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- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local TIME = 0
- local sick = Instance.new("Sound",Torso)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local FORCERESET = false
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 18
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "BanishV3Gui"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local KnifeM = IT("Model")
- KnifeM.Name = "KAdds"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character:FindFirstChild("Animate")
- local UNANCHOR = true
- local TOBANISH = {}
- script.Parent = PlayerGui
- local FADERS = true
- local MODE = "Infectist"
- local SONG = 494139763
- local VOLUME = 3.5
- local PITCH = 1
- local SIZE = 1
- local GHOSTS = {}
- ANIMATE:remove()
- Character.Archivable = true
- script.Parent = WEAPONGUI
- local GHOSTBASE = Character:Clone()
- GHOSTBASE.Parent = nil
- GHOSTBASE.Name = "Infected"
- for _, c in pairs(GHOSTBASE:GetChildren()) do
- if c.ClassName == "Part" and c.Transparency < 1 then
- c.Color = C3(0,0,0)
- if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
- c:remove()
- end
- end
- end
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- Character.Archivable = false
- local BODY = {}
- local SHOCKSOUND = 1544280726
- local RINGSOUND = 340505360
- local ULTHIT = 412831137
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- Character.Archivable = true
- function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
- coroutine.resume(coroutine.create(function()
- local FADE = IT("Model",Effects)
- if PARENT ~= nil then
- FADE.Parent = PARENT
- end
- FADE.Name = "FadingEffect"
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.CanCollide = false
- local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true)
- FADER.CFrame = c.CFrame
- FADER.Color = C3(0,0,0)
- if FADER.Name == "Head" then
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
- elseif FADER.Name == "HumanoidRootPart" then
- FADE.PrimaryPart = FADER
- FADER.Transparency = 1
- end
- end
- end
- local TRANS = 0.25/TIMER
- local DIST = nil
- if MOVEDIRECTION ~= nil then
- DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
- end
- for i = 1, TIMER do
- Swait()
- for _, c in pairs(FADE:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + TRANS
- end
- end
- if MOVEDIRECTION ~= nil then
- local ORI = FADE.PrimaryPart.Orientation
- FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
- end
- end
- FADE:remove()
- end))
- end
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