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- hi = game.Players.reset4852258.Character
- Torso = hi.Torso
- local Tail_1 = Instance.new("Part",hi)
- Tail_1.FormFactor = Enum.FormFactor.Custom
- Tail_1.Size = Vector3.new(.05, .05, .05)
- Tail_1.Name = Tail_1
- local fire = Instance.new("ParticleEmitter",Tail_1)
- fire.Acceleration = Vector3.new(0, 2, 2)
- fire.Lifetime = NumberRange.new(2)
- fire.LightEmission = 1
- fire.LockedToPart = true
- fire.Rate = 480
- fire.Rotspeed = NumberRange.new(12)
- fire.SpreadAngle = Vector2(0)
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Rotation = NumberRange.new(1987654321)
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, s), NumberSequenceKeypoint.new(0.9, 5), NumberSequenceKeypoint.new(1, 0.1)})
- fire.Color = ColorSequence.new(Color3.new(255,255,0), Color3.new(255,255,0))
- Tail_2 = Tail_1:Clone()
- Tail_2.Parent = Torso
- local x,y,z = -3.4, 19.72, 9.41
- Wld = function(a,b,cf)
- local Weld = Instance.new("Weld",a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1= cf
- return Weld
- end
- local wld = Wld(Torso,Tail_1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- local wld2 = Wld(Torso,Tail_2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Tail_1.fire.Acceleration = Vector3.new(x,y,z)
- Tail_2.fire.Acceleration = Vector3.new(x,y,-z)
- end)
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