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- --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: JUST RUN!
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function weld(w, p, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function bird(pos)
- local mod = Instance.new("Model")
- mod.Name = "Bird"
- local main = Instance.new("Part")
- prop(main,mod,true,0,0,1.5,1.4,2.5,"Black",false,"Custom")
- main.CFrame = CFrame.new(pos) * CFrame.Angles(0,math.random(-32,32)/10,0)
- main.Name = "Torso"
- Instance.new("SpecialMesh",main).MeshType = "Sphere"
- local pa1 = Instance.new("Part")
- prop(pa1,mod,false,0,0,0.9,1,0.9,"Black",false,"Custom")
- pa1.CFrame = main.CFrame
- pa1.Name = "Head"
- Instance.new("SpecialMesh",pa1).MeshType = "Sphere"
- local pa2 = Instance.new("Part")
- prop(pa2,mod,false,0,0,0.2,0.4,0.7,"Neon orange",false,"Custom")
- pa2.CFrame = main.CFrame
- Instance.new("SpecialMesh",pa2).MeshType = "Wedge"
- local wing1 = Instance.new("Part")
- prop(wing1,mod,false,0,0,0.2,1.8,1.1,"Black",false,"Custom")
- wing1.CFrame = main.CFrame
- local wing2 = Instance.new("Part")
- prop(wing2,mod,false,0,0,0.2,1.8,1.1,"Black",false,"Custom")
- wing2.CFrame = main.CFrame
- local w1 = Instance.new("Weld")
- weld(w1,main,pa1,0.5,0,0,0,-0.6,1.2)
- w1.Name = "Neck"
- local w2 = Instance.new("Weld")
- weld(w2,main,pa2,-0.2,0,0,0,-0.6,1.7)
- local wi1 = Instance.new("Weld")
- weld(wi1,main,wing1,0,0,math.pi/2,-1,-0.1,0.1)
- local worig1 = CFrame.new(0.4,0,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wi1.C0 = worig1
- local wi2 = Instance.new("Weld")
- weld(wi2,main,wing2,0,0,-math.pi/2,1,-0.1,0.1)
- local worig2 = CFrame.new(-0.4,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0.4)
- wi2.C0 = worig2
- local hum = Instance.new("Humanoid",mod)
- hum.Name = "Humanoid"
- hum.MaxHealth = 30
- hum.Health = 30
- local bv = Instance.new("BodyVelocity",main)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.P = 5000
- bv.velocity = main.CFrame.lookVector * 6
- local bav = Instance.new("BodyAngularVelocity",main)
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bav.P = 5000
- bav.angularvelocity = Vector3.new(0,0,0)
- hum.Died:connect(function()
- bv:remove()
- bav:remove()
- wait(4)
- mod:remove()
- end)
- mod.Parent = workspace
- mod:MakeJoints()
- coroutine.resume(coroutine.create(function()
- while true do
- for i=0.4,-0.4,-0.15 do
- wait()
- wi1.C0 = worig1 * CFrame.fromEulerAnglesXYZ(0,0,i)
- wi2.C0 = worig2 * CFrame.fromEulerAnglesXYZ(0,0,-i)
- end
- for i=0.4,-0.4,-0.15 do
- wait()
- wi1.C0 = worig1 * CFrame.fromEulerAnglesXYZ(0,0,-i)
- wi2.C0 = worig2 * CFrame.fromEulerAnglesXYZ(0,0,i)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.1)
- local turn = math.random(1,6)
- coroutine.resume(coroutine.create(function()
- if turn == 1 then
- bav.angularvelocity = Vector3.new(0,6,0)
- wait(1)
- bav.angularvelocity = Vector3.new(0,0,0)
- bv.velocity = main.CFrame.lookVector * 6
- elseif turn == 2 then
- bav.angularvelocity = Vector3.new(0,-6,0)
- wait(1)
- bav.angularvelocity = Vector3.new(0,0,0)
- bv.velocity = main.CFrame.lookVector * 6
- end
- end))
- end
- end))
- end
- for i=1, math.random(4,11) do
- local poz = Vector3.new(math.random(-100,100),math.random(60,80),math.random(-100,100))
- bird(poz)
- end
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