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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local plrs = game:GetService("Players")
- local plr = owner
- local char = plr.Character
- local tweenserv = game:GetService("TweenService")
- local lighting = game:GetService("Lighting")
- local hum = char:FindFirstChildOfClass("Humanoid")
- local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
- local root = char:FindFirstChild("HumanoidRootPart")
- local head = char:FindFirstChild("Head")
- local face = head:FindFirstChildOfClass("Decal")
- local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
- local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
- local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
- local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
- local neck = tor:FindFirstChild("Neck")
- local rootj = root:FindFirstChild("RootJoint")
- local LS = tor:FindFirstChild("Left Shoulder")
- local RS = tor:FindFirstChild("Right Shoulder")
- local LH = tor:FindFirstChild("Left Hip")
- local RH = tor:FindFirstChild("Right Hip")
- local bp = plr:FindFirstChild("Backpack")
- local cam = workspace.CurrentCamera
- hum:ClearAllChildren()
- char.Animate:remove()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- ManualWeld2 = Instance.new("ManualWeld")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- ManualWeld5 = Instance.new("ManualWeld")
- Part6 = Instance.new("Part")
- ManualWeld7 = Instance.new("ManualWeld")
- Part8 = Instance.new("Part")
- ParticleEmitter9 = Instance.new("ParticleEmitter")
- ManualWeld10 = Instance.new("ManualWeld")
- Part11 = Instance.new("Part")
- ManualWeld12 = Instance.new("ManualWeld")
- Part19 = Instance.new("Part")
- ManualWeld20 = Instance.new("ManualWeld")
- Part21 = Instance.new("Part")
- ManualWeld22 = Instance.new("ManualWeld")
- Model0.Name = "saber"
- Model0.Parent = mas
- Part1.Name = "hand"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.Rotation = Vector3.new(0, -90, 0)
- Part1.CanCollide = false
- Part1.Shape = Enum.PartType.Cylinder
- Part1.Size = Vector3.new(1.29999995, 0.299999952, 0.299999952)
- Part1.CFrame = CFrame.new(-1741.76343, 117.599991, -204.231796, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Position = Vector3.new(-1741.76343, 117.599991, -204.231796)
- Part1.Orientation = Vector3.new(0, -90, 0)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- ManualWeld2.Name = "Weld"
- ManualWeld2.Parent = Part1
- ManualWeld2.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
- ManualWeld2.C1 = CFrame.new(0.0347900391, 0, 0.0680541992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld2.Part0 = Part1
- ManualWeld2.Part1 = Part3
- Part3.Name = "main"
- Part3.Parent = Model0
- Part3.Transparency = 1
- Part3.CanCollide = false
- Part3.Size = Vector3.new(1, 1, 1)
- Part3.CFrame = CFrame.new(-1741.79822, 117.599991, -204.29985, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(-1741.79822, 117.599991, -204.29985)
- Part4.Name = "cap2"
- Part4.Parent = Model0
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.Rotation = Vector3.new(0, -90, 0)
- Part4.CanCollide = false
- Part4.Shape = Enum.PartType.Cylinder
- Part4.Size = Vector3.new(0.0999999046, 0.349999994, 0.349999994)
- Part4.CFrame = CFrame.new(-1741.76343, 117.599991, -203.531723, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part4.Position = Vector3.new(-1741.76343, 117.599991, -203.531723)
- Part4.Orientation = Vector3.new(0, -90, 0)
- Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- ManualWeld5.Name = "Weld"
- ManualWeld5.Parent = Part4
- ManualWeld5.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
- ManualWeld5.C1 = CFrame.new(0.0347900391, 0, 0.768127441, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld5.Part0 = Part4
- ManualWeld5.Part1 = Part3
- Part6.Name = "bot1"
- Part6.Parent = Model0
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(0, -90, 0)
- Part6.CanCollide = false
- Part6.Shape = Enum.PartType.Cylinder
- Part6.Size = Vector3.new(0.0999999046, 0.349999994, 0.349999994)
- Part6.CFrame = CFrame.new(-1741.76343, 117.599991, -204.931747, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(-1741.76343, 117.599991, -204.931747)
- Part6.Orientation = Vector3.new(0, -90, 0)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- ManualWeld7.Name = "Weld"
- ManualWeld7.Parent = Part6
- ManualWeld7.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
- ManualWeld7.C1 = CFrame.new(0.0347900391, 0, -0.631896973, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld7.Part0 = Part6
- ManualWeld7.Part1 = Part3
- Part8.Name = "cap"
- Part8.Parent = Model0
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Gold")
- Part8.Rotation = Vector3.new(0, -90, 0)
- Part8.CanCollide = false
- Part8.Shape = Enum.PartType.Cylinder
- Part8.Size = Vector3.new(0.0999999046, 0.300000012, 0.300000012)
- Part8.CFrame = CFrame.new(-1741.76343, 117.599991, -203.431747, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.937255, 0.721569, 0.219608)
- Part8.Position = Vector3.new(-1741.76343, 117.599991, -203.431747)
- Part8.Orientation = Vector3.new(0, -90, 0)
- Part8.Color = Color3.new(0.937255, 0.721569, 0.219608)
- ParticleEmitter9.Parent = Part8
- ParticleEmitter9.LockedToPart = true
- ParticleEmitter9.Transparency = NumberSequence.new(0,0.1)
- ParticleEmitter9.Size = NumberSequence.new(0.5,0.5)
- ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.333333, 0, 0),Color3.new(0.666667, 0, 0))
- ParticleEmitter9.EmissionDirection = "Right"
- ParticleEmitter9.LightEmission = 0.44999998807907
- ParticleEmitter9.Texture = "rbxassetid://147313514"
- ParticleEmitter9.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter9.Rate = 200
- ParticleEmitter9.RotSpeed = NumberRange.new(360, 360)
- ParticleEmitter9.Speed = NumberRange.new(10, 10)
- ParticleEmitter9.VelocitySpread = 2
- ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.333333, 0, 0),Color3.new(0.666667, 0, 0))
- ManualWeld10.Name = "Weld"
- ManualWeld10.Parent = Part8
- ManualWeld10.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
- ManualWeld10.C1 = CFrame.new(0.0347900391, 0, 0.868103027, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld10.Part0 = Part8
- ManualWeld10.Part1 = Part3
- Part11.Name = "bot2"
- Part11.Parent = Model0
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.Rotation = Vector3.new(0, -90, 0)
- Part11.CanCollide = false
- Part11.Shape = Enum.PartType.Cylinder
- Part11.Size = Vector3.new(0.0999999046, 0.300000012, 0.300000012)
- Part11.CFrame = CFrame.new(-1741.76343, 117.599991, -205.031723, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Position = Vector3.new(-1741.76343, 117.599991, -205.031723)
- Part11.Orientation = Vector3.new(0, -90, 0)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- ManualWeld12.Name = "Weld"
- ManualWeld12.Parent = Part11
- ManualWeld12.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
- ManualWeld12.C1 = CFrame.new(0.0347900391, 0, -0.731872559, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld12.Part0 = Part11
- ManualWeld12.Part1 = Part3
- Part19.Name = "outblade"
- Part19.Parent = Model0
- Part19.Material = Enum.Material.Neon
- Part19.BrickColor = BrickColor.new("Maroon")
- Part19.Rotation = Vector3.new(0, -90, 0)
- Part19.CanCollide = false
- Part19.Shape = Enum.PartType.Cylinder
- Part19.Size = Vector3.new(4.39999962, 0.2500000012, 0.2500000012)
- Part19.CFrame = CFrame.new(-1741.76343, 117.599991, -201.181747, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.458824, 0, 0)
- Part19.Position = Vector3.new(-1741.76343, 117.599991, -201.181747)
- Part19.Orientation = Vector3.new(0, -90, 0)
- Part19.Color = Color3.new(0.458824, 0, 0)
- ManualWeld20.Name = "Weld"
- ManualWeld20.Parent = Part19
- ManualWeld20.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
- ManualWeld20.C1 = CFrame.new(0.0347900391, 0, 3.11810303, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld20.Part0 = Part19
- ManualWeld20.Part1 = Part3
- Part21.Name = "outball"
- Part21.Parent = Model0
- Part21.Material = Enum.Material.Neon
- Part21.BrickColor = BrickColor.new("Maroon")
- Part21.Rotation = Vector3.new(0, -90, 0)
- Part21.CanCollide = false
- Part21.Shape = Enum.PartType.Ball
- Part21.Size = Vector3.new(0.25, 0.25, 0.25)
- Part21.CFrame = CFrame.new(-1741.76343, 117.599991, -198.981674, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.458824, 0, 0)
- Part21.Position = Vector3.new(-1741.76343, 117.599991, -198.981674)
- Part21.Orientation = Vector3.new(0, -90, 0)
- Part21.Color = Color3.new(0.458824, 0, 0)
- ManualWeld22.Name = "Weld"
- ManualWeld22.Parent = Part21
- ManualWeld22.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
- ManualWeld22.C1 = CFrame.new(0.0347900391, 0, 5.31817627, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld22.Part0 = Part21
- ManualWeld22.Part1 = Part3
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = char
- saber = v
- outblade = Part19
- outball = Part21
- particle = ParticleEmitter9
- main = Part3
- cap = Part8
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local ws = hum.WalkSpeed
- local jp = hum.JumpPower
- local nws = ws
- local njp = jp
- local rootj0 = rootj.C0
- local neck0 = neck.C0
- local LS0 = LS.C0
- local RS0 = RS.C0
- local LH0 = LH.C0
- local RH0 = RH.C0
- local rootj1 = rootj.C1
- local neck1 = neck.C1
- local LS1 = LS.C1
- local RS1 = RS.C1
- local LH1 = LH.C1
- local RH1 = RH.C1
- local pshew = Instance.new("Sound", cap)
- pshew.SoundId = "rbxassetid://605604103"
- pshew.Volume = 2
- pshew.Name = "PSHEW"
- local sheww = Instance.new("Sound", cap)
- sheww.SoundId = "rbxassetid://605607641"
- sheww.Volume = 2
- sheww.Name = "SHEWW"
- local wanwan = Instance.new("Sound", outblade)
- wanwan.SoundId = "rbxassetid://1460966017"
- wanwan.Volume = 1
- wanwan.Name = "WANWAN"
- wanwan.Looped = true
- local chwan = Instance.new("Sound", outblade)
- chwan.SoundId = "rbxassetid://1647165403"
- chwan.Volume = 1
- chwan.Name = "CHWAN"
- local pssps = Instance.new("Sound", outblade)
- pssps.SoundId = "rbxassetid://1335649595"
- pssps.Volume = 1
- pssps.Name = "PSSPS"
- local vomb = Instance.new("Sound", outblade)
- vomb.SoundId = "rbxassetid://2088308141"
- vomb.Volume = 2
- vomb.Name = "VOMB"
- local ooowa = Instance.new("Sound", larm)
- ooowa.SoundId = "rbxassetid://1386781853"
- ooowa.Volume = 2.5
- ooowa.Name = "OOOWA"
- local koohaa = Instance.new("Sound", head)
- koohaa.SoundId = "rbxassetid://160189066"
- koohaa.Volume = 2
- koohaa.Name = "KOOOHAAA"
- koohaa.Looped = true
- koohaa:Play()
- local thepos = koohaa.TimePosition
- -----------------------------------------------------------------------------
- local CFn = CFrame.new
- local CFa = CFrame.Angles
- local Rad = math.rad
- local Cos = math.cos
- local Sin = math.sin
- local sine = 1
- local attacking = false
- local equipped = false
- local Changing = false
- local Swinging = false
- local kill = false
- local attackstate = 1
- local Choking = false
- local buttonC = false
- -----------------------------------------------------------------------------
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- if v:IsA("Pants") then
- v:Destroy()
- end
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- local ff = Instance.new("ForceField", char)
- ff.Visible = false
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- local shirt = Instance.new("Shirt", char)
- shirt.ShirtTemplate = "rbxassetid://11100978"
- local pants = Instance.new("Pants", char)
- pants.PantsTemplate = "rbxassetid://2573076"
- head.Transparency = 1
- local hair = Instance.new("Part", char)
- hair.Size = Vector3.new(1, 1, 1)
- hair.CanCollide = false
- local hairm = Instance.new("SpecialMesh", hair)
- hairm.MeshId = "rbxassetid://3061640231"
- hairm.TextureId = "rbxassetid://3061641273"
- local hairw = Instance.new("Weld", hair)
- hairw.Part0 = head
- hairw.Part1 = hair
- hairw.C1 = CFn(0, -0.1, 0)
- local AT0 = Instance.new("Attachment", outblade)
- AT0.Position = Vector3.new(-2.2, 0, 0)
- local AT1 = Instance.new("Attachment", outblade)
- AT1.Position = Vector3.new(2.4, 0, 0)
- local trail = Instance.new("Trail", outblade)
- trail.Attachment0 = AT0
- trail.Attachment1 = AT1
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
- trail.LightEmission = 0.7
- trail.Lifetime = 0.5
- trail.MaxLength = 2
- trail.MinLength = 0.05
- trail.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0.2, 0)})
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(85, 0, 0), 0), ColorSequenceKeypoint.new(1, Color3.fromRGB(170, 0, 0), 0)})
- local mainw = Instance.new("Weld", main)
- mainw.Part0 = tor
- mainw.Part1 = main
- mainw.C1 = CFn(1, 1, 0)
- local bld = Instance.new("Part", saber)
- bld.Size = Vector3.new(4.7, 1, 1)
- bld.CanCollide = false
- bld.Transparency = 1
- local bldw = Instance.new("Weld", bld)
- bldw.Part0 = outblade
- bldw.Part1 = bld
- local cape = Instance.new("Part", char)
- cape.Size = Vector3.new(2, 3.6, 1)
- cape.Material = "SmoothPlastic"
- cape.BrickColor = BrickColor.new("Sand yellow metallic")
- local capem = Instance.new("SpecialMesh", cape)
- capem.MeshType = "FileMesh"
- capem.MeshId = "rbxassetid://114046169"
- capem.Scale = Vector3.new(1.2, 1.8, 1.1)
- local capew = Instance.new("Weld", cape)
- capew.Part0 = tor
- capew.Part1 = cape
- capew.C1 = CFn(0, 0.7, -0.35)
- outblade.Transparency = 1
- outball.Transparency = 1
- trail.Enabled = false
- particle.Transparency = NumberSequence.new(0, 1)
- particle.LockedToPart = false
- particle.Enabled = false
- -----------------------------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- function Sound(id, vol, par, name, looped)
- if not par:FindFirstChild(name) then
- local sound = Instance.new("Sound", par)
- sound.SoundId = id
- sound.Volume = vol
- if looped == true then
- sound.Looped = true
- end
- sound.Name = name
- sound:Play()
- return sound
- else
- local sound = par:FindFirstChild(name)
- sound:Play()
- return sound
- end
- end
- function StopSound(id, vol, par, name, looped)
- if not par:FindFirstChild(name) then
- local sound = Instance.new("Sound", par)
- sound.SoundId = id
- sound.Volume = vol
- if looped == true then
- sound.Looped = true
- end
- sound.Name = name
- sound:Stop()
- return sound
- else
- local sound = par:FindFirstChild(name)
- sound:Stop()
- return sound
- end
- end
- function Force(part, pos, part2, pos2, par2)
- local parp = Instance.new("Part", char)
- parp.Size = Vector3.new(1, 1, 1)
- parp.Transparency = 1
- parp.CanCollide = false
- local parpw = Instance.new("Weld", parp)
- parpw.Part0 = part
- parpw.Part1 = parp
- parpw.C1 = pos
- local pare = Instance.new("ParticleEmitter", parp)
- pare.LockedToPart = true
- pare.Transparency = NumberSequence.new(0.4, 1)
- pare.Size = NumberSequence.new(1.25, 0)
- pare.Lifetime = NumberRange.new(1)
- pare.Rotation = NumberRange.new(0, 360)
- pare.Rate = 200
- pare.RotSpeed = NumberRange.new(360, 360)
- pare.Speed = NumberRange.new(4)
- pare.Color = ColorSequence.new(Color3.fromRGB(170, 0, 0),Color3.fromRGB(255, 255, 255))
- pare.SpreadAngle = Vector2.new(360, 360)
- pare.Texture = "rbxassetid://122356023"
- local parp2 = parp:Clone()
- parp2.Parent = par2
- local parp2w = parp2:FindFirstChild("Weld")
- parp2w.Part0 = part2
- parp2w.Part1 = parp2
- parp2w.C1 = pos2
- return parp, parp2
- end
- function equipunequip()
- if attacking == false and equipped == false and Changing == false then
- attacking = true
- Changing = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- for i = 0,1,.1 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, Rad(-60)), i)
- rootj.C1 = clerp(rootj.C1, rootj1, i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(-30), Rad(-3)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0 * CFn(0, 0, -0.5) * CFa(0, Rad(90), 0), i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- StopSound("rbxassetid://605607641", 2, cap, "SHEWW", false)
- Sound("rbxassetid://605604103", 2, cap, "PSHEW", false)
- Sound("rbxassetid://1460966017", 1, cap, "WANWAN", true)
- equipped = true
- mainw.Part0 = rarm
- mainw.C1 = CFn(0, 1, 0) * CFa(0, Rad(180), 0)
- outblade.Transparency = 0
- outball.Transparency = 0
- trail.Enabled = true
- particle.Transparency = NumberSequence.new(0, 0.1)
- particle.LockedToPart = true
- particle.Enabled = true
- for i = 0,1,.1 do
- neck.C1 = clerp(neck.C1, neck1, i)
- rootj.C1 = clerp(rootj.C1, rootj1, i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(50), 0, 0), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- hum.WalkSpeed = nws
- hum.JumpPower = njp
- Changing = false
- attacking = false
- elseif attacking == false and equipped == true and Changing == false then
- attacking = true
- Changing = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- StopSound("rbxassetid://605604103", 2, cap, "PSHEW", false)
- Sound("rbxassetid://605607641", 2, cap, "SHEWW", false)
- StopSound("rbxassetid://1460966017", 1, cap, "WANWAN", true)
- outblade.Transparency = 1
- outball.Transparency = 1
- trail.Enabled = false
- particle.Transparency = NumberSequence.new(0, 1)
- particle.LockedToPart = false
- particle.Enabled = false
- for i = 0,1,.1 do
- neck.C1 = clerp(neck.C1, neck1, i)
- rootj.C1 = clerp(rootj.C1, rootj1, i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(50), 0, 0), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- for i = 0,1,.1 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, Rad(-60)), i)
- rootj.C1 = clerp(rootj.C1, rootj1, i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(-30), Rad(-3)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0 * CFn(0, 0, -0.5) * CFa(0, Rad(90), 0), i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- mainw.Part0 = tor
- mainw.C1 = CFn(1, 1, 0)
- equipped = false
- hum.WalkSpeed = nws
- hum.JumpPower = njp
- Changing = false
- attacking = false
- end
- end
- function Swing()
- if attacking == false and equipped == true and Swinging == false then
- attacking = true
- Swinging = true
- kill = true
- hum.WalkSpeed = 3
- hum.JumpPower = 5
- local hey = bld.Touched:connect(function(hit)
- if kill == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
- kill = false
- local killman = hit.Parent
- local killhum = killman:FindFirstChildOfClass("Humanoid")
- local up = true
- for i = 1,2 do
- local cutpart = Instance.new("Part", killman)
- cutpart.Size = Vector3.new(hit.Size.X, hit.Size.Y / 2, hit.Size.Z)
- cutpart.BrickColor = hit.BrickColor
- cutpart.Material = hit.Material
- cutpart.Transparency = hit.Transparency
- cutpart.Reflectance = hit.Reflectance
- cutpart.BackSurface = hit.BackSurface
- cutpart.BottomSurface = hit.BottomSurface
- cutpart.FrontSurface = hit.FrontSurface
- cutpart.LeftSurface = hit.LeftSurface
- cutpart.RightSurface = hit.RightSurface
- cutpart.TopSurface = hit.TopSurface
- if up == true then
- cutpart.CFrame = hit.CFrame * CFn(0, hit.Size.Y / 2, 0)
- up = false
- else
- cutpart.CFrame = hit.CFrame * CFn(0, -(hit.Size.Y / 2), 0)
- up = true
- end
- end
- hit:Destroy()
- killman:BreakJoints()
- if attackstate == 1 then
- Sound("rbxassetid://1647165403", 1, outblade, "CHWAN", false)
- elseif attackstate == 2 then
- Sound("rbxassetid://1335649595", 1, outblade, "PSSPS", false)
- end
- elseif kill == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
- kill = false
- local killman = hit.Parent.Parent
- local killhum = killman:FindFirstChildOfClass("Humanoid")
- local up = true
- for i = 1,2 do
- local cutpart = Instance.new("Part", killman)
- cutpart.Size = Vector3.new(hit.Size.X, hit.Size.Y / 2, hit.Size.Z)
- cutpart.BrickColor = hit.BrickColor
- cutpart.Material = hit.Material
- cutpart.Transparency = hit.Transparency
- cutpart.Reflectance = hit.Reflectance
- cutpart.BackSurface = hit.BackSurface
- cutpart.BottomSurface = hit.BottomSurface
- cutpart.FrontSurface = hit.FrontSurface
- cutpart.LeftSurface = hit.LeftSurface
- cutpart.RightSurface = hit.RightSurface
- cutpart.TopSurface = hit.TopSurface
- if up == true then
- cutpart.CFrame = hit.CFrame * CFn(0, hit.Size.Y / 2, 0)
- up = false
- else
- cutpart.CFrame = hit.CFrame * CFn(0, -(hit.Size.Y / 2), 0)
- up = true
- end
- end
- hit:Destroy()
- killman:BreakJoints()
- if attackstate == 1 then
- Sound("rbxassetid://1647165403", 1, outblade, "CHWAN", false)
- elseif attackstate == 2 then
- Sound("rbxassetid://1335649595", 1, outblade, "PSSPS", false)
- end
- end
- end)
- if attackstate == 1 then
- attackstate = 2
- for i = 0,1,.15 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-10)), i)
- rootj.C1 = clerp(rootj.C1, rootj1, i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(-80), Rad(-40)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFn(0.3, 0, 0) * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(30), 0), i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- Sound("rbxassetid://2088308141", 2, outblade, "VOMB", false)
- for i = 0,1,.15 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(10)), i)
- rootj.C1 = clerp(rootj.C1, rootj1, i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(-80), Rad(-50)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(-75), 0), i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- elseif attackstate == 2 then
- attackstate = 1
- for i = 0,1,.15 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(10)), i)
- rootj.C1 = clerp(rootj.C1, rootj1, i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(110), Rad(-20), Rad(-90)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- Sound("rbxassetid://2088308141", 2, outblade, "VOMB", false)
- for i = 0,1,.15 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-10)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(-40)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(-80), Rad(70), Rad(-40)), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), Rad(40), 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- end
- hum.WalkSpeed = nws
- hum.JumpPower = njp
- kill = false
- hey:disconnect()
- Swinging = false
- attacking = false
- end
- end
- function Choke()
- if attacking == false and Choking == false then
- attacking = true
- Choking = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- if Mouse.Target ~= nil and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
- local theguy = Mouse.Target.Parent
- local thehum = theguy:FindFirstChildOfClass("Humanoid")
- if thehum.Health > 0 then
- local thehead = theguy:FindFirstChild("Head")
- local thetor = theguy:FindFirstChild("Torso") or theguy:FindFirstChild("UpperTorso")
- root.CFrame = CFn(root.CFrame.p, Vector3.new(Mouse.Hit.x, root.CFrame.y, Mouse.Hit.z))
- thetor.CFrame = CFn(thetor.CFrame.p, Vector3.new(root.CFrame.x, thetor.CFrame.y, root.CFrame.z))
- local thetorframe = thetor.CFrame
- local forpar, forpar2 = Force(larm, CFn(0, 1, 0), thehead, CFn(0, 0.5, 0), theguy)
- if thetor.Anchored == true then
- thetor.Anchored = false
- end
- local thebv = Instance.new("BodyPosition", thetor)
- thebv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- thebv.Position = thetorframe.p
- Sound("rbxassetid://1386781853", 2.5, larm, "OOOWA", false)
- for i = 0,1,.15 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-20)) , i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(20)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(90)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(20), 0), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-20), 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- thebv.Position = thetorframe * CFn(0, 10, 0).p
- for i = 0,1,.05 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(20), 0, Rad(-20)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(20)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(140)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(20), 0), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-20), 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- for i = 1,math.huge do
- if buttonC == true and thehum.Health > 0 then
- thehum.Health = thehum.Health - 1.5
- swait()
- elseif buttonC == false or thehum.Health <= 0 then
- break
- end
- end
- if thehum.Health <= 0 then
- theguy:BreakJoints()
- Sound("rbxassetid://513153251", 4, thetor, "OUCH", false)
- end
- thebv:Destroy()
- forpar:Destroy()
- forpar2:Destroy()
- end
- elseif Mouse.Target ~= nil and Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- local theguy = Mouse.Target.Parent.Parent
- local thehum = theguy:FindFirstChildOfClass("Humanoid")
- if thehum.Health > 0 then
- local thehead = theguy:FindFirstChild("Head")
- local thetor = theguy:FindFirstChild("Torso") or theguy:FindFirstChild("UpperTorso")
- root.CFrame = CFn(root.CFrame.p, Vector3.new(Mouse.Hit.x, root.CFrame.y, Mouse.Hit.z))
- thetor.CFrame = CFn(thetor.CFrame.p, Vector3.new(root.CFrame.x, root.CFrame.y, root.CFrame.z))
- local thetorframe = thetor.CFrame
- local forpar, forpar2 = Force(larm, CFn(0, 1, 0), thehead, CFn(0, 0.5, 0), theguy)
- if thetor.Anchored == true then
- thetor.Anchored = false
- end
- local thebv = Instance.new("BodyPosition", thetor)
- thebv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- thebv.Position = thetorframe.p
- Sound("rbxassetid://1386781853", 2.5, larm, "OOOWA", false)
- for i = 0,1,.15 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-20)) , i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(20)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(90)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(20), 0), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-20), 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- thebv.Position = thetorframe * CFn(0, 10, 0).p
- for i = 0,1,.05 do
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(20), 0, Rad(-20)), i)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(20)), i)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(140)), i)
- RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(20), 0), i)
- LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-20), 0), i)
- RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
- rootj.C0 = clerp(rootj.C0, rootj0, i)
- LS.C0 = clerp(LS.C0, LS0, i)
- RS.C0 = clerp(RS.C0, RS0, i)
- LH.C0 = clerp(LH.C0, LH0, i)
- RH.C0 = clerp(RH.C0, RH0, i)
- swait()
- end
- for i = 1,math.huge do
- if buttonC == true and thehum.Health > 0 then
- thehum.Health = thehum.Health - 1.5
- swait()
- elseif buttonC == false or thehum.Health <= 0 then
- break
- end
- end
- if thehum.Health <= 0 then
- theguy:BreakJoints()
- Sound("rbxassetid://513153251", 4, thetor, "OUCH", false)
- end
- thebv:Destroy()
- forpar:Destroy()
- forpar2:Destroy()
- end
- end
- hum.WalkSpeed = nws
- hum.JumpPower = njp
- Choking = false
- attacking = false
- end
- end
- -----------------------------------------------------------------------------
- function kdown(k)
- if k == "e" then
- equipunequip()
- elseif k == "c" then
- if buttonC == false then
- buttonC = true
- Choke()
- end
- end
- end
- function kup(k)
- if k == "c" then
- if buttonC == true then
- buttonC = false
- end
- end
- end
- function lmdown()
- Swing()
- end
- Mouse.KeyDown:connect(kdown)
- Mouse.KeyUp:connect(kup)
- Mouse.Button1Down:connect(lmdown)
- -----------------------------------------------------------------------------
- warn([[Darth Vader.
- last updated: 2018/7/19, 20:14 JST.
- Please do not leak this script.]])
- -----------------------------------------------------------------------------
- while true do
- swait()
- sine = sine + 1
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- if Changing == true then
- state = "Change"
- elseif Swinging == true then
- state = "Swing"
- elseif Choking == true then
- state = "Choking"
- elseif 1 < root.Velocity.y then
- state = "Jump"
- elseif -1 > root.Velocity.y then
- state = "Fall"
- elseif torvel < 1 then
- state = "Idle"
- elseif tor.Velocity.magnitude < 50 then
- state = "Walk"
- end
- if state == "Jump" then
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-10), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-10), 0, 0), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, 0), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.5, -1, -0.1) * CFa(Rad(-10), 0, Rad(-40)), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.3, -0.8, 0) * CFa(Rad(-5), 0, Rad(15)), 0.15)
- neck.C0 = clerp(neck.C0, neck0, 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0, 0.15)
- RH.C0 = clerp(RH.C0, RH0, 0.15)
- elseif state == "Fall" then
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(10), 0, 0), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, 0), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(20), 0, 0), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.4, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.4, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
- neck.C0 = clerp(neck.C0, neck0, 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
- elseif state == "Idle" then
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-7 * Sin(sine / 15)), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 15)) * CFa(Rad(-2 * Sin(sine / 15)), 0, 0), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, 0), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, 0), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, Rad(2 * Sin(sine / 15))), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, Rad(-2 * Sin(sine / 15))), 0.15)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(10), 0, 0), 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(2), 0, 0), 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0, 0.15)
- RH.C0 = clerp(RH.C0, RH0, 0.15)
- elseif state == "Walk" then
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5 * Sin(sine / 4)), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 4)) * CFa(Rad(-5), 0, Rad(5 * Sin(sine / 8))), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-25 * Sin(sine / 8))), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(0, 0, Rad(-25 * Sin(sine / 8))), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.15 * Cos(sine / 8), -0.3 * Cos(sine / 8), 0) * CFa(0, 0, Rad(55 * Sin(sine / 8))), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(0.15 * Cos(sine / 8), 0.3 * Cos(sine / 8), 0) * CFa(0, 0, Rad(55 * Sin(sine / 8))), 0.15)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
- end
- if not head:FindFirstChild("KOOOHAAA") then
- koohaa = Instance.new("Sound", head)
- koohaa.SoundId = "rbxassetid://149840174"
- koohaa.Name = "KOOOHAAA"
- koohaa.Volume = 2
- koohaa.TimePosition = thepos
- koohaa.Looped = true
- koohaa:Play()
- end
- thepos = koohaa.TimePosition
- end
- -----------------------------------------------------------------------------
- while true do
- swait()
- sine = sine + 1
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- if Changing == true then
- state = "Change"
- elseif Swinging == true then
- state = "Swing"
- elseif Choking == true then
- state = "Choking"
- elseif 1 < root.Velocity.y then
- state = "Jump"
- elseif -1 > root.Velocity.y then
- state = "Fall"
- elseif torvel < 1 then
- state = "Idle"
- elseif tor.Velocity.magnitude < 50 then
- state = "Walk"
- end
- if state == "Jump" then
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-10), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-10), 0, 0), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, 0), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.5, -1, -0.1) * CFa(Rad(-10), 0, Rad(-40)), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.3, -0.8, 0) * CFa(Rad(-5), 0, Rad(15)), 0.15)
- neck.C0 = clerp(neck.C0, neck0, 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0, 0.15)
- RH.C0 = clerp(RH.C0, RH0, 0.15)
- elseif state == "Fall" then
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(10), 0, 0), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, 0), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(20), 0, 0), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.4, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.4, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
- neck.C0 = clerp(neck.C0, neck0, 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
- elseif state == "Idle" then
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-7 * Sin(sine / 15)), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 15)) * CFa(Rad(-2 * Sin(sine / 15)), 0, 0), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, 0), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, 0), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, Rad(2 * Sin(sine / 15))), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, Rad(-2 * Sin(sine / 15))), 0.15)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(10), 0, 0), 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(2), 0, 0), 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0, 0.15)
- RH.C0 = clerp(RH.C0, RH0, 0.15)
- elseif state == "Walk" then
- neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5 * Sin(sine / 4)), 0, 0), 0.15)
- rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 4)) * CFa(Rad(-5), 0, Rad(5 * Sin(sine / 8))), 0.15)
- LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-25 * Sin(sine / 8))), 0.15)
- RS.C1 = clerp(RS.C1, RS1 * CFa(0, 0, Rad(-25 * Sin(sine / 8))), 0.15)
- LH.C1 = clerp(LH.C1, LH1 * CFn(0.15 * Cos(sine / 8), -0.3 * Cos(sine / 8), 0) * CFa(0, 0, Rad(55 * Sin(sine / 8))), 0.15)
- RH.C1 = clerp(RH.C1, RH1 * CFn(0.15 * Cos(sine / 8), 0.3 * Cos(sine / 8), 0) * CFa(0, 0, Rad(55 * Sin(sine / 8))), 0.15)
- neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), 0.15)
- rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
- LS.C0 = clerp(LS.C0, LS0, 0.15)
- RS.C0 = clerp(RS.C0, RS0, 0.15)
- LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
- RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
- end
- if not head:FindFirstChild("KOOOHAAA") then
- koohaa = Instance.new("Sound", head)
- koohaa.SoundId = "rbxassetid://149840174"
- koohaa.Name = "KOOOHAAA"
- koohaa.Volume = 2
- koohaa.TimePosition = thepos
- koohaa.Looped = true
- koohaa:Play()
- end
- thepos = koohaa.TimePosition
- end
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