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AimbotMan2022

suicide gun

Dec 20th, 2020
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  1. --[[By SezHu. If leaked or stolen, do not remove credit.--]]
  2.  
  3. warn("Black Magic reject by SezHu")
  4. wait(1 / 60)
  5. Effects = { }
  6. local Player = game.Players.localPlayer
  7. local Mouse = Player:GetMouse()
  8. local Character = Player.Character
  9. local Humanoid = Character.Humanoid
  10. local Head = Character.Head
  11. local RootPart = Character.HumanoidRootPart
  12. local Torso = Character.Torso
  13. local LeftArm = Character["Left Arm"]
  14. local RightArm = Character["Right Arm"]
  15. local LeftLeg = Character["Left Leg"]
  16. local RightLeg = Character["Right Leg"]
  17. local Camera = game.Workspace.CurrentCamera
  18. local RootJoint = RootPart.RootJoint
  19. local Equipped = false
  20. local Attack = false
  21. local Anim = 'Idle'
  22. local Idle = 0
  23. local Combo = 1
  24. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local Velocity = RootPart.Velocity.y
  26. local Sine = 0
  27. local Change = 1
  28. local maxammo = 6 -- max ammo
  29. local AmmoCount = 6 --ammo in gun
  30. local AmmoUsage = 1 --boolets used
  31. local currentammo = AmmoCount
  32. local RbxUtility = LoadLibrary("RbxUtility")
  33. local Create = RbxUtility.Create
  34. local relodee = false
  35. local UIS = game:GetService("UserInputService")
  36. local stance = false
  37. local maincol = "Rust"
  38. local skillcolorscheme = BrickColor.new(maincol).Color
  39. local maincol2 = "Grey"
  40. local skillcolorscheme2 = BrickColor.new(maincol2).Color
  41. local desirefont = "SourceSansLight"
  42.  
  43. local coZ = 6
  44. local coX = 0
  45. local coXZ = 5
  46. local coXC = 8
  47. local coXV = 10
  48. local coC = 20
  49. local coV = 25
  50.  
  51.  
  52. local cooldownZ = 0
  53. local cooldownX = 0
  54. local cooldownXZ = 0
  55. local cooldownXC = 0
  56. local cooldownXV = 0
  57. local cooldownC = 0
  58. local cooldownV = 0
  59.  
  60.  
  61.  
  62. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  63. function makeframe(par, trans, pos, size, color)
  64. local frame = Instance.new('Frame', par)
  65. frame.BackgroundTransparency = trans
  66. frame.BorderSizePixel = 0
  67. frame.Position = pos
  68. frame.Size = size
  69. frame.BackgroundColor3 = color
  70. return frame
  71. end
  72.  
  73.  
  74. frameskZ = makeframe(scrn, .8, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  75. frameskX = makeframe(scrn, .8, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  76. frameskXZ = makeframe(scrn, .8, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  77. frameskXC = makeframe(scrn, .8, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  78. frameskXV = makeframe(scrn, .8, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  79. frameskC = makeframe(scrn, .8, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  80. frameskV = makeframe(scrn, .8, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  81.  
  82. barZ = makeframe(frameskZ, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  83. barX = makeframe(frameskX, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  84. barXZ = makeframe(frameskXZ, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  85. barXC = makeframe(frameskXC, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  86. barXV = makeframe(frameskXV, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  87. barC = makeframe(frameskC, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  88. barV = makeframe(frameskV, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  89. text1 = Instance.new('TextLabel', frameskZ)
  90. text1.BackgroundTransparency = 1
  91. text1.Size = UDim2.new(1, 0, 1, 0)
  92. text1.Position = UDim2.new(0, 0, 0, 0)
  93. text1.TextColor3 = Color3.new(255, 255, 255)
  94. text1.TextStrokeTransparency = 0
  95. text1.FontSize = Enum.FontSize.Size18
  96. text1.Font = desirefont
  97. text1.BorderSizePixel = 0
  98. text1.TextScaled = true
  99. text2 = Instance.new('TextLabel', frameskX)
  100. text2.BackgroundTransparency = 1
  101. text2.Size = UDim2.new(1, 0, 1, 0)
  102. text2.Position = UDim2.new(0, 0, 0, 0)
  103. text2.TextColor3 = Color3.new(255, 255, 255)
  104. text2.TextStrokeTransparency = 0
  105. text2.FontSize = Enum.FontSize.Size18
  106. text2.Font = desirefont
  107. text2.BorderSizePixel = 0
  108. text2.TextScaled = true
  109. text3 = Instance.new('TextLabel', frameskC)
  110. text3.BackgroundTransparency = 1
  111. text3.Size = UDim2.new(1, 0, 1, 0)
  112. text3.Position = UDim2.new(0, 0, 0, 0)
  113. text3.TextColor3 = Color3.new(255, 255, 255)
  114. text3.TextStrokeTransparency = 0
  115. text3.FontSize = Enum.FontSize.Size18
  116. text3.Font = desirefont
  117. text3.BorderSizePixel = 0
  118. text3.TextScaled = false
  119. text4 = Instance.new('TextLabel', frameskV)
  120. text4.BackgroundTransparency = 1
  121. text4.Size = UDim2.new(1, 0, 1, 0)
  122. text4.Position = UDim2.new(0, 0, 0, 0)
  123. text4.TextColor3 = Color3.new(255, 255, 255)
  124. text4.TextStrokeTransparency = 0
  125. text4.FontSize = Enum.FontSize.Size18
  126. text4.Font = desirefont
  127. text4.BorderSizePixel = 0
  128. text4.TextScaled = true
  129.  
  130. text1.Text = "[Z]\n Reposition"
  131. text2.Text = "[X]\n Battle Stance"
  132. text3.Text = "[C]\n Mend"
  133. text4.Text = "[V]\n Unload"
  134.  
  135. textXZ = Instance.new('TextLabel', frameskXZ)
  136. textXZ.BackgroundTransparency = 1
  137. textXZ.Size = UDim2.new(1, 0, 1, 0)
  138. textXZ.Position = UDim2.new(0, 0, 0, 0)
  139. textXZ.TextColor3 = Color3.new(255, 255, 255)
  140. textXZ.TextStrokeTransparency = 0
  141. textXZ.FontSize = Enum.FontSize.Size18
  142. textXZ.Font = desirefont
  143. textXZ.BorderSizePixel = 0
  144. textXZ.TextScaled = true
  145. textXC = Instance.new('TextLabel', frameskXC)
  146. textXC.BackgroundTransparency = 1
  147. textXC.Size = UDim2.new(1, 0, 1, 0)
  148. textXC.Position = UDim2.new(0, 0, 0, 0)
  149. textXC.TextColor3 = Color3.new(255, 255, 255)
  150. textXC.TextStrokeTransparency = 0
  151. textXC.FontSize = Enum.FontSize.Size18
  152. textXC.Font = desirefont
  153. textXC.BorderSizePixel = 0
  154. textXC.TextScaled = true
  155. textXV = Instance.new('TextLabel', frameskXV)
  156. textXV.BackgroundTransparency = 1
  157. textXV.Size = UDim2.new(1, 0, 1, 0)
  158. textXV.Position = UDim2.new(0, 0, 0, 0)
  159. textXV.TextColor3 = Color3.new(255, 255, 255)
  160. textXV.TextStrokeTransparency = 0
  161. textXV.FontSize = Enum.FontSize.Size18
  162. textXV.Font = desirefont
  163. textXV.BorderSizePixel = 0
  164. textXV.TextScaled = false
  165.  
  166. textXZ.Text = " "
  167. textXC.Text = " "
  168. textXV.Text = " "
  169.  
  170.  
  171.  
  172. frameskXZ.BackgroundTransparency = 1
  173. frameskXC.BackgroundTransparency = 1
  174. frameskXV.BackgroundTransparency = 1
  175. barXZ.BackgroundTransparency = 1
  176. barXC.BackgroundTransparency = 1
  177. barXV.BackgroundTransparency = 1
  178.  
  179.  
  180. reloadframe = makeframe(scrn, .8, UDim2.new(.8, 0, .4, 0), UDim2.new(.14, 0, .05, 0), skillcolorscheme)
  181. reloadbar = makeframe(reloadframe, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  182.  
  183. relodetext = Instance.new('TextLabel', reloadframe)
  184. relodetext.BackgroundTransparency = 1
  185. relodetext.Size = UDim2.new(1, 0, 1, 0)
  186. relodetext.Position = UDim2.new(0, 0, 0, 0)
  187. relodetext.TextColor3 = Color3.new(255, 255, 255)
  188. relodetext.TextStrokeTransparency = 0
  189. relodetext.FontSize = Enum.FontSize.Size24
  190. relodetext.Font = desirefont
  191. relodetext.BorderSizePixel = 0
  192. relodetext.TextScaled = false
  193. relodetext.Text = currentammo..'/'..maxammo
  194.  
  195.  
  196.  
  197.  
  198. Humanoid.WalkSpeed = 16
  199. Humanoid.JumpPower = 60
  200. Humanoid.Animator.Parent = nil
  201. Character.Animate.Parent = nil
  202.  
  203. local newMotor = function(part0, part1, c0, c1)
  204. local w = Create('Motor'){
  205. Parent = part0,
  206. Part0 = part0,
  207. Part1 = part1,
  208. C0 = c0,
  209. C1 = c1,
  210. }
  211. return w
  212. end
  213.  
  214.  
  215.  
  216. function clerp(a, b, t)
  217. return a:lerp(b, t)
  218. end
  219.  
  220. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  221. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  222.  
  223. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  224. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  225. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  226. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  227. RootJoint.C1 = CFrame.new(0, 0, 0)
  228. RootJoint.C0 = CFrame.new(0, 0, 0)
  229. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  230. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  231.  
  232. local rarmc1 = RW.C1
  233. local larmc1 = LW.C1
  234. local rlegc1 = RH.C1
  235. local llegc1 = LH.C1
  236.  
  237. local resetc1 = false
  238.  
  239. function PlayAnimationFromTable(table, speed, bool)
  240. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  241. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  242. RW.C0 = clerp(RW.C0, table[3], speed)
  243. LW.C0 = clerp(LW.C0, table[4], speed)
  244. RH.C0 = clerp(RH.C0, table[5], speed)
  245. LH.C0 = clerp(LH.C0, table[6], speed)
  246. if bool == true then
  247. if resetc1 == false then
  248. resetc1 = true
  249. RootJoint.C1 = RootJoint.C1
  250. Torso.Neck.C1 = Torso.Neck.C1
  251. RW.C1 = rarmc1
  252. LW.C1 = larmc1
  253. RH.C1 = rlegc1
  254. LH.C1 = llegc1
  255. end
  256. end
  257. end
  258.  
  259. ArtificialHB = Create("BindableEvent"){
  260. Parent = script,
  261. Name = "Heartbeat",
  262. }
  263.  
  264. script:WaitForChild("Heartbeat")
  265.  
  266. frame = 1 / 35
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270. lastframe = tick()
  271. script.Heartbeat:Fire()
  272.  
  273. game:GetService("RunService").Heartbeat:connect(function(s, p)
  274. tf = tf + s
  275. if tf >= frame then
  276. if allowframeloss then
  277. script.Heartbeat:Fire()
  278. lastframe = tick()
  279. else
  280. for i = 1, math.floor(tf / frame) do
  281. script.Heartbeat:Fire()
  282. end
  283. lastframe = tick()
  284. end
  285. if tossremainder then
  286. tf = 0
  287. else
  288. tf = tf - frame * math.floor(tf / frame)
  289. end
  290. end
  291. end)
  292.  
  293. function swait(num)
  294. if num == 0 or num == nil then
  295. ArtificialHB.Event:wait()
  296. else
  297. for i = 0, num do
  298. ArtificialHB.Event:wait()
  299. end
  300. end
  301. end
  302.  
  303. local m = Create("Model"){
  304. Parent = Character,
  305. Name = "WeaponModel"
  306. }
  307.  
  308. function RemoveOutlines(part)
  309. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  310. end
  311.  
  312. CFuncs = {
  313. Part = {
  314. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  315. local Part = Create("Part"){
  316. Parent = Parent,
  317. Reflectance = Reflectance,
  318. Transparency = Transparency,
  319. CanCollide = false,
  320. Locked = true,
  321. BrickColor = BrickColor.new(tostring(BColor)),
  322. Name = Name,
  323. Size = Size,
  324. Material = Material,
  325. }
  326. RemoveOutlines(Part)
  327. if Size == Vector3.new() then
  328. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  329. else
  330. Part.Size = Size
  331. end
  332. return Part
  333. end;
  334. };
  335.  
  336. Mesh = {
  337. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  338. local Msh = Create(Mesh){
  339. Parent = Part,
  340. Offset = OffSet,
  341. Scale = Scale,
  342. }
  343. if Mesh == "SpecialMesh" then
  344. Msh.MeshType = MeshType
  345. Msh.MeshId = MeshId
  346. end
  347. return Msh
  348. end;
  349. };
  350.  
  351. Weld = {
  352. Create = function(Parent, Part0, Part1, C0, C1)
  353. local Weld = Create("Weld"){
  354. Parent = Parent,
  355. Part0 = Part0,
  356. Part1 = Part1,
  357. C0 = C0,
  358. C1 = C1,
  359. }
  360. return Weld
  361. end;
  362. };
  363.  
  364. Sound = {
  365. Create = function(id, par, vol, pit)
  366. coroutine.resume(coroutine.create(function()
  367. local S = Create("Sound"){
  368. Volume = vol,
  369. Pitch = pit or 1,
  370. SoundId = "rbxassetid://" .. id,
  371. Parent = par or workspace,
  372. }
  373. wait()
  374. S:play()
  375. game:GetService("Debris"):AddItem(S, 10)
  376. end))
  377. end;
  378. };
  379.  
  380. ParticleEmitter = {
  381. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  382. local Particle = Create("ParticleEmitter"){
  383. Parent = Parent,
  384. Color = ColorSequence.new(Color1, Color2),
  385. LightEmission = LightEmission,
  386. Size = Size,
  387. Texture = Texture,
  388. Transparency = Transparency,
  389. ZOffset = ZOffset,
  390. Acceleration = Accel,
  391. Drag = Drag,
  392. LockedToPart = LockedToPart,
  393. VelocityInheritance = VelocityInheritance,
  394. EmissionDirection = EmissionDirection,
  395. Enabled = Enabled,
  396. Lifetime = LifeTime,
  397. Rate = Rate,
  398. Rotation = Rotation,
  399. RotSpeed = RotSpeed,
  400. Speed = Speed,
  401. VelocitySpread = VelocitySpread,
  402. }
  403. return Particle
  404. end;
  405. };
  406.  
  407. CreateTemplate = {
  408.  
  409. };
  410. }
  411.  
  412. --Shotgun Model
  413.  
  414. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(0.230977222, 0.505653977, 0.244424))
  415. HandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489551544, 0.226313591, 0.00205421448, -0.0140927732, -0.988225222, -0.15235588, -0.120409302, 0.152939469, -0.980872691, 0.992624283, 0.00452187657, -0.121146858))
  416. fHandle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","fHandle",Vector3.new(0.230977222, 0.505653977, 0.244424))
  417. fHandleWeld=CFuncs.Weld.Create(m,Handle,fHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489551544, 0.226313591, 0.00205421448, -0.0140927732, -0.988225222, -0.15235588, -0.120409302, 0.152939469, -0.980872691, 0.992624283, 0.00452187657, -0.121146858))
  418. Stockbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Stockbox",Vector3.new(1.35000181, 1.25999975, 1.21000016))
  419. StockboxWeld=CFuncs.Weld.Create(m,fHandle,Stockbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.624462128, -0.121447086, -0.0863800049, 0.0217821598, 0.976389289, 0.214917779, -0.119256809, 0.215971515, -0.969089329, -0.992624402, -0.00452160835, 0.121145353))
  420. Shellmaker=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Shellmaker",Vector3.new(0.294364125, 0.10708534, 0.0960408598))
  421. ShellmakerWeld=CFuncs.Weld.Create(m,fHandle,Shellmaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.01054192, -0.63139534, -0.123239517, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  422. bulletmaker=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","bulletmaker",Vector3.new(0.0773126334, 0.0921989903, 0.084515892))
  423. bulletmakerWeld=CFuncs.Weld.Create(m,fHandle,bulletmaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.09943199, -0.656896591, -0.0268611908, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  424. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0763523355, 0.74047333, 0.0622474775))
  425. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.020904541, -2.09744072, -0.430066109, 1.1920929e-07, -7.4505806e-07, 1.00000012, 1, -2.98023224e-08, -1.78813934e-07, 2.98023224e-08, 1, 7.59959221e-07))
  426. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.678870738))
  427. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.182476982, 0.119570628, 0.16326943))
  428. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0352497101, 0.183197975, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  429. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.183437362, 0.465309709, 0.16326943))
  430. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0454616547, -0.0627765656, -0.0285644531, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  431. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.119570628, 0.172873542))
  432. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.129617691, 0.184212685, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  433. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.371197164, 0.172873527))
  434. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0450191498, 0.00573158264, -0.0285778046, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  435. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.486446053, 0.144061252))
  436. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.084405899, -0.0508937836, -0.0285682678, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  437. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  438. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.119090639, 0.144061252))
  439. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16843605, 0.182041168, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  440. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  441. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.154145062, 0.159900382, 0.16326943))
  442. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.22857666, -0.191133022, -0.0285720825, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  443. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.112847812, 0.172873542))
  444. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00222587585, -0.22913456, -0.0285568237, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  445. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  446. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0371608734, -0.228617668, -0.0285663605, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  447. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  448. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  449. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.105619431, -0.289684772, -0.0285644531, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  450. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  451. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0854762271, 0.172873542))
  452. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.12963295, -0.276510715, -0.0285644531, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  453. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  454. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.112847812, 0.172873542))
  455. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.316268921, -0.173998833, -0.0285587311, 0.500002027, 0.866024256, 2.11596489e-06, -0.866024196, 0.500001967, 5.96046448e-08, -1.07288361e-06, -1.86264515e-06, 1))
  456. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.54772383, 1, 1))
  457. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  458. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.298994064, -0.173471451, -0.0285644531, 0.500002027, 0.866024256, 2.11596489e-06, -0.866024196, 0.500001967, 5.96046448e-08, -1.07288361e-06, -1.86264515e-06, 1))
  459. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.239147544, 1, 1))
  460. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0950803086, 0.172873542))
  461. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.208971024, -0.221178055, -0.0285568237, 0.866025448, 0.499999702, -2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, 6.2584877e-07, -6.55651093e-07, 1.00000012))
  462. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  463. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.146461785, 0.196876034, 0.16326943))
  464. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.327466965, -0.178565979, -0.0285739899, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  465. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.246817216, 0.16326943))
  466. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409929276, -0.000652313232, -0.0285587311, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  467. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.987445176, 1, 1))
  468. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.256908506, 0.250178576, 0.175754741))
  469. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0943717957, -0.513149977, -0.0285682678, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  470. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.81730479, 0.0997623056, 0.0997624695))
  471. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.471679688, -0.463490486, -0.0529289246, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  472. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.504212916, 0.0997623056, 0.0997624695))
  473. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.374668121, -0.534323692, -0.0529251099, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  474. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0744314641, 0.272275418, 0.184398398))
  475. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.242843628, -0.510847807, -0.0285606384, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  476. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0744314641, 1.11887383, 0.184398398))
  477. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.454176903, -0.655622482, -0.0285568237, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  478. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.296285421, 0.194002435))
  479. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.280355453, 0.50044775, -0.0285720825, -0.965925932, -0.258818686, 0, 0.258818686, -0.965925872, 9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  480. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200575769, 1, 1))
  481. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.283319652, 0.249225661, 0.184398398))
  482. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.314329147, -0.559855938, -0.0285587311, 0.995653629, 0.0931321532, 2.32458115e-06, -0.0931321681, 0.995653749, 7.5250864e-07, -2.29477882e-06, -9.83476639e-07, 1))
  483. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.133496568, 0.172873542))
  484. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.349269867, -0.24421072, -0.0285644531, 0.866025448, 0.499999702, -2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, 6.2584877e-07, -6.55651093e-07, 1.00000012))
  485. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  486. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.192081362, 0.172873542))
  487. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.293024063, -0.294204473, -0.0285720825, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  488. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  489. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  490. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356941223, 0.0116996765, -0.0285701752, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  491. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  492. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  493. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.28327179, 0.268438339, -0.0285663605, 0.258818686, 0.965925872, 1.57952309e-06, -0.965925932, 0.258818716, -5.66244125e-07, -1.07288361e-06, -1.37090683e-06, 1))
  494. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  495. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  496. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.192222595, 0.423189163, -0.0285587311, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  497. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  498. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  499. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0651254654, 0.542451859, -0.0285663605, -0.500002563, 0.866023898, -1.69873238e-06, -0.866023898, -0.500002503, -5.36441803e-07, -1.37090683e-06, 1.1920929e-06, 1.00000012))
  500. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  501. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.172873542))
  502. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.349715233, 0.488988876, -0.0285606384, -0.866025507, 0.499999702, 1.78813934e-07, -0.499999762, -0.866025507, -8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  503. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 0.62486881, 1))
  504. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.172873542))
  505. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.468893051, 0.414321899, -0.0285682678, -0.965925932, 0.258819044, -7.74860382e-07, -0.258818984, -0.965925813, -1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  506. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 0.62486881, 1))
  507. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.166150421, 0.172873542))
  508. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.564922333, 0.374081612, -0.0285587311, -0.999999881, 1.49011612e-08, 2.98023224e-08, 1.49011612e-08, -0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  509. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  510. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  511. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.446313858, 0.0350942612, -0.0285625458, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  512. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 0.862414598, 0.327713668))
  513. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  514. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391670227, -0.236137867, -0.0285568237, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  515. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 0.862414598, 0.327713668))
  516. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.10526102, 0.0622474775))
  517. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.208478928, -0.470833778, -0.0285587311, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  518. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 1, 0.327713668))
  519. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.853799939, 0.249225661, 0.184398398))
  520. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.811216354, -0.600500107, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  521. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.86222541, 0.142131716, 0.142131925))
  522. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.88418007, -0.649424553, -0.0289115906, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  523. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.184398398))
  524. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843883514, -0.728718758, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  525. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.11571791, 1))
  526. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.184398398))
  527. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843877792, -0.746054649, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  528. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.11571791, 1))
  529. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.152704939))
  530. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843877792, -0.734283447, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  531. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.401151627, 1))
  532. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  533. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391284943, -0.759021759, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  534. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.223722026, 0.3008641, 1))
  535. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  536. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.433917999, -0.758702278, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  537. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  538. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  539. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.479598999, -0.758406639, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  540. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  541. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  542. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.519172668, -0.759467125, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  543. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  544. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  545. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.564876556, -0.759284019, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  546. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  547. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  548. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.74656105, -0.757936478, -0.0285720825, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  549. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  550. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  551. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700839996, -0.758119583, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  552. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  553. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  554. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615558624, -0.759425163, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  555. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  556. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  557. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.661268234, -0.759130478, -0.0285720825, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  558. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  559. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  560. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.790523529, -0.757699966, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  561. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  562. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  563. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10312653, -0.756930351, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  564. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  565. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  566. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.05741501, -0.757115364, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  567. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  568. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  569. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.836206436, -0.757403374, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  570. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  571. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  572. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.875770569, -0.75846386, -0.0285644531, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  573. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  574. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  575. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.972162247, -0.758422852, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  576. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  577. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  578. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.01785469, -0.758123398, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  579. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  580. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  581. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.921495438, -0.758282661, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  582. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  583. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  584. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.23103142, -0.755340576, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  585. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  586. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  587. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14575386, -0.756649017, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  588. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  589. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  590. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.26502037, -0.755158424, -0.0285644531, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  591. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  592. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  593. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19145584, -0.756355286, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  594. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  595. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  596. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29557228, -0.757285118, -0.0285549164, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  597. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.223722026, 0.3008641, 1))
  598. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  599. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608816147, 0.439056396, -0.133686066, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  600. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  601. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608924866, 0.559501648, -0.141916275, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  602. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  603. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609196663, 0.676843643, -0.133676529, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  604. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  605. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695789337, 0.558382034, -0.141908646, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  606. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  607. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.163862169, 0.112265885, 0.112266079))
  608. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612273216, 0.558391571, -0.141902924, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  609. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164241493, 0.112265885, 0.112266079))
  610. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612018585, 0.438463211, -0.137260437, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  611. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  612. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695731163, 0.438491821, -0.137289047, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  613. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  614. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164620817, 0.112265885, 0.112266079))
  615. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.611670494, 0.676483154, -0.133932114, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  616. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  617. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695570946, 0.676485062, -0.133947372, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  618. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  619. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.427860439, 0.156066164, 0.156066418))
  620. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02061081, -0.622268677, -0.0845718384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  621. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0773126855, 0.309250325, 0.184398398))
  622. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.805314064, -1.1217041, -0.0285644531, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  623. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.261230201, 0.185357824, 0.158467412))
  624. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.552032471, -1.27363014, -0.0285682678, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  625. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  626. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.876041412, -0.700925827, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  627. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  628. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  629. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.822029114, -0.663985252, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  630. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  631. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  632. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.787355423, -0.642092705, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  633. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  634. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.228096232, 1.19426513, 0.0672286227))
  635. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.572554588, -1.87078285, -0.0285701752, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  636. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(1.1721741, 0.0672284812, 0.0672286004))
  637. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.94434929, -0.457939148, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  638. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0960405394, 1.18610215, 0.119090654))
  639. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.60875988, -1.8666954, -0.0285606384, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  640. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0960405394, 0.837954462, 0.119090654))
  641. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.593738556, -1.92202759, -0.0285644531, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  642. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.217051655, 0.74047333, 0.0622474775))
  643. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51939106, -2.09714317, 0.0765304565, 3.62284482e-07, -0.965925813, -0.258818895, 0.99999994, 3.27825546e-07, 8.94069672e-08, 0, -0.258818865, 0.965925932))
  644. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.948875785))
  645. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.217051655, 0.74047333, 0.0622474775))
  646. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.508298635, -2.09652901, -0.119865417, -1.25169754e-06, -0.965925932, 0.258818418, 1, -1.11758709e-06, 6.85453415e-07, -4.76837158e-07, 0.258818418, 0.965926051))
  647. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.948875785))
  648. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.51359856, 0.108333342, 0.108333521))
  649. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70987511, -0.587060928, -0.0289077759, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  650. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.116297506, 0.126513839, 0.126514062))
  651. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.51787376, -0.492711067, -0.0289020538, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  652. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.281487226, 0.0818847269, 0.0818848684))
  653. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.59470558, -0.490480423, -0.0289134979, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  654. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.128214061, 0.210328475, 0.119090654))
  655. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.553534508, -2.6796627, -0.0285625458, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  656. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  657. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289173126, -0.551986694, -2.5983963, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  658. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  659. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  660. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289115906, -0.555045128, -2.70437813, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  661. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  662. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  663. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289211273, -0.556861877, -2.75073242, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  664. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  665. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.325578123, 0.120581053, 0.120581254))
  666. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.89797592, -0.653188705, -0.0289173126, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  667. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0812890455, 0.0622474775))
  668. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78231049, 0.759439468, 0.0285625458, -0.866025448, -0.499999702, 2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, -6.2584877e-07, 6.55651093e-07, -1.00000012))
  669. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.61715281, 1, 0.482340217))
  670. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0745662153, 0.0622474775))
  671. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.76589775, -0.741744041, 0.0285568237, -0.999999881, 1.49011612e-08, 2.98023224e-08, -1.49011612e-08, 0.999999881, 0, 2.98023224e-08, 0, -1.00000012))
  672. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.61715281, 1, 0.482340217))
  673. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Lily white","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  674. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.76446533, -0.764004707, -0.028553009, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  675. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.617152989, 0.408864677, 0.339435399))
  676. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(1.09150016, 0.159420162, 0.175754741))
  677. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.903377533, -0.564111233, -0.0285682678, 0.999867797, 0.0162549913, 7.74860382e-07, -0.0162550062, 0.999867916, 8.7916851e-07, -7.15255737e-07, -8.94069672e-07, 1.00000012))
  678. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.799536645, 0.156538948, 0.175754741))
  679. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.757575989, -0.625374794, -0.0285549164, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  680. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.15222393, 0.0696221218, 0.175754741))
  681. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.413620949, -0.488759995, -0.0285682678, 0.0912402272, 0.995828867, 1.47521496e-06, -0.995828867, 0.0912402719, 5.66244125e-07, 3.27825546e-07, -1.5348196e-06, 1.00000012))
  682. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.523900926, 0.0622474775, 0.175754741))
  683. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.716959, -0.339764595, -0.0285701752, 0.995828986, -0.0912401676, -5.06639481e-07, 0.0912401378, 0.995828927, 7.15255737e-07, 3.27825546e-07, -7.89761543e-07, 1))
  684. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  685. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.523900926, 0.0622474775, 0.175754741))
  686. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.607765198, -0.601490259, -0.0285663605, 0.908034444, 0.418895423, -5.66244125e-07, -0.418895513, 0.908034563, -2.60770321e-07, 3.57627869e-07, 4.61935997e-07, 1.00000012))
  687. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  688. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  689. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.873703957, 0.431451797, -0.0285663605, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  690. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  691. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  692. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.909405231, 0.553689957, -0.0285549164, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  693. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  694. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  695. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.927492619, 0.657333374, -0.0285587311, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  696. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  697. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  698. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.11587906, -0.356192112, -0.028547287, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  699. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  700. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.495088696, 0.0622474775, 0.0864367038))
  701. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.322112083, -1.28462601, -0.0285587311, 0.345870823, 0.938282073, -7.4505806e-07, -0.938282132, 0.345870882, 1.07288361e-06, 1.25169754e-06, 3.27825546e-07, 1.00000012))
  702. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  703. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.257387787, 0.159420162, 0.175754741))
  704. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.3693037, 0.223978043, -0.0285739899, 0.874038696, -0.485856384, 3.57627869e-07, 0.485856295, 0.874038756, 3.57627869e-07, -5.66244125e-07, -1.78813934e-07, 1.00000012))
  705. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.706377685, 0.0622474775, 0.0864367038))
  706. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.269904137, -1.45611191, -0.0285568237, -0.000838190317, 0.999999642, 7.74860382e-07, -0.999999642, -0.000838235021, 2.38418579e-07, 1.1920929e-07, -7.89761543e-07, 1.00000012))
  707. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  708. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.107085116, 0.0622474775, 0.0864367038))
  709. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.4155426, 0.194704056, -0.028553009, 0.995828986, -0.0912401676, -5.06639481e-07, 0.0912401378, 0.995828927, 7.15255737e-07, 3.27825546e-07, -7.89761543e-07, 1))
  710. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.964184403, 1))
  711. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.181996748, 0.0622474775, 0.0864367038))
  712. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.30640793, -0.446501732, -0.0285644531, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  713. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.964184403, 1))
  714. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.196883038, 0.188232288, 0.0864367038))
  715. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27062798, -0.612149715, -0.0285511017, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  716. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.116208896, 0.737585008, 0.175754741))
  717. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52254105, -0.293103695, -0.0285682678, 0.999867797, 0.0162549913, 7.74860382e-07, -0.0162550062, 0.999867916, 8.7916851e-07, -7.15255737e-07, -8.94069672e-07, 1.00000012))
  718. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.116208896, 0.400002003, 0.175754741))
  719. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57855415, -0.319172859, -0.0285606384, 0.997218013, -0.0745394826, 8.94069672e-07, 0.0745394677, 0.997218013, -1.1920929e-07, -9.83476639e-07, 1.49011612e-07, 1.00000024))
  720. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.112847485, 0.34814018, 0.175754741))
  721. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.5480423, -0.172746658, -0.0285549164, 0.997943401, 0.0641013086, -2.98023224e-08, -0.0641013458, 0.997943401, 8.49366188e-07, 0, -8.64267349e-07, 1.00000012))
  722. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  723. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696815491, -0.553442001, -0.102174759, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  724. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  725. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  726. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696748734, -0.673355103, -0.0975265503, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  727. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  728. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  729. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696596146, -0.435348511, -0.094203949, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  730. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  731. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.163862169, 0.112265885, 0.112266079))
  732. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.613293648, -0.553445816, -0.102149963, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  733. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164241493, 0.112265885, 0.112266079))
  734. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.613039017, -0.673345566, -0.0975208282, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  735. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  736. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609944344, -0.552326202, -0.102172852, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  737. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  738. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.610219002, -0.434988022, -0.0939350128, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  739. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  740. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609839439, -0.672796249, -0.0939388275, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  741. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164620817, 0.112265885, 0.112266079))
  742. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612697601, -0.435344696, -0.0941925049, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  743. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.330372602, 0.16326943))
  744. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.190822601, -0.254428864, -0.0285701752, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  745. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.648010492, 1, 1))
  746. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.216564372, 0.16326943))
  747. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.217577934, -0.165513992, -0.0285587311, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  748. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.648010492, 1, 1))
  749.  
  750.  
  751.  
  752. function RayCast(Position, Direction, Range, Ignore)
  753. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  754. end
  755.  
  756. FindNearestTorso = function(pos)
  757. local list = (game.Workspace:children())
  758. local torso = nil
  759. local dist = 1000
  760. local temp, human, temp2 = nil, nil, nil
  761. for x = 1, #list do
  762. temp2 = list[x]
  763. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  764. temp = temp2:findFirstChild("Torso")
  765. human = temp2:findFirstChild("Humanoid")
  766. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  767. local dohit = true
  768. if dohit == true then
  769. torso = temp
  770. dist = (temp.Position - pos).magnitude
  771. end
  772. end
  773. end
  774. end
  775. return torso, dist
  776. end
  777.  
  778. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  779. if hit.Parent == nil then
  780. return
  781. end
  782. local h = hit.Parent:FindFirstChild("Humanoid")
  783. for _, v in pairs(hit.Parent:children()) do
  784. if v:IsA("Humanoid") then
  785. h = v
  786. end
  787. end
  788. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  789. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  790. if hit.Parent.DebounceHit.Value == true then
  791. return
  792. end
  793. end
  794. local c = Create("ObjectValue"){
  795. Name = "creator",
  796. Value = game:service("Players").LocalPlayer,
  797. Parent = h,
  798. }
  799. game:GetService("Debris"):AddItem(c, .5)
  800. if HitSound ~= nil and HitPitch ~= nil then
  801. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  802. end
  803. local Damage = math.random(minim, maxim)
  804. local blocked = false
  805. local block = hit.Parent:findFirstChild("Block")
  806. if block ~= nil then
  807. if block.className == "IntValue" then
  808. if block.Value > 0 then
  809. blocked = true
  810. block.Value = block.Value - 1
  811. print(block.Value)
  812. end
  813. end
  814. end
  815. if blocked == false then
  816. h.Health = h.Health - Damage
  817. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(math.random(-5,5), math.random(3,5),0)), -Damage, 1, BrickColor.new("White").Color)
  818. else
  819. h.Health = h.Health - (Damage / 2)
  820. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  821. end
  822. if Type == "Knockdown" then
  823. local hum = hit.Parent.Humanoid
  824. hum.PlatformStand = true
  825. coroutine.resume(coroutine.create(function(HHumanoid)
  826. swait(1)
  827. HHumanoid.PlatformStand = false
  828. end), hum)
  829. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  830. local bodvol = Create("BodyVelocity"){
  831. velocity = angle * knockback,
  832. P = 5000,
  833. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  834. Parent = hit,
  835. }
  836. local rl = Create("BodyAngularVelocity"){
  837. P = 3000,
  838. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  839. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  840. Parent = hit,
  841. }
  842. game:GetService("Debris"):AddItem(bodvol, .5)
  843. game:GetService("Debris"):AddItem(rl, .5)
  844. elseif Type == "Normal" then
  845. local vp = Create("BodyVelocity"){
  846. P = 500,
  847. maxForce = Vector3.new(math.huge, 0, math.huge),
  848. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  849. }
  850. if knockback > 0 then
  851. vp.Parent = hit.Parent.Torso
  852. end
  853. game:GetService("Debris"):AddItem(vp, .5)
  854. elseif Type == "Up" then
  855. local bodyVelocity = Create("BodyVelocity"){
  856. velocity = Vector3.new(0, 20, 0),
  857. P = 5000,
  858. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  859. Parent = hit,
  860. }
  861. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  862. elseif Type == "DarkUp" then
  863. coroutine.resume(coroutine.create(function()
  864. for i = 0, 1, 0.1 do
  865. swait()
  866. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  867. end
  868. end))
  869. local bodyVelocity = Create("BodyVelocity"){
  870. velocity = Vector3.new(0, 20, 0),
  871. P = 5000,
  872. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  873. Parent = hit,
  874. }
  875. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  876. elseif Type == "Snare" then
  877. local bp = Create("BodyPosition"){
  878. P = 2000,
  879. D = 100,
  880. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  881. position = hit.Parent.Torso.Position,
  882. Parent = hit.Parent.Torso,
  883. }
  884. game:GetService("Debris"):AddItem(bp, 1)
  885. elseif Type == "Freeze" then
  886. local BodPos = Create("BodyPosition"){
  887. P = 50000,
  888. D = 1000,
  889. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  890. position = hit.Parent.Torso.Position,
  891. Parent = hit.Parent.Torso,
  892. }
  893. local BodGy = Create("BodyGyro") {
  894. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  895. P = 20e+003,
  896. Parent = hit.Parent.Torso,
  897. cf = hit.Parent.Torso.CFrame,
  898. }
  899. hit.Parent.Torso.Anchored = true
  900. coroutine.resume(coroutine.create(function(Part)
  901. swait(1.5)
  902. Part.Anchored = false
  903. end), hit.Parent.Torso)
  904. game:GetService("Debris"):AddItem(BodPos, 3)
  905. game:GetService("Debris"):AddItem(BodGy, 3)
  906. end
  907. if Delay > 0 then
  908. local debounce = Create("BoolValue"){
  909. Name = "DebounceHit",
  910. Parent = hit.Parent,
  911. Value = true,
  912. }
  913. game:GetService("Debris"):AddItem(debounce, Delay)
  914. end
  915.  
  916. c = Create("ObjectValue"){
  917. Name = "creator",
  918. Value = Player,
  919. Parent = h,
  920. }
  921. game:GetService("Debris"):AddItem(c, .5)
  922. end
  923. end
  924.  
  925. function ShowDamage(Pos, Text, Time, Color)
  926. local Rate = (1 / 30)
  927. local Pos = (Pos or Vector3.new(0, 0, 0))
  928. local Text = (Text or "")
  929. local Time = (Time or 2)
  930. local Color = (Color or Color3.new(1, 0, 1))
  931. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  932. EffectPart.Anchored = true
  933. local BillboardGui = Create("BillboardGui"){
  934. Size = UDim2.new(3, 0, 3, 0),
  935. Adornee = EffectPart,
  936. Parent = EffectPart,
  937. }
  938. local TextLabel = Create("TextLabel"){
  939. BackgroundTransparency = 1,
  940. Size = UDim2.new(1, 0, 1, 0),
  941. Text = Text,
  942. Font = "SourceSansLight",
  943. TextColor3 = Color,
  944. TextScaled = true,
  945. Parent = BillboardGui,
  946. }
  947. game.Debris:AddItem(EffectPart, (Time))
  948. EffectPart.Parent = game:GetService("Workspace")
  949. delay(0, function()
  950. local Frames = (Time / Rate)
  951. for Frame = 1, Frames do
  952. wait(Rate)
  953. local Percent = (Frame / Frames)
  954. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  955. TextLabel.TextTransparency = Percent
  956. end
  957. if EffectPart and EffectPart.Parent then
  958. EffectPart:Destroy()
  959. end
  960. end)
  961. end
  962.  
  963. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  964. for _, c in pairs(workspace:children()) do
  965. local hum = c:findFirstChild("Humanoid")
  966. if hum ~= nil then
  967. local head = c:findFirstChild("Torso")
  968. if head ~= nil then
  969. local targ = head.Position - Part.Position
  970. local mag = targ.magnitude
  971. if mag <= Magnitude and c.Name ~= Player.Name then
  972. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, "rbxassetid://" .. HitSound, HitPitch)
  973. end
  974. end
  975. end
  976. end
  977. end
  978.  
  979. EffectModel = Create("Model"){
  980. Parent = Character,
  981. Name = "EffectModel",
  982. }
  983.  
  984. Effects = {
  985. Block = {
  986. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  987. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  988. prt.Anchored = true
  989. prt.CFrame = cframe
  990. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  991. game:GetService("Debris"):AddItem(prt, 10)
  992. if Type == 1 or Type == nil then
  993. table.insert(Effects, {
  994. prt,
  995. "Block1",
  996. delay,
  997. x3,
  998. y3,
  999. z3,
  1000. msh
  1001. })
  1002. elseif Type == 2 then
  1003. table.insert(Effects, {
  1004. prt,
  1005. "Block2",
  1006. delay,
  1007. x3,
  1008. y3,
  1009. z3,
  1010. msh
  1011. })
  1012. elseif Type == 3 then
  1013. table.insert(Effects, {
  1014. prt,
  1015. "Block3",
  1016. delay,
  1017. x3,
  1018. y3,
  1019. z3,
  1020. msh,
  1021. Part
  1022. })
  1023. elseif Type == 4 then
  1024. table.insert(Effects, {
  1025. prt,
  1026. "Block2Fire",
  1027. delay,
  1028. x3,
  1029. y3,
  1030. z3,
  1031. msh
  1032. })
  1033. end
  1034. end
  1035. };
  1036.  
  1037. Sphere = {
  1038. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1039. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1040. prt.Anchored = true
  1041. prt.CFrame = cframe
  1042. if parent == nil then
  1043. prt.Parent = workspace
  1044. else
  1045. prt.Parent = parent
  1046. end
  1047. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1048. game:GetService("Debris"):AddItem(prt, 10)
  1049. table.insert(Effects, {
  1050. prt,
  1051. "Cylinder",
  1052. delay,
  1053. x3,
  1054. y3,
  1055. z3,
  1056. msh
  1057. })
  1058. end
  1059. };
  1060.  
  1061. Blood = {
  1062. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1063. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1064. prt.Anchored = true
  1065. prt.CFrame = cframe
  1066. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1067. game:GetService("Debris"):AddItem(prt, 10)
  1068. table.insert(Effects, {
  1069. prt,
  1070. "Blood",
  1071. delay,
  1072. x3,
  1073. y3,
  1074. z3,
  1075. msh
  1076. })
  1077. end
  1078. };
  1079.  
  1080. Blast = {
  1081. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1082. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe
  1085. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. table.insert(Effects, {
  1088. prt,
  1089. "Block4",
  1090. delay,
  1091. x3,
  1092. y3,
  1093. z3,
  1094. msh,
  1095. Part
  1096. })
  1097. end
  1098. };
  1099.  
  1100. Ring = {
  1101. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1102. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1103. prt.Anchored = true
  1104. prt.CFrame = cframe
  1105. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1106. game:GetService("Debris"):AddItem(prt, 10)
  1107. table.insert(Effects, {
  1108. prt,
  1109. "Cylinder",
  1110. delay,
  1111. x3,
  1112. y3,
  1113. z3,
  1114. msh
  1115. })
  1116. end
  1117. };
  1118.  
  1119. Cylinder = {
  1120. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1121. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1122. prt.Anchored = true
  1123. prt.CFrame = cframe
  1124. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1125. game:GetService("Debris"):AddItem(prt, 10)
  1126. table.insert(Effects, {
  1127. prt,
  1128. "Cylinder",
  1129. delay,
  1130. x3,
  1131. y3,
  1132. z3,
  1133. msh
  1134. })
  1135. end
  1136. };
  1137.  
  1138. Head = {
  1139. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1140. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1141. prt.Anchored = true
  1142. prt.CFrame = cframe
  1143. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1144. game:GetService("Debris"):AddItem(prt, 10)
  1145. table.insert(Effects, {
  1146. prt,
  1147. "Cylinder",
  1148. delay,
  1149. x3,
  1150. y3,
  1151. z3,
  1152. msh
  1153. })
  1154. end
  1155. };
  1156.  
  1157. Wave = {
  1158. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1159. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1160. prt.Anchored = true
  1161. prt.CFrame = cframe
  1162. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1163. game:GetService("Debris"):AddItem(prt, 10)
  1164. table.insert(Effects, {
  1165. prt,
  1166. "Cylinder",
  1167. delay,
  1168. x3,
  1169. y3,
  1170. z3,
  1171. msh
  1172. })
  1173. end
  1174. };
  1175.  
  1176. Break = {
  1177. Create = function(brickcolor, cframe, x1, y1, z1)
  1178. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1179. prt.Anchored = true
  1180. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1181. game:GetService("Debris"):AddItem(prt, 10)
  1182. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1183. local num = math.random(10, 50) / 1000
  1184. table.insert(Effects, {
  1185. prt,
  1186. "Shatter",
  1187. num,
  1188. prt.CFrame,
  1189. math.random() - math.random(),
  1190. 0,
  1191. math.random(50, 100) / 100
  1192. })
  1193. end
  1194. };
  1195.  
  1196. Elec = {
  1197. Create = function(brickcolor, cff, x, y, z)
  1198. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1199. prt.Anchored = true
  1200. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1201. prt.CFrame = CFrame.new(prt.Position)
  1202. game:GetService("Debris"):AddItem(prt, 10)
  1203. xval = math.random() / 9
  1204. yval = math.random() / 9
  1205. zval = math.random() / 9
  1206. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1207. eul1 = math.random(-50, 50)
  1208. eul2 = math.random(-50, 50)
  1209. eul3 = math.random(-50, 50)
  1210. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1211. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1212. table.insert(Effects, {
  1213. prt,
  1214. "Elec",
  1215. .05,
  1216. x,
  1217. y,
  1218. z,
  1219. xval,
  1220. yval,
  1221. zval,
  1222. msh,
  1223. euld,
  1224. euld2
  1225. })
  1226. end
  1227. };
  1228.  
  1229. Elec2 = {
  1230. Create = function(brickcolor, cff, x, y, z)
  1231. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1232. prt.Anchored = true
  1233. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1234. prt.CFrame = CFrame.new(prt.Position)
  1235. game:GetService("Debris"):AddItem(prt, 10)
  1236. xval = math.random() / 7
  1237. yval = math.random() / 7
  1238. zval = math.random() / 7
  1239. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1240. eul1 = math.random(-50, 50)
  1241. eul2 = math.random(-50, 50)
  1242. eul3 = math.random(-50, 50)
  1243. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1244. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1245. table.insert(Effects, {
  1246. prt,
  1247. "Elec",
  1248. .1,
  1249. x,
  1250. y,
  1251. z,
  1252. xval,
  1253. yval,
  1254. zval,
  1255. msh,
  1256. euld,
  1257. euld2
  1258. })
  1259. end
  1260. };
  1261.  
  1262. Clone = {
  1263. Create = function()
  1264. for _, v in pairs(Torso.Parent:children()) do
  1265. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1266. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1267. c.Anchored = true
  1268. c.CFrame = v.CFrame
  1269. game:GetService("Debris"):AddItem(c, 5)
  1270. local cmsh = nil
  1271. if v.Name == "Head" then
  1272. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1273. else
  1274. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1275. end
  1276. table.insert(Effects, {
  1277. c,
  1278. "Cylinder",
  1279. 0.05,
  1280. 0.1,
  1281. 0.1,
  1282. 0.1,
  1283. cmsh
  1284. })
  1285. end
  1286. end
  1287. end
  1288. };
  1289.  
  1290. EffectTemplate = {
  1291.  
  1292. };
  1293. }
  1294.  
  1295.  
  1296. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  1297.  
  1298. prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1))
  1299. prt.Anchored = true
  1300. prt.CFrame = cframe
  1301. prt.Material = "Neon"
  1302. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1303. game:GetService("Debris"):AddItem(prt, 1)
  1304. coroutine.resume(coroutine.create(function(Part, Mesh)
  1305.  
  1306. for i = 0, 1, delay do
  1307. swait()
  1308. Part.Transparency = i
  1309. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1310. end
  1311. Part.Parent = nil
  1312. end
  1313. ), prt, msh)
  1314. end
  1315.  
  1316. wshoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1317.  
  1318. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1319. local MainPos = partt.Position
  1320. local MainPos2 = mouse.Hit.p + SpreadVectors
  1321. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1322. local speed = 1000
  1323. local num = .5
  1324. coroutine.resume(coroutine.create(function()
  1325.  
  1326. repeat
  1327. swait()
  1328. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1329. local mag = (MainPos - pos).magnitude
  1330. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1331. MainPos = MainPos + MouseLook.lookVector * speed
  1332. num = num - 1
  1333. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1334. if hit ~= nil then
  1335. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1336. num = 0
  1337. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1338. refpart.Anchored = true
  1339. refpart.CFrame = CFrame.new(pos)
  1340. local hitsound = math.random(1,3)
  1341. if hitsound == 1 then
  1342. CFuncs.Sound.Create("898398743", refpart, .5, 1)
  1343. elseif hitsound == 2 then
  1344. CFuncs.Sound.Create("898398730", refpart, .5, 1)
  1345. elseif hitsound == 3 then
  1346. CFuncs.Sound.Create("898398706", refpart, .5, 1)
  1347. end
  1348. local smonk = Instance.new("ParticleEmitter",refpart)
  1349. smonk.LightEmission = .1
  1350. smonk.Size = NumberSequence.new(0.2)
  1351. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1352. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1353. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1354. smonk.Transparency = bbb
  1355. smonk.Size = aaa
  1356. smonk.ZOffset = 0
  1357. smonk.Acceleration = Vector3.new(0, -5, 0)
  1358. smonk.LockedToPart = false
  1359. smonk.EmissionDirection = "Back"
  1360. smonk.Lifetime = NumberRange.new(.1, .5)
  1361. smonk.Rate = 50
  1362. smonk.Rotation = NumberRange.new(-100, 100)
  1363. smonk.RotSpeed = NumberRange.new(-100, 100)
  1364. smonk.Speed = NumberRange.new(4)
  1365. smonk.VelocitySpread = 50
  1366. smonk.Enabled=true
  1367. game:GetService("Debris"):AddItem(smonk, .3)
  1368. elseif hit.Name == "Head" then
  1369. num = 0
  1370. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1371. refpart.Anchored = true
  1372. refpart.CFrame = CFrame.new(pos)
  1373. game:GetService("Debris"):AddItem(refpart, 2)
  1374. local smonk = Instance.new("ParticleEmitter",refpart)
  1375. smonk.LightEmission = .1
  1376. smonk.Size = NumberSequence.new(0.2)
  1377. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1378. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1379. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1380. smonk.Transparency = bbb
  1381. smonk.Size = aaa
  1382. smonk.ZOffset = 0
  1383. smonk.Acceleration = Vector3.new(0, -5, 0)
  1384. smonk.LockedToPart = false
  1385. smonk.EmissionDirection = "Back"
  1386. smonk.Lifetime = NumberRange.new(.1, .5)
  1387. smonk.Rate = 50
  1388. smonk.Rotation = NumberRange.new(-100, 100)
  1389. smonk.RotSpeed = NumberRange.new(-100, 100)
  1390. smonk.Speed = NumberRange.new(4)
  1391. smonk.VelocitySpread = 100
  1392. smonk.Enabled=true
  1393. game:GetService("Debris"):AddItem(smonk, .3)
  1394. else
  1395. num = 0
  1396. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1397. refpart.Anchored = true
  1398. refpart.CFrame = CFrame.new(pos)
  1399. CFuncs.Sound.Create("342190504", prt, 1, 1)
  1400. game:GetService("Debris"):AddItem(refpart, 0)
  1401. end
  1402. end
  1403. do
  1404. if num <= 0 then
  1405. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 1, 1, "Really black", "Effect", Vector3.new())
  1406. refpart.Anchored = true
  1407. refpart.CFrame = CFrame.new(pos)
  1408. if hit ~= nil then
  1409. MagnitudeDamage(refpart, 5, 2, 2, .01, "Normal", " ", 1)
  1410. end
  1411. game:GetService("Debris"):AddItem(refpart, 1)
  1412. end
  1413. end
  1414. until num <= 0
  1415. end
  1416. ))
  1417. end
  1418.  
  1419.  
  1420.  
  1421. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1422.  
  1423. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1424. local MainPos = partt.Position
  1425. local MainPos2 = mouse.Hit.p + SpreadVectors
  1426. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1427. local speed = 1000
  1428. local num = .5
  1429. coroutine.resume(coroutine.create(function()
  1430.  
  1431. repeat
  1432. swait()
  1433. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1434. local mag = (MainPos - pos).magnitude
  1435. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1436. MainPos = MainPos + MouseLook.lookVector * speed
  1437. num = num - 1
  1438. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1439. if hit ~= nil then
  1440. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1441. num = 0
  1442. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1443. refpart.Anchored = true
  1444. refpart.CFrame = CFrame.new(pos)
  1445. local hitsound = math.random(1,3)
  1446. if hitsound == 1 then
  1447. CFuncs.Sound.Create("898398743", refpart, .5, 1)
  1448. elseif hitsound == 2 then
  1449. CFuncs.Sound.Create("898398730", refpart, .5, 1)
  1450. elseif hitsound == 3 then
  1451. CFuncs.Sound.Create("898398706", refpart, .5, 1)
  1452. end
  1453. local smonk = Instance.new("ParticleEmitter",refpart)
  1454. smonk.LightEmission = .1
  1455. smonk.Size = NumberSequence.new(0.2)
  1456. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1457. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1458. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1459. smonk.Transparency = bbb
  1460. smonk.Size = aaa
  1461. smonk.ZOffset = 0
  1462. smonk.Acceleration = Vector3.new(0, -5, 0)
  1463. smonk.LockedToPart = false
  1464. smonk.EmissionDirection = "Back"
  1465. smonk.Lifetime = NumberRange.new(.1, .5)
  1466. smonk.Rate = 50
  1467. smonk.Rotation = NumberRange.new(-100, 100)
  1468. smonk.RotSpeed = NumberRange.new(-100, 100)
  1469. smonk.Speed = NumberRange.new(4)
  1470. smonk.VelocitySpread = 50
  1471. smonk.Enabled=true
  1472. game:GetService("Debris"):AddItem(smonk, .3)
  1473. elseif hit.Name == "Head" then
  1474. num = 0
  1475. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1476. refpart.Anchored = true
  1477. refpart.CFrame = CFrame.new(pos)
  1478. game:GetService("Debris"):AddItem(refpart, 2)
  1479. local smonk = Instance.new("ParticleEmitter",refpart)
  1480. smonk.LightEmission = .1
  1481. smonk.Size = NumberSequence.new(0.2)
  1482. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1483. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1484. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1485. smonk.Transparency = bbb
  1486. smonk.Size = aaa
  1487. smonk.ZOffset = 0
  1488. smonk.Acceleration = Vector3.new(0, -5, 0)
  1489. smonk.LockedToPart = false
  1490. smonk.EmissionDirection = "Back"
  1491. smonk.Lifetime = NumberRange.new(.1, .5)
  1492. smonk.Rate = 50
  1493. smonk.Rotation = NumberRange.new(-100, 100)
  1494. smonk.RotSpeed = NumberRange.new(-100, 100)
  1495. smonk.Speed = NumberRange.new(4)
  1496. smonk.VelocitySpread = 100
  1497. smonk.Enabled=true
  1498. game:GetService("Debris"):AddItem(smonk, .3)
  1499. else
  1500. num = 0
  1501. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1502. refpart.Anchored = true
  1503. refpart.CFrame = CFrame.new(pos)
  1504. CFuncs.Sound.Create("342190504", prt, 1, 1)
  1505. game:GetService("Debris"):AddItem(refpart, 0)
  1506. end
  1507. end
  1508. do
  1509. if num <= 0 then
  1510. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 1, 1, "Really black", "Effect", Vector3.new())
  1511. refpart.Anchored = true
  1512. refpart.CFrame = CFrame.new(pos)
  1513. if hit ~= nil then
  1514. MagnitudeDamage(refpart, 3, 2, 5, 0, "Normal", " ", 1)
  1515. end
  1516. game:GetService("Debris"):AddItem(refpart, 1)
  1517. end
  1518. end
  1519. until num <= 0
  1520. end
  1521. ))
  1522. end
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528. function fire()
  1529. Attack = true
  1530. Humanoid.WalkSpeed = 8
  1531. Humanoid.JumpPower = 0
  1532. Humanoid.AutoRotate = false
  1533. local bodygyro = Instance.new("BodyGyro",RootPart)
  1534. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1535. bodygyro.P = 8000
  1536. CFuncs.Sound.Create("873073703", Handle, 1, 1)
  1537. for i = 0, 1, 0.1 do
  1538. swait()
  1539. PlayAnimationFromTable({
  1540. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. }, .3, false)
  1547. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1548. end
  1549.  
  1550. AmmoCount = AmmoCount - AmmoUsage
  1551. for i = 0, 9, 1 do
  1552. shoot(Mouse, 3 , bulletmaker, .15 + (Torso.Position - Mouse.Hit.p).magnitude/math.random(17,20) , 0)
  1553. end
  1554. Torso.Velocity=RootPart.CFrame.lookVector*-20
  1555. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletmaker.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1556. CFuncs.Sound.Create("1132379030", Handle, 1, 1)
  1557. bodygyro:Destroy()
  1558. for i = 0, 1, 0.1 do
  1559. swait()
  1560. PlayAnimationFromTable({
  1561. CFrame.new(0.588929892, -1.11013651e-06, -0.0153462738, 0.466293842, -0.234925136, 0.85287708, 0.171010062, 0.969846427, 0.17364794, -0.867954016, 0.0648796037, 0.492407978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(0.160780251, 1.50000441, 0.0393266231, 0.488946259, -0.0697783977, -0.869518578, -0.125678584, 0.980760813, -0.149376884, 0.863213003, 0.182317138, 0.470769644) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(1.67061281, 0.704267323, -0.691583157, 0.423231184, -0.709484339, -0.563477933, -0.879032731, -0.472217411, -0.065669328, -0.219492719, 0.52310884, -0.823517084) * CFrame.new(-.2, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-0.0540117994, 0.73741293, -0.982708097, 0.0631480217, -0.978079677, 0.198425397, -0.319141895, -0.208172753, -0.924560905, 0.945600986, -0.00494170189, -0.325291872) * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(0.378202379, -1.77786493, -0.298971295, 0.837791204, 0.33804059, -0.428759336, -0.235888705, 0.932314754, 0.274127543, 0.492404819, -0.128522187, 0.860825062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(-0.773099661, -1.83571112, -0.503498793, 0.964610457, 0.171010062, -0.200704694, -0.200705469, 0.969846427, -0.138258308, 0.171009183, 0.17364794, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. }, .3, false)
  1568. end
  1569. Humanoid.AutoRotate = true
  1570. CFuncs.Sound.Create("131072992", Handle, 1, 1)
  1571. for i = 0, 1, 0.1 do
  1572. swait()
  1573. PlayAnimationFromTable({
  1574. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(1.51687121, 0.252128333, -0.305914342, -0.106392592, -0.288472205, -0.951559067, -0.959828019, 0.279683411, 0.0225289911, 0.259636283, 0.915729821, -0.306639969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(-0.342295825, 0.26239565, -1.10844982, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. }, .3, false)
  1581. end
  1582. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Bright red", "Effect", Vector3.new(.5,.8,.5))
  1583. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1584. shell.Anchored = false
  1585. shell.Position = Shellmaker.Position
  1586. shell.CanCollide = true
  1587. shell.Velocity=RootPart.CFrame.rightVector*20
  1588. game:GetService("Debris"):AddItem(shell, 3)
  1589. local shellsound = math.random(1,2)
  1590. if shellsound == 1 then
  1591. CFuncs.Sound.Create("1132378823", shell, .5, 1)
  1592. elseif shellsound == 2 then
  1593. CFuncs.Sound.Create("1132378791", shell, .5, 1)
  1594. end
  1595. for i = 0, 1, 0.1 do
  1596. swait()
  1597. PlayAnimationFromTable({
  1598. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(1.64014888, 0.224238992, -0.403565288, 0.0212229788, -0.603865683, -0.796803713, -0.989261985, 0.102589145, -0.104097351, 0.144604191, 0.790456831, -0.595203996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-0.522896647, 0.315473199, -1.06896186, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. }, .3, false)
  1605. end
  1606. for i = 0, .2, 0.1 do
  1607. swait()
  1608. PlayAnimationFromTable({
  1609. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1610. CFrame.new(-0.00987245888, 1.54137087, -0.232474566, 0.983905733, 0.0593912564, -0.168529823, 0.000888057693, 0.941511214, 0.336980611, 0.17868638, -0.331706822, 0.926305413) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  1611. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1615. }, .3, false)
  1616. end
  1617. Humanoid.WalkSpeed = 16
  1618. Humanoid.JumpPower = 60
  1619. Attack = false
  1620. end
  1621.  
  1622.  
  1623. function dryfire()
  1624. Attack = true
  1625. Humanoid.WalkSpeed = 8
  1626. Humanoid.JumpPower = 0
  1627. Humanoid.AutoRotate = false
  1628. local bodygyro = Instance.new("BodyGyro",RootPart)
  1629. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1630. bodygyro.P = 8000
  1631. CFuncs.Sound.Create("873073703", Handle, 1, 1)
  1632. for i = 0, 1, 0.1 do
  1633. swait()
  1634. PlayAnimationFromTable({
  1635. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. }, .3, false)
  1642. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1643. end
  1644. CFuncs.Sound.Create("132464034", Handle, 1, 1)
  1645. for i = 0, .5, 0.1 do
  1646. swait()
  1647. PlayAnimationFromTable({
  1648. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. }, .3, false)
  1655. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1656. end
  1657. bodygyro:Destroy()
  1658. Humanoid.AutoRotate = true
  1659. Humanoid.WalkSpeed = 16
  1660. Humanoid.JumpPower = 60
  1661. Attack = false
  1662. end
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668.  
  1669.  
  1670. function relode()
  1671. Attack = true
  1672. relodee = true
  1673. Humanoid.WalkSpeed = 5
  1674. CFuncs.Sound.Create("1132378728", Handle, .5, 1)
  1675. for i = 0, 1, 0.1 do
  1676. swait()
  1677. PlayAnimationFromTable({
  1678. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1679. CFrame.new(-0.100350231, 1.4967103, -0.061891377, 0.64132297, 0.208182856, -0.738488197, -0.0762534291, 0.975015342, 0.208640277, 0.763472557, -0.0774935335, 0.641174316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(1.07593381, -0.046435535, 0.399106979, -0.603867352, -0.0212483108, -0.796801686, 0.102590129, 0.989258587, -0.104129925, 0.790455341, -0.144624621, -0.595201015) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(-0.52289784, 0.315474898, -1.0689652, 0.117606997, -0.938983917, -0.323230416, -0.303329468, 0.275966793, -0.912049174, 0.945600212, 0.205308646, -0.252365857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1684. }, .3, false)
  1685. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(5), math.rad(90)), 0.3)
  1686. end
  1687. for i = 0, 1, 0.1 do
  1688. swait()
  1689. PlayAnimationFromTable({
  1690. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1691. CFrame.new(-0.100350231, 1.4967103, -0.061891377, 0.64132297, 0.208182856, -0.738488197, -0.0762534291, 0.975015342, 0.208640277, 0.763472557, -0.0774935335, 0.641174316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(1.28816545, 0.371927321, -0.785959482, 0.833941579, -0.0145216882, -0.551661849, -0.529568017, -0.302267253, -0.79258585, -0.155239552, 0.953112662, -0.25976342) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.522895455, 0.31547451, -1.06896842, -0.0472328961, -0.986910462, -0.154198274, -0.250799775, 0.161142588, -0.954532683, 0.966886103, -0.0064124465, -0.255128086) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1696. }, .3, false)
  1697. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(5), math.rad(90)), 0.3)
  1698. end
  1699. AmmoCount = AmmoCount + AmmoUsage
  1700. print(AmmoCount)
  1701. CFuncs.Sound.Create("1001714844", Handle, 1, 1)
  1702. Humanoid.WalkSpeed = 16
  1703. Humanoid.JumpPower = 60
  1704. Attack = false
  1705. end
  1706.  
  1707.  
  1708. function hop()
  1709. Attack = true
  1710. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1711. Humanoid.Jump = true
  1712. Humanoid.JumpPower = 60
  1713. for i = 0, .5, 0.1 do
  1714. swait()
  1715. PlayAnimationFromTable({
  1716. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. }, .3, false)
  1723. end
  1724. Torso.Velocity=RootPart.CFrame.lookVector*100
  1725. for i = 0, .9, 0.1 do
  1726. swait()
  1727. PlayAnimationFromTable({
  1728. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. }, .3, false)
  1735. end
  1736. Torso.Velocity=RootPart.CFrame.upVector*0
  1737. Humanoid.WalkSpeed = 16
  1738. Humanoid.JumpPower = 60
  1739. Attack = false
  1740. end
  1741.  
  1742.  
  1743.  
  1744. function pump()
  1745. Attack = true
  1746. Humanoid.WalkSpeed = 8
  1747. CFuncs.Sound.Create("131072992", Handle, 1, 1)
  1748. for i = 0, 1, 0.1 do
  1749. swait()
  1750. PlayAnimationFromTable({
  1751. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(1.51687121, 0.252128333, -0.305914342, -0.106392592, -0.288472205, -0.951559067, -0.959828019, 0.279683411, 0.0225289911, 0.259636283, 0.915729821, -0.306639969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(-0.342295825, 0.26239565, -1.10844982, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. }, .3, false)
  1758. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-5), math.rad(90)), 0.3)
  1759. end
  1760. for i = 0, 1, 0.1 do
  1761. swait()
  1762. PlayAnimationFromTable({
  1763. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(1.64014888, 0.224238992, -0.403565288, 0.0212229788, -0.603865683, -0.796803713, -0.989261985, 0.102589145, -0.104097351, 0.144604191, 0.790456831, -0.595203996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(-0.522896647, 0.315473199, -1.06896186, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. }, .3, false)
  1770. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-5), math.rad(90)), 0.3)
  1771. end
  1772. Humanoid.WalkSpeed = 16
  1773. Humanoid.JumpPower = 60
  1774. Attack = false
  1775. end
  1776.  
  1777.  
  1778. function patchedup()
  1779. Attack = true
  1780. Humanoid.WalkSpeed = 0
  1781. Humanoid.JumpPower = 0
  1782. for i = 0, .5, 0.1 do
  1783. swait()
  1784. PlayAnimationFromTable({
  1785. CFrame.new(0.0266105551, -0.00228797412, -0.00301300199, 0.984924495, 0.00856173038, 0.172772706, -0.0739319623, 0.923793733, 0.375685036, -0.156389832, -0.382794857, 0.91050005) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(0.0833636597, 1.5589056, -0.0514357612, 0.983785033, 0.098459132, -0.149909437, -0.0804414302, 0.989283204, 0.121852726, 0.160300359, -0.107818037, 0.98116219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. CFrame.new(1.75938904, 0.357653558, -0.556756616, 0.863215625, -0.470763803, -0.182319537, -0.20867531, -0.00388178229, -0.977977395, 0.459688604, 0.882250845, -0.101587564) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1788. CFrame.new(-1.14530098, -0.0176402628, -0.497072637, 0.927982748, -0.326782674, -0.179056004, 0.238273218, 0.889843524, -0.389107317, 0.286485285, 0.318420619, 0.903622985) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1789. CFrame.new(0.600150764, -1.42493248, -0.842450619, 0.983785033, 0.0984595343, -0.149909154, -0.0804414302, 0.989282846, 0.121855408, 0.160300359, -0.10782069, 0.981161833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790. CFrame.new(-0.608668685, -1.83582413, -0.778081357, 0.983785033, 0.0412500128, -0.174543589, -0.0804414302, 0.971299112, -0.22384648, 0.160300359, 0.234257326, 0.958867729) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791. }, .3, false)
  1792. end
  1793.  
  1794. local heals2 = Instance.new("ParticleEmitter",LeftArm)
  1795. heals2.Size = NumberSequence.new(.5,0)
  1796. heals2.Texture = "rbxassetid://242856226"
  1797. heals2.ZOffset = 0
  1798. heals2.Acceleration = Vector3.new(0, -5, 0)
  1799. heals2.Lifetime = NumberRange.new(1)
  1800. heals2.Rate = 5
  1801. heals2.Rotation = NumberRange.new(0, 0)
  1802. heals2.RotSpeed = NumberRange.new(0, 0)
  1803. heals2.Speed = NumberRange.new(2)
  1804. heals2.VelocitySpread = 10
  1805. heals2.Enabled=true
  1806. heals2.EmissionDirection = "Front"
  1807. local particol1 = Color3.new(0,1,0)
  1808. local particol2 = Color3.new(1,1,1)
  1809. heals2.Color = ColorSequence.new(particol1,particol2)
  1810. game:GetService("Debris"):AddItem(heals2, 3.5)
  1811. CFuncs.Sound.Create("1489909826", LeftArm, 1, .9)
  1812. for i = 0, 4, 1 do
  1813. for i = 0, .5, 0.1 do
  1814. swait()
  1815. PlayAnimationFromTable({
  1816. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1817. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1818. CFrame.new(0.587695718, 0.719740391, -0.886763453, -0.226821065, 0.740158081, -0.633023083, -0.919379234, -0.377204776, -0.111617722, -0.321394086, 0.556670964, 0.766043901) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1819. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1820. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. }, .3, false)
  1823. end
  1824. for i = 0, .5, 0.1 do
  1825. swait()
  1826. PlayAnimationFromTable({
  1827. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1828. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1829. CFrame.new(0.579867244, 0.441816211, -1.01476061, 0.218706101, 0.498854131, -0.838637173, -0.975016475, 0.0774877518, -0.208179355, -0.0388670191, 0.863215089, 0.503337979) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1830. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1831. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1832. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1833. }, .3, false)
  1834. end
  1835. for i = 0, .5, 0.1 do
  1836. swait()
  1837. PlayAnimationFromTable({
  1838. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1839. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1840. CFrame.new(0.684166193, 0.417331696, -0.85110873, 0.302008986, 0.453297824, -0.838636816, -0.946748018, 0.245620534, -0.208179712, 0.111619003, 0.856849909, 0.503338397) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1841. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1842. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1843. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1844. }, .3, false)
  1845. end
  1846. for i = 0, .5, 0.1 do
  1847. swait()
  1848. PlayAnimationFromTable({
  1849. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1850. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1851. CFrame.new(0.889964521, 0.489984095, -0.478169471, 0.218706101, 0.498854131, -0.838637173, -0.975016475, 0.0774877518, -0.208179355, -0.0388670191, 0.863215089, 0.503337979) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1852. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1853. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1854. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. }, .3, false)
  1856. end
  1857. end
  1858. Attack = false
  1859. Humanoid.WalkSpeed = 16
  1860. Humanoid.JumpPower = 60
  1861. for i = 0, 9, 1 do
  1862. if Humanoid.Health < 100 then
  1863. Humanoid.Health = Humanoid.Health + 2
  1864. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 4)).p + Vector3.new(0, 2, 0)), "+2", 1, BrickColor.new("Lime green").Color)
  1865. CFuncs.Sound.Create("588737722", Torso, .5, 1)
  1866. wait(1)
  1867. end
  1868. end
  1869. end
  1870.  
  1871.  
  1872. function fireatwill()
  1873. Attack = true
  1874. Humanoid.WalkSpeed = 8
  1875. Humanoid.AutoRotate = false
  1876. local bodygyro = Instance.new("BodyGyro",RootPart)
  1877. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1878. bodygyro.P = 8000
  1879.  
  1880. for i = 0, 6, 1 do
  1881. if AmmoCount <= 0 then
  1882. break
  1883. end
  1884. Torso.Velocity=RootPart.CFrame.lookVector*-5
  1885. for i = 0, .5, 0.1 do
  1886. swait()
  1887. PlayAnimationFromTable({
  1888. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894. }, .3, false)
  1895. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1896. end
  1897. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletmaker.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1898. CFuncs.Sound.Create("1132379030", Handle, 1, 1)
  1899. AmmoCount = AmmoCount - AmmoUsage
  1900. for i = 0, 9, 1 do
  1901. wshoot(Mouse, 3 , bulletmaker, .15 + (Torso.Position - Mouse.Hit.p).magnitude/15 , 0)
  1902. end
  1903. for i = 0, .5, 0.1 do
  1904. swait()
  1905. PlayAnimationFromTable({
  1906. CFrame.new(0.588929892, -1.11013651e-06, -0.0153462738, 0.466293842, -0.234925136, 0.85287708, 0.171010062, 0.969846427, 0.17364794, -0.867954016, 0.0648796037, 0.492407978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907. CFrame.new(0.160780251, 1.50000441, 0.0393266231, 0.488946259, -0.0697783977, -0.869518578, -0.125678584, 0.980760813, -0.149376884, 0.863213003, 0.182317138, 0.470769644) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908. CFrame.new(1.67061281, 0.704267323, -0.691583157, 0.423231184, -0.709484339, -0.563477933, -0.879032731, -0.472217411, -0.065669328, -0.219492719, 0.52310884, -0.823517084) * CFrame.new(-.2, 0, 0) * CFrame.Angles(0, 0, 0),
  1909. CFrame.new(-0.0540117994, 0.73741293, -0.982708097, 0.0631480217, -0.978079677, 0.198425397, -0.319141895, -0.208172753, -0.924560905, 0.945600986, -0.00494170189, -0.325291872) * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0),
  1910. CFrame.new(0.378202379, -1.77786493, -0.298971295, 0.837791204, 0.33804059, -0.428759336, -0.235888705, 0.932314754, 0.274127543, 0.492404819, -0.128522187, 0.860825062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(-0.773099661, -1.83571112, -0.503498793, 0.964610457, 0.171010062, -0.200704694, -0.200705469, 0.969846427, -0.138258308, 0.171009183, 0.17364794, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. }, .3, false)
  1913. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1914. end
  1915. end
  1916. bodygyro:Destroy()
  1917. Humanoid.WalkSpeed = 16
  1918. Humanoid.JumpPower = 60
  1919. Humanoid.AutoRotate = true
  1920. Attack = false
  1921.  
  1922. end
  1923.  
  1924. function stanceintro()
  1925. Attack = true
  1926. Humanoid.WalkSpeed = 0
  1927. swait()
  1928. PlayAnimationFromTable({
  1929. CFrame.new(0.401558101, -0.0234151632, 0.119796708, 0.764670074, 0.00020499996, 0.644422114, 0.024826102, 0.999248326, -0.02977648, -0.643943787, 0.0387676619, 0.764090121) * CFrame.new(0,0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(0.0190042555, 1.53773534, -0.193438619, 0.64132297, 0.076782994, -0.763419509, 0.0574810207, 0.987376094, 0.147595912, 0.765114963, -0.138538778, 0.628813386) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  1931. CFrame.new(1.56287539, 0.196361139, -0.218576014, -0.0478557944, -0.26976496, -0.961736321, -0.464462936, 0.858424187, -0.217674509, 0.884298742, 0.436273903, -0.166376382) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(-0.354559392, 0.216858774, -0.992860973, -0.0544251502, -0.876319766, -0.478645861, -0.108326986, 0.481708944, -0.86961019, 0.992624402, 0.00452160835, -0.121146157) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1933. CFrame.new(0.540573061, -1.95806193, 0.106789596, 0.93969214, 0, -0.342021883, 0, 1, 0, 0.342021853, 0, 0.93969208) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1934. CFrame.new(-0.461303771, -1.99999595, -0.0524673536, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1935. }, .3, false)
  1936. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  1937. Humanoid.WalkSpeed = 16
  1938. Humanoid.JumpPower = 60
  1939. Attack = false
  1940. end
  1941.  
  1942.  
  1943. function quickkick()
  1944. Attack = true
  1945. Humanoid.WalkSpeed = 0
  1946. Humanoid.JumpPower = 20
  1947. Humanoid.Jump = true
  1948. for i = 0, .3, 0.1 do
  1949. swait()
  1950. PlayAnimationFromTable({
  1951. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1952. CFrame.new(0, 1.50351071, 0.0460739173, 1, 0, -0, 0, 1.00000012, 0, -0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1953. CFrame.new(1.50000381, 0.0324970335, 0.425725073, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1954. CFrame.new(-1.5, -0.159844279, 0.285122991, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1955. CFrame.new(0.5, -1.15181708, -0.124861211, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1956. CFrame.new(-0.5, -1.8810792, 0.500639379, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1957. }, .3, false)
  1958. end
  1959. CFuncs.Sound.Create("200632136", Handle, 1, 1)
  1960. local con = RightLeg.Touched:connect(function(hit)
  1961. Damage(RightLeg, hit, 8, 12, 5, "Normal", RootPart, 0.2, "743521272", 1)end)
  1962. Torso.Velocity=RootPart.CFrame.lookVector*50
  1963. for i = 0, 1, 0.1 do
  1964. swait()
  1965. PlayAnimationFromTable({
  1966. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1967. CFrame.new(0, 1.56996083, -0.261622638, 1, 0, 0, 0, 0.939692736, 0.342019916, -0, -0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1968. CFrame.new(1.50000381, 0.27931872, 0.728133559, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1969. CFrame.new(-1.5, 0.34596175, 0.570588231, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1970. CFrame.new(0.5, -1.39599705, -1.111431, 1, 0, -0, 0, 0.642786562, -0.766045451, -0, 0.766045451, 0.642786503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1971. CFrame.new(-0.5, -1.70923471, 0.977958977, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1972. }, .3, false)
  1973. end
  1974. Torso.Velocity=RootPart.CFrame.lookVector*0
  1975. con:Disconnect()
  1976. Humanoid.WalkSpeed = 16
  1977. Humanoid.JumpPower = 60
  1978. Attack = false
  1979. end
  1980.  
  1981. function hedbap()
  1982. Attack = true
  1983. for i = 0, 1, 0.1 do
  1984. swait()
  1985. PlayAnimationFromTable({
  1986. CFrame.new(-0, -0.115550078, 0.250714004, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1987. CFrame.new(0, 1.51567197, 0.00248532044, 1, 0, -0, 0, 1, 2.98023224e-08, -0, 2.98023224e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1989. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(0.5, -1.48346758, 0.057243526, 1, 0, 0, 0, 0.766044796, 0.642787218, -0, -0.642787218, 0.766044855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991. CFrame.new(-0.499999523, -1.82032359, 0.395741045, 0.984807849, 0, 0.173647985, -0.0593910702, 0.939692736, 0.33682391, -0.163175747, -0.342019886, 0.925416768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992. }, .3, false)
  1993. end
  1994. Torso.Velocity=RootPart.CFrame.lookVector*40
  1995. CFuncs.Sound.Create("200632136", Handle, 1, 1)
  1996. local con = Head.Touched:connect(function(hit)
  1997. Damage(RightLeg, hit, 15, 18, 3, "Knockdown", RootPart, 0.2, "1296132303", 1) Humanoid.Health = Humanoid.Health - 5 end)
  1998. for i = 0, 1, 0.1 do
  1999. swait()
  2000. PlayAnimationFromTable({
  2001. CFrame.new(0, 0.0488227382, -0.156543747, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2002. CFrame.new(0, 1.52236009, -0.201607227, 1, 0, 0, 0, 0.939692438, 0.34202075, 0, -0.34202075, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2003. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 - 0.1 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2004. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 - 0.1 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2005. CFrame.new(0.5, -2.03161407, -0.00965765119, 1, 0, 0, 0, 0.98480773, 0.173648447, 0, -0.173648447, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2006. CFrame.new(-0.5, -1.83802676, -0.920656502, 1, 0, 0, 0, 0.939692438, -0.342020959, 0, 0.342020929, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2007. }, .3, false)
  2008. end
  2009. Attack = false
  2010. con:Disconnect()
  2011. end
  2012.  
  2013.  
  2014. function stockcrash()
  2015. Attack = true
  2016. Humanoid.WalkSpeed = 5
  2017. Humanoid.JumpPower = 0
  2018. CFuncs.Sound.Create("1073355392", Stockbox, 1, 1)
  2019. for i = 0, 1.5, 0.1 do
  2020. swait()
  2021. PlayAnimationFromTable({
  2022. CFrame.new(0.0377655476, -0, -0.109542102, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2023. CFrame.new(-4.17232513e-07, 1.49999011, -3.93390656e-06, 0.856849194, 0.197328225, -0.476309896, -0.163177073, 0.980159342, 0.112521209, 0.489063263, -0.0186908543, 0.87204814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2024. CFrame.new(1.75000632, 0.42197898, -0.563352466, 0.766044974, -0.64278698, -0, 0, 0, -1, 0.64278698, 0.766044974, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2025. CFrame.new(-0.420839459, 0.476516426, -1.11699474, 0.418066114, -0.903488457, -0.09449514, -0.139175028, 0.0390909165, -0.989495933, 0.897692144, 0.42682609, -0.109400436) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2026. CFrame.new(0.637096405, -1.86514843, -0.291526765, 1, 0, 0, 0, 0.984807849, 0.173648059, 0, -0.173648059, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2027. CFrame.new(-0.48112309, -1.99999511, 0.0593808591, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2028. }, .3, false)
  2029. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(3, .5, 1) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(-100)), 0.3)
  2030. end
  2031. CFuncs.Sound.Create("1073356365", Stockbox, 1, 1)
  2032. local con = Stockbox.Touched:connect(function(hit)
  2033. Damage(Stockbox, hit, 18, 23, 5, "Knockdown", RootPart, 1, "146163534", 1) end)
  2034. for i = 0, .2, 0.1 do
  2035. swait()
  2036. PlayAnimationFromTable({
  2037. CFrame.new(0.441541791, 2.43237423e-07, 0.00331187248, 0.336825132, -0.0593909472, 0.939692259, 0.173648059, 0.984807849, -3.82394944e-07, -0.92541635, 0.163175866, 0.342021108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2038. CFrame.new(-0.104509205, 1.59855092, -0.215072125, 0.890994191, 0.0636333674, -0.449533641, 0.0275982097, 0.980707407, 0.193524063, 0.453175396, -0.184835091, 0.872048259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2039. CFrame.new(1.75627017, 0.431958854, -0.449601173, 0.754407525, -0.653558016, -0.0610871017, -0.13302204, -0.0610866398, -0.989228785, 0.642786741, 0.754407406, -0.133021802) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2040. CFrame.new(-0.367935598, 0.648825228, -1.07648134, 0.387547314, -0.915556669, -0.107533015, -0.209657595, 0.0260535926, -0.977427781, 0.897691965, 0.401344508, -0.181856394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2041. CFrame.new(0.358966112, -1.63310397, -0.651200593, 0.984807909, 0.17100957, 0.0301558673, -0.173648059, 0.969846368, 0.171010047, -2.23517418e-06, -0.173648521, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2042. CFrame.new(-0.654243588, -1.85264969, 0.148285508, 0.754406095, -0.0533300862, 0.654238164, -0.133022279, 0.963592768, 0.231935903, -0.642788172, -0.262002051, 0.71984601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2043. }, .3, false)
  2044. end
  2045. for i = 0, 1, 0.1 do
  2046. swait()
  2047. PlayAnimationFromTable({
  2048. CFrame.new(0.278367251, 9.0772329e-07, 0.0731263831, 0.633022964, -0.111618958, 0.766043842, 0.173647985, 0.984807849, 5.96214491e-08, -0.754405856, 0.133021936, 0.64278841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2049. CFrame.new(-0.104512498, 1.59855139, -0.215077341, 0.727161527, 0.0636337325, 0.683510542, -0.172414482, 0.980707347, 0.0921231061, -0.664461732, -0.184835523, 0.724103987) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2050. CFrame.new(0.400077015, 0.238431826, -1.01036751, 0.518464565, 0.840397179, 0.157882661, -0.035381794, 0.205562487, -0.978004277, -0.854366899, 0.50147438, 0.13631162) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2051. CFrame.new(-1.62448943, 0.329740167, -0.818884015, 0.598198533, 0.795001924, 0.100649826, -0.176135838, 0.25297159, -0.95130527, -0.781751156, 0.551341355, 0.29135555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2052. CFrame.new(0.302916914, -1.95092583, 0.295360684, 0.98480773, 0.171009585, 0.0301554501, -0.173648, 0.969846547, 0.1710096, -1.81794167e-06, -0.173648, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2053. CFrame.new(-0.801789224, -1.60096383, -0.361114919, 0.974819183, 0.117734738, 0.189383537, -0.166570976, 0.949086845, 0.267373323, -0.148262233, -0.292186439, 0.944799304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2054. }, .3, false)
  2055. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(1, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-50)), 0.3)
  2056. end
  2057. Humanoid.WalkSpeed = 16
  2058. Humanoid.JumpPower = 60
  2059. con:Disconnect()
  2060. Attack = false
  2061. end
  2062.  
  2063.  
  2064.  
  2065.  
  2066.  
  2067.  
  2068. Mouse.KeyDown:connect(function(Key)
  2069. Key = Key:lower()
  2070. while Attack == false and UIS:IsKeyDown(Enum.KeyCode.R) and AmmoCount >= 0 and AmmoCount <= maxammo - 1 do
  2071. relode()
  2072. if Attack == false and AmmoCount == maxammo then
  2073. pump()
  2074. end
  2075. end
  2076. end)
  2077.  
  2078.  
  2079. Mouse.KeyDown:connect(function(Key)
  2080. Key = Key:lower()
  2081. while Attack == false and UIS:IsKeyDown(Enum.KeyCode.X) and cooldownX >=coX do
  2082. stanceintro()
  2083. textXZ.Text = "[X+Z]\n Quick Kick"
  2084. text2.Text = "[X]\n HOLD"
  2085. textXC.Text = "[X+C]\n Headbutt"
  2086. textXV.Text = "[X+V]\n Stock Swing"
  2087.  
  2088. text1.Text = " "
  2089. text3.Text = " "
  2090. text4.Text = " "
  2091. frameskXZ.BackgroundTransparency = .5
  2092. frameskXC.BackgroundTransparency = .5
  2093. frameskXV.BackgroundTransparency = .5
  2094. barXZ.BackgroundTransparency = 0
  2095. barXC.BackgroundTransparency = 0
  2096. barXV.BackgroundTransparency = 0
  2097.  
  2098. frameskZ.BackgroundTransparency = 1
  2099. frameskC.BackgroundTransparency = 1
  2100. frameskV.BackgroundTransparency = 1
  2101. barZ.BackgroundTransparency = 1
  2102. barC.BackgroundTransparency = 1
  2103. barV.BackgroundTransparency = 1
  2104.  
  2105.  
  2106. if UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.Z) and cooldownXZ >=coXZ then
  2107. quickkick()
  2108. cooldownXZ = 0
  2109. elseif UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.C) and cooldownXC >=coXC then
  2110. hedbap()
  2111. cooldownXC = 0
  2112. elseif UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.V) and cooldownXV >=coXV then
  2113. stockcrash()
  2114. cooldownXV = 0
  2115. end
  2116. end
  2117. end)
  2118.  
  2119.  
  2120.  
  2121. Mouse.KeyDown:connect(function(Key)
  2122. if Attack == false and Key == 'z' and cooldownZ >=coZ then
  2123. cooldownZ = 0
  2124. hop()
  2125. elseif Attack == false and Key == 'c' and cooldownC >=coC and Humanoid.Health < 100 then
  2126. cooldownC = 0
  2127. patchedup()
  2128. elseif Attack == false and Key == 'v' and cooldownV >=coV then
  2129. cooldownV = 0
  2130. fireatwill()
  2131.  
  2132. end
  2133. end)
  2134.  
  2135.  
  2136. Mouse.Button1Down:connect(function()
  2137. if Attack == false and AmmoCount > 0 then
  2138. fire()
  2139. elseif Attack == false and AmmoCount == 0 then
  2140. dryfire()
  2141. end
  2142. end)
  2143.  
  2144.  
  2145. function updateskills1()
  2146. if cooldownZ <= coZ then
  2147. cooldownZ = cooldownZ + 1 / 35
  2148. end
  2149. if cooldownX <= coX then
  2150. cooldownX = cooldownX + 1 / 35
  2151. end
  2152. if cooldownXZ <= coXZ then
  2153. cooldownXZ = cooldownXZ + 1 / 35
  2154. end
  2155. if cooldownXC <= coXC then
  2156. cooldownXC = cooldownXC + 1 / 35
  2157. end
  2158. if cooldownXV <= coXV then
  2159. cooldownXV = cooldownXV + 1 / 35
  2160. end
  2161. if cooldownC <= coC then
  2162. cooldownC = cooldownC + 1 / 35
  2163. end
  2164. if cooldownV <= coV then
  2165. cooldownV = cooldownV + 1 / 35
  2166. end
  2167. end
  2168.  
  2169.  
  2170. while true do
  2171. swait()
  2172. for i, v in pairs(Character:GetChildren()) do
  2173. if v:IsA("Part") then
  2174. v.Material = "SmoothPlastic"
  2175. elseif v:IsA("Accessory") then
  2176. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2177. end
  2178. end
  2179. for i, v in pairs(Character:GetChildren()) do
  2180. if v:IsA'Model' then
  2181. for _, c in pairs(v:GetChildren()) do
  2182. if c:IsA'Part' then
  2183. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2184. end
  2185. end
  2186. end
  2187. end
  2188. updateskills1()
  2189. barZ:TweenSize(UDim2.new(1 * (cooldownZ / coZ), 0, 1, 0), 'Out', 'Quad', .5)
  2190. barX:TweenSize(UDim2.new(1 * (cooldownX / coX), 0, 1, 0), 'Out', 'Quad', .5)
  2191. barXZ:TweenSize(UDim2.new(1 * (cooldownXZ / coXZ), 0, 1, 0), 'Out', 'Quad', .5)
  2192. barXC:TweenSize(UDim2.new(1 * (cooldownXC / coXC), 0, 1, 0), 'Out', 'Quad', .5)
  2193. barXV:TweenSize(UDim2.new(1 * (cooldownXV / coXV), 0, 1, 0), 'Out', 'Quad', .5)
  2194. barC:TweenSize(UDim2.new(1 * (cooldownC / coC), 0, 1, 0), 'Out', 'Quad', .5)
  2195. barV:TweenSize(UDim2.new(1 * (cooldownV / coV), 0, 1, 0), 'Out', 'Quad', .5)
  2196.  
  2197. if AmmoCount ~= 0 then
  2198. relodetext.Text = '[ '..AmmoCount..' / '..maxammo..' ]'
  2199. elseif AmmoCount == 0 then
  2200. relodetext.Text = '[ Hold R to Reload. ]'
  2201. end
  2202.  
  2203.  
  2204. if UIS:IsKeyDown(Enum.KeyCode.X) == false then
  2205. text1.Text = "[Z]\n Reposition"
  2206. text2.Text = "[X]\n Battle Stance"
  2207. text3.Text = "[C]\n Mend"
  2208. text4.Text = "[V]\n Unload"
  2209. textXZ.Text = " "
  2210. textXC.Text = " "
  2211. textXV.Text = " "
  2212. frameskZ.BackgroundTransparency = .5
  2213. frameskC.BackgroundTransparency = .5
  2214. frameskV.BackgroundTransparency = .5
  2215. barZ.BackgroundTransparency = 0
  2216. barC.BackgroundTransparency = 0
  2217. barV.BackgroundTransparency = 0
  2218.  
  2219. frameskXZ.BackgroundTransparency = 1
  2220. frameskXC.BackgroundTransparency = 1
  2221. frameskXV.BackgroundTransparency = 1
  2222. barXZ.BackgroundTransparency = 1
  2223. barXC.BackgroundTransparency = 1
  2224. barXV.BackgroundTransparency = 1
  2225. end
  2226. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2227. Velocity = RootPart.Velocity.y
  2228. Sine = Sine + Change
  2229. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2230. if RootPart.Velocity.y > 1 and hit == nil then
  2231. Anim = "Jump"
  2232. if Attack == false then
  2233. Change = 1
  2234. PlayAnimationFromTable({
  2235. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2236. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2237. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2238. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2239. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2240. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2241. }, .3, false)
  2242. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2243. end
  2244. elseif RootPart.Velocity.y < -1 and hit == nil then
  2245. Anim = "Fall"
  2246. if Attack == false then
  2247. Change = 1
  2248. PlayAnimationFromTable({
  2249. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2250. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2251. CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2252. CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2253. CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2254. CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2255. }, .3, false)
  2256. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2257. end
  2258. elseif TorsoVelocity < 1 and hit ~= nil then
  2259. Anim = "Idle"
  2260. if Attack == false then
  2261. Change = 1
  2262. PlayAnimationFromTable({
  2263. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  2264. CFrame.new(-0.00987245888, 1.54137087, -0.232474566, 0.983905733, 0.0593912564, -0.168529823, 0.000888057693, 0.941511214, 0.336980611, 0.17868638, -0.331706822, 0.926305413) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  2265. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2266. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2267. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2268. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2269. }, .3, false)
  2270. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2271. end
  2272. elseif TorsoVelocity > 2 and hit ~= nil then
  2273. Anim = "Walk"
  2274. if Attack == false then
  2275. PlayAnimationFromTable({
  2276. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(-.2 + 0.05 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/5), 0),
  2277. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0 + 0.05 * math.cos(Sine/30)) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0),
  2278. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2279. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2280. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .21 - .1 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0 - .5 * math.cos((Sine) / 5))),
  2281. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .21 - .1 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0 + .5 * math.cos((Sine) / 5))),
  2282. }, .3, false)
  2283. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2284. end
  2285. end
  2286. if #Effects > 0 then
  2287. for e = 1, #Effects do
  2288. if Effects[e] ~= nil then
  2289. local Thing = Effects[e]
  2290. if Thing ~= nil then
  2291. local Part = Thing[1]
  2292. local Mode = Thing[2]
  2293. local Delay = Thing[3]
  2294. local IncX = Thing[4]
  2295. local IncY = Thing[5]
  2296. if Thing[1].Transparency <= 1 then
  2297. if Thing[2] == "Block1" then
  2298. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2299. Mesh = Thing[7]
  2300. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2301. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2302. elseif Thing[2] == "Ice" then
  2303. if Thing[6] <= Thing[5] then
  2304. Thing[6] = Thing[6] + .05
  2305. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2306. else
  2307. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2308. end
  2309. elseif Thing[2] == "Shatter" then
  2310. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2311. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2312. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2313. Thing[6] = Thing[6] + Thing[5]
  2314. elseif Thing[2] == "Block2" then
  2315. Thing[1].CFrame = Thing[1].CFrame
  2316. Mesh = Thing[7]
  2317. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2318. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2319. elseif Thing[2] == "Block3" then
  2320. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2321. Mesh = Thing[7]
  2322. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2323. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2324. elseif Thing[2] == "Block4" then
  2325. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2326. Mesh = Thing[7]
  2327. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2328. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2329. elseif Thing[2] == "Block2Fire" then
  2330. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2331. Mesh = Thing[7]
  2332. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2333. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2334. if Thing[1].Transparency >= .3 then
  2335. Thing[1].BrickColor = BrickColor.new("Bright red")
  2336. else
  2337. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2338. end
  2339. elseif Thing[2] == "Cylinder" then
  2340. Mesh = Thing[7]
  2341. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2342. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2343. elseif Thing[2] == "Blood" then
  2344. Mesh = Thing[7]
  2345. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2346. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2347. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2348. elseif Thing[2] == "Elec" then
  2349. Mesh = Thing[10]
  2350. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2351. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2352. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2353. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2354. elseif Thing[2] == "Disappear" then
  2355. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2356. end
  2357. else
  2358. Part.Parent = nil
  2359. table.remove(Effects, e)
  2360. end
  2361. end
  2362. end
  2363. end
  2364. end
  2365. end
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