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LuanHackingPro

Lance

Mar 3rd, 2016
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  1. Ohaider = game:service'Lighting' -- V Problem?
  2.  
  3.  
  4. AWLFPAWa02cz={106,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,80,46,86,97,108,117,101,32,107,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,66,46,86,97,108,117,101,32,106,105,108,108,61,116,114,111,108,101,108,46,69,110,103,105,110,101,78,46,86,97,108,117,101}AFKAOKEAG30aXa=""
  5.  
  6.  
  7. cw2=coroutine.wrap w=wait wt=0.1 s=script it = Instance.new v3=Vector3.new c3=Color3.new ud=UDim2.new cf=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad
  8.  
  9.  
  10. v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  11.  
  12.  
  13. mf=math.floor cr=coroutine.resume cc=coroutine.create sf=string.find sb=string.sub rn=math.random
  14.  
  15.  
  16. asset="http://www.roblox.com/asset/?id=" antisplashdamagesexhack = 150
  17.  
  18.  
  19. sr=string.reverse sl=string.lower su=string.upper Serv={}
  20.  
  21.  
  22. Serv.is=game:GetService(sr("ecivreStresnI"))
  23.  
  24.  
  25. Serv.sg=game:GetService(sr("iuGretratS")) Serv.sp=game:GetService(sr("kcaPretratS"))
  26.  
  27.  
  28. Decs={}
  29.  
  30.  
  31. Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174" Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
  32.  
  33.  
  34. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  35.  
  36.  
  37. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  38.  
  39.  
  40. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
  41.  
  42.  
  43. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  44.  
  45.  
  46. sh = ""..sh
  47.  
  48.  
  49. pn= ""..pn
  50.  
  51.  
  52. local fp=nil
  53.  
  54.  
  55. if sh ~= "Wedge" and sh ~= "CornerWedge" then
  56.  
  57.  
  58. fp=it("Part",pa)
  59.  
  60.  
  61. fp.Shape=""..sh
  62.  
  63.  
  64. fp.formFactor="Custom"
  65.  
  66.  
  67. elseif sh == "Wedge" then
  68.  
  69.  
  70. fp=it("WedgePart",pa)
  71.  
  72.  
  73. fp.formFactor="Custom"
  74.  
  75.  
  76. elseif sh == "CornerWedge" then
  77.  
  78.  
  79. fp=it("CornerWedgePart",pa)
  80.  
  81.  
  82. end fp.Size=v3(x,y,z)
  83.  
  84.  
  85. fp.CanCollide=c
  86.  
  87.  
  88. fp.Anchored=false
  89.  
  90.  
  91. fp.BrickColor=bc(bc2)
  92.  
  93.  
  94. fp.Transparency=tr
  95.  
  96.  
  97. fp.Reflectance=re
  98.  
  99.  
  100. fp.BottomSurface=0
  101.  
  102.  
  103. fp.Name=""..pn --fp.FrontSurface="Hinge"
  104.  
  105.  
  106. fp.TopSurface=0 fp.Velocity=v3(0,10,0) fp:BreakJoints() return fp end
  107.  
  108.  
  109. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  110.  
  111.  
  112. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cf(x,y,z) *ca(a,b,c) return fw end
  113.  
  114.  
  115. function spm(ty,pa,ss) local sp=it("SpecialMesh",pa) sp.MeshType=ty sp.Scale=v3(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm=it("BlockMesh",pa) bm.Scale=v(sx,sy,sz) end
  116.  
  117.  
  118. function fd(pa,ob) if pa:findFirstChild(ob) then return pa[ob] else return nil end end
  119.  
  120.  
  121. function ccn(pa,cl) for i,v in pairs(pa:children()) do if sf(v.className:lower(),cl:lower()) then v:Remove'' end end end
  122.  
  123.  
  124. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cf(HitPos)
  125.  
  126.  
  127. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  128.  
  129.  
  130. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cf(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  131.  
  132.  
  133. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  134.  
  135.  
  136. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  137.  
  138.  
  139. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), xxz2) end
  140.  
  141.  
  142. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  143.  
  144.  
  145. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  146.  
  147.  
  148. function fade(prt,incr) cw(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  149.  
  150.  
  151. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  152.  
  153.  
  154. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  155.  
  156.  
  157. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  158.  
  159.  
  160. function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
  161.  
  162.  
  163. function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  164.  
  165.  
  166. function Trail(ob,times,waitz,col,thickz,ofz) local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cf(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  167.  
  168.  
  169. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end
  170.  
  171.  
  172. sTrail={}
  173.  
  174.  
  175. function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
  176.  
  177.  
  178. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  179.  
  180.  
  181. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  182.  
  183.  
  184. local mag=(oldpos - obp).magnitude
  185.  
  186.  
  187. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  188.  
  189.  
  190. tr.CFrame=cf(oldpos,obp)
  191.  
  192.  
  193. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  194.  
  195.  
  196. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  197.  
  198.  
  199. cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  200.  
  201.  
  202. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  203.  
  204.  
  205. repeat loltr()
  206.  
  207.  
  208. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  209.  
  210.  
  211. Serv=game.Players
  212.  
  213.  
  214. nocf=cf(0,0,0) noca=ca(0,0,0)
  215.  
  216.  
  217. repeat w() until Serv.LocalPlayer.Character and Serv.LocalPlayer.Character:findFirstChild("Torso")
  218.  
  219.  
  220. pl=Serv.LocalPlayer
  221.  
  222.  
  223. bp=pl.Backpack
  224.  
  225.  
  226. pg=pl.PlayerGui
  227.  
  228.  
  229. c=pl.Character
  230.  
  231.  
  232. he=c.Head
  233.  
  234.  
  235. to=c.Torso ccn(to,"BodyPosition") ccn(to,"BodyGyro")
  236.  
  237.  
  238. hu=c.Humanoid hu.PlatformStand=false
  239.  
  240.  
  241. mou=nil
  242.  
  243.  
  244. Button=false
  245.  
  246.  
  247. Key=false
  248.  
  249.  
  250. a={}
  251.  
  252.  
  253. a.ClickHold=0
  254.  
  255.  
  256. a.c=true -- weapon change or act debounce
  257.  
  258.  
  259. a.a="None" -- current weapon
  260.  
  261.  
  262. a.b="None" -- weapon act
  263.  
  264.  
  265. a.s={}
  266.  
  267.  
  268. a.cr={20,1.5}
  269.  
  270.  
  271. local did=false
  272.  
  273.  
  274. --ky=nil for i,v in pairs(game.Lighting[game.Lighting.EngineT.Value]:children()) do if not did then ky={} did=true end
  275.  
  276.  
  277. ccn(c,"CharacterMesh")
  278.  
  279.  
  280. a.s.Lanceb=false
  281.  
  282.  
  283. a.s.Lancet="Really blue"
  284.  
  285.  
  286. a.s.Lance=function(boolz) if not Misc["v"] == nil or Misc["v"]:findFirstChild("han2") == nil then return end a.s.Lanceb=boolz
  287.  
  288.  
  289. if not a.s.Lanceb then return end
  290.  
  291.  
  292. cw(function() repeat w() Misc["v"].han2.Weld.C0=Misc["v"].han2.Weld.C0 *ca(0,rd(15),0) until not a.s.Lanceb end)
  293.  
  294.  
  295. end
  296.  
  297.  
  298. Sounds={
  299.  
  300.  
  301. Break="3264793";
  302.  
  303.  
  304. Berserk="2676305";
  305.  
  306.  
  307. Fire1="2760979";
  308.  
  309.  
  310. Imbue="2785493";
  311.  
  312.  
  313. Ghost="3264923";
  314.  
  315.  
  316. Block="rbxasset://sounds\\metal.ogg";
  317.  
  318.  
  319. Boom="16976189";
  320.  
  321.  
  322. SniperFire="1369158";
  323.  
  324.  
  325. ShotgunFire2="1868836";
  326.  
  327.  
  328. MinigunFire="2692806";
  329.  
  330.  
  331. MinigunCharge="2692844";
  332.  
  333.  
  334. MinigunDischarge="1753007";
  335.  
  336.  
  337. Flashbang="16976189";
  338.  
  339.  
  340. Beep="15666462";
  341.  
  342.  
  343. Smash="2801263";
  344.  
  345.  
  346. Punch="31173820";
  347.  
  348.  
  349. Slash="rbxasset://sounds/swordslash.wav";
  350.  
  351.  
  352. Falcon="1387390";
  353.  
  354.  
  355. Cast="2101137";
  356.  
  357.  
  358. Spin="1369159";
  359.  
  360.  
  361. Abscond="2767090";
  362.  
  363.  
  364. ElectricalCharge="2800815";
  365.  
  366.  
  367. FireExplosion="3264793";
  368.  
  369.  
  370. SaberLightUp="10209303";
  371.  
  372.  
  373. SaberSlash="10209280";
  374.  
  375.  
  376. SaberHit="44463749";
  377.  
  378.  
  379. EnergyBlast="10209268";
  380.  
  381.  
  382. Lunge="rbxasset://sounds/swordlunge.wav";
  383.  
  384.  
  385. Unsheath="rbxasset://sounds/unsheath.wav";
  386.  
  387.  
  388. }
  389.  
  390.  
  391. local SoundTest=Sounds.Spin
  392.  
  393.  
  394. local hd=he:Clone''
  395.  
  396.  
  397. a.Bodyas=0
  398.  
  399.  
  400. a.insw={}
  401.  
  402.  
  403. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  404.  
  405.  
  406. if namzi=="p0" then
  407.  
  408.  
  409. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  410.  
  411.  
  412. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  413.  
  414.  
  415. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  416.  
  417.  
  418. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  419.  
  420.  
  421. end
  422.  
  423.  
  424. end
  425.  
  426.  
  427. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  428.  
  429.  
  430. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  431.  
  432.  
  433. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  434.  
  435.  
  436. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  437.  
  438.  
  439. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  440.  
  441.  
  442. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  443.  
  444.  
  445. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  446.  
  447.  
  448. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  449.  
  450.  
  451. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
  452.  
  453.  
  454. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  455.  
  456.  
  457. wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  458.  
  459.  
  460. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
  461.  
  462.  
  463. for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  464.  
  465.  
  466. wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  467.  
  468.  
  469. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
  470.  
  471.  
  472. end
  473.  
  474.  
  475. local i=1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  476.  
  477.  
  478. else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  479.  
  480.  
  481. if c0orc1==0 then
  482.  
  483.  
  484. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  485.  
  486.  
  487. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  488.  
  489.  
  490. elseif c0orc1==1 then
  491.  
  492.  
  493. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  494.  
  495.  
  496. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  497.  
  498.  
  499. elseif c0orc1==3 then
  500.  
  501.  
  502. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  503.  
  504.  
  505. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  506.  
  507.  
  508. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  509.  
  510.  
  511. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  512.  
  513.  
  514. end end
  515.  
  516.  
  517. to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
  518.  
  519.  
  520. if c:findFirstChild("S" .. "uit") then game:service'Debris':AddItem(c["Su" .. "it"],0.035) end
  521.  
  522.  
  523. m=it("Model",c) m.Name="Suit"
  524.  
  525.  
  526. re(c,"Block")
  527.  
  528.  
  529. Block=it("BoolValue",c) Block.Value=false Block.Name="Block"
  530.  
  531.  
  532. Misc={}
  533.  
  534.  
  535. Misc["x"]=it("Model",m)
  536.  
  537.  
  538. invis(c)
  539.  
  540.  
  541. p={}
  542.  
  543.  
  544. t = pa(m,"Torso","Block",0,0,0,false,false,0,0,ts(to.BrickColor)) tw = weld(t,to,t,0,0,0,0,0,0)
  545.  
  546.  
  547. la = pa(m,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law = weld(la,t,la,-1.5,1,0,0,0,0)
  548.  
  549.  
  550. ra = pa(m,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw = weld(ra,t,ra,1.5,1,0,0,0,0)
  551.  
  552.  
  553. ll = pa(m,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw = weld(ll,t,ll,-0.5,-1,0,0,0,0)
  554.  
  555.  
  556. rl = pa(m,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw = weld(rl,t,rl,0.5,-1,0,0,0,0)
  557.  
  558.  
  559. hd.Parent=m hd.Transparency=0 hd.face.Face="Front" hw=weld(hd,t,hd,0,1.5,0,0,0,0) he.face.Face="Bottom"
  560.  
  561.  
  562. local nbb=it("BlockMesh") nbb.Offset=v3(0,-1,0) nbb.Scale=v3(5,10,5)
  563.  
  564.  
  565. nbb:Clone''.Parent=la nbb:Clone''.Parent=ra nbb:Clone''.Parent=ll nbb:Clone''.Parent=rl
  566.  
  567.  
  568. nbb:Clone''.Parent=t t.Mesh.Offset=v3(0,0,0) t.Mesh.Scale=Vector3.new(10,10,5)
  569.  
  570.  
  571. pcall(function() c.Shirt:Remove'' end) pcall(function() c.Pants:Remove'' end)
  572.  
  573.  
  574. to["Left Hip"].Part0=t to["Right Hip"].Part0=t to["Left Shoulder"].Part0=t to["Right Shoulder"].Part0=t
  575.  
  576.  
  577. Armb=true Armb2=true
  578.  
  579.  
  580. Legb=true Legb2=true
  581.  
  582.  
  583. function Armz(ison) Armb=ison if ison then
  584.  
  585.  
  586. c["Left Arm"].Transparency=0 c["Right Arm"].Transparency=0 la.Transparency=1 ra.Transparency=1
  587.  
  588.  
  589. law.Part0=c["Left Arm"] law.C0=cf(0,1,0) raw.Part0=c["Right Arm"] raw.C0=cf(0,1,0)
  590.  
  591.  
  592. else
  593.  
  594.  
  595. c["Left Arm"].Transparency=1 c["Right Arm"].Transparency=1 la.Transparency=0 ra.Transparency=0
  596.  
  597.  
  598. law.Part0=t law.C0=cf(-1.5,1,0) raw.Part0=t raw.C0=cf(1.5,1,0)
  599.  
  600.  
  601. end end
  602.  
  603.  
  604. function Legz(ison) Legb=ison if ison then
  605.  
  606.  
  607. c["Left Leg"].Transparency=0 c["Right Leg"].Transparency=0 ll.Transparency=1 rl.Transparency=1
  608.  
  609.  
  610. llw.Part0=c["Left Leg"] llw.C0=cf(0,1,0) rlw.Part0=c["Right Leg"] rlw.C0=cf(0,1,0)
  611.  
  612.  
  613. else
  614.  
  615.  
  616. c["Left Leg"].Transparency=1 c["Right Leg"].Transparency=1 ll.Transparency=0 rl.Transparency=0
  617.  
  618.  
  619. llw.Part0=t llw.C0=cf(-0.5,-1,0) rlw.Part0=t rlw.C0=cf(0.5,-1,0)
  620.  
  621.  
  622. end end function Headz(ison) if ison then he.Transparency=0 else end end
  623.  
  624.  
  625. Legz(true) Armz(true) newhats(c,hd,he)
  626.  
  627.  
  628. hax2sazc = "BUTTSEXSYSTEM"
  629.  
  630.  
  631. function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end cw(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
  632.  
  633.  
  634. --Sound("kirby8852",1,1,he)
  635.  
  636.  
  637. Healthz=300 hu.MaxHealth=Healthz hu.Health=Healthz
  638.  
  639.  
  640. mp=9999999999 maxmp=mp ns=18
  641.  
  642.  
  643. function addmp(mpz) mp=mp + mpz if mp > maxmp then mp=maxmp end end
  644.  
  645.  
  646. function SplashDmg(tehsit,pos,dmgx,mag,forc) cw(function()
  647.  
  648.  
  649. local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
  650.  
  651.  
  652. if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v) if tehsit then av.Sit=true end
  653.  
  654.  
  655. elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cf(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cf(pos,v.Position).lookVector*forc
  656.  
  657.  
  658. else cw(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
  659.  
  660.  
  661. end end -- func and loop end
  662.  
  663.  
  664. dive(workspace) end) end
  665.  
  666.  
  667. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cf(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) cw(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
  668.  
  669.  
  670. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus)
  671.  
  672.  
  673. local spi=pa(m,"","Block",1,1,1,false,false,0.3,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  674.  
  675.  
  676. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=rootz.CFrame *adjus end
  677.  
  678.  
  679. cw(function() for i=0.3,0.9,0.03 do spi.Transparency=i spim.Scale=mv3*(i+0.1) w() end spi:Remove'' end)
  680.  
  681.  
  682. end
  683.  
  684.  
  685. function Explode(onb,scz,colzz,dmge) cw(function() local scale=scz*2 local scale2=scale*0.825
  686.  
  687.  
  688. local e1=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=asset .. Decs.Ring
  689.  
  690.  
  691. local e2=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=asset .. Decs.Ring
  692.  
  693.  
  694. local e3=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=asset .. Decs.Crown
  695.  
  696.  
  697. SplashDmg(false,onb.p,dmge,scale/1.6,125) cw(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  698.  
  699.  
  700. e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
  701.  
  702.  
  703. end
  704.  
  705.  
  706. end) end
  707.  
  708.  
  709. function FacePos(ob,pos,pos2,adj3,adj2,adj,forsec) local bg=it("BodyGyro",ob) bg.maxTorque=adj2 bg.D=adj3 bg.cframe=cf(pos,pos2) *adj game:service'Debris':AddItem(bg,forsec) end
  710.  
  711.  
  712. function splat2(pos,dmge)
  713.  
  714.  
  715. local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end
  716.  
  717.  
  718. dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
  719.  
  720.  
  721. dbri.Anchored=true dbri.CFrame=cf(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
  722.  
  723.  
  724. local DBDH={}
  725.  
  726.  
  727. function Dmgz(blockz,aihu,dmgzz2,pos) if ft(DBDH,aihu.Parent) then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true cw(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
  728.  
  729.  
  730. local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.5 end ti(DBDH,aihu.Parent) addmp(dmgzz/2.5) if rn(1,a.cr[1]) == 1 then aihu:TakeDamage(dmgzz*a.cr[2]) dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else aihu:TakeDamage(dmgzz) end if not pos then return end splat2(pos.Position,dmgzz) cw(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  731.  
  732.  
  733. end) end
  734.  
  735.  
  736. function rayHit(wai,lolk,weplol,adjus,magz,mind,maxd,gain) local DebounceTable2={} cw(function()
  737.  
  738.  
  739. local hitx=0 local tymzup=false cw(function() w(wai) tymzup=true end)
  740.  
  741.  
  742. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  743.  
  744.  
  745. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  746.  
  747.  
  748. bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cf(0,0,2)).p)
  749.  
  750.  
  751. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  752.  
  753.  
  754. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
  755.  
  756.  
  757. for i,v in pairs(bhit.Parent:children()) do local dmge=rn(mind,maxd)
  758.  
  759.  
  760. if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  761.  
  762.  
  763. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(mind,maxd)
  764.  
  765.  
  766. if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  767.  
  768.  
  769. end
  770.  
  771.  
  772. end until hitx >= lolk or tymzup end) end
  773.  
  774.  
  775. function rayHit2(weplol,adjus,magz)
  776.  
  777.  
  778. local tries=0 local bhit,bpos=nil,v3(999,999,999)
  779.  
  780.  
  781. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  782.  
  783.  
  784. bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cf(0,0,2)).p)
  785.  
  786.  
  787. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  788.  
  789.  
  790. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else
  791.  
  792.  
  793. for i,v in pairs(bhit.Parent:children()) do
  794.  
  795.  
  796. if v:IsA("Humanoid") then return bhit,v end end
  797.  
  798.  
  799. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do
  800.  
  801.  
  802. if v.Parent:findFirstChild("Humanoid") then return bhit,v.Parent.Humanoid end end
  803.  
  804.  
  805. end end
  806.  
  807.  
  808. end
  809.  
  810.  
  811. function SummonProjectile(obj,spp,sc,meshidz,dmge,colzz,scalz) cw(function()
  812.  
  813.  
  814. local sum=pa(m,"","Block",4*sc,0,4*sc,false,false,1,0,"") sum.Anchored = true local sumd = it("Decal",sum) sumd.Face = "Top" sumd.Texture = asset .. Decs.EF1 sum.CFrame = obj.CFrame*spp
  815.  
  816.  
  817. local pro=pa(m,"","Block",2*sc,5,2*sc,true,false,0.05,0.3,colzz) pro.Anchored = true local prom = it("SpecialMesh",pro) prom.MeshType = "FileMesh" prom.Scale = scalz*sc prom.MeshId = meshidz
  818.  
  819.  
  820. pro.CFrame = sum.CFrame*cf(0,-4*sc,0.5*sc)*ca(rd(-10),0,0) it("Fire",pro) pro.Fire.Heat = 25 pro.Fire.Size = 7 pro.Fire.SecondaryColor = bc("White").Color pro.Fire.Color = bc("Really blue").Color
  821.  
  822.  
  823. sum.CFrame = sum.CFrame*cf(0,-0.5*sc,0) local tro = false cw(function() repeat sum.CFrame = sum.CFrame*ca(0,rd(15),0) w() until tro end)
  824.  
  825.  
  826. local pcf = pro.CFrame local scf = sum.CFrame for i=0,1,0.1 do pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0)*ca(0,rd(360*i),0) w() end
  827.  
  828.  
  829. SplashDmg(false,sum.Position,dmge,6*sc,50) w(1.2) for i=1,0,-0.1 do pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0) w() end tro = true sum:Remove'' pro:Remove''
  830.  
  831.  
  832. end) end
  833.  
  834.  
  835. function DmgHit(tym,weplol,mind,maxd,gain) cw(function() local iztym=false weplol.Touched:connect(function(hit)if hit.Parent:findFirstChild("Humanoid")==nil or iztym then return end
  836.  
  837.  
  838. local aihu=hit.Parent.Humanoid local dmge=rn(mind,maxd) Dmgz(false,aihu,dmge,hit) Sound(Sounds.Smash,1,1) end) end) end
  839.  
  840.  
  841. function RaiseBubble(poscf,sc,hax2,colzz) cw(function()
  842.  
  843.  
  844. local dis=pa(m,"","Block",0,0,0,false,false,0.4,0,colzz) dis.Anchored=true local dism=it("SpecialMesh",dis) dism.MeshType="Sphere"
  845.  
  846.  
  847. dism.Scale=v3(0.8*sc,1.3*sc,0.8*sc) dism.Scale=dism.Scale*5 local dsm=dism.Scale dis.CFrame=poscf *cf(rn(-hax2*sc,hax2*sc)/10,-1.5*sc,rn(-80*sc,80*sc)/10)
  848.  
  849.  
  850. for i=0.4,1,0.05 do dis.CFrame=dis.CFrame *cf(0,1*sc,0) dis.Transparency=i-0.15 dism.Scale=v3(dsm.x-((dsm.x/2)*i),dsm.y,dsm.x-((dsm.x/2)*i)) w() end dis:Remove''
  851.  
  852.  
  853. end) end
  854.  
  855.  
  856. function FireDisc(colz,sc,mind,maxd,spawnpos) cw(function()
  857.  
  858.  
  859. local dis=pa(m,"","Block",sc,0,sc,false,false,1,0,colz) local dis2=pa(m,"","Block",sc,0,sc,false,false,0.5,0.1,colz)
  860.  
  861.  
  862. dis.Anchored=true dis2.Anchored=true local dism=it("CylinderMesh",dis2)
  863.  
  864.  
  865. dis.CFrame=spawnpos dis2.CFrame=dis.CFrame*ca(0,0,rd(90))
  866.  
  867.  
  868. local spi=dis
  869.  
  870.  
  871. local bullethit=false
  872.  
  873.  
  874. local tyms=0
  875.  
  876.  
  877. local minusz=-0.0001
  878.  
  879.  
  880. local spid=0.25
  881.  
  882.  
  883. local divzz=14
  884.  
  885.  
  886. local tehpos=v3(0,0,0) Sound(Sounds.Spin,1.3,1)
  887.  
  888.  
  889. repeat
  890.  
  891.  
  892. tyms=tyms + 2 minusz=(-90/80/divzz)*tyms
  893.  
  894.  
  895. local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,0,2)).p) tehpos=bpos
  896.  
  897.  
  898. if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 30 then bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,0,-5) *ca(rd(minusz),0,0) end
  899.  
  900.  
  901. if rn(1,6)==1 then Sound(Sounds.Spin,1.3,1) end dis2.CFrame=spi.CFrame*ca(rd(rn(-16,16)),rd(rn(-16,16)),rd(90+rn(-16,16))) w() until bullethit or spi.Position.y < -300 or tyms > 120
  902.  
  903.  
  904. dis:Remove'' dis2:Remove'' local xx,yy,zz=dis.CFrame:toEulerAnglesXYZ()
  905.  
  906.  
  907. if bullethit then local sc2=sc/5
  908.  
  909.  
  910. local spi2=pa(m,"","Block",0.3*sc2,6*sc2,0.3*sc2,true,false,0,0,"Dark green") spi2.Anchored=true local spim=it("SpecialMesh",spi2) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2*sc2,6*sc2,0.2*sc2)
  911.  
  912.  
  913. spi2.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,0,1.5*sc2) *ca(rd(-90),0,0) game:service'Debris':AddItem(spi2,10)
  914.  
  915.  
  916. spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ() spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
  917.  
  918.  
  919. if bullethit.Anchored then Sound(Sounds.Smash,0.6,1) else
  920.  
  921.  
  922. if bullethit.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
  923.  
  924.  
  925. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local aihu=bullethit.Parent.Humanoid Sound(Sounds.Smash,1.35,1) Dmgz(false,aihu,rn(mind,maxd),bullethit)
  926.  
  927.  
  928. elseif bullethit.Parent.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
  929.  
  930.  
  931. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local aihu=bullethit.Parent.Parent.Humanoid Sound(Sounds.Smash,1.35,1) Dmgz(false,aihu,rn(mind,maxd),bullethit)
  932.  
  933.  
  934. elseif bullethit:GetMass() < 500 and bullethit.Parent:findFirstChild("Humanoid")==nil and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
  935.  
  936.  
  937. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) Sound(Sounds.Smash,0.6,1) if bullethit.Parrent.Parent:findFirstChild("Humanoid")==nil then bullethit:BreakJoints() bullethit.Velocity=spi.CFrame.lookVector*80 end
  938.  
  939.  
  940. end
  941.  
  942.  
  943. end
  944.  
  945.  
  946. end
  947.  
  948.  
  949. end) end
  950.  
  951.  
  952. function ThrowLance(mo) local paws=mou.Hit.p mo.shield:Remove'' mo.han.Weld:Remove'' cw(function() mo.Parent=m local fiar=it("Fire",mo.spike) fiar.Color=bc("Navy blue").Color fiar.SecondaryColor=bc("Navy blue").Color fiar.Heat=-25 fiar.Size=20
  953.  
  954.  
  955. local tip=mo.spiketip local root=mo.han Trail2(9999,root,0.2,"",2,cf(0,-1,0)) local rps=it("BodyPosition",root) rps.position=(cf(root.Position,mou.Hit.p)*cf(0,0,10)).p rps.maxForce=v310 local rbg=it("BodyGyro",root) rbg.cframe=cf(root.Position,mou.Hit.p)*ca(rd(90),0,0) rbg.D=15 rbg.maxTorque=v310
  956.  
  957.  
  958. local bhit=nil local bpos=v3(0,0,0) local tyms=0 local hitted=false tip.Touched:connect(function() tip.Anchored=true hitted=true end)
  959.  
  960.  
  961. repeat tyms=tyms + 1
  962.  
  963.  
  964. bhit,bpos=ray(tip.Position,tip.Position - (tip.CFrame *cf(0,2,0)).p)
  965.  
  966.  
  967. if bhit ~= nil and (bpos - tip.Position).magnitude < 8 then hitted=true break else
  968.  
  969.  
  970. rps.position=(root.CFrame*cf(0,-30,0)).p rbg.cframe=cf(root.Position,paws)*ca(rd(90-(0.2*tyms)),0,0)
  971.  
  972.  
  973. end
  974.  
  975.  
  976. w() until hitted or tyms > 120 root.Anchored=true rtab(sTrail,root)
  977.  
  978.  
  979. Explode(tip.CFrame,9,raigcol2,40) SpawnKillZone(tip.CFrame,rn(12,18)/10,10,"Really black")
  980.  
  981.  
  982. w(2) for i=0,1,0.02 do for ii,v in pairs(mo:children()) do v.Transparency=i end w() end mo:Remove''
  983.  
  984.  
  985. end) end
  986.  
  987.  
  988. function SpawnKillZone(spawnpos,sc,dur,colzz) cw(function() Sound(Sounds.Smash,0.4,1)
  989.  
  990.  
  991. local spi=pa(m,"oo","Block",1*sc,8*sc,1*sc,true,false,0,0,"Black") spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.7*sc,9*sc,0.7*sc)
  992.  
  993.  
  994. local spi2=pa(m,"oo","Block",0,0,0,false,false,0,0,"White") spi2.Anchored=true local spi2m= it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.TextureId=asset .. Decs.TSkull1 spi2m.MeshId=asset .. Decs.Skull1 spi2m.Scale=v3(1*sc,1*sc,1*sc)
  995.  
  996.  
  997. for i=-13,2,1 do spi.CFrame=spawnpos *cf(0,i*sc,0) spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end Sound(Sounds.Ghost,1.05,1) local kil=true
  998.  
  999.  
  1000. cw(function() repeat GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0))
  1001.  
  1002.  
  1003. w(0.5) SplashDmg(false,spi.Position,7,8.5*sc,30) GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0)) w(0.5)
  1004.  
  1005.  
  1006. until not kil end)
  1007.  
  1008.  
  1009. w(dur) kil=false
  1010.  
  1011.  
  1012. for i=2,-13,-0.25 do spi.CFrame=spawnpos *cf(0,i*sc,0) spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end spi:Remove'' spi2:Remove''
  1013.  
  1014.  
  1015. end) end
  1016.  
  1017.  
  1018. function SpawnSpikeTurret(spawnpos,sc,dur,tmag,mulz)
  1019.  
  1020.  
  1021. local colzz="Dark green" if mulz < 0 then colzz="White" end
  1022.  
  1023.  
  1024. cw(function() Sound(Sounds.Smash,0.255,1)
  1025.  
  1026.  
  1027. local stem=pa(m,"oo","Block",2.5*sc,5*sc,2.5*sc,true,false,0,0,"Earth green") stem.Anchored=true it("CylinderMesh",stem)
  1028.  
  1029.  
  1030. stem.CFrame=spawnpos *cf(0,-10*sc,0)
  1031.  
  1032.  
  1033. local bal=pa(m,"oo","Ball",3.5*sc,3.5*sc,3.5*sc,true,false,0,0,"Earth green") bal.Anchored=true
  1034.  
  1035.  
  1036. local pcf=cf(0,((5/2)+(3.5/3))*sc,0) bal.CFrame=stem.CFrame *pcf
  1037.  
  1038.  
  1039. for i=-11,0,0.5 do w()
  1040.  
  1041.  
  1042. stem.CFrame=stem.CFrame *cf(0,0.5*sc,0) bal.CFrame=stem.CFrame *pcf
  1043.  
  1044.  
  1045. end
  1046.  
  1047.  
  1048. local spis={} local Visib=true if mulz > 0 then SplashDmg(false,bal.Position,12,6*sc,70) end
  1049.  
  1050.  
  1051. for i=1,rn(35,45) do
  1052.  
  1053.  
  1054. local spi=pa(m,"oo","Block",0.3*sc,3*sc,0.3*sc,true,false,0,0,colzz) spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1055.  
  1056.  
  1057. spi.CFrame=bal.CFrame *ca(rn(-360,360),rn(-360,360),rn(-360,360)) spim.Scale=v3(0.5*sc,5*sc,0.5*sc)
  1058.  
  1059.  
  1060. ti(spis,spi) cw(function() for i=1,12 do spi.CFrame=spi.CFrame *cf(0,0.25*sc,0) w() end end)
  1061.  
  1062.  
  1063. end spis[#spis].Mesh:Remove'' it("CylinderMesh",spis[#spis]).Scale=v3(4,1.3,4) spis[#spis].BrickColor=bc("Earth green")
  1064.  
  1065.  
  1066. cw(function()
  1067.  
  1068.  
  1069. repeat w(2) local torses= {}
  1070.  
  1071.  
  1072. for i,v in pairs(Serv.kirby8852:children()) do if not hittedlol and (v.Character ~= c or mulz < 0) and v.Character ~= nil and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position - bal.Position).magnitude < tmag then
  1073.  
  1074.  
  1075. ti(torses,v.Character.Torso) end end
  1076.  
  1077.  
  1078. if #torses > 0 then local lolcf=cf(bal.Position,torses[rn(1,#torses)].Position+v3(rn(-110,110)/100,rn(-110,150)/100,rn(-110,110)/100)) *cf(0,0,-6*sc)
  1079.  
  1080.  
  1081. spis[#spis].CFrame=lolcf*cf(0,0,3.5*sc) *ca(rd(90),0,0) ShootSpike(15,c,colzz,mulz,sc*2,lolcf,false,3,nil) end
  1082.  
  1083.  
  1084. until not Visib end)
  1085.  
  1086.  
  1087. w(dur) Visib=false for x=1,#spis do local spi=spis[x] if rn(1,3)==3 then ShootSpike(15,c,colzz,mulz,sc*2,cf(spi.Position,(spi.CFrame *cf(0,0,-1)).p)*cf(0,0,-8),false,3,nil) end spis[x]:Remove'' end
  1088.  
  1089.  
  1090. for i=-11,0,0.5 do w()
  1091.  
  1092.  
  1093. stem.CFrame=stem.CFrame *cf(0,-0.5*sc,0)
  1094.  
  1095.  
  1096. bal.CFrame=stem.CFrame *pcf
  1097.  
  1098.  
  1099. end bal:Remove'' stem:Remove''
  1100.  
  1101.  
  1102. end)
  1103.  
  1104.  
  1105. end
  1106.  
  1107.  
  1108. function CreateLance() a.s.Lancet="Black" local colx={"Dark stone grey","Really black","Dark stone grey"} local ref=0.15
  1109.  
  1110.  
  1111. local han=pa(Misc["v"],"han","Block",0.75,1.75,0.75,false,false,0,0,colx[3]) it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0) hanw.C1=cf(0,0.8,0)
  1112.  
  1113.  
  1114. Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han.Mesh.Scale=v3(1,1.5*i,1) w() end
  1115.  
  1116.  
  1117. local han2=pa(Misc["v"],"han2","Block",1,1,1,false,false,0,ref,colx[1]) it("CylinderMesh",han2) local han2w=weld(han2,han,han2,0,-1.25,0,0,0,0)
  1118.  
  1119.  
  1120. Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han2.Mesh.Scale=v3(3*i,1*i,3*i) w() end
  1121.  
  1122.  
  1123. cw(function() for xi=0,360,360/8 do local han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-18),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-2*i,-0.4) han3.Mesh.Scale=v3(0.25*i,2*i,0.25*i)w() end end) w() end end)
  1124.  
  1125.  
  1126. cw(function() for xi=0,360,120 do local han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-80),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-1*i,-1*i) han3.Mesh.Scale=v3(0.2*i,1.5*i,0.2*i)w() end end) w() end end)
  1127.  
  1128.  
  1129. w(0.3) local han3=pa(Misc["v"],"spike","Block",0,0,0,false,false,0,ref,colx[1]) local han3w=weld(han3,han2,han3,0,0,0,rd(180),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-5.2*i,0) han3.Mesh.Scale=v3(1.5*i,5+(7.5*i),1.5*i) w() end end)
  1130.  
  1131.  
  1132. cw(function() w(0.05) for xi=0,360,360/5 do local han4=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han4w=weld(han4,han2,han4,0,0,0,rd(90),0,rd(xi)) han4w.C0=han4w.C0 *ca(rd(-25),0,0) local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han4w.C1=cf(0,1+(-0.6*i),-4) han4.Mesh.Scale=v3(0.25*i,2*i,0.25*i) w() end end) w() end end)
  1133.  
  1134.  
  1135. local han4=pa(Misc["v"],"spiketip","Block",0,0,0,false,false,0,ref,colx[1]) local han4w=weld(han4,han3,han4,0,0,0,0,0,0) local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han4w.C1=cf(0,-4*i,0) han4.Mesh.Scale=v3(0.6*i,3*i,0.6*i) w() end
  1136.  
  1137.  
  1138. cw(function() w(0.2) for xi=0,360,120 do local han8=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han8w=weld(han8,han4,han8,0,1,0,rd(90),0,rd(xi)) han8w.C0=han8w.C0 *ca(rd(-60),0,0) local han8m=it("SpecialMesh",han8) han8m.MeshType="FileMesh" han8m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han8w.C1=cf(0,1+(-0.6*i),-0.7) han8.Mesh.Scale=v3(0.12*i,0.75*i,0.12*i) w() end end) w() end end)
  1139.  
  1140.  
  1141. w(0.25) Sound(Sounds.Slash,0.35,1) cw(function() c1(hanw,0.1,1,0,0.8,0,0,0,-65) c1(hanw,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) cw(function() c1(raw,0.05,3,1,0.5,0,0,0,-90) c1(raw,0.05,3,0.7,0.8,0,45,0,-150) end)
  1142.  
  1143.  
  1144. local han5=pa(Misc["v"],"shield","Block",0,0,0,false,false,0,0.2,colx[3]) it("BlockMesh",han5) local han5w=weld(han5,la,han5,-0.6,-(2.5/2),0,rd(55),rd(0),rd(90)) Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han5.Mesh.Scale=v3(3*i,0.25*i,2.5*i)*5 w() end
  1145.  
  1146.  
  1147. end
  1148.  
  1149.  
  1150. function ShootLanceBullet(spawnpos,sc,dmge) cw(function() Sound(Sounds.Fire1,0.5,1) local roflz=false for xx=1,3 do cw(function()
  1151.  
  1152.  
  1153. local proj=pa(m,"Bullet","Block",0.8*sc,1.1*sc,0.8*sc,true,false,0,0,"Black") it("CylinderMesh",proj) proj.Anchored=true
  1154.  
  1155.  
  1156. if xx == 1 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0,0.45,0.5)*ca(rd(90),0,0)
  1157.  
  1158.  
  1159. elseif xx == 2 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(-0.5,-0.45,0.5)*ca(rd(90),0,0)
  1160.  
  1161.  
  1162. elseif xx == 3 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0.5,-0.45,0.5)*ca(rd(90),0,0)
  1163.  
  1164.  
  1165. end local tyms=0 local bhit,bpos=nil,nil
  1166.  
  1167.  
  1168. repeat tyms=tyms + 1
  1169.  
  1170.  
  1171. bhit,bpos=ray(proj.Position,proj.Position - (proj.CFrame *cf(0,1,0)).p)
  1172.  
  1173.  
  1174. if bhit and (proj.Position - bpos).magnitude < 6 then roflz=true break else proj.CFrame=proj.CFrame*cf(0,-6,0)*ca(rd(-0.09),0,0) end
  1175.  
  1176.  
  1177. w() until tyms > 80 or roflz local z08 = 60
  1178.  
  1179.  
  1180. if xx == 1 then Sound(Sounds.Break,2.6,1.4) Explode(proj.CFrame*ca(rd(180),0,0),12,raigcol2,dmge) local smokshiz =pa(m,"","Block",0,0,0,false,false,1,0,"Black")
  1181.  
  1182.  
  1183. smokshiz.CFrame = proj.CFrame it("Smoke",smokshiz) smokshiz.Smoke.Size = 30*sc smokshiz.Smoke.Opacity = 0.4 smokshiz.Smoke.Color = bc("Black").Color game:service'Debris':AddItem(smokshiz,8) end GlowMesh(false,"Sphere",proj,v3(20,20,20),RandomExplosionColor(),cf(rn(-z08*sc,z08*sc)/10,rn(-z08*sc,z08*sc)/10,rn(-z08,z08*sc)/10)) w(3) fade(proj,0.1)
  1184.  
  1185.  
  1186. end) end end) end
  1187.  
  1188.  
  1189. function ShootProjectile(clonz,faic,adjs,dmge,sped,maxm) cw(function()
  1190.  
  1191.  
  1192. local rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rt.Anchored=true
  1193.  
  1194.  
  1195. rt.CFrame = faic local rtc = clonz:Clone'' rtc.Parent = m rtc.Anchored = true
  1196.  
  1197.  
  1198. local tyms=0 local bhit,bpos=nil,nil
  1199.  
  1200.  
  1201. repeat tyms=tyms + 1
  1202.  
  1203.  
  1204. bhit,bpos=ray(rt.Position,rt.Position - (rt.CFrame *cf(0,0,2)).p)
  1205.  
  1206.  
  1207. if bhit and (rt.Position - bpos).magnitude < sped+1 then break else rt.CFrame=rt.CFrame*cf(0,0,-sped) end rtc.CFrame = rt.CFrame*adjs
  1208.  
  1209.  
  1210. w() until tyms > maxm
  1211.  
  1212.  
  1213. if bhit then
  1214.  
  1215.  
  1216. rtc.Velocity=v3(0,0,0) local xx,yy,zz=rtc.CFrame:toEulerAnglesXYZ() rtc.CFrame=cf(bpos) *ca(xx,yy,zz) *cf(0,-rtc.Size.y/9,0)
  1217.  
  1218.  
  1219. if bhit.Anchored then Sound(Sounds.Punch,1,1,rtc) rtc.Anchored=true else local cfz=rtc.CFrame
  1220.  
  1221.  
  1222. rtc.Size=v3(0,0,0) rtc.CFrame=cfz rtc.Anchored=false
  1223.  
  1224.  
  1225. if findhum(bhit.Parent) then stick(rtc,bhit) rtc.CanCollide=false
  1226.  
  1227.  
  1228. local aihu=findhum(bhit.Parent) Sound(Sounds.Smash,1.35,1,rtc) Dmgz(false,aihu,dmge,bhit)
  1229.  
  1230.  
  1231. elseif findhum(bhit.Parent.Parent) then stick(rtc,bhit) rtc.CanCollide=false
  1232.  
  1233.  
  1234. local aihu=findhum(bhit.Parent.Parent) Sound(Sounds.Smash,1.35,1,rtc) Dmgz(false,aihu,dmge,bhit)
  1235.  
  1236.  
  1237. elseif bhit:GetMass() < 500 and findhum(bhit.Parent)==nil and findhum(bhit.Parent.Parent)==nil then
  1238.  
  1239.  
  1240. stick(rtc,bhit) Sound(Sounds.Punch,1,1,rtc) if findclass(bhit,"Weld") < 1 and findhum(bhit.Parent.Parent)==nil then bhit.Velocity=rt.CFrame.lookVector*60 end
  1241.  
  1242.  
  1243. end
  1244.  
  1245.  
  1246. end
  1247.  
  1248.  
  1249. else
  1250.  
  1251.  
  1252. rtc.Parent=nil
  1253.  
  1254.  
  1255. end
  1256.  
  1257.  
  1258. rt:Remove'' w(8) rtc:Remove''
  1259.  
  1260.  
  1261. end) end
  1262.  
  1263.  
  1264. function ShootSpike(poi,theray,colz,mulzx,sc,adjus,istrai,typ,loltors) if mulzx==nil then mulzx=1 end
  1265.  
  1266.  
  1267. cw(function() Sound(Sounds.Slash,1.1,1) local mind,maxd,mind2,maxd2=6,12,3,5
  1268.  
  1269.  
  1270. local spi=pa(c,"","Block",0.6*sc,2*sc,0.6*sc,false,false,0,0,colz) local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1271.  
  1272.  
  1273. spim.Scale=v3(0.12*sc,3*sc,0.12*sc) spi.Anchored=true if typ==1 then spi.CFrame=cf((loltors.CFrame).p,mou.Hit.p) *adjus
  1274.  
  1275.  
  1276. elseif typ==3 then spi.CFrame=adjus
  1277.  
  1278.  
  1279. elseif typ==2 then if adjus=="random" then spi.CFrame=cf(to.Position,RandomPlayer(spi).Position) else spi.CFrame=loltors.CFrame *adjus end end spi.CFrame=spi.CFrame *ca(rd(-90),0,0)
  1280.  
  1281.  
  1282. if istrai then cw(function() Trail2(4,spi,0.2,colz,0.4*sc,cf(0,-2*sc,0)) end) end
  1283.  
  1284.  
  1285. local bullethit=false
  1286.  
  1287.  
  1288. local tyms=0 if rn(1,20)==rn(1,20) and mulzx > 0 then it("Fire",spi).Heat=-25 end if rn(1,poi)==1 and mulzx > 0 then spi.BrickColor=bc("Navy blue") end
  1289.  
  1290.  
  1291. local minusz=-0.0001 if mulzx < 0 then local fiar=it("Fire",spi) fiar.Heat=-25 fiar.Size=1*sc fiar.Color=bc("Bright red").Color fiar.SecondaryColor=bc("Really red").Color end
  1292.  
  1293.  
  1294. local spid=0.25 if typ==2 then spid=0.01 end
  1295.  
  1296.  
  1297. local divzz=110 if typ==2 then divzz=50 elseif typ==3 then divzz=1500 end
  1298.  
  1299.  
  1300. local tehpos=v3(0,0,0)
  1301.  
  1302.  
  1303. repeat
  1304.  
  1305.  
  1306. tyms=tyms + 2 minusz=(-90/50/divzz)*tyms
  1307.  
  1308.  
  1309. local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,-1,0)).p,theray) tehpos=bpos
  1310.  
  1311.  
  1312. if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 24 then bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,8,0) *ca(rd(minusz),0,0) end
  1313.  
  1314.  
  1315. w() until bullethit or spi.Position.y < -300 or tyms > 120 rtab(sTrail,spi) game:service'Debris':AddItem(spi,4)
  1316.  
  1317.  
  1318. if bullethit then -- bhit
  1319.  
  1320.  
  1321. spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ() spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
  1322.  
  1323.  
  1324. if bullethit.Anchored then Sound(Sounds.Punch,1,1,spi) spi.Anchored=true else local cfz=spi.CFrame *cf(0,-0*sc,0)
  1325.  
  1326.  
  1327. spi.Size=v3(0,0,0) spi.CFrame=cfz spi.Anchored=false
  1328.  
  1329.  
  1330. if findhum(bullethit.Parent) then stick(spi,bullethit) spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
  1331.  
  1332.  
  1333. local aihu=findhum(bullethit.Parent) Sound(Sounds.Smash,1.35,1,spi) if mulzx==-1 then aihu.Health=aihu.Health + maxd else Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9) end end end
  1334.  
  1335.  
  1336. elseif findhum(bullethit.Parent.Parent) then stick(spi,bullethit) spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
  1337.  
  1338.  
  1339. local aihu=findhum(bullethit.Parent.Parent) Sound(Sounds.Smash,1.35,1,spi) if mulzx==-1 then aihu.Health=aihu.Health + maxd else Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9) end end end
  1340.  
  1341.  
  1342. elseif bullethit:GetMass() < 500 and findhum(bullethit.Parent)==nil and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
  1343.  
  1344.  
  1345. stick(spi,bullethit) Sound(Sounds.Punch,1,1,spi) if findclass(bullethit,"Weld") < 1 and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then bullethit.Velocity=(spi.CFrame*ca(rd(90),0,0)).lookVector*60 end
  1346.  
  1347.  
  1348. end
  1349.  
  1350.  
  1351. end
  1352.  
  1353.  
  1354. else
  1355.  
  1356.  
  1357. spi.Parent=nil
  1358.  
  1359.  
  1360. end
  1361.  
  1362.  
  1363. end)
  1364.  
  1365.  
  1366. end
  1367.  
  1368.  
  1369. function NormalPose(inc) cw(function() c1(tw,inc,3,0,0,0,0,0,0) end) cw(function() c1(llw,inc,3,-0.5,-1,0,0,0,0) end)
  1370.  
  1371.  
  1372. cw(function() c1(rlw,inc,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,inc,3,-1.5,1,0,0,0,0) end) c1(raw,inc,3,1.5,1,0,0,0,0) end
  1373.  
  1374.  
  1375. a.Act=function(k,ccz)
  1376.  
  1377.  
  1378. if ccz then
  1379.  
  1380.  
  1381. if k=="x" then a.c=false
  1382.  
  1383.  
  1384. a.a="Spikes"
  1385.  
  1386.  
  1387. for i=1,18 do
  1388.  
  1389.  
  1390. local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1391.  
  1392.  
  1393. local spiw=weld(spi,t,spi,rn(-8,8)/10,rn(-8,8)/10,0,rd(rn(60,120)),0,rd(rn(-30,30)))
  1394.  
  1395.  
  1396. cw(function() for i=0,1,0.1 do if rn(1,21)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.17,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end)
  1397.  
  1398.  
  1399. end
  1400.  
  1401.  
  1402. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1403.  
  1404.  
  1405. local spiw=weld(spi,la,spi,0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(120)) cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  1406.  
  1407.  
  1408. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,ra,spi,-0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(-120))
  1409.  
  1410.  
  1411. cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  1412.  
  1413.  
  1414. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1415.  
  1416.  
  1417. local spiw=weld(spi,ll,spi,0.2,-i/1.1+(0.2),-0.3,0,rd(50),rd(70)) cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  1418.  
  1419.  
  1420. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,rl,spi,-0.2,-i/1.1+(0.2),-0.3,0,rd(-50),rd(-70))
  1421.  
  1422.  
  1423. cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  1424.  
  1425.  
  1426. elseif k=="c" and a.a=="None" and a.c and a.b=="None" then a.c=false a.a="Champion"
  1427.  
  1428.  
  1429. Armz(false) hu.WalkSpeed=ns*1.2
  1430.  
  1431.  
  1432. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18)
  1433.  
  1434.  
  1435. cw(function() Sound(Sounds.Abscond,0.9,1) local spi=pa(m,"","Block",0,0,0,false,false,0.2,0,raigcol2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  1436.  
  1437.  
  1438. spim.Scale=v3(4,5,4) spi.CFrame=t.CFrame *cf(0,-2,0) for i=1,30 do spim.Scale=v3(4+(i/3),5-(i/12),4+(i/3)) spi.Transparency=0.2+((0.8/30)*i)spi.CFrame=spi.CFrame *ca(0,rd(25),0) w() end spi:Remove''
  1439.  
  1440.  
  1441. end)
  1442.  
  1443.  
  1444. a.c=true Legb2=true Legz(false) Legb=true
  1445.  
  1446.  
  1447. elseif k=="v" and a.a=="None" and a.c and a.b=="None" then a.c=false
  1448.  
  1449.  
  1450. Armz(false) hu.WalkSpeed=ns*0.75 Misc[k]=it("Model",m)
  1451.  
  1452.  
  1453. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-0.2,-40,0,12)
  1454.  
  1455.  
  1456. CreateLance() a.c=true Legb2=true Legz(false) Legb=true a.a="Lance"
  1457.  
  1458.  
  1459. a.s.Lance(true) cw(function() repeat if a.b=="None" and mp > 10 then mp=mp-0.05 end w() until a.a~="Lance" end)
  1460.  
  1461.  
  1462. end
  1463.  
  1464.  
  1465. else
  1466.  
  1467.  
  1468. if k=="x" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false a.a="None"
  1469.  
  1470.  
  1471. for zi,v in pairs(Misc[k]:children()) do
  1472.  
  1473.  
  1474. cw(function()
  1475.  
  1476.  
  1477. for i=1,0,-0.1 do if rn(1,35)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end
  1478.  
  1479.  
  1480. v.Weld.C0=v.Weld.C0 *cf(0,-0.17,0) v.Mesh.Scale=v3(0.1,i*4,0.1)
  1481.  
  1482.  
  1483. w()
  1484.  
  1485.  
  1486. end v:Remove'' a.c=true end)
  1487.  
  1488.  
  1489. end
  1490.  
  1491.  
  1492. elseif k=="c" and a.a=="Champion" and a.b=="None" and a.c then a.c=false a.a="None"
  1493.  
  1494.  
  1495. Legz(false) Armz(false) hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
  1496.  
  1497.  
  1498. elseif k=="v" and a.a=="Lance" and a.b=="None" and a.c then a.c=false a.a="None"
  1499.  
  1500.  
  1501. Legz(false) Armz(false) local rr=false a.s.Lance(false) local k="v"
  1502.  
  1503.  
  1504. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.03,3,1.5,0.5,-0.2,-100,-30,0) end)
  1505.  
  1506.  
  1507. cw(function() for i,v in pairs(Misc[k]:children()) do if v.Name=="spiek" then cw(function() local maxc=v.Mesh.Scale maxcc=v.Weld.C1.y for i=1,0,-0.1 do v.Weld.C1=v.Weld.C1 * cf(0,maxcc*0.1,0) v.Mesh.Scale=v3(maxc.x*i,maxc.y*i,maxc.z*i) w() end v:Remove'' end) end end end)
  1508.  
  1509.  
  1510. cw(function() local smc=Misc[k].shield.Mesh.Scale for xi=1,0,-0.1 do Misc[k].shield.Mesh.Scale=smc*xi w() end Misc[k].shield:Remove'' end)
  1511.  
  1512.  
  1513. cw(function() Sound(Sounds.Unsheath,1.4,1) local smc=Misc[k].spiketip.Mesh.Scale for xi=1,0,-0.2 do Misc[k].spiketip.Mesh.Scale=smc*xi Misc[k].spiketip.Weld.C1=cf(0,-4*xi,0) w() end Misc[k].spiketip:Remove''
  1514.  
  1515.  
  1516. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].spike.Mesh.Scale for xi=1,0,-0.1 do Misc[k].spike.Mesh.Scale=smc*xi Misc[k].spike.Weld.C1=cf(0,-5.2*xi,0) w() end Misc[k].spike:Remove''
  1517.  
  1518.  
  1519. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han2.Mesh.Scale for xi=1,0,-0.1 do Misc[k].han2.Mesh.Scale=smc*xi Misc[k].han2.Weld.C0=cf(0,-1.5*xi,0) w() end Misc[k].han2:Remove''
  1520.  
  1521.  
  1522. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han.Mesh.Scale for xi=1,0,-0.1 do Misc[k].han.Mesh.Scale=smc*xi w() end Misc[k].han:Remove'' rr=true end)
  1523.  
  1524.  
  1525. local hanw=Misc[k].han.Weld Sound(Sounds.Slash,0.35,1) for i=1,0,-0.05 do hanw.C1=cf(0,0.3+(0.5*i),0) *ca(rd(180*i),0,rd(45*i)) w() end
  1526.  
  1527.  
  1528. repeat w() until rr Misc[k]:Remove''
  1529.  
  1530.  
  1531. hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
  1532.  
  1533.  
  1534. elseif mp >= 50 and k=="e" and a.a=="Spikes" and a.b=="None" then a.b="SideSlash" a.c=false mp=mp - 50
  1535.  
  1536.  
  1537. Armz(false)
  1538.  
  1539.  
  1540. cw(function() c1(law,0.16,3,-1.2,1,-0.2,40,0,40) end)
  1541.  
  1542.  
  1543. cw(function() c1(tw,0.1,0,0,0,0,0,-40,0) end)
  1544.  
  1545.  
  1546. c1(raw,0.16,3,1.2,1,0.2,50,0,50) Sound(Sounds.Unsheath,1.2,1)
  1547.  
  1548.  
  1549. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1550.  
  1551.  
  1552. spim.Scale=v3(0.2,6,0.2)
  1553.  
  1554.  
  1555. local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
  1556.  
  1557.  
  1558. c1(raw,0.16,3,1.5,1,0,0,0,-40) Sound(Sounds.Slash,0.9,1)
  1559.  
  1560.  
  1561. rayHit(1.2,1,ra,ca(rd(-90),0,0),3.2,15,35)
  1562.  
  1563.  
  1564. cw(function() Trail(spi,8,0.04,"Dark green",0.6,cf(0,3,0)) end)
  1565.  
  1566.  
  1567. cw(function() c1(tw,0.08,0,0,0,0,0,45,0) end)
  1568.  
  1569.  
  1570. cw(function() c1(spiw,0.1,0,0,-3.6,-1,210,0,0) end)
  1571.  
  1572.  
  1573. c1(raw,0.08,3,1.3,0.6,-0.5,-160,0,-80)
  1574.  
  1575.  
  1576. cw(function() c1(tw,0.08,0,0,0,0,0,0,0) c1(law,0.16,3,-1.5,1,0,0,0,0) end)
  1577.  
  1578.  
  1579. c1(raw,0.08,3,1.2,1,0.2,50,0,50) spi:Remove'' c1(raw,0.16,3,1.5,1,0,0,0,0)
  1580.  
  1581.  
  1582. Armz(true)
  1583.  
  1584.  
  1585. a.b="None" a.c=true
  1586.  
  1587.  
  1588. elseif k=="c" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false
  1589.  
  1590.  
  1591. Legz(false) Armz(false)
  1592.  
  1593.  
  1594. cw(function() c1(llw,0.1,3,-0.5,-1,-0.3,-80,-20,0) end)
  1595.  
  1596.  
  1597. cw(function() c1(rlw,0.1,3,0.5,-1,-0.3,-80,20,0) end)
  1598.  
  1599.  
  1600. cw(function() c1(law,0.1,3,-1.3,1,0,15,0,15) end)
  1601.  
  1602.  
  1603. cw(function() c1(raw,0.1,3,1.3,1,0,15,0,-15) end)
  1604.  
  1605.  
  1606. c1(tw,0.1,3,0,-1.5,0.35,-15,0,0)
  1607.  
  1608.  
  1609. a.c=true a.b="Sit" hu.WalkSpeed=0
  1610.  
  1611.  
  1612. elseif k=="c" and a.a=="Spikes" and a.b=="Sit" and a.c then a.c=false hu.WalkSpeed=ns NormalPose(0.08) Legz(true) Armz(true) a.c=true a.b="None"
  1613.  
  1614.  
  1615. elseif mp >= 6 and k=="f" and a.a=="Spikes" and a.b=="None" then a.b="SpikeShoot" a.c=false
  1616.  
  1617.  
  1618. Armz(false)
  1619.  
  1620.  
  1621. cw(function() c1(law,0.1,3,-1.1,0.55,0,-85,20,0) end) c1(raw,0.1,3,1.1,0.55,0,-85,-20,0)
  1622.  
  1623.  
  1624. cw(function() Trail2(9999,la,0.1,la.BrickColor.Name,0.4,cf(0,-5,0)) Trail2(9999,ra,0.1,ra.BrickColor.Name,0.4,cf(0,-5,0)) repeat w(0.04) if rn(1,3)==2 then Sound(Sounds.Slash,1.2,1) end c1(law,1,3,-1.1,0.55,0,-85+rn(-55,55),20+rn(-15,15),0) c1(raw,1,3,1.1,0.55,0,-85+rn(-55,55),-20+rn(-15,15),0) until mp < 6 or ky=="f" rtab(sTrail,la) rtab(sTrail,ra) end)
  1625.  
  1626.  
  1627. repeat mp=mp - 6 ShootSpike(15,nil,"Dark green",1,rn(8,24)/10,ca(0,0,0),true,1,t) w(0.3) until mp < 6 or ky=="f"
  1628.  
  1629.  
  1630. cw(function() c1(law,0.1,3,-1.5,1,0,0,0,0) end) c1(raw,0.1,3,1.5,1,0,0,0,0)
  1631.  
  1632.  
  1633. Armz(true) a.b="None" a.c=true
  1634.  
  1635.  
  1636. elseif mp >= 30 and k=="q" and a.a=="Spikes" and a.b=="None" then a.b="Flip" a.c=false
  1637.  
  1638.  
  1639. Legz(false) Armz(false) mp=mp - 30
  1640.  
  1641.  
  1642. cw(function() c1(llw,0.1,3,-0.5,-0.4,-0.3,55,0,8) end)
  1643.  
  1644.  
  1645. cw(function() c1(rlw,0.1,3,0.5,-0.7,-0.3,55,0,-8) end)
  1646.  
  1647.  
  1648. cw(function() c1(law,0.1,3,-1.3,1,-0.2,60,0,15) end)
  1649.  
  1650.  
  1651. cw(function() c1(raw,0.1,3,1.3,1,-0.2,60,0,-15) end) c1(tw,0.1,3,0,-0.8,0,-30,0,0) hu.WalkSpeed=ns*1.75
  1652.  
  1653.  
  1654. cw(function() c1(tw,0.036,3,0,0,0,360,0,0) cleanweld(tw,"a1") end)
  1655.  
  1656.  
  1657. local bf=it("BodyForce",t) bf.force=v3(0,10000,0) game:service'Debris':AddItem(bf,0.165) Sound(Sounds.Slash,1.2,1)
  1658.  
  1659.  
  1660. w(0.1) if Button and mp >= 70 then mp=mp - 70 cw(function() c1(law,0.2,3,-1.3,1,-0.2,-170,0,-15) end)
  1661.  
  1662.  
  1663. cw(function() c1(raw,0.2,3,1.3,1,-0.2,-170,0,15) end) for zx=1,6 do ShootSpike(15,nil,"Navy blue",1,2,to.CFrame*ca(rd(-80),0,0),true,3,t) w(0.06) end else w(0.08*6) end hu.WalkSpeed= ns
  1664.  
  1665.  
  1666. cw(function() c1(llw,0.2,3,-0.5,-1,0,0,0,0) end)
  1667.  
  1668.  
  1669. cw(function() c1(rlw,0.2,3,0.5,-1,0,0,0,0) end)
  1670.  
  1671.  
  1672. cw(function() c1(law,0.2,3,-1.5,1,0,0,0,0) end) c1(raw,0.2,3,1.5,1,0,0,0,0)
  1673.  
  1674.  
  1675. Legz(true) Armz(true) a.b="None" a.c=true
  1676.  
  1677.  
  1678. elseif mp < maxmp and k=="z" and a.a=="Spikes" and a.b=="None" then a.b="Charge" a.c=false
  1679.  
  1680.  
  1681. hu.WalkSpeed=0 Armz(false)
  1682.  
  1683.  
  1684. local mz=it("Model",m)
  1685.  
  1686.  
  1687. for xi=1,360,360/8 do
  1688.  
  1689.  
  1690. local spi=pa(mz,"","Block",1,6,1,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1691.  
  1692.  
  1693. spim.Scale=v3(1,6,1) spi.CFrame=t.CFrame *ca(0,rd(xi),0) *cf(0,0,10) *cf(0,-7,0) *ca(rd(rn(-5,5)),0,rd(rn(-5,5)))
  1694.  
  1695.  
  1696. cw(function() for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
  1697.  
  1698.  
  1699. cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,-0.5,0) w() end mz:Remove'' end)
  1700.  
  1701.  
  1702. end
  1703.  
  1704.  
  1705. for xi=-1,1,2 do
  1706.  
  1707.  
  1708. local spi=pa(mz,"","Block",1,10,1,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1709.  
  1710.  
  1711. spim.Scale=v3(1.2,10,1.2) spi.CFrame=t.CFrame *cf(xi*2.2,0,-2) *cf(0,-11,0)
  1712.  
  1713.  
  1714. cw(function() for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
  1715.  
  1716.  
  1717. cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,-0.25,0) w() end mz:Remove'' end)
  1718.  
  1719.  
  1720. end
  1721.  
  1722.  
  1723. local spi=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  1724.  
  1725.  
  1726. spim.Scale=v3(8,3,8) spi.CFrame=t.CFrame *cf(0,-2,0) local spi2=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi2.Anchored=true local spi2m=it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.MeshId=asset .. Decs.Crown
  1727.  
  1728.  
  1729. spi2m.Scale=v3(16,6,16) spi.CFrame=t.CFrame *cf(0,-2,0) spi2.CFrame=spi.CFrame Sound(Sounds.Cast,0.7,1)
  1730.  
  1731.  
  1732. cw(function() cw(function() for i=1,0.5,-0.05 do spi.Transparency=i spi2.Transparency=i w() end end) repeat w() spi.CFrame=spi.CFrame *ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) until ky=="z" or mp >= maxmp Sound(Sounds.ElectricalCharge,0.8,4) for i=0.5,1,0.05 do spi.CFrame=spi.CFrame *ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) spi.Transparency=i spi2.Transparency=i w() end spi2:Remove'' spi:Remove'' end)
  1733.  
  1734.  
  1735. cw(function() c1(law,0.06,3,-1.2,0.55,-0.1,-90,-25,0) end) c1(raw,0.06,3,1.2,0.55,-0.1,-90,25,0)
  1736.  
  1737.  
  1738. local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then Sound(Sounds.Cast,1,0.5) end addmp(3.5) until ky=="z" or mp >= maxmp
  1739.  
  1740.  
  1741. cw(function() c1(raw,0.1,3,1.5,1,0,0,0,0) end) c1(law,0.1,3,-1.5,1,0,0,0,0)
  1742.  
  1743.  
  1744. Armz(true) a.c=true a.b="None" hu.WalkSpeed=ns
  1745.  
  1746.  
  1747. elseif mp >= 150 and k=="t" and a.a=="Spikes" and a.b=="None" then a.b="SpinSlash" a.c=false
  1748.  
  1749.  
  1750. Armz(false) mp=mp - 150 hu.WalkSpeed=ns*1.5
  1751.  
  1752.  
  1753. cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.08,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
  1754.  
  1755.  
  1756. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
  1757.  
  1758.  
  1759. local spi1=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi1) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spi1w=weld(spi1,la,spi1,0,-2,2,rd(90),0,0)
  1760.  
  1761.  
  1762. cw(function() c1(spiw,0.07,0,0,-4,0,170,0,0) end) cw(function() c1(spi1w,0.07,0,0,-4,0,190,0,0) end)
  1763.  
  1764.  
  1765. cw(function() c1(law,0.07,3,-1,0.6,0,0,0,85) end) c1(raw,0.07,3,1,0.6,0,0,0,-95) w(0.2) DmgHit(99,spi,10,14,2) DmgHit(99,spi1,10,14,2) cw(function() Trail(spi,24,0.05,"Dark green",0.35,cf(0,3,0)) end) cw(function() Trail(spi1,24,0.05,"Dark green",0.35,cf(0,3,0)) end)
  1766.  
  1767.  
  1768. local tru=true local wnd=pa(m,"","Block",14,0,14,false,false,0.3,0,"Dark green") wnd.Anchored=true it("CylinderMesh",wnd).Scale=v3(1,0.1,1) cw(function() repeat w() wnd.CFrame=t.CFrame *cf(0,0.5,0) *ca(rd(rn(-8,8)),0,rd(rn(-8,8))) if rn(1,4)==2 then Sound(Sounds.Spin,1.25,1) end until not tru fade(wnd,0.08) end) c1(tw,0.02,3,0,0,0,0,-360*5,0) tru=false tw.C1=ca(0,0,0)
  1769.  
  1770.  
  1771. cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) hu.WalkSpeed=ns c1(raw,0.08,3,1.2,1,0.2,40,0,30) spi:Remove'' spi1:Remove''
  1772.  
  1773.  
  1774. cw(function() c1(law,0.16,3,-1.5,1,0,0,0,0) end) c1(raw,0.16,3,1.5,1,0,0,0,0)
  1775.  
  1776.  
  1777. a.c=true Armz(true) a.b="None" cleanweld(tw,"a1")
  1778.  
  1779.  
  1780. elseif mp >= 10 and k=="v" and a.a=="Spikes" and a.b=="None" then a.b="Hoverboard" a.c=false
  1781.  
  1782.  
  1783. Armz(false) Legz(false)
  1784.  
  1785.  
  1786. local spi=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(1.2,10,0.8) local spiw=weld(spi,to,spi,-0.65,-3,0,rd(-80),0,0)
  1787.  
  1788.  
  1789. local spi1=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"Dark green") local spi1m=it("SpecialMesh",spi1) spi1m.MeshType="FileMesh" spi1m.MeshId=asset .. Decs.Spike spi1m.Scale=v3(1.2,10,0.8) local spi1w=weld(spi1,to,spi1,0.65,-3,0,rd(-80),0,0)
  1790.  
  1791.  
  1792. local spi2=pa(m,"","Block",0,0,0,false,false,0,0,"Navy blue") local spi2m=it("SpecialMesh",spi2) spi1m.MeshType="FileMesh" spi2m.MeshId=asset .. Decs.Spike spi2m.Scale=v3(0.6,6,0.6) local spi2w=weld(spi2,to,spi2,0,-3.5,-1.5,rd(-96),0,0)
  1793.  
  1794.  
  1795. local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310
  1796.  
  1797.  
  1798. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250 hu.PlatformStand=true
  1799.  
  1800.  
  1801. cw(function() c1(law,0.07,3,-1,0.5,0,0,0,83) end) cw(function() c1(raw,0.07,3,1,0.5,0,0,0,-97) end)
  1802.  
  1803.  
  1804. cw(function() c1(llw,0.07,3,-0.5,-1,0,-20,0,25) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,-20,0,-25) end)
  1805.  
  1806.  
  1807. c1(tw,0.07,3,0,0,0,15,90,0) Trail2(9999,spi,0.15,"Dark green",1.8,cf(0.6,-5,0))
  1808.  
  1809.  
  1810. repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50 end
  1811.  
  1812.  
  1813. bpt.position=(to.CFrame *cf(0,0,-3+(lulzspid))).p bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp - 0.5 w() until ky=="v" or mp < 1
  1814.  
  1815.  
  1816. bpt:Remove'' bgt:Remove'' hu.PlatformStand=false rtab(sTrail,spi) local spisc=spim.Scale local spisc2=spi2m.Scale
  1817.  
  1818.  
  1819. for i=1,0,-0.1 do spim.Scale=spisc*i spi1m.Scale=spisc*i spi2m.Scale=spisc2*i w() end
  1820.  
  1821.  
  1822. spi:Remove'' spi1:Remove'' spi2:Remove'' a.c=true NormalPose(0.08) Armz(true) Legz(true) a.b="None"
  1823.  
  1824.  
  1825. elseif mp >= 60 and k=="u" and a.a=="Spikes" and a.b=="None" then a.b="SpikeWall" a.c=false
  1826.  
  1827.  
  1828. Armz(false) Legz(false) mp=mp - 60 hu.WalkSpeed=0 Sound(Sounds.Cast,1.5,1) w(0.25)
  1829.  
  1830.  
  1831. cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
  1832.  
  1833.  
  1834. cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
  1835.  
  1836.  
  1837. c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
  1838.  
  1839.  
  1840. for i=-12,12,2 do w()
  1841.  
  1842.  
  1843. local spi=pa(workspace,"","Block",3,20,3,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(2,29,2)
  1844.  
  1845.  
  1846. SplashDmg(false,(to.CFrame *cf(i,-1,-8) *cf(0,0,ab(-i/2.5))).p,8,8,30) spi.CFrame=to.CFrame *cf(i,-20,-8) *cf(0,0,ab(-i/2.5)) cw(function() for i=1,20 do spi.CFrame =spi.CFrame *cf(0,1,0) w() end end) game:service'Debris':AddItem(spi,32)
  1847.  
  1848.  
  1849. end
  1850.  
  1851.  
  1852. hu.WalkSpeed=ns NormalPose(0.08)
  1853.  
  1854.  
  1855. Armz(true) Legz(true) a.b="None" a.c=true
  1856.  
  1857.  
  1858. elseif mp >= 8 and k=="g" and a.a=="Spikes" and a.b=="None" then a.b="SpikeCannon" a.c=false
  1859.  
  1860.  
  1861. Armz(false) Legz(false)
  1862.  
  1863.  
  1864. cw(function() c1(law,0.06,3,-1.2,0.8,0,-30,0,40) end) cw(function() c1(raw,0.06,3,1.2,0.8,0,-30,0,-40) end)
  1865.  
  1866.  
  1867. cw(function() c1(llw,0.06,3,-0.5,-0.8,0,-10,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-0.8,0,-10,0,0) end)
  1868.  
  1869.  
  1870. c1(tw,0.06,3,0,-0.3,0,10,0,0)
  1871.  
  1872.  
  1873. repeat
  1874.  
  1875.  
  1876. w(0.2) ShootSpike(15,nil,"Dark green",1,rn(10,28)/10,cf(rn(-22,22)/10,rn(-22,22)/10,0)*ca(rd(9),0,0)*ca(0,rd(180),0),false,2,t) mp=mp - 8 until not ky=="g" or mp < 1
  1877.  
  1878.  
  1879. NormalPose(0.08)
  1880.  
  1881.  
  1882. Armz(true) Legz(true) a.b="None" a.c=true
  1883.  
  1884.  
  1885. elseif mp >= 600 and k=="b" and a.a=="Spikes" and a.b=="None" then a.b="SpikeRoll" a.c=false
  1886.  
  1887.  
  1888. Armz(false) Legz(false) hu.WalkSpeed=ns*3.5 mp=mp - 600 local spiks={}
  1889.  
  1890.  
  1891. for i=1,30 do
  1892.  
  1893.  
  1894. local spi=pa(m,"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1895.  
  1896.  
  1897. spim.Scale=v3(0,0,0)
  1898.  
  1899.  
  1900. local spiw=weld(spi,t,spi,rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10,rd(rn(-360,360)),0,rd(rn(-360,360)))
  1901.  
  1902.  
  1903. table.insert(spiks,spiw) cw(function() for i=0,2,0.1 do spiw.C0=spiw.C0 *cf(0,0.17,0) spim.Scale=v3(0.5,i*4,0.5) w() end end)
  1904.  
  1905.  
  1906. end
  1907.  
  1908.  
  1909. cw(function() c1(llw,0.1,3,-0.5,-0.8,-0.6,65,0,8) end)
  1910.  
  1911.  
  1912. cw(function() c1(rlw,0.1,3,0.5,-0.8,-0.6,65,0,-8) end)
  1913.  
  1914.  
  1915. cw(function() c1(law,0.1,3,-1.3,1,-0.2,65,0,30) end)
  1916.  
  1917.  
  1918. cw(function() c1(raw,0.1,3,1.3,1,-0.2,65,0,-30) end) c1(tw,0.1,3,0,-2,0,0,0,0) local function funnyfiur(zazaz) ShootSpike(15,nil,"Dark green",1,rn(15,38)/10,zazaz,false,2,to) end
  1919.  
  1920.  
  1921. cw(function() for i=0,1,0.005 do if rn(1,7)==5 then hu:MoveTo((to.CFrame *cf(0,0,-6)).p,to) end local rndz=rn(1,20) if rndz==4 then funnyfiur(ca(0,rd(rn(-360,360)),0)*ca(rd(2),0,0)) elseif rndz==3 then funnyfiur(ca(rd(2),0,0)) elseif rndz==1 then ShootSpike(15,nil,"Dark green",1,rn(15,38)/10,"random",false,2,to) end w() end end) c1(tw,0.005,3,0,-1.7,0,360*10,0,0)
  1922.  
  1923.  
  1924. NormalPose(0.07)
  1925.  
  1926.  
  1927. for xi=1,#spiks do local spiw=spiks[xi] cw(function() for i=2,0,-0.1 do spiw.C0=spiw.C0 *cf(0,-0.17,0) spiw.Part1.Mesh.Scale=v3(0.5,i*4,0.5) w() end spiw.Part1:Remove'' end) end w(0.5)
  1928.  
  1929.  
  1930. Armz(true) Legz(true) a.b="None" a.c=true hu.WalkSpeed=ns cleanweld(tw,"a1")
  1931.  
  1932.  
  1933. elseif mp >= 120 and k=="n" and a.a=="Spikes" and a.b=="None" then a.b="SpikeTurret" a.c=false
  1934.  
  1935.  
  1936. Armz(false) Legz(false) hu.WalkSpeed=0 mp=mp -120 Sound(Sounds.Cast,1.3,1)
  1937.  
  1938.  
  1939. cw(function() c1(law,0.06,3,-1.2,0.5,0,-50,0,-25) end) cw(function() c1(raw,0.06,3,1.2,0.5,0,-50,0,25) end)
  1940.  
  1941.  
  1942. cw(function() c1(llw,0.06,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.9,0,50,0,-10) end)
  1943.  
  1944.  
  1945. c1(tw,0.06,3,0,-1.3,0,30,0,0) w(0.25) if not Button then SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,1) else SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,-1) end w(0.1)
  1946.  
  1947.  
  1948. cw(function() c1(law,0.06,3,-1.2,0.5,0,-160,0,-15) end) cw(function() c1(raw,0.06,3,1.2,0.5,0,-160,0,15) end)
  1949.  
  1950.  
  1951. cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
  1952.  
  1953.  
  1954. c1(tw,0.06,3,0,0,0,0,0,0) hu.WalkSpeed=ns w(0.5)
  1955.  
  1956.  
  1957. NormalPose(0.1)
  1958.  
  1959.  
  1960. Armz(true) Legz(true) a.b="None" a.c=true
  1961.  
  1962.  
  1963. elseif mp >= 75 and k=="y" and a.a=="Spikes" and a.b=="None" then a.b="SpikeDisc" a.c=false
  1964.  
  1965.  
  1966. Armz(false)
  1967.  
  1968.  
  1969. repeat mp=mp - 75
  1970.  
  1971.  
  1972. cw(function() c1(law,0.1,3,-1.2,1,-0.2,-40,0,30) end) c1(raw,0.1,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
  1973.  
  1974.  
  1975. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-4,0,rd(180),0,0)
  1976.  
  1977.  
  1978. cw(function() c1(law,0.1,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.2,3,1,0.6,-0.3,-80,65,0) c1(raw,0.2,3,1,0.6,-0.3,-100,10,0) FireDisc("Dark green",6,5,35,cf(spi.Position,mou.Hit.p)) spiw.Part0=la Sound(Sounds.Unsheath,1.2,1)
  1979.  
  1980.  
  1981. cw(function() c1(raw,0.1,3,1.2,1,-0.2,40,0,-30) end) c1(law,0.2,3,-1,0.6,-0.3,-80,-65,0) c1(law,0.2,3,-1,0.6,-0.3,-100,-10,0) spi:Remove'' FireDisc("Dark green",6,5,35,cf(spi.Position,mou.Hit.p))
  1982.  
  1983.  
  1984. until ky=="y" or mp < 75
  1985.  
  1986.  
  1987. cw(function() c1(law,0.15,3,-1.5,1,0,40,0,0) end) c1(raw,0.15,3,1.5,1,0,0,0,0)
  1988.  
  1989.  
  1990. Armz(true) a.b="None" a.c=true
  1991.  
  1992.  
  1993. elseif mp >= 35 and k=="f" and a.a=="Spikes" and a.b=="Hoverboard" then mp=mp-35 ShootSpike(15,nil,"Navy blue",1,2,cf((to.CFrame *cf(0,-4,-2)).p,mou.Hit.p)*cf(0,0,-4),true,3,nil)
  1994.  
  1995.  
  1996. elseif mp >= maxmp*0.9 and k=="h" and a.a=="Spikes" and a.b=="None" then a.b="SpikeRage" a.c=false
  1997.  
  1998.  
  1999. Armz(false) Legz(false) mp=rn(1,maxmp/10) hu.WalkSpeed=0 Sound(Sounds.Cast,0.7,2) w(0.5)
  2000.  
  2001.  
  2002. cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
  2003.  
  2004.  
  2005. cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
  2006.  
  2007.  
  2008. c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
  2009.  
  2010.  
  2011. for i=0,360,360/8 do w() cw(function()
  2012.  
  2013.  
  2014. for ii=1,5 do if rn(1,3)==1 then Sound(Sounds.Unsheath,0.9,1) end
  2015.  
  2016.  
  2017. local spi=pa(workspace,"","Block",8,20,8,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(3+(ii),25+(ii*1.5),3+(ii))
  2018.  
  2019.  
  2020. local spawncf=to.CFrame *ca(0,rd(i+(ii*12)),0) *cf(0,0,8+(ii*12)) *ca(rd(20),0,0) spi.CFrame=spawncf *cf(0,-17,0) cw(function() for i=1,14 do spi.CFrame =spi.CFrame *cf(0,1.5,0) w() end w(3) for i=1,20 do spi.CFrame =spi.CFrame *cf(0,-1.5,0) w() end spi:Remove'' end)
  2021.  
  2022.  
  2023. w(0.05) end end) end SplashDmg(true,to.Position,105,120,80)
  2024.  
  2025.  
  2026. hu.WalkSpeed=ns NormalPose(0.08)
  2027.  
  2028.  
  2029. Armz(true) Legz(true) a.b="None" a.c=true
  2030.  
  2031.  
  2032. elseif mp >= 50 and k=="r" and a.a=="Spikes" and a.b=="None" then a.b="SpikeBlock" a.c=false
  2033.  
  2034.  
  2035. Armz(false) mp=mp - 50 hu.WalkSpeed=ns/2 Block.Value=true
  2036.  
  2037.  
  2038. cw(function() c1(hw,0.15,3,0,1.5,0,0,35,0) end) cw(function() c1(tw,0.15,3,0,0,1.8,0,-35,0) end) cw(function() c1(law,0.15,3,-1,0.55,-0.9,-90,55,0) end) c1(raw,0.15,3,1.2,0.55,0.6,-90,10,0)
  2039.  
  2040.  
  2041. local spis={} for xi=0,360,360/16 do local xzx=5.5 if xi%((360/16)*2)==0 then xzx=4.1 w() end
  2042.  
  2043.  
  2044. local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  2045.  
  2046.  
  2047. local spiw=weld(spi,to,spi,0,0.65,-0.8,0,0,rd(xi)) spiw.C0=spiw.C0 *ca(rd(15),0,0)
  2048.  
  2049.  
  2050. cw(function() for i=0,1,0.1 do if rn(1,25)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0) spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end end)
  2051.  
  2052.  
  2053. ti(spis,spi) end
  2054.  
  2055.  
  2056. local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  2057.  
  2058.  
  2059. local spiw=weld(spi,to,spi,0,0.65,-0.8,rd(-90),0,0)
  2060.  
  2061.  
  2062. cw(function() for i=0,1,0.1 do if rn(1,25)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0) spim.Scale=v3(0.6*i,i*4.7,0.6*i) w() end end)
  2063.  
  2064.  
  2065. ti(spis,spi) w(1)
  2066.  
  2067.  
  2068. repeat w() mp=mp - 0.1 until mp < 0.5 or ky=="r"
  2069.  
  2070.  
  2071. for xi=1,#spis do local spi=spis[xi] local spiw=spi.Weld local spim=spi.Mesh
  2072.  
  2073.  
  2074. local xzx=spim.Scale.y cw(function() for i=1,0,-0.1 do if rn(1,15)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,-0.16,0) spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end spi:Remove'' end)
  2075.  
  2076.  
  2077. end Block.Value=false hu.WalkSpeed=ns
  2078.  
  2079.  
  2080. w(0.25) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.5,1,0,0,0,0) end) c1(raw,0.06,3,1.5,1,0,0,0,0)
  2081.  
  2082.  
  2083. Armz(true) a.c=true a.b="None"
  2084.  
  2085.  
  2086. elseif mp >= 45 and k=="e" and a.a=="Champion" and a.b=="None" then a.b="Jab" a.c=false
  2087.  
  2088.  
  2089. Legz(true) mp=mp - 45 hu.WalkSpeed=ns*1.5 Sound(Sounds.Slash,0.9,1) Trail2(9999,ra,0.08,ts(ra.BrickColor),0.7,cf(0,-2.5,0)) rayHit(0.75,5,ra,ca(rd(-90),0,0),3.2,15,35)
  2090.  
  2091.  
  2092. cw(function() c1(hw,0.15,3,0,1.5,0,-10,60,0) end) cw(function() c1(law,0.12,3,-1.3,1,-0.2,45,0,1) end) cw(function() c1(tw,0.12,3,0,0,-4,0,-60,0) end) c1(raw,0.12,3,1,0.75,-0.5,-92,60,0)
  2093.  
  2094.  
  2095. rtab(sTrail,ra) w(0.2) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
  2096.  
  2097.  
  2098. elseif mp < maxmp and k=="z" and a.a=="Champion" and a.b=="None" then a.b="Charge" a.c=false
  2099.  
  2100.  
  2101. Armz(false) Legz(false) hu.WalkSpeed=ns/5
  2102.  
  2103.  
  2104. cw(function() c1(llw,0.07,3,-0.5,-1,0,-15,0,20) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,-15,0,-20) end)
  2105.  
  2106.  
  2107. cw(function() c1(law,0.07,3,-1.3,0.1,-0.3,-140,-25,0) end) c1(raw,0.07,3,1.3,0.1,-0.3,-140,25,0) Sound(Sounds.Cast,1,1)
  2108.  
  2109.  
  2110. local crwns={}
  2111.  
  2112.  
  2113. for i=1,5 do
  2114.  
  2115.  
  2116. local spi=pa(m,"","Block",0,0,0,false,false,1,0,raigcol2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  2117.  
  2118.  
  2119. spim.Scale=v3(i*3,15-(i*1.6),i*3) cw(function() for i=1,0.4,-0.05 do spi.Transparency=i w() end end) ti(crwns,spi) end
  2120.  
  2121.  
  2122. cw(function() local ysp=0 repeat ysp=ysp + 15 for ix,spi in pairs(crwns) do local ysp2=1 if ix%2==0 then ysp2=-1 end spi.CFrame=to.CFrame *cf(0,-2,0) *ca(0,rd(ysp*ysp2),0) end w() until a.c end)
  2123.  
  2124.  
  2125. local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then Sound(Sounds.Cast,1,0.5) end addmp(3.5) if rn(1,3)==1 then RaiseBubble(to.CFrame *cf(0,-2,0),rn(8,13)/10,90,raigcol) end until mp >= maxmp or ky=="z" Sound(Sounds.ElectricalCharge,0.8,4)
  2126.  
  2127.  
  2128. cw(function() for ix,spi in pairs(crwns) do cw(function() for xi=0.4,1,0.05 do spi.Transparency=xi w() end spi:Remove'' end) end end)
  2129.  
  2130.  
  2131. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
  2132.  
  2133.  
  2134. cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*1.2 a.c=true a.b="None"
  2135.  
  2136.  
  2137. elseif mp >= 60 and k=="g" and a.a=="Champion" and a.b=="None" then a.b="FlipKick" a.c=false
  2138.  
  2139.  
  2140. Legz(false) hu.WalkSpeed=ns*1.5 mp=mp - 60 FacePos(to,to.Position,mou.Hit.p,500,v3(0,1/0,0),ca(0,rd(12),0),0.5)
  2141.  
  2142.  
  2143. cw(function() c1(law,0.08,3,-1.3,0.8,0,60,0,18) end) cw(function() c1(raw,0.08,3,1.3,0.8,0,60,0,-18) end)
  2144.  
  2145.  
  2146. Sound(Sounds.Slash,1.2,1) BlastMesh(raigcol2,to,cf(0,-2,0),3.5) cw(function() c1(tw,0.16,3,0,-0.5,0,10,0,0) c1(tw,0.16,3,0,1.5,2,30,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-0.6,0,70,0,0) end) c1(rlw,0.08,3,0.5,0,-1,15,0,0) w() Trail2(9999,rl,0.045,ts(rl.BrickColor),0.9,cf(0,-2.8,0)) rayHit(2.5,5,rl,ca(rd(-90),0,0),6,20,38)
  2147.  
  2148.  
  2149. cw(function() c1(tw,0.08,1,0,4.5,0,0,0,0) c1(tw,0.062,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.04,0,0,0,0,360,360,0) cleanweld(tw,"a0") end) cw(function() c1(llw,0.2,3,-0.5,-1,0,160,0,0) end) c1(rlw,0.2,3,0.5,-1,0,-15,0,0) cw(function() w(0.5) rtab(sTrail,rl) end)
  2150.  
  2151.  
  2152. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
  2153.  
  2154.  
  2155. cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-1,0,0,0,0) hu.WalkSpeed=ns*1.2 Legz(true) a.c=true a.b="None"
  2156.  
  2157.  
  2158. elseif mp >= 40 and k=="x" and a.a=="Champion" and a.b=="None" then a.b="Roundhouse" a.c=false
  2159.  
  2160.  
  2161. Legz(false) mp=mp - 40 cw(function() c1(law,0.15,3,-0.8,0,-0.5,-170,0,5) end) cw(function() c1(raw,0.15,3,0.8,0,-0.5,-170,0,-5) end) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.5,cf(0,-2.8,0)) rayHit(2.5,5,ll,ca(rd(-90),0,0),6,20,38) Sound(Sounds.Slash,1.2,1)
  2162.  
  2163.  
  2164. cw(function() c1(tw,0.06,1,0,0,0,0,0,100) c1(tw,0.08,1,0,0,0,0,0,0) end) cw(function() c1(llw,0.12,3,-0.5,-1,0,0,0,50) w(0.1) c1(llw,0.2,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-100) c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) c1(tw,0.06,0,0,0,-2.5,0,360,0) cw(function() w(0.4) rtab(sTrail,ll) end)
  2165.  
  2166.  
  2167. cleanweld(tw,"a0") cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end) cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None"
  2168.  
  2169.  
  2170. elseif mp >= 30 and k=="r" and a.a=="Champion" and a.b=="None" then a.b="Block" a.c=false hu.WalkSpeed=ns/2 mp=mp - 30 Legz(true)
  2171.  
  2172.  
  2173. Sound(Sounds.Cast,1.2,1) cw(function() c1(hw,0.06,3,0,1.5,0,0,45,0) end) cw(function() c1(tw,0.06,3,0,0,2.5,0,-45,0) end) cw(function() c1(law,0.07,3,-1.3,1,0,0,0,30) end) c1(raw,0.07,3,1.5,-0.2,-0.2,-170,0,10)
  2174.  
  2175.  
  2176. Sound(Sounds.SaberLightUp,1.4,1) local tyms=0 Block.Value=true repeat tyms=tyms + 1 if tyms%15==0 then Sound(Sounds.SaberLightUp,1.55,0.5) end if tyms%8==0 then GlowMesh(true,asset .. Decs.Shield1,to,v3(5,15,4),raigcol2,cf(0.5,1,0.5)*ca(rd(-90),0,0)) GlowMesh(true,asset .. Decs.Crown,to,v3(7,0.5,7),raigcol2,cf(0,-2.5,2.5)*ca(0,rd(tyms*3),0)) end w() mp=mp - 0.5 until mp <= 0 or ky=="r" Block.Value=false
  2177.  
  2178.  
  2179. cw(function() c1(hw,0.06,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.06,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legb=true a.c=true a.b="None"
  2180.  
  2181.  
  2182. elseif mp >= 70 and k=="t" and a.a=="Champion" and a.b=="None" then a.b="WhirlKick" a.c=false hu.WalkSpeed=ns*1.5 mp=mp - 70 Legz(false)
  2183.  
  2184.  
  2185. cw(function() c1(law,0.1,3,-1.2,1,0,-175,0,10) end) cw(function() c1(raw,0.1,3,1.2,1,0,-185,0,-10) end) cw(function() c1(llw,0.1,3,-0.9,-1,0,0,0,85) end) cw(function() c1(rlw,0.1,3,0.9,-1,0,0,0,-95) end) c1(tw,0.08,0,0.07,0,0,170,0,0) Trail2(9999,rl,0.045,ts(rl.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,rl,ca(rd(-90),0,0),6,20,38) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,ll,ca(rd(-90),0,0),6,20,38) cw(function() Sound(Sounds.Spin,1,1) for i=0,0.5,0.02 do w() end w() Sound(Sounds.Spin,1,1) end) c1(tw,0.02,1,0,0,0,0,360*3,0) cleanweld(tw,"a1")
  2186.  
  2187.  
  2188. cw(function() w(0.4) rtab(sTrail,ll) rtab(sTrail,rl) end) cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end)cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) w(0.25) Legz(true) a.c=true a.b="None"
  2189.  
  2190.  
  2191. elseif mp >= 50 and k=="q" and a.a=="Champion" and a.b=="None" then a.b="360Uppercut" a.c=false mp=mp - 50
  2192.  
  2193.  
  2194. cw(function() c1(law,0.06,3,-1.5,0.5,-0.5,-140,0,18) end) cw(function() c1(raw,0.06,3,1.3,1,-0.2,40,0,-25) end) Trail2(9999,la,0.045,raigcol3,0.8,cf(0,-2.8,0)) rayHit(1.5,5,t,ca(0,0,0),6,20,42)
  2195.  
  2196.  
  2197. cw(function() local bf=it("BodyForce",t) bf.force=v3(0,9000,0) game:service'Debris':AddItem(bf,0.2) Sound(Sounds.Slash,1.2,1) end) c1(tw,0.055,3,0,0,-1,0,360,0)
  2198.  
  2199.  
  2200. rtab(sTrail,la) cleanweld(tw,"a1") cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) a.c=false a.b="None" Legz(true)
  2201.  
  2202.  
  2203. elseif mp >= 20 and k=="v" and a.a=="Champion" and a.b=="None" then a.b="Booster" a.c=false mp=mp - 10 Legz(false)
  2204.  
  2205.  
  2206. cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,-10) end)
  2207.  
  2208.  
  2209. cw(function() c1(hw,0.14,3,0,1.5,0,-45,0,0) end) cw(function() c1(tw,0.14,3,0,0,0,60,0,0) end) local tyms=0 local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310 local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250
  2210.  
  2211.  
  2212. repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50 end bpt.position=(to.CFrame *cf(0,0,-2+(lulzspid))).p bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp -1.25 tyms=tyms + 1 if tyms%8==0 then GlowMesh(false,asset .. Decs.Crown,t,v3(5,7,5),raigcol2,cf(0,0.5,0)*ca(rd(180),rd(tyms*3),0)) end w() until mp <= 0 or ky=="v"
  2213.  
  2214.  
  2215. bpt:Remove'' bgt:Remove'' w(0.5) cw(function() c1(hw,0.14,3,0,1.5,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(tw,0.14,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None" Legb2=true
  2216.  
  2217.  
  2218. elseif mp >= 120 and k=="b" and a.a=="Champion" and a.b=="None" then a.b="Combo" a.c=false mp=mp - 120 local aspi=0.07 tw.C1=cf(0,0,0) *ca(0,0,0)
  2219.  
  2220.  
  2221. Sound(Sounds.Slash,1.2,1) Trail2(9999,la,0.045,ts(la.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,la,ca(rd(-90),0,0),6,12,15) cw(function() c1(hw,aspi,3,0,1.5,0,0,-80,0) end) cw(function() c1(law,aspi,3,-1.3,0.5,-0.2,0,0,85) end) cw(function() c1(raw,aspi,3,1.3,1,-0.2,30,0,-45) end) c1(tw,aspi,0,0,0,0,0,-90,0) rtab(sTrail,la) w(0.1)
  2222.  
  2223.  
  2224. Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,ra,ca(rd(-90),0,0),6,13,18) cw(function() c1(hw,aspi,3,0,1.5,0,0,80,0) end) cw(function() c1(law,aspi,3,-0.8,0,-0.5,-170,0,5) end) cw(function() c1(raw,aspi,3,1.1,0.5,-0.2,0,20,-85) end) c1(tw,aspi,0,0,0,0,0,-270,0) rtab(sTrail,ra) w(0.1) cw(function() c1(raw,aspi,3,0.8,0,-0.5,-170,0,-5) end)
  2225.  
  2226.  
  2227. Sound(Sounds.Slash,1.2,1) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,ll,ca(rd(-90),0,0),6,15,21) cw(function() c1(hw,aspi,3,0,1.5,0,0,0,0) end) Legz(false) cw(function() c1(llw,aspi,3,-0.5,-1,0,0,0,40) end) cw(function() c1(rlw,aspi,3,0.5,-1,0,0,0,-80) end) cw(function() c1(tw,aspi,1,0,0,0,0,0,75) end) w(0.1) c1(tw,aspi,0,0,0,0,0,-490,0) rtab(sTrail,ll) w()
  2228.  
  2229.  
  2230. cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.08,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.14,0,0,0,0,0,-360,0) end) cw(function() c1(tw,0.14,1,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) w(0.25) a.b="None" a.c=true Legz(true) cleanweld(tw,"a0") cleanweld(tw,"a1")
  2231.  
  2232.  
  2233. elseif mp >= 50 and k=="f" and a.a=="Champion" and a.b=="None" then a.b="RapidPunch" a.c=false tw.C1=cf(0,0,0) *ca(0,0,0)
  2234.  
  2235.  
  2236. cw(function() c1(law,0.08,3,-1.3,0.5,-0.2,-100,0,0) end) c1(raw,0.08,3,1.3,0.5,-0.2,-100,0,0) Trail2(9999,la,0.06,ts(la.BrickColor),0.4,cf(0,-3.5,0)) Trail2(9999,ra,0.06,ts(ra.BrickColor),0.25,cf(0,-3.5,0))
  2237.  
  2238.  
  2239. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local tyms=0 repeat tyms=tyms + 1 bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) if (tyms+15)%30==0 then rayHit(0.4,5,ra,ca(rd(-90),0,0),4,8,12) end if tyms%30==0 then rayHit(0.4,5,la,ca(rd(-90),0,0),4,8,12) end if tyms%6==0 then Sound(Sounds.Slash,1.2,1) end if tyms%2==0 then c1(law,1,3,-1.3,0.5,0-(rn(-2,5)/10),-100+rn(-40,40),rn(-10,35),0) end if (tyms+1)%2==0 then c1(raw,1,3,1.3,0.5,0-(rn(-2,5)/10),-100+rn(-50,50),rn(-35,10),0) end w() mp=mp - 1.5 until mp < 3 or ky=="f"
  2240.  
  2241.  
  2242. bgt:Remove'' rtab(sTrail,la) rtab(sTrail,ra) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
  2243.  
  2244.  
  2245. elseif mp >= 80 and k=="y" and a.a=="Champion" and a.b=="None" then a.b="Combo2" a.c=false mp=mp - 80
  2246.  
  2247.  
  2248. Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-2.8,0)) cw(function() c1(hw,0.06,0,0,1.5,0,0,-105,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,105,0) end) c1(raw,0.08,3,1,0.5,0,10,0,-90) local rhit,aihu=rayHit2(ra,ca(rd(-90),0,0),5) if rhit and aihu and aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto) local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position + v3(0,2.5,0) c1(raw,0.1,3,1.5,0.3,0,-10,0,-180)
  2249.  
  2250.  
  2251. rtab(sTrail,ra) w(0.25) Legz(false) Sound(Sounds.Slash,1.2,1) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,50) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-80) end) cw(function() c1(tw,0.06,1,0,0,0,0,0,80) end) cw(function() c1(tw,0.06,0,0,0,0,0,-140,0) end) cw(function() for i=0,1,0.084 do w() end aibp.position=(to.CFrame *cf(12,8,-3)).p w() aibp:Remove'' w(1) aihu.PlatformStand=false end) rayHit(2,5,ll,ca(rd(-90),0,0),6,15,21) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) cw(function() c1(raw,0.06,3,0.9,0,-0.5,-170,0,-5) end) cw(function() c1(hw,0.06,0,0,1.5,0,0,0,0) end) c1(law,0.06,3,-0.9,0,-0.5,-170,0,5)
  2252.  
  2253.  
  2254. w(0.1) rtab(sTrail,ll) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
  2255.  
  2256.  
  2257. else rtab(sTrail,ra) w(0.5) end
  2258.  
  2259.  
  2260. cw(function() c1(hw,0.1,0,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.06,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,0,0) end)
  2261.  
  2262.  
  2263. hu.WalkSpeed=ns*1.2 Legz(true) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) w(0.1) Legz(true) a.c=true a.b="None"
  2264.  
  2265.  
  2266. elseif mp >= maxmp*0.4 and k=="h" and a.a=="Champion" and a.b=="None" then a.b="Beam" a.c=false hu.WalkSpeed=ns/2 mp=mp -50
  2267.  
  2268.  
  2269. cw(function() c1(law,0.06,3,-1.3,0.55,-0.2,-90,5,0) end) c1(raw,0.06,3,1.3,0.55,-0.2,-90,-5,0)
  2270.  
  2271.  
  2272. for i=1,10 do if i%3==0 then Sound(Sounds.Cast,0.5,1) end GlowMesh(true,"Sphere",to,v3(i/1.2,i/1.2,i/1.2),raigcol,cf(0,1.5,-4.5)) w(0.2) end
  2273.  
  2274.  
  2275. Legz(false) cw(function() c1(llw,0.06,3,-0.5,-1,0,-30,0,20) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,-30,0,-20) end)
  2276.  
  2277.  
  2278. local b1=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b1.Anchored=true
  2279.  
  2280.  
  2281. local b2=pa(m,"","Block",8,1,8,false,false,0.1,0,raigcol) b2.Anchored=true local b2m=it("CylinderMesh",b2)
  2282.  
  2283.  
  2284. local b3=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b3.Anchored=true local circs={}
  2285.  
  2286.  
  2287. for i=1,5 do
  2288.  
  2289.  
  2290. local b5=pa(m,"","Block",0,0,0,false,false,0.1,0,raigcol) b5.Anchored=true local b5m=it("SpecialMesh",b5) b5m.MeshType="FileMesh" b5m.MeshId=asset .. Decs.Ring
  2291.  
  2292.  
  2293. b5m.Scale=v3(10,10,10) ti(circs,b5)
  2294.  
  2295.  
  2296. end
  2297.  
  2298.  
  2299. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1300 local tyms=0 repeat tyms=tyms + 1 local tcf=t.CFrame*cf(0,-1.5,0) local bhit,bpos=ray(tcf.p,tcf.p - (tcf *cf(0,0,2)).p) b1.CFrame=tcf*cf(rn(-10,10)/10,(rn(-10,10)/10)+2,(rn(-10,10)/10)-5) for xx=1,#circs do circs[xx].CFrame=b1.CFrame*cf(0,0,-2-(xx*4))*ca(0,0,0) end b3.CFrame=cf(bpos+v3(rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10)) b2.CFrame=cf(b1.Position,b3.Position) local bmag=(b1.Position - b3.Position).magnitude b2.CFrame=b2.CFrame *cf(0,0,-bmag/2)*ca(rd(-90),0,0) b2m.Scale=v3(1,bmag,1) if tyms%7==0 and bhit then Explode(b2.CFrame*cf(0,bmag/2,0),15,raigcol2,20) end bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) w() mp=mp -2.5 until mp < 3 or ky=="h"
  2300.  
  2301.  
  2302. bgt:Remove'' fade(b1,0.1) fade(b2,0.1) fade(b3,0.1) for i=1,#circs do fade(circs[i],0.1) end
  2303.  
  2304.  
  2305. cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None" hu.WalkSpeed=ns*1.2 Legz(true)
  2306.  
  2307.  
  2308. elseif mp >= 80 and k=="n" and a.a=="Champion" and a.b=="None" then a.b="KillZone" a.c=false mp=mp -80 Legz(false)
  2309.  
  2310.  
  2311. Sound(Sounds.Cast,1.4,1) cw(function() c1(law,0.08,3,-1.2,0.5,0,-50,0,-25) end) cw(function() c1(raw,0.08,3,1.2,0.5,0,-50,0,25) end)
  2312.  
  2313.  
  2314. cw(function() c1(llw,0.08,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function() c1(rlw,0.08,3,0.5,-0.9,0,50,0,-10) end)
  2315.  
  2316.  
  2317. c1(tw,0.08,3,0,-1.3,0,30,0,0) w(0.25) cw(function() c1(tw,0.08,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) SpawnKillZone(to.CFrame*cf(0,-2,-4.5),rn(10,13)/10,20,raigcol3)
  2318.  
  2319.  
  2320. cw(function() c1(law,0.06,3,-1.3,1,-0.2,-160,0,20) end) c1(raw,0.06,3,1.3,1,-0.2,-160,0,-20)
  2321.  
  2322.  
  2323. w(0.5) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c= true a.b="None" hu.WalkSpeed=ns*1.2 Legz(true)
  2324.  
  2325.  
  2326. elseif mp >= 45 and k=="e" and a.a=="Lance" and a.b=="None" then a.b="Slash" a.c=false mp=mp -45
  2327.  
  2328.  
  2329. Sound(Sounds.Slash,0.35,2) Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,14,20)
  2330.  
  2331.  
  2332. cw(function() c1(hw,0.035,3,0,1.5,0,20,80,0) end) cw(function() c1(tw,0.035,3,0,0,0,0,-80,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
  2333.  
  2334.  
  2335. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-50,0,-85)
  2336.  
  2337.  
  2338. w(0.1) rtab(sTrail,Misc["v"].spiketip)
  2339.  
  2340.  
  2341. cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2342.  
  2343.  
  2344. elseif mp >= 80 and k=="t" and a.a=="Lance" and a.b=="None" then a.b="Spin" a.c=false mp=mp -80
  2345.  
  2346.  
  2347. Sound(Sounds.Slash,0.35,2) Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0))
  2348.  
  2349.  
  2350. cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-86,-15,0) w(0.15)
  2351.  
  2352.  
  2353. cw(function() for i=1,3 do rayHit(1,5,Misc["v"].han2,ca(rd(-90),0,0),6,14,20) w(4/3) end end) c1(tw,0.015,3,0,0,0,0,-360*3,0) cleanweld(tw,"a1")
  2354.  
  2355.  
  2356. w(0.1) rtab(sTrail,Misc["v"].spiketip)
  2357.  
  2358.  
  2359. cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2360.  
  2361.  
  2362. elseif mp >= 10 and k=="r" and a.a=="Lance" and a.b=="None" then a.b="Block" a.c=false mp=mp -10
  2363.  
  2364.  
  2365. Sound(Sounds.Slash,1.4,1) Block.Value=true c1(law,0.05,3,-1.1,0.5,-0.9,-90,85,0)
  2366.  
  2367.  
  2368. hu.WalkSpeed=ns*0.3 Sound(Sounds.Block,1,1) local b1=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].shield.BrickColor)) local b1m=it("SpecialMesh",b1) b1m.MeshType="Wedge" b1m.Scale=v3(0.2,3,2.5) b1:BreakJoints() b1w=weld(b1,Misc["v"].shield,b1,0,0,0,0,0,rd(90))
  2369.  
  2370.  
  2371. local b2=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].shield.BrickColor)) local b2m=it("SpecialMesh",b2) b2m.MeshType="Wedge" b2m.Scale=v3(0.2,3,2.5) b2:BreakJoints() b2w=weld(b2,Misc["v"].shield,b2,0,0,0,rd(180),0,rd(-90))
  2372.  
  2373.  
  2374. b1m.Scale=b1m.Scale*5 b2m.Scale=b2m.Scale*5 Sound(Sounds.Unsheath,1.5,1) for i=0,1,0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
  2375.  
  2376.  
  2377. repeat w() mp=mp - 0.5 until mp < 1 or ky=="r"
  2378.  
  2379.  
  2380. Sound(Sounds.Unsheath,1.5,1) for i=1,0,-0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
  2381.  
  2382.  
  2383. b1:Remove'' b2:Remove'' hu.WalkSpeed=ns*0.75
  2384.  
  2385.  
  2386. Block.Value=false c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) a.c=true a.b="None"
  2387.  
  2388.  
  2389. elseif mp >= 25 and k=="f" and a.a=="Lance" and a.b=="None" then a.b="Rapid" a.c=false mp=mp -25 hu.WalkSpeed=ns*0.5
  2390.  
  2391.  
  2392. Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
  2393.  
  2394.  
  2395. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,0,0,-90)
  2396.  
  2397.  
  2398. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local fenci=-0.5 local tyms=0 repeat tyms=tyms + 1 if tyms%5 == 0 then Sound(Sounds.Slash,1.1,1) end if tyms%2 == 0 then if fenci == -0.5 then fenci=1.8 else fenci=-0.5 end c1(raw,1,3,1+fenci,0.5,0,rn(-6,6),0,-90+rn(-11,11)) end if tyms%8==0 then rayHit(0.5,1,ra,ca(rd(-90),0,0),13,5,8) end bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) mp=mp -2 w() until mp < 2 or ky=="f"
  2399.  
  2400.  
  2401. bgt:Remove'' w(0.1) rtab(sTrail,Misc["v"].spiketip)
  2402.  
  2403.  
  2404. hu.WalkSpeed=ns*0.75 cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2405.  
  2406.  
  2407. elseif k=="c" and a.a=="Lance" and a.b=="None" then a.b="Sit" a.c=false
  2408.  
  2409.  
  2410. Legz(false) cw(function() c1(tw,0.05,3,0,-1.5,0,-10,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-1,0,-80,-28,0) end) c1(rlw,0.1,3,0.5,-1,0,-80,28,0) hu.WalkSpeed=0 cw(function() while a.b == "Sit" do addmp(2) w() end end) a.c=true
  2411.  
  2412.  
  2413. elseif k=="c" and a.a=="Lance" and a.b=="Sit" and a.c then
  2414.  
  2415.  
  2416. cw(function() c1(tw,0.1,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.1,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*0.75 a.b="None"
  2417.  
  2418.  
  2419. elseif mp > 50 and k=="q" and a.a=="Lance" and a.b=="None" then a.b="GroundSmash" a.c=false Legz(false) mp=mp-50 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,10) end)
  2420.  
  2421.  
  2422. Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end) cw(function() c1(raw,0.07,3,1,1,0.3,60,0,-200) end)
  2423.  
  2424.  
  2425. cw(function() c1(llw,0.07,3,-0.5,0,-0.6,10,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-0.8,0,80,0,0) end)
  2426.  
  2427.  
  2428. c1(tw,0.05,3,0,-1.2,-0.6,-10,0,0)
  2429.  
  2430.  
  2431. w(0.1) GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0))
  2432.  
  2433.  
  2434. rayHit(2.5,5,Misc["v"].han2,ca(rd(-90),0,0),7,25,30)
  2435.  
  2436.  
  2437. hu.WalkSpeed=ns*0.4 local bf=it("BodyForce",t) bf.force=v3(0,9000,0) game:service'Debris':AddItem(bf,0.3)
  2438.  
  2439.  
  2440. hu.WalkSpeed=ns*2 cw(function() c1(rlw,0.07,3,0.5,0,-0.6,10,0,0) end) cw(function() c1(llw,0.07,3,-0.5,-0.8,0,80,0,0) end) c1(tw,0.045,3,0,-1.2,-0.6,360,0,0) cleanweld(tw,"a1")
  2441.  
  2442.  
  2443. cw(function() c1(law,0.1,3,-1,1,0.3,-100,0,200) end) c1(raw,0.1,3,1,1,0.3,-100,0,-200)
  2444.  
  2445.  
  2446. hu.WalkSpeed=ns*0.75 GlowMesh(false,asset .. Decs.Crown,to,v3(8,5,10),raigcol2,cf(0,-2,-11)) Sound(Sounds.Smash,0.7,1) SplashDmg(false,Misc["v"].spiketip.Position,25,10,65) w(0.25)
  2447.  
  2448.  
  2449. rtab(sTrail,Misc["v"].spiketip)
  2450.  
  2451.  
  2452. cw(function()c1(tw,0.05,3,0,0,0,0,0,0)end) cw(function() c1(llw,0.05,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) Legz(true) a.b="None" a.c=true
  2453.  
  2454.  
  2455. elseif mp > 210 and k=="n" and a.a=="Lance" and a.b=="None" then a.b="LanceThrow" a.c=false mp=mp-20 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,55) end)
  2456.  
  2457.  
  2458. Sound(Sounds.Slash,0.35,2) cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-86,-15,0)
  2459.  
  2460.  
  2461. Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) c1(tw,0.08,1,0,0,0,0,-360,0) cleanweld(tw,"a1") rtab(sTrail,Misc["v"].spiketip) a.s.Lance(false) ThrowLance(Misc["v"])
  2462.  
  2463.  
  2464. cw(function() c1(law,0.05,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,-30,0,20) Misc["v"]=it("Model",m) mp=mp-180
  2465.  
  2466.  
  2467. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-0.2,-40,0,12)
  2468.  
  2469.  
  2470. local han=pa(Misc[k],"han","Block",0.75,1.75,0.75,false,false,0,0,"Dark stone grey") it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0) hanw.C1=cf(0,0.8,0)
  2471.  
  2472.  
  2473. CreateLance() a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2474.  
  2475.  
  2476. elseif mp > 100 and k=="x" and a.a=="Lance" and a.b=="None" then a.s.Lance(false) a.b="Kick" a.c=false mp=mp-100 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,30) end)
  2477.  
  2478.  
  2479. cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end) c1(raw,0.07,3,1,1,0.3,60,0,-200) w(0.3) cw(function() c1(law,0.07,3,-1,0.5,-0.4,-90,0,200) end) cw(function() c1(raw,0.07,3,1,0.5,-0.4,-90,0,-200) end) c1(tw,0.07,0,0,2,0,0,0,0) w(0.2)
  2480.  
  2481.  
  2482. cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,-90) end) hu.WalkSpeed=0 cw(function() c1(tw,0.07,1,0,3,0,0,0,0) end) cw(function() c1(tw,0.07,0,0,2,0,0,0,-90) end) cw(function() c1(law,0.07,3,-1,1,0,0,0,205) end) c1(raw,0.07,3,1,1,0,0,0,-180)
  2483.  
  2484.  
  2485. rayHit(3,3,rl,cf(0.7,0,0)*ca(rd(-90),0,0),6,12,18) Trail2(9999,rl,0.04,"",0.4,cf(0,-2.25,0)) c1(tw,0.02,1,0,3,0,-360*2,0,0) cleanweld(tw,"a1") w(0.2) rtab(sTrail,rl)
  2486.  
  2487.  
  2488. w(0.25) c1(tw,0.08,0,0,10,0,0,0,-90) cw(function() c1(tw,0.1,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.05,0,0,0,0,0,0,0) end) hu.WalkSpeed=ns*0.75 a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2489.  
  2490.  
  2491. elseif mp >= 70 and k=="y" and a.a=="Lance" and a.b=="None" then a.b="Combo2" a.c=false mp=mp -70
  2492.  
  2493.  
  2494. Sound(Sounds.Slash,1.4,2) Trail2(9999,la,0.04,ts(la.BrickColor),0.5,cf(0,-2.25,0)) cw(function() c1(hw,0.08,3,0,1.5,0,-20,-90,0) end) cw(function() c1(tw,0.08,3,0,0,0,0,90,0) end) c1(law,0.08,3,-1,0.5,0,0,0,90)
  2495.  
  2496.  
  2497. local rhit,aihu=rayHit2(la,ca(rd(-90),0,0),6) if rhit and aihu and aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto) local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position + v3(0,7,0) + ((to.CFrame*cf(0,0,-4)).p - to.Position)
  2498.  
  2499.  
  2500. rtab(sTrail,la) c1(law,0.065,3,-0.7,0,0,-160,0,40)
  2501.  
  2502.  
  2503. cw(function() c1(Misc["v"].han.Weld,0.2,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.2,0,0,-2.25,0,0,0,0) end)
  2504.  
  2505.  
  2506. cw(function() c1(hw,0.08,3,0,1.5,0,-40,80,0) end) cw(function() c1(tw,0.08,3,0,0,0,0,-80,0) end) cw(function() c1(raw,0.08,3,1,0.5,0,20,45,-100) c1(raw,0.08,3,1,0.5,-0.5,-150,45,-100) end)
  2507.  
  2508.  
  2509. Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) Sound(Sounds.Slash,0.35,2) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,24,28) w(0.1)
  2510.  
  2511.  
  2512. cw(function() w(0.5) aibp:Remove'' w() vto.Velocity=(cf(to.Position,vto.Position)*ca(0,rd(15),0)).lookVector*60 w(0.5) aihu.PlatformStand=false end) c1(law,0.04,3,-1,0.5,-0.5,-120,-60,0) w(0.1) rtab(sTrail,Misc["v"].spiketip)
  2513.  
  2514.  
  2515. else w(0.8) rtab(sTrail,la) end
  2516.  
  2517.  
  2518. hu.WalkSpeed=ns*0.75 cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2519.  
  2520.  
  2521. elseif mp >= 90 and k=="g" and a.a=="Lance" and a.b=="None" then a.b="Gun" a.c=false mp=mp -90
  2522.  
  2523.  
  2524. a.s.Lance(false) Misc["v"].han2.Weld.C0=cf(0,-1.25,0) Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(tw,0.05,3,0,0,0,0,-60,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,60,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,0,0,75) end)
  2525.  
  2526.  
  2527. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-30,0,-95)
  2528.  
  2529.  
  2530. rtab(sTrail,Misc["v"].spiketip) w(0.2) for i=0,1,0.1 do Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-4+(4*i),0)*ca(0,0,rd(-135*i)) w() end w(0.1) for i=1,3 do GlowMesh(true,"Sphere",Misc["v"].spike,v3(9,9,9),raigcol2,cf(rn(-15,15)/10,6+rn(-10,10)/10,rn(-15,15)/10)) end rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rtw=weld(rt,Misc["v"].spike,rt,0,5.5,0,0,0,0)
  2531.  
  2532.  
  2533. ShootLanceBullet(rt,1,35) local smok=it("Smoke",rt) smok.RiseVelocity=15 smok.Size=9 smok.Opacity=0.7 smok.Color=bc("Really black").Color cw(function() c1(hw,0.2,3,0,1.5,0,-20,90,0) end) c1(raw,0.2,3,1,0.5,0,-30,0,-120) c1(raw,0.35,3,1,0.5,0,-30,0,-103)
  2534.  
  2535.  
  2536. w(0.8) smok.Enabled=false w(0.2) for i=1,0,-0.1 do Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-4+(4*i),0)*ca(0,0,rd(-135*i)) w() end game:service'Debris':AddItem(rt,2) a.s.Lance(true) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2537.  
  2538.  
  2539. elseif mp >= 100 and k=="z" and a.a=="Lance" and a.b=="None" then a.b="SummonLance" a.c=false mp=mp -100
  2540.  
  2541.  
  2542. cw(function() c1(tw,0.07,3,0,0,0,0,65,0) end) cw(function() c1(hw,0.07,3,0,1.5,0,-15,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-70,-65,0) w(0.2) cw(function() Sound(Sounds.Ghost,0.9,2) for i=1,5 do SummonProjectile(to,cf(0,-2.5,-2.5+(-i*6)),1+(i/8),asset .. Decs.Spike,15,"Really black",v3(0.8,7.5,0.8)) w(0.1) end end) cw(function() c1(hw,0.07,3,0,1.5,0,-50,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-160,-65,0) w(1)
  2543.  
  2544.  
  2545. Sound(Sounds.Imbue,1.5,2) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2546.  
  2547.  
  2548. elseif mp >= 300 and k=="b" and a.a=="Lance" and a.b=="None" then a.b="LanceBarrage" a.c=false mp=mp -300
  2549.  
  2550.  
  2551. GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0)) Legz(false) cw(function() c1(llw,0.05,3,-0.5,-1,0,-50,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,-50,0,0) end) cw(function() c1(tw,0.05,3,0,10,0,0,-90,-50) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end)
  2552.  
  2553.  
  2554. c1(raw,0.05,3,1,0,-0.7,-140,0,-150) Misc["v"].han.Weld.Part0 = ll Misc["v"].han.Weld.C0 = cf(0.5,-1,0)*ca(0,0,rd(10)) cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,-10) end) cw(function() c1(tw,0.07,3,0,11,0,1,-90,0) end)
  2555.  
  2556.  
  2557. hu.WalkSpeed = ns*2 cw(function() c1(law,0.07,3,-1,0.6,0,0,0,110) end) c1(raw,0.07,3,1,0.5,0,0,0,-70) local spining = true
  2558.  
  2559.  
  2560. local rt = pa(m,"","Block",0,0,0,false,false,0,1,"") local rtw = weld(rt,t,rt,0,0.5,0,0,0,rd(-20)) rtw.C1 = ca(0,rd(90),0)
  2561.  
  2562.  
  2563. local mzs = it("Model",m) local chim = 0 for i=0,360,30 do chim = chim+1 local shs = pa(mzs,"han" ..chim,"Block",0,0,0,false,false,0.2,0,"White") it("CylinderMesh",shs).Scale = v3(1,2,1)*5
  2564.  
  2565.  
  2566. local sh2 = pa(shs,"spi","Block",0,0,0,false,false,0.2,0,"White") local sh2m = it("SpecialMesh",sh2) sh2m.MeshType = "FileMesh" sh2m.MeshId = asset .. Decs.Spike sh2m.Scale = v3(1.2,10,1.2)
  2567.  
  2568.  
  2569. local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,-11,0)*ca(rd(-90),0,0) local shs4 = weld(sh2,shs,sh2,0,4.6,0,0,0,0)
  2570.  
  2571.  
  2572. end cw(function() local ty = 0 repeat ty = ty + 1 if ty%5 == 0 then GlowMesh(true,asset .. Decs.Crown,Misc["v"].spiketip,v3(6,1.25,6),raigcol2,cf(0,0,0)*ca(rd(180),rd(ty*3),0)) end rtw.C0 = rtw.C0 *ca(0,rd(10),0) w() until not spining end)
  2573.  
  2574.  
  2575. for si=1,24 do local xi = si if xi > 12 then xi = xi - 12 end mzs["han" ..xi].spi.Transparency = 1 cw(function() w(0.08) for ii=1,0.2,-0.05 do mzs["han" ..xi].spi.Transparency = ii w() end end)
  2576.  
  2577.  
  2578. ShootSpike(9999999,nil,"White",1,7.5,cf(mzs["han" ..xi].spi.Position,mou.hit.p),false,3,t) w() Sound(Sounds.Unsheath,1.6,1) w(0.17) end for i,v in pairs(mzs:children()) do cw(function() for xi=0.2,1,0.1 do v.Transparency = xi v.spi.Transparency = xi w() end end) w(0.05) end w(0.6) spining = false
  2579.  
  2580.  
  2581. cw(function() c1(llw,0.05,3,-0.5,-1,0,-90,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,-90,0,0) end) cw(function() c1(tw,0.05,3,0,8.5,0,0,-90,-50) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end)
  2582.  
  2583.  
  2584. c1(raw,0.05,3,1,0,-0.7,-140,0,-150) cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) hu.WalkSpeed=ns*0.75 c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None" Legz(true) mzs:Remove''
  2585.  
  2586.  
  2587. elseif mp >= 500 and k=="u" and a.a=="Lance" and a.b=="None" then a.b="Swords" a.c=false mp=mp-500
  2588.  
  2589.  
  2590. local cr1 = pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr1w = weld(cr1,to,cr1,0,0,-46,0,rd(135),0) local cr2 = pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr2w = weld(cr2,to,cr2,0,0,-46,0,rd(45),0)
  2591.  
  2592.  
  2593. cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90)
  2594.  
  2595.  
  2596. Misc["v"].han.Weld.Part0 = to c1(Misc["v"].han.Weld,1,3,0,0.5,-3,-90,0,0) cw(function() c1(law,0.05,3,-1,0.5,0,45,0,135) end) cw(function() c1(raw,0.05,3,1,0.5,0,45,0,-135) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) c1(hw,0.05,3,0,1.5,0,0,0,0)
  2597.  
  2598.  
  2599. local spinin = true local rt = pa(m,"","Block",0,0,0,false,false,1,0,"") local rtw = weld(rt,ra,rt,0,-15,-1,0,0,0)
  2600.  
  2601.  
  2602. local rmzs = it("Model",m) local chim = 0 for i=0,360,360/12 do chim = chim+1 local shs = pa(rmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId = Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
  2603.  
  2604.  
  2605. local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-8)*ca(rd(0),0,0)
  2606.  
  2607.  
  2608. end local lt = pa(m,"","Block",0,0,0,false,false,1,0,"") local ltw = weld(lt,la,lt,0,-22,-1,0,0,0)
  2609.  
  2610.  
  2611. local lmzs = it("Model",m) local chim = 0 for i=0,360,360/8 do chim = chim+1 local shs = pa(lmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId = Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
  2612.  
  2613.  
  2614. local shs3 = weld(shs,lt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-6)*ca(rd(0),0,0)
  2615.  
  2616.  
  2617. end cw(function() cw(function() for x,v in pairs(lmzs:children()) do w(0.06) cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end
  2618.  
  2619.  
  2620. end) cw(function() for x,v in pairs(rmzs:children()) do w(0.06) cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end end) repeat rtw.C0 = rtw.C0 *ca(0,rd(8),0) ltw.C0 = ltw.C0 *ca(0,rd(-8),0) w() until not spinin end)
  2621.  
  2622.  
  2623. w(0.5) cw(function() c1(law,0.025,3,-1,0.5,0,-90,0,90) end) cw(function() c1(raw,0.025,3,1,0.5,0,-90,0,-90) end)
  2624.  
  2625.  
  2626. w(2.5) for i=0,1,0.1 do for x,v in pairs(lmzs:children()) do v.Weld.C1 = cf(0,-3*i,-6+(13*i))*ca(rd(-120*i),0,0) end for x,v in pairs(rmzs:children()) do v.Weld.C1 = cf(0,-5*i,-8+(19*i))*ca(rd(-120*i),0,0) end w() end for i=1,#lmzs:children() do local v = lmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end for i=1,#rmzs:children() do local v = rmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end fade(cr1,0.1) fade(cr2,0.1) w(0.25)
  2627.  
  2628.  
  2629. rayHit(2,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,25,30) Trail2(9999,Misc["v"].spiketip,0,"Black",0.8,cf(-2,0,0)) Trail2(9999,Misc["v"].spike,0,"White",0.8,cf(2,5,0)) Trail2(9999,Misc["v"].han,0,a.s.Lancet,0.5,cf(0,1,0))
  2630.  
  2631.  
  2632. cw(function() for x=3,100,3 do if x%6 == 0 then local hax = true if x%12 == 0 then hax = false end GlowMesh(hax,asset .. Decs.Spike,Misc["v"].spike,v3(3,20,3),raigcol2,cf(0,0,0)) end w() end end) Sound(Sounds.Ghost,0.8,1.5) c1(Misc["v"].han.Weld,0.03,3,0,0.5,-45,-90,0,0) GlowMesh(false,asset .. Decs.Ring,to,v3(20,20,10),raigcol2,cf(0,0,-57)*ca(0,0,0)) Sound(Sounds.Imbue,0.8,1.5)
  2633.  
  2634.  
  2635. rtab(sTrail,Misc["v"].spiketip) rtab(sTrail,Misc["v"].spike) rtab(sTrail,Misc["v"].han) w(0.5) cw(function() c1(Misc["v"].han.Weld,0.05,3,0,0.5,-3,-90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90) w(0.5) c1(Misc["v"].han.Weld,1,3,0,-2.25,0,0,0,0)
  2636.  
  2637.  
  2638. lt:Remove'' rt:Remove'' Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None" Legz(true)
  2639.  
  2640.  
  2641. elseif mp >= maxmp*0.8 and k=="h" and a.a=="Lance" and a.b=="None" then a.b="RushCharge" a.c=false mp=rn(1,maxmp*0.2)
  2642.  
  2643.  
  2644. cw(function() c1(law,0.05,3,-1.5,0.5,-0.5,-90,15,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,-30,0,0) end) cw(function() c1(Misc["v"].shield.Weld,0.05,0,-2.5,2.75,2.5,0,25,80) end) c1(raw,0.05,3,1,0.5,-0.5,-120,0,-90)
  2645.  
  2646.  
  2647. Sound(Sounds.Abscond,0.9,1) local at = Misc["v"].shield local shieldz = {} local spaiks = {} local shieldin = true
  2648.  
  2649.  
  2650. for yy=1,8 do Sound(Sounds.Unsheath,1.6,1) local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0)
  2651.  
  2652.  
  2653. ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(0,-0.5*ii,-2.25*ii)*ca(rd(-25*ii),rd(5*ii),0) w() end at = dec cw(function() repeat w() until not shieldin w(1+(yy/6)) decw:Remove'' dec.CanCollide = true w(3) fade(dec,0.1) end)
  2654.  
  2655.  
  2656. cw(function() local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(-2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end Sound(Sounds.Unsheath,1.6,1) repeat w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(-2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
  2657.  
  2658.  
  2659. cw(function() local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end repeat w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
  2660.  
  2661.  
  2662. end for i,v in pairs(shieldz) do w() local dec = at:Clone() dec.Name = "spaik" dec.BrickColor = bc("Black") dec.Mesh:Remove() dec.Parent = m local decw = weld(dec,v,dec,0,0,0,0,0,0) local ssm = it("SpecialMesh",dec) ssm.MeshType = "FileMesh" ssm.MeshId = asset .. Decs.Spike
  2663.  
  2664.  
  2665. cw(function() for ii=0,1,0.1 do decw.C0 = cf(0,1.25*ii,0) ssm.Scale = v3(0.5,3.3,0.5)*ii w() end ti(spaiks,dec) Sound(Sounds.Unsheath,1.4,1) end) end
  2666.  
  2667.  
  2668. local fi = at:Clone() fi.Parent = m fi.Mesh:Remove() fi.Transparency = 1 fiw = weld(fi,t,fi,0,0,6,-90,0,0) local fia = it("Fire",fi) fia.Heat = -25 fia.Size = 22 fia.Color = bc("Really blue").Color fia.SecondaryColor = bc("White").Color
  2669.  
  2670.  
  2671. Sound(Sounds.Abscond,1.2,2) hu.WalkSpeed = ns*3 local zemagiks = false
  2672.  
  2673.  
  2674. for tx=1,500 do if tx%4==0 then GlowMesh(false,"Block",Misc["v"].spike,v3(rn(25,50)/10,rn(25,50)/10,rn(25,50)/10),raigcol3,cf(rn(-10,10),rn(-1,10),rn(-10,10))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360)))) end if tx%3 ==0 then hu:MoveTo((to.CFrame*cf(0,0,-5)).p,to) end
  2675.  
  2676.  
  2677. if tx%12==0 then SplashDmg(false,to.Position,12,18,100) GlowMesh(false,asset .. Decs.Crown,Misc["v"].spike,v3(10,20,10),raigcol3,cf(0,8,0)*ca(rd(180),rd(tx*5),0)) end if tx%7 == 0 then rayHit(0.4,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,5,5) end if tx%2==0 then if zemagiks then zemagiks = false else zemagiks = true end GlowMesh(zemagiks,asset .. Decs.Spike,Misc["v"].spike,v3(4.4,27,4.4),raigcol3,cf(0,0,0)) end w() end
  2678.  
  2679.  
  2680. hu.WalkSpeed = ns*0.75 for i,v in pairs(spaiks) do w() cw(function() for ii=1,0,-0.1 do v.Weld.C0 = cf(0,1.25*ii,0) v.Mesh.Scale = v3(0.5,3.3,0.5)*ii w() end Sound(Sounds.Unsheath,1.4,1) shieldin = false v:Remove() end) end
  2681.  
  2682.  
  2683. for ix=22,0,-0.5 do fia.Size = ix w() end fi:Remove() w(1) cw(function() c1(Misc["v"].shield.Weld,0.05,0,-0.6,-1.25,0,55,0,90) end) cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.04,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.b="None" a.c=true
  2684.  
  2685.  
  2686. end -- key
  2687.  
  2688.  
  2689. end -- bool
  2690.  
  2691.  
  2692. end -- func end
  2693.  
  2694.  
  2695. loltewlnaem = "blockof"
  2696.  
  2697.  
  2698. re(bp,loltewlnaem)
  2699.  
  2700.  
  2701. bin=it("HopperBin",bp) bin.Name=loltewlnaem
  2702.  
  2703.  
  2704. script.Parent=bin
  2705.  
  2706.  
  2707. bin.Selected:connect(function(mouse) mou = mouse
  2708.  
  2709.  
  2710. mouse.Button1Down:connect(function() Button = true cw(function() repeat w(0.1) a.clickHold = a.clickHold + 0.1 until not Button end)()
  2711.  
  2712.  
  2713. end)
  2714.  
  2715.  
  2716. mouse.Button1Up:connect(function() Button = false
  2717.  
  2718.  
  2719. end)
  2720.  
  2721.  
  2722. mouse.KeyDown:connect(function(k2) local k = k2:lower() Key = true
  2723.  
  2724.  
  2725. ky = ""
  2726.  
  2727.  
  2728. --[[if k == "p" then --Sound(asset .. Sounds.Cast,2,1)
  2729.  
  2730.  
  2731. end ]]
  2732.  
  2733.  
  2734. if a.a == "None" then
  2735.  
  2736.  
  2737. a.Act(k,true)
  2738.  
  2739.  
  2740. else
  2741.  
  2742.  
  2743. a.Act(k,false)
  2744.  
  2745.  
  2746. end -- a ab end
  2747.  
  2748.  
  2749. end)
  2750.  
  2751.  
  2752. mouse.KeyUp:connect(function(k2)
  2753.  
  2754.  
  2755. pcall(function()
  2756.  
  2757.  
  2758. ky = ""..k2:lower()
  2759.  
  2760.  
  2761. --local ky = false
  2762.  
  2763.  
  2764. end)
  2765.  
  2766.  
  2767. Key = false end)
  2768.  
  2769.  
  2770. end)
  2771.  
  2772.  
  2773. bin.Deselected:connect(function(mouse)
  2774.  
  2775.  
  2776.  
  2777.  
  2778. end)
  2779.  
  2780.  
  2781. --loadstring(game.Lighting.BootSeks.Value)()
  2782.  
  2783.  
  2784. re(pg,loltewlnaem) raigcol="Alder" raigcol2="New Yeller" raigcol3="Navy blue" raigcol4="Bright red"
  2785.  
  2786.  
  2787. Gui=it("ScreenGui",pg) Gui.Name=loltewlnaem
  2788.  
  2789.  
  2790. fr=it("Frame",Gui) fr.Size=ud(1,0,1,0) fr.Active=false fr.BackgroundTransparency=1
  2791.  
  2792.  
  2793. mptray=it("TextLabel",fr) mptray.BackgroundColor3=bc("Black").Color
  2794.  
  2795.  
  2796. mptray.Size=ud(0.18,0,0.08,0) mptray.BorderSizePixel=0 mptray.Position=ud(0.41,0,0.025,0) mptray.Text=""
  2797.  
  2798.  
  2799. mptext=it("TextLabel",mptray) mptext.BackgroundTransparency=1 mptext.Size=ud(1,0,0.5,0) mptext.Position = ud(0,0,0.1,0) mptext.TextColor3=bc("White").Color
  2800.  
  2801.  
  2802. mptext.FontSize="Size18" mptext.Font="ArialBold" mptext.ZIndex=2 mptext.Text="Mp P" .. "ower"
  2803.  
  2804.  
  2805. mptext2=it("TextLabel",mptray) mptext2.BackgroundTransparency=1 mptext2.Size=ud(1,0,0.5,0) mptext2.Position = ud(0,0,0.4,0) mptext2.TextColor3=bc("White").Color
  2806.  
  2807.  
  2808. mptext2.FontSize="Size18" mptext2.Font="ArialBold" mptext2.ZIndex=2 mptext2.Text="/"
  2809.  
  2810.  
  2811. mpfill=it("ImageLabel",mptray) mpfill.BackgroundColor3=bc(raigcol).Color mpfill.Image=asset .. Decs.Shine mpfill.Size=ud(0.97,0,0.90,0) mpfill.Position=ud(0.015,0,0.05,0)
  2812.  
  2813.  
  2814. sttray=it("ImageLabel",fr) sttray.BackgroundColor3=bc("Black").Color
  2815.  
  2816.  
  2817. sttray.Size=ud(0.2,0,0.055,0) sttray.BorderSizePixel=0 sttray.Position=ud(0.043,0,0.94,0) sttray.Image=asset .. Decs.Shine
  2818.  
  2819.  
  2820. sttext=it("TextLabel",fr) sttext.BackgroundTransparency=1
  2821.  
  2822.  
  2823. sttext.Size=ud(0.2,0,0.055,0) sttext.BorderSizePixel=0 sttext.ZIndex=2 sttext.Position=ud(0.043,0,0.94,0)
  2824.  
  2825.  
  2826. sttext.FontSize="Size18" sttext.Font="ArialBold" sttext.Text="Mode:" sttext.TextColor3=bc("White").Color
  2827.  
  2828.  
  2829. cw(function() while w() do mptext2.Text = ts(mf(mp)).. "/" ..ts(mf(maxmp)) sttext.Text=" " ..a.a.. " [" ..a.b.. "] " mpfill.Size=ud((0.97/maxmp)*mp,0,0.9,0) end end)
  2830.  
  2831.  
  2832. cw(function() while w() do if mp >= maxmp then local raigcolz=bc(raigcol).Color local rr,gg,bb=raigcolz.r,raigcolz.g,raigcolz.b for xz=gg,gg-80,-5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end
  2833.  
  2834.  
  2835. for xz=gg-80,gg,5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end end end end) local runspi=0
  2836.  
  2837.  
  2838. hu.Running:connect(function(spid) runspi=spid end)
  2839.  
  2840.  
  2841. cw(function() while w() do if m.Parent == nil then break end
  2842.  
  2843.  
  2844. if runspi == 0 then
  2845.  
  2846.  
  2847. if (a.a == "Cham" .. "pion" or a.a == "Lan" .. "ce") and Legb and Legb2 then
  2848.  
  2849.  
  2850. Legz(false) Legb=true w(0.06) repeat for xi=-5,5,0.5 do if runspi ~= 0 or not Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end for xi=5,-5,-0.5 do if runspi ~= 0 or not Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end until runspi ~= 0 or not Legb
  2851.  
  2852.  
  2853. end
  2854.  
  2855.  
  2856. else
  2857.  
  2858.  
  2859. if (a.a == "Cha" .. "mpion" or a.a == "La" .. "nce") and Legb then
  2860.  
  2861.  
  2862. Legz(true) c1(llw,1,3,-0.5,-1,0,0,0,0) c1(rlw,1,3,0.5,-1,0,0,0,0) print("mk")
  2863.  
  2864.  
  2865. end
  2866.  
  2867.  
  2868. end
  2869.  
  2870.  
  2871. end end)
  2872.  
  2873.  
  2874. cw(function() while w() do if not Button and a.ClickHold > 0 then a.ClickHold=a.ClickHold - 0.1 end end end)
  2875.  
  2876.  
  2877. hu.WalkSpeed=ns
  2878.  
  2879.  
  2880. mp=maxmp while true do
  2881.  
  2882.  
  2883. mp = maxmp
  2884.  
  2885.  
  2886. wait(0.5)
  2887.  
  2888.  
  2889. end
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