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- spawn(function() -- made by: KylnDantas#6271
- getgenv().autoclicker = true -- change to false to stop
- while getgenv().autoclicker == true do
- task.wait()
- game:GetService("ReplicatedStorage").Events.InputKey:FireServer("LMB")
- end
- end)
- spawn(function()
- getgenv().skills = true -- change to false to stop
- while getgenv().skills == true do
- local keys = {
- 'E','R','Z','C' -- change to your skills keys
- }
- local cooldown = 0
- local keyrelease_delay = 0
- do
- local s = game:GetService('VirtualInputManager')
- local wait = task.wait
- for _, key in ipairs(keys) do
- s:SendKeyEvent(true, key, false, nil)
- wait(keyrelease_delay)
- s:SendKeyEvent(false, key, false, nil)
- end
- wait(cooldown)
- end
- end
- end)
- getgenv().autofarm = true -- change to false to stop
- coroutine.wrap(function()
- while task.wait() do
- if getgenv().autofarm == true then
- pcall(function()
- for i,v in pairs(game.Workspace.Entities:GetChildren()) do
- if v:IsA("Model") and v.Name == "Regen Dummy" then -- if you want another dummy, change the name
- if v.Humanoid.Health > 0 and game.Players.LocalPlayer.Character.Humanoid.Health > 0 then
- repeat
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(-5),0,0)
- until v.Humanoid.Health <= 0 or getgenv().autofarm == false
- end
- end
- end
- end)
- end
- end
- end)()
- game:GetService("RunService").RenderStepped:Connect(function()
- if autofarm == true then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
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