Advertisement
Bendy928443534

Untitled

Jul 23rd, 2019
113
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 147.05 KB | None | 0 0
  1. local Player = game:GetService("Players").TheFigureBlack
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. Player = game:GetService("Players").TheFigureBlack
  62. PlayerGui = Player.PlayerGui
  63. Cam = workspace.CurrentCamera
  64. Backpack = Player.Backpack
  65. Character = Player.Character
  66. Humanoid = Character.Humanoid
  67.  
  68. RootPart = Character["HumanoidRootPart"]
  69. Torso = Character["Torso"]
  70. Head = Character["Head"]
  71. RightArm = Character["Right Arm"]
  72. LeftArm = Character["Left Arm"]
  73. RightLeg = Character["Right Leg"]
  74. LeftLeg = Character["Left Leg"]
  75. RootJoint = RootPart["RootJoint"]
  76. Neck = Torso["Neck"]
  77. RightShoulder = Torso["Right Shoulder"]
  78. LeftShoulder = Torso["Left Shoulder"]
  79. RightHip = Torso["Right Hip"]
  80. LeftHip = Torso["Left Hip"]
  81.  
  82. Character = Player.Character
  83. Humanoid = Character.Humanoid
  84. ---------
  85. plr = game.Players.TheFigureBlack
  86. chara = plr.Character
  87.  
  88. Create = Instance.new
  89. Huge = math.huge
  90.  
  91.  
  92.  
  93. Player = game:GetService("Players").TheFigureBlack
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. char = Player.Character
  99. Humanoid = Character.Humanoid
  100.  
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114.  
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 12
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local WHITELIST = {}
  169. local TAUNT = false
  170. local OFFSET = 0
  171. local FULL = false
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185.  
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.ArtificialHB:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.ArtificialHB:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216. --//=================================\\
  217. --|| SOME FUNCTIONS
  218. --\\=================================//
  219.  
  220. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  221. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  222. end
  223.  
  224. function PositiveAngle(NUMBER)
  225. if NUMBER >= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230.  
  231. function NegativeAngle(NUMBER)
  232. if NUMBER <= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function Swait(NUMBER)
  239. if NUMBER == 0 or NUMBER == nil then
  240. ArtificialHB.Event:wait()
  241. else
  242. for i = 1, NUMBER do
  243. ArtificialHB.Event:wait()
  244. end
  245. end
  246. end
  247.  
  248. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  249. local NEWMESH = IT(MESH)
  250. if MESH == "SpecialMesh" then
  251. NEWMESH.MeshType = MESHTYPE
  252. if MESHID ~= "nil" and MESHID ~= "" then
  253. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  254. end
  255. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  256. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  257. end
  258. end
  259. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  260. NEWMESH.Scale = SCALE
  261. NEWMESH.Parent = PARENT
  262. return NEWMESH
  263. end
  264.  
  265. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  266. local NEWPART = IT("Part")
  267. NEWPART.formFactor = FORMFACTOR
  268. NEWPART.Reflectance = REFLECTANCE
  269. NEWPART.Transparency = TRANSPARENCY
  270. NEWPART.CanCollide = false
  271. NEWPART.Locked = true
  272. NEWPART.Anchored = true
  273. if ANCHOR == false then
  274. NEWPART.Anchored = false
  275. end
  276. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  277. NEWPART.Name = NAME
  278. NEWPART.Size = SIZE
  279. NEWPART.Position = Torso.Position
  280. NEWPART.Material = MATERIAL
  281. NEWPART:BreakJoints()
  282. NEWPART.Parent = PARENT
  283. return NEWPART
  284. end
  285.  
  286. local function weldBetween(a, b)
  287. local weldd = Instance.new("ManualWeld")
  288. weldd.Part0 = a
  289. weldd.Part1 = b
  290. weldd.C0 = CFrame.new()
  291. weldd.C1 = b.CFrame:inverse() * a.CFrame
  292. weldd.Parent = a
  293. return weldd
  294. end
  295.  
  296.  
  297. function QuaternionFromCFrame(cf)
  298. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  299. local trace = m00 + m11 + m22
  300. if trace > 0 then
  301. local s = math.sqrt(1 + trace)
  302. local recip = 0.5 / s
  303. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  304. else
  305. local i = 0
  306. if m11 > m00 then
  307. i = 1
  308. end
  309. if m22 > (i == 0 and m00 or m11) then
  310. i = 2
  311. end
  312. if i == 0 then
  313. local s = math.sqrt(m00 - m11 - m22 + 1)
  314. local recip = 0.5 / s
  315. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  316. elseif i == 1 then
  317. local s = math.sqrt(m11 - m22 - m00 + 1)
  318. local recip = 0.5 / s
  319. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  320. elseif i == 2 then
  321. local s = math.sqrt(m22 - m00 - m11 + 1)
  322. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  323. end
  324. end
  325. end
  326.  
  327. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  328. local xs, ys, zs = x + x, y + y, z + z
  329. local wx, wy, wz = w * xs, w * ys, w * zs
  330. local xx = x * xs
  331. local xy = x * ys
  332. local xz = x * zs
  333. local yy = y * ys
  334. local yz = y * zs
  335. local zz = z * zs
  336. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  337. end
  338.  
  339. function QuaternionSlerp(a, b, t)
  340. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  341. local startInterp, finishInterp;
  342. if cosTheta >= 0.0001 then
  343. if (1 - cosTheta) > 0.0001 then
  344. local theta = ACOS(cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((1 - t) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = 1 - t
  350. finishInterp = t
  351. end
  352. else
  353. if (1 + cosTheta) > 0.0001 then
  354. local theta = ACOS(-cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((t - 1) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. end
  363. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  364. end
  365.  
  366. function Clerp(a, b, t)
  367. local qa = {QuaternionFromCFrame(a)}
  368. local qb = {QuaternionFromCFrame(b)}
  369. local ax, ay, az = a.x, a.y, a.z
  370. local bx, by, bz = b.x, b.y, b.z
  371. local _t = 1 - t
  372. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  373. end
  374.  
  375. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  376. local frame = IT("Frame")
  377. frame.BackgroundTransparency = TRANSPARENCY
  378. frame.BorderSizePixel = BORDERSIZEPIXEL
  379. frame.Position = POSITION
  380. frame.Size = SIZE
  381. frame.BackgroundColor3 = COLOR
  382. frame.BorderColor3 = BORDERCOLOR
  383. frame.Name = NAME
  384. frame.Parent = PARENT
  385. return frame
  386. end
  387.  
  388. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  389. local label = IT("TextLabel")
  390. label.BackgroundTransparency = 1
  391. label.Size = UD2(1, 0, 1, 0)
  392. label.Position = UD2(0, 0, 0, 0)
  393. label.TextColor3 = TEXTCOLOR
  394. label.TextStrokeTransparency = STROKETRANSPARENCY
  395. label.TextTransparency = TRANSPARENCY
  396. label.FontSize = TEXTFONTSIZE
  397. label.Font = TEXTFONT
  398. label.BorderSizePixel = BORDERSIZEPIXEL
  399. label.TextScaled = false
  400. label.Text = TEXT
  401. label.Name = NAME
  402. label.Parent = PARENT
  403. return label
  404. end
  405.  
  406. function NoOutlines(PART)
  407. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  408. end
  409.  
  410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  411. local NEWWELD = IT(TYPE)
  412. NEWWELD.Part0 = PART0
  413. NEWWELD.Part1 = PART1
  414. NEWWELD.C0 = C0
  415. NEWWELD.C1 = C1
  416. NEWWELD.Parent = PARENT
  417. return NEWWELD
  418. end
  419.  
  420. local S = IT("Sound")
  421. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  422. local NEWSOUND = nil
  423. coroutine.resume(coroutine.create(function()
  424. NEWSOUND = S:Clone()
  425. NEWSOUND.Parent = PARENT
  426. NEWSOUND.Volume = VOLUME
  427. NEWSOUND.Pitch = PITCH
  428. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  429. NEWSOUND:play()
  430. if DOESLOOP == true then
  431. NEWSOUND.Looped = true
  432. else
  433. repeat wait(1) until NEWSOUND.Playing == false
  434. NEWSOUND:remove()
  435. end
  436. end))
  437. return NEWSOUND
  438. end
  439.  
  440. function CFrameFromTopBack(at, top, back)
  441. local right = top:Cross(back)
  442. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  443. end
  444.  
  445. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  446. function WACKYEFFECT(Table)
  447. local TYPE = (Table.EffectType or "Sphere")
  448. local SIZE = (Table.Size or VT(1,1,1))
  449. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  450. local TRANSPARENCY = (Table.Transparency or 0)
  451. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  452. local CFRAME = (Table.CFrame or Torso.CFrame)
  453. local MOVEDIRECTION = (Table.MoveToPos or nil)
  454. local ROTATION1 = (Table.RotationX or 0)
  455. local ROTATION2 = (Table.RotationY or 0)
  456. local ROTATION3 = (Table.RotationZ or 0)
  457. local MATERIAL = (Table.Material or "Neon")
  458. local COLOR = (Table.Color or C3(1,1,1))
  459. local TIME = (Table.Time or 45)
  460. local SOUNDID = (Table.SoundID or nil)
  461. local SOUNDPITCH = (Table.SoundPitch or nil)
  462. local SOUNDVOLUME = (Table.SoundVolume or nil)
  463. coroutine.resume(coroutine.create(function()
  464. local PLAYSSOUND = false
  465. local SOUND = nil
  466. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  467. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  468. PLAYSSOUND = true
  469. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  470. end
  471. EFFECT.Color = COLOR
  472. local MSH = nil
  473. if TYPE == "Sphere" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Block" then
  476. MSH = IT("BlockMesh",EFFECT)
  477. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  478. elseif TYPE == "Wave" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  480. elseif TYPE == "Ring" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  482. elseif TYPE == "Slash" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  484. elseif TYPE == "Round Slash" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  486. elseif TYPE == "Swirl" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  488. elseif TYPE == "Skull" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  490. elseif TYPE == "Crystal" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  492. end
  493. if MSH ~= nil then
  494. local MOVESPEED = nil
  495. if MOVEDIRECTION ~= nil then
  496. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  497. end
  498. local GROWTH = SIZE - ENDSIZE
  499. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  502. else
  503. EFFECT.CFrame = CFRAME
  504. end
  505. for LOOP = 1, TIME+1 do
  506. Swait()
  507. MSH.Scale = MSH.Scale - GROWTH/TIME
  508. if TYPE == "Wave" then
  509. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  510. end
  511. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  512. if TYPE == "Block" then
  513. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  514. else
  515. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  516. end
  517. if MOVEDIRECTION ~= nil then
  518. local ORI = EFFECT.Orientation
  519. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  520. EFFECT.Orientation = ORI
  521. end
  522. end
  523. if PLAYSSOUND == false then
  524. EFFECT:remove()
  525. else
  526. SOUND.Stopped:Connect(function()
  527. EFFECT:remove()
  528. end)
  529. end
  530. else
  531. if PLAYSSOUND == false then
  532. EFFECT:remove()
  533. else
  534. repeat Swait() until SOUND.Playing == false
  535. EFFECT:remove()
  536. end
  537. end
  538. end))
  539. end
  540.  
  541. function MakeForm(PART,TYPE)
  542. if TYPE == "Cyl" then
  543. local MSH = IT("CylinderMesh",PART)
  544. elseif TYPE == "Ball" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Sphere"
  547. elseif TYPE == "Wedge" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Wedge"
  550. end
  551. end
  552.  
  553. Debris = game:GetService("Debris")
  554.  
  555. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  556. local DIRECTION = CF(StartPos,EndPos).lookVector
  557. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  558. end
  559.  
  560. local EyeSizes={
  561. NumberSequenceKeypoint.new(0,1,0),
  562. NumberSequenceKeypoint.new(1,0,0)
  563. }
  564. local EyeTrans={
  565. NumberSequenceKeypoint.new(0,0.8,0),
  566. NumberSequenceKeypoint.new(1,1,0)
  567. }
  568. local PE=Instance.new("ParticleEmitter",nil)
  569. PE.LightEmission=.8
  570. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  571. PE.Size=NumberSequence.new(EyeSizes)
  572. PE.Transparency=NumberSequence.new(EyeTrans)
  573. PE.Lifetime=NumberRange.new(0.35,1.5)
  574. PE.Rotation=NumberRange.new(0,360)
  575. PE.Rate=999
  576. PE.VelocitySpread = 10000
  577. PE.Acceleration = Vector3.new(0,0,0)
  578. PE.Drag = 5
  579. PE.Speed = NumberRange.new(0,0,0)
  580. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  581. PE.ZOffset = -0
  582. PE.Name = "PE"
  583. PE.Enabled = false
  584.  
  585. function particles(art)
  586. local PARTICLES = PE:Clone()
  587. PARTICLES.Parent = art
  588. end
  589.  
  590.  
  591.  
  592. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  593. if FLOOR ~= nil then
  594. for i = 1, AMOUNT do
  595. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  596. DEBREE.Material = FLOOR.Material
  597. DEBREE.Color = FLOOR.Color
  598. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  599. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  600. coroutine.resume(coroutine.create(function()
  601. Swait(15)
  602. DEBREE.Parent = workspace
  603. DEBREE.CanCollide = true
  604. Debris:AddItem(DEBREE,SWAIT)
  605. end))
  606. end
  607. end
  608. end
  609.  
  610. --//=================================\\
  611. --|| WEAPON CREATION
  612. --\\=================================//
  613. local LASTPART = Head
  614. for i = 1, 20 do
  615. local MATH = (1-(i/25))
  616. if LASTPART == Head then
  617. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  618. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  619. LASTPART = Horn
  620. Horn.Color = C3((i*3-3)/100,80,0)
  621. else
  622. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  623. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  624. LASTPART = Horn
  625. Horn.Color = C3((i*3-3)/100,80,0)
  626. end
  627. end
  628. local LASTPART = Head
  629. for i = 1, 20 do
  630. local MATH = (1-(i/25))
  631. if LASTPART == Head then
  632. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  633. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  634. LASTPART = Horn
  635. Horn.Color = C3((i*3-3)/100,80,0)
  636. else
  637. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  638. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  639. LASTPART = Horn
  640. Horn.Color = C3((i*3-3)/100,80,0)
  641. end
  642. end
  643.  
  644. local Orin = "http://www.roblox.com/asset/?id=7074786"
  645. Head.face.Texture = Orin
  646. function weld(a, b, acf)
  647. local w = Instance.new("Weld", a)
  648. w.Part0 = a
  649. w.Part1 = b
  650. w.C0 = acf
  651. end
  652. --------------------------------
  653. --------------------------------
  654.  
  655. -------------------------------------------------------
  656.  
  657. local FavIDs = {
  658. 340106355, --Nefl Crystals
  659. 927529620, --Dimension
  660. 876981900, --Fantasy
  661. 398987889, --Ordinary Days
  662. 1117396305, --Oh wait, it's you.
  663. 885996042, --Action Winter Journey
  664. 919231299, --Sprawling Idiot Effigy
  665. 743466274, --Good Day Sunshine
  666. 727411183, --Knife Fight
  667. 1402748531, --The Earth Is Counting On You!
  668. 595230126 --Robot Language
  669. }
  670.  
  671.  
  672.  
  673. --The reality of my life isn't real but a Universe -makhail07
  674. wait(0.2)
  675. local plr = game:service'Players'.TheFigureBlack
  676. print('Serversided User is '..plr.Name)
  677. print('Sans Loaded')
  678. print('Hi')
  679. print('By TheFigureBlack Don.t leak it plz ;)')
  680. local char = plr.Character
  681. local hum = char.Humanoid
  682. local hed = char.Head
  683. local root = char.HumanoidRootPart
  684. local rootj = root.RootJoint
  685. local tors = char.Torso
  686. local ra = char["Right Arm"]
  687. local la = char["Left Arm"]
  688. local rl = char["Right Leg"]
  689. local ll = char["Left Leg"]
  690. local neck = tors["Neck"]
  691.  
  692. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  693. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  694. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  695. local maincolor = BrickColor.new("Bright yellow")
  696.  
  697. -------------------------------------------------------
  698. --Start Good Stuff--
  699. -------------------------------------------------------
  700. cam = game.Workspace.CurrentCamera
  701. CF = CFrame.new
  702. angles = CFrame.Angles
  703. attack = false
  704. Euler = CFrame.fromEulerAnglesXYZ
  705. Rad = math.rad
  706. IT = Instance.new
  707. BrickC = BrickColor.new
  708. Cos = math.cos
  709. Acos = math.acos
  710. Sin = math.sin
  711. Asin = math.asin
  712. Abs = math.abs
  713. Mrandom = math.random
  714. Floor = math.floor
  715. -------------------------------------------------------
  716. --End Good Stuff--
  717. -------------------------------------------------------
  718. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  719. RSH, LSH = nil, nil
  720. RW = Instance.new("Weld")
  721. LW = Instance.new("Weld")
  722. RH = tors["Right Hip"]
  723. LH = tors["Left Hip"]
  724. RSH = tors["Right Shoulder"]
  725. LSH = tors["Left Shoulder"]
  726. RSH.Parent = nil
  727. LSH.Parent = nil
  728. RW.Name = "RW"
  729. RW.Part0 = tors
  730. RW.C0 = CF(1.5, 0.5, 0)
  731. RW.C1 = CF(0, 0.5, 0)
  732. RW.Part1 = ra
  733. RW.Parent = tors
  734. LW.Name = "LW"
  735. LW.Part0 = tors
  736. LW.C0 = CF(-1.5, 0.5, 0)
  737. LW.C1 = CF(0, 0.5, 0)
  738. LW.Part1 = la
  739. LW.Parent = tors
  740. Effects = {}
  741. -------------------------------------------------------
  742. --Start HeartBeat--
  743. -------------------------------------------------------
  744. ArtificialHB = Instance.new("BindableEvent", script)
  745. ArtificialHB.Name = "Heartbeat"
  746. script:WaitForChild("Heartbeat")
  747.  
  748. frame = 1 / 60
  749. tf = 0
  750. allowframeloss = false
  751. tossremainder = false
  752.  
  753.  
  754. lastframe = tick()
  755. script.Heartbeat:Fire()
  756.  
  757.  
  758. game:GetService("RunService").Heartbeat:connect(function(s, p)
  759. tf = tf + s
  760. if tf >= frame then
  761. if allowframeloss then
  762. script.Heartbeat:Fire()
  763. lastframe = tick()
  764. else
  765. for i = 1, math.floor(tf / frame) do
  766. script.Heartbeat:Fire()
  767. end
  768. lastframe = tick()
  769. end
  770. if tossremainder then
  771. tf = 0
  772. else
  773. tf = tf - frame * math.floor(tf / frame)
  774. end
  775. end
  776. end)
  777. -------------------------------------------------------
  778. --End HeartBeat--
  779. -------------------------------------------------------
  780.  
  781. -------------------------------------------------------
  782. --Start Important Functions--
  783. -------------------------------------------------------
  784. function swait(num)
  785. if num == 0 or num == nil then
  786. game:service("RunService").Stepped:wait(0)
  787. else
  788. for i = 0, num do
  789. game:service("RunService").Stepped:wait(0)
  790. end
  791. end
  792. end
  793. function thread(f)
  794. coroutine.resume(coroutine.create(f))
  795. end
  796. function clerp(a, b, t)
  797. local qa = {
  798. QuaternionFromCFrame(a)
  799. }
  800. local qb = {
  801. QuaternionFromCFrame(b)
  802. }
  803. local ax, ay, az = a.x, a.y, a.z
  804. local bx, by, bz = b.x, b.y, b.z
  805. local _t = 1 - t
  806. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  807. end
  808. function QuaternionFromCFrame(cf)
  809. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  810. local trace = m00 + m11 + m22
  811. if trace > 0 then
  812. local s = math.sqrt(1 + trace)
  813. local recip = 0.5 / s
  814. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  815. else
  816. local i = 0
  817. if m00 < m11 then
  818. i = 1
  819. end
  820. if m22 > (i == 0 and m00 or m11) then
  821. i = 2
  822. end
  823. if i == 0 then
  824. local s = math.sqrt(m00 - m11 - m22 + 1)
  825. local recip = 0.5 / s
  826. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  827. elseif i == 1 then
  828. local s = math.sqrt(m11 - m22 - m00 + 1)
  829. local recip = 0.5 / s
  830. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  831. elseif i == 2 then
  832. local s = math.sqrt(m22 - m00 - m11 + 1)
  833. local recip = 0.5 / s
  834. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  835. end
  836. end
  837. end
  838. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  839. local xs, ys, zs = x + x, y + y, z + z
  840. local wx, wy, wz = w * xs, w * ys, w * zs
  841. local xx = x * xs
  842. local xy = x * ys
  843. local xz = x * zs
  844. local yy = y * ys
  845. local yz = y * zs
  846. local zz = z * zs
  847. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  848. end
  849. function QuaternionSlerp(a, b, t)
  850. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  851. local startInterp, finishInterp
  852. if cosTheta >= 1.0E-4 then
  853. if 1 - cosTheta > 1.0E-4 then
  854. local theta = math.acos(cosTheta)
  855. local invSinTheta = 1 / Sin(theta)
  856. startInterp = Sin((1 - t) * theta) * invSinTheta
  857. finishInterp = Sin(t * theta) * invSinTheta
  858. else
  859. startInterp = 1 - t
  860. finishInterp = t
  861. end
  862. elseif 1 + cosTheta > 1.0E-4 then
  863. local theta = math.acos(-cosTheta)
  864. local invSinTheta = 1 / Sin(theta)
  865. startInterp = Sin((t - 1) * theta) * invSinTheta
  866. finishInterp = Sin(t * theta) * invSinTheta
  867. else
  868. startInterp = t - 1
  869. finishInterp = t
  870. end
  871. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  872. end
  873. function rayCast(Position, Direction, Range, Ignore)
  874. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  875. end
  876. local RbxUtility = LoadLibrary("RbxUtility")
  877. local Create = RbxUtility.Create
  878.  
  879. function getRegion(point,range,ignore)
  880. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  881. end
  882.  
  883. function GetTorso(char)
  884. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  885. end
  886.  
  887. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  888. -------------------------------------------------------
  889. --Start Damage Function--
  890. -------------------------------------------------------
  891. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  892. if hit.Parent == nil then
  893. return
  894. end
  895. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  896. for _, v in pairs(hit.Parent:children()) do
  897. if v:IsA("Humanoid") then
  898. h = v
  899. end
  900. end
  901. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  902.  
  903. hit.Parent:FindFirstChild("Head"):BreakJoints()
  904. end
  905.  
  906. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  907. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  908. if hit.Parent.DebounceHit.Value == true then
  909. return
  910. end
  911. end
  912. if insta == true then
  913. hit.Parent:FindFirstChild("Head"):BreakJoints()
  914. end
  915. local c = Create("ObjectValue"){
  916. Name = "creator",
  917. Value = game:service("Players").TheFigureBlack,
  918. Parent = h,
  919. }
  920. game:GetService("Debris"):AddItem(c, .5)
  921. if HitSound ~= nil and HitPitch ~= nil then
  922. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  923. end
  924. local Damage = math.random(minim, maxim)
  925. local blocked = false
  926. local block = hit.Parent:findFirstChild("Block")
  927. if block ~= nil then
  928. if block.className == "IntValue" then
  929. if block.Value > 0 then
  930. blocked = true
  931. block.Value = block.Value - 1
  932. print(block.Value)
  933. end
  934. end
  935. end
  936. if blocked == false then
  937. h.Health = h.Health - Damage
  938. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  939. else
  940. h.Health = h.Health - (Damage / 2)
  941. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  942. end
  943. if Type == "Knockdown" then
  944. local hum = hit.Parent.Humanoid
  945. hum.PlatformStand = true
  946. coroutine.resume(coroutine.create(function(HHumanoid)
  947. swait(1)
  948. HHumanoid.PlatformStand = false
  949. end), hum)
  950. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  951. local bodvol = Create("BodyVelocity"){
  952. velocity = angle * knockback,
  953. P = 5000,
  954. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  955. Parent = hit,
  956. }
  957. local rl = Create("BodyAngularVelocity"){
  958. P = 3000,
  959. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  960. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  961. Parent = hit,
  962. }
  963. game:GetService("Debris"):AddItem(bodvol, .5)
  964. game:GetService("Debris"):AddItem(rl, .5)
  965. elseif Type == "Normal" then
  966. local vp = Create("BodyVelocity"){
  967. P = 500,
  968. maxForce = Vector3.new(math.huge, 0, math.huge),
  969. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  970. }
  971. if knockback > 0 then
  972. vp.Parent = hit.Parent.Torso
  973. end
  974. game:GetService("Debris"):AddItem(vp, .5)
  975. elseif Type == "Up" then
  976. local bodyVelocity = Create("BodyVelocity"){
  977. velocity = Vector3.new(0, 20, 0),
  978. P = 5000,
  979. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  980. Parent = hit,
  981. }
  982. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  983. elseif Type == "DarkUp" then
  984. coroutine.resume(coroutine.create(function()
  985. for i = 0, 1, 0.1 do
  986. swait()
  987. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  988. end
  989. end))
  990. local bodyVelocity = Create("BodyVelocity"){
  991. velocity = Vector3.new(0, 20, 0),
  992. P = 5000,
  993. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  994. Parent = hit,
  995. }
  996. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  997. elseif Type == "Snare" then
  998. local bp = Create("BodyPosition"){
  999. P = 2000,
  1000. D = 100,
  1001. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1002. position = hit.Parent.Torso.Position,
  1003. Parent = hit.Parent.Torso,
  1004. }
  1005. game:GetService("Debris"):AddItem(bp, 1)
  1006. elseif Type == "Freeze" then
  1007. local BodPos = Create("BodyPosition"){
  1008. P = 50000,
  1009. D = 1000,
  1010. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1011. position = hit.Parent.Torso.Position,
  1012. Parent = hit.Parent.Torso,
  1013. }
  1014. local BodGy = Create("BodyGyro") {
  1015. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1016. P = 20e+003,
  1017. Parent = hit.Parent.Torso,
  1018. cframe = hit.Parent.Torso.CFrame,
  1019. }
  1020. hit.Parent.Torso.Anchored = true
  1021. coroutine.resume(coroutine.create(function(Part)
  1022. swait(1.5)
  1023. Part.Anchored = false
  1024. end), hit.Parent.Torso)
  1025. game:GetService("Debris"):AddItem(BodPos, 3)
  1026. game:GetService("Debris"):AddItem(BodGy, 3)
  1027. end
  1028. local debounce = Create("BoolValue"){
  1029. Name = "DebounceHit",
  1030. Parent = hit.Parent,
  1031. Value = true,
  1032. }
  1033. game:GetService("Debris"):AddItem(debounce, Delay)
  1034. c = Create("ObjectValue"){
  1035. Name = "creator",
  1036. Value = Player,
  1037. Parent = h,
  1038. }
  1039. game:GetService("Debris"):AddItem(c, .5)
  1040. end
  1041. end
  1042. -------------------------------------------------------
  1043. --End Damage Function--
  1044. -------------------------------------------------------
  1045.  
  1046. -------------------------------------------------------
  1047. --Start Damage Function Customization--
  1048. -------------------------------------------------------
  1049. function ShowDamage(Pos, Text, Time, Color)
  1050. local Rate = (1 / 30)
  1051. local Pos = (Pos or Vector3.new(0, 0, 0))
  1052. local Text = (Text or "")
  1053. local Time = (Time or 2)
  1054. local Color = (Color or Color3.new(255, 255, 1))
  1055. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1056. EffectPart.Anchored = true
  1057. local BillboardGui = Create("BillboardGui"){
  1058. Size = UDim2.new(3, 0, 3, 0),
  1059. Adornee = EffectPart,
  1060. Parent = EffectPart,
  1061. }
  1062. local TextLabel = Create("TextLabel"){
  1063. BackgroundTransparency = 1,
  1064. Size = UDim2.new(1, 0, 1, 0),
  1065. Text = Text,
  1066. Font = "Bodoni",
  1067. TextColor3 = Color,
  1068. TextScaled = true,
  1069. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1070. Parent = BillboardGui,
  1071. }
  1072. game.Debris:AddItem(EffectPart, (Time))
  1073. EffectPart.Parent = game:GetService("Workspace")
  1074. delay(0, function()
  1075. local Frames = (Time / Rate)
  1076. for Frame = 1, Frames do
  1077. wait(Rate)
  1078. local Percent = (Frame / Frames)
  1079. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1080. TextLabel.TextTransparency = Percent
  1081. end
  1082. if EffectPart and EffectPart.Parent then
  1083. EffectPart:Destroy()
  1084. end
  1085. end)
  1086. end
  1087. -------------------------------------------------------
  1088. --End Damage Function Customization--
  1089. -------------------------------------------------------
  1090.  
  1091. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1092. for _, c in pairs(workspace:children()) do
  1093. local hum = c:findFirstChild("Humanoid")
  1094. if hum ~= nil then
  1095. local head = c:findFirstChild("Head")
  1096. if head ~= nil then
  1097. local targ = head.Position - Part.Position
  1098. local mag = targ.magnitude
  1099. if magni >= mag and c.Name ~= plr.Name then
  1100. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106.  
  1107.  
  1108. CFuncs = {
  1109. Part = {
  1110. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1111. local Part = Create("Part")({
  1112. Parent = Parent,
  1113. Reflectance = Reflectance,
  1114. Transparency = Transparency,
  1115. CanCollide = false,
  1116. Locked = true,
  1117. BrickColor = BrickColor.new(tostring(BColor)),
  1118. Name = Name,
  1119. Size = Size,
  1120. Material = Material
  1121. })
  1122. RemoveOutlines(Part)
  1123. return Part
  1124. end
  1125. },
  1126. Mesh = {
  1127. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1128. local Msh = Create(Mesh)({
  1129. Parent = Part,
  1130. Offset = OffSet,
  1131. Scale = Scale
  1132. })
  1133. if Mesh == "SpecialMesh" then
  1134. Msh.MeshType = MeshType
  1135. Msh.MeshId = MeshId
  1136. end
  1137. return Msh
  1138. end
  1139. },
  1140. Mesh = {
  1141. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1142. local Msh = Create(Mesh)({
  1143. Parent = Part,
  1144. Offset = OffSet,
  1145. Scale = Scale
  1146. })
  1147. if Mesh == "SpecialMesh" then
  1148. Msh.MeshType = MeshType
  1149. Msh.MeshId = MeshId
  1150. end
  1151. return Msh
  1152. end
  1153. },
  1154. Weld = {
  1155. Create = function(Parent, Part0, Part1, C0, C1)
  1156. local Weld = Create("Weld")({
  1157. Parent = Parent,
  1158. Part0 = Part0,
  1159. Part1 = Part1,
  1160. C0 = C0,
  1161. C1 = C1
  1162. })
  1163. return Weld
  1164. end
  1165. },
  1166. Sound = {
  1167. Create = function(id, par, vol, pit)
  1168. coroutine.resume(coroutine.create(function()
  1169. local S = Create("Sound")({
  1170. Volume = vol,
  1171. Pitch = pit or 1,
  1172. SoundId = id,
  1173. Parent = par or workspace
  1174. })
  1175. wait()
  1176. S:play()
  1177. game:GetService("Debris"):AddItem(S, 6)
  1178. end))
  1179. end
  1180. },
  1181. ParticleEmitter = {
  1182. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1183. local fp = Create("ParticleEmitter")({
  1184. Parent = Parent,
  1185. Color = ColorSequence.new(Color1, Color2),
  1186. LightEmission = LightEmission,
  1187. Size = Size,
  1188. Texture = Texture,
  1189. Transparency = Transparency,
  1190. ZOffset = ZOffset,
  1191. Acceleration = Accel,
  1192. Drag = Drag,
  1193. LockedToPart = LockedToPart,
  1194. VelocityInheritance = VelocityInheritance,
  1195. EmissionDirection = EmissionDirection,
  1196. Enabled = Enabled,
  1197. Lifetime = LifeTime,
  1198. Rate = Rate,
  1199. Rotation = Rotation,
  1200. RotSpeed = RotSpeed,
  1201. Speed = Speed,
  1202. VelocitySpread = VelocitySpread
  1203. })
  1204. return fp
  1205. end
  1206. }
  1207. }
  1208. function RemoveOutlines(part)
  1209. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1210. end
  1211. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1212. local Part = Create("Part")({
  1213. formFactor = FormFactor,
  1214. Parent = Parent,
  1215. Reflectance = Reflectance,
  1216. Transparency = Transparency,
  1217. CanCollide = false,
  1218. Locked = true,
  1219. BrickColor = BrickColor.new(tostring(BColor)),
  1220. Name = Name,
  1221. Size = Size,
  1222. Material = Material
  1223. })
  1224. RemoveOutlines(Part)
  1225. return Part
  1226. end
  1227. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1228. local Msh = Create(Mesh)({
  1229. Parent = Part,
  1230. Offset = OffSet,
  1231. Scale = Scale
  1232. })
  1233. if Mesh == "SpecialMesh" then
  1234. Msh.MeshType = MeshType
  1235. Msh.MeshId = MeshId
  1236. end
  1237. return Msh
  1238. end
  1239. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1240. local Weld = Create("Weld")({
  1241. Parent = Parent,
  1242. Part0 = Part0,
  1243. Part1 = Part1,
  1244. C0 = C0,
  1245. C1 = C1
  1246. })
  1247. return Weld
  1248. end
  1249.  
  1250.  
  1251. -------------------------------------------------------
  1252. --Start Effect Function--
  1253. -------------------------------------------------------
  1254. EffectModel = Instance.new("Model", char)
  1255. Effects = {
  1256. Block = {
  1257. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1258. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1259. prt.Anchored = true
  1260. prt.CFrame = cframe
  1261. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1262. game:GetService("Debris"):AddItem(prt, 10)
  1263. if Type == 1 or Type == nil then
  1264. table.insert(Effects, {
  1265. prt,
  1266. "Block1",
  1267. delay,
  1268. x3,
  1269. y3,
  1270. z3,
  1271. msh
  1272. })
  1273. elseif Type == 2 then
  1274. table.insert(Effects, {
  1275. prt,
  1276. "Block2",
  1277. delay,
  1278. x3,
  1279. y3,
  1280. z3,
  1281. msh
  1282. })
  1283. else
  1284. table.insert(Effects, {
  1285. prt,
  1286. "Block3",
  1287. delay,
  1288. x3,
  1289. y3,
  1290. z3,
  1291. msh
  1292. })
  1293. end
  1294. end
  1295. },
  1296. Sphere = {
  1297. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1298. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1299. prt.Anchored = true
  1300. prt.CFrame = cframe
  1301. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1302. game:GetService("Debris"):AddItem(prt, 10)
  1303. table.insert(Effects, {
  1304. prt,
  1305. "Cylinder",
  1306. delay,
  1307. x3,
  1308. y3,
  1309. z3,
  1310. msh
  1311. })
  1312. end
  1313. },
  1314. Cylinder = {
  1315. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1316. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1317. prt.Anchored = true
  1318. prt.CFrame = cframe
  1319. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1320. game:GetService("Debris"):AddItem(prt, 10)
  1321. table.insert(Effects, {
  1322. prt,
  1323. "Cylinder",
  1324. delay,
  1325. x3,
  1326. y3,
  1327. z3,
  1328. msh
  1329. })
  1330. end
  1331. },
  1332. Wave = {
  1333. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1334. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1335. prt.Anchored = true
  1336. prt.CFrame = cframe
  1337. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1338. game:GetService("Debris"):AddItem(prt, 10)
  1339. table.insert(Effects, {
  1340. prt,
  1341. "Cylinder",
  1342. delay,
  1343. x3 / 60,
  1344. y3 / 60,
  1345. z3 / 60,
  1346. msh
  1347. })
  1348. end
  1349. },
  1350. Ring = {
  1351. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1352. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1353. prt.Anchored = true
  1354. prt.CFrame = cframe
  1355. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1356. game:GetService("Debris"):AddItem(prt, 10)
  1357. table.insert(Effects, {
  1358. prt,
  1359. "Cylinder",
  1360. delay,
  1361. x3,
  1362. y3,
  1363. z3,
  1364. msh
  1365. })
  1366. end
  1367. },
  1368. Break = {
  1369. Create = function(brickcolor, cframe, x1, y1, z1)
  1370. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1371. prt.Anchored = true
  1372. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1373. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1374. local num = math.random(10, 50) / 1000
  1375. game:GetService("Debris"):AddItem(prt, 10)
  1376. table.insert(Effects, {
  1377. prt,
  1378. "Shatter",
  1379. num,
  1380. prt.CFrame,
  1381. math.random() - math.random(),
  1382. 0,
  1383. math.random(50, 100) / 100
  1384. })
  1385. end
  1386. },
  1387. Spiral = {
  1388. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1389. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1390. prt.Anchored = true
  1391. prt.CFrame = cframe
  1392. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1393. game:GetService("Debris"):AddItem(prt, 10)
  1394. table.insert(Effects, {
  1395. prt,
  1396. "Cylinder",
  1397. delay,
  1398. x3,
  1399. y3,
  1400. z3,
  1401. msh
  1402. })Template = "rbxassetid://583914109"
  1403. wait(0.1)
  1404. pants.PantsTemplate = "rbxassetid://7825739"
  1405. end
  1406. },
  1407. Push = {
  1408. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1409. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1410. prt.Anchored = true
  1411. prt.CFrame = cframe
  1412. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1413. game:GetService("Debris"):AddItem(prt, 10)
  1414. table.insert(Effects, {
  1415. prt,
  1416. "Cylinder",
  1417. delay,
  1418. x3,
  1419. y3,
  1420. z3,
  1421. msh
  1422. })
  1423. end
  1424. }
  1425. }
  1426. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1427. local fp = IT("Part")
  1428. fp.formFactor = formfactor
  1429. fp.Parent = parent
  1430. fp.Reflectance = reflectance
  1431. fp.Transparency = transparency
  1432. fp.CanCollide = false
  1433. fp.Locked = true
  1434. fp.BrickColor = brickcolor
  1435. fp.Name = name
  1436. fp.Size = size
  1437. fp.Position = tors.Position
  1438. RemoveOutlines(fp)
  1439. fp.Material = "SmoothPlastic"
  1440. fp:BreakJoints()
  1441. return fp
  1442. end
  1443. hair = Instance.new("Part",char)
  1444. hair.CanCollide = false
  1445. local m = Instance.new("FileMesh",hair)
  1446. m.MeshId = "http://www.roblox.com/asset/?id=430073345"
  1447. m.TextureId = "http://www.roblox.com/asset/?id=430073362"
  1448. local w = Instance.new("Weld",hair)
  1449. w.Part0 = hair
  1450. w.Part1 = char.Head
  1451. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1452. local mesh = IT(Mesh)
  1453. mesh.Parent = part
  1454. if Mesh == "SpecialMesh" then
  1455. mesh.MeshType = meshtype
  1456. if meshid ~= "nil" then
  1457. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1458. end
  1459. end
  1460. mesh.Offset = offset
  1461. mesh.Scale = scale
  1462. return mesh
  1463. end
  1464.  
  1465. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1466. local type = type
  1467. local rng = Instance.new("Part", char)
  1468. rng.Anchored = true
  1469. rng.BrickColor = color
  1470. rng.CanCollide = false
  1471. rng.FormFactor = 3
  1472. rng.Name = "Ring"
  1473. rng.Material = "Neon"
  1474. rng.Size = Vector3.new(1, 1, 1)
  1475. rng.Transparency = 0
  1476. rng.TopSurface = 0
  1477. rng.BottomSurface = 0
  1478. rng.CFrame = pos
  1479. local rngm = Instance.new("SpecialMesh", rng)
  1480. rngm.MeshType = MType
  1481. rngm.Scale = scale
  1482. local scaler2 = 1
  1483. if type == "Add" then
  1484. scaler2 = 1 * value
  1485. elseif type == "Divide" then
  1486. scaler2 = 1 / value
  1487. end
  1488. coroutine.resume(coroutine.create(function()
  1489. for i = 0, 10 / bonuspeed, 0.1 do
  1490. swait()
  1491. if type == "Add" then
  1492. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1493. elseif type == "Divide" then
  1494. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1495. end
  1496. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1497. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1498. end
  1499. rng:Destroy()
  1500. end))
  1501. end
  1502.  
  1503. function Eviscerate(dude)
  1504. if dude.Name ~= char then
  1505. local bgf = IT("BodyGyro", dude.Head)
  1506. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1507. local val = IT("BoolValue", dude)
  1508. val.Name = "IsHit"
  1509. local ds = coroutine.wrap(function()
  1510. dude:WaitForChild("Head"):BreakJoints()
  1511. wait(0.5)
  1512. target = nil
  1513. coroutine.resume(coroutine.create(function()
  1514. for i, v in pairs(dude:GetChildren()) do
  1515. if v:IsA("Accessory") then
  1516. v:Destroy()
  1517. end
  1518. if v:IsA("Humanoid") then
  1519. v:Destroy()
  1520. end
  1521. if v:IsA("CharacterMesh") then
  1522. v:Destroy()
  1523. end
  1524. if v:IsA("Model") then
  1525. v:Destroy()
  1526. end
  1527. if v:IsA("Part") or v:IsA("MeshPart") then
  1528. for x, o in pairs(v:GetChildren()) do
  1529. if o:IsA("Decal") then
  1530. o:Destroy()
  1531. end
  1532. end
  1533. coroutine.resume(coroutine.create(function()
  1534. v.Material = "Neon"
  1535. v.CanCollide = false
  1536. local PartEmmit1 = IT("ParticleEmitter", v)
  1537. PartEmmit1.LightEmission = 1
  1538. PartEmmit1.Texture = "rbxassetid://284205403"
  1539. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1540. PartEmmit1.Rate = 150
  1541. PartEmmit1.Lifetime = NumberRange.new(1)
  1542. PartEmmit1.Size = NumberSequence.new({
  1543. NumberSequenceKeypoint.new(0, 0.75, 0),
  1544. NumberSequenceKeypoint.new(1, 0, 0)
  1545. })
  1546. PartEmmit1.Transparency = NumberSequence.new({
  1547. NumberSequenceKeypoint.new(0, 0, 0),
  1548. NumberSequenceKeypoint.new(1, 1, 0)
  1549. })
  1550. PartEmmit1.Speed = NumberRange.new(0, 0)
  1551. PartEmmit1.VelocitySpread = 30000
  1552. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1553. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1554. local BodPoss = IT("BodyPosition", v)
  1555. BodPoss.P = 3000
  1556. BodPoss.D = 1000
  1557. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1558. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1559. v.Color = maincolor.Color
  1560. coroutine.resume(coroutine.create(function()
  1561. for i = 0, 49 do
  1562. swait(1)
  1563. v.Transparency = v.Transparency + 0.08
  1564. end
  1565. wait(0.5)
  1566. PartEmmit1.Enabled = false
  1567. wait(3)
  1568. v:Destroy()
  1569. dude:Destroy()
  1570. end))
  1571. end))
  1572. end
  1573. end
  1574. end))
  1575. end)
  1576. ds()
  1577. end
  1578. end
  1579.  
  1580. function FindNearestHead(Position, Distance, SinglePlayer)
  1581. if SinglePlayer then
  1582. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1583. end
  1584. local List = {}
  1585. for i, v in pairs(workspace:GetChildren()) do
  1586. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1587. table.insert(List, v)
  1588. end
  1589. end
  1590. return List
  1591. end
  1592.  
  1593. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1594. local type = type
  1595. local rng = Instance.new("Part", char)
  1596. rng.Anchored = true
  1597. rng.BrickColor = color
  1598. rng.CanCollide = false
  1599. rng.FormFactor = 3
  1600. rng.Name = "Ring"
  1601. rng.Material = "Neon"
  1602. rng.Size = Vector3.new(1, 1, 1)
  1603. rng.Transparency = 0
  1604. rng.TopSurface = 0
  1605. rng.BottomSurface = 0
  1606. rng.CFrame = pos
  1607. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1608. local rngm = Instance.new("SpecialMesh", rng)
  1609. rngm.MeshType = MType
  1610. rngm.Scale = Vector3.new(x1, y1, z1)
  1611. local scaler2 = 1
  1612. local speeder = FastSpeed
  1613. if type == "Add" then
  1614. scaler2 = 1 * value
  1615. elseif type == "Divide" then
  1616. scaler2 = 1 / value
  1617. end
  1618. coroutine.resume(coroutine.create(function()
  1619. for i = 0, 10 / bonuspeed, 0.1 do
  1620. swait()
  1621. if type == "Add" then
  1622. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1623. elseif type == "Divide" then
  1624. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1625. end
  1626. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1627. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1628. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1629. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1630. end
  1631. rng:Destroy()
  1632. end))
  1633. end
  1634.  
  1635. function SoulSteal(dude)
  1636. if dude.Name ~= char then
  1637. local bgf = IT("BodyGyro", dude.Head)
  1638. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1639. local val = IT("BoolValue", dude)
  1640. val.Name = "IsHit"
  1641. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1642. local soulst = coroutine.wrap(function()
  1643. local soul = Instance.new("Part",dude)
  1644. soul.Size = Vector3.new(1,1,1)
  1645. soul.CanCollide = false
  1646. soul.Anchored = false
  1647. soul.Position = torso.Position
  1648. soul.Transparency = 1
  1649. local PartEmmit1 = IT("ParticleEmitter", soul)
  1650. PartEmmit1.LightEmission = 1
  1651. PartEmmit1.Texture = "rbxassetid://569507414"
  1652. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1653. PartEmmit1.Rate = 250
  1654. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1655. PartEmmit1.Size = NumberSequence.new({
  1656. NumberSequenceKeypoint.new(0, 1, 0),
  1657. NumberSequenceKeypoint.new(1, 0, 0)
  1658. })
  1659. PartEmmit1.Transparency = NumberSequence.new({
  1660. NumberSequenceKeypoint.new(0, 0, 0),
  1661. NumberSequenceKeypoint.new(1, 1, 0)
  1662. })
  1663. PartEmmit1.Speed = NumberRange.new(0, 0)
  1664. PartEmmit1.VelocitySpread = 30000
  1665. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1666. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1667. local BodPoss = IT("BodyPosition", soul)
  1668. BodPoss.P = 3000
  1669. BodPoss.D = 1000
  1670. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1671. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1672. wait(1.6)
  1673. soul.Touched:connect(function(hit)
  1674. if hit.Parent == char then
  1675. soul:Destroy()
  1676. end
  1677. end)
  1678. wait(1.2)
  1679. while soul do
  1680. swait()
  1681. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1682. BodPoss.Position = tors.Position
  1683. end
  1684. end)
  1685. soulst()
  1686. end
  1687. end
  1688. function FaceMouse()
  1689. local Cam = workspace.CurrentCamera
  1690. return {
  1691. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1692. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1693. }
  1694. end
  1695.  
  1696. BTAUNT = Instance.new("Sound", tors)
  1697. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2996427130"
  1698. BTAUNT.Volume = 2
  1699. BTAUNT.Pitch = 1
  1700. BTAUNT.Looped = true
  1701. BTAUNT.TimePosition = 0.2
  1702.  
  1703. TEST = Instance.new("Sound", tors)
  1704. TEST.SoundId = "http://www.roblox.com/asset/?id=606732470"
  1705. TEST.Volume = 25
  1706. TEST.Pitch = 1
  1707. TEST.Looped = false
  1708. TEST.TimePosition = 0
  1709. -------------------------------------------------------
  1710. --End Effect Function--
  1711. -------------------------------------------------------
  1712. function Cso(ID, PARENT, VOLUME, PITCH)
  1713. local NSound = nil
  1714. coroutine.resume(coroutine.create(function()
  1715. NSound = IT("Sound", PARENT)
  1716. NSound.Volume = VOLUME
  1717. NSound.Pitch = PITCH
  1718. NSound.SoundId = "http://www.roblox.com/asset/?id=417445954"
  1719. swait()
  1720. NSound:play()
  1721. game:GetService("Debris"):AddItem(NSound, 50)
  1722. end))
  1723. return NSound
  1724. end
  1725. function CameraEnshaking(Length, Intensity)
  1726. coroutine.resume(coroutine.create(function()
  1727. local intensity = 1 * Intensity
  1728. local rotM = 0.01 * Intensity
  1729. for i = 0, Length, 0.1 do
  1730. swait()
  1731. intensity = intensity - 0.05 * Intensity / Length
  1732. rotM = rotM - 5.0E-4 * Intensity / Length
  1733. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1734. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1735. end
  1736. hum.CameraOffset = Vector3.new(0, 0, 0)
  1737. end))
  1738. end
  1739. -------------------------------------------------------
  1740. --End Important Functions--
  1741. -------------------------------------------------------
  1742.  
  1743.  
  1744. -------------------------------------------------------
  1745. --Start Customization--
  1746. -------------------------------------------------------
  1747. local Player_Size = 1
  1748. if Player_Size ~= 1 then
  1749. root.Size = root.Size * Player_Size
  1750. tors.Size = tors.Size * Player_Size
  1751. hed.Size = hed.Size * Player_Size
  1752. ra.Size = ra.Size * Player_Size
  1753. la.Size = la.Size * Player_Size
  1754. rl.Size = rl.Size * Player_Size
  1755. ll.Size = ll.Size * Player_Size
  1756. ----------------------------------------------------------------------------------
  1757. rootj.Parent = root
  1758. neck.Parent = tors
  1759. RW.Parent = tors
  1760. LW.Parent = tors
  1761. RH.Parent = tors
  1762. LH.Parent = tors
  1763. ----------------------------------------------------------------------------------
  1764. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1765. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1766. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1767. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1768. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1769. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1770. ----------------------------------------------------------------------------------
  1771. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1772. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1773. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1774. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1775. --hat.Parent = Character
  1776. end
  1777. ----------------------------------------------------------------------------------
  1778. ----------------------------------------------------------------------------------
  1779. local equipped = false
  1780. local idle = 0
  1781. local change = 1
  1782. local val = 0
  1783. local toim = 0
  1784. local idleanim = 0.4
  1785. local sine = 0
  1786. local Sit = 1
  1787. ----------------------------------------------------------------------------------
  1788. hum.WalkSpeed = 8
  1789. hum.JumpPower = 57
  1790. hum.Animator.Parent = nil
  1791. ----------------------------------------------------------------------------------
  1792.  
  1793.  
  1794. -------------------------------------------------------
  1795. --End Customization--
  1796. -------------------------------------------------------
  1797. local Blobby = Instance.new("Part", char)
  1798. Blobby.Name = "Blob"
  1799. Blobby.CanCollide = false
  1800. Blobby.BrickColor = BrickColor.new("Really black")
  1801. Blobby.Transparency = 0
  1802. Blobby.Material = "Plastic"
  1803. Blobby.Size = Vector3.new(1, 1, 2)
  1804. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1805. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1806.  
  1807. local Weld = Instance.new("Weld", Blobby)
  1808. Weld.Part0 = ra
  1809. Weld.Part1 = Blobby
  1810. Weld.C1 = CFrame.new(0, 0.8, 0)
  1811. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1812.  
  1813. local M2 = Instance.new("SpecialMesh")
  1814. M2.Parent = Blobby
  1815. M2.MeshId = "rbxassetid://0"
  1816. M2.TextureId = "rbxassetid://0"
  1817. M2.Scale = Vector3.new(1, 0.8, 1)
  1818.  
  1819. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1820. naeeym2.AlwaysOnTop = true
  1821. naeeym2.Size = UDim2.new(5,35,2,15)
  1822. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1823. naeeym2.Adornee = hed
  1824. naeeym2.Name = "Name"
  1825. --naeeym2.PlayerToHideFrom = Player
  1826. local tecks2 = Instance.new("TextLabel",naeeym2)
  1827. tecks2.BackgroundTransparency = 1
  1828. tecks2.TextScaled = true
  1829. tecks2.BorderSizePixel = 0
  1830. tecks2.Text = "Fight Me"
  1831. tecks2.Font = Enum.Font.Bodoni
  1832. tecks2.TextSize = 30
  1833. tecks2.TextStrokeTransparency = 0
  1834. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1835. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1836. tecks2.Size = UDim2.new(1,0,0.5,0)
  1837. tecks2.Parent = naeeym2]]
  1838. ----------------------------------------------------------------------------------
  1839. local AddInstance = function(Object, ...)
  1840. local Obj = Instance.new(Object)
  1841. for i,v in next,(...) do
  1842. Obj[i] = v
  1843. end
  1844. return Obj
  1845. end
  1846. ----------------------------------------------------
  1847. -------------------------------------------------------
  1848. wait(1)
  1849. plr = game.Players.TheFigureBlack
  1850. char = plr.Character
  1851.  
  1852. whitecolor = Color3.new(255,255,1)
  1853. epicmode = false
  1854. normal = true
  1855. for i,v in pairs(char:GetChildren()) do
  1856. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1857. v:Destroy()
  1858. end
  1859. end
  1860. for i,v in pairs(char:GetChildren()) do
  1861. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1862. v:Destroy()
  1863. end
  1864. end
  1865.  
  1866.  
  1867.  
  1868. local BC = Character["Body Colors"]
  1869. BC.HeadColor = BrickColor.new("Institutional white")
  1870. BC.LeftArmColor = BrickColor.new("Institutional white")
  1871. BC.LeftLegColor = BrickColor.new("Institutional white")
  1872. BC.RightArmColor = BrickColor.new("Institutional white")
  1873. BC.RightLegColor = BrickColor.new("Institutional white")
  1874. BC.TorsoColor = BrickColor.new("Institutional white")
  1875.  
  1876.  
  1877. local righteyebrickcolor = "Really black"
  1878. local reye = Instance.new("Part", char)
  1879. reye.CanCollide = false
  1880. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1881. reye.Material = "Neon"
  1882. reye.Size = Vector3.new(.25,.35,.15)
  1883. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(0.1,0.1,0.1))
  1884. m1 = Instance.new("SpecialMesh", reye)
  1885. m1.MeshType = "Sphere"
  1886. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1887. reye.Locked = true
  1888. reye.Name = "re"
  1889.  
  1890. -------------------------------------------------------
  1891. --Start Attacks N Stuff--
  1892. -------------------------------------------------------
  1893. local naeeym2 = Instance.new("BillboardGui",char)
  1894. naeeym2.AlwaysOnTop = true
  1895. naeeym2.Size = UDim2.new(5,35,2,35)
  1896. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1897. naeeym2.Adornee = hed
  1898. naeeym2.Name = "Name"
  1899.  
  1900. local tecks2 = Instance.new("TextLabel",naeeym2)
  1901. tecks2.BackgroundTransparency = 1
  1902. tecks2.TextScaled = true
  1903. tecks2.BorderSizePixel = 0
  1904. tecks2.Text = "..."
  1905. tecks2.Font = "Fantasy"
  1906. tecks2.TextSize = 30
  1907. tecks2.TextStrokeTransparency = 0
  1908. tecks2.TextColor3 = BrickColor.new('Bright yellow').Color
  1909. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1910. tecks2.Size = UDim2.new(1,0,0.5,0)
  1911. tecks2.Parent = naeeym2
  1912. textfag = tecks2
  1913. wait (1)
  1914. tecks2.Text = "You gonna have a bad time"
  1915. wait(1)
  1916. tecks2.Text = "if you step more you don.t gonna forget it"
  1917. wait(1)
  1918. tecks2.Text = "well them"
  1919. wait(1)
  1920. tecks2.Text = "..."
  1921. wait(2)
  1922. tecks2.Text = "Sorry old lady i not make some promises"
  1923. wait(1)
  1924. tecks2.Text = "SANS J҉ E҉ V҉ I҉ L҉"
  1925. BTAUNT:Play()
  1926. coroutine.resume(coroutine.create(function()
  1927. while textfag ~= nil do
  1928. swait()
  1929. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1930. textfag.Rotation = math.random(-3,3)
  1931. end
  1932. end))
  1933. local righteyebrickcolor = "Institional white"
  1934. local reye = Instance.new("Part", char)
  1935. reye.CanCollide = false
  1936. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1937. reye.Material = "Neon"
  1938. reye.Size = Vector3.new(.25,.35,.25)
  1939. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  1940. m1 = Instance.new("SpecialMesh", reye)
  1941. m1.MeshType = "Sphere"
  1942. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1943. reye.Locked = true
  1944. reye.Name = "re"
  1945.  
  1946.  
  1947. local righteyebrickcolor = "Bright yellow"
  1948. local reye = Instance.new("Part", char)
  1949. reye.CanCollide = false
  1950. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1951. reye.Material = "Neon"
  1952. reye.Size = Vector3.new(.25,.35,.15)
  1953. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1954. m1 = Instance.new("SpecialMesh", reye)
  1955. m1.MeshType = "Sphere"
  1956. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1957. reye.Locked = true
  1958. reye.Name = "re"
  1959. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246596429"
  1960.  
  1961.  
  1962. function die()
  1963. attack = true
  1964. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1965. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1966. for i = 0, 2.6, 0.1 do
  1967. swait()
  1968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1969. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1970. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1971. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1972. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1973. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1974. end
  1975. Cso("357417055", tors, 10, 1)
  1976. CameraEnshaking(2, 15)
  1977. Effects.Wave.Create(BrickColor.new("Bright blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1978. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1979. Effects.Wave.Create(BrickColor.new("Shamrock"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1980. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1981. if v:FindFirstChild("Head") then
  1982. Eviscerate(v)
  1983. end
  1984. end
  1985. for i = 0, 3, 0.1 do
  1986. swait()
  1987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1988. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1989. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1990. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1991. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1992. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1993. end
  1994. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1995. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1996. attack = false
  1997. end
  1998.  
  1999. function dance()
  2000. attack = true
  2001. hum.WalkSpeed = 0
  2002. CFuncs.Sound.Create("", head, 100, 1)
  2003. for i = 0, 2, 0.1 do
  2004. swait()
  2005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2006. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2007. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2008. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2009. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2010. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2011. end
  2012. for i = 0, 6, 0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2015. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2016. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2017. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2018. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2020. end
  2021. for i = 0, 2, 0.1 do
  2022. swait()
  2023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2024. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2025. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2026. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2027. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2028. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2029. end
  2030. attack = false
  2031. hum.WalkSpeed = 20
  2032. end
  2033. ----------------------------------------------------------
  2034.  
  2035. function aaa()
  2036. attack = true
  2037. hum.WalkSpeed = 0
  2038. for i = 0,20, 0.1 do
  2039. swait()
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2042. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2043. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2044. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2045. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2046. end
  2047. hum.WalkSpeed = 16
  2048. attack = false
  2049. end
  2050.  
  2051. function finalChaos()
  2052. attack = true
  2053. spawn(function()
  2054. local p = Instance.new("Part",char)
  2055. p.Anchored = true
  2056. p.CanCollide = false
  2057. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2058. local m = Instance.new("SpecialMesh",p)
  2059. m.MeshId = "rbxassetid://2711107284"
  2060. m.TextureId = "rbxassetid://2711107314"
  2061. m.Scale = Vector3.new(1,1,1)
  2062. for i=1,30 do
  2063. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2064. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2065. wait()
  2066. end
  2067. local beam = Instance.new("Part",char)
  2068. beam.Anchored = true
  2069. beam.CanCollide = false
  2070. beam.BrickColor = BrickColor.new("Bright yellow")
  2071. beam.Material = Enum.Material.Neon
  2072. beam.Size = Vector3.new(1,1,1)
  2073. beam.Position = p.Position+Vector3.new(0,1000,0)
  2074. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2075. local m = Instance.new("SpecialMesh",beam)
  2076. m.MeshType = "Cylinder"
  2077. m.Scale = Vector3.new(2000,15,15)
  2078. damage(6,20,35,p.Position)
  2079. p.Transparency = 20
  2080. CFuncs.Sound.Create("rbxassetid://2627797774", p, 10, 1)
  2081. for i=1,10 do
  2082. m.Scale = m.Scale-Vector3.new(0,1,1)
  2083. beam.Transparency = i/10
  2084. wait()
  2085. end
  2086. p:Destroy()
  2087. end)
  2088. attack = false
  2089. end
  2090. })Template = "rbxassetid://395674792"
  2091. wait(0.1)
  2092. pants.PantsTemplate = "rbxassetid://357134392"
  2093. function beam()
  2094. attack = true
  2095. hum.WalkSpeed = 0
  2096. local Ring1 = Instance.new("Part", char)
  2097. Ring1.Anchored = true
  2098. Ring1.BrickColor = maincolor
  2099. Ring1.CanCollide = false
  2100. Ring1.FormFactor = 3
  2101. Ring1.Name = "Ring"
  2102. Ring1.Material = "Neon"
  2103. Ring1.Size = Vector3.new(1, 0.05, 1)
  2104. Ring1.Transparency = 1
  2105. Ring1.TopSurface = 0
  2106. Ring1.BottomSurface = 0
  2107. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2108. Ring1Mesh.MeshType = "Brick"
  2109. Ring1Mesh.Name = "SizeMesh"
  2110. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2111. local InnerRing1 = Ring1:Clone()
  2112. InnerRing1.Parent = char
  2113. InnerRing1.Transparency = 0
  2114. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2115. InnerRing1.Size = Vector3.new(1, 1, 1)
  2116. local InnerRing1Mesh = InnerRing1.SizeMesh
  2117. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2118. InnerRing1Mesh.MeshType = "Sphere"
  2119. Ring1:Destroy()
  2120. for i = 0, 6, 0.1 do
  2121. swait()
  2122. --orb.CFrame = Pupil.CFrame
  2123. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2125. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2130. end
  2131. InnerRing1.Transparency = 1
  2132. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2133. Cso("2545012765", char, 10, 1)
  2134. Cso("2606661976", char, 2.3, 1)
  2135. local a = IT("Part", char)
  2136. a.Name = "Direction"
  2137. a.Anchored = true
  2138. a.BrickColor = BrickC("Bright blue")
  2139. a.Material = "SmoothPlastic"
  2140. a.Transparency = 0
  2141. a.Shape = "Cylinder"
  2142. a.CanCollide = false
  2143. local a2 = IT("Part", char)
  2144. a2.Name = "Direction"
  2145. a2.Anchored = true
  2146. a2.BrickColor = maincolor
  2147. a2.Color = maincolor.Color
  2148. a2.Material = "Neon"
  2149. a2.Transparency = 0.7
  2150. a2.Shape = "Cylinder"
  2151. a2.CanCollide = false
  2152. local ba = IT("Part", char)
  2153. ba.Name = "HitDirect"
  2154. ba.Anchored = true
  2155. ba.BrickColor = maincolor
  2156. ba.Material = "Neon"
  2157. ba.Transparency = 1
  2158. ba.CanCollide = false
  2159. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2160. local ignore = char
  2161. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2162. a.BottomSurface = 10
  2163. a.TopSurface = 10
  2164. a2.BottomSurface = 10
  2165. a2.TopSurface = 10
  2166. local distance = (InnerRing1.CFrame.p - position).magnitude
  2167. a.Size = Vector3.new(distance, 1, 1)
  2168. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2169. a2.Size = Vector3.new(distance, 1, 1)
  2170. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2171. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2172. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2173. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2174. game:GetService("Debris"):AddItem(a, 20)
  2175. game:GetService("Debris"):AddItem(a2, 20)
  2176. game:GetService("Debris"):AddItem(ba, 20)
  2177. local msh = Instance.new("SpecialMesh", a)
  2178. msh.MeshType = "Brick"
  2179. msh.Scale = Vector3.new(1, 5, 5)
  2180. local msh2 = Instance.new("SpecialMesh", a2)
  2181. msh2.MeshType = "Brick"
  2182. msh2.Scale = Vector3.new(1, 7, 7)
  2183. for i = 0, 10, 0.1 do
  2184. swait()
  2185. CameraEnshaking(1, 5)
  2186. a2.Color = maincolor.Color
  2187. root.CFrame = FaceMouse()[1]
  2188. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2189. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2190. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2191. distance = (InnerRing1.CFrame.p - position).magnitude
  2192. a.Size = Vector3.new(distance, 1, 1)
  2193. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2194. a2.Size = Vector3.new(distance, 1, 1)
  2195. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2196. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2197. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2198. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2199. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2200. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2201. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2202. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2203. if v:FindFirstChild("Head") then
  2204. Eviscerate(v)
  2205. end
  2206. end
  2207. end
  2208. a:Destroy()
  2209. a2:Destroy()
  2210. ba:Destroy()
  2211. InnerRing1:Destroy()
  2212. attack = false
  2213. hum.WalkSpeed = 10
  2214. hum.CameraOffset = Vector3.new(0,0,0)
  2215. end
  2216.  
  2217. function Call_Upon_The_Eyes()
  2218. attack = true
  2219. hum.WalkSpeed = 0
  2220. for i = 0, 6, 0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2223. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2227. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2228. end
  2229. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2230. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2231. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2232. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2233. CameraEnshaking(4, 25)
  2234. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2235. if v:FindFirstChild("Head") then
  2236. Eviscerate(v)
  2237. end
  2238. end
  2239. for i = 0, 6, 0.1 do
  2240. swait()
  2241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2242. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2243. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2244. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2245. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2246. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2247. end
  2248. attack = false
  2249. hum.WalkSpeed = 10
  2250. end
  2251.  
  2252. function CHAOS()
  2253. attack = true
  2254. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2255. Cso("2545012765", hed, 10, 1)
  2256. Effects.Ring.Create(BrickC("Bright yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2257.  
  2258. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2259. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2260. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2261.  
  2262. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2263. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2264. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2265. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2266. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2267. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2268. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2269. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2270. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2271. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2272. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2273. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2274. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2275. if v:FindFirstChild("Head") then
  2276. Eviscerate(v)
  2277. end
  2278. end
  2279. attack = false
  2280. end
  2281. function Chain2()
  2282. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2283. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2284. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2285. local HEAD = HUM.Parent:FindFirstChild("Head")
  2286. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2287. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2288. if HEAD and TORSO and HUM.Health > 0 then
  2289. local GYRO = IT("BodyGyro",root)
  2290. GYRO.D = 275
  2291. GYRO.P = 20000
  2292. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2293. attack = true
  2294. hum.WalkSpeed = 0
  2295. local hit,pos,hummie;
  2296. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2297. Hook2.Transparency = 1
  2298. local A2 = NewInstance("Attachment",Hook2)
  2299. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2300. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2301. for i = 0, 2.3, .1 do
  2302. swait()
  2303. GYRO.cframe = CF(root.Position,TORSO.Position)
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2306. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2307. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2308. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2309. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2310. end
  2311. Cso("169105657", ra, 7, 1.2)
  2312. for i = 0, 5, .1 do
  2313. if(hit)then break end
  2314. swait()
  2315. GYRO.cframe = CF(root.Position,TORSO.Position)
  2316. Hook2.CFrame = TORSO.CFrame
  2317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2318. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2319. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2320. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2321. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2322. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2323. end
  2324. Cso("169105657", ra, 5, .8)
  2325. Cso("2545211765", char, 7, 1)
  2326. GYRO:remove()
  2327. TORSO:BreakJoints()
  2328. for i = 0, 6, .1 do
  2329. swait()
  2330. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2331. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2332. end
  2333. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2334. break
  2335. end
  2336. Chain2.TextureLength = 4
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2343. end
  2344. hum.WalkSpeed = 16
  2345. attack = false
  2346. Hook2:Destroy()
  2347. end
  2348. end
  2349. end
  2350.  
  2351. function dejzrXD()
  2352. attack = true
  2353. hum.WalkSpeed = 20
  2354. for i = 0, 4, 0.1 do
  2355. swait()
  2356. Cso("2545012765", char, 10, 1)
  2357. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2360. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2361. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2362. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2364. end
  2365. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2366. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2367. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2368. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2369. CameraEnshaking(4, 5)
  2370. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2371. if v:FindFirstChild("Head") then
  2372. Eviscerate(v)
  2373. end
  2374. end
  2375. for i = 0, 2, 0.1 do
  2376. swait()
  2377. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2380. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2381. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2382. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2383. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2384. end
  2385. attack = false
  2386. Speed = 20
  2387. end
  2388.  
  2389. function specialchaos()
  2390. wait(0)
  2391. CHOICE = 6
  2392. Cso("2545018472", hed, 10, 1)
  2393. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2394. killsky.SkyboxBk = "http://www.roblox.com/asset/?id=17898888"
  2395. killsky.SkyboxDn = "http://www.roblox.com/asset/?id=17898888"
  2396. killsky.SkyboxFt = "http://www.roblox.com/asset/?id=17898888"
  2397. killsky.SkyboxLf = "http://www.roblox.com/asset/?id=17898888"
  2398. killsky.SkyboxRt = "http://www.roblox.com/asset/?id=17898888"
  2399. killsky.SkyboxUp = "http://www.roblox.com/asset/?id=17898888"
  2400. ---
  2401. killsky.StarCount = 0
  2402. killsky.SunAngularSize = 0
  2403. killsky.MoonAngularSize = 0
  2404. killsky.MoonTextureId = ""
  2405. killsky.CelestialBodiesShown = false
  2406. if HITFLOOR ~= nil then
  2407. ATTACK = false
  2408. Rooted = false
  2409. local RINGSPIN = true
  2410. local CONSTRUCTING = true
  2411. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Bright yellow", "Ring", VT(0,0,0))
  2412. RING.Color = C3(0,0,0)
  2413. MakeForm(RING,"Cyl")
  2414. RING.CFrame = CF(HITPOS)
  2415. coroutine.resume(coroutine.create(function()
  2416. repeat
  2417. Swait()
  2418. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2419. until CONSTRUCTING == false
  2420. repeat
  2421. Swait()
  2422. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2423. until RINGSPIN == false
  2424. for i = 1, 25 do
  2425. Swait()
  2426. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2427. RING.Size = RING.Size - VT(0.15,0,0.15)
  2428. --DECAL.Transparency = DECAL.Transparency + 1/25
  2429. RING.Transparency = RING.Transparency + 1/25
  2430. end
  2431. RING:remove()
  2432. end))
  2433. for i = 1, 15 do
  2434. Swait()
  2435. RING.Size = RING.Size + VT(0,0,0)
  2436. RING.Transparency = RING.Transparency - 1/15
  2437. end
  2438. end
  2439. hum.WalkSpeed = 20
  2440. attack = false
  2441. local s = Instance.new("Sound")
  2442.  
  2443. s.Name = "Sound"
  2444. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2445. s.Volume = 70
  2446. s.Looped = false
  2447. s.archivable = false
  2448.  
  2449. s.Parent = game.Workspace
  2450.  
  2451. s:play()
  2452. end
  2453. function icando()
  2454. attack = true
  2455. hum.WalkSpeed = 0
  2456. TEST:Remove()
  2457. TEST:Play()
  2458. repeat
  2459. for i = 0,4,0.1 do
  2460. swait()
  2461. TEST.Parent = tors
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2468. end
  2469. until TEST.Playing == false
  2470. TEST:Stop()
  2471. TEST:Play()
  2472. TEST:Remove()
  2473. print('I HAVE CRIPPLING DEPRESSION ~MEME')
  2474. attack = false
  2475. hum.WalkSpeed = 20
  2476. end
  2477.  
  2478. function finalChaos2()
  2479.  
  2480. attack = true
  2481. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2482. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2483. M2.Scale = Vector3.new(5, 5, 5)
  2484. Cso("2545018472", hed, 10, 1)
  2485. for i = 0, 15, 0.1 do
  2486. swait()
  2487. hum.CameraOffset = Vector3.new(0, 8, 0)
  2488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2489. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2490. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2491. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2492. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2493. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2494. end
  2495. Cso("483458132", char, 10, .7)
  2496. Cso("483458132", char, 10, 1)
  2497. CameraEnshaking(6, 65)
  2498. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2499. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2500. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2501. Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2502. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2503. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2504. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2505. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright blue"), "Sphere")
  2506. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2507. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Shamrock"), "Sphere")
  2508. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Shamrock"), "Sphere")
  2509. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2510. if v:FindFirstChild("Head") then
  2511. Eviscerate(v)
  2512. end
  2513. end
  2514. local s = Instance.new("Sound")
  2515. s.Name = "Sound"
  2516. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2517. s.Volume = 70
  2518. s.Looped = false
  2519. s.archivable = false
  2520.  
  2521. s.Parent = game.Workspace
  2522.  
  2523. s:play()
  2524. for i = 0, 15, 0.1 do
  2525. swait()
  2526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2527. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2528. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2529. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2530. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2531. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2532. end
  2533. M2.Scale = Vector3.new(1, 1, 1)
  2534. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2535. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2536. attack = false
  2537.  
  2538.  
  2539. end
  2540.  
  2541. function DRAG_THEM_TO_HELL()
  2542. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2543. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2544. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2545. local HEAD = HUM.Parent:FindFirstChild("Head")
  2546. if HEAD and TORSO and HUM.Health > 0 then
  2547. local GYRO = IT("BodyGyro",root)
  2548. GYRO.D = 275
  2549. GYRO.P = 20000
  2550. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2551. attack = true
  2552. hum.WalkSpeed = 0
  2553. local hit,pos,hummie;
  2554. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2555. Hook.Transparency = 1
  2556. local A = NewInstance("Attachment",Hook)
  2557. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2558. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2559. local POS = mouse.Hit.p
  2560. local CHAINS = false
  2561. local CHAINLINKS = {}
  2562. local A = IT("Attachment",la)
  2563. A.Position = Vector3.new(1,-1,0)*Player_Size
  2564. A.Orientation = Vector3.new(-90, -89.982, 0)
  2565. local B = IT("Attachment",la)
  2566. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2567. B.Orientation = Vector3.new(-90, 89.988, 0)
  2568. local C = IT("Attachment",la)
  2569. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2570. C.Orientation = Vector3.new(-90, -89.982, 0)
  2571. local D = IT("Attachment",la)
  2572. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2573. D.Orientation = Vector3.new(-90, 89.988, 0)
  2574. local LIGHT = IT("Attachment",la)
  2575. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2576. local LIGHT2 = IT("PointLight",LIGHT)
  2577. LIGHT2.Range = 7
  2578. LIGHT2.Brightness = 5
  2579. LIGHT2.Color = Color3.new(0,0,0)
  2580. for i = 1, 2 do
  2581. local TWIST = -2
  2582. local START = A
  2583. local END = B
  2584. if i == 1 then
  2585. START = B
  2586. END = A
  2587. end
  2588. local ChainLink = IT("Beam",tors)
  2589. ChainLink.Texture = "rbxassetid://73042633"
  2590. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2591. ChainLink.TextureSpeed = 1
  2592. ChainLink.Width0 = 1
  2593. ChainLink.Width1 = 1
  2594. ChainLink.TextureLength = 2.5
  2595. ChainLink.Attachment0 = START
  2596. ChainLink.Attachment1 = END
  2597. ChainLink.CurveSize0 = TWIST
  2598. ChainLink.CurveSize1 = TWIST
  2599. --ChainLink.FaceCamera = true
  2600. ChainLink.Segments = 45
  2601. ChainLink.Transparency = NumberSequence.new(0.25)
  2602. table.insert(CHAINLINKS,ChainLink)
  2603. end
  2604. for i = 1, 2 do
  2605. local TWIST = -1
  2606. local START = C
  2607. local END = D
  2608. if i == 1 then
  2609. START = D
  2610. END = C
  2611. end
  2612. local ChainLink = IT("Beam",tors)
  2613. ChainLink.Texture = "rbxassetid://73042633"
  2614. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2615. ChainLink.TextureSpeed = 1
  2616. ChainLink.Width0 = 1
  2617. ChainLink.Width1 = 1
  2618. ChainLink.TextureLength = 5
  2619. ChainLink.Attachment0 = START
  2620. ChainLink.Attachment1 = END
  2621. ChainLink.CurveSize0 = TWIST
  2622. ChainLink.CurveSize1 = TWIST
  2623. --ChainLink.FaceCamera = true
  2624. ChainLink.Segments = 25
  2625. ChainLink.LightEmission = 0.5
  2626. ChainLink.Transparency = NumberSequence.new(0.25)
  2627. table.insert(CHAINLINKS,ChainLink)
  2628. end
  2629. for i = 0, 2.3, .1 do
  2630. swait()
  2631. GYRO.cframe = CF(root.Position,TORSO.Position)
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2638. end
  2639. Cso("169105657", ra, 7, 1.2)
  2640. for i = 0, 4, .1 do
  2641. if(hit)then break end
  2642. swait()
  2643. GYRO.cframe = CF(root.Position,TORSO.Position)
  2644. Hook.CFrame = HEAD.CFrame
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2647. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2651. end
  2652. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2653. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2654. hit = GetTorso(v.Parent);
  2655. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2656. break;
  2657. end
  2658. end
  2659. Cso("169105657", ra, 5, .8)
  2660. Cso("131228548", tors, 2, 1.1)
  2661. GYRO:remove()
  2662. for i = 0, 3, .1 do
  2663. swait()
  2664. HUM.PlatformStand = true
  2665. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2666. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2667. end
  2668. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2669. break
  2670. end
  2671. Chain.TextureLength = 4
  2672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2673. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2674. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2675. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2676. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2677. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2678. end
  2679. hum.WalkSpeed = 16
  2680. attack = false
  2681. Hook:Destroy()
  2682. A:remove()
  2683. B:remove()
  2684. C:remove()
  2685. D:remove()
  2686. end
  2687. end
  2688. end
  2689. function OP9999()
  2690. attack = true
  2691. hum.WalkSpeed = 16
  2692. Cso("1690476035",char, 10, 1)
  2693. for i = 0,5.2,0.1 do
  2694. swait()
  2695. Effects.Block.Create(BrickC("Bright blue"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2699. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2702. end
  2703. Cso("824687369", char, 10, 1)
  2704. for i = 0,3.7,0.1 do
  2705. swait()
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2712. CameraEnshaking(2, 8)
  2713. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2714. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2715. if v:FindFirstChild("Head") then
  2716. Eviscerate(v)
  2717. end
  2718. end
  2719. end
  2720. attack = false
  2721. swait()
  2722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2728. CameraEnshaking(2, 8)
  2729. wait(2)
  2730. Effects.Sphere.Create(BrickColor.new("Shamrock"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2731. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2732. if v:FindFirstChild("Head") then
  2733. Eviscerate(v)
  2734. end
  2735. end
  2736. end
  2737. attack = false
  2738. swait()
  2739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2743. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2745. CameraEnshaking(2, 8)
  2746. wait(3)
  2747. Effects.Sphere.Create(BrickColor.new("Bright blue"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2748. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2749. if v:FindFirstChild("Head") then
  2750. Eviscerate(v)
  2751. end
  2752. end
  2753. attack = false
  2754. hum.WalkSpeed = 16
  2755. local s = Instance.new("Sound")
  2756.  
  2757. s.Name = "Sound"
  2758. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2759. s.Volume = 70
  2760. s.Looped = false
  2761. s.archivable = false
  2762.  
  2763. s.Parent = game.Workspace
  2764.  
  2765. s:play()
  2766. function GAY()
  2767.  
  2768. attack = true
  2769. M2.MeshId = "rbxassetid://2711094700"
  2770. M2.TextureId = "rbxassetid://2711094731"
  2771. M2.Scale = Vector3.new(5, 5, 5)
  2772. Cso("2545018472", hed, 10, 1)
  2773. for i = 0, 15, 0.1 do
  2774. swait()
  2775. hum.CameraOffset = Vector3.new(0, 8, 0)
  2776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2777. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2778. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2779. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2780. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2781. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2782. end
  2783. Cso("483458132", char, 10, .7)
  2784. Cso("483458132", char, 10, 1)
  2785. CameraEnshaking(6, 65)
  2786. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2787. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2788. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2789. Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2790. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2791. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2792. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2793. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright yellow"), "Sphere")
  2794. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright yellow"), "Sphere")
  2795. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Bright yellow"), "Sphere")
  2796. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Bright yellow"), "Sphere")
  2797. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2798. if v:FindFirstChild("Head") then
  2799. Eviscerate(v)
  2800. end
  2801. end
  2802. local s = Instance.new("Sound")
  2803. s.Name = "Sound"
  2804. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2805. s.Volume = 70
  2806. s.Looped = false
  2807. s.archivable = false
  2808.  
  2809. s.Parent = game.Workspace
  2810.  
  2811. s:play()
  2812. for i = 0, 15, 0.1 do
  2813. swait()
  2814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2815. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2816. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2817. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2818. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2819. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2820. swait()
  2821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2824. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2825. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2827. CameraEnshaking(2, 8)
  2828. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2829. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2830. if v:FindFirstChild("Head") then
  2831. Eviscerate(v)
  2832. end
  2833. end
  2834. end
  2835. attack = false
  2836. hum.WalkSpeed = 16
  2837. M2.Scale = Vector3.new(1, 1, 1)
  2838. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2839. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2840. attack = false
  2841.  
  2842. end
  2843.  
  2844. function GoInvisible()
  2845. mouse.KeyDown:connect(function(key)
  2846. if key == "u" then
  2847. if char.Head.Transparency == 0.5 then
  2848. GoInvisible()
  2849.  
  2850. elseif char.Head.Transparency == 1 then
  2851. GoVisible()
  2852. end
  2853. end end)
  2854.  
  2855. TEST:Stop()
  2856. char.Humanoid.WalkSpeed = 120
  2857. char.Head.face.Transparency = 1
  2858. char["Left Leg"].Transparency = 0.5
  2859. char["Head"].Transparency = 0.5
  2860. char["Right Leg"].Transparency = 0.5
  2861. char["Torso"].Transparency = 0.5
  2862. char["Left Arm"].Transparency = 0.5
  2863. char["Right Arm"].Transparency = 0.5
  2864. wait(0.001)
  2865. char["Left Leg"].Transparency = 0.6
  2866. char["Head"].Transparency = 0.6
  2867. char["Right Leg"].Transparency = 0.6
  2868. char["Torso"].Transparency = 0.6
  2869. char["Left Arm"].Transparency = 0.6
  2870. char["Right Arm"].Transparency = 0.6
  2871. wait(0.001)
  2872. char["Left Leg"].Transparency = 0.7
  2873. char["Head"].Transparency = 0.7
  2874. char["Right Leg"].Transparency = 0.7
  2875. char["Torso"].Transparency = 0.7
  2876. char["Left Arm"].Transparency = 0.7
  2877. char["Right Arm"].Transparency = 0.7
  2878. wait(0.001)
  2879. char["Left Leg"].Transparency = 1
  2880. char["Head"].Transparency = 1
  2881. char["Right Leg"].Transparency = 1
  2882. char["Torso"].Transparency = 1
  2883. char["Left Arm"].Transparency = 1
  2884. char["Right Arm"].Transparency = 1
  2885. end
  2886.  
  2887. function GoVisible()
  2888. TEST:Play()
  2889. char.Humanoid.WalkSpeed = 16
  2890. char.Head.face.Transparency = 0
  2891. char["Left Leg"].Transparency = 0.9
  2892. char["Head"].Transparency = 0.9
  2893. char["Right Leg"].Transparency = 9
  2894. char["Torso"].Transparency = 0.9
  2895. char["Left Arm"].Transparency = 0.9
  2896. char["Right Arm"].Transparency = 0.9
  2897. wait(0.001)
  2898. char["Left Leg"].Transparency = 0.7
  2899. char["Head"].Transparency = 0.7
  2900. char["Right Leg"].Transparency = 0.7
  2901. char["Torso"].Transparency = 0.7
  2902. char["Left Arm"].Transparency = 0.7
  2903. char["Right Arm"].Transparency = 0.7
  2904. wait(0.001)
  2905. char["Left Leg"].Transparency = 0.5
  2906. char["Head"].Transparency = 0.5
  2907. char["Right Leg"].Transparency = 0.5
  2908. char["Torso"].Transparency = 0.5
  2909. char["Left Arm"].Transparency = 0.5
  2910. char["Right Arm"].Transparency = 0.5
  2911. end
  2912.  
  2913. -------------------------------------------------------
  2914. --End Attacks N Stuff--
  2915. -------------------------------------------------------
  2916. mouse.KeyDown:connect(function(key)
  2917. if attack == false then
  2918. if key == "t" then
  2919. dance()
  2920. elseif key == 'y' then
  2921. aaa()
  2922. elseif key == "p" then
  2923. finalChaos()
  2924. elseif key == "z" then
  2925. beam()
  2926. elseif key == "x" then
  2927. Call_Upon_The_Eyes()
  2928. elseif key == "v" then
  2929. dejzrXD()
  2930. elseif key == "b" then
  2931. specialchaos()
  2932. elseif key == "n" then
  2933. CHAOS()
  2934. elseif key == "f" then
  2935. icando()
  2936. elseif key == "h" then
  2937. finalChaos2()
  2938. elseif key == "g" then
  2939. Chain2()
  2940. elseif key == "c" then
  2941. DRAG_THEM_TO_HELL()
  2942. elseif key == "q" then
  2943. OP9999()
  2944. elseif key == "m" then
  2945. GAY()
  2946. end
  2947. end
  2948. end)
  2949.  
  2950. mouse.Button1Down:connect(function(key)
  2951. if attack == false then
  2952. die()
  2953. end
  2954. end)
  2955.  
  2956. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2957. local part = Instance.new("Part")
  2958. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2959. part.Material = material or Enum.Material.SmoothPlastic
  2960. part.TopSurface,part.BottomSurface=10,10
  2961. part.Size = size or Vector3.new(1,1,1)
  2962. part.CFrame = cframe or CF(0,0,0)
  2963. part.Anchored = anchored or true
  2964. part.CanCollide = cancollide or false
  2965. part.Parent = parent or char
  2966. return part
  2967. end
  2968.  
  2969. NewInstance = function(instance,parent,properties)
  2970. local inst = Instance.new(instance)
  2971. inst.Parent = parent
  2972. if(properties)then
  2973. for i,v in next, properties do
  2974. pcall(function() inst[i] = v end)
  2975. end
  2976. end
  2977. return inst;
  2978. end
  2979. -------------------------------------------------------
  2980. --Start Damage Function--
  2981. -------------------------------------------------------
  2982. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2983. local type = type
  2984. local rng = Instance.new("Part", char)
  2985. rng.Anchored = true
  2986. rng.BrickColor = color
  2987. rng.CanCollide = false
  2988. rng.FormFactor = 3
  2989. rng.Name = "Ring"
  2990. rng.Material = "Neon"
  2991. rng.Size = Vector3.new(1, 1, 1)
  2992. rng.Transparency = 0
  2993. rng.TopSurface = 0
  2994. rng.BottomSurface = 0
  2995. rng.CFrame = pos
  2996. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2997. local rngm = Instance.new("SpecialMesh", rng)
  2998. rngm.MeshType = "Brick"
  2999. if rainbowmode == true then
  3000. rng.Color = Color3.new(r/255,g/255,b/255)
  3001. end
  3002. local scaler2 = 1
  3003. local speeder = FastSpeed/10
  3004. if type == "Add" then
  3005. scaler2 = 1*value
  3006. elseif type == "Divide" then
  3007. scaler2 = 1/value
  3008. end
  3009. coroutine.resume(coroutine.create(function()
  3010. for i = 0,10/bonuspeed,0.1 do
  3011. swait()
  3012. if type == "Add" then
  3013. scaler2 = scaler2 - 0.01*value/bonuspeed
  3014. elseif type == "Divide" then
  3015. scaler2 = scaler2 - 0.01/value*bonuspeed
  3016. end
  3017. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3018. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3019. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3020. end
  3021. rng:Destroy()
  3022. end))
  3023. end
  3024.  
  3025. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3026. if hit.Parent == nil then
  3027. return
  3028. end
  3029. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3030. for _, v in pairs(hit.Parent:children()) do
  3031. if v:IsA("Humanoid") then
  3032. h = v
  3033. end
  3034. end
  3035. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3036.  
  3037. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3038. end
  3039.  
  3040. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3041. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3042. if hit.Parent.DebounceHit.Value == true then
  3043. return
  3044. end
  3045. end
  3046. if insta == true then
  3047. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3048. end
  3049. local c = Create("ObjectValue"){
  3050. Name = "creator",
  3051. Value = game:service("Players").TheFigureBlack,
  3052. Parent = h,
  3053. }
  3054. game:GetService("Debris"):AddItem(c, .5)
  3055. if HitSound ~= nil and HitPitch ~= nil then
  3056. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3057. end
  3058. local Damage = math.random(minim, maxim)
  3059. local blocked = false
  3060. local block = hit.Parent:findFirstChild("Block")
  3061. if block ~= nil then
  3062. if block.className == "IntValue" then
  3063. if block.Value > 0 then
  3064. blocked = true
  3065. block.Value = block.Value - 1
  3066. print(block.Value)
  3067. end
  3068. end
  3069. end
  3070. if blocked == false then
  3071. h.Health = h.Health - Damage
  3072. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3073. else
  3074. h.Health = h.Health - (Damage / 2)
  3075. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3076. end
  3077. if Type == "Knockdown" then
  3078. local hum = hit.Parent.Humanoid
  3079. hum.PlatformStand = true
  3080. coroutine.resume(coroutine.create(function(HHumanoid)
  3081. swait(1)
  3082. HHumanoid.PlatformStand = false
  3083. end), hum)
  3084. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3085. local bodvol = Create("BodyVelocity"){
  3086. velocity = angle * knockback,
  3087. P = 5000,
  3088. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3089. Parent = hit,
  3090. }
  3091. local rl = Create("BodyAngularVelocity"){
  3092. P = 3000,
  3093. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3094. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3095. Parent = hit,
  3096. }
  3097. game:GetService("Debris"):AddItem(bodvol, .5)
  3098. game:GetService("Debris"):AddItem(rl, .5)
  3099. elseif Type == "Normal" then
  3100. local vp = Create("BodyVelocity"){
  3101. P = 500,
  3102. maxForce = Vector3.new(math.huge, 0, math.huge),
  3103. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3104. }
  3105. if knockback > 0 then
  3106. vp.Parent = hit.Parent.Torso
  3107. end
  3108. game:GetService("Debris"):AddItem(vp, .5)
  3109. elseif Type == "Up" then
  3110. local bodyVelocity = Create("BodyVelocity"){
  3111. velocity = Vector3.new(0, 20, 0),
  3112. P = 5000,
  3113. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3114. Parent = hit,
  3115. }
  3116. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3117. elseif Type == "DarkUp" then
  3118. coroutine.resume(coroutine.create(function()
  3119. for i = 0, 1, 0.1 do
  3120. swait()
  3121. Effects.Block.Create(BrickColor.new("Shamrock"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3122. end
  3123. end))
  3124. local bodyVelocity = Create("BodyVelocity"){
  3125. velocity = Vector3.new(0, 20, 0),
  3126. P = 5000,
  3127. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3128. Parent = hit,
  3129. }
  3130. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3131. elseif Type == "Snare" then
  3132. local bp = Create("BodyPosition"){
  3133. P = 2000,
  3134. D = 100,
  3135. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3136. position = hit.Parent.Torso.Position,
  3137. Parent = hit.Parent.Torso,
  3138. }
  3139. game:GetService("Debris"):AddItem(bp, 1)
  3140. elseif Type == "Freeze" then
  3141. local BodPos = Create("BodyPosition"){
  3142. P = 50000,
  3143. D = 1000,
  3144. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3145. position = hit.Parent.Torso.Position,
  3146. Parent = hit.Parent.Torso,
  3147. }
  3148. local BodGy = Create("BodyGyro") {
  3149. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3150. P = 20e+003,
  3151. Parent = hit.Parent.Torso,
  3152. cframe = hit.Parent.Torso.CFrame,
  3153. }
  3154. hit.Parent.Torso.Anchored = true
  3155. coroutine.resume(coroutine.create(function(Part)
  3156. swait(1.5)
  3157. Part.Anchored = false
  3158. end), hit.Parent.Torso)
  3159. game:GetService("Debris"):AddItem(BodPos, 3)
  3160. game:GetService("Debris"):AddItem(BodGy, 3)
  3161. end
  3162. local debounce = Create("BoolValue"){
  3163. Name = "DebounceHit",
  3164. Parent = hit.Parent,
  3165. Value = true,
  3166. }
  3167. game:GetService("Debris"):AddItem(debounce, Delay)
  3168. c = Create("ObjectValue"){
  3169. Name = "creator",
  3170. Value = Player,
  3171. Parent = h,
  3172. }
  3173. game:GetService("Debris"):AddItem(c, .5)
  3174. end
  3175. end
  3176.  
  3177. function damage(range,mindam,maxdam,pos)
  3178. for i,v in ipairs(workspace:GetChildren()) do
  3179. if v:IsA("Model") then
  3180. if v.Name ~= Player.Name then
  3181. if v:FindFirstChildOfClass("Humanoid") then
  3182. if v:FindFirstChild("Head") then
  3183. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3184. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3185. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3186. end
  3187. end
  3188. end
  3189. end
  3190. end
  3191. end
  3192. end
  3193. end
  3194. -------------------------------------------------------
  3195. --End Damage Function--
  3196. -------------------------------------------------------
  3197.  
  3198. -------------------------------------------------------
  3199. --Start Animations--
  3200. -------------------------------------------------------
  3201. print("By ME")
  3202. while true do
  3203. swait()
  3204. sine = sine + change
  3205. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3206. local velderp = root.Velocity.y
  3207. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3208. if equipped == true or equipped == false then
  3209. if attack == false then
  3210. idle = idle + 1
  3211. else
  3212. idle = 0
  3213. end
  3214. if 1 < root.Velocity.y and hitfloor == nil then
  3215. Anim = "Jump"
  3216. if attack == false then
  3217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3218. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3222. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3223. end
  3224. elseif -1 > root.Velocity.y and hitfloor == nil then
  3225. Anim = "Fall"
  3226. if attack == false then
  3227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3228. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3229. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3230. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3231. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3232. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3233. end
  3234. elseif torvel < 1 and hitfloor ~= nil then
  3235. Anim = "Idle"
  3236. change = 1
  3237. if attack == false then
  3238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3239. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3241. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3242. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3243. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3244. end
  3245. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3246. Anim = "Walk"
  3247. change = 1
  3248. if attack == false then
  3249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3251. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3252. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3254. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3255. end
  3256. elseif torvel >= 25 and hitfloor ~= nil then
  3257. Anim = "Sprint"
  3258. change = 1.35
  3259. if attack == false then
  3260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3261. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3262. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3263. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3264. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3265. end
  3266. end
  3267. end
  3268. if 0 < #Effects then
  3269. for e = 1, #Effects do
  3270. if Effects[e] ~= nil then
  3271. local Thing = Effects[e]
  3272. if Thing ~= nil then
  3273. local Part = Thing[1]
  3274. local Mode = Thing[2]
  3275. local Delay = Thing[3]
  3276. local IncX = Thing[4]
  3277. local IncY = Thing[5]
  3278. local IncZ = Thing[6]
  3279. if 1 >= Thing[1].Transparency then
  3280. if Thing[2] == "Block1" then
  3281. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3282. local Mesh = Thing[1].Mesh
  3283. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3284. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3285. elseif Thing[2] == "Block2" then
  3286. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3287. local Mesh = Thing[7]
  3288. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3289. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3290. elseif Thing[2] == "Block3" then
  3291. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3292. local Mesh = Thing[7]
  3293. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3294. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3295. elseif Thing[2] == "Cylinder" then
  3296. local Mesh = Thing[1].Mesh
  3297. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3298. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3299. elseif Thing[2] == "Blood" then
  3300. local Mesh = Thing[7]
  3301. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3302. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3303. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3304. elseif Thing[2] == "Elec" then
  3305. local Mesh = Thing[1].Mesh
  3306. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3307. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3308. elseif Thing[2] == "Disappear" then
  3309. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3310. elseif Thing[2] == "Shatter" then
  3311. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3312. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3313. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3314. Thing[6] = Thing[6] + Thing[5]
  3315. end
  3316. else
  3317. Part.Parent = nil
  3318. table.remove(Effects, e)
  3319. end
  3320. end
  3321. end
  3322. end
  3323. end
  3324. end
  3325. -------------------------------------------------------
  3326. --End Animations And Script--
  3327. ------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement