wanTH092

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Jul 16th, 2018
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  1. --[[ A remake By makhail07
  2.  
  3.  
  4. Discord Creterisk#2958
  5.  
  6. Description: Astronaut is bae
  7.  
  8. Also Join Our Discord Server :D https://discord.gg/u5huUtw
  9. ]]--
  10.  
  11. local IDs = {340106355,927529620,876981900,398987889}
  12.  
  13. function swait(num)
  14. if num==0 or num==nil then
  15. game:service'RunService'.Stepped:wait(0)
  16. else
  17. for i=0,num do
  18. game:service'RunService'.Stepped:wait(0)
  19. end
  20. end
  21. end
  22. function thread(f)
  23.   coroutine.resume(coroutine.create(f))
  24. end
  25. function clerp(a, b, t)
  26.     local qa = {
  27.         QuaternionFromCFrame(a)
  28.     }
  29.     local qb = {
  30.         QuaternionFromCFrame(b)
  31.     }
  32.     local ax, ay, az = a.x, a.y, a.z
  33.     local bx, by, bz = b.x, b.y, b.z
  34.     local _t = 1 - t
  35.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  36. end
  37. function QuaternionFromCFrame(cf)
  38.   local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  39.   local trace = m00 + m11 + m22
  40.   if trace > 0 then
  41.     local s = math.sqrt(1 + trace)
  42.     local recip = 0.5 / s
  43.     return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  44.   else
  45.     local i = 0
  46.     if m00 < m11 then
  47.       i = 1
  48.     end
  49.     if m22 > (i == 0 and m00 or m11) then
  50.       i = 2
  51.     end
  52.     if i == 0 then
  53.       local s = math.sqrt(m00 - m11 - m22 + 1)
  54.       local recip = 0.5 / s
  55.       return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  56.     elseif i == 1 then
  57.       local s = math.sqrt(m11 - m22 - m00 + 1)
  58.       local recip = 0.5 / s
  59.       return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  60.     elseif i == 2 then
  61.       local s = math.sqrt(m22 - m00 - m11 + 1)
  62.       local recip = 0.5 / s
  63.       return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  64.     end
  65.   end
  66. end
  67. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  68.   local xs, ys, zs = x + x, y + y, z + z
  69.   local wx, wy, wz = w * xs, w * ys, w * zs
  70.   local xx = x * xs
  71.   local xy = x * ys
  72.   local xz = x * zs
  73.   local yy = y * ys
  74.   local yz = y * zs
  75.   local zz = z * zs
  76.   return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  77. end
  78. function QuaternionSlerp(a, b, t)
  79.   local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  80.   local startInterp, finishInterp
  81.   if cosTheta >= 1.0E-4 then
  82.     if 1 - cosTheta > 1.0E-4 then
  83.       local theta = math.acos(cosTheta)
  84.       local invSinTheta = 1 / math.sin(theta)
  85.       startInterp = math.sin((1 - t) * theta) * invSinTheta
  86.       finishInterp = math.sin(t * theta) * invSinTheta
  87.     else
  88.       startInterp = 1 - t
  89.       finishInterp = t
  90.     end
  91.   elseif 1 + cosTheta > 1.0E-4 then
  92.     local theta = math.acos(-cosTheta)
  93.     local invSinTheta = 1 / math.sin(theta)
  94.     startInterp = math.sin((t - 1) * theta) * invSinTheta
  95.     finishInterp = math.sin(t * theta) * invSinTheta
  96.   else
  97.     startInterp = t - 1
  98.     finishInterp = t
  99.   end
  100.   return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  101. end
  102. function rayCast(Position, Direction, Range, Ignore)
  103.   return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  104. end
  105. --Wait what okay
  106. wait()
  107. local plr = game:service'Players'.LocalPlayer
  108. local char = plr.Character
  109. local hum = char.Humanoid
  110. local ra = char["Right Arm"]
  111. local la= char["Left Arm"]
  112. local rl= char["Right Leg"]
  113. local ll = char["Left Leg"]
  114. local hed = char.Head
  115. local root = char.HumanoidRootPart
  116. local rootj = root.RootJoint
  117. local tors = char.Torso
  118. local mouse = plr:GetMouse()
  119. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  120. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  121. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  122. local maincolor = BrickColor.new("Magenta")
  123. cf = CFrame.new
  124. angles = CFrame.Angles
  125. attack = false
  126. euler=CFrame.fromEulerAnglesXYZ
  127. equipped = false
  128. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  129. RSH, LSH = nil, nil
  130. RW = Instance.new("Weld")
  131. LW = Instance.new("Weld")
  132. RH = tors["Right Hip"]
  133. LH = tors["Left Hip"]
  134. RSH = tors["Right Shoulder"]
  135. LSH = tors["Left Shoulder"]
  136. RSH.Parent = nil
  137. LSH.Parent = nil
  138. RW.Name = "RW"
  139. RW.Part0 = tors
  140. RW.C0 = CFrame.new(1.5, 0.5, 0)
  141. RW.C1 = CFrame.new(0, 0.5, 0)
  142. RW.Part1 = ra
  143. RW.Parent = tors
  144. LW.Name = "LW"
  145. LW.Part0 = tors
  146. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  147. LW.C1 = CFrame.new(0, 0.5, 0)
  148. LW.Part1 = la
  149. LW.Parent = tors
  150. print('User is '..plr.Name)
  151. Effects = {}
  152.    
  153. ArtificialHB = Instance.new("BindableEvent", script)
  154. ArtificialHB.Name = "Heartbeat"
  155.  
  156. script:WaitForChild("Heartbeat")
  157.  
  158. frame = 1 / 60
  159. tf = 0
  160. allowframeloss = false
  161. tossremainder = false
  162. lastframe = tick()
  163. script.Heartbeat:Fire()
  164.  
  165. game:GetService("RunService").Heartbeat:connect(function(s, p)
  166.     tf = tf + s
  167.     if tf >= frame then
  168.         if allowframeloss then
  169.             script.Heartbeat:Fire()
  170.             lastframe = tick()
  171.         else
  172.             for i = 1, math.floor(tf / frame) do
  173.                 script.Heartbeat:Fire()
  174.             end
  175.             lastframe = tick()
  176.         end
  177.         if tossremainder then
  178.             tf = 0
  179.         else
  180.             tf = tf - frame * math.floor(tf / frame)
  181.         end
  182.     end
  183. end)
  184. local RbxUtility = LoadLibrary("RbxUtility")
  185. local Create = RbxUtility.Create
  186.  
  187. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  188.     if hit.Parent == nil then
  189.         return
  190.     end
  191.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  192.     for _, v in pairs(hit.Parent:children()) do
  193.         if v:IsA("Humanoid") then
  194.             h = v
  195.         end
  196.     end
  197.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  198.          warn'No R15 allowed'
  199.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  200.          end
  201.  
  202.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  203.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  204.             if hit.Parent.DebounceHit.Value == true then
  205.                 return
  206.             end
  207.         end
  208.          if insta == true then
  209.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  210.          end
  211.         local c = Create("ObjectValue"){
  212.             Name = "creator",
  213.             Value = game:service("Players").LocalPlayer,
  214.             Parent = h,
  215.         }
  216.         game:GetService("Debris"):AddItem(c, .5)
  217.         if HitSound ~= nil and HitPitch ~= nil then
  218.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  219.         end
  220.         local Damage = math.random(minim, maxim)
  221.         local blocked = false
  222.         local block = hit.Parent:findFirstChild("Block")
  223.         if block ~= nil then
  224.             if block.className == "IntValue" then
  225.                 if block.Value > 0 then
  226.                     blocked = true
  227.                     block.Value = block.Value - 1
  228.                     print(block.Value)
  229.                 end
  230.             end
  231.         end
  232.         if blocked == false then
  233.             h.Health = h.Health - Damage
  234.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  235.         else
  236.             h.Health = h.Health - (Damage / 2)
  237.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  238.         end
  239.         if Type == "Knockdown" then
  240.             local hum = hit.Parent.Humanoid
  241.             hum.PlatformStand = true
  242.             coroutine.resume(coroutine.create(function(HHumanoid)
  243.                 swait(1)
  244.                 HHumanoid.PlatformStand = false
  245.             end), hum)
  246.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  247.             local bodvol = Create("BodyVelocity"){
  248.                 velocity = angle * knockback,
  249.                 P = 5000,
  250.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  251.                 Parent = hit,
  252.             }
  253.             local rl = Create("BodyAngularVelocity"){
  254.                 P = 3000,
  255.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  256.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  257.                 Parent = hit,
  258.             }
  259.             game:GetService("Debris"):AddItem(bodvol, .5)
  260.             game:GetService("Debris"):AddItem(rl, .5)
  261.         elseif Type == "Normal" then
  262.             local vp = Create("BodyVelocity"){
  263.                 P = 500,
  264.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  265.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  266.             }
  267.             if knockback > 0 then
  268.                 vp.Parent = hit.Parent.Torso
  269.             end
  270.             game:GetService("Debris"):AddItem(vp, .5)
  271.         elseif Type == "Up" then
  272.             local bodyVelocity = Create("BodyVelocity"){
  273.                 velocity = Vector3.new(0, 20, 0),
  274.                 P = 5000,
  275.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  276.                 Parent = hit,
  277.             }
  278.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  279.         elseif Type == "DarkUp" then
  280.             coroutine.resume(coroutine.create(function()
  281.                 for i = 0, 1, 0.1 do
  282.                     swait()
  283.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  284.                 end
  285.             end))
  286.             local bodyVelocity = Create("BodyVelocity"){
  287.                 velocity = Vector3.new(0, 20, 0),
  288.                 P = 5000,
  289.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  290.                 Parent = hit,
  291.             }
  292.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  293.         elseif Type == "Snare" then
  294.             local bp = Create("BodyPosition"){
  295.                 P = 2000,
  296.                 D = 100,
  297.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  298.                 position = hit.Parent.Torso.Position,
  299.                 Parent = hit.Parent.Torso,
  300.             }
  301.             game:GetService("Debris"):AddItem(bp, 1)
  302.         elseif Type == "Freeze" then
  303.             local BodPos = Create("BodyPosition"){
  304.                 P = 50000,
  305.                 D = 1000,
  306.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  307.                 position = hit.Parent.Torso.Position,
  308.                 Parent = hit.Parent.Torso,
  309.             }
  310.             local BodGy = Create("BodyGyro") {
  311.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  312.                 P = 20e+003,
  313.                 Parent = hit.Parent.Torso,
  314.                 cframe = hit.Parent.Torso.CFrame,
  315.             }
  316.             hit.Parent.Torso.Anchored = true
  317.             coroutine.resume(coroutine.create(function(Part)
  318.                 swait(1.5)
  319.                 Part.Anchored = false
  320.             end), hit.Parent.Torso)
  321.             game:GetService("Debris"):AddItem(BodPos, 3)
  322.             game:GetService("Debris"):AddItem(BodGy, 3)
  323.         end
  324.         local debounce = Create("BoolValue"){
  325.             Name = "DebounceHit",
  326.             Parent = hit.Parent,
  327.             Value = true,
  328.         }
  329.         game:GetService("Debris"):AddItem(debounce, Delay)
  330.         c = Create("ObjectValue"){
  331.             Name = "creator",
  332.             Value = Player,
  333.             Parent = h,
  334.         }
  335.         game:GetService("Debris"):AddItem(c, .5)
  336.     end
  337. end
  338.  
  339. function ShowDamage(Pos, Text, Time, Color)
  340.     local Rate = (1 / 30)
  341.     local Pos = (Pos or Vector3.new(0, 0, 0))
  342.     local Text = (Text or "")
  343.     local Time = (Time or 2)
  344.     local Color = (Color or Color3.new(1, 0, 1))
  345.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  346.     EffectPart.Anchored = true
  347.     local BillboardGui = Create("BillboardGui"){
  348.         Size = UDim2.new(3, 0, 3, 0),
  349.         Adornee = EffectPart,
  350.         Parent = EffectPart,
  351.     }
  352.     local TextLabel = Create("TextLabel"){
  353.         BackgroundTransparency = 1,
  354.         Size = UDim2.new(1, 0, 1, 0),
  355.         Text = Text,
  356.         Font = "Highway",
  357.         TextColor3 = Color,
  358.         TextScaled = true,
  359.         Parent = BillboardGui,
  360.     }
  361.     game.Debris:AddItem(EffectPart, (Time))
  362.     EffectPart.Parent = game:GetService("Workspace")
  363.     delay(0, function()
  364.         local Frames = (Time / Rate)
  365.         for Frame = 1, Frames do
  366.             wait(Rate)
  367.             local Percent = (Frame / Frames)
  368.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  369.             TextLabel.TextTransparency = Percent
  370.         end
  371.         if EffectPart and EffectPart.Parent then
  372.             EffectPart:Destroy()
  373.         end
  374.     end)
  375. end
  376. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  377.     for _, c in pairs(workspace:children()) do
  378.         local hum = c:findFirstChild("Humanoid")
  379.         if hum ~= nil then
  380.             local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso')
  381.             if head ~= nil then
  382.                 local targ = head.Position - Part.Position
  383.                 local mag = targ.magnitude
  384.                 if mag <= Magnitude and c.Name ~= plr.Name then
  385.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch)
  386.                 end
  387.             end
  388.         end
  389.     end
  390. end
  391. CFuncs = {
  392.   Part = {
  393.     Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  394.       local Part = Create("Part")({
  395.         Parent = Parent,
  396.         Reflectance = Reflectance,
  397.         Transparency = Transparency,
  398.         CanCollide = false,
  399.         Locked = true,
  400.         BrickColor = BrickColor.new(tostring(BColor)),
  401.         Name = Name,
  402.         Size = Size,
  403.         Material = Material
  404.       })
  405.       RemoveOutlines(Part)
  406.       return Part
  407.     end
  408.   },
  409.   Mesh = {
  410.     Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  411.       local Msh = Create(Mesh)({
  412.         Parent = Part,
  413.         Offset = OffSet,
  414.         Scale = Scale
  415.       })
  416.       if Mesh == "SpecialMesh" then
  417.         Msh.MeshType = MeshType
  418.         Msh.MeshId = MeshId
  419.       end
  420.       return Msh
  421.     end
  422.   },
  423.   Mesh = {
  424.     Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  425.       local Msh = Create(Mesh)({
  426.         Parent = Part,
  427.         Offset = OffSet,
  428.         Scale = Scale
  429.       })
  430.       if Mesh == "SpecialMesh" then
  431.         Msh.MeshType = MeshType
  432.         Msh.MeshId = MeshId
  433.       end
  434.       return Msh
  435.     end
  436.   },
  437.   Weld = {
  438.     Create = function(Parent, Part0, Part1, C0, C1)
  439.       local Weld = Create("Weld")({
  440.         Parent = Parent,
  441.         Part0 = Part0,
  442.         Part1 = Part1,
  443.         C0 = C0,
  444.         C1 = C1
  445.       })
  446.       return Weld
  447.     end
  448.   },
  449.   Sound = {
  450.     Create = function(id, par, vol, pit)
  451.       coroutine.resume(coroutine.create(function()
  452.         local S = Create("Sound")({
  453.           Volume = vol,
  454.           Pitch = pit or 1,
  455.           SoundId = id,
  456.           Parent = par or workspace
  457.         })
  458.         wait()
  459.         S:play()
  460.         game:GetService("Debris"):AddItem(S, 6)
  461.       end))
  462.     end
  463.   },
  464.   ParticleEmitter = {
  465.     Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  466.       local fp = Create("ParticleEmitter")({
  467.         Parent = Parent,
  468.         Color = ColorSequence.new(Color1, Color2),
  469.         LightEmission = LightEmission,
  470.         Size = Size,
  471.         Texture = Texture,
  472.         Transparency = Transparency,
  473.         ZOffset = ZOffset,
  474.         Acceleration = Accel,
  475.         Drag = Drag,
  476.         LockedToPart = LockedToPart,
  477.         VelocityInheritance = VelocityInheritance,
  478.         EmissionDirection = EmissionDirection,
  479.         Enabled = Enabled,
  480.         Lifetime = LifeTime,
  481.         Rate = Rate,
  482.         Rotation = Rotation,
  483.         RotSpeed = RotSpeed,
  484.         Speed = Speed,
  485.         VelocitySpread = VelocitySpread
  486.       })
  487.       return fp
  488.     end
  489.   }
  490. }
  491. function RemoveOutlines(part)
  492.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  493. end
  494. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  495.   local Part = Create("Part")({
  496.     formFactor = FormFactor,
  497.     Parent = Parent,
  498.     Reflectance = Reflectance,
  499.     Transparency = Transparency,
  500.     CanCollide = false,
  501.     Locked = true,
  502.     BrickColor = BrickColor.new(tostring(BColor)),
  503.     Name = Name,
  504.     Size = Size,
  505.     Material = Material
  506.   })
  507.   RemoveOutlines(Part)
  508.   return Part
  509. end
  510. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  511.   local Msh = Create(Mesh)({
  512.     Parent = Part,
  513.     Offset = OffSet,
  514.     Scale = Scale
  515.   })
  516.   if Mesh == "SpecialMesh" then
  517.     Msh.MeshType = MeshType
  518.     Msh.MeshId = MeshId
  519.   end
  520.   return Msh
  521. end
  522. function CreateWeld(Parent, Part0, Part1, C0, C1)
  523.   local Weld = Create("Weld")({
  524.     Parent = Parent,
  525.     Part0 = Part0,
  526.     Part1 = Part1,
  527.     C0 = C0,
  528.     C1 = C1
  529.   })
  530.   return Weld
  531. end
  532. EffectModel = Instance.new("Model", char)
  533. Effects = {
  534.   Block = {
  535.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  536.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  537.       prt.Anchored = true
  538.       prt.CFrame = cframe
  539.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  540.       game:GetService("Debris"):AddItem(prt, 10)
  541.       if Type == 1 or Type == nil then
  542.         table.insert(Effects, {
  543.           prt,
  544.           "Block1",
  545.           delay,
  546.           x3,
  547.           y3,
  548.           z3,
  549.           msh
  550.         })
  551.       elseif Type == 2 then
  552.         table.insert(Effects, {
  553.           prt,
  554.           "Block2",
  555.           delay,
  556.           x3,
  557.           y3,
  558.           z3,
  559.           msh
  560.         })
  561.       else
  562.         table.insert(Effects, {
  563.           prt,
  564.           "Block3",
  565.           delay,
  566.           x3,
  567.           y3,
  568.           z3,
  569.           msh
  570.         })
  571.       end
  572.     end
  573.   },
  574.   Sphere = {
  575.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  576.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  577.       prt.Anchored = true
  578.       prt.CFrame = cframe
  579.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  580.       game:GetService("Debris"):AddItem(prt, 10)
  581.       table.insert(Effects, {
  582.         prt,
  583.         "Cylinder",
  584.         delay,
  585.         x3,
  586.         y3,
  587.         z3,
  588.         msh
  589.       })
  590.     end
  591.   },
  592.   Cylinder = {
  593.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  594.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  595.       prt.Anchored = true
  596.       prt.CFrame = cframe
  597.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  598.       game:GetService("Debris"):AddItem(prt, 10)
  599.       table.insert(Effects, {
  600.         prt,
  601.         "Cylinder",
  602.         delay,
  603.         x3,
  604.         y3,
  605.         z3,
  606.         msh
  607.       })
  608.     end
  609.   },
  610.   Wave = {
  611.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  612.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  613.       prt.Anchored = true
  614.       prt.CFrame = cframe
  615.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  616.       game:GetService("Debris"):AddItem(prt, 10)
  617.       table.insert(Effects, {
  618.         prt,
  619.         "Cylinder",
  620.         delay,
  621.         x3 / 60,
  622.         y3 / 60,
  623.         z3 / 60,
  624.         msh
  625.       })
  626.     end
  627.   },
  628.   Ring = {
  629.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  630.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  631.       prt.Anchored = true
  632.       prt.CFrame = cframe
  633.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  634.       game:GetService("Debris"):AddItem(prt, 10)
  635.       table.insert(Effects, {
  636.         prt,
  637.         "Cylinder",
  638.         delay,
  639.         x3,
  640.         y3,
  641.         z3,
  642.         msh
  643.       })
  644.     end
  645.   },
  646.   Break = {
  647.     Create = function(brickcolor, cframe, x1, y1, z1)
  648.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  649.       prt.Anchored = true
  650.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  651.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  652.       local num = math.random(10, 50) / 1000
  653.       game:GetService("Debris"):AddItem(prt, 10)
  654.       table.insert(Effects, {
  655.         prt,
  656.         "Shatter",
  657.         num,
  658.         prt.CFrame,
  659.         math.random() - math.random(),
  660.         0,
  661.         math.random(50, 100) / 100
  662.       })
  663.     end
  664.   }
  665. }
  666. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  667.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  668.   prt.Anchored = true
  669.   prt.CFrame = cframe
  670.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  671.   game:GetService("Debris"):AddItem(prt, 10)
  672.   if Type == 1 or Type == nil then
  673.     table.insert(Effects, {
  674.       prt,
  675.       "Block1",
  676.       delay,
  677.       x3,
  678.       y3,
  679.       z3,
  680.       msh
  681.     })
  682.   elseif Type == 2 then
  683.     table.insert(Effects, {
  684.       prt,
  685.       "Block2",
  686.       delay,
  687.       x3,
  688.       y3,
  689.       z3,
  690.       msh
  691.     })
  692.   elseif Type == 3 then
  693.     table.insert(Effects, {
  694.       prt,
  695.       "Block3",
  696.       delay,
  697.       x3,
  698.       y3,
  699.       z3,
  700.       msh
  701.     })
  702.   end
  703. end
  704. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  705.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  706.   prt.Anchored = true
  707.   prt.CFrame = cframe
  708.   local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  709.   game:GetService("Debris"):AddItem(prt, 10)
  710.   table.insert(Effects, {
  711.     prt,
  712.     "Cylinder",
  713.     delay,
  714.     x3,
  715.     y3,
  716.     z3,
  717.     msh
  718.   })
  719. end
  720. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  721.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  722.   prt.Anchored = true
  723.   prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  724.   local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  725.   game:GetService("Debris"):AddItem(prt, 10)
  726.   table.insert(Effects, {
  727.     prt,
  728.     "Cylinder",
  729.     delay,
  730.     x3,
  731.     y3,
  732.     z3,
  733.     msh
  734.   })
  735. end
  736. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  737.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  738.   prt.Anchored = true
  739.   prt.CFrame = cframe
  740.   local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  741.   game:GetService("Debris"):AddItem(prt, 10)
  742.   table.insert(Effects, {
  743.     prt,
  744.     "Cylinder",
  745.     delay,
  746.     x3,
  747.     y3,
  748.     z3,
  749.     msh
  750.   })
  751. end
  752. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  753.   local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  754.   prt.Anchored = true
  755.   prt.CFrame = cframe
  756.   local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  757.   game:GetService("Debris"):AddItem(prt, 10)
  758.   table.insert(Effects, {
  759.     prt,
  760.     "Cylinder",
  761.     delay,
  762.     x3,
  763.     y3,
  764.     z3,
  765.     msh
  766.   })
  767. end
  768. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  769.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  770.   prt.Anchored = true
  771.   prt.CFrame = cframe
  772.   local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  773.   game:GetService("Debris"):AddItem(prt, 10)
  774.   table.insert(Effects, {
  775.     prt,
  776.     "Cylinder",
  777.     delay,
  778.     x3,
  779.     y3,
  780.     z3,
  781.     msh
  782.   })
  783. end
  784. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  785.   local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  786.   prt.Anchored = true
  787.   prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  788.   local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789.   local num = math.random(10, 50) / 1000
  790.   game:GetService("Debris"):AddItem(prt, 10)
  791.   table.insert(Effects, {
  792.     prt,
  793.     "Shatter",
  794.     num,
  795.     prt.CFrame,
  796.     math.random() - math.random(),
  797.     0,
  798.     math.random(50, 100) / 100
  799.   })
  800. end
  801. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  802. local fp=Instance.new("Part")
  803. fp.formFactor=formfactor
  804. fp.Parent=parent
  805. fp.Reflectance=reflectance
  806. fp.Transparency=transparency
  807. fp.CanCollide=false
  808. fp.Locked=true
  809. fp.BrickColor=brickcolor
  810. fp.Name=name
  811. fp.Size=size
  812. fp.Position=tors.Position
  813. RemoveOutlines(fp)
  814. fp.Material="SmoothPlastic"
  815. fp:BreakJoints()
  816. return fp
  817. end
  818.  
  819. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  820. local mesh=Instance.new(Mesh)
  821. mesh.Parent=part
  822. if Mesh=="SpecialMesh" then
  823. mesh.MeshType=meshtype
  824. if meshid~="nil" then
  825. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  826. end
  827. end
  828. mesh.Offset=offset
  829. mesh.Scale=scale
  830. return mesh
  831. end
  832. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  833. local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5))
  834. prt.Anchored=true
  835. prt.Material = "Neon"
  836. prt.CFrame=cframe
  837. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  838. msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  839. game:GetService("Debris"):AddItem(prt,5)
  840. coroutine.resume(coroutine.create(function(Part,Mesh)
  841. for i=0,1,delay do
  842. swait()
  843. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  844. Part.Transparency=i
  845. Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
  846. end
  847. Part.Parent=nil
  848. end),prt,msh)
  849. end
  850. function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  851. local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5))
  852. prt.Anchored=true
  853. prt.Material = "Neon"
  854. prt.CFrame=cframe
  855. msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  856. game:GetService("Debris"):AddItem(prt,5)
  857. coroutine.resume(coroutine.create(function(Part,Mesh)
  858.     local rtype = rottype
  859. for i=0,1,delay do
  860. swait()
  861. if rtype == 1 then
  862. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  863. elseif rtype == 2 then
  864. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  865. end
  866. prt.Transparency=i
  867. Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
  868. end
  869. Part.Parent=nil
  870. end),prt,msh)
  871. end
  872.  
  873. char.Head.face.Texture = "http://www.roblox.com/asset/?id=261450948"
  874. char.Shirt:Remove()
  875. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  876. wait()shirt = Instance.new("Shirt", char)
  877. shirt.Name = "Shirt"
  878. pants = Instance.new("Pants", char)
  879. pants.Name = "Pants"
  880. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=10117447"
  881. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=10123311"
  882. char.Humanoid.MaxHealth = 2000
  883. char.Humanoid.Health = 2000
  884. char.Humanoid.WalkSpeed = 8
  885. local Hat = Instance.new("Part", char)
  886. Hat.Name = "Hat"
  887. Hat.CanCollide = false
  888. Hat.BrickColor = BrickColor.new("Black")
  889. Hat.Transparency = 0
  890. Hat.Material = "Plastic"
  891. Hat.Size = Vector3.new(-10, -10, -10)
  892. Hat.TopSurface = Enum.SurfaceType.Smooth
  893. Hat.BottomSurface = Enum.SurfaceType.Smooth
  894.  
  895. local Weld = Instance.new("Weld", Hat)
  896. Weld.Part0 = char.Head
  897. Weld.Part1 = Hat
  898. Weld.C1 = CFrame.new(0, -0.4, 0)
  899.  
  900. local M2 = Instance.new("SpecialMesh")
  901. M2.Parent = Hat
  902. M2.MeshId = "http://www.roblox.com/asset/?id=1079902"
  903. M2.TextureId = "rbxassetid://1079903"
  904. M2.Scale = Vector3.new(1, 1, 1)
  905.  
  906. local moosick = Instance.new("Sound",tors)
  907. moosick.SoundId = "rbxassetid://1036392613"
  908. moosick.Volume = 5
  909. moosick.Looped = true
  910. moosick:Play()
  911. local moosick2 = Instance.new("Sound",tors)
  912. moosick2.SoundId = "rbxassetid://247896174"
  913. moosick2.Volume = 1.5
  914. moosick2.Looped = true
  915. ff = Instance.new("ForceField",char)
  916. ff.Visible = false
  917. hum.Name = "Base"
  918. hum.MaxHealth = 1.0E298
  919. hum.Health = 1.0E298
  920. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  921.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  922.     hum.MaxHealth = 1.0E298
  923.     hum.Health = 1.0E298
  924.   end
  925. end)
  926. local laugh = Instance.new("Sound",tors)
  927. laugh.SoundId = "rbxassetid://138085838"
  928. laugh.Volume = 5
  929. local taunt = Instance.new("Sound",tors)
  930. taunt.SoundId = "rbxassetid://907332525"
  931. taunt.Volume = 5
  932. vt = Vector3.new
  933. bc = BrickColor.new
  934.  
  935.  
  936. function ExplodeFast(rad,par)
  937.     local expart = Instance.new("Part",script.Parent)
  938.     local expart2 = Instance.new("Part",script.Parent)
  939.     local partMesh = Instance.new("SpecialMesh",expart)
  940.     partMesh.MeshType = "Sphere"
  941.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  942.     partMesh2.MeshType = "Sphere"
  943.     local expld = Instance.new("Explosion", script.Parent)
  944.     expld.Visible = false
  945. local plode = Instance.new("Sound",expart)
  946.   plode.SoundId = "rbxassetid://153274423"
  947.   plode.Volume = 2.5
  948.   plode.Pitch = 1
  949.   plode.Looped = false
  950.   plode:Play()
  951. local ploder = Instance.new("Sound",expart)
  952.   ploder.SoundId = "rbxassetid://130972023"
  953.   ploder.Volume = 2.5
  954.   ploder.Pitch = 1
  955.   ploder.Looped = false
  956.   ploder:Play()
  957.     expld.BlastRadius = rad
  958.     expld.Position = par.Position
  959.     partMesh.Scale = vt(rad,rad,rad)
  960.     expart.Size = vt(1,1,1)*1.5
  961.     expart.Transparency = 0
  962.     expart.Anchored = true
  963.     expart.Material = "Neon"
  964.     expart.BrickColor = bc("Really black")
  965.     expart.CFrame = par.CFrame
  966.     partMesh2.Scale = vt(rad,rad,rad)
  967.     expart2.Size = vt(1.15,1.15,1.15)*1.5
  968.     expart2.Transparency = 0.5
  969.     expart2.Anchored = true
  970.     expart2.Material = "Neon"
  971.     expart2.BrickColor = bc("Really black")
  972.     expart2.CFrame = par.CFrame
  973.         local value = 1*rad/6.5
  974. par:Destroy()
  975.     for i = 0, 100 do
  976.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  977.         expart.CFrame = expart.CFrame
  978.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  979.         expart2.CFrame = expart.CFrame
  980.                 value = value - 0.035*rad/6.5
  981.                 if value < 1 then
  982.                 value = 0.25
  983.         expart.Transparency = expart.Transparency + 0.025
  984.         expart2.Transparency = expart2.Transparency + 0.025
  985.                 end
  986.         wait()
  987.     end
  988.   plode.Parent = nil
  989.   ploder.Parent = nil
  990.     expart.Parent = nil
  991.     expart2.Parent = nil
  992.     expld.Parent = nil
  993. end
  994.  
  995. function Explode(rad,par)
  996.     local expart = Instance.new("Part",script.Parent)
  997.     local expart2 = Instance.new("Part",script.Parent)
  998.     local partMesh = Instance.new("SpecialMesh",expart)
  999.     partMesh.MeshType = "Sphere"
  1000.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  1001.     partMesh2.MeshType = "Sphere"
  1002.     local expld = Instance.new("Explosion", script.Parent)
  1003.     expld.Visible = false
  1004. local plode = Instance.new("Sound",expart)
  1005.   plode.SoundId = "rbxassetid://288641686"
  1006.   plode.Volume = 2.5
  1007.   plode.Pitch = 0.75
  1008.   plode.Looped = false
  1009.   plode:Play()
  1010. local ploder = Instance.new("Sound",expart)
  1011.   ploder.SoundId = "rbxassetid://206049428"
  1012.   ploder.Volume = 3.25
  1013.   ploder.Pitch = 0.5
  1014.   ploder.Looped = false
  1015.   ploder:Play()
  1016.     expld.BlastRadius = rad
  1017.     expld.Position = par.Position
  1018.     partMesh.Scale = vt(rad,rad,rad)
  1019.     expart.Size = vt(1,1,1)*1.5
  1020.     expart.Transparency = 0
  1021.     expart.Anchored = true
  1022.     expart.Material = "Neon"
  1023.     expart.BrickColor = bc("Really black")
  1024.     expart.CFrame = par.CFrame
  1025.     partMesh2.Scale = vt(rad,rad,rad)
  1026.     expart2.Size = vt(1.15,1.15,1.15)*1.5
  1027.     expart2.Transparency = 0.5
  1028.     expart2.Anchored = true
  1029.     expart2.Material = "Neon"
  1030.     expart2.BrickColor = bc("Bright violet")
  1031.     expart2.CFrame = par.CFrame
  1032.         local value = 1*rad/6.5
  1033. par:Destroy()
  1034.     for i = 0, 100 do
  1035.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1036.         expart.CFrame = expart.CFrame
  1037.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1038.         expart2.CFrame = expart.CFrame
  1039.                 value = value - 0.035*rad/6.5
  1040.                 if value < 1 then
  1041.                 value = 0.25
  1042.         expart.Transparency = expart.Transparency + 0.025
  1043.         expart2.Transparency = expart2.Transparency + 0.025
  1044.                 end
  1045.         wait()
  1046.     end
  1047.   plode.Parent = nil
  1048.   ploder.Parent = nil
  1049.     expart.Parent = nil
  1050.     expart2.Parent = nil
  1051.     expld.Parent = nil
  1052. end
  1053.  
  1054. function ExplodeMass(rad,par)
  1055.     local expart = Instance.new("Part",script.Parent)
  1056.     local expart2 = Instance.new("Part",script.Parent)
  1057.     local partMesh = Instance.new("SpecialMesh",expart)
  1058.     partMesh.MeshType = "Sphere"
  1059.     local partMesh2 = Instance.new("SpecialMesh",expart2)
  1060.     partMesh2.MeshType = "Sphere"
  1061.     local expld = Instance.new("Explosion", script.Parent)
  1062.     expld.Visible = false
  1063. local plode = Instance.new("Sound",workspace)
  1064.   plode.SoundId = "rbxassetid://579687077"
  1065.   plode.Volume = 1
  1066.   plode.Pitch = 0.75
  1067.   plode.Looped = false
  1068.   plode:Play()
  1069. local plodez = Instance.new("Sound",workspace)
  1070.   plodez.SoundId = "rbxassetid://288641686"
  1071.   plodez.Volume = 1
  1072.   plodez.Pitch = 0.625
  1073.   plodez.Looped = false
  1074.   plodez:Play()
  1075. local plodeza = Instance.new("Sound",workspace)
  1076.   plodeza.SoundId = "rbxassetid://197161452"
  1077.   plodeza.Volume = 0.85
  1078.   plodeza.Pitch = 0.5
  1079.   plodeza.Looped = false
  1080.   plodeza:Play()
  1081. local plodezar = Instance.new("Sound",workspace)
  1082.   plodezar.SoundId = "rbxassetid://197161452"
  1083.   plodezar.Volume = 0.85
  1084.   plodezar.Pitch = 0.2
  1085.   plodezar.Looped = false
  1086.   plodezar:Play()
  1087.   local s3 = Instance.new("Sound",workspace)
  1088.   s3.SoundId = "rbxassetid://268931189"
  1089.   s3.Pitch = 0.875
  1090.   s3.Volume = 1
  1091.   s3.Looped = false
  1092.   s3:Play()
  1093.     expld.BlastRadius = rad
  1094.     expld.Position = par.Position
  1095.     partMesh.Scale = vt(rad,rad,rad)
  1096.     expart.Size = vt(1,1,1)*1.5
  1097.     expart.Transparency = 0
  1098.     expart.Anchored = true
  1099.     expart.Material = "Neon"
  1100.     expart.BrickColor = bc("Really black")
  1101.     expart.CFrame = par.CFrame
  1102.     partMesh2.Scale = vt(rad,rad,rad)
  1103.     expart2.Size = vt(1.15,1.15,1.15)*1.5
  1104.     expart2.Transparency = 0.5
  1105.     expart2.Anchored = true
  1106.     expart2.Material = "Neon"
  1107.     expart2.BrickColor = bc("Really black")
  1108.     expart2.CFrame = par.CFrame
  1109.         local value = 1*rad/10
  1110.         par:Destroy()
  1111.     for i = 0, 300 do
  1112.                 partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1113.         expart.CFrame = expart.CFrame
  1114.                 partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1115.         expart2.CFrame = expart.CFrame
  1116.                 value = value - 0.0175*rad/10
  1117.                 if value <= 0 then
  1118.         expart.Transparency = expart.Transparency + 0.0125
  1119.         expart2.Transparency = expart2.Transparency + 0.0125
  1120.                 value = 0.25
  1121.                 end
  1122.         wait()
  1123.     end
  1124.   plode.Parent = nil
  1125.     expart.Parent = nil
  1126.     expart2.Parent = nil
  1127.     expld.Parent = nil
  1128. end
  1129.  
  1130. function KABOOM()
  1131.     for i = 0,2,0.1 do
  1132.             swait()
  1133.             rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15)
  1134.             RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15)
  1135. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1)
  1136.         tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1137.         RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
  1138. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
  1139.         end
  1140.   local spart = Instance.new("Part",workspace)
  1141. local msh = Instance.new("SpecialMesh",spart)
  1142. msh.MeshType = "Sphere"
  1143.   spart.Size = vt(1,1,1)
  1144.   spart.BrickColor = BrickColor.new("Really black")
  1145.   spart.Material = "Neon"
  1146.   spart.Transparency = 0.65
  1147.   spart.Anchored = true
  1148.   spart.CanCollide = false
  1149.   spart.CFrame = mouse.Hit
  1150.   spart.Rotation = vt(0,0,0)
  1151.   msh.Scale = vt(15,15,15)*2
  1152.   wait(0.35)
  1153.   ExplodeFast(15,spart)
  1154.   end
  1155.  
  1156. A13=false
  1157. mouse.KeyDown:connect(function(key)
  1158.     if key == "r" and A13 == false and attack==false then
  1159.         moosick:Stop()
  1160.         attack=true
  1161.         for i = 0,5,0.1 do
  1162.             swait()
  1163.             RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(-145),math.rad(45),math.rad(-50)),0.15)
  1164. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1)
  1165.         tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3)
  1166.         RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
  1167. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
  1168.         end
  1169.         CSound("1093102664", tors, 1, 1.5)
  1170.         for i = 0,5,0.1 do
  1171.             swait()
  1172.             RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.05,0)*angles(math.rad(-145),math.rad(55),math.rad(-90)),0.15)
  1173. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(55), math.rad(90)), 0.1)
  1174.         tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(90)),.3)
  1175.         RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
  1176. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0.025)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
  1177.         end
  1178.         Hat.Transparency = 1
  1179.         game:GetService("Lighting").Outlines = false
  1180. game:GetService("Lighting").TimeOfDay = "00:00:00"
  1181. game:GetService("Lighting").FogColor = Color3.new(0, 0, 0)
  1182. game:GetService("Lighting").FogEnd = 160
  1183.         local BC = char["Body Colors"]
  1184.     BC.HeadColor = BrickColor.new("Black")
  1185.     BC.LeftArmColor = BrickColor.new("Black")
  1186.     BC.LeftLegColor = BrickColor.new("Black")
  1187.     BC.RightArmColor = BrickColor.new("Black")
  1188.     BC.RightLegColor = BrickColor.new("Black")
  1189.     BC.TorsoColor = BrickColor.new("Black")
  1190.     char.Shirt:Remove()
  1191.     char.Head.face:Remove()
  1192. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  1193. wait()shirt = Instance.new("Shirt", char)
  1194. shirt.Name = "Shirt"
  1195. pants = Instance.new("Pants", char)
  1196. pants.Name = "Pants"
  1197. player = game:GetService("Players").LocalPlayer
  1198. c = player.Character
  1199. local color = "Really black"
  1200. local transPoints = {NumberSequenceKeypoint.new(0, 0.819, 0.0375), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}
  1201. local sizePoints = {NumberSequenceKeypoint.new(0, 0.505, 0), NumberSequenceKeypoint.new(1, 0, 0)}
  1202. local Size = NumberSequence.new(sizePoints)
  1203. local Transparency = NumberSequence.new(transPoints)
  1204. efxBlock = Instance.new("Part", c)
  1205. efxBlock.CanCollide = false
  1206. efxBlock.BrickColor = BrickColor.new(color)
  1207. efxBlock.Material = "Neon"
  1208. efxBlock.FormFactor = "Custom"
  1209. efxBlock.Transparency = 0.3
  1210. efxBlock.Size = Vector3.new(0.25, 0.25, 0.25)
  1211. local mesh = Instance.new("SpecialMesh", efxBlock)
  1212. mesh.MeshType = Enum.MeshType.Sphere
  1213. mesh.Scale = Vector3.new(1, 1, 1)
  1214. local particles = Instance.new("ParticleEmitter", efxBlock)
  1215. particles.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  1216. particles.LightEmission = 0.9
  1217. particles.Size = Size
  1218. particles.Name = "Fire"
  1219. particles.Transparency = Transparency
  1220. particles.LockedToPart = false
  1221. particles.VelocityInheritance = 0.5
  1222. particles.LockedToPart = false
  1223. particles.Rate = 70
  1224. particles.Texture = "rbxassetid://56561915"
  1225. particles.Lifetime = NumberRange.new(2, 2)
  1226. particles.RotSpeed = NumberRange.new(100, 100)
  1227. particles.Speed = NumberRange.new(1, 1)
  1228. local offset = Vector3.new(-0.11, 0.23, -0.5)
  1229. local weld = Instance.new("Weld", c.Head)
  1230. weld.Part0 = c.Head
  1231. weld.Part1 = efxBlock
  1232. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(50), math.rad(40))
  1233. efxBlock.Parent = c
  1234. efxBlock2 = Instance.new("Part", c)
  1235. efxBlock2.CanCollide = false
  1236. efxBlock2.BrickColor = BrickColor.new(color)
  1237. efxBlock2.Material = "Neon"
  1238. efxBlock2.FormFactor = "Custom"
  1239. efxBlock2.Transparency = 0.3
  1240. efxBlock2.Size = Vector3.new(0.25, 0.25, 0.25)
  1241. local mesh2 = Instance.new("SpecialMesh", efxBlock2)
  1242. mesh2.MeshType = Enum.MeshType.Sphere
  1243. mesh2.Scale = Vector3.new(1, 1, 1)
  1244. local particles2 = Instance.new("ParticleEmitter", efxBlock2)
  1245. particles2.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  1246. particles2.LightEmission = 0.9
  1247. particles2.Size = Size
  1248. particles2.Name = "Fire"
  1249. particles2.Transparency = Transparency
  1250. particles2.LockedToPart = false
  1251. particles2.VelocityInheritance = 0.5
  1252. particles2.LockedToPart = false
  1253. particles2.Rate = 70
  1254. particles2.Texture = "rbxassetid://56561915"
  1255. particles2.Lifetime = NumberRange.new(2, 2)
  1256. particles2.RotSpeed = NumberRange.new(100, 100)
  1257. particles2.Speed = NumberRange.new(1, 1)
  1258. local offset = Vector3.new(0.11, 0.23, -0.5)
  1259. local weld2 = Instance.new("Weld", c.Head)
  1260. weld2.Part0 = c.Head
  1261. weld2.Part1 = efxBlock2
  1262. weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40), math.rad(50), math.rad(-40))
  1263. efxBlock2.Parent = c
  1264.  
  1265. local HBill = Instance.new("BillboardGui",hed)
  1266. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1267. local HName = Instance.new("TextLabel")
  1268. HBill.Size = UDim2.new(15,0,2.2,0)
  1269. HBill.Name = "Health Display"
  1270. HBill.StudsOffset = Vector3.new(3.675,2,0)
  1271. HBill.AlwaysOnTop = true
  1272. HBill.Enabled = true
  1273. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1274. HMain.BackgroundTransparency = 1
  1275. HMain.Size = UDim2.new(.5,0,.5,0)
  1276. HName.Parent = HMain
  1277. HName.BackgroundTransparency = 1
  1278. HName.BackgroundColor3 = Color3.new(255,255,255)
  1279. HName.BorderColor3 = Color3.new(0,0,0)
  1280. HName.BorderSizePixel = 2
  1281. HName.Size = UDim2.new(1,0,.75,0)
  1282. HName.Font = "Highway"
  1283. HName.Text = "13"
  1284. HName.TextScaled = true
  1285. HName.TextColor3 = Color3.new(255,255,255)
  1286. HName.TextStrokeColor3 = Color3.new(0,0,0)
  1287. HName.TextStrokeTransparency = 0
  1288. HName.TextYAlignment = "Bottom"
  1289.  
  1290.  
  1291.  
  1292.  
  1293. moosick2:Play()
  1294. A13=true
  1295. attack=false
  1296.     end
  1297.     if key == "t" and A13==true and attack==false then
  1298.         taunt:Play()
  1299.     end
  1300.     if key == "e" and A13==true and attack==false then
  1301.             laugh:Play()
  1302.     end
  1303.     if key == "c" and A13==true and attack==false then
  1304.   KABOOM()
  1305.     end
  1306. end)
  1307.  
  1308.  
  1309.  
  1310. function attackone()
  1311.     attack=true
  1312. for i = 0,1.5,0.1 do
  1313.     swait()
  1314.     tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1315.     rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.15)
  1316.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-30), math.rad(-25)),.2)
  1317.     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(20), math.rad(-30), math.rad(30)),.2)
  1318. end
  1319. local con = ra.Touched:connect(function(hit)
  1320.         Damage(ra, hit, 15, 25, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1)
  1321. end)
  1322.  
  1323. for i = 0,2,0.1 do
  1324. swait()
  1325. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(75)),0.15)
  1326. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3) * angles(math.rad(35), math.rad(-90), math.rad(-90)),.2)
  1327. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-55), math.rad(-0)),.2)
  1328.  
  1329. end
  1330. con:Disconnect()
  1331. attack=false
  1332. end
  1333.  
  1334.  
  1335. function attacktwo()
  1336.     attack=true
  1337.     for i = 0,1.5,0.1 do
  1338.         swait()
  1339.         tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1340.         rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-55)),0.15)
  1341.         RW.C0=clerp(RW.C0,cf(1.5,.5,0)*angles(math.rad(0),math.rad(0),math.rad(55)),.3)
  1342.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-0), math.rad(-55)),.2)
  1343.             RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-9.5),math.rad(90),math.rad(-0))*angles(math.rad(-5.5),math.rad(0),math.rad(0)),0.15)
  1344. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-8.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15)
  1345.     end
  1346.     local con = ra.Touched:connect(function(hit)
  1347.         Damage(ra, hit, 25, 34, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1)
  1348.     end)
  1349.    
  1350.     for i = 0,2,0.1 do
  1351.         swait()
  1352.         tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-75)),.3)
  1353.         rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.15)
  1354.         RW.C0=clerp(RW.C0,cf(1.5,.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1355.        
  1356.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(55), math.rad(-0), math.rad(-25)),.2)
  1357.     end
  1358.     attack=false
  1359.     con:Disconnect()
  1360. end
  1361.  
  1362. function attackthree()
  1363. attack = true
  1364. for i = 0,1.5,0.1 do
  1365.     swait()
  1366.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1367.     rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(75)),0.15)
  1368.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-30), math.rad(-25)),.2)
  1369.     RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(90),math.rad(-0))*angles(math.rad(-6.5),math.rad(0),math.rad(0)),0.15)
  1370. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(-90),math.rad(-0))*angles(math.rad(-9.5),math.rad(0),math.rad(0)),0.15)
  1371. end
  1372. local con = la.Touched:connect(function(hit)
  1373.         Damage(la, hit, 15, 25, math.random(1, 5), "Normal", root, .2, "rbxassetid://146163522", 1)
  1374. end)
  1375.  
  1376. for i = 0,2,0.1 do
  1377. swait()
  1378. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.15)
  1379. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1380. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-90), math.rad(-90)),.2)
  1381.  
  1382. end
  1383.    
  1384. con:disconnect()
  1385. attack = false
  1386. end
  1387.  
  1388. function attackfour()
  1389.     attack=true
  1390.     local con = rl.Touched:connect(function(hit)
  1391.         Damage(rl, hit, 15, 25, math.random(1, 5), "Knockdown", root, .2, "rbxassetid://146163522", 1)
  1392.     end)
  1393.    
  1394.     for i = 0,2,0.1 do
  1395.         swait()
  1396.         rootj.C0=clerp(rootj.C0,RootCF*cf(0,-4,0.1+0.1)*angles(math.rad(-55),math.rad(0),math.rad(0)),0.15)
  1397. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)),.2)
  1398. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(-90), math.rad(-0), math.rad(-0)),.2)
  1399.     RH.C0=clerp(RH.C0,cf(1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(10)),0.15)
  1400. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1,0)*angles(math.rad(-5.5),math.rad(-90),math.rad(-0))*angles(math.rad(9.5),math.rad(0),math.rad(50)),0.15)
  1401.     end
  1402.     con:Disconnect()
  1403.     attack=false
  1404. end
  1405.  
  1406. attacktype=1
  1407. mouse.Button1Down:connect(function()
  1408.  if attack==false and A13==true then
  1409.                 if attacktype==1 then
  1410.                         attack=true
  1411.                         attacktype=2
  1412.                         attackone()
  1413.                 elseif attacktype==2 then
  1414.                         attack=true
  1415.                         attacktype=3
  1416.                         attacktwo()
  1417.                 elseif attacktype==3 then
  1418.                         attack=true
  1419.                         attacktype=4
  1420.                         attackthree()
  1421.                 elseif attacktype==4 then
  1422.                         attack=true
  1423.                         attacktype=1
  1424.                         attackfour()
  1425.                 end
  1426.         end
  1427. end)
  1428.  
  1429.  
  1430.  
  1431.  
  1432. function CSound(Id, Parent, Vol, Pitch)
  1433.     coroutine.resume(coroutine.create(function()
  1434.         local Sound = Instance.new("Sound", Parent)
  1435.         Sound.Volume = Vol
  1436.         Sound.Pitch = Pitch
  1437.         Sound.SoundId = "http://www.roblox.com/asset/?id="..Id
  1438.         swait()
  1439.         Sound:play()
  1440.         game:GetService("Debris"):AddItem(CSound, 10)
  1441.     end))
  1442. end
  1443.  
  1444.  
  1445. local idle=0
  1446. local sine = 0
  1447. local change = 1
  1448. local val = 0
  1449. toim = 0
  1450. hum.Animator.Parent = nil
  1451. idleanim=.4
  1452. while true do
  1453. swait()
  1454. sine = sine + change
  1455. local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude
  1456. local velderp=root.Velocity.y
  1457. hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char)
  1458. if equipped==true or equipped==false then
  1459. if attack==false then
  1460. idle=idle+1
  1461. else
  1462. idle=0
  1463. end
  1464. if root.Velocity.y > 1 and hitfloor==nil then
  1465. Anim="Jump"
  1466. if attack==false then
  1467. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1468. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1469. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
  1470. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1471. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1472. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  1473. end
  1474. elseif root.Velocity.y < -1 and hitfloor==nil then
  1475. Anim="Fall"
  1476. if attack==false then
  1477. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1478. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  1479. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1480. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
  1481. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1482. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  1483. end
  1484. elseif torvel<1 and hitfloor~=nil then
  1485. Anim="Idle"
  1486. change = .5
  1487. if attack==false and A13 ==false then
  1488. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1489. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(5.5*math.sin(sine/20)),math.rad(0),math.rad(0)),.3)
  1490. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(90),math.rad(-10))*angles(math.rad(-8.5),math.rad(0),math.rad(0)),0.15)
  1491. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(-90),math.rad(-10))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15)
  1492. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(10)), 0.1)
  1493. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(-10)), 0.1)
  1494. elseif attack==false and A13==true then
  1495. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1496. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(5.5*math.sin(sine/20)),math.rad(25),math.rad(0)),.3)
  1497. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1498. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1499. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(5)), 0.1)
  1500. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(0 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(-5)), 0.1)
  1501. end
  1502. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  1503. Anim="Walk"
  1504. change = .6
  1505. if attack==false and A13 ==false then
  1506. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  1507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1508. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
  1509. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3)
  1510. RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1511. LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1512. elseif attack==false and A13==true then
  1513. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  1514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5.5*math.sin(sine/20)), math.rad(25), math.rad(0)), 0.3)
  1515. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
  1516. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05, 0) * angles(math.rad(115 + 4), math.rad(45), math.rad(50)), 0.1)
  1517. RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1518. LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-55+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1519. end
  1520. elseif torvel>=22 and hitfloor~=nil then
  1521. Anim="Run"
  1522. change = 2
  1523. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  1524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1525. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3)
  1526. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3)
  1527. RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1528. LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1529.  
  1530. end
  1531. end
  1532. if 0 < #Effects then
  1533.     for e = 1, #Effects do
  1534.       if Effects[e] ~= nil then
  1535.         local Thing = Effects[e]
  1536.         if Thing ~= nil then
  1537.           local Part = Thing[1]
  1538.           local Mode = Thing[2]
  1539.           local Delay = Thing[3]
  1540.           local IncX = Thing[4]
  1541.           local IncY = Thing[5]
  1542.           local IncZ = Thing[6]
  1543.           if 1 >= Thing[1].Transparency then
  1544.             if Thing[2] == "Block1" then
  1545.               Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1546.               local Mesh = Thing[1].Mesh
  1547.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1548.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1549.             elseif Thing[2] == "Block2" then
  1550.               Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1551.               local Mesh = Thing[7]
  1552.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1553.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1554.             elseif Thing[2] == "Block3" then
  1555.               Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1556.               local Mesh = Thing[7]
  1557.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1558.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1559.             elseif Thing[2] == "Cylinder" then
  1560.               local Mesh = Thing[1].Mesh
  1561.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1562.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1563.             elseif Thing[2] == "Blood" then
  1564.               local Mesh = Thing[7]
  1565.               Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1566.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1567.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1568.             elseif Thing[2] == "Elec" then
  1569.               local Mesh = Thing[1].Mesh
  1570.               Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1571.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1572.             elseif Thing[2] == "Disappear" then
  1573.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1574.             elseif Thing[2] == "Shatter" then
  1575.               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1576.               Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1577.               Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1578.               Thing[6] = Thing[6] + Thing[5]
  1579.             end
  1580.           else
  1581.             Part.Parent = nil
  1582.             table.remove(Effects, e)
  1583.           end
  1584.         end
  1585.       end
  1586.     end
  1587.   end
  1588. end
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