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PiterMosskva_TV

creamy

Feb 10th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. function sandbox(var,func)
  5. local env = getfenv(func)
  6. local newenv = setmetatable({},{
  7. __index = function(self,k)
  8. if k=="script" then
  9. return var
  10. else
  11. return env[k]
  12. end
  13. end,
  14. })
  15. setfenv(func,newenv)
  16. return func
  17. end
  18. cors = {}
  19. mas = Instance.new("Model",game:GetService("Lighting"))
  20. Sky0 = Instance.new("Sky")
  21. Sky0.Parent = mas
  22. Sky0.CelestialBodiesShown = false
  23. Sky0.SkyboxBk = "rbxassetid://12064107"
  24. Sky0.SkyboxDn = "rbxassetid://12064152"
  25. Sky0.SkyboxFt = "rbxassetid://12064121"
  26. Sky0.SkyboxLf = "rbxassetid://12063984"
  27. Sky0.SkyboxRt = "rbxassetid://12064115"
  28. Sky0.SkyboxUp = "rbxassetid://12064131"
  29. for i,v in pairs(mas:GetChildren()) do
  30. v.Parent = game:GetService("Lighting")
  31. pcall(function() v:MakeJoints() end)
  32. end
  33. mas:Destroy()
  34. for i,v in pairs(cors) do
  35. spawn(function()
  36. pcall(v)
  37. end)
  38. end
  39.  
  40. wait(0.2)
  41.  
  42. Player = owner
  43. PlayerGui = Player.PlayerGui
  44. Cam = workspace.CurrentCamera
  45. Backpack = Player.Backpack
  46. Character = Player.Character
  47. Humanoid = Character.Humanoid
  48. RootPart = Character["HumanoidRootPart"]
  49. Torso = Character["Torso"]
  50. Head = Character["Head"]
  51. RightArm = Character["Right Arm"]
  52. LeftArm = Character["Left Arm"]
  53. RightLeg = Character["Right Leg"]
  54. LeftLeg = Character["Left Leg"]
  55. RootJoint = RootPart["RootJoint"]
  56. Neck = Torso["Neck"]
  57. RightShoulder = Torso["Right Shoulder"]
  58. LeftShoulder = Torso["Left Shoulder"]
  59. RightHip = Torso["Right Hip"]
  60. LeftHip = Torso["Left Hip"]
  61. local TIME = 0
  62. local sick = Instance.new("Sound",Torso)
  63.  
  64. IT = Instance.new
  65. CF = CFrame.new
  66. VT = Vector3.new
  67. RAD = math.rad
  68. C3 = Color3.new
  69. UD2 = UDim2.new
  70. BRICKC = BrickColor.new
  71. ANGLES = CFrame.Angles
  72. EULER = CFrame.fromEulerAnglesXYZ
  73. COS = math.cos
  74. ACOS = math.acos
  75. SIN = math.sin
  76. ASIN = math.asin
  77. ABS = math.abs
  78. MRANDOM = math.random
  79. FLOOR = math.floor
  80.  
  81. --//=================================\\
  82. --|| USEFUL VALUES
  83. --\\=================================//
  84.  
  85. Animation_Speed = 3
  86. local FORCERESET = false
  87. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  88. local Speed = 16
  89. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  90. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  91. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  92. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  93. local DAMAGEMULTIPLIER = 1
  94. local ANIM = "Idle"
  95. local ATTACK = false
  96. local EQUIPPED = false
  97. local HOLD = false
  98. local COMBO = 1
  99. local Rooted = false
  100. local SINE = 0
  101. local KEYHOLD = false
  102. local CHANGE = 2 / Animation_Speed
  103. local WALKINGANIM = false
  104. local VALUE1 = false
  105. local VALUE2 = false
  106. local ROBLOXIDLEANIMATION = IT("Animation")
  107. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  108. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  109. --ROBLOXIDLEANIMATION.Parent = Humanoid
  110. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  111. WEAPONGUI.Name = "BanishV3Gui"
  112. local Weapon = IT("Model")
  113. Weapon.Name = "Adds"
  114. local Effects = IT("Folder", Weapon)
  115. Effects.Name = "Effects"
  116. local Gun = IT("Model")
  117. Gun.Name = "Gun"
  118. local ANIMATOR = Humanoid.Animator
  119. local ANIMATE = Character:FindFirstChild("Animate")
  120. local UNANCHOR = true
  121. local TOBANISH = {}
  122. script.Parent = PlayerGui
  123. local Boost = false
  124. local Player_Size = 1
  125. local SIZE = 1
  126. local WHITELIST = {}
  127. local Milk = false
  128. local VIS = 243281095
  129. local VOLUME = 1
  130. local PITCH = 1
  131. local INSTANT = false
  132. local INTRO = false
  133. local Chill = false
  134. local Mode = "idk"
  135.  
  136. VIS = 1138145518
  137. VOLUME = 1.5
  138. PITCH = 1
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143.  
  144. --//=================================\\
  145. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  146. --\\=================================//
  147.  
  148. ArtificialHB = Instance.new("BindableEvent", script)
  149. ArtificialHB.Name = "ArtificialHB"
  150.  
  151. script:WaitForChild("ArtificialHB")
  152.  
  153. frame = Frame_Speed
  154. tf = 0
  155. allowframeloss = false
  156. tossremainder = false
  157. lastframe = tick()
  158. script.ArtificialHB:Fire()
  159.  
  160. game:GetService("RunService").Heartbeat:connect(function(s, p)
  161. tf = tf + s
  162. if tf >= frame then
  163. if allowframeloss then
  164. script.ArtificialHB:Fire()
  165. lastframe = tick()
  166. else
  167. for i = 1, math.floor(tf / frame) do
  168. script.ArtificialHB:Fire()
  169. end
  170. lastframe = tick()
  171. end
  172. if tossremainder then
  173. tf = 0
  174. else
  175. tf = tf - frame * math.floor(tf / frame)
  176. end
  177. end
  178. end)
  179.  
  180. --//=================================\\
  181. --\\=================================//
  182.  
  183. --//=================================\\
  184. --|| SOME FUNCTIONS
  185. --\\=================================//
  186.  
  187. Debris = game:GetService("Debris")
  188.  
  189. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  190. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  191. end
  192.  
  193. function PositiveAngle(NUMBER)
  194. if NUMBER >= 0 then
  195. NUMBER = 0
  196. end
  197. return NUMBER
  198. end
  199.  
  200. function NegativeAngle(NUMBER)
  201. if NUMBER <= 0 then
  202. NUMBER = 0
  203. end
  204. return NUMBER
  205. end
  206.  
  207. function Swait(NUMBER)
  208. if NUMBER == 0 or NUMBER == nil then
  209. ArtificialHB.Event:wait()
  210. else
  211. for i = 1, NUMBER do
  212. ArtificialHB.Event:wait()
  213. end
  214. end
  215. end
  216.  
  217. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  218. local NEWMESH = IT(MESH)
  219. if MESH == "SpecialMesh" then
  220. NEWMESH.MeshType = MESHTYPE
  221. if MESHID ~= "nil" and MESHID ~= "" then
  222. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  223. end
  224. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  225. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  226. end
  227. end
  228. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  229. NEWMESH.Scale = SCALE
  230. NEWMESH.Parent = PARENT
  231. return NEWMESH
  232. end
  233.  
  234. local Create = LoadLibrary("RbxUtility").Create
  235.  
  236. function RemoveOutlines(part)
  237. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  238. end
  239.  
  240. CFuncs = {
  241. ["Part"] = {
  242. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  243. local Part = Create("Part"){
  244. Parent = Parent,
  245. Reflectance = Reflectance,
  246. Transparency = Transparency,
  247. CanCollide = false,
  248. Locked = true,
  249. BrickColor = BrickColor.new(tostring(BColor)),
  250. Name = Name,
  251. Size = Size,
  252. Material = Material,
  253. }
  254. RemoveOutlines(Part)
  255. return Part
  256. end;
  257. };
  258.  
  259. ["Mesh"] = {
  260. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  261. local Msh = Create(Mesh){
  262. Parent = Part,
  263. Offset = OffSet,
  264. Scale = Scale,
  265. }
  266. if Mesh == "SpecialMesh" then
  267. Msh.MeshType = MeshType
  268. Msh.MeshId = MeshId
  269. end
  270. return Msh
  271. end;
  272. };
  273.  
  274. ["Mesh"] = {
  275. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  276. local Msh = Create(Mesh){
  277. Parent = Part,
  278. Offset = OffSet,
  279. Scale = Scale,
  280. }
  281. if Mesh == "SpecialMesh" then
  282. Msh.MeshType = MeshType
  283. Msh.MeshId = MeshId
  284. end
  285. return Msh
  286. end;
  287. };
  288.  
  289. ["Weld"] = {
  290. Create = function(Parent, Part0, Part1, C0, C1)
  291. local Weld = Create("Weld"){
  292. Parent = Parent,
  293. Part0 = Part0,
  294. Part1 = Part1,
  295. C0 = C0,
  296. C1 = C1,
  297. }
  298. return Weld
  299. end;
  300. };
  301.  
  302. ["Sound"] = {
  303. Create = function(id, par, vol, pit)
  304. coroutine.resume(coroutine.create(function()
  305. local S = Create("Sound"){
  306. Volume = vol,
  307. Name = "EffectSoundo",
  308. Pitch = pit or 1,
  309. SoundId = id,
  310. Parent = par or workspace,
  311. }
  312. wait()
  313. S:play()
  314. game:GetService("Debris"):AddItem(S, 10)
  315. end))
  316. end;
  317. };
  318.  
  319. ["TimeSound"] = {
  320. Create = function(id, par, vol, pit, timepos)
  321. coroutine.resume(coroutine.create(function()
  322. local S = Create("Sound"){
  323. Volume = vol,
  324. Name = "EffectSoundo",
  325. Pitch = pit or 1,
  326. SoundId = id,
  327. TimePosition = timepos,
  328. Parent = par or workspace,
  329. }
  330. wait()
  331. S:play()
  332. game:GetService("Debris"):AddItem(S, 10)
  333. end))
  334. end;
  335. };
  336. ["EchoSound"] = {
  337. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  338. coroutine.resume(coroutine.create(function()
  339. local Sas = Create("Sound"){
  340. Volume = vol,
  341. Name = "EffectSoundo",
  342. Pitch = pit or 1,
  343. SoundId = id,
  344. TimePosition = timepos,
  345. Parent = par or workspace,
  346. }
  347. local E = Create("EchoSoundEffect"){
  348. Delay = echodelay,
  349. Name = "Echo",
  350. Feedback = fedb,
  351. DryLevel = dryl,
  352. Parent = Sas,
  353. }
  354. wait()
  355. Sas:play()
  356. game:GetService("Debris"):AddItem(Sas, delays)
  357. end))
  358. end;
  359. };
  360.  
  361. ["LongSound"] = {
  362. Create = function(id, par, vol, pit)
  363. coroutine.resume(coroutine.create(function()
  364. local S = Create("Sound"){
  365. Volume = vol,
  366. Pitch = pit or 1,
  367. SoundId = id,
  368. Parent = par or workspace,
  369. }
  370. wait()
  371. S:play()
  372. game:GetService("Debris"):AddItem(S, 60)
  373. end))
  374. end;
  375. };
  376.  
  377. ["ParticleEmitter"] = {
  378. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  379. local fp = Create("ParticleEmitter"){
  380. Parent = Parent,
  381. Color = ColorSequence.new(Color1, Color2),
  382. LightEmission = LightEmission,
  383. Size = Size,
  384. Texture = Texture,
  385. Transparency = Transparency,
  386. ZOffset = ZOffset,
  387. Acceleration = Accel,
  388. Drag = Drag,
  389. LockedToPart = LockedToPart,
  390. VelocityInheritance = VelocityInheritance,
  391. EmissionDirection = EmissionDirection,
  392. Enabled = Enabled,
  393. Lifetime = LifeTime,
  394. Rate = Rate,
  395. Rotation = Rotation,
  396. RotSpeed = RotSpeed,
  397. Speed = Speed,
  398. VelocitySpread = VelocitySpread,
  399. }
  400. return fp
  401. end;
  402. };
  403.  
  404. CreateTemplate = {
  405.  
  406. };
  407. }
  408.  
  409. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  410. local NEWPART = IT("Part")
  411. NEWPART.formFactor = FORMFACTOR
  412. NEWPART.Reflectance = REFLECTANCE
  413. NEWPART.Transparency = TRANSPARENCY
  414. NEWPART.CanCollide = false
  415. NEWPART.Locked = true
  416. NEWPART.Anchored = true
  417. if ANCHOR == false then
  418. NEWPART.Anchored = false
  419. end
  420. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  421. NEWPART.Name = NAME
  422. NEWPART.Size = SIZE
  423. NEWPART.Position = Torso.Position
  424. NEWPART.Material = MATERIAL
  425. NEWPART:BreakJoints()
  426. NEWPART.Parent = PARENT
  427. return NEWPART
  428. end
  429.  
  430. local function weldBetween(a, b)
  431. local weldd = Instance.new("ManualWeld")
  432. weldd.Part0 = a
  433. weldd.Part1 = b
  434. weldd.C0 = CFrame.new()
  435. weldd.C1 = b.CFrame:inverse() * a.CFrame
  436. weldd.Parent = a
  437. return weldd
  438. end
  439.  
  440.  
  441. function QuaternionFromCFrame(cf)
  442. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  443. local trace = m00 + m11 + m22
  444. if trace > 0 then
  445. local s = math.sqrt(1 + trace)
  446. local recip = 0.5 / s
  447. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  448. else
  449. local i = 0
  450. if m11 > m00 then
  451. i = 1
  452. end
  453. if m22 > (i == 0 and m00 or m11) then
  454. i = 2
  455. end
  456. if i == 0 then
  457. local s = math.sqrt(m00 - m11 - m22 + 1)
  458. local recip = 0.5 / s
  459. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  460. elseif i == 1 then
  461. local s = math.sqrt(m11 - m22 - m00 + 1)
  462. local recip = 0.5 / s
  463. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  464. elseif i == 2 then
  465. local s = math.sqrt(m22 - m00 - m11 + 1)
  466. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  467. end
  468. end
  469. end
  470.  
  471. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  472. local xs, ys, zs = x + x, y + y, z + z
  473. local wx, wy, wz = w * xs, w * ys, w * zs
  474. local xx = x * xs
  475. local xy = x * ys
  476. local xz = x * zs
  477. local yy = y * ys
  478. local yz = y * zs
  479. local zz = z * zs
  480. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  481. end
  482.  
  483. function QuaternionSlerp(a, b, t)
  484. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  485. local startInterp, finishInterp;
  486. if cosTheta >= 0.0001 then
  487. if (1 - cosTheta) > 0.0001 then
  488. local theta = ACOS(cosTheta)
  489. local invSinTheta = 1 / SIN(theta)
  490. startInterp = SIN((1 - t) * theta) * invSinTheta
  491. finishInterp = SIN(t * theta) * invSinTheta
  492. else
  493. startInterp = 1 - t
  494. finishInterp = t
  495. end
  496. else
  497. if (1 + cosTheta) > 0.0001 then
  498. local theta = ACOS(-cosTheta)
  499. local invSinTheta = 1 / SIN(theta)
  500. startInterp = SIN((t - 1) * theta) * invSinTheta
  501. finishInterp = SIN(t * theta) * invSinTheta
  502. else
  503. startInterp = t - 1
  504. finishInterp = t
  505. end
  506. end
  507. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  508. end
  509.  
  510. function Clerp(a, b, t)
  511. local qa = {QuaternionFromCFrame(a)}
  512. local qb = {QuaternionFromCFrame(b)}
  513. local ax, ay, az = a.x, a.y, a.z
  514. local bx, by, bz = b.x, b.y, b.z
  515. local _t = 1 - t
  516. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  517. end
  518.  
  519. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  520. local frame = IT("Frame")
  521. frame.BackgroundTransparency = TRANSPARENCY
  522. frame.BorderSizePixel = BORDERSIZEPIXEL
  523. frame.Position = POSITION
  524. frame.Size = SIZE
  525. frame.BackgroundColor3 = COLOR
  526. frame.BorderColor3 = BORDERCOLOR
  527. frame.Name = NAME
  528. frame.Parent = PARENT
  529. return frame
  530. end
  531.  
  532. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  533. local label = IT("TextLabel")
  534. label.BackgroundTransparency = 1
  535. label.Size = UD2(1, 0, 1, 0)
  536. label.Position = UD2(0, 0, 0, 0)
  537. label.TextColor3 = TEXTCOLOR
  538. label.TextStrokeTransparency = STROKETRANSPARENCY
  539. label.TextTransparency = TRANSPARENCY
  540. label.FontSize = TEXTFONTSIZE
  541. label.Font = TEXTFONT
  542. label.BorderSizePixel = BORDERSIZEPIXEL
  543. label.TextScaled = false
  544. label.Text = TEXT
  545. label.Name = NAME
  546. label.Parent = PARENT
  547. return label
  548. end
  549.  
  550. function NoOutlines(PART)
  551. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  552. end
  553.  
  554. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  555. local NEWWELD = IT(TYPE)
  556. NEWWELD.Part0 = PART0
  557. NEWWELD.Part1 = PART1
  558. NEWWELD.C0 = C0
  559. NEWWELD.C1 = C1
  560. NEWWELD.Parent = PARENT
  561. return NEWWELD
  562. end
  563.  
  564. local S = IT("Sound")
  565. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  566. local NEWSOUND = nil
  567. coroutine.resume(coroutine.create(function()
  568. NEWSOUND = S:Clone()
  569. NEWSOUND.Parent = PARENT
  570. NEWSOUND.Volume = VOLUME
  571. NEWSOUND.Pitch = PITCH
  572. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  573. NEWSOUND:play()
  574. if DOESLOOP == true then
  575. NEWSOUND.Looped = true
  576. else
  577. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  578. NEWSOUND:remove()
  579. end
  580. end))
  581. return NEWSOUND
  582. end
  583.  
  584. function CFrameFromTopBack(at, top, back)
  585. local right = top:Cross(back)
  586. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  587. end
  588.  
  589. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  590. function WACKYEFFECT(Table)
  591. local TYPE = (Table.EffectType or "Sphere")
  592. local SIZE = (Table.Size or VT(1,1,1))
  593. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  594. local TRANSPARENCY = (Table.Transparency or 0)
  595. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  596. local CFRAME = (Table.CFrame or Torso.CFrame)
  597. local MOVEDIRECTION = (Table.MoveToPos or nil)
  598. local ROTATION1 = (Table.RotationX or 0)
  599. local ROTATION2 = (Table.RotationY or 0)
  600. local ROTATION3 = (Table.RotationZ or 0)
  601. local MATERIAL = (Table.Material or "Neon")
  602. local COLOR = (Table.Color or C3(1,1,1))
  603. local TIME = (Table.Time or 45)
  604. local SOUNDID = (Table.SoundID or nil)
  605. local SOUNDPITCH = (Table.SoundPitch or nil)
  606. local SOUNDVOLUME = (Table.SoundVolume or nil)
  607. coroutine.resume(coroutine.create(function()
  608. local PLAYSSOUND = false
  609. local SOUND = nil
  610. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  611. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  612. PLAYSSOUND = true
  613. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  614. end
  615. EFFECT.Color = COLOR
  616. local MSH = nil
  617. if TYPE == "Sphere" then
  618. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  619. elseif TYPE == "Block" then
  620. MSH = IT("BlockMesh",EFFECT)
  621. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  622. elseif TYPE == "Wave" then
  623. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  624. elseif TYPE == "Ring" then
  625. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  626. elseif TYPE == "Slash" then
  627. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  628. elseif TYPE == "Round Slash" then
  629. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  630. elseif TYPE == "Swirl" then
  631. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  632. elseif TYPE == "Skull" then
  633. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  634. elseif TYPE == "Crystal" then
  635. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  636. end
  637. if MSH ~= nil then
  638. local MOVESPEED = nil
  639. if MOVEDIRECTION ~= nil then
  640. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  641. end
  642. local GROWTH = SIZE - ENDSIZE
  643. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  644. if TYPE == "Block" then
  645. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  646. else
  647. EFFECT.CFrame = CFRAME
  648. end
  649. for LOOP = 1, TIME+1 do
  650. Swait()
  651. MSH.Scale = MSH.Scale - GROWTH/TIME
  652. if TYPE == "Wave" then
  653. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  654. end
  655. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  656. if TYPE == "Block" then
  657. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  658. else
  659. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  660. end
  661. if MOVEDIRECTION ~= nil then
  662. local ORI = EFFECT.Orientation
  663. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  664. EFFECT.Orientation = ORI
  665. end
  666. end
  667. if PLAYSSOUND == false then
  668. EFFECT:remove()
  669. else
  670. SOUND.Stopped:Connect(function()
  671. EFFECT:remove()
  672. end)
  673. end
  674. else
  675. if PLAYSSOUND == false then
  676. EFFECT:remove()
  677. else
  678. repeat Swait() until SOUND.Playing == false
  679. EFFECT:remove()
  680. end
  681. end
  682. end))
  683. end
  684.  
  685. function MakeForm(PART,TYPE)
  686. if TYPE == "Cyl" then
  687. local MSH = IT("CylinderMesh",PART)
  688. elseif TYPE == "Ball" then
  689. local MSH = IT("SpecialMesh",PART)
  690. MSH.MeshType = "Sphere"
  691. elseif TYPE == "Wedge" then
  692. local MSH = IT("SpecialMesh",PART)
  693. MSH.MeshType = "Wedge"
  694. end
  695. end
  696.  
  697. function SpawnTrail(FROM,TO,BIG)
  698. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  699. MakeForm(TRAIL,"Cyl")
  700. local DIST = (FROM - TO).Magnitude
  701. if BIG == true then
  702. TRAIL.Size = VT(0.5,DIST,0.5)
  703. else
  704. TRAIL.Size = VT(0.25,DIST,0.25)
  705. end
  706. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  707. coroutine.resume(coroutine.create(function()
  708. for i = 1, 5 do
  709. Swait()
  710. TRAIL.Transparency = TRAIL.Transparency + 0.1
  711. end
  712. TRAIL:remove()
  713. end))
  714. end
  715.  
  716. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  717. local DIRECTION = CF(StartPos,EndPos).lookVector
  718. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  719. end
  720.  
  721. function turnto(position)
  722. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  723. end
  724.  
  725. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  726. local p = Instance.new("Part")
  727. p.TopSurface = 0
  728. p.BottomSurface = 0
  729. p.Parent = parent
  730. p.Size = Vector3.new(0.1,0.1,0.1)
  731. p.Transparency = transparency
  732. p.Reflectance = reflectance
  733. p.CanCollide = false
  734. p.Locked = true
  735. p.BrickColor = brickcolor
  736. p.Material = material
  737. return p
  738. end
  739.  
  740. function sphere(bonuspeed,type,pos,scale,value,color)
  741. local type = type
  742. local rng = Instance.new("Part", Character)
  743. rng.Anchored = true
  744. if ModeOfGlitch ~= 9 then
  745. rng.BrickColor = color
  746. elseif ModeOfGlitch == 9 then
  747. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  748. end
  749. rng.CanCollide = false
  750. rng.FormFactor = 3
  751. rng.Name = "Ring"
  752. rng.Material = "Neon"
  753. rng.Size = Vector3.new(1, 1, 1)
  754. rng.Transparency = 0
  755. rng.TopSurface = 0
  756. rng.BottomSurface = 0
  757. rng.CFrame = pos
  758. local rngm = Instance.new("SpecialMesh", rng)
  759. rngm.MeshType = "Sphere"
  760. rngm.Scale = scale
  761. if rainbowmode == true then
  762. rng.Color = Color3.new(r/255,g/255,b/255)
  763. end
  764. if ModeOfGlitch == 9 then
  765. coroutine.resume(coroutine.create(function()
  766. while true do
  767. Swait()
  768. if rng.Parent ~= nil then
  769. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  770. else
  771. break
  772. end
  773. end
  774. end))
  775. end
  776. local scaler2 = 1
  777. if type == "Add" then
  778. scaler2 = 1*value
  779. elseif type == "Divide" then
  780. scaler2 = 1/value
  781. end
  782. coroutine.resume(coroutine.create(function()
  783. for i = 0,10/bonuspeed,0.1 do
  784. Swait()
  785. if rainbowmode == true then
  786. rng.Color = Color3.new(r/255,g/255,b/255)
  787. end
  788. if type == "Add" then
  789. scaler2 = scaler2 - 0.01*value/bonuspeed
  790. elseif type == "Divide" then
  791. scaler2 = scaler2 - 0.01/value*bonuspeed
  792. end
  793. if chaosmode == true then
  794. rng.BrickColor = BrickColor.random()
  795. end
  796. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  797. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  798. end
  799. rng:Destroy()
  800. end))
  801. end
  802.  
  803. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  804. local type = type
  805. local rng = Instance.new("Part", Character)
  806. rng.Anchored = true
  807. if ModeOfGlitch ~= 9 then
  808. rng.BrickColor = color
  809. elseif ModeOfGlitch == 9 then
  810. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  811. end
  812. rng.CanCollide = false
  813. rng.FormFactor = 3
  814. rng.Name = "Ring"
  815. rng.Material = "Neon"
  816. rng.Size = Vector3.new(1, 1, 1)
  817. rng.Transparency = 0
  818. rng.TopSurface = 0
  819. rng.BottomSurface = 0
  820. rng.CFrame = pos
  821. local rngm = Instance.new("SpecialMesh", rng)
  822. rngm.MeshType = "Sphere"
  823. rngm.Scale = scale
  824. local scaler2 = 1
  825. local scaler2b = 1
  826. local scaler2c = 1
  827. if type == "Add" then
  828. scaler2 = 1*value
  829. scaler2b = 1*value2
  830. scaler2c = 1*value3
  831. elseif type == "Divide" then
  832. scaler2 = 1/value
  833. scaler2b = 1/value2
  834. scaler2c = 1/value3
  835. end
  836. if ModeOfGlitch == 9 then
  837. coroutine.resume(coroutine.create(function()
  838. while true do
  839. Swait()
  840. if rng.Parent ~= nil then
  841. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  842. else
  843. break
  844. end
  845. end
  846. end))
  847. end
  848. coroutine.resume(coroutine.create(function()
  849. for i = 0,10/bonuspeed,0.1 do
  850. Swait()
  851. if type == "Add" then
  852. scaler2 = scaler2 - 0.01*value/bonuspeed
  853. scaler2b = scaler2b - 0.01*value/bonuspeed
  854. scaler2c = scaler2c - 0.01*value/bonuspeed
  855. elseif type == "Divide" then
  856. scaler2 = scaler2 - 0.01/value*bonuspeed
  857. scaler2b = scaler2b - 0.01/value*bonuspeed
  858. scaler2c = scaler2c - 0.01/value*bonuspeed
  859. end
  860. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  861. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  862. end
  863. rng:Destroy()
  864. end))
  865. end
  866.  
  867. function CreateMesh2(parent,meshtype,x1,y1,z1)
  868. local mesh = Instance.new("SpecialMesh",parent)
  869. mesh.MeshType = meshtype
  870. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  871. return mesh
  872. end
  873.  
  874. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  875. local type = type
  876. local rng = Instance.new("Part", Character)
  877. rng.Anchored = true
  878. if ModeOfGlitch ~= 9 then
  879. rng.BrickColor = color
  880. elseif ModeOfGlitch == 9 then
  881. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  882. end
  883. rng.CanCollide = false
  884. rng.FormFactor = 3
  885. rng.Name = "Ring"
  886. rng.Material = "Neon"
  887. rng.Size = Vector3.new(1, 1, 1)
  888. rng.Transparency = 0
  889. rng.TopSurface = 0
  890. rng.BottomSurface = 0
  891. rng.CFrame = pos
  892. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  893. local rngm = Instance.new("SpecialMesh", rng)
  894. rngm.MeshType = "Sphere"
  895. rngm.Scale = VT(x1,y1,z1)
  896. if rainbowmode == true then
  897. rng.Color = Color3.new(r/255,g/255,b/255)
  898. end
  899. if ModeOfGlitch == 9 then
  900. coroutine.resume(coroutine.create(function()
  901. while true do
  902. Swait()
  903. if rng.Parent ~= nil then
  904. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  905. else
  906. break
  907. end
  908. end
  909. end))
  910. end
  911. local scaler2 = 1
  912. local speeder = FastSpeed
  913. if type == "Add" then
  914. scaler2 = 1*value
  915. elseif type == "Divide" then
  916. scaler2 = 1/value
  917. end
  918. coroutine.resume(coroutine.create(function()
  919. for i = 0,10/bonuspeed,0.1 do
  920. Swait()
  921. if rainbowmode == true then
  922. rng.Color = Color3.new(r/255,g/255,b/255)
  923. end
  924. if type == "Add" then
  925. scaler2 = scaler2 - 0.01*value/bonuspeed
  926. elseif type == "Divide" then
  927. scaler2 = scaler2 - 0.01/value*bonuspeed
  928. end
  929. if chaosmode == true then
  930. rng.BrickColor = BrickColor.random()
  931. end
  932. speeder = speeder - 0.01*FastSpeed*bonuspeed
  933. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  934. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  935. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  936. end
  937. rng:Destroy()
  938. end))
  939. end
  940.  
  941. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  942. local type = type
  943. local rng = Instance.new("Part", char)
  944. rng.Anchored = true
  945. if ModeOfGlitch ~= 9 then
  946. rng.BrickColor = color
  947. elseif ModeOfGlitch == 9 then
  948. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  949. end
  950. rng.CanCollide = false
  951. rng.FormFactor = 3
  952. rng.Name = "Ring"
  953. rng.Material = "Neon"
  954. rng.Size = Vector3.new(1, 1, 1)
  955. rng.Transparency = 1
  956. rng.TopSurface = 0
  957. rng.BottomSurface = 0
  958. rng.CFrame = pos
  959. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  960. local rngm = Instance.new("SpecialMesh", rng)
  961. rngm.MeshType = "Sphere"
  962. rngm.Scale = vt(x1,y1,z1)
  963. if rainbowmode == true then
  964. rng.Color = Color3.new(r/255,g/255,b/255)
  965. end
  966. if ModeOfGlitch == 9 then
  967. coroutine.resume(coroutine.create(function()
  968. while true do
  969. swait()
  970. if rng.Parent ~= nil then
  971. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  972. else
  973. break
  974. end
  975. end
  976. end))
  977. end
  978. local scaler2 = 1
  979. local speeder = FastSpeed
  980. if type == "Add" then
  981. scaler2 = 1*value
  982. elseif type == "Divide" then
  983. scaler2 = 1/value
  984. end
  985. coroutine.resume(coroutine.create(function()
  986. for i = 0,10/bonuspeed,0.1 do
  987. swait()
  988. if rainbowmode == true then
  989. rng.Color = Color3.new(r/255,g/255,b/255)
  990. end
  991. if type == "Add" then
  992. scaler2 = scaler2 - 0.01*value/bonuspeed
  993. elseif type == "Divide" then
  994. scaler2 = scaler2 - 0.01/value*bonuspeed
  995. end
  996. if chaosmode == true then
  997. rng.BrickColor = BrickColor.random()
  998. end
  999. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1000. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1001. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1002. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1003. end
  1004. rng:Destroy()
  1005. end))
  1006. end
  1007.  
  1008. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  1009. local type = type
  1010. local rotenable = rotatingop
  1011. local rng = Instance.new("Part", Character)
  1012. rng.Anchored = true
  1013. rng.BrickColor = color
  1014. rng.CanCollide = false
  1015. rng.FormFactor = 3
  1016. rng.Name = "Ring"
  1017. rng.Material = "Neon"
  1018. rng.Size = Vector3.new(1, 1, 1)
  1019. rng.Transparency = 0
  1020. if typeoftrans == "In" then
  1021. rng.Transparency = 1
  1022. end
  1023. rng.TopSurface = 0
  1024. rng.BottomSurface = 0
  1025. rng.CFrame = pos
  1026. local rngm = Instance.new("SpecialMesh", rng)
  1027. rngm.MeshType = "FileMesh"
  1028. if typeofshape == "Normal" then
  1029. rngm.MeshId = "rbxassetid://662586858"
  1030. elseif typeofshape == "Round" then
  1031. rngm.MeshId = "rbxassetid://662585058"
  1032. end
  1033. rngm.Scale = scale
  1034. local scaler2 = 1/10
  1035. if type == "Add" then
  1036. scaler2 = 1*value/10
  1037. elseif type == "Divide" then
  1038. scaler2 = 1/value/10
  1039. end
  1040. local randomrot = math.random(1,2)
  1041. coroutine.resume(coroutine.create(function()
  1042. for i = 0,10/bonuspeed,0.1 do
  1043. Swait()
  1044. if type == "Add" then
  1045. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1046. elseif type == "Divide" then
  1047. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1048. end
  1049. if rotenable == true then
  1050. if randomrot == 1 then
  1051. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1052. elseif randomrot == 2 then
  1053. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1054. end
  1055. end
  1056. if typeoftrans == "Out" then
  1057. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1058. elseif typeoftrans == "In" then
  1059. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1060. end
  1061. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1062. end
  1063. rng:Destroy()
  1064. end))
  1065. end
  1066.  
  1067. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1068. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1069. local mesh = IT("SpecialMesh",wave)
  1070. mesh.MeshType = "FileMesh"
  1071. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1072. mesh.Scale = SIZE
  1073. mesh.Offset = VT(0,0,0)
  1074. wave.CFrame = CFRAME
  1075. coroutine.resume(coroutine.create(function(PART)
  1076. for i = 1, WAIT do
  1077. Swait()
  1078. mesh.Scale = mesh.Scale + GROW
  1079. if DOESROT == true then
  1080. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1081. end
  1082. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1083. if wave.Transparency > 0.99 then
  1084. wave:remove()
  1085. end
  1086. end
  1087. end))
  1088. end
  1089.  
  1090. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1091. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1092. local mesh = IT("SpecialMesh",wave)
  1093. mesh.MeshType = "Sphere"
  1094. mesh.Scale = SIZE
  1095. mesh.Offset = VT(0,0,0)
  1096. wave.CFrame = CFRAME
  1097. coroutine.resume(coroutine.create(function(PART)
  1098. for i = 1, WAIT do
  1099. Swait()
  1100. mesh.Scale = mesh.Scale + GROW
  1101. wave.Transparency = wave.Transparency + (1/WAIT)
  1102. if wave.Transparency > 0.99 then
  1103. wave:remove()
  1104. end
  1105. end
  1106. end))
  1107. end
  1108.  
  1109.  
  1110. --//=================================\\
  1111. --|| WEAPON CREATION
  1112. --\\=================================//
  1113.  
  1114. function WarnFunc(text)
  1115. local chat = coroutine.wrap(function()
  1116. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1117. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1118. end
  1119. local Bill = Instance.new("BillboardGui",Character)
  1120. Bill.Size = UDim2.new(0,100,0,40)
  1121. Bill.StudsOffset = Vector3.new(0,35,0)
  1122. Bill.Adornee = Character.Head
  1123. Bill.Name = "TalkingBillBoard"
  1124. local Hehe = Instance.new("TextLabel",Bill)
  1125. Hehe.BackgroundTransparency = 1
  1126. Hehe.BorderSizePixel = 0
  1127. Hehe.Text = ""
  1128. Hehe.Font = "Antique"
  1129. Hehe.TextSize = 120
  1130. Hehe.TextStrokeTransparency = 0
  1131. Hehe.Size = UDim2.new(1,0,0.5,0)
  1132. coroutine.resume(coroutine.create(function()
  1133. while Hehe ~= nil do
  1134. Swait()
  1135. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1136. Hehe.Rotation = math.random(-5,5)
  1137. Hehe.TextColor3 = Color3.new(255,0,0)
  1138. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1139. end
  1140. end))
  1141. for i = 1,string.len(text),1 do
  1142. Swait()
  1143. Hehe.Text = string.sub(text,1,i)
  1144. end
  1145. Swait(90)--Re[math.random(1, 93)]
  1146. for i = 0, 1, .025 do
  1147. Swait()
  1148. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1149. Hehe.TextStrokeTransparency = i
  1150. Hehe.TextTransparency = i
  1151. end
  1152. Bill:Destroy()
  1153. end)
  1154. chat()
  1155. end
  1156.  
  1157. function chatfunc(text)
  1158. local chat = coroutine.wrap(function()
  1159. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1160. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1161. end
  1162. local Bill = Instance.new("BillboardGui",Character)
  1163. Bill.Size = UDim2.new(0,100,0,40)
  1164. Bill.StudsOffset = Vector3.new(0,3,0)
  1165. Bill.Adornee = Character.Head
  1166. Bill.Name = "TalkingBillBoard"
  1167. local Hehe = Instance.new("TextLabel",Bill)
  1168. Hehe.BackgroundTransparency = 1
  1169. Hehe.BorderSizePixel = 0
  1170. Hehe.Text = ""
  1171. Hehe.Font = "Bodoni"
  1172. Hehe.TextSize = 40
  1173. Hehe.TextStrokeTransparency = 0
  1174. Hehe.Size = UDim2.new(1,0,0.5,0)
  1175. coroutine.resume(coroutine.create(function()
  1176. while Hehe ~= nil do
  1177. Swait()
  1178. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1179. Hehe.Rotation = math.random(-2.5,2.5)
  1180. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  1181. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1182. end
  1183. end))
  1184. for i = 1,string.len(text),1 do
  1185. Swait()
  1186. Hehe.Text = string.sub(text,1,i)
  1187. end
  1188. Swait(90)--Re[math.random(1, 93)]
  1189. for i = 0, 1, .025 do
  1190. Swait()
  1191. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1192. Hehe.TextStrokeTransparency = i
  1193. Hehe.TextTransparency = i
  1194. end
  1195. Bill:Destroy()
  1196. end)
  1197. chat()
  1198. end
  1199.  
  1200. local Particle = IT("ParticleEmitter",nil)
  1201. Particle.Enabled = false
  1202. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1203. Particle.LightEmission = 0.5
  1204. Particle.Rate = 150
  1205. Particle.ZOffset = 0.2
  1206. Particle.Rotation = NumberRange.new(-180, 180)
  1207. Particle.RotSpeed = NumberRange.new(-180, 180)
  1208. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1209. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1210.  
  1211. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1212. function ParticleEmitter(Table)
  1213. local PRTCL = Particle:Clone()
  1214. local Speed = Table.Speed or 5
  1215. local Drag = Table.Drag or 0
  1216. local Size1 = Table.Size1 or 1
  1217. local Size2 = Table.Size2 or 5
  1218. local Lifetime1 = Table.Lifetime1 or 1
  1219. local Lifetime2 = Table.Lifetime2 or 1.5
  1220. local Parent = Table.Parent or Torso
  1221. local Emit = Table.Emit or 100
  1222. local Offset = Table.Offset or 360
  1223. local Acel = Table.Acel or VT(0,0,0)
  1224. local Enabled = Table.Enabled or false
  1225. PRTCL.Parent = Parent
  1226. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1227. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1228. PRTCL.Speed = NumberRange.new(Speed)
  1229. PRTCL.VelocitySpread = Offset
  1230. PRTCL.Drag = Drag
  1231. PRTCL.Acceleration = Acel
  1232. if Enabled == false then
  1233. PRTCL:Emit(Emit)
  1234. Debris:AddItem(PRTCL,Lifetime2)
  1235. else
  1236. PRTCL.Enabled = true
  1237. end
  1238. return PRTCL
  1239. end
  1240.  
  1241. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1242. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1243. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1244. MakeForm(Part,"Wedge")
  1245. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1246. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1247. MakeForm(Part,"Wedge")
  1248. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1249. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1251. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1252. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1253. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1254. MakeForm(Part,"Cyl")
  1255. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1256. for i = 1, 8 do
  1257. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1258. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1259. end
  1260. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1261. MakeForm(Part,"Cyl")
  1262. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1263. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1264. MakeForm(Part,"Ball")
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1267. MakeForm(Part,"Wedge")
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1269. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1270. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1271. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1272. MakeForm(Part,"Cyl")
  1273. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1274. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1275. MakeForm(Part,"Cyl")
  1276. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1277. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1278. MakeForm(Part,"Cyl")
  1279. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1280. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1281. MakeForm(Part,"Wedge")
  1282. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1283. local LASTPART = Handle
  1284. for i = 1, 10 do
  1285. if LASTPART == Handle then
  1286. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1287. LASTPART = Part
  1288. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1289. else
  1290. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1291. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1292. LASTPART = Part
  1293. end
  1294. end
  1295.  
  1296. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1297. MakeForm(Barrel,"Cyl")
  1298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1299. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1300. MakeForm(Part,"Cyl")
  1301. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1302. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1303. MakeForm(Part,"Wedge")
  1304. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1305. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1306. MakeForm(Hole,"Cyl")
  1307. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1308. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1309. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1310. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1311. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1312. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1313. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1314. coroutine.resume(coroutine.create(function()
  1315. while wait() do
  1316. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1317. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1318. end
  1319. end))
  1320.  
  1321. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1322. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1323.  
  1324. for _, c in pairs(Gun:GetDescendants()) do
  1325. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1326. c.Material = "Glass"
  1327. c.Color = C3(0,0,0)
  1328. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1329. c.Color = C3(1,0,0)
  1330. c.Material = "Neon"
  1331. end
  1332. end
  1333.  
  1334. Weapon.Parent = Character
  1335. Gun.Parent = nil
  1336.  
  1337. for _, c in pairs(Gun:GetChildren()) do
  1338. if c.ClassName == "Part" then
  1339. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1340. end
  1341. end
  1342.  
  1343. for _, c in pairs(Weapon:GetChildren()) do
  1344. if c.ClassName == "Part" then
  1345. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1346. end
  1347. end
  1348.  
  1349. local SKILLTEXTCOLOR = C3(1,0,0)
  1350. local SKILLFONT = "Antique"
  1351. local SKILLTEXTSIZE = 7
  1352.  
  1353. Humanoid.Died:connect(function()
  1354. ATTACK = true
  1355. end)
  1356.  
  1357. local Text1 = "[Z]"
  1358. local Text2 = "[B]"
  1359. local Text3 = "[X]"
  1360. local Text4 = "[C]"
  1361. local Text5 = "[V]"
  1362.  
  1363. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1364. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1365. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1366. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1367. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1368.  
  1369.  
  1370. local SKILL1TEXT = CreateLabel(SKILL1FRAME, Text1, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1371. local SKILL2TEXT = CreateLabel(SKILL2FRAME, Text2, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1372. local SKILL3TEXT = CreateLabel(SKILL3FRAME, Text3, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1373. local SKILL4TEXT = CreateLabel(SKILL4FRAME, Text4, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1374. local SKILL5TEXT = CreateLabel(SKILL5FRAME, Text5, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1375.  
  1376.  
  1377. coroutine.resume(coroutine.create(function()
  1378. while true do
  1379. Swait()
  1380. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation + 2
  1381. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation + 2
  1382. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation + 2
  1383. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation + 2
  1384. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation + 2
  1385. Swait(5)
  1386. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation - 2
  1387. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation - 2
  1388. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation - 2
  1389. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation - 2
  1390. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation - 2
  1391. Swait(5)
  1392. end
  1393. end))
  1394.  
  1395.  
  1396. function printbye(Name)
  1397. local MESSAGES = {"Banished ","Gotcha ","CREAM ","Die ","I got ","GoodBye ","Struggle ","BAN ","There is no coming back ","BadLuck.. ","I got you ","Just eat my CREAM! ","Hahaha "}
  1398. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1399. end
  1400.  
  1401. workspace.ChildAdded:connect(function(instance)
  1402. for BANISH = 1, #TOBANISH do
  1403. if TOBANISH[BANISH] ~= nil then
  1404. if instance.Name == TOBANISH[BANISH] then
  1405. coroutine.resume(coroutine.create(function()
  1406. printbye(instance.Name)
  1407. instance:ClearAllChildren()
  1408. Debris:AddItem(instance,0.0005)
  1409. end))
  1410. end
  1411. end
  1412. end
  1413. end)
  1414.  
  1415. --//=================================\\
  1416. --|| DAMAGING
  1417. --\\=================================//
  1418. local EyeSizes={
  1419. NumberSequenceKeypoint.new(0,1,0),
  1420. NumberSequenceKeypoint.new(1,0,0)
  1421. }
  1422. local EyeTrans={
  1423. NumberSequenceKeypoint.new(0,0.8,0),
  1424. NumberSequenceKeypoint.new(1,1,0)
  1425. }
  1426. local PE=Instance.new("ParticleEmitter",nil)
  1427. PE.LightEmission=.8
  1428. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1429. PE.Size=NumberSequence.new(EyeSizes)
  1430. PE.Transparency=NumberSequence.new(EyeTrans)
  1431. PE.Lifetime=NumberRange.new(0.35,1.5)
  1432. PE.Rotation=NumberRange.new(0,360)
  1433. PE.Rate=999
  1434. PE.VelocitySpread = 10000
  1435. PE.Acceleration = Vector3.new(0,0,0)
  1436. PE.Drag = 5
  1437. PE.Speed = NumberRange.new(0,0,0)
  1438. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1439. PE.ZOffset = -0
  1440. PE.Name = "PE"
  1441. PE.Enabled = false
  1442.  
  1443. function particles(art)
  1444. local PARTICLES = PE:Clone()
  1445. PARTICLES.Parent = art
  1446. end
  1447.  
  1448. function Banish(Foe)
  1449. if Foe then
  1450. coroutine.resume(coroutine.create(function()
  1451. --if game.Players:FindFirstChild(Foe.Name) then
  1452. table.insert(TOBANISH,Foe.Name)
  1453. printbye(Foe.Name)
  1454. --end
  1455. Foe.Archivable = true
  1456. local CLONE = Foe:Clone()
  1457. Foe:Destroy()
  1458. CLONE.Parent = Effects
  1459. CLONE:BreakJoints()
  1460. local MATERIALS = {"Glass","Neon"}
  1461. for _, c in pairs(CLONE:GetDescendants()) do
  1462. if c:IsA("BasePart") then
  1463. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1464. CreateSound(340722848, c, 10, 1, false)
  1465. end
  1466. c.Anchored = true
  1467. c.Transparency = c.Transparency + 0.2
  1468. c.Material = MATERIALS[MRANDOM(1,2)]
  1469. c.Color = C3(1,0,0)
  1470. if c.ClassName == "MeshPart" then
  1471. c.TextureID = ""
  1472. end
  1473. if c:FindFirstChildOfClass("SpecialMesh") then
  1474. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1475. end
  1476. if c:FindFirstChildOfClass("Decal") then
  1477. c:FindFirstChildOfClass("Decal"):remove()
  1478. end
  1479. c.Name = "Banished"
  1480. c.CanCollide = false
  1481. else
  1482. c:remove()
  1483. end
  1484. end
  1485. local A = false
  1486. for i = 1, 35 do
  1487. if A == false then
  1488. A = true
  1489. elseif A == true then
  1490. A = false
  1491. end
  1492. for _, c in pairs(CLONE:GetDescendants()) do
  1493. if c:IsA("BasePart") then
  1494. c.Anchored = true
  1495. c.Material = MATERIALS[MRANDOM(1,2)]
  1496. c.Transparency = c.Transparency + 0.8/35
  1497. if A == false then
  1498. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1499. elseif A == true then
  1500. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1501. end
  1502. end
  1503. end
  1504. Swait()
  1505. end
  1506. CLONE:remove()
  1507. end))
  1508. end
  1509. end
  1510.  
  1511. function BANISHAOE(POSITION,RANGE,ISBANISH)
  1512. local CHILDREN = workspace:GetDescendants()
  1513. for index, CHILD in pairs(CHILDREN) do
  1514. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1515. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1516. if HUM then
  1517. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1518. if TORSO then
  1519. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1520. if ISBANISH == true then
  1521. Banish(CHILD)
  1522. else
  1523. if ISBANISH == "Gravity" then
  1524. HUM.PlatformStand = true
  1525. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1526. local grav = Instance.new("BodyPosition",TORSO)
  1527. grav.D = 15
  1528. grav.P = 20000
  1529. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1530. grav.position = TORSO.Position
  1531. grav.Name = "V3BanishForce"..Player.Name
  1532. else
  1533. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1534. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1535. end
  1536. else
  1537. HUM.PlatformStand = false
  1538. end
  1539. end
  1540. elseif ISBANISH == "Gravity" then
  1541. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1542. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1543. HUM.PlatformStand = false
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end
  1549. end
  1550. end
  1551.  
  1552.  
  1553.  
  1554. function ManualDamage(Humanoid,Damage,TorsoPart)
  1555. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1556. defence.Name = ("HitBy"..Player.Name)
  1557. game:GetService("Debris"):AddItem(defence, 0.001)
  1558. Damage = Damage * DAMAGEMULTIPLIER
  1559. if Humanoid.Health ~= 0 then
  1560. local CritChance = MRANDOM(1,100)
  1561. if Damage > Humanoid.Health then
  1562. Damage = math.ceil(Humanoid.Health)
  1563. if Damage == 0 then
  1564. Damage = 0.1
  1565. end
  1566. end
  1567. Humanoid.Health = Humanoid.Health - Damage
  1568. end
  1569. end
  1570.  
  1571. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1572. local CHILDREN = workspace:GetDescendants()
  1573. for index, CHILD in pairs(CHILDREN) do
  1574. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1575. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1576. if HUM then
  1577. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1578. if TORSO then
  1579. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1580. if INSTAKILL == true then
  1581. CHILD:BreakJoints()
  1582. else
  1583. local DMG = MRANDOM(MINDMG,MAXDMG)
  1584. ManualDamage(HUM,DMG,TORSO)
  1585. end
  1586. if FLING > 0 then
  1587. for _, c in pairs(CHILD:GetChildren()) do
  1588. if c:IsA("BasePart") then
  1589. local bv = Instance.new("BodyVelocity")
  1590. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1591. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1592. bv.Parent = c
  1593. Debris:AddItem(bv,0.05)
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end
  1602. end
  1603.  
  1604. function KillChildren(v)
  1605. v:BreakJoints()
  1606. for _, c in pairs(v:GetChildren()) do
  1607. if c:IsA("BasePart") then
  1608. if c.Transparency < 1 then
  1609. if c:FindFirstChildOfClass("Decal") then
  1610. c:FindFirstChildOfClass("Decal"):remove()
  1611. end
  1612. particles(c)
  1613. c.PE.Enabled = true
  1614. c.Parent = Effects
  1615. c.CanCollide = false
  1616. c.Material = "Neon"
  1617. c.Color = C3(1,0,0)
  1618. c.Transparency = 1
  1619. local grav = Instance.new("BodyPosition",c)
  1620. grav.P = 20000
  1621. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1622. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1623. grav.Name = "GravityForce"
  1624. coroutine.resume(coroutine.create(function()
  1625. for i = 1, 20 do
  1626. Swait()
  1627. c.Transparency = c.Transparency + 1/20
  1628. end
  1629. c.PE.Enabled = false
  1630. Debris:AddItem(c,2)
  1631. end))
  1632. end
  1633. end
  1634. end
  1635. end
  1636.  
  1637. function SmiteAoE(POSITION,RANGE)
  1638. local CHILDREN = workspace:GetDescendants()
  1639. for index, CHILD in pairs(CHILDREN) do
  1640. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1641. local LISTED = false
  1642. for LIST = 1, #WHITELIST do
  1643. if WHITELIST[LIST] ~= nil then
  1644. if CHILD.Name == WHITELIST[LIST] then
  1645. LISTED = true
  1646. end
  1647. end
  1648. end
  1649. if LISTED == false then
  1650. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1651. if HUM then
  1652. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1653. if TORSO then
  1654. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1655. KillChildren(CHILD)
  1656. end
  1657. end
  1658. end
  1659. end
  1660. end
  1661. end
  1662. end
  1663.  
  1664. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1665. if hit.Parent == nil then
  1666. return
  1667. end
  1668. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1669. for _, v in pairs(hit.Parent:children()) do
  1670. if v:IsA("Humanoid") then
  1671. h = v
  1672. end
  1673. end
  1674. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1675. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1676. return
  1677. end
  1678. local c = Create("ObjectValue")({
  1679. Name = "creator",
  1680. Value = "owner",
  1681. Parent = h
  1682. })
  1683. game:GetService("Debris"):AddItem(c, 0.5)
  1684. if HitSound ~= nil and HitPitch ~= nil then
  1685. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1686. end
  1687. local Damage = math.random(minim, maxim)
  1688. local blocked = false
  1689. local block = hit.Parent:findFirstChild("Block")
  1690. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1691. blocked = true
  1692. block.Value = block.Value - 1
  1693. print(block.Value)
  1694. end
  1695. if blocked == false then
  1696. HitHealth = h.Health
  1697. h.MaxHealth = 100
  1698. h.Health = h.Health - Damage
  1699. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1700. print("gained kill")
  1701. end
  1702. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1703. else
  1704. h.Health = h.Health - Damage / 2
  1705. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1706. end
  1707. if Type == "Knockdown" then
  1708. local hum = hit.Parent.Humanoid
  1709. hum.PlatformStand = true
  1710. coroutine.resume(coroutine.create(function(HHumanoid)
  1711. Swait(1)
  1712. HHumanoid.PlatformStand = false
  1713. end), hum)
  1714. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1715. local bodvol = Create("BodyVelocity")({
  1716. velocity = angle * knockback,
  1717. P = 5000,
  1718. maxForce = Vector3.new(8000, 8000, 8000),
  1719. Parent = hit
  1720. })
  1721. local rl = Create("BodyAngularVelocity")({
  1722. P = 3000,
  1723. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1724. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1725. Parent = hit
  1726. })
  1727. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1728. game:GetService("Debris"):AddItem(rl, 0.5)
  1729. elseif Type == "Normal" then
  1730. local vp = Create("BodyVelocity")({
  1731. P = 500,
  1732. maxForce = Vector3.new(math.huge, 0, math.huge),
  1733. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1734. })
  1735. if knockback > 0 then
  1736. vp.Parent = hit.Parent.Head
  1737. end
  1738. game:GetService("Debris"):AddItem(vp, 0.5)
  1739. elseif Type == "Up" then
  1740. local bodyVelocity = Create("BodyVelocity")({
  1741. velocity = Vector3.new(0, 20, 0),
  1742. P = 5000,
  1743. maxForce = Vector3.new(8000, 8000, 8000),
  1744. Parent = hit
  1745. })
  1746. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1747. local bodyVelocity = Create("BodyVelocity")({
  1748. velocity = Vector3.new(0, 20, 0),
  1749. P = 5000,
  1750. maxForce = Vector3.new(8000, 8000, 8000),
  1751. Parent = hit
  1752. })
  1753. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1754. elseif Type == "Leech" then
  1755. local hum = hit.Parent.Humanoid
  1756. if hum ~= nil then
  1757. for i = 0, 2 do
  1758. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1759. end
  1760. Humanoid.Health = Humanoid.Health + 10
  1761. end
  1762. elseif Type == "UpKnock" then
  1763. local hum = hit.Parent.Humanoid
  1764. hum.PlatformStand = true
  1765. if hum ~= nil then
  1766. hitr = true
  1767. end
  1768. coroutine.resume(coroutine.create(function(HHumanoid)
  1769. Swait(5)
  1770. HHumanoid.PlatformStand = false
  1771. hitr = false
  1772. end), hum)
  1773. local bodyVelocity = Create("BodyVelocity")({
  1774. velocity = Vector3.new(0, 20, 0),
  1775. P = 5000,
  1776. maxForce = Vector3.new(8000, 8000, 8000),
  1777. Parent = hit
  1778. })
  1779. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1780. local bodyVelocity = Create("BodyVelocity")({
  1781. velocity = Vector3.new(0, 20, 0),
  1782. P = 5000,
  1783. maxForce = Vector3.new(8000, 8000, 8000),
  1784. Parent = hit
  1785. })
  1786. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1787. elseif Type == "Snare" then
  1788. local bp = Create("BodyPosition")({
  1789. P = 2000,
  1790. D = 100,
  1791. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1792. position = hit.Parent.Torso.Position,
  1793. Parent = hit.Parent.Torso
  1794. })
  1795. game:GetService("Debris"):AddItem(bp, 1)
  1796. elseif Type == "Slashnare" then
  1797. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1798. for i = 1, math.random(4, 5) do
  1799. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1800. end
  1801. local bp = Create("BodyPosition")({
  1802. P = 2000,
  1803. D = 100,
  1804. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1805. position = hit.Parent.Torso.Position,
  1806. Parent = hit.Parent.Torso
  1807. })
  1808. game:GetService("Debris"):AddItem(bp, 1)
  1809. elseif Type == "Spike" then
  1810. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1811. local bp = Create("BodyPosition")({
  1812. P = 2000,
  1813. D = 100,
  1814. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1815. position = hit.Parent.Torso.Position,
  1816. Parent = hit.Parent.Torso
  1817. })
  1818. game:GetService("Debris"):AddItem(bp, 1)
  1819. elseif Type == "Freeze" then
  1820. local BodPos = Create("BodyPosition")({
  1821. P = 50000,
  1822. D = 1000,
  1823. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1824. position = hit.Parent.Torso.Position,
  1825. Parent = hit.Parent.Torso
  1826. })
  1827. local BodGy = Create("BodyGyro")({
  1828. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1829. P = 20000,
  1830. Parent = hit.Parent.Torso,
  1831. cframe = hit.Parent.Torso.CFrame
  1832. })
  1833. hit.Parent.Torso.Anchored = true
  1834. coroutine.resume(coroutine.create(function(Part)
  1835. Swait(1.5)
  1836. Part.Anchored = false
  1837. end), hit.Parent.Torso)
  1838. game:GetService("Debris"):AddItem(BodPos, 3)
  1839. game:GetService("Debris"):AddItem(BodGy, 3)
  1840. end
  1841. local debounce = Create("BoolValue")({
  1842. Name = "DebounceHit",
  1843. Parent = hit.Parent,
  1844. Value = true
  1845. })
  1846. game:GetService("Debris"):AddItem(debounce, Delay)
  1847. c = Instance.new("ObjectValue")
  1848. c.Name = "creator"
  1849. c.Value = Player
  1850. c.Parent = h
  1851. game:GetService("Debris"):AddItem(c, 0.5)
  1852. end
  1853. end
  1854. function ShowDamage(Pos, Text, Time, Color)
  1855. local Rate = 0.03333333333333333
  1856. local Pos = Pos or Vector3.new(0, 0, 0)
  1857. local Text = Text or ""
  1858. local Time = Time or 2
  1859. local Color = Color or Color3.new(1, 0, 1)
  1860. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1861. EffectPart.Anchored = true
  1862. local BillboardGui = Create("BillboardGui")({
  1863. Size = UDim2.new(3, 0, 3, 0),
  1864. Adornee = EffectPart,
  1865. Parent = EffectPart
  1866. })
  1867. local TextLabel = Create("TextLabel")({
  1868. BackgroundTransparency = 1,
  1869. Size = UDim2.new(1, 0, 1, 0),
  1870. Text = Text,
  1871. TextColor3 = Color,
  1872. TextScaled = true,
  1873. Font = Enum.Font.ArialBold,
  1874. Parent = BillboardGui
  1875. })
  1876. game.Debris:AddItem(EffectPart, Time + 0.1)
  1877. EffectPart.Parent = game:GetService("Workspace")
  1878. delay(0, function()
  1879. local Frames = Time / Rate
  1880. for Frame = 1, Frames do
  1881. wait(Rate)
  1882. local Percent = Frame / Frames
  1883. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1884. TextLabel.TextTransparency = Percent
  1885. end
  1886. if EffectPart and EffectPart.Parent then
  1887. EffectPart:Destroy()
  1888. end
  1889. end)
  1890. end
  1891. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1892. for _, c in pairs(workspace:children()) do
  1893. local hum = c:findFirstChildOfClass("Humanoid")
  1894. if hum ~= nil then
  1895. local head = c:findFirstChild("Head")
  1896. if head ~= nil then
  1897. local targ = head.Position - Part.Position
  1898. local mag = targ.magnitude
  1899. if magni >= mag and c.Name ~= Player.Name then
  1900. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906.  
  1907. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  1908. local type = type
  1909. local rng = Instance.new("Part", char)
  1910. rng.Anchored = true
  1911. rng.BrickColor = color
  1912. rng.Color = color3
  1913. rng.CanCollide = false
  1914. rng.FormFactor = 3
  1915. rng.Name = "Ring"
  1916. rng.Material = "Neon"
  1917. rng.Size = Vector3.new(1, 1, 1)
  1918. rng.Transparency = 0
  1919. rng.TopSurface = 0
  1920. rng.BottomSurface = 0
  1921. rng.CFrame = pos
  1922. local rngm = Instance.new("SpecialMesh", rng)
  1923. rngm.MeshType = "Brick"
  1924. rngm.Scale = scale
  1925. local scaler2 = 1
  1926. local scaler2b = 1
  1927. local scaler2c = 1
  1928. if type == "Add" then
  1929. scaler2 = 1*value
  1930. scaler2b = 1*value2
  1931. scaler2c = 1*value3
  1932. elseif type == "Divide" then
  1933. scaler2 = 1/value
  1934. scaler2b = 1/value2
  1935. scaler2c = 1/value3
  1936. end
  1937. coroutine.resume(coroutine.create(function()
  1938. for i = 0,10/bonuspeed,0.1 do
  1939. swait()
  1940. if type == "Add" then
  1941. scaler2 = scaler2 - 0.01*value/bonuspeed
  1942. scaler2b = scaler2b - 0.01*value/bonuspeed
  1943. scaler2c = scaler2c - 0.01*value/bonuspeed
  1944. elseif type == "Divide" then
  1945. scaler2 = scaler2 - 0.01/value*bonuspeed
  1946. scaler2b = scaler2b - 0.01/value*bonuspeed
  1947. scaler2c = scaler2c - 0.01/value*bonuspeed
  1948. end
  1949. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1950. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1951. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1952. end
  1953. rng:Destroy()
  1954. end))
  1955. end
  1956.  
  1957. --//=================================\\
  1958. --|| ATTACK FUNCTIONS AND STUFF
  1959. --\\=================================//
  1960. coroutine.resume(coroutine.create(function()
  1961. sick.TimePosition = 110
  1962. end))
  1963.  
  1964.  
  1965. function Intro()
  1966. ATTACK = true
  1967. Rooted = true
  1968. repeat
  1969. Swait()
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1976. until sick.TimePosition > 115
  1977. repeat
  1978. Swait()
  1979. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1985. until sick.TimePosition > 117
  1986. repeat
  1987. Swait()
  1988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1994. until sick.TimePosition >119
  1995. Gun.Parent = Character
  1996. Text1 = "[Z]"
  1997. Text2 = "[B]"
  1998. Text3 = "[X]"
  1999. Text4 = "[C]"
  2000. Text5 = "[V] S H A T T E R"
  2001. for i = 1, 100 do
  2002. Swait()
  2003. for _, c in pairs(Character:GetChildren()) do
  2004. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2005. c.Transparency = 0
  2006. end
  2007. end
  2008. for _, c in pairs(Weapon:GetChildren()) do
  2009. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2010. c.Transparency = 0
  2011. end
  2012. end
  2013. for _, c in pairs(Weapon:GetDescendants()) do
  2014. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2015. c.Material = "Glass"
  2016. c.Color = C3(0,0,0)
  2017. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2018. c.Color = C3(1,0,0)
  2019. c.Material = "Neon"
  2020. end
  2021. end
  2022. end
  2023. TRANSFORMED = true
  2024. ATTACK = false
  2025. Rooted = false
  2026. end
  2027.  
  2028. function Rifle_Bullet()
  2029. ATTACK = true
  2030. Rooted = false
  2031. for i=0, 0.4, 0.05 / Animation_Speed do
  2032. Swait()
  2033. turnto(Mouse.Hit.p)
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2040. end
  2041. repeat
  2042. for i=0, 0.2, 0.05 / Animation_Speed do
  2043. Swait()
  2044. turnto(Mouse.Hit.p)
  2045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2051. end
  2052. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2053. SpawnTrail(Hole.Position,POS)
  2054. if HIT ~= nil then
  2055. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2056. Banish(HIT.Parent)
  2057. end
  2058. end
  2059. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2060. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2061. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2062. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2063. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2064. for i=0, 0.3, 0.05 / Animation_Speed do
  2065. Swait()
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2072. end
  2073. until KEYHOLD == false
  2074. ATTACK = false
  2075. Rooted = false
  2076. end
  2077.  
  2078. function Cream_Strike_rlly()
  2079. ATTACK = true
  2080. Rooted = true
  2081. CreateSound(1368573150, RightArm, 3, 1.5)
  2082. for i=0, 2, 0.1 / Animation_Speed do
  2083. Swait()
  2084. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(27)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(165), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2091. end
  2092. local POWER = 1
  2093. repeat
  2094. Swait()
  2095. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2096. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 16)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 32)), RAD(0), RAD(30 + 10 * COS(SINE / 14))), 0.15 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 5 * COS(SINE / 21)), RAD(0), RAD(28 + 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 25), 0) * ANGLES(RAD(150 + 15 * COS(SINE / 53)), RAD(0), RAD(-15 + 5 * COS(SINE / 43))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 16), -0.01) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.1 * COS(SINE / 33), -0.6) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 3 * COS(SINE / 30)), RAD(0), RAD(0 + 7 * COS(SINE / 64))), 0.15 / Animation_Speed)
  2103. POWER = POWER + 0.009
  2104. if POWER >= 6 then
  2105. POWER = 6
  2106. end
  2107. until KEYHOLD == false
  2108. BANISHAOE(Mouse.hit.Position,13*POWER,true)
  2109.  
  2110. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20*POWER,9999,20*POWER), Size2 = VT(0,9999,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2111. WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(5*POWER,5*POWER,5*POWER), Size2 = VT(30*POWER,30*POWER,30*POWER), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2112. for i=0, 1, 0.1 / Animation_Speed do
  2113. Swait()
  2114. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.6 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.6) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. end
  2122. ATTACK = false
  2123. Rooted = false
  2124. end
  2125.  
  2126. local Cooldown1 = false
  2127.  
  2128. function BulletRoller()
  2129. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2130. if HITFLOOR then
  2131. ATTACK = true
  2132. Rooted = true
  2133. local bv = Instance.new("BodyVelocity")
  2134. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2135. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2136. bv.Parent = RootPart
  2137. local GYRO = IT("BodyGyro",RootPart)
  2138. GYRO.D = 2
  2139. GYRO.P = 20000
  2140. GYRO.MaxTorque = VT(0,4000000,0)
  2141. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2142. CreateSound(145486992,Torso,10,0.85,false)
  2143. for i=0, 0.05, 0.1 / Animation_Speed do
  2144. Swait()
  2145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2149. if ANIM == "Fall" or ANIM == "Jump" then
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. else
  2153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. end
  2156. end
  2157. bv:Remove()
  2158. local E = 360/15
  2159. for i = 1, 15 do
  2160. Swait()
  2161. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. end
  2169. Cooldown1 = true
  2170. local LANDED = nil
  2171. local POS = nil
  2172. coroutine.resume(coroutine.create(function()
  2173. repeat
  2174. Swait()
  2175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. until LANDED ~= nil
  2182. end))
  2183. repeat
  2184. Swait()
  2185. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2186. if HITFLOOR then
  2187. LANDED = HITFLOOR
  2188. POS = HITPOS
  2189. end
  2190. until LANDED ~= nil
  2191. GYRO:remove()
  2192. Swait(4)
  2193. ManualAoE(RootPart.Position,10,20,50,0,false)
  2194. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2195. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2196. for i = 0, 4 do
  2197. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2198. end
  2199. for i=0, 0.5, 0.1 / Animation_Speed do
  2200. Swait()
  2201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. end
  2208. local AMMO = 0
  2209. repeat
  2210. AMMO = AMMO + 1
  2211. for i=0, 0.1, 0.05 / Animation_Speed do
  2212. Swait()
  2213. turnto(Mouse.Hit.p)
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. end
  2221. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2222. SpawnTrail(Hole.Position,POS)
  2223. if HIT ~= nil then
  2224. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2225. Banish(HIT.Parent)
  2226. end
  2227. end
  2228. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2231. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2232. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2233. for i=0, 0.075, 0.05 / Animation_Speed do
  2234. Swait()
  2235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. end
  2242. until AMMO == 5
  2243. ATTACK = false
  2244. Rooted = false
  2245. wait(0.3)
  2246. Cooldown1 = false
  2247. end
  2248. end
  2249.  
  2250. local Cooldown2 = false
  2251.  
  2252. function SHATTER()
  2253. ATTACK = true
  2254. Rooted = true
  2255. Cooldown2 = true
  2256. local MAINRUINCOLOR = BrickColor.new("Really red")
  2257. for i=0, 0.6, 0.1 / Animation_Speed do
  2258. Swait()
  2259. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2266. end
  2267. WarnFunc("S H A T T E R")
  2268. CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
  2269. CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
  2270. for i=0, 3, 0.1 / Animation_Speed do
  2271. Swait()
  2272. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2279. end
  2280. for i=0, 0.25, 0.1 / Animation_Speed do
  2281. Swait()
  2282. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2289. end
  2290. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2291. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2292. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2293. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2294. CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
  2295. CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
  2296. CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
  2297. Humanoid.CameraOffset = VT(0,0,0)
  2298. for i = 0, 24 do
  2299. slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon"))
  2300. end
  2301. local distam = 0
  2302. coroutine.resume(coroutine.create(function()
  2303. for i = 0, 99 do
  2304. wait()
  2305. distam = distam + 1.5
  2306. local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2307. xa.Anchored = true
  2308. xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
  2309. game:GetService("Debris"):AddItem(xa, 5)
  2310. coroutine.resume(coroutine.create(function()
  2311. local eff = Instance.new("ParticleEmitter",xa)
  2312. eff.Texture = "rbxassetid://2092248396"
  2313. eff.LightEmission = 1
  2314. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2315. eff.Rate = 500000
  2316. eff.Lifetime = NumberRange.new(1,3)
  2317. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2318. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2319. eff.Speed = NumberRange.new(50,500)
  2320. eff.Drag = 5
  2321. eff.Rotation = NumberRange.new(-500,500)
  2322. eff.VelocitySpread = 9000
  2323. eff.RotSpeed = NumberRange.new(-50,50)
  2324. wait(0.25)
  2325. eff.Enabled = false
  2326. end))
  2327. CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
  2328. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2329. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2330. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2331. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2332. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2333. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2334. SmiteAoE(xa.Position, 30)
  2335. end
  2336. end))
  2337. ATTACK = false
  2338. Rooted = false
  2339. wait(3)
  2340. Cooldown2 = false
  2341. end
  2342.  
  2343. UnBanishTaunts = {"Don't do that or you will my cream again.","Ugh wrong key bur anyway you're free.","I'm sorry about that.","Forgive me please?","Don't abuse it again..","Such a shame...","Are you gonna stop now?!","My leg is hurt..","Woops?","Welp do whatever you want.","*sigh* just go away..","i'm bored."}
  2344.  
  2345. function TakeOnMe()
  2346. Speed = 16
  2347. local MEME = CreateSound(1171341451, Effects, 7, 1, false)
  2348. ATTACK = true
  2349. Rooted = false
  2350. VOLUME = 0
  2351. local DANCE = true
  2352. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2353. if NEWKEY == "p" then
  2354. DANCE = false
  2355. VOLUME = 2
  2356. end
  2357. end)
  2358. local PLAYSONG = false
  2359. while true do
  2360. for i = 1, 15 do
  2361. Swait()
  2362. MEME.Parent = Effects
  2363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2369. end
  2370. if DANCE == false then
  2371. break
  2372. end
  2373. for i = 1, 15 do
  2374. Swait()
  2375. MEME.Parent = Effects
  2376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2378. if MRANDOM(1,7) == 1 then
  2379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2380. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2384. end
  2385. end
  2386. PLAYSONG = true
  2387. KEY:Disconnect()
  2388. MEME:remove()
  2389. Speed = 25
  2390. ATTACK = false
  2391. Rooted = false
  2392. end
  2393.  
  2394. function AttackTemplate()
  2395. ATTACK = true
  2396. Rooted = false
  2397. for i=0, 1, 0.1 / Animation_Speed do
  2398. Swait()
  2399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2405. end
  2406. ATTACK = false
  2407. Rooted = false
  2408. end
  2409.  
  2410. function Taunt()
  2411. ATTACK = true
  2412. Rooted = true
  2413. local L = CreateSound(2162230624,Head,8,1.1,false)
  2414. L.EmitterSize = 25
  2415. for i = 1, 20 do
  2416. Swait()
  2417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423. end
  2424. for i = 1, 40 do
  2425. Swait()
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. end
  2433. for i = 1, 60 do
  2434. Swait()
  2435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441. end
  2442. for i = 1, 60 do
  2443. Swait()
  2444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450. end
  2451. for i = 1, 90 do
  2452. Swait()
  2453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2459. end
  2460. for i = 1, 72 do
  2461. Swait()
  2462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. end
  2469. for i = 1, 96 do
  2470. Swait()
  2471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. end
  2478. for i = 1, 98 do
  2479. Swait()
  2480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. end
  2487. ATTACK = false
  2488. Rooted = false
  2489. end
  2490.  
  2491. function MilkForm()
  2492. ATTACK = true
  2493. Rooted = true
  2494. VIS = 899090278
  2495. VOLUME = 2
  2496. PITCH = 0.96
  2497. sick.TimePosition = 0
  2498. for i=0, 0.3, 0.1 / Animation_Speed do
  2499. Swait()
  2500. RootPart.CFrame = RootPart.CFrame * CF(0,25,0)
  2501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2507. end
  2508. UNANCHOR = false
  2509. RootPart.Anchored = true
  2510. CreateSound("1368598393", Effects, 10, 1)
  2511. for i=0, 3, 0.1 / Animation_Speed do
  2512. Swait()
  2513. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2514. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2515. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  2516. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2522. end
  2523. CreateSound("1368583274", Effects, 1, 1)
  2524. for i=0, 10, 0.1 / Animation_Speed do
  2525. Swait()
  2526. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1*i,0,0.1*i), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2527. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2528. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2529. MagicSphere(VT(0,0,0),60,CFRAME,"Really red",VT(0.07*i,0.07*i,0.07*i))
  2530. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2531. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2537. end
  2538. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  2539. CreateSound("1368605755", Effects, 10, 1)
  2540. CreateSound("1368637781", Effects, 10, 1)
  2541. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  2542. for i=0, 1, 0.1 / Animation_Speed do
  2543. Swait()
  2544. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2550. end
  2551. Speed = 45
  2552. Milk = true
  2553. UNANCHOR = true
  2554. RootPart.Anchored = false
  2555. ATTACK = false
  2556. Rooted = false
  2557. end
  2558.  
  2559. function CreamForm()
  2560. ATTACK = true
  2561. Rooted = true
  2562. VIS = 1138145518
  2563. VOLUME = 1.5
  2564. PITCH = 1
  2565. sick.TimePosition = 0
  2566. Milk = false
  2567. for i=0, 2, 0.1 / Animation_Speed do
  2568. Swait()
  2569. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2571. if MRANDOM(1,7) == 1 then
  2572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2573. end
  2574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2578. end
  2579. Chill = false
  2580. Mode = "idk"
  2581. Speed = 16
  2582. ATTACK = false
  2583. Rooted = false
  2584. end
  2585.  
  2586. function CreamForm2()
  2587. ATTACK = true
  2588. Rooted = true
  2589. VIS = 1138145518
  2590. VOLUME = 1.5
  2591. PITCH = 1
  2592. sick.TimePosition = 0
  2593. Chill = false
  2594. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2595. Gun.Parent = Character
  2596. for i=0, 2, 0.1 / Animation_Speed do
  2597. Swait()
  2598. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2600. if MRANDOM(1,7) == 1 then
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2602. end
  2603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0, -0.6) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2607. end
  2608. Speed = 16
  2609. ATTACK = false
  2610. Rooted = false
  2611. end
  2612.  
  2613. local Cooldown4 = false
  2614.  
  2615. function Booster()
  2616. ATTACK = true
  2617. Rooted = true
  2618. Cooldown4 = true
  2619. coroutine.resume(coroutine.create(function()
  2620. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(60,9999,60), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.7, SoundVolume = 7})
  2621. Swait(60)
  2622. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,9999,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.8, SoundVolume = 7})
  2623. Swait(30)
  2624. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20,9999,20), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.9, SoundVolume = 7})
  2625. end))
  2626. for i=0, 3.5, 0.1 / Animation_Speed do
  2627. Swait()
  2628. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(35 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2630. if MRANDOM(1,7) == 1 then
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.2 / Animation_Speed)
  2632. end
  2633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(20 - 1 * COS(SINE / 1)), RAD(0), RAD(-89 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20 + 1 * COS(SINE / 1)), RAD(0), RAD(85 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2637. end
  2638.  
  2639. for i=0, 1, 0.1 / Animation_Speed do
  2640. Swait()
  2641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
  2642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643. if MRANDOM(1,7) == 1 then
  2644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2645. end
  2646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2650. end
  2651. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2652. coroutine.resume(coroutine.create(function()
  2653. local eff = Instance.new("ParticleEmitter",RootPart)
  2654. eff.Texture = "rbxassetid://2092248396"
  2655. eff.LightEmission = 1
  2656. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2657. eff.Rate = 500000
  2658. eff.Lifetime = NumberRange.new(1,3)
  2659. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2660. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2661. eff.Speed = NumberRange.new(50,500)
  2662. eff.Drag = 5
  2663. eff.Rotation = NumberRange.new(-500,500)
  2664. eff.VelocitySpread = 9000
  2665. eff.RotSpeed = NumberRange.new(-50,50)
  2666. wait(0.25)
  2667. eff.Enabled = false
  2668. end))
  2669. Speed = 90
  2670. Boost = true
  2671. PITCH = 1
  2672. ATTACK = false
  2673. Rooted = false
  2674. wait(45)
  2675. PITCH = 0.96
  2676. Speed = 45
  2677. Boost = false
  2678. wait(5)
  2679. Cooldown4 = false
  2680. end
  2681.  
  2682. local Cooldown3 = false
  2683.  
  2684. function AURORA()
  2685. ATTACK = true
  2686. Rooted = true
  2687. Cooldown3 = true
  2688. if Boost == false then
  2689. WarnFunc("A U R O R A")
  2690. elseif Boost == true then
  2691. WarnFunc("B A N I S H")
  2692. end
  2693. local bgui = Instance.new("BillboardGui",RootPart)
  2694. bgui.Size = UDim2.new(25, 0, 25, 0)
  2695. local imgc = Instance.new("ImageLabel",bgui)
  2696. imgc.BackgroundTransparency = 1
  2697. imgc.ImageTransparency = 1
  2698. imgc.Position = UDim2.new(-0.25,0,-0.25,0)
  2699. imgc.Size = UDim2.new(1,0,1,0)
  2700. imgc.Image = "rbxassetid://0"
  2701. imgc.ImageColor3 = Color3.new(99/255,95/255,98/255)
  2702. local imgc2 = imgc:Clone()
  2703. imgc2.Image = "rbxassetid://2076519836"
  2704. imgc2.Parent = bgui
  2705. imgc2.Position = UDim2.new(-1.5,0,-1.5,0)
  2706. imgc2.Size = UDim2.new(4,0,4,0)
  2707. imgc2.ImageColor3 = Color3.new(255/255,0/255,0/255)
  2708.  
  2709. for i=0, 4, 0.1 / Animation_Speed do
  2710. Swait()
  2711. imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01
  2712. if Boost == false then
  2713. imgc2.Rotation = imgc2.Rotation - 20
  2714. bgui.Size = bgui.Size + UDim2.new(0.25, 0, 0.25, 0)
  2715. elseif Boost == true then
  2716. imgc2.Rotation = imgc2.Rotation - 40
  2717. bgui.Size = bgui.Size + UDim2.new(0.50, 0, 0.50, 0)
  2718. end
  2719. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2725. end
  2726. if Boost == false then
  2727. SmiteAoE(RootPart.Position,80)
  2728. elseif Boost == true then
  2729. BANISHAOE(RootPart.Position,80*2,true)
  2730. end
  2731. if Boost == false then
  2732. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150,150,150), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2733. elseif Boost == true then
  2734. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150*2,150*2,150*2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 15})
  2735. end
  2736. for i=0, 0.75, 0.1 / Animation_Speed do
  2737. Swait()
  2738. if Boost == false then
  2739. bgui.Size = bgui.Size - UDim2.new(2.2, 0, 2.2, 0)
  2740. imgc2.Rotation = imgc2.Rotation + 35
  2741. elseif Boost == true then
  2742. bgui.Size = bgui.Size - UDim2.new(4.4, 0, 4.4, 0)
  2743. imgc2.Rotation = imgc2.Rotation + 70
  2744. end
  2745. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(89)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2751. end
  2752. bgui:Destroy()
  2753. ATTACK = false
  2754. Rooted = false
  2755. wait(1)
  2756. Cooldown3 = false
  2757. end
  2758.  
  2759. function Ground_Strike()
  2760. ATTACK = true
  2761. Rooted = false
  2762. Gun.Parent = nil
  2763. for i=0, 2, 0.1 / Animation_Speed do
  2764. Swait()
  2765. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2766. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2767. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(84 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2773. end
  2774.  
  2775. for i=0, 0.3, 0.1 / Animation_Speed do
  2776. Swait()
  2777. turnto(Mouse.Hit.p)
  2778. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2779. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2780. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.2 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(87 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2786. end
  2787. local Repos = 0
  2788. CFuncs["Sound"].Create("rbxassetid://1368637781", RootPart, 3,1)
  2789. CFuncs["Sound"].Create("rbxassetid://763718160", RootPart, 4, 1.1)
  2790. CFuncs["Sound"].Create("rbxassetid://782353443", RootPart, 6, 1)
  2791. CFuncs["EchoSound"].Create("rbxassetid://824687369", RootPart, 10, 1,0,10,0.25,0.5,1)
  2792. CFuncs["EchoSound"].Create("rbxassetid://824687369", Character, 2, 1,0,10,0.25,0.5,1)
  2793. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0.15,0.05,0.15), Size2 = VT(230,0.5,230), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2794. for i = 0, 4 do
  2795. WACKYEFFECT({Time = 35, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(1.5,0.15,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(MRANDOM(-90,90)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2796. end
  2797. local Bonus = 1
  2798. coroutine.resume(coroutine.create(function()
  2799. for i = 0, 28 do
  2800. Swait()
  2801. Bonus = Bonus + 0.05
  2802. Repos = Repos + 1
  2803. local xa = RootPart.CFrame*CFrame.new(0,-1,-Repos/0.1)
  2804. WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(30,0,30), Size2 = VT(12.5*Bonus,40*Bonus,12.5*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2805. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(30*Bonus,10*Bonus,30*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.45,0,0), SoundID = 192410089, SoundPitch = 1, SoundVolume = 7*Bonus})
  2806. if Boost == false then
  2807. SmiteAoE(xa.Position,37)
  2808. elseif Boost == true then
  2809. BANISHAOE(xa.Position,37,true)
  2810. end
  2811. end
  2812. end))
  2813. Gun.Parent = Character
  2814. for i=0, 2, 0.1 / Animation_Speed do
  2815. Swait()
  2816. turnto(Mouse.Hit.p)
  2817. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(-15), RAD(-21 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2823. end
  2824. ATTACK = false
  2825. Rooted = false
  2826. end
  2827.  
  2828. function Float_Bullet()
  2829. ATTACK = true
  2830. Rooted = false
  2831. for i=0, 0.4, 0.05 / Animation_Speed do
  2832. Swait()
  2833. turnto(Mouse.Hit.p)
  2834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. end
  2841. repeat
  2842. for i=0, 0.175, 0.05 / Animation_Speed do
  2843. Swait()
  2844. turnto(Mouse.Hit.p)
  2845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2851. end
  2852. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2853. SpawnTrail(Hole.Position,POS)
  2854. if HIT ~= nil then
  2855. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2856. Banish(HIT.Parent)
  2857. end
  2858. end
  2859. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2860. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2861. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2862. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2863. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2864. for i=0, 0.1, 0.05 / Animation_Speed do
  2865. Swait()
  2866. turnto(Mouse.Hit.p)
  2867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2873. end
  2874. until KEYHOLD == false
  2875. ATTACK = false
  2876. Rooted = false
  2877. end
  2878.  
  2879.  
  2880. --//=================================\\
  2881. --|| ASSIGN THINGS TO KEYS
  2882. --\\=================================//
  2883.  
  2884. function MouseDown(Mouse)
  2885. if ATTACK == false then
  2886. end
  2887. end
  2888.  
  2889. function MouseUp(Mouse)
  2890. HOLD = false
  2891. end
  2892.  
  2893. function KeyDown(Key)
  2894. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2895. KEYHOLD = true
  2896. if Key == "z" and ATTACK == false and Milk == false and Chill == false then
  2897. Rifle_Bullet()()
  2898. elseif Key == "z" and ATTACK == false and Milk == true then
  2899. Float_Bullet()
  2900. end
  2901.  
  2902. if Key == "t" and ATTACK == false and Milk == false then
  2903. Taunt()
  2904. end
  2905.  
  2906. if Key == "p" and ATTACK == false and Milk == false then
  2907. TakeOnMe()
  2908. end
  2909.  
  2910. if Key == "e" and ATTACK == false and Milk == false and Chill == false then
  2911. Sky0.SkyboxBk = "rbxassetid://58372692"
  2912. Sky0.SkyboxDn = "rbxassetid://58372720"
  2913. Sky0.SkyboxFt = "rbxassetid://58372743"
  2914. Sky0.SkyboxLf = "rbxassetid://58372775"
  2915. Sky0.SkyboxRt = "rbxassetid://58372795"
  2916. Sky0.SkyboxUp = "rbxassetid://58372811"
  2917. Speed = 16
  2918. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2919. VIS = 1305251774
  2920. VOLUME = 1.5
  2921. PITCH = 1.04
  2922. sick.TimePosition = 0
  2923. Mode = "Main"
  2924. Gun.Parent = nil
  2925. Chill = true
  2926. elseif Key == "e" and ATTACK == false and Boost == false and Milk == false and Chill == true then
  2927. Mode = "idk"
  2928. CreamForm2()
  2929. end
  2930.  
  2931. if Key == "z" and ATTACK == false and Chill == true and Mode ~= "Main" then
  2932. game.Lighting.TimeOfDay = "12:00:00"
  2933. Speed = 16
  2934. VIS = 1305251774
  2935. VOLUME = 1.5
  2936. PITCH = 1.04
  2937. sick.TimePosition = 0
  2938. Mode = "Main"
  2939. end
  2940.  
  2941. if Key == "x" and ATTACK == false and Chill == true and Mode ~= "Lucid" then
  2942. game.Lighting.TimeOfDay = "18:30:00"
  2943. Speed = 18
  2944. VIS = 892260150
  2945. VOLUME = 1.5
  2946. PITCH = 1.02
  2947. sick.TimePosition = 3
  2948. Mode = "Lucid"
  2949. end
  2950.  
  2951. if Key == "q" and ATTACK == false and Milk == false and Chill == false then
  2952. MilkForm()
  2953. elseif Key == "q" and ATTACK == false and Boost == false and Milk == true then
  2954. CreamForm()
  2955. end
  2956.  
  2957. if Key == "c" and Cooldown1 == false and ATTACK == false and Milk == false and Chill == false then
  2958. BulletRoller()
  2959. elseif Key == "c" and Boost == false and Cooldown4 == false and ATTACK == false and Milk == true then
  2960. Booster()
  2961. end
  2962.  
  2963. if Key == "v" and Cooldown2 == false and ATTACK == false and Milk == false and Chill == false then
  2964. SHATTER()
  2965. elseif Key == "v" and Cooldown3 == false and ATTACK == false and Milk == true then
  2966. AURORA()
  2967. end
  2968.  
  2969. if Key == "b" and ATTACK == false then
  2970. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2971. TOBANISH = {}
  2972. end
  2973.  
  2974. if Key == "x" and ATTACK == false and Milk == false and Chill == false then
  2975. Cream_Strike_rlly()
  2976. elseif Key == "x" and ATTACK == false and Milk == true then
  2977. Ground_Strike()
  2978. end
  2979. end
  2980. end
  2981.  
  2982. function KeyUp(Key)
  2983. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2984. KEYHOLD = false
  2985. end
  2986. end
  2987.  
  2988. Mouse.Button1Down:connect(function(NEWKEY)
  2989. MouseDown(NEWKEY)
  2990. end)
  2991. Mouse.Button1Up:connect(function(NEWKEY)
  2992. MouseUp(NEWKEY)
  2993. end)
  2994. Mouse.KeyDown:connect(function(NEWKEY)
  2995. KeyDown(NEWKEY)
  2996. end)
  2997. Mouse.KeyUp:connect(function(NEWKEY)
  2998. KeyUp(NEWKEY)
  2999. end)
  3000.  
  3001. --//=================================\\
  3002. --\\=================================//
  3003.  
  3004.  
  3005. function unanchor()
  3006. if UNANCHOR == true then
  3007. g = Character:GetChildren()
  3008. for i = 1, #g do
  3009. if g[i].ClassName == "Part" then
  3010. g[i].Anchored = false
  3011. end
  3012. end
  3013. end
  3014. end
  3015.  
  3016.  
  3017. --//=================================\\
  3018. --|| WRAP THE WHOLE SCRIPT UP
  3019. --\\=================================//
  3020.  
  3021. Humanoid.Changed:connect(function(Jump)
  3022. if Jump == "Jump" and (Disable_Jump == true) then
  3023. Humanoid.Jump = false
  3024. end
  3025. end)
  3026.  
  3027. local CONNECT = nil
  3028.  
  3029. coroutine.resume(coroutine.create(function()
  3030. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3031. while true do
  3032. Swait()
  3033. if Milk == true and Boost == false then
  3034. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),math.random(-10,5),math.random(-15,15))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  3035. end
  3036. end
  3037. end))
  3038.  
  3039. coroutine.resume(coroutine.create(function()
  3040. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3041. while true do
  3042. Swait()
  3043. if Milk == true and Boost == true then
  3044. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-10,5),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  3045. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Crimson"),0)
  3046. end
  3047. end
  3048. end))
  3049.  
  3050. coroutine.resume(coroutine.create(function()
  3051. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3052. while true do
  3053. Swait()
  3054. if Milk == true then
  3055. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3056. Swait(5)
  3057. end
  3058. end
  3059. end))
  3060.  
  3061. coroutine.resume(coroutine.create(function()
  3062. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3063. while true do
  3064. Swait()
  3065. if Milk == true and Boost == true then
  3066. WACKYEFFECT({Time = MRANDOM(10,35), EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.425,0.08,0.425), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(MRANDOM(55,255)/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3067. Swait(6)
  3068. end
  3069. end
  3070. end))
  3071.  
  3072. while true do
  3073. Swait()
  3074. ANIMATE.Parent = nil
  3075. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3076. Humanoid = IT("Humanoid",Character)
  3077. end
  3078. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3079. v:Stop();
  3080. end
  3081. SINE = SINE + CHANGE
  3082. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3083. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3084. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3085. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3086. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3087. if Milk == false or Chill == true then
  3088. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3089. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3090. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3091. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3092. elseif Milk == true then
  3093. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3094. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3095. end
  3096. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3097.  
  3098. if Milk == false or Chill == true then
  3099. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3100. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3101. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3102. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3103. elseif Milk == true then
  3104. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3105. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3106. end
  3107. end
  3108. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3109.  
  3110. ANIM = "Jump"
  3111. if ATTACK == false then
  3112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3118. end
  3119. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3120. ANIM = "Fall"
  3121. if ATTACK == false then
  3122. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3128. end
  3129. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3130. ANIM = "Idle"
  3131. if ATTACK == false then
  3132. if Milk == false and Chill == false then
  3133. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  3134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3135. if MRANDOM(1,7) == 1 then
  3136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3137. end
  3138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3142. elseif Milk == true then
  3143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.4) * ANGLES(RAD(-60 - 4.8 * COS(SINE / 49)), RAD(0), RAD(-25 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3149. elseif Chill == true and Mode == "Main" then
  3150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 2 * COS(SINE / 63)), RAD(0), RAD(12 - 4 * COS(SINE / 53))) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 - 3 * COS(SINE / 56)), RAD(0), RAD(-12 - 6 * COS(SINE / 47))) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3156. elseif Chill == true and Mode == "Lucid" then
  3157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3163. end
  3164. end
  3165. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3166.  
  3167. ANIM = "Walk"
  3168. if ATTACK == false then
  3169. if Milk == false and Chill == false then
  3170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3174. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3176. elseif Milk == true then
  3177. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(40), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-50 - 6 * COS(SINE / 49)), RAD(0), RAD(5 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 + 8.5 * COS(SINE / 53)), RAD(0), RAD(-5 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-20 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3183. elseif Chill == true and Mode ~= "Lucid" then
  3184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3188. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.6 / Animation_Speed)
  3189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.6 / Animation_Speed)
  3190. elseif Mode == "Lucid" then
  3191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(4-2.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(5 * COS(SINE / 7))), 0.15)
  3192. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-2.5 * SIN(SINE / 20)), RAD(0), RAD(0) - Head.RotVelocity.Y / 15), 0.3)
  3193. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0.15) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.15) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3197. end
  3198. end
  3199. end
  3200. unanchor()
  3201. Humanoid.MaxHealth = "inf"
  3202. Humanoid.Health = "inf"
  3203. if Rooted == false then
  3204. Disable_Jump = false
  3205. Humanoid.WalkSpeed = Speed
  3206. elseif Rooted == true then
  3207. Disable_Jump = true
  3208. Humanoid.WalkSpeed = 0
  3209. end
  3210.  
  3211. if INTRO == false and INSTANT == false then
  3212. INTRO = true
  3213. coroutine.resume(coroutine.create(function()
  3214. sick:Play()
  3215. Intro()
  3216. end))
  3217. end
  3218. if INSTANT == true then
  3219. if TRANSFORMED == false then
  3220. sick.TimePosition = 119
  3221. sick:Play()
  3222. Gun.Parent = Character
  3223. end
  3224. TRANSFORMED = true
  3225. end
  3226. sick.Parent = Character
  3227. sick.Volume = VOLUME
  3228. sick.Pitch = PITCH
  3229. sick.SoundId = "rbxassetid://"..VIS
  3230. sick.Name = "Dead"
  3231. sick.Looped = true
  3232. sick:Resume()
  3233. end
  3234.  
  3235. --//=================================\\
  3236. --\\=================================//
  3237.  
  3238.  
  3239.  
  3240.  
  3241.  
  3242. --//====================================================\\--
  3243. --|| END OF SCRIPT
  3244. --\\====================================================//--
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