math.random(-1.8,1.8)
  1685. end
  1686. end))
  1687.  
  1688. angery = false
  1689.  
  1690.  
  1691. -------------------------------------------------------
  1692. --End Important Functions--
  1693. -------------------------------------------------------
  1694.  
  1695. lul = Instance.new("Sound", tors) --le musice
  1696. lul.Pitch = 1
  1697.  
  1698. local mu = math.random(1,14)
  1699. if mu == 1 then
  1700. lul.SoundId = "rbxassetid://193889412"
  1701. end
  1702. if mu == 2 then
  1703. lul.SoundId = "rbxassetid://274690929"
  1704. end
  1705. if mu == 3 then
  1706. lul.SoundId = "rbxassetid://1241998626"
  1707. end
  1708. if mu == 4 then
  1709. lul.SoundId = "rbxassetid://1878962648"
  1710. end
  1711. if mu == 5 then
  1712. lul.SoundId = "rbxassetid://185117072"
  1713. end
  1714. if mu == 6 then
  1715. lul.SoundId = "rbxassetid://295856024"
  1716. end
  1717. if mu == 7 then
  1718. lul.SoundId = "rbxassetid://2054013600"
  1719. end
  1720. if mu == 8 then
  1721. lul.SoundId = "rbxassetid://1463709693"
  1722. lul.Pitch = 1.4
  1723. end
  1724. if mu == 9 then
  1725. lul.SoundId = "rbxassetid://575705300"
  1726. end
  1727. if mu == 10 then
  1728. lul.SoundId = "rbxassetid://142924062"
  1729. end
  1730. if mu == 11 then
  1731. lul.SoundId = "rbxassetid://251072363"
  1732. end
  1733. if mu == 12 then
  1734. lul.SoundId = "rbxassetid://731061980"
  1735. end
  1736. if mu == 13 then
  1737. lul.SoundId = "rbxassetid://455682677"
  1738. end
  1739. if mu == 14 then
  1740. lul.SoundId = "rbxassetid://1283123885"
  1741. end
  1742.  
  1743. lul.Volume = 4.7
  1744. lul.TimePosition = 0
  1745. lul.Looped = true
  1746. lul:Play()
  1747.  
  1748. NEWS = Instance.new("Sound", tors) --O NO
  1749. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1750. NEWS.Volume = 5
  1751. NEWS.Pitch = 1
  1752. NEWS.Looped = false
  1753. NEWS.TimePosition = 1
  1754.  
  1755. AAAAA = Instance.new("Sound", tors) --aaa
  1756. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1757. AAAAA.Volume = 5
  1758. AAAAA.Pitch = 1
  1759. AAAAA.Looped = false
  1760. AAAAA.TimePosition = 1
  1761.  
  1762. MERKIO = Instance.new("Sound", tors) --why
  1763. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1764. MERKIO.Volume = 5
  1765. MERKIO.Pitch = 1
  1766. MERKIO.Looped = false
  1767. MERKIO.TimePosition = 0
  1768.  
  1769. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1770. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1771. MERKIO2.Volume = 5
  1772. MERKIO2.Pitch = 1
  1773. MERKIO2.Looped = false
  1774. MERKIO2.TimePosition = 0
  1775.  
  1776. thonks = Instance.new("Sound", tors) --wat?
  1777. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1778. thonks.Volume = 5
  1779. thonks.Pitch = 1
  1780. thonks.Looped = false
  1781. thonks.TimePosition = 0
  1782.  
  1783. gudsong = Instance.new("Sound", tors) --seizure time
  1784. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1785. gudsong.Volume = 5
  1786. gudsong.Pitch = 1
  1787. gudsong.Looped = true
  1788. gudsong.TimePosition = 6.6
  1789.  
  1790. -------------------------------------------------------
  1791. --Start Music Option--
  1792. -------------------------------------------------------
  1793. ;
  1794. -------------------------------------------------------
  1795. --End Music Option--
  1796. -------------------------------------------------------
  1797. --hi fat >:)
  1798. -------------------------------------------------------
  1799. --Start Attacks N Stuff--
  1800. -------------------------------------------------------
  1801.  
  1802. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1803. if game.PlaceId~=843468296 then
  1804. attack = true
  1805.  
  1806. hum.WalkSpeed = 40
  1807. lul:Pause()
  1808. Character.Head.face.Texture = "rbxassetid://620619801"
  1809. NEWS:Play()
  1810. repeat
  1811. NEWS.Parent = tors
  1812. swait()
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1817. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1818. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1819. until NEWS.Playing == false
  1820. local S = Instance.new("Explosion",workspace)
  1821. S.Position = tors.Position
  1822. S.BlastPressure = 999
  1823. S.BlastRadius = 45
  1824. S.ExplosionType = 0
  1825. attack = false
  1826. hum.WalkSpeed = 40
  1827. lul:Resume()
  1828. Character.Head.face.Texture = "rbxassetid://620619801"
  1829. attack = false
  1830. hum.WalkSpeed = 40
  1831. else
  1832. text.Text = owner.Name.." is fat."
  1833. end
  1834. end
  1835.  
  1836. function sneakonehundred()
  1837. attack = true
  1838. hum.WalkSpeed = 0.03
  1839. Character.Head.face.Texture = "rbxassetid://1667792"
  1840. CreateSound("1542642349", tors, 10, 1.05)
  1841. for i = 0,20,0.1 do
  1842. swait()
  1843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1847. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1848. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1849. end
  1850. CreateSound("753450324", tors, 10, 1.05)
  1851. wait(0.25)
  1852. Character.Head.face.Texture = "rbxassetid://1223903433"
  1853. for i = 0,7,0.1 do
  1854. swait()
  1855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1857. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1859. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1860. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1861. end
  1862. Character.Head.face.Texture = "rbxassetid://620619801"
  1863. attack = false
  1864. hum.WalkSpeed = 40
  1865. end
  1866.  
  1867. function WRY() --WRYYYYYYY
  1868. attack = true
  1869. hum.WalkSpeed = 0.30
  1870. CreateSound("794081034", hed, 10, 1)
  1871. Character.Head.face.Texture = "rbxassetid://396389196"
  1872. for i = 0,2,0.1 do
  1873. swait()
  1874. CameraEnshaking(1, 2)
  1875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1881. end
  1882. for i = 0,14.7,0.1 do
  1883. swait()
  1884. CameraEnshaking(1, 3)
  1885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1887. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1888. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1891. end
  1892. attack = false
  1893. Character.Head.face.Texture = "rbxassetid://620619801"
  1894. hum.WalkSpeed = 40
  1895. end
  1896.  
  1897. function DANCEFORME()
  1898. attack = true
  1899. texth.Text = "Dancin lul."
  1900. text.Text = ""
  1901. lul:Pause()
  1902. Character.Head.face.Texture = "rbxassetid://1676553712"
  1903. MERKIO:Play()
  1904. repeat
  1905. for i = 0,0.37,0.03 do
  1906. swait()
  1907. MERKIO.Parent = tors
  1908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1910. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1911. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1912. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1914. end
  1915. for i = 0,0.37,0.03 do
  1916. swait()
  1917. MERKIO.Parent = tors
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1920. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1921. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1922. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1924. end
  1925. until MERKIO.Playing == false
  1926. MERKIO:Stop()
  1927. Character.Head.face.Texture = "rbxassetid://620619801"
  1928. attack = false
  1929. lul:Resume()
  1930. texth.Text = ""
  1931. text.Text = "Noti?? "
  1932. hum.WalkSpeed = 40
  1933. end
  1934.  
  1935. function takethat()
  1936. attack = true
  1937. hum.WalkSpeed = 0
  1938. CreateSound("1238240145", tors, 10, 1.05)
  1939. for i = 0,8.3,0.1 do
  1940. swait()
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1943. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1944. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1945. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1947. end
  1948. CreateSound("135165859", tors, 10, 1.05)
  1949. for i = 0,6,0.1 do
  1950. swait()
  1951. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1954. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1955. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1956. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1957. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1958. end
  1959. attack = false
  1960. Character.Head.face.Texture = "rbxassetid://620619801"
  1961. hum.WalkSpeed = 40
  1962. end
  1963. function thonki()
  1964. attack = true
  1965. text.Text = "Thinking..."
  1966. hum.WalkSpeed = 6.5
  1967. Character.Head.face.Texture = "rbxassetid://1528105298"
  1968. thonks:Play()
  1969. lul:Pause()
  1970. repeat
  1971. for i = 0,8.3,0.1 do
  1972. swait()
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1977. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1978. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1979. end
  1980. until thonks.Playing == false
  1981. thonks:Stop()
  1982. attack = false
  1983. text.Text = "Noti?? "
  1984. Character.Head.face.Texture = "rbxassetid://620619801"
  1985. lul:Resume()
  1986. hum.WalkSpeed = 40
  1987. end
  1988. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1989. if false then
  1990. attack = true
  1991. Character.Head.face.Texture = "rbxassetid://266304560"
  1992. for i = 0,6,0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1998. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1999. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2000. end
  2001. CreateSound("1093102664", hed, 10, 1)
  2002. CameraEnshaking(3, 8)
  2003. for i = 0,2,0.1 do
  2004. swait()
  2005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2009. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2010. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2011. end
  2012. Character.Head.face.Texture = "rbxassetid://30128383"
  2013. hum.MaxHealth = 0
  2014. ragdoll(char)
  2015. CreateSound("534269232", hed, 5, 1)
  2016. else
  2017. text.Text = owner.Name.." is fat."
  2018. end
  2019. end
  2020.  
  2021. function dead()
  2022. attack = true
  2023. hum.WalkSpeed = 0.20
  2024. CreateSound("137225991", hed, 10, 1)
  2025. Character.Head.face.Texture = "rbxassetid://297512410"
  2026. for i = 0,1.1,0.1 do
  2027. swait()
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2034. end
  2035. for i = 0,1.1,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2043. end
  2044. for i = 0,1.1,0.1 do
  2045. swait()
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2052. end
  2053. for i = 0,1.1,0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2059. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2060. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2061. end
  2062. for i = 0,1.1,0.1 do
  2063. swait()
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2068. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2069. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2070. end
  2071. for i = 0,1.1,0.1 do
  2072. swait()
  2073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2077. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2078. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2079. end
  2080. for i = 0,1.1,0.1 do
  2081. swait()
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2088. end
  2089. for i = 0,1.1,0.1 do
  2090. swait()
  2091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2095. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2096. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2097. end
  2098. for i = 0,1.1,0.1 do
  2099. swait()
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2102. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2104. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2105. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2106. end
  2107. Character.Head.face.Texture = "rbxassetid://273309187"
  2108. for i = 0,9,0.1 do
  2109. swait()
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2116. end
  2117. attack = false
  2118. Character.Head.face.Texture = "rbxassetid://620619801"
  2119. hum.WalkSpeed = 40
  2120. end
  2121.  
  2122. function ShutTheHellUp()
  2123. attack = true
  2124. hum.WalkSpeed = 2.01
  2125. CreateSound("336377340", hed, 10, 1)
  2126. for i = 0,3,0.1 do
  2127. swait()
  2128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2134. end
  2135. for i = 0,1.2,0.1 do
  2136. swait()
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2143. end
  2144. for i = 0,1.2,0.1 do
  2145. swait()
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2152. end
  2153. for i = 0,1.2,0.1 do
  2154. swait()
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2161. end
  2162. for i = 0,1.2,0.1 do
  2163. swait()
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2170. end
  2171. for i = 0,2,0.1 do
  2172. swait()
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2179. end
  2180. for i = 0,2,0.1 do
  2181. swait()
  2182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2188. end
  2189. hum.WalkSpeed = 40
  2190. attack = false
  2191. end
  2192.  
  2193. function NO_U()
  2194. attack = true
  2195. hum.WalkSpeed = 4.01
  2196. Character.Head.face.Texture = "rbxassetid://304904077"
  2197. CreateSound("1543318456", hed, 10, 1)
  2198. for i = 0,6,0.1 do
  2199. swait()
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2206. end
  2207. for i = 0,3.2,0.1 do
  2208. swait()
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2215. end
  2216. hum.WalkSpeed = 40
  2217. Character.Head.face.Texture = "rbxassetid://620619801"
  2218. attack = false
  2219. end
  2220.  
  2221. function EndMySufferingV2()
  2222. attack = true
  2223. hum.WalkSpeed = 1.01
  2224. CreateSound("577475178", hed, 10, 1)
  2225. for i = 0,18,0.1 do
  2226. swait()
  2227. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2228. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2229. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2230. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2231. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2232. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2233. end
  2234. attack = false
  2235. hum.WalkSpeed = 40
  2236. end
  2237.  
  2238. function Victory()
  2239. attack = true
  2240. hum.WalkSpeed = 1.01
  2241. Character.Head.face.Texture = "rbxassetid://616284160"
  2242. Humanoid.Jump = true
  2243. CreateSound("130834939", hed, 10, 1)
  2244. for i = 0,3.7,0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2252. end
  2253. Humanoid.Jump = true
  2254. for i = 0,3.7,0.1 do
  2255. swait()
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2260. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2261. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2262. end
  2263. Humanoid.Jump = true
  2264. for i = 0,3.7,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2272. end
  2273. Humanoid.Jump = true
  2274. for i = 0,3.7,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2282. end
  2283. Humanoid.Jump = true
  2284. for i = 0,3.7,0.1 do
  2285. swait()
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2292. end
  2293. attack = false
  2294. Character.Head.face.Texture = "rbxassetid://620619801"
  2295. hum.WalkSpeed = 40
  2296. end
  2297.  
  2298. function WhatHuh()
  2299. attack = true
  2300. hum.WalkSpeed = 1.01
  2301. CreateSound("130766865", hed, 10, 1)
  2302. Character.Head.face.Texture = "rbxassetid://276732672"
  2303. for i = 0,4,0.1 do
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2311. end
  2312. for i = 0,6.7,0.1 do
  2313. swait()
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2320. end
  2321. for i = 0,8.1,0.1 do
  2322. swait()
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2329. end
  2330. for i = 0,1,0.1 do
  2331. swait()
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2338. end
  2339. for i = 0,1,0.1 do
  2340. swait()
  2341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2347. end
  2348. for i = 0,4,0.1 do
  2349. swait()
  2350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2354. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2355. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2356. end
  2357. attack = false
  2358. Character.Head.face.Texture = "rbxassetid://620619801"
  2359. hum.WalkSpeed = 40
  2360. end
  2361.  
  2362. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2363. if false then
  2364.  
  2365. attack = true
  2366. Character.Head.face.Texture = "rbxassetid://266304560"
  2367. for i = 0,6,0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2375. end
  2376. CreateSound("1093102664", hed, 10, 1)
  2377. CameraEnshaking(3, 8)
  2378. for i = 0,2,0.1 do
  2379. swait()
  2380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2384. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2385. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2386. end
  2387. Character.Head.face.Texture = "rbxassetid://30128383"
  2388. hum.MaxHealth = 0
  2389. ragdoll(char)
  2390. CreateSound("534269232", hed, 5, 1)
  2391. else
  2392. text.Text = owner.Name.." is fat."
  2393. end
  2394. end
  2395.  
  2396. function AnotherOne() --WhAT ANOTHER ONE
  2397. attack = true
  2398. hum.WalkSpeed = 1.01
  2399. local icri = CreateSound("1205111204", hed, 10, 1)
  2400. swait(165)
  2401. local FRAME = tors.CFrame
  2402. repeat
  2403. swait()
  2404. Character.Head.face.Texture = "rbxassetid://582931093"
  2405. CameraEnshaking(1, 10)
  2406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2409. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2410. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2411. tors.CFrame = FRAME * CF(0,1,0)
  2412. swait()
  2413. tors.CFrame = FRAME
  2414. until icri.Playing == false
  2415. Character.Head.face.Texture = "rbxassetid://620619801"
  2416. attack = false
  2417. hum.WalkSpeed = 40
  2418. end
  2419.  
  2420.  
  2421. function NEN()
  2422. attack = true
  2423. hum.WalkSpeed = 1.01
  2424. CreateSound("230292011", hed, 5, 1)
  2425. Character.Head.face.Texture = "rbxassetid://705269463"
  2426. for i = 0,4,0.1 do
  2427. swait()
  2428. CameraEnshaking(1, 3)
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2435. end
  2436. attack = false
  2437. Character.Head.face.Texture = "rbxassetid://620619801"
  2438. hum.WalkSpeed = 40
  2439. end
  2440.  
  2441. function Ashes() --Straight from... Whatever it was called.
  2442. attack = true
  2443. hum.WalkSpeed = 1.01
  2444. Character.Head.face.Texture = "rbxassetid://360687027"
  2445. CreateSound("290084602", tors, 10, 1)
  2446. for i = 0,6.2,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2454. end
  2455. for i = 0,6.2,0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2463. end
  2464. attack = false
  2465. Character.Head.face.Texture = "rbxassetid://620619801"
  2466. hum.WalkSpeed = 40
  2467. end
  2468.  
  2469.  
  2470. function BOI()
  2471. attack = true
  2472. hum.WalkSpeed = 1.01
  2473. CreateSound("390901873", hed, 5, 1)
  2474. Character.Head.face.Texture = "rbxassetid://282463320"
  2475. for i = 0,4,0.1 do
  2476. swait()
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2483. end
  2484. for i = 0,4,0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2492. end
  2493. attack = false
  2494. Character.Head.face.Texture = "rbxassetid://620619801"
  2495. hum.WalkSpeed = 40
  2496. end
  2497.  
  2498. function DrinkdaDrink()
  2499. if false then
  2500. attack = true
  2501. RHe.Transparency = 0
  2502. hum.WalkSpeed = 3
  2503. local Munch = CreateSound("554208103", hed, 5, 1)
  2504. swait(2)
  2505. repeat
  2506. for i = 0,6,0.1 do
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2511. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2512. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2514. end
  2515. until Munch.Playing == false
  2516. hum.WalkSpeed = 40
  2517. RHe.Transparency = 1
  2518. attack = false
  2519. else
  2520. text.Text = owner.Name.." is fat."
  2521. end
  2522. end
  2523.  
  2524. function EatdaChips()
  2525. attack = true
  2526. RHk.Transparency = 0
  2527. hum.WalkSpeed = 3
  2528. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2529. swait(2)
  2530. repeat
  2531. for i = 0,6,0.1 do
  2532. swait()
  2533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2534. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2535. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2536. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2537. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2538. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2539. end
  2540. until Muncha.Playing == false
  2541. hum.WalkSpeed = 40
  2542. RHk.Transparency = 1
  2543. attack = false
  2544. end
  2545.  
  2546. function Sittyboi()
  2547. attack = true
  2548. lul:Pause()
  2549. text.Text = "Waiting..."
  2550. AAAAA.SoundId = "rbxassetid://1239136800"
  2551. AAAAA.TimePosition = 0
  2552. AAAAA:Play()
  2553. hum.WalkSpeed = 0
  2554. repeat
  2555. swait()
  2556. for i = 0, 1, 0.1 do
  2557. swait()
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2560. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2561. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2562. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2564. end
  2565. until AAAAA.Playing == false
  2566. attack = false
  2567. AAAAA:Stop()
  2568. lul:Resume()
  2569. text.Text = "Noti?? "
  2570. hum.WalkSpeed = 40
  2571. end
  2572.  
  2573. function HELP()
  2574. attack = true
  2575. hum.WalkSpeed = 1.01
  2576. Character.Head.face.Texture = "rbxassetid://307972876"
  2577. CreateSound("1123321019", hed, 10, 1)
  2578. for i = 0,15,0.1 do
  2579. swait()
  2580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2582. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2584. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2585. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2586. end
  2587. CreateSound("198462271", hed, 10, 1)
  2588. for i = 0,8,0.1 do
  2589. Character.Head.face.Texture = "rbxassetid://341497730"
  2590. swait()
  2591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2593. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2594. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2595. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2596. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2597. end
  2598. for i = 0,8,0.1 do
  2599. Character.Head.face.Texture = "rbxassetid://341497730"
  2600. swait()
  2601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2603. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2604. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2605. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2606. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2607. end
  2608. CreateSound("948494432", hed, 10, 1)
  2609. for i = 0,7.5,0.1 do
  2610. Character.Head.face.Texture = "rbxassetid://249062487"
  2611. swait()
  2612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2614. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2615. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2616. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2617. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2618. end
  2619. CreateSound("1542642349", hed, 10, 1)
  2620. for i = 0,10,0.1 do
  2621. Character.Head.face.Texture = "rbxassetid://270636807"
  2622. swait()
  2623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2625. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2626. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2627. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2628. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2629. end
  2630. CreateSound("269597232", hed, 10, 1)
  2631. for i = 0,6,0.1 do
  2632. Character.Head.face.Texture = "rbxassetid://265057155"
  2633. swait()
  2634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2636. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2637. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2638. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2639. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2640. end
  2641. attack = false
  2642. Character.Head.face.Texture = "rbxassetid://620619801"
  2643. hum.WalkSpeed = 40
  2644. end
  2645.  
  2646. danci = false
  2647.  
  2648. function dingidongo() --my head burns
  2649. attack = true
  2650. danci = true
  2651. hum.WalkSpeed = 27.6
  2652. texth.Text = "Having a Seizure."
  2653. text.Text = ""
  2654. gudsong:Play()
  2655. lul:Pause()
  2656. gudsong.TimePosition = 6.6
  2657. Character.Head.face.Texture = "rbxassetid://315792941"
  2658. repeat
  2659. for i = 0,1.87,0.23 do
  2660. swait()
  2661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2663. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2664. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2665. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2666. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2667. end
  2668. if gudsong.TimePosition == 11.937 then
  2669. gudsong.TimePosition = 6.6
  2670. end
  2671. for i = 0,1.87,0.23 do
  2672. swait()
  2673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2679. end
  2680. until danci == false
  2681. gudsong:Stop()
  2682. attack = false
  2683. lul:Resume()
  2684. texth.Text = ""
  2685. text.Text = "Noti?? "
  2686. attack = false
  2687. Character.Head.face.Texture = "rbxassetid://620619801"
  2688. hum.WalkSpeed = 40
  2689. end
  2690.  
  2691. function hap() --much hap
  2692. attack = true
  2693. hum.WalkSpeed = 0.10
  2694. CreateSound("363808674", hed, 10, 1)
  2695. Character.Head.face.Texture = "rbxassetid://315792941"
  2696. for i = 0,12,0.1 do
  2697. swait()
  2698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2704. end
  2705. CreateSound("233168827", hed, 10, 1)
  2706. Character.Head.face.Texture = "rbxassetid://335761015"
  2707. for i = 0,10,0.1 do
  2708. swait()
  2709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2713. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2715. end
  2716. CreateSound("363808674", hed, 10, 1)
  2717. attack = false
  2718. Character.Head.face.Texture = "rbxassetid://620619801"
  2719. hum.WalkSpeed = 40
  2720. end
  2721.  
  2722. function Gumilol()
  2723. attack = true
  2724. hum.WalkSpeed = 0
  2725. local Senses = CreateSound("605297168", hed, 6, 1)
  2726. swait(2)
  2727. repeat
  2728. swait()
  2729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2730. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2731. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2732. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2733. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2734. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2735. until Senses.TimePosition > 2.7
  2736. for i = 0, 3, 0.1 do
  2737. swait()
  2738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2739. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2740. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2741. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2742. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2743. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2744. end
  2745. root.Anchored = true
  2746. repeat
  2747. swait()
  2748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2749. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2750. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2751. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2752. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2753. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2754. until Senses.Playing == false
  2755. hum.WalkSpeed = 40
  2756. attack = false
  2757. root.Anchored = false
  2758. end
  2759. function oofmyass()
  2760. attack = true
  2761. hum.WalkSpeed = 0
  2762. CreateSound("663306786", tors, 3, 1)
  2763. for i = 0, 12, 0.1 do
  2764. swait()
  2765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2766. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2767. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2768. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2769. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2770. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2771. end
  2772. CreateSound("663307468", tors, 6, 1)
  2773. for i = 0, 6, 0.1 do
  2774. swait()
  2775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2776. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2777. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2778. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2781. end
  2782. hum.WalkSpeed = 40
  2783. attack = false
  2784. end
  2785. function WoodyGotWood()
  2786. attack = true
  2787. hum.WalkSpeed = 0
  2788. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2789. swait(2)
  2790. repeat
  2791. swait()
  2792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2793. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2794. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2795. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2796. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2797. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2798. until Woodlenny.TimePosition > 3.6
  2799. root.Anchored = true
  2800. repeat
  2801. swait()
  2802. for i = 0, 2, 0.1 do
  2803. swait()
  2804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2805. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2806. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2807. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2808. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2809. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2810. end
  2811. for i = 0, 1.6, 0.1 do
  2812. swait()
  2813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2814. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2815. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2816. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2817. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2818. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2819. end
  2820. until Woodlenny.Playing == false
  2821. hum.WalkSpeed = 40
  2822. attack = false
  2823. root.Anchored = false
  2824. end
  2825.  
  2826. function LeChange()
  2827. attack = true
  2828. hum.WalkSpeed = 40
  2829. lul.Pitch = 1
  2830. lul:Stop()
  2831. local mue = math.random(1,14)
  2832. if mue == 1 then
  2833. lul.SoundId = "rbxassetid://193889412"
  2834. end
  2835. if mue == 2 then
  2836. lul.SoundId = "rbxassetid://274690929"
  2837. end
  2838. if mue == 3 then
  2839. lul.SoundId = "rbxassetid://1241998626"
  2840. end
  2841. if mue == 4 then
  2842. lul.SoundId = "rbxassetid://1878962648"
  2843. end
  2844. if mue == 5 then
  2845. lul.SoundId = "rbxassetid://185117072"
  2846. end
  2847. if mue == 6 then
  2848. lul.SoundId = "rbxassetid://295856024"
  2849. end
  2850. if mue == 7 then
  2851. lul.SoundId = "rbxassetid://2054013600"
  2852. end
  2853. if mue == 8 then
  2854. lul.SoundId = "rbxassetid://1463709693"
  2855. lul.Pitch = 1.4
  2856. end
  2857. if mue == 9 then
  2858. lul.SoundId = "rbxassetid://575705300"
  2859. end
  2860. if mue == 10 then
  2861. lul.SoundId = "rbxassetid://142924062"
  2862. end
  2863. if mue == 11 then
  2864. lul.SoundId = "rbxassetid://251072363"
  2865. end
  2866. if mue == 12 then
  2867. lul.SoundId = "rbxassetid://731061980"
  2868. end
  2869. if mue == 13 then
  2870. lul.SoundId = "rbxassetid://455682677"
  2871. end
  2872. if mue == 14 then
  2873. lul.SoundId = "rbxassetid://1283123885"
  2874. end
  2875. hum.WalkSpeed = 40
  2876. lul:Play()
  2877. attack = false
  2878. root.Anchored = false
  2879. end
  2880.  
  2881. function SCREAM()
  2882. attack = true
  2883. hum.WalkSpeed = 70
  2884. lul:Pause()
  2885. Character.Head.face.Texture = "rbxassetid://1667792"
  2886. local A = math.random(1,83)
  2887. if A == 1 then
  2888. AAAAA.SoundId = "rbxassetid://580806904"
  2889. AAAAA.TimePosition = 0
  2890. end
  2891. if A == 2 then
  2892. AAAAA.SoundId = "rbxassetid://569124237"
  2893. AAAAA.TimePosition = 0
  2894. end
  2895. if A == 3 then
  2896. AAAAA.SoundId = "rbxassetid://824995694"
  2897. AAAAA.TimePosition = 0
  2898. end
  2899. if A == 4 then
  2900. AAAAA.SoundId = "rbxassetid://619398081"
  2901. AAAAA.TimePosition = 0
  2902. end
  2903. if A == 5 then
  2904. AAAAA.SoundId = "rbxassetid://561567000"
  2905. AAAAA.TimePosition = 0
  2906. end
  2907. if A == 6 then
  2908. AAAAA.SoundId = "rbxassetid://780544434"
  2909. AAAAA.TimePosition = 0
  2910. end
  2911. if A == 7 then
  2912. AAAAA.SoundId = "rbxassetid://1127778994"
  2913. AAAAA.TimePosition = 0
  2914. end
  2915. if A == 8 then
  2916. AAAAA.SoundId = "rbxassetid://2016152738"
  2917. AAAAA.TimePosition = 0
  2918. end
  2919. if A == 9 then
  2920. AAAAA.SoundId = "rbxassetid://1649268255"
  2921. AAAAA.TimePosition = 0
  2922. end
  2923. if A == 10 then
  2924. AAAAA.SoundId = "rbxassetid://318925857"
  2925. AAAAA.TimePosition = 0
  2926. end
  2927. if A == 11 then
  2928. AAAAA.SoundId = "rbxassetid://1231447409"
  2929. AAAAA.TimePosition = 0
  2930. end
  2931. if A == 12 then
  2932. AAAAA.SoundId = "rbxassetid://1173662546"
  2933. AAAAA.TimePosition = 0
  2934. end
  2935. if A == 13 then
  2936. AAAAA.SoundId = "rbxassetid://1731102335"
  2937. AAAAA.TimePosition = 0
  2938. end
  2939. if A == 14 then
  2940. AAAAA.SoundId = "rbxassetid://597084853"
  2941. AAAAA.TimePosition = 0
  2942. end
  2943. if A == 15 then
  2944. AAAAA.SoundId = "rbxassetid://255219578"
  2945. AAAAA.TimePosition = 0
  2946. end
  2947. if A == 16 then
  2948. AAAAA.SoundId = "rbxassetid://968042399"
  2949. AAAAA.TimePosition = 0
  2950. end
  2951. if A == 17 then
  2952. AAAAA.SoundId = "rbxassetid://2088388847"
  2953. AAAAA.TimePosition = 0
  2954. end
  2955. if A == 18 then
  2956. AAAAA.SoundId = "rbxassetid://1958305455"
  2957. AAAAA.TimePosition = 0
  2958. end
  2959. if A == 19 then
  2960. AAAAA.SoundId = "rbxassetid://1171758804"
  2961. AAAAA.TimePosition = 0
  2962. end
  2963. if A == 20 then
  2964. AAAAA.SoundId = "rbxassetid://1453459167"
  2965. AAAAA.TimePosition = 0
  2966. end
  2967. if A == 21 then
  2968. AAAAA.SoundId = "rbxassetid://2000897208"
  2969. AAAAA.TimePosition = 0
  2970. end
  2971. if A == 22 then
  2972. AAAAA.SoundId = "rbxassetid://841541884"
  2973. AAAAA.TimePosition = 0
  2974. end
  2975. if A == 23 then
  2976. AAAAA.SoundId = "rbxassetid://839044936"
  2977. AAAAA.TimePosition = 0
  2978. end
  2979. if A == 24 then
  2980. AAAAA.SoundId = "rbxassetid://520168377"
  2981. AAAAA.TimePosition = 0
  2982. end
  2983. if A == 25 then
  2984. AAAAA.SoundId = "rbxassetid://655669511"
  2985. AAAAA.TimePosition = 0
  2986. end
  2987. if A == 26 then
  2988. AAAAA.SoundId = "rbxassetid://1125711065"
  2989. AAAAA.TimePosition = 0
  2990. end
  2991. if A == 27 then
  2992. AAAAA.SoundId = "rbxassetid://482886779"
  2993. AAAAA.TimePosition = 0
  2994. end
  2995. if A == 28 then
  2996. AAAAA.SoundId = "rbxassetid://470406966"
  2997. AAAAA.TimePosition = 0
  2998. end
  2999. if A == 29 then
  3000. AAAAA.SoundId = "rbxassetid://363239413"
  3001. AAAAA.TimePosition = 0
  3002. end
  3003. if A == 30 then
  3004. AAAAA.SoundId = "rbxassetid://1183260037"
  3005. AAAAA.TimePosition = 0
  3006. end
  3007. if A == 31 then
  3008. AAAAA.SoundId = "rbxassetid://644321050"
  3009. AAAAA.TimePosition = 0
  3010. end
  3011. if A == 32 then
  3012. AAAAA.SoundId = "rbxassetid://962124783"
  3013. AAAAA.TimePosition = 0
  3014. end
  3015. if A == 33 then
  3016. AAAAA.SoundId = "rbxassetid://328782098"
  3017. AAAAA.TimePosition = 0
  3018. end
  3019. if A == 34 then
  3020. AAAAA.SoundId = "rbxassetid://1868475933"
  3021. AAAAA.TimePosition = 0
  3022. end
  3023. if A == 35 then
  3024. AAAAA.SoundId = "rbxassetid://606775826"
  3025. AAAAA.TimePosition = 0
  3026. end
  3027. if A == 36 then
  3028. AAAAA.SoundId = "rbxassetid://299132320"
  3029. AAAAA.TimePosition = 0
  3030. end
  3031. if A == 37 then
  3032. AAAAA.SoundId = "rbxassetid://153109732"
  3033. AAAAA.TimePosition = 0
  3034. end
  3035. if A == 37 then
  3036. AAAAA.SoundId = "rbxassetid://457506669"
  3037. AAAAA.TimePosition = 0
  3038. end
  3039. if A == 38 then
  3040. AAAAA.SoundId = "rbxassetid://335628150"
  3041. AAAAA.TimePosition = 0
  3042. end
  3043. if A == 39 then
  3044. AAAAA.SoundId = "rbxassetid://488032404"
  3045. AAAAA.TimePosition = 0
  3046. end
  3047. if A == 40 then
  3048. AAAAA.SoundId = "rbxassetid://1375131348"
  3049. AAAAA.TimePosition = 0
  3050. end
  3051. if A == 41 then
  3052. AAAAA.SoundId = "rbxassetid://1314602285"
  3053. AAAAA.TimePosition = 0
  3054. end
  3055. if A == 42 then
  3056. AAAAA.SoundId = "rbxassetid://744281932"
  3057. AAAAA.TimePosition = 0
  3058. end
  3059. if A == 43 then
  3060. AAAAA.SoundId = "rbxassetid://434976383"
  3061. AAAAA.TimePosition = 0
  3062. end
  3063. if A == 44 then
  3064. AAAAA.SoundId = "rbxassetid://1842306658"
  3065. AAAAA.TimePosition = 0
  3066. end
  3067. if A == 45 then
  3068. AAAAA.SoundId = "rbxassetid://643472343"
  3069. AAAAA.TimePosition = 0
  3070. end
  3071. if A == 46 then
  3072. AAAAA.SoundId = "rbxassetid://221258319"
  3073. AAAAA.TimePosition = 0
  3074. end
  3075. if A == 47 then
  3076. AAAAA.SoundId = "rbxassetid://1679015957"
  3077. AAAAA.TimePosition = 0
  3078. end
  3079. if A == 48 then
  3080. AAAAA.SoundId = "rbxassetid://567908972"
  3081. AAAAA.TimePosition = 0
  3082. end
  3083. if A == 49 then
  3084. AAAAA.SoundId = "rbxassetid://717014037"
  3085. AAAAA.TimePosition = 0
  3086. end
  3087. if A == 50 then
  3088. AAAAA.SoundId = "rbxassetid://744323533"
  3089. AAAAA.TimePosition = 0
  3090. end
  3091. if A == 51 then
  3092. AAAAA.SoundId = "rbxassetid://889774006"
  3093. AAAAA.TimePosition = 0
  3094. end
  3095. if A == 52 then
  3096. AAAAA.SoundId = "rbxassetid://167137736"
  3097. AAAAA.TimePosition = 0
  3098. end
  3099. if A == 53 then
  3100. AAAAA.SoundId = "rbxassetid://251074756"
  3101. AAAAA.TimePosition = 0
  3102. end
  3103. if A == 54 then
  3104. AAAAA.SoundId = "rbxassetid://977558364"
  3105. AAAAA.TimePosition = 0
  3106. end
  3107. if A == 55 then
  3108. AAAAA.SoundId = "rbxassetid://328728034"
  3109. AAAAA.TimePosition = 0
  3110. end
  3111. if A == 56 then
  3112. AAAAA.SoundId = "rbxassetid://1266243649"
  3113. AAAAA.TimePosition = 0
  3114. end
  3115. if A == 57 then
  3116. AAAAA.SoundId = "rbxassetid://964618925"
  3117. AAAAA.TimePosition = 0
  3118. end
  3119. if A == 58 then
  3120. AAAAA.SoundId = "rbxassetid://1803630339"
  3121. AAAAA.TimePosition = 0
  3122. end
  3123. if A == 59 then
  3124. AAAAA.SoundId = "rbxassetid://840189092"
  3125. AAAAA.TimePosition = 0
  3126. end
  3127. if A == 60 then
  3128. AAAAA.SoundId = "rbxassetid://1559029429"
  3129. AAAAA.TimePosition = 0
  3130. end
  3131. if A == 61 then
  3132. AAAAA.SoundId = "rbxassetid://1638542850"
  3133. AAAAA.TimePosition = 0
  3134. end
  3135. if A == 62 then
  3136. AAAAA.SoundId = "rbxassetid://803576871"
  3137. AAAAA.TimePosition = 0
  3138. end
  3139. if A == 63 then
  3140. AAAAA.SoundId = "rbxassetid://698882646"
  3141. AAAAA.TimePosition = 0
  3142. end
  3143. if A == 64 then
  3144. AAAAA.SoundId = "rbxassetid://1151976352"
  3145. AAAAA.TimePosition = 0
  3146. end
  3147. if A == 65 then
  3148. AAAAA.SoundId = "rbxassetid://406116544"
  3149. AAAAA.TimePosition = 0
  3150. end
  3151. if A == 66 then
  3152. AAAAA.SoundId = "rbxassetid://316022829"
  3153. AAAAA.TimePosition = 0
  3154. end
  3155. if A == 67 then
  3156. AAAAA.SoundId = "rbxassetid://171914461"
  3157. AAAAA.TimePosition = 0
  3158. end
  3159. if A == 68 then
  3160. AAAAA.SoundId = "rbxassetid://287491840"
  3161. AAAAA.TimePosition = 0
  3162. end
  3163. if A == 69 then
  3164. AAAAA.SoundId = "rbxassetid://430752531"
  3165. AAAAA.TimePosition = 0
  3166. end
  3167. if A == 70 then
  3168. AAAAA.SoundId = "rbxassetid://531023877"
  3169. AAAAA.TimePosition = 0
  3170. end
  3171. if A == 71 then
  3172. AAAAA.SoundId = "rbxassetid://271588868"
  3173. AAAAA.TimePosition = 0
  3174. end
  3175. if A == 72 then
  3176. AAAAA.SoundId = "rbxassetid://602958674"
  3177. AAAAA.TimePosition = 0
  3178. end
  3179. if A == 73 then
  3180. AAAAA.SoundId = "rbxassetid://899472110"
  3181. AAAAA.TimePosition = 0
  3182. end
  3183. if A == 74 then
  3184. AAAAA.SoundId = "rbxassetid://793986125"
  3185. AAAAA.TimePosition = 0
  3186. end
  3187. if A == 75 then
  3188. AAAAA.SoundId = "rbxassetid://317643401"
  3189. AAAAA.TimePosition = 0
  3190. end
  3191. if A == 76 then
  3192. AAAAA.SoundId = "rbxassetid://427265119"
  3193. AAAAA.TimePosition = 0
  3194. end
  3195. if A == 77 then
  3196. AAAAA.SoundId = "rbxassetid://318250043"
  3197. AAAAA.TimePosition = 0
  3198. end
  3199. if A == 78 then
  3200. AAAAA.SoundId = "rbxassetid://272135781"
  3201. AAAAA.TimePosition = 0
  3202. end
  3203. if A == 79 then
  3204. AAAAA.SoundId = "rbxassetid://302662929"
  3205. AAAAA.TimePosition = 0
  3206. end
  3207. if A == 80 then
  3208. AAAAA.SoundId = "rbxassetid://1226918619"
  3209. AAAAA.TimePosition = 0
  3210. end
  3211. if A == 81 then
  3212. AAAAA.SoundId = "rbxassetid://973891000"
  3213. AAAAA.TimePosition = 0
  3214. end
  3215. if A == 82 then
  3216. AAAAA.SoundId = "rbxassetid://1002843959"
  3217. AAAAA.TimePosition = 0
  3218. end
  3219. if A == 83 then
  3220. AAAAA.SoundId = "rbxassetid://1441494988"
  3221. AAAAA.TimePosition = 0
  3222. end
  3223. AAAAA:Play()
  3224. repeat
  3225. swait()
  3226. AAAAA.Parent = tors
  3227. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3228. until AAAAA.Playing == false
  3229. hum.WalkSpeed = 40
  3230. attack = false
  3231. lul:Resume()
  3232. Character.Head.face.Texture = "rbxassetid://620619801"
  3233. hum.WalkSpeed = 40
  3234. end
  3235.  
  3236. lolxdtest = false --dont remove or script wont work
  3237. MoreTaunts = false
  3238. mouse.KeyDown:connect(function(key)
  3239. if key == 'm' then
  3240. MERKIO:Stop()
  3241. AAAAA:Stop()
  3242. thonks:Stop()
  3243. danci = false
  3244. elseif key == 'n' and angery == true then
  3245. angery = false
  3246. MoreTaunts = false
  3247. print"Back to normal Taunts"
  3248. end
  3249. if attack == false then
  3250. if lolxdtest == false then
  3251. if key == 'q' then
  3252. THEBESTOVERUSEDJOKEEVER()
  3253. elseif key == 'e' then
  3254. SCREAM()
  3255. elseif key == 'b' and angery == false then
  3256. angery = true
  3257. MoreTaunts = true
  3258. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3259. elseif key == 'n' and angery == true then
  3260. angery = false
  3261. elseif key == 'r' then
  3262. sneakonehundred()
  3263. elseif key == 't' then
  3264. DANCEFORME()
  3265. elseif key == 'y' and MoreTaunts == false then
  3266. takethat()
  3267. elseif key == 'f' then
  3268. Tauntmelon()
  3269. elseif key == 'z' then
  3270. EndMySufferingV2()
  3271. elseif key == 'g' then
  3272. un_fun()
  3273. elseif key == 'p' then
  3274. HELP()
  3275. elseif key == 'u' and MoreTaunts == false then
  3276. BOI()
  3277. elseif key == 'o' then
  3278. NO_U()
  3279. elseif key == 'f' then
  3280. Ashes()
  3281. elseif key == 'h' and MoreTaunts == false then
  3282. NEN()
  3283. elseif key == 'g' then
  3284. AnotherOne()
  3285. elseif key == 'k' and MoreTaunts == false then
  3286. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3287. elseif key == 'j' and MoreTaunts == false then
  3288. WhatHuh()
  3289. elseif key == 'i' then
  3290. fbiopenup()
  3291. elseif key == 'l' and MoreTaunts == false then
  3292. Victory()
  3293. elseif key == 'z' then
  3294. EndMySufferingV2()
  3295. elseif key == 'x' and MoreTaunts == false then
  3296. ShutTheHellUp()
  3297. elseif key == 'v' then
  3298. dead()
  3299. elseif key == 'c' and MoreTaunts == false then
  3300. WRY()
  3301. elseif key == "y" and MoreTaunts == true then
  3302. thonki()
  3303. elseif key == "u" and MoreTaunts == true then
  3304. Gumilol()
  3305. elseif key == "j" and MoreTaunts == true then
  3306. WoodyGotWood()
  3307. elseif key == "h" and MoreTaunts == true then
  3308. oofmyass()
  3309. elseif key == "k" and MoreTaunts == true then
  3310. DrinkdaDrink()
  3311. elseif key == "l" and MoreTaunts == true then
  3312. EatdaChips()
  3313. elseif key == "x" and MoreTaunts == true then
  3314. Sittyboi()
  3315. elseif key == "c" and MoreTaunts == true then
  3316. LeChange()
  3317. end
  3318. end
  3319. end
  3320. end)
  3321.  
  3322. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3323. local Hitboxpart = Instance.new("Part", EffectModel)
  3324. RemoveOutlines(Hitboxpart)
  3325. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3326. Hitboxpart.CanCollide = false
  3327. Hitboxpart.Transparency = 1
  3328. Hitboxpart.Anchored = true
  3329. Hitboxpart.CFrame = Pose
  3330. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3331. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3332. end
  3333. wait2 = false
  3334. combo = 1
  3335.  
  3336.  
  3337.  
  3338.  
  3339. mouse.Button1Down:connect(function(key)
  3340. if false then
  3341. if attack == false then
  3342. attack = true
  3343. hum.WalkSpeed = 3.01
  3344. if combo == 1 then
  3345. for i = 0, 1.2, 0.1 do
  3346. swait()
  3347. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3350. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3351. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3352. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3353. end
  3354. CreateSound("608537390", ra, 3, .8)
  3355. local sude = Instance.new("Part", ra)
  3356. sude.Size = Vector3.new(1, 1, 1)
  3357. sude:BreakJoints()
  3358. sude.Transparency = 1
  3359. sude.CanCollide = false
  3360. local dmgweld = Instance.new("Weld", sude)
  3361. dmgweld.Part0 = ra
  3362. dmgweld.Part1 = sude
  3363. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3364. local function death(part)
  3365. local tor = part.Parent:findFirstChild("Torso")
  3366. if tor ~= nil then
  3367. CreateSound("1615641704", ra, 7, 1)
  3368. local heds = part.Parent:findFirstChild("Head")
  3369. local vel = Instance.new("BodyVelocity", tor)
  3370. vel.Velocity = tor.CFrame.lookVector * -754
  3371. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3372. local vels = Instance.new("BodyVelocity", heds)
  3373. vels.Velocity = heds.CFrame.lookVector * -546745
  3374. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3375. tor:BreakJoints()
  3376. if tor then
  3377. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3378. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3379. end
  3380. wait(1.4)
  3381. sude:destroy()
  3382. end
  3383. end
  3384. sude.Touched:connect(death)
  3385. for i = 0, 1.2, 0.1 do
  3386. swait()
  3387. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3389. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3390. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3391. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3392. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3393. end
  3394. end
  3395. hum.WalkSpeed = 40
  3396. wait2 = false
  3397. attack = false
  3398. end
  3399. else
  3400. text.Text = owner.Name.." is fat."
  3401. end
  3402. end)
  3403.  
  3404. -------------------------------------------------------
  3405. --End Attacks N Stuff--
  3406. -------------------------------------------------------
  3407.  
  3408.  
  3409. while jumping do
  3410. Humanoid.Jump = true
  3411. wait(0.9)
  3412. end
  3413.  
  3414.  
  3415.  
  3416.  
  3417. -------------------------------------------------------
  3418. --Start Animations--
  3419. -------------------------------------------------------
  3420. local PlayerSize = 1
  3421. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3422. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3423. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3424. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3425. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3426. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3427.  
  3428.  
  3429. local equipped = false
  3430. local idle = 0
  3431. local change = 1
  3432. local val = 0
  3433. local toim = 0
  3434. local idleanim = 0.4
  3435. hum.Animator.Parent = nil
  3436. while true do
  3437. swait()
  3438. sine = sine + change
  3439. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3440. local velderp = root.Velocity.y
  3441. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3442. if equipped == true or equipped == false then
  3443. if attack == false then
  3444. idle = idle + 1
  3445. else
  3446. idle = 0
  3447. end
  3448. if 1 < root.Velocity.y and hitfloor == nil then
  3449. Anim = "Jump"
  3450. if attack == false then
  3451. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3455. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3456. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3457. end
  3458. elseif -1 > root.Velocity.y and hitfloor == nil then
  3459. Anim = "Fall"
  3460. if attack == false then
  3461. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3465. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3466. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3467. end
  3468. elseif torvel < 1 and hitfloor ~= nil then
  3469. Anim = "Idle"
  3470. change = .5
  3471. if attack == false then
  3472. if angery == false then
  3473. VALUE1 = false
  3474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3480. if VALUE1 == false and math.random(1,200) == 1 then
  3481. coroutine.resume(coroutine.create(function()
  3482. VALUE1 = true
  3483. for i = 1, 25 do
  3484. swait()
  3485. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3486. end
  3487. VALUE1 = false
  3488.  
  3489. end))
  3490. end
  3491. elseif angery == true then
  3492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3498. if VALUE1 == false and math.random(1,200) == 1 then
  3499. coroutine.resume(coroutine.create(function()
  3500. VALUE1 = true
  3501. for i = 1, 25 do
  3502. swait()
  3503. FT.Parent = tors
  3504. RA.Parent = ra
  3505. LA.Parent = la
  3506. RL.Parent = rl
  3507. LL.Parent = ll
  3508. for _,v in next, char:GetDescendants() do
  3509. if(v:IsA'DataModelMesh')then
  3510. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3511. end
  3512. end
  3513. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3514. end
  3515. VALUE1 = false
  3516. FT.Parent = nil
  3517. RA.Parent = nil
  3518. LA.Parent = nil
  3519. RL.Parent = nil
  3520. LL.Parent = nil
  3521. for _,v in next, char:GetDescendants() do
  3522. if(v:IsA'DataModelMesh')then
  3523. v.Offset = Vector3.new(0,0,0)
  3524. end
  3525. end
  3526.  
  3527. end))
  3528. end
  3529. end
  3530. end
  3531. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3532. Anim = "Walk"
  3533. change = 1
  3534. if attack == false then
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3541. end
  3542. end
  3543. end
  3544. if 0 < #Effects then
  3545. for e = 1, #Effects do
  3546. if Effects[e] ~= nil then
  3547. local Thing = Effects[e]
  3548. if Thing ~= nil then
  3549. local Part = Thing[1]
  3550. local Mode = Thing[2]
  3551. local Delay = Thing[3]
  3552. local IncX = Thing[4]
  3553. local IncY = Thing[5]
  3554. local IncZ = Thing[6]
  3555. if 1 >= Thing[1].Transparency then
  3556. if Thing[2] == "Block1" then
  3557. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3558. local Mesh = Thing[1].Mesh
  3559. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3560. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3561. elseif Thing[2] == "Block2" then
  3562. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3563. local Mesh = Thing[7]
  3564. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3565. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3566. elseif Thing[2] == "Block3" then
  3567. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3568. local Mesh = Thing[7]
  3569. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3570. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3571. elseif Thing[2] == "Cylinder" then
  3572. local Mesh = Thing[1].Mesh
  3573. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3574. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3575. elseif Thing[2] == "Blood" then
  3576. local Mesh = Thing[7]
  3577. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3578. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3579. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3580. elseif Thing[2] == "Elec" then
  3581. local Mesh = Thing[1].Mesh
  3582. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3584. elseif Thing[2] == "Disappear" then
  3585. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3586. elseif Thing[2] == "Shatter" then
  3587. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3588. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3589. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3590. Thing[6] = Thing[6] + Thing[5]
  3591. end
  3592. else
  3593. Part.Parent = nil
  3594. table.remove(Effects, e)
  3595. end
  3596. end
  3597. end
  3598. end
  3599. end
  3600. end
  3601. -------------------------------------------------------
  3602. --End Animations And Script--
  3603. -------------------------------------------------------
  3604. else
  3605. print'Nope sorry bud'
  3606. end
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