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- local s = Instance.new("Sound")
- s.Name = "BGMusic"
- s.SoundId = "http://www.roblox.com/asset/?id=228576456"
- s.Pitch = 1
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(0.1)
- s:play()
- -- Notes: This is not finish. Please do not edit this.
- -- Gamer3D
- local leftwing
- local rightwing
- function prepare(torso, lwing, rwing)
- leftwing = Instance.new("Motor")
- leftwing.Part0 = torso
- leftwing.Part1 = lwing
- leftwing.C0 = CFrame.new(-0.5, 0.3, 0)
- leftwing.C1 = CFrame.new(0.5, 0, 0)
- leftwing.MaxVelocity = 0.5
- leftwing.Parent = torso
- rightwing = Instance.new("Motor")
- rightwing.Part0 = torso
- rightwing.Part1 = rwing
- rightwing.C0 = CFrame.new(0.5, 0.3, 0)
- rightwing.C1 = CFrame.new(-0.5, 0, 0)
- rightwing.MaxVelocity = 0.5
- rightwing.Parent = torso
- lwing.CanCollide = false
- rwing.CanCollide = false
- torso.CanCollide = false
- rightwing.DesiredAngle = -math.pi / 4
- leftwing.DesiredAngle = math.pi / 4
- end
- local torso = script.Parent.Torso
- prepare(torso, script.Parent:FindFirstChild("Left Wing"), script.Parent:FindFirstChild("Right Wing"))
- local propulsion = Instance.new("BodyVelocity")
- propulsion.Parent = torso
- propulsion.archivable = false
- local stabilizer = Instance.new("BodyGyro")
- stabilizer.Parent = torso
- propulsion.archivable = false
- while true do
- wait(0.5)
- propulsion.velocity = (Vector3.new(torso.Position.z + 109, math.random(10, 80), -torso.Position.x - 79.7).unit * math.random(32, 256) + Vector3.new(-109, 12.6, 79.7) - torso.Position).unit * 30
- rightwing.DesiredAngle = -rightwing.DesiredAngle
- leftwing.DesiredAngle = -leftwing.DesiredAngle
- end
- --time blast Gifted by invaderzimfan1233, Local Script!
- math.randomseed(tick())
- local pwn = game:service('Players').LocalPlayer
- local char = pwn.Character
- local pk = pwn.Backpack
- local Human = char.Humanoid
- local Torso = char.Torso
- local Head = char.Head
- local LeftArm = char["Left Arm"]
- local RightArm = char["Right Arm"]
- local LeftLeg = char["Left Leg"]
- local RightLeg = char["Right Leg"]
- local Neck = char.Torso["Neck"]
- local RightShoulder = char.Torso["Right Shoulder"]
- local LeftShoulder = char.Torso["Left Shoulder"]
- local RightHip = char.Torso["Right Hip"]
- local LeftHip = char.Torso["Left Hip"]
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
- local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- local Tewl = Instance.new("HopperBin",pk)
- local Nim = "Time Blast"
- local disabled = false
- function ChargeWelds()
- if Torso.Anchored then
- Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
- else
- Torso.Anchored = true
- Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0)
- end
- coroutine.resume(meshInsertion)
- TiltX = 2
- TiltY = 0
- TiltZ = 2
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- TiltX = 2
- TiltY = 0
- TiltZ = 2
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- TiltX = 0.3
- TiltY = 0
- TiltZ = 0.3
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- function Welds1()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function Welds2()
- TiltX = 100
- TiltY = 20
- TiltZ = -20
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = 0
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function onButton1Down(mouse)
- if disabled == true then
- return
- end
- Torso.Anchored = true
- Human.PlatformStand = true
- Human.WalkSpeed = 0
- disabled = true
- narb = Instance.new("ForceField",char)
- noob = narb:clone()
- noobz = narb:clone()
- nubz = narb:clone()
- coroutine.resume(coroutine.create(function()
- for x = 1,150 do
- Torso.CFrame = Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-100,100),0)
- wait()
- end
- end))
- chargeup()
- local wow = Instance.new("Part",workspace)
- wow.Anchored = true
- wow.CanCollide = false
- wow.Reflectance = 0.32
- wow.formFactor = "Custom"
- wow.Size = Vector3.new(0.2,0.2,0.2)
- wow.TopSurface = "Smooth"
- wow.Transparency = 0
- wow.BottomSurface = "Smooth"
- wow.CFrame = Torso.CFrame
- wow.BrickColor = BrickColor.new("Institutional white")
- local Mesh2 = Instance.new("SpecialMesh",wow)
- Mesh2.MeshType = "FileMesh"
- Mesh2.Scale = Vector3.new(4.5,0.5,4.5)
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.TextureId = ""
- for i = 1,30 do
- wow.CFrame = Torso.CFrame * CFrame.new(0,-7.5,0)
- wait()
- wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,-6,0)
- wow.Transparency = wow.Transparency + 0.1
- end
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(12, 12, 12)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Cyan")
- local lol = Instance.new("Explosion",workspace)
- lol.Position = Torso.Position
- lol.BlastRadius = 450
- lol.BlastPressure = 0
- for i = 1,10 do
- wait()
- p.Size = p.Size + Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- p.Transparency = p.Transparency + 0.1
- end
- game.Lighting.TimeOfDay = 6
- p:remove()
- wow:remove()
- Welds2()
- wait(0.5)
- Welds1()
- wait(0.5)
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0.1, 0, 2)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0.1, 0, -2)
- wait(1)
- for i = 1,20 do
- game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
- wait()
- end
- game.Lighting.Ambient = Color3.new(1,1,1)
- local model = Instance.new("Model",char)
- local fer = Instance.new("Fire",Torso)
- fer.Size = 30
- fer.Heat = 18
- fer.Color = BrickColor.new("Institutional white").Color
- fer.SecondaryColor = BrickColor.new("Really black").Color
- local smk = Instance.new("Smoke",Torso)
- smk.Opacity = 1
- smk.RiseVelocity = 25
- smk.Size = 12
- smk.Color = BrickColor.new("Cyan").Color
- local O = Instance.new("Part",model)
- O.Anchored = true
- O.CanCollide = false
- O.Transparency = 0
- O.Reflectance = 0.3
- O.formFactor = "Symmetric"
- O.Size = Vector3.new(0, 0, 0)
- O.TopSurface = "Smooth"
- O.BottomSurface = "Smooth"
- O.Name = "Sharingan"
- O.Shape = "Ball"
- O.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- O.BrickColor = BrickColor.new("Really red")
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = O
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.TextureId = ""
- local O2 = Instance.new("Part",model)
- O2.Anchored = true
- O2.CanCollide = false
- O2.Transparency = 0
- O2.Reflectance = 0.3
- O2.formFactor = "Symmetric"
- O2.Size = Vector3.new(0, 0, 0)
- O2.TopSurface = "Smooth"
- O2.BottomSurface = "Smooth"
- O2.Name = "Sharingan"
- O2.Shape = "Ball"
- O2.CFrame = Torso.CFrame
- O2.BrickColor = BrickColor.new("Institutional white")
- local Mesh3 = Instance.new("SpecialMesh")
- Mesh3.Parent = O2
- Mesh3.MeshType = "FileMesh"
- Mesh3.Scale = Vector3.new(1, 1, 1)
- Mesh3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh3.TextureId = ""
- local O3 = Instance.new("Part",model)
- O3.Anchored = true
- O3.CanCollide = false
- O3.Transparency = 0
- O3.Reflectance = 0.3
- O3.formFactor = "Symmetric"
- O3.Size = Vector3.new(0, 0, 0)
- O3.TopSurface = "Smooth"
- O3.BottomSurface = "Smooth"
- O3.Name = "Sharingan"
- O3.Shape = "Ball"
- O3.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
- O3.BrickColor = BrickColor.new("Cyan")
- local Mesh4 = Instance.new("SpecialMesh")
- Mesh4.Parent = O3
- Mesh4.MeshType = "FileMesh"
- Mesh4.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh4.TextureId = ""
- local O4 = Instance.new("Part",model)
- O4.Anchored = true
- O4.CanCollide = false
- O4.Transparency = 0
- O4.Reflectance = 0.3
- O4.formFactor = "Symmetric"
- O4.Size = Vector3.new(0, 0, 0)
- O4.TopSurface = "Smooth"
- O4.BottomSurface = "Smooth"
- O4.Name = "Sharingan"
- O4.Shape = "Ball"
- O4.CFrame = Torso.CFrame
- O4.BrickColor = BrickColor.new("Institutional white")
- local Mesh5 = Instance.new("SpecialMesh")
- Mesh5.Parent = O4
- Mesh5.MeshType = "FileMesh"
- Mesh5.Scale = Vector3.new(1, 1, 1)
- Mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh5.TextureId = ""
- local pro = Instance.new("Part",char)
- pro.Anchored = true
- pro.CanCollide = true
- pro.Transparency = 0.2
- pro.Reflectance = 0.3
- pro.formFactor = "Symmetric"
- pro.Size = Vector3.new(1, 1, 1)
- pro.TopSurface = "Smooth"
- pro.BottomSurface = "Smooth"
- pro.Name = "Sharingan"
- pro.Shape = "Ball"
- pro.BrickColor = BrickColor.new("Cyan")
- pro.CFrame = Torso.CFrame
- pro.Touched:connect(onTouched)
- local lol = Instance.new("Explosion",workspace)
- lol.Position = Torso.Position
- lol.BlastRadius = 65
- lol.BlastPressure = 900000
- lol.Hit:connect(explhit)
- local Effect = Instance.new("Part",pro)
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.6
- Effect.BrickColor = BrickColor.new("Institutional white")
- Effect.CFrame = Torso.CFrame
- Effect.Reflectance = 0.6
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- local EffectMesh = Instance.new("CylinderMesh",Effect)
- EffectMesh.Scale = Vector3.new(3, 90000, 3)
- local effect = Effect:Clone()
- local effectmesh = EffectMesh:Clone()
- effect.Parent = pro
- effectmesh.Parent = effect
- for i = 1,75 do
- effect.Reflectance = math.random()
- Effect.Reflectance = math.random()
- effectmesh.Scale = effectmesh.Scale + Vector3.new(1,0,1)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2,0,2)
- Mesh.Scale = Mesh.Scale + Vector3.new(3, 3, 3)
- Mesh3.Scale = Mesh.Scale
- Mesh4.Scale = Mesh.Scale
- Mesh5.Scale = Mesh.Scale
- O.CFrame = O.CFrame * CFrame.fromEulerAnglesXYZ(6,0,0)
- O2.CFrame = O2.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
- O3.CFrame = O3.CFrame * CFrame.fromEulerAnglesXYZ(0,6,6)
- O4.CFrame = O4.CFrame * CFrame.fromEulerAnglesXYZ(6,0,6)
- pro.Size = pro.Size + Vector3.new(3,3,3)
- pro.CFrame = Torso.CFrame
- O.BrickColor = BrickColor.new("Really red")
- O2.BrickColor = BrickColor.new("Cyan")
- O3.BrickColor = BrickColor.new("Institutional white")
- O4.BrickColor = BrickColor.new("Really black")
- pro.BrickColor = BrickColor.new("Hot pink")
- wait()
- end
- coroutine.resume(core)
- for i = 1,10 do
- Effect.Reflectance = 0 + 0.1
- effect.Reflectance = 0 + 0.1
- EffectMesh.Scale = EffectMesh.Scale - Vector3.new(12,30,12)
- effectmesh.Scale = effectmesh.Scale - Vector3.new(11,29,11)
- O.Transparency = O.Transparency + 0.1
- O2.Transparency = O2.Transparency + 0.1
- O3.Transparency = O3.Transparency + 0.1
- O4.Transparency = O4.Transparency + 0.1
- pro.Transparency = p.Transparency + 0.01
- wait()
- end
- Effect:remove()
- pro:remove()
- fer:remove()
- smk:remove()
- noob:remove()
- noobz:remove()
- nubz:remove()
- narb:remove()
- RefreshWelds()
- game.Lighting.TimeOfDay = 14
- game.Lighting.Brightness = 0
- model:remove()
- Human.PlatformStand = false
- Torso.Anchored = false
- Human.WalkSpeed = 16
- wait(10)
- disabled = false
- end
- function lul(mouse)
- mouse.Icon = "http://www.roblox.com/asset/?id=41672909"
- mouse.Button1Down:connect(onButton1Down)
- end
- function explhit(drumstep)
- for d,s in pairs (drumstep:children()) do
- if s.className == "Humanoid" then
- s:takeDamage(80)
- end
- end
- end
- function chargeup()
- Welds1()
- wait(0.4)
- ChargeWelds()
- wait(0.3)
- StartCharge()
- wait()
- MidCharge()
- wait(0.5)
- EndCharge()
- wait(0.4)
- end
- function EndCharge()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(12, 12, 12)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Institutional white")
- for i = 1,10 do
- p.Size = p.Size - Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- wait()
- end
- p:remove()
- end
- function MidCharge()
- local wow = Instance.new("Part",workspace)
- wow.Anchored = true
- wow.CanCollide = false
- wow.Reflectance = 0.32
- wow.formFactor = "Custom"
- wow.Size = Vector3.new(12,12,12)
- wow.TopSurface = "Smooth"
- wow.Transparency = 0.5
- wow.BottomSurface = "Smooth"
- wow.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow.BrickColor = BrickColor.new("Cyan")
- local wow2 = Instance.new("Part",workspace)
- wow2.Anchored = true
- wow2.CanCollide = false
- wow2.Reflectance = 0.32
- wow2.formFactor = "Custom"
- wow2.Size = Vector3.new(12,12,12)
- wow2.TopSurface = "Smooth"
- wow2.Transparency = 0.5
- wow2.BottomSurface = "Smooth"
- wow2.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow2.BrickColor = BrickColor.new("Royal Purple")
- local wow11 = Instance.new("Part",workspace)
- wow11.Anchored = true
- wow11.CanCollide = false
- wow11.Reflectance = 0.32
- wow11.formFactor = "Custom"
- wow11.Size = Vector3.new(12,12,12)
- wow11.TopSurface = "Smooth"
- wow11.Transparency = 0.5
- wow11.BottomSurface = "Smooth"
- wow11.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow11.BrickColor = BrickColor.new("Hot pink")
- local wow4 = Instance.new("Part",workspace)
- wow4.Anchored = true
- wow4.CanCollide = false
- wow4.Reflectance = 0.32
- wow4.formFactor = "Custom"
- wow4.Size = Vector3.new(12,12,12)
- wow4.TopSurface = "Smooth"
- wow4.Transparency = 0.5
- wow4.BottomSurface = "Smooth"
- wow4.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wow4.BrickColor = BrickColor.new("Really black")
- local Taco = Instance.new("SelectionBox",wow)
- Taco.Visible = true
- Taco.Color = BrickColor.new("Really red")
- Taco.Adornee = Taco.Parent
- local Tacoz = Taco:clone()
- Tacoz.Parent = wow2
- Tacoz.Color = BrickColor.new("Really black")
- Tacoz.Adornee = Tacoz.Parent
- local Taco5 = Tacoz:clone()
- Taco5.Parent = wow4
- Taco5.Adornee = Taco5.Parent
- Taco5.Color = BrickColor.new("Really red")
- local Tacosh = Tacoz:clone()
- Tacosh.Parent = wow11
- Tacosh.Adornee = Tacosh.Parent
- Tacosh.Color = BrickColor.new("Really black")
- for i = 1,20 do
- wait()
- wow11.CFrame = wow11.CFrame * CFrame.fromEulerAnglesXYZ(6,6,6)
- wow4.CFrame = wow4.CFrame * CFrame.fromEulerAnglesXYZ(-6,-6,-6)
- wow2.CFrame = wow2.CFrame * CFrame.fromEulerAnglesXYZ(-3,2,6)
- wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(5,1,-6)
- end
- wow:remove()
- wow2:remove()
- wow4:remove()
- wow11:remove()
- end
- function StartCharge()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.6
- p.Reflectance = 0.3
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(3,3,3)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("Institutional white")
- local O = Instance.new("Part",model)
- O.Anchored = true
- O.CanCollide = false
- O.Transparency = 0
- O.Reflectance = 0.3
- O.formFactor = "Symmetric"
- O.Size = Vector3.new(0, 0, 0)
- O.TopSurface = "Smooth"
- O.BottomSurface = "Smooth"
- O.Name = "Sharingan"
- O.Shape = "Ball"
- O.CFrame = Torso.CFrame
- O.BrickColor = BrickColor.new("Cyan")
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = O
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.TextureId = ""
- for i = 1,10 do
- p.Size = p.Size + Vector3.new(3,3,3)
- p.CFrame = Torso.CFrame
- p.Transparency = p.Transparency + 0.1
- O.Transparency = O.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(4, 4, 4)
- wait()
- end
- p:remove()
- O:remove()
- end
- function onTouched(Taco)
- if Taco.Parent.Name ~= pwn.Name and Taco.Parent.Parent.Name ~= pwn.Name then
- if Taco.Parent.className == "Model" or Taco.Parent.Parent.className == "Model" then
- for k,f in pairs(Taco.Parent:children()) do
- if f.className == "Part" then
- f.Anchored = false
- coroutine.resume(coroutine.create(function()
- f.Velocity = (Head.Position - f.Position).unit * -150
- wait(0.4)
- f.Veclovity = Vector3.new(0,0,0)
- end))
- elseif f.className == "ForceField" then
- f:remove()
- elseif f.className == "Hat" then
- f:remove()
- end
- end
- end
- end
- end
- function shock()
- local wowz = Instance.new("Part",workspace)
- wowz.Anchored = true
- wowz.CanCollide = false
- wowz.Reflectance = 0.32
- wowz.formFactor = "Custom"
- wowz.Size = Vector3.new(0.2,0.2,0.2)
- wowz.TopSurface = "Smooth"
- wowz.Transparency = 0
- wowz.BottomSurface = "Smooth"
- wowz.CFrame = Torso.CFrame * CFrame.new(0,0,0)
- wowz.BrickColor = BrickColor.new("Really black")
- local Mesh2 = Instance.new("SpecialMesh",wow)
- Mesh2.MeshType = "FileMesh"
- Mesh2.Scale = Vector3.new(6,0.5,6)
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh2.TextureId = ""
- for i = 1,30 do
- wowz.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0)
- wait()
- wowz.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
- wowz.BrickColor = BrickColor.Random()
- end
- wowz:remove()
- end
- function spinmesh()
- local wowz = Instance.new("Part",char)
- wowz.Anchored = true
- wowz.CanCollide = false
- wowz.Reflectance = 0.32
- wowz.Shape = "Ball"
- wowz.Transparency = 0
- wowz.formFactor = "Custom"
- wowz.Size = Vector3.new(9,9,9)
- wowz.TopSurface = "Smooth"
- wowz.BottomSurface = "Smooth"
- wowz.CFrame = Torso.CFrame
- wowz.BrickColor = BrickColor.new("Really black")
- wait(3)
- wowz:remove()
- end
- meshInsertion = coroutine.create(spinmesh)
- core = coroutine.create(shock)
- Tewl.Name = Nim
- Tewl.Selected:connect(lul)
- -- Kamehameha Script; By Royalwiryman! --
- Instance.new("HopperBin",game.Players.LocalPlayer.Backpack).Name = "TimeShell"
- script.Parent = game.Players.LocalPlayer.Backpack:findFirstChild"TimeShell"
- local char = script.Parent.Parent.Parent.Character
- local humanoid = char.Humanoid
- local Head = char.Head
- local Torso = char.Torso
- local LeftArm = char["Left Arm"]
- local RightArm = char["Right Arm"]
- local LeftLeg = char["Left Leg"]
- local RightLeg = char["Right Leg"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- local Neck = Torso.Neck
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
- local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- local taco = false
- local taco2 = true
- local time = game.Lighting.TimeOfDay
- local h = tonumber(string.sub(time,1,2))
- local m = tonumber(string.sub(time,4,5))+1
- local s = tonumber(string.sub(time,7,8))
- local function frame()
- TiltX = 0
- TiltY = 0
- TiltZ = 0
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = -1.65
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = -0.31
- MoveZ = -0.4
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- TiltX = -0.12
- TiltY = -0.01
- TiltZ = -0.1
- MoveX = 0
- MoveY = 0.2
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- end
- function switch(bool)
- for i,v in pairs(char:GetChildren())do
- if v == Torso or v == Head or v == LeftArm or v == RightArm or v == LeftLeg or v == RightLeg then
- v.Anchored = bool
- end end end
- local function frame2()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- local function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- local function Button1Down(mouse)
- if taco then return end
- taco = true
- humanoid.PlatformStand = true
- local staystill = Instance.new("BodyPosition",Torso)
- staystill.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- staystill.position = Torso.Position
- frame()
- local energy = Instance.new("Part",char)
- energy.Size = Vector3.new(0.1,0.1,0.1)
- energy.CanCollide = false
- energy.Anchored = true
- energy.Locked = true
- energy.Shape = "Ball"
- energy.TopSurface = "Smooth"
- energy.BottomSurface = "Smooth"
- energy.Color = Color3.new(0/0,0/0,0/0)
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- local energy2 = Instance.new("Part",char)
- energy2.Size = Vector3.new(0.1,0.1,0.1)
- energy2.CanCollide = false
- energy2.Anchored = true
- energy2.Locked = true
- energy2.Shape = "Ball"
- energy2.TopSurface = "Smooth"
- energy2.BottomSurface = "Smooth"
- energy2.Color = Color3.new(0.0,0.0,0.0)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- --[[ ]]
- switch(true)
- wait(0.5)
- repeat m = m * 2 if m >= 60 then m = 1 h = h + 1 end game.Lighting.TimeOfDay = ""..h..":"..m..":"..s.."" wait(0) until game.Lighting.TimeOfDay >= "18:00:00"
- for i = 1,10 do
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- energy.Size = energy.Size + Vector3.new(0.5,0.5,0.5)
- energy2.Size = energy2.Size + Vector3.new(0.5,0.5,0.5)
- energy.Reflectance = energy.Reflectance + 0.1
- energy2.Reflectance = energy2.Reflectance + 0.1
- wait()
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- end
- game:GetService("Chat"):Chat(Head,"EARTH SHATTERING!",0)
- wait(0.6)
- switch(false)
- frame2()
- wait()
- switch(true)
- for i = 1,10 do
- wait()
- energy.CFrame = energy.CFrame * CFrame.new(0,0.25,-0.25)
- energy2.CFrame = energy2.CFrame * CFrame.new(0,0.25,-0.25)
- end
- for i = 1,20 do
- energy.Size = energy.Size * Vector3.new(0.5,0.5,0.5)
- energy2.Size = energy2.Size * Vector3.new(0.5,0.5,0.5)
- energy.Reflectance = energy.Reflectance - 0.1
- energy2.Reflectance = energy2.Reflectance - 0.1
- wait()
- energy.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
- energy2.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
- end
- energy:Destroy()
- energy2:Destroy()
- wait(0.6)
- game:GetService("Chat"):Chat(Head,"KAMEEHHHH",0)
- local blast = Instance.new("Part",char)
- blast.Size = Vector3.new(8,8,8)
- blast.Shape = "Ball"
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Anchored = true
- blast.Locked = true
- blast.CanCollide = false
- blast.Color = Color3.new(0/0,0/0,0/0)
- blast.Transparency = 0
- blast.CFrame = Torso.CFrame * CFrame.new(0,0.2,-6.5)
- wait(0.6)
- game:GetService("Chat"):Chat(Head,"HAMEEHHHHH",1)
- local xf = Instance.new("Fire",blast)
- xf.Size = 25
- xf.Color = blast.Color
- xf.SecondaryColor = Color3.new(0.0,0.0,0.0)
- xf.Heat = 0
- local xf = Instance.new("Fire",blast)
- xf.Size = 25
- xf.Color = blast.Color
- xf.SecondaryColor = Color3.new(0.0,0.0,0.0)
- xf.Heat = 0
- for i = 1,20 do
- blast.Transparency = blast.Transparency + 0.05
- blast.Reflectance = blast.Reflectance + 0.01
- wait(0.1)
- if blast.Transparency >= 1 then
- blast.Transparency = blast.Transparency - 0.1
- end end
- blast.Transparency = 0.1
- wait(0.5)
- game:GetService("Chat"):Chat(Head,"HAAAAAAHHHHHHHHH!",2)
- coroutine.resume(coroutine.create(function()
- for i = 1,5 do wait(0)
- local p = Instance.new("Part",blast)
- p.Size = Vector3.new(0,0,0)
- p.Anchored = true
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = BrickColor.new("Really black")
- p.TopSurface = "Smooth"
- p.Reflectance = 0.3
- p.Transparency = 0.4
- p.BottomSurface = "Smooth"
- p.CFrame = blast.CFrame * CFrame.new(0,0,0)
- local m1 = Instance.new("SpecialMesh",p)
- m1.Scale = p.Size
- m1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local p2 = Instance.new("Part",blast)
- p2.CFrame = blast.CFrame * CFrame.new(0,0,0)
- p2.Size = Vector3.new(0,0,0)
- p2.Anchored = true
- p2.CanCollide = false
- p2.Locked = true
- p2.BrickColor = BrickColor.new("Really black")
- p2.TopSurface = "Smooth"
- p2.Reflectance = 0.3
- p2.Transparency = 0.4
- p2.BottomSurface = "Smooth"
- local m2 = Instance.new("SpecialMesh",p2)
- m2.Scale = p2.Size
- m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local p3 = Instance.new("Part",blast)
- p3.Size = Vector3.new(0,0,0)
- p3.Anchored = true
- p3.CanCollide = false
- p3.Locked = true
- p3.Color = blast.Color
- p3.TopSurface = "Smooth"
- p3.Reflectance = 0.3
- p3.Transparency = 0.4
- p3.BottomSurface = "Smooth"
- p3.CFrame = blast.CFrame * CFrame.new(0,0,0)
- local m3 = Instance.new("SpecialMesh",p3)
- m3.Scale = p.Size
- m3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m1.Scale = m1.Scale + Vector3.new(5,5,5)
- p.CFrame = p.CFrame * CFrame.new(0,0,-5)
- end
- p:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m2.Scale = m2.Scale + Vector3.new(5,5,5)
- p2.CFrame = p2.CFrame * CFrame.new(0,0,-5)
- end
- p2:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m3.Scale = m3.Scale + Vector3.new(5,5,5)
- p3.CFrame = p3.CFrame * CFrame.new(0,0,-5)
- end
- p3:Destroy()
- end))end end))
- local p = Instance.new("Part",blast)
- p.Size = blast.Size
- p.CanCollide = true
- p.Anchored = true
- p.Locked = true
- p.Color = blast.Color
- p.Reflectance = blast.Reflectance
- p.Transparency = blast.Transparency
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- p.Touched:connect(function(hit)
- if not taco2 then return end
- taco2 = false
- if hit.Parent:findFirstChild("Humanoid")then
- for i,v in pairs(hit.Parent:GetChildren())do
- if v:IsA"Hat" then
- v:Destroy()
- elseif v:IsA"Part" then
- v.Velocity = v.Position * Vector3.new(50,3,0)
- v.RotVelocity = v.Position - v.Velocity
- v.Parent:BreakJoints()
- end end end
- wait(8)
- taco2 = true
- end)
- local mesh = Instance.new("CylinderMesh",p)
- mesh.Scale = Vector3.new(1,0,1)
- for i = 1,150 do
- mesh.Scale = mesh.Scale + Vector3.new(-0.16,1.19,-0.16)
- p.CFrame = p.CFrame * CFrame.new(0,-5,0)
- wait(0)
- mesh.Scale = mesh.Scale + Vector3.new(0.1599,0,0.1599)
- end
- blast:Destroy()
- game.Lighting.TimeOfDay = 12
- switch(false)
- RefreshWelds()
- humanoid.PlatformStand = false
- staystill:Destroy()
- wait(8)
- taco = false
- end
- script.Parent.Selected:connect(function(mouse)mouse.Button1Down:connect(function(mouse)Button1Down(mouse)end)end)
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