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- local GUI = script.Parent
- Join = (function (Plyr)
- local GuiClone = GUI:Clone()
- if not Plyr.Character then
- Plyr.CharacterAdded:wait()
- end
- GuiClone.Frame.Visible = false --Set visible to false to be handled by local script
- GuiClone.Parent = Plyr:findFirstChild"PlayerGui"
- end)
- --------
- --Main--
- --------
- wait(1)
- game.Players.PlayerAdded:connect(Join)
- for _,v in next, game.Players:GetPlayers() do
- Join(v)
- end
- --1TrueWork
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