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zubastik_cakes

get distracted lol

Oct 16th, 2020
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Lua 15.58 KB | None | 0 0
  1. HumanDied = false
  2. local CountSCIFIMOVIELOL = 1
  3. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  4.     local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  5.     AlignPos.ApplyAtCenterOfMass = true;
  6.     AlignPos.MaxForce = 5772000--67752;
  7.     AlignPos.MaxVelocity = math.huge/9e110;
  8.     AlignPos.ReactionForceEnabled = false;
  9.     AlignPos.Responsiveness = 200;
  10.     AlignPos.RigidityEnabled = false;
  11.     local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  12.     AlignOri.MaxAngularVelocity = math.huge/9e110;
  13.     AlignOri.MaxTorque = 5772000
  14.     AlignOri.PrimaryAxisOnly = false;
  15.     AlignOri.ReactionTorqueEnabled = false;
  16.     AlignOri.Responsiveness = 200;
  17.     AlignOri.RigidityEnabled = false;
  18.     local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
  19.     local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
  20.     AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
  21.     AttachmentA.Position = Position or Vector3.new(0,0,0)
  22.     AlignPos.Attachment1 = AttachmentA;
  23.     AlignPos.Attachment0 = AttachmentB;
  24.     AlignOri.Attachment1 = AttachmentA;
  25.     AlignOri.Attachment0 = AttachmentB;
  26.     CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  27.     return {AlignPos,AlignOri,AttachmentA,AttachmentB}
  28. end
  29.  
  30. if _G.netted ~= true then
  31.     _G.netted = true
  32.     coroutine.wrap(function()
  33.         settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  34.         settings().Physics.AllowSleep = false
  35.         game:GetService("RunService").RenderStepped:Connect(function()
  36.             game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
  37.             sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
  38.         end)
  39.     end)()
  40. end
  41.  
  42. game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
  43. local hatnameclone = {}
  44. for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
  45.     if v:IsA("Accessory") then
  46.         if hatnameclone[v.Name] then
  47.             if hatnameclone[v.Name] == "s" then
  48.                 hatnameclone[v.Name] = {}
  49.             end
  50.             table.insert(hatnameclone[v.Name],v)
  51.         else
  52.             hatnameclone[v.Name] = "s"
  53.         end
  54.     end
  55. end
  56. for _,v in pairs(hatnameclone) do
  57.     if type(v) == "table" then
  58.         local num = 1
  59.         for _,w in pairs(v) do
  60.             w.Name = w.Name..num
  61.             num = num + 1
  62.         end
  63.     end
  64. end
  65. hatnameclone = nil
  66.  
  67. local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
  68.  
  69. local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
  70. fldr.Name = "DMYF"
  71. local CloneChar = DeadChar:Clone()
  72. local ANIMATIONHERE
  73. if CloneChar:FindFirstChild("Animate") then
  74.     ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
  75.     CloneChar:FindFirstChild("Animate"):Destroy()
  76. end
  77. if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
  78. if CloneChar.Torso:FindFirstChild("Neck") then
  79.     local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
  80.     Clonessss.Part0 = nil
  81.     Clonessss.Part1 = DeadChar.Head
  82.     Clonessss.Parent = DeadChar.Torso
  83. end
  84. CloneChar.Parent = fldr
  85. CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
  86. CloneChar.Humanoid.BreakJointsOnDeath = false
  87. CloneChar.Name = "non"
  88. CloneChar.Humanoid.DisplayDistanceType = "None"
  89.  
  90. for _,v in next, DeadChar:GetChildren() do
  91.     if v:IsA("Accessory") then
  92.         local topacc = false
  93.         if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  94.         v.Handle.Massless = true
  95.         v.Handle.CanCollide = false
  96.         if v.Handle:FindFirstChildOfClass("Attachment") then
  97.             local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
  98.             if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
  99.                 topacc = ath__.Name
  100.             end
  101.         end
  102.         local bv = Instance.new("BodyVelocity",v.Handle)
  103.         bv.Velocity = Vector3.new(0,0,0)
  104.         coroutine.wrap(function()
  105.             if topacc then
  106.                 local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
  107.                 local normaltop = allthings[1].Attachment1
  108.                 local alipos = allthings[1]
  109.                 local alirot = allthings[2]
  110.                 local p0 = v.Handle
  111.                 local p1 = DeadChar.Head
  112.                 alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
  113.                 alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
  114.                 while true do
  115.                     game:GetService("RunService").RenderStepped:wait()
  116.                     if HumanDied then break end
  117.                     coroutine.wrap(function()
  118.                         if alipos.Attachment1 == normaltop then
  119.                             p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
  120.                         else
  121.                             v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
  122.                         end
  123.                     end)()
  124.                 end
  125.             else
  126.                 SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  127.             end
  128.         end)()
  129.     end
  130. end
  131.  
  132. local a = DeadChar.Torso
  133. local b = DeadChar.HumanoidRootPart
  134. local c = DeadChar.Humanoid
  135. a.Parent = game:FindFirstChildOfClass("Workspace")
  136. c.Parent = game:FindFirstChildOfClass("Workspace")
  137. local told = a:Clone()
  138. local told1 = c:Clone()
  139. b["RootJoint"].Part0 = told
  140. b["RootJoint"].Part1 = DeadChar.Head
  141. a.Name = "torso"
  142. a.Neck:Destroy()
  143. c.Name = "Mizt Hub Best"
  144. told.Parent = DeadChar
  145. told1.Parent = DeadChar
  146. DeadChar.PrimaryPart = told
  147. told1.Health = 0
  148. b:Destroy()
  149. a.Parent = DeadChar
  150. c.Parent = DeadChar
  151. told:Destroy()
  152. told1:Destroy()
  153. a.Name = "Torso"
  154.  
  155. if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
  156. if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
  157.  
  158. local Collider
  159. function UnCollide()
  160.     if HumanDied then Collider:Disconnect(); return end
  161.     --[[for _,Parts in next, CloneChar:GetChildren() do
  162.         if Parts:IsA("BasePart") then
  163.             Parts.CanCollide = false
  164.         end
  165.     end]]
  166.     for _,Parts in next, DeadChar:GetChildren() do
  167.         if Parts:IsA("BasePart") then
  168.         Parts.CanCollide = false
  169.         end
  170.     end
  171. end
  172. Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
  173.  
  174. local resetBindable = Instance.new("BindableEvent")
  175. resetBindable.Event:connect(function()
  176.     game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  177.     resetBindable:Destroy()
  178.     HumanDied = true
  179.     pcall(function()
  180.         game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  181.         DeadChar.Head:Destroy()
  182.         DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  183.         game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  184.         if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  185.     end)
  186. end)
  187. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  188.  
  189. coroutine.wrap(function()
  190.     while true do
  191.         game:GetService("RunService").RenderStepped:wait()
  192.         if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
  193.             HumanDied = true
  194.             pcall(function()
  195.                 game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  196.                 DeadChar.Head:Destroy()
  197.                 DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  198.                 game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  199.                 if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  200.             end)
  201.             if resetBindable then
  202.                 game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  203.                 resetBindable:Destroy()
  204.             end
  205.             break
  206.         end    
  207.     end
  208. end)()
  209.  
  210.  
  211. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
  212. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
  213. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
  214. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
  215. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
  216. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
  217.  
  218. for _,v in pairs(DeadChar:GetChildren()) do
  219.     if v:IsA("BasePart") and v.Name ~= "Head" then
  220.         --[[local bv = Instance.new("BodyVelocity",v)
  221.         bv.Velocity = Vector3.new(0,0,0)
  222.         coroutine.wrap(function()
  223.             while true do
  224.                 game:GetService("RunService").RenderStepped:wait()
  225.                 if HumanDied then break end
  226.                 v.CFrame = CloneChar[v.Name].CFrame
  227.             end
  228.         end)()]]
  229.     elseif v:IsA("BasePart") and v.Name == "Head" then
  230.         local bv = Instance.new("BodyVelocity",v)
  231.         bv.Velocity = Vector3.new(0,0,0)
  232.         coroutine.wrap(function()
  233.             while true do
  234.                 game:GetService("RunService").RenderStepped:wait()
  235.                 if HumanDied then break end
  236.                 v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
  237.             end
  238.         end)()
  239.     end
  240. end
  241.  
  242. for _,BodyParts in next, CloneChar:GetDescendants() do
  243. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  244. BodyParts.Transparency = 1 end end
  245. game:GetService("RunService").RenderStepped:wait()
  246. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  247. game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
  248.  
  249. for _,v in next, DeadChar:GetChildren() do
  250.     if v:IsA("Accessory") then
  251.         if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  252.     end
  253. end
  254. wait(0.1)
  255.  
  256. IT = Instance.new
  257. CF = CFrame.new
  258. VT = Vector3.new
  259. C3 = Color3.new
  260. UD2 = UDim2.new
  261. BRICKC = BrickColor.new
  262. NS = NumberSequence.new
  263. NSK = NumberSequenceKeypoint.new
  264. RAY = Ray.new
  265. CS = ColorSequence.new
  266. NR = NumberRange.new
  267. TI = TweenInfo.new
  268. RAND = Random.new
  269.  
  270. ANGLES = CFrame.Angles
  271.  
  272. COS = math.cos
  273. ACOS = math.acos
  274. RAD = math.rad
  275. SIN = math.sin
  276. MRANDOM = math.random
  277. MHUGE = math.huge
  278. FLOOR = math.floor
  279. SQRT = math.sqrt
  280. CEIL = math.ceil
  281.  
  282. Character = game.Players.LocalPlayer.Character
  283. Torso = Character.Torso
  284. Root = Character.HumanoidRootPart
  285. Neck = Torso.Neck
  286. RootJoint = Root.RootJoint
  287. RightShoulder = Torso["Right Shoulder"]
  288. LeftShoulder = Torso["Left Shoulder"]
  289. RightHip = Torso["Right Hip"]
  290. LeftHip = Torso["Left Hip"]
  291.  
  292. --values and other stuff
  293.  
  294. NeckOrg = CF(0,-.5,0) * ANGLES(RAD(-90),0,RAD(180))
  295. RootJointOrg = CF(0,0,0) * ANGLES(RAD(-90),0,RAD(180))
  296. LeftShoulderOrg = CF(.5,.5,0) * ANGLES(0,RAD(-90),0)
  297. RightShoulderOrg = CF(-.5,.5,0) * ANGLES(0,RAD(90),0)
  298. LeftHipOrg = CF(-.5,1,0) * ANGLES(0,RAD(-90),0)
  299. RightHipOrg = CF(.5,1,0) * ANGLES(0,RAD(90),0)
  300.  
  301. HB = game["Run Service"].Heartbeat
  302.  
  303. local so = IT("Sound")
  304. so.SoundId = "rbxassetid://5599347184"
  305. so.Looped = true
  306. so.Volume = 4
  307. so.Parent = Root
  308.  
  309. repeat wait() until so.IsLoaded
  310.  
  311. function co(f)
  312.     coroutine.resume(coroutine.create(f))
  313. end
  314.  
  315. function Clerp(joint,cf,bool)
  316.     local s = .45/1.825
  317.     local dir = Enum.EasingDirection.Out
  318.     if bool == false then
  319.         dir = Enum.EasingDirection.In
  320.         s = .35/1.825
  321.     end
  322.     game.TweenService:Create(joint,TweenInfo.new(s,Enum.EasingStyle.Sine,dir),{C1 = cf}):Play()
  323.     if joint == RightHip then
  324.         wait(s)
  325.     end
  326. end
  327.  
  328. function swait(NUMBER)
  329.     if NUMBER == 0 or NUMBER == nil then
  330.         HB:Wait()
  331.     else
  332.         for i=1,NUMBER do
  333.             HB:Wait()
  334.         end
  335.     end
  336. end
  337.  
  338. Clerp(Neck,NeckOrg,false)
  339. Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
  340. Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)),false)
  341. Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)),false)
  342. Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
  343. Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
  344.  
  345. so:Play()
  346.  
  347. while true do
  348.     Clerp(Neck,NeckOrg)
  349.     Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(-45)))
  350.     Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(105),0,RAD(120)))
  351.     Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(105),0,RAD(-120)))
  352.     Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0))
  353.     Clerp(RightHip,RightHipOrg)
  354.    
  355.     Clerp(Neck,NeckOrg,false)
  356.     Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
  357.     Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(-45),0,RAD(120)),false)
  358.     Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(-45),0,RAD(-120)),false)
  359.     Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
  360.     Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
  361.    
  362.     Clerp(Neck,NeckOrg)
  363.     Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(45)))
  364.     Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(0,0,RAD(120)))
  365.     Clerp(RightShoulder,RightShoulderOrg * ANGLES(0,0,RAD(-120)))
  366.     Clerp(LeftHip,LeftHipOrg)
  367.     Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0))
  368.    
  369.     Clerp(Neck,NeckOrg,false)
  370.     Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
  371.     Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(25),0,0),false)
  372.     Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(25),0,0),false)
  373.     Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
  374.     Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
  375.    
  376.     Clerp(Neck,NeckOrg)
  377.     Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(-45)))
  378.     Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)))
  379.     Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)))
  380.     Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0))
  381.     Clerp(RightHip,RightHipOrg)
  382.    
  383.     Clerp(Neck,NeckOrg,false)
  384.     Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
  385.     Clerp(LeftShoulder,LeftShoulderOrg * CF(0,-.5,0) * ANGLES(RAD(-45),0,RAD(15)),false)
  386.     Clerp(RightShoulder,RightShoulderOrg * CF(0,-.5,0) * ANGLES(RAD(-45),0,RAD(-15)),false)
  387.     Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
  388.     Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
  389.    
  390.     Clerp(Neck,NeckOrg)
  391.     Clerp(RootJoint,RootJointOrg * ANGLES(0,0,RAD(45)))
  392.     Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(-105),0,RAD(20)))
  393.     Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(-105),0,RAD(-20)))
  394.     Clerp(LeftHip,LeftHipOrg)
  395.     Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0))
  396.    
  397.     Clerp(Neck,NeckOrg,false)
  398.     Clerp(RootJoint,RootJointOrg * CF(0,0,.5),false)
  399.     Clerp(LeftShoulder,LeftShoulderOrg * ANGLES(RAD(60),0,RAD(15)),false)
  400.     Clerp(RightShoulder,RightShoulderOrg * ANGLES(RAD(60),0,RAD(-15)),false)
  401.     Clerp(LeftHip,LeftHipOrg * CF(.5,-.5,0),false)
  402.     Clerp(RightHip,RightHipOrg * CF(-.5,-.5,0),false)
  403. end
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