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Toey8415

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Jul 9th, 2018
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  1. --// Created by 1x1x1x1IAMbck \\--
  2. --// Remake from chara \\--
  3.  
  4. --// Whitelist \\--
  5.  
  6.  
  7. -- friend list
  8. print(Toey8418)
  9. ___________________________________
  10.  
  11. your CHARActer by 1x1x1x1IAMbck
  12. Build 0001
  13. Working whitelist
  14. __________________________________
  15.  
  16. Since i give it to VengefulProgram,then it will be leaked.
  17. Why?
  18. Someone log it and he start trading it and stealing.
  19. But i have another ver that looks like real character.
  20. Help by Sugarie Saffron. Sad for him :(
  21. ]])
  22.  
  23.  
  24. --// Main \\--
  25.  
  26. local p = game:service'Players'.LocalPlayer
  27. local char = p.Character
  28. local plr = game.Players.LocalPlayer
  29. local character = plr.Character
  30. player = game:GetService("Players").LocalPlayer
  31. chara = player.Character
  32. local humanoid = character.Humanoid
  33. chara.Humanoid.MaxHealth = math.huge
  34. chara.Humanoid.Health = math.huge
  35.  
  36. humanoid.Changed:connect(function()
  37. if chara.Humanoid.Health > math.huge then
  38. chara.Humanoid.Health = math.huge
  39. end
  40. end)
  41. mouse = game.Players.LocalPlayer:GetMouse()
  42. player = game.Players.LocalPlayer
  43. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  44. local Player = game.Players.LocalPlayer
  45. local Character = Player.Character
  46. local torso = Character.Torso
  47. local hed = Character.Head
  48. local p = game.Players.LocalPlayer
  49. local char = p.Character
  50. RArm = Character["Right Arm"]
  51. LArm = Character["Left Arm"]
  52. RLeg = Character["Right Leg"]
  53. LLeg = Character["Left Leg"]
  54. local p = game:GetService("Players").LocalPlayer
  55. local char = p.Character
  56. local mouse = p:GetMouse()
  57. local larm = char:WaitForChild("Left Arm")
  58. local rarm = char:WaitForChild("Right Arm")
  59. local lleg = char:WaitForChild("Left Leg")
  60. local rleg = char:WaitForChild("Right Leg")
  61. local hed = char:WaitForChild("Head")
  62. local torso = char:WaitForChild("Torso")
  63. local root = char:WaitForChild("HumanoidRootPart")
  64. local hum = char:FindFirstChildOfClass("Humanoid")
  65. local debris = game:GetService("Debris")
  66. local input = game:GetService("UserInputService")
  67. local run = game:GetService("RunService")
  68. local rs = run.RenderStepped
  69. local wingpose = "Idle"
  70. local DebrisModel = Instance.new("Model",char)
  71. DebrisModel.Name = "Debris"
  72. repeat rs:wait() until p.CharacterAppearanceLoaded
  73. local slashsound1 = Instance.new("Sound", hed)
  74. slashsound1.SoundId = "rbxassetid://315170694"
  75. slashsound1.Volume = 1.2
  76. slashsound1.Pitch = 1
  77. slashsound1.Looped = true
  78. local slashsound2 = Instance.new("Sound", hed)
  79. slashsound2.SoundId = "rbxassetid://323578832"
  80. slashsound2.Volume = 5
  81. local slashsound3 = Instance.new("Sound", hed)
  82. slashsound3.SoundId = "rbxassetid://1818153677"
  83. slashsound3.Volume = 1000
  84. local slashsound4 = Instance.new("Sound", hed)
  85. slashsound4.SoundId = "rbxassetid://184605339"
  86. slashsound4.Volume = 500
  87. local slashsoundglobal = Instance.new("Sound", hed)
  88. slashsoundglobal.SoundId = "rbxassetid://289556450" --323578832
  89. slashsoundglobal.Volume = 500
  90. slashsoundglobal.MaxDistance = 10000
  91. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  92. local Plrs = S.Players
  93. local Plr = Plrs.LocalPlayer
  94. local Char = Plr.Character
  95. local Hum = Char:FindFirstChildOfClass'Humanoid'
  96. local RArm = Char["Right Arm"]
  97. local LArm = Char["Left Arm"]
  98. local RLeg = Char["Right Leg"]
  99. local LLeg = Char["Left Leg"]
  100. local Root = Char:FindFirstChild'HumanoidRootPart'
  101. local Torso = Char.Torso
  102. local Head = Char.Head
  103. local NeutralAnims = true
  104. local Attack = false
  105. local BloodPuddles = {}
  106. local Effects = {}
  107. local Debounces = {Debounces={}}
  108. local Mouse = Plr:GetMouse()
  109. local Hit = {}
  110. local Sine = 0
  111. local Change = 1
  112. local Souls = 0
  113. mouse = game.Players.LocalPlayer:GetMouse()
  114. player = game.Players.LocalPlayer
  115. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  116. local Player = game.Players.LocalPlayer
  117. local Character = Player.Character
  118. local torso = Character.Torso
  119. local hed = Character.Head
  120. local p = game.Players.LocalPlayer
  121. local char = p.Character
  122. RArm = Character["Right Arm"]
  123. LArm = Character["Left Arm"]
  124. RLeg = Character["Right Leg"]
  125. LLeg = Character["Left Leg"]
  126.  
  127. noidle = false
  128. shift = false
  129. control = false
  130. no_nosound_able = false
  131. kills = -20
  132.  
  133. --// Shortcut Variables \\--
  134. ------------------------------------------
  135.  
  136. --[[
  137. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  138. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  139. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  140. --]]
  141. --Credit To Rufus14
  142. --I just edit it a bit ^_^
  143. mouse = game.Players.LocalPlayer:GetMouse()
  144. function ragdoll()
  145. game.Players.LocalPlayer.Character.Archivable = true
  146. clone = game.Players.LocalPlayer.Character:Clone()
  147. clone.Parent = workspace
  148. for i,v in pairs(clone:GetChildren()) do
  149. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  150. v:destroy()
  151. end
  152. for i,p in pairs(v:GetChildren()) do
  153. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  154. p:destroy()
  155. end
  156. end
  157. end
  158. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  159. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  160. t:destroy()
  161. end
  162. end
  163. vel = Instance.new("BodyVelocity", clone.Torso)
  164. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  165. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  166. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  167. using = false
  168. hit = Instance.new("Sound", clone.Torso)
  169. hit.SoundId = "rbxassetid://260430060"
  170. hit.Volume = 5
  171. hit1 = Instance.new("Sound", clone.Torso)
  172. hit1.SoundId = "rbxassetid://138087186"
  173. hit1.Volume = 5
  174. hit2 = Instance.new("Sound", clone.Torso)
  175. hit2.SoundId = "rbxassetid://131237241"
  176. hit2.Volume = 5
  177. hit3 = Instance.new("Sound", clone.Torso)
  178. hit3.SoundId = "rbxassetid://278062209"
  179. hit3.Volume = 5
  180. hit3.TimePosition = 0.33
  181. ded = Instance.new("Sound", clone.Torso)
  182. ded.SoundId = "rbxassetid://163154423"
  183. ded.Volume = 5
  184. local leftarm = clone:findFirstChild("Left Arm")
  185. local rightrm = clone:findFirstChild("Right Arm")
  186. local leftleg = clone:findFirstChild("Left Leg")
  187. local rightleg = clone:findFirstChild("Right Leg")
  188. local head = clone:findFirstChild("Head")
  189. local welding = Instance.new("Weld", clone.Torso)
  190. welding.Part0 = clone.Torso
  191. welding.Part1 = head
  192. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  193. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  194. if g.ClassName == "Part" then
  195. g:destroy()
  196. end
  197. end
  198. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  199. if h.ClassName == "Accesory" then
  200. h:destroy()
  201. end
  202. end
  203. game.Workspace.CurrentCamera.CameraSubject = head
  204. if leftleg ~= nil then
  205. local glue = Instance.new("Glue", clone.Torso)
  206. glue.Part0 = clone.Torso
  207. glue.Part1 = leftleg
  208. glue.Name = "Left leg"
  209. local collider = Instance.new("Part", leftleg)
  210. collider.Position = Vector3.new(0,999,0)
  211. collider.Size = Vector3.new(1.7, 1, 1)
  212. collider.Shape = "Cylinder"
  213. local weld = Instance.new("Weld", collider)
  214. weld.Part0 = leftleg
  215. weld.Part1 = collider
  216. weld.C0 = CFrame.Angles(0, 0, 80)
  217. collider.TopSurface = "Smooth"
  218. collider.BottomSurface = "Smooth"
  219. collider.formFactor = "Symmetric"
  220. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  221. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  222. collider.Transparency = 1
  223. end
  224. ------------
  225. if rightleg ~= nil then
  226. local glue1 = Instance.new("Glue", clone.Torso)
  227. glue1.Part0 = clone.Torso
  228. glue1.Part1 = rightleg
  229. glue1.Name = "Right leg"
  230. local collider1 = Instance.new("Part", rightleg)
  231. collider1.Position = Vector3.new(0,999,0)
  232. collider1.Size = Vector3.new(1.7, 1, 1)
  233. collider1.Shape = "Cylinder"
  234. local weld1 = Instance.new("Weld", collider1)
  235. weld1.Part0 = rightleg
  236. weld1.Part1 = collider1
  237. weld1.C0 = CFrame.Angles(0, 0, 80)
  238. collider1.TopSurface = "Smooth"
  239. collider1.BottomSurface = "Smooth"
  240. collider1.formFactor = "Symmetric"
  241. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  242. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  243. collider1.Transparency = 1
  244. end
  245. ------------
  246. if rightrm ~= nil then
  247. local glue11 = Instance.new("Glue", clone.Torso)
  248. glue11.Part0 = clone.Torso
  249. glue11.Part1 = rightrm
  250. glue11.Name = "Right shoulder"
  251. local collider11 = Instance.new("Part", rightrm)
  252. collider11.Position = Vector3.new(0,9999,0)
  253. collider11.Size = Vector3.new(1.8,1,1)
  254. collider11.Shape = "Cylinder"
  255. local weld11 = Instance.new("Weld", collider11)
  256. weld11.Part0 = rightrm
  257. weld11.Part1 = collider11
  258. weld11.C0 = CFrame.Angles(0, 0, 80)
  259. collider11.TopSurface = "Smooth"
  260. collider11.BottomSurface = "Smooth"
  261. collider11.formFactor = "Symmetric"
  262. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  263. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  264. collider11.Transparency = 1
  265. end
  266. ------------
  267. if leftarm ~= nil then
  268. local glue111 = Instance.new("Glue", clone.Torso)
  269. glue111.Part0 = clone.Torso
  270. glue111.Part1 = leftarm
  271. glue111.Name = "Left shoulder"
  272. local collider111 = Instance.new("Part", leftarm)
  273. collider111.Position = Vector3.new(0,9999,0)
  274. collider111.Size = Vector3.new(1.8,1,1)
  275. collider111.Shape = "Cylinder"
  276. local weld111 = Instance.new("Weld", collider111)
  277. weld111.Part0 = leftarm
  278. weld111.Part1 = collider111
  279. weld111.C0 = CFrame.Angles(0, 0, 80)
  280. collider111.TopSurface = "Smooth"
  281. collider111.BottomSurface = "Smooth"
  282. collider111.formFactor = "Symmetric"
  283. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  284. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  285. collider111.Transparency = 1
  286. ----------------
  287. sensoring = Instance.new("Part", clone.Torso)
  288. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  289. sensoring.CanCollide = false
  290. sensoring.Position = clone.Torso.Position
  291. local welder = Instance.new("Weld", sensoring)
  292. welder.Part0 = clone.Torso
  293. welder.Part1 = sensoring
  294. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  295. sensoring.Transparency = 1
  296. -----------------
  297. sensoring1 = Instance.new("Part", clone.Torso)
  298. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  299. sensoring1.CanCollide = false
  300. sensoring1.Position = clone.Torso.Position
  301. local welder1 = Instance.new("Weld", sensoring)
  302. welder1.Part0 = clone.Torso
  303. welder1.Part1 = sensoring1
  304. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  305. sensoring1.Transparency = 1
  306. end
  307. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  308. ded:Play()
  309. vel:destroy()
  310. wait(0.5)
  311. local function touch()
  312. if not using then
  313. using = true
  314. local Math = math.random(1,4)
  315. if Math == 1 then
  316. hit:Play()
  317. end
  318. if Math == 2 then
  319. hit1:Play()
  320. end
  321. if Math == 3 then
  322. hit2:Play()
  323. end
  324. if Math == 4 then
  325. hit3:Play()
  326. end
  327. wait(0.1)
  328. using = false
  329. end
  330. end
  331. sensoring.Touched:connect(touch)
  332. sensoring1.Touched:connect(touch)
  333. wait(4.47)
  334. hit1.Volume = 0
  335. hit2.Volume = 0
  336. hit3.Volume = 0
  337. hit.Volume = 0
  338. end
  339.  
  340. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  341.  
  342. --di ent
  343. ------------------------------------------
  344. local Hair = Instance.new("Part", char)
  345. Hair.Name = "Hair"
  346. Hair.CanCollide = false
  347. Hair.BrickColor = BrickColor.new("Institutional white")
  348. Hair.Transparency = 0
  349. Hair.Material = "Plastic"
  350. Hair.Size = Vector3.new(1, 1, 2)
  351. Hair.TopSurface = Enum.SurfaceType.Smooth
  352. Hair.BottomSurface = Enum.SurfaceType.Smooth
  353.  
  354. local Weld = Instance.new("Weld", Hair)
  355. Weld.Part0 = hed
  356. Weld.Part1 = Hair
  357. Weld.C1 = CFrame.new(0, -.6, 0)
  358. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  359.  
  360. local M2 = Instance.new("SpecialMesh")
  361. M2.Parent = Hair
  362. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  363. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  364. M2.Scale = Vector3.new(1, 1, 1)
  365. -------------------------------------------------------
  366. for i,v in pairs(char:children()) do
  367. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  368. v:Remove()
  369. end
  370. end
  371. shirt = Instance.new("Shirt", char)
  372. shirt.Name = "Shirt"
  373. pants = Instance.new("Pants", char)
  374. pants.Name = "Pants"
  375. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  376. char.Pants.PantsTemplate = "rbxassetid://676428351"
  377. -------------------------------------------------------
  378. local music = Instance.new("Sound", game.Players.LocalPlayer.Character)
  379. music.SoundId = "rbxassetid://315170694"
  380. music.Volume = 9
  381. music:Play()
  382. music.Looped = true
  383. -------------------------------------------------------
  384. CV="Maroon"
  385. Player = game.Players.LocalPlayer
  386. Character = Player.Character
  387. local txt = Instance.new("BillboardGui", Character)
  388. txt.Adornee = Character .Head
  389. txt.Name = "_status"
  390. txt.Size = UDim2.new(2, 0, 1.2, 0)
  391. txt.StudsOffset = Vector3.new(-9, 8, 0)
  392. local text = Instance.new("TextLabel", txt)
  393. text.Size = UDim2.new(10, 0, 7, 0)
  394. text.FontSize = "Size24"
  395. text.TextScaled = true
  396. text.TextTransparency = 0
  397. text.BackgroundTransparency = 1
  398. text.TextTransparency = 0
  399. text.TextStrokeTransparency = 0
  400. text.Font = "Bodoni"
  401. text.TextStrokeColor3 = Color3.new(255,0,0)
  402.  
  403. v=Instance.new("Part")
  404. v.Name = "ColorBrick"
  405. v.Parent=Player.Character
  406. v.FormFactor="Symmetric"
  407. v.Anchored=true
  408. v.CanCollide=false
  409. v.BottomSurface="Smooth"
  410. v.TopSurface="Smooth"
  411. v.Size=Vector3.new(3,3,3)
  412. v.Transparency=1
  413. v.CFrame=Character.Torso.CFrame
  414. v.BrickColor=BrickColor.new(CV)
  415. v.Transparency=1
  416. text.TextColor3 = Color3.new(0,0,0)
  417. v.Shape="Block"
  418. text.Text = "Maniac Agent"
  419. --------------------------------------------------
  420.  
  421. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  422. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  423. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  424. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  425. local R3 = {N=Region3.new}
  426. local De = S.Debris
  427. local WS = workspace
  428. local Lght = S.Lighting
  429. local RepS = S.ReplicatedStorage
  430. local IN = Instance.new
  431. local CSK = ColorSequenceKeypoint.new
  432. local CS = ColorSequence.new
  433. IT = Instance.new
  434. CF = CFrame.new
  435. VT = Vector3.new
  436. RAD = math.rad
  437. UD2 = UDim2.new
  438. BRICKC = BrickColor.new
  439. ANGLES = CFrame.Angles
  440. EULER = CFrame.fromEulerAnglesXYZ
  441. COS = math.cos
  442. ACOS = math.acos
  443. SIN = math.sin
  444. ASIN = math.asin
  445. ABS = math.abs
  446. MRANDOM = math.random
  447. FLOOR = math.floor
  448.  
  449. --// Controls \\--
  450.  
  451. if 1 then
  452. local MovesGui=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
  453. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  454. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  455. local idk=Instance.new("TextButton",Frm)idk.Size=UDim2.new(.5,0,.1,0)idk.Position=UDim2.new(-.5,0,.8,0)
  456. idk.Text="Hide"idk.TextStrokeTransparency=0 idk.BackgroundTransparency=.5 idk.BackgroundColor3=Color3.new()
  457. idk.BorderSizePixel=0 idk.TextColor3=Color3.new(1,1,1)
  458. idk.MouseButton1Click:connect(function()Show=not Show idk.Text=Show and "Hide"or"Show"end)
  459. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  460. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  461. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  462. normal.Text=[[THX For using it my friend
  463. ----------------------------------
  464. *Q : WIP
  465. *E : Switch weapons
  466. *F : Teleport
  467. *T : Scary tount 1
  468. *Y : Scary tount 2
  469. edit by saba1520
  470. Enjoy!
  471. Shift : Sprint
  472.  
  473. Created By 1x1x1x1IAMbck
  474. Inspirated by CKbackups Chara
  475. ]]
  476. spawn(function()
  477. while game:service'RunService'.RenderStepped:wait()do
  478. Frm.Position=Frm.Position:lerp(UDim2.new(not Show and 1 or .7,0,.5,0),.1)
  479. end end)
  480. end
  481. --------------------------------------------------------
  482.  
  483. --// Debounce System \\--
  484.  
  485.  
  486. function Debounces:New(name,cooldown)
  487. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  488. setmetatable(aaaaa,{__index = Debounces})
  489. Debounces.Debounces[name] = aaaaa
  490. return aaaaa
  491. end
  492.  
  493. function Debounces:Use(overrideUsable)
  494. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  495. if(self.Usable or overrideUsable)then
  496. self.Usable = false
  497. self.CoolingDown = true
  498. local LastUse = time()
  499. self.LastUse = LastUse
  500. delay(self.Cooldown or 2,function()
  501. if(self.LastUse == LastUse)then
  502. self.CoolingDown = false
  503. self.Usable = true
  504. end
  505. end)
  506. end
  507. end
  508.  
  509. function Debounces:Get(name)
  510. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  511. for i,v in next, Debounces.Debounces do
  512. if(i == name)then
  513. return v;
  514. end
  515. end
  516. end
  517.  
  518. function Debounces:GetProgressPercentage()
  519. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  520. if(self.CoolingDown and not self.Usable)then
  521. return math.max(
  522. math.floor(
  523. (
  524. (time()-self.LastUse)/self.Cooldown or 2
  525. )*100
  526. )
  527. )
  528. else
  529. return 100
  530. end
  531. end
  532.  
  533. --// Create instance roblox \\--
  534.  
  535. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  536. local Sound = IN("Sound")
  537. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  538. Sound.Pitch = pitch or 1
  539. Sound.Volume = volume or 1
  540. Sound.Looped = looped or false
  541. if(autoPlay)then
  542. coroutine.wrap(function()
  543. repeat wait() until Sound.IsLoaded
  544. Sound.Playing = autoPlay or false
  545. end)()
  546. end
  547. if(not looped and effect)then
  548. Sound.Stopped:connect(function()
  549. Sound.Volume = 0
  550. Sound:destroy()
  551. end)
  552. elseif(effect)then
  553. warn("Sound can't be looped and a sound effect!")
  554. end
  555. Sound.Parent =parent or Torso
  556. return Sound
  557. end
  558.  
  559. function Part(parent,color,material,size,cframe,anchored,cancollide)
  560. local part = IN("Part")
  561. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  562. part.Material = (material or Enum.Material.SmoothPlastic)
  563. part.TopSurface,part.BottomSurface=10,10
  564. part.Size = (size or V3.N(1,1,1))
  565. part.CFrame = (cframe or CF.N(0,0,0))
  566. part.Anchored = (anchored or false)
  567. part.CanCollide = (cancollide or false)
  568. part.Parent = (parent or Char)
  569. return part
  570. end
  571. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  572. local part = IN("SpecialMesh")
  573. part.MeshId = meshid or ""
  574. part.TextureId = textid or ""
  575. part.Scale = scale or V3.N(1,1,1)
  576. part.Offset = offset or V3.N(0,0,0)
  577. part.MeshType = meshtype or Enum.MeshType.Sphere
  578. part.Parent = parent
  579. return part
  580. end
  581.  
  582. NewInstance = function(instance,parent,properties)
  583. local inst = Instance.new(instance,parent)
  584. if(properties)then
  585. for i,v in next, properties do
  586. pcall(function() inst[i] = v end)
  587. end
  588. end
  589. return inst;
  590. end
  591.  
  592. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  593. local NEWMESH = IT(MESH)
  594. if MESH == "SpecialMesh" then
  595. NEWMESH.MeshType = MESHTYPE
  596. if MESHID ~= "nil" and MESHID ~= "" then
  597. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  598. end
  599. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  600. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  601. end
  602. end
  603. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  604. NEWMESH.Scale = SCALE
  605. NEWMESH.Parent = PARENT
  606. return NEWMESH
  607. end
  608.  
  609. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  610. local NEWPART = IT("Part")
  611. NEWPART.formFactor = FORMFACTOR
  612. NEWPART.Reflectance = REFLECTANCE
  613. NEWPART.Transparency = TRANSPARENCY
  614. NEWPART.CanCollide = false
  615. NEWPART.Locked = true
  616. NEWPART.Anchored = true
  617. if ANCHOR == false then
  618. NEWPART.Anchored = false
  619. end
  620. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  621. NEWPART.Name = NAME
  622. NEWPART.Size = SIZE
  623. NEWPART.Position = Torso.Position
  624. NEWPART.Material = MATERIAL
  625. NEWPART:BreakJoints()
  626. NEWPART.Parent = PARENT
  627. return NEWPART
  628. end
  629.  
  630. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  631. local NEWWELD = IT(TYPE)
  632. NEWWELD.Part0 = PART0
  633. NEWWELD.Part1 = PART1
  634. NEWWELD.C0 = C0
  635. NEWWELD.C1 = C1
  636. NEWWELD.Parent = PARENT
  637. return NEWWELD
  638. end
  639.  
  640. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  641.  
  642.  
  643.  
  644.  
  645. --// RSwait \\--
  646.  
  647. function rswait(value)
  648. if value ~= nil and value ~= 0 then
  649. for i=1,value do
  650. rs:wait()
  651. end
  652. else
  653. rs:wait()
  654. end
  655. end
  656.  
  657. --// Timestop \\--
  658.  
  659. local timeposition = 0
  660.  
  661. function music(id)
  662. if not torso:FindFirstChild("MusicRuin") then
  663. soundz = Instance.new("Sound",torso)
  664. end
  665. soundz.Volume = 10
  666. soundz.Name = "MusicRuin"
  667. soundz.Looped = true
  668. soundz.PlaybackSpeed = 1
  669. soundz.SoundId = "rbxassetid://"..id
  670. soundz:Stop()
  671. soundz:Play()
  672. if no_nosound_able == true then
  673. soundz.TimePosition = timeposition
  674. end
  675. end
  676.  
  677. --// Lerp \\--
  678.  
  679. function lerp(a, b, t)
  680. return a + (b - a)*t
  681. end
  682.  
  683. function Lerp(c1,c2,al)
  684. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  685. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  686. for i,v in pairs(com1) do
  687. com1[i] = v+(com2[i]-v)*al
  688. end
  689. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  690. end
  691.  
  692. --// SLerp \\--
  693.  
  694. function slerp(a, b, t)
  695. dot = a:Dot(b)
  696. if dot > 0.99999 or dot < -0.99999 then
  697. return t <= 0.5 and a or b
  698. else
  699. r = math.acos(dot)
  700. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  701. end
  702. end
  703.  
  704. --// CLerp \\--
  705.  
  706. function clerp(c1,c2,al)
  707.  
  708. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  709.  
  710. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  711.  
  712. for i,v in pairs(com1) do
  713.  
  714. com1[i] = lerp(v,com2[i],al)
  715.  
  716. end
  717.  
  718. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  719.  
  720. end
  721.  
  722. --// Find torso \\--
  723.  
  724. function findAllNearestTorso(pos,dist)
  725. local list = workspace:children()
  726. local torso = {}
  727. local temp = nil
  728. local human = nil
  729. local temp2 = nil
  730. for x = 1, #list do
  731. temp2 = list[x]
  732. if (temp2.className == "Model") and (temp2 ~= char) then
  733. temp = temp2:findFirstChild("Torso")
  734. human = temp2:findFirstChildOfClass("Humanoid")
  735. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  736. if (temp.Position - pos).magnitude < dist then
  737. table.insert(torso,temp)
  738. dist = (temp.Position - pos).magnitude
  739. end
  740. end
  741. end
  742. end
  743. return torso
  744. end
  745.  
  746. --// Player Check \\--
  747.  
  748. function checkIfNotPlayer(model)
  749. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  750. return true
  751. else
  752. return false
  753. end
  754. end
  755.  
  756. --// Weld \\--
  757.  
  758. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  759.  
  760. local wld = Instance.new("Weld", wp1)
  761.  
  762. wld.Part0 = wp0
  763.  
  764. wld.Part1 = wp1
  765.  
  766. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  767.  
  768. return wld
  769.  
  770. end
  771.  
  772. function weld(model)
  773. local parts,last = {}
  774. local function scan(parent)
  775. for _,v in pairs(parent:GetChildren()) do
  776. if (v:IsA("BasePart")) then
  777. if (last) then
  778. local w = Instance.new("Weld")
  779. w.Name = ("%s_Weld"):format(v.Name)
  780. w.Part0,w.Part1 = last,v
  781. w.C0 = last.CFrame:inverse()
  782. w.C1 = v.CFrame:inverse()
  783. w.Parent = last
  784. end
  785. last = v
  786. table.insert(parts,v)
  787. end
  788. scan(v)
  789. end
  790. end
  791. scan(model)
  792. for _,v in pairs(parts) do
  793. v.Anchored = false
  794. v.Locked = true
  795. v.Anchored = false
  796. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  797. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  798. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  799. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  800. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  801. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  802. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  803. end
  804. end
  805.  
  806. --// Weapon Creation \\--
  807.  
  808. function calculate(part,asd)
  809. local Head = hed
  810. local RightShoulder = asd
  811. local RightArm = part
  812. local MousePosition = mouse.Hit.p
  813. local ToMouse = (MousePosition - Head.Position).unit
  814. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  815. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  816. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  817. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  818. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  819. if tostring(LateralAngle) == "-1.#IND" then
  820. LateralAngle = 0
  821. end
  822. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  823. if LateralAngle > (math.pi / 2) then
  824. LateralAngle = (math.pi / 2)
  825. local Torso = root
  826. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  827. if Point.Z > 0 then
  828. if Point.X > -0 and RightArm == rarm then
  829. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  830. elseif Point.X < 0 and RightArm == rarm then
  831. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  832. end
  833. end
  834. end
  835. if Cross.Y < 0 then
  836. LateralAngle = -LateralAngle
  837. end
  838. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  839. end
  840.  
  841. --// Sound \\--
  842.  
  843. function sound(id,position,vol,pitch,start,finish)
  844. coroutine.resume(coroutine.create(function()
  845.  
  846. local part = Instance.new("Part",workspace)
  847. part.Position = position
  848. part.Size = Vector3.new(0,0,0)
  849. part.CanCollide = false
  850. part.Transparency = 1
  851.  
  852. local sound = Instance.new("Sound",part)
  853.  
  854. sound.SoundId = "rbxassetid://"..id
  855.  
  856. repeat rs:wait() until sound.IsLoaded
  857.  
  858. if vol ~= nil then
  859. sound.Volume = vol
  860. end
  861.  
  862. if pitch ~= nil then
  863. sound.PlaybackSpeed = pitch
  864. end
  865.  
  866. if start ~= nil then
  867. sound.TimePosition = start
  868. end
  869.  
  870. if finish ~= nil then
  871. debris:AddItem(part,finish-start)
  872. else
  873. debris:AddItem(part,sound.TimeLength)
  874. end
  875.  
  876. sound:Play()
  877.  
  878. return sound
  879.  
  880. end))
  881. end
  882.  
  883. --// Computedirection \\--
  884.  
  885. function computeDirection(vec)
  886. local lenSquared = vec.magnitude * vec.magnitude
  887. local invSqrt = 1 / math.sqrt(lenSquared)
  888. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  889. end
  890.  
  891. --// Shake \\--
  892.  
  893. local shaking = 0
  894. function shake(num) if num > shaking then shaking = num end end
  895. game:GetService("RunService").RenderStepped:connect(function()
  896. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  897. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  898. end)
  899.  
  900. plr = game:GetService("Players").LocalPlayer
  901. DebrisModel = Instance.new("Model",plr.Character)
  902. DebrisModel.Name = "DebrisModel"
  903.  
  904. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  905.  
  906. local part = Instance.new("Part",DebrisModel)
  907. part.Anchored = true
  908. part.CanCollide = false
  909. part.Size = Vector3.new(1,1,1)
  910. part.Transparency = transparency
  911. part.Material = material
  912. part.Color = color
  913. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  914.  
  915. local partmesh = Instance.new("SpecialMesh",part)
  916. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  917. partmesh.Scale = size
  918.  
  919. local pvalue = Instance.new("Vector3Value",part)
  920. pvalue.Name = "Position"
  921. pvalue.Value = part.Position
  922.  
  923. local svalue = Instance.new("Vector3Value",part)
  924. svalue.Name = "Size"
  925. svalue.Value = sizechange
  926.  
  927. local rvalue = Instance.new("Vector3Value",part)
  928. rvalue.Name = "Rotation"
  929. rvalue.Value = rotationchange
  930.  
  931. local tvalue = Instance.new("NumberValue",part)
  932. tvalue.Name = "Transparency"
  933. tvalue.Value = transparencychange
  934.  
  935. local avalue = Instance.new("NumberValue",part)
  936. avalue.Name = "Acceleration"
  937. avalue.Value = acceleration
  938.  
  939. part.Name = "EFFECT"
  940.  
  941. return part
  942.  
  943. end
  944.  
  945. game:GetService("RunService").RenderStepped:connect(function()
  946.  
  947.  
  948. if not plr.Character:FindFirstChild("DebrisModel") then
  949. DebrisModel = Instance.new("Model",plr.Character)
  950. DebrisModel.Name = "DebrisModel"
  951. end
  952.  
  953. for i,v in pairs(DebrisModel:GetChildren()) do
  954. if v:IsA("BasePart") and v.Name == "EFFECT" then
  955. local pvalue = v:FindFirstChild("Position").Value
  956. local svalue = v:FindFirstChild("Size").Value
  957. local rvalue = v:FindFirstChild("Rotation").Value
  958. local tvalue = v:FindFirstChild("Transparency").Value
  959. local avalue = v:FindFirstChild("Acceleration").Value
  960. local mesh = v:FindFirstChild("Mesh")
  961. mesh.Scale = mesh.Scale + svalue
  962. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  963. v.Transparency = v.Transparency + tvalue
  964. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  965. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  966. v:Destroy()
  967. end
  968. end
  969. end
  970.  
  971.  
  972. end)
  973.  
  974. --// Main 2# \\--
  975.  
  976. player = game.Players.LocalPlayer
  977. chara = player.Character
  978. plr = game.Players.LocalPlayer
  979. char = plr.Character
  980. mouse = plr:GetMouse()
  981. whitecolor = Color3.new(1,1,1)
  982. mouse = game.Players.LocalPlayer:GetMouse()
  983. player = game.Players.LocalPlayer
  984. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  985. local Player = game.Players.LocalPlayer
  986. local Character = Player.Character
  987. local torso = Character.Torso
  988. local hed = Character.Head
  989. local p = game.Players.LocalPlayer
  990. local char = p.Character
  991.  
  992. --// Short keys \\--
  993.  
  994. RArm = Character["Right Arm"]
  995. LArm = Character["Left Arm"]
  996. RLeg = Character["Right Leg"]
  997. LLeg = Character["Left Leg"]
  998.  
  999. --// Clothes \\--
  1000.  
  1001.  
  1002. hed.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  1003.  
  1004. --// Chat \\--
  1005.  
  1006. local talksound = Instance.new("Sound",char.Torso)
  1007. talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
  1008. function swait(num)
  1009. if num==0 or num==nil then
  1010. game:service'RunService'.Stepped:wait(0)
  1011. else
  1012. for i=0,num do
  1013. game:service'RunService'.Stepped:wait(0)
  1014. end
  1015. end
  1016. end
  1017.  
  1018. function chatfunc(text)
  1019. local chat = coroutine.wrap(function()
  1020. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1021. char:FindFirstChild("TalkingBillBoard"):Destroy()
  1022. end
  1023. local naeeym2 = Instance.new("BillboardGui",char)
  1024. naeeym2.Size = UDim2.new(0,100,0,40)
  1025. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1026. naeeym2.Adornee = char.Head
  1027. naeeym2.Name = "TalkingBillBoard"
  1028. local tecks2 = Instance.new("TextLabel",naeeym2)
  1029. tecks2.BackgroundTransparency = 1
  1030. tecks2.BorderSizePixel = 0
  1031. tecks2.Text = ""
  1032. tecks2.Font = "Fantasy"
  1033. tecks2.TextSize = 30
  1034. tecks2.TextStrokeTransparency = 0
  1035. tecks2.TextColor3 = Color3.new(200,0,0)
  1036. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1037. tecks2.Size = UDim2.new(1,0,0.5,0)
  1038. local tecks3 = Instance.new("TextLabel",naeeym2)
  1039. tecks3.BackgroundTransparency = 1
  1040. tecks3.BorderSizePixel = 0
  1041. tecks3.Text = ""
  1042. tecks3.Font = "Fantasy"
  1043. tecks3.TextSize = 30
  1044. tecks3.TextStrokeTransparency = 0
  1045. tecks3.TextColor3 = Color3.new(200,0,0)
  1046. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1047. tecks3.Size = UDim2.new(1,0,0.5,0)
  1048. for i = 1,string.len(text),1 do
  1049. tecks2.Text = string.sub(text,1,i)
  1050. tecks3.Text = string.sub(text,1,i)
  1051. talksound:Play()
  1052. wait(0.01)
  1053. end
  1054. wait(2)
  1055. for i = 1, 50 do
  1056. swait()
  1057. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1058. tecks2.Rotation = tecks2.Rotation - .8
  1059. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1060. tecks2.TextTransparency = tecks2.TextTransparency + .04
  1061. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1062. tecks3.Rotation = tecks2.Rotation + .8
  1063. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1064. tecks3.TextTransparency = tecks2.TextTransparency + .04
  1065. end
  1066. naeeym2:Destroy()
  1067. end)
  1068. chat()
  1069. end
  1070. function onChatted(msg)
  1071. chatfunc(msg)
  1072. end
  1073.  
  1074. LeyeColor = BrickColor.new("Really red")
  1075. local eyemodel = Instance.new("Model",char)
  1076. eyemodel.Name = "Eyes"
  1077. local reye = Instance.new("Part",eyemodel)
  1078. reye.Name = "BurningEff"
  1079. reye.Color = Color3.new(1,1,1)
  1080. reye.Material = "Neon"
  1081. reye.Transparency = 1
  1082. local reyemesh = Instance.new("SpecialMesh",reye)
  1083. reyemesh.MeshType = "Sphere"
  1084. reye.Size = Vector3.new(0.7,1.1,0.7)
  1085. local reyeweld = Instance.new("Weld",reye)
  1086. reyeweld.Part0 = reye
  1087. reyeweld.Part1 = char.Head
  1088. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1089. local leye = Instance.new("Part",eyemodel)
  1090. leye.Name = "LeftEye"
  1091. leye.BrickColor = LeyeColor
  1092. leye.Material = "Neon"
  1093. leye.Size = Vector3.new(0.2,0.2,0.2)
  1094. local leyemesh = Instance.new("SpecialMesh",leye)
  1095. leyemesh.MeshType = "Sphere"
  1096. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  1097. local leyeweld = Instance.new("Weld",leye)
  1098. leyeweld.Part0 = leye
  1099. leyeweld.Part1 = char.Head
  1100. leyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1101. local leyeclone = leye:Clone()
  1102. leyeclone.Transparency = 0
  1103. leyeclone.Name = "RightEye"
  1104. leyeclone.Parent = eyemodel
  1105. for i,v in pairs(leyeclone:GetChildren()) do
  1106. if v.ClassName == "Weld" then
  1107. v:Destroy()
  1108. end
  1109. end
  1110. local leyeweld2 = Instance.new("Weld",leyeclone)
  1111. leyeweld2.Part0 = leyeclone
  1112. leyeweld2.Part1 = char.Head
  1113. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1114.  
  1115. local p = game.Players.LocalPlayer --Get the localplayer
  1116. local char = p.Character
  1117. local tor = char.Torso
  1118. local cam = workspace.CurrentCamera
  1119. local terst = true
  1120. local used = false
  1121. p.Chatted:connect(function(msg) --When a player chats..
  1122. if msg == "ssj" then
  1123. game:GetService("Chat"):Chat(char.Head, string.upper("grr..."), 2)
  1124. used = true
  1125. local part = Instance.new("Part", workspace)
  1126. part.CanCollide = false
  1127. part.Anchored = true
  1128. part.Position = p.Character.Torso.Position
  1129. part.BrickColor = BrickColor.new("Really red")
  1130. part.Shape = "Ball"
  1131. part.formFactor = 'Symmetric'
  1132. part.Size = Vector3.new(10, 10, 10)
  1133. spawn(function()
  1134. wait(1)
  1135. game:GetService("Chat"):Chat(char.Head, string.upper("im going to destroy you!"), 2)
  1136. end)
  1137. for i= 1, 50 do
  1138. part.Size = part.Size + Vector3.new(.2,.2,.2)
  1139. part.Transparency = part.Transparency + .01
  1140. wait(.01)
  1141. end
  1142. part:Destroy()
  1143. terst = false
  1144. end
  1145. if msg == "off" and used == true then
  1146. game:GetService("Chat"):Chat(char.Head, string.upper("Hmph!"), 2)
  1147. local part = Instance.new("Part", workspace)
  1148. part.CanCollide = false
  1149. part.Anchored = true
  1150. part.Transparency = 1
  1151. part.Position = p.Character.Torso.Position
  1152. part.BrickColor = BrickColor.new("Really black")
  1153. part.Shape = "Ball"
  1154. part.formFactor = 'Symmetric'
  1155. part.Size = Vector3.new(20, 20, 20)
  1156. for i= 1, 100 do
  1157. part.Size = part.Size - Vector3.new(.2,.2,.2)
  1158. part.Transparency = part.Transparency - .01
  1159. wait(.01)
  1160. end
  1161. used = false
  1162. end
  1163. end)
  1164. plr.Chatted:connect(onChatted)
  1165. hed.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  1166.  
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173. --// Head func \\--
  1174.  
  1175. New = function(Object, Parent, Name, Data)
  1176. local Object = Instance.new(Object)
  1177. for Index, Value in pairs(Data or {}) do
  1178. Object[Index] = Value
  1179. end
  1180. Object.Parent = Parent
  1181. Object.Name = Name
  1182. return Object
  1183. end
  1184.  
  1185.  
  1186. FakeHead = New("Model",chara,"FakeHead",{})
  1187. MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(18, 4.50000381, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1188. Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  1189. Decal = New("Decal",MainPart,"Decal",{Texture = "http://www.roblox.com/asset/?id=0",})
  1190. Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.81469727e-006, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1191. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.80000114, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1192. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25999999, 1, 1.25999999),})
  1193. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1194. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.5,Transparency = 0.5,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999971, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1195. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.5, 1.25),})
  1196. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995899, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1197. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.25,Transparency = 0.25,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999924, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1198. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  1199. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995422, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1200.  
  1201.  
  1202.  
  1203.  
  1204. --// Another attacks \\--
  1205.  
  1206. local root = char.HumanoidRootPart
  1207. function teleport(key)
  1208. key = key:lower()
  1209. if key == "f" and not teleportlimit then
  1210. slashsoundglobal:Play()
  1211. teleportlimit = true
  1212. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1213. wait(5)
  1214. wait(0)
  1215. teleportlimit = false
  1216. end
  1217. end
  1218. mouse.KeyDown:connect(teleport)
  1219.  
  1220. local root = char.HumanoidRootPart
  1221. function laugh(key)
  1222. key = key:lower()
  1223. if key == "t" then
  1224. slashsound3:Play()
  1225. end
  1226. end
  1227. mouse.KeyDown:connect(laugh)
  1228.  
  1229.  
  1230.  
  1231. local root = char.HumanoidRootPart
  1232. function haha(key)
  1233. key = key:lower()
  1234. if key == "y" then
  1235. slashsound4:Play()
  1236. end
  1237. end
  1238. mouse.KeyDown:connect(haha)
  1239.  
  1240.  
  1241.  
  1242. function musicoff(key)
  1243. key = key:lower()
  1244. if key == "l" then
  1245. slashsound1:Stop()
  1246. end
  1247. end
  1248. mouse.KeyDown:connect(musicoff)
  1249.  
  1250. function musicon(key)
  1251. key = key:lower()
  1252. if key == "k" then
  1253. slashsound1:Play()
  1254. end
  1255. end
  1256. mouse.KeyDown:connect(musicon)
  1257.  
  1258.  
  1259.  
  1260.  
  1261.  
  1262.  
  1263. --// Smoke and Body functions \\--
  1264.  
  1265. music(0)
  1266. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  1267.  
  1268. local size = 1
  1269.  
  1270. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  1271. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1272. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  1273. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1274. newWeld(torso, hed, 0, 1.5*size, 0)
  1275. newWeld(torso, lleg, -0.5*size, -1, 0)
  1276. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1277. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  1278. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1279. newWeld(root, torso, 0, -1*size, 0)
  1280. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  1281.  
  1282. --// Knife \\--
  1283.  
  1284. HitBox = Instance.new("Part",DebrisModel)
  1285. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  1286. HitBox.CanCollide = false
  1287. HitBox:BreakJoints()
  1288. HitBox.Transparency = 1
  1289. newWeld(rarm,HitBox,-0.1,-0.95,-1.2)
  1290. atch0 = Instance.new("Attachment",HitBox)
  1291. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  1292. atch1 = Instance.new("Attachment",HitBox)
  1293. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  1294. trail = Instance.new("Trail",HitBox)
  1295. trail.Attachment0 = atch0
  1296. trail.Attachment1 = atch1
  1297. trail.Lifetime = 0.25
  1298. trail.Enabled = true
  1299. trail.LightEmission = 1
  1300. trail.LightInfluence = 0
  1301. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  1302. trail.Transparency = NumberSequence.new(0,1)
  1303.  
  1304.  
  1305.  
  1306.  
  1307.  
  1308.  
  1309. function ded(model)
  1310. kills = kills + 0
  1311. model.Archivable = true
  1312. model.Head:ClearAllChildren()
  1313. local clone = model:Clone()
  1314. clone.Parent = workspace
  1315. clone.Name = "DED"
  1316. model:Destroy()
  1317. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  1318. local emitters={}
  1319. for i,v in pairs(clone:GetChildren()) do
  1320. if v:IsA("Accoutrement") then
  1321. v:Destroy()
  1322. end
  1323. if v:IsA("Part") then
  1324. v.Anchored = true
  1325. v.CanCollide = false
  1326. v.Transparency = 0.7
  1327. v.BrickColor = BrickColor.new'Really red'
  1328. local emitter = Instance.new("ParticleEmitter",v)
  1329. emitter.LightEmission = 1
  1330. emitter.Transparency = NumberSequence.new(0,1)
  1331. emitter.Size = NumberSequence.new(0,0.5)
  1332. emitter.SpreadAngle = Vector2.new(360,360)
  1333. emitter.Speed = NumberRange.new(0.5)
  1334. emitter.Lifetime = NumberRange.new(0.75)
  1335. emitter.Texture = "rbxassetid://771221224"
  1336. emitter.Rate = 300
  1337. emitter.Color = ColorSequence.new(Color3.new(255,0,0))
  1338. emitter.LockedToPart = false
  1339. table.insert(emitters,emitter)
  1340. end
  1341. end
  1342. delay(1, function()
  1343. sound(337800380,clone.Torso.Position,10,1)
  1344. for i,v in pairs(emitters) do
  1345. v.Speed = NumberRange.new(4)
  1346. v.Acceleration = Vector3.new(0,10,0)
  1347. delay(0.5, function()
  1348. v.Enabled = false
  1349. debris:AddItem(clone,0.75)
  1350. end)
  1351. end
  1352. end)
  1353. end
  1354.  
  1355. local alreadytouched = {}
  1356. HitBox.Touched:connect(function(ht)
  1357. coroutine.resume(coroutine.create(function()
  1358. local hit = ht.Parent
  1359. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  1360. local hurt = true
  1361. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  1362. if hurt == true then
  1363. table.insert(alreadytouched,hit)
  1364. sound(337800380,ht.Position,10,1)
  1365. ded(hit)
  1366. end
  1367. end
  1368. end))
  1369. end)
  1370.  
  1371.  
  1372.  
  1373. handle = Instance.new("Part", char)
  1374. handle.TopSurface = "Smooth"
  1375. handle.BottomSurface = "Smooth"
  1376. handle.Material = "Neon"
  1377.  
  1378. handle.Size = Vector3.new(0.2, 0.5, 0.5)
  1379. handle.CanCollide = false
  1380.  
  1381. handle.FormFactor = "Custom"
  1382. local Weldb = Instance.new("Weld", char)
  1383. Weldb.Part0 = char["Right Arm"]
  1384. Weldb.Part1 = handle
  1385. Weldb.C1 = CFrame.new(0.1, -1, 1) * CFrame.fromEulerAnglesXYZ(-4.7, 0, 0)
  1386. local KnifeMesh = Instance.new("SpecialMesh", handle)
  1387. KnifeMesh.MeshType = "FileMesh"
  1388. KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=1245215297"
  1389. KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=1245215354"
  1390.  
  1391.  
  1392. function createknife()
  1393. Model0 = Instance.new("Model")
  1394. Part1 = Instance.new("Part")
  1395. BlockMesh2 = Instance.new("BlockMesh")
  1396. Part3 = Instance.new("Part")
  1397. BlockMesh4 = Instance.new("BlockMesh")
  1398. Part5 = Instance.new("Part")
  1399. Part6 = Instance.new("Part")
  1400. BlockMesh7 = Instance.new("BlockMesh")
  1401. Part8 = Instance.new("Part")
  1402. Part9 = Instance.new("Part")
  1403. Part10 = Instance.new("Part")
  1404. SpecialMesh11 = Instance.new("SpecialMesh")
  1405. Part12 = Instance.new("Part")
  1406. Part13 = Instance.new("Part")
  1407. Model0.Parent = char
  1408. Part1.Parent = Model0
  1409. Part1.Anchored = true
  1410. Part1.Transparency =1
  1411. Part1.CanCollide = false
  1412. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1413. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1414. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1415. Part1.TopSurface = Enum.SurfaceType.Smooth
  1416. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  1417. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1418. BlockMesh2.Parent = Part1
  1419. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1420. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1421. Part3.Parent = Model0
  1422. Part3.Anchored = true
  1423. Part3.Transparency =1
  1424. Part3.CanCollide = false
  1425. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  1426. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1427. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1428. Part3.TopSurface = Enum.SurfaceType.Smooth
  1429. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  1430. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1431. BlockMesh4.Parent = Part3
  1432. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1433. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1434. Part5.Parent = Model0
  1435. Part5.Anchored = true
  1436. Part5.Transparency =1
  1437. Part5.CanCollide = false
  1438. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  1439. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1440. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1441. Part5.TopSurface = Enum.SurfaceType.Smooth
  1442. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  1443. Part5.Color = Color3.new(1, 0, 0)
  1444. Part6.Parent = Model0
  1445. Part6.Anchored = true
  1446. Part6.Transparency =1
  1447. Part6.CanCollide = false
  1448. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1449. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1450. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1451. Part6.TopSurface = Enum.SurfaceType.Smooth
  1452. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  1453. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1454. BlockMesh7.Parent = Part6
  1455. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1456. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1457. Part8.Name = "asd"
  1458. Part8.Parent = Model0
  1459. Part8.Anchored = true
  1460. Part8.Transparency =1
  1461. Part8.CanCollide = false
  1462. Part8.Size = Vector3.new(0.200000003, 0.100000009, 1.30000007)
  1463. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1464. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1465. Part8.TopSurface = Enum.SurfaceType.Smooth
  1466. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  1467. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1468. Part9.Parent = Model0
  1469. Part9.Anchored = true
  1470. Part9.Transparency =1
  1471. Part9.CanCollide = false
  1472. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  1473. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1474. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1475. Part9.TopSurface = Enum.SurfaceType.Smooth
  1476. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  1477. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1478. Part10.Parent = Model0
  1479. Part10.Rotation = Vector3.new(0, 0, 180)
  1480. Part10.Anchored = true
  1481. Part10.Transparency =1
  1482. Part10.CanCollide = false
  1483. Part10.Size = Vector3.new(4.7, 0, 0)
  1484. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  1485. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1486. Part10.TopSurface = Enum.SurfaceType.Smooth
  1487. Part10.Position = Vector3.new(0.2, -1, 1)
  1488. Part10.Color = Color3.new(1, 0, 0)
  1489. SpecialMesh11.Parent = Part10
  1490. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  1491. Part12.Parent = Model0
  1492. Part12.Anchored = true
  1493. Part12.Transparency =1
  1494. Part12.CanCollide = false
  1495. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  1496. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1497. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1498. Part12.TopSurface = Enum.SurfaceType.Smooth
  1499. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  1500. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1501. weld(Model0)
  1502. for i,v in pairs(Model0:GetChildren()) do
  1503. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  1504. v.Material = Enum.Material.Neon
  1505. end
  1506. end
  1507. return Model0
  1508. end
  1509.  
  1510. knife = createknife()
  1511. newWeld(rarm,knife.asd,0,-1,0)
  1512.  
  1513. --// Pistol \\--
  1514.  
  1515. function createpistol()
  1516. Model0 = Instance.new("Model")
  1517. Part1 = Instance.new("Part")
  1518. BlockMesh2 = Instance.new("BlockMesh")
  1519. Part3 = Instance.new("Part")
  1520. Part4 = Instance.new("Part")
  1521. Part5 = Instance.new("Part")
  1522. Part6 = Instance.new("Part")
  1523. Part7 = Instance.new("Part")
  1524. Part8 = Instance.new("Part")
  1525. Part9 = Instance.new("Part")
  1526. Part10 = Instance.new("Part")
  1527. Part11 = Instance.new("Part")
  1528. Part12 = Instance.new("Part")
  1529. Part13 = Instance.new("Part")
  1530. Part14 = Instance.new("Part")
  1531. Part15 = Instance.new("Part")
  1532. Part16 = Instance.new("Part")
  1533. Part17 = Instance.new("Part")
  1534. Part18 = Instance.new("Part")
  1535. Part19 = Instance.new("Part")
  1536. Model0.Name = "Pistol"
  1537. Model0.Parent = char
  1538. Part1.Name = "ShootPos"
  1539. Part1.Parent = Model0
  1540. Part1.BrickColor = BrickColor.new("Really black")
  1541. Part1.Anchored = true
  1542. Part1.CanCollide = false
  1543. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1544. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1545. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1546. Part1.TopSurface = Enum.SurfaceType.Smooth
  1547. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1548. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  1549. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1550. BlockMesh2.Parent = Part1
  1551. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1552. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1553. Part3.Parent = Model0
  1554. Part3.BrickColor = BrickColor.new("Pearl")
  1555. Part3.Anchored = true
  1556. Part3.CanCollide = false
  1557. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1558. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1559. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1560. Part3.TopSurface = Enum.SurfaceType.Smooth
  1561. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1562. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  1563. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1564. Part4.Parent = Model0
  1565. Part4.BrickColor = BrickColor.new("Pearl")
  1566. Part4.Anchored = true
  1567. Part4.CanCollide = false
  1568. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  1569. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1570. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1571. Part4.TopSurface = Enum.SurfaceType.Smooth
  1572. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1573. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  1574. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1575. Part5.Parent = Model0
  1576. Part5.BrickColor = BrickColor.new("Pearl")
  1577. Part5.Rotation = Vector3.new(15, 0, 0)
  1578. Part5.Anchored = true
  1579. Part5.CanCollide = false
  1580. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  1581. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  1582. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1583. Part5.TopSurface = Enum.SurfaceType.Smooth
  1584. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1585. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  1586. Part5.Orientation = Vector3.new(15, 0, 0)
  1587. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1588. Part6.Parent = Model0
  1589. Part6.BrickColor = BrickColor.new("Pearl")
  1590. Part6.Anchored = true
  1591. Part6.CanCollide = false
  1592. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  1593. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1594. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1595. Part6.TopSurface = Enum.SurfaceType.Smooth
  1596. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1597. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  1598. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1599. Part7.Parent = Model0
  1600. Part7.BrickColor = BrickColor.new("Pearl")
  1601. Part7.Anchored = true
  1602. Part7.CanCollide = false
  1603. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1604. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1605. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1606. Part7.TopSurface = Enum.SurfaceType.Smooth
  1607. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1608. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  1609. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1610. Part8.Parent = Model0
  1611. Part8.BrickColor = BrickColor.new("Black")
  1612. Part8.Rotation = Vector3.new(-15, 0, 0)
  1613. Part8.Anchored = true
  1614. Part8.CanCollide = false
  1615. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1616. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1617. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1618. Part8.TopSurface = Enum.SurfaceType.Smooth
  1619. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1620. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1621. Part8.Orientation = Vector3.new(-15, 0, 0)
  1622. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1623. Part9.Parent = Model0
  1624. Part9.BrickColor = BrickColor.new("Pearl")
  1625. Part9.Anchored = true
  1626. Part9.CanCollide = false
  1627. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1628. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1629. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1630. Part9.TopSurface = Enum.SurfaceType.Smooth
  1631. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1632. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1633. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1634. Part10.Parent = Model0
  1635. Part10.BrickColor = BrickColor.new("Pearl")
  1636. Part10.Anchored = true
  1637. Part10.CanCollide = false
  1638. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1639. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1640. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1641. Part10.TopSurface = Enum.SurfaceType.Smooth
  1642. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1643. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1644. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1645. Part11.Parent = Model0
  1646. Part11.BrickColor = BrickColor.new("Pearl")
  1647. Part11.Anchored = true
  1648. Part11.CanCollide = false
  1649. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1650. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1651. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1652. Part11.TopSurface = Enum.SurfaceType.Smooth
  1653. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1654. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1655. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1656. Part12.Parent = Model0
  1657. Part12.BrickColor = BrickColor.new("Pearl")
  1658. Part12.Rotation = Vector3.new(-30, 0, 0)
  1659. Part12.Anchored = true
  1660. Part12.CanCollide = false
  1661. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1662. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1663. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1664. Part12.TopSurface = Enum.SurfaceType.Smooth
  1665. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1666. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1667. Part12.Orientation = Vector3.new(-30, 0, 0)
  1668. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1669. Part13.Parent = Model0
  1670. Part13.BrickColor = BrickColor.new("Pearl")
  1671. Part13.Anchored = true
  1672. Part13.CanCollide = false
  1673. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1674. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1675. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1676. Part13.TopSurface = Enum.SurfaceType.Smooth
  1677. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1678. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1679. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1680. Part14.Parent = Model0
  1681. Part14.BrickColor = BrickColor.new("Pearl")
  1682. Part14.Rotation = Vector3.new(-30, 0, 0)
  1683. Part14.Anchored = true
  1684. Part14.CanCollide = false
  1685. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1686. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1687. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1688. Part14.TopSurface = Enum.SurfaceType.Smooth
  1689. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1690. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1691. Part14.Orientation = Vector3.new(-30, 0, 0)
  1692. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1693. Part15.Parent = Model0
  1694. Part15.BrickColor = BrickColor.new("White")
  1695. Part15.Rotation = Vector3.new(-105, 0, 0)
  1696. Part15.Anchored = true
  1697. Part15.CanCollide = false
  1698. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1699. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1700. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1701. Part15.TopSurface = Enum.SurfaceType.Smooth
  1702. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1703. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1704. Part15.Orientation = Vector3.new(-75, 180, 180)
  1705. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1706. Part16.Name = "asd"
  1707. Part16.Parent = Model0
  1708. Part16.BrickColor = BrickColor.new("Pearl")
  1709. Part16.Rotation = Vector3.new(-15, 0, 0)
  1710. Part16.Anchored = true
  1711. Part16.CanCollide = false
  1712. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1713. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1714. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1715. Part16.TopSurface = Enum.SurfaceType.Smooth
  1716. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1717. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1718. Part16.Orientation = Vector3.new(-15, 0, 0)
  1719. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1720. Part17.Parent = Model0
  1721. Part17.BrickColor = BrickColor.new("Pearl")
  1722. Part17.Anchored = true
  1723. Part17.CanCollide = false
  1724. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1725. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1726. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1727. Part17.TopSurface = Enum.SurfaceType.Smooth
  1728. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1729. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1730. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1731. Part18.Parent = Model0
  1732. Part18.BrickColor = BrickColor.new("Pearl")
  1733. Part18.Anchored = true
  1734. Part18.CanCollide = false
  1735. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1736. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1737. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1738. Part18.TopSurface = Enum.SurfaceType.Smooth
  1739. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1740. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1741. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1742. Part19.Parent = Model0
  1743. Part19.BrickColor = BrickColor.new("Pearl")
  1744. Part19.Anchored = true
  1745. Part19.CanCollide = false
  1746. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1747. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1748. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1749. Part19.TopSurface = Enum.SurfaceType.Smooth
  1750. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1751. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1752. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1753. for i,v in pairs(Model0:GetChildren()) do
  1754. if v:IsA("Part") then
  1755. v.Color = Color3.new(1,1,0)
  1756. v.Material = Enum.Material.Neon
  1757. v.Transparency = 0
  1758. v.CanCollide = false
  1759. end
  1760. end
  1761. weld(Model0)
  1762. return Model0
  1763. end
  1764.  
  1765. mode = "determination"
  1766. function justice()
  1767. mode = "justice"
  1768. for i=1,5 do rs:wait()
  1769. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1770. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1771. end
  1772. knife:Destroy()
  1773. pistol = createpistol()
  1774. newWeld(rarm,pistol.asd,0,-1,0)
  1775. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1776. end
  1777.  
  1778. function determination()
  1779. mode = "determination"
  1780. for i=1,5 do rs:wait()
  1781. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1782. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1783. end
  1784. pistol:Destroy()
  1785. knife = createknife()
  1786. newWeld(rarm,knife.asd,0,-1,0)
  1787. end
  1788.  
  1789. debounce = false
  1790. mouse.KeyDown:connect(function(key)
  1791. if debounce == false then
  1792. debounce = true
  1793. if key == "e" then
  1794. sound(160212892,root.Position,10,1)
  1795. if mode == "determination" then
  1796. justice()
  1797. elseif mode == "justice" then
  1798. determination()
  1799. end
  1800. end
  1801. delay(0,function() debounce = false end)
  1802. end
  1803. end)
  1804.  
  1805.  
  1806. --// Slash \\--
  1807.  
  1808. function slash()
  1809. local spd = 0.2
  1810. for i=1,15 do rs:wait()
  1811. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1812. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1813. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1814. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1815. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1816. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1817. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1818. end
  1819. sound(12222208,root.Position,10,1)
  1820. attacking = true
  1821. local spd = 0.4
  1822. for i=1,5 do rs:wait()
  1823. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1824. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1825. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1826. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1827. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1828. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1829. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1830. end
  1831. end
  1832.  
  1833. mouse.Button1Down:connect(function()
  1834. if debounce == false and mode == "determination" then
  1835. alreadytouched = {}
  1836. noidle = true
  1837. debounce = true
  1838. slash()
  1839. attacking = false
  1840. noidle = false
  1841. delay(0,function() debounce = false end)
  1842. end
  1843. end)
  1844.  
  1845. --// Shooting gun \\--
  1846.  
  1847. local jumped = false
  1848. function boom()
  1849. freeze = true
  1850. sound(160212892,root.Position,10,1)
  1851. local bg = Instance.new("BodyGyro",root)
  1852. bg.Name = "lolnochara"
  1853. bg.P = 10000
  1854. bg.D = 100
  1855. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1856. if jumped == false then
  1857. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1858. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1859. else
  1860. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1861. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1862. end
  1863.  
  1864. local spd = 0.2
  1865. for i=1,20 do rs:wait()
  1866. if jumped == false then
  1867. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1868. else
  1869. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1870. end
  1871. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1872. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1873. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1874. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1875. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1876. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1877. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1878. end
  1879.  
  1880. bg:Destroy()
  1881.  
  1882. sound(470245800,root.Position,10,1)
  1883.  
  1884. local Part0 = Instance.new("Part",DebrisModel)
  1885. Part0.Name = "Bullet"
  1886. Part0.Material = Enum.Material.Neon
  1887. Part0.Color = Color3.new(1,1,0)
  1888. Part0.Anchored = true
  1889. local mesh = Instance.new("SpecialMesh",Part0)
  1890. mesh.MeshType = Enum.MeshType.Brick
  1891. Part0.CanCollide = false
  1892. local Position = rarm.Position
  1893. local Target = mouse.Hit.p
  1894. local direction = Target - Position
  1895. local direction = computeDirection(direction)
  1896. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1897. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1898. Part0.Size = Vector3.new(5,1,5)
  1899. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1900. local pos = Position + (direction * (mesh.Scale.Y/2))
  1901. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1902. local loop = nil
  1903. local i = 0
  1904. rs:connect(function()
  1905. local lole = (i/10)
  1906. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1907. Part0.Transparency = Part0.Transparency + 0.1
  1908. i = i + 1
  1909. if Part0.Transparency >= 1 then
  1910. Part0:Destroy()
  1911. end
  1912. end)
  1913.  
  1914. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1915. coroutine.resume(coroutine.create(function()
  1916. sound(337800380,part.Position,10,1)
  1917. ded(part.Parent)
  1918. end))
  1919. end
  1920.  
  1921. local spd = 0.5
  1922. for i=1,10 do rs:wait()
  1923. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1924. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1925. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1926. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1927. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1928. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1929. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1930. end
  1931.  
  1932. freeze = false
  1933.  
  1934. end
  1935.  
  1936. mouse.Button1Down:connect(function()
  1937. if debounce == false and mode == "justice" then
  1938. alreadytouched = {}
  1939. noidle = true
  1940. debounce = true
  1941. boom()
  1942. attacking = false
  1943. noidle = false
  1944. delay(0,function() debounce = false end)
  1945. end
  1946. end)
  1947.  
  1948. --// Animation and others . . . \\--
  1949.  
  1950. velocityYFall=0
  1951. velocityYFall2=0
  1952. velocityYFall3=0
  1953. velocityYFall4=0
  1954. neckrotY=0
  1955. neckrotY2=0
  1956. torsorotY=0
  1957. torsorotY2=0
  1958. torsoY=0
  1959. torsoY2=0
  1960. colored = 0
  1961. sine = 0
  1962. change=0.4
  1963. movement=5
  1964. timeranim=0
  1965. running = false
  1966. glitched = false
  1967. backup = hed.Weld.C1
  1968. glitchedC1 = hed.Weld.C1
  1969.  
  1970. mouse.KeyDown:connect(function(key)
  1971. key = string.lower(key)
  1972. if string.byte(key) == 48 then
  1973. running = true
  1974. local keyup = mouse.KeyUp:connect(function(key)
  1975. if string.byte(key) == 48 then
  1976. running = false
  1977. end
  1978. end)
  1979. repeat rs:wait() until running == false
  1980. keyup:disconnect()
  1981. end
  1982. end)
  1983.  
  1984. icolor=1
  1985. imode=false
  1986.  
  1987. didjump = false
  1988. jumppower = 0
  1989. freeze = false
  1990. debounceimpact = false
  1991.  
  1992. function jumpimpact()
  1993. if debounceimpact == false then
  1994. debounceimpact = true
  1995. if jumppower < -150 then jumppower = -150 end
  1996. shake(-jumppower/5)
  1997. for i=1,-jumppower/20 do rs:wait()
  1998. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1999. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2000. end
  2001. debounceimpact = false
  2002. end
  2003. end
  2004.  
  2005. local sond = nil
  2006. rs:connect(function()
  2007.  
  2008. if not torso:FindFirstChild("STATICSOUND") then
  2009. sond=Instance.new("Sound",torso)
  2010. sond.Name = "STATICSOUND"
  2011. sond.SoundId = "rbxassetid://223103466"
  2012. sond.Looped = true
  2013. sond:Play()
  2014. end
  2015.  
  2016. if icolor > 1 then
  2017. imode = false
  2018. elseif icolor < 0 then
  2019. imode = true
  2020. end
  2021.  
  2022. if imode == true then
  2023. icolor = icolor + 0.01
  2024. else
  2025. icolor = icolor - 0.01
  2026. end
  2027.  
  2028. if p.Character.Parent == nil then
  2029. local model = Instance.new("Model")
  2030. model.Name = p.Name
  2031. p.Character = model
  2032. for i,v in pairs(char:GetChildren()) do
  2033. v.Parent = p.Character
  2034. end
  2035. end
  2036.  
  2037. char = p.Character
  2038. if p.Character.Parent ~= workspace then
  2039. p.Character.Parent = workspace
  2040. end
  2041. for i,v in pairs(char:GetChildren()) do
  2042. if v:IsA("Accoutrement") then
  2043. if v.Handle:FindFirstChild("Mesh") then
  2044. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2045. v.Handle.Transparency = 0
  2046. end
  2047. elseif v:IsA("BasePart") then
  2048. v.Anchored = false
  2049. if v:FindFirstChildOfClass("BodyPosition") then
  2050. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2051. end
  2052. if v:FindFirstChildOfClass("BodyVelocity") then
  2053. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2054. end
  2055. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2056. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2057. end
  2058. if v:FindFirstChild("Mesh") then
  2059. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2060. end
  2061. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2062. local force = Instance.new("Part",DebrisModel)
  2063. force.Name = v.Name.."FORCEFIELD"
  2064. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2065. force.CanCollide = false
  2066. force.Transparency = 1
  2067. newWeld(v,force,0,0,0)
  2068. else
  2069. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2070. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2071. end
  2072. end
  2073. if v.Name ~= "HumanoidRootPart" then
  2074. v.Transparency = 0
  2075. else
  2076. v.Transparency = 1
  2077. end
  2078. end
  2079. end
  2080.  
  2081. if mode == "determination" then
  2082. trail.Enabled = true
  2083. else
  2084. trail.Enabled = false
  2085. end
  2086.  
  2087. if freeze == false then
  2088. if running == false then
  2089. hum.WalkSpeed = 12*size
  2090. change=0.4
  2091. movement=5
  2092. else
  2093. hum.WalkSpeed = (666/10)*size
  2094. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  2095. change=1
  2096. else
  2097. change=0.4
  2098. end
  2099. movement=15
  2100. end
  2101. else
  2102. hum.WalkSpeed = 1
  2103. change=0.4
  2104. movement=5
  2105. end
  2106.  
  2107. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2108. velocityYFall = root.Velocity.Y/1.5
  2109. else
  2110. if -root.Velocity.Y/1.5 < -5 then
  2111. velocityYFall = 5
  2112. elseif -root.Velocity.Y/1.5 > 150 then
  2113. velocityYFall = -150
  2114. end
  2115. end
  2116.  
  2117. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2118. velocityYFall2 = root.Velocity.Y/180
  2119. else
  2120. if -root.Velocity.Y/180 < 0 then
  2121. velocityYFall2 = 0
  2122. elseif -root.Velocity.Y/180 > 1.2 then
  2123. velocityYFall2 = -1.2
  2124. end
  2125. end
  2126.  
  2127. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2128. velocityYFall3 = root.Velocity.Y/1.5
  2129. else
  2130. if -root.Velocity.Y/1.5 < -5 then
  2131. velocityYFall3 = 5
  2132. elseif -root.Velocity.Y/1.5 > 50 then
  2133. velocityYFall3 = -50
  2134. end
  2135. end
  2136.  
  2137. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2138. velocityYFall4 = root.Velocity.Y/1.5
  2139. else
  2140. if -root.Velocity.Y/180 < -5 then
  2141. velocityYFall4 = 5
  2142. elseif -root.Velocity.Y/180 > 50 then
  2143. velocityYFall4 = -50
  2144. end
  2145. end
  2146.  
  2147. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2148. neckrotY = root.RotVelocity.Y/6
  2149. else
  2150. if root.RotVelocity.Y/6 < -1 then
  2151. neckrotY = -1
  2152. elseif root.RotVelocity.Y/6 > 1 then
  2153. neckrotY = 1
  2154. end
  2155. end
  2156.  
  2157. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2158. neckrotY2 = root.RotVelocity.Y/8
  2159. else
  2160. if root.RotVelocity.Y/8 < -0.6 then
  2161. neckrotY2 = -0.6
  2162. elseif root.RotVelocity.Y/8 > 0.6 then
  2163. neckrotY2 = 0.6
  2164. end
  2165. end
  2166.  
  2167. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2168. torsorotY = root.RotVelocity.Y/6
  2169. else
  2170. if root.RotVelocity.Y/6 < -0.2 then
  2171. torsorotY = -0.2
  2172. elseif root.RotVelocity.Y/6 > 0.2 then
  2173. torsorotY = 0.2
  2174. end
  2175. end
  2176.  
  2177. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2178. torsorotY2 = root.RotVelocity.Y/8
  2179. else
  2180. if root.RotVelocity.Y/8 < -0.2 then
  2181. torsorotY2 = -0.2
  2182. elseif root.RotVelocity.Y/8 > 0.2 then
  2183. torsorotY2 = 0.2
  2184. end
  2185. end
  2186.  
  2187. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2188. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2189.  
  2190. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2191. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2192. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2193. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2194. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2195. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2196. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2197. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2198. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2199. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2200.  
  2201. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  2202.  
  2203. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2204. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2205.  
  2206. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2207. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2208.  
  2209. if hum.Health > 0 and noidle == false then
  2210. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2211. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2212. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  2213. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2214. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2215. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2216. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2217. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2218. elseif jumped == true then
  2219. didjump = true
  2220. jumppower = root.Velocity.Y
  2221. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2222. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2223. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2224. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2225. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2226. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2227. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2228. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2229. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2230. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  2231. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  2232. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  2233. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  2234. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  2235. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  2236. end
  2237. end
  2238. if didjump == true and jumped == false and jumppower < 0 then
  2239. didjump = false
  2240. jumpimpact()
  2241. end
  2242.  
  2243. local chance = math.random(0,10000)/100
  2244. if chance <= 5 + (kills/2) then
  2245. if glitched == false then
  2246. backup = hed.Weld.C1
  2247. end
  2248. if torso:FindFirstChild("MusicRuin") then
  2249. equalizer.HighGain = 0
  2250. equalizer.MidGain = -20
  2251. equalizer.LowGain = -80
  2252. end
  2253. hed.Weld.C1 = glitchedC1
  2254. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  2255. glitched = true
  2256. sond:Resume()
  2257. else
  2258. if glitched == true then
  2259. glitched = false
  2260. hed.Weld.C1 = backup
  2261. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  2262. end
  2263. if torso:FindFirstChild("MusicRuin") then
  2264. equalizer.HighGain = 0
  2265. equalizer.MidGain = 0
  2266. equalizer.LowGain = 0
  2267. end
  2268. sond:Pause()
  2269. end
  2270.  
  2271.  
  2272. timeposition = soundz.TimePosition
  2273. sine = sine + change
  2274. hum.Health = math.huge
  2275. hum.MaxHealth = math.huge
  2276. end)
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