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DerpzDeNugget

Something I might edit

Aug 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82.  
  83. ----Sandboxed game object that allows the usage of client-side methods and services
  84. --Real game object
  85. local _rg = game
  86.  
  87. --Metatable for fake service
  88. local fsmt = {
  89. __index = function(self,k)
  90. local s = rawget(self,"_RealService")
  91. if s then return s[k] end
  92. end,
  93. __newindex = function(self,k,v)
  94. local s = rawget(self,"_RealService")
  95. if s then s[k]=v end
  96. end,
  97. __call = function(self,...)
  98. local s = rawget(self,"_RealService")
  99. if s then return s(...) end
  100. end
  101. }
  102. local function FakeService(t,RealService)
  103. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  104. return setmetatable(t,fsmt)
  105. end
  106.  
  107. --Fake game object
  108. local g = {
  109. GetService = function(self,s)
  110. return self[s]
  111. end,
  112. Players = FakeService({
  113. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  114. },"Players"),
  115. UserInputService = FakeService(UIS,"UserInputService"),
  116. ContextActionService = FakeService(CAS,"ContextActionService"),
  117. }
  118. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  119. g.service = g.GetService
  120.  
  121. g.RunService = FakeService({
  122. RenderStepped = _rg:GetService("RunService").Heartbeat,
  123. BindToRenderStep = function(self,name,_,fun)
  124. self._btrs[name] = self.Heartbeat:Connect(fun)
  125. end,
  126. UnbindFromRenderStep = function(self,name)
  127. self._btrs[name]:Disconnect()
  128. end,
  129. },"RunService")
  130.  
  131. setmetatable(g,{
  132. __index=function(self,s)
  133. return _rg:GetService(s) or typeof(_rg[s])=="function"
  134. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  135. end,
  136. __newindex = fsmt.__newindex,
  137. __call = fsmt.__call
  138. })
  139. --Changing owner to fake player object to support owner:GetMouse()
  140. game,owner = g,g.Players.LocalPlayer
  141. end
  142.  
  143. Player = owner
  144. PlayerGui = Player.PlayerGui
  145. Cam = workspace.CurrentCamera
  146. Backpack = Player.Backpack
  147. Character = Player.Character
  148. Humanoid = Character.Humanoid
  149. RootPart = Character["HumanoidRootPart"]
  150. SIZE = 1
  151. local SINE = 0
  152. IT = Instance.new
  153. CF = CFrame.new
  154. VT = Vector3.new
  155. RAD = math.rad
  156. C3 = Color3.new
  157. UD2 = UDim2.new
  158. BRICKC = BrickColor.new
  159. ANGLES = CFrame.Angles
  160. EULER = CFrame.fromEulerAnglesXYZ
  161. COS = math.cos
  162. ACOS = math.acos
  163. SIN = math.sin
  164. ASIN = math.asin
  165. ABS = math.abs
  166. MRANDOM = math.random
  167. FLOOR = math.floor
  168.  
  169. --[[
  170. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  171. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  172. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  173. --]]
  174. --Credit To Rufus14
  175. --I just edit it a bit ^_^
  176. mouse = game.Players.LocalPlayer:GetMouse()
  177. function ragdoll()
  178. game.Players.LocalPlayer.Character.Archivable = true
  179. clone = game.Players.LocalPlayer.Character:Clone()
  180. clone.Parent = workspace
  181. for i,v in pairs(clone:GetChildren()) do
  182. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  183. v:destroy()
  184. end
  185. for i,p in pairs(v:GetChildren()) do
  186. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  187. p:destroy()
  188. end
  189. end
  190. end
  191. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  192. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  193. t:destroy()
  194. end
  195. end
  196. vel = Instance.new("BodyVelocity", clone.Torso)
  197. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  198. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  199. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  200. using = false
  201. hit = Instance.new("Sound", clone.Torso)
  202. hit.SoundId = "rbxassetid://260430060"
  203. hit.Volume = 5
  204. hit1 = Instance.new("Sound", clone.Torso)
  205. hit1.SoundId = "rbxassetid://138087186"
  206. hit1.Volume = 5
  207. hit2 = Instance.new("Sound", clone.Torso)
  208. hit2.SoundId = "rbxassetid://131237241"
  209. hit2.Volume = 5
  210. hit3 = Instance.new("Sound", clone.Torso)
  211. hit3.SoundId = "rbxassetid://278062209"
  212. hit3.Volume = 5
  213. hit3.TimePosition = 0.33
  214. ded = Instance.new("Sound", clone.Torso)
  215. ded.SoundId = "rbxassetid://163154423"
  216. ded.Volume = 5
  217. local leftarm = clone:findFirstChild("Left Arm")
  218. local rightrm = clone:findFirstChild("Right Arm")
  219. local leftleg = clone:findFirstChild("Left Leg")
  220. local rightleg = clone:findFirstChild("Right Leg")
  221. local head = clone:findFirstChild("Head")
  222. local welding = Instance.new("Weld", clone.Torso)
  223. welding.Part0 = clone.Torso
  224. welding.Part1 = head
  225. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  226. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  227. if g.ClassName == "Part" then
  228. g:destroy()
  229. end
  230. end
  231. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  232. if h.ClassName == "Accesory" then
  233. h:destroy()
  234. end
  235. end
  236. game.Workspace.CurrentCamera.CameraSubject = head
  237. if leftleg ~= nil then
  238. local glue = Instance.new("Glue", clone.Torso)
  239. glue.Part0 = clone.Torso
  240. glue.Part1 = leftleg
  241. glue.Name = "Left leg"
  242. local collider = Instance.new("Part", leftleg)
  243. collider.Position = Vector3.new(0,999,0)
  244. collider.Size = Vector3.new(1.7, 1, 1)
  245. collider.Shape = "Cylinder"
  246. local weld = Instance.new("Weld", collider)
  247. weld.Part0 = leftleg
  248. weld.Part1 = collider
  249. weld.C0 = CFrame.Angles(0, 0, 80)
  250. collider.TopSurface = "Smooth"
  251. collider.BottomSurface = "Smooth"
  252. collider.formFactor = "Symmetric"
  253. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  254. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  255. collider.Transparency = 1
  256. end
  257. ------------
  258. if rightleg ~= nil then
  259. local glue1 = Instance.new("Glue", clone.Torso)
  260. glue1.Part0 = clone.Torso
  261. glue1.Part1 = rightleg
  262. glue1.Name = "Right leg"
  263. local collider1 = Instance.new("Part", rightleg)
  264. collider1.Position = Vector3.new(0,999,0)
  265. collider1.Size = Vector3.new(1.7, 1, 1)
  266. collider1.Shape = "Cylinder"
  267. local weld1 = Instance.new("Weld", collider1)
  268. weld1.Part0 = rightleg
  269. weld1.Part1 = collider1
  270. weld1.C0 = CFrame.Angles(0, 0, 80)
  271. collider1.TopSurface = "Smooth"
  272. collider1.BottomSurface = "Smooth"
  273. collider1.formFactor = "Symmetric"
  274. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  275. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  276. collider1.Transparency = 1
  277. end
  278. ------------
  279. if rightrm ~= nil then
  280. local glue11 = Instance.new("Glue", clone.Torso)
  281. glue11.Part0 = clone.Torso
  282. glue11.Part1 = rightrm
  283. glue11.Name = "Right shoulder"
  284. local collider11 = Instance.new("Part", rightrm)
  285. collider11.Position = Vector3.new(0,9999,0)
  286. collider11.Size = Vector3.new(1.8,1,1)
  287. collider11.Shape = "Cylinder"
  288. local weld11 = Instance.new("Weld", collider11)
  289. weld11.Part0 = rightrm
  290. weld11.Part1 = collider11
  291. weld11.C0 = CFrame.Angles(0, 0, 80)
  292. collider11.TopSurface = "Smooth"
  293. collider11.BottomSurface = "Smooth"
  294. collider11.formFactor = "Symmetric"
  295. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  296. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  297. collider11.Transparency = 1
  298. end
  299. ------------
  300. if leftarm ~= nil then
  301. local glue111 = Instance.new("Glue", clone.Torso)
  302. glue111.Part0 = clone.Torso
  303. glue111.Part1 = leftarm
  304. glue111.Name = "Left shoulder"
  305. local collider111 = Instance.new("Part", leftarm)
  306. collider111.Position = Vector3.new(0,9999,0)
  307. collider111.Size = Vector3.new(1.8,1,1)
  308. collider111.Shape = "Cylinder"
  309. local weld111 = Instance.new("Weld", collider111)
  310. weld111.Part0 = leftarm
  311. weld111.Part1 = collider111
  312. weld111.C0 = CFrame.Angles(0, 0, 80)
  313. collider111.TopSurface = "Smooth"
  314. collider111.BottomSurface = "Smooth"
  315. collider111.formFactor = "Symmetric"
  316. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  317. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  318. collider111.Transparency = 1
  319. ----------------
  320. sensoring = Instance.new("Part", clone.Torso)
  321. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  322. sensoring.CanCollide = false
  323. sensoring.Position = clone.Torso.Position
  324. local welder = Instance.new("Weld", sensoring)
  325. welder.Part0 = clone.Torso
  326. welder.Part1 = sensoring
  327. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  328. sensoring.Transparency = 1
  329. -----------------
  330. sensoring1 = Instance.new("Part", clone.Torso)
  331. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  332. sensoring1.CanCollide = false
  333. sensoring1.Position = clone.Torso.Position
  334. local welder1 = Instance.new("Weld", sensoring)
  335. welder1.Part0 = clone.Torso
  336. welder1.Part1 = sensoring1
  337. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  338. sensoring1.Transparency = 1
  339. end
  340. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  341. ded:Play()
  342. vel:destroy()
  343. wait(0.5)
  344. local function touch()
  345. if not using then
  346. using = true
  347. local Math = math.random(1,4)
  348. if Math == 1 then
  349. hit:Play()
  350. end
  351. if Math == 2 then
  352. hit1:Play()
  353. end
  354. if Math == 3 then
  355. hit2:Play()
  356. end
  357. if Math == 4 then
  358. hit3:Play()
  359. end
  360. wait(0.1)
  361. using = false
  362. end
  363. end
  364. sensoring.Touched:connect(touch)
  365. sensoring1.Touched:connect(touch)
  366. wait(4.47)
  367. hit1.Volume = 0
  368. hit2.Volume = 0
  369. hit3.Volume = 0
  370. hit.Volume = 0
  371. end
  372.  
  373. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  374.  
  375. --di ent
  376. ---------------------------------------
  377. local insanityface={"1895698679"}
  378. local sine=0
  379. Animation_Speed = 1.5
  380. local CHANGE = 2 / Animation_Speed
  381. -----------------------
  382. --[[ Name : WAOV2.2 ]]--
  383. -------------------------------------------------------
  384. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  385.  
  386. --Discord Creterisk#2958 <- makhail07's discord
  387.  
  388. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  389. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  390. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  391. --YOU FUCKING SKIDS,
  392. --For Those who log/decompile this, If you sell or trade this,
  393. --and I find out who you are, i will take massive action.
  394. --:b:
  395. -------------------------------------------------------
  396.  
  397. local FavIDs = {
  398. 340106355, --Nefl Crystals
  399. 927529620, --Dimension
  400. 876981900, --Fantasy
  401. 398987889, --Ordinary Days
  402. 1117396305, --Oh wait, it's you.
  403. 885996042, --Action Winter Journey
  404. 919231299, --Sprawling Idiot Effigy
  405. 743466274, --Good Day Sunshine
  406. 727411183, --Knife Fight
  407. 1402748531, --The Earth Is Counting On You!
  408. 595230126 --Robot Language
  409. }
  410.  
  411.  
  412.  
  413. --The reality of my life isn't real but a Universe -Creterisk
  414. --All people can be nice, Even if you don't think so. -2003boobear
  415. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  416. wait()
  417. local plr = game:service'Players'.LocalPlayer
  418. local char = plr.Character
  419. local hum = char.Humanoid
  420. local hed = char.Head
  421. local root = char.HumanoidRootPart
  422. local rootj = root.RootJoint
  423. local tors = char.Torso
  424. local ra = char["Right Arm"]
  425. local la = char["Left Arm"]
  426. local rl = char["Right Leg"]
  427. local ll = char["Left Leg"]
  428. local neck = tors["Neck"]
  429. local mouse = plr:GetMouse()
  430. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  431. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  432. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  433. local maincolor = BrickColor.new("Dark green")
  434. exploitable = true
  435. local Player = game.Players.localPlayer
  436. local Character = Player.Character
  437. local Humanoid = Character.Humanoid
  438. local Mouse = Player:GetMouse()
  439. local LeftArm = Character["Left Arm"]
  440. local RightArm = Character["Right Arm"]
  441. local LeftLeg = Character["Left Leg"]
  442. local RightLeg = Character["Right Leg"]
  443. local Head = Character.Head
  444. local Torso = Character.Torso
  445.  
  446. local FE = Workspace.FilteringEnabled
  447.  
  448. IT = Instance.new
  449. CF = CFrame.new
  450. VT = Vector3.new
  451. RAD = math.rad
  452. C3 = Color3.new
  453. UD2 = UDim2.new
  454. BRICKC = BrickColor.new
  455. ANGLES = CFrame.Angles
  456. EULER = CFrame.fromEulerAnglesXYZ
  457. COS = math.cos
  458. ACOS = math.acos
  459. SIN = math.sin
  460. ASIN = math.asin
  461. ABS = math.abs
  462. MRANDOM = math.random
  463. FLOOR = math.floor
  464. -------------------------------------------------------
  465. --Start Whitelist and Invincibility--
  466. -------------------------------------------------------
  467. ff = Instance.new("ForceField",char)
  468. ff.Visible = false
  469. hum.Name = "Base"
  470. hum.MaxHealth = 1.0E298
  471. hum.Health = 1.0E298
  472. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  473. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  474. hum.MaxHealth = 1.0E298
  475. hum.Health = 1.0E298
  476. end
  477. end)
  478. -------------------------------------------------------
  479. --End Whitelist and Invincibility--
  480. -------------------------------------------------------
  481. local Hair = Instance.new("Part", char)
  482. Hair.Name = "Hair"
  483. Hair.CanCollide = false
  484. Hair.BrickColor = BrickColor.new("Institutional white")
  485. Hair.Transparency = 0
  486. Hair.Material = "Plastic"
  487. Hair.Size = Vector3.new(1, 1, 2)
  488. Hair.TopSurface = Enum.SurfaceType.Smooth
  489. Hair.BottomSurface = Enum.SurfaceType.Smooth
  490.  
  491. local Weld = Instance.new("Weld", Hair)
  492. Weld.Part0 = hed
  493. Weld.Part1 = Hair
  494. Weld.C1 = CFrame.new(0, -.6, 0)
  495. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  496.  
  497. local M2 = Instance.new("SpecialMesh")
  498. M2.Parent = Hair
  499. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  500. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  501. M2.Scale = Vector3.new(1, 1, 1)
  502. -------------------------------------------------------
  503. for i,v in pairs(char:children()) do
  504. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  505. v:Remove()
  506. end
  507. end
  508. shirt = Instance.new("Shirt", char)
  509. shirt.Name = "Shirt"
  510. pants = Instance.new("Pants", char)
  511. pants.Name = "Pants"
  512. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  513. char.Pants.PantsTemplate = "rbxassetid://676428351"
  514. -------------------------------------------------------
  515. --------------
  516.  
  517. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  518.  
  519. warn("I hope you enjoy.")
  520.  
  521. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  522.  
  523. warn("Edited by saba1520/kisslarge")
  524.  
  525. warn("you made it guys to i maked it to 3.0 thanks!")
  526.  
  527. -------------------------------------------------------
  528. --Start Good Stuff--
  529. -------------------------------------------------------
  530. cam = game.Workspace.CurrentCamera
  531. CF = CFrame.new
  532. VT = Vector3.new
  533. angles = CFrame.Angles
  534. attack = false
  535. Euler = CFrame.fromEulerAnglesXYZ
  536. Rad = math.rad
  537. IT = Instance.new
  538. BrickC = BrickColor.new
  539. Cos = math.cos
  540. COS = math.cos
  541. Acos = math.acos
  542. Sin = math.sin
  543. Asin = math.asin
  544. Abs = math.abs
  545. Mrandom = math.random
  546. Floor = math.floor
  547. -------------------------------------------------------
  548. --End Good Stuff--
  549. -------------------------------------------------------
  550. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  551. RSH, LSH = nil, nil
  552. RW = Instance.new("Weld")
  553. LW = Instance.new("Weld")
  554. RH = tors["Right Hip"]
  555. LH = tors["Left Hip"]
  556. RSH = tors["Right Shoulder"]
  557. LSH = tors["Left Shoulder"]
  558. RSH.Parent = nil
  559. LSH.Parent = nil
  560. RW.Name = "RW"
  561. RW.Part0 = tors
  562. RW.C0 = CF(1.5, 0.5, 0)
  563. RW.C1 = CF(0, 0.5, 0)
  564. RW.Part1 = ra
  565. RW.Parent = tors
  566. LW.Name = "LW"
  567. LW.Part0 = tors
  568. LW.C0 = CF(-1.5, 0.5, 0)
  569. LW.C1 = CF(0, 0.5, 0)
  570. LW.Part1 = la
  571. LW.Parent = tors
  572. Effects = {}
  573. -------------------------------------------------------
  574. --Start HeartBeat--
  575. -------------------------------------------------------
  576. ArtificialHB = Instance.new("BindableEvent", script)
  577. ArtificialHB.Name = "Heartbeat"
  578. script:WaitForChild("Heartbeat")
  579.  
  580. frame = 1 / 60
  581. tf = 0
  582. allowframeloss = false
  583. tossremainder = false
  584.  
  585.  
  586. lastframe = tick()
  587. script.Heartbeat:Fire()
  588.  
  589.  
  590. game:GetService("RunService").Heartbeat:connect(function(s, p)
  591. tf = tf + s
  592. if tf >= frame then
  593. if allowframeloss then
  594. script.Heartbeat:Fire()
  595. lastframe = tick()
  596. else
  597. for i = 1, math.floor(tf / frame) do
  598. script.Heartbeat:Fire()
  599. end
  600. lastframe = tick()
  601. end
  602. if tossremainder then
  603. tf = 0
  604. else
  605. tf = tf - frame * math.floor(tf / frame)
  606. end
  607. end
  608. end)
  609. -------------------------------------------------------
  610. --End HeartBeat--
  611. -------------------------------------------------------
  612.  
  613. local ohno = Instance.new("Sound")
  614. ohno.Parent = hed
  615. ohno.Volume = 10
  616. ohno.Pitch = 1
  617. ohno.Looped = true
  618.  
  619. local bass = Instance.new("Sound") --why
  620. bass.Parent = hed
  621. bass.Volume = 7
  622. bass.Pitch = 1
  623. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  624. bass.Looped = true
  625.  
  626. local newnoob = Instance.new("Sound") --why
  627. newnoob.Parent = hed
  628. newnoob.Volume = 7
  629. newnoob.Pitch = 1
  630. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  631. newnoob.Looped = false
  632.  
  633. meme = Instance.new("Sound", hed)
  634. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  635. meme.Volume = 10
  636. meme.Pitch = 1
  637. meme.Looped = true
  638. meme.TimePosition = 1
  639.  
  640. TAUNT = Instance.new("Sound", tors)
  641. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  642. TAUNT.Volume = 10
  643. TAUNT.Pitch = 1
  644. TAUNT.Looped = false
  645. TAUNT.TimePosition = 0.12
  646.  
  647. TAUNT2 = Instance.new("Sound", tors)
  648. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  649. TAUNT2.Volume = 10
  650. TAUNT2.Pitch = 1
  651. TAUNT2.Looped = false
  652. TAUNT2.TimePosition = 0.12
  653.  
  654. chargeup = Instance.new("Sound", hed)
  655. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  656. chargeup.Volume = 10
  657. chargeup.Pitch = 1
  658. chargeup.Looped = true
  659. chargeup.TimePosition = 1
  660.  
  661. BTAUNT = Instance.new("Sound", tors)
  662. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  663. BTAUNT.Volume = 10
  664. BTAUNT.Pitch = 1
  665. BTAUNT.Looped = false
  666. BTAUNT.TimePosition = 0.2
  667.  
  668. NOTAUNT = Instance.new("Sound", tors)
  669. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  670. NOTAUNT.Volume = 10
  671. NOTAUNT.Pitch = 1
  672. NOTAUNT.Looped = false
  673. NOTAUNT.TimePosition = 0.2
  674.  
  675. NOSOUND = Instance.new("Sound", tors)
  676. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  677. NOSOUND.Volume = 10
  678. NOSOUND.Pitch = 1
  679. NOSOUND.Looped = false
  680. NOSOUND.TimePosition = 0.2
  681.  
  682. ITAUNT = Instance.new("Sound", tors)
  683. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  684. ITAUNT.Volume = 50
  685. ITAUNT.Pitch = 1
  686. ITAUNT.Looped = false
  687. ITAUNT.TimePosition = 0
  688.  
  689. BATAUNT = Instance.new("Sound", tors)
  690. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  691. BATAUNT.Volume = 10
  692. BATAUNT.Pitch = 1
  693. BATAUNT.Looped = false
  694. BATAUNT.TimePosition = 0
  695.  
  696. pop = Instance.new("Sound", tors)
  697. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  698. pop.Volume = 10
  699. pop.Pitch = 1
  700. pop.Looped = false
  701. pop.TimePosition = 0
  702.  
  703. STAUNT = Instance.new("Sound", tors)
  704. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  705. STAUNT.Volume = 10
  706. STAUNT.Pitch = 1
  707. STAUNT.Looped = false
  708. STAUNT.TimePosition = 0.05
  709.  
  710. DTAUNT = Instance.new("Sound", tors)
  711. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  712. DTAUNT.Volume = 10
  713. DTAUNT.Pitch = 1
  714. DTAUNT.Looped = false
  715. DTAUNT.TimePosition = 0
  716.  
  717. sex = Instance.new("Sound", tors)
  718. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  719. sex.Volume = 10
  720. sex.Pitch = 1
  721. sex.Looped = false
  722. sex.TimePosition = 0
  723.  
  724. so = Instance.new("Sound", tors)
  725. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  726. so.Volume = 10
  727. so.Pitch = 1
  728. so.Looped = false
  729. so.TimePosition = 0
  730.  
  731. LAZOR = Instance.new("Sound", ra)
  732. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  733. LAZOR.Volume = 10
  734. LAZOR.Pitch = 0.7
  735. LAZOR.Looped = false
  736. LAZOR.TimePosition = 0
  737.  
  738. WTF = Instance.new("Sound", tors)
  739. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  740. WTF.Volume = 10
  741. WTF.Pitch = 1
  742. WTF.Looped = false
  743. WTF.TimePosition = 0
  744.  
  745. MERKIO = Instance.new("Sound", tors) --why
  746. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  747. MERKIO.Volume = 5467543465
  748. MERKIO.Pitch = 1
  749. MERKIO.Looped = false
  750. MERKIO.TimePosition = 0
  751.  
  752. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  753. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  754. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  755. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  756. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  757. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  758.  
  759. -------------------------------------------------------
  760. --Start Important Functions--
  761. -------------------------------------------------------
  762. function MakeForm(PART,TYPE)
  763. if TYPE == "Cyl" then
  764. local MSH = IT("CylinderMesh",PART)
  765. elseif TYPE == "Ball" then
  766. local MSH = IT("SpecialMesh",PART)
  767. MSH.MeshType = "Sphere"
  768. elseif TYPE == "Wedge" then
  769. local MSH = IT("SpecialMesh",PART)
  770. MSH.MeshType = "Wedge"
  771. end
  772. end
  773.  
  774. function chatfunc(text, color)
  775. local chat = coroutine.wrap(function()
  776. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  777. char:FindFirstChild("TalkingBillBoard"):destroy()
  778. end
  779. local naeeym2 = Instance.new("BillboardGui", char)
  780. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  781. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  782. naeeym2.Adornee = hed
  783. naeeym2.Name = "TalkingBillBoard"
  784. local tecks2 = Instance.new("TextLabel", naeeym2)
  785. tecks2.BackgroundTransparency = 1
  786. tecks2.BorderSizePixel = 0
  787. tecks2.Text = ""
  788. tecks2.Font = "SciFi"
  789. tecks2.TextSize = 30
  790. tecks2.TextStrokeTransparency = 0
  791. tecks2.TextColor3 = color
  792. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  793. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  794. local tecks3 = Instance.new("TextLabel", naeeym2)
  795. tecks3.BackgroundTransparency = 1
  796. tecks3.BorderSizePixel = 0
  797. tecks3.Text = ""
  798. tecks3.Font = "SciFi"
  799. tecks3.TextSize = 30
  800. tecks3.TextStrokeTransparency = 0
  801. tecks3.TextColor3 = Color3.new(0, 0, 0)
  802. tecks3.TextStrokeColor3 = color
  803. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  804. coroutine.resume(coroutine.create(function()
  805. while true do
  806. swait(1)
  807. tecks2.TextColor3 = BrickColor.random().Color
  808. tecks3.TextStrokeColor3 = BrickColor.random().Color
  809. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  810. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  811. tecks2.Rotation = math.random(-5, 5)
  812. tecks3.Rotation = math.random(-5, 5)
  813. end
  814. end))
  815. for i = 1, string.len(text) do
  816. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  817. tecks2.Text = string.sub(text, 1, i)
  818. tecks3.Text = string.sub(text, 1, i)
  819. swait(1)
  820. end
  821. wait(1)
  822. local randomrot = math.random(1, 2)
  823. if randomrot == 1 then
  824. for i = 1, 50 do
  825. swait()
  826. tecks2.Rotation = tecks2.Rotation - 0.75
  827. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  828. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  829. tecks3.Rotation = tecks2.Rotation + 0.75
  830. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  831. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  832. end
  833. elseif randomrot == 2 then
  834. for i = 1, 50 do
  835. swait()
  836. tecks2.Rotation = tecks2.Rotation + 0.75
  837. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  838. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  839. tecks3.Rotation = tecks2.Rotation - 0.75
  840. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  841. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  842. end
  843. end
  844. naeeym2:Destroy()
  845. end)
  846. chat()
  847. end
  848.  
  849. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  850. local type = type
  851. local rng = Instance.new("Part", char)
  852. rng.Anchored = true
  853. rng.BrickColor = color
  854. rng.CanCollide = false
  855. rng.FormFactor = 3
  856. rng.Name = "Ring"
  857. rng.Material = "Neon"
  858. rng.Size = Vector3.new(1, 1, 1)
  859. rng.Transparency = 0
  860. rng.TopSurface = 0
  861. rng.BottomSurface = 0
  862. rng.CFrame = pos
  863. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  864. local rngm = Instance.new("SpecialMesh", rng)
  865. rngm.MeshType = "Sphere"
  866. rngm.Scale = Vector3.new(x1, y1, z1)
  867. local scaler2 = 1
  868. local speeder = FastSpeed
  869. if type == "Add" then
  870. scaler2 = 1 * value
  871. elseif type == "Divide" then
  872. scaler2 = 1 / value
  873. end
  874. coroutine.resume(coroutine.create(function()
  875. for i = 0, 10 / bonuspeed, 0.1 do
  876. swait()
  877. if type == "Add" then
  878. scaler2 = scaler2 - 0.01 * value / bonuspeed
  879. elseif type == "Divide" then
  880. scaler2 = scaler2 - 0.01 / value * bonuspeed
  881. end
  882. rng.BrickColor = BrickColor.random()
  883. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  884. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  885. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  886. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  887. end
  888. rng:Destroy()
  889. end))
  890. end
  891.  
  892. function SoulSteal(dude)
  893. if dude.Name ~= char then
  894. local bgf = IT("BodyGyro", dude.Head)
  895. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  896. local val = IT("BoolValue", dude)
  897. val.Name = "IsHit"
  898. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  899. local soulst = coroutine.wrap(function()
  900. local soul = Instance.new("Part",dude)
  901. soul.Size = Vector3.new(1,1,1)
  902. soul.CanCollide = false
  903. soul.Anchored = false
  904. soul.Position = torso.Position
  905. soul.Transparency = 1
  906. local PartEmmit1 = IT("ParticleEmitter", soul)
  907. PartEmmit1.LightEmission = 1
  908. PartEmmit1.Texture = "rbxassetid://569507414"
  909. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  910. PartEmmit1.Rate = 250
  911. PartEmmit1.Lifetime = NumberRange.new(1.6)
  912. PartEmmit1.Size = NumberSequence.new({
  913. NumberSequenceKeypoint.new(0, 1, 0),
  914. NumberSequenceKeypoint.new(1, 0, 0)
  915. })
  916. PartEmmit1.Transparency = NumberSequence.new({
  917. NumberSequenceKeypoint.new(0, 0, 0),
  918. NumberSequenceKeypoint.new(1, 1, 0)
  919. })
  920. PartEmmit1.Speed = NumberRange.new(0, 0)
  921. PartEmmit1.VelocitySpread = 30000
  922. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  923. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  924. local BodPoss = IT("BodyPosition", soul)
  925. BodPoss.P = 3000
  926. BodPoss.D = 1000
  927. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  928. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  929. wait(1.6)
  930. soul.Touched:connect(function(hit)
  931. if hit.Parent == char then
  932. soul:Destroy()
  933. end
  934. end)
  935. wait(1.2)
  936. while soul do
  937. swait()
  938. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  939. BodPoss.Position = tors.Position
  940. end
  941. end)
  942. soulst()
  943. end
  944. end
  945. function FaceMouse()
  946. local Cam = workspace.CurrentCamera
  947. return {
  948. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  949. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  950. }
  951. end
  952.  
  953. function Clerp(a, b, t)
  954. local qa = {QuaternionFromCFrame(a)}
  955. local qb = {QuaternionFromCFrame(b)}
  956. local ax, ay, az = a.x, a.y, a.z
  957. local bx, by, bz = b.x, b.y, b.z
  958. local _t = 1 - t
  959. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  960. end
  961.  
  962. function Eviscerate(dude)
  963. if dude.Name ~= char then
  964. local bgf = IT("BodyGyro", dude.Head)
  965. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  966. local val = IT("BoolValue", dude)
  967. val.Name = "IsHit"
  968. local ds = coroutine.wrap(function()
  969. dude:WaitForChild("Head"):BreakJoints()
  970. wait(0.5)
  971. target = nil
  972. coroutine.resume(coroutine.create(function()
  973. for i, v in pairs(dude:GetChildren()) do
  974. if v:IsA("Accessory") then
  975. v:Destroy()
  976. end
  977. if v:IsA("Humanoid") then
  978. v:Destroy()
  979. end
  980. if v:IsA("CharacterMesh") then
  981. v:Destroy()
  982. end
  983. if v:IsA("Model") then
  984. v:Destroy()
  985. end
  986. if v:IsA("Part") or v:IsA("MeshPart") then
  987. for x, o in pairs(v:GetChildren()) do
  988. if o:IsA("Decal") then
  989. o:Destroy()
  990. end
  991. end
  992. coroutine.resume(coroutine.create(function()
  993. v.Material = "Neon"
  994. v.CanCollide = false
  995. local PartEmmit1 = IT("ParticleEmitter", v)
  996. PartEmmit1.LightEmission = 1
  997. PartEmmit1.Texture = "rbxassetid://284205403"
  998. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  999. PartEmmit1.Rate = 150
  1000. PartEmmit1.Lifetime = NumberRange.new(1)
  1001. PartEmmit1.Size = NumberSequence.new({
  1002. NumberSequenceKeypoint.new(0, 0.75, 0),
  1003. NumberSequenceKeypoint.new(1, 0, 0)
  1004. })
  1005. PartEmmit1.Transparency = NumberSequence.new({
  1006. NumberSequenceKeypoint.new(0, 0, 0),
  1007. NumberSequenceKeypoint.new(1, 1, 0)
  1008. })
  1009. PartEmmit1.Speed = NumberRange.new(0, 0)
  1010. PartEmmit1.VelocitySpread = 30000
  1011. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1012. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1013. local BodPoss = IT("BodyPosition", v)
  1014. BodPoss.P = 3000
  1015. BodPoss.D = 1000
  1016. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1017. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1018. v.Color = maincolor.Color
  1019. coroutine.resume(coroutine.create(function()
  1020. for i = 0, 49 do
  1021. swait(1)
  1022. v.Transparency = v.Transparency + 0.08
  1023. end
  1024. wait(0.5)
  1025. PartEmmit1.Enabled = false
  1026. wait(3)
  1027. v:Destroy()
  1028. dude:Destroy()
  1029. end))
  1030. end))
  1031. end
  1032. end
  1033. end))
  1034. end)
  1035. ds()
  1036. end
  1037. end
  1038.  
  1039. function killnearest(position,range,maxstrength)
  1040. for i,v in ipairs(workspace:GetChildren()) do
  1041. local body = v:GetChildren()
  1042. for part = 1, #body do
  1043. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1044. if(body[part].Position - position).Magnitude < range then
  1045. if v.ClassName == "Model" then
  1046. v:BreakJoints()
  1047. end
  1048. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1049. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1050. end
  1051. end
  1052. end
  1053. if v.ClassName == "Part" then
  1054. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1055. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1056. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1057. end
  1058. end
  1059. end
  1060. end
  1061.  
  1062.  
  1063. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1064. local NEWPART = IT("Part")
  1065. NEWPART.formFactor = FORMFACTOR
  1066. NEWPART.Reflectance = REFLECTANCE
  1067. NEWPART.Transparency = TRANSPARENCY
  1068. NEWPART.CanCollide = false
  1069. NEWPART.Locked = true
  1070. NEWPART.Anchored = true
  1071. if ANCHOR == false then
  1072. NEWPART.Anchored = false
  1073. end
  1074. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1075. NEWPART.Name = NAME
  1076. NEWPART.Size = SIZE
  1077. NEWPART.Position = Torso.Position
  1078. NEWPART.Material = MATERIAL
  1079. NEWPART:BreakJoints()
  1080. NEWPART.Parent = PARENT
  1081. return NEWPART
  1082. end
  1083.  
  1084. local joyemoji = Instance.new('ParticleEmitter', tors)
  1085. joyemoji.VelocitySpread = 2000
  1086. joyemoji.Lifetime = NumberRange.new(1)
  1087. joyemoji.Speed = NumberRange.new(40)
  1088. joy= {}
  1089. for i=0, 19 do
  1090. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1091. end
  1092. joyemoji.Size = NumberSequence.new(joy)
  1093. joyemoji.Rate = 0
  1094. joyemoji.LockedToPart = false
  1095. joyemoji.LightEmission = 0
  1096. joyemoji.Texture = "rbxassetid://1176402123"
  1097. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1098.  
  1099. local LIT = Instance.new('ParticleEmitter', tors)
  1100. LIT.VelocitySpread = 2000
  1101. LIT.Lifetime = NumberRange.new(1)
  1102. LIT.Speed = NumberRange.new(45)
  1103. nani= {}
  1104. for i=0, 19 do
  1105. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1106. end
  1107. LIT.Size = NumberSequence.new(nani)
  1108. LIT.Rate = 0
  1109. LIT.LockedToPart = false
  1110. LIT.LightEmission = 0
  1111. LIT.Texture = "rbxassetid://1492670151"
  1112. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1113.  
  1114. local ok = Instance.new('ParticleEmitter', tors)
  1115. ok.VelocitySpread = 2000
  1116. ok.Lifetime = NumberRange.new(1)
  1117. ok.Speed = NumberRange.new(50)
  1118. cool= {}
  1119. for i=0, 19 do
  1120. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1121. end
  1122. ok.Size = NumberSequence.new(cool)
  1123. ok.Rate = 0
  1124. ok.LockedToPart = false
  1125. ok.LightEmission = 0
  1126. ok.Texture = "rbxassetid://636768448"
  1127. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1128.  
  1129. local toast = Instance.new('ParticleEmitter', tors)
  1130. toast.VelocitySpread = 2000
  1131. toast.Lifetime = NumberRange.new(1)
  1132. toast.Speed = NumberRange.new(60)
  1133. toasterstoasttoast= {}
  1134. for i=0, 19 do
  1135. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1136. end
  1137. toast.Size = NumberSequence.new(toasterstoasttoast)
  1138. toast.Rate = 0
  1139. toast.LockedToPart = false
  1140. toast.LightEmission = 0
  1141. toast.Texture = "rbxassetid://436096230"
  1142. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1143.  
  1144. function WhatHuh()
  1145. attack = true
  1146. hum.WalkSpeed = 1.01
  1147. CreateSound("130766865", hed, 10, 1)
  1148. Character.Head.face.Texture = "rbxassetid://276732672"
  1149. for i = 0,4,0.1 do
  1150. swait()
  1151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1157. end
  1158. for i = 0,6.7,0.1 do
  1159. swait()
  1160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1166. end
  1167. for i = 0,8.1,0.1 do
  1168. swait()
  1169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1175. end
  1176. for i = 0,1,0.1 do
  1177. swait()
  1178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1184. end
  1185. for i = 0,1,0.1 do
  1186. swait()
  1187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1193. end
  1194. for i = 0,4,0.1 do
  1195. swait()
  1196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1202. end
  1203. attack = false
  1204. Character.Head.face.Texture = "rbxassetid://620619801"
  1205. hum.WalkSpeed = 16
  1206. end
  1207.  
  1208. function EndMySufferingV3() --why
  1209. attack = true
  1210. hum.WalkSpeed = 1.01
  1211. Character.Head.face.Texture = "rbxassetid://202210455"
  1212. local A = math.random(1,5)
  1213. if A == 1 then
  1214. meme.SoundId = "rbxassetid://295810519"
  1215. end
  1216. if A == 2 then
  1217. meme.SoundId = "rbxassetid://1124778077"
  1218. end
  1219. if A == 3 then
  1220. meme.SoundId = "rbxassetid://464157070"
  1221. end
  1222. if A == 4 then
  1223. meme.SoundId = "rbxassetid://146334595"
  1224. end
  1225. if A == 5 then
  1226. meme.SoundId = "rbxassetid://145536915"
  1227. end
  1228. meme:Play()
  1229. bass:Play()
  1230. joyemoji.Rate = 70
  1231. LIT.Rate = 70
  1232. ok.Rate = 70
  1233. toast.Rate = 70
  1234.  
  1235. for i = 0,50,0.1 do
  1236. swait()
  1237. CameraEnshaking(1, 10)
  1238. bass.Parent = hed
  1239. meme.Parent = hed
  1240. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1241. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1242. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1243. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1244. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1245. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1246. end
  1247. bass:Stop()
  1248. meme:Stop()
  1249. joyemoji.Rate = 0
  1250. LIT.Rate = 0
  1251. ok.Rate = 0
  1252. toast.Rate = 0
  1253. Character.Head.face.Texture = "rbxassetid://620619801"
  1254. attack = false
  1255. hum.WalkSpeed = 16
  1256. end
  1257.  
  1258. function slap()
  1259. attack = true
  1260. hum.WalkSpeed = 1.01
  1261. local icri = CreateSound("1205111204", hed, 10, 1)
  1262. swait(165)
  1263. local FRAME = tors.CFrame
  1264. repeat
  1265. swait()
  1266. Character.Head.face.Texture = "rbxassetid://582931093"
  1267. CameraEnshaking(1, 10)
  1268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1271. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1272. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1273. tors.CFrame = FRAME * CF(0,1,0)
  1274. swait()
  1275. tors.CFrame = FRAME
  1276. until icri.Playing == false
  1277. Character.Head.face.Texture = "rbxassetid://620619801"
  1278. attack = false
  1279. hum.WalkSpeed = 16
  1280. end
  1281.  
  1282. function EndMySufferingV2()
  1283. attack = true
  1284. for i = 0,6,0.1 do
  1285. swait()
  1286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1290. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1291. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1292. end
  1293. CreateSound("1093102664", hed, 10, 1)
  1294. CameraEnshaking(3, 8)
  1295. for i = 0,2,0.1 do
  1296. swait()
  1297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1301. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1302. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1303. end
  1304. hum.MaxHealth = 0
  1305. ragdoll(char)
  1306. CreateSound("135488453", hed, 5, 1)
  1307. error("Seems like you just died.")
  1308. end
  1309.  
  1310. function Clerp(a, b, t)
  1311. local qa = {
  1312. QuaternionFromCFrame(a)
  1313. }
  1314. local qb = {
  1315. QuaternionFromCFrame(b)
  1316. }
  1317. local ax, ay, az = a.x, a.y, a.z
  1318. local bx, by, bz = b.x, b.y, b.z
  1319. local _t = 1 - t
  1320. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1321. end
  1322.  
  1323. function Swait(NUMBER)
  1324. if NUMBER == 0 or NUMBER == nil then
  1325. ArtificialHB.Event:wait()
  1326. else
  1327. for i = 1, NUMBER do
  1328. ArtificialHB.Event:wait()
  1329. end
  1330. end
  1331. end
  1332.  
  1333. function swait(num)
  1334. if num == 0 or num == nil then
  1335. game:service("RunService").Stepped:wait(0)
  1336. else
  1337. for i = 0, num do
  1338. game:service("RunService").Stepped:wait(0)
  1339. end
  1340. end
  1341. end
  1342. function thread(f)
  1343. coroutine.resume(coroutine.create(f))
  1344. end
  1345. function clerp(a, b, t)
  1346. local qa = {
  1347. QuaternionFromCFrame(a)
  1348. }
  1349. local qb = {
  1350. QuaternionFromCFrame(b)
  1351. }
  1352. local ax, ay, az = a.x, a.y, a.z
  1353. local bx, by, bz = b.x, b.y, b.z
  1354. local _t = 1 - t
  1355. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1356. end
  1357. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1358. coroutine.resume(coroutine.create(function()
  1359. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1360. wave.Anchored = true
  1361. wave.CFrame = Part.CFrame * cframe1
  1362. local Msh = Create("SpecialMesh"){
  1363. Parent = wave,
  1364. MeshType = "Sphere"
  1365. }
  1366. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1367. for i = 0, 1, 0.2 do
  1368. wait()
  1369. local dir = wave.CFrame.lookVector * -1
  1370. local pos = rayCast(wave.Position, dir, 5, Character)
  1371. wave.CFrame = wave.CFrame * cframe2
  1372. table.insert(Effects, {
  1373. wave,
  1374. "Sphere",
  1375. 0.01,
  1376. .03,
  1377. .03,
  1378. .03,
  1379. })
  1380. end
  1381. end))
  1382. end
  1383.  
  1384. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1385. MakeForm(RightHole,"Cyl")
  1386. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1387. MakeForm(LeftHole,"Cyl")
  1388.  
  1389. function getbloody(victim,amount)
  1390. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1391. PART.CFrame = victim.CFrame
  1392. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1393. Debris:AddItem(PART,5)
  1394. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1395. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1396. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1397. local prtcl = asd:Clone()
  1398. prtcl.Parent = PART
  1399. prtcl:Emit(amount*10)
  1400. end
  1401.  
  1402. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1403. local type = type
  1404. local rng = Instance.new("Part", char)
  1405. rng.Anchored = true
  1406. rng.BrickColor = color
  1407. rng.CanCollide = false
  1408. rng.FormFactor = 3
  1409. rng.Name = "Ring"
  1410. rng.Material = "Neon"
  1411. rng.Size = Vector3.new(1, 1, 1)
  1412. rng.Transparency = 0
  1413. rng.TopSurface = 0
  1414. rng.BottomSurface = 0
  1415. rng.CFrame = pos
  1416. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1417. local rngm = Instance.new("SpecialMesh", rng)
  1418. rngm.MeshType = "Brick"
  1419. rngm.Scale = VT(x1,y1,z1)
  1420. if rainbowmode == true then
  1421. rng.Color = Color3.new(r/255,g/255,b/255)
  1422. end
  1423. local scaler2 = 1
  1424. local speeder = FastSpeed/10
  1425. if type == "Add" then
  1426. scaler2 = 1*value
  1427. elseif type == "Divide" then
  1428. scaler2 = 1/value
  1429. end
  1430. coroutine.resume(coroutine.create(function()
  1431. for i = 0,10/bonuspeed,0.1 do
  1432. swait()
  1433. if type == "Add" then
  1434. scaler2 = scaler2 - 0.01*value/bonuspeed
  1435. elseif type == "Divide" then
  1436. scaler2 = scaler2 - 0.01/value*bonuspeed
  1437. end
  1438. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1439. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1440. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1441. end
  1442. rng:Destroy()
  1443. end))
  1444. end
  1445. New = function(Object, Parent, Name, Data)
  1446. local Object = Instance.new(Object)
  1447. for Index, Value in pairs(Data or {}) do
  1448. Object[Index] = Value
  1449. end
  1450. Object.Parent = Parent
  1451. Object.Name = Name
  1452. return Object
  1453. end
  1454. function QuaternionFromCFrame(cf)
  1455. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1456. local trace = m00 + m11 + m22
  1457. if trace > 0 then
  1458. local s = math.sqrt(1 + trace)
  1459. local recip = 0.5 / s
  1460. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1461. else
  1462. local i = 0
  1463. if m00 < m11 then
  1464. i = 1
  1465. end
  1466. if m22 > (i == 0 and m00 or m11) then
  1467. i = 2
  1468. end
  1469. if i == 0 then
  1470. local s = math.sqrt(m00 - m11 - m22 + 1)
  1471. local recip = 0.5 / s
  1472. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1473. elseif i == 1 then
  1474. local s = math.sqrt(m11 - m22 - m00 + 1)
  1475. local recip = 0.5 / s
  1476. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1477. elseif i == 2 then
  1478. local s = math.sqrt(m22 - m00 - m11 + 1)
  1479. local recip = 0.5 / s
  1480. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1481. end
  1482. end
  1483. end
  1484. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1485. local xs, ys, zs = x + x, y + y, z + z
  1486. local wx, wy, wz = w * xs, w * ys, w * zs
  1487. local xx = x * xs
  1488. local xy = x * ys
  1489. local xz = x * zs
  1490. local yy = y * ys
  1491. local yz = y * zs
  1492. local zz = z * zs
  1493. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1494. end
  1495.  
  1496. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1497. function WACKYEFFECT(Table)
  1498. local TYPE = (Table.EffectType or "Sphere")
  1499. local SIZE = (Table.Size or VT(1,1,1))
  1500. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1501. local TRANSPARENCY = (Table.Transparency or 0)
  1502. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1503. local CFRAME = (Table.CFrame or Torso.CFrame)
  1504. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1505. local ROTATION1 = (Table.RotationX or 0)
  1506. local ROTATION2 = (Table.RotationY or 0)
  1507. local ROTATION3 = (Table.RotationZ or 0)
  1508. local MATERIAL = (Table.Material or "Neon")
  1509. local COLOR = (Table.Color or C3(1,1,1))
  1510. local TIME = (Table.Time or 45)
  1511. local SOUNDID = (Table.SoundID or nil)
  1512. local SOUNDPITCH = (Table.SoundPitch or nil)
  1513. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1514. coroutine.resume(coroutine.create(function()
  1515. local PLAYSSOUND = false
  1516. local SOUND = nil
  1517. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1518. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1519. PLAYSSOUND = true
  1520. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1521. end
  1522. EFFECT.Color = COLOR
  1523. local MSH = nil
  1524. if TYPE == "Sphere" then
  1525. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1526. elseif TYPE == "Block" then
  1527. MSH = IT("BlockMesh",EFFECT)
  1528. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1529. elseif TYPE == "Wave" then
  1530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1531. elseif TYPE == "Ring" then
  1532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1533. elseif TYPE == "Slash" then
  1534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1535. elseif TYPE == "Round Slash" then
  1536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1537. elseif TYPE == "Swirl" then
  1538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1539. elseif TYPE == "Skull" then
  1540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1541. elseif TYPE == "Crystal" then
  1542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1543. end
  1544. if MSH ~= nil then
  1545. local MOVESPEED = nil
  1546. if MOVEDIRECTION ~= nil then
  1547. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1548. end
  1549. local GROWTH = SIZE - ENDSIZE
  1550. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1551. if TYPE == "Block" then
  1552. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1553. else
  1554. EFFECT.CFrame = CFRAME
  1555. end
  1556. for LOOP = 1, TIME+1 do
  1557. Swait()
  1558. MSH.Scale = MSH.Scale - GROWTH/TIME
  1559. if TYPE == "Wave" then
  1560. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1561. end
  1562. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1563. if TYPE == "Block" then
  1564. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1565. else
  1566. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1567. end
  1568. if MOVEDIRECTION ~= nil then
  1569. local ORI = EFFECT.Orientation
  1570. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1571. EFFECT.Orientation = ORI
  1572. end
  1573. end
  1574. if PLAYSSOUND == false then
  1575. EFFECT:remove()
  1576. else
  1577. repeat Swait() until SOUND.Playing == false
  1578. EFFECT:remove()
  1579. end
  1580. else
  1581. if PLAYSSOUND == false then
  1582. EFFECT:remove()
  1583. else
  1584. repeat Swait() until SOUND.Playing == false
  1585. EFFECT:remove()
  1586. end
  1587. end
  1588. end))
  1589. end
  1590.  
  1591.  
  1592. function QuaternionSlerp(a, b, t)
  1593. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1594. local startInterp, finishInterp
  1595. if cosTheta >= 1.0E-4 then
  1596. if 1 - cosTheta > 1.0E-4 then
  1597. local theta = math.acos(cosTheta)
  1598. local invSinTheta = 1 / Sin(theta)
  1599. startInterp = Sin((1 - t) * theta) * invSinTheta
  1600. finishInterp = Sin(t * theta) * invSinTheta
  1601. else
  1602. startInterp = 1 - t
  1603. finishInterp = t
  1604. end
  1605. elseif 1 + cosTheta > 1.0E-4 then
  1606. local theta = math.acos(-cosTheta)
  1607. local invSinTheta = 1 / Sin(theta)
  1608. startInterp = Sin((t - 1) * theta) * invSinTheta
  1609. finishInterp = Sin(t * theta) * invSinTheta
  1610. else
  1611. startInterp = t - 1
  1612. finishInterp = t
  1613. end
  1614. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1615. end
  1616. function rayCast(Position, Direction, Range, Ignore)
  1617. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1618. end
  1619. local RbxUtility = LoadLibrary("RbxUtility")
  1620. local Create = RbxUtility.Create
  1621.  
  1622. -------------------------------------------------------
  1623. --Start Damage Function--
  1624. -------------------------------------------------------
  1625. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1626. local type = type
  1627. local rng = Instance.new("Part", char)
  1628. rng.Anchored = true
  1629. rng.BrickColor = color
  1630. rng.CanCollide = false
  1631. rng.FormFactor = 3
  1632. rng.Name = "Ring"
  1633. rng.Material = "Neon"
  1634. rng.Size = Vector3.new(1, 1, 1)
  1635. rng.Transparency = 0
  1636. rng.TopSurface = 0
  1637. rng.BottomSurface = 0
  1638. rng.CFrame = pos
  1639. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1640. local rngm = Instance.new("SpecialMesh", rng)
  1641. rngm.MeshType = "Sphere"
  1642. rngm.Scale = Vector3.new(x1, y1, z1)
  1643. local scaler2 = 1
  1644. local speeder = FastSpeed
  1645. if type == "Add" then
  1646. scaler2 = 1 * value
  1647. elseif type == "Divide" then
  1648. scaler2 = 1 / value
  1649. end
  1650. coroutine.resume(coroutine.create(function()
  1651. for i = 0, 10 / bonuspeed, 0.1 do
  1652. swait()
  1653. if type == "Add" then
  1654. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1655. elseif type == "Divide" then
  1656. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1657. end
  1658. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1659. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1660. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1661. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1662. end
  1663. rng:Destroy()
  1664. end))
  1665. end
  1666. -----------------------------
  1667. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1668. if hit.Parent == nil then
  1669. return
  1670. end
  1671. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1672. for _, v in pairs(hit.Parent:children()) do
  1673. if v:IsA("Humanoid") then
  1674. h = v
  1675. end
  1676. end
  1677. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1678.  
  1679. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1680. end
  1681.  
  1682. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1683. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1684. if hit.Parent.DebounceHit.Value == true then
  1685. return
  1686. end
  1687. end
  1688. if insta == true then
  1689. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1690. end
  1691. local c = Create("ObjectValue"){
  1692. Name = "creator",
  1693. Value = game:service("Players").LocalPlayer,
  1694. Parent = h,
  1695. }
  1696. game:GetService("Debris"):AddItem(c, .5)
  1697. if HitSound ~= nil and HitPitch ~= nil then
  1698. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1699. end
  1700. local Damage = math.random(minim, maxim)
  1701. local blocked = false
  1702. local block = hit.Parent:findFirstChild("Block")
  1703. if block ~= nil then
  1704. if block.className == "IntValue" then
  1705. if block.Value > 0 then
  1706. blocked = true
  1707. block.Value = block.Value - 1
  1708. print(block.Value)
  1709. end
  1710. end
  1711. end
  1712. if blocked == false then
  1713. h.Health = h.Health - Damage
  1714. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1715. else
  1716. h.Health = h.Health - (Damage / 2)
  1717. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1718. end
  1719. if Type == "Knockdown" then
  1720. local hum = hit.Parent.Humanoid
  1721. hum.PlatformStand = true
  1722. coroutine.resume(coroutine.create(function(HHumanoid)
  1723. swait(1)
  1724. HHumanoid.PlatformStand = false
  1725. end), hum)
  1726. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1727. local bodvol = Create("BodyVelocity"){
  1728. velocity = angle * knockback,
  1729. P = 5000,
  1730. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1731. Parent = hit,
  1732. }
  1733. local rl = Create("BodyAngularVelocity"){
  1734. P = 3000,
  1735. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1736. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1737. Parent = hit,
  1738. }
  1739. game:GetService("Debris"):AddItem(bodvol, .5)
  1740. game:GetService("Debris"):AddItem(rl, .5)
  1741. elseif Type == "Random Guy" then
  1742. local vp = Create("BodyVelocity"){
  1743. P = 500,
  1744. maxForce = Vector3.new(math.huge, 0, math.huge),
  1745. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1746. }
  1747. if knockback > 0 then
  1748. vp.Parent = hit.Parent.Torso
  1749. end
  1750. game:GetService("Debris"):AddItem(vp, .5)
  1751. elseif Type == "Up" then
  1752. local bodyVelocity = Create("BodyVelocity"){
  1753. velocity = Vector3.new(0, 20, 0),
  1754. P = 5000,
  1755. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1756. Parent = hit,
  1757. }
  1758. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1759. elseif Type == "DarkUp" then
  1760. coroutine.resume(coroutine.create(function()
  1761. for i = 0, 1, 0.1 do
  1762. swait()
  1763. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1764. end
  1765. end))
  1766. local bodyVelocity = Create("BodyVelocity"){
  1767. velocity = Vector3.new(0, 20, 0),
  1768. P = 5000,
  1769. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1770. Parent = hit,
  1771. }
  1772. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1773. elseif Type == "Snare" then
  1774. local bp = Create("BodyPosition"){
  1775. P = 2000,
  1776. D = 100,
  1777. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1778. position = hit.Parent.Torso.Position,
  1779. Parent = hit.Parent.Torso,
  1780. }
  1781. game:GetService("Debris"):AddItem(bp, 1)
  1782. elseif Type == "Freeze" then
  1783. local BodPos = Create("BodyPosition"){
  1784. P = 50000,
  1785. D = 1000,
  1786. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1787. position = hit.Parent.Torso.Position,
  1788. Parent = hit.Parent.Torso,
  1789. }
  1790. local BodGy = Create("BodyGyro") {
  1791. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1792. P = 20e+003,
  1793. Parent = hit.Parent.Torso,
  1794. cframe = hit.Parent.Torso.CFrame,
  1795. }
  1796. hit.Parent.Torso.Anchored = true
  1797. coroutine.resume(coroutine.create(function(Part)
  1798. swait(1.5)
  1799. Part.Anchored = false
  1800. end), hit.Parent.Torso)
  1801. game:GetService("Debris"):AddItem(BodPos, 3)
  1802. game:GetService("Debris"):AddItem(BodGy, 3)
  1803. end
  1804. local debounce = Create("BoolValue"){
  1805. Name = "DebounceHit",
  1806. Parent = hit.Parent,
  1807. Value = true,
  1808. }
  1809. game:GetService("Debris"):AddItem(debounce, Delay)
  1810. c = Create("ObjectValue"){
  1811. Name = "creator",
  1812. Value = Player,
  1813. Parent = h,
  1814. }
  1815. game:GetService("Debris"):AddItem(c, .5)
  1816. end
  1817. end
  1818. -------------------------------------------------------
  1819. --End Damage Function--
  1820. -------------------------------------------------------
  1821.  
  1822. -------------------------------------------------------
  1823. --Start Damage Function Customization--
  1824. -------------------------------------------------------
  1825. function ShowDamage(Pos, Text, Time, Color)
  1826. local Rate = (1 / 30)
  1827. local Pos = (Pos or Vector3.new(0, 0, 0))
  1828. local Text = (Text or "")
  1829. local Time = (Time or 2)
  1830. local Color = (Color or Color3.new(1, 0, 1))
  1831. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1832. EffectPart.Anchored = true
  1833. local BillboardGui = Create("BillboardGui"){
  1834. Size = UDim2.new(3, 0, 3, 0),
  1835. Adornee = EffectPart,
  1836. Parent = EffectPart,
  1837. }
  1838. local TextLabel = Create("TextLabel"){
  1839. BackgroundTransparency = 1,
  1840. Size = UDim2.new(1, 0, 1, 0),
  1841. Text = Text,
  1842. Font = "Bodoni",
  1843. TextColor3 = Color,
  1844. TextScaled = true,
  1845. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1846. Parent = BillboardGui,
  1847. }
  1848. game.Debris:AddItem(EffectPart, (Time))
  1849. EffectPart.Parent = game:GetService("Workspace")
  1850. delay(0, function()
  1851. local Frames = (Time / Rate)
  1852. for Frame = 1, Frames do
  1853. wait(Rate)
  1854. local Percent = (Frame / Frames)
  1855. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1856. TextLabel.TextTransparency = Percent
  1857. end
  1858. if EffectPart and EffectPart.Parent then
  1859. EffectPart:Destroy()
  1860. end
  1861. end)
  1862. end
  1863.  
  1864. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1865. local type = type
  1866. local rng = Instance.new("Part", char)
  1867. rng.Anchored = true
  1868. rng.BrickColor = color
  1869. rng.CanCollide = false
  1870. rng.FormFactor = 3
  1871. rng.Name = "Ring"
  1872. rng.Material = "Neon"
  1873. rng.Size = Vector3.new(1, 1, 1)
  1874. rng.Transparency = 0
  1875. rng.TopSurface = 0
  1876. rng.BottomSurface = 0
  1877. rng.CFrame = pos
  1878. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1879. local rngm = Instance.new("SpecialMesh", rng)
  1880. rngm.MeshType = "Brick"
  1881. rngm.Scale = Vector3.new(x1,y1,z1)
  1882. local scaler2 = 1
  1883. local speeder = FastSpeed/10
  1884. if type == "Add" then
  1885. scaler2 = 1*value
  1886. elseif type == "Divide" then
  1887. scaler2 = 1/value
  1888. end
  1889. coroutine.resume(coroutine.create(function()
  1890. for i = 0,10/bonuspeed,0.1 do
  1891. swait()
  1892. if type == "Add" then
  1893. scaler2 = scaler2 - 0.01*value/bonuspeed
  1894. elseif type == "Divide" then
  1895. scaler2 = scaler2 - 0.01/value*bonuspeed
  1896. end
  1897. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1898. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1899. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1900. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1901. end
  1902. rng:Destroy()
  1903. end))
  1904. end
  1905.  
  1906. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1907. local p = Instance.new("Part",EffectModel)
  1908. p.BrickColor = BrickColor.new(colour)
  1909. p.Size = Vector3.new()
  1910. p.Anchored = true
  1911. p.CanCollide = false
  1912. p.CFrame = cf
  1913. if inverse == true then
  1914. p.Transparency = 1
  1915. else
  1916. p.Transparency = 0
  1917. end
  1918. local m = Instance.new("SpecialMesh",p)
  1919. m.MeshId = meshid
  1920. m.TextureId = textid
  1921. m.Scale = meshstart
  1922. coroutine.wrap(function()
  1923. for i=0,1,factor do
  1924. swait()
  1925. if inverse == true then
  1926. p.Transparency = 1-i
  1927. else
  1928. p.Transparency = i
  1929. end
  1930. m.Scale = m.Scale + meshadd
  1931. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1932. end
  1933. p:Destroy()
  1934. end)()
  1935. return p
  1936. end
  1937. -------------------------------------------------------
  1938. --End Damage Function Customization--
  1939. -------------------------------------------------------
  1940.  
  1941. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1942. for _, c in pairs(workspace:children()) do
  1943. local hum = c:findFirstChild("Humanoid")
  1944. if hum ~= nil then
  1945. local head = c:findFirstChild("Head")
  1946. if head ~= nil then
  1947. local targ = head.Position - Part.Position
  1948. local mag = targ.magnitude
  1949. if magni >= mag and c.Name ~= plr.Name then
  1950. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1951. end
  1952. end
  1953. end
  1954. end
  1955. end
  1956.  
  1957.  
  1958. CFuncs = {
  1959. Part = {
  1960. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1961. local Part = Create("Part")({
  1962. Parent = Parent,
  1963. Reflectance = Reflectance,
  1964. Transparency = Transparency,
  1965. CanCollide = false,
  1966. Locked = true,
  1967. BrickColor = BrickColor.new(tostring(BColor)),
  1968. Name = Name,
  1969. Size = Size,
  1970. Material = Material
  1971. })
  1972. RemoveOutlines(Part)
  1973. return Part
  1974. end
  1975. },
  1976. Mesh = {
  1977. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1978. local Msh = Create(Mesh)({
  1979. Parent = Part,
  1980. Offset = OffSet,
  1981. Scale = Scale
  1982. })
  1983. if Mesh == "SpecialMesh" then
  1984. Msh.MeshType = MeshType
  1985. Msh.MeshId = MeshId
  1986. end
  1987. return Msh
  1988. end
  1989. },
  1990. Mesh = {
  1991. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1992. local Msh = Create(Mesh)({
  1993. Parent = Part,
  1994. Offset = OffSet,
  1995. Scale = Scale
  1996. })
  1997. if Mesh == "SpecialMesh" then
  1998. Msh.MeshType = MeshType
  1999. Msh.MeshId = MeshId
  2000. end
  2001. return Msh
  2002. end
  2003. },
  2004. Weld = {
  2005. Create = function(Parent, Part0, Part1, C0, C1)
  2006. local Weld = Create("Weld")({
  2007. Parent = Parent,
  2008. Part0 = Part0,
  2009. Part1 = Part1,
  2010. C0 = C0,
  2011. C1 = C1
  2012. })
  2013. return Weld
  2014. end
  2015. },
  2016. Sound = {
  2017. Create = function(id, par, vol, pit)
  2018. coroutine.resume(coroutine.create(function()
  2019. local S = Create("Sound")({
  2020. Volume = vol,
  2021. Pitch = pit or 1,
  2022. SoundId = id,
  2023. Parent = par or workspace
  2024. })
  2025. wait()
  2026. S:play()
  2027. game:GetService("Debris"):AddItem(S, 6)
  2028. end))
  2029. end
  2030. },
  2031. ParticleEmitter = {
  2032. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2033. local fp = Create("ParticleEmitter")({
  2034. Parent = Parent,
  2035. Color = ColorSequence.new(Color1, Color2),
  2036. LightEmission = LightEmission,
  2037. Size = Size,
  2038. Texture = Texture,
  2039. Transparency = Transparency,
  2040. ZOffset = ZOffset,
  2041. Acceleration = Accel,
  2042. Drag = Drag,
  2043. LockedToPart = LockedToPart,
  2044. VelocityInheritance = VelocityInheritance,
  2045. EmissionDirection = EmissionDirection,
  2046. Enabled = Enabled,
  2047. Lifetime = LifeTime,
  2048. Rate = Rate,
  2049. Rotation = Rotation,
  2050. RotSpeed = RotSpeed,
  2051. Speed = Speed,
  2052. VelocitySpread = VelocitySpread
  2053. })
  2054. return fp
  2055. end
  2056. }
  2057. }
  2058. function RemoveOutlines(part)
  2059. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2060. end
  2061. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2062. local Part = Create("Part")({
  2063. formFactor = FormFactor,
  2064. Parent = Parent,
  2065. Reflectance = Reflectance,
  2066. Transparency = Transparency,
  2067. CanCollide = false,
  2068. Locked = true,
  2069. BrickColor = BrickColor.new(tostring(BColor)),
  2070. Name = Name,
  2071. Size = Size,
  2072. Material = Material
  2073. })
  2074. RemoveOutlines(Part)
  2075. return Part
  2076. end
  2077. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2078. local Msh = Create(Mesh)({
  2079. Parent = Part,
  2080. Offset = OffSet,
  2081. Scale = Scale
  2082. })
  2083. if Mesh == "SpecialMesh" then
  2084. Msh.MeshType = MeshType
  2085. Msh.MeshId = MeshId
  2086. end
  2087. return Msh
  2088. end
  2089. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2090. local Weld = Create("Weld")({
  2091. Parent = Parent,
  2092. Part0 = Part0,
  2093. Part1 = Part1,
  2094. C0 = C0,
  2095. C1 = C1
  2096. })
  2097. return Weld
  2098. end
  2099.  
  2100. abss = Instance.new("BillboardGui",char)
  2101. abss.Size = UDim2.new(10,0,10,0)
  2102. abss.Enabled = false
  2103. imgl = Instance.new("ImageLabel",abss)
  2104. imgl.Position = UDim2.new(0,0,0,0)
  2105. imgl.Size = UDim2.new(1,0,1,0)
  2106. imgl.Image = "rbxassetid://153485522"
  2107. imgl.BackgroundTransparency = 1
  2108. imgl.ImageColor3 = Color3.new(.9,0,0)
  2109. img2 = Instance.new("ImageLabel",abss)
  2110. img2.Position = UDim2.new(0,0,0,0)
  2111. img2.Size = UDim2.new(1,0,1,0)
  2112. img2.Image = "rbxassetid://153485522"
  2113. img2.BackgroundTransparency = 1
  2114. img2.ImageColor3 = Color3.new(.9,0,0)
  2115.  
  2116. function TargetSelect(person)
  2117. local dd=coroutine.wrap(function()
  2118. if targetted ~= person then
  2119. targetted = person
  2120. img2.Size = UDim2.new(1,0,1,0)
  2121. img2.ImageTransparency = 0
  2122. img2.Position = UDim2.new(0,0,0,0)
  2123. for i = 0, 2, 0.1 do
  2124. swait()
  2125. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2126. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2127. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2128. end
  2129. end
  2130. end)
  2131. dd()
  2132. end
  2133.  
  2134. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2135. local NEWWELD = IT(TYPE)
  2136. NEWWELD.Part0 = PART0
  2137. NEWWELD.Part1 = PART1
  2138. NEWWELD.C0 = C0
  2139. NEWWELD.C1 = C1
  2140. NEWWELD.Parent = PARENT
  2141. return NEWWELD
  2142. end
  2143.  
  2144. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2145.  
  2146. local Blood1 = Create("ParticleEmitter")({
  2147. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2148. Transparency = NumberSequence.new(0.1, 1),
  2149. Size = NumberSequence.new(0.5, 0),
  2150. Texture = "rbxassetid://602578593",
  2151. Lifetime = NumberRange.new(0.8),
  2152. Rate = 255,
  2153. VelocitySpread = 40,
  2154. Rotation = NumberRange.new(100),
  2155. Speed = NumberRange.new(5),
  2156. LightEmission = 0,
  2157. LockedToPart = false,
  2158. Acceleration = Vector3.new(0, -10, 0),
  2159. EmissionDirection = "Bottom"
  2160. })
  2161. function Sayonara()
  2162. local target = nil
  2163. local targettorso = nil
  2164. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2165. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2166. target = mouse.Target.Parent.Humanoid
  2167. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2168. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2169. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2170. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2171. end
  2172. end
  2173. if target ~= nil then
  2174. targettorso.Anchored = true
  2175. attack = true
  2176. hum.WalkSpeed = 0
  2177. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2178. for i = 0,6.2,0.1 do
  2179. swait()
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2186. end
  2187. do
  2188. CreateSound("429400881", targettorso, 5, 1)
  2189. local ModelArm02 = New("Model", char, "Arm", {})
  2190. local ModelArm03 = New("Model", char, "Arm", {})
  2191. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2192. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2193. local Arm02 = targetleftarm:Clone()
  2194. local Arm03 = targetrightarm:Clone()
  2195. targetleftarm.Transparency = 1
  2196. targetrightarm.Transparency = 1
  2197. Arm02.Parent = ModelArm02
  2198. Arm03.Parent = ModelArm03
  2199. for i, v in pairs(Arm02:GetChildren()) do
  2200. v:Destroy()
  2201. end
  2202. for i, v in pairs(Arm03:GetChildren()) do
  2203. v:Destroy()
  2204. end
  2205. local weldArm02 = Instance.new("Weld")
  2206. weldArm02.Parent = Arm02
  2207. weldArm02.Part0 = targetleftarm
  2208. weldArm02.Part1 = Arm02
  2209. weldArm02.C1 = CFrame.new(0, 0, 0)
  2210. local weldArm03 = Instance.new("Weld")
  2211. weldArm03.Parent = Arm03
  2212. weldArm03.Part0 = targetrightarm
  2213. weldArm03.Part1 = Arm03
  2214. weldArm03.C1 = CFrame.new(0, 0, 0)
  2215. for i, v in pairs(target:GetChildren()) do
  2216. if v:IsA("Shirt") then
  2217. v:clone().Parent = ModelArm02
  2218. end
  2219. end
  2220. for i, v in pairs(target:GetChildren()) do
  2221. if v:IsA("Shirt") then
  2222. v:clone().Parent = ModelArm03
  2223. end
  2224. end
  2225. weldArm02.Part0 = la
  2226. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2227. weldArm03.Part0 = ra
  2228. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2229. local BE1 = Blood1:Clone()
  2230. BE1.Parent = targetleftarm
  2231. game:GetService("Debris"):AddItem(BE1, 3)
  2232. BE1.Rate = 255
  2233. local BE2 = Blood1:Clone()
  2234. BE2.Parent = targetrightarm
  2235. game:GetService("Debris"):AddItem(BE2, 3)
  2236. BE2.Rate = 255
  2237. for i = 0,6.2,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2245. end
  2246. for i = 0,6.2,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2254. end
  2255. CreateSound("541909763", targettorso, 5, .8)
  2256. weldArm02:Destroy()
  2257. Arm02.CanCollide = true
  2258. weldArm03:Destroy()
  2259. Arm03.CanCollide = true
  2260. local bodyVelocity2 = Create("BodyVelocity")({
  2261. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2262. P = 5000,
  2263. maxForce = Vector3.new(8000, 8000, 8000),
  2264. Parent = Arm02
  2265. })
  2266. local bodyVelocity3 = Create("BodyVelocity")({
  2267. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2268. P = 5000,
  2269. maxForce = Vector3.new(8000, 8000, 8000),
  2270. Parent = Arm03
  2271. })
  2272. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2273. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2274. for i = 0,6.2,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2282. end
  2283. for i = 0,6.2,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2291. end
  2292. targettorso:Remove()
  2293. for i = 0,6.2,0.1 do
  2294. swait()
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2301. end
  2302. end
  2303. targettorso.Anchored = false
  2304. attack = false
  2305. hum.WalkSpeed = 16
  2306. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2307. end
  2308. end
  2309.  
  2310. -------------------------------------------------------
  2311. --Start Effect Function--
  2312. -------------------------------------------------------
  2313. EffectModel = Instance.new("Model", char)
  2314. Effects = {
  2315. Block = {
  2316. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2317. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2318. prt.Anchored = true
  2319. prt.CFrame = cframe
  2320. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2321. game:GetService("Debris"):AddItem(prt, 10)
  2322. if Type == 1 or Type == nil then
  2323. table.insert(Effects, {
  2324. prt,
  2325. "Block1",
  2326. delay,
  2327. x3,
  2328. y3,
  2329. z3,
  2330. msh
  2331. })
  2332. elseif Type == 2 then
  2333. table.insert(Effects, {
  2334. prt,
  2335. "Block2",
  2336. delay,
  2337. x3,
  2338. y3,
  2339. z3,
  2340. msh
  2341. })
  2342. else
  2343. table.insert(Effects, {
  2344. prt,
  2345. "Block3",
  2346. delay,
  2347. x3,
  2348. y3,
  2349. z3,
  2350. msh
  2351. })
  2352. end
  2353. end
  2354. },
  2355. Sphere = {
  2356. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2357. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2358. prt.Anchored = true
  2359. prt.CFrame = cframe
  2360. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2361. game:GetService("Debris"):AddItem(prt, 10)
  2362. table.insert(Effects, {
  2363. prt,
  2364. "Cylinder",
  2365. delay,
  2366. x3,
  2367. y3,
  2368. z3,
  2369. msh
  2370. })
  2371. end
  2372. },
  2373. Cylinder = {
  2374. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2375. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2376. prt.Anchored = true
  2377. prt.CFrame = cframe
  2378. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2379. game:GetService("Debris"):AddItem(prt, 10)
  2380. table.insert(Effects, {
  2381. prt,
  2382. "Cylinder",
  2383. delay,
  2384. x3,
  2385. y3,
  2386. z3,
  2387. msh
  2388. })
  2389. end
  2390. },
  2391. Wave = {
  2392. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2393. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2394. prt.Anchored = true
  2395. prt.CFrame = cframe
  2396. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2397. game:GetService("Debris"):AddItem(prt, 10)
  2398. table.insert(Effects, {
  2399. prt,
  2400. "Cylinder",
  2401. delay,
  2402. x3 / 60,
  2403. y3 / 60,
  2404. z3 / 60,
  2405. msh
  2406. })
  2407. end
  2408. },
  2409. Ring = {
  2410. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2411. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2412. prt.Anchored = true
  2413. prt.CFrame = cframe
  2414. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2415. game:GetService("Debris"):AddItem(prt, 10)
  2416. table.insert(Effects, {
  2417. prt,
  2418. "Cylinder",
  2419. delay,
  2420. x3,
  2421. y3,
  2422. z3,
  2423. msh
  2424. })
  2425. end
  2426. },
  2427. Break = {
  2428. Create = function(brickcolor, cframe, x1, y1, z1)
  2429. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2430. prt.Anchored = true
  2431. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2432. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2433. local num = math.random(10, 50) / 1000
  2434. game:GetService("Debris"):AddItem(prt, 10)
  2435. table.insert(Effects, {
  2436. prt,
  2437. "Shatter",
  2438. num,
  2439. prt.CFrame,
  2440. math.random() - math.random(),
  2441. 0,
  2442. math.random(50, 100) / 100
  2443. })
  2444. end
  2445. },
  2446. Spiral = {
  2447. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2448. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2449. prt.Anchored = true
  2450. prt.CFrame = cframe
  2451. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2452. game:GetService("Debris"):AddItem(prt, 10)
  2453. table.insert(Effects, {
  2454. prt,
  2455. "Cylinder",
  2456. delay,
  2457. x3,
  2458. y3,
  2459. z3,
  2460. msh
  2461. })
  2462. end
  2463. },
  2464. Push = {
  2465. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2466. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2467. prt.Anchored = true
  2468. prt.CFrame = cframe
  2469. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2470. game:GetService("Debris"):AddItem(prt, 10)
  2471. table.insert(Effects, {
  2472. prt,
  2473. "Cylinder",
  2474. delay,
  2475. x3,
  2476. y3,
  2477. z3,
  2478. msh
  2479. })
  2480. end
  2481. }
  2482. }
  2483. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2484. local fp = IT("Part")
  2485. fp.formFactor = formfactor
  2486. fp.Parent = parent
  2487. fp.Reflectance = reflectance
  2488. fp.Transparency = transparency
  2489. fp.CanCollide = false
  2490. fp.Locked = true
  2491. fp.BrickColor = brickcolor
  2492. fp.Name = name
  2493. fp.Size = size
  2494. fp.Position = tors.Position
  2495. RemoveOutlines(fp)
  2496. fp.Material = "Neon"
  2497. fp:BreakJoints()
  2498. return fp
  2499. end
  2500.  
  2501. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2502. local mesh = IT(Mesh)
  2503. mesh.Parent = part
  2504. if Mesh == "SpecialMesh" then
  2505. mesh.MeshType = meshtype
  2506. if meshid ~= "nil" then
  2507. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2508. end
  2509. end
  2510. mesh.Offset = offset
  2511. mesh.Scale = scale
  2512. return mesh
  2513. end
  2514.  
  2515. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2516. local type = type
  2517. local rng = Instance.new("Part", char)
  2518. rng.Anchored = true
  2519. rng.BrickColor = color
  2520. rng.CanCollide = false
  2521. rng.FormFactor = 3
  2522. rng.Name = "Ring"
  2523. rng.Material = "Neon"
  2524. rng.Size = Vector3.new(1, 1, 1)
  2525. rng.Transparency = 1
  2526. rng.TopSurface = 0
  2527. rng.BottomSurface = 0
  2528. rng.CFrame = pos
  2529. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2530. local rngm = Instance.new("SpecialMesh", rng)
  2531. rngm.MeshType = MType
  2532. rngm.Scale = Vector3.new(x1, y1, z1)
  2533. local scaler2 = 1
  2534. local speeder = FastSpeed
  2535. if type == "Add" then
  2536. scaler2 = 1 * value
  2537. elseif type == "Divide" then
  2538. scaler2 = 1 / value
  2539. end
  2540. coroutine.resume(coroutine.create(function()
  2541. for i = 0, 10 / bonuspeed, 0.1 do
  2542. swait()
  2543. if type == "Add" then
  2544. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2545. elseif type == "Divide" then
  2546. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2547. end
  2548. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2549. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2550. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2551. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2552. end
  2553. rng:Destroy()
  2554. end))
  2555. end
  2556.  
  2557. function Cryo_Freeze()
  2558. attack = true
  2559. for i = 0,5.2,0.03 do
  2560. swait()
  2561. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2562. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2569. end
  2570. CreateSound("331666100", tors, 10, 1)
  2571. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2572. for i = 1,3,0.1 do
  2573. hum.WalkSpeed = 0.10
  2574. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2577. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2581. end
  2582. for i = 1,10,0.1 do
  2583. swait(10)
  2584. hum.WalkSpeed = 0.10
  2585. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2586. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2593. end
  2594. wait(.6)
  2595. attack = false
  2596. end
  2597.  
  2598. function HAAAAA() --HTGJHYG
  2599. attack = true
  2600. hum.WalkSpeed = 0.30
  2601. CreateSound("794081034", hed, 10, 1)
  2602. Character.Head.face.Texture = "rbxassetid://396389196"
  2603. for i = 0,2,0.1 do
  2604. swait()
  2605. CameraEnshaking(1, 2)
  2606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2610. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2612. end
  2613. for i = 0,14.7,0.1 do
  2614. swait()
  2615. CameraEnshaking(1, 3)
  2616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2618. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2619. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2622. end
  2623. attack = false
  2624. Character.Head.face.Texture = "rbxassetid://620619801"
  2625. hum.WalkSpeed = 16
  2626. end
  2627.  
  2628. function Hell_From_Above()
  2629. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2630. attack = true
  2631. hum.WalkSpeed = 3.01
  2632. for i = 0,6.3,0.1 do
  2633. swait()
  2634. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2637. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2641. end
  2642. CreateSound("142070127", tors, 10, 1)
  2643. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2644. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2645. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2646. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2647. for i = 0,3.8,0.1 do
  2648. swait()
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2651. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2653. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2655. end
  2656. CreateSound("224339201", tors, 10, 0.5)
  2657. for i = 1, 3 do
  2658. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2659. UhhhhThing.CFrame = mouse.Hit
  2660. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2661. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2662. end
  2663. UhhhhThing:Destroy()
  2664. attack = false
  2665. hum.WalkSpeed = 16
  2666. end
  2667.  
  2668. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2669. local type = type
  2670. local rng = Instance.new("Part", char)
  2671. rng.Anchored = true
  2672. rng.BrickColor = color
  2673. rng.CanCollide = false
  2674. rng.FormFactor = 3
  2675. rng.Name = "Ring"
  2676. rng.Material = "Neon"
  2677. rng.Size = Vector3.new(1, 1, 1)
  2678. rng.Transparency = 0
  2679. rng.TopSurface = 0
  2680. rng.BottomSurface = 0
  2681. rng.CFrame = pos
  2682. local rngm = Instance.new("SpecialMesh", rng)
  2683. rngm.MeshType = MType
  2684. rngm.Scale = scale
  2685. local scaler2 = 1
  2686. if type == "Add" then
  2687. scaler2 = 1 * value
  2688. elseif type == "Divide" then
  2689. scaler2 = 1 / value
  2690. end
  2691. coroutine.resume(coroutine.create(function()
  2692. for i = 0, 10 / bonuspeed, 0.1 do
  2693. swait()
  2694. if type == "Add" then
  2695. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2696. elseif type == "Divide" then
  2697. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2698. end
  2699. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2700. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2701. end
  2702. rng:Destroy()
  2703. end))
  2704. end
  2705.  
  2706. function Eviscerate(dude)
  2707. if dude.Name ~= char then
  2708. local bgf = IT("BodyGyro", dude.Head)
  2709. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2710. local val = IT("BoolValue", dude)
  2711. val.Name = "IsHit"
  2712. local ds = coroutine.wrap(function()
  2713. dude:WaitForChild("Head"):BreakJoints()
  2714. wait(0.5)
  2715. target = nil
  2716. coroutine.resume(coroutine.create(function()
  2717. for i, v in pairs(dude:GetChildren()) do
  2718. if v:IsA("Accessory") then
  2719. v:Destroy()
  2720. end
  2721. if v:IsA("Humanoid") then
  2722. v:Destroy()
  2723. end
  2724. if v:IsA("CharacterMesh") then
  2725. v:Destroy()
  2726. end
  2727. if v:IsA("Model") then
  2728. v:Destroy()
  2729. end
  2730. if v:IsA("Part") or v:IsA("MeshPart") then
  2731. for x, o in pairs(v:GetChildren()) do
  2732. if o:IsA("Decal") then
  2733. o:Destroy()
  2734. end
  2735. end
  2736. coroutine.resume(coroutine.create(function()
  2737. v.Material = "Neon"
  2738. v.CanCollide = false
  2739. local PartEmmit1 = IT("ParticleEmitter", v)
  2740. PartEmmit1.LightEmission = 1
  2741. PartEmmit1.Texture = "rbxassetid://284205403"
  2742. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2743. PartEmmit1.Rate = 150
  2744. PartEmmit1.Lifetime = NumberRange.new(1)
  2745. PartEmmit1.Size = NumberSequence.new({
  2746. NumberSequenceKeypoint.new(0, 0.75, 0),
  2747. NumberSequenceKeypoint.new(1, 0, 0)
  2748. })
  2749. PartEmmit1.Transparency = NumberSequence.new({
  2750. NumberSequenceKeypoint.new(0, 0, 0),
  2751. NumberSequenceKeypoint.new(1, 1, 0)
  2752. })
  2753. PartEmmit1.Speed = NumberRange.new(0, 0)
  2754. PartEmmit1.VelocitySpread = 30000
  2755. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2756. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2757. local BodPoss = IT("BodyPosition", v)
  2758. BodPoss.P = 3000
  2759. BodPoss.D = 1000
  2760. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2761. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2762. v.Color = maincolor.Color
  2763. coroutine.resume(coroutine.create(function()
  2764. for i = 0, 49 do
  2765. swait(1)
  2766. v.Transparency = v.Transparency + 0.08
  2767. end
  2768. wait(0.5)
  2769. PartEmmit1.Enabled = false
  2770. wait(3)
  2771. v:Destroy()
  2772. dude:Destroy()
  2773. end))
  2774. end))
  2775. end
  2776. end
  2777. end))
  2778. end)
  2779. ds()
  2780. end
  2781. end
  2782.  
  2783. function FindNearestHead(Position, Distance, SinglePlayer)
  2784. if SinglePlayer then
  2785. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2786. end
  2787. local List = {}
  2788. for i, v in pairs(workspace:GetChildren()) do
  2789. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2790. table.insert(List, v)
  2791. end
  2792. end
  2793. return List
  2794. end
  2795.  
  2796. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2797. local type = type
  2798. local rng = Instance.new("Part", char)
  2799. rng.Anchored = true
  2800. rng.BrickColor = color
  2801. rng.CanCollide = false
  2802. rng.FormFactor = 3
  2803. rng.Name = "Ring"
  2804. rng.Material = "Neon"
  2805. rng.Size = Vector3.new(1, 1, 1)
  2806. rng.Transparency = 0
  2807. rng.TopSurface = 0
  2808. rng.BottomSurface = 0
  2809. rng.CFrame = pos
  2810. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2811. local rngm = Instance.new("SpecialMesh", rng)
  2812. rngm.MeshType = MType
  2813. rngm.Scale = Vector3.new(x1, y1, z1)
  2814. local scaler2 = 1
  2815. local speeder = FastSpeed
  2816. if type == "Add" then
  2817. scaler2 = 1 * value
  2818. elseif type == "Divide" then
  2819. scaler2 = 1 / value
  2820. end
  2821. coroutine.resume(coroutine.create(function()
  2822. for i = 0, 10 / bonuspeed, 0.1 do
  2823. swait()
  2824. if type == "Add" then
  2825. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2826. elseif type == "Divide" then
  2827. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2828. end
  2829. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2830. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2831. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2832. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2833. end
  2834. rng:Destroy()
  2835. end))
  2836. end
  2837.  
  2838. function SoulSteal(dude)
  2839. if dude.Name ~= char then
  2840. local bgf = IT("BodyGyro", dude.Head)
  2841. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2842. local val = IT("BoolValue", dude)
  2843. val.Name = "IsHit"
  2844. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2845. local soulst = coroutine.wrap(function()
  2846. local soul = Instance.new("Part",dude)
  2847. soul.Size = Vector3.new(1,1,1)
  2848. soul.CanCollide = false
  2849. soul.Anchored = false
  2850. soul.Position = torso.Position
  2851. soul.Transparency = 1
  2852. local PartEmmit1 = IT("ParticleEmitter", soul)
  2853. PartEmmit1.LightEmission = 1
  2854. PartEmmit1.Texture = "rbxassetid://569507414"
  2855. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2856. PartEmmit1.Rate = 250
  2857. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2858. PartEmmit1.Size = NumberSequence.new({
  2859. NumberSequenceKeypoint.new(0, 1, 0),
  2860. NumberSequenceKeypoint.new(1, 0, 0)
  2861. })
  2862. PartEmmit1.Transparency = NumberSequence.new({
  2863. NumberSequenceKeypoint.new(0, 0, 0),
  2864. NumberSequenceKeypoint.new(1, 1, 0)
  2865. })
  2866. PartEmmit1.Speed = NumberRange.new(0, 0)
  2867. PartEmmit1.VelocitySpread = 30000
  2868. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2869. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2870. local BodPoss = IT("BodyPosition", soul)
  2871. BodPoss.P = 3000
  2872. BodPoss.D = 1000
  2873. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2874. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2875. wait(1.6)
  2876. soul.Touched:connect(function(hit)
  2877. if hit.Parent == char then
  2878. soul:Destroy()
  2879. end
  2880. end)
  2881. wait(1.2)
  2882. while soul do
  2883. swait()
  2884. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2885. BodPoss.Position = tors.Position
  2886. end
  2887. end)
  2888. soulst()
  2889. end
  2890. end
  2891. function FaceMouse()
  2892. local Cam = workspace.CurrentCamera
  2893. return {
  2894. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2895. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2896. }
  2897. end
  2898. -------------------------------------------------------
  2899. --End Effect Function--
  2900. -------------------------------------------------------
  2901. function Cso(ID, PARENT, VOLUME, PITCH)
  2902. local NSound = nil
  2903. coroutine.resume(coroutine.create(function()
  2904. NSound = IT("Sound", PARENT)
  2905. NSound.Volume = VOLUME
  2906. NSound.Pitch = PITCH
  2907. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2908. swait()
  2909. NSound:play()
  2910. game:GetService("Debris"):AddItem(NSound, 10)
  2911. end))
  2912. return NSound
  2913. end
  2914. function CameraEnshaking(Length, Intensity)
  2915. coroutine.resume(coroutine.create(function()
  2916. local intensity = 1 * Intensity
  2917. local rotM = 0.01 * Intensity
  2918. for i = 0, Length, 0.1 do
  2919. swait()
  2920. intensity = intensity - 0.05 * Intensity / Length
  2921. rotM = rotM - 5.0E-4 * Intensity / Length
  2922. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2923. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2924. end
  2925. hum.CameraOffset = Vector3.new(0, 0, 0)
  2926. end))
  2927. end
  2928. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2929. local Hitboxpart = Instance.new("Part", EffectModel)
  2930. RemoveOutlines(Hitboxpart)
  2931. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2932. Hitboxpart.CanCollide = false
  2933. Hitboxpart.Transparency = 1
  2934. Hitboxpart.Anchored = true
  2935. Hitboxpart.CFrame = Pose
  2936. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2937. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2938. end
  2939. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2940. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2941. prt.Anchored = true
  2942. prt.CFrame = cframe
  2943. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2944. game:GetService("Debris"):AddItem(prt, 10)
  2945. if Type == 1 or Type == nil then
  2946. table.insert(Effects, {
  2947. prt,
  2948. "Block1",
  2949. delay,
  2950. x3,
  2951. y3,
  2952. z3,
  2953. msh
  2954. })
  2955. elseif Type == 2 then
  2956. table.insert(Effects, {
  2957. prt,
  2958. "Block2",
  2959. delay,
  2960. x3,
  2961. y3,
  2962. z3,
  2963. msh
  2964. })
  2965. elseif Type == 3 then
  2966. table.insert(Effects, {
  2967. prt,
  2968. "Block3",
  2969. delay,
  2970. x3,
  2971. y3,
  2972. z3,
  2973. msh
  2974. })
  2975. end
  2976. end
  2977.  
  2978. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2979. local Part = Create("Part"){
  2980. Parent = Parent,
  2981. Reflectance = Reflectance,
  2982. Transparency = Transparency,
  2983. CanCollide = false,
  2984. Locked = true,
  2985. BrickColor = BrickColor.new(tostring(BColor)),
  2986. Name = Name,
  2987. Size = Size,
  2988. Material = Material,
  2989. }
  2990. RemoveOutlines(Part)
  2991. return Part
  2992. end
  2993.  
  2994. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2995. local Msh = Create(Mesh){
  2996. Parent = Part,
  2997. Offset = OffSet,
  2998. Scale = Scale,
  2999. }
  3000. if Mesh == "SpecialMesh" then
  3001. Msh.MeshType = MeshType
  3002. Msh.MeshId = MeshId
  3003. end
  3004. return Msh
  3005. end
  3006.  
  3007. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3008. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  3009. prt.Anchored = true
  3010. prt.CFrame = cframe
  3011. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  3012. game:GetService("Debris"):AddItem(prt,2)
  3013. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  3014. for i=0,1,delay do
  3015. swait()
  3016. Part.Transparency=i
  3017. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3018. end
  3019. Part.Parent=nil
  3020. end),prt,msh,(math.random(0,1)+math.random())/5)
  3021. end
  3022. -------------------------------------------------------
  3023. --End Important Functions--
  3024. -------------------------------------------------------
  3025. -------------------------------------------------------
  3026.  
  3027.  
  3028. --[[
  3029. Thanks for using Build-To-Lua by jarredbcv.
  3030. ]]--
  3031.  
  3032. New = function(Object, Parent, Name, Data)
  3033. local Object = Instance.new(Object)
  3034. for Index, Value in pairs(Data or {}) do
  3035. Object[Index] = Value
  3036. end
  3037. Object.Parent = Parent
  3038. Object.Name = Name
  3039. return Object
  3040. end
  3041.  
  3042. Gaunty = New("Model",char,"Gaunty",{})
  3043. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3044. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3045. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3058. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3060. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3065. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3066. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3068. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3069. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3075. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3077. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3078. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3080. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3106. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3110. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3112. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3114. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3116. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3118. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3122. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3124. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3126. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3136. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137.  
  3138. Gaunty2 = New("Model",char,"Gaunty2",{})
  3139. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3141. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3142. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3144. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3146. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3154. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3156. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3159. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3162. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3164. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3165. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3170. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3171. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3173. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3174. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3176. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3178. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3180. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3182. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3184. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3186. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3188. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3190. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3191. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3192. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3194. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3196. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3197. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3198. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3200. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3203. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3204. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3205. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3206. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3207. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3209. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3210. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3211. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3213. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3215. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3216. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3217. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3218. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3219. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3221. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3222. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3223. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3224. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3225. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3226. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3227. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3228. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3229. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3230. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3231. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3232. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3233.  
  3234.  
  3235. NewInstance = function(instance,parent,properties)
  3236. local inst = Instance.new(instance,parent)
  3237. if(properties)then
  3238. for i,v in next, properties do
  3239. pcall(function() inst[i] = v end)
  3240. end
  3241. end
  3242. return inst;
  3243. end
  3244.  
  3245. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3246. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3247.  
  3248. for _,v in next, Gaunty:children() do
  3249. v.CanCollide = false
  3250. end
  3251. for _,v in next, Gaunty2:children() do
  3252. v.CanCollide = false
  3253. end
  3254. local all, last = {}, nil
  3255. ArmourParts = {}
  3256. NeonParts = {}
  3257. function scan(p)
  3258. for _, v in pairs(p:GetChildren()) do
  3259. if v:IsA("BasePart") then
  3260. if v.BrickColor == BrickColor.new("Black") then
  3261. table.insert(ArmourParts, v)
  3262. end
  3263. if v.BrickColor == BrickColor.new("Institutional white") then
  3264. table.insert(NeonParts, v)
  3265. end
  3266. if last then
  3267. local w = Instance.new("Weld")
  3268. w.Part0, w.Part1 = last, v
  3269. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3270. w.Parent = last
  3271. end
  3272. table.insert(all, v)
  3273. last = v
  3274. end
  3275. scan(v)
  3276. end
  3277. end
  3278. scan(Gaunty)
  3279. local all2, last2 = {}, nil
  3280. ArmourParts2 = {}
  3281. NeonParts2 = {}
  3282. function scan2(p)
  3283. for _, v in pairs(p:GetChildren()) do
  3284. if v:IsA("BasePart") then
  3285. if v.BrickColor == BrickColor.new("Black") then
  3286. table.insert(ArmourParts2, v)
  3287. end
  3288. if v.BrickColor == BrickColor.new("Institutional white") then
  3289. table.insert(NeonParts2, v)
  3290. end
  3291. if last2 then
  3292. local w = Instance.new("Weld")
  3293. w.Part0, w.Part1 = last2, v
  3294. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3295. w.Parent = last2
  3296. end
  3297. table.insert(all2, v)
  3298. last2 = v
  3299. end
  3300. scan2(v)
  3301. end
  3302. end
  3303. scan2(Gaunty2)
  3304. for i, v in pairs(ArmourParts) do
  3305. v.BrickColor = BrickC("Black")
  3306. end
  3307. for i, v in pairs(NeonParts) do
  3308. v.BrickColor = BrickC("Dark stone grey")
  3309. end
  3310. for i, v in pairs(ArmourParts2) do
  3311. v.BrickColor = BrickC("Black")
  3312. end
  3313. for i, v in pairs(NeonParts2) do
  3314. v.BrickColor = BrickC("Dark stone grey")
  3315. end
  3316. -------------------------------------------------------
  3317. --Start Customization--
  3318. -------------------------------------------------------
  3319.  
  3320. ---------------------------------------------
  3321. local Player_Size = 1
  3322. if Player_Size ~= 1 then
  3323. root.Size = root.Size * Player_Size
  3324. tors.Size = tors.Size * Player_Size
  3325. hed.Size = hed.Size * Player_Size
  3326. ra.Size = ra.Size * Player_Size
  3327. la.Size = la.Size * Player_Size
  3328. rl.Size = rl.Size * Player_Size
  3329. ll.Size = ll.Size * Player_Size
  3330. ----------------------------------------------------------------------------------
  3331. rootj.Parent = root
  3332. neck.Parent = tors
  3333. RW.Parent = tors
  3334. LW.Parent = tors
  3335. RH.Parent = tors
  3336. LH.Parent = tors
  3337. ----------------------------------------------------------------------------------
  3338. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3339. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3340. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3341. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3342. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3343. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3344. ----------------------------------------------------------------------------------
  3345. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3346. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3347. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3348. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3349. --hat.Parent = Character
  3350. end
  3351. ----------------------------------------------------------------------------------
  3352. local SONG = 1117396305
  3353. local SONG2 = 0
  3354. local Music = Instance.new("Sound",tors)
  3355. Music.Volume = 2.5
  3356. Music.Looped = true
  3357. Music.Pitch = 1 --Pitcher
  3358. ----------------------------------------------------------------------------------
  3359. local equipped = false
  3360. local idle = 0
  3361. local change = 1
  3362. local val = 0
  3363. local toim = 0
  3364. local idleanim = 0.4
  3365. local sine = 0
  3366. local Mode = 1
  3367. ----------------------------------------------------------------------------------
  3368. hum.WalkSpeed = 16
  3369. hum.JumpPower = 57
  3370. hum.Animator.Parent = nil
  3371. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3372. local naeeym2 = IT("BillboardGui",char)
  3373. naeeym2.AlwaysOnTop = true
  3374. naeeym2.Size = UDim2.new(5,35,2,15)
  3375. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3376. naeeym2.MaxDistance = 75
  3377. naeeym2.Adornee = hed
  3378. naeeym2.Name = "Name"
  3379. --naeeym2.PlayerToHideFrom = Player
  3380. local tecks2 = IT("TextLabel",naeeym2)
  3381. tecks2.BackgroundTransparency = 1
  3382. tecks2.TextScaled = true
  3383. tecks2.BorderSizePixel = 0
  3384. tecks2.Text = "Random Guy"
  3385. tecks2.Font = "Fantasy"
  3386. tecks2.TextSize = 30
  3387. tecks2.TextStrokeTransparency = 0
  3388. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3389. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3390. tecks2.Size = UDim2.new(1,0,0.5,0)
  3391. tecks2.Parent = naeeym2
  3392. -------------------------------------------------------
  3393. --End Customization--
  3394. -------------------------------------------------------
  3395.  
  3396. -----------------------------------------------------
  3397. --Start Attacks N Stuff--
  3398. -------------------------------------------------------
  3399. function resetmode()
  3400. tecks2.Text = "Random Guy"
  3401. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3402. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3403. for i, v in pairs(ArmourParts) do
  3404. v.BrickColor = BrickColor.new("Black")
  3405. v.Material = "Neon"
  3406. v.Transparency = 0
  3407. end
  3408. for i, v in pairs(NeonParts) do
  3409. maincolor = BrickColor.new("Dark stone grey")
  3410. v.BrickColor = maincolor
  3411. v.Material = "Neon"
  3412. v.Transparency = 0
  3413. end
  3414. for i, v in pairs(ArmourParts2) do
  3415. v.BrickColor = BrickColor.new("Black")
  3416. v.Material = "Neon"
  3417. v.Transparency = 0
  3418. end
  3419. for i, v in pairs(NeonParts2) do
  3420. maincolor = BrickColor.new("Dark stone grey")
  3421. v.BrickColor = maincolor
  3422. v.Material = "Neon"
  3423. v.Transparency = 0
  3424. end
  3425. Mode = 1
  3426. SONG = 1117396305
  3427. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3428. end
  3429.  
  3430. function Taunt10000()
  3431. attack = true
  3432. Cso("649634100", hed, 10, 0.5)
  3433. for i = 0, 6, 0.1 do
  3434. swait()
  3435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3436. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3437. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3438. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3439. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3440. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3441. end
  3442. attack = false
  3443. end
  3444.  
  3445. function Taunt2()
  3446. attack = true
  3447. hum.WalkSpeed = 0
  3448. TAUNT2:Play()
  3449. repeat
  3450. swait()
  3451. TAUNT.Parent = tors
  3452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3453. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3454. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3455. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3456. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3457. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3458. until TAUNT2.Playing == false
  3459. attack = false
  3460. hum.WalkSpeed = 16
  3461. end
  3462.  
  3463. function AnnoyingSink()
  3464. coroutine.resume(coroutine.create(function()
  3465. attack = true
  3466. for i = 0, 6, 0.1 do
  3467. swait()
  3468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3469. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3470. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3471. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3472. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3473. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3474. end
  3475. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3476. Hole2.Color = Color3.new(0,0,0)
  3477. local MESH = MakeForm(Hole2,"Cyl")
  3478. MESH.Scale = Vector3.new(0,1,0)
  3479. Hole2.CFrame = CF(mouse.Hit.p)
  3480. Cso("154955269", Hole2, 10, .7)
  3481. for i = 0, 3, 0.1 do
  3482. swait()
  3483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3485. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3486. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3487. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3488. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3489. end
  3490. attack = false
  3491. for i = 1, 50 do
  3492. swait()
  3493. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3494. end
  3495. for i = 1, 200 do
  3496. swait()
  3497. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3498. end
  3499. swait(100)
  3500. for i = 1, 50 do
  3501. swait()
  3502. Trail(Hole2)
  3503. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3504. end
  3505. Hole2:remove()
  3506. end))
  3507. end
  3508.  
  3509. function Taunt()
  3510. attack = true
  3511. hum.WalkSpeed = 0
  3512. TAUNT:Play()
  3513. repeat
  3514. swait()
  3515. TAUNT.Parent = tors
  3516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3517. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3518. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3519. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3520. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3521. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3522. until TAUNT.Playing == false
  3523. attack = false
  3524. hum.WalkSpeed = 16
  3525. end
  3526. function attackone()
  3527. attack = true
  3528. hum.WalkSpeed = 3.01
  3529. for i = 0, 1.7, 0.1 do
  3530. swait()
  3531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3533. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3534. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3535. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3536. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3537. end
  3538. Cso("203426541", ra, 10, 1)
  3539. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3540. CameraEnshaking(2, 5)
  3541. for i = 0, 1.4, 0.1 do
  3542. swait()
  3543. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3546. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3547. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3548. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3549. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3550. end
  3551. hum.WalkSpeed = 16
  3552. attack = false
  3553. end
  3554.  
  3555.  
  3556.  
  3557. function attacktwo()
  3558. attack = true
  3559. hum.WalkSpeed = 3.01
  3560. for i = 0, 1.7, 0.1 do
  3561. swait()
  3562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3564. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3565. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3566. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3567. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3568. end
  3569. Cso("203426541", rl, 10, 1)
  3570. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3571. CameraEnshaking(2, 3)
  3572. for i = 0, 1.4, 0.1 do
  3573. swait()
  3574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3576. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3577. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3578. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3579. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3580. end
  3581. hum.WalkSpeed = 16
  3582. attack = false
  3583. end
  3584. function attackthree()
  3585. attack = true
  3586. hum.WalkSpeed = 3.01
  3587. for i = 0, 1.4, 0.1 do
  3588. swait()
  3589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3591. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3592. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3593. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3594. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3595. end
  3596. Cso("203426541", hed, 10, 1)
  3597. for i = 0, 1.7, 0.1 do
  3598. swait()
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3601. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3602. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3603. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3604. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3605. end
  3606. CameraEnshaking(2, 8)
  3607. Cso("260435136", hed, 10, .9)
  3608. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3609. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3610. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3611. for i = 0, 1.8, 0.1 do
  3612. swait()
  3613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3615. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3616. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3617. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3618. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3619. end
  3620. hum.WalkSpeed = 16
  3621. attack = false
  3622. end
  3623.  
  3624. function somuchcancerwhy() --o no
  3625. attack = true
  3626. hum.WalkSpeed = 0.10
  3627. Character.Head.face.Texture = "rbxassetid://315074049"
  3628. local A = math.random(1,13)
  3629. if A == 1 then
  3630. ohno.SoundId = "rbxassetid://295810519"
  3631. ohno.TimePosition = 1
  3632. end
  3633. if A == 2 then
  3634. ohno.SoundId = "rbxassetid://488472970"
  3635. ohno.TimePosition = 2
  3636. end
  3637. if A == 3 then
  3638. ohno.SoundId = "rbxassetid://917045199"
  3639. ohno.TimePosition = 3
  3640. end
  3641. if A == 4 then
  3642. ohno.SoundId = "rbxassetid://324205173"
  3643. ohno.TimePosition = 1
  3644. end
  3645. if A == 5 then
  3646. ohno.SoundId = "rbxassetid://376134741"
  3647. ohno.TimePosition = 8
  3648. end
  3649. if A == 6 then
  3650. ohno.SoundId = "rbxassetid://164147183"
  3651. ohno.TimePosition = 0
  3652. end
  3653. if A == 7 then
  3654. ohno.SoundId = "rbxassetid://825526716"
  3655. ohno.TimePosition = 1
  3656. end
  3657. if A == 8 then
  3658. ohno.SoundId = "rbxassetid://185460366"
  3659. ohno.TimePosition = 0
  3660. end
  3661. if A == 9 then
  3662. ohno.SoundId = "rbxassetid://273319633"
  3663. ohno.TimePosition = 1
  3664. end
  3665. if A == 10 then
  3666. ohno.SoundId = "rbxassetid://506212392"
  3667. ohno.TimePosition = 2
  3668. end
  3669. if A == 11 then
  3670. ohno.SoundId = "rbxassetid://708297448"
  3671. ohno.TimePosition = 4
  3672. end
  3673. if A == 12 then
  3674. ohno.SoundId = "rbxassetid://497199103"
  3675. ohno.TimePosition = 9
  3676. end
  3677. if A == 13 then
  3678. ohno.SoundId = "rbxassetid://152833989"
  3679. ohno.TimePosition = 1
  3680. end
  3681. ohno:Play()
  3682. for i = 0,100,0.1 do
  3683. swait()
  3684. CameraEnshaking(2, 3)
  3685. ohno.Parent = hed
  3686. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3687. end
  3688. attack = false
  3689. ohno:Stop()
  3690. Character.Head.face.Texture = "rbxassetid://620619801"
  3691. hum.WalkSpeed = 16
  3692. end
  3693.  
  3694. function Power_Burst()
  3695. hum.WalkSpeed = 4
  3696. attack = true
  3697. Cso("163619849", Handle, 10, 1.35)
  3698. for i = 0,4.3,0.1 do
  3699. swait()
  3700. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3705. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3706. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3707. end
  3708. CameraEnshaking(2.5, 20)
  3709. Cso("539294959", Handle, 10, .9)
  3710. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3711. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3712. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3713. for i = 0,3,0.1 do
  3714. swait()
  3715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3719. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3721. end
  3722. hum.WalkSpeed = 16
  3723. attack = false
  3724. end
  3725.  
  3726. function Eruption2()
  3727. attack = true
  3728. hum.WalkSpeed = 2
  3729. hum.JumpPower = 0
  3730. for i = 0,7,0.1 do
  3731. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3732. swait()
  3733. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3734. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3739. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3741. end
  3742. CreateSound("144699494", tors, 10, 1)
  3743. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3744. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3745. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3746. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3747. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3748. coroutine.resume(coroutine.create(function()
  3749. for i = 0,1.8,0.1 do
  3750. swait()
  3751. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3752. end
  3753. for i = 0,1.8,0.1 do
  3754. swait()
  3755. hum.CameraOffset = Vector3.new(0,0,0)
  3756. end
  3757. end))
  3758. local vel2 = Instance.new("BodyVelocity",tors)
  3759. vel2.Velocity = Vector3.new(0,55,0)
  3760. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3761. for i = 0,4,0.1 do
  3762. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3763. swait()
  3764. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3765. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3770. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3772. end
  3773. hum.WalkSpeed = 16
  3774. vel2:Destroy()
  3775. hum.JumpPower = 50
  3776. attack = false
  3777. end
  3778.  
  3779. function Magic_Bombs()
  3780. attack = true
  3781. hum.WalkSpeed = 0
  3782. local GYRO = IT("BodyGyro",root)
  3783. GYRO.D = 100
  3784. GYRO.P = 2000
  3785. GYRO.MaxTorque = VT(0,4000000,0)
  3786. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3787. for i = 0,3.6,0.1 do
  3788. swait()
  3789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3792. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3793. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3794. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3795. end
  3796. CameraEnshaking(1, 6)
  3797. GYRO:Destroy()
  3798. Cso("588734356", Handle, 10, 1.05)
  3799. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3800. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3801. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3802. for i = 0,2,0.1 do
  3803. swait()
  3804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3807. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3810. end
  3811. local GYRO = IT("BodyGyro",root)
  3812. GYRO.D = 100
  3813. GYRO.P = 2000
  3814. GYRO.MaxTorque = VT(0,4000000,0)
  3815. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3816. for i = 0,2.4,0.1 do
  3817. swait()
  3818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3820. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3821. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3822. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3824. end
  3825. GYRO:Destroy()
  3826. CameraEnshaking(1, 6)
  3827. Cso("588734356", Handle, 10, 1.05)
  3828. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3829. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3830. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3831. for i = 0,2,0.1 do
  3832. swait()
  3833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3836. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3839. end
  3840. local GYRO = IT("BodyGyro",root)
  3841. GYRO.D = 100
  3842. GYRO.P = 2000
  3843. GYRO.MaxTorque = VT(0,4000000,0)
  3844. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3845. for i = 0,2.4,0.1 do
  3846. swait()
  3847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3849. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3850. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3851. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3852. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3853. end
  3854. GYRO:Destroy()
  3855. CameraEnshaking(1, 6)
  3856. Cso("588734356", Handle, 10, 1.05)
  3857. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3858. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3859. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3860. for i = 0,2,0.1 do
  3861. swait()
  3862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3865. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3866. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3868. end
  3869. attack = false
  3870. hum.WalkSpeed = 16
  3871. end
  3872.  
  3873. function Dangerous_Field()
  3874. attack = true
  3875. hum.WalkSpeed = 0
  3876. for i = 0,10,0.1 do
  3877. swait()
  3878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3880. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3881. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3882. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3883. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3884. CameraEnshaking(1, 7)
  3885. Cso("588734356", Handle, 10, 1.2)
  3886. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3887. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3888. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3889. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3890. end
  3891. attack = false
  3892. hum.WalkSpeed = 16
  3893. end
  3894. function Field()
  3895. attack = true
  3896. hum.WalkSpeed = 0
  3897. for i = 0,10,0.1 do
  3898. swait()
  3899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3901. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3902. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3905. CameraEnshaking(1, 7)
  3906. Cso("588734356", Handle, 10, 1.2)
  3907. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3908. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3909. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3910. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3911. end
  3912. attack = false
  3913. hum.WalkSpeed = 16
  3914. end
  3915. function Shockwave()
  3916. attack = true
  3917. hum.WalkSpeed = 0
  3918. for i = 0,4,0.1 do
  3919. swait()
  3920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3924. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3926. end
  3927. coroutine.resume(coroutine.create(function()
  3928. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3929. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3930. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3931. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3932. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3933. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3934. CameraEnshaking(1, 7)
  3935. wait(0.05)
  3936. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3937. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3938. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3939. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3940. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3941. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3942. CameraEnshaking(1, 7)
  3943. wait(0.05)
  3944. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3945. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3946. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3947. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3948. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3949. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3950. CameraEnshaking(1, 7)
  3951. wait(0.05)
  3952. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3956. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3957. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3958. CameraEnshaking(1, 7)
  3959. wait(0.05)
  3960. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3961. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3964. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3965. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3966. CameraEnshaking(1, 7)
  3967. wait(0.05)
  3968. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3969. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3972. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3973. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3974. CameraEnshaking(1, 7)
  3975. end))
  3976. Cso("440145223", Handle, 10, 1.05)
  3977. for i = 1,7,0.1 do
  3978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3980. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3981. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3982. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3984. end
  3985. wait(.6)
  3986. hum.WalkSpeed = 16
  3987. attack = false
  3988. end
  3989. function Pulse()
  3990. attack = true
  3991. hum.WalkSpeed = 0
  3992. local GYRO = IT("BodyGyro",root)
  3993. GYRO.D = 100
  3994. GYRO.P = 2000
  3995. GYRO.MaxTorque = VT(0,4000000,0)
  3996. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3997. for i = 0,4,0.1 do
  3998. swait()
  3999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4001. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4002. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4003. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4004. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4005. end
  4006. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4007. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4008. CameraEnshaking(1, 25)
  4009. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4010. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4011. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4012. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4013. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4014. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4015. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4016. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4017. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4018. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4019. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4020. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4021. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4022. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4023. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4024. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4025. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4026. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4027. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4028. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4029. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4030. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4031. Cso("440145223", Handle, 10, 1.05)
  4032. GYRO:Destroy()
  4033. for i = 1,2,0.1 do
  4034. swait()
  4035. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4042. end
  4043. hum.WalkSpeed = 16
  4044. attack = false
  4045. end
  4046.  
  4047. function Technobeam()
  4048. attack = true
  4049. hum.WalkSpeed = 3.01
  4050. for i = 0, 4, 0.1 do
  4051. swait()
  4052. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4055. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4056. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4057. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4058. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4059. end
  4060. for i = 0, 2, 0.1 do
  4061. swait()
  4062. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4065. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4066. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4068. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4069. end
  4070. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4071. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4072. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4073. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4074. CameraEnshaking(4, 5)
  4075. Cso("206049428", char, 10, 1)
  4076. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4077. if v:FindFirstChild("Head") then
  4078. Eviscerate(v)
  4079. end
  4080. end
  4081. for i = 0, 2, 0.1 do
  4082. swait()
  4083. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4086. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4087. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4088. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4089. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4090. end
  4091. hum.WalkSpeed = 16
  4092. attack = false
  4093. end
  4094.  
  4095. function Painful_Stomp2()
  4096. attack = true
  4097. for i = 0,5.2,0.1 do
  4098. swait()
  4099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4102. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4105. end
  4106. CreateSound("331666100", char, 10, 1)
  4107. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4108. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4109. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4110. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4111. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4112. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4113. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4114. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4115. if v:FindFirstChild("Head") then
  4116. Eviscerate(v)
  4117. end
  4118. end
  4119. coroutine.resume(coroutine.create(function()
  4120. for i = 0,2.8,0.1 do
  4121. swait()
  4122. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4123. end
  4124. for i = 0,1.8,0.1 do
  4125. swait()
  4126. hum.CameraOffset = Vector3.new(0,0,0)
  4127. end
  4128. end))
  4129. for i = 0,3.7,0.1 do
  4130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4136. end
  4137. wait(.6)
  4138. attack = false
  4139. end
  4140.  
  4141. function Painful_Stomp()
  4142. attack = true
  4143. for i = 0,5.2,0.1 do
  4144. swait()
  4145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4148. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4150. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4151. end
  4152. CreateSound("331666100", char, 10, 1)
  4153. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4154. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4155. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4156. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4157. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4158. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4159. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4160. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4161. if v:FindFirstChild("Head") then
  4162. Eviscerate(v)
  4163. end
  4164. end
  4165. coroutine.resume(coroutine.create(function()
  4166. for i = 0,2.8,0.1 do
  4167. swait()
  4168. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4169. end
  4170. for i = 0,1.8,0.1 do
  4171. swait()
  4172. hum.CameraOffset = Vector3.new(0,0,0)
  4173. end
  4174. end))
  4175. for i = 0,3.7,0.1 do
  4176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4182. end
  4183. wait(.6)
  4184. attack = false
  4185. end
  4186.  
  4187.  
  4188. function LAZER()
  4189. attack = true
  4190. hum.WalkSpeed = 0.03
  4191. for i = 0,4,0.1 do
  4192. swait()
  4193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4199. end
  4200. LAZOR:Play()
  4201. local GYRO = IT("BodyGyro",root)
  4202. GYRO.D = 100
  4203. GYRO.P = 2000
  4204. GYRO.MaxTorque = VT(0,4000000,0)
  4205. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4206. repeat
  4207. swait(2)
  4208. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4209. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4210. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4211. LAZOR.Parent = ra
  4212. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4213. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4214. CameraEnshaking(1, 7)
  4215. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4216. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4217. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4218. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4219. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4220. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4221. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. until LAZOR.Playing == false
  4244. GYRO:Destroy()
  4245. hum.WalkSpeed = 16
  4246. attack = false
  4247. end
  4248. function new()
  4249. attack = true
  4250. hum.WalkSpeed = 0.03
  4251. for i = 0,4,0.1 do
  4252. swait()
  4253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4255. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4258. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4259. end
  4260. LAZOR:Play()
  4261. local GYRO = IT("BodyGyro",root)
  4262. GYRO.D = 100
  4263. GYRO.P = 2000
  4264. GYRO.MaxTorque = VT(0,4000000,0)
  4265. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4266. repeat
  4267. swait(2)
  4268. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4269. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4270. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4271. LAZOR.Parent = ra
  4272. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4273. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4274. CameraEnshaking(1, 7)
  4275. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4276. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4277. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4278. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4279. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4280. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4281. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4282. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4283. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4284. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4285. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4286. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4287. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4288. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4289. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4290. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4291. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4292. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4293. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4294. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4295. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4296. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4297. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4298. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4299. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4300. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4301. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4302. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4303. until LAZOR.Playing == false
  4304. GYRO:Destroy()
  4305. hum.WalkSpeed = 16
  4306. attack = false
  4307. end
  4308. function Spirit_Beam()
  4309. attack = true
  4310. hum.WalkSpeed = 0
  4311. local GYRO = IT("BodyGyro",root)
  4312. GYRO.D = 100
  4313. GYRO.P = 2000
  4314. GYRO.MaxTorque = VT(0,4000000,0)
  4315. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4316. for i = 0,5,0.1 do
  4317. swait()
  4318. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4321. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4325. end
  4326. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4327. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4328. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4329. local beam = Instance.new("Part", workspace)
  4330. beam.BrickColor = BrickColor.new("Fog")
  4331. beam.FormFactor = "Custom"
  4332. beam.Material = "Neon"
  4333. beam.Transparency = 0.5
  4334. beam.Anchored = true
  4335. beam.Locked = true
  4336. beam.CanCollide = false
  4337. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4338. beam.Size = Vector3.new(1.05, 1.05, distance)
  4339. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4340. game:GetService("Debris"):AddItem(beam, 0.14)
  4341. local sound = Instance.new('Sound',Handle)
  4342. sound.SoundId = 'rbxassetid://588697948'
  4343. sound.Volume = 7
  4344. sound.EmitterSize = 40
  4345. sound.MaxDistance = 450
  4346. sound:Play()
  4347. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4348. GYRO:Destroy()
  4349. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4350. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4351. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4352. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4353. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4354. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4355. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4356. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4357. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4358. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4359. wait(0.3)
  4360. attack = false
  4361. hum.WalkSpeed = 16
  4362. ref:Destroy()
  4363. end
  4364. function Distort()
  4365. attack = true
  4366. hum.WalkSpeed = 0
  4367. local pos = root.Position
  4368. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4369. Cso("261227592", tors, 10, 0.85)
  4370. for i = 1,2.5,0.1 do
  4371. swait()
  4372. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4373. end
  4374. attack = false
  4375. hum.WalkSpeed = 8
  4376. end
  4377. function Ancient_Rage()
  4378. attack = true
  4379. hum.WalkSpeed = 4
  4380. Cso("135017578", tors, 10, 1.05)
  4381. for i = 1,14,0.1 do
  4382. swait()
  4383. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4389. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4390. if v:FindFirstChild("Head") then
  4391. Eviscerate(v)
  4392. end
  4393. end
  4394. end
  4395. attack = false
  4396. hum.WalkSpeed = 16
  4397. end
  4398. function Ancient_Ragu()
  4399. attack = true
  4400. hum.WalkSpeed = 4
  4401. Cso("1028044973", tors, 10, 1.05)
  4402. for i = 1,14,0.1 do
  4403. swait()
  4404. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4410. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4411. if v:FindFirstChild("Head") then
  4412. Eviscerate(v)
  4413. end
  4414. end
  4415. end
  4416. attack = false
  4417. hum.WalkSpeed = 16
  4418. end
  4419. function TTTTTTTTTTGaunt()
  4420. attack = true
  4421. hum.WalkSpeed = 0
  4422. sex:Play()
  4423. repeat
  4424. swait()
  4425. sex.Parent = tors
  4426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4430. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4431. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4432. until sex.Playing == false
  4433. attack = false
  4434. hum.WalkSpeed = 16
  4435. end
  4436. function TTTTTTTTTTTaunt()
  4437. attack = true
  4438. hum.WalkSpeed = 0
  4439. DTAUNT:Play()
  4440. repeat
  4441. swait()
  4442. DTAUNT.Parent = tors
  4443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4447. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4448. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4449. until DTAUNT.Playing == false
  4450. attack = false
  4451. hum.WalkSpeed = 16
  4452. end
  4453.  
  4454. function Taunt3()
  4455. attack = true
  4456. hum.WalkSpeed = 0
  4457. newnoob:Play()
  4458. repeat
  4459. swait()
  4460. newnoob.Parent = tors
  4461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4465. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4466. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4467. until newnoob.Playing == false
  4468. attack = false
  4469. hum.WalkSpeed = 16
  4470. end
  4471.  
  4472.  
  4473. function Multi_Bombs()
  4474. attack = true
  4475. hum.WalkSpeed = 3.01
  4476. for i = 0,3,0.1 do
  4477. swait()
  4478. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4479. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4482. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4486. end
  4487. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4488. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4489. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4490. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4491. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4492. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4493. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4494. CreateSound("142070127", tors, 10, 1)
  4495. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4496. for i = 0,1,0.1 do
  4497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4499. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4501. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4502. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4503. end
  4504. for i = 0,2,0.1 do
  4505. swait()
  4506. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4507. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4510. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4514. end
  4515. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4516. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4517. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4518. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4519. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4520. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4521. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4522. CreateSound("142070127", tors, 10, 1)
  4523. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4524. for i = 0,1,0.1 do
  4525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4527. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4529. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4530. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4531. end
  4532. for i = 0,2,0.1 do
  4533. swait()
  4534. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4535. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4538. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4542. end
  4543. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4544. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4545. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4546. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4547. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4548. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4549. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4550. CreateSound("142070127", tors, 10, 1)
  4551. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4552. for i = 0,1,0.1 do
  4553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4555. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4557. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4558. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4559. end
  4560. wait(.6)
  4561. attack = false
  4562. hum.WalkSpeed = 16
  4563. end
  4564.  
  4565. function Universal_Crush()
  4566. attack = true
  4567. for i = 0,5.2,0.05 do
  4568. swait()
  4569. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4570. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4573. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4577. end
  4578. CreateSound("331666100", tors, 10, 1)
  4579. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4580. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4581. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4582. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4583. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4584. coroutine.resume(coroutine.create(function()
  4585. for i = 0,1.8,0.1 do
  4586. swait()
  4587. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4588. end
  4589. for i = 0,1.8,0.1 do
  4590. swait()
  4591. hum.CameraOffset = Vector3.new(0,0,0)
  4592. end
  4593. end))
  4594. for i = 1,4.7,0.1 do
  4595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4597. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4598. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4599. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4601. end
  4602. wait(.6)
  4603. attack = false
  4604. end
  4605.  
  4606. function HAAH()
  4607. attack = true
  4608. hum.WalkSpeed = 0
  4609. Cso("300208779", hed, 10, 1)
  4610. for i = 0,9,0.1 do
  4611. swait()
  4612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4614. if Mrandom(1,15) == 1 then
  4615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4616. end
  4617. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4618. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4621. end
  4622. attack = false
  4623. hum.WalkSpeed = 16
  4624. end
  4625. function again()
  4626. attack = true
  4627. hum.WalkSpeed = 0
  4628. ITAUNT:Play()
  4629. repeat
  4630. swait()
  4631. ITAUNT.Parent = tors
  4632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4633. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4634. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4635. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4636. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4638. until ITAUNT.Playing == false
  4639. attack = false
  4640. hum.WalkSpeed = 16
  4641. end
  4642. function LunarSpin()
  4643. attack = true
  4644. hum.WalkSpeed = 0
  4645. for i = 0,17,0.05 do
  4646. CameraEnshaking(1, 5)
  4647. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4648. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4649. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4650. swait()
  4651. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4658. end
  4659. hum.WalkSpeed = 16
  4660. attack = false
  4661. end
  4662. function Decapitate()
  4663. local target = nil
  4664. local targettorso = nil
  4665. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4666. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4667. target = mouse.Target.Parent.Humanoid
  4668. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4669. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4670. end
  4671. end
  4672. if target ~= nil then
  4673. targettorso.Anchored = true
  4674. attack = true
  4675. hum.WalkSpeed = 0
  4676. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4677. for i = 0,4.2,0.1 do
  4678. swait()
  4679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4681. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4682. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4683. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4684. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4685. end
  4686. local ModelHead01 = New("Model", char, "", {})
  4687. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4688. local Head01 = targethead:Clone()
  4689. targethead.Transparency = 1
  4690. Head01.Parent = ModelHead01
  4691. local weldHead01 = Instance.new("Weld")
  4692. weldHead01.Parent = Head01
  4693. weldHead01.Part0 = targethead
  4694. weldHead01.Part1 = Head01
  4695. weldHead01.C1 = CFrame.new(0, 0, 0)
  4696. targethead.face:Remove()
  4697. weldHead01.Part0 = ra
  4698. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4699. targettorso:BreakJoints()
  4700. CreateSound("314390675", targettorso, 5, .7)
  4701. for i = 0,3.2,0.1 do
  4702. swait()
  4703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4709. end
  4710. for i = 0,4.2,0.1 do
  4711. swait()
  4712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4716. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4718. end
  4719. CreateSound("541909763", targettorso, 5, .8)
  4720. weldHead01:Destroy()
  4721. Head01.CanCollide = true
  4722. local bodyVelocity2 = Create("BodyVelocity")({
  4723. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4724. P = 5000,
  4725. maxForce = Vector3.new(8000, 8000, 8000),
  4726. Parent = Head01
  4727. })
  4728. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4729. for i = 0,6.2,0.1 do
  4730. swait()
  4731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4735. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4737. end
  4738. targettorso.Anchored = false
  4739. attack = false
  4740. hum.WalkSpeed = 16
  4741. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4742. end
  4743. end
  4744. function BalanceSpin()
  4745. attack = true
  4746. hum.WalkSpeed = 2
  4747. for i = 0,17,0.07 do
  4748. CameraEnshaking(1, 5)
  4749. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4750. swait()
  4751. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4752. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4753. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4760. end
  4761. hum.WalkSpeed = 16
  4762. attack = false
  4763. end
  4764.  
  4765. function lolik()
  4766. attack = true
  4767. hum.WalkSpeed = 0
  4768. pop:Play()
  4769. repeat
  4770. pop.Parent = tors
  4771. swait()
  4772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4774. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4775. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4776. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4777. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4778. until pop.Playing == false
  4779. attack = false
  4780. hum.WalkSpeed = 16
  4781. end
  4782.  
  4783. function BARK()
  4784. attack = true
  4785. hum.WalkSpeed = 0
  4786. BATAUNT:Play()
  4787. repeat
  4788. BATAUNT.Parent = tors
  4789. swait()
  4790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4792. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4793. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4794. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4795. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4796. until BATAUNT.Playing == false
  4797. attack = false
  4798. hum.WalkSpeed = 16
  4799. end
  4800.  
  4801. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4802. local NSound = nil
  4803. coroutine.resume(coroutine.create(function()
  4804. NSound = Instance.new("Sound", PARENT)
  4805. NSound.Volume = VOLUME
  4806. NSound.Pitch = PITCH
  4807. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4808. swait()
  4809. NSound:play()
  4810. game:GetService("Debris"):AddItem(NSound, 10)
  4811. end))
  4812. return NSound
  4813. end
  4814. function nope()
  4815. attack = true
  4816. hum.WalkSpeed = 0
  4817. NOTAUNT:Play()
  4818. repeat
  4819. NOTAUNT.Parent = tors
  4820. swait()
  4821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4823. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4824. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4825. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4826. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4827. until NOTAUNT.Playing == false
  4828. attack = false
  4829. hum.WalkSpeed = 16
  4830. end
  4831. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4832. local NSound = nil
  4833. coroutine.resume(coroutine.create(function()
  4834. NSound = Instance.new("Sound", PARENT)
  4835. NSound.Volume = VOLUME
  4836. NSound.Pitch = PITCH
  4837. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4838. swait()
  4839. NSound:play()
  4840. game:GetService("Debris"):AddItem(NSound, 10)
  4841. end))
  4842. return NSound
  4843. end
  4844. function Anime_Splosion()
  4845. attack = true
  4846. for i = 0,2,0.05 do
  4847. swait()
  4848. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4849. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4854. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4856. end
  4857. CreateSound("331666100", tors, 10, 1)
  4858. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4859. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4860. CameraEnshaking(1.5, 10)
  4861. for i = 1,2,0.1 do
  4862. swait()
  4863. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4864. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4865. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4868. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4869. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4870. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4872. end
  4873. wait(.6)
  4874. attack = false
  4875. end
  4876. corrupted = false
  4877. function Bark_Splosion()
  4878. attack = true
  4879. for i = 0,2,0.05 do
  4880. swait()
  4881. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4882. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4886. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4889. end
  4890. CreateSound("331666100", tors, 10, 1)
  4891. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4892. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4893. CameraEnshaking(1.5, 10)
  4894. for i = 1,2,0.1 do
  4895. swait()
  4896. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4897. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4898. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4901. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4902. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4903. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4905. end
  4906. wait(.6)
  4907. attack = false
  4908. end
  4909. corrupted = false
  4910.  
  4911. function Taunt1000()
  4912. attack = true
  4913. hum.WalkSpeed = 0
  4914. for i = 0, 9, 0.1 do
  4915. swait()
  4916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4918. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4919. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4920. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4921. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4922. end
  4923. attack = false
  4924. hum.WalkSpeed = 16
  4925. end
  4926.  
  4927. function Pixel_Corrupt()
  4928. attack = true
  4929. corrupted = true
  4930. for i = 0,3,0.05 do
  4931. swait()
  4932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4934. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4935. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4936. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4939. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4940. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4941. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4942. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4943. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4944. end
  4945. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4946. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4947. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4948. CreateSound("331666100", refa, 10, 1)
  4949. CameraEnshaking(1.5, 10)
  4950. coroutine.resume(coroutine.create(function()
  4951. for i = 1,20,0.1 do
  4952. swait(5)
  4953. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4954. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4955. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4956. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4957. CreateSound("331666100", refa, 10, 1)
  4958. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4959. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4960. end
  4961. refa:Destroy()
  4962. corrupted = false
  4963. end))
  4964. for i = 1,2.5,0.1 do
  4965. swait()
  4966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4968. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4969. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4970. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4971. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4972. end
  4973. wait(.3)
  4974. attack = false
  4975. end
  4976.  
  4977. function FearMe()
  4978. attack = true
  4979. hum.WalkSpeed = 0
  4980. so:Play()
  4981. repeat
  4982. swait()
  4983. so.Parent = tors
  4984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4988. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4989. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4990. until so.Playing == false
  4991. attack = false
  4992. hum.WalkSpeed = 16
  4993. end
  4994.  
  4995. function heregoes()
  4996. attack = true
  4997. hum.WalkSpeed = 0
  4998. Cso("134978657", hed, 10, 1)
  4999. for i = 0,9,0.1 do
  5000. swait()
  5001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5003. if Mrandom(1,15) == 1 then
  5004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5005. end
  5006. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5007. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5010. end
  5011. attack = false
  5012. hum.WalkSpeed = 16
  5013. end
  5014. function again()
  5015. attack = true
  5016. hum.WalkSpeed = 0
  5017. ITAUNT:Play()
  5018. repeat
  5019. swait()
  5020. ITAUNT.Parent = tors
  5021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5022. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5023. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5024. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5025. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5027. until ITAUNT.Playing == false
  5028. attack = false
  5029. hum.WalkSpeed = 16
  5030. end
  5031.  
  5032. function thing()
  5033. attack = true
  5034. timetofly = false
  5035. hum.WalkSpeed = 0.05
  5036. Character.Head.face.Texture = "rbxassetid://705269463"
  5037. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5038. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5039. Humanoid.JumpPower = 0
  5040. for i = 0,300,0.1 do --thatsalongtime
  5041. swait()
  5042. CameraEnshaking(1, 7)
  5043. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5044. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5045. root.Velocity = root.CFrame.lookVector * 225
  5046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5052. end
  5053. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5054. attack = false
  5055. Humanoid.JumpPower = 50
  5056. Character.Head.face.Texture = "rbxassetid://620619801"
  5057. hum.WalkSpeed = 16
  5058. wait(45)
  5059. timetofly = true
  5060. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5061. end
  5062.  
  5063. function DANCEFORME()
  5064. attack = true
  5065. Character.Head.face.Texture = "rbxassetid://183225545"
  5066. MERKIO:Play()
  5067. repeat
  5068. for i = 0,0.7,0.2 do
  5069. swait()
  5070. MERKIO.Parent = tors
  5071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5073. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5074. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5075. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5077. end
  5078. for i = 0,0.7,0.2 do
  5079. swait()
  5080. MERKIO.Parent = tors
  5081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5083. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5084. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5085. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5086. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5087. end
  5088. until MERKIO.Playing == false
  5089. MERKIO:Stop()
  5090. Character.Head.face.Texture = "rbxassetid://620619801"
  5091. attack = false
  5092. hum.WalkSpeed = 16
  5093. end
  5094.  
  5095. function HAA55() --ik
  5096. attack = true
  5097. hum.WalkSpeed = 1.01
  5098. Character.Head.face.Texture = "rbxassetid://111523405"
  5099. CreateSound("1395854043", hed, 10, 1)
  5100. for i = 0,14,0.1 do
  5101. swait()
  5102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5106. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5107. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5108. end
  5109. attack = false
  5110. Character.Head.face.Texture = "rbxassetid://620619801"
  5111. hum.WalkSpeed = 16
  5112. end
  5113.  
  5114. function DistortThem()
  5115. CanUse = false
  5116. local HIT = tors.Touched:Connect(function(hit)
  5117. Kill(hit.Parent)
  5118. end)
  5119. for i = 1, 350 do
  5120. swait()
  5121. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5122. CreateSound("333430981", hed, 1.5, 1)
  5123. RA.Parent = ra
  5124. LA.Parent = la
  5125. FT.Parent = tors
  5126. RL.Parent = rl
  5127. LL.Parent = ll
  5128. for _,v in next, char:GetDescendants() do
  5129. if(v:IsA'DataModelMesh')then
  5130. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5131. end
  5132. end
  5133. end
  5134. FT.Parent = nil
  5135. RA.Parent = nil
  5136. LA.Parent = nil
  5137. RL.Parent = nil
  5138. LL.Parent = nil
  5139. for _,v in next, char:GetDescendants() do
  5140. if(v:IsA'DataModelMesh')then
  5141. v.Offset = Vector3.new(0,0,0)
  5142. end
  5143. end
  5144. HIT:Disconnect()
  5145. wait(3.5)
  5146. CanUse = true
  5147. end
  5148.  
  5149. function targett()
  5150. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5151. TargetSelect(mouse.Target.Parent)
  5152. CreateSound("743521450", char, 1, .8)
  5153. end
  5154. end
  5155.  
  5156. function un_fun()
  5157. attack = true
  5158. hum.WalkSpeed = 0
  5159. BTAUNT:Play()
  5160. repeat
  5161. swait()
  5162. BTAUNT.Parent = tors
  5163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5166. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5167. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5168. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5169. until BTAUNT.Playing == false
  5170. attack = false
  5171. hum.WalkSpeed = 16
  5172. end
  5173. function thisisit()
  5174. attack = true
  5175. hum.WalkSpeed = 0
  5176. STAUNT:Play()
  5177. repeat
  5178. swait()
  5179. STAUNT.Parent = tors
  5180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5181. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5184. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5186. until STAUNT.Playing == false
  5187. attack = false
  5188. hum.WalkSpeed = 16
  5189. end
  5190. function PENIS()
  5191. attack = true
  5192. hum.WalkSpeed = 0
  5193. NOSOUND:Play()
  5194. repeat
  5195. swait()
  5196. NOSOUND.Parent = tors
  5197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5198. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5199. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5200. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5201. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5203. until NOSOUND.Playing == false
  5204. attack = false
  5205. hum.WalkSpeed = 16
  5206. end
  5207. function Exploit()
  5208. exploitable = false
  5209. Cso("907332670", tors, 10, 1.05)
  5210. coroutine.resume(coroutine.create(function()
  5211. for i = 1,20,0.1 do
  5212. swait()
  5213. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5214. end
  5215. Cso("12222030", tors, 10, 1.05)
  5216. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5217. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5218. if v:FindFirstChild("Head") then
  5219. Eviscerate(v)
  5220. SoulSteal(v)
  5221. end
  5222. end
  5223. wait(15)
  5224. exploitable = true
  5225. end))
  5226. end
  5227. function wutdefaq()
  5228. attack = true
  5229. hum.WalkSpeed = 0
  5230. WTF:Play()
  5231. repeat
  5232. swait()
  5233. WTF.Parent = tors
  5234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5238. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5240. until STAUNT.Playing == false
  5241. attack = false
  5242. hum.WalkSpeed = 16
  5243. end
  5244. function Exploit()
  5245. exploitable = false
  5246. Cso("135017578", tors, 10, 1.05)
  5247. coroutine.resume(coroutine.create(function()
  5248. for i = 1,20,0.1 do
  5249. swait()
  5250. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5251. end
  5252. Cso("160718677", tors, 10, 1.05)
  5253. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5254. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5255. if v:FindFirstChild("Head") then
  5256. Eviscerate(v)
  5257. SoulSteal(v)
  5258. end
  5259. end
  5260. wait(15)
  5261. exploitable = true
  5262. end))
  5263. end
  5264. function ASCENTION()
  5265. attack = true
  5266. hum.WalkSpeed = 0
  5267. Cso("987502413", tors, 10, 1.05)
  5268. local vel2 = Instance.new("BodyVelocity",tors)
  5269. vel2.Velocity = Vector3.new(0,30,0)
  5270. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5271. for i = 0,20,0.1 do
  5272. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5273. swait()
  5274. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5275. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5276. CameraEnshaking(1, 4)
  5277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5283. end
  5284. hum.WalkSpeed = 16
  5285. vel2:Destroy()
  5286. attack = false
  5287. end
  5288.  
  5289. function Taunt1()
  5290. attack = true
  5291. hum.WalkSpeed = 3.01
  5292. Cso("1535994137", hed, 10, 1)
  5293. for i = 0, 9, 0.1 do
  5294. swait()
  5295. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5298. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5299. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5300. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5301. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5302. end
  5303. hum.WalkSpeed = 16
  5304. attack = false
  5305. end
  5306.  
  5307. function Destruction()
  5308. attack = true
  5309. local Ring1 = Instance.new("Part", char)
  5310. Ring1.Anchored = true
  5311. Ring1.BrickColor = maincolor
  5312. Ring1.CanCollide = false
  5313. Ring1.FormFactor = 3
  5314. Ring1.Name = "Ring"
  5315. Ring1.Material = "Neon"
  5316. Ring1.Size = Vector3.new(1, 0.05, 1)
  5317. Ring1.Transparency = 1
  5318. Ring1.TopSurface = 0
  5319. Ring1.BottomSurface = 0
  5320. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5321. Ring1Mesh.MeshType = "Brick"
  5322. Ring1Mesh.Name = "SizeMesh"
  5323. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5324. local InnerRing1 = Ring1:Clone()
  5325. InnerRing1.Parent = char
  5326. InnerRing1.Transparency = 0
  5327. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5328. InnerRing1.Size = Vector3.new(1, 1, 1)
  5329. local InnerRing1Mesh = InnerRing1.SizeMesh
  5330. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5331. InnerRing1Mesh.MeshType = "Sphere"
  5332. Ring1:Destroy()
  5333. for i = 0, 5, 0.1 do
  5334. swait()
  5335. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5336. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5341. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5342. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5343. root.CFrame = FaceMouse()[1]
  5344. end
  5345. InnerRing1.Transparency = 1
  5346. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5347. CreateSound("294188875", char, 2.3, 1)
  5348. local a = IT("Part", char)
  5349. a.Name = "Direction"
  5350. a.Anchored = true
  5351. a.BrickColor = maincolor
  5352. a.Material = "Neon"
  5353. a.Transparency = 0
  5354. a.Shape = "Cylinder"
  5355. a.CanCollide = false
  5356. local a2 = IT("Part", char)
  5357. a2.Name = "Direction"
  5358. a2.Anchored = true
  5359. a2.BrickColor = maincolor
  5360. a2.Color = maincolor.Color
  5361. a2.Material = "Neon"
  5362. a2.Transparency = 0.5
  5363. a2.Shape = "Cylinder"
  5364. a2.CanCollide = false
  5365. local ba = IT("Part", char)
  5366. ba.Name = "HitDirect"
  5367. ba.Anchored = true
  5368. ba.BrickColor = maincolor
  5369. ba.Material = "Neon"
  5370. ba.Transparency = 1
  5371. ba.CanCollide = false
  5372. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5373. local ignore = char
  5374. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5375. a.BottomSurface = 10
  5376. a.TopSurface = 10
  5377. a2.BottomSurface = 10
  5378. a2.TopSurface = 10
  5379. local distance = (InnerRing1.CFrame.p - position).magnitude
  5380. a.Size = Vector3.new(distance, 1, 1)
  5381. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5382. a2.Size = Vector3.new(distance, 1, 1)
  5383. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5384. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5385. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5386. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5387. game:GetService("Debris"):AddItem(a, 20)
  5388. game:GetService("Debris"):AddItem(a2, 20)
  5389. game:GetService("Debris"):AddItem(ba, 20)
  5390. local msh = Instance.new("SpecialMesh", a)
  5391. msh.MeshType = "Sphere"
  5392. msh.Scale = Vector3.new(1, 25, 25)
  5393. local msh2 = Instance.new("SpecialMesh", a2)
  5394. msh2.MeshType = "Sphere"
  5395. msh2.Scale = Vector3.new(1, 30, 30)
  5396. for i = 0, 10, 0.1 do
  5397. swait()
  5398. root.CFrame = FaceMouse()[1]
  5399. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5400. a2.Color = maincolor.Color
  5401. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5402. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5403. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5404. distance = (InnerRing1.CFrame.p - position).magnitude
  5405. a.Size = Vector3.new(distance, 1, 1)
  5406. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5407. a2.Size = Vector3.new(distance, 1, 1)
  5408. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5409. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5410. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5411. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5412. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5413. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5414. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5415. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5416. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5417. if v:FindFirstChild("Head") then
  5418. Eviscerate(v)
  5419. SoulSteal(v)
  5420. end
  5421. end
  5422. end
  5423. a:Destroy()
  5424. a2:Destroy()
  5425. ba:Destroy()
  5426. InnerRing1:Destroy()
  5427. attack = false
  5428. hum.CameraOffset = Vector3.new(0,0,0)
  5429. end
  5430.  
  5431. function Flame_Burst()
  5432. local target = nil
  5433. local targettorso = nil
  5434. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5435. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5436. target = mouse.Target.Parent.Humanoid
  5437. target2 = mouse.Target.Parent
  5438. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5439. end
  5440. end
  5441. if target ~= nil then
  5442. attack = true
  5443. hum.WalkSpeed = 0
  5444. for i = 0, 3.4, 0.1 do
  5445. swait()
  5446. hum.WalkSpeed = 0
  5447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5448. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5449. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5450. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5451. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5452. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5453. end
  5454. --targettorso:BreakJoints()
  5455. for i = 0, 3.4, 0.1 do
  5456. swait()
  5457. hum.WalkSpeed = 0
  5458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5459. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5460. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5461. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5462. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5463. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5464. end
  5465. for i, v in pairs(target2:GetChildren()) do
  5466. if(not char:IsAncestorOf(v))then
  5467. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5468. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5469. if(hum and hedder and hum.Health > 0)then
  5470. Eviscerate(v.Parent)
  5471. end
  5472. end
  5473. end
  5474. attack = false
  5475. hum.WalkSpeed = 16
  5476. end
  5477. end
  5478.  
  5479. function GIMME_THOSE()
  5480. attack = true
  5481. chatfunc("BURN....", BrickColor.random().Color)
  5482. for i = 0,5.2,0.1 do
  5483. swait()
  5484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5487. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5490. end
  5491. chatfunc("IN....", BrickColor.random().Color)
  5492. wait(2)
  5493. CreateSound("331666100", char, 10, 1)
  5494. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5495. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5496. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5497. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5498. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5499. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5500. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5501. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5502. if v:FindFirstChild("Head") then
  5503. Eviscerate(v)
  5504. SoulSteal(v)
  5505. end
  5506. end
  5507. coroutine.resume(coroutine.create(function()
  5508. for i = 0,2.8,0.1 do
  5509. swait()
  5510. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5511. end
  5512. for i = 0,1.8,0.1 do
  5513. swait()
  5514. hum.CameraOffset = Vector3.new(0,0,0)
  5515. end
  5516. end))
  5517. for i = 0,3.7,0.1 do
  5518. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5519. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5522. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5526. end
  5527. wait(.6)
  5528. CreateSound("907332997", hed, 10, 1)
  5529. attack = false
  5530. end
  5531.  
  5532. function Eruption()
  5533. attack = true
  5534. hum.WalkSpeed = 2
  5535. hum.JumpPower = 0
  5536. for i = 0,7,0.1 do
  5537. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5538. swait()
  5539. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5540. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5547. end
  5548. CreateSound("144699494", tors, 10, 1)
  5549. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5550. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5551. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5552. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5553. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5554. coroutine.resume(coroutine.create(function()
  5555. for i = 0,1.8,0.1 do
  5556. swait()
  5557. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5558. end
  5559. for i = 0,1.8,0.1 do
  5560. swait()
  5561. hum.CameraOffset = Vector3.new(0,0,0)
  5562. end
  5563. end))
  5564. local vel2 = Instance.new("BodyVelocity",tors)
  5565. vel2.Velocity = Vector3.new(0,55,0)
  5566. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5567. for i = 0,4,0.1 do
  5568. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5569. swait()
  5570. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5571. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5578. end
  5579. hum.WalkSpeed = 16
  5580. vel2:Destroy()
  5581. hum.JumpPower = 50
  5582. attack = false
  5583. end
  5584.  
  5585. function Solar_Flare2()
  5586. attack = true
  5587. hum.WalkSpeed = 2
  5588. hum.JumpPower = 75
  5589. hum.Jump = true
  5590. wait(0.4)
  5591. CreateSound("144699494", tors, 10, 1)
  5592. hum.JumpPower = 0
  5593. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5594. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5595. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5596. for i = 0,20,0.1 do
  5597. root.Velocity = root.CFrame.lookVector * 60
  5598. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5599. swait()
  5600. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5601. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5608. end
  5609. hum.WalkSpeed = 16
  5610. hum.JumpPower = 50
  5611. attack = false
  5612. end
  5613.  
  5614. function Solar_Flare()
  5615. attack = true
  5616. hum.WalkSpeed = 2
  5617. hum.JumpPower = 75
  5618. hum.Jump = true
  5619. wait(0.4)
  5620. CreateSound("144699494", tors, 10, 1)
  5621. hum.JumpPower = 0
  5622. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5623. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5624. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5625. for i = 0,20,0.1 do
  5626. root.Velocity = root.CFrame.lookVector * 60
  5627. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5628. swait()
  5629. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5630. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5637. end
  5638. hum.WalkSpeed = 16
  5639. hum.JumpPower = 50
  5640. attack = false
  5641. end
  5642. function dmg(dude)
  5643. if dude.Name ~= char then
  5644. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5645. local bgf = Instance.new("BodyGyro",dude.Head)
  5646. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5647. local val = Instance.new("BoolValue",dude)
  5648. val.Name = "IsHit"
  5649. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5650. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5651. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5652. partasdeff.LightEmission = .1
  5653. partasdeff.Size = NumberSequence.new(0.2)
  5654. partasdeff.Texture = "rbxassetid://771221224"
  5655. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5656. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5657. partasdeff.Transparency = bbb
  5658. partasdeff.Size = aaa
  5659. partasdeff.ZOffset = .9
  5660. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5661. partasdeff.LockedToPart = false
  5662. partasdeff.EmissionDirection = "Back"
  5663. partasdeff.Lifetime = NumberRange.new(1, 2)
  5664. partasdeff.Rate = 1000
  5665. partasdeff.Rotation = NumberRange.new(-100, 100)
  5666. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5667. partasdeff.Speed = NumberRange.new(6)
  5668. partasdeff.VelocitySpread = 10000
  5669. partasdeff.Enabled=false
  5670. partasdeff:Emit(30)
  5671. coroutine.wrap(function()
  5672. targetted = nil
  5673. swait(30)
  5674. dude:BreakJoints()
  5675. swait(5)
  5676. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5677. for i=0,1,.05 do
  5678. for a,v in pairs(dude:GetChildren()) do
  5679. if v:IsA("BasePart") then
  5680. v.Transparency = i
  5681. end
  5682. end
  5683. swait()
  5684. end
  5685. for a,v in pairs(dude:GetChildren()) do
  5686. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5687. v.ParticleEmitter.Enabled = false
  5688. end
  5689. game:service'Debris':AddItem(v,2)
  5690. end
  5691. end)()
  5692. end
  5693. end
  5694. function kdown(dd)
  5695. if dd.Name ~= char then
  5696. dd.Humanoid.PlatformStand = true
  5697. local bgf = Instance.new("BodyGyro",dd.Head)
  5698. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5699. local val = Instance.new("BoolValue",dd)
  5700. val.Name = "IsHit"
  5701. end
  5702. end
  5703. function TargetSelect(person)
  5704. local dd=coroutine.wrap(function()
  5705. if targetted ~= person then
  5706. targetted = person
  5707. img2.Size = UDim2.new(1,0,1,0)
  5708. img2.ImageTransparency = 0
  5709. img2.Position = UDim2.new(0,0,0,0)
  5710. for i = 0, 2, 0.1 do
  5711. swait()
  5712. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5713. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5714. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5715. end
  5716. end
  5717. end)
  5718. dd()
  5719. end
  5720. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5721. attack = true
  5722. hum.WalkSpeed = 0
  5723. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5724. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5725. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5726. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5727. partasdeff.LightEmission = .1
  5728. partasdeff.Size = NumberSequence.new(0.2)
  5729. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5730. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5731. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5732. partasdeff.Transparency = bbb
  5733. partasdeff.Size = aaa
  5734. partasdeff.ZOffset = .9
  5735. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5736. partasdeff.LockedToPart = false
  5737. partasdeff.EmissionDirection = "Back"
  5738. partasdeff.Lifetime = NumberRange.new(1, 2)
  5739. partasdeff.Rate = 1000
  5740. partasdeff.Rotation = NumberRange.new(-100, 100)
  5741. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5742. partasdeff.Speed = NumberRange.new(6)
  5743. partasdeff.VelocitySpread = 10000
  5744. partasdeff.Enabled=false
  5745. for i = 0, 1.4, 0.1 do
  5746. swait()
  5747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5749. if Mrandom(1,15) == 1 then
  5750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5751. end
  5752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5754. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5756. end
  5757. dmg(targetted)
  5758. partasdeff.Enabled=true
  5759. CreateSound("429400881", torsy, 10, .8)
  5760. for i = 0, 1.4, 0.1 do
  5761. swait()
  5762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5764. if Mrandom(1,15) == 1 then
  5765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5766. end
  5767. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5768. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5769. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5770. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5771. end
  5772. partasdeff.Enabled=false
  5773. for i = 0, 1.4, 0.1 do
  5774. swait()
  5775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5777. if Mrandom(1,15) == 1 then
  5778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5779. end
  5780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5782. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5784. end
  5785. attack = false
  5786. hum.WalkSpeed = 16
  5787. elseif targetted.Name == "makhail07" then
  5788. for i = 0, 2.4, 0.1 do
  5789. swait()
  5790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5792. if Mrandom(1,15) == 1 then
  5793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5794. end
  5795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5797. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5799. end
  5800. for i = 0, 2.4, 0.1 do
  5801. swait()
  5802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5804. if Mrandom(1,15) == 1 then
  5805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5806. end
  5807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5809. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5811. end
  5812. coroutine.wrap(function()
  5813. wait(2)
  5814. --partasdeff:Remove()
  5815. end)()
  5816. local sel = Mrandom(1,3)
  5817. if sel == 1 then
  5818. chatfunc("Hmhmhm, Why try?")
  5819. elseif sel == 2 then
  5820. chatfunc("Stop it that's my creator.")
  5821. elseif sel == 3 then
  5822. chatfunc("I can't do that...")
  5823. end
  5824. wait(2)
  5825. hum.WalkSpeed = 16
  5826. attack = false
  5827. elseif targetted.Name == "Salvo_Starly" then
  5828. for i = 0, 2.4, 0.1 do
  5829. swait()
  5830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5832. if Mrandom(1,15) == 1 then
  5833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5834. end
  5835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5837. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5839. end
  5840. for i = 0, 2.4, 0.1 do
  5841. swait()
  5842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5844. if Mrandom(1,15) == 1 then
  5845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5846. end
  5847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5849. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5851. end
  5852. coroutine.wrap(function()
  5853. wait(2)
  5854. --partasdeff:Remove()
  5855. end)()
  5856. local sel = Mrandom(1,3)
  5857. if sel == 1 then
  5858. chatfunc("Sorry about that.")
  5859. elseif sel == 2 then
  5860. chatfunc("H-Hello. I almost killed you.")
  5861. elseif sel == 3 then
  5862. chatfunc("OwO?")
  5863. end
  5864. wait(2)
  5865. hum.WalkSpeed = 16
  5866. attack = false
  5867. elseif targetted.Name == "Nebula_Zorua" then
  5868. for i = 0, 2.4, 0.1 do
  5869. swait()
  5870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5872. if Mrandom(1,15) == 1 then
  5873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5874. end
  5875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5877. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5879. end
  5880. for i = 0, 2.4, 0.1 do
  5881. swait()
  5882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5884. if Mrandom(1,15) == 1 then
  5885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5886. end
  5887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5889. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5891. end
  5892. coroutine.wrap(function()
  5893. wait(2)
  5894. --partasdeff:Remove()
  5895. end)()
  5896. local sel = Mrandom(1,3)
  5897. if sel == 1 then
  5898. chatfunc("Sorry, Nebula.")
  5899. elseif sel == 2 then
  5900. chatfunc("Theres no need to harm you. Yet...")
  5901. elseif sel == 3 then
  5902. chatfunc("My mistake.")
  5903. end
  5904. wait(2)
  5905. hum.WalkSpeed = 16
  5906. attack = false
  5907. elseif targetted.Name == "KillerDarkness0105" then
  5908. for i = 0, 2.4, 0.1 do
  5909. swait()
  5910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5912. if Mrandom(1,15) == 1 then
  5913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5914. end
  5915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5917. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5919. end
  5920. for i = 0, 2.4, 0.1 do
  5921. swait()
  5922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5924. if Mrandom(1,15) == 1 then
  5925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5926. end
  5927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5929. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5931. end
  5932. coroutine.wrap(function()
  5933. wait(2)
  5934. --partasdeff:Remove()
  5935. end)()
  5936. local sel = Mrandom(1,3)
  5937. if sel == 1 then
  5938. chatfunc("Hm, Killer it's been a while.")
  5939. elseif sel == 2 then
  5940. chatfunc("No need for this.")
  5941. elseif sel == 3 then
  5942. chatfunc("Hello, sorry.")
  5943. end
  5944. wait(2)
  5945. hum.WalkSpeed = 16
  5946. attack = false
  5947. end
  5948. end
  5949. function HAAHHHHHH()
  5950. attack = true
  5951. hum.WalkSpeed = 0
  5952. Cso("300208779", hed, 10, 1)
  5953. for i = 0,9,0.1 do
  5954. swait()
  5955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5957. if Mrandom(1,15) == 1 then
  5958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5959. end
  5960. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5961. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5964. end
  5965. attack = false
  5966. hum.WalkSpeed = 16
  5967. end
  5968. -------------------------------------------------------
  5969. --End Attacks N Stuff--
  5970. -------------------------------------------------------
  5971. Sprinting = false
  5972. mouse.KeyDown:connect(function(key)
  5973. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5974. Swing = 2
  5975. hum.WalkSpeed = 38.82
  5976. Sprinting = true
  5977. end
  5978. end)
  5979. mouse.KeyUp:connect(function(key)
  5980. if string.byte(key) == 48 and attack == false then
  5981. Swing = 1
  5982. Sprinting = false
  5983. hum.WalkSpeed = 16
  5984. end
  5985. end)
  5986. mouse.KeyDown:connect(function(key)
  5987. if attack == false then
  5988. if key == 'q' and Mode == 1 then
  5989. Power_Burst()
  5990. elseif key == '1' and Mode ~= 2 then
  5991. Mode = 2
  5992. SONG = 254826701
  5993. tecks2.Text = "Evil Gloves"
  5994. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5995. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5996. for i, v in pairs(ArmourParts) do
  5997. v.BrickColor = BrickColor.new("Bright red")
  5998. v.Material = "Neon"
  5999. v.Transparency = 0
  6000. end
  6001. for i, v in pairs(NeonParts) do
  6002. maincolor = BrickColor.new("New Yeller")
  6003. v.BrickColor = maincolor
  6004. v.Material = "Neon"
  6005. v.Transparency = 0
  6006. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6007. end
  6008. for i, v in pairs(ArmourParts2) do
  6009. v.BrickColor = BrickColor.new("Bright red")
  6010. v.Material = "Neon"
  6011. v.Transparency = 0
  6012. end
  6013. for i, v in pairs(NeonParts2) do
  6014. maincolor = BrickColor.new("New Yeller")
  6015. v.BrickColor = maincolor
  6016. v.Material = "Neon"
  6017. v.Transparency = 0
  6018. end
  6019. elseif key == '1' and Mode == 2 then
  6020. resetmode()
  6021. elseif key == 't' and Mode == 1 then
  6022. Taunt()
  6023. elseif key == 'q' and Mode == 2 then
  6024. Magic_Bombs()
  6025. elseif key == 'e' and Mode == 2 then
  6026. Dangerous_Field()
  6027. elseif key == 't' and Mode == 2 then
  6028. HAAH()
  6029. end
  6030. ---------------------------------------------------------------------
  6031. if key == 'l' and Mode == 6 then
  6032. Mode = 98534
  6033. SONG = 486598641
  6034. tecks2.Text = "EDGY"
  6035. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6036. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6037. for i, v in pairs(ArmourParts) do
  6038. v.BrickColor = BrickColor.new("Really black")
  6039. v.Material = "Neon"
  6040. v.Transparency = 0
  6041. end
  6042. for i, v in pairs(NeonParts) do
  6043. maincolor = BrickColor.new("Royal purple")
  6044. v.BrickColor = maincolor
  6045. v.Material = "Neon"
  6046. v.Transparency = 0
  6047. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6048. end
  6049. for i, v in pairs(ArmourParts2) do
  6050. v.BrickColor = BrickColor.new("Really black")
  6051. v.Material = "Neon"
  6052. v.Transparency = 0
  6053. end
  6054. for i, v in pairs(NeonParts2) do
  6055. maincolor = BrickColor.new("Royal purple")
  6056. v.BrickColor = maincolor
  6057. v.Material = "Neon"
  6058. v.Transparency = 0
  6059. end
  6060. elseif key == 'q' and Mode == 98534 then
  6061. targett()
  6062. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6063. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6064. elseif key == 't' and Mode == 98534 then
  6065. HAAHHHHHH()
  6066. end
  6067. ---------------------------------------------------------------------
  6068. if key == 'm' and Mode == 1 then
  6069. Mode = pIXELATED
  6070. SONG = 853518668
  6071. tecks2.Text = "PiXeL"
  6072. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6073. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6074. for i, v in pairs(ArmourParts) do
  6075. v.BrickColor = BrickColor.new("Really black")
  6076. v.Material = "Neon"
  6077. v.Transparency = 0
  6078. end
  6079. for i, v in pairs(NeonParts) do
  6080. maincolor = BrickColor.new("Lapis")
  6081. v.BrickColor = maincolor
  6082. v.Material = "Neon"
  6083. v.Transparency = 0
  6084. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6085. end
  6086. for i, v in pairs(ArmourParts2) do
  6087. v.BrickColor = BrickColor.new("Really black")
  6088. v.Material = "Neon"
  6089. v.Transparency = 0
  6090. end
  6091. for i, v in pairs(NeonParts2) do
  6092. maincolor = BrickColor.new("Lapis")
  6093. v.BrickColor = maincolor
  6094. v.Material = "Neon"
  6095. v.Transparency = 0
  6096. end
  6097. elseif key == 'm' and Mode == pIXELATED then
  6098. resetmode()
  6099. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6100. Pixel_Corrupt()
  6101. end
  6102. ---------------------------------------------------------------------
  6103. if key == '2' and Mode ~= 3 then
  6104. Mode = 3
  6105. SONG = 235468324
  6106. tecks2.Text = "Chill"
  6107. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6108. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6109. for i, v in pairs(ArmourParts) do
  6110. v.BrickColor = BrickColor.new("Black")
  6111. v.Material = "Neon"
  6112. v.Transparency = 0
  6113. end
  6114. for i, v in pairs(NeonParts) do
  6115. maincolor = BrickColor.new("Toothpaste")
  6116. v.BrickColor = maincolor
  6117. v.Material = "Neon"
  6118. v.Transparency = 0
  6119. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6120. end
  6121. for i, v in pairs(ArmourParts2) do
  6122. v.BrickColor = BrickColor.new("Black")
  6123. v.Material = "Neon"
  6124. v.Transparency = 0
  6125. end
  6126. for i, v in pairs(NeonParts2) do
  6127. maincolor = BrickColor.new("Toothpaste")
  6128. v.BrickColor = maincolor
  6129. v.Material = "Neon"
  6130. v.Transparency = 0
  6131. end
  6132. elseif key == '2' and Mode == 3 then
  6133. resetmode()
  6134. elseif key == 't' and Mode == 3 then
  6135. un_fun()
  6136. elseif key == 'q' and Mode == 3 then
  6137. Shockwave()
  6138. end
  6139. ---------------------------------------------------------------------
  6140. if key == 'n' and Mode == 9 then
  6141. Mode = 1555
  6142. SONG = 1131624146
  6143. tecks2.Text = "Anime"
  6144. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6145. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6146. for i, v in pairs(ArmourParts) do
  6147. v.BrickColor = BrickColor.new("Black")
  6148. v.Material = "Neon"
  6149. v.Transparency = 0
  6150. end
  6151. for i, v in pairs(NeonParts) do
  6152. maincolor = BrickColor.new("Carnation pink")
  6153. v.BrickColor = maincolor
  6154. v.Material = "Neon"
  6155. v.Transparency = 0
  6156. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6157. end
  6158. for i, v in pairs(ArmourParts2) do
  6159. v.BrickColor = BrickColor.new("Black")
  6160. v.Material = "Neon"
  6161. v.Transparency = 0
  6162. end
  6163. for i, v in pairs(NeonParts2) do
  6164. maincolor = BrickColor.new("Carnation pink")
  6165. v.BrickColor = maincolor
  6166. v.Material = "Neon"
  6167. v.Transparency = 0
  6168. end
  6169. elseif key == 'k' and Mode == 1555 then
  6170. resetmode()
  6171. elseif key == 'y' and Mode == 1555 then
  6172. Field()
  6173. elseif key == 't' and Mode == 1555 then
  6174. lolik()
  6175. elseif key == 'q' and Mode == 1555 then
  6176. Pixel_Corrupt()
  6177. elseif key == 'f' and Mode == 1555 then
  6178. Anime_Splosion()
  6179. elseif key == 'z' and Mode == 1555 then
  6180. Cryo_Freeze()
  6181. elseif key == 'x' and Mode == 1555 then
  6182. Painful_Stomp2()
  6183. end
  6184. ---------------------------------------------------------------------
  6185. if key == 'm' and Mode == 2 then
  6186. Mode = 56565
  6187. SONG = 419346122
  6188. tecks2.Text = "Solar"
  6189. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6190. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6191. for i, v in pairs(ArmourParts) do
  6192. v.BrickColor = BrickColor.new("Really black")
  6193. v.Material = "Neon"
  6194. v.Transparency = 0
  6195. end
  6196. for i, v in pairs(NeonParts) do
  6197. maincolor = BrickColor.new("Deep orange")
  6198. v.BrickColor = maincolor
  6199. v.Material = "Neon"
  6200. v.Transparency = 0
  6201. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6202. end
  6203. for i, v in pairs(ArmourParts2) do
  6204. v.BrickColor = BrickColor.new("Really black")
  6205. v.Material = "Neon"
  6206. v.Transparency = 0
  6207. end
  6208. for i, v in pairs(NeonParts2) do
  6209. maincolor = BrickColor.new("Deep orange")
  6210. v.BrickColor = maincolor
  6211. v.Material = "Neon"
  6212. v.Transparency = 0
  6213. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6214. end
  6215. elseif key == 't' and Mode == 56565 then
  6216. Taunt2()
  6217. elseif key == 'c' and Mode == 56565 then
  6218. Eruption2()
  6219. elseif key == 'x' and Mode == 56565 then
  6220. Solar_Flare2()
  6221. elseif key == 'z' and Mode == 56565 then
  6222. Painful_Stomp()
  6223. end
  6224. ---------------------------------------------------------------------
  6225. if key == 'm' and Mode == 6 then
  6226. Mode = 1800
  6227. SONG = 1118967006
  6228. tecks2.Text = "Forbidden Soul"
  6229. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6230. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6231. for i, v in pairs(ArmourParts) do
  6232. v.BrickColor = BrickColor.new("Hot White")
  6233. v.Material = "Neon"
  6234. v.Transparency = 0
  6235. end
  6236. for i, v in pairs(NeonParts) do
  6237. maincolor = BrickColor.new("Really black")
  6238. v.BrickColor = maincolor
  6239. v.Material = "Neon"
  6240. v.Transparency = 0
  6241. end
  6242. for i, v in pairs(ArmourParts2) do
  6243. v.BrickColor = BrickColor.new("Hot White")
  6244. v.Material = "Neon"
  6245. v.Transparency = 0
  6246. end
  6247. for i, v in pairs(NeonParts2) do
  6248. maincolor = BrickColor.new("Really black")
  6249. v.BrickColor = maincolor
  6250. v.Material = "Neon"
  6251. v.Transparency = 0
  6252. end
  6253. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6254. elseif key == 't' and Mode == 1800 then
  6255. TTTTTTTTTTGaunt()
  6256. elseif key == 'l' and Mode == 1800 then
  6257. resetmode()
  6258. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6259. Exploit()
  6260. elseif key == 'y' and Mode == 1800 then
  6261. Ancient_Rage()
  6262. elseif key == 'r' and Mode == 1800 then
  6263. Distort()
  6264. elseif key == 'g' and Mode == 1800 then
  6265. Hell_From_Above()
  6266. elseif key == 'h' and Mode == 1800 then
  6267. Universal_Crush()
  6268. elseif key == 'j' and Mode == 1800 then
  6269. Multi_Bombs()
  6270. elseif key == 'z' and Mode == 1800 then
  6271. Eruption()
  6272. elseif key == 'x' and Mode == 1800 then
  6273. Solar_Flare()
  6274. end
  6275. ---------------------------------------------------------------------
  6276. if key == '3' and Mode ~= 4 then
  6277. Mode = 4
  6278. SONG = 595800581
  6279. tecks2.Text = "Divinity"
  6280. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6281. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6282. for i, v in pairs(ArmourParts) do
  6283. v.BrickColor = BrickColor.new("Black")
  6284. v.Material = "Neon"
  6285. v.Transparency = 0
  6286. end
  6287. for i, v in pairs(NeonParts) do
  6288. maincolor = BrickColor.new("Bright yellow")
  6289. v.BrickColor = maincolor
  6290. v.Material = "Neon"
  6291. v.Transparency = 0
  6292. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6293. end
  6294. for i, v in pairs(ArmourParts2) do
  6295. v.BrickColor = BrickColor.new("Black")
  6296. v.Material = "Neon"
  6297. v.Transparency = 0
  6298. end
  6299. for i, v in pairs(NeonParts2) do
  6300. maincolor = BrickColor.new("Bright yellow")
  6301. v.BrickColor = maincolor
  6302. v.Material = "Neon"
  6303. v.Transparency = 0
  6304. end
  6305. elseif key == '3' and Mode == 4 then
  6306. resetmode()
  6307. elseif key == 't' and Mode == 4 then
  6308. again()
  6309. elseif key == 'q' and Mode == 4 then
  6310. Pulse()
  6311. end
  6312. ---------------------------------------------------------------------
  6313. if key == 'm' and Mode == 4 then
  6314. attack = true
  6315. SONG = 1881895904
  6316. hum.WalkSpeed = 0
  6317. for i = 1,20,0.1 do
  6318. swait()
  6319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6320. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6321. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6322. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6323. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6324. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6325. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6326. end
  6327. hum.WalkSpeed = 16
  6328. attack = false
  6329. Mode = 100
  6330. tecks2.Text = "OverPowered-Divinity"
  6331. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6332. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6333. Cso("743499393", tors, 10, 1.05)
  6334. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6335. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6336. for i, v in pairs(ArmourParts) do
  6337. v.BrickColor = BrickColor.new("Really black")
  6338. v.Material = "Neon"
  6339. v.Transparency = 0.2
  6340. end
  6341. for i, v in pairs(NeonParts) do
  6342. maincolor = BrickColor.new("Deep orange")
  6343. v.BrickColor = maincolor
  6344. v.Material = "Neon"
  6345. v.Transparency = 0.5
  6346. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6347. end
  6348. for i, v in pairs(ArmourParts2) do
  6349. v.BrickColor = BrickColor.new("Really black")
  6350. v.Material = "Neon"
  6351. v.Transparency = 0.2
  6352. end
  6353. for i, v in pairs(NeonParts2) do
  6354. maincolor = BrickColor.new("Deep orange")
  6355. v.BrickColor = maincolor
  6356. v.Material = "Neon"
  6357. v.Transparency = 0.5
  6358. end
  6359. elseif key == 'm' and Mode == 100 then
  6360. resetmode()
  6361. elseif key == 'q' and Mode == 100 then
  6362. LAZER()
  6363. end
  6364. ---------------------------------------------------------------------
  6365. if key == '4' and Mode ~= 5 then
  6366. Mode = 5
  6367. SONG = 170282324
  6368. tecks2.Text = "Cyber Monarch"
  6369. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6370. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6371. for i, v in pairs(ArmourParts) do
  6372. v.BrickColor = BrickColor.new("Black")
  6373. v.Material = "Neon"
  6374. v.Transparency = 0
  6375. end
  6376. for i, v in pairs(NeonParts) do
  6377. maincolor = BrickColor.new("Really red")
  6378. v.BrickColor = maincolor
  6379. v.Material = "Neon"
  6380. v.Transparency = 0
  6381. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6382. end
  6383. for i, v in pairs(ArmourParts2) do
  6384. v.BrickColor = BrickColor.new("Black")
  6385. v.Material = "Neon"
  6386. v.Transparency = 0
  6387. end
  6388. for i, v in pairs(NeonParts2) do
  6389. maincolor = BrickColor.new("Really red")
  6390. v.BrickColor = maincolor
  6391. v.Material = "Neon"
  6392. v.Transparency = 0
  6393. end
  6394. elseif key == '4' and Mode == 5 then
  6395. resetmode()
  6396. elseif key == 'q' and Mode == 5 and exploitable == true then
  6397. Exploit()
  6398. elseif key == 't' and Mode == 5 then
  6399. PENIS()
  6400. end
  6401. ---------------------------------------------------------------------
  6402. if key == '5' and Mode ~= 6 then
  6403. Mode = 6
  6404. SONG = 1810750535
  6405. tecks2.Text = "The_Hell_Error_BR"
  6406. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6407. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6408. for i, v in pairs(ArmourParts) do
  6409. v.BrickColor = BrickColor.new("Black")
  6410. v.Material = "Metal"
  6411. v.Transparency = 0
  6412. end
  6413. for i, v in pairs(NeonParts) do
  6414. maincolor = BrickColor.new("Really red")
  6415. v.BrickColor = maincolor
  6416. v.Material = "Neon"
  6417. v.Transparency = 0
  6418. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6419. end
  6420. for i, v in pairs(ArmourParts2) do
  6421. v.BrickColor = BrickColor.new("Black")
  6422. v.Material = "Metal"
  6423. v.Transparency = 0
  6424. end
  6425. for i, v in pairs(NeonParts2) do
  6426. maincolor = BrickColor.new("Really red")
  6427. v.BrickColor = maincolor
  6428. v.Material = "Neon"
  6429. v.Transparency = 0
  6430. end
  6431. elseif key == '5' and Mode == 6 then
  6432. resetmode()
  6433. elseif key == 'q' and Mode == 6 then
  6434. Distort()
  6435. elseif key == 'e' and Mode == 6 then
  6436. Ancient_Rage()
  6437. elseif key == 't' and Mode == 6 then
  6438. TTTTTTTTTTTaunt()
  6439. end
  6440. ---------------------------------------------------------------------
  6441. if key == '6' and Mode ~= 7 then
  6442. Mode = 7
  6443. SONG = 150794704
  6444. tecks2.Text = "Doge"
  6445. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6446. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6447. for i, v in pairs(ArmourParts) do
  6448. v.BrickColor = BrickColor.new("Cool yellow")
  6449. v.Material = "Neon"
  6450. v.Transparency = 0
  6451. end
  6452. for i, v in pairs(NeonParts) do
  6453. maincolor = BrickColor.new("New Yeller")
  6454. v.BrickColor = maincolor
  6455. v.Material = "Neon"
  6456. v.Transparency = 0
  6457. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6458. end
  6459. for i, v in pairs(ArmourParts2) do
  6460. v.BrickColor = BrickColor.new("Cool yellow")
  6461. v.Material = "Neon"
  6462. v.Transparency = 0
  6463. end
  6464. for i, v in pairs(NeonParts2) do
  6465. maincolor = BrickColor.new("New Yeller")
  6466. v.BrickColor = maincolor
  6467. v.Material = "Neon"
  6468. v.Transparency = 0
  6469. end
  6470. elseif key == '6' and Mode == 7 then
  6471. resetmode()
  6472. elseif key == 't' and Mode == 7 then
  6473. BARK()
  6474. elseif key == 'q' and Mode == 7 then
  6475. Bark_Splosion()
  6476. end
  6477. if key == 'm' and Mode == 7 then
  6478. SONG = 1359036559
  6479. attack = true
  6480. hum.WalkSpeed = 0
  6481. for i = 0,10,0.08 do
  6482. swait()
  6483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6485. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6489. end
  6490. attack = false
  6491. hum.WalkSpeed = 16
  6492. Mode = 50
  6493. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6494. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6495. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6496. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6497. for i, v in pairs(ArmourParts) do
  6498. v.BrickColor = BrickColor.new("Magenta")
  6499. v.Material = "Neon"
  6500. v.Transparency = 0
  6501. end
  6502. for i, v in pairs(NeonParts) do
  6503. maincolor = BrickColor.new("White")
  6504. v.BrickColor = maincolor
  6505. v.Material = "Neon"
  6506. v.Transparency = 0
  6507. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6508. end
  6509. for i, v in pairs(ArmourParts2) do
  6510. v.BrickColor = BrickColor.new("Magenta")
  6511. v.Material = "Neon"
  6512. v.Transparency = 0
  6513. end
  6514. for i, v in pairs(NeonParts2) do
  6515. maincolor = BrickColor.new("White")
  6516. v.BrickColor = maincolor
  6517. v.Material = "Neon"
  6518. v.Transparency = 0
  6519. end
  6520. elseif key == 'm' and Mode == 50 then
  6521. resetmode()
  6522. elseif key == 'q' and Mode == 50 then
  6523. ASCENTION()
  6524. elseif key == 't' and Mode == 50 then
  6525. nope()
  6526. elseif key == 'y' and Mode == 50 then
  6527. EndMySufferingV2()
  6528. end
  6529. ---------------------------------------------------------------------
  6530. if key == 'n' and Mode == 7 then
  6531. Mode = 6666
  6532. SONG = 2039029608
  6533. tecks2.Text = "Meme Guy"
  6534. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6535. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6536. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6537. for i, v in pairs(ArmourParts) do
  6538. v.BrickColor = BrickColor.new("Black")
  6539. v.Material = "Neon"
  6540. v.Transparency = 0
  6541. end
  6542. for i, v in pairs(NeonParts) do
  6543. maincolor = BrickColor.new("Dark blue")
  6544. v.BrickColor = maincolor
  6545. v.Material = "Neon"
  6546. v.Transparency = 0
  6547. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6548. end
  6549. for i, v in pairs(ArmourParts2) do
  6550. v.BrickColor = BrickColor.new("Black")
  6551. v.Material = "Neon"
  6552. v.Transparency = 0
  6553. end
  6554. for i, v in pairs(NeonParts2) do
  6555. maincolor = BrickColor.new("Dark blue")
  6556. v.BrickColor = maincolor
  6557. v.Material = "Neon"
  6558. v.Transparency = 0
  6559. end
  6560. elseif key == 'y' and Mode == 6666 then
  6561. somuchcancerwhy()
  6562. elseif key == 'r' and Mode == 6666 then
  6563. HAA55()
  6564. elseif key == 't' and Mode == 6666 then
  6565. EndMySufferingV3()
  6566. elseif key == 'f' and Mode == 6666 then
  6567. WhatHuh()
  6568. elseif key == 'g' and Mode == 6666 then
  6569. slap()
  6570. elseif key == 'h' and Mode == 6666 then
  6571. HAAAAA()
  6572. elseif key == 'j' and Mode == 6666 then
  6573. DANCEFORME()
  6574. elseif key == 'm' and Mode == 6666 then
  6575. thing()
  6576. end
  6577. ---------------------------------------------------------------------
  6578. if key == 'm' and Mode == 3 then
  6579. Mode = 8888
  6580. SONG = 1752290765
  6581. tecks2.Text = "Cancerous"
  6582. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6583. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6584. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6585. for i, v in pairs(ArmourParts) do
  6586. v.BrickColor = BrickColor.new("Really black")
  6587. v.Material = "Neon"
  6588. v.Transparency = 0
  6589. end
  6590. for i, v in pairs(NeonParts) do
  6591. maincolor = BrickColor.new("Really red")
  6592. v.BrickColor = maincolor
  6593. v.Material = "Neon"
  6594. v.Transparency = 0
  6595. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6596. end
  6597. for i, v in pairs(ArmourParts2) do
  6598. v.BrickColor = BrickColor.new("Black")
  6599. v.Material = "Neon"
  6600. v.Transparency = 0
  6601. end
  6602. for i, v in pairs(NeonParts2) do
  6603. maincolor = BrickColor.new("Really red")
  6604. v.BrickColor = maincolor
  6605. v.Material = "Neon"
  6606. v.Transparency = 0
  6607. end
  6608. elseif key == 'r' and Mode == 8888 then
  6609. Technobeam()
  6610. elseif key == 't' and Mode == 8888 then
  6611. Taunt1()
  6612. elseif key == 'y' and Mode == 8888 then
  6613. Destruction()
  6614. end
  6615. ---------------------------------------------------------------------
  6616. if key == 'p' and Mode == 6 then
  6617. Mode = 111111112
  6618. SONG = 601069330
  6619. tecks2.Text = "Dark-God"
  6620. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6621. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6622. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6623. for i, v in pairs(ArmourParts) do
  6624. v.BrickColor = BrickColor.new("Really black")
  6625. v.Material = "Neon"
  6626. v.Transparency = 0
  6627. end
  6628. for i, v in pairs(NeonParts) do
  6629. maincolor = BrickColor.new("Really black")
  6630. v.BrickColor = maincolor
  6631. v.Material = "Neon"
  6632. v.Transparency = 0
  6633. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6634. end
  6635. for i, v in pairs(ArmourParts2) do
  6636. v.BrickColor = BrickColor.new("Really black")
  6637. v.Material = "Neon"
  6638. v.Transparency = 0
  6639. end
  6640. for i, v in pairs(NeonParts2) do
  6641. maincolor = BrickColor.new("Really black")
  6642. v.BrickColor = maincolor
  6643. v.Material = "Neon"
  6644. v.Transparency = 0
  6645. end
  6646. elseif key == 'q' and Mode == 111111112 then
  6647. Flame_Burst()
  6648. elseif key == 't' and Mode == 111111112 then
  6649. Taunt10000()
  6650. end
  6651. ---------------------------------------------------------------------
  6652. if key == 'l' and Mode == 5 then
  6653. Mode = 111111111
  6654. SONG = 1494452913
  6655. tecks2.Text = "Eyo-zen"
  6656. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6657. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6658. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6659. for i, v in pairs(ArmourParts) do
  6660. v.BrickColor = BrickColor.new("Really black")
  6661. v.Material = "Neon"
  6662. v.Transparency = 0
  6663. end
  6664. for i, v in pairs(NeonParts) do
  6665. maincolor = BrickColor.new("Hot white")
  6666. v.BrickColor = maincolor
  6667. v.Material = "Neon"
  6668. v.Transparency = 0
  6669. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6670. end
  6671. for i, v in pairs(ArmourParts2) do
  6672. v.BrickColor = BrickColor.new("Really black")
  6673. v.Material = "Neon"
  6674. v.Transparency = 0
  6675. end
  6676. for i, v in pairs(NeonParts2) do
  6677. maincolor = BrickColor.new("Hot white")
  6678. v.BrickColor = maincolor
  6679. v.Material = "Neon"
  6680. v.Transparency = 0
  6681. end
  6682. elseif key == 'q' and Mode == 111111111 then
  6683. Destruction()
  6684. elseif key == 't' and Mode == 111111111 then
  6685. Taunt1000()
  6686. end
  6687. ---------------------------------------------------------------------
  6688. if key == ']' and Mode == 4 then
  6689. Mode = 99900
  6690. SONG = 265241849
  6691. tecks2.Text = "Noob"
  6692. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6693. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6694. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6695. for i, v in pairs(ArmourParts) do
  6696. v.BrickColor = BrickColor.new("Really black")
  6697. v.Material = "Neon"
  6698. v.Transparency = 0
  6699. end
  6700. for i, v in pairs(NeonParts) do
  6701. maincolor = BrickColor.new("New Yeller")
  6702. v.BrickColor = maincolor
  6703. v.Material = "Neon"
  6704. v.Transparency = 0
  6705. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6706. end
  6707. for i, v in pairs(ArmourParts2) do
  6708. v.BrickColor = BrickColor.new("Really black")
  6709. v.Material = "Neon"
  6710. v.Transparency = 0
  6711. end
  6712. for i, v in pairs(NeonParts2) do
  6713. maincolor = BrickColor.new("New Yeller")
  6714. v.BrickColor = maincolor
  6715. v.Material = "Neon"
  6716. v.Transparency = 0
  6717. end
  6718. elseif key == 'q' and Mode == 99900 then
  6719. Sayonara()
  6720. elseif key == 't' and Mode == 99900 then
  6721. Taunt3()
  6722. end
  6723. --------------------------------------------------------
  6724. if key == 'm' and Mode == 5 then
  6725. Mode = 7777
  6726. SONG = 919231299
  6727. tecks2.Text = "The_Insanity_Error"
  6728. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6729. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6730. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6731. for i, v in pairs(ArmourParts) do
  6732. v.BrickColor = BrickColor.new("Dark blue")
  6733. v.Material = "Neon"
  6734. v.Transparency = 0
  6735. end
  6736. for i, v in pairs(NeonParts) do
  6737. maincolor = BrickColor.new("Really red")
  6738. v.BrickColor = maincolor
  6739. v.Material = "Neon"
  6740. v.Transparency = 0
  6741. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6742. end
  6743. for i, v in pairs(ArmourParts2) do
  6744. v.BrickColor = BrickColor.new("Dark blue")
  6745. v.Material = "Neon"
  6746. v.Transparency = 0
  6747. end
  6748. for i, v in pairs(NeonParts2) do
  6749. maincolor = BrickColor.new("Really red")
  6750. v.BrickColor = maincolor
  6751. v.Material = "Neon"
  6752. v.Transparency = 0
  6753. end
  6754. elseif key == 'y' and Mode == 7777 then
  6755. Painful_Stomp()
  6756. elseif key == 't' and Mode == 7777 then
  6757. FearMe()
  6758. elseif key == 'r' and Mode == 7777 then
  6759. GIMME_THOSE()
  6760. end
  6761. --------------------------------------------------------
  6762. if key == 'm' and Mode == 8 then
  6763. Mode = 25
  6764. SONG = 1564523997
  6765. tecks2.Text = "Ghost"
  6766. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6767. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6768. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6769. for i, v in pairs(ArmourParts) do
  6770. v.BrickColor = BrickColor.new("Ghost grey")
  6771. v.Material = "Neon"
  6772. v.Transparency = 0.7
  6773. end
  6774. for i, v in pairs(NeonParts) do
  6775. maincolor = BrickColor.new("Fog")
  6776. v.BrickColor = maincolor
  6777. v.Material = "Neon"
  6778. v.Transparency = 0.5
  6779. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6780. end
  6781. for i, v in pairs(ArmourParts2) do
  6782. v.BrickColor = BrickColor.new("Ghost grey")
  6783. v.Material = "Neon"
  6784. v.Transparency = 0.7
  6785. end
  6786. for i, v in pairs(NeonParts2) do
  6787. maincolor = BrickColor.new("Fog")
  6788. v.BrickColor = maincolor
  6789. v.Material = "Neon"
  6790. v.Transparency = 0.5
  6791. end
  6792. elseif key == 'm' and Mode == 25 then
  6793. resetmode()
  6794. elseif key == 't' and Mode == 25 then
  6795. thisisit()
  6796. elseif key == 'q' and Mode == 25 then
  6797. Spirit_Beam()
  6798. end
  6799. ---------------------------------------------------------------------
  6800. if key == '7' and Mode ~= 8 then
  6801. Mode = 8
  6802. SONG = 207375545
  6803. tecks2.Text = "Purity"
  6804. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6805. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6806. for i, v in pairs(ArmourParts) do
  6807. v.BrickColor = BrickColor.new("Cyan")
  6808. v.Material = "Neon"
  6809. v.Transparency = 0
  6810. end
  6811. for i, v in pairs(NeonParts) do
  6812. maincolor = BrickColor.new("Institutional white")
  6813. v.BrickColor = maincolor
  6814. v.Material = "Neon"
  6815. v.Transparency = 0
  6816. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6817. end
  6818. for i, v in pairs(ArmourParts2) do
  6819. v.BrickColor = BrickColor.new("Cyan")
  6820. v.Material = "Neon"
  6821. v.Transparency = 0
  6822. end
  6823. for i, v in pairs(NeonParts2) do
  6824. maincolor = BrickColor.new("Institutional white")
  6825. v.BrickColor = maincolor
  6826. v.Material = "Neon"
  6827. v.Transparency = 0
  6828. end
  6829. elseif key == '7' and Mode == 8 then
  6830. resetmode()
  6831. elseif key == 'q' and Mode == 8 then
  6832. LunarSpin()
  6833. end
  6834. ---------------------------------------------------------------------
  6835. if key == '8' and Mode ~= 9 then
  6836. Mode = 9
  6837. SONG = 563062677
  6838. tecks2.Text = "Grim"
  6839. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6840. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6841. for i, v in pairs(ArmourParts) do
  6842. v.BrickColor = BrickColor.new("Institutional white")
  6843. v.Material = "Neon"
  6844. v.Transparency = 0
  6845. end
  6846. for i, v in pairs(NeonParts) do
  6847. maincolor = BrickColor.new("Really black")
  6848. v.BrickColor = maincolor
  6849. v.Material = "Neon"
  6850. v.Transparency = 0
  6851. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6852. end
  6853. for i, v in pairs(ArmourParts2) do
  6854. v.BrickColor = BrickColor.new("Institutional white")
  6855. v.Material = "Neon"
  6856. v.Transparency = 0
  6857. end
  6858. for i, v in pairs(NeonParts2) do
  6859. maincolor = BrickColor.new("Really black")
  6860. v.BrickColor = maincolor
  6861. v.Material = "Neon"
  6862. v.Transparency = 0
  6863. end
  6864. elseif key == '8' and Mode == 9 then
  6865. resetmode()
  6866. elseif key == 't' and Mode == 9 then
  6867. heregoes()
  6868. elseif key == 'q' and Mode == 9 then
  6869. BalanceSpin()
  6870. elseif key == 'y' and Mode == 9 then
  6871. Ancient_Ragu()
  6872. end
  6873. ---------------------------------------------------------------------------
  6874. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6875. Mode = 10
  6876. SONG = 623662713
  6877. local A = math.random(1,4)
  6878. if A == 1 then
  6879. SONG = 623662713
  6880. elseif A == 2 then
  6881. SONG = 943961217
  6882. elseif A == 3 then
  6883. SONG = 623662713
  6884. elseif A == 4 then
  6885. SONG = 919231299
  6886. end
  6887. tecks2.Text = "ErRoR Of The InSaNiTy"
  6888. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6889. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6890. for i, v in pairs(ArmourParts) do
  6891. v.BrickColor = BrickColor.random()
  6892. v.Material = "Neon"
  6893. v.Transparency = 0
  6894. end
  6895. for i, v in pairs(NeonParts) do
  6896. maincolor = BrickColor.random()
  6897. v.BrickColor = maincolor
  6898. v.Material = "Neon"
  6899. v.Transparency = 0
  6900. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6901. end
  6902. for i, v in pairs(ArmourParts2) do
  6903. v.BrickColor = BrickColor.new("Hot white")
  6904. v.Material = "Neon"
  6905. v.Transparency = 0
  6906. end
  6907. for i, v in pairs(NeonParts2) do
  6908. maincolor = BrickColor.new("Hot white")
  6909. v.BrickColor = maincolor
  6910. v.Material = "Neon"
  6911. v.Transparency = 0
  6912. end
  6913. elseif key == 'm' and Mode == 10 then
  6914. resetmode()
  6915. elseif key == 'q' and Mode == 10 then
  6916. Decapitate()
  6917. elseif key == 't' and Mode == 10 then
  6918. wutdefaq()
  6919. elseif key == 'y' and Mode == 10 then
  6920. Painful_Stomp()
  6921. end
  6922. end
  6923. end)
  6924. local Combo = 1
  6925. mouse.Button1Down:connect(function(key)
  6926. if attack == false then
  6927. if Combo == 1 then
  6928. Combo = 2
  6929. attackone()
  6930. elseif Combo == 2 then
  6931. Combo = 3
  6932. attacktwo()
  6933. elseif Combo == 3 then
  6934. Combo = 1
  6935. attackthree()
  6936. end
  6937. end
  6938. end)
  6939.  
  6940.  
  6941.  
  6942.  
  6943.  
  6944.  
  6945. -------------------------------------------------------
  6946. --Start Animations--
  6947. -------------------------------------------------------
  6948. while true do
  6949. swait()
  6950. sine = sine + change
  6951. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6952. local velderp = root.Velocity.y
  6953. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6954. if equipped == true or equipped == false then
  6955. if attack == false then
  6956. idle = idle + 1
  6957. else
  6958. idle = 0
  6959. end
  6960. if Mode == 5 then
  6961. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6962. end
  6963.  
  6964. if Mode == 56565 then
  6965. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6966. end
  6967. if Mode == 25 then
  6968. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6969. end
  6970. if Mode == 100 then
  6971. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6972. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6973. end
  6974. if Mode == 7 then
  6975. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6976. end
  6977. if Mode == 7777 then
  6978. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6979. end
  6980. if Mode == 8888 then
  6981. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6982. tecks2.TextColor3 = maincolor.Color
  6983. tecks2.TextStrokeColor3 = maincolor.Color
  6984. for i, v in pairs(ArmourParts) do
  6985. v.BrickColor = BrickColor.new("Black")
  6986. v.Material = "Neon"
  6987. v.Transparency = 0
  6988. end
  6989. for i, v in pairs(NeonParts) do
  6990. maincolor = BrickColor.new("Really red")
  6991. v.BrickColor = maincolor
  6992. v.Material = "Neon"
  6993. v.Transparency = 0
  6994. end
  6995. end
  6996. if Mode == 10 then
  6997. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6998. tecks2.TextColor3 = maincolor.Color
  6999. tecks2.TextStrokeColor3 = maincolor.Color
  7000. for i, v in pairs(ArmourParts) do
  7001. v.BrickColor = BrickColor.random()
  7002. v.Material = "Glass"
  7003. v.Transparency = 0
  7004. end
  7005. for i, v in pairs(NeonParts) do
  7006. maincolor = BrickColor.random()
  7007. v.BrickColor = maincolor
  7008. v.Material = "Neon"
  7009. v.Transparency = 0
  7010. end
  7011. end
  7012. if Mode == 6 then
  7013. local A = math.random(1,15)
  7014. if A == 1 then
  7015. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  7016. if A == 2 then
  7017. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7018. end
  7019. end
  7020. end
  7021. if 1 < root.Velocity.y and hitfloor == nil then
  7022. Anim = "Jump"
  7023. if attack == false then
  7024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7025. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7026. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7027. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7028. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7029. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7030. end
  7031. elseif -1 > root.Velocity.y and hitfloor == nil then
  7032. Anim = "Fall"
  7033. if attack == false then
  7034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7035. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7036. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7037. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7038. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7039. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7040. end
  7041. elseif torvel < 1 and hitfloor ~= nil then
  7042. Anim = "Idle"
  7043. change = 1
  7044. if attack == false then
  7045. if Mode == 1 then --Normal
  7046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7048. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7052. elseif Mode == 99900 then
  7053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7054. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7055. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7056. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7057. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7058. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7059. elseif Mode == 8888 then --idk
  7060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7061. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7062. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7063. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7064. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7065. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7066. elseif Mode == 98534 then
  7067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7069. if Mrandom(1,15) == 1 then
  7070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7071. end
  7072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7075. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7076. elseif Mode == 56565 then --idk
  7077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7078. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7079. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7080. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7081. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7083. elseif Mode == pIXELATED then --PIXELATED
  7084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7085. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7086. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7087. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7088. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7089. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7090. elseif Mode == 50 then --ASCENDED
  7091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7092. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7093. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7094. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7095. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7096. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7097. elseif Mode == 7777 then --NOTHING SPECIAL
  7098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7100. if Mrandom(1,15) == 1 then
  7101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7102. end
  7103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7107. elseif Mode == 6666 then --MEMER
  7108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7112. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7113. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7114. elseif Mode == 2 then --Machinery
  7115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7116. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7117. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7118. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7119. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7120. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7121. elseif Mode == 3 then --ICE
  7122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7123. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7124. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7125. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7126. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7127. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7128. elseif Mode == 4 then --Infused
  7129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7131. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7135. elseif Mode == 5 then --Cybernetic
  7136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7137. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7142. elseif Mode == 25 then --Spiritual
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7146. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7147. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7148. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7149. elseif Mode == 6 then --Controlled Beyond Recognition
  7150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7152. if Mrandom(1,15) == 1 then
  7153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7154. end
  7155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7157. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7158. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7159. elseif Mode == 1800 then --demon
  7160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7161. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7164. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7165. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7166. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7169. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7170. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7171. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7172. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7173. elseif Mode == 1555 then --anime
  7174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7178. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7179. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7180. elseif Mode == 111111111 then
  7181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7185. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7186. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7187. elseif Mode == 100 then --Overclocked
  7188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7190. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7194. elseif Mode == 8 then --Lunarist
  7195. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7197. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7198. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7199. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7200. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7201. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7202. elseif Mode == 111111112 then
  7203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7204. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7205. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7206. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7207. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7208. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7209. elseif Mode == 10 then --INSANITY
  7210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7214. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7218. end
  7219. end
  7220. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7221. Anim = "Walk"
  7222. change = 1.1
  7223. if attack == false then
  7224. if Mode == 6 then
  7225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7227. if Mrandom(1,15) == 1 then
  7228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7229. end
  7230. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7231. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7232. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7233. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7234. elseif Mode == 98534 then
  7235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7237. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7238. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7239. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7241. elseif Mode == 111111112 then
  7242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7243. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7245. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7246. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7247. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7248. elseif Mode == 111111111 then
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7251. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7252. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7253. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7254. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7255. elseif Mode == 99900 then
  7256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7259. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7262. elseif Mode == 1 then --Normal
  7263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7265. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7269. elseif Mode == 7777 then --NORTHING SPECIAL
  7270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7272. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7273. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7276. elseif Mode == 4 then --Infused
  7277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7279. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7283. elseif Mode == 56565 then --idk
  7284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7285. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7286. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7287. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7288. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7289. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7290. elseif Mode == 8888 then --ik
  7291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7292. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7293. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7294. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7295. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7296. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7297. elseif Mode == 1555 then --anime
  7298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7299. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7300. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7301. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7302. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7303. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7304. elseif Mode == 6666 then
  7305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7307. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7308. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7311. elseif Mode == 1800 then
  7312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7313. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7314. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7315. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7316. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7317. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7318. elseif Mode == 5 then
  7319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7320. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7321. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7322. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7323. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7324. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7325. elseif Mode == 25 then
  7326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7327. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7328. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7329. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7330. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7331. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7332. elseif Mode == 100 then
  7333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7335. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7339. elseif Mode == 10 then
  7340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7343. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7347. elseif Mode == 8 then
  7348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7349. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7350. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7351. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7352. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7353. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7354. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7356. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7357. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7358. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7359. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7360. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7361. end
  7362. end
  7363. elseif torvel >= 25 and hitfloor ~= nil then
  7364. Anim = "Sprint"
  7365. change = 1.35
  7366. if attack == false then
  7367. if Mode == 5 then
  7368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7369. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7370. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7371. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7372. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7373. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7374. elseif Mode == 56565 then
  7375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7377. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7378. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7381. elseif Mode == 111111111 then
  7382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7384. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7385. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7388. elseif Mode == 4 then
  7389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7391. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7395. elseif Mode == 1 then
  7396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7398. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7402. elseif Mode == 25 or Mode == 10 then
  7403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7404. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7405. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7406. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7407. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7408. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7409. elseif Mode ~= 5 then
  7410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7411. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7412. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7413. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7414. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7415. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7416. end
  7417. end
  7418. end
  7419. end
  7420. Music.SoundId = "rbxassetid://"..SONG
  7421. Music.Looped = true
  7422. Music.Pitch = 1
  7423. Music.Volume = 2.5
  7424. Music.Parent = tors
  7425. Music:Resume()
  7426. if 0 < #Effects then
  7427. for e = 1, #Effects do
  7428. if Effects[e] ~= nil then
  7429. local Thing = Effects[e]
  7430. if Thing ~= nil then
  7431. local Part = Thing[1]
  7432. local Mode = Thing[2]
  7433. local Delay = Thing[3]
  7434. local IncX = Thing[4]
  7435. local IncY = Thing[5]
  7436. local IncZ = Thing[6]
  7437. if 1 >= Thing[1].Transparency then
  7438. if Thing[2] == "Block1" then
  7439. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7440. local Mesh = Thing[1].Mesh
  7441. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7442. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7443. elseif Thing[2] == "Block2" then
  7444. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7445. local Mesh = Thing[7]
  7446. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7447. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7448. elseif Thing[2] == "Block3" then
  7449. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7450. local Mesh = Thing[7]
  7451. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7452. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7453. elseif Thing[2] == "Cylinder" then
  7454. local Mesh = Thing[1].Mesh
  7455. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7456. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7457. elseif Thing[2] == "Blood" then
  7458. local Mesh = Thing[7]
  7459. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7460. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7461. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7462. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7463. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7464. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7465. elseif Thing[2] == "Disappear" then
  7466. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7467. elseif Thing[2] == "Shatter" then
  7468. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7469. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7470. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7471. Thing[6] = Thing[6] + Thing[5]
  7472. end
  7473. else
  7474. Part.Parent = nil
  7475. table.remove(Effects, e)
  7476. end
  7477. end
  7478. end
  7479. end
  7480. end
  7481. end
  7482. -------------------------------------------------------
  7483. --End Animations And Script--
  7484. -------------------------------------------------------
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