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ArcDesLHK

Freak Form

Jul 26th, 2024 (edited)
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  1. Freak Form Wyvern
  2. Level 4 DARK Wyrm/Effect
  3. 1600/1200
  4. If you control a "Freak Form" card other than "Freak Form Wyvern": You can send 1 "Freak Form Fusion" from your Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Freak Form" monster or 1 "Freak Form" Trap from your Deck to your hand. You can only use each effect of "Freak Form Wyvern" once per turn.
  5.  
  6. Freak Form Hexer
  7. Level 3 DARK Spellcaster/Effect
  8. 1300/1200
  9. If you control another "Freak Form" monster: You can target 1 "Freak Form" card in your GY, except "Freak Form Hexer"; add it to your hand. If this card is sent from the field to the GY: You can target 1 "Freak Form" Fusion Monster, or 1 Fusion Monster you control that was Special Summoned by the effect of "Freak Form Fusion"; it cannot be destroyed by battle this turn. You can only use each effect of "Freak Form Hexer" once per turn.
  10.  
  11. Freak Form Wailer
  12. Level 2 DARK Aqua/Effect
  13. 600/1900
  14. You can target 1 "Freak Form" card in your GY, except "Freak Form Wailer"; Special Summon this card from your hand, and if you do, add that card to your hand. If this card is sent from the field to the GY: You can target 1 "Freak Form" Fusion Monster, or 1 Fusion Monster you control that was Special Summoned by the effect of "Freak Form Fusion"; it cannot be destroyed by card effects this turn. You can only use each effect of "Freak Form Wailer" once per turn.
  15.  
  16. Freak Form Tiger
  17. Level 3 DARK Beast/Effect
  18. 1400/1400
  19. If you control a "Freak Form" monster other than "Freak Form Tiger": You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 "Freak Form" Fusion Monster, or 1 Fusion Monster you control that was Special Summoned by the effect of "Freak Form Fusion"; it gains 1000 ATK until the end of this turn. You can only use each effect of "Freak Form Tiger" once per turn.
  20.  
  21. Freak Form Slime
  22. Level 6 DARK Amorphous/Effect
  23. 0/0
  24. When an attack is declared involving a "Freak Form" Fusion Monster, or a Fusion Monster that was Special Summoned by the effect of "Freak Form Fusion": You can Special Summon this card from your hand. You can only use this effect of "Freak Form Slime" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK/DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the GY: You can add 1 "Freak Form Fusion" from your Deck or GY to your hand.
  25.  
  26. Freak Form Explorer
  27. Level 4 DARK Spellcaster/Flip/Effect
  28. 0/1900
  29. FLIP: Add 1 "Freak Form Fusion" from your Deck to your hand.
  30. The first time this card would be destroyed by battle each turn, it is not destroyed. If a "Freak Form" Fusion Monster, or a Fusion Monster that was Special Summoned by the effect of "Freak Form Fusion", you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  31.  
  32. Freak Form Heretic
  33. Level 5 DARK Spellcaster/Effect
  34. 2000/1700
  35. You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Freak Form Heretic" once per turn this way. If this card is sent from the field to the GY: You can target 1 "Freak Form" Fusion Monster, or 1 Fusion Monster you control that was Special Summoned by the effect of "Freak Form Fusion"; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Freak Form Heretic" once per turn.
  36.  
  37. Freak Form Battler
  38. Level 3 DARK Warrior/Effect
  39. 700/1000
  40. If you have a "Freak Form" Fusion Monster in your GY: You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can Special Summon 1 "Freak Form" monster from your hand or GY, except "Freak Form Battler". You can only use each effect of "Freak Form Battler" once per turn.
  41.  
  42. Freak Form Illusionist
  43. Level 7 DARK Illusion/Effect
  44. 2500/2000
  45. (Quick Effect): You can banish 2 "Freak Form" monsters from your GY; Special Summon this card from your hand. If you have "Freak Form Fusion" or a "Freak Form" Fusion Monster in your GY: You can target 1 card on the field; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Freak Form" card from your Deck or GY to your hand, except "Freak Form Illusionist". You can only use each effect of "Freak Form Illusionist" once per turn.
  46.  
  47. Freak Form Lich
  48. Level 8 DARK Zombie/Fusion/Effect
  49. 2800/1900
  50. 1 "Freak Form" monster + 1 DARK monster + 1 Zombie monster
  51. Must first be Fusion Summoned with "Freak Form Fusion". If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is destroyed by battle or card effect: You can target 1 "Freak Form" card in your GY, except "Freak Form Lich"; add it to your hand. You can only use each effect of "Freak Form Lich" once per turn.
  52.  
  53. Freak Form Nightmare
  54. Level 6 DARK Psychic/Fusion/Effect
  55. 2400/1800
  56. 1 "Freak Form" monster + 1 Psychic monster
  57. Must first be Fusion Summoned with "Freak Form Fusion". If this card is Special Summoned: You can take 1 "Freak Form" monster from your Deck, and either add it to your hand or Special Summon it. If this card is destroyed by battle or card effect: You can target 1 "Freak Form" card in your GY, except "Freak Form Nightmare"; add it to your hand. You can only use each effect of "Freak Form Nightmare" once per turn.
  58.  
  59. Freak Form Nightshadow
  60. Level 7 DARK Fiend/Fusion/Effect
  61. 0/3000
  62. 1 "Freak Form" monster + 1 Fiend monster
  63. Must first be Fusion Summoned with "Freak Form Fusion". During your Main Phase: You can inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can target 1 "Freak Form" card in your GY, except "Freak Form Nightshadow"; add it to your hand. You can only use each effect of "Freak Form Nightshadow" once per turn.
  64.  
  65. Freak Form Archfiend
  66. Level 6 DARK Fiend/Fusion/Effect
  67. 2500/1200
  68. "Summoned Skull" + 1 "Freak Form" monster
  69. Must first be Fusion Summoned with "Freak Form Fusion". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If your "Freak Form" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle or card effect: You can add 1 "Freak Form" card from your Deck to your hand. You can only use this effect of "Freak Form Archfiend" once per turn.
  70.  
  71. Freak Form Magician
  72. Level 7 DARK Spellcaster/Fusion/Effect
  73. 2500/2100
  74. "Dark Magician" + 1 "Freak Form" monster
  75. Must first be Fusion Summoned with "Freak Form Fusion". If your "Freak Form" monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. Any monster destroyed by battle with your "Freak Form" monster is banished. If this card is destroyed by battle or card effect: You can add 1 "Freak Form" card from your Deck to your hand. You can only use this effect of "Freak Form Magician" once per turn.
  76.  
  77. Freak Form Fighter
  78. Level 7 DARK Warrior/Fusion/Effect
  79. 2600/2100
  80. "Buster Blader" + 1 "Freak Form" monster
  81. Must first be Fusion Summoned with "Freak Form Fusion". If this card is Fusion Summoned: You can target 1 "Freak Form" monster in your GY; banish all monsters your opponent controls with a different Type from that monster. If this card is destroyed by battle or card effect: You can add 1 "Freak Form" card from your Deck to your hand. You can only use each effect of "Freak Form Fighter" once per turn.
  82.  
  83. Freak Form Fusion
  84. Normal Spell
  85. Send any number of monsters from your hand or field to the GY (min. 2); Special Summon from your Extra Deck, 1 Fusion Monster, that requires the same number of materials as the number of monsters sent to the GY this way. (This is treated as a Fusion Summon.) If you do, you cannot Special Summon from the Extra Deck for the rest of this Duel, except Fusion Monsters. You can only activate 1 "Freak Form Fusion" per turn.
  86.  
  87. Freak Form Twister
  88. Quick-Play Spell
  89. If you control a "Freak Form" monster and/or "Freak Form Fusion" is in your GY: Target 1 Spell/Trap your opponent controls; banish it, then, if you control a Fusion Monster, draw 1 card. During your Main Phase, except the turn this card was sent to the GY: You can discard 1 card; add this card to your hand. You can only use each effect of "Freak Form Twister" once per turn.
  90.  
  91. Freak Form Roar
  92. Normal Spell
  93. Target 1 "Freak Form Fusion" in your GY, and 1 "Freak Form" monster in your GY; add them to your hand. You can banish this card from your GY; Special Summon 1 "Freak Form" monster from your hand or GY. You can only use each effect of "Freak Form Roar" once per turn.
  94.  
  95. Freak Form Cube
  96. Continuous Spell
  97. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you control a monster that was Fusion Summoned by the effect of "Freak Form Fusion": You can target 1 card your opponent controls; destroy it. You can only use this effect of "Freak Form Cube" once per turn.
  98.  
  99. Freak Form Fortress
  100. Continuous Trap
  101. Fusion Monsters you control that were Fusion Summoned by the effect of "Freak Form Fusion" cannot be destroyed by card effects. Once per turn, during your opponent's End Phase, if "Freak Form Fusion" is in your GY: You can target 1 monster your opponent controls; destroy it.
  102.  
  103. Freak Form Bioweapon
  104. Counter Trap
  105. When your opponent would Summon a monster(s), while you control a "Freak Form" Fusion Monster: Negate the Summon, and if you do, destroy that monster, and if you do that, if "Freak Form Fusion" is in your GY, your opponent cannot Special Summon from the Extra Deck until the end of this turn.
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