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Sticky2000

GameUserSettings.ini

Jan 4th, 2025 (edited)
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INI file 5.90 KB | Gaming | 0 0
  1. ; Engine.ini located C:\Users\%username%\AppData\Local\TEKKEN 8\Saved\Config\Windows
  2. ; Remember to set the file as read-only in file properties
  3.  
  4. [ScalabilityGroups]
  5. sg.ResolutionQuality=100          ; Keep native resolution scaling
  6. sg.ViewDistanceQuality=4          ; Maximize view distance for clarity
  7. sg.AntiAliasingQuality=4          ; Enable higher-quality anti-aliasing
  8. sg.ShadowQuality=4                ; Increase shadow detail
  9. sg.GlobalIlluminationQuality=4    ; Maximize lighting bounce and realism
  10. sg.ReflectionQuality=4            ; High-quality reflections
  11. sg.PostProcessQuality=4           ; Improve post-processing effects
  12. sg.TextureQuality=4               ; Highest texture detail
  13. sg.EffectsQuality=4               ; Enhanced visual effects
  14. sg.FoliageQuality=4               ; Better detail for vegetation
  15. sg.ShadingQuality=4               ; Improved shading on objects
  16. sg.SignificanceQuality=4          ; Improved object significance rendering
  17. sg.SSRQuality=3                   ; Better screen-space reflections
  18. sg.SSAOQuality=3                  ; High-quality screen-space ambient occlusion
  19. sg.IndirectShadowQuality=3        ; Improved indirect shadows
  20. sg.HairQuality=4                  ; Better hair rendering quality (if applicable)
  21. sg.ObjectDetailQuality=4          ; Higher detail in distant objects
  22. sg.VolumetricFogQuality=4         ; Improved volumetric fog
  23. sg.VolumetricCloudsQuality=4      ; More detailed volumetric clouds
  24. sg.SkyQuality=4                   ; High-quality sky rendering
  25. sg.MaterialQuality=4              ; Highest material quality
  26. sg.MotionBlurQuality=2            ; Subtle motion blur for cinematic effect
  27. sg.DOFQuality=4                   ; High-quality depth of field
  28.  
  29.  
  30.  
  31.  
  32. [/Script/Engine.GameUserSettings]
  33. bUseDesiredScreenHeight=False
  34. AudioQualityLevel=5
  35. AntiAliasingSuperSamplingMode=4
  36. SuperSamplingQuality=2
  37. CASSharpness=0.800000
  38. ScreenPercentage=100.000000
  39. VoiceLanguage=
  40. bNvidiaReflex=True
  41. bXeLowLatency=False
  42. bDlssFrameGeneration=False
  43. bFSRFrameGeneration=False
  44. bXeFrameGeneration=False
  45. MonitorIndex=0
  46. bEnableConsole120Fps=False
  47. bUseVSync=False
  48. bUseDynamicResolution=False
  49. ResolutionSizeX=2560
  50. ResolutionSizeY=1440
  51. LastUserConfirmedResolutionSizeX=2560
  52. LastUserConfirmedResolutionSizeY=1440
  53. WindowPosX=-1
  54. WindowPosY=-1
  55. FullscreenMode=0
  56. LastConfirmedFullscreenMode=0
  57. PreferredFullscreenMode=0
  58. Version=5
  59. LastConfirmedAudioQualityLevel=5
  60. FrameRateLimit=0.000000
  61. DesiredScreenWidth=1280
  62. DesiredScreenHeight=720
  63. LastUserConfirmedDesiredScreenWidth=1280
  64. LastUserConfirmedDesiredScreenHeight=720
  65. LastRecommendedScreenWidth=-1.000000
  66. LastRecommendedScreenHeight=-1.000000
  67. LastCPUBenchmarkResult=-1.000000
  68. LastGPUBenchmarkResult=-1.000000
  69. LastGPUBenchmarkMultiplier=1.000000
  70. bUseHDRDisplayOutput=False
  71. HDRDisplayOutputNits=1000
  72. DIVersion=1
  73.  
  74.  
  75. [/Script/Engine.GameUserSettings]
  76. bUseDesiredScreenHeight=False
  77.  
  78. [/Script/Engine.RendererSettings]
  79. r.RayTracing=1
  80. r.TAA=1
  81.  
  82. [/Script/Engine.RendererOverrideSettings]
  83. r.DefaultFeature.AmbientOcclusion=3
  84. r.DefaultFeature.AutoExposure=1
  85. r.DefaultFeature.Bloom=0
  86. r.DefaultFeature.ChromaticAberration=0
  87. r.DefaultFeature.DOF=0
  88. r.DefaultFeature.EyeAdaptation=1
  89. r.DefaultFeature.ImageGrain=0
  90. r.DefaultFeature.LensFlare=0
  91. r.DefaultFeature.MotionBlur=0
  92. r.DefaultFeature.Shadow=1
  93. r.DefaultFeature.Vignette=0
  94.  
  95. [/Script/Engine.PostProcessVolume]
  96. r.DepthOfFieldQuality=0
  97. r.Tonemapper.Sharpen=0
  98.  
  99. [/Script/Engine.GameEngine]
  100. TextureStreaming=True
  101. MaxAnisotropy=16
  102.  
  103. [Audio]
  104. AudioDeviceModuleName=FMODAudioMixer
  105. AudioQualityLevel=5
  106.  
  107. [/Script/Engine.GameViewportClient]
  108. bUseSRGBFramebuffer=True
  109.  
  110. [/Script/Engine.GameUserSettings]
  111. AudioQualityLevel=5
  112.  
  113. [/Script/Engine.Engine]
  114. bForceUseHDRDisplayOutput=False
  115.  
  116. ; ==================================================================
  117. ; ✩░▒▓▆▅▃▂▁ Explanations for the sections and settings ▁▂▃▅▆▓▒░✩
  118. ; ==================================================================
  119.  
  120.  [Internationalization]:
  121. ; This section handles language and localization settings. It is left unchanged.
  122.  
  123.  [UserOptions]:
  124. ; This section includes general user preferences such as resolution, windowed mode, HDR, and preference settings. The provided settings are used as specified.
  125.  
  126.  [ScalabilityGroups]:
  127. ; These settings control the visual quality and performance of various aspects of the game. The provided settings are optimized for performance on the specified hardware.
  128.  
  129.  [/Script/DeadIsland.DIGameUserSettings]:
  130. ; This section contains game-specific settings for Dead Island. The provided settings are used as specified.
  131.  
  132.  [/Script/Engine.GameUserSettings]:
  133. ; This section contains general game user settings. The provided settings are used as specified.
  134.  
  135.  [/Script/Engine.RendererSettings]:
  136. ; This section handles renderer-specific settings. Raytracing and TXAA are enabled here.
  137.  
  138.  [/Script/Engine.RendererOverrideSettings]:
  139. ; This section overrides the default renderer settings. Ambient occlusion options are set to use GTAO, while SSAO and normal ambient occlusion methods are disabled. Color tweaking and other settings are adjusted accordingly.
  140.  
  141.  [/Script/Engine.PostProcessVolume]:
  142. ; This section configures post-process settings. Depth of field (DOF), bloom, image grain, chromatic aberration, and vignette are disabled.
  143.  
  144.  [/Script/Engine.GameEngine]:
  145. ; This section contains general game engine settings. Texture streaming is enabled, and the maximum anisotropy is set to 16 for improved texture quality.
  146.  
  147.  [Audio]:
  148. ; This section configures audio settings. The audio device module is set to FMODAudioMixer, and the audio quality level is set to 5.
  149.  
  150.  [/Script/Engine.GameViewportClient]:
  151. ; This section handles the game's viewport client settings. The sRGB framebuffer is enabled for correct color representation.
  152.  
  153.  [/Script/Engine.Engine]:
  154. ; This section contains general engine settings. The HDR display output is disabled.
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