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- -BOOBS AND DICKS LOL--
- local SniperKitt
- Ammo = ".338 Magnum"
- Gun = "L115A3"
- local ShotGunKit
- Ammo = "12 Gauge"
- Gun = "Double Barrel"
- local AmmoKitt
- Ammo = ".45 ACP"
- Ammo = "12 Gauge"
- Ammo = "9mm"
- Ammo = "7.62mm NATO"
- Ammo = "6.5mm"
- local ArmorKitt
- Armor = "Tier 1 Vest"
- Armor = "Tier 2 Vest"
- Armor = "Tier 3 Vest"
- Armor = "Sports Helmet"
- Armor = "Skater Helment"
- local PistolKitt
- Ammo = "9mm"
- Ammo = ".45 ACP"
- Ammo = "6.5mm"
- Gun = "CBJ-MS"
- Gun = "M9"
- local ScarHKit
- Ammo = "7.62mm NATO"
- Gun = "Scar-H"
- -------------------FUNCTIONS
- function CreateSpeed()
- while true do
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 300
- wait()
- end
- end
- function CreateJump()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 150
- end
- function CreateGravity()
- while true do
- game.Workspace.Gravity = 80
- wait()
- end
- end
- local __namecall = {}
- --SniperKit
- function SpawnSniper()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "L115A3" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- function SpawnSniperAmmo()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == ".338 Magnum" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- --ShotgunKit
- function SpawnShotGun()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "Double Barrel" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- function ShotGunAmmo()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "12 Gauge" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- --AmmoKit
- function SpawnAmmo()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "12 Gauge" or v.Name == ".45 ACP" or v.Name == "7.62mm NATO" or v.Name == "6.5mm" or v.Name == "9mm" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- --ArmorKit
- function SpawnArmor()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "Tier 3 Vest" or v.Name == "Tier 1 Vest" or v.Name == "Tier 2 Vest" or v.Name == "Skater Helmet" or v.Name == "Sports Helmet" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- function SpawnBackpack()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "Military Pack" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- --Pistol Kit
- function SpawnPistols()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "CBJ-MS" or v.Name == "M9" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- function SpawnPistolAmmo()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == ".45 ACP" or v.Name == "9mm" or v.Name == "6.5mm" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- --Scar-H Kit
- function SpawnScarH()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "Scar-H" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- function ScarAmmo()
- for _,v in pairs(workspace.Loot:children()) do
- if v.Name == "7.62mm NATO" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- function KillTrees()
- game.Workspace.Map.Trees:Destroy()
- end
- function KillBuildings()
- game.Workspace.Map.Buildings:Destroy()
- end
- function KillRoads()
- game.Workspace.Map.Roads:Destroy()
- end
- function CreateTeleport()
- getplr = function(plxr)
- for i, v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, plxr) then
- return v
- elseif v.Name:sub(1, plxr:len()):lower()== plxr:lower() then
- return v
- end
- end
- end
- local plr = getplr(PlayerHere.Text)
- game.Players.LocalPlayer.Character:MoveTo(plr.Character.Torso.Position)
- end
- function VehicleSpawn()
- for _,v in pairs(workspace.Vehicles:children()) do
- if v.ClassName == "Model" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- function LootSpawn()
- for _,v in pairs(workspace.Loot:children()) do
- if v.ClassName == "Model" then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end
- -- Instances:
- local PrisonRoyale = Instance.new("ScreenGui")
- local LoginFrame = Instance.new("Frame")
- local bar1 = Instance.new("Frame")
- local bar2 = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local Credit = Instance.new("TextLabel")
- local Open = Instance.new("TextButton")
- local MainFrame = Instance.new("Frame")
- local mbar2 = Instance.new("Frame")
- local mbar1 = Instance.new("Frame")
- local mtitle = Instance.new("TextLabel")
- local Weapons = Instance.new("TextButton")
- local Weapons2 = Instance.new("Frame")
- local Sniperkit = Instance.new("TextButton")
- local ScarHkit = Instance.new("TextButton")
- local Shotgunkit = Instance.new("TextButton")
- local Armorkit = Instance.new("TextButton")
- local Pistolkit = Instance.new("TextButton")
- local Ammokit = Instance.new("TextButton")
- local ESP = Instance.new("TextButton")
- local ESP2 = Instance.new("Frame")
- local ESPbut = Instance.new("TextButton")
- local Character = Instance.new("TextButton")
- local Character2 = Instance.new("Frame")
- local SpeedHacks = Instance.new("TextButton")
- local JumpHacks = Instance.new("TextButton")
- local GravityHacks = Instance.new("TextButton")
- local Spawning = Instance.new("TextButton")
- local Spawning2 = Instance.new("Frame")
- local Spawncars = Instance.new("TextButton")
- local Spawnloot = Instance.new("TextButton")
- local Map = Instance.new("TextButton")
- local Map2 = Instance.new("Frame")
- local Deletetrees = Instance.new("TextButton")
- local Deleteroads = Instance.new("TextButton")
- local Deletebuilding = Instance.new("TextButton")
- --Properties:
- PrisonRoyale.Name = "Prison Royale"
- PrisonRoyale.Parent = game.CoreGui
- LoginFrame.Name = "LoginFrame"
- LoginFrame.Parent = PrisonRoyale
- LoginFrame.Active = true
- LoginFrame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- LoginFrame.Position = UDim2.new(0.342828065, 0, 0.235785946, 0)
- LoginFrame.Selectable = true
- LoginFrame.Size = UDim2.new(0, 248, 0, 315)
- LoginFrame.Active = true
- LoginFrame.Draggable = true
- bar1.Name = "bar1"
- bar1.Parent = LoginFrame
- bar1.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- bar1.BorderSizePixel = 0
- bar1.Position = UDim2.new(-0.00595714198, 0, -0.00505923294, 0)
- bar1.Size = UDim2.new(0, 248, 0, 28)
- bar2.Name = "bar2"
- bar2.Parent = LoginFrame
- bar2.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- bar2.Position = UDim2.new(0, 0, 0.0857142881, 0)
- bar2.Size = UDim2.new(0, 248, 0, 12)
- Title.Name = "Title"
- Title.Parent = LoginFrame
- Title.BackgroundColor3 = Color3.new(0, 0, 0)
- Title.Position = UDim2.new(0.188726306, 0, 0.180952385, 0)
- Title.Size = UDim2.new(0, 153, 0, 43)
- Title.Font = Enum.Font.SourceSans
- Title.Text = "Prison Royale"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextScaled = true
- Title.TextSize = 14
- Title.TextWrapped = true
- Credit.Name = "Credit"
- Credit.Parent = LoginFrame
- Credit.BackgroundColor3 = Color3.new(0, 0, 0)
- Credit.Position = UDim2.new(0.111933269, 0, 0.371428579, 0)
- Credit.Size = UDim2.new(0, 192, 0, 31)
- Credit.Font = Enum.Font.SourceSans
- Credit.Text = "Made by Razerhacks#6650"
- Credit.TextColor3 = Color3.new(1, 1, 1)
- Credit.TextScaled = true
- Credit.TextSize = 14
- Credit.TextWrapped = true
- Open.Name = "Open"
- Open.Parent = LoginFrame
- Open.BackgroundColor3 = Color3.new(0, 0, 0)
- Open.Position = UDim2.new(0.125678957, 0, 0.600000024, 0)
- Open.Size = UDim2.new(0, 184, 0, 41)
- Open.Font = Enum.Font.SourceSans
- Open.Text = "OPEN"
- Open.TextColor3 = Color3.new(1, 1, 1)
- Open.TextScaled = true
- Open.TextSize = 14
- Open.TextWrapped = true
- Open.MouseButton1Down:connect(function()
- LoginFrame.Visible = false
- MainFrame.Visible = true
- end)
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = PrisonRoyale
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- MainFrame.Position = UDim2.new(0.281341106, 0, 0.178929761, 0)
- MainFrame.Selectable = true
- MainFrame.Size = UDim2.new(0, 150, 0, 397)
- MainFrame.Visible = false
- MainFrame.Active = true
- MainFrame.Draggable = true
- mbar2.Name = "mbar2"
- mbar2.Parent = MainFrame
- mbar2.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- mbar2.Position = UDim2.new(0, 0, 0.0503778346, 0)
- mbar2.Size = UDim2.new(0, 150, 0, 30)
- mbar1.Name = "mbar1"
- mbar1.Parent = MainFrame
- mbar1.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- mbar1.Size = UDim2.new(0, 150, 0, 20)
- mtitle.Name = "mtitle"
- mtitle.Parent = MainFrame
- mtitle.BackgroundColor3 = Color3.new(0, 0, 0)
- mtitle.Size = UDim2.new(0, 150, 0, 20)
- mtitle.Font = Enum.Font.SourceSans
- mtitle.Text = "Prison Royale choices"
- mtitle.TextColor3 = Color3.new(1, 1, 1)
- mtitle.TextSize = 20
- Weapons.Name = "Weapons"
- Weapons.Parent = MainFrame
- Weapons.BackgroundColor3 = Color3.new(0, 0, 0)
- Weapons.Position = UDim2.new(0.0599999987, 0, 0.15365237, 0)
- Weapons.Size = UDim2.new(0, 132, 0, 42)
- Weapons.Font = Enum.Font.SciFi
- Weapons.Text = "Weapons"
- Weapons.TextColor3 = Color3.new(1, 1, 1)
- Weapons.TextSize = 20
- Weapons.TextWrapped = true
- Weapons.MouseButton1Down:connect(function()
- if Weapons.Text == 'Weapons' then
- Weapons2.Visible = true
- Weapons.Text = 'Close'
- elseif Weapons.Text == 'Close' then
- Weapons2.Visible = false
- Weapons.Text = 'Weapons'
- end
- end)
- Weapons2.Name = "Weapons2"
- Weapons2.Parent = Weapons
- Weapons2.Active = true
- Weapons2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Weapons2.Position = UDim2.new(1.28787875, 0, -2.09523821, 0)
- Weapons2.Selectable = true
- Weapons2.Size = UDim2.new(0, 151, 0, 424)
- Weapons2.Visible = false
- Sniperkit.Name = "Sniper kit"
- Sniperkit.Parent = Weapons2
- Sniperkit.BackgroundColor3 = Color3.new(0, 0, 0)
- Sniperkit.Position = UDim2.new(0.0264900662, 0, 0.0707547218, 0)
- Sniperkit.Size = UDim2.new(0, 143, 0, 30)
- Sniperkit.Font = Enum.Font.SourceSans
- Sniperkit.Text = "Sniper kit"
- Sniperkit.TextColor3 = Color3.new(1, 1, 1)
- Sniperkit.TextScaled = true
- Sniperkit.TextSize = 20
- Sniperkit.TextWrapped = true
- Sniperkit.MouseButton1Click:connect(function()
- SpawnSniper()
- SpawnSniperAmmo()
- SniperPackage = true
- SniperKit.Text = "SuccessFully Spawned"
- SniperKit.TextColor3 = Color3.new(0,185,0)
- wait(2.0)
- SniperPackage = false
- SniperKit.Text = "Sniper Kit"
- SniperKit.TextColor3 = Color3.new(255,255,255)
- end)
- ScarHkit.Name = "Scar H kit"
- ScarHkit.Parent = Weapons2
- ScarHkit.BackgroundColor3 = Color3.new(0, 0, 0)
- ScarHkit.Position = UDim2.new(0.0264900662, 0, 0.207547128, 0)
- ScarHkit.Size = UDim2.new(0, 143, 0, 30)
- ScarHkit.Font = Enum.Font.SourceSans
- ScarHkit.Text = "Scar H kit"
- ScarHkit.TextColor3 = Color3.new(1, 1, 1)
- ScarHkit.TextScaled = true
- ScarHkit.TextSize = 20
- ScarHkit.TextWrapped = true
- ScarHkit.MouseButton1Down:connect(function()
- SpawnScarH()
- ScarAmmo()
- ScarPackage = true
- Unlockall.Text = "Spawned in"
- Unlockall.TextColor3 = Color3.new(0,185,0)
- wait(2.0)
- ScarPackage = false
- Unlockall.Text = "Scar Kit"
- Unlockall.TextColor3 = Color3.new(255,255,255)
- end)
- Shotgunkit.Name = "Shotgun kit"
- Shotgunkit.Parent = Weapons2
- Shotgunkit.BackgroundColor3 = Color3.new(0, 0, 0)
- Shotgunkit.Position = UDim2.new(0.0264900662, 0, 0.349056572, 0)
- Shotgunkit.Size = UDim2.new(0, 143, 0, 30)
- Shotgunkit.Font = Enum.Font.SourceSans
- Shotgunkit.Text = "Shotgun kit"
- Shotgunkit.TextColor3 = Color3.new(1, 1, 1)
- Shotgunkit.TextScaled = true
- Shotgunkit.TextSize = 20
- Shotgunkit.TextWrapped = true
- Shotgunkit.MouseButton1Click:connect(function()
- SpawnShotGun()
- ShotGunAmmo()
- ShotgunPackage = true
- ShotgunKit.Text = "SuccessFully Spawned"
- ShotgunKit.TextColor3 = Color3.new(0,185,0)
- wait(2.0)
- ShotgunPackage = false
- ShotgunKit.Text = "ShotGun Kit"
- ShotgunKit.TextColor3 = Color3.new(255,255,255)
- end)
- Armorkit.Name = "Armor kit"
- Armorkit.Parent = Weapons2
- Armorkit.BackgroundColor3 = Color3.new(0, 0, 0)
- Armorkit.Position = UDim2.new(0.0264900662, 0, 0.495283037, 0)
- Armorkit.Size = UDim2.new(0, 143, 0, 30)
- Armorkit.Font = Enum.Font.SourceSans
- Armorkit.Text = "Armor kit"
- Armorkit.TextColor3 = Color3.new(1, 1, 1)
- Armorkit.TextScaled = true
- Armorkit.TextSize = 20
- Armorkit.TextWrapped = true
- Armorkit.MouseButton1Click:connect(function()
- SpawnArmor()
- SpawnBackpack()
- ArmorPackage = true
- ArmorKit.Text = "SuccessFully Spawned"
- ArmorKit.TextColor3 = Color3.new(0,185,0)
- wait(2.0)
- ArmorPackage = false
- ArmorKit.Text = "Armor Kit"
- ArmorKit.TextColor3 = Color3.new(255,255,255)
- end)
- Pistolkit.Name = "Pistol kit"
- Pistolkit.Parent = Weapons2
- Pistolkit.BackgroundColor3 = Color3.new(0, 0, 0)
- Pistolkit.Position = UDim2.new(0.0264900662, 0, 0.629716992, 0)
- Pistolkit.Size = UDim2.new(0, 143, 0, 30)
- Pistolkit.Font = Enum.Font.SourceSans
- Pistolkit.Text = "Pistol kit"
- Pistolkit.TextColor3 = Color3.new(1, 1, 1)
- Pistolkit.TextScaled = true
- Pistolkit.TextSize = 20
- Pistolkit.TextWrapped = true
- Pistolkit.MouseButton1Click:connect(function()
- SpawnPistols()
- SpawnPistolAmmo()
- PistolPackage = true
- PistolKit.Text = "SuccessFully Spawned"
- PistolKit.TextColor3 = Color3.new(0,185,0)
- wait(2.0)
- PistolPackage = false
- PistolKit.Text = "Pistol Kit"
- PistolKit.TextColor3 = Color3.new(255,255,255)
- end)
- Ammokit.Name = "Ammo kit"
- Ammokit.Parent = Weapons2
- Ammokit.BackgroundColor3 = Color3.new(0, 0, 0)
- Ammokit.Position = UDim2.new(0.0264900699, 0, 0.773584783, 0)
- Ammokit.Size = UDim2.new(0, 143, 0, 30)
- Ammokit.Font = Enum.Font.SourceSans
- Ammokit.Text = "Ammo kit"
- Ammokit.TextColor3 = Color3.new(1, 1, 1)
- Ammokit.TextScaled = true
- Ammokit.TextSize = 20
- Ammokit.TextWrapped = true
- Ammokit.MouseButton1Click:connect(function()
- SpawnAmmo()
- AmmoPackage = true
- AmmoKit.Text = "SuccessFully Spawned"
- AmmoKit.TextColor3 = Color3.new(0,185,0)
- wait(2.0)
- AmmoPackage = false
- AmmoKit.Text = "Ammo Kit"
- AmmoKit.TextColor3 = Color3.new(255,255,255)
- end)
- ESP.Name = "ESP"
- ESP.Parent = MainFrame
- ESP.BackgroundColor3 = Color3.new(0, 0, 0)
- ESP.Position = UDim2.new(0.0599999987, 0, 0.317380339, 0)
- ESP.Size = UDim2.new(0, 132, 0, 42)
- ESP.Font = Enum.Font.SciFi
- ESP.Text = "ESP"
- ESP.TextColor3 = Color3.new(1, 1, 1)
- ESP.TextSize = 20
- ESP.TextWrapped = true
- ESP.MouseButton1Down:connect(function()
- if ESP.Text == 'ESP' then
- ESP2.Visible = true
- ESP.Text = 'Close'
- elseif ESP.Text == 'Close' then
- ESP2.Visible = false
- ESP.Text = 'ESP'
- end
- end)
- ESP2.Name = "ESP 2"
- ESP2.Parent = ESP
- ESP2.Active = true
- ESP2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ESP2.Position = UDim2.new(1.32575786, 0, -0.452380955, 0)
- ESP2.Selectable = true
- ESP2.Size = UDim2.new(0, 182, 0, 214)
- ESP2.Visible = false
- ESPbut.Name = "ESPbut"
- ESPbut.Parent = ESP2
- ESPbut.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- ESPbut.Position = UDim2.new(0.0845142454, 0, 0.379425496, 0)
- ESPbut.Size = UDim2.new(0, 150, 0, 50)
- ESPbut.Font = Enum.Font.SourceSans
- ESPbut.Text = "ESP"
- ESPbut.TextColor3 = Color3.new(1, 1, 1)
- ESPbut.TextScaled = true
- ESPbut.TextSize = 20
- ESPbut.TextWrapped = true
- ESPbut.MouseButton1Down:connect(function()
- local lPlayer = game.Players.LocalPlayer;
- local lTeam = lPlayer.TeamColor;
- local mode = 1;
- local speed = .7; -- CFrame interpolation every second.
- local aimToggle = false;
- local enemyColor = BrickColor.Red();
- local friendlyColor = BrickColor.Blue();
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.RightAlt then
- if aimToggle == false then
- --aimToggle = true;
- else
- --aimToggle = false;
- end
- end
- if inputObject.KeyCode == Enum.KeyCode.RightControl then
- if mode == 1 then
- mode = 0;
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= lPlayer then
- if game.Workspace:FindFirstChild(v.Name) ~= nil then
- if v.Character:FindFirstChild("Torso") ~= nil then
- v.Character.Torso.eP.Frame.Visible = false;
- end
- for t,x in pairs(v.Character:GetChildren()) do
- if x.ClassName == "Part" then
- if v.Character:FindFirstChild("Head") ~= nil then
- if v.Character.Head:FindFirstChild("1") ~= nil then
- for l=1,6 do
- x:FindFirstChild(l).Frame.Visible = true;
- end
- end
- end
- end
- end
- end
- end
- end
- elseif mode == 0 then
- mode = 1;
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= lPlayer then
- if game.Workspace:FindFirstChild(v.Name) ~= nil then
- if v.Character:FindFirstChild("Torso") ~= nil then
- v.Character.Torso.eP.Frame.Visible = true;
- end
- for t,x in pairs(v.Character:GetChildren()) do
- if x.ClassName == "Part" then
- if v.Character:FindFirstChild("Head") ~= nil then
- if v.Character.Head:FindFirstChild("1") ~= nil then
- for l=1,6 do
- x:FindFirstChild(l).Frame.Visible = false;
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- local function ClosestPlayer(point)
- local OnTarget = false;
- local CurDis = nil;
- local CurPlayer = nil;
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= lPlayer then
- if CurDis == nil then
- CurDis = v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
- CurPlayer = v;
- else
- if v:DistanceFromCharacter(lPlayer.Character.Torso.Position) < CurDis then
- CurDis = v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
- CurPlayer = v;
- end
- end
- end
- end
- while aimToggle == true do
- for i = 0, 1, .01 do
- game.Workspace.CurrentCamera.CFrame = CFrame.new(Vector3.new(game.Workspace.CurrentCamera.CFrame.X,game.Workspace.CurrentCamera.CFrame.Y,game.Workspace.CurrentCamera.CFrame.Z), CurPlayer.Character.Torso.Position);
- end
- end
- end
- while true do
- for i,v in pairs(game.Players:GetChildren()) do
- local vChar = game.Workspace:WaitForChild(v.Name);
- if vChar.Torso:FindFirstChild("eP") == nil and v ~= lPlayer then
- local fLayer = Instance.new("BillboardGui");
- fLayer.Name = "eP";
- fLayer.Size = UDim2.new(8,0,8,0);
- fLayer.SizeOffset = Vector2.new(.5,-.55);
- fLayer.LightInfluence = 0;
- fLayer.AlwaysOnTop = true;
- fLayer.Adornee = vChar:WaitForChild("Torso");
- fLayer.Parent = vChar.Torso;
- local sLayer = Instance.new("Frame");
- sLayer.BackgroundTransparency = .5;
- sLayer.AnchorPoint = Vector2.new(.5,.5);
- if v.TeamColor == lTeam then
- sLayer.BackgroundColor = BrickColor.Blue();
- else
- sLayer.BackgroundColor = BrickColor.Red();
- end
- sLayer.BorderSizePixel = 0;
- sLayer.Size = UDim2.new(.5,0,.7,0);
- sLayer.Parent = fLayer;
- if mode == 0 then
- sLayer.Visible = false;
- end
- local fhLayer = Instance.new("BillboardGui");
- fhLayer.Name = "ePh";
- fhLayer.Size = UDim2.new(8,0,8,0);
- fhLayer.SizeOffset = Vector2.new(.25,-.13);
- fhLayer.LightInfluence = 0;
- fhLayer.AlwaysOnTop = true;
- fhLayer.Adornee = vChar:WaitForChild("Torso");
- fhLayer.Parent = vChar.Torso;
- local health = Instance.new("Frame");
- health.AnchorPoint = Vector2.new(0,.5);
- health.Name = "health";
- health.BorderSizePixel = 0;
- health.BackgroundColor3 = Color3.fromRGB(255,0,0);
- health.Size = UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
- health.Parent = fhLayer;
- local fnLayer = Instance.new("BillboardGui");
- fnLayer.Name = "ePn";
- fnLayer.Size = UDim2.new(8,0,8,0);
- fnLayer.SizeOffset = Vector2.new(.25,0);
- fnLayer.LightInfluence = 0;
- fnLayer.AlwaysOnTop = true;
- fnLayer.Adornee = vChar:WaitForChild("Torso");
- fnLayer.Parent = vChar.Torso;
- local name = Instance.new("TextLabel");
- name.AnchorPoint = Vector2.new(0,.5);
- name.Name = "txtlabel";
- name.BorderSizePixel = 0;
- name.BackgroundTransparency = 1;
- name.Size = UDim2.new(.5,0,.05,0);
- name.Position = UDim2.new(0,0,0,0);
- name.TextScaled = true;
- name.Text = v.Name;
- name.TextColor3 = Color3.fromRGB(sLayer.BackgroundColor.r,sLayer.BackgroundColor.g,sLayer.BackgroundColor.b);
- name.Parent = fnLayer;
- for x,t in pairs(vChar:GetChildren()) do
- if t.ClassName == "Part" then
- for l = 1, 6 do
- local headLayer = Instance.new("SurfaceGui");
- headLayer.Name = l;
- headLayer.LightInfluence = 0;
- headLayer.AlwaysOnTop = true;
- headLayer.Adornee = vChar:WaitForChild(t.Name);
- headLayer.Parent = t;
- if l==1 then
- headLayer.Face = "Front";
- elseif l==2 then
- headLayer.Face = "Right";
- elseif l==3 then
- headLayer.Face = "Left";
- elseif l==4 then
- headLayer.Face = "Back";
- elseif l==5 then
- headLayer.Face = "Top";
- elseif l==6 then
- headLayer.Face = "Bottom";
- end
- local xLayer = Instance.new("Frame");
- xLayer.BackgroundTransparency = .5;
- xLayer.AnchorPoint = Vector2.new(0,0);
- if v.TeamColor == lTeam then
- xLayer.BackgroundColor = BrickColor.Blue();
- else
- xLayer.BackgroundColor = BrickColor.Red();
- end
- xLayer.BorderSizePixel = 0;
- xLayer.Size = UDim2.new(1,0,1,0);
- xLayer.Parent = headLayer;
- if mode == 1 then
- xLayer.Visible = false;
- end
- end
- end
- end
- else
- if v ~= lPlayer then
- v.Character.Torso.ePh.health.Size = UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
- end
- end
- end
- wait(.3);
- end
- end)
- Character.Name = "Character"
- Character.Parent = MainFrame
- Character.BackgroundColor3 = Color3.new(0, 0, 0)
- Character.Position = UDim2.new(0.0599999987, 0, 0.473551631, 0)
- Character.Size = UDim2.new(0, 132, 0, 42)
- Character.Font = Enum.Font.SciFi
- Character.Text = "Character"
- Character.TextColor3 = Color3.new(1, 1, 1)
- Character.TextSize = 20
- Character.TextWrapped = true
- Character.MouseButton1Down:connect(function()
- if Character.Text == 'Character' then
- Character2.Visible = true
- Character.Text = 'Close'
- elseif Character.Text == 'Close' then
- Character2.Visible = false
- Character.Text = 'Character'
- end
- end)
- Character2.Name = "Character 2"
- Character2.Parent = Character
- Character2.Active = true
- Character2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Character2.Position = UDim2.new(1.31818199, 0, -4.54761887, 0)
- Character2.Selectable = true
- Character2.Size = UDim2.new(0, 172, 0, 400)
- Character2.Visible = false
- SpeedHacks.Name = "Speed Hacks"
- SpeedHacks.Parent = Character2
- SpeedHacks.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- SpeedHacks.Position = UDim2.new(0.122093022, 0, 0.122500002, 0)
- SpeedHacks.Size = UDim2.new(0, 129, 0, 41)
- SpeedHacks.Font = Enum.Font.SourceSans
- SpeedHacks.Text = "Speed Hacks"
- SpeedHacks.TextColor3 = Color3.new(1, 1, 1)
- SpeedHacks.TextSize = 20
- SpeedHacks.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
- end)
- JumpHacks.Name = "Jump Hacks"
- JumpHacks.Parent = Character2
- JumpHacks.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- JumpHacks.Position = UDim2.new(0.122093022, 0, 0.435000002, 0)
- JumpHacks.Size = UDim2.new(0, 129, 0, 41)
- JumpHacks.Font = Enum.Font.SourceSans
- JumpHacks.Text = "Jump Hacks"
- JumpHacks.TextColor3 = Color3.new(1, 1, 1)
- JumpHacks.TextSize = 20
- JumpHacks.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- end)
- GravityHacks.Name = "Gravity Hacks"
- GravityHacks.Parent = Character2
- GravityHacks.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- GravityHacks.Position = UDim2.new(0.122093022, 0, 0.775000095, 0)
- GravityHacks.Size = UDim2.new(0, 129, 0, 41)
- GravityHacks.Font = Enum.Font.SourceSans
- GravityHacks.Text = "Gravity Hacks"
- GravityHacks.TextColor3 = Color3.new(1, 1, 1)
- GravityHacks.TextSize = 20
- GravityHacks.MouseButton1Click:connect(function()
- game.Workspace.Gravity = 25
- end)
- Spawning.Name = "Spawning"
- Spawning.Parent = MainFrame
- Spawning.BackgroundColor3 = Color3.new(0, 0, 0)
- Spawning.Position = UDim2.new(0.0599999987, 0, 0.634760678, 0)
- Spawning.Size = UDim2.new(0, 132, 0, 42)
- Spawning.Font = Enum.Font.SciFi
- Spawning.Text = "Spawning"
- Spawning.TextColor3 = Color3.new(1, 1, 1)
- Spawning.TextSize = 20
- Spawning.TextWrapped = true
- Spawning.MouseButton1Down:connect(function()
- if Spawning.Text == 'Spawning' then
- Spawning2.Visible = true
- Spawning.Text = 'Close'
- elseif Spawning.Text == 'Close' then
- Spawning2.Visible = false
- Spawning.Text = 'Spawning'
- end
- end)
- Spawning2.Name = "Spawning 2"
- Spawning2.Parent = Spawning
- Spawning2.Active = true
- Spawning2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Spawning2.Position = UDim2.new(1.25757599, 0, -4.53794432, 0)
- Spawning2.Selectable = true
- Spawning2.Size = UDim2.new(0, 171, 0, 254)
- Spawning2.Visible = false
- Spawncars.Name = "Spawn cars"
- Spawncars.Parent = Spawning2
- Spawncars.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Spawncars.Position = UDim2.new(0.0584795326, 0, 0.22047244, 0)
- Spawncars.Size = UDim2.new(0, 150, 0, 41)
- Spawncars.Font = Enum.Font.SourceSans
- Spawncars.Text = "Spawn cars"
- Spawncars.TextColor3 = Color3.new(1, 1, 1)
- Spawncars.TextSize = 20
- Spawncars.TextWrapped = true
- Spawncars.MouseButton1Click:connect(function()
- VehicleSpawn()
- VehicleDataBase = true
- SpawnVehicles.Text = "SuccessFully Spawned"
- SpawnVehicles.TextColor3 = Color3.new(0,185,0)
- wait(2.0)
- VehicleDataBase = false
- SpawnVehicles.Text = "Spawn All Vehicles"
- SpawnVehicles.TextColor3 = Color3.new(255,255,255)
- end)
- Spawnloot.Name = "Spawn loot"
- Spawnloot.Parent = Spawning2
- Spawnloot.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Spawnloot.Position = UDim2.new(0.0584795326, 0, 0.586614192, 0)
- Spawnloot.Size = UDim2.new(0, 150, 0, 41)
- Spawnloot.Font = Enum.Font.SourceSans
- Spawnloot.Text = "Spawn loot"
- Spawnloot.TextColor3 = Color3.new(1, 1, 1)
- Spawnloot.TextSize = 20
- Spawnloot.TextWrapped = true
- Spawnloot.MouseButton1Click:connect(function()
- LootSpawn()
- LootDataBase = true
- SpawnLoot.Text = "SuccessFully Spawned"
- SpawnLoot.TextColor3 = Color3.new(0,185,0)
- wait(2.0)
- LootDataBase = false
- SpawnLoot.Text = "Spawn All Loot"
- SpawnLoot.TextColor3 = Color3.new(255,255,255)
- end)
- Map.Name = "Map"
- Map.Parent = MainFrame
- Map.BackgroundColor3 = Color3.new(0, 0, 0)
- Map.Position = UDim2.new(0.0599999987, 0, 0.793450892, 0)
- Map.Size = UDim2.new(0, 132, 0, 42)
- Map.Font = Enum.Font.SciFi
- Map.Text = "Map"
- Map.TextColor3 = Color3.new(1, 1, 1)
- Map.TextSize = 20
- Map.TextWrapped = true
- Map.MouseButton1Down:connect(function()
- if Map.Text == 'Map' then
- Map2.Visible = true
- Map.Text = 'Close'
- elseif Map.Text == 'Close' then
- Map2.Visible = false
- Map.Text = 'Map'
- end
- end)
- Map2.Name = "Map 2"
- Map2.Parent = Map
- Map2.Active = true
- Map2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Map2.Position = UDim2.new(1.37878811, 0, -6.04761887, 0)
- Map2.Selectable = true
- Map2.Size = UDim2.new(0, 179, 0, 288)
- Map2.Visible = false
- Deletetrees.Name = "Delete trees"
- Deletetrees.Parent = Map2
- Deletetrees.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Deletetrees.Position = UDim2.new(0.0502793305, 0, 0.197916672, 0)
- Deletetrees.Size = UDim2.new(0, 160, 0, 33)
- Deletetrees.Font = Enum.Font.SourceSans
- Deletetrees.Text = "Delete trees"
- Deletetrees.TextColor3 = Color3.new(1, 1, 1)
- Deletetrees.TextSize = 20
- Deletetrees.MouseButton1Click:connect(function()
- KillTrees()
- DeleteTrees = true
- DelTrees.Text = "SuccessFully Deleted"
- DelTrees.TextColor3 = Color3.new(0,185,0)
- end)
- Deleteroads.Name = "Delete roads"
- Deleteroads.Parent = Map2
- Deleteroads.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Deleteroads.Position = UDim2.new(0.0502793305, 0, 0.420138896, 0)
- Deleteroads.Size = UDim2.new(0, 160, 0, 33)
- Deleteroads.Font = Enum.Font.SourceSans
- Deleteroads.Text = "Delete roads"
- Deleteroads.TextColor3 = Color3.new(1, 1, 1)
- Deleteroads.TextSize = 20
- Deleteroads.MouseButton1Click:connect(function()
- KillRoads()
- DeleteRoads = true
- DelRoads.Text = "SuccessFully Deleted"
- DelRoads.TextColor3 = Color3.new(0,185,0)
- end)
- Deletebuilding.Name = "Delete building"
- Deletebuilding.Parent = Map2
- Deletebuilding.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Deletebuilding.Position = UDim2.new(0.0502793305, 0, 0.663194478, 0)
- Deletebuilding.Size = UDim2.new(0, 160, 0, 33)
- Deletebuilding.Font = Enum.Font.SourceSans
- Deletebuilding.Text = "Delete building"
- Deletebuilding.TextColor3 = Color3.new(1, 1, 1)
- Deletebuilding.TextSize = 20
- Deletebuilding.MouseButton1Click:connect(function()
- KillBuildings()
- DeleteBuildings = true
- DelBuildings.Text = "SuccessFully Deleted"
- DelBuildings.TextColor3 = Color3.new(0,185,0)
- end)
- -- Scripts:
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