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- forward OnPlayerReloading(playerid, weaponid, ammo);
- public OnPlayerUpdate(playerid)
- {
- if(GetPlayerWeaponState(playerid) == 3)
- {
- CallLocalFunction("OnPlayerReloading", "ddd", playerid, GetPlayerWeapon(playerid), GetPlayerAmmo(playerid));
- }
- return true;
- }
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