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- local EndName = {}
- for _,v in pairs(workspace.Areas.Body:GetChildren()) do
- if v.ClassName == "Folder" or v.ClassName == "Model" then
- if v:FindFirstChild("Main") then
- table.insert(EndName, v.Name)
- end
- end
- end
- local strName = {}
- for _,v in pairs(workspace.Areas.Strength:GetChildren()) do
- if v.ClassName == "Folder" or v.ClassName == "Model" then
- if v:FindFirstChild("Main") then
- table.insert(strName, v.Name)
- end
- end
- end
- local psyName = {}
- for _,v in pairs(workspace:WaitForChild("Areas").Psychic:GetChildren()) do
- if v.ClassName == "Folder" or v.ClassName == "Model" then
- if v:FindFirstChild("Main") then
- table.insert(psyName, v.Name)
- end
- end
- end
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Super Power Masters X", "Midnight")
- local Main = Window:NewTab("auto farm")
- local Upgrade = Window:NewTab("auto Upgrade")
- local Teleport = Window:NewTab("Teleports")
- local Section = Main:NewSection("Main")
- local UpS = Upgrade:NewSection("Select")
- local ZoneS = Teleport:NewSection("training Zone")
- Section:NewKeybind("Toggle UI", "KeybindInfo", Enum.KeyCode.F, function()
- Library:ToggleUI()
- end)
- ZoneS:NewDropdown("Teleport to training zone 'Endurance' ", "Endurance ONLY!!", EndName, function(Sele) -- drop down for multiple options that go under the same catagory, ex. Aimbone (Head, UpperTorso, Legs)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Areas.Body:FindFirstChild(Sele):FindFirstChild("Main").Position)
- end)
- ZoneS:NewDropdown("Teleport to training zone 'Strength' ", "Strength ONLY!!", strName, function(Sele) -- drop down for multiple options that go under the same catagory, ex. Aimbone (Head, UpperTorso, Legs)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Areas.Strength:FindFirstChild(Sele):FindFirstChild("Main").Position)
- end)
- ZoneS:NewDropdown("Teleport to training zone 'Psychic' ", "Psychic ONLY!!", psyName, function(Sele) -- drop down for multiple options that go under the same catagory, ex. Aimbone (Head, UpperTorso, Legs)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.Areas.Psychic:FindFirstChild(Sele):FindFirstChild("Main").Position)
- end)
- Section:NewToggle("Auto Rank up ", " ", function(v)
- getgenv().Rank = v
- while getgenv().Rank == true do
- local args = {
- [1] = "idontwantnohackers"
- }
- game:GetService("ReplicatedStorage").Events.Rank:FireServer(unpack(args))
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- Section:NewToggle("Auto Evo up ", " ", function(v)
- getgenv().Evo = v
- while getgenv().Evo == true do
- game:GetService("ReplicatedStorage").Events.Evolution:FireServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- Section:NewToggle("Auto Do strength", " ", function(v)
- getgenv().Rank = v
- while getgenv().Rank == true do
- game:GetService("ReplicatedStorage"):WaitForChild("doStrength"):InvokeServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- Section:NewButton("Anti Afk", "ButtonInfo", function()
- Library:Newnotify("Active" , "The anit afk was actived", 4)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/KazeOnTop/Rice-Anti-Afk/main/Wind", true))()
- end)
- UpS:NewToggle("auto upgrade endurence", "Make your player auto click", function(v)
- getgenv().Uend = v
- while getgenv().Uend == true do
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Body"):FireServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- UpS:NewToggle("auto upgrade strength", "Make your player auto click", function(v)
- getgenv().Ustr = v
- while getgenv().Ustr == true do
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Strength"):FireServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- UpS:NewToggle("auto upgrade speed", "Make your player auto click", function(v)
- getgenv().USp = v
- while getgenv().USp == true do
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Speed"):FireServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- UpS:NewToggle("auto upgrade physic", "Make your player auto click", function(v)
- getgenv().USp = v
- while getgenv().USp == true do
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Psychic"):FireServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- --rune
- Section:NewButton("rune 1 ", "ButtonInfo", function()
- local args = {
- [1] = 50
- }
- game:GetService("ReplicatedStorage"):WaitForChild("SMChange"):FireServer(unpack(args))
- end)
- Section:NewButton("Change sm", "ButtonInfo", function()
- local args = {
- [1] = false
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("Rune1"):FireServer(unpack(args))
- end)
- Section:NewButton("rune 1 sec??", "ButtonInfo", function()
- local args = {
- [1] = true
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("SecretRune"):FireServer(unpack(args))
- end)
- Section:NewToggle("auto Rune 1", "Make your player auto click", function(v)
- getgenv().E1 = v
- while getgenv().E1 == true do
- local args = {
- [1] = false
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("Rune1"):FireServer(unpack(args))
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- Section:NewToggle("auto Rune 2", "Make your player auto click", function(v)
- getgenv().E2 = v
- while getgenv().E2 == true do
- local args = {
- [1] = false
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("Rune2"):FireServer(unpack(args))
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- Section:NewToggle("auto Rune 3", "Make your player auto click", function(v)
- getgenv().E3 = v
- while getgenv().E3 == true do
- local args = {
- [1] = false
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("Rune3"):FireServer(unpack(args))
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- Section:NewToggle("auto Rune 4", "Make your player auto click", function(v)
- getgenv().E4 = v
- while getgenv().E4 == true do
- local args = {
- [1] = false
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("Rune4"):FireServer(unpack(args))
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- --sec
- Section:NewToggle("auto rune 1 sec", "Make your player auto click", function(v)
- getgenv().S1 = v
- while getgenv().S1 == true do
- local args = {
- [1] = game:GetService("Players").LocalPlayer
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("SecretRune"):FireServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- Section:NewToggle("auto rune 2 sec", "Make your player auto click", function(v)
- getgenv().Se2 = v
- while getgenv().Se2 == true do
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("SecretRune2"):FireServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- Section:NewToggle("auto rune 3 sec", "Make your player auto click", function(v)
- getgenv().Se3 = v
- while getgenv().Se3 == true do
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Runes"):WaitForChild("SecretRune3"):FireServer()
- game:GetService("RunService").Heartbeat:wait();
- end
- end)
- --misc
- Section:NewButton("Join lowest server", "ButtonInfo", function()
- local Http = game:GetService("HttpService")
- local TPS = game:GetService("TeleportService")
- local Api = "https://games.roblox.com/v1/games/"
- local _place = game.PlaceId
- local _servers = Api.._place.."/servers/Public?sortOrder=Asc&limit=100"
- function ListServers(cursor)
- local Raw = game:HttpGet(_servers .. ((cursor and "&cursor="..cursor) or ""))
- return Http:JSONDecode(Raw)
- end
- local Server, Next; repeat
- local Servers = ListServers(Next)
- Server = Servers.data[1]
- Next = Servers.nextPageCursor
- until Server
- TPS:TeleportToPlaceInstance(_place,Server.id,game.Players.LocalPlayer)
- end)
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