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wanTH092

Chilled Another one

Jun 28th, 2018
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  1. -----------------------
  2. --[[ Name : WAOV2 ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  5. warn("THIS EDITED BY WANTH092 SO KEEP THE CREDIT TO MAKHAIL BOOBEAR AND XXUNO FOR DA SCRIPT!")
  6.  
  7. --Discord Creterisk#2958 <- makhail07's discord
  8.  
  9. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  10. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  11. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  12. --YOU FUCKING SKIDS,
  13. --For Those who log/decompile this, If you sell or trade this,
  14. --and I find out who you are, i will take massive action.
  15. --:b:
  16. -------------------------------------------------------
  17.  
  18. local FavIDs = {
  19.     340106355, --Nefl Crystals
  20.     927529620, --Dimension
  21.     876981900, --Fantasy
  22.     398987889, --Ordinary Days
  23.     1117396305, --Oh wait, it's you.
  24.     885996042, --Action Winter Journey
  25.     919231299, --Sprawling Idiot Effigy
  26.     743466274, --Good Day Sunshine
  27.     727411183, --Knife Fight
  28.     1402748531, --The Earth Is Counting On You!
  29.     595230126 --Robot Language
  30.     }
  31.  
  32.  
  33. -------------------------------------------------------
  34. --Start Whitelist and Invincibility--
  35. -------------------------------------------------------
  36. ff = Instance.new("ForceField",char)
  37. ff.Visible = false
  38. hum.Name = "Base"
  39. hum.MaxHealth = 1.0E298
  40. hum.Health = 1.0E298
  41. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  42.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  43.     hum.MaxHealth = 1.0E298
  44.     hum.Health = 1.0E298
  45.   end
  46. end)
  47. -------------------------------------------------------
  48. --End Whitelist and Invincibility--
  49. -------------------------------------------------------
  50.  
  51. -------------------------------------------------------
  52. --yeah that it let's start the script--
  53. -------------------------------------------------------
  54.  
  55. --The reality of my life isn't real but a Universe -Creterisk
  56. --All people can be nice, Even if you don't think so. -2003boobear
  57. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  58. wait()
  59. local plr = game:service'Players'.LocalPlayer
  60. local char = plr.Character
  61. local hum = char.Humanoid
  62. local hed = char.Head
  63. local root = char.HumanoidRootPart
  64. local rootj = root.RootJoint
  65. local tors = char.Torso
  66. local ra = char["Right Arm"]
  67. local la = char["Left Arm"]
  68. local rl = char["Right Leg"]
  69. local ll = char["Left Leg"]
  70. local neck = tors["Neck"]
  71. local mouse = plr:GetMouse()
  72. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  73. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  74. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  75. local maincolor = BrickColor.new("Dark green")
  76. exploitable = true
  77. -------------------------------------------------------
  78. --Start Good Stuff--
  79. -------------------------------------------------------
  80. cam = game.Workspace.CurrentCamera
  81. CF = CFrame.new
  82. VT = Vector3.new
  83. angles = CFrame.Angles
  84. attack = false
  85. Euler = CFrame.fromEulerAnglesXYZ
  86. Rad = math.rad
  87. IT = Instance.new
  88. BrickC = BrickColor.new
  89. Cos = math.cos
  90. Acos = math.acos
  91. Sin = math.sin
  92. Asin = math.asin
  93. Abs = math.abs
  94. Mrandom = math.random
  95. Floor = math.floor
  96. -------------------------------------------------------
  97. --End Good Stuff--
  98. -------------------------------------------------------
  99. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  100. RSH, LSH = nil, nil
  101. RW = Instance.new("Weld")
  102. LW = Instance.new("Weld")
  103. RH = tors["Right Hip"]
  104. LH = tors["Left Hip"]
  105. RSH = tors["Right Shoulder"]
  106. LSH = tors["Left Shoulder"]
  107. RSH.Parent = nil
  108. LSH.Parent = nil
  109. RW.Name = "RW"
  110. RW.Part0 = tors
  111. RW.C0 = CF(1.5, 0.5, 0)
  112. RW.C1 = CF(0, 0.5, 0)
  113. RW.Part1 = ra
  114. RW.Parent = tors
  115. LW.Name = "LW"
  116. LW.Part0 = tors
  117. LW.C0 = CF(-1.5, 0.5, 0)
  118. LW.C1 = CF(0, 0.5, 0)
  119. LW.Part1 = la
  120. LW.Parent = tors
  121. Effects = {}
  122. -------------------------------------------------------
  123. --Start HeartBeat--
  124. -------------------------------------------------------
  125. ArtificialHB = Instance.new("BindableEvent", script)
  126. ArtificialHB.Name = "Heartbeat"
  127. script:WaitForChild("Heartbeat")
  128.  
  129. frame = 1 / 60
  130. tf = 0
  131. allowframeloss = false
  132. tossremainder = false
  133.  
  134.  
  135. lastframe = tick()
  136. script.Heartbeat:Fire()
  137.  
  138.  
  139. game:GetService("RunService").Heartbeat:connect(function(s, p)
  140.     tf = tf + s
  141.     if tf >= frame then
  142.         if allowframeloss then
  143.             script.Heartbeat:Fire()
  144.             lastframe = tick()
  145.         else
  146.             for i = 1, math.floor(tf / frame) do
  147.                 script.Heartbeat:Fire()
  148.             end
  149.             lastframe = tick()
  150.         end
  151.         if tossremainder then
  152.             tf = 0
  153.         else
  154.             tf = tf - frame * math.floor(tf / frame)
  155.         end
  156.     end
  157. end)
  158. -------------------------------------------------------
  159. --End HeartBeat--
  160. -------------------------------------------------------
  161.  
  162. TAUNT = Instance.new("Sound", tors)
  163. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  164. TAUNT.Volume = 10
  165. TAUNT.Pitch = 1
  166. TAUNT.Looped = false
  167. TAUNT.TimePosition = 0.12
  168.  
  169. BTAUNT = Instance.new("Sound", tors)
  170. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  171. BTAUNT.Volume = 10
  172. BTAUNT.Pitch = 1
  173. BTAUNT.Looped = false
  174. BTAUNT.TimePosition = 0.2
  175.  
  176. ITAUNT = Instance.new("Sound", tors)
  177. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  178. ITAUNT.Volume = 10
  179. ITAUNT.Pitch = 1
  180. ITAUNT.Looped = false
  181. ITAUNT.TimePosition = 0
  182.  
  183. BATAUNT = Instance.new("Sound", tors)
  184. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  185. BATAUNT.Volume = 10
  186. BATAUNT.Pitch = 1
  187. BATAUNT.Looped = false
  188. BATAUNT.TimePosition = 0
  189.  
  190. STAUNT = Instance.new("Sound", tors)
  191. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  192. STAUNT.Volume = 10
  193. STAUNT.Pitch = 1
  194. STAUNT.Looped = false
  195. STAUNT.TimePosition = 0.05
  196.  
  197. DTAUNT = Instance.new("Sound", tors)
  198. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  199. DTAUNT.Volume = 10
  200. DTAUNT.Pitch = 1
  201. DTAUNT.Looped = false
  202. DTAUNT.TimePosition = 0
  203.  
  204. LAZOR = Instance.new("Sound", ra)
  205. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  206. LAZOR.Volume = 10
  207. LAZOR.Pitch = 0.7
  208. LAZOR.Looped = false
  209. LAZOR.TimePosition = 0
  210.  
  211. -------------------------------------------------------
  212. --Start Important Functions--
  213. -------------------------------------------------------
  214. function swait(num)
  215.     if num == 0 or num == nil then
  216.         game:service("RunService").Stepped:wait(0)
  217.     else
  218.         for i = 0, num do
  219.             game:service("RunService").Stepped:wait(0)
  220.         end
  221.     end
  222. end
  223. function thread(f)
  224.     coroutine.resume(coroutine.create(f))
  225. end
  226. function clerp(a, b, t)
  227.     local qa = {
  228.         QuaternionFromCFrame(a)
  229.     }
  230.     local qb = {
  231.         QuaternionFromCFrame(b)
  232.     }
  233.     local ax, ay, az = a.x, a.y, a.z
  234.     local bx, by, bz = b.x, b.y, b.z
  235.     local _t = 1 - t
  236.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  237. end
  238. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  239.     coroutine.resume(coroutine.create(function()
  240.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  241.         wave.Anchored = true
  242.         wave.CFrame = Part.CFrame * cframe1
  243.         local Msh = Create("SpecialMesh"){
  244.             Parent = wave,
  245.             MeshType = "Sphere"
  246.         }
  247.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  248.         for i = 0, 1, 0.2 do
  249.             wait()
  250.             local dir = wave.CFrame.lookVector * -1
  251.             local pos = rayCast(wave.Position, dir, 5, Character)
  252.             wave.CFrame = wave.CFrame * cframe2
  253.                         table.insert(Effects, {
  254.                                 wave,
  255.                                 "Sphere",
  256.                                 0.01,
  257.                                 .03,
  258.                                 .03,
  259.                                 .03,
  260.                         })
  261.         end
  262.     end))
  263. end
  264.  
  265. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  266. local type = type
  267. local rng = Instance.new("Part", char)
  268.         rng.Anchored = true
  269.         rng.BrickColor = color
  270.         rng.CanCollide = false
  271.         rng.FormFactor = 3
  272.         rng.Name = "Ring"
  273.         rng.Material = "Neon"
  274.         rng.Size = Vector3.new(1, 1, 1)
  275.         rng.Transparency = 0
  276.         rng.TopSurface = 0
  277.         rng.BottomSurface = 0
  278.         rng.CFrame = pos
  279. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  280.         local rngm = Instance.new("SpecialMesh", rng)
  281.         rngm.MeshType = "Brick"
  282. rngm.Scale = VT(x1,y1,z1)
  283. if rainbowmode == true then
  284. rng.Color = Color3.new(r/255,g/255,b/255)
  285. end
  286. local scaler2 = 1
  287. local speeder = FastSpeed/10
  288. if type == "Add" then
  289. scaler2 = 1*value
  290. elseif type == "Divide" then
  291. scaler2 = 1/value
  292. end
  293. coroutine.resume(coroutine.create(function()
  294. for i = 0,10/bonuspeed,0.1 do
  295. swait()
  296. if type == "Add" then
  297. scaler2 = scaler2 - 0.01*value/bonuspeed
  298. elseif type == "Divide" then
  299. scaler2 = scaler2 - 0.01/value*bonuspeed
  300. end
  301. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  302. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  303. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  304. end
  305. rng:Destroy()
  306. end))
  307. end
  308. New = function(Object, Parent, Name, Data)
  309.     local Object = Instance.new(Object)
  310.     for Index, Value in pairs(Data or {}) do
  311.         Object[Index] = Value
  312.     end
  313.     Object.Parent = Parent
  314.     Object.Name = Name
  315.     return Object
  316. end
  317. function QuaternionFromCFrame(cf)
  318.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  319.     local trace = m00 + m11 + m22
  320.     if trace > 0 then
  321.         local s = math.sqrt(1 + trace)
  322.         local recip = 0.5 / s
  323.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  324.     else
  325.         local i = 0
  326.         if m00 < m11 then
  327.             i = 1
  328.         end
  329.         if m22 > (i == 0 and m00 or m11) then
  330.             i = 2
  331.         end
  332.         if i == 0 then
  333.             local s = math.sqrt(m00 - m11 - m22 + 1)
  334.             local recip = 0.5 / s
  335.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  336.         elseif i == 1 then
  337.             local s = math.sqrt(m11 - m22 - m00 + 1)
  338.             local recip = 0.5 / s
  339.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  340.         elseif i == 2 then
  341.             local s = math.sqrt(m22 - m00 - m11 + 1)
  342.             local recip = 0.5 / s
  343.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  344.         end
  345.     end
  346. end
  347. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  348.     local xs, ys, zs = x + x, y + y, z + z
  349.     local wx, wy, wz = w * xs, w * ys, w * zs
  350.     local xx = x * xs
  351.     local xy = x * ys
  352.     local xz = x * zs
  353.     local yy = y * ys
  354.     local yz = y * zs
  355.     local zz = z * zs
  356.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  357. end
  358. function QuaternionSlerp(a, b, t)
  359.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  360.     local startInterp, finishInterp
  361.     if cosTheta >= 1.0E-4 then
  362.         if 1 - cosTheta > 1.0E-4 then
  363.             local theta = math.acos(cosTheta)
  364.             local invSinTheta = 1 / Sin(theta)
  365.             startInterp = Sin((1 - t) * theta) * invSinTheta
  366.             finishInterp = Sin(t * theta) * invSinTheta
  367.         else
  368.             startInterp = 1 - t
  369.             finishInterp = t
  370.         end
  371.     elseif 1 + cosTheta > 1.0E-4 then
  372.         local theta = math.acos(-cosTheta)
  373.         local invSinTheta = 1 / Sin(theta)
  374.         startInterp = Sin((t - 1) * theta) * invSinTheta
  375.         finishInterp = Sin(t * theta) * invSinTheta
  376.     else
  377.         startInterp = t - 1
  378.         finishInterp = t
  379.     end
  380.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  381. end
  382. function rayCast(Position, Direction, Range, Ignore)
  383.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  384. end
  385. local RbxUtility = LoadLibrary("RbxUtility")
  386. local Create = RbxUtility.Create
  387.  
  388. -------------------------------------------------------
  389. --Start Damage Function--
  390. -------------------------------------------------------
  391. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  392.     if hit.Parent == nil then
  393.         return
  394.     end
  395.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  396.     for _, v in pairs(hit.Parent:children()) do
  397.         if v:IsA("Humanoid") then
  398.             h = v
  399.         end
  400.     end
  401.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  402.    
  403.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  404.          end
  405.  
  406.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  407.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  408.             if hit.Parent.DebounceHit.Value == true then
  409.                 return
  410.             end
  411.         end
  412.          if insta == true then
  413.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  414.          end
  415.         local c = Create("ObjectValue"){
  416.             Name = "creator",
  417.             Value = game:service("Players").LocalPlayer,
  418.             Parent = h,
  419.         }
  420.         game:GetService("Debris"):AddItem(c, .5)
  421.         if HitSound ~= nil and HitPitch ~= nil then
  422.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  423.         end
  424.         local Damage = math.random(minim, maxim)
  425.         local blocked = false
  426.         local block = hit.Parent:findFirstChild("Block")
  427.         if block ~= nil then
  428.             if block.className == "IntValue" then
  429.                 if block.Value > 0 then
  430.                     blocked = true
  431.                     block.Value = block.Value - 1
  432.                     print(block.Value)
  433.                 end
  434.             end
  435.         end
  436.         if blocked == false then
  437.             h.Health = h.Health - Damage
  438.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  439.         else
  440.             h.Health = h.Health - (Damage / 100)
  441.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  442.         end
  443.         if Type == "Knockdown" then
  444.             local hum = hit.Parent.Humanoid
  445.             hum.PlatformStand = true
  446.             coroutine.resume(coroutine.create(function(HHumanoid)
  447.                 swait(1)
  448.                 HHumanoid.PlatformStand = false
  449.             end), hum)
  450.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  451.             local bodvol = Create("BodyVelocity"){
  452.                 velocity = angle * knockback,
  453.                 P = 5000,
  454.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  455.                 Parent = hit,
  456.             }
  457.             local rl = Create("BodyAngularVelocity"){
  458.                 P = 3000,
  459.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  460.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  461.                 Parent = hit,
  462.             }
  463.             game:GetService("Debris"):AddItem(bodvol, .5)
  464.             game:GetService("Debris"):AddItem(rl, .5)
  465.         elseif Type == "Normal" then
  466.             local vp = Create("BodyVelocity"){
  467.                 P = 500,
  468.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  469.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  470.             }
  471.             if knockback > 0 then
  472.                 vp.Parent = hit.Parent.Torso
  473.             end
  474.             game:GetService("Debris"):AddItem(vp, .5)
  475.         elseif Type == "Up" then
  476.             local bodyVelocity = Create("BodyVelocity"){
  477.                 velocity = Vector3.new(0, 20, 0),
  478.                 P = 5000,
  479.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  480.                 Parent = hit,
  481.             }
  482.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  483.         elseif Type == "DarkUp" then
  484.             coroutine.resume(coroutine.create(function()
  485.                 for i = 0, 1, 0.1 do
  486.                     swait()
  487.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  488.                 end
  489.             end))
  490.             local bodyVelocity = Create("BodyVelocity"){
  491.                 velocity = Vector3.new(0, 20, 0),
  492.                 P = 5000,
  493.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  494.                 Parent = hit,
  495.             }
  496.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  497.         elseif Type == "Snare" then
  498.             local bp = Create("BodyPosition"){
  499.                 P = 2000,
  500.                 D = 100,
  501.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  502.                 position = hit.Parent.Torso.Position,
  503.                 Parent = hit.Parent.Torso,
  504.             }
  505.             game:GetService("Debris"):AddItem(bp, 1)
  506.         elseif Type == "Freeze" then
  507.             local BodPos = Create("BodyPosition"){
  508.                 P = 50000,
  509.                 D = 1000,
  510.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  511.                 position = hit.Parent.Torso.Position,
  512.                 Parent = hit.Parent.Torso,
  513.             }
  514.             local BodGy = Create("BodyGyro") {
  515.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  516.                 P = 20e+003,
  517.                 Parent = hit.Parent.Torso,
  518.                 cframe = hit.Parent.Torso.CFrame,
  519.             }
  520.             hit.Parent.Torso.Anchored = true
  521.             coroutine.resume(coroutine.create(function(Part)
  522.                 swait(1.5)
  523.                 Part.Anchored = false
  524.             end), hit.Parent.Torso)
  525.             game:GetService("Debris"):AddItem(BodPos, 3)
  526.             game:GetService("Debris"):AddItem(BodGy, 3)
  527.         end
  528.         local debounce = Create("BoolValue"){
  529.             Name = "DebounceHit",
  530.             Parent = hit.Parent,
  531.             Value = true,
  532.         }
  533.         game:GetService("Debris"):AddItem(debounce, Delay)
  534.         c = Create("ObjectValue"){
  535.             Name = "creator",
  536.             Value = Player,
  537.             Parent = h,
  538.         }
  539.         game:GetService("Debris"):AddItem(c, .5)
  540.     end
  541. end
  542. -------------------------------------------------------
  543. --End Damage Function--
  544. -------------------------------------------------------
  545.  
  546. -------------------------------------------------------
  547. --Start Damage Function Customization--
  548. -------------------------------------------------------
  549. function ShowDamage(Pos, Text, Time, Color)
  550.     local Rate = (1 / 30)
  551.     local Pos = (Pos or Vector3.new(0, 0, 0))
  552.     local Text = (Text or "")
  553.     local Time = (Time or 2)
  554.     local Color = (Color or Color3.new(1, 0, 1))
  555.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  556.     EffectPart.Anchored = true
  557.     local BillboardGui = Create("BillboardGui"){
  558.         Size = UDim2.new(3, 0, 3, 0),
  559.         Adornee = EffectPart,
  560.         Parent = EffectPart,
  561.     }
  562.     local TextLabel = Create("TextLabel"){
  563.         BackgroundTransparency = 1,
  564.         Size = UDim2.new(1, 0, 1, 0),
  565.         Text = Text,
  566.         Font = "Bodoni",
  567.         TextColor3 = Color,
  568.         TextScaled = true,
  569.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  570.         Parent = BillboardGui,
  571.     }
  572.     game.Debris:AddItem(EffectPart, (Time))
  573.     EffectPart.Parent = game:GetService("Workspace")
  574.     delay(0, function()
  575.         local Frames = (Time / Rate)
  576.         for Frame = 1, Frames do
  577.             wait(Rate)
  578.             local Percent = (Frame / Frames)
  579.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  580.             TextLabel.TextTransparency = Percent
  581.         end
  582.         if EffectPart and EffectPart.Parent then
  583.             EffectPart:Destroy()
  584.         end
  585.     end)
  586. end
  587. -------------------------------------------------------
  588. --End Damage Function Customization--
  589. -------------------------------------------------------
  590.  
  591. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  592.   for _, c in pairs(workspace:children()) do
  593.     local hum = c:findFirstChild("Humanoid")
  594.     if hum ~= nil then
  595.       local head = c:findFirstChild("Head")
  596.       if head ~= nil then
  597.         local targ = head.Position - Part.Position
  598.         local mag = targ.magnitude
  599.         if magni >= mag and c.Name ~= plr.Name then
  600.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  601.         end
  602.       end
  603.     end
  604.   end
  605. end
  606.  
  607.  
  608. CFuncs = {
  609.     Part = {
  610.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  611.             local Part = Create("Part")({
  612.                 Parent = Parent,
  613.                 Reflectance = Reflectance,
  614.                 Transparency = Transparency,
  615.                 CanCollide = false,
  616.                 Locked = true,
  617.                 BrickColor = BrickColor.new(tostring(BColor)),
  618.                 Name = Name,
  619.                 Size = Size,
  620.                 Material = Material
  621.             })
  622.             RemoveOutlines(Part)
  623.             return Part
  624.         end
  625.     },
  626.     Mesh = {
  627.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  628.             local Msh = Create(Mesh)({
  629.                 Parent = Part,
  630.                 Offset = OffSet,
  631.                 Scale = Scale
  632.             })
  633.             if Mesh == "SpecialMesh" then
  634.                 Msh.MeshType = MeshType
  635.                 Msh.MeshId = MeshId
  636.             end
  637.             return Msh
  638.         end
  639.     },
  640.     Mesh = {
  641.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  642.             local Msh = Create(Mesh)({
  643.                 Parent = Part,
  644.                 Offset = OffSet,
  645.                 Scale = Scale
  646.             })
  647.             if Mesh == "SpecialMesh" then
  648.                 Msh.MeshType = MeshType
  649.                 Msh.MeshId = MeshId
  650.             end
  651.             return Msh
  652.         end
  653.     },
  654.     Weld = {
  655.         Create = function(Parent, Part0, Part1, C0, C1)
  656.             local Weld = Create("Weld")({
  657.                 Parent = Parent,
  658.                 Part0 = Part0,
  659.                 Part1 = Part1,
  660.                 C0 = C0,
  661.                 C1 = C1
  662.             })
  663.             return Weld
  664.         end
  665.     },
  666.     Sound = {
  667.         Create = function(id, par, vol, pit)
  668.             coroutine.resume(coroutine.create(function()
  669.                 local S = Create("Sound")({
  670.                     Volume = vol,
  671.                     Pitch = pit or 1,
  672.                     SoundId = id,
  673.                     Parent = par or workspace
  674.                 })
  675.                 wait()
  676.                 S:play()
  677.                 game:GetService("Debris"):AddItem(S, 6)
  678.             end))
  679.         end
  680.     },
  681.     ParticleEmitter = {
  682.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  683.             local fp = Create("ParticleEmitter")({
  684.                 Parent = Parent,
  685.                 Color = ColorSequence.new(Color1, Color2),
  686.                 LightEmission = LightEmission,
  687.                 Size = Size,
  688.                 Texture = Texture,
  689.                 Transparency = Transparency,
  690.                 ZOffset = ZOffset,
  691.                 Acceleration = Accel,
  692.                 Drag = Drag,
  693.                 LockedToPart = LockedToPart,
  694.                 VelocityInheritance = VelocityInheritance,
  695.                 EmissionDirection = EmissionDirection,
  696.                 Enabled = Enabled,
  697.                 Lifetime = LifeTime,
  698.                 Rate = Rate,
  699.                 Rotation = Rotation,
  700.                 RotSpeed = RotSpeed,
  701.                 Speed = Speed,
  702.                 VelocitySpread = VelocitySpread
  703.             })
  704.             return fp
  705.         end
  706.     }
  707. }
  708. function RemoveOutlines(part)
  709.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  710. end
  711. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  712.     local Part = Create("Part")({
  713.         formFactor = FormFactor,
  714.         Parent = Parent,
  715.         Reflectance = Reflectance,
  716.         Transparency = Transparency,
  717.         CanCollide = false,
  718.         Locked = true,
  719.         BrickColor = BrickColor.new(tostring(BColor)),
  720.         Name = Name,
  721.         Size = Size,
  722.         Material = Material
  723.     })
  724.     RemoveOutlines(Part)
  725.     return Part
  726. end
  727. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728.     local Msh = Create(Mesh)({
  729.         Parent = Part,
  730.         Offset = OffSet,
  731.         Scale = Scale
  732.     })
  733.     if Mesh == "SpecialMesh" then
  734.         Msh.MeshType = MeshType
  735.         Msh.MeshId = MeshId
  736.     end
  737.     return Msh
  738. end
  739. function CreateWeld(Parent, Part0, Part1, C0, C1)
  740.     local Weld = Create("Weld")({
  741.         Parent = Parent,
  742.         Part0 = Part0,
  743.         Part1 = Part1,
  744.         C0 = C0,
  745.         C1 = C1
  746.     })
  747.     return Weld
  748. end
  749.  
  750.  
  751. -------------------------------------------------------
  752. --Start Effect Function--
  753. -------------------------------------------------------
  754. EffectModel = Instance.new("Model", char)
  755. Effects = {
  756.   Block = {
  757.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  758.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  759.       prt.Anchored = true
  760.       prt.CFrame = cframe
  761.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  762.       game:GetService("Debris"):AddItem(prt, 10)
  763.       if Type == 1 or Type == nil then
  764.         table.insert(Effects, {
  765.           prt,
  766.           "Block1",
  767.           delay,
  768.           x3,
  769.           y3,
  770.           z3,
  771.           msh
  772.         })
  773.       elseif Type == 2 then
  774.         table.insert(Effects, {
  775.           prt,
  776.           "Block2",
  777.           delay,
  778.           x3,
  779.           y3,
  780.           z3,
  781.           msh
  782.         })
  783.       else
  784.         table.insert(Effects, {
  785.           prt,
  786.           "Block3",
  787.           delay,
  788.           x3,
  789.           y3,
  790.           z3,
  791.           msh
  792.         })
  793.       end
  794.     end
  795.   },
  796.   Sphere = {
  797.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  798.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  799.       prt.Anchored = true
  800.       prt.CFrame = cframe
  801.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  802.       game:GetService("Debris"):AddItem(prt, 10)
  803.       table.insert(Effects, {
  804.         prt,
  805.         "Cylinder",
  806.         delay,
  807.         x3,
  808.         y3,
  809.         z3,
  810.         msh
  811.       })
  812.     end
  813.   },
  814.   Cylinder = {
  815.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  817.       prt.Anchored = true
  818.       prt.CFrame = cframe
  819.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820.       game:GetService("Debris"):AddItem(prt, 10)
  821.       table.insert(Effects, {
  822.         prt,
  823.         "Cylinder",
  824.         delay,
  825.         x3,
  826.         y3,
  827.         z3,
  828.         msh
  829.       })
  830.     end
  831.   },
  832.   Wave = {
  833.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  835.       prt.Anchored = true
  836.       prt.CFrame = cframe
  837.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  838.       game:GetService("Debris"):AddItem(prt, 10)
  839.       table.insert(Effects, {
  840.         prt,
  841.         "Cylinder",
  842.         delay,
  843.         x3 / 60,
  844.         y3 / 60,
  845.         z3 / 60,
  846.         msh
  847.       })
  848.     end
  849.   },
  850.   Ring = {
  851.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  853.       prt.Anchored = true
  854.       prt.CFrame = cframe
  855.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  856.       game:GetService("Debris"):AddItem(prt, 10)
  857.       table.insert(Effects, {
  858.         prt,
  859.         "Cylinder",
  860.         delay,
  861.         x3,
  862.         y3,
  863.         z3,
  864.         msh
  865.       })
  866.     end
  867.   },
  868.   Break = {
  869.     Create = function(brickcolor, cframe, x1, y1, z1)
  870.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  871.       prt.Anchored = true
  872.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  873.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874.       local num = math.random(10, 50) / 1000
  875.       game:GetService("Debris"):AddItem(prt, 10)
  876.       table.insert(Effects, {
  877.         prt,
  878.         "Shatter",
  879.         num,
  880.         prt.CFrame,
  881.         math.random() - math.random(),
  882.         0,
  883.         math.random(50, 100) / 100
  884.       })
  885.     end
  886.   },
  887. Spiral = {
  888.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  889.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  890.       prt.Anchored = true
  891.       prt.CFrame = cframe
  892.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  893.       game:GetService("Debris"):AddItem(prt, 10)
  894.       table.insert(Effects, {
  895.         prt,
  896.         "Cylinder",
  897.         delay,
  898.         x3,
  899.         y3,
  900.         z3,
  901.         msh
  902.       })
  903.     end
  904.   },
  905. Push = {
  906.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  908.       prt.Anchored = true
  909.       prt.CFrame = cframe
  910.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911.       game:GetService("Debris"):AddItem(prt, 10)
  912.       table.insert(Effects, {
  913.         prt,
  914.         "Cylinder",
  915.         delay,
  916.         x3,
  917.         y3,
  918.         z3,
  919.         msh
  920.       })
  921.     end
  922.   }
  923. }
  924. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  925.     local fp = IT("Part")
  926.     fp.formFactor = formfactor
  927.     fp.Parent = parent
  928.     fp.Reflectance = reflectance
  929.     fp.Transparency = transparency
  930.     fp.CanCollide = false
  931.     fp.Locked = true
  932.     fp.BrickColor = brickcolor
  933.     fp.Name = name
  934.     fp.Size = size
  935.     fp.Position = tors.Position
  936.     RemoveOutlines(fp)
  937.     fp.Material = "SmoothPlastic"
  938.     fp:BreakJoints()
  939.     return fp
  940. end
  941.  
  942. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  943.     local mesh = IT(Mesh)
  944.     mesh.Parent = part
  945.     if Mesh == "SpecialMesh" then
  946.         mesh.MeshType = meshtype
  947.     if meshid ~= "nil" then
  948.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  949.         end
  950.     end
  951.     mesh.Offset = offset
  952.     mesh.Scale = scale
  953.     return mesh
  954. end
  955.  
  956. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  957.     local type = type
  958.     local rng = Instance.new("Part", char)
  959.     rng.Anchored = true
  960.     rng.BrickColor = color
  961.     rng.CanCollide = false
  962.     rng.FormFactor = 3
  963.     rng.Name = "Ring"
  964.     rng.Material = "Neon"
  965.     rng.Size = Vector3.new(1, 1, 1)
  966.     rng.Transparency = 1
  967.     rng.TopSurface = 0
  968.     rng.BottomSurface = 0
  969.     rng.CFrame = pos
  970.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  971.     local rngm = Instance.new("SpecialMesh", rng)
  972.     rngm.MeshType = MType
  973.     rngm.Scale = Vector3.new(x1, y1, z1)
  974.     local scaler2 = 1
  975.     local speeder = FastSpeed
  976.     if type == "Add" then
  977.         scaler2 = 1 * value
  978.     elseif type == "Divide" then
  979.         scaler2 = 1 / value
  980.     end
  981.     coroutine.resume(coroutine.create(function()
  982.         for i = 0, 10 / bonuspeed, 0.1 do
  983.             swait()
  984.             if type == "Add" then
  985.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  986.             elseif type == "Divide" then
  987.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  988.             end
  989.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  990.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  991.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  992.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  993.         end
  994.         rng:Destroy()
  995.     end))
  996. end
  997.  
  998. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  999.     local type = type
  1000.     local rng = Instance.new("Part", char)
  1001.     rng.Anchored = true
  1002.     rng.BrickColor = color
  1003.     rng.CanCollide = false
  1004.     rng.FormFactor = 3
  1005.     rng.Name = "Ring"
  1006.     rng.Material = "Neon"
  1007.     rng.Size = Vector3.new(1, 1, 1)
  1008.     rng.Transparency = 0
  1009.     rng.TopSurface = 0
  1010.     rng.BottomSurface = 0
  1011.     rng.CFrame = pos
  1012.     local rngm = Instance.new("SpecialMesh", rng)
  1013.     rngm.MeshType = MType
  1014.     rngm.Scale = scale
  1015.     local scaler2 = 1
  1016.     if type == "Add" then
  1017.         scaler2 = 1 * value
  1018.     elseif type == "Divide" then
  1019.         scaler2 = 1 / value
  1020.     end
  1021.     coroutine.resume(coroutine.create(function()
  1022.         for i = 0, 10 / bonuspeed, 0.1 do
  1023.             swait()
  1024.             if type == "Add" then
  1025.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1026.             elseif type == "Divide" then
  1027.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1028.             end
  1029.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1030.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1031.         end
  1032.         rng:Destroy()
  1033.     end))
  1034. end
  1035.  
  1036. function Eviscerate(dude)
  1037.     if dude.Name ~= char then
  1038.         local bgf = IT("BodyGyro", dude.Head)
  1039.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1040.         local val = IT("BoolValue", dude)
  1041.         val.Name = "IsHit"
  1042.         local ds = coroutine.wrap(function()
  1043.             dude:WaitForChild("Head"):BreakJoints()
  1044.             wait(0.5)
  1045.             target = nil
  1046.             coroutine.resume(coroutine.create(function()
  1047.                 for i, v in pairs(dude:GetChildren()) do
  1048.                     if v:IsA("Accessory") then
  1049.                         v:Destroy()
  1050.                     end
  1051.                     if v:IsA("Humanoid") then
  1052.                         v:Destroy()
  1053.                     end
  1054.                     if v:IsA("CharacterMesh") then
  1055.                         v:Destroy()
  1056.                     end
  1057.                     if v:IsA("Model") then
  1058.                         v:Destroy()
  1059.                     end
  1060.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1061.                         for x, o in pairs(v:GetChildren()) do
  1062.                             if o:IsA("Decal") then
  1063.                                 o:Destroy()
  1064.                             end
  1065.                         end
  1066.                         coroutine.resume(coroutine.create(function()
  1067.                             v.Material = "Neon"
  1068.                             v.CanCollide = false
  1069.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1070.                             PartEmmit1.LightEmission = 1
  1071.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1072.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1073.                             PartEmmit1.Rate = 150
  1074.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1075.                             PartEmmit1.Size = NumberSequence.new({
  1076.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1077.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1078.                             })
  1079.                             PartEmmit1.Transparency = NumberSequence.new({
  1080.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1081.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1082.                             })
  1083.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1084.                             PartEmmit1.VelocitySpread = 30000
  1085.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1086.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1087.                             local BodPoss = IT("BodyPosition", v)
  1088.                             BodPoss.P = 3000
  1089.                             BodPoss.D = 1000
  1090.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1091.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1092.                             v.Color = maincolor.Color
  1093.                             coroutine.resume(coroutine.create(function()
  1094.                                 for i = 0, 49 do
  1095.                                     swait(1)
  1096.                                     v.Transparency = v.Transparency + 0.08
  1097.                                 end
  1098.                                 wait(0.5)
  1099.                                 PartEmmit1.Enabled = false
  1100.                                 wait(3)
  1101.                                 v:Destroy()
  1102.                                 dude:Destroy()
  1103.                             end))
  1104.                         end))
  1105.                     end
  1106.                 end
  1107.             end))
  1108.         end)
  1109.         ds()
  1110.     end
  1111. end
  1112.  
  1113. function FindNearestHead(Position, Distance, SinglePlayer)
  1114.     if SinglePlayer then
  1115.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1116.     end
  1117.     local List = {}
  1118.     for i, v in pairs(workspace:GetChildren()) do
  1119.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1120.             table.insert(List, v)
  1121.         end
  1122.     end
  1123.     return List
  1124. end
  1125.  
  1126. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1127.     local type = type
  1128.     local rng = Instance.new("Part", char)
  1129.     rng.Anchored = true
  1130.     rng.BrickColor = color
  1131.     rng.CanCollide = false
  1132.     rng.FormFactor = 3
  1133.     rng.Name = "Ring"
  1134.     rng.Material = "Neon"
  1135.     rng.Size = Vector3.new(1, 1, 1)
  1136.     rng.Transparency = 0
  1137.     rng.TopSurface = 0
  1138.     rng.BottomSurface = 0
  1139.     rng.CFrame = pos
  1140.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1141.     local rngm = Instance.new("SpecialMesh", rng)
  1142.     rngm.MeshType = MType
  1143.     rngm.Scale = Vector3.new(x1, y1, z1)
  1144.     local scaler2 = 1
  1145.     local speeder = FastSpeed
  1146.     if type == "Add" then
  1147.         scaler2 = 1 * value
  1148.     elseif type == "Divide" then
  1149.         scaler2 = 1 / value
  1150.     end
  1151.     coroutine.resume(coroutine.create(function()
  1152.         for i = 0, 10 / bonuspeed, 0.1 do
  1153.             swait()
  1154.             if type == "Add" then
  1155.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1156.             elseif type == "Divide" then
  1157.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1158.             end
  1159.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1160.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1161.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1162.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1163.         end
  1164.         rng:Destroy()
  1165.     end))
  1166. end
  1167.  
  1168. function SoulSteal(dude)
  1169. if dude.Name ~= char then
  1170. local bgf = IT("BodyGyro", dude.Head)
  1171. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1172. local val = IT("BoolValue", dude)
  1173. val.Name = "IsHit"
  1174. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1175. local soulst = coroutine.wrap(function()
  1176. local soul = Instance.new("Part",dude)
  1177. soul.Size = Vector3.new(1,1,1)
  1178. soul.CanCollide = false
  1179. soul.Anchored = false
  1180. soul.Position = torso.Position
  1181. soul.Transparency = 1
  1182. local PartEmmit1 = IT("ParticleEmitter", soul)
  1183. PartEmmit1.LightEmission = 1
  1184. PartEmmit1.Texture = "rbxassetid://569507414"
  1185. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1186. PartEmmit1.Rate = 250
  1187. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1188. PartEmmit1.Size = NumberSequence.new({
  1189.     NumberSequenceKeypoint.new(0, 1, 0),
  1190.     NumberSequenceKeypoint.new(1, 0, 0)
  1191. })
  1192. PartEmmit1.Transparency = NumberSequence.new({
  1193.     NumberSequenceKeypoint.new(0, 0, 0),
  1194.     NumberSequenceKeypoint.new(1, 1, 0)
  1195. })
  1196. PartEmmit1.Speed = NumberRange.new(0, 0)
  1197. PartEmmit1.VelocitySpread = 30000
  1198. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1199. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1200. local BodPoss = IT("BodyPosition", soul)
  1201. BodPoss.P = 3000
  1202. BodPoss.D = 1000
  1203. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1204. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1205. wait(1.6)
  1206. soul.Touched:connect(function(hit)
  1207.     if hit.Parent == char then
  1208.     soul:Destroy()
  1209.     end
  1210. end)
  1211. wait(1.2)
  1212. while soul do
  1213.     swait()
  1214.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1215.     BodPoss.Position = tors.Position
  1216. end
  1217. end)
  1218.     soulst()
  1219.     end
  1220. end
  1221. function FaceMouse()
  1222. local   Cam = workspace.CurrentCamera
  1223.     return {
  1224.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1225.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1226.     }
  1227. end
  1228. -------------------------------------------------------
  1229. --End Effect Function--
  1230. -------------------------------------------------------
  1231. function Cso(ID, PARENT, VOLUME, PITCH)
  1232.     local NSound = nil
  1233.     coroutine.resume(coroutine.create(function()
  1234.         NSound = IT("Sound", PARENT)
  1235.         NSound.Volume = VOLUME
  1236.         NSound.Pitch = PITCH
  1237.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1238.         swait()
  1239.         NSound:play()
  1240.         game:GetService("Debris"):AddItem(NSound, 10)
  1241.     end))
  1242.     return NSound
  1243. end
  1244. function CameraEnshaking(Length, Intensity)
  1245.     coroutine.resume(coroutine.create(function()
  1246.         local intensity = 1 * Intensity
  1247.         local rotM = 0.01 * Intensity
  1248.         for i = 0, Length, 0.1 do
  1249.             swait()
  1250.             intensity = intensity - 0.05 * Intensity / Length
  1251.             rotM = rotM - 5.0E-4 * Intensity / Length
  1252.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1253.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1254.         end
  1255.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1256.     end))
  1257. end
  1258. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1259. local Hitboxpart = Instance.new("Part", EffectModel)
  1260.   RemoveOutlines(Hitboxpart)
  1261.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1262.   Hitboxpart.CanCollide = false
  1263.   Hitboxpart.Transparency = 1
  1264.   Hitboxpart.Anchored = true
  1265.   Hitboxpart.CFrame = Pose
  1266.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1267.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1268. end
  1269. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1270.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1271.   prt.Anchored = true
  1272.   prt.CFrame = cframe
  1273.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1274.   game:GetService("Debris"):AddItem(prt, 10)
  1275.   if Type == 1 or Type == nil then
  1276.     table.insert(Effects, {
  1277.       prt,
  1278.       "Block1",
  1279.       delay,
  1280.       x3,
  1281.       y3,
  1282.       z3,
  1283.       msh
  1284.     })
  1285.   elseif Type == 2 then
  1286.     table.insert(Effects, {
  1287.       prt,
  1288.       "Block2",
  1289.       delay,
  1290.       x3,
  1291.       y3,
  1292.       z3,
  1293.       msh
  1294.     })
  1295.   elseif Type == 3 then
  1296.     table.insert(Effects, {
  1297.       prt,
  1298.       "Block3",
  1299.       delay,
  1300.       x3,
  1301.       y3,
  1302.       z3,
  1303.       msh
  1304.     })
  1305.   end
  1306. end
  1307.  
  1308. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1309.     local Part = Create("Part"){
  1310.         Parent = Parent,
  1311.         Reflectance = Reflectance,
  1312.         Transparency = Transparency,
  1313.         CanCollide = false,
  1314.         Locked = true,
  1315.         BrickColor = BrickColor.new(tostring(BColor)),
  1316.         Name = Name,
  1317.         Size = Size,
  1318.         Material = Material,
  1319.     }
  1320.     RemoveOutlines(Part)
  1321.     return Part
  1322. end
  1323.    
  1324. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1325.     local Msh = Create(Mesh){
  1326.         Parent = Part,
  1327.         Offset = OffSet,
  1328.         Scale = Scale,
  1329.     }
  1330.     if Mesh == "SpecialMesh" then
  1331.         Msh.MeshType = MeshType
  1332.         Msh.MeshId = MeshId
  1333.     end
  1334.     return Msh
  1335. end
  1336.  
  1337. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1338. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1339. prt.Anchored = true
  1340. prt.CFrame = cframe
  1341. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1342. game:GetService("Debris"):AddItem(prt,2)
  1343. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1344. for i=0,1,delay do
  1345. swait()
  1346. Part.Transparency=i
  1347. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1348. end
  1349. Part.Parent=nil
  1350. end),prt,msh,(math.random(0,1)+math.random())/5)
  1351. end
  1352. -------------------------------------------------------
  1353. --End Important Functions--
  1354. -------------------------------------------------------
  1355.  
  1356.  
  1357.  
  1358. --[[
  1359.         Thanks for using Build-To-Lua by jarredbcv.
  1360. ]]--
  1361.  
  1362. New = function(Object, Parent, Name, Data)
  1363.     local Object = Instance.new(Object)
  1364.     for Index, Value in pairs(Data or {}) do
  1365.         Object[Index] = Value
  1366.     end
  1367.     Object.Parent = Parent
  1368.     Object.Name = Name
  1369.     return Object
  1370. end
  1371.    
  1372. Gunty = New("Model",char,"Gunty",{})
  1373. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1374. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1375. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1376. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1377. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1378. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1379. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1380. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1381. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1382. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1383. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1384. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1385. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1386. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1387. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1388. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1389. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1390. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1391. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1393. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1396. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1397. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1399. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1402. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1403. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1404. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1405. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1406. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1407. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1408. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1409. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1411. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1412. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1413. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1414. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1415. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1416. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1417. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1418. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1419. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1420. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1421. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1422. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1423. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1424. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1425. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1426. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1427. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1428. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1429. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1431. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1432. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1435. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1436. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1437. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1438. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1439. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1440. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1441. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1442. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1443. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1444. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1445. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1446. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1447. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1448. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1449. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1450. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1451. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1452. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1453. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1454. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1455. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1456. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1457. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1458. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1460. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1462. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1463. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1476. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1477. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1478. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1479. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1480. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1481. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1482. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1483. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1484. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1485. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1486. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1487. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1488. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1496. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501.  
  1502.  
  1503. local NewInstance = function(instance,parent,properties)
  1504.     local inst = Instance.new(instance,parent)
  1505.     if(properties)then
  1506.         for i,v in next, properties do
  1507.             pcall(function() inst[i] = v end)
  1508.         end
  1509.     end
  1510.     return inst;
  1511. end
  1512.  
  1513. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1514.  
  1515. ArmorColorParts = {}
  1516. ArmorColorParts2 = {}
  1517. NeonColorParts = {}
  1518. local all, last = {}, nil
  1519. function scan(p)
  1520.   for _, v in pairs(p:GetChildren()) do
  1521.     if v:IsA("BasePart") then
  1522.       if v.BrickColor == BrickColor.new("Black") then
  1523.         table.insert(ArmorColorParts, v)
  1524.       end
  1525.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  1526.         table.insert(ArmorColorParts2, v)
  1527.       end
  1528.       if v.BrickColor == BrickColor.new("Dark green") then
  1529.         table.insert(NeonColorParts, v)
  1530.       end
  1531.       if last then
  1532.         local w = Instance.new("Weld")
  1533.         w.Part0, w.Part1 = last, v
  1534.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1535.         w.Parent = last
  1536.       end
  1537.       table.insert(all, v)
  1538.       last = v
  1539.     end
  1540.     scan(v)
  1541.   end
  1542. end
  1543. scan(Gunty)
  1544. for _, v in pairs(all) do
  1545.   v.Anchored = false
  1546.   v.CanCollide = false
  1547. end
  1548. -------------------------------------------------------
  1549. --Start Customization--
  1550. -------------------------------------------------------
  1551. local Player_Size = 1
  1552. if Player_Size ~= 1 then
  1553. root.Size = root.Size * Player_Size
  1554. tors.Size = tors.Size * Player_Size
  1555. hed.Size = hed.Size * Player_Size
  1556. ra.Size = ra.Size * Player_Size
  1557. la.Size = la.Size * Player_Size
  1558. rl.Size = rl.Size * Player_Size
  1559. ll.Size = ll.Size * Player_Size
  1560. ----------------------------------------------------------------------------------
  1561. rootj.Parent = root
  1562. neck.Parent = tors
  1563. RW.Parent = tors
  1564. LW.Parent = tors
  1565. RH.Parent = tors
  1566. LH.Parent = tors
  1567. ----------------------------------------------------------------------------------
  1568. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1569. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1570. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1571. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1572. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1573. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1574. ----------------------------------------------------------------------------------
  1575. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1576. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1577. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1578. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1579. --hat.Parent = Character
  1580. end
  1581. ----------------------------------------------------------------------------------
  1582. local SONG = 378541476
  1583. local SONG2 = 378541476
  1584. local Music = Instance.new("Sound",tors)
  1585. Music.Volume = 1
  1586. Music.Looped = true
  1587. Music.Pitch = 1 --Pitcher
  1588. ----------------------------------------------------------------------------------
  1589. local equipped = false
  1590. local idle = 0
  1591. local change = 1
  1592. local val = 0
  1593. local toim = 0
  1594. local idleanim = 0.4
  1595. local sine = 0
  1596. local Mode = 1
  1597. ----------------------------------------------------------------------------------
  1598. hum.WalkSpeed = 8
  1599. hum.JumpPower = 57
  1600. hum.Animator.Parent = nil
  1601. local naeeym2 = IT("BillboardGui",char)
  1602. naeeym2.AlwaysOnTop = true
  1603. naeeym2.Size = UDim2.new(5,35,2,15)
  1604. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1605. naeeym2.MaxDistance = 75
  1606. naeeym2.Adornee = hed
  1607. naeeym2.Name = "Name"
  1608. --naeeym2.PlayerToHideFrom = Player
  1609. local tecks2 = IT("TextLabel",naeeym2)
  1610. tecks2.BackgroundTransparency = 1
  1611. tecks2.TextScaled = true
  1612. tecks2.BorderSizePixel = 0
  1613. tecks2.Text = "Chilled"
  1614. tecks2.Font = "Fantasy"
  1615. tecks2.TextSize = 30
  1616. tecks2.TextStrokeTransparency = 0
  1617. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1618. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1619. tecks2.Size = UDim2.new(1,0,0.5,0)
  1620. tecks2.Parent = naeeym2
  1621. -------------------------------------------------------
  1622. --End Customization--
  1623. -------------------------------------------------------
  1624.  
  1625.  
  1626. -------------------------------------------------------
  1627. --Start Attacks N Stuff--
  1628. -------------------------------------------------------
  1629. function resetmode()
  1630.     tecks2.Text = "Chilled"
  1631.     tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1632.     tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1633.   for i, v in pairs(ArmorColorParts) do
  1634.     v.BrickColor = BrickColor.new("Black")
  1635.     v.Material = "SmoothPlastic"
  1636.     v.Transparency = 0
  1637.   end
  1638.  for i, v in pairs(ArmorColorParts2) do
  1639.     v.BrickColor = BrickColor.new("Medium stone grey")
  1640.     v.Material = "Metal"
  1641.     v.Transparency = 0
  1642.   end
  1643.   for i, v in pairs(NeonColorParts) do
  1644.     maincolor = BrickColor.new("Dark green")
  1645.     v.BrickColor = maincolor
  1646.     v.Material = "Neon"
  1647.     v.Transparency = 0
  1648.   end
  1649.     Mode = 1
  1650.   SONG = 0
  1651. end
  1652. function Taunt()
  1653.     attack = true
  1654.     hum.WalkSpeed = 0
  1655.         TAUNT:Play()
  1656.     repeat
  1657.         swait()
  1658.         TAUNT.Parent = tors
  1659.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1660.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1661.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1662.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1663.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1664.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1665.     until TAUNT.Playing == false
  1666.     attack = false
  1667.     hum.WalkSpeed = 8
  1668. end
  1669. function attackone()
  1670.     attack = true
  1671.     hum.WalkSpeed = 3.01
  1672.     for i = 0, 1.7, 0.1 do
  1673.         swait()
  1674.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1675.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1676.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1677.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1678.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1679.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1680.     end
  1681.     Cso("203426541", ra, 10, 1)
  1682.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1683.     CameraEnshaking(2, 5)
  1684.     for i = 0, 1.4, 0.1 do
  1685.         swait()
  1686.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1687.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1688.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1689.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1690.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1691.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1692.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1693.     end
  1694.     hum.WalkSpeed = 8
  1695.     attack = false
  1696. end
  1697. function attacktwo()
  1698.     attack = true
  1699.     hum.WalkSpeed = 3.01
  1700.     for i = 0, 1.7, 0.1 do
  1701.         swait()
  1702.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1703.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1704.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1705.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1706.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1707.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1708.     end
  1709.     Cso("203426541", rl, 10, 1)
  1710.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1711.     CameraEnshaking(2, 3)
  1712.     for i = 0, 1.4, 0.1 do
  1713.         swait()
  1714.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1715.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1716.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1717.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1718.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1719.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1720.     end
  1721.     hum.WalkSpeed = 8
  1722.     attack = false
  1723. end
  1724. function attackthree()
  1725.     attack = true
  1726.     hum.WalkSpeed = 3.01
  1727.     for i = 0, 1.4, 0.1 do
  1728.         swait()
  1729.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1731.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1732.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1733.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1734.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1735.     end
  1736.     Cso("203426541", hed, 10, 1)
  1737.     for i = 0, 1.7, 0.1 do
  1738.         swait()
  1739.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1740.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1741.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1742.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1743.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1744.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1745.     end
  1746.     CameraEnshaking(2, 8)
  1747.     Cso("260435136", hed, 10, .9)
  1748.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1749.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1750.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1751.     for i = 0, 1.8, 0.1 do
  1752.         swait()
  1753.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1754.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1755.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1756.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1757.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1758.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1759.     end
  1760.     hum.WalkSpeed = 8
  1761.     attack = false
  1762. end
  1763. function Power_Burst()
  1764.     hum.WalkSpeed = 4
  1765.     attack = true
  1766.     Cso("163619849", Handle, 10, 1.35)
  1767.     for i = 0,4.3,0.1 do
  1768.         swait()
  1769. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1770.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1771.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1772.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1773.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1774.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1775.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1776.     end
  1777.     CameraEnshaking(2.5, 20)
  1778.     Cso("539294959", Handle, 10, .9)
  1779.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1780.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1781.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1782.     for i = 0,3,0.1 do
  1783.         swait()
  1784.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1785.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1786.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1787.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1788.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1789.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1790.     end
  1791.     hum.WalkSpeed = 8
  1792.     attack = false
  1793. end
  1794. function Magic_Bombs()
  1795.     attack = true
  1796.     hum.WalkSpeed = 0
  1797. local GYRO = IT("BodyGyro",root)
  1798. GYRO.D = 100
  1799. GYRO.P = 2000
  1800. GYRO.MaxTorque = VT(0,4000000,0)
  1801. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1802.     for i = 0,3.6,0.1 do
  1803.             swait()
  1804.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1805.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1806.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1807.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1808.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1809.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1810.     end
  1811.     CameraEnshaking(1, 6)
  1812.         GYRO:Destroy()
  1813.     Cso("588734356", Handle, 10, 1.05)
  1814.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1815.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1816.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1817.     for i = 0,2,0.1 do
  1818.             swait()
  1819.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1820.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1821.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1822.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1823.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1824.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1825.     end
  1826. local GYRO = IT("BodyGyro",root)
  1827. GYRO.D = 100
  1828. GYRO.P = 2000
  1829. GYRO.MaxTorque = VT(0,4000000,0)
  1830. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1831.     for i = 0,2.4,0.1 do
  1832.             swait()
  1833.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1834.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1835.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1836.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1837.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1838.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1839.     end
  1840.         GYRO:Destroy()
  1841.     CameraEnshaking(1, 6)
  1842.     Cso("588734356", Handle, 10, 1.05)
  1843.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1844.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1845.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1846.     for i = 0,2,0.1 do
  1847.             swait()
  1848.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1849.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1850.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1851.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1852.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1853.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1854.     end
  1855. local GYRO = IT("BodyGyro",root)
  1856. GYRO.D = 100
  1857. GYRO.P = 2000
  1858. GYRO.MaxTorque = VT(0,4000000,0)
  1859. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1860.     for i = 0,2.4,0.1 do
  1861.             swait()
  1862.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1863.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1864.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1865.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1866.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1867.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1868.     end
  1869.         GYRO:Destroy()
  1870.     CameraEnshaking(1, 6)
  1871.     Cso("588734356", Handle, 10, 1.05)
  1872.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1873.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1874.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1875.     for i = 0,2,0.1 do
  1876.             swait()
  1877.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1878.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1879.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1880.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1881.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1882.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1883.     end
  1884.     attack = false
  1885.     hum.WalkSpeed = 8
  1886. end
  1887. function Dangerous_Field()
  1888.     attack = true
  1889.     hum.WalkSpeed = 0
  1890.     for i = 0,10,0.1 do
  1891.             swait()
  1892.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1893.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1894.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1895.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1896.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1897.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1898.     CameraEnshaking(1, 7)
  1899.     Cso("588734356", Handle, 10, 1.2)
  1900.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1901.     BlockEffect(BrickC("Electro blue"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1902.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1903.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1904.         end
  1905.     attack = false
  1906.     hum.WalkSpeed = 8
  1907. end
  1908. function Shockwave()
  1909.     attack = true
  1910.     hum.WalkSpeed = 0
  1911.     for i = 0,4,0.1 do
  1912.         swait()
  1913.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1914.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1915.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1916.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1917.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1918.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1919.     end
  1920.     coroutine.resume(coroutine.create(function()
  1921.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1922.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1923.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1924.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1925.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1926.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1927.     CameraEnshaking(1, 7)
  1928.         wait(0.05)
  1929.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1930.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1931.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1932.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1933.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1934.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1935.     CameraEnshaking(1, 7)
  1936.         wait(0.05)
  1937.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1938.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1939.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1940.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1941.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1942.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1943.     CameraEnshaking(1, 7)
  1944.         wait(0.05)
  1945.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1946.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1947.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1948.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1949.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1950.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1951.     CameraEnshaking(1, 7)
  1952.         wait(0.05)
  1953.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1954.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1955.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1956.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1957.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1958.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1959.     CameraEnshaking(1, 7)
  1960.         wait(0.05)
  1961.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1962.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1963.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1964.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1965.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1966.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1967.     CameraEnshaking(1, 7)
  1968.     end))
  1969.     Cso("440145223", Handle, 10, 1.05)
  1970.     for i = 1,7,0.1 do
  1971.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1972.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1973.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1974.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1975.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1976.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1977.     end
  1978.     wait(.6)
  1979.     hum.WalkSpeed = 8
  1980.     attack = false
  1981. end
  1982. function Pulse()
  1983.     attack = true
  1984.     hum.WalkSpeed = 0
  1985. local GYRO = IT("BodyGyro",root)
  1986. GYRO.D = 100
  1987. GYRO.P = 2000
  1988. GYRO.MaxTorque = VT(0,4000000,0)
  1989. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1990.     for i = 0,4,0.1 do
  1991.         swait()
  1992.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1993.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  1994.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1995.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1996.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  1997.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1998.     end
  1999.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2000.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2001.     CameraEnshaking(1, 25)
  2002.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2003.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2004.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2005.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2006.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2008.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2009.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2010.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2012.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2013.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2014.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2016.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2017.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2018.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2020.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2021.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2022.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2024.     Cso("440145223", Handle, 10, 1.05)
  2025.         GYRO:Destroy()
  2026.     for i = 1,2,0.1 do
  2027.         swait()
  2028. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2029.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2030.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2031.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2032.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2033.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2034.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2035.     end
  2036.     hum.WalkSpeed = 8
  2037.     attack = false
  2038. end
  2039. function LAZER()
  2040.     attack = true
  2041.     hum.WalkSpeed = 0.03
  2042.     for i = 0,4,0.1 do
  2043.         swait()
  2044.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2045.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2046.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2047.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2048.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2049.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2050.     end
  2051.         LAZOR:Play()
  2052. local GYRO = IT("BodyGyro",root)
  2053. GYRO.D = 100
  2054. GYRO.P = 2000
  2055. GYRO.MaxTorque = VT(0,4000000,0)
  2056. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2057.         repeat
  2058.         swait(2)
  2059. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2060. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2061.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2062.         LAZOR.Parent = ra
  2063.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2064.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2065.     CameraEnshaking(1, 7)
  2066.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2067.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2068.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2069.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2070.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2071.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2072.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2073.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2074.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2075.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2076.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2077.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2078.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2079.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2080.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2081.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2082.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2083.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2084.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2085.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2086.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2087.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2088.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2089.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2090.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2091.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2092.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2093.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2094.     until LAZOR.Playing == false
  2095.         GYRO:Destroy()
  2096.     hum.WalkSpeed = 8
  2097.     attack = false
  2098. end
  2099.  
  2100. function LunarLazer()
  2101.     attack = true
  2102.     hum.WalkSpeed = 0.03
  2103.     for i = 0,4,0.1 do
  2104.         swait()
  2105.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2106.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2107.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2108.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2109.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2110.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2111.     end
  2112.         LAZOR:Play()
  2113. local GYRO = IT("BodyGyro",root)
  2114. GYRO.D = 100
  2115. GYRO.P = 2000
  2116. GYRO.MaxTorque = VT(0,4000000,0)
  2117. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2118.         repeat
  2119.         swait(2)
  2120. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2121. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2122.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2123.         LAZOR.Parent = ra
  2124.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2125.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2126.     CameraEnshaking(1, 7)
  2127.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2128.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2129.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2130.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2131.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2132.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2133.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2134.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2135.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2136.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2137.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2138.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2139.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2140.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2141.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2142.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2143.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2144.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2145.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2146.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2147.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2148.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2149.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2150.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2151.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2152.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2153.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2154.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2155.     until LAZOR.Playing == false
  2156.         GYRO:Destroy()
  2157.     hum.WalkSpeed = 8
  2158.     attack = false
  2159. end
  2160.  
  2161. function Spirit_Beam()
  2162.         attack = true
  2163.     hum.WalkSpeed = 0
  2164. local GYRO = IT("BodyGyro",root)
  2165. GYRO.D = 100
  2166. GYRO.P = 2000
  2167. GYRO.MaxTorque = VT(0,4000000,0)
  2168. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2169.     for i = 0,5,0.1 do
  2170.         swait()
  2171.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2172.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2174.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2175.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2176.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2177.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2178.         end
  2179.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2180.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2181.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2182.     local beam = Instance.new("Part", workspace)
  2183.     beam.BrickColor = BrickColor.new("Fog")
  2184.     beam.FormFactor = "Custom"
  2185.     beam.Material = "Glass"
  2186.     beam.Transparency = 0.5
  2187.     beam.Anchored = true
  2188.     beam.Locked = true
  2189.     beam.CanCollide = false
  2190.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2191.     beam.Size = Vector3.new(1.05, 1.05, distance)
  2192.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2193.     game:GetService("Debris"):AddItem(beam, 0.14)
  2194.     local sound = Instance.new('Sound',Handle)
  2195.     sound.SoundId = 'rbxassetid://588697948'
  2196.     sound.Volume = 7
  2197.     sound.EmitterSize = 50
  2198.     sound.MaxDistance = 9999
  2199.     sound:Play()
  2200.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2201.         GYRO:Destroy()
  2202. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2203. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2204. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2205. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2206. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2207. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2208. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2209. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2210. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2211. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2212.         wait(0.3)
  2213.         attack = false
  2214.     hum.WalkSpeed = 8
  2215.         ref:Destroy()
  2216. end
  2217. function Distort()
  2218.     attack = true
  2219.     hum.WalkSpeed = 0
  2220.         local pos = root.Position
  2221.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2222.     Cso("261227592", tors, 10, 0.85)
  2223.     for i = 1,2.5,0.1 do
  2224.         swait()
  2225.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2226.         end
  2227.     attack = false
  2228.     hum.WalkSpeed = 8
  2229. end
  2230.  
  2231. function Spirit_Tran()
  2232.     attack = true
  2233.     hum.WalkSpeed = 0
  2234.         local pos = root.Position
  2235.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2236.     Cso("588734356", tors, 10, 0.85)
  2237.     for i = 1,2.5,0.1 do
  2238.         swait()
  2239.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(0,0),math.random(0,0),math.random(0,0))
  2240.         end
  2241.     attack = false
  2242.     hum.WalkSpeed = 8
  2243. end
  2244.  
  2245. function Ancient_Rage()
  2246.     attack = true
  2247.     hum.WalkSpeed = 4
  2248.     Cso("907329532", tors, 10, 1.05)
  2249.     for i = 1,14,0.1 do
  2250.         swait()
  2251.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2252.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2253.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2254.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2255.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2256.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2257.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2258.         if v:FindFirstChild("Head") then
  2259.                         Eviscerate(v)
  2260.         end
  2261.     end
  2262.         end
  2263.     attack = false
  2264.     hum.WalkSpeed = 8
  2265. end
  2266. function TTTTTTTTTTTaunt()
  2267.     attack = true
  2268.     hum.WalkSpeed = 0
  2269.         DTAUNT:Play()
  2270.         repeat
  2271.         swait()
  2272.         DTAUNT.Parent = tors
  2273.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2274.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2275.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2276.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2277.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2278.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2279.     until DTAUNT.Playing == false
  2280.     attack = false
  2281.     hum.WalkSpeed = 8
  2282. end
  2283. function HAAH()
  2284.     attack = true
  2285.     hum.WalkSpeed = 0
  2286.     Cso("300208779", hed, 10, 1)
  2287.     for i = 0,9,0.1 do
  2288.         swait()
  2289.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2290.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2291.         if Mrandom(1,15) == 1 then
  2292.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2293.         end
  2294.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2295.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2296.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2297.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2298.     end
  2299.     attack = false
  2300.     hum.WalkSpeed = 10
  2301. end
  2302. function again()
  2303.         attack = true
  2304.     hum.WalkSpeed = 0
  2305.         ITAUNT:Play()
  2306.         repeat
  2307.         swait()
  2308.         ITAUNT.Parent = tors
  2309.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2310.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2311.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2312.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2313.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2314.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2315.     until ITAUNT.Playing == false
  2316.         attack = false
  2317.     hum.WalkSpeed = 8
  2318. end
  2319. function LunarSpin()
  2320.     attack = true
  2321.     hum.WalkSpeed = 0
  2322.     for i = 0,17,0.05 do
  2323.         CameraEnshaking(1, 5)
  2324.             MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2325.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2326.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2327.         swait()
  2328.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2329.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2331.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2334.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2335.     end
  2336.     hum.WalkSpeed = 8
  2337.     attack = false
  2338. end
  2339. function Decapitate()
  2340.     local target = nil
  2341.     local targettorso = nil
  2342.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2343.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2344.             target = mouse.Target.Parent.Humanoid
  2345.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2346.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2347.         end
  2348.     end
  2349.     if target ~= nil then
  2350.         targettorso.Anchored = true
  2351.         attack = true
  2352.         hum.WalkSpeed = 0
  2353.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2354.         for i = 0,4.2,0.1 do
  2355.             swait()
  2356.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2357.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2358.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2359.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2360.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2361.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2362.         end
  2363.         local ModelHead01 = New("Model", char, "", {})
  2364.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2365.         local Head01 = targethead:Clone()
  2366.         targethead.Transparency = 1
  2367.         Head01.Parent = ModelHead01
  2368.         local weldHead01 = Instance.new("Weld")
  2369.         weldHead01.Parent = Head01
  2370.         weldHead01.Part0 = targethead
  2371.         weldHead01.Part1 = Head01
  2372.         weldHead01.C1 = CFrame.new(0, 0, 0)
  2373.         targethead.face:Remove()
  2374.         weldHead01.Part0 = ra
  2375.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2376.         targettorso:BreakJoints()
  2377.         CreateSound("314390675", targettorso, 5, .7)
  2378.         for i = 0,3.2,0.1 do
  2379.             swait()
  2380.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2381.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2382.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2383.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2384.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2385.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2386.         end
  2387.         for i = 0,4.2,0.1 do
  2388.             swait()
  2389.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2390.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2391.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2392.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2393.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2394.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2395.         end
  2396.         CreateSound("541909763", targettorso, 5, .8)
  2397.         weldHead01:Destroy()
  2398.         Head01.CanCollide = true
  2399.         local bodyVelocity2 = Create("BodyVelocity")({
  2400.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2401.           P = 5000,
  2402.           maxForce = Vector3.new(8000, 8000, 8000),
  2403.           Parent = Head01
  2404.         })
  2405.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2406.         for i = 0,6.2,0.1 do
  2407.             swait()
  2408.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2409.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2410.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2411.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2412.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2413.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2414.         end
  2415.         targettorso.Anchored = false
  2416.         attack = false
  2417.         hum.WalkSpeed = 8
  2418.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2419.     end
  2420. end
  2421. function BalanceSpin()
  2422.     attack = true
  2423.     hum.WalkSpeed = 2
  2424.     for i = 0,17,0.07 do
  2425.         CameraEnshaking(1, 5)
  2426.         MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2427.         swait()
  2428.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2429.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2430.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2431.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2432.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2433.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2434.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2435.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2436.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2437.     end
  2438.     hum.WalkSpeed = 8
  2439.     attack = false
  2440. end
  2441.  
  2442. function BARK()
  2443.     attack = true
  2444.     hum.WalkSpeed = 0
  2445.     BATAUNT:Play()
  2446.     repeat
  2447.     BATAUNT.Parent = tors
  2448.     swait()
  2449.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2450.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2451.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2452.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2453.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2454.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2455.     until BATAUNT.Playing == false
  2456.     attack = false
  2457.     hum.WalkSpeed = 8
  2458. end
  2459. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2460.     local NSound = nil
  2461.     coroutine.resume(coroutine.create(function()
  2462.         NSound = Instance.new("Sound", PARENT)
  2463.         NSound.Volume = VOLUME
  2464.         NSound.Pitch = PITCH
  2465.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2466.         swait()
  2467.         NSound:play()
  2468.         game:GetService("Debris"):AddItem(NSound, 10)
  2469.     end))
  2470.     return NSound
  2471. end
  2472. function Bark_Splosion()
  2473.     attack = true
  2474.     for i = 0,2,0.05 do
  2475.         swait()
  2476.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2477.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2478.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2479.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2480.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2481.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2482.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2483.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2484.     end
  2485.     CreateSound("331666100", tors, 10, 1)
  2486.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2487.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2488.     CameraEnshaking(1.5, 10)  
  2489.     for i = 1,2,0.1 do
  2490.         swait()
  2491.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2492.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2493.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2494.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2495.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2496.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2497.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2498.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2499.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2500.     end
  2501.     wait(.6)
  2502.     attack = false
  2503. end
  2504. corrupted = false
  2505. function Pixel_Corrupt()
  2506.     attack = true
  2507.         corrupted = true
  2508.     for i = 0,3,0.05 do
  2509.         swait()
  2510.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2511.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2512.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2513.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2514.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2515.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2516.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2517.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2518.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2519.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2520.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2521.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2522.     end
  2523.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2524.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2525.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2526.     CreateSound("331666100", refa, 10, 1)
  2527.     CameraEnshaking(1.5, 10)  
  2528.     coroutine.resume(coroutine.create(function()
  2529.     for i = 1,20,0.1 do
  2530.         swait(5)
  2531. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2532. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2533. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2534. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2535.     CreateSound("331666100", refa, 10, 1)
  2536.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2537.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2538.         end
  2539.         refa:Destroy()
  2540.         corrupted = false
  2541.         end))
  2542.     for i = 1,2.5,0.1 do
  2543.         swait()
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2545.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2546.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2547.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2548.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2549.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2550.     end
  2551.     wait(.3)
  2552.     attack = false
  2553. end
  2554. function un_fun()
  2555.         attack = true
  2556.     hum.WalkSpeed = 0
  2557.         BTAUNT:Play()
  2558.         repeat
  2559.         swait()
  2560.         BTAUNT.Parent = tors
  2561.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2562.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2563.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2564.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2565.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2566.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2567.     until BTAUNT.Playing == false
  2568.         attack = false
  2569.     hum.WalkSpeed = 8
  2570. end
  2571. function thisisit()
  2572.         attack = true
  2573.     hum.WalkSpeed = 0
  2574.         STAUNT:Play()
  2575.         repeat
  2576.         swait()
  2577.         STAUNT.Parent = tors
  2578.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2579.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2580.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2581.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2582.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2583.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2584.     until STAUNT.Playing == false
  2585.         attack = false
  2586.     hum.WalkSpeed = 8
  2587. end
  2588. function Exploit()
  2589.         exploitable = false
  2590.     Cso("907332670", tors, 10, 1.05)
  2591.     coroutine.resume(coroutine.create(function()
  2592.     for i = 1,20,0.1 do
  2593.         swait()
  2594.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2595.         end
  2596.     Cso("12222030", tors, 10, 1.05)
  2597.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2598.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2599.         if v:FindFirstChild("Head") then
  2600.                         Eviscerate(v)
  2601.                         SoulSteal(v)
  2602.         end
  2603.     end
  2604.         wait(15)
  2605.         exploitable = true
  2606.         end))
  2607. end
  2608. function ASCENTION()
  2609.     attack = true
  2610.     hum.WalkSpeed = 0
  2611.     Cso("987502413", tors, 10, 1.05)
  2612.         local vel2 = Instance.new("BodyVelocity",tors)
  2613.         vel2.Velocity = Vector3.new(0,30,0)
  2614.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2615.     for i = 0,20,0.1 do
  2616.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2617.         swait()
  2618.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2619.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2620.         CameraEnshaking(1, 4)
  2621.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2622.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2623.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2626.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2627.     end
  2628.     hum.WalkSpeed = 8
  2629.         vel2:Destroy()
  2630.     attack = false
  2631. end
  2632. -------------------------------------------------------
  2633. --End Attacks N Stuff--
  2634. -------------------------------------------------------
  2635. Sprinting = false
  2636. mouse.KeyDown:connect(function(key)
  2637.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2638.         Swing = 2
  2639.         hum.WalkSpeed = 38.82
  2640.         Sprinting = true
  2641.     end
  2642. end)
  2643. mouse.KeyUp:connect(function(key)
  2644.     if string.byte(key) == 48 and attack == false then
  2645.         Swing = 1
  2646.         Sprinting = false
  2647.         hum.WalkSpeed = 8
  2648.     end
  2649. end)
  2650. mouse.KeyDown:connect(function(key)
  2651.     if attack == false then
  2652.         if key == 'q' and Mode == 1 then
  2653.                         Power_Burst()
  2654.         elseif key == '1' and Mode ~= 2 then
  2655.             Mode = 2
  2656.             SONG = 1835958448
  2657.             tecks2.Text = "TechMan"
  2658.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2659.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2660.         for i, v in pairs(ArmorColorParts) do
  2661.         v.BrickColor = BrickColor.new("Bright red")
  2662.         v.Material = "Metal"
  2663.         v.Transparency = 0
  2664.         end
  2665.  for i, v in pairs(ArmorColorParts2) do
  2666.     v.BrickColor = BrickColor.new("Persimmon")
  2667.     v.Material = "Metal"
  2668.     v.Transparency = 0
  2669.   end
  2670.   for i, v in pairs(NeonColorParts) do
  2671.     maincolor = BrickColor.new("New Yeller")
  2672.     v.BrickColor = maincolor
  2673.     v.Material = "Neon"
  2674.     v.Transparency = 0
  2675.   end
  2676.         elseif key == '1' and Mode == 2 then
  2677.             resetmode()
  2678.         elseif key == 't' and Mode == 1 then
  2679.                         Taunt()
  2680.         elseif key == 'q' and Mode == 2 then
  2681.                         Magic_Bombs()
  2682.         elseif key == 't' and Mode == 2 then
  2683.                         HAAH()
  2684.         end
  2685.     ---------------------------------------------------------------------
  2686.     if key == 'm' and Mode == 1 then
  2687.         Mode = pIXELATED
  2688.         SONG = 1837100148
  2689.         tecks2.Text = "Pixelated"
  2690.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2691.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2692.  for i, v in pairs(ArmorColorParts) do
  2693.     v.BrickColor = BrickColor.new("Navy blue")
  2694.     v.Material = "Glass"
  2695.     v.Transparency = 0
  2696.   end
  2697.  for i, v in pairs(ArmorColorParts2) do
  2698.     v.BrickColor = BrickColor.new("Dark blue")
  2699.     v.Material = "Glass"
  2700.     v.Transparency = 0
  2701.   end
  2702.   for i, v in pairs(NeonColorParts) do
  2703.     maincolor = BrickColor.new("Lapis")
  2704.     v.BrickColor = maincolor
  2705.     v.Material = "Neon"
  2706.     v.Transparency = 0
  2707.   end
  2708.         elseif key == 'm' and Mode == pIXELATED then
  2709.             resetmode()
  2710.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2711.             Pixel_Corrupt()
  2712.     end
  2713.     ---------------------------------------------------------------------
  2714.     if key == '2' and Mode ~= 3 then
  2715.         Mode = 3
  2716.         SONG = 936990206
  2717.         tecks2.Text = "Bai-Chilled"
  2718.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2719.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2720.  for i, v in pairs(ArmorColorParts) do
  2721.     v.BrickColor = BrickColor.new("Bright blue")
  2722.     v.Material = "Marble"
  2723.     v.Transparency = 0
  2724.   end
  2725.  for i, v in pairs(ArmorColorParts2) do
  2726.     v.BrickColor = BrickColor.new("Institutional white")
  2727.     v.Material = "Metal"
  2728.     v.Transparency = 0
  2729.   end
  2730.   for i, v in pairs(NeonColorParts) do
  2731.     maincolor = BrickColor.new("Toothpaste")
  2732.     v.BrickColor = maincolor
  2733.     v.Material = "Neon"
  2734.     v.Transparency = 0
  2735.   end
  2736.         elseif key == '2' and Mode == 3 then
  2737.             resetmode()
  2738.         elseif key == 't' and Mode == 3 then
  2739.             un_fun()
  2740.         elseif key == 'q' and Mode == 3 then
  2741.             Shockwave()
  2742.     end
  2743.     ---------------------------------------------------------------------
  2744.     if key == '3' and Mode ~= 4 then
  2745.         Mode = 4
  2746.         SONG = 219701493
  2747.         tecks2.Text = "Load"
  2748.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2749.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2750.  for i, v in pairs(ArmorColorParts) do
  2751.     v.BrickColor = BrickColor.new("Black")
  2752.     v.Material = "SmoothPlastic"
  2753.     v.Transparency = 0
  2754.   end
  2755.  for i, v in pairs(ArmorColorParts2) do
  2756.     v.BrickColor = BrickColor.new("Really black")
  2757.     v.Material = "Metal"
  2758.     v.Transparency = 0
  2759.   end
  2760.   for i, v in pairs(NeonColorParts) do
  2761.     maincolor = BrickColor.new("Bright yellow")
  2762.     v.BrickColor = maincolor
  2763.     v.Material = "Neon"
  2764.     v.Transparency = 0
  2765.   end
  2766.         elseif key == '3' and Mode == 4 then
  2767.             resetmode()
  2768.         elseif key == 't' and Mode == 4 then
  2769.             again()
  2770.         elseif key == 'q' and Mode == 4 then
  2771.             Pulse()
  2772.     end
  2773.     ---------------------------------------------------------------------
  2774.     if key == 'm' and Mode == 4 then
  2775.                 attack = true
  2776.         SONG = 1835381109
  2777.                 hum.WalkSpeed = 0
  2778.             for i = 1,20,0.1 do
  2779.                 swait()
  2780.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2781.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2782.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2783.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2784.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2785.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2786.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2787.                 end
  2788.                 hum.WalkSpeed = 8
  2789.                 attack = false
  2790.         Mode = 100
  2791.         tecks2.Text = "OverLoaded"
  2792.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2793.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2794.             Cso("743499393", tors, 10, 1.05)
  2795.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2796.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2797.  for i, v in pairs(ArmorColorParts) do
  2798.     v.BrickColor = BrickColor.new("Bright yellow")
  2799.     v.Material = "DiamondPlate"
  2800.     v.Transparency = 0.2
  2801.   end
  2802.  for i, v in pairs(ArmorColorParts2) do
  2803.     v.BrickColor = BrickColor.new("Really black")
  2804.     v.Material = "Neon"
  2805.     v.Transparency = 0
  2806.   end
  2807.   for i, v in pairs(NeonColorParts) do
  2808.     maincolor = BrickColor.new("New Yeller")
  2809.     v.BrickColor = maincolor
  2810.     v.Material = "Glass"
  2811.     v.Transparency = 0.5
  2812.   end
  2813.         elseif key == 'm' and Mode == 100 then
  2814.             resetmode()
  2815.         elseif key == 'q' and Mode == 100 then
  2816.             LAZER()
  2817.     end
  2818.     ---------------------------------------------------------------------
  2819.     if key == '4' and Mode ~= 5 then
  2820.         Mode = 5
  2821.         SONG = 1842658612
  2822.         tecks2.Text = "Lost"
  2823.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2824.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2825.  for i, v in pairs(ArmorColorParts) do
  2826.     v.BrickColor = BrickColor.new("Black")
  2827.     v.Material = "SmoothPlastic"
  2828.     v.Transparency = 0
  2829.   end
  2830.  for i, v in pairs(ArmorColorParts2) do
  2831.     v.BrickColor = BrickColor.new("Really black")
  2832.     v.Material = "Metal"
  2833.     v.Transparency = 0
  2834.   end
  2835.   for i, v in pairs(NeonColorParts) do
  2836.     maincolor = BrickColor.new("Crimson")
  2837.     v.BrickColor = maincolor
  2838.     v.Material = "Neon"
  2839.     v.Transparency = 0
  2840.   end
  2841.         elseif key == '4' and Mode == 5 then
  2842.             resetmode()
  2843.         elseif key == 'q' and Mode == 5 and exploitable == true then
  2844.             Exploit()
  2845.     end
  2846.     ---------------------------------------------------------------------
  2847.     if key == '5' and Mode ~= 6 then
  2848.         Mode = 6
  2849.         SONG = 340106355
  2850.         tecks2.Text = "NelfS"
  2851.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2852.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2853.  for i, v in pairs(ArmorColorParts) do
  2854.     v.BrickColor = BrickColor.new("Cyan")
  2855.     v.Material = "Ice"
  2856.     v.Transparency = 0
  2857.   end
  2858.  for i, v in pairs(ArmorColorParts2) do
  2859.     v.BrickColor = BrickColor.new("Really black")
  2860.     v.Material = "Ice"
  2861.     v.Transparency = 0
  2862.   end
  2863.   for i, v in pairs(NeonColorParts) do
  2864.     maincolor = BrickColor.new("Lapis")
  2865.     v.BrickColor = maincolor
  2866.     v.Material = "Neon"
  2867.     v.Transparency = 0
  2868.   end
  2869.         elseif key == '5' and Mode == 6 then
  2870.             resetmode()
  2871.         elseif key == 'q' and Mode == 6 then
  2872.             Distort()
  2873.         elseif key == 'e' and Mode == 6 then
  2874.             Ancient_Rage()
  2875.         elseif key == 't' and Mode == 6 then
  2876.             TTTTTTTTTTTaunt()
  2877.     end
  2878.     ---------------------------------------------------------------------
  2879.     if key == '6' and Mode ~= 7 then
  2880.         Mode = 7
  2881.         SONG = 130762736
  2882.         tecks2.Text = "Dropper"
  2883.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 0)
  2884.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2885.  for i, v in pairs(ArmorColorParts) do
  2886.     v.BrickColor = BrickColor.new("Really red")
  2887.     v.Material = "SmoothPlastic"
  2888.     v.Transparency = 0
  2889.   end
  2890.  for i, v in pairs(ArmorColorParts2) do
  2891.     v.BrickColor = BrickColor.new("Medium stone grey")
  2892.     v.Material = "Metal"
  2893.     v.Transparency = 0
  2894.   end
  2895.   for i, v in pairs(NeonColorParts) do
  2896.     maincolor = BrickColor.new("Bright red")
  2897.     v.BrickColor = maincolor
  2898.     v.Material = "Neon"
  2899.     v.Transparency = 0
  2900.   end
  2901.     elseif key == '6' and Mode == 7 then
  2902.         resetmode()
  2903.     elseif key == 't' and Mode == 7 then
  2904.                 BARK()
  2905.     elseif key == 'q' and Mode == 7 then
  2906.                 Bark_Splosion()
  2907.     end
  2908.     if key == 'm' and Mode == 7 then
  2909.         SONG = 212675193
  2910.             attack = true
  2911.             hum.WalkSpeed = 0
  2912.     for i = 0,10,0.08 do
  2913.         swait()
  2914.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2915.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2916.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2917.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2918.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2919.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2920.     end
  2921.     attack = false
  2922.     hum.WalkSpeed = 8
  2923.         Mode = 50
  2924.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2925.         tecks2.Text = "Calli"
  2926.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2927.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2928.  for i, v in pairs(ArmorColorParts) do
  2929.     v.BrickColor = BrickColor.new("Magenta")
  2930.     v.Material = "Foil"
  2931.     v.Transparency = 0
  2932.   end
  2933.  for i, v in pairs(ArmorColorParts2) do
  2934.     v.BrickColor = BrickColor.new("Dark indigo")
  2935.     v.Material = "Glass"
  2936.     v.Transparency = 0.1
  2937.   end
  2938.   for i, v in pairs(NeonColorParts) do
  2939.     maincolor = BrickColor.new("White")
  2940.     v.BrickColor = maincolor
  2941.     v.Material = "Neon"
  2942.     v.Transparency = 0
  2943.   end
  2944.         elseif key == 'm' and Mode == 50 then
  2945.             resetmode()
  2946.         elseif key == 'q' and Mode == 50 then
  2947.             ASCENTION()
  2948.     end
  2949.     ---------------------------------------------------------------------
  2950.         if key == 'm' and Mode == 8 then
  2951.         Mode = 25
  2952.         SONG = 561833161
  2953.         tecks2.Text = "Abyss"
  2954.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2955.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2956.     for i, v in pairs(ArmorColorParts) do
  2957.     v.BrickColor = BrickColor.new("Teal")
  2958.     v.Material = "Metal"
  2959.     v.Transparency = 0
  2960.     end
  2961.     for i, v in pairs(ArmorColorParts2) do
  2962.     v.BrickColor = BrickColor.new("Medium stone grey")
  2963.     v.Material = "Metal"
  2964.     v.Transparency = 0
  2965.      end
  2966.     for i, v in pairs(NeonColorParts) do
  2967.     maincolor = BrickColor.new("Cyan")
  2968.     v.BrickColor = maincolor
  2969.     v.Material = "Neon"
  2970.     v.Transparency = 0
  2971.     end
  2972.         elseif key == 'm' and Mode == 25 then
  2973.             resetmode()
  2974.         elseif key == 'q' and Mode == 25 then
  2975.             LunarSpin()
  2976.         elseif key == 'r' and Mode == 25 then
  2977.             Dangerous_Field()
  2978.         elseif key == 'e' and Mode == 25 then
  2979.             LunarLazer()   
  2980.     end
  2981.     ---------------------------------------------------------------------
  2982.     if key == '7' and Mode ~= 8 then
  2983.         Mode = 8
  2984.         SONG = 517273860
  2985.         tecks2.Text = "Ghosty"
  2986.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2987.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2988.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2989.  for i, v in pairs(ArmorColorParts) do
  2990.     v.BrickColor = BrickColor.new("Ghost grey")
  2991.     v.Material = "SmoothPlastic"
  2992.     v.Transparency = 0.7
  2993.   end
  2994.  for i, v in pairs(ArmorColorParts2) do
  2995.     v.BrickColor = BrickColor.new("Quill grey")
  2996.     v.Material = "Glass"
  2997.     v.Transparency = 0.5
  2998.   end
  2999.   for i, v in pairs(NeonColorParts) do
  3000.     maincolor = BrickColor.new("Fog")
  3001.     v.BrickColor = maincolor
  3002.     v.Material = "Neon"
  3003.     v.Transparency = 0.5
  3004.   end
  3005.         elseif key == '7' and Mode == 8 then
  3006.             resetmode()
  3007.         elseif key == 't' and Mode == 8 then
  3008.             thisisit()
  3009.         elseif key == 'e' and Mode == 8 then
  3010.             Spirit_Tran()
  3011.         elseif key == 'q' and Mode == 8 then
  3012.             Spirit_Beam()
  3013.     end
  3014.     ---------------------------------------------------------------------
  3015.     if key == '8' and Mode ~= 9 then
  3016.         Mode = 9
  3017.         SONG = 398987889
  3018.         tecks2.Text = "Ordinary"
  3019.         tecks2.TextColor3 = Color3.new(0, 0, 255)
  3020.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3021.  for i, v in pairs(ArmorColorParts) do
  3022.     v.BrickColor = BrickColor.new("Cool yellow")
  3023.     v.Material = "Glass"
  3024.     v.Transparency = 0
  3025.   end
  3026.  for i, v in pairs(ArmorColorParts2) do
  3027.     v.BrickColor = BrickColor.new("Really black")
  3028.     v.Material = "Glass"
  3029.     v.Transparency = 0.5
  3030.   end
  3031.   for i, v in pairs(NeonColorParts) do
  3032.     maincolor = BrickColor.new("New Yeller")
  3033.     v.BrickColor = maincolor
  3034.     v.Material = "Neon"
  3035.     v.Transparency = 0
  3036.   end
  3037.         elseif key == '8' and Mode == 9 then
  3038.             resetmode()
  3039.         elseif key == 't' and Mode == 9 then
  3040.             heregoes()
  3041.         elseif key == 'q' and Mode == 9 then
  3042.             BalanceSpin()
  3043.     end
  3044.     ---------------------------------------------------------------------------
  3045.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3046.         Mode = 10
  3047.         SONG = 0
  3048.         local A = math.random(1,2)
  3049.         if A == 1 then
  3050.     SONG = 416802388
  3051.         elseif A == 2 then
  3052.     SONG = 416802388
  3053.         end
  3054.         tecks2.Text = "Okiba"
  3055.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  3056.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3057.  for i, v in pairs(ArmorColorParts) do
  3058.     v.BrickColor = BrickColor.random()
  3059.     v.Material = "Glass"
  3060.     v.Transparency = 0
  3061.   end
  3062.  for i, v in pairs(ArmorColorParts2) do
  3063.     v.BrickColor = BrickColor.random()
  3064.     v.Material = "Glass"
  3065.     v.Transparency = 0
  3066.   end
  3067.   for i, v in pairs(NeonColorParts) do
  3068.     maincolor = BrickColor.random()
  3069.     v.BrickColor = maincolor
  3070.     v.Material = "Neon"
  3071.     v.Transparency = 0
  3072.   end
  3073.     elseif key == 'm' and Mode == 10 then
  3074.         resetmode()
  3075.     elseif key == 'q' and Mode == 10 then
  3076.         Decapitate()
  3077.     end
  3078.     end
  3079. end)
  3080. local Combo = 1
  3081. mouse.Button1Down:connect(function(key)
  3082.     if attack == false then
  3083.         if Combo == 1 then
  3084.             Combo = 2
  3085.             attackone()
  3086.         elseif Combo == 2 then
  3087.             Combo = 3
  3088.             attacktwo()
  3089.         elseif Combo == 3 then
  3090.             Combo = 1
  3091.             attackthree()
  3092.         end
  3093.     end
  3094. end)
  3095.  
  3096.  
  3097.  
  3098.  
  3099.  
  3100.  
  3101.  
  3102. -------------------------------------------------------
  3103. --Start Animations--
  3104. -------------------------------------------------------
  3105. while true do
  3106.     swait()
  3107.     sine = sine + change
  3108.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3109.     local velderp = root.Velocity.y
  3110.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3111.     if equipped == true or equipped == false then
  3112.         if attack == false then
  3113.             idle = idle + 1
  3114.         else
  3115.             idle = 0
  3116.         end
  3117.         if Mode == 5 then
  3118.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3119.         end
  3120.         if Mode == 25 then
  3121.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3122.         end
  3123.         if Mode == 100 then
  3124.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3125.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3126.         end
  3127.         if Mode == 7 then
  3128.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3129.         end
  3130.         if Mode == 10 then
  3131.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3132.         tecks2.TextColor3 = maincolor.Color
  3133.         tecks2.TextStrokeColor3 = maincolor.Color
  3134.         for i, v in pairs(ArmorColorParts) do
  3135.         v.BrickColor = BrickColor.random()
  3136.         v.Material = "Glass"
  3137.         v.Transparency = 0
  3138.         end
  3139.         for i, v in pairs(ArmorColorParts2) do
  3140.         v.BrickColor = BrickColor.random()
  3141.         v.Material = "Glass"
  3142.         v.Transparency = 0
  3143.         end
  3144.         for i, v in pairs(NeonColorParts) do
  3145.         maincolor = BrickColor.random()
  3146.         v.BrickColor = maincolor
  3147.         v.Material = "Neon"
  3148.         v.Transparency = 0
  3149.         end
  3150.         end
  3151.         if Mode == 6 then
  3152.         local A = math.random(1,15)
  3153.         if A == 1 then
  3154.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3155.         if A == 2 then
  3156.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3157.         end
  3158.         end
  3159.         end
  3160.         if 1 < root.Velocity.y and hitfloor == nil then
  3161.             Anim = "Jump"
  3162.             if attack == false then
  3163.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3164.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3165.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3166.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3167.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3168.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3169.             end
  3170.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3171.             Anim = "Fall"
  3172.             if attack == false then
  3173.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3174.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3175.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3176.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3177.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3178.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3179.             end
  3180.         elseif torvel < 1 and hitfloor ~= nil then
  3181.             Anim = "Idle"
  3182.             change = 1
  3183.             if attack == false then
  3184.                 if Mode == 1 then --Normal
  3185.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3186.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3187.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3188.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3189.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3190.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3191.                 elseif Mode == pIXELATED then --PIXELATED
  3192.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3193.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3194.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3195.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3196.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3197.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3198.                 elseif Mode == 50 then --ASCENDED
  3199.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3200.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3201.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3202.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3203.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3204.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3205.             elseif Mode == 2 then --Machinery
  3206.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3207.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3208.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3209.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3210.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3211.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3212.             elseif Mode == 3 then --ICE
  3213.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3214.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3215.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3216.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3217.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3218.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3219.             elseif Mode == 4 then --Infused
  3220.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3221.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3222.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3223.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3224.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3225.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3226.             elseif Mode == 5 then --Cybernetic
  3227.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3228.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3229.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3230.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3231.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3232.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3233.             elseif Mode == 8 then --Spiritual
  3234.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3235.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3236.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3237.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3238.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3239.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3240.             elseif Mode == 6 then --Controlled Beyond Recognition
  3241.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3242.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3243.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3244.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3245.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3246.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3247.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3248.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3249.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3250.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3251.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3252.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3253.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3254.             elseif Mode == 100 then --Overclocked
  3255.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3256.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3257.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3258.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3259.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3260.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3261.             elseif Mode == 25 then --Lunarist
  3262.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3263.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3264.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3265.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3266.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3267.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3268.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3269.             elseif Mode == 10 then --INSANITY
  3270.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3271.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3272.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3273.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3274.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3275.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3276.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3277.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3278.             end
  3279.             end
  3280.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3281.             Anim = "Walk"
  3282.             change = 1.1
  3283.             if attack == false then
  3284.                 if Mode == 6 then
  3285.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3286.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3287.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3288.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3289.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3290.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3291.             elseif Mode == 5 then
  3292.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3293.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3294.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3295.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3296.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3297.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3298.             elseif Mode == 25 then
  3299.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3300.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3301.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3302.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3303.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3304.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3305.             elseif Mode == 100 then
  3306.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3307.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3308.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3309.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3310.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3311.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3312.             elseif Mode == 10 then
  3313.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3314.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3315.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3316.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3317.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3318.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3319.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3320.             elseif Mode == 8 then
  3321.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3322.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3323.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3324.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3325.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3326.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3327.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3328.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3329.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3330.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3331.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3332.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3333.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3334.             end
  3335.             end
  3336.         elseif torvel >= 25 and hitfloor ~= nil then
  3337.             Anim = "Sprint"
  3338.             change = 1.35
  3339.             if attack == false then
  3340.         if Mode == 5 then
  3341.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3342.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3343.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3344.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3345.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3346.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3347.         elseif Mode == 25 or Mode == 10 then
  3348.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3349.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3350.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3351.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3352.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3353.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3354.         elseif Mode ~= 5 then
  3355.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3356.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3357.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3358.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3359.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3360.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3361.             end
  3362.             end
  3363.         end
  3364.     end
  3365.     Music.SoundId = "rbxassetid://"..SONG
  3366.     Music.Looped = true
  3367.     Music.Pitch = 1
  3368.     Music.Volume = 1
  3369.     Music.Parent = tors
  3370.     Music:Resume()
  3371.     if 0 < #Effects then
  3372.         for e = 1, #Effects do
  3373.             if Effects[e] ~= nil then
  3374.                 local Thing = Effects[e]
  3375.                 if Thing ~= nil then
  3376.                     local Part = Thing[1]
  3377.                     local Mode = Thing[2]
  3378.                     local Delay = Thing[3]
  3379.                     local IncX = Thing[4]
  3380.                     local IncY = Thing[5]
  3381.                     local IncZ = Thing[6]
  3382.                     if 1 >= Thing[1].Transparency then
  3383.                         if Thing[2] == "Block1" then
  3384.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3385.                             local Mesh = Thing[1].Mesh
  3386.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3387.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3388.                         elseif Thing[2] == "Block2" then
  3389.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3390.                             local Mesh = Thing[7]
  3391.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3392.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3393.                         elseif Thing[2] == "Block3" then
  3394.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3395.                             local Mesh = Thing[7]
  3396.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3397.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3398.                         elseif Thing[2] == "Cylinder" then
  3399.                             local Mesh = Thing[1].Mesh
  3400.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3401.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3402.                         elseif Thing[2] == "Blood" then
  3403.                             local Mesh = Thing[7]
  3404.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3405.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3406.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3407.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  3408.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3409.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3410.                         elseif Thing[2] == "Disappear" then
  3411.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3412.                         elseif Thing[2] == "Shatter" then
  3413.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3414.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3415.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3416.                             Thing[6] = Thing[6] + Thing[5]
  3417.                         end
  3418.                     else
  3419.                         Part.Parent = nil
  3420.                         table.remove(Effects, e)
  3421.                     end
  3422.                 end
  3423.             end
  3424.         end
  3425.     end
  3426. end
  3427. -------------------------------------------------------
  3428. --End Animations And Script--
  3429. -------------------------------------------------------
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