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- --script made by kuraga#4659
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Accessory" then v.Parent = workspace
- end
- end
- gh = game.Players.LocalPlayer.Name
- game.Workspace[gh]:Destroy()
- wait(2)
- spawn(function()
- while wait() do
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- end
- end)
- for i,d in pairs(workspace:GetChildren()) do
- if d:IsA("Accessory") then
- local temp = Instance.new("BodyPosition")
- temp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- temp.Parent = d.Handle
- spawn(function()
- while wait() do
- sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
- sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
- end
- end)
- local temp1 = Instance.new("BodyThrust")
- temp1.Location = Vector3.new(5,0,0)
- temp1.Force = Vector3.new(10000,10000,10000)
- temp1.Parent = d.Handle
- d.Handle.CanCollide = false
- game:GetService("RunService").RenderStepped:Connect(function()
- d.Handle.Position = game.Players.LocalPlayer:GetMouse().Hit.p + Vector3.new(0,2,0)
- temp.Position = game.Players.LocalPlayer:GetMouse().Hit.p + Vector3.new(0,2,0)
- end)
- end
- end
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