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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- HopperBin0 = Instance.new("HopperBin")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Sound2 = Instance.new("Sound")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Sound6 = Instance.new("Sound")
- Sound7 = Instance.new("Sound")
- Sound8 = Instance.new("Sound")
- Sound9 = Instance.new("Sound")
- Sound10 = Instance.new("Sound")
- Sound11 = Instance.new("Sound")
- Sound12 = Instance.new("Sound")
- Sound13 = Instance.new("Sound")
- Sound14 = Instance.new("Sound")
- ScreenGui15 = Instance.new("ScreenGui")
- Frame16 = Instance.new("Frame")
- ImageLabel17 = Instance.new("ImageLabel")
- Frame18 = Instance.new("Frame")
- Frame19 = Instance.new("Frame")
- Frame20 = Instance.new("Frame")
- ImageLabel21 = Instance.new("ImageLabel")
- Script22 = Instance.new("Script")
- Animation23 = Instance.new("Animation")
- Animation24 = Instance.new("Animation")
- Animation25 = Instance.new("Animation")
- Animation26 = Instance.new("Animation")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Sound28 = Instance.new("Sound")
- Sound29 = Instance.new("Sound")
- Sound30 = Instance.new("Sound")
- Sound31 = Instance.new("Sound")
- LocalScript32 = Instance.new("LocalScript")
- ScreenGui33 = Instance.new("ScreenGui")
- Frame34 = Instance.new("Frame")
- Frame35 = Instance.new("Frame")
- Frame36 = Instance.new("Frame")
- TextLabel37 = Instance.new("TextLabel")
- LocalScript38 = Instance.new("LocalScript")
- LocalScript39 = Instance.new("LocalScript")
- LocalScript40 = Instance.new("LocalScript")
- LocalScript41 = Instance.new("LocalScript")
- Script42 = Instance.new("Script")
- ObjectValue43 = Instance.new("ObjectValue")
- SpecialMesh44 = Instance.new("SpecialMesh")
- Script45 = Instance.new("Script")
- Sound46 = Instance.new("Sound")
- HopperBin0.Name = "Powers"
- HopperBin0.Parent = mas
- HopperBin0.TextureId = "http://www.roblox.com/asset/?id=12503726"
- HopperBin0.Active = true
- SpecialMesh1.Name = "BlastMesh"
- SpecialMesh1.Parent = HopperBin0
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- SpecialMesh1.Scale = Vector3.new(1, 0.100000001, 1)
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- SpecialMesh1.Scale = Vector3.new(1, 0.100000001, 1)
- Sound2.Name = "Imbue"
- Sound2.Parent = HopperBin0
- Sound2.SoundId = "http://www.roblox.com/asset/?id=2785493"
- Sound2.Volume = 0.80000001192093
- Sound3.Name = "Berserk"
- Sound3.Parent = HopperBin0
- Sound3.SoundId = "http://www.roblox.com/asset/?id=2676305"
- Sound3.Volume = 1
- Sound4.Name = "Abscond"
- Sound4.Parent = HopperBin0
- Sound4.Pitch = 0.80000001192093
- Sound4.SoundId = "http://www.roblox.com/asset/?id=2767090"
- Sound4.Volume = 1
- SpecialMesh5.Name = "RingMesh"
- SpecialMesh5.Parent = HopperBin0
- SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh5.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- SpecialMesh5.MeshType = Enum.MeshType.FileMesh
- SpecialMesh5.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- Sound6.Name = "Elec"
- Sound6.Parent = HopperBin0
- Sound6.Pitch = 0.89999997615814
- Sound6.SoundId = "http://www.roblox.com/asset/?id=2800815"
- Sound6.Volume = 1
- Sound7.Name = "Break"
- Sound7.Parent = HopperBin0
- Sound7.Pitch = 0.75
- Sound7.SoundId = "http://www.roblox.com/asset/?id=3264793"
- Sound7.Volume = 1
- Sound8.Name = "Defile"
- Sound8.Parent = HopperBin0
- Sound8.Pitch = 1.125
- Sound8.SoundId = "http://www.roblox.com/asset/?id=3264923"
- Sound8.Volume = 1
- Sound9.Name = "DBC"
- Sound9.Parent = HopperBin0
- Sound9.Pitch = 0.55000001192093
- Sound9.SoundId = "http://www.roblox.com/asset/?id=2101137"
- Sound9.Volume = 1
- Sound10.Name = "DBExplode"
- Sound10.Parent = HopperBin0
- Sound10.Pitch = 0.30000001192093
- Sound10.SoundId = "http://www.roblox.com/asset/?id=2691586"
- Sound10.Volume = 1
- Sound11.Name = "GB1"
- Sound11.Parent = HopperBin0
- Sound11.Pitch = 0.69999998807907
- Sound11.SoundId = "http://www.roblox.com/asset?id=1369158"
- Sound11.Volume = 1
- Sound12.Name = "GB2"
- Sound12.Parent = HopperBin0
- Sound12.Pitch = 0.80000001192093
- Sound12.SoundId = "http://www.roblox.com/asset/?id=2974000"
- Sound12.Volume = 1
- Sound13.Name = "GB3"
- Sound13.Parent = HopperBin0
- Sound13.Pitch = 0.20000000298023
- Sound13.SoundId = "http://www.roblox.com/asset/?id=12222124"
- Sound13.Volume = 1
- Sound14.Name = "GB4"
- Sound14.Parent = HopperBin0
- Sound14.Pitch = 0.64999997615814
- Sound14.SoundId = "http://www.roblox.com/asset/?id=2974249"
- Sound14.Volume = 1
- ScreenGui15.Name = "OWNAGEgui"
- ScreenGui15.Parent = HopperBin0
- Frame16.Name = "Tray"
- Frame16.Parent = ScreenGui15
- Frame16.Transparency = 1
- Frame16.Size = UDim2.new(0.0450000018, 0, 0.340000004, 0)
- Frame16.Position = UDim2.new(0.949999988, 0, 0.380000025, 0)
- Frame16.BackgroundColor3 = Color3.new(0, 0, 1)
- Frame16.BackgroundTransparency = 1
- ImageLabel17.Parent = Frame16
- ImageLabel17.Transparency = 1
- ImageLabel17.Size = UDim2.new(1, 0, 0.25, 0)
- ImageLabel17.Position = UDim2.new(0, 0, 0.800000012, 3)
- ImageLabel17.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel17.BackgroundTransparency = 1
- ImageLabel17.SizeConstraint = Enum.SizeConstraint.RelativeXX
- ImageLabel17.Image = "http://www.roblox.com/asset/?id=18441769 "
- Frame18.Name = "HealthBar"
- Frame18.Parent = Frame16
- Frame18.Size = UDim2.new(0.159999996, 0, 0.800000012, 0)
- Frame18.Position = UDim2.new(0.420000017, 0, 0, 0)
- Frame18.BackgroundColor3 = Color3.new(0, 0, 1)
- Frame18.BorderColor3 = Color3.new(0, 0, 0)
- Frame18.BorderSizePixel = 0
- Frame18.ZIndex = 2
- Frame19.Name = "HealthBarBacking"
- Frame19.Parent = Frame16
- Frame19.Size = UDim2.new(0.159999996, 0, 0.800000012, 0)
- Frame19.Position = UDim2.new(0.419999987, 0, 0, 0)
- Frame19.BackgroundColor3 = Color3.new(0, 0, 1)
- Frame19.BorderColor3 = Color3.new(0, 0, 0)
- Frame19.BorderSizePixel = 0
- Frame20.Parent = ScreenGui15
- Frame20.Transparency = 1
- Frame20.Size = UDim2.new(5, 0, 5, 0)
- Frame20.Position = UDim2.new(-0.200000003, 0, -0.200000003, 0)
- Frame20.BackgroundColor3 = Color3.new(0.4, 0, 1)
- Frame20.BackgroundTransparency = 1
- ImageLabel21.Parent = ScreenGui15
- ImageLabel21.Transparency = 1
- ImageLabel21.Size = UDim2.new(0.700000048, 0, 1.5, 0)
- ImageLabel21.Position = UDim2.new(0.150000006, 0, 1.25, 0)
- ImageLabel21.BackgroundColor3 = Color3.new(0, 0, 1)
- ImageLabel21.BackgroundTransparency = 1
- ImageLabel21.BorderColor3 = Color3.new(0, 0, 0)
- ImageLabel21.BorderSizePixel = 0
- ImageLabel21.Image = "http://www.roblox.com/asset/?id=15046792"
- Script22.Parent = ScreenGui15
- Script22.Disabled = true
- table.insert(cors,sandbox(Script22,function()
- wait(.1)
- Image=script.Parent.ImageLabel
- Image.Position=UDim2.new(.15,0,1.25,0)
- game:GetService("Debris"):AddItem(m,2)
- nGUI=script.Parent.Parent.HealthGUI
- nGUI.Parent=nil
- game:GetService("Debris"):AddItem(m,2)
- script.Parent.Tray.Visible=true
- script.Parent.Frame.BackgroundTransparency=1
- for i=1, 40 do
- Image.Position=Image.Position+UDim2.new(0,0,-.025,0)
- wait()
- end
- wait(.5)
- for i=1, 40 do
- script.Parent.Frame.BackgroundTransparency=1-(.025*i)
- wait()
- end
- script.Parent.Parent.Parent.Character.Humanoid.Health=0
- for _,v in pairs(script.Parent.Parent.Parent.Character:children()) do
- if v.className=="Part" then
- v.Parent=nil
- end
- end
- for i=1, 80 do
- Image.Position=Image.Position+UDim2.new(0,0,.0125,0)
- wait()
- end
- end))
- Animation23.Name = "darkcorruptstartanim2"
- Animation23.Parent = HopperBin0
- Animation24.Name = "darkcorruptstartanim1"
- Animation24.Parent = HopperBin0
- Animation25.Name = "darkcorruptmoveanim"
- Animation25.Parent = HopperBin0
- Animation26.Name = "darkcorruptidleanim"
- Animation26.Parent = HopperBin0
- SpecialMesh27.Name = "SpikeMesh"
- SpecialMesh27.Parent = HopperBin0
- SpecialMesh27.MeshId = "http://www.roblox.com/asset/?id=1033714"
- SpecialMesh27.Scale = Vector3.new(7, 16, 7)
- SpecialMesh27.MeshType = Enum.MeshType.FileMesh
- SpecialMesh27.Scale = Vector3.new(7, 16, 7)
- Sound28.Name = "Curse"
- Sound28.Parent = HopperBin0
- Sound28.Pitch = 0.40000000596046
- Sound28.SoundId = "http://www.roblox.com/asset/?id=13775494"
- Sound28.Volume = 1
- Sound29.Name = "DSHit"
- Sound29.Parent = HopperBin0
- Sound29.Pitch = 1.5
- Sound29.SoundId = "http://www.roblox.com/asset/?id=2101148"
- Sound29.Volume = 1
- Sound30.Name = "DS"
- Sound30.Parent = HopperBin0
- Sound30.Pitch = 0.69999998807907
- Sound30.SoundId = "http://www.roblox.com/asset/?id=2691586"
- Sound30.Volume = 0.60000002384186
- Sound31.Name = "DCHHIT"
- Sound31.Parent = HopperBin0
- Sound31.Pitch = 0.5
- Sound31.SoundId = "http://www.roblox.com/asset/?id=2801263"
- Sound31.Volume = 1
- Sound31.PlayOnRemove = true
- LocalScript32.Name = "HarnessMAIN"
- LocalScript32.Parent = HopperBin0
- table.insert(cors,sandbox(LocalScript32,function()
- myname=script.Parent.Parent.Parent.Name
- me=game.Players:findFirstChild(myname)
- herpderp = false
- wait()
- for _,v in pairs(script.Parent:children()) do
- if v.className=="Sound" then
- v:Stop()
- end
- end
- wait(.5)
- Tool=script.Parent
- Charge,Maximum,ChargeAnims,Charging,OverE=0,1000,{},false,0
- CUR=1
- Abilities={}
- DCCOLS={BrickColor:Black(),BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow"),BrickColor.new("Deep orange"),BrickColor.new("Really blue")}
- Contact = false
- Corrupt = false
- CanAnim=true
- DCCO1=function(Torso,ti)
- for i=1, ti do
- if Torso.Parent==nil then
- return
- end
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Yellow()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=Torso.CFrame*CFrame.new(0,4,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- coroutine.resume(coroutine.create(function(par) for lol=1, 9 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(1,.7,1) par.Transparency=lol*.1 par.CFrame=par.CFrame*CFrame.new(0,.3,0) wait() end par.Parent=nil end),p)
- wait(.05)
- end
- end
- DCCO2=function(Torso,ti)
- for o=1, ti do
- if Torso.Parent==nil then
- return
- end
- p2=Instance.new("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=BrickColor.new("Bright yellow")
- p2.Size=Vector3.new(10,10,10)
- p2.formFactor="Symmetric"
- p2.CFrame=Torso.CFrame*CFrame.new(0,.25,0)
- p2.Parent=workspace
- m=Instance.new("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part) for loll=1, 9 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll*.1 part.CFrame=part.CFrame*CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2)
- wait(.025)
- end
- end
- DCCO3=function(Torso,ti)
- for o=1, ti do
- if Torso.Parent==nil then
- return
- end
- p2=Instance.new("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=BrickColor.new("Bright yellow")
- p2.Size=Vector3.new(3,3,3)
- p2.formFactor="Symmetric"
- p2.CFrame=Torso.CFrame*CFrame.new(0,.25,0)
- p2.Parent=workspace
- m=Instance.new("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- wait(.025)
- end
- end
- ----Corrupt State Area--------------------------------------------------------------------------------------------------------
- ----Corrupt State Area--------------------------------------------------------------------------------------------------------
- ----Corrupt State Area--------------------------------------------------------------------------------------------------------
- --this replaces Overcharging.
- --it still owns everyone around you in one shot (breaking them).
- LimitBreak=function(part)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.Anchored=true
- e.CanCollide=false
- e.formFactor="Plate"
- e.Size=Vector3.new(1,.4,1)
- e.CFrame=CFrame.new(part.Parent.Torso.CFrame.p)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- e.Name="Effect"
- e.BrickColor=BrickColor:Red()
- r=script.Parent.RingMesh:clone()
- r.Parent=e
- e.Parent=Torso.Parent
- coroutine.resume(coroutine.create(function(mesh) for l=1, 20 do r.Parent.Transparency=l/20 r.Scale=r.Scale+Vector3.new(25/l,25/l,.02) wait() end r.Parent.Parent=nil end),r)
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=vPlayer.Character and (v.Torso.Position-vPlayer.Character.Torso.Position).magnitude<=40 then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- wait(.45)
- for _,l in pairs(PWN) do
- v=Instance.new("BodyVelocity")
- v.P=3000
- v.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- v.velocity=(l.Position-vPlayer.Character.Torso.Position).unit*30+Vector3.new(0,50,0)
- v.Parent=l
- ra=Instance.new("BodyAngularVelocity")
- ra.P=3000
- ra.maxTorque=Vector3.new(5000,5000,5000)*50000
- ra.angularvelocity=Vector3.new(math.random(-20,20),math.random(-30,30),math.random(-20,20))
- ra.Parent=l
- game:GetService("Debris"):AddItem(v,.2)
- game:GetService("Debris"):AddItem(ra,.2)
- end
- wait(.25)
- for _,v in pairs(PWN) do
- coroutine.resume(coroutine.create(Break),v)
- end
- end
- doStartup=function(mouse)
- Torso=vPlayer.Character.Torso
- Humanoid=vPlayer.Character.Humanoid
- anim=Humanoid:LoadAnimation(script.Parent.darkcorruptstartanim1)
- anim:Play()
- wait(.25)
- for darkowns=1, 17 do
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Red()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- wait(.05)
- end
- coroutine.resume(coroutine.create(LimitBreak),Torso)
- Corrupt=true
- pt=Instance.new("BodyPosition")
- pt.P=5000
- pt.D=700
- pt.maxForce=Vector3.new(0,math.huge,0)
- pt.position=Torso.Position+Vector3.new(0,4,0)
- pt.Parent=Torso
- wait(1.2)
- CurElapsed=0
- CurrentHealth=Humanoid.Health
- LastHealth=CurrentHealth
- CANIM="idle"
- anim:Stop()
- anim:Remove()
- animloaded=Humanoid:LoadAnimation(script.Parent.darkcorruptidleanim)
- animloaded:Play()
- humanoidFunction=Humanoid.Changed:connect(function(Change)
- if Change=="Health" then
- Dif=LastHealth-Humanoid.Health
- if Dif>0 then
- Humanoid.Health=Humanoid.Health+Dif/2
- print("DAMAGE HALVED.")
- else
- Humanoid.Health=LastHealth
- print("NOHEALING")
- end
- CurrentHealth=Humanoid.Health
- LastHealth=CurrentHealth
- end
- end)
- Tilt=Instance.new("BodyGyro")
- Tilt.P=80000
- Tilt.D=3000
- Tilt.maxTorque=Vector3.new(500000000000000000000000,500000000000000000000000,500000000000000000000000)*50000
- Tilt.cframe=Torso.CFrame
- Tilt.Parent=Torso
- Cam=workspace.CurrentCamera
- vPush=Instance.new("BodyVelocity")
- vPush.P=3000
- vPush.maxForce=Vector3.new(math.huge,0,math.huge)
- vPush.velocity=Vector3.new(0,0,0)
- vPush.Parent=Torso
- coroutine.resume(coroutine.create(function()
- while Corrupt==true do
- wait(.085)
- if vPush.P>0 then
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Red()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=CFrame.new(Torso.Position)-Vector3.new(0,6,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(2,1,2)
- coroutine.resume(coroutine.create(function(par,int) for lol=1, 10 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(.2+int/5,int/5,.2+int/5) if int==1.2 then par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(0,.9,0) end par.Transparency=lol/10 par.CFrame=par.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/20*lol,0) wait() end par.Parent=nil end),p,.5)
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Red()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,Charge/160)
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Red()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Left Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,Charge/160)
- end
- end
- end))
- while Charge>0 do
- Vel=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)
- Vell=(Vel-Vector3.new(0,0,0)).magnitude
- if CanAnim==true then
- if Vell>=10 and Vell<120 then
- if toload~="move" then
- toload="move"
- animloaded:Stop()
- animloaded:Remove()
- animloaded=Humanoid:LoadAnimation(script.Parent.darkcorruptmoveanim)
- animloaded:Play()
- Tilt.Parent=Torso
- vPush.P=3000
- pt.maxForce=Vector3.new(0,math.huge,0)
- vPush.Parent=Torso
- Tilt.maxTorque=Vector3.new(500000000000000000000000,500000000000000000000000,500000000000000000000000)*50000
- end
- else
- if toload~="idle" then
- toload="idle"
- animloaded:Stop()
- animloaded:Remove()
- animloaded=Humanoid:LoadAnimation(script.Parent.darkcorruptidleanim)
- animloaded:Play()
- Tilt.Parent=Torso
- vPush.P=3000
- pt.maxForce=Vector3.new(0,math.huge,0)
- vPush.Parent=Torso
- Tilt.maxTorque=Vector3.new(500000000000000000000000,500000000000000000000000,500000000000000000000000)*50000
- end
- end
- else
- toload="nil"
- animloaded:Stop()
- animloaded:Remove()
- Tilt.cframe=CFrame.new(Torso.Position,Torso.Position+Vector3.new(Torso.CFrame.lookVector.x,0,Torso.CFrame.lookVector.z))
- print(">_>")
- vPush.P=0
- vPush.Parent=nil
- pt.maxForce=Vector3.new(0,0,0)
- wait(.5)
- end
- look=Cam.CoordinateFrame
- Tilt.cframe=look
- mmmm=Vector3.new(Torso.CFrame.lookVector.x,0,Torso.CFrame.lookVector.z)
- intt=((mouse.ViewSizeY-mouse.Y)/10+.5)/170
- --CFrame.new(Torso.Position,Torso.Position+mmmm*30)*CFrame.fromEulerAnglesXYZ(-math.pi/10,0,0)
- if toload=="idle" then
- Tilt.cframe=Tilt.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/14 - intt,0,0)
- else
- Tilt.cframe=Tilt.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/6 - intt,0,0)
- end
- vii=Torso.CFrame.lookVector*((mouse.ViewSizeY-mouse.Y)/5-20)
- vPush.velocity=Vector3.new(vii.x*1.3,0,vii.z*1.3)
- wait()
- end
- animloaded:Stop()
- animloaded:Remove()
- humanoidFunction:disconnect()
- anim=Humanoid:LoadAnimation(script.Parent.darkcorruptstartanim2)
- anim:Play()
- pt.position=Torso.Position-Vector3.new(0,4,0)
- pt.Parent=nil
- Tilt.Parent=nil
- vPush.Parent=nil
- Corrupt=false
- wait(2)
- anim:Stop()
- anim:Remove()
- p.Parent=nil
- end
- ----Corrupt State Area--------------------------------------------------------------------------------------------------------
- ----Corrupt State Area--------------------------------------------------------------------------------------------------------
- ----Corrupt State Area--------------------------------------------------------------------------------------------------------
- SHAKE2=function(CHAR)
- if game.Players:GetPlayerFromCharacter(CHAR)~=nil then
- s=script.Shake2:clone()
- s.Disabled=false
- s.Parent=game.Players:GetPlayerFromCharacter(CHAR).Backpack
- end
- end
- SHAKE3=function(CHAR)
- if game.Players:GetPlayerFromCharacter(CHAR)~=nil then
- s=script.Shake3:clone()
- s.Disabled=false
- s.Parent=game.Players:GetPlayerFromCharacter(CHAR).Backpack
- end
- end
- DCContact=function(hit,Tors)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- print(Contact)
- if Contact==false then
- Contact=true
- print("CONTINUE!")
- end
- if h.Health>0 then
- if h.Parent==vPlayer.Character then
- return
- end
- h:TakeDamage(5)
- vl=Instance.new("BodyVelocity")
- vl.P=4000
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=Tors.BodyVelocity.velocity/1.1+Vector3.new(0,18,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))+Tors.RotVelocity*1.1
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- end
- end
- end
- GBConnect=function(hit,vel)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Health>0 then
- if h.Parent==vPlayer.Character then
- return
- end
- h:TakeDamage(El/20)
- vl=Instance.new("BodyVelocity")
- vl.P=4000
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=vel*(5*El*2)+Vector3.new(0,7,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- end
- end
- end
- DBExplode=function(D)
- pf=Instance.new("Part")
- pf.TopSurface=0
- pf.BottomSurface=0
- pf.Anchored=false
- pf.CanCollide=false
- pf.Shape="Ball"
- pf.BrickColor=BrickColor:Blue()
- pf.Size=Vector3.new(4,4,4)
- pf.formFactor="Symmetric"
- pf.CFrame=D.CFrame
- pf.Parent=workspace
- vp=Instance.new("BodyPosition")
- vp.P=4000
- vp.maxForce=Vector3.new(50000,50000,50000)*5000000000
- vp.position=pf.Position
- vp.Parent=pf
- pf.Touched:connect(function(hit)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==vPlayer.Character then
- return
- end
- if Corrupt==false then
- h:TakeDamage(5)
- else
- h:TakeDamage(6)
- end
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=(pf.Position-t.Position).unit*30+Vector3.new(0,10,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- end
- end)
- c=pf.CFrame
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=CFrame.new(c.p)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- r.Parent=workspace
- script.Parent.RingMesh:clone().Parent=r
- r.RingMesh.Scale=Vector3.new(3,3,3)
- r.BrickColor=BrickColor.new("Really blue")
- coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(5,5,.1) wait() end par.Parent=nil end),r)
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=CFrame.new(c.p)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- r.Parent=workspace
- script.Parent.RingMesh:clone().Parent=r
- r.RingMesh.Scale=Vector3.new(3,3,3)
- r.BrickColor=BrickColor.new("Bright yellow")
- coroutine.resume(coroutine.create(function(par) for i=1, 7 do par.Transparency=i/7 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(12,12,.3) wait() end par.Parent=nil end),r)
- D.Parent=nil
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=r.CFrame*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- p.CFrame=p.CFrame-Vector3.new(0,5,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(5,5,1)
- coroutine.resume(coroutine.create(function(par) for lol=1, 17 do if Corrupt==false then par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(1,1,1) else par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(2,1.3,2) end par.Transparency=lol/17 par.CFrame=par.CFrame*CFrame.new(0,.1,0) wait() end par.Parent=nil end),p)
- s=script.Parent.DBExplode:clone()
- s.Parent=pf
- s:Play()
- for grow=1, 15 do
- if Corrupt==false then
- pf.Size=pf.Size+Vector3.new(3,3,3)
- else
- pf.Size=pf.Size+Vector3.new(4,4,4)
- end
- pf.Transparency=grow/15
- pf.CFrame=c
- wait()
- end
- pf.Parent=nil
- end
- DBHit=function(hit,DB)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==vPlayer.Character then
- return
- end
- h:TakeDamage(5)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=DB.BodyVelocity.velocity*1.05+Vector3.new(0,3,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- DBCon:disconnect()
- DBExplode(DB)
- end
- end
- PunchHit=function(hit)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==vPlayer.Character then
- return
- end
- PAWNSH:disconnect()
- if Corrupt==false then
- h:TakeDamage(40)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=vPlayer.Character.Torso.Velocity/2+Vector3.new(0,15,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.4)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.5)
- else
- h:TakeDamage(75)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=vPlayer.Character.Torso.Velocity/1.5+Vector3.new(0,10,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.3)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))*2
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.5)
- end
- end
- end
- SmashHit=function(hit)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==vPlayer.Character then
- return
- end
- s=script.Parent.DSHit:clone()
- s.Parent=hit
- s:Play()
- game:GetService("Debris"):AddItem(s,2)
- LOLOHAX:disconnect()
- h:TakeDamage(40)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=vPlayer.Character.Torso.Velocity/2+Vector3.new(0,2,0)+vPlayer.Character.Torso.CFrame.lookVector*20
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- end
- end
- Land=function(hit)
- if hit.Parent==nil or hit.CanCollide==false then
- return
- end
- if hit.Parent:FindFirstChild("Humanoid")==true then
- return
- end
- nCont:disconnect()
- Contact=true
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=vPlayer.Character and (v.Torso.Position-vPlayer.Character.Torso.Position).magnitude<=50 then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=CFrame.new(Torso.Parent.Head.CFrame.p)-Vector3.new(0,4,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(2,3,2)
- if Corrupt==false then
- coroutine.resume(coroutine.create(function(par) for lol=1, 10 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(2,.4,2) par.Transparency=lol*.1 par.CFrame=par.CFrame*CFrame.new(0,.2,0) wait() end par.Parent=nil end),p)
- else
- coroutine.resume(coroutine.create(function(par) for lol=1, 10 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(4,.7,4) par.Transparency=lol*.1 par.CFrame=par.CFrame*CFrame.new(0,.35,0) wait() end par.Parent=nil end),p)
- end
- for _,t in pairs(PWN) do
- if Corrupt==false then
- Mag=(vPlayer.Character.Torso.Position-t.Position).magnitude/10
- t.Parent.Humanoid:TakeDamage(2)
- else
- Mag=(vPlayer.Character.Torso.Position-t.Position).magnitude/7
- t.Parent.Humanoid:TakeDamage(10)
- end
- vl=Instance.new("BodyVelocity")
- vl.P=4000
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=Vector3.new(0,math.random(40,60),0)+(t.Position-vPlayer.Character.Torso.Position).unit*(30/Mag)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- end
- end
- doArms=function(Com)
- if Com==true then
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- RightS=Instance.new("Motor")
- RightS.Name="Right_Shoulder"
- RightS.C0=RA.C0
- RightS.C1=RA.C1
- RightS.Part0=RA.Part0
- RightS.Part1=RA.Part1
- RightS.MaxVelocity=.35
- RightS.Parent=Torso
- LeftS=Instance.new("Motor")
- LeftS.Name="Left_Shoulder"
- LeftS.C0=LA.C0
- LeftS.C1=LA.C1
- LeftS.Part0=LA.Part0
- LeftS.Part1=LA.Part1
- LeftS.MaxVelocity=.35
- LeftS.Parent=Torso
- RA.Parent=nil
- LA.Parent=nil
- RA.Part1=nil
- LA.Part1=nil
- else
- RightS.Part1=nil
- LeftS.Part1=nil
- RightS.Parent=nil
- LeftS.Parent=nil
- RA.Parent=Torso
- LA.Parent=Torso
- RA.Part1=nil
- LA.Part1=nil
- RA.Part1=vPlayer.Character["Right Arm"]
- LA.Part1=vPlayer.Character["Left Arm"]
- wait(.2)
- RA.Part0=Torso
- LA.Part0=Torso
- RA.Part1=vPlayer.Character["Right Arm"]
- LA.Part1=vPlayer.Character["Left Arm"]
- end
- end
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --these moves require extreme power. Only jj363 can harness enough dark energy to perform these.
- SPIKEHIT=function(hit,p,BOOST)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent~=vPlayer.Character and hit.Parent:FindFirstChild("Torso")~=nil then
- if h.Health>0 then
- h:TakeDamage(3*BOOST)
- vl=Instance.new("BodyVelocity")
- vl.P=4000
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=Vector3.new(0,(BOOST*20),0)+(hit.Parent.Torso.Position-p).unit*(50/BOOST)
- vl.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(rl,.2)
- ss=script.Parent.DCHHIT:clone()
- ss.Parent=hit.Parent.Torso
- ss:Play()
- end
- end
- end
- MakeSpike=function(Location,PO,b)
- Spike=Instance.new("Part")
- Spike.BrickColor=BrickColor.new("Bright yellow")
- Spike.CanCollide=false
- script.Parent.SpikeMesh:clone().Parent=Spike
- Spike.formFactor="Symmetric"
- Spike.Size=Vector3.new(5+b*3,11+b*4,5+b*3)
- Spike.CFrame=CFrame.new(Location-Vector3.new(0,3*b*1.5,0))
- Spike.SpikeMesh.Scale=(Spike.SpikeMesh.Scale*(b/2))*1.5
- v=Instance.new("BodyPosition")
- v.P=4000
- v.maxForce=Vector3.new(5000,math.huge,5000)
- v.position=Spike.Position+Vector3.new(0,28+b*18,0)
- v.Parent=Spike
- Spike.Parent=workspace
- coroutine.resume(coroutine.create(function(BANANA) for i=1, 12 do BANANA.SpikeMesh.Scale=BANANA.SpikeMesh.Scale-Vector3.new(.6,0,.6) BANANA.Transparency=i/12 wait() end BANANA.Parent=nil end),Spike)
- Spike.Touched:connect(function(hit) SPIKEHIT(hit,PO,b) end)
- ss=script.Parent.LOL:clone()
- ss.Pitch=.8/b
- ss.Parent=Spike
- ss:Play()
- end
- DarkChaser=function()
- Torso=vPlayer.Character:FindFirstChild("Torso")
- if Torso.Velocity.y>5 or Torso.Velocity.y<-5 then
- return
- end
- if Charge>=80 then
- Charge=Charge-80
- else
- return
- end
- Pos=Torso.Position
- Dir=Torso.CFrame.lookVector
- Start=Torso.Position+Dir*7
- b=1
- for t=1, 6 do
- for i=1, 6 do
- if t==6 then
- b=2
- end
- coroutine.resume(coroutine.create(MakeSpike),Pos+Vector3.new(math.cos(i)*(6*t),0,math.sin(i)*(6*t)),Pos,b)
- end
- wait(.1)
- end
- end
- DarkSmash=function()
- if Charge>=70 then
- Charge=Charge-70
- else
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- e.Name="Effect"
- e.BrickColor=BrickColor:Green()
- e.Parent=Torso.Parent
- m=script.Parent.BlastMesh:clone()
- m.Scale=Vector3.new(2,2,.1)
- m.Parent=e
- coroutine.resume(coroutine.create(function(m) for i=1, 5 do m.Parent.CFrame=m.Parent.CFrame*CFrame.new(0,.7,0) m.Scale=m.Scale+Vector3.new(1,.3,1) m.Parent.Transparency=i/6 wait() end m.Parent.Parent=nil end),e.BlastMesh)
- pu=Instance.new("BodyVelocity")
- pu.maxForce=Vector3.new(math.huge,0,math.huge)
- pu.velocity=Torso.CFrame.lookVector*3
- pu.Parent=Torso
- wait(.1)
- pu.Parent=nil
- return
- end
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Torso.CFrame.lookVector*3
- e.Name="Effect"
- e.BrickColor=BrickColor:Green()
- e.Parent=Torso.Parent
- m=script.Parent.BlastMesh:clone()
- m.Scale=Vector3.new(2,2,.1)
- m.Parent=e
- coroutine.resume(coroutine.create(function(m) for i=1, 6 do m.Parent.CFrame=m.Parent.CFrame*CFrame.new(0,.8,0) m.Scale=m.Scale+Vector3.new(1.4,.35,1.4) m.Parent.Transparency=i/6 wait() end m.Parent.Parent=nil end),e.BlastMesh)
- pu=Instance.new("BodyVelocity")
- pu.P=9000
- pu.maxForce=Vector3.new(math.huge,0,math.huge)
- pu.velocity=Torso.CFrame.lookVector*70
- pu.Parent=Torso
- g=Instance.new("BodyGyro")
- g.Parent=Torso
- for forward=1, 6 do
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="Effect" then
- n=v:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Bright yellow")
- n.CFrame=n.CFrame+Torso.CFrame.lookVector*(2+forward)
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne,m) for i=1, m do ne.Transparency=i/m wait() end ne.Parent=nil end),n,5+forward)
- elseif v.className=="Hat" then
- n=v.Handle:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Mesh.VertexColor=Vector3.new(0,0,0)
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Bright yellow")
- n.CFrame=n.CFrame+Torso.CFrame.lookVector*(2+forward)
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne,m) for i=1, m do ne.Transparency=i/m wait() end ne.Parent=nil end),n,5+forward)
- end
- end
- end
- sgb=script.Parent.DS:clone()
- sgb.Parent=Torso
- sgb:Play()
- Dist=Torso.CFrame.lookVector*12.5
- Pos=Torso.Position+Dist
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)+Dist
- r.Parent=workspace
- script.Parent.RingMesh:clone().Parent=r
- r.RingMesh.Scale=Vector3.new(3,3,3)
- r.BrickColor=BrickColor.new("Bright yellow")
- coroutine.resume(coroutine.create(function(par) for i=1, 8 do par.Transparency=i/8 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(1.5,1.5,.3) par.CFrame=par.CFrame*CFrame.new(0,0,.4) wait() end par.Parent=nil end),r)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Dist
- e.Name="Effect"
- e.BrickColor=BrickColor:Yellow()
- e.Parent=Torso.Parent
- m=script.Parent.BlastMesh:clone()
- m.Scale=Vector3.new(2,2,.1)
- m.Parent=e
- coroutine.resume(coroutine.create(function(m) for i=1, 5 do m.Parent.CFrame=m.Parent.CFrame*CFrame.new(0,.3,0) m.Scale=m.Scale+Vector3.new(1,.6,1) m.Parent.Transparency=i/5 wait() end m.Parent.Parent=nil end),e.BlastMesh)
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil and v~=Torso.Parent and v:FindFirstChild("Torso")~=nil then
- if (v.Torso.Position-Torso.Position).magnitude<=13 then
- vv=Instance.new("BodyVelocity")
- vv.P=800
- vv.maxForce=Vector3.new(5000000,0,5000000)
- vv.velocity=(v.Torso.Position-Torso.Position).unit*2+Torso.CFrame.lookVector*4
- vv.Parent=v.Torso
- game:GetService("Debris"):AddItem(vv,.2)
- vv=Instance.new("BodyAngularVelocity")
- vv.P=400
- vv.maxTorque=Vector3.new(50000,50000,50000)
- vv.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- vv.Parent=v.Torso
- game:GetService("Debris"):AddItem(vv,.2)
- v.Humanoid:TakeDamage(3)
- table.insert(PWN,v)
- end
- end
- end
- for _,v in pairs(PWN) do
- if game.Players:GetPlayerFromCharacter(v)~=nil then
- s=script.Shake4:clone()
- s.Disabled=false
- s.Parent=v
- end
- end
- s=script.Shake4:clone()
- s.Disabled=false
- s.Parent=Torso.Parent
- connector=Instance.new("Part")
- connector.Name="HITSPACE"
- connector.formFactor="Symmetric"
- connector.Size=Vector3.new(4,5,2)
- connector.CanCollide=false
- connector.CFrame=Torso.CFrame
- connector.Transparency=1
- connector.Parent=workspace
- v=Instance.new("BodyVelocity")
- v.P=9000
- v.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- v.velocity=Torso.CFrame.lookVector*100
- v.Parent=connector
- LOLOHAX=connector.Touched:connect(function(hit) SmashHit(hit) end)
- game:GetService("Debris"):AddItem(connector,.2)
- wait(.125)
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)+Dist-Torso.CFrame.lookVector*3
- r.Parent=workspace
- script.Parent.RingMesh:clone().Parent=r
- r.RingMesh.Scale=Vector3.new(3,3,3)
- r.BrickColor=BrickColor.new("Deep orange")
- coroutine.resume(coroutine.create(function(par) for i=1, 7 do par.Transparency=i/7 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(1.3,1.3,.1) par.CFrame=par.CFrame*CFrame.new(0,0,.3) wait() end par.Parent=nil end),r)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- e.Name="Effect"
- e.BrickColor=BrickColor:Red()
- e.Parent=Torso.Parent
- m=script.Parent.BlastMesh:clone()
- m.Scale=Vector3.new(1,1,.1)
- m.Parent=e
- coroutine.resume(coroutine.create(function(m) for i=1, 7 do m.Parent.CFrame=m.Parent.CFrame*CFrame.new(0,1.2,0) m.Scale=m.Scale+Vector3.new(1.2,.1,1.2) m.Parent.Transparency=i/7 wait() end m.Parent.Parent=nil end),e.BlastMesh)
- pu.Parent=nil
- wait(.2)
- g.Parent=nil
- sgb.Parent=nil
- end
- DPunisherGrab=function(hit)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- print(hit.Parent.Name)
- if h~=nil and t~=nil then
- if h.Health<1 or h.Parent==vPlayer.Character then
- return
- end
- vPlayer.Character.Torso.BodyVelocityM.velocity=Vector3.new(0,0,0)
- Grabbed=t
- DPG:disconnect()
- end
- end
- DarkDPunisher=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- doArms(true)
- RightS.MaxVelocity=.3
- LeftS.MaxVelocity=.2
- RightS.DesiredAngle=-1.5
- LeftS.DesiredAngle=-.6
- wait(.5)
- RightS.MaxVelocity=1
- LeftS.MaxVelocity=.4
- RightS.DesiredAngle=1.6
- LeftS.DesiredAngle=1.2
- v=Instance.new("BodyVelocity")
- v.Name="BodyVelocityM"
- v.P=3000
- v.maxForce=Vector3.new(math.huge,50000000000000000000,math.huge)
- v.velocity=Torso.CFrame.lookVector*160
- if Corrupt==true then v.velocity=Torso.CFrame.lookVector*200 end
- v.Parent=Torso
- g=Instance.new("BodyGyro")
- g.P=95000
- g.D=100
- g.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- g.cframe=Torso.CFrame
- g.Parent=Torso
- Grabbed=nil
- DidGrab=false
- sa=Instance.new("Part")
- sa.Name="StrikeArea"
- sa.TopSurface=0
- sa.BottomSurface=0
- sa.CFrame=Torso.Parent.Head.CFrame
- sa.formFactor="Symmetric"
- sa.Transparency=1
- sa.CanCollide=false
- sa.Size=Vector3.new(2,2,2)
- sa.Parent=vPlayer.Character
- ww=Instance.new("Weld")
- ww.Part0=vPlayer.Character["Right Arm"]
- ww.Part1=sa
- ww.Parent=sa
- ww.C0=CFrame.new(0,-1.3,0)
- DPG=sa.Touched:connect(DPunisherGrab)
- for i=1, 7 do
- if Grabbed~=nil then
- DidGrab=true
- break
- end
- wait()
- end
- if DidGrab==false or Charge<60 then
- print("No grab.")
- v.Parent=nil
- else
- Charge=Charge-60
- v.Parent=nil
- pt=Instance.new("BodyPosition")
- pt.P=5000
- pt.maxForce=Vector3.new(0,500000000000000000000000000,0)
- pt.position=Torso.Position
- pt.Parent=Torso
- game:GetService("Debris"):AddItem(pt,4)
- Torso.Neck.C0=Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(-math.pi/7,0,0)
- g.cframe=CFrame.new(Torso.Position,Torso.Position+Torso.CFrame.lookVector*10)
- print(Grabbed)
- w=Instance.new("Weld")
- w.Part0=Torso
- w.Part1=Grabbed
- w.C0=CFrame.new(1.5,1.75,-1.45)*CFrame.fromEulerAnglesXYZ(math.pi/6,math.pi,0)
- w.Parent=vPlayer.Character["Torso"]
- RightS.MaxVelocity=.2
- RightS.CurrentAngle=1.6
- RightS.DesiredAngle=2.4
- LeftS.DesiredAngle=.2
- wait(.25)
- s=script.Parent.DBC:clone()
- s.Pitch=.375
- s.Parent=Torso
- s:Play()
- for darkowns=1, 12 do
- s.Pitch=s.Pitch+.075
- Grabbed.Parent.Humanoid.Health=Grabbed.Parent.Humanoid.Health-1.5
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.4,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns/1.5)
- wait(.05)
- end
- s:Stop()
- s.Parent=nil
- s=script.Parent.DBExplode:clone()
- s.Pitch=.425
- s.Parent=Grabbed
- s:Play()
- ww.C0=CFrame.new(0,-2,0)
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,1,0)*CFrame.fromEulerAnglesXYZ(math.pi,0,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(par) for lol=1, 11 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(.6,1.8,.6) par.Transparency=lol/11 par.CFrame=par.CFrame*CFrame.new(0,1,0) wait() end par.Parent=nil end),p)
- coroutine.resume(coroutine.create(DCCO2),sa,4)
- coroutine.resume(coroutine.create(DCCO3),sa,8)
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=sa.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- r.Parent=workspace
- script.Parent.RingMesh:clone().Parent=r
- r.RingMesh.Scale=Vector3.new(3,3,3)
- r.BrickColor=BrickColor.new("Really blue")
- coroutine.resume(coroutine.create(function(par) for i=1, 15 do par.Transparency=i/15 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(1.5,1.5,.5) par.CFrame=par.CFrame*CFrame.new(0,0,.4) wait() end par.Parent=nil end),r)
- RightS.DesiredAngle=RightS.DesiredAngle+.5
- Dir=(vPlayer.Character["Right Arm"].Position-(( vPlayer.Character["Right Arm"].CFrame * CFrame.new(0,50,0) ).p)).unit
- vlo=Instance.new("BodyVelocity")
- vlo.Name="BodyVelocity"
- vlo.P=4500
- vlo.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vlo.velocity=Dir*20
- if Corrupt==true then vlo.velocity=vlo.velocity*5-Vector3.new(0,60,0) end
- vlo.Parent=Grabbed
- game:GetService("Debris"):AddItem(vlo,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=Grabbed
- game:GetService("Debris"):AddItem(rl,.2)
- Grabbed.Parent.Humanoid.Health=Grabbed.Parent.Humanoid.Health-70
- p.Parent=nil
- w.Parent=nil
- game:GetService("Debris"):AddItem(s,2)
- pt.Parent=nil
- coroutine.resume(coroutine.create(DCCO3),Grabbed,6)
- wait(.6)
- Torso.Neck.C0=Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/7,0,0)
- end
- wait(.3)
- sa.Parent=nil
- g.Parent=nil
- doArms(false)
- end
- DarkHide=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=20 then
- Charge=Charge-20
- else
- return
- end
- doArms(true)
- OR=RA.C0
- RightS.C0=OR*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(.2,-.5,0)
- RightS.DesiredAngle=2
- LeftS.DesiredAngle=.3
- RightS.MaxVelocity=.2
- LeftS.MaxVelocity=.1
- s=script.Parent.DBC:clone()
- s.Pitch=.9
- s.Parent=Torso
- s:Play()
- for darkowns=1, 12 do
- s.Pitch=s.Pitch-.06
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- wait(.05)
- end
- for _,v in pairs(vPlayer.Character:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function(PAR) for i=1, 5 do PAR.Transparency=i*.2 wait(.02) end end),v)
- elseif v.className=="Hat" and v:FindFirstChild("Handle")~=nil then
- coroutine.resume(coroutine.create(function(PAR) for i=1, 5 do PAR.Transparency=i*.2 wait(.02) end end),v.Handle)
- end
- end
- for darkowns=1, 12 do
- s.Pitch=s.Pitch-.03
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- wait(.05)
- end
- RightS.DesiredAngle=-1
- LeftS.DesiredAngle=1
- RightS.MaxVelocity=.4
- LeftS.MaxVelocity=.4
- s:Stop()
- s.Parent=nil
- wait(1)
- doArms(false)
- wait(10)
- for _,v in pairs(vPlayer.Character:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function(PAR) for i=1, 5 do PAR.Transparency=PAR.Transparency-.2 wait(.02) end PAR.Transparency=0 end),v)
- elseif v.className=="Hat" and v:FindFirstChild("Handle")~=nil then
- coroutine.resume(coroutine.create(function(PAR) for i=1, 5 do PAR.Transparency=PAR.Transparency-.2 wait(.02) end PAR.Transparency=0 end),v.Handle)
- end
- end
- end
- DoTornado=function(nVel,Pwn)
- t=Instance.new("Part")
- t.BrickColor=BrickColor.new("Institutional white")
- g=Instance.new("BodyGyro")
- g.P=5000
- g.D=50
- g.cframe=CFrame.new(0,0,0)
- g.maxTorque=Vector3.new(5000000000,0,5000000000)*50000000000
- g.Parent=t
- t.formFactor="Symmetric"
- t.Size=Vector3.new(10,10,10)
- t.CanCollide=false
- t.CFrame=CFrame.new(vPlayer.Character.Torso.CFrame.p+vPlayer.Character.Torso.CFrame.lookVector*5+Vector3.new(0,3,0))*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- vm=Instance.new("BodyVelocity")
- vm.P=3000
- vm.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vm.velocity=vPlayer.Character.Torso.CFrame.lookVector*40+Vector3.new(math.random(-5,5),0,math.random(-5,5))+nVel
- vm.Parent=t
- vl=Instance.new("BodyPosition")
- vl.P=3000
- vl.maxForce=Vector3.new(0,5000000,0)
- vl.position=t.Position
- vl.Parent=t
- r=Instance.new("BodyAngularVelocity")
- r.P=1450
- r.maxTorque=Vector3.new(0,50000000000000000000000000,0)*5000
- r.angularvelocity=Vector3.new(0,250,0)
- r.Parent=t
- s=Instance.new("Sound")
- s.Volume=1
- s.Pitch=.4
- s.SoundId="http://www.roblox.com/asset?id=2101157"
- s.Parent=t
- s:Play()
- script.Mesh:clone().Parent=t
- t.Name="'Nado"
- t.Parent=workspace
- s=script.TORNADO:clone()
- s.VP.Value=vPlayer
- s.Disabled=false
- s.Parent=t
- s.VP.Value=vPlayer
- end
- DoMeganado=function(nVel,Pwn)
- t=Instance.new("Part")
- t.BrickColor=BrickColor.new("Institutional white")
- g=Instance.new("BodyGyro")
- g.P=5000
- g.D=50
- g.cframe=CFrame.new(0,0,0)
- g.maxTorque=Vector3.new(5000000000,0,5000000000)*50000000000
- g.Parent=t
- t.formFactor="Symmetric"
- t.Size=Vector3.new(10,10,10)
- t.CanCollide=false
- t.CFrame=CFrame.new(vPlayer.Character.Torso.CFrame.p+vPlayer.Character.Torso.CFrame.lookVector*5+Vector3.new(0,3,0))*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- vm=Instance.new("BodyVelocity")
- vm.P=3000
- vm.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vm.velocity=vPlayer.Character.Torso.CFrame.lookVector*40+Vector3.new(math.random(-5,5),0,math.random(-5,5))+nVel
- vm.Parent=t
- vl=Instance.new("BodyPosition")
- vl.P=3000
- vl.maxForce=Vector3.new(0,5000000,0)
- vl.position=t.Position
- vl.Parent=t
- r=Instance.new("BodyAngularVelocity")
- r.P=1450
- r.maxTorque=Vector3.new(0,50000000000000000000000000,0)*5000
- r.angularvelocity=Vector3.new(0,250,0)
- r.Parent=t
- s=Instance.new("Sound")
- s.Volume=1
- s.Pitch=.4
- s.SoundId="http://www.roblox.com/asset?id=2101157"
- s.Parent=t
- s:Play()
- script.Mesh:clone().Parent=t
- t.Name="'Nado"
- t.Parent=workspace
- s=script.TORNADO:clone()
- s.VP.Value=vPlayer
- s.Disabled=false
- s.Parent=t
- s.VP.Value=vPlayer
- end
- DarkStorm=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=50 then
- Charge=Charge-50
- else
- return
- end
- doArms(true)
- OR=RA.C0
- RightS.C0=OR*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(.2,-.5,0)
- RightS.DesiredAngle=2
- LeftS.DesiredAngle=.3
- RightS.MaxVelocity=.2
- LeftS.MaxVelocity=.1
- ss=script.Parent.DBC:clone()
- ss.Pitch=.7
- ss.Parent=Torso
- ss:Play()
- lolocaik=16
- if Corrupt==true then lolocaik=8 end
- for darkowns=1, lolocaik do
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- wait(.05)
- end
- Pos=vPlayer.Character.Torso.CFrame*CFrame.new(3,0,0)
- nDir=(vPlayer.Character.Torso.Position-Pos.p).unit*30
- coroutine.resume(coroutine.create(DoTornado),nDir,PWN)
- Pos=vPlayer.Character.Torso.CFrame*CFrame.new(3,0,0)
- nDir=(vPlayer.Character.Torso.Position-Pos.p).unit*-30
- coroutine.resume(coroutine.create(DoTornado),nDir,PWN)
- coroutine.resume(coroutine.create(DoTornado),Vector3.new(0,0,0),PWN)
- Pos=vPlayer.Character.Torso.CFrame*CFrame.new(3,0,0)
- nDir=(vPlayer.Character.Torso.Position-Pos.p).unit*60
- coroutine.resume(coroutine.create(DoTornado),nDir,PWN)
- Pos=vPlayer.Character.Torso.CFrame*CFrame.new(3,0,0)
- nDir=(vPlayer.Character.Torso.Position-Pos.p).unit*-60
- coroutine.resume(coroutine.create(DoTornado),nDir,PWN)
- RightS.DesiredAngle=-1
- LeftS.DesiredAngle=1
- RightS.MaxVelocity=.4
- LeftS.MaxVelocity=.4
- ss:Stop()
- ss.Parent=nil
- wait(.4)
- doArms(false)
- end
- DarkPStorm=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=50 then
- Charge=Charge-50
- else
- return
- end
- doArms(true)
- OR=RA.C0
- RightS.C0=OR*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(.2,-.5,0)
- RightS.DesiredAngle=2
- LeftS.DesiredAngle=.3
- RightS.MaxVelocity=.2
- LeftS.MaxVelocity=.1
- ss=script.Parent.DBC:clone()
- ss.Pitch=.7
- ss.Parent=Torso
- ss:Play()
- lolocaik=16
- if Corrupt==true then lolocaik=8 end
- for darkowns=1, lolocaik do
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- wait(.05)
- end
- Pos=vPlayer.Character.Torso.CFrame*CFrame.new(3,0,0)
- nDir=(vPlayer.Character.Torso.Position-Pos.p).unit*30
- coroutine.resume(coroutine.create(DoMeganado),nDir,PWN)
- Pos=vPlayer.Character.Torso.CFrame*CFrame.new(3,0,0)
- nDir=(vPlayer.Character.Torso.Position-Pos.p).unit*-30
- RightS.DesiredAngle=-1
- LeftS.DesiredAngle=1
- RightS.MaxVelocity=.4
- LeftS.MaxVelocity=.4
- ss:Stop()
- ss.Parent=nil
- wait(.4)
- doArms(false)
- end
- DarkWave=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=50 then
- Charge=Charge-50
- else
- return
- end
- doArms(true)
- OR=RA.C0
- RightS.C0=OR*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(.2,-.5,0)
- RightS.DesiredAngle=2
- LeftS.DesiredAngle=.3
- RightS.MaxVelocity=.2
- LeftS.MaxVelocity=.1
- ss=script.Parent.DBC:clone()
- ss.Pitch=.8
- ss.Parent=Torso
- ss:Play()
- for darkowns=1, 22 do
- p=Instance.new("Part")
- ss.Pitch=ss.Pitch-.02
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor.new("Bright yellow")
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- wait(.05)
- end
- RightS.DesiredAngle=-1
- LeftS.DesiredAngle=1
- RightS.MaxVelocity=.4
- LeftS.MaxVelocity=.4
- ss:Stop()
- ss.Parent=nil
- Dir=Torso.CFrame.lookVector
- coroutine.resume(coroutine.create(function(Dir)
- for i=1, 12 do
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0)+Dir*(9*i+i)-Vector3.new(0,4,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(1,.5,1)
- coroutine.resume(coroutine.create(function(par,int) for lol=1, 10 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(.5+int,.6+int,.5+int) if int==1.2 then par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(0,.9,0) end par.Transparency=lol/10 par.CFrame=par.CFrame*CFrame.new(0,.4+int/3,0) wait() end par.Parent=nil end),p,i*.1)
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=vPlayer.Character and (v.Torso.Position-p.Position).magnitude<=7+(i) then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- for _,t in pairs(PWN) do
- SHAKE2(t.Parent)
- t.Parent.Humanoid:TakeDamage(5)
- Mag=(p.Position-t.Position).magnitude/10
- t.Parent.Humanoid:TakeDamage(2)
- vl=Instance.new("BodyVelocity")
- vl.P=4000
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=Vector3.new(0,math.random(10,15),0)+(t.Position-p.Position).unit*(5/Mag)+Dir*(32)
- if i==12 then
- vl.velocity=vl.velocity+Vector3.new(0,40,0)+(t.Position-p.Position).unit*(20/Mag)
- t.Parent.Humanoid:TakeDamage(5)
- SHAKE3(t.Parent)
- end
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- end
- wait(.1)
- end
- end),Dir)
- wait(.4)
- doArms(false)
- end
- GBKEYDOWN=false
- DarkGBuster=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=400 then
- Charge=Charge-400
- else
- return
- end
- doArms(true)
- VDIR=Torso.CFrame.lookVector
- OR=RA.C0
- RightS.C0=OR*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(.2,-.5,0)
- RightS.DesiredAngle=2
- LeftS.DesiredAngle=.3
- RightS.MaxVelocity=.2
- LeftS.MaxVelocity=.1
- ss=script.Parent.DBC:clone()
- ss.Pitch=.3
- ss.Parent=Torso
- ss:Play()
- Torso.Neck.C0=Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/2)
- g=Instance.new("BodyGyro")
- g.P=20000
- g.D=800
- g.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- g.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- g.Parent=Torso
- El=15
- GBKEYDOWN=true
- while El<60 and GBKEYDOWN==true do
- El=El+1
- p=Instance.new("Part")
- ss.Pitch=ss.Pitch+.006
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor.new("Bright yellow")
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,El)
- wait(.04)
- end
- RightS.MaxVelocity=.4
- RightS.DesiredAngle=0
- LeftS.DesiredAngle=1
- RightS.MaxVelocity=.8
- LeftS.MaxVelocity=.4
- for darkowns=1, 4 do
- p=Instance.new("Part")
- ss.Pitch=ss.Pitch+.005
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor.new("Really blue")
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/70,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,40)
- wait(.04)
- end
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor.new("Really blue")
- p.Size=Vector3.new(1,1,1)
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,1,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(par) for lol=1, 11 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(.6,1.8,.6) par.Transparency=lol/11 par.CFrame=par.CFrame*CFrame.new(0,1,0) wait() end par.Parent=nil end),p)
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,3,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- r.Parent=workspace
- script.Parent.RingMesh:clone().Parent=r
- r.RingMesh.Scale=Vector3.new(3,3,3)
- r.BrickColor=BrickColor.new("Really blue")
- coroutine.resume(coroutine.create(function(par) for i=1, 15 do par.Transparency=i/15 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(1.5,1.5,.5) par.CFrame=par.CFrame*CFrame.new(0,0,.4) wait() end par.Parent=nil end),r)
- bStart=Instance.new("Part")
- bStart.Name="BlastStart"
- bStart.TopSurface=0
- bStart.BottomSurface=0
- bStart.BrickColor=BrickColor.new("Deep orange")
- bStart.formFactor="Symmetric"
- bStart.Size=Vector3.new(El/2,El/2,30)
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Scale=Vector3.new(1,1,1)
- m.Parent=bStart
- bStart.Anchored=false
- bStart.CanCollide=false
- bStart.CFrame=Torso.CFrame*CFrame.new(17,0,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- pv=Instance.new("BodyPosition")
- pv.P=2000
- pv.D=20
- pv.maxForce=Vector3.new(0,500000000000000000000000000000000000000000000000,0)
- pv.position=bStart.Position
- pv.Parent=bStart
- bStart.Parent=workspace
- b=Instance.new("Part")
- b.Name="BlastStart"
- b.TopSurface=0
- b.BottomSurface=0
- b.BrickColor=BrickColor.new("Really blue")
- b.formFactor="Symmetric"
- b.Size=Vector3.new(El/2,200,El/2)
- m=Instance.new("CylinderMesh")
- m.Parent=b
- b.Anchored=false
- b.CanCollide=false
- b.CFrame=bStart.CFrame*CFrame.new(0,0,217)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- pv2=Instance.new("BodyPosition")
- pv2.P=2000
- pv2.D=20
- pv2.maxForce=Vector3.new(0,50000000000000000000000000000000000000000000000,0)
- pv2.position=b.Position
- pv2.Parent=b
- b.Parent=workspace
- ss:Stop()
- ss.Parent=nil
- be=Instance.new("Part")
- be.Name="BlastStart"
- be.TopSurface=0
- be.BottomSurface=0
- be.BrickColor=BrickColor.new("Bright yellow")
- be.formFactor="Symmetric"
- be.Size=Vector3.new(El/2,El/2,30)
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Scale=Vector3.new(1,1,1)
- m.Parent=be
- be.Anchored=false
- be.CanCollide=false
- be.CFrame=bStart.CFrame*CFrame.new(0,0,210)
- pv3=Instance.new("BodyPosition")
- pv3.P=2000
- pv3.D=20
- pv3.maxForce=Vector3.new(0,5000000000000000000000000000000000000000,0)
- pv3.position=be.Position
- pv3.Parent=be
- be.Parent=workspace
- pv=Instance.new("BodyPosition")
- pv.P=2000
- pv.D=20
- pv.maxForce=Vector3.new(0,5000000000000000,0)
- pv.position=bStart.Position
- pv.Parent=bStart
- bStart.Parent=workspace
- PUSH=Instance.new("BodyVelocity")
- PUSH.maxForce=Vector3.new(math.huge,0,math.huge)
- PUSH.velocity=-VDIR*(El/10)
- PUSH.Parent=Torso
- for s=1, 4 do
- script.Parent["GB"..tostring(s)]:Play()
- end
- coroutine.resume(coroutine.create(function()
- for i=1, 50 do
- bStart.CFrame=Torso.CFrame*CFrame.new(17,0,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- bStart.CFrame=bStart.CFrame*CFrame.new(math.random(-30,30)/40,math.random(-30,30)/40,0)
- b.CFrame=bStart.CFrame*CFrame.new(0,0,100)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- be.CFrame=bStart.CFrame*CFrame.new(0,0,200)
- pv.position=bStart.Position
- pv2.position=b.Position
- pv3.position=be.Position
- wait()
- end
- end))
- for i=1, 4 do
- wait(.15)
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Yellow()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-3,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(par) for lol=1, 11 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(1,.8,1) par.Transparency=lol/11 par.CFrame=par.CFrame*CFrame.new(0,.7,0) wait() end par.Parent=nil end),p)
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-i,0)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- r.Parent=workspace
- script.Parent.RingMesh:clone().Parent=r
- r.RingMesh.Scale=Vector3.new(3,3,3)
- r.BrickColor=BrickColor.new("Bright yellow")
- coroutine.resume(coroutine.create(function(par) for i=1, 11 do par.Transparency=i/11 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(1,1,.25) par.CFrame=par.CFrame*CFrame.new(0,0,-.4) wait() end par.Parent=nil end),r)
- pv.position=bStart.Position
- pv2.position=b.Position
- connector=Instance.new("Part")
- connector.Name="HITSPACE"
- connector.formFactor="Symmetric"
- connector.Size=Vector3.new(El/2,130,5)
- connector.CanCollide=false
- connector.CFrame=b.CFrame-Vector3.new(0,7.5,0)
- push=Instance.new("BodyPosition")
- push.P=3000
- push.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- push.position=connector.Position+Vector3.new(0,15,0)
- push.Parent=connector
- connector.Transparency=1
- connector.Parent=workspace
- connector.Touched:connect(function(hit) GBConnect(hit,VDIR) end)
- game:GetService("Debris"):AddItem(connector,1)
- connector=Instance.new("Part")
- connector.Name="HITSPACE"
- connector.formFactor="Symmetric"
- connector.Size=Vector3.new(El/2,211,1)
- connector.CanCollide=false
- connector.CFrame=b.CFrame+Vector3.new(0,5,0)
- connector.Transparency=1
- connector.Parent=workspace
- connector.Touched:connect(function(hit) GBConnect(hit,VDIR) end)
- game:GetService("Debris"):AddItem(connector,1)
- connector=Instance.new("Part")
- connector.Name="HITSPACE"
- connector.formFactor="Symmetric"
- connector.Size=Vector3.new(El/2,El/2,1)
- connector.CanCollide=false
- connector.CFrame=bStart.CFrame
- connector.Transparency=1
- connector.Parent=workspace
- connector.Touched:connect(function(hit) GBConnect(hit,VDIR) end)
- v=Instance.new("BodyVelocity")
- v.P=2000
- v.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- v.velocity=VDIR*400
- v.Parent=connector
- game:GetService("Debris"):AddItem(connector,.7)
- end
- for i=1, 7 do
- wait(.15)
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Green()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-3,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(par) for lol=1, 11 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(1,.8,1) par.Transparency=lol/11 par.CFrame=par.CFrame*CFrame.new(0,.7,0) wait() end par.Parent=nil end),p)
- connector=Instance.new("Part")
- connector.Name="HITSPACE"
- connector.formFactor="Symmetric"
- connector.Size=Vector3.new(El/2,211,5)
- connector.CanCollide=false
- connector.CFrame=b.CFrame-Vector3.new(0,5,0)
- push=Instance.new("BodyPosition")
- push.P=5000
- push.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- push.position=connector.Position+Vector3.new(0,15,0)
- push.Parent=connector
- connector.Transparency=1
- connector.Parent=workspace
- connector.Touched:connect(function(hit) GBConnect(hit,VDIR) end)
- game:GetService("Debris"):AddItem(connector,.5)
- connector=Instance.new("Part")
- connector.Name="HITSPACE"
- connector.formFactor="Symmetric"
- connector.Size=Vector3.new(El/2,211,8)
- connector.CanCollide=false
- connector.CFrame=b.CFrame+Vector3.new(0,7.5,0)
- connector.Transparency=1
- connector.Parent=workspace
- connector.Touched:connect(function(hit) GBConnect(hit,VDIR) end)
- game:GetService("Debris"):AddItem(connector,1)
- connector=Instance.new("Part")
- connector.Name="HITSPACE"
- connector.formFactor="Symmetric"
- connector.Size=Vector3.new(El/2,El/2,1)
- connector.CanCollide=false
- connector.CFrame=bStart.CFrame
- connector.Transparency=1
- connector.Parent=workspace
- connector.Touched:connect(function(hit) GBConnect(hit,VDIR) end)
- v=Instance.new("BodyVelocity")
- v.P=2000
- v.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- v.velocity=VDIR*300
- v.Parent=connector
- game:GetService("Debris"):AddItem(connector,.7)
- end
- bStart.Parent=nil
- b.Parent=nil
- be.Parent=nil
- PUSH.Parent=nil
- RightS.DesiredAngle=2
- RightS.MaxVelocity=.6
- wait(1)
- LeftS.DesiredAngle=0
- LeftS.MaxVelocity=.4
- for i=1, 10 do
- wait()
- Torso.Neck.C0=Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(0,0,math.pi/20)
- end
- g.Parent=nil
- doArms(false)
- end
- DarkCurse=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=50 then
- Charge=Charge-50
- else
- return
- end
- doArms(true)
- VDIR=Torso.CFrame.lookVector
- OR=RA.C0
- RightS.DesiredAngle=-.9
- LeftS.DesiredAngle=-.3
- RightS.MaxVelocity=.3
- LeftS.MaxVelocity=.1
- ss=script.Parent.DBC:clone()
- ss.Pitch=.3
- ss.Parent=Torso
- ss:Play()
- for darkowns=1, 15 do
- p=Instance.new("Part")
- ss.Pitch=ss.Pitch+.007
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Red()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/70,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns/2)
- wait(.04)
- end
- RightS.DesiredAngle=1.6
- for darkowns=1, 17 do
- p=Instance.new("Part")
- ss.Pitch=ss.Pitch+.003
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Red()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/70,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns/5+7.5)
- wait(.04)
- end
- ss:Stop()
- ss.Parent=nil
- ss=script.Parent.DBExplode:clone()
- ss.Parent=Torso
- ss.Pitch=1
- ss:Play()
- game:GetService("Debris"):AddItem(ss,2)
- LeftS.DesiredAngle=.3
- coroutine.resume(coroutine.create(DCCO2),p,1)
- coroutine.resume(coroutine.create(DCCO3),p,3)
- md=12
- if Corrupt==true then md=17 end
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=vPlayer.Character and (v.Torso.Position-p.Position).magnitude<=md then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- for _,t in pairs(PWN) do
- SHAKE3(t.Parent)
- Num=0
- for __,vv in pairs(t.Parent:children()) do
- if vv.Name=="DC" then
- Num=Num+1
- end
- end
- ss=script.Parent.Curse:clone()
- ss.Parent=t
- game:GetService("Debris"):AddItem(ss,2)
- if Num<=1 then
- s=script.DC:clone()
- s.Disabled=false
- s.Parent=t.Parent
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/5
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- ss.Pitch=.5
- ss:Play()
- else
- ss.Pitch=.37
- ss:Play()
- t.Parent.Humanoid:TakeDamage(50)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))*2
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- end
- if Corrupt==true then
- t.Parent.Humanoid:TakeDamage(80)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))*2
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- end
- end
- wait(.5)
- doArms(false)
- end
- DarkRiftF=function(par)
- coroutine.resume(coroutine.create(DCCO2),par,250)
- coroutine.resume(coroutine.create(DCCO3),par,250)
- if Corrupt==true then s=script.projPuller:clone() s.Disabled=false s.Parent=par end
- for timelapse=1, 60 do
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=vPlayer.Character and (v.Torso.Position-par.Position).magnitude<=25 then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- for _,t in pairs(PWN) do
- Mag=(par.Position-t.Position).magnitude/2
- t.Parent.Humanoid:TakeDamage(.6)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- if Mag<=2 then
- t.Parent.Humanoid.Health=t.Parent.Humanoid.Health-.3
- SHAKE3(t.Parent)
- else
- vl=Instance.new("BodyVelocity")
- vl.P=3000
- vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
- vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.1)
- end
- end
- wait(.08)
- end
- par.Parent=nil
- end
- DarkRift=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=100 then
- Charge=Charge-100
- else
- return
- end
- doArms(true)
- OR=RA.C0
- RightS.DesiredAngle=-.9
- LeftS.DesiredAngle=-.3
- RightS.MaxVelocity=.3
- LeftS.MaxVelocity=.1
- ss=script.Parent.DBC:clone()
- ss.Pitch=.3
- ss.Parent=Torso
- ss:Play()
- for darkowns=1, 15 do
- p=Instance.new("Part")
- ss.Pitch=ss.Pitch+.003
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/70,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns/2)
- wait(.04)
- end
- RightS.DesiredAngle=1.6
- for darkowns=1, 34 do
- p=Instance.new("Part")
- ss.Pitch=ss.Pitch+.002
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/7.5)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 10 do par.Transparency=i/10 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/70,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns/5+7.5)
- wait(.04)
- end
- ss:Stop()
- ss:Remove()
- l=Instance.new("Part")
- l.Name="Rift"
- l.Transparency=0
- l.Anchored=true
- l.CanCollide=false
- l.Size=Vector3.new(1,1,1)
- l.CFrame=p.CFrame
- l.Parent=workspace
- coroutine.resume(coroutine.create(DarkRiftF),l)
- s=script.Parent.GB4:clone()
- s.Pitch=.5
- s.Parent=l
- s:Play()
- wait(.5)
- RightS.DesiredAngle=0
- wait(.2)
- doArms(false)
- wait(.5)
- end
- DarkSUMMONWEEGEEXD=function(hit)
- if hit==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil then
- vv=game.Players:GetPlayerFromCharacter(hit.Parent)
- if vv~=nil then
- PLGUI=vv.PlayerGui
- m=Instance.new("Message")
- m.Text=PLGUI.Name
- m.Parent=workspace
- wait(1)
- m.Parent=nil
- S=script.Parent.OWNAGEgui:clone()
- S.Parent=PLGUI
- if Charge>=70 then
- Charge=Charge-70
- else
- return
- end
- S.Script.Disabled=false
- end
- end
- end
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- --------------------MegamanBlue only----------------------------------------------------------------------------------------------------------------------------------
- DarkPunch=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=40 then
- Charge=Charge-40
- else
- return
- end
- doArms(true)
- RightS.MaxVelocity=.3
- LeftS.MaxVelocity=.2
- RightS.DesiredAngle=-1.5
- LeftS.DesiredAngle=-.6
- for darkowns=1, 6 do
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Red()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- wait(.05)
- end
- RightS.MaxVelocity=1
- LeftS.MaxVelocity=.4
- RightS.DesiredAngle=1.6
- LeftS.DesiredAngle=1.2
- v=Instance.new("BodyVelocity")
- v.P=6000
- v.maxForce=Vector3.new(math.huge,5000000000,math.huge)
- v.velocity=Torso.CFrame.lookVector*60
- v.Parent=Torso
- print(v)
- g=Instance.new("BodyGyro")
- g.P=3000
- g.maxTorque=Vector3.new(50000,50000,50000)*50000
- g.cframe=Torso.CFrame
- g.Parent=Torso
- if Corrupt==true then v.velocity=Torso.CFrame.lookVector*120 end
- sa=Instance.new("Part")
- sa.Name="StrikeArea"
- sa.TopSurface=0
- sa.BottomSurface=0
- sa.CFrame=Torso.Parent.Head.CFrame
- sa.formFactor="Symmetric"
- sa.Transparency=1
- sa.CanCollide=false
- sa.Size=Vector3.new(2,1,2)
- sa.Parent=vPlayer.Character
- w=Instance.new("Weld")
- w.Part0=vPlayer.Character["Right Arm"]
- w.Part1=sa
- w.Parent=sa
- w.C0=CFrame.new(0,-1.5,0)
- PAWNSH=sa.Touched:connect(PunchHit)
- p=Instance.new("Part")
- p.Name="BlastRing"
- p.TopSurface=0
- p.BottomSurface=0
- p.CanCollide=false
- p.Anchored=true
- p.BrickColor=BrickColor:Green()
- p.Size=Vector3.new(1,1,1)
- p.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)+Torso.CFrame.lookVector*-2
- p.Parent=workspace
- script.Parent.BlastMesh:clone().Parent=p
- p.BlastMesh.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(par) for lol=1, 9 do par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(.8,.8,.6) par.Transparency=lol/9 par.CFrame=par.CFrame*CFrame.new(0,.2,0) wait() end par.Parent=nil end),p)
- wait(.2)
- sa.Parent=nil
- v.Parent=nil
- wait(.5)
- RightS.DesiredAngle=0
- LeftS.DesiredAngle=0
- wait(.5)
- g.Parent=nil
- doArms(false)
- end
- DarkBomb=function()
- Torso=vPlayer.Character.Torso
- RA=Torso:FindFirstChild("Right Shoulder")
- if RA==nil then
- return
- end
- LA=Torso:FindFirstChild("Left Shoulder")
- if LA==nil then
- return
- end
- if Charge>=100 then
- Charge=Charge-100
- else
- return
- end
- doArms(true)
- OR=RA.C0
- OL=LA.C0
- RightS.C0=OR*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(.2,-.5,0)
- LeftS.C0=OL*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)+Vector3.new(-.2,-.5,0)
- RightS.DesiredAngle=2
- LeftS.DesiredAngle=-2
- RightS.MaxVelocity=.2
- LeftS.MaxVelocity=.2
- Torso.Neck.C0=Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(math.pi/9,0,0)
- s=script.Parent.DBC:clone()
- s.Parent=Torso
- s:Play()
- for darkowns=1, 25 do
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Right Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- p=Instance.new("Part")
- p.TopSurface=0
- p.BottomSurface=0
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor:Blue()
- p.Size=Vector3.new(1,1,1)
- p.formFactor="Symmetric"
- p.CFrame=vPlayer.Character["Left Arm"].CFrame*CFrame.new(0,-1.5,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20)+Torso.CFrame.lookVector*(darkowns/12)
- p.Parent=vPlayer.Character
- Instance.new("BlockMesh").Parent=p
- coroutine.resume(coroutine.create(function(par,int) for i=1, 13 do par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.05+int*.025,.05+int*.025,.05+int*.025) par.CFrame=par.CFrame*CFrame.new(0,math.random(0,10)/50,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) wait() end par.Parent=nil end),p,darkowns)
- wait(.05)
- end
- RightS.DesiredAngle=-1
- LeftS.DesiredAngle=1
- RightS.MaxVelocity=.4
- LeftS.MaxVelocity=.4
- s.Parent=nil
- Torso.Neck.C0=Torso.Neck.C0*CFrame.fromEulerAnglesXYZ(-math.pi/9,0,0)
- Dir=Torso.CFrame.lookVector
- Vel=Dir*100
- if Corrupt==true then Vel=Dir*150 end
- bomb=Instance.new("Part")
- bomb.Name="DarkBlast"
- bomb.Transparency=1
- bomb.TopSurface=0
- bomb.BottomSurface=0
- bomb.Anchored=false
- bomb.CanCollide=false
- bomb.Size=Vector3.new(7,1,7)
- bomb.formFactor="Symmetric"
- bomb.CFrame=CFrame.new(Torso.CFrame.p+Vector3.new(0,1,0)+Dir*6,Torso.Position+Dir*50)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- bomb.Parent=workspace
- DBCon=bomb.Touched:connect(function(hit) DBHit(hit,bomb) end)
- v=Instance.new("BodyVelocity")
- v.P=3000
- v.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- v.velocity=Vel
- v.Parent=bomb
- s=script.Parent.Abscond:clone()
- s.Pitch=.6
- s.Parent=bomb
- s:Play()
- coroutine.resume(coroutine.create(DCCO1),bomb,10)
- coroutine.resume(coroutine.create(DCCO2),bomb,20)
- for loopwait=1, 20 do
- if bomb.Parent==nil then
- return doArms(false)
- end
- wait(.025)
- end
- DBCon:disconnect()
- DBExplode(bomb)
- doArms(false)
- end
- DarkBoostStrike=function()
- if Charge>=80 then
- Charge=Charge-80
- else
- return
- end
- script.Parent.Defile:Play()
- Contact=false
- Torso=vPlayer.Character.Torso
- coroutine.resume(coroutine.create(DCCO1),Torso,5)
- coroutine.resume(coroutine.create(DCCO2),Torso,10)
- sa=Instance.new("Part")
- sa.Name="StrikeArea"
- sa.TopSurface=0
- sa.BottomSurface=0
- sa.CFrame=Torso.Parent.Head.CFrame
- sa.formFactor="Symmetric"
- sa.Transparency=1
- sa.CanCollide=false
- sa.Size=Vector3.new(8,1,8)
- sa.Parent=vPlayer.Character
- w=Instance.new("Weld")
- w.Part0=vPlayer.Character.Torso
- w.Part1=sa
- w.Parent=sa
- w.C0=CFrame.new(0,3,0)
- Dir=Torso.CFrame.lookVector
- Vel=Dir*150
- if Corrupt==true then Vel=Dir*200 end
- uv=Instance.new("BodyVelocity")
- uv.P=4000
- uv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- uv.velocity=Vel
- uv.Parent=Torso
- g=Instance.new("BodyGyro")
- g.P=4500
- g.D=500
- g.maxTorque=Vector3.new(5000000,5000000,5000000)*5000000000000000
- g.cframe=Torso.CFrame*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- g.Parent=Torso
- ContactF=sa.Touched:connect(function(hit) DCContact(hit,Torso) end)
- coroutine.resume(coroutine.create(DCCO3),Torso,10)
- for waitloop=1, 10 do
- wait(.025)
- end
- if Contact==false or Charge<35 then
- ContactF:disconnect()
- uv.velocity=uv.velocity/10
- wait()
- uv.Parent=nil
- g.Parent=nil
- else
- Charge=Charge-35
- print("GOING ON!")
- coroutine.resume(coroutine.create(DCCO1),Torso,5)
- coroutine.resume(coroutine.create(DCCO2),Torso,10)
- coroutine.resume(coroutine.create(DCCO3),Torso,10)
- Contact=false
- for rise=1, 20 do
- uv.velocity=Dir*(100-(rise*3))+Vector3.new(0,(rise/4)*rise,0)
- g.cframe=CFrame.new(Vector3.new(0,0,0),Torso.Velocity.unit)*CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/10*rise,0)
- wait(.25/10)
- end
- if Contact==false or Charge<35 then
- print("DONE")
- ContactF:disconnect()
- uv.velocity=uv.velocity/10
- wait()
- uv.Parent=nil
- g.Parent=nil
- else
- print("CONTINUE!")
- ContactF:disconnect()
- w.C0=CFrame.new(0,-3.5,0)
- nCont=sa.Touched:connect(Land)
- Contact=false
- uv.P=0
- doRing=false
- while true do
- if Torso.Velocity.y<=-10 and doRing==false then
- doRing=true
- coroutine.resume(coroutine.create(DCCO1),Torso,5)
- coroutine.resume(coroutine.create(DCCO2),Torso,10)
- end
- if Contact==true then
- break
- end
- g.cframe=CFrame.new(Vector3.new(0,0,0),Torso.Velocity.unit)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- wait()
- end
- Charge=Charge-35
- uv.P=3000
- uv.velocity=Vector3.new(0,0,0)
- wait()
- uv.Parent=nil
- g.Parent=nil
- end
- end
- sa.Parent=nil
- end
- HPHeal=function(part)
- if part==nil then
- return
- end
- h=part.Parent:FindFirstChild("Humanoid")
- if h~=nil then
- if h.Health<0 then
- return
- end
- Torso=h.Parent:FindFirstChild("Torso")
- if Torso~=nil then
- if (Torso.Position-vPlayer.Character.Torso.Position).magnitude>=20 then
- return
- end
- if Charge>=20 then
- Charge=Charge-20
- else
- return
- end
- s=script.Parent.Imbue:clone()
- s.Pitch=1.2
- s.Parent=Torso
- s:Play()
- game:GetService("Debris"):AddItem(s,2)
- s=script.Parent.Imbue:clone()
- s.Pitch=.8
- s.Parent=vPlayer.Character.Torso
- s:Play()
- game:GetService("Debris"):AddItem(s,2)
- for i=1, 18 do
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.formFactor="Plate"
- e.Size=Vector3.new(1,.4,1)
- e.CFrame=CFrame.new(part.Parent.Torso.CFrame.p+Vector3.new(math.cos(i)*5,0,math.sin(i)*5)+Vector3.new(0,6.4,0),part.Parent.Torso.CFrame.p+Vector3.new(0,6.4,0))
- e.Name="Effect"
- e.BrickColor=BrickColor:Yellow()
- f=Instance.new("BodyVelocity")
- f.P=500
- f.maxForce=Vector3.new(0,math.huge,0)
- f.velocity=Vector3.new(0,-20,0)
- f.Parent=e
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(par) for i=1, 30 do par.Transparency=i/30 wait() end par.Parent=nil end),e)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.formFactor="Plate"
- e.Size=Vector3.new(1,.4,1)
- e.CFrame=CFrame.new(vPlayer.Character.Torso.CFrame.p+Vector3.new(-math.cos(i)*5,0,-math.sin(i)*5)-Vector3.new(0,3.2,0),vPlayer.Character.Torso.CFrame.p-Vector3.new(0,3.2,0))
- e.Name="Effect"
- e.BrickColor=BrickColor:Yellow()
- f=Instance.new("BodyVelocity")
- f.P=500
- f.maxForce=Vector3.new(0,math.huge,0)
- f.velocity=Vector3.new(0,20,0)
- f.Parent=e
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(par) for i=1, 30 do par.Transparency=i/30 wait() end par.Parent=nil end),e)
- part.Parent.Humanoid.Health=part.Parent.Humanoid.Health+2
- vPlayer.Character.Humanoid.Health=vPlayer.Character.Humanoid.Health-2
- wait(.1)
- end
- end
- end
- end
- HPSteal=function(part)
- if part==nil then
- return
- end
- h=part.Parent:FindFirstChild("Humanoid")
- if h~=nil then
- if h.Health<0 then
- return
- end
- Torso=h.Parent:FindFirstChild("Torso")
- if Torso~=nil then
- if (Torso.Position-vPlayer.Character.Torso.Position).magnitude>=40 then
- return
- end
- if Charge>=60 then
- Charge=Charge-60
- else
- return
- end
- s=script.Parent.Imbue:clone()
- s.Pitch=.8
- s.Parent=Torso
- s:Play()
- game:GetService("Debris"):AddItem(s,2)
- s=script.Parent.Imbue:clone()
- s.Pitch=1.2
- s.Parent=vPlayer.Character.Torso
- s:Play()
- game:GetService("Debris"):AddItem(s,2)
- for i=1, 18 do
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.formFactor="Plate"
- e.Size=Vector3.new(1,.4,1)
- e.CFrame=CFrame.new(part.Parent.Torso.CFrame.p+Vector3.new(math.cos(i)*5,0,math.sin(i)*5)-Vector3.new(0,3.2,0),part.Parent.Torso.CFrame.p-Vector3.new(0,3.2,0))
- e.Name="Effect"
- e.BrickColor=BrickColor:Yellow()
- f=Instance.new("BodyVelocity")
- f.P=500
- f.maxForce=Vector3.new(0,math.huge,0)
- f.velocity=Vector3.new(0,20,0)
- f.Parent=e
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(par) for i=1, 30 do par.Transparency=i/30 wait() end par.Parent=nil end),e)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.formFactor="Plate"
- e.Size=Vector3.new(1,.4,1)
- e.CFrame=CFrame.new(vPlayer.Character.Torso.CFrame.p+Vector3.new(-math.cos(i)*5,0,-math.sin(i)*5)+Vector3.new(0,6.4,0),vPlayer.Character.Torso.CFrame.p+Vector3.new(0,6.4,0))
- e.Name="Effect"
- e.BrickColor=BrickColor:Green()
- f=Instance.new("BodyVelocity")
- f.P=500
- f.maxForce=Vector3.new(0,math.huge,0)
- f.velocity=Vector3.new(0,-20,0)
- f.Parent=e
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(par) for i=1, 30 do par.Transparency=i/30 wait() end par.Parent=nil end),e)
- part.Parent.Humanoid.Health=part.Parent.Humanoid.Health-2
- vPlayer.Character.Humanoid.Health=vPlayer.Character.Humanoid.Health+2
- wait(.1)
- end
- end
- end
- end
- DarkDoubleJump=function()
- Torso=vPlayer.Character:FindFirstChild("Torso")
- if Charge>=5 then
- Charge=Charge-5
- else
- return
- end
- part=Torso
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- e.Name="Effect"
- e.BrickColor=BrickColor:Green()
- e.Parent=Torso.Parent
- m=script.Parent.BlastMesh:clone()
- m.Parent=e
- coroutine.resume(coroutine.create(function(m) for i=1, 6 do m.Parent.CFrame=m.Parent.CFrame*CFrame.new(0,.25,0) m.Scale=m.Scale+Vector3.new(1,.1,1) m.Parent.Transparency=i/6 wait() end m.Parent.Parent=nil end),e.BlastMesh)
- v=Instance.new("BodyVelocity")
- v.P=4000
- v.maxForce=Vector3.new(0,math.huge,0)
- v.velocity=Vector3.new(0,40,0)
- v.Parent=Torso
- g=Instance.new("BodyGyro")
- g.P=3000
- g.maxTorque=Vector3.new(50000,0,50000)*50
- g.cframe=Torso.CFrame
- g.Parent=Torso
- game:GetService("Debris"):AddItem(v,.2)
- s=script.Parent.Break:clone()
- s.Pitch=4.5
- s.Parent=Torso
- s:Play()
- wait(1)
- g:Remove()
- wait(.1)
- s:Remove()
- end
- DarkSpeedBreak=function()
- if Charge>=3 then
- Charge=Charge-3
- else
- return
- end
- Torso=vPlayer.Character:FindFirstChild("Torso")
- part=Torso
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- e.Name="Effect"
- e.BrickColor=BrickColor:Red()
- e.Parent=Torso.Parent
- m=script.Parent.BlastMesh:clone()
- m.Parent=e
- coroutine.resume(coroutine.create(function(m) for i=1, 5 do m.Parent.CFrame=m.Parent.CFrame*CFrame.new(0,2,0) m.Scale=m.Scale+Vector3.new(1.7,.35,1.7) m.Parent.Transparency=i/5 wait() end m.Parent.Parent=nil end),e.BlastMesh)
- v=Instance.new("BodyVelocity")
- v.P=4000
- v.maxForce=Vector3.new(math.huge,500,math.huge)
- v.velocity=Torso.CFrame.lookVector*300
- v.Parent=Torso
- g=Instance.new("BodyGyro")
- g.P=3000
- g.maxTorque=Vector3.new(50000,50000,50000)*50
- g.cframe=Torso.CFrame
- g.Parent=Torso
- con=Torso.Touched:connect(function(hit) if hit.Parent==nil then return end if hit.Parent==vPlayer.Character then return end h=hit.Parent:FindFirstChild("Humanoid") if h~=nil then if h.Parent:FindFirstChild("Torso")==nil then return end h:TakeDamage(0) SHAKE2(hit.Parent) r=Instance.new("BodyAngularVelocity") r.P=2500 r.maxTorque=Vector3.new(50000,50000,50000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(r,.15) vv=Instance.new("BodyVelocity") vv.P=3000 vv.maxForce=Vector3.new(math.huge,math.huge,math.huge) vv.velocity=(hit.Parent.Torso.Position-Torso.Position).unit*40+Vector3.new(0,60,0) vv.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(vv,.15) end end)
- s=script.Parent.Break:clone()
- s.Pitch=4
- s.Parent=Torso
- s:Play()
- wait(.07)
- v.Parent=nil
- wait(.05)
- g:Remove()
- con:disconnect()
- wait(.1)
- s:Remove()
- end
- DarkRepulse=function()
- if Charge>=40 then
- Charge=Charge-40
- else
- return
- end
- Torso=vPlayer.Character:FindFirstChild("Torso")
- part=Torso
- dir=Vector3.new(0,0,0)
- sfx=script.Parent.Defile:clone()
- sfx.Parent=Torso
- sfx:Play()
- for i=1, 15 do
- start=CFrame.new(part.Parent.Torso.CFrame.p)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=start+dir*i+Vector3.new((math.random(-10,10)/15*i),(math.random(-10,10)/15*i),(math.random(-10,10)/15*i))
- e.Name="Effect"
- e.BrickColor=BrickColor:Blue()
- e.Parent=Torso.Parent
- p=Instance.new("BodyPosition")
- p.P=5000
- p.D=200
- p.maxForce=Vector3.new(50000,50000,50000)*50000
- p.position=e.CFrame.p
- p.Parent=e
- e.Touched:connect(function(hit) if hit.Parent==nil then return end if hit.Parent==vPlayer.Character then return end h=hit.Parent:FindFirstChild("Humanoid") if h~=nil then if h.Parent:FindFirstChild("Torso")==nil then return end h:TakeDamage(1) SHAKE2(hit.Parent) r=Instance.new("BodyAngularVelocity") r.P=2500 r.maxTorque=Vector3.new(50000,50000,50000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(r,.15) v=Instance.new("BodyVelocity") v.P=3000 v.maxForce=Vector3.new(math.huge,math.huge,math.huge) v.velocity=(hit.Parent.Torso.Position-Torso.Position).unit*10+Vector3.new(0,20,0) v.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(v,.15) end end)
- coroutine.resume(coroutine.create(function(par,c) for i=1, 12 do par.Size=par.Size+Vector3.new(1,1,1) par.CFrame=c par.Transparency=i/9 wait() end par.Parent=nil end),e,e.CFrame)
- wait(.05)
- end
- sfx:Remove()
- wait(2)
- e.Parent=nil
- end
- Darkorb=function()
- if Charge>=40 then
- Charge=Charge-40
- else
- return
- end
- Torso=vPlayer.Character:FindFirstChild("Torso")
- part=Torso
- dir=Vector3.new(0,0,0)
- sfx=script.Parent.Energyecho:clone()
- sfx.Parent=Torso
- sfx:Play()
- for i=1, 60 do
- start=CFrame.new(part.Parent.Torso.CFrame.p)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=start+dir*i+Vector3.new((math.random(-0,0)/15*i),(math.random(-0,0)/15*i),(math.random(-0,0)/15*i))
- e.Name="Effect"
- e.BrickColor=BrickColor:Yellow()
- e.Parent=Torso.Parent
- p=Instance.new("BodyPosition")
- p.P=5000
- p.D=200
- p.maxForce=Vector3.new(50000,50000,50000)*50000
- p.position=e.CFrame.p
- p.Parent=e
- e.Touched:connect(function(hit) if hit.Parent==nil then return end if hit.Parent==vPlayer.Character then return end h=hit.Parent:FindFirstChild("Humanoid") if h~=nil then if h.Parent:FindFirstChild("Torso")==nil then return end h:TakeDamage(0.2) SHAKE2(hit.Parent) r=Instance.new("BodyAngularVelocity") r.P=2500 r.maxTorque=Vector3.new(50000,50000,50000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(r,.15) v=Instance.new("BodyVelocity") v.P=3000 v.maxForce=Vector3.new(math.huge,math.huge,math.huge) v.velocity=(hit.Parent.Torso.Position-Torso.Position).unit*10+Vector3.new(0,20,0) v.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(v,.15) end end)
- coroutine.resume(coroutine.create(function(par,c) for i=1, 5 do par.Size=par.Size+Vector3.new(5,5,5) par.CFrame=c par.Transparency=i/9 wait() end par.Parent=nil end),e,e.CFrame)
- wait(.05)
- end
- sfx:Remove()
- wait(1)
- e.Parent=nil
- end
- DarkRush=function()
- if Charge>=40 then
- Charge=Charge-40
- else
- return
- end
- Torso=vPlayer.Character:FindFirstChild("Torso")
- rPos=Vector3.new(0,8,0)
- pn=Instance.new("BodyPosition")
- pn.P=6000
- pn.D=150
- pn.maxForce=Vector3.new(500000,500000,500000)*5000
- g=Instance.new("BodyGyro")
- g.P=3000
- g.maxTorque=Vector3.new(50000,50000,50000)*50000
- g.cframe=Torso.CFrame
- g.Parent=Torso
- pn.Parent=Torso
- pn.position=Torso.Position
- to=Torso.Position+Torso.CFrame.lookVector*15+rPos
- cParts=Torso.Parent:GetChildren()
- part=Torso
- s1=script.Parent.Abscond:clone()
- s1.Parent=Torso
- s2=script.Parent.Break:clone()
- s2.Parent=Torso
- s3=script.Parent.Elec:clone()
- s3.Parent=Torso
- for i=1, 4 do
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Shape="Ball"
- e.Size=Vector3.new(1,1,1)
- e.CFrame=CFrame.new(part.Parent.Torso.CFrame.p+part.Parent.Torso.CFrame.lookVector*(5-i))
- e.Name="Effect"
- e.BrickColor=BrickColor:Green()
- k=Instance.new("Sparkles")
- k.SparkleColor=Color3.new(0,0,255)
- k.Parent=e
- po=Instance.new("BodyPosition")
- po.P=10000
- po.D=2000
- po.maxForce=Vector3.new(5000000,5000000,5000000)*500
- po.position=e.Position
- po.Parent=e
- e.Parent=workspace
- e.Touched:connect(function(hit) if hit.Parent==nil then return end if hit.Parent==vPlayer.Character then return end h=hit.Parent:FindFirstChild("Humanoid") if h~=nil then if h.Parent:FindFirstChild("Torso")==nil then return end h:TakeDamage(5) SHAKE2(hit.Parent) r=Instance.new("BodyAngularVelocity") r.P=2500 r.maxTorque=Vector3.new(50000,50000,50000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(r,.15) v=Instance.new("BodyVelocity") v.P=3000 v.maxForce=Vector3.new(math.huge,math.huge,math.huge) v.velocity=(hit.Parent.Torso.Position-to).unit*-70+Vector3.new(0,20,0) v.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(v,.15) end end)
- coroutine.resume(coroutine.create(function(par,pp) for i=1, 6 do par.Size=par.Size+Vector3.new(2,2,2) par.CFrame=pp par.Transparency=i/8 wait() end par.Parent=nil end),e,e.CFrame)
- s1:Play()
- s2:Play()
- s3:Play()
- pn.position=to
- rPos=-rPos
- to=to+Torso.CFrame.lookVector*15+rPos
- wait(.15)
- end
- s1:Remove()
- s2:Remove()
- s3:Remove()
- g.Parent=nil
- pn.Parent=nil
- end
- Tele=function()
- if Charge>=2 then
- Charge=Charge-2
- else
- return
- end
- part=vPlayer.Character.Torso
- toPos=part.Position+part.CFrame.lookVector*17
- orig=part.Position
- for _,v in pairs(part.Parent:children()) do
- if v.Name=="TRAILER" then
- v.Parent=nil
- end
- end
- for _,v in pairs(part.Parent:children()) do
- if v.className=="Part" then
- n=v:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Bright yellow")
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne) for i=1, 12 do ne.Transparency=i/12 wait() end ne.Parent=nil end),n)
- elseif v.className=="Hat" then
- n=v.Handle:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Deep orange")
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne) for i=1, 12 do ne.Transparency=i/12 wait() end ne.Parent=nil end),n)
- end
- end
- newc=CFrame.new(toPos,orig)
- part.CFrame=newc
- script.Parent.Abscond:Play()
- --[[for _,v in pairs(part.Parent:children()) do
- if v.className=="Part" then
- n=v:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Really blue")
- n.Parent=part.Parent
- coroutine.resume(coroutine.create(function(ne) for i=1, 12 do ne.Transparency=i/12 wait() end ne.Parent=nil end),n)
- elseif v.className=="Hat" then
- n=v.Handle:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Bright yellow")
- n.Parent=part.Parent
- coroutine.resume(coroutine.create(function(ne) for i=1, 12 do ne.Transparency=i/12 wait() end ne.Parent=nil end),n)
- end
- end]]
- wait(.1)
- end
- Imbue=function()
- while true do
- if Charge>=5 and herpderp == true then
- Charge=Charge-5
- else
- return
- end
- part=vPlayer.Character.Torso
- --script.Parent.Imbue:Play()
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.formFactor="Custom"
- e.Size=Vector3.new(.4,.4,.4)
- e.CFrame=CFrame.new(part.Parent.Torso.CFrame.p+Vector3.new(math.random(-15,15)/5,3.2,math.random(-15,15)/5))
- e.Name="Effect"
- e.BrickColor=BrickColor:Green()
- f=Instance.new("BodyVelocity")
- f.P=500
- f.maxForce=Vector3.new(0,math.huge,0)
- f.velocity=Vector3.new(0,-15,0)
- f.Parent=e
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(par) for i=1, 20 do par.Transparency=i/20 wait() end par.Parent=nil end),e)
- part.Parent.Humanoid.Health=part.Parent.Humanoid.Health+0.5
- wait(.05)
- end
- end
- Berserk=function()
- if Charge>=100 then
- Charge=Charge-100
- else
- return
- end
- vPlayer.Character.Humanoid.WalkSpeed= 10
- vPlayer.Character.Humanoid.MaxHealth= 300
- vPlayer.Character:findFirstChild("Head").Reflectance = 1
- vPlayer.Character:findFirstChild("Torso").Reflectance = 1
- vPlayer.Character:findFirstChild("Right Leg").Reflectance = 1
- vPlayer.Character:findFirstChild("Left Leg").Reflectance = 1
- vPlayer.Character:findFirstChild("Right Arm").Reflectance = 1
- vPlayer.Character:findFirstChild("Left Arm").Reflectance = 1
- s=script.Parent.Berserk:clone()
- s.Parent=vPlayer.Character.Torso
- s:Play()
- game:GetService("Debris"):AddItem(s,4)
- end
- Berserk2=function()
- if Charge>=0 then
- Charge=Charge -0
- else
- return
- end
- vPlayer.Character.Humanoid.WalkSpeed= 16
- vPlayer.Character.Humanoid.MaxHealth= 100
- vPlayer.Character:findFirstChild("Head").Reflectance = 0
- vPlayer.Character:findFirstChild("Torso").Reflectance = 0
- vPlayer.Character:findFirstChild("Right Leg").Reflectance = 0
- vPlayer.Character:findFirstChild("Left Leg").Reflectance = 0
- vPlayer.Character:findFirstChild("Right Arm").Reflectance = 0
- vPlayer.Character:findFirstChild("Left Arm").Reflectance = 0
- s=script.Parent.Berserk:clone()
- s.Parent=vPlayer.Character.Torso
- s:Play()
- game:GetService("Debris"):AddItem(s,4)
- end
- Break=function(hit)
- if Charge>=70 then
- Charge=Charge-70
- else
- return
- end
- if hit==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil then
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.Reflectance=.05
- e.formFactor="Symmetric"
- e.Size=Vector3.new(1,1,1)
- e.Anchored=true
- e.CanCollide=false
- e.BrickColor=BrickColor.new("Really blue")
- e.CFrame=CFrame.new(hit.Position)
- e.Parent=hit.Parent
- Instance.new("BlockMesh").Parent=e
- coroutine.resume(coroutine.create(function(par) for i=1, 13 do par.CFrame=par.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50) par.Transparency=i/13 par.Mesh.Scale=par.Mesh.Scale+Vector3.new(.4,.4,.4) wait() end par.Parent=nil end),e)
- vPP=game.Players:GetPlayerFromCharacter(hit.Parent)
- if vPP~=nil then
- s=script.Shake:clone()
- s.Disabled=false
- s.Parent=vPP.Backpack
- end
- for _,v in pairs(hit.Parent:children()) do
- if v.className=="Part" then
- v.BrickColor=BrickColor.new("Bright yellow")
- v.RotVelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))*3
- v:BreakJoints()
- f=Instance.new("BodyVelocity")
- f.P=3000
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.velocity=Vector3.new(math.random(-30,30)/10,math.random(-30,30)/10,math.random(-30,30)/10)
- f.Parent=v
- v.CanCollide=false
- coroutine.resume(coroutine.create(function(par) for i=1, 30 do par.Transparency=i/30 wait() end par.Parent=nil end),v)
- elseif v.className=="Hat" then
- v.Handle.BrickColor=BrickColor.new("Bright yellow")
- v.Handle.RotVelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))*3
- v.Handle:BreakJoints()
- f=Instance.new("BodyVelocity")
- f.P=3000
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.velocity=Vector3.new(math.random(-30,30)/10,math.random(-30,30)/10,math.random(-30,30)/10)
- f.Parent=v.Handle
- v.Handle.CanCollide=false
- coroutine.resume(coroutine.create(function(par) for i=1, 30 do par.Transparency=i/30 wait() end par.Parent=nil end),v.Handle)
- end
- end
- script.Parent.Break:Play()
- end
- end
- vPlayer,cPlayer,Torso,BarGUI=nil,nil,nil,nil
- HandlePB=function(BAR)
- while true do
- Div=Charge/Maximum
- BAR.PressureBar.DarkBar.Fill.Size=UDim2.new(Div,0,.9,0)
- BAR.PressureBar.DarkBar.Label.Text="Power Level: "..tostring(Charge)
- wait()
- end
- end
- SetupGUI=function()
- BarGUI=vPlayer.PlayerGui:FindFirstChild("PressureGUI")
- if BarGUI==nil then
- BarGUI=script.PressureGUI:clone()
- BarGUI.Parent=vPlayer.PlayerGui
- end
- coroutine.resume(coroutine.create(HandlePB),BarGUI)
- end
- GetHumanoids=function()
- Fill={}
- for _,v in pairs(game.Workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Torso")~=nil then
- if v.Humanoid.Health>0 then
- if v.Name~=game.Players:findFirstChild(myname) then
- table.insert(Fill,v)
- end
- end
- end
- end
- return Fill
- end
- LimitBerzerk=function(m)
- doStartup(m)
- end
- ChargeAnims["meshFlowOut"]=function(part,m)
- if OverE>0 then
- Col=BarGUI.PressureBar.DarkBar.Fill.BackgroundColor3
- BarGUI.PressureBar.DarkBar.Fill.BackgroundColor3=Color3.new(1,1,1)
- wait(.05)
- BarGUI.PressureBar.DarkBar.Fill.BackgroundColor3=Color3.new(0,0,1)
- if OverE>10 then
- cdeb=false
- LimitBerzerk(m)
- cdeb=true
- end
- --return wait(.05)
- end
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.formFactor="Custom"
- e.Size=Vector3.new(.4,.4,.4)
- e.CFrame=CFrame.new(part.Parent.Torso.CFrame.p+Vector3.new(math.random(-10,10)*(400/800)+math.random(-3,3),-3.2,math.random(-10,10)*(400/800)+math.random(-3,3)),part.Parent.Torso.CFrame.p-Vector3.new(0,3.2,0))
- e.Name="Effect"
- e.BrickColor=BrickColor:Blue()
- f=Instance.new("BodyVelocity")
- f.P=500
- f.maxForce=Vector3.new(0,math.huge,0)
- f.velocity=Vector3.new(0,15+(Charge/40),0)
- f.Parent=e
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(par) for i=1, 20 do par.Transparency=i/20 wait() end par.Parent=nil end),e)
- wait(.02)
- end
- doCharge=function(m)
- downWait=3.5
- if vPlayer.Name~=(myname) then
- if Charge<Maximum-1 then
- Charge=Charge+2
- OverE=0
- else
- OverE=OverE+1
- end
- else
- if Charge<Maximum then
- Charge=Charge+10
- OverE=0
- else
- OverE=OverE+1
- end
- end
- ChargeAnims["meshFlowOut"](vPlayer.Character.Torso,m)
- end
- dd=true
- KeyDown=function(n,m)
- if not dd then return end
- dd=false
- if n=="f" then
- herpderp = true
- Imbue()
- end
- if n=="g" then
- DarkSmash()
- end
- if n=="h" then
- Darkorb()
- end
- if n=="j" then
- Tele()
- end
- if n=="9" then
- Berserk()
- end
- if n=="0" then
- Berserk2()
- end
- if n=="k" then
- DarkRush()
- end
- if n=="l" then
- DarkRepulse()
- end
- if n=="z" then
- DarkSpeedBreak()
- end
- if n=="x" then
- DarkDoubleJump()
- end
- if n=="c" then
- HPSteal(m.Target)
- end
- if n=="v" then
- HPHeal(m.Target)
- end
- if n=="b" then
- CanAnim=false
- DarkBoostStrike()
- CanAnim=true
- end
- if n=="n" then
- CanAnim=false
- DarkBomb()
- CanAnim=true
- end
- if n=="m" then
- CanAnim=false
- DarkPunch()
- CanAnim=true
- end
- if vPlayer.Name~=(myname) then
- dd=true
- return
- end
- if n=="p" then
- CanAnim=false
- DarkDPunisher()
- CanAnim=true
- end
- if n=="u" then
- CanAnim=false
- DarkHide()
- CanAnim=true
- end
- if n=="y" then
- CanAnim=false
- DarkStorm()
- CanAnim=true
- end
- if n=="t" then
- CanAnim=false
- DarkWave()
- CanAnim=true
- end
- if n=="r" then
- CanAnim=false
- DarkGBuster()
- CanAnim=true
- end
- if n=="e" then
- CanAnim=false
- DarkCurse()
- CanAnim=true
- end
- if n=="q" then
- CanAnim=false
- DarkRift()
- CanAnim=true
- if n=="," then
- CanAnim=false
- DarkPStorm()
- CanAnim=true
- end
- end
- if n==";" then
- CanAnim=false
- DarkChaser()
- CanAnim=true
- end
- dd=true
- end
- cdeb=true
- ChargeFunction=function(mouse)
- if not cdeb then return end
- cdeb=false
- Torso=vPlayer.Character.Torso
- Charging=true
- while Charging==true do
- doCharge(mouse)
- wait()
- end
- cdeb=true
- end
- downWait=4
- onEquipped=function(mouse)
- vPlayer=game.Players.LocalPlayer
- if vPlayer==nil then
- return
- end
- mouse.Button1Down:connect(function() ChargeFunction(mouse) end)
- mouse.Button1Up:connect(function() Charging=false end)
- mouse.KeyDown:connect(function(key) KeyDown(key,mouse) end)
- mouse.KeyUp:connect(function(key) if key=="r" then GBKEYDOWN=false end end)
- mouse.KeyUp:connect(function(key) if key=="f" then herpderp=false end end)
- end
- Tool.Selected:connect(onEquipped)
- wait(1)
- while true do
- vPlayer=script.Parent.Parent.Parent
- if vPlayer~=nil then
- if vPlayer.Character~=nil then
- SetupGUI()
- break
- end
- end
- wait(.1)
- end
- while true do
- if Corrupt==false then
- wait(downWait)
- else
- wait(.1)
- end
- if Charging==false then
- if Charge>0 then
- if downWait>.5 then
- downWait=downWait-.5
- end
- if vPlayer.Name==(myname) then
- if Corrupt==false then
- Charge=Charge-1
- else
- Charge=Charge-4
- end
- else
- Charge=Charge-2
- end
- else
- Charge=0
- end
- end
- end
- end))
- ScreenGui33.Name = "PressureGUI"
- ScreenGui33.Parent = LocalScript32
- Frame34.Name = "PressureBar"
- Frame34.Parent = ScreenGui33
- Frame34.Transparency = 1
- Frame34.Size = UDim2.new(0.075000003, 0, 0.25, 0)
- Frame34.Position = UDim2.new(0, 0, 0.380000025, 0)
- Frame34.BackgroundColor3 = Color3.new(0.4, 0, 1)
- Frame34.BackgroundTransparency = 1
- Frame35.Name = "DarkBar"
- Frame35.Parent = Frame34
- Frame35.Size = UDim2.new(3, 0, 0.0700000003, 0)
- Frame35.Position = UDim2.new(0.100000001, 0, 1.70000005, 0)
- Frame35.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame35.BorderColor3 = Color3.new(0, 0, 0)
- Frame36.Name = "Fill"
- Frame36.Parent = Frame35
- Frame36.Transparency = 0.10000000149012
- Frame36.Size = UDim2.new(0, 0, 0.899999976, 0)
- Frame36.Position = UDim2.new(0, 0, 0.0500000007, 0)
- Frame36.BackgroundColor3 = Color3.new(0.4, 0, 1)
- Frame36.BackgroundTransparency = 0.10000000149012
- Frame36.BorderColor3 = Color3.new(0, 0, 0)
- Frame36.BorderSizePixel = 0
- TextLabel37.Name = "Label"
- TextLabel37.Parent = Frame35
- TextLabel37.Text = "Dark Energy"
- TextLabel37.Position = UDim2.new(0.5, 0, 1.85000002, 0)
- TextLabel37.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel37.BorderColor3 = Color3.new(1, 1, 1)
- TextLabel37.BorderSizePixel = 0
- TextLabel37.TextColor3 = Color3.new(0.4, 0, 1)
- LocalScript38.Name = "Shake2"
- LocalScript38.Parent = LocalScript32
- LocalScript38.Disabled = true
- table.insert(cors,sandbox(LocalScript38,function()
- Cam=workspace.CurrentCamera
- Cam.CoordinateFrame=Cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(0,math.random(-5,5)*2,math.random(-5,5)*3)
- Cam.CoordinateFrame=Cam.CoordinateFrame*CFrame.new(math.random(-5,5)*5,math.random(-5,5)*5,math.random(-5,5)*5)
- script.Parent=nil
- end))
- LocalScript39.Name = "Shake3"
- LocalScript39.Parent = LocalScript32
- LocalScript39.Disabled = true
- table.insert(cors,sandbox(LocalScript39,function()
- Cam=workspace.CurrentCamera
- for i=1, 10 do
- Cam.CoordinateFrame=Cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(0,math.random(-5,5)*2,math.random(-5,5)*3)
- Cam.CoordinateFrame=Cam.CoordinateFrame*CFrame.new(math.random(-5,5)*5,math.random(-5,5)*5,math.random(-5,5)*5)
- end
- script.Parent=nil
- end))
- LocalScript40.Name = "Shake4"
- LocalScript40.Parent = LocalScript32
- LocalScript40.Disabled = true
- table.insert(cors,sandbox(LocalScript40,function()
- Cam=workspace.CurrentCamera
- Origin=Cam.CoordinateFrame
- for i=1, 3 do
- Cam.CoordinateFrame=Origin*CFrame.fromEulerAnglesXYZ(0,math.random(-5,5),math.random(-5,5)/4)
- Cam.CoordinateFrame=Origin*CFrame.new(math.random(-9,9)/8,math.random(-9,9)/8,math.random(-9,9)/8)
- wait(.01)
- end
- Cam.CoordinateFrame=Origin
- script.Parent=nil
- end))
- LocalScript41.Name = "Shake"
- LocalScript41.Parent = LocalScript32
- LocalScript41.Disabled = true
- table.insert(cors,sandbox(LocalScript41,function()
- Cam=workspace.CurrentCamera
- for i=1, 30 do
- Cam.CoordinateFrame=Cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(0,math.random(-50,50)/i,0)
- Cam.CoordinateFrame=Cam.CoordinateFrame*CFrame.new(math.random(-50,50)/i,math.random(-50,50)/i,math.random(-50,50)/i)
- wait()
- end
- script.Parent=nil
- end))
- Script42.Name = "TORNADO"
- Script42.Parent = LocalScript32
- Script42.Disabled = true
- table.insert(cors,sandbox(Script42,function()
- wait(.1)
- Off=Vector3.new(math.random(-20,20)/20,0,math.random(-20,10)/20)/4
- PWN={}
- vPlayer=script.VP.Value
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=vPlayer.Character then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- t=script.Parent
- time=30
- if script.Parent:FindFirstChild("PINGAS")==nil then
- time=30
- else
- time=50
- end
- for i=1, 30 do
- script.Parent.BodyVelocity.velocity=script.Parent.BodyVelocity.velocity+(Off*i)
- for _,vp in pairs(PWN) do
- if vp.Parent~=nil then
- Mag=(t.Position-vp.Position).magnitude
- if vp.Anchored~=nil and Mag<=20 then
- vp.Parent.Humanoid:TakeDamage(1)
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=r.maxTorque*3
- r.angularvelocity=Vector3.new(math.random(-30,30)/5,math.random(-30,30)/5,math.random(-30,30)/5)*2.5
- r.Parent=vp
- f=Instance.new("BodyVelocity")
- f.P=5000
- f.maxForce=Vector3.new(500000,500000,500000)*20
- f.velocity=(vp.Position-t.Position).unit*-80+t.Velocity/2
- f.Parent=vp
- game:GetService("Debris"):AddItem(f,.05)
- game:GetService("Debris"):AddItem(r,.05)
- end
- end
- end
- wait(.06)
- end
- for lolfade=1, 9 do
- t.Transparency=lolfade*.1
- wait()
- end
- t.Parent=nil
- end))
- ObjectValue43.Name = "VP"
- ObjectValue43.Parent = Script42
- SpecialMesh44.Parent = LocalScript32
- SpecialMesh44.MeshId = "http://www.roblox.com/asset/?id=1051557"
- SpecialMesh44.Scale = Vector3.new(12, 9, 12)
- SpecialMesh44.MeshType = Enum.MeshType.FileMesh
- SpecialMesh44.Scale = Vector3.new(12, 9, 12)
- Script45.Name = "DC"
- Script45.Parent = LocalScript32
- Script45.Disabled = true
- table.insert(cors,sandbox(Script45,function()
- wait()
- Cols={BrickColor.new("Bright yellow"),BrickColor.new("Lime green"),BrickColor.new("Really red"),BrickColor.new("Really blue"),BrickColor.new("Black")}
- h=script.Parent.Humanoid
- t=script.Parent.Torso
- Current=0
- Fade=function(PAR)
- for i=2, 10 do
- PAR.Transparency=i*.1
- NCOL=Cols[i/2]
- if NCOL~=nil then
- PAR.BrickColor=NCOL
- end
- wait()
- end
- PAR.Parent=nil
- end
- Revolve=function(Part,Var,Mult,Var2)
- while Part.Parent~=nil do
- Var2=Var2+1
- if Var2==2 then
- Var=Var+1
- Var2=0
- CL=Part:clone()
- CL.Parent=Part.Parent
- coroutine.resume(coroutine.create(Fade),CL)
- end
- Part.CFrame=CFrame.new(t.Position+Vector3.new((math.cos(Var*.125)*2)*Mult,4,(math.sin(Var*.125)*2)*Mult))
- wait()
- end
- end
- p1=Instance.new("Part")
- p1.Name="Orbit"
- p1.TopSurface=0
- p1.BottomSurface=0
- p1.Transparency=.1
- p1.Reflectance=.05
- p1.Anchored=true
- p1.CanCollide=false
- p1.formFactor="Symmetric"
- p1.CFrame=t.CFrame
- p1.BrickColor=BrickColor.new("Really blue")
- p1.Size=Vector3.new(1,1,1)
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Parent=p1
- m.Scale=Vector3.new(.5,.5,.5)
- p1.Parent=t.Parent
- coroutine.resume(coroutine.create(Revolve),p1,0,1,0)
- game:GetService("Debris"):AddItem(p1,15)
- p1=Instance.new("Part")
- p1.Name="Orbit"
- p1.TopSurface=0
- p1.BottomSurface=0
- p1.Transparency=.1
- p1.Reflectance=.05
- p1.Anchored=true
- p1.CanCollide=false
- p1.formFactor="Symmetric"
- p1.CFrame=t.CFrame
- p1.BrickColor=BrickColor.new("Lime green")
- p1.Size=Vector3.new(1,1,1)
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Parent=p1
- m.Scale=Vector3.new(.5,.5,.5)
- p1.Parent=t.Parent
- coroutine.resume(coroutine.create(Revolve),p1,0,-1,0)
- game:GetService("Debris"):AddItem(p1,15)
- h.WalkSpeed=h.WalkSpeed/1.5
- Last=h.Health
- Current=h.Health
- deb=true
- DDD=function(change)
- if change=="Health" and deb==true then
- deb=false
- Current=h.Health
- Difference=Last-Current
- h.Health=h.Health-Difference/2
- Last=h.Health
- wait()
- deb=true
- end
- end
- con=h.Changed:connect(DDD)
- HELF=h.Parent:FindFirstChild("Health")
- if HELF~=nil then
- HELF.Disabled=true
- HELF.Parent=nil
- end
- wait(.25)
- h.Health=h.Health-5
- wait(15)
- h.WalkSpeed=h.WalkSpeed*1.5
- if HELF~=nil then
- HELF.Disabled=false
- HELF.Parent=h.Parent
- end
- con:disconnect()
- script.Parent=nil
- end))
- Sound46.Name = "Energyecho"
- Sound46.Parent = HopperBin0
- Sound46.Pitch = 0.20000000298023
- Sound46.SoundId = "http://www.roblox.com/asset/?id=1369158"
- Sound46.Volume = 1
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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