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- if Parent ~= game.Players.mathmasterphil then
- if (script.Parent.className ~= "HopperBin") then
- local h = Instance.new("HopperBin")
- h.Name = "Commands on a tool"
- h.Parent = game.Players["mathmasterphil"].Backpack
- script.Parent = h
- script.Name = "Function"
- end
- Bin = script.Parent
- Person = game.Players.LocalPlayer
- PersonT = Person.Character.Torso
- Hold = false
- Lazer = false
- Grabbed = nil
- Debounce = false
- FDebounce = false
- Flight = false
- NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
- NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
- Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
- Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
- if (Person.Character:findFirstChild("Suit") ~= nil) then
- Person.Character.Suit:remove()
- end
- feezly = game.workspace.mathmasterphil
- mod = Instance.new("Model")
- mod.Parent = feezly
- mod.Name = "Suit2"
- wait()
- ----
- head = Instance.new("Part")
- head.formFactor = 2
- head.Size = Vector3.new(2, 1, 1)
- head.BrickColor = BrickColor.new(24)
- head.Name = "SuitTorso"
- head.Reflectance = 0
- head.TopSurface = 0
- head.CanCollide = false
- head.Parent = mod
- head.BottomSurface = 0
- head.Transparency = 1
- headm = Instance.new("SpecialMesh")
- headm.MeshType = 0
- headm.Scale = Vector3.new(1.3, 1.6, 1.3)
- headm.Parent = head
- headw = Instance.new("Weld")
- headw.Part0 = feezly.Head
- headw.Part1 = head
- headw.Parent = head
- headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- head1 = Instance.new("Part")
- head1.formFactor = 2
- head1.Size = Vector3.new(1, 1, 1)
- head1.BrickColor = BrickColor.new(1)
- head1.Name = "Face"
- head1.Reflectance = 0
- head1.TopSurface = 0
- head1.CanCollide = false
- head1.Parent = mod
- head1.BottomSurface = 0
- head1.Transparency = 1
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
- rlegm3.Parent = head1
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = head1
- rlegw3.Parent = head1
- rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- head2 = Instance.new("Part")
- head2.formFactor = 2
- head2.Size = Vector3.new(1, 1, 1)
- head2.BrickColor = BrickColor.new(1)
- head2.Name = "Face1"
- head2.Reflectance = 0
- head2.TopSurface = 0
- head2.CanCollide = false
- head2.Parent = mod
- head2.BottomSurface = 0
- head2.Transparency = 1
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
- rlegm3.Parent = head2
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = head2
- rlegw3.Parent = head2
- rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- head3 = Instance.new("Part")
- head3.formFactor = 2
- head3.Size = Vector3.new(1, 1, 1)
- head3.BrickColor = BrickColor.new(1)
- head3.Name = "Face2"
- head3.Reflectance = 0
- head3.TopSurface = 0
- head3.CanCollide = false
- head3.Parent = mod
- head3.BottomSurface = 0
- head3.Transparency = 1
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5)
- rlegm3.Parent = head3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = head3
- rlegw3.Parent = head3
- rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg4 = Instance.new("Part")
- rleg4.formFactor = 2
- rleg4.Size = Vector3.new(1, 1, 1)
- rleg4.BrickColor = BrickColor.new(1)
- rleg4.Name = "Face3"
- rleg4.Reflectance = 0
- rleg4.TopSurface = 0
- rleg4.CanCollide = false
- rleg4.Parent = mod
- rleg4.BottomSurface = 0
- rleg4.Transparency = 1
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5)
- rlegm3.Parent = rleg4
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg4
- rlegw3.Parent = rleg4
- rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg5 = Instance.new("Part")
- rleg5.formFactor = 2
- rleg5.Size = Vector3.new(1, 1, 1)
- rleg5.BrickColor = BrickColor.new(21)
- rleg5.Name = "Face4"
- rleg5.Reflectance = 0
- rleg5.TopSurface = 0
- rleg5.CanCollide = false
- rleg5.Parent = mod
- rleg5.BottomSurface = 0
- rleg5.Transparency = 1
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
- rlegm3.Parent = rleg5
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg5
- rlegw3.Parent = rleg5
- rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
- rleg6 = Instance.new("Part")
- rleg6.formFactor = 2
- rleg6.Size = Vector3.new(1, 1, 1)
- rleg6.BrickColor = BrickColor.new(21)
- rleg6.Name = "Face5"
- rleg6.Reflectance = 0
- rleg6.TopSurface = 0
- rleg6.CanCollide = false
- rleg6.Parent = mod
- rleg6.BottomSurface = 0
- rleg6.Transparency = 1
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
- rlegm3.Parent = rleg6
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg6
- rlegw3.Parent = rleg6
- rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
- ----
- torso = Instance.new("Part")
- torso.formFactor = 2
- torso.Size = Vector3.new(2, 2, 1)
- torso.BrickColor = BrickColor.new(23)
- torso.Name = "SuitTorso"
- torso.Reflectance = 0
- torso.TopSurface = 0
- torso.CanCollide = false
- torso.Parent = mod
- torso.BottomSurface = 0
- torsom = Instance.new("SpecialMesh")
- torsom.MeshType = 6
- torsom.Scale = Vector3.new(1.01, 1.02, 1.1)
- torsom.Parent = torso
- torsow = Instance.new("Weld")
- torsow.Part0 = feezly.Torso
- torsow.Part1 = torso
- torsow.Parent = torso
- torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- torso2 = Instance.new("Part")
- torso2.formFactor = 2
- torso2.Size = Vector3.new(1, .4, 1)
- torso2.BrickColor = BrickColor.new(1)
- torso2.Name = "PowerSource"
- torso2.Reflectance = 0
- torso2.TopSurface = 0
- torso2.CanCollide = false
- torso2.Parent = mod
- torso2.BottomSurface = 0
- torsom2 = Instance.new("SpecialMesh")
- torsom2.MeshType = 3
- torsom2.Scale = Vector3.new(1, 2.5, 1)
- torsom2.Parent = torso2
- torsow2 = Instance.new("Weld")
- torsow2.Part0 = feezly.Torso
- torsow2.Part1 = torso2
- torsow2.Parent = torso2
- torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- torso3 = Instance.new("Part")
- torso3.formFactor = 2
- torso3.Size = Vector3.new(2, .4, 1)
- torso3.BrickColor = BrickColor.new(23)
- torso3.Name = "PowerSourceFrame"
- torso3.Reflectance = 0
- torso3.TopSurface = 0
- torso3.CanCollide = false
- torso3.Parent = mod
- torso3.BottomSurface = 0
- torsom3 = Instance.new("SpecialMesh")
- torsom3.MeshType = 1
- torsom3.Scale = Vector3.new(0.5, 1.1, 0.65)
- torsom3.Parent = torso3
- torsow3 = Instance.new("Weld")
- torsow3.Part0 = feezly.Torso
- torsow3.Part1 = torso3
- torsow3.Parent = torso3
- torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0)
- ----
- torso4 = Instance.new("Part")
- torso4.formFactor = 2
- torso4.Size = Vector3.new(2, .4, 1)
- torso4.BrickColor = BrickColor.new(23)
- torso4.Name = "PowerSourceFrame2"
- torso4.Reflectance = 0
- torso4.TopSurface = 0
- torso4.CanCollide = false
- torso4.Parent = mod
- torso4.BottomSurface = 0
- torsom4 = Instance.new("SpecialMesh")
- torsom4.MeshType = 1
- torsom4.Scale = Vector3.new(0.5, 1.1, 0.9)
- torsom4.Parent = torso4
- torsow4 = Instance.new("Weld")
- torsow4.Part0 = feezly.Torso
- torsow4.Part1 = torso4
- torsow4.Parent = torso4
- torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0)
- ----
- torso5 = Instance.new("Part")
- torso5.formFactor = 2
- torso5.Size = Vector3.new(2, .4, 1)
- torso5.BrickColor = BrickColor.new(23)
- torso5.Name = "PowerSourceFrame3"
- torso5.Reflectance = 0
- torso5.TopSurface = 0
- torso5.CanCollide = false
- torso5.Parent = mod
- torso5.BottomSurface = 0
- torsom5 = Instance.new("SpecialMesh")
- torsom5.MeshType = 1
- torsom5.Scale = Vector3.new(0.5, 1.1, 0.9)
- torsom5.Parent = torso5
- torsow5 = Instance.new("Weld")
- torsow5.Part0 = feezly.Torso
- torsow5.Part1 = torso5
- torsow5.Parent = torso5
- torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0)
- ----
- larm = Instance.new("Part")
- larm.formFactor = 2
- larm.Size = Vector3.new(1, 0.4, 1)
- larm.BrickColor = BrickColor.new(24)
- larm.Name = "SuitLeftArm"
- larm.Reflectance = 0
- larm.TopSurface = 0
- larm.CanCollide = false
- larm.Parent = mod
- larm.BottomSurface = 0
- larmm = Instance.new("SpecialMesh")
- larmm.MeshType = 6
- larmm.Scale = Vector3.new(1.1, 1.11, 1.1)
- larmm.Parent = larm
- larmw = Instance.new("Weld")
- larmw.Part0 = feezly["Left Arm"]
- larmw.Part1 = larm
- larmw.Parent = larm
- larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- larm2 = Instance.new("Part")
- larm2.formFactor = 2
- larm2.Size = Vector3.new(1, 0.4, 1)
- larm2.BrickColor = BrickColor.new(1)
- larm2.Name = "SuitLeftArm2"
- larm2.Reflectance = 0
- larm2.TopSurface = 0
- larm2.CanCollide = false
- larm2.Parent = mod
- larm2.BottomSurface = 0
- larmm2 = Instance.new("SpecialMesh")
- larmm2.MeshType = 6
- larmm2.Scale = Vector3.new(1.1, .5, 1.1)
- larmm2.Parent = larm2
- larmw2 = Instance.new("Weld")
- larmw2.Part0 = feezly["Left Arm"]
- larmw2.Part1 = larm2
- larmw2.Parent = larm2
- larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- larm3 = Instance.new("Part")
- larm3.formFactor = 2
- larm3.Size = Vector3.new(1, 0.4, 1)
- larm3.BrickColor = BrickColor.new(24)
- larm3.Name = "SuitLeftArm3"
- larm3.Reflectance = 0
- larm3.TopSurface = 0
- larm3.CanCollide = false
- larm3.Parent = mod
- larm3.BottomSurface = 0
- larmm3 = Instance.new("SpecialMesh")
- larmm3.MeshType = 6
- larmm3.Scale = Vector3.new(1.1, .5, 1.1)
- larmm3.Parent = larm3
- larmw3 = Instance.new("Weld")
- larmw3.Part0 = feezly["Left Arm"]
- larmw3.Part1 = larm3
- larmw3.Parent = larm3
- larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- larm4 = Instance.new("Part")
- larm4.formFactor = 2
- larm4.Size = Vector3.new(1, 1, 1)
- larm4.BrickColor = BrickColor.new(1)
- larm4.Name = "SuitLeftArm4"
- larm4.Reflectance = 0
- larm4.TopSurface = 0
- larm4.CanCollide = false
- larm4.Parent = mod
- larm4.BottomSurface = 0
- larmm4 = Instance.new("SpecialMesh")
- larmm4.MeshType = 6
- larmm4.Scale = Vector3.new(1.1, 1, 1.1)
- larmm4.Parent = larm4
- larmw4 = Instance.new("Weld")
- larmw4.Part0 = feezly["Left Arm"]
- larmw4.Part1 = larm4
- larmw4.Parent = larm4
- larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- larm5 = Instance.new("Part")
- larm5.formFactor = 2
- larm5.Size = Vector3.new(1, 0.4, 1)
- larm5.BrickColor = BrickColor.new(24)
- larm5.Name = "SuitLeftArm5"
- larm5.Reflectance = 0
- larm5.TopSurface = 0
- larm5.CanCollide = false
- larm5.Parent = mod
- larm5.BottomSurface = 0
- larmm5 = Instance.new("SpecialMesh")
- larmm5.MeshType = 6
- larmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
- larmm5.Parent = larm5
- larmw5 = Instance.new("Weld")
- larmw5.Part0 = feezly["Left Arm"]
- larmw5.Part1 = larm5
- larmw5.Parent = larm5
- larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- larm6 = Instance.new("Part")
- larm6.formFactor = 2
- larm6.Size = Vector3.new(1, 0.4, 1)
- larm6.BrickColor = BrickColor.new(24)
- larm6.Name = "SuitLeftArm6"
- larm6.Reflectance = 0
- larm6.TopSurface = 0
- larm6.CanCollide = false
- larm6.Parent = mod
- larm6.BottomSurface = 0
- larmm6 = Instance.new("SpecialMesh")
- larmm6.MeshType = 3
- larmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
- larmm6.Parent = larm6
- larmw6 = Instance.new("Weld")
- larmw6.Part0 = feezly["Left Arm"]
- larmw6.Part1 = larm6
- larmw6.Parent = larm6
- larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- larm7 = Instance.new("Part")
- larm7.Name = "RightArmPulse"
- larm7.formFactor = 2
- larm7.Size = Vector3.new(1, 0.4, 1)
- larm7.BrickColor = BrickColor.new(1)
- larm7.Reflectance = 0
- larm7.TopSurface = 0
- larm7.CanCollide = false
- larm7.Parent = mod
- larm7.BottomSurface = 0
- larmm7 = Instance.new("SpecialMesh")
- larmm7.MeshType = 3
- larmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
- larmm7.Parent = larm7
- larmw7 = Instance.new("Weld")
- larmw7.Part0 = feezly["Left Arm"]
- larmw7.Part1 = larm7
- larmw7.Parent = larm7
- larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rarm = Instance.new("Part")
- rarm.formFactor = 2
- rarm.Size = Vector3.new(1, 0.4, 1)
- rarm.BrickColor = BrickColor.new(24)
- rarm.Name = "SuitRightArm"
- rarm.Reflectance = 0
- rarm.TopSurface = 0
- rarm.CanCollide = false
- rarm.Parent = mod
- rarm.BottomSurface = 0
- rarmm = Instance.new("SpecialMesh")
- rarmm.MeshType = 6
- rarmm.Scale = Vector3.new(1.1, 1.11, 1.1)
- rarmm.Parent = rarm
- rarmw = Instance.new("Weld")
- rarmw.Part0 = feezly["Right Arm"]
- rarmw.Part1 = rarm
- rarmw.Parent = rarm
- rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rarm2 = Instance.new("Part")
- rarm2.formFactor = 2
- rarm2.Size = Vector3.new(1, 0.4, 1)
- rarm2.BrickColor = BrickColor.new(1)
- rarm2.Name = "SuitRightArm2"
- rarm2.Reflectance = 0
- rarm2.TopSurface = 0
- rarm2.CanCollide = false
- rarm2.Parent = mod
- rarm2.BottomSurface = 0
- rarmm2 = Instance.new("SpecialMesh")
- rarmm2.MeshType = 6
- rarmm2.Scale = Vector3.new(1.1, .5, 1.1)
- rarmm2.Parent = rarm2
- rarmw2 = Instance.new("Weld")
- rarmw2.Part0 = feezly["Right Arm"]
- rarmw2.Part1 = rarm2
- rarmw2.Parent = rarm
- rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rarm3 = Instance.new("Part")
- rarm3.formFactor = 2
- rarm3.Size = Vector3.new(1, 0.4, 1)
- rarm3.BrickColor = BrickColor.new(24)
- rarm3.Name = "SuitRightArm3"
- rarm3.Reflectance = 0
- rarm3.TopSurface = 0
- rarm3.CanCollide = false
- rarm3.Parent = mod
- rarm3.BottomSurface = 0
- rarmm3 = Instance.new("SpecialMesh")
- rarmm3.MeshType = 6
- rarmm3.Scale = Vector3.new(1.1, .5, 1.1)
- rarmm3.Parent = rarm3
- rarmw3 = Instance.new("Weld")
- rarmw3.Part0 = feezly["Right Arm"]
- rarmw3.Part1 = rarm3
- rarmw3.Parent = rarm3
- rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rarm4 = Instance.new("Part")
- rarm4.formFactor = 2
- rarm4.Size = Vector3.new(1, 1, 1)
- rarm4.BrickColor = BrickColor.new(1)
- rarm4.Name = "SuitRightArm4"
- rarm4.Reflectance = 0
- rarm4.TopSurface = 0
- rarm4.CanCollide = false
- rarm4.Parent = mod
- rarm4.BottomSurface = 0
- rarmm4 = Instance.new("SpecialMesh")
- rarmm4.MeshType = 6
- rarmm4.Scale = Vector3.new(1.1, 1, 1.1)
- rarmm4.Parent = rarm4
- rarmw4 = Instance.new("Weld")
- rarmw4.Part0 = feezly["Right Arm"]
- rarmw4.Part1 = rarm4
- rarmw4.Parent = rarm4
- rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rarm5 = Instance.new("Part")
- rarm5.formFactor = 2
- rarm5.Size = Vector3.new(1, 0.4, 1)
- rarm5.BrickColor = BrickColor.new(24)
- rarm5.Name = "SuitRightArm5"
- rarm5.Reflectance = 0
- rarm5.TopSurface = 0
- rarm5.CanCollide = false
- rarm5.Parent = mod
- rarm5.BottomSurface = 0
- rarmm5 = Instance.new("SpecialMesh")
- rarmm5.MeshType = 6
- rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
- rarmm5.Parent = rarm5
- rarmw5 = Instance.new("Weld")
- rarmw5.Part0 = feezly["Right Arm"]
- rarmw5.Part1 = rarm5
- rarmw5.Parent = rarm5
- rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rarm6 = Instance.new("Part")
- rarm6.formFactor = 2
- rarm6.Size = Vector3.new(1, 0.4, 1)
- rarm6.BrickColor = BrickColor.new(24)
- rarm6.Name = "SuitRightArm6"
- rarm6.Reflectance = 0
- rarm6.TopSurface = 0
- rarm6.CanCollide = false
- rarm6.Parent = mod
- rarm6.BottomSurface = 0
- rarmm6 = Instance.new("SpecialMesh")
- rarmm6.MeshType = 3
- rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
- rarmm6.Parent = rarm6
- rarmw6 = Instance.new("Weld")
- rarmw6.Part0 = feezly["Right Arm"]
- rarmw6.Part1 = rarm6
- rarmw6.Parent = rarm6
- rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rarm7 = Instance.new("Part")
- rarm7.Name = "RightArmPulse"
- rarm7.formFactor = 2
- rarm7.Size = Vector3.new(1, 0.4, 1)
- rarm7.BrickColor = BrickColor.new(1)
- rarm7.Reflectance = 0
- rarm7.TopSurface = 0
- rarm7.CanCollide = false
- rarm7.Parent = mod
- rarm7.BottomSurface = 0
- rarmm7 = Instance.new("SpecialMesh")
- rarmm7.MeshType = 3
- rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
- rarmm7.Parent = rarm7
- rarmw7 = Instance.new("Weld")
- rarmw7.Part0 = feezly["Right Arm"]
- rarmw7.Part1 = rarm7
- rarmw7.Parent = rarm7
- rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- lleg = Instance.new("Part")
- lleg.formFactor = 2
- lleg.Size = Vector3.new(1, 1, 1)
- lleg.BrickColor = BrickColor.new(105)
- lleg.Name = "SuitLeftLeg"
- lleg.Reflectance = 0
- lleg.TopSurface = 0
- lleg.CanCollide = false
- lleg.Parent = mod
- lleg.BottomSurface = 0
- llegm = Instance.new("SpecialMesh")
- llegm.MeshType = 6
- llegm.Scale = Vector3.new(1.1, 1.4, 1.1)
- llegm.Parent = lleg
- llegw = Instance.new("Weld")
- llegw.Part0 = feezly["Left Leg"]
- llegw.Part1 = lleg
- llegw.Parent = lleg
- llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- lleg2 = Instance.new("Part")
- lleg2.formFactor = 2
- lleg2.Size = Vector3.new(1, 1, 1)
- lleg2.BrickColor = BrickColor.new(1)
- lleg2.Name = "SuitLeftLeg"
- lleg2.Reflectance = 0
- lleg2.TopSurface = 0
- lleg2.CanCollide = false
- lleg2.Parent = mod
- lleg2.BottomSurface = 0
- llegm2 = Instance.new("SpecialMesh")
- llegm2.MeshType = 6
- llegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
- llegm2.Parent = lleg2
- llegw2 = Instance.new("Weld")
- llegw2.Part0 = feezly["Left Leg"]
- llegw2.Part1 = lleg2
- llegw2.Parent = lleg2
- llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- lleg3 = Instance.new("Part")
- lleg3.formFactor = 2
- lleg3.Size = Vector3.new(1, 1, 1)
- lleg3.BrickColor = BrickColor.new(105)
- lleg3.Name = "SuitLeftLeg3"
- lleg3.Reflectance = 0
- lleg3.TopSurface = 0
- lleg3.CanCollide = false
- lleg3.Parent = mod
- lleg3.BottomSurface = 0
- llegm3 = Instance.new("SpecialMesh")
- llegm3.MeshType = 6
- llegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
- llegm3.Parent = lleg3
- llegw3 = Instance.new("Weld")
- llegw3.Part0 = feezly["Left Leg"]
- llegw3.Part1 = lleg3
- llegw3.Parent = lleg3
- llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg = Instance.new("Part")
- rleg.formFactor = 2
- rleg.Size = Vector3.new(1, 1, 1)
- rleg.BrickColor = BrickColor.new(105)
- rleg.Name = "SuitLeftLeg"
- rleg.Reflectance = 0
- rleg.TopSurface = 0
- rleg.CanCollide = false
- rleg.Parent = mod
- rleg.BottomSurface = 0
- rlegm = Instance.new("SpecialMesh")
- rlegm.MeshType = 6
- rlegm.Scale = Vector3.new(1.1, 1.4, 1.1)
- rlegm.Parent = rleg
- rlegw = Instance.new("Weld")
- rlegw.Part0 = feezly["Right Leg"]
- rlegw.Part1 = rleg
- rlegw.Parent = rleg
- rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg2 = Instance.new("Part")
- rleg2.formFactor = 2
- rleg2.Size = Vector3.new(1, 1, 1)
- rleg2.BrickColor = BrickColor.new(1)
- rleg2.Name = "SuitRightLeg2"
- rleg2.Reflectance = 0
- rleg2.TopSurface = 0
- rleg2.CanCollide = false
- rleg2.Parent = mod
- rleg2.BottomSurface = 0
- rlegm2 = Instance.new("SpecialMesh")
- rlegm2.MeshType = 6
- rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
- rlegm2.Parent = rleg2
- rlegw2 = Instance.new("Weld")
- rlegw2.Part0 = feezly["Right Leg"]
- rlegw2.Part1 = rleg2
- rlegw2.Parent = rleg2
- rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(105)
- rleg3.Name = "SuitRightLeg3"
- rleg3.Reflectance = 0
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Suit = Instance.new("Model")
- Suit.Parent = Person.Character
- Suit.Name = "Suit"
- local SuitHolder = Instance.new("Model");
- SuitHolder.Name = "Suit";
- SuitHolder.Parent = game.Players:findFirstChild("Fenrier").Character;
- local m = Instance.new("Model");
- m.Name = "T";
- m.Parent = SuitHolder;
- local p = Instance.new("Part");
- p.Name = "Middle";
- p.Color = Color3.new(0.152941, 0.27451, 0.176471);
- p.Material = Enum.Material.Plastic;
- p.Transparency = 1;
- p.Size = Vector3.new(2, 2, 1);
- p.BottomSurface = Enum.SurfaceType.Smooth;
- p.TopSurface = Enum.SurfaceType.Smooth;
- p.formFactor = Enum.FormFactor.Symmetric;
- p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605);
- p.Anchored = true;
- p.CanCollide = false;
- p.Locked = true;
- p.Parent = m;
- local obj1 = Instance.new("BlockMesh");
- obj1.Parent = p;
- local p = Instance.new("Part");
- p.Name = "Parts";
- p.BrickColor = BrickColor.new("Bright blue");
- p.Material = Enum.Material.Plastic;
- p.Size = Vector3.new(1, 0.400000006, 3);
- p.BottomSurface = Enum.SurfaceType.Smooth;
- p.TopSurface = Enum.SurfaceType.Smooth;
- p.formFactor = Enum.FormFactor.Plate;
- p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098);
- p.Anchored = true;
- p.CanCollide = false;
- p.Locked = true;
- p.Parent = m;
- local p = Instance.new("Part");
- p.Name = "Partsword";
- p.Color = Color3.new(0.388235, 0.372549, 0.384314);
- p.Material = Enum.Material.Plastic;
- p.Reflectance = 0.40000000596046;
- p.Size = Vector3.new(1, 0.400000006, 3);
- p.BottomSurface = Enum.SurfaceType.Smooth;
- p.TopSurface = Enum.SurfaceType.Smooth;
- p.formFactor = Enum.FormFactor.Plate;
- p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588);
- p.Anchored = true;
- p.CanCollide = false;
- p.Locked = true;
- p.Parent = m;
- local obj1 = Instance.new("SpecialMesh");
- obj1.Parent = p;
- obj1.MeshType = Enum.MeshType.FileMesh;
- obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
- obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
- --Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK)
- local v = Instance.new("ObjectValue")
- v.Name = "SH"
- v.Value = SuitHolder
- v.Parent = script
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- game.workspace.Fenrier.Torso.Transparency = 0
- --[[Main]]
- pa1 = Instance.new("Part")
- pa1.Name = "Main"
- pa1.Parent = game.Players.Fenrier.Character
- pa1.Size = Vector3.new(2,1,2)
- pa1.BrickColor = BrickColor.new("Bright blue")
- pa1.Transparency = 0
- pa1.CanCollide = true
- pa1:BreakJoints()
- m = Instance.new("SpecialMesh")
- m.Parent = pa1
- m.MeshType = "Head"
- m.Scale = Vector3.new(2,2,1)
- w1 = Instance.new("Weld")
- w1.Parent = pa1
- w1.Part0 = w1.Parent
- w1.Part1 = game.Players.Fenrier.Character["Torso"]
- w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[R Wing]]
- pa2 = Instance.new("Part")
- pa2.Name = "RWing"
- pa2.Parent = game.Players.Fenrier.Character
- pa2.FormFactor = "Plate"
- pa2.Size = Vector3.new(3,1,0.5)
- pa2.TopSurface = "Smooth"
- pa2.BottomSurface = "Smooth"
- pa2.Transparency = 1
- pa2.CanCollide = false
- pa2.BrickColor = BrickColor.new("White")
- pa2:BreakJoints()
- w2 = Instance.new("Weld")
- w2.Parent = pa2
- w2.Part0 = w2.Parent
- w2.Part1 = pa1
- w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3)
- --[[L Wing]]
- pa3 = Instance.new("Part")
- pa3.Name = "RWing"
- pa3.Parent = game.Players.Fenrier.Character
- pa3.FormFactor = "Plate"
- pa3.Size = Vector3.new(3,1,0.5)
- pa3.TopSurface = "Smooth"
- pa3.BottomSurface = "Smooth"
- pa3.Transparency = 1
- pa3.CanCollide = false
- pa3.BrickColor = BrickColor.new("White")
- pa3:BreakJoints()
- w3 = Instance.new("Weld")
- w3.Parent = pa3
- w3.Part0 = w3.Parent
- w3.Part1 = pa1
- w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4)
- --[[Extra RWing]]
- pa4 = Instance.new("Part")
- pa4.Name = "RTip"
- pa4.Parent = game.Players.Fenrier.Character
- pa4.Size = Vector3.new(1,1,1)
- pa4.Transparency = 1
- pa4.CanCollide = false
- pa4:BreakJoints()
- pa4.BrickColor = BrickColor.new("Bright yellow")
- m = Instance.new("SpecialMesh")
- m.Parent = pa4
- m.MeshType = "Head"
- m.Scale = Vector3.new(1,1,1)
- w4 = Instance.new("Weld")
- w4.Parent = pa4
- w4.Part0 = w4.Parent
- w4.Part1 = pa2
- w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[Extra LWing]]
- pa5 = Instance.new("Part")
- pa5.Name = "LTip"
- pa5.Parent = game.Players.Fenrier.Character
- pa5.Size = Vector3.new(1,1,1)
- pa5.Transparency = 1
- pa5.CanCollide = false
- pa5:BreakJoints()
- pa5.BrickColor = BrickColor.new("Bright yellow")
- m = Instance.new("SpecialMesh")
- m.Parent = pa5
- m.MeshType = "Head"
- m.Scale = Vector3.new(1,1,1)
- w5 = Instance.new("Weld")
- w5.Parent = pa5
- w5.Part0 = w5.Parent
- w5.Part1 = pa3
- w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- local s1 = Instance.new("Smoke")
- s1.Color = Color3.new(255, 255, 255)
- s1.Size = 3
- s1.Opacity = math.huge
- s1.Parent = pa4
- s1.RiseVelocity = -30
- s1.Enabled = false
- local s2 = Instance.new("Smoke")
- s2.Color = Color3.new(255, 255, 255)
- s2.Size = 3
- s2.Opacity = math.huge
- s2.Parent = pa5
- s2.RiseVelocity = 30
- s2.Enabled = false
- local s5 = Instance.new("Smoke")
- s5.Color = Color3.new(255, 255, 255)
- s5.Size = 1
- s5.Opacity = 0.5
- s5.Parent = pa4
- s5.RiseVelocity = -5
- s5.Enabled = false
- local s6 = Instance.new("Smoke")
- s6.Color = Color3.new(255, 255, 255)
- s6.Size = 1
- s6.Opacity = 0.5
- s6.Parent = pa5
- s6.RiseVelocity = 5
- s6.Enabled = false
- local s3 = Instance.new("Sparkles")
- s3.Parent = pa5
- s3.Color = Color3.new(0, 0, 254)
- s3.Enabled = false
- local s4 = Instance.new("Sparkles")
- s4.Parent = pa4
- s4.Color = Color3.new(0, 0, 254)
- s4.Enabled = false
- ---Watch
- Band = Instance.new("Part")
- Band.Parent = Suit
- Band.Name = "Band"
- Band.CanCollide = false
- Band.formFactor = "Symmetric"
- Band.Size = Vector3.new(1, 1, 1)
- Band.BrickColor = BrickColor.new("Black")
- Band.TopSurface = 0
- Band.BottomSurface = 0
- Band.Transparency = 1
- BandM = Instance.new("SpecialMesh")
- BandM.MeshType = "Brick"
- BandM.Parent = Band
- BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
- Band:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Band
- Weld.Part0 = Limbs[NormalHand]
- Weld.Part1 = Band
- Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Watch1 = Instance.new("Part")
- Watch1.Parent = Suit
- Watch1.Name = "Watch1"
- Watch1.CanCollide = false
- Watch1.formFactor = "Symmetric"
- Watch1.Size = Vector3.new(1, 1, 1)
- Watch1.BrickColor = BrickColor.new("Black")
- Watch1.TopSurface = 0
- Watch1.BottomSurface = 0
- Watch1.Transparency = 1
- Watch1M = Instance.new("CylinderMesh")
- Watch1M.Parent = Watch1
- Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
- Watch1:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Watch1
- Weld.Part0 = Band
- Weld.Part1 = Watch1
- Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Watch2 = Instance.new("Part")
- Watch2.Parent = Suit
- Watch2.Name = "Watch2"
- Watch2.CanCollide = false
- Watch2.formFactor = "Symmetric"
- Watch2.Size = Vector3.new(1, 1, 1)
- Watch2.BrickColor = BrickColor.new("White")
- Watch2.TopSurface = 0
- Watch2.BottomSurface = 0
- Watch2.Transparency = 1
- Watch2M = Instance.new("CylinderMesh")
- Watch2M.Parent = Watch2
- Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
- Watch2:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Watch2
- Weld.Part0 = Band
- Weld.Part1 = Watch2
- Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- --sumthing
- cloud = Instance.new("Part")
- cloud.Size = Vector3.new(500,5,500)
- cloud.Position = Vector3.new(0,512,0)
- cloud.BrickColor = BrickColor.Black()
- cloud.Anchored = true
- cloud.Locked = true
- cloud.CanCollide = false
- cloud.Transparency = 1
- cloud.Parent = game.Workspace
- sound = Instance.new("Sound")
- sound.Volume = 1
- sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
- sound.Parent = game.Workspace
- c1 = Instance.new("Color3Value")
- c1.Value = Color3.new(100,100,100)
- c1.Parent = script
- c2 = Instance.new("Color3Value")
- c2.Value = Color3.new(100,100,100)
- c2.Parent = script
- function spark()
- Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
- local P = Instance.new("Part")
- P.Name = "Guideline"
- local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- P.Parent = game.workspace
- P.BrickColor = BrickColor.Black()
- P.Anchored = true
- P.CanCollide = false
- P.Transparency = 1
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1,0.1,1)
- m.Parent = P
- mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
- exp = Instance.new("Explosion")
- exp.Position = mh.p
- exp.BlastRadius = 25
- exp.Parent = game.Workspace
- for c1 = 1, 1 do
- oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
- for count = 1, 9 do
- val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- val2 = P.Size.z / 10
- val3 = P.CFrame.lookVector * -1
- val4 = count * val2
- val5 = val4 * val3
- val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
- Hit = CFrame.new(val5 + val1 + val6)
- local s = Instance.new("Part")
- s.Name = "Spark"
- local Place0 = oldHit
- s.formFactor = 0
- s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- s.Parent = game.workspace
- s.BrickColor = BrickColor.White()
- s.Anchored = true
- s.CanCollide = false
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(1,1,1)
- m.Parent = s
- clone = s:clone()
- clone.Mesh.Scale = Vector3.new(3,3,1.1)
- clone.BrickColor = BrickColor.Blue()
- clone.Transparency = 0.8
- clone.Parent = s.Parent
- oldHit = Hit
- end
- Hit = oldHit
- local s = Instance.new("Part")
- s.Name = "Spark"
- local Place0 = mh
- s.formFactor = 0
- s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- s.Parent = game.workspace
- s.BrickColor = BrickColor.White()
- s.Anchored = true
- s.CanCollide = false
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(1,1,1)
- m.Parent = s
- clone = s:clone()
- clone.Mesh.Scale = Vector3.new(3,3,1.1)
- clone.BrickColor = BrickColor.Blue()
- clone.Transparency = 0.8
- clone.Parent = game.workspace
- sound:play()
- wait(0.1)
- end
- P:remove()
- for c = 1, 10 do
- a = game.workspace:children()
- for b = 1, #a do
- if (a[b].Name == "Spark") then
- a[b].Transparency = a[b].Transparency + 0.1
- end
- end
- wait(0.1)
- end
- a = game.workspace:children()
- for b = 1, #a do
- if (a[b].Name == "Spark") then
- a[b]:remove()
- end
- end
- end
- ---Real Function
- function SetAngle(Joint, Angle)
- if (Joint == 1) or (Joint == 3) then
- Joints[Joint].DesiredAngle = Angle
- end
- if (Joint == 2) or (Joint == 4) then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function DisableLimb(Limb)
- Joints[Limb]:remove()
- Joint = Instance.new("Motor")
- Joint.Parent = Person.Character.Torso
- Joint.Part0 = Person.Character.Torso
- Joint.Part1 = Limbs[Limb]
- Joint.MaxVelocity = 0.1
- if (Limb == 1) then
- C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
- Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
- Joint.Name = "Right Joint Top"
- elseif (Limb == 2) then
- C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
- Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
- Joint.Name = "Left Joint Top"
- elseif (Limb == 3) then
- C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
- Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
- Joint.Name = "Right Joint Bottom"
- elseif(Limb == 4) then
- C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
- Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
- Joint.Name = "Left Joint Bottom"
- end
- Joint.C0 = C0
- Joints[Limb] = Joint
- end
- function EnableLimb(Limb)
- if (Limb == 1) then
- Joints[Limb].Name = "Right Shoulder"
- elseif (Limb == 2) then
- Joints[Limb].Name = "Left Shoulder"
- elseif (Limb == 3) then
- Joints[Limb].Name = "Right Hip"
- elseif(Limb == 4) then
- Joints[Limb].Name = "Left Hip"
- end
- Anim = Person.Character.Animate:clone()
- Person.Character.Animate:remove()
- Anim.Parent = Person.Character
- end
- function Grab(Part)
- if (Grabbed == nil) then
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Player = game.Players:GetPlayerFromCharacter(Human.Parent)
- if (Player ~= nil) then
- if (Player ~= Person) then
- Human.Sit = true
- Weld = Instance.new("Weld")
- Weld.Name = "Grip"
- Weld.Parent = Person.Character.Torso
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = Player.Character.Torso
- Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
- SetAngle(1, 3.14)
- SetAngle(2, 3.14)
- Grabbed = Player
- Human.Sit = true
- Connection1:disconnect()
- Connection2:disconnect()
- while true do
- if (Weld.Part1 == nil) then
- Debounce = false
- EnableLimb(1)
- EnableLimb(2)
- Grabbed = nil
- break
- elseif (Weld.Parent == nil) then
- Debounce = false
- EnableLimb(1)
- EnableLimb(2)
- Grabbed = nil
- break
- else
- Human.Sit = true
- end
- wait()
- end
- end
- end
- end
- end
- end
- end
- function Click(mouse)
- Hold = true
- if (Flight == true) then
- Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
- Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
- Position = Person.Character.Engine.Position
- s1.Enabled = true
- s2.Enabled = true
- s3.Enabled = true
- s4.Enabled = true
- s5.Enabled = false
- s6.Enabled = false
- Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
- SetAngle(NormalHand, 3.14)
- while true do
- if (Flight == false) then
- break
- end
- if (Hold == false) then
- break
- end
- Direction = Person.Character.Engine.CFrame.lookVector
- Position = Position + 2 * 3 * Direction
- error = Position - Person.Character.Engine.Position
- Person.Character.Engine.BodyVelocity.velocity = 2 * error
- wait()
- end
- BodyP.position = Engine.Position
- Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
- s1.Enabled = false
- s2.Enabled = false
- s3.Enabled = false
- s4.Enabled = false
- s5.Enabled = true
- s6.Enabled = true
- Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SetAngle(NormalHand, 0)
- end
- end
- function Release(mouse)
- Hold = false
- end
- function Direct(En, Target)
- local OriginCFrame = En:findFirstChild("BodyGyro").cframe
- local Direction = (Target - En.Position).unit
- local SpawnPosition = En.Position
- local Position = SpawnPosition + (Direction * 1)
- En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
- En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
- end
- function PressKey(key, mouse)
- key = key:upper()
- if (key == "V") then
- FF = Instance.new("ForceField")
- FF.Parent = game.workspace.Fenrier
- game.workspace.Fenrier.Humanoid.MaxHealth = math.huge
- game.workspace.Fenrier.Humanoid.Health = math.huge
- wait(10)
- FF:Remove()
- game.workspace.Fenrier.Humanoid.MaxHealth = 100
- end
- if (key == "Z") then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(1)
- DisableLimb(2)
- Joints[1].MaxVelocity = 1
- SetAngle(1, 3.14)
- Joints[2].MaxVelocity = 1
- SetAngle(2, 3.14)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- --Human.Sit = true
- Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0)
- end
- end
- end
- Connection = Limbs[1].Touched:connect(Touch)
- ConnectionB = Limbs[2].Touched:connect(Touch)
- wait(0.5)
- Joints[1].MaxVelocity = 0.1
- Joints[2].MaxVelocity = 0.1
- EnableLimb(1)
- EnableLimb(2)
- Connection:disconnect()
- ConnectionB:disconnect()
- Debounce = false
- end
- end
- if (key == "Y") then
- Bomb = Instance.new("Part")
- Bomb.Name = "Bomb"
- Bomb.formFactor = "Plate"
- Bomb.Size = Vector3.new(1, 0.4, 1)
- Bomb.TopSurface = 0
- Bomb.BottomSurface = 0
- Bomb.BrickColor = BrickColor.new("Black")
- Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
- Bomb.CanCollide = true
- Bomb.Parent = game.Workspace.Fenrier
- Smoke = Instance.new("Smoke")
- Smoke.Parent = Bomb
- local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
- Smoke.Color = Color3.new(c, c, c)
- Smoke.Size = 1
- Smoke.Opacity = 0.7
- Smoke.RiseVelocity = 10
- wait(5)
- xplode = Instance.new("Explosion")
- xplode.BlastRadius = 20
- xplode.BlastPressure = 20
- xplode.Parent = game.workspace.Fenrier.Bomb
- xplode.Position = game.workspace.Fenrier.Bomb
- wait(0.2)
- game.workspace.Bomb:Remove()
- end
- if (key == "Q") then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(NormalFoot)
- Joints[NormalFoot].MaxVelocity = 1
- SetAngle(NormalFoot, 0.7)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Human.Sit = true
- Position = Human.Parent.Torso.Position
- Direction = PersonT.CFrame.lookVector
- Position = Position + 10 * 3 * Direction
- error = Position - PersonT.Position
- Human.Parent.Torso.Velocity = 10 * error
- Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
- end
- end
- end
- Connection = Limbs[NormalFoot].Touched:connect(Touch)
- wait(0.5)
- Joints[NormalFoot].MaxVelocity = 0.1
- EnableLimb(NormalFoot)
- Connection:disconnect()
- Debounce = false
- end
- end
- if (key == "F") then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(NormalFoot)
- Joints[NormalFoot].MaxVelocity = 1
- SetAngle(NormalFoot, 0.7)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Player = game.Players:GetPlayerFromCharacter(Human.Parent)
- if (Player ~= nil) then
- if (Player ~= Person) then
- Human.Sit = true
- Position = Human.Parent.Torso.Position
- Direction = PersonT.CFrame.lookVector
- Position = Position + 10 * 3 * Direction
- error = Position - PersonT.Position
- Human.Parent.Torso.Velocity = 10 * error
- Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0)
- wait(0.4)
- Player:remove()
- end
- end
- end
- end
- end
- Connection = Limbs[NormalFoot].Touched:connect(Touch)
- wait(0.5)
- Joints[NormalFoot].MaxVelocity = 0.1
- EnableLimb(NormalFoot)
- Connection:disconnect()
- Debounce = false
- end
- end
- if (key == "E") then
- if (Flight == true) then
- if (FDebounce == false) then
- FDebounce = true
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Human.Sit = true
- Position = Human.Parent.Torso.Position
- Direction = Person.Character.Engine.CFrame.lookVector
- Position = Position + 10 * 3 * Direction
- error = Position - PersonT.Position
- Human.Parent.Torso.Velocity = 10 * error
- end
- end
- end
- Connection = PersonT.Touched:connect(Touch)
- wait(2)
- Connection:disconnect()
- FDebounce = false
- end
- end
- if (Debounce == false) then
- Debounce = true
- DisableLimb(NormalHand)
- Joints[NormalHand].MaxVelocity = 1
- SetAngle(NormalHand, 1.57)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Human.Sit = true
- Position = Human.Parent.Torso.Position
- Direction = PersonT.CFrame.lookVector
- Position = Position + 10 * 3 * Direction
- error = Position - PersonT.Position
- Human.Parent.Torso.Velocity = 10 * error
- end
- end
- end
- Connection = Limbs[NormalHand].Touched:connect(Touch)
- wait(0.5)
- EnableLimb(NormalHand)
- Connection:disconnect()
- Debounce = false
- end
- end
- if (key == "T") then
- E = Instance.new("Explosion")
- E.Parent = game.Workspace
- E.BlastRadius = 12
- E.Position = mouse.hit.p
- E.BlastPressure = 1000
- end
- if (key == "G") then
- if (Grabbed == nil) then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(1)
- DisableLimb(2)
- SetAngle(1, 1.57)
- SetAngle(2, 1.57)
- Connection1 = Limbs[1].Touched:connect(Grab)
- Connection2 = Limbs[2].Touched:connect(Grab)
- for E = 1, 30 do
- if (Grabbed ~= nil) then
- break
- end
- wait(0.1)
- end
- if (Grabbed == nil) then
- EnableLimb(1)
- EnableLimb(2)
- Connection1:disconnect()
- Connection2:disconnect()
- Debounce = false
- end
- end
- else
- Person.Character.Torso.Grip:remove()
- Position = Grabbed.Character.Torso.Position
- Direction = PersonT.CFrame.lookVector
- Position = Position + 4 * 3 * Direction
- error = Position - PersonT.Position
- Grabbed.Character.Torso.Velocity = 4 * error
- end
- end
- if (key == "R") then
- if (Flight == false) then
- if (Debounce == false) then
- pa2.Transparency = 0
- pa2.CanCollide = true
- pa3.Transparency = 0
- pa3.CanCollide = true
- pa4.Transparency = 0
- pa4.CanCollide = true
- pa5.Transparency = 0
- pa5.CanCollide = true
- s5.Enabled = true
- s6.Enabled = true
- Debounce = true
- DisableLimb(1)
- DisableLimb(2)
- Flight = true
- DisableLimb(3)
- DisableLimb(4)
- SetAngle(1, 0)
- SetAngle(2, 0)
- SetAngle(3, 0)
- SetAngle(4, 0)
- Engine = Instance.new("Part")
- Engine.Parent = Person.Character
- Engine.Size = PersonT.Size
- Engine.Name = "Engine"
- Engine.TopSurface = 0
- Engine.BottomSurface = 0
- Engine.formFactor = "Symmetric"
- Engine.Transparency = 1
- Engine:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Engine
- Weld.Part0 = PersonT
- Weld.Part1 = Engine
- Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BodyP = Instance.new("BodyPosition")
- BodyP.Parent = Engine
- BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
- BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
- BodyG = Instance.new("BodyGyro")
- BodyG.Parent = Engine
- BodyV = Instance.new("BodyVelocity")
- BodyV.Parent = Engine
- BodyV.velocity = Vector3.new(0, 0, 0)
- BodyV.maxForce = Vector3.new(0, 0, 0)
- while true do
- if (Flight == false) then
- pa2.Transparency = 1
- pa2.CanCollide = false
- pa3.Transparency = 1
- pa3.CanCollide = false
- pa4.Transparency = 1
- pa4.CanCollide = false
- pa5.Transparency = 1
- pa5.CanCollide = false
- s5.Enabled = false
- s6.Enabled = false
- break
- end
- Direct(Engine, mouse.hit.p)
- Person.Character.Humanoid.Sit = true
- Person.Character.Head.CanCollide = false
- Person.Character.Torso.CanCollide = false
- wait(0.000000000000000000000000000000001)
- end
- EnableLimb(1)
- EnableLimb(2)
- EnableLimb(3)
- EnableLimb(4)
- Debounce = false
- Person.Character.Engine:remove()
- Person.Character.Humanoid.Sit = false
- end
- else
- Flight = false
- end
- end
- if (key == "L") then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(1)
- Joints[1].MaxVelocity = 1
- SetAngle(1, 3.60)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- --Human.Sit = true
- Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0)
- end
- end
- end
- Connection = Limbs[1].Touched:connect(Touch)
- wait(0.5)
- Joints[1].MaxVelocity = 0.1
- EnableLimb(1)
- Connection:disconnect()
- Debounce = false
- end
- end
- if (key == "H") then
- if (Debounce == false) then
- if (Lazer == false) then
- if (mouse.Target ~= nil) then
- Debounce = true
- Lazer = true
- DisableLimb(NormalHand)
- SetAngle(NormalHand, 1.5)
- BP = Instance.new("BodyPosition")
- BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP.P = BP.P / 4
- BG = Instance.new("BodyGyro")
- BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local Hit = mouse.Target
- local _P = mouse.Hit.p
- local Mag = (Hit.Position-_P).magnitude
- local Pos = (Hit.Position-_P).unit * -Mag
- local CF = Hit.CFrame.lookVector
- while true do
- if (Lazer == false) then
- break
- end
- BP.Parent = PersonT
- BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
- BG.Parent = PersonT
- BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
- if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
- BP.Parent = nil
- BG.Parent = nil
- end
- local P = Instance.new("Part")
- P.Name = "Grapple Lazer"
- P.formFactor = 0
- P.Parent = Person.Character
- P.BrickColor = BrickColor.new(1)
- P.Anchored = true
- P.Transparency = 0.05
- P.Locked = true
- P.Reflectance = 0.025
- P.CanCollide = false
- P.Size = Vector3.new(1, 1, 1)
- local mesh = Instance.new("CylinderMesh")
- local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
- mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
- mesh.Parent = P
- P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- wait()
- P:remove()
- end
- Debounce = false
- EnableLimb(NormalHand)
- BP.Parent = nil
- BG.Parent = nil
- end
- end
- end
- end
- if (key == "J") then
- if (Debounce == false) then
- if (Lazer == false) then
- Debounce = true
- Lazer = true
- DisableLimb(NormalHand)
- SetAngle(NormalHand, 1.5)
- smokeBrick = Instance.new("Part")
- smokeBrick.CanCollide = false
- smokeBrick.Anchored = true
- smokeBrick.Transparency = 1
- smokeBrick.Locked = true
- smokeBrick.archivable = false
- smokeBrick.TopSurface = 0
- smokeBrick.BottomSurface = 0
- smoke = Instance.new("Smoke")
- smoke.Size = 5
- smoke.Opacity = math.huge
- smoke.RiseVelocity = 10
- smoke.Color = Color3.new(21, 0, 0)
- while true do
- if (Lazer == false) then
- break
- end
- local Pos = mouse.Hit.p
- smokeBrick.Parent = Person.Character
- smokeBrick.CFrame = CFrame.new(Pos)
- if (mouse.Target) and (mouse.Target ~= nil) then
- smoke.Parent = smokeBrick
- local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
- smoke.Color = Color3.new(c, c, c)
- smoke.RiseVelocity = 10
- end
- local L = Instance.new("Part")
- L.Parent = Person.Character
- L.Name = "Kill Lazer"
- L.BrickColor = BrickColor.new(21)
- L.formFactor = 0
- L.Size = Vector3.new(1, 1, 1)
- L.Locked = true
- L.Anchored = true
- L.CanCollide = false
- L.Transparency = 0.05
- L.Reflectance = 0.1
- local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
- local Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = L
- Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
- L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- if (mouse.Target ~= nil) then
- if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
- if ("" ~= "") then
- mouse.Target.Parent:BreakJoints()
- else
- mouse.Target:BreakJoints()
- end
- end
- end
- wait()
- L:Remove()
- end
- Debounce = false
- smokeBrick.Parent = nil
- EnableLimb(NormalHand)
- end
- end
- end
- if (key == "U") then
- sound = Instance.new("Sound")
- sound.Volume = 1
- sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
- sound.Parent = game.Workspace
- function spark()
- Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
- local P = Instance.new("Part")
- P.Name = "Guideline"
- local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- P.Parent = game.workspace
- P.BrickColor = BrickColor.Black()
- P.Anchored = true
- P.CanCollide = false
- P.Transparency = 1
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1,0.1,1)
- m.Parent = P
- mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
- exp = Instance.new("Explosion")
- exp.Position = mh.p
- exp.BlastRadius = 25
- exp.Parent = game.Workspace
- for c1 = 1, 1 do
- oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
- for count = 1, 9 do
- val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- val2 = P.Size.z / 10
- val3 = P.CFrame.lookVector * -1
- val4 = count * val2
- val5 = val4 * val3
- val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
- Hit = CFrame.new(val5 + val1 + val6)
- local s = Instance.new("Part")
- s.Name = "Spark"
- local Place0 = oldHit
- s.formFactor = 0
- s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- s.Parent = game.workspace
- s.BrickColor = BrickColor.White()
- s.Anchored = true
- s.CanCollide = false
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(1,1,1)
- m.Parent = s
- clone = s:clone()
- clone.Mesh.Scale = Vector3.new(3,3,1.1)
- clone.BrickColor = BrickColor.Blue()
- clone.Transparency = 0.8
- clone.Parent = s.Parent
- oldHit = Hit
- end
- Hit = oldHit
- local s = Instance.new("Part")
- s.Name = "Spark"
- local Place0 = mh
- s.formFactor = 0
- s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- s.Parent = game.workspace
- s.BrickColor = BrickColor.White()
- s.Anchored = true
- s.CanCollide = false
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(1,1,1)
- m.Parent = s
- clone = s:clone()
- clone.Mesh.Scale = Vector3.new(3,3,1.1)
- clone.BrickColor = BrickColor.Blue()
- clone.Transparency = 0.8
- clone.Parent = game.workspace
- sound:play()
- wait(0.1)
- end
- P:remove()
- for c = 1, 10 do
- a = game.workspace:children()
- for b = 1, #a do
- if (a[b].Name == "Spark") then
- a[b].Transparency = a[b].Transparency + 0.1
- end
- end
- wait(0.1)
- end
- a = game.workspace:children()
- for b = 1, #a do
- if (a[b].Name == "Spark") then
- a[b]:remove()
- end
- end
- end
- spark()
- end
- if (key == "B") then
- game.workspace.Fenrier.Torso.T.Partsword.Transparency = 1
- -----Right Arm Sword
- local prt1 = Instance.new("Part")
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Bright red")
- prt1.Locked = true
- prt1.Name = "Sword2"
- prt1.Size = Vector3.new(1,1,1)
- prt1.Parent = game.workspace.Fenrier
- local obj1 = Instance.new("SpecialMesh");
- obj1.Parent = prt1;
- obj1.MeshType = Enum.MeshType.FileMesh;
- obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
- obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
- obj1.Scale = Vector3.new(1.7,1.7,1.7)
- local w1 = Instance.new("Weld")
- w1.Parent = prt1
- w1.Part0 = prt1
- w1.Part1 = game.workspace.Fenrier["Right Arm"]
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9)
- local prt2 = Instance.new("Part")
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Bright blue")
- prt2.Locked = true
- prt2.Transparency = 1
- prt2.Name = "Sword"
- prt2.Size = Vector3.new(1,7,1)
- prt2.Parent = game.workspace.Fenrier
- local w1 = Instance.new("Weld")
- w1.Parent = prt2
- w1.Part0 = prt2
- w1.Part1 = game.workspace.Fenrier["Right Arm"]
- w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
- function onTouched(hit)
- h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h.Health = h.Health - 10
- end
- end
- prt2.Touched:connect(onTouched)
- end
- if (key == "X") then
- game.workspace.Fenrier.Sword2.Weld:Remove()
- game.workspace.Fenrier.Sword.Weld:Remove()
- game.workspace.Fenrier.Sword.Parent = game.workspace
- game.workspace.Fenrier.Sword2.Parent = game.workspace
- local w1 = Instance.new("Weld")
- w1.Parent = game.workspace.Sword2
- w1.Part0 = game.workspace.Sword
- w1.Part1 = game.workspace.Sword2
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9)
- game.workspace.Sword2.CanCollide = true
- game.workspace.Sword.CanCollide = true
- wait()
- game.workspace.Sword2.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100
- game.workspace.Sword.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100
- game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end)
- function kill(brick,hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "Fenrier" then
- local wel = Instance.new("Weld")
- wel.Parent = game.workspace.Sword2
- wel.Part0 = game.workspace.Sword2
- wel.Part1 = hit.Parent.Torso
- local weld = Instance.new("Weld")
- weld.Parent = game.workspace.Sword
- weld.Part0 = game.workspace.Sword
- weld.Part1 = hit.Parent.Torso
- hit.Parent.Humanoid.PlatformStand = true
- wait(3)
- hit.Parent.Humanoid.Health = 0
- game.workspace.Sword.CanCollide = true
- game.workspace.Sword2.CanCollide = true
- end
- end
- wait(1)
- game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end)
- function kill(brick,hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then
- local w1 = Instance.new("Weld")
- w1.Part0 = prt1
- w1.Part1 = hit.Parent["Right Arm"]
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9)
- local w1 = Instance.new("Weld")
- w1.Parent = prt2
- w1.Part0 = prt2
- w1.Part1 = hit.Parent["Right Arm"]
- w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
- end
- end
- end
- if (key == "C") then
- wait(1)
- game.workspace.mathmasterphil.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5)
- DisableLimb(1)
- DisableLimb(2)
- Joints[1].MaxVelocity = 1
- SetAngle(1, 3.14)
- Joints[2].MaxVelocity = 1
- SetAngle(2, 3.14)
- game.workspace.mathmasterphil.Humanoid.WalkSpeed = 0
- local mody = Instance.new("Model")
- mody.Parent = game.workspace
- local blar = Instance.new("Part")
- blar.Size = Vector3.new(2,2,2)
- blar.Transparency = 0.6
- blar.Shape = 0
- blar.Anchored = true
- blar.BrickColor = BrickColor.new("White")
- blar.CanCollide = false
- blar.Parent = game.workspace.Fenrier
- blar.Position = game.workspace.mathmasterphil.Torso.Position
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.04
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.06
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.08
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.10
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.12
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.14
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.16
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.18
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.20
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.22
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.24
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.26
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.28
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.30
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.32
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.34
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.36
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.38
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.40
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.42
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.44
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.46
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.48
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.50
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.52
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.54
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.56
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.58
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.60
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.62
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.64
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.66
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.68
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.70
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.72
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.74
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.76
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.78
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.80
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.82
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.84
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.86
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.88
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.90
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.92
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.94
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.96
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 0.98
- wait(0.15)
- local nod = Instance.new("Part")
- nod.Parent = mody
- nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- bod = Instance.new("BodyPosition")
- bod.position = blar.Position
- bod.Parent = nod
- blar.Reflectance = 0.02
- nod.formFactor = 0
- nod.Size = Vector3.new(1,1,1)
- nod.Transparency = 0.6
- nod.BrickColor = BrickColor:random()
- nod.CanCollide = false
- nod.Locked = true
- nod.Shape = 0
- nod.BottomSurface = 0
- nod.TopSurface = 0
- blar.Reflectance = 1
- wait(0.15)
- wait(1)
- local spark = Instance.new("Sparkles")
- spark.Parent = blar
- spark.SparkleColor = Color3.new(1,1,1)
- mody:Remove()
- wait(2)
- blar:Remove()
- FF = Instance.new("ForceField")
- FF.Parent = game.workspace.Fenrier
- wait()
- boom = Instance.new("Explosion")
- boom.Parent = game.workspace
- boom.BlastRadius = 50
- boom.Position = blar.Position
- wait(0.5)
- game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5)
- Joints[1].MaxVelocity = 0.1
- Joints[2].MaxVelocity = 0.1
- EnableLimb(1)
- EnableLimb(2)
- FF:Remove()
- game.workspace.Fenrier.Humanoid.PlatformStand = true
- wait(5)
- game.workspace.Fenrier.Humanoid.PlatformStand = false
- game.workspace.Fenrier.Humanoid.WalkSpeed = 16
- end
- if (key == "[") then
- game.workspace.Fenrier.Humanoid.PlatformStand = true
- Anim = game.workspace.Fenrier.Animate:Clone()
- Anim.Parent = Lighting
- game.workspace.Fenrier.Animate:Remove()
- game.workspace.Fenrier.Humanoid.WalkSpeed = 0
- local p=Instance.new("Part")
- p.Parent=game.Players.Fenrier.Character
- p.Name="BRICK"
- p.Size=Vector3.new(5,7,5)
- p.Transparency = 0.4
- p.Reflectance = 0.5
- p.BrickColor = BrickColor.Blue()
- p.Position = game.workspace.Fenrier.Torso.Position
- local w=Instance.new("Weld")
- w.Parent=p.Parent.Torso
- w.Part0=w.Parent
- w.Part1=p
- wait(15)
- game.workspace.Fenrier.Humanoid.PlatformStand = false
- Anim.Parent = game.workspace.Fenrier
- p:Remove()
- game.workspace.Fenrier.Suit2:Remove()
- game.workspace.Fenrier.Humanoid.WalkSpeed = 30
- senro = game.Players.Fenrier.Character
- function remove()
- c = senro:getChildren()
- for i = 1, #c do
- if c[i].className == "Hat" then
- c[i]:remove()
- end
- end
- end
- function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo)
- x = X
- y = Y
- z = Z
- shape = Shape
- color = Color
- form = Form
- trans = Transparency
- reflect = Reflectance
- local Brick = Instance.new("Part")
- Brick.Shape = shape
- Brick.formFactor = form
- Brick.BrickColor = BrickColor.new(Color)
- Brick.Size = Vector3.new(x,y,z)
- Brick.Transparency = trans
- Brick.Reflectance = reflect
- Brick.CanCollide = false
- meshx = MX
- meshy = MY
- meshz = MZ
- type = MType
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Brick
- Mesh.MeshType = type
- Mesh.Scale = Vector3.new(meshx, meshy, meshz)
- Anglex = AX
- Angley = AY
- Anglez = AZ
- CFramex = CFX
- CFramey = CFY
- CFramez = CFZ
- Weldto = WeldTo
- local p = Brick:clone()
- local pp = p:clone()
- pp.Parent = senro
- local w = Instance.new("Weld")
- w.Parent = senro:findFirstChild(Weldto)
- w.Part0 = w.Parent
- w.Part1 = pp
- w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez)
- end
- function Weld()
- senro.Humanoid.WalkSpeed = 30
- senro.Humanoid.Health = math.huge
- senro.Humanoid.MaxHealth = math.huge
- senro.Head.Transparency = 1
- senro["Torso"].Reflectance = 1
- senro["Right Leg"].Reflectance = 1
- senro["Right Arm"].Reflectance = 1
- senro["Left Leg"].Reflectance = 1
- senro["Left Arm"].Reflectance = 1
- --Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name)
- Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name)
- Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name)
- Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name)
- Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name)
- Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name)
- Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name)
- Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name)
- Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name)
- Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name)
- Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name)
- end
- Weld()
- remove()
- S = Instance.new("Sparkles")
- S.Parent = game.workspace.Fenrier.Torso
- function onTouched(hit)
- h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- Ani = h.Parent.Animate:Clone()
- Ani.Parent = game.Lighting
- h.Parent.Animate:Remove()
- h.Health = h.Health - 10
- h.PlatformStand = true
- h.WalkSpeed = 0
- h.Parent.Head.Reflectance = 0.5
- h.Parent.Torso.Reflectance = 0.5
- h.Parent["Left Arm"].Reflectance = 0.5
- h.Parent["Left Leg"].Reflectance = 0.5
- h.Parent["Right Arm"].Reflectance = 0.5
- h.Parent["Right Leg"].Reflectance = 0.5
- local p=Instance.new("Part")
- p.Parent=h
- p.Name="BRICK"
- p.Size=Vector3.new(5,7,5)
- p.Transparency = 0.6
- p.Reflectance = 0.5
- p.BrickColor = BrickColor.Blue()
- p.CanCollide = true
- p.Position = h.Parent.Torso.Position
- local w=Instance.new("Weld")
- w.Parent=h.Parent.Torso
- w.Part0=w.Parent
- w.Part1=p
- wait(5)
- h.PlatformStand = false
- Ani.Parent = h.Parent
- p:Remove()
- h.Parent.Head.Reflectance = 0
- h.Parent.Torso.Reflectance = 0
- h.Parent["Left Arm"].Reflectance = 0
- h.Parent["Left Leg"].Reflectance = 0
- h.Parent["Right Arm"].Reflectance = 0
- h.Parent["Right Leg"].Reflectance = 0
- h.WalkSpeed = 16
- end
- game.workspace.Fenrier.Torso.Touched:connect(onTouched)
- end
- game.Workspace.Fenrier.Torso.Touched:connect(onTouched)
- end
- if (key == "M") then
- game.workspace.Fenrier.Torso.T.Partsword.Transparency = 0
- game.workspace.Fenrier.Sword:Remove()
- game.workspace.Fenrier.Sword2:Remove()
- end
- if (key == "'") then
- game.workspace.Fenrier.Humanoid.Jump = true
- wait()
- game.Players.Fenrier.Character.Torso.Velocity = Vector3.new(0, 400, 0)
- wait(1)
- BodyP = Instance.new("BodyPosition")
- BodyP.Parent = game.workspace.Fenrier.Torso
- BodyP.position = game.workspace.Fenrier.Torso.Position + Vector3.new(0, 10, 0)
- BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
- BodyG = Instance.new("BodyGyro")
- BodyG.Parent = game.workspace.Fenrier.Torso
- BodyV = Instance.new("BodyVelocity")
- BodyV.Parent = game.workspace.Fenrier.Torso
- BodyV.velocity = Vector3.new(0, 0, 0)
- BodyV.maxForce = Vector3.new(0, 0, 0)
- wait(1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- local force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0, 1,0)
- force.P = 9999999
- local rot = Instance.new("BodyAngularVelocity")
- rot.angularvelocity = Vector3.new(0, 600, 0)
- rot.P = 8000
- rot.maxTorque= Vector3.new(400000000, 400000000, 400000000)
- local gyr = Instance.new("BodyGyro")
- gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0))
- local armgyro = Instance.new("BodyGyro")
- armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0))
- force.Parent = game.workspace.Fenrier.Torso
- rot.Parent = game.workspace.Fenrier.Torso
- gyr.Parent = game.workspace.Fenrier.Torso
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- wait(0.1)
- local Brick = Instance.new("Part")
- Brick.Parent = game.workspace
- Brick.BottomSurface = 0
- Brick.TopSurface = 0
- Brick.Size = Vector3.new(2,2,2)
- Brick.BrickColor = BrickColor.new("Bright red")
- Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
- function onTouched(hit)
- B = Instance.new("Explosion")
- B.BlastRadius = 10
- B.BlastPressure = 20
- B.Position = Brick.Position
- B.Parent = game.workspace
- wait()
- Brick:Remove()
- end
- Brick.Touched:connect(onTouched)
- force:Remove()
- rot:Remove()
- gyr:Remove()
- wait(5)
- game.workspace.Fenrier.Torso.Anchored = false
- BodyP:Remove()
- BodyG:Remove()
- BodyV:Remove()
- end
- if (key == ";") then
- Voice = Instance.new("Sound")
- Voice.Parent = game.Players.Fenrier.Backpack["Commands on a tool"]
- Voice.Name = "Voice"
- Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299"
- --made by turdulator.
- --Grand Chase pwns!
- --Based off of Jin's move, Fist of 10000 Hells.
- wait() --debugs this. I'm not sure why >_>
- Bin=script.Parent;
- Voice=Bin.Voice;
- Voice:Stop()
- Player=nil
- CPlayer=nil
- Enabled=true
- Equipped=false
- Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{}
- MaxDistance= 10000 -- how far the user can target someone.
- RS,LS,RH,LH=nil,nil,nil,nil
- FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor")
- Welding=function(Cmd,Char)
- if Cmd=="Replace" then
- RS=Char["Right Shoulder"]
- RS.Parent=nil
- LS=Char["Left Shoulder"]
- LS.Parent=nil
- RH=Char["Right Hip"]
- RH.Parent=nil
- LH=Char["Left Hip"]
- FRS.Parent=Char
- FRS.Part0=Char
- FRS.Part1=Char.Parent["Right Arm"]
- FRS.C0=RS.C0
- FRS.C1=RS.C1
- FRS.MaxVelocity=1.5
- FRS.CurrentAngle=0
- FRS.DesiredAngle=0
- FLS.Parent=Char
- FLS.Part0=Char
- FLS.Part1=Char.Parent["Left Arm"]
- FLS.C0=LS.C0
- FLS.C1=LS.C1
- FLS.MaxVelocity=1.5
- FLS.CurrentAngle=0
- FLS.DesiredAngle=0
- FRH.Parent=Char
- FRH.Part0=Char
- FRH.Part1=Char.Parent["Right Leg"]
- FRH.C0=RH.C0
- FRH.C1=RH.C1
- FRH.MaxVelocity=1
- FRH.CurrentAngle=0
- FRH.DesiredAngle=0
- FLH.Parent=Char
- FLH.Part0=Char
- FLH.Part1=Char.Parent["Left Leg"]
- FLH.C0=LH.C0
- FLH.C1=LH.C1
- FLH.MaxVelocity=1
- FLH.CurrentAngle=0
- FLH.DesiredAngle=0
- elseif Cmd=="Re-anim" then
- FLH.Parent=nil
- FRH.Parent=nil
- FRS.Parent=nil
- FLS.Parent=nil
- RS.Parent=Char
- LS.Parent=Char
- RH.Parent=Char
- LH.Parent=Char
- end
- end
- IsInside=function(Data,Part)
- Pos=Part.Position
- SizeX=Part.Size.x/2
- SizeY=Part.Size.y/2
- SizeZ=Part.Size.z/2
- PosX=Pos.x
- PosY=Pos.y
- PosZ=Pos.z
- if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then
- if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then
- if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then
- return true
- end
- end
- end
- return false
- end
- TargetAcquire=function(Dir)
- Can={}
- lol=nil
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v~=CPlayer then
- if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 then
- print(v.Name)
- table.insert(Can,v)
- end
- end
- end
- end
- for _,v in pairs(Can) do
- for genericraycast=1, MaxDistance*3 do
- Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast))
- if IsInside(Pos,v.Torso)==true then
- return v
- end
- end
- end
- end
- StanceOne=function()
- FRS.DesiredAngle=.4
- FLS.DesiredAngle=.4
- FRH.DesiredAngle=.4
- FLH.DesiredAngle=.4
- end
- StanceTwo=function()
- FRS.DesiredAngle=-1.57
- FLS.DesiredAngle=-1.4
- FRH.DesiredAngle=.4
- FLH.DesiredAngle=.4
- end
- PunchRight=function()
- FRS.DesiredAngle=1.57
- FLS.DesiredAngle=.7
- FRH.DesiredAngle=.4
- FLH.DesiredAngle=.4
- end
- KickRight=function()
- FRS.DesiredAngle=-1.5
- FLS.DesiredAngle=1.5
- FRH.DesiredAngle=1.6
- FLH.DesiredAngle=.4
- end
- PunchLeft=function()
- FRS.DesiredAngle=-1
- FLS.DesiredAngle=-1.4
- FRH.DesiredAngle=.4
- FLH.DesiredAngle=.4
- end
- KickLeft=function()
- FRS.DesiredAngle=.3
- FLS.DesiredAngle=1
- FRH.DesiredAngle=-.1
- FLH.DesiredAngle=-1.7
- end
- Uppercut=function()
- FRS.DesiredAngle=3.2
- FLS.DesiredAngle=.4
- FRH.DesiredAngle=-.5
- FLH.DesiredAngle=-.1
- end
- Main=function()
- CPlayer=Player.Character
- if CPlayer==nil then
- return
- end
- Target=nil
- Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector)
- if Target==nil then
- return
- end
- if not Enabled then
- return
- end
- Enabled=false
- Welding("Replace",CPlayer["Torso"])
- CPlayer["Humanoid"].WalkSpeed=0
- Target["Humanoid"].WalkSpeed=0
- Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position)
- wait()
- ControlV=Instance.new("BodyPosition")
- ControlV.P=3000
- ControlV.D=120
- ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- ControlV.position=CPlayer["Torso"].Position
- ControlV.Parent=CPlayer["Torso"]
- GyroV=Instance.new("BodyGyro")
- GyroV.P=7000
- GyroV.D=600
- GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0)
- GyroV.Parent=CPlayer["Torso"]
- GyroOV=Instance.new("BodyGyro")
- GyroOV.P=3000
- GyroOV.D=200
- GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- GyroOV.cframe=Target["Torso"].CFrame
- GyroOV.Parent=Target["Torso"]
- ControlOV=Instance.new("BodyPosition")
- ControlOV.P=3000
- ControlOV.D=120
- ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- ControlOV.position=Target["Torso"].Position
- ControlOV.Parent=Target["Torso"]
- v=Voice:clone()
- v.Parent=CPlayer.Head
- v:Play()
- p=Instance.new("Part")
- p.Name="FlameEm"
- p.Shape=0
- p.TopSurface=0
- p.BottomSurface=0
- p.BrickColor=Colors[math.random(1,3)]
- p.Anchored=true
- p.CanCollide=false
- p.Size=Vector3.new(1,1,1)
- p.CFrame=CFrame.new(CPlayer["Torso"].Position)
- p.Parent=CPlayer
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Parent=p
- m.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
- StanceOne()
- wait(.4)
- ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5
- StanceTwo()
- wait(.2)
- PunchRight()
- GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16)
- Target["Humanoid"]:TakeDamage(10)
- wait(.2)
- ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5
- ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4
- GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0)
- KickLeft()
- Target["Humanoid"]:TakeDamage(30)
- wait(.2)
- PunchLeft()
- Target["Humanoid"]:TakeDamage(20)
- Target["Humanoid"].Jump=true
- ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3
- ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3
- GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0)
- GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0)
- wait(.1)
- GyroV.D=GyroV.D/4
- ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0)
- ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0)
- GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0)
- GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
- wait(.1)
- Target["Humanoid"]:TakeDamage(30)
- Uppercut()
- GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0)
- p=Instance.new("Part")
- p.Name="FlameEm"
- p.Shape=0
- p.TopSurface=0
- p.BottomSurface=0
- p.BrickColor=Colors[math.random(1,3)]
- p.Anchored=true
- p.CanCollide=false
- p.Size=Vector3.new(1,1,1)
- p.CFrame=CFrame.new(CPlayer["Torso"].Position)
- p.Parent=CPlayer
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Parent=p
- m.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
- wait(.85)
- PunchRight()
- wait(.1)
- h = Instance.new("Hint")
- h.Parent = Target
- h.Text = "You just got pwned by Fenrier XP"
- GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p)
- GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
- ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10
- Target["Humanoid"]:TakeDamage(100)
- wait(.2)
- ControlOV.Parent=nil
- Push=Instance.new("BodyVelocity")
- Push.P=1000
- Push.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0)
- Push.Parent=Target["Torso"]
- Ex=Instance.new("Explosion")
- Ex.BlastRadius=10
- Ex.BlastPressure=0
- Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p
- Ex.Parent=workspace
- wait(.1)
- Push.Parent=nil
- wait(.4)
- GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
- Welding("Re-anim",CPlayer["Torso"])
- wait(.5)
- ControlV.Parent=nil
- GyroV.Parent=nil
- GyroOV.Parent=nil
- CPlayer["Humanoid"].WalkSpeed=16
- Target["Humanoid"].WalkSpeed=16
- v.Parent=nil
- wait(5)
- h:Remove()
- wait(10)
- Enabled=true
- end
- Emanate=function(Point)
- p=Instance.new("Part")
- p.Name="FlameEm"
- p.Shape=0
- p.TopSurface=0
- p.BottomSurface=0
- p.BrickColor=Colors[math.random(1,3)]
- p.Anchored=true
- p.CanCollide=false
- p.Size=Vector3.new(1,1,1)
- p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5)
- p.Parent=CPlayer
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Parent=p
- m.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
- end
- onEquipped=function(mouse)
- Player=game.Players.LocalPlayer
- if Player==nil then
- return
- end
- CPlayer=Player.Character
- if CPlayer==nil then
- return
- end
- Equipped=true
- mouse.Button1Down:connect(function() Main() end)
- while true do
- if CPlayer.Humanoid.Health<1 then
- break
- end
- if Enabled and Equipped then
- Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0))
- end
- wait(.025)
- end
- end
- Bin.Selected:connect(onEquipped)
- Bin.Deselected:connect(function() Equipped=false end)
- end
- if (key == "]") then
- head.Transparency = 0.9
- head1.Transparency = 0.9
- head2.Transparency = 0.9
- head3.Transparency = 0.9
- rleg4.Transparency = 0.9
- rleg5.Transparency = 0.9
- rleg6.Transparency = 0.9
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1
- wait(0.1)
- head.Transparency = 0.8
- head1.Transparency = 0.8
- head2.Transparency = 0.8
- head3.Transparency = 0.8
- rleg4.Transparency = 0.8
- rleg5.Transparency = 0.8
- rleg6.Transparency = 0.8
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2
- wait(0.1)
- head.Transparency = 0.7
- head1.Transparency = 0.7
- head2.Transparency = 0.7
- head3.Transparency = 0.7
- rleg4.Transparency = 0.7
- rleg5.Transparency = 0.7
- rleg6.Transparency = 0.7
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3
- wait(0.1)
- head.Transparency = 0.6
- head1.Transparency = 0.6
- head2.Transparency = 0.6
- head3.Transparency = 0.6
- rleg4.Transparency = 0.6
- rleg5.Transparency = 0.6
- rleg6.Transparency = 0.6
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4
- wait(0.1)
- head.Transparency = 0.5
- head1.Transparency = 0.5
- head2.Transparency = 0.5
- head3.Transparency = 0.5
- rleg4.Transparency = 0.5
- rleg5.Transparency = 0.5
- rleg6.Transparency = 0.5
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5
- wait(0.1)
- head.Transparency = 0.4
- head1.Transparency = 0.4
- head2.Transparency = 0.4
- head3.Transparency = 0.4
- rleg4.Transparency = 0.4
- rleg5.Transparency = 0.4
- rleg6.Transparency = 0.4
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6
- wait(0.1)
- head.Transparency = 0.3
- head1.Transparency = 0.3
- head2.Transparency = 0.3
- head3.Transparency = 0.3
- rleg4.Transparency = 0.3
- rleg5.Transparency = 0.3
- rleg6.Transparency = 0.3
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7
- wait(0.1)
- head.Transparency = 0.2
- head1.Transparency = 0.2
- head2.Transparency = 0.2
- head3.Transparency = 0.2
- rleg4.Transparency = 0.2
- rleg5.Transparency = 0.2
- rleg6.Transparency = 0.2
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8
- wait(0.1)
- head.Transparency = 0.1
- head1.Transparency = 0.1
- head2.Transparency = 0.1
- head3.Transparency = 0.1
- rleg4.Transparency = 0.1
- rleg5.Transparency = 0.1
- rleg6.Transparency = 0.1
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9
- wait(0.1)
- head.Transparency = 0
- head1.Transparency = 0
- head2.Transparency = 0
- head3.Transparency = 0
- rleg4.Transparency = 0
- rleg5.Transparency = 0
- rleg6.Transparency = 0
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 1
- wait(0.1)
- game.workspace.Fenrier.Head.Transparency = 1
- end
- if (key == "P") then
- game.workspace.Fenrier.Head.Transparency = 0
- head.Transparency = 0.1
- head1.Transparency = 0.1
- head2.Transparency = 0.1
- head3.Transparency = 0.1
- rleg4.Transparency = 0.1
- rleg5.Transparency = 0.1
- rleg6.Transparency = 0.1
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9
- wait(0.1)
- head.Transparency = 0.2
- head1.Transparency = 0.2
- head2.Transparency = 0.2
- head3.Transparency = 0.2
- rleg4.Transparency = 0.2
- rleg5.Transparency = 0.2
- rleg6.Transparency = 0.2
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8
- wait(0.1)
- head.Transparency = 0.3
- head1.Transparency = 0.3
- head2.Transparency = 0.3
- head3.Transparency = 0.3
- rleg4.Transparency = 0.3
- rleg5.Transparency = 0.3
- rleg6.Transparency = 0.3
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7
- wait(0.1)
- head.Transparency = 0.4
- head1.Transparency = 0.4
- head2.Transparency = 0.4
- head3.Transparency = 0.4
- rleg4.Transparency = 0.4
- rleg5.Transparency = 0.4
- rleg6.Transparency = 0.4
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6
- wait(0.1)
- head.Transparency = 0.5
- head1.Transparency = 0.5
- head2.Transparency = 0.5
- head3.Transparency = 0.5
- rleg4.Transparency = 0.5
- rleg5.Transparency = 0.5
- rleg6.Transparency = 0.5
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5
- wait(0.1)
- head.Transparency = 0.6
- head1.Transparency = 0.6
- head2.Transparency = 0.6
- head3.Transparency = 0.6
- rleg4.Transparency = 0.6
- rleg5.Transparency = 0.6
- rleg6.Transparency = 0.6
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4
- wait(0.1)
- head.Transparency = 0.7
- head1.Transparency = 0.7
- head2.Transparency = 0.7
- head3.Transparency = 0.7
- rleg4.Transparency = 0.7
- rleg5.Transparency = 0.7
- rleg6.Transparency = 0.7
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3
- wait(0.1)
- head.Transparency = 0.8
- head1.Transparency = 0.8
- head2.Transparency = 0.8
- head3.Transparency = 0.8
- rleg4.Transparency = 0.8
- rleg5.Transparency = 0.8
- rleg6.Transparency = 0.8
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2
- wait(0.1)
- head.Transparency = 0.9
- head1.Transparency = 0.9
- head2.Transparency = 0.9
- head3.Transparency = 0.9
- rleg4.Transparency = 0.9
- rleg5.Transparency = 0.9
- rleg6.Transparency = 0.9
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1
- wait(0.1)
- head.Transparency = 1
- head1.Transparency = 1
- head2.Transparency = 1
- head3.Transparency = 1
- rleg4.Transparency = 1
- rleg5.Transparency = 1
- rleg6.Transparency = 1
- game.workspace.Fenrier["Green Future"].Handle.Transparency = 0
- wait(0.1)
- end
- if (key == "N") then
- waitTime = 1 -- Waiting time for scanning for humans. It scans EVERY object, so it's a good idea not to make it
- local guiMain = Instance.new("GuiMain")
- local goggles = nil--Malvaviscos
- local connection = nil
- local thermalFrame = Instance.new("Frame")
- thermalFrame.Size = UDim2.new(1,0, 1,0)
- thermalFrame.BackgroundColor = BrickColor.new("Bright orange")
- thermalFrame.BorderColor = thermalFrame.BackgroundColor
- thermalFrame.Transparency = 1
- thermalFrame.Parent = guiMain
- local thermalSelections = {}
- local player = nil
- function getHumanoid(model)
- for i,child in pairs(model:getChildren()) do
- if child.className == "Humanoid" then
- return child
- end
- end
- end
- function isInTable(obj, table)--Malvaviscos
- for i,child in pairs(table) do
- if obj == child then--Malvaviscos
- return true
- end
- end
- return false
- end
- --Malvaviscos
- function lastParent(obj)
- local object = obj
- local parent = object.Parent
- while true do
- if parent == workspace or parent == game.Lighting or parent == nil then
- return object
- else
- object = parent
- parent = object.Parent
- end
- end
- end--Malvaviscos
- function selectAllPartsOfHuman(obj)
- if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then
- local selection = Instance.new("SelectionBox")
- selection.Adornee = obj
- selection.Color = BrickColor.new("Really blue")
- selection.Name = "Selection "..obj.Name
- selection.Parent = thermalFrame
- if obj.Parent:findFirstChild("Humanoid") ~= nil then
- selection.Color = BrickColor.new("Really red")
- end
- obj.AncestryChanged:connect(--Malvaviscos
- function()
- if obj.Parent == nil or lastParent(obj).Parent ~= workspace then
- selection:remove()
- end
- end
- )
- else
- for i,child in pairs(obj:getChildren()) do
- selectAllPartsOfHuman(child)
- end
- end
- end
- function scanForHumanoids(obj)--Malvaviscos--Malvaviscos
- selectAllPartsOfHuman(obj.Parent)
- if obj.className == "Humanoid" then
- if obj.Parent ~= game.Players.LocalPlayer.Character then
- if not isInTable(obj.Parent, thermalSelections) then
- table.insert(thermalSelections, obj.Parent)
- selectAllPartsOfHuman(obj.Parent)
- obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end)
- end
- end
- else
- for i,child in pairs(obj:getChildren()) do
- scanForHumanoids(child)
- end--Malvaviscos
- end
- end
- function onKeyDown(key)
- key = key:lower()
- if key == "" then
- if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then
- local newTool = script.Parent:clone()
- newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4)
- newTool.Goggles.ToolPickupScript.Disabled = false
- newTool.Active = false
- newTool.Parent = workspace
- onDeselected()
- script.Parent:remove()
- end
- end
- if key == "e" then
- onDeselected()
- end
- end
- function onSelected(mouse)
- player = game.Players.LocalPlayer
- mouse.KeyDown:connect(onKeyDown)
- if player.Character ~= nil and guiMain.Parent == nil then
- end
- if player:findFirstChild("PlayerGui") == nil then
- Instance.new("PlayerGui").Parent = player
- end
- guiMain.Parent = player.PlayerGui--Malvaviscos
- scanForHumanoids(workspace)
- connection = workspace.ChildAdded:connect(
- function(child)
- if getHumanoid(child) ~= nil then
- table.insert(thermalSelections, child)
- selectAllPartsOfHuman(child)
- child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end)
- end
- end)
- end
- script.Parent.Selected:connect(onSelected)
- function onDeselected()
- guiMain.Parent = nil--Malvaviscos
- if goggles ~= nil then
- goggles:remove()
- goggles = nil
- end
- if connection ~= nil then
- connection:disconnect()
- connection = nil
- end
- end
- --script.Parent.Deselected:connect(onDeselected)
- --Malvaviscos
- --Malvaviscos
- end
- if (key == "K") then
- if (Debounce == false) then
- if (Lazer == false) then
- Debounce = true
- Lazer = true
- DisableLimb(NormalHand)
- SetAngle(NormalHand, 1.5)
- BP = Instance.new("BodyPosition")
- BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP.P = BP.P / 4
- BG = Instance.new("BodyGyro")
- BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local targ = nil
- local Mag = nil
- local Pos = nil
- while true do
- if (Lazer == false) then
- break
- end
- if (mouse.Target ~= nil) and (targ == nil) then
- if (mouse.Target.Anchored == false) then
- if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
- targ = mouse.Target
- BP.Parent = targ
- BG.Parent = targ
- Mag = (targ.Position - mouse.Hit.p).magnitude
- Pos = (targ.Position - mouse.Hit.p).unit * -Mag
- end
- end
- end
- local pop = mouse.Hit.p
- local G = Instance.new("Part")
- G.Parent = Person.Character
- G.Name = "Grab Lazer"
- G.Anchored = true
- G.Locked = true
- G.CanCollide = false
- G.formFactor = 0
- G.Size = Vector3.new(1, 1, 1)
- G.BrickColor = BrickColor.new("Royal blue")
- G.Reflectance = 0.05
- G.Transparency = 0.025
- local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
- local MeAsh = Instance.new("CylinderMesh")
- MeAsh.Parent = G
- if (targ == nil) or (targ.Anchored == true) then
- MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
- G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- else
- BP.Parent = targ
- BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
- BG.Parent = targ
- BG.cframe = CFrame.new(targ.Position, PersonT.Position)
- if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
- BP.Parent = nil
- BG.Parent = nil
- end
- MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
- G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- end
- wait()
- G:Remove()
- end
- Debounce = false
- EnableLimb(NormalHand)
- BP.Parent = nil
- BG.Parent = nil
- end
- end
- end
- end
- function LiftKey(key, mouse)
- key = key:upper()
- if (key == "H") then
- if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
- Lazer = false
- end
- end
- if (key == "J") then
- if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
- Lazer = false
- end
- end
- if (key == "L") then
- if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then
- Lazer = false
- end
- end
- if (key == "K") then
- if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
- Lazer = false
- end
- end
- if (key == "X") then
- if (Person.Character:findFirstChild("Lazer") ~= nil) then
- Lazer = false
- end
- end
- end
- function Select(mouse)
- mouse.Button1Down:connect(function() Click(mouse) end)
- mouse.Button1Up:connect(function() Release(mouse) end)
- mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
- mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
- end
- function Deselect(mouse)
- Hold = false
- Lazer = false
- Flight = false
- end
- Bin.Selected:connect(Select)
- Bin.Deselected:connect(Deselect)
- else
- end
- -- lego mediafire
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