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K1ngBlitzy

fe hat fling

Dec 31st, 2020
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  1. --script made by kuraga#4659
  2.  
  3. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  4. if v.ClassName == "Accessory" then v.Parent = workspace
  5. end
  6. end
  7. gh = game.Players.LocalPlayer.Name
  8. game.Workspace[gh]:Destroy()
  9. wait(2)
  10. spawn(function()
  11. while wait() do
  12. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  13. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  14. end
  15. end)
  16. for i,d in pairs(workspace:GetChildren()) do
  17. if d:IsA("Accessory") then
  18. local temp = Instance.new("BodyPosition")
  19. temp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  20. temp.Parent = d.Handle
  21. spawn(function()
  22. while wait() do
  23. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  24. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  25. end
  26. end)
  27. local temp1 = Instance.new("BodyThrust")
  28. temp1.Location = Vector3.new(5,0,0)
  29. temp1.Force = Vector3.new(10000,10000,10000)
  30. temp1.Parent = d.Handle
  31. d.Handle.CanCollide = false
  32. game:GetService("RunService").RenderStepped:Connect(function()
  33. d.Handle.Position = game.Players.LocalPlayer:GetMouse().Hit.p + Vector3.new(0,2,0)
  34. temp.Position = game.Players.LocalPlayer:GetMouse().Hit.p + Vector3.new(0,2,0)
  35. end)
  36. end
  37. end
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