Advertisement
wamandnj

Untitled

Oct 17th, 2018
264
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 113.11 KB | None | 0 0
  1. --[[
  2. REANIMATED
  3. { Never.. Give.. Up.. }
  4. Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
  5. MintyLatios (V3rmillion)
  6. Nebula Zorua#1938
  7.  
  8. -- This script has been converted to FE by iPxter
  9.  
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. do
  14. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  15. script.Parent = Player.Character
  16.  
  17. --RemoteEvent for communicating
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput_Event"
  20.  
  21. --Fake event to make stuff like Mouse.KeyDown work
  22. local function fakeEvent()
  23. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  24. t.connect = t.Connect
  25. return t
  26. end
  27.  
  28. --Creating fake input objects with fake variables
  29. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33. end}
  34. --Merged 2 functions into one by checking amount of arguments
  35. CAS.UnbindAction = CAS.BindAction
  36.  
  37. --This function will trigger the events that have been :Connect()'ed
  38. local function te(self,ev,...)
  39. local t = m[ev]
  40. if t and t._fakeEvent and t.Function then
  41. t.Function(...)
  42. end
  43. end
  44. m.TrigEvent = te
  45. UIS.TrigEvent = te
  46.  
  47. Event.OnServerEvent:Connect(function(plr,io)
  48. if plr~=Player then return end
  49. if io.isMouse then
  50. m.Target = io.Target
  51. m.Hit = io.Hit
  52. else
  53. local b = io.UserInputState == Enum.UserInputState.Begin
  54. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56. end
  57. for _,t in pairs(CAS.Actions) do
  58. for _,k in pairs(t.Keys) do
  59. if k==io.KeyCode then
  60. t.Function(t.Name,io.UserInputState,io)
  61. end
  62. end
  63. end
  64. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66. end
  67. end)
  68. Event.Parent = NLS([==[
  69. local Player = game:GetService("Players").LocalPlayer
  70. local Event = script:WaitForChild("UserInput_Event")
  71.  
  72. local UIS = game:GetService("UserInputService")
  73. local input = function(io,a)
  74. if a then return end
  75. --Since InputObject is a client-side instance, we create and pass table instead
  76. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  77. end
  78. UIS.InputBegan:Connect(input)
  79. UIS.InputEnded:Connect(input)
  80.  
  81. local Mouse = Player:GetMouse()
  82. local h,t
  83. --Give the server mouse data 30 times every second, but only if the values changed
  84. --If player is not moving their mouse, client won't fire events
  85. while wait(1/30) do
  86. if h~=Mouse.Hit or t~=Mouse.Target then
  87. h,t=Mouse.Hit,Mouse.Target
  88. Event:FireServer({isMouse=true,Target=t,Hit=h})
  89. end
  90. end]==],Player.Character)
  91. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  92. end
  93.  
  94. --]]
  95. wait(3)
  96. wait(1 / 60)
  97. Effects = { }
  98. local debugIt = false
  99. local Player = owner
  100. local Character = Player.Character
  101. Character.Archivable=true
  102. local FCharacter = Character:Clone()
  103. Character.Archivable=false
  104. local Humanoid = Character.Humanoid
  105. local LeftArm = Character["Left Arm"]
  106. local RightArm = Character["Right Arm"]
  107. local LeftLeg = Character["Left Leg"]
  108. local RightLeg = Character["Right Leg"]
  109. local Head = Character.Head
  110. local Torso = Character.Torso
  111. local Camera = game.Workspace.CurrentCamera
  112. local RootPart = Character.HumanoidRootPart
  113. local RootJoint = RootPart.RootJoint
  114. local attack = false
  115. local Anim = 'Idle'
  116. local attacktype = 1
  117. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  118. local velocity = RootPart.Velocity.y
  119. local sine = 0
  120. local change = 1
  121. local Create = LoadLibrary("RbxUtility").Create
  122.  
  123. local m = Create("Model"){
  124. Parent = Character,
  125. Name = "WeaponModel",
  126. }
  127.  
  128. Humanoid.Animator.Parent = nil
  129. Character.Animate.Parent = nil
  130.  
  131. local newMotor = function(part0, part1, c0, c1)
  132. local w = Create('Weld'){
  133. Parent = part0,
  134. Part0 = part0,
  135. Part1 = part1,
  136. C0 = c0,
  137. C1 = c1,
  138. }
  139. return w
  140. end
  141.  
  142. function clerp(a, b, t)
  143. return a:lerp(b, t)
  144. end
  145.  
  146. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  147. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  148.  
  149. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  150. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  151. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  152. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  153. RootJoint.C1 = CFrame.new(0, 0, 0)
  154. RootJoint.C0 = CFrame.new(0, 0, 0)
  155. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  156. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  157.  
  158. local rarmc1 = RW.C1
  159. local larmc1 = LW.C1
  160. local rlegc1 = RH.C1
  161. local llegc1 = LH.C1
  162.  
  163. local resetc1 = false
  164.  
  165. function PlayAnimationFromTable(table, speed, bool)
  166. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  167. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  168. RW.C0 = clerp(RW.C0, table[3], speed)
  169. LW.C0 = clerp(LW.C0, table[4], speed)
  170. RH.C0 = clerp(RH.C0, table[5], speed)
  171. LH.C0 = clerp(LH.C0, table[6], speed)
  172. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  173. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  174. if bool == true then
  175. if resetc1 == false then
  176. resetc1 = true
  177. RootJoint.C1 = RootJoint.C1
  178. Torso.Neck.C1 = Torso.Neck.C1
  179. RW.C1 = rarmc1
  180. LW.C1 = larmc1
  181. RH.C1 = rlegc1
  182. LH.C1 = llegc1
  183. end
  184. end
  185. end
  186.  
  187. ArtificialHB = Create("BindableEvent", script){
  188. Parent = script,
  189. Name = "Heartbeat",
  190. }
  191.  
  192. script:WaitForChild("Heartbeat")
  193.  
  194. frame = 1 / 30
  195. tf = 0
  196. allowframeloss = false
  197. tossremainder = false
  198. lastframe = tick()
  199. script.Heartbeat:Fire()
  200.  
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202. tf = tf + s
  203. if tf >= frame then
  204. if allowframeloss then
  205. script.Heartbeat:Fire()
  206. lastframe = tick()
  207. else
  208. for i = 1, math.floor(tf / frame) do
  209. script.Heartbeat:Fire()
  210. end
  211. lastframe = tick()
  212. end
  213. if tossremainder then
  214. tf = 0
  215. else
  216. tf = tf - frame * math.floor(tf / frame)
  217. end
  218. end
  219. end)
  220.  
  221. function swait(num)
  222. if num == 0 or num == nil then
  223. ArtificialHB.Event:wait()
  224. else
  225. for i = 0, num do
  226. ArtificialHB.Event:wait()
  227. end
  228. end
  229. end
  230.  
  231. function RemoveOutlines(part)
  232. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  233. end
  234.  
  235. CFuncs = {
  236. ["Part"] = {
  237. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  238. local Part = Create("Part"){
  239. Parent = Parent,
  240. Reflectance = Reflectance,
  241. Transparency = Transparency,
  242. CanCollide = false,
  243. Locked = true,
  244. BrickColor = BrickColor.new(tostring(BColor)),
  245. Name = Name,
  246. Size = Size,
  247. Material = Material,
  248. }
  249. RemoveOutlines(Part)
  250. return Part
  251. end;
  252. };
  253.  
  254. ["Mesh"] = {
  255. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  256. local Msh = Create(Mesh){
  257. Parent = Part,
  258. Offset = OffSet,
  259. Scale = Scale,
  260. }
  261. if Mesh == "SpecialMesh" then
  262. Msh.MeshType = MeshType
  263. Msh.MeshId = MeshId
  264. end
  265. return Msh
  266. end;
  267. };
  268.  
  269. ["Mesh"] = {
  270. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  271. local Msh = Create(Mesh){
  272. Parent = Part,
  273. Offset = OffSet,
  274. Scale = Scale,
  275. }
  276. if Mesh == "SpecialMesh" then
  277. Msh.MeshType = MeshType
  278. Msh.MeshId = MeshId
  279. end
  280. return Msh
  281. end;
  282. };
  283.  
  284. ["Weld"] = {
  285. Create = function(Parent, Part0, Part1, C0, C1)
  286. local Weld = Create("Weld"){
  287. Parent = Parent,
  288. Part0 = Part0,
  289. Part1 = Part1,
  290. C0 = C0,
  291. C1 = C1,
  292. }
  293. return Weld
  294. end;
  295. };
  296.  
  297. ["Sound"] = {
  298. Create = function(id, par, vol, pit)
  299. coroutine.resume(coroutine.create(function()
  300. local S = Create("Sound"){
  301. Volume = vol,
  302. Pitch = pit or 1,
  303. SoundId = id,
  304. Parent = par or workspace,
  305. }
  306. wait()
  307. S:play()
  308. game:GetService("Debris"):AddItem(S, 6)
  309. end))
  310. end;
  311. };
  312.  
  313. ["ParticleEmitter"] = {
  314. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  315. local fp = Create("ParticleEmitter"){
  316. Parent = Parent,
  317. Color = ColorSequence.new(Color1, Color2),
  318. LightEmission = LightEmission,
  319. Size = Size,
  320. Texture = Texture,
  321. Transparency = Transparency,
  322. ZOffset = ZOffset,
  323. Acceleration = Accel,
  324. Drag = Drag,
  325. LockedToPart = LockedToPart,
  326. VelocityInheritance = VelocityInheritance,
  327. EmissionDirection = EmissionDirection,
  328. Enabled = Enabled,
  329. Lifetime = LifeTime,
  330. Rate = Rate,
  331. Rotation = Rotation,
  332. RotSpeed = RotSpeed,
  333. Speed = Speed,
  334. VelocitySpread = VelocitySpread,
  335. }
  336. return fp
  337. end;
  338. };
  339.  
  340. CreateTemplate = {
  341.  
  342. };
  343. }
  344.  
  345. function rayCast(Position, Direction, Range, Ignore)
  346. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  347. end
  348.  
  349. --[[FindNearestTorso = function(pos)
  350. local list = (game.Workspace:children())
  351. local torso = nil
  352. local dist = 1000
  353. local temp, human, temp2 = nil, nil, nil
  354. for x = 1, #list do
  355. temp2 = list[x]
  356. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  357. temp = temp2:findFirstChild("Torso")
  358. human = temp2:findFirstChild("Humanoid")
  359. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  360. local dohit = true
  361. if dohit == true then
  362. torso = temp
  363. dist = (temp.Position - pos).magnitude
  364. end
  365. end
  366. end
  367. end
  368. return torso, dist
  369. end]]
  370. function FindNearestTorso(Position, Distance, SinglePlayer)
  371. if SinglePlayer then
  372. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  373. end
  374. local List = {}
  375. for i, v in pairs(workspace:GetChildren()) do
  376. if v:IsA("Model") then
  377. if v:findFirstChild("Torso") then
  378. if v ~= Character then
  379. if (v.Torso.Position - Position).magnitude <= Distance then
  380. table.insert(List, v)
  381. end
  382. end
  383. end
  384. end
  385. end
  386. return List
  387. end
  388.  
  389. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  390. if hit.Parent == nil then
  391. return
  392. end
  393. local h = hit.Parent:FindFirstChild("Humanoid")
  394. for _, v in pairs(hit.Parent:children()) do
  395. if v:IsA("Humanoid") then
  396. h = v
  397. end
  398. end
  399. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  400. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  401. if hit.Parent.DebounceHit.Value == true then
  402. return
  403. end
  404. end
  405. local c = Create("ObjectValue"){
  406. Name = "creator",
  407. Value = game:service("Players").LocalPlayer,
  408. Parent = h,
  409. }
  410. game:GetService("Debris"):AddItem(c, .5)
  411. if HitSound ~= nil and HitPitch ~= nil then
  412. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  413. end
  414. local Damage = math.random(minim, maxim)
  415. local blocked = false
  416. local block = hit.Parent:findFirstChild("Block")
  417. if block ~= nil then
  418. if block.className == "IntValue" then
  419. if block.Value > 0 then
  420. blocked = true
  421. block.Value = block.Value - 1
  422. print(block.Value)
  423. end
  424. end
  425. end
  426. if blocked == false then
  427. h.Health = h.Health - Damage
  428. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  429. else
  430. h.Health = h.Health - (Damage / 2)
  431. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  432. end
  433. if Type == "Knockdown" then
  434. local hum = hit.Parent.Humanoid
  435. hum.PlatformStand = true
  436. coroutine.resume(coroutine.create(function(HHumanoid)
  437. swait(1)
  438. HHumanoid.PlatformStand = false
  439. end), hum)
  440. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  441. local bodvol = Create("BodyVelocity"){
  442. velocity = angle * knockback,
  443. P = 5000,
  444. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  445. Parent = hit,
  446. }
  447. local rl = Create("BodyAngularVelocity"){
  448. P = 3000,
  449. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  450. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  451. Parent = hit,
  452. }
  453. game:GetService("Debris"):AddItem(bodvol, .5)
  454. game:GetService("Debris"):AddItem(rl, .5)
  455. elseif Type == "Normal" then
  456. local vp = Create("BodyVelocity"){
  457. P = 500,
  458. maxForce = Vector3.new(math.huge, 0, math.huge),
  459. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  460. }
  461. if knockback > 0 then
  462. vp.Parent = hit.Parent.Torso
  463. end
  464. game:GetService("Debris"):AddItem(vp, .5)
  465. elseif Type == "Up" then
  466. local bodyVelocity = Create("BodyVelocity"){
  467. velocity = Vector3.new(0, 20, 0),
  468. P = 5000,
  469. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  470. Parent = hit,
  471. }
  472. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  473. elseif Type == "DarkUp" then
  474. coroutine.resume(coroutine.create(function()
  475. for i = 0, 1, 0.1 do
  476. swait()
  477. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  478. end
  479. end))
  480. local bodyVelocity = Create("BodyVelocity"){
  481. velocity = Vector3.new(0, 20, 0),
  482. P = 5000,
  483. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  484. Parent = hit,
  485. }
  486. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  487. elseif Type == "Snare" then
  488. local bp = Create("BodyPosition"){
  489. P = 2000,
  490. D = 100,
  491. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  492. position = hit.Parent.Torso.Position,
  493. Parent = hit.Parent.Torso,
  494. }
  495. game:GetService("Debris"):AddItem(bp, 1)
  496. elseif Type == "Freeze" then
  497. local BodPos = Create("BodyPosition"){
  498. P = 50000,
  499. D = 1000,
  500. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  501. position = hit.Parent.Torso.Position,
  502. Parent = hit.Parent.Torso,
  503. }
  504. local BodGy = Create("BodyGyro") {
  505. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  506. P = 20e+003,
  507. Parent = hit.Parent.Torso,
  508. cframe = hit.Parent.Torso.CFrame,
  509. }
  510. hit.Parent.Torso.Anchored = true
  511. coroutine.resume(coroutine.create(function(Part)
  512. swait(1.5)
  513. Part.Anchored = false
  514. end), hit.Parent.Torso)
  515. game:GetService("Debris"):AddItem(BodPos, 3)
  516. game:GetService("Debris"):AddItem(BodGy, 3)
  517. end
  518. local debounce = Create("BoolValue"){
  519. Name = "DebounceHit",
  520. Parent = hit.Parent,
  521. Value = true,
  522. }
  523. game:GetService("Debris"):AddItem(debounce, Delay)
  524. c = Create("ObjectValue"){
  525. Name = "creator",
  526. Value = Player,
  527. Parent = h,
  528. }
  529. game:GetService("Debris"):AddItem(c, .5)
  530. end
  531. end
  532.  
  533. function ShowDamage(Pos, Text, Time, Color)
  534. local Rate = (1 / 30)
  535. local Pos = (Pos or Vector3.new(0, 0, 0))
  536. local Text = (Text or "")
  537. local Time = (Time or 2)
  538. local Color = (Color or Color3.new(1, 0, 1))
  539. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  540. EffectPart.Anchored = true
  541. local BillboardGui = Create("BillboardGui"){
  542. Size = UDim2.new(3, 0, 3, 0),
  543. Adornee = EffectPart,
  544. Parent = EffectPart,
  545. }
  546. local TextLabel = Create("TextLabel"){
  547. BackgroundTransparency = 1,
  548. Size = UDim2.new(1, 0, 1, 0),
  549. Text = Text,
  550. Font = "SciFi",
  551. TextColor3 = Color,
  552. TextScaled = true,
  553. Parent = BillboardGui,
  554. }
  555. game.Debris:AddItem(EffectPart, (Time))
  556. EffectPart.Parent = game:GetService("Workspace")
  557. delay(0, function()
  558. local Frames = (Time / Rate)
  559. for Frame = 1, Frames do
  560. wait(Rate)
  561. local Percent = (Frame / Frames)
  562. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  563. TextLabel.TextTransparency = Percent
  564. end
  565. if EffectPart and EffectPart.Parent then
  566. EffectPart:Destroy()
  567. end
  568. end)
  569. end
  570.  
  571. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  572. for _, c in pairs(workspace:children()) do
  573. local hum = c:findFirstChild("Humanoid")
  574. if hum ~= nil then
  575. local head = c:findFirstChild("Torso")
  576. if head ~= nil then
  577. local targ = head.Position - Part.Position
  578. local mag = targ.magnitude
  579. if mag <= Magnitude and c.Name ~= Player.Name then
  580. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  581. end
  582. end
  583. end
  584. end
  585. end
  586.  
  587. EffectModel = Create("Model"){
  588. Parent = Character,
  589. Name = "Effects",
  590. }
  591.  
  592. Effects = {
  593. Block = {
  594. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  595. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  596. prt.Anchored = true
  597. prt.CFrame = cframe
  598. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  599. game:GetService("Debris"):AddItem(prt, 10)
  600. if Type == 1 or Type == nil then
  601. table.insert(Effects, {
  602. prt,
  603. "Block1",
  604. delay,
  605. x3,
  606. y3,
  607. z3,
  608. msh
  609. })
  610. elseif Type == 2 then
  611. table.insert(Effects, {
  612. prt,
  613. "Block2",
  614. delay,
  615. x3,
  616. y3,
  617. z3,
  618. msh
  619. })
  620. end
  621. end;
  622. };
  623.  
  624. Cylinder = {
  625. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  626. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  627. prt.Anchored = true
  628. prt.CFrame = cframe
  629. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  630. game:GetService("Debris"):AddItem(prt, 10)
  631. table.insert(Effects, {
  632. prt,
  633. "Cylinder",
  634. delay,
  635. x3,
  636. y3,
  637. z3,
  638. msh
  639. })
  640. end;
  641. };
  642. Head = {
  643. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  644. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  645. prt.Anchored = true
  646. prt.CFrame = cframe
  647. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  648. game:GetService("Debris"):AddItem(prt, 10)
  649. table.insert(Effects, {
  650. prt,
  651. "Cylinder",
  652. delay,
  653. x3,
  654. y3,
  655. z3,
  656. msh
  657. })
  658. end;
  659. };
  660.  
  661. Sphere = {
  662. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  663. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  664. prt.Anchored = true
  665. prt.CFrame = cframe
  666. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  667. game:GetService("Debris"):AddItem(prt, 10)
  668. table.insert(Effects, {
  669. prt,
  670. "Cylinder",
  671. delay,
  672. x3,
  673. y3,
  674. z3,
  675. msh
  676. })
  677. end;
  678. };
  679.  
  680. Elect = {
  681. Create = function(cff, x, y, z)
  682. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  683. prt.Anchored = true
  684. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  685. prt.CFrame = CFrame.new(prt.Position)
  686. game:GetService("Debris"):AddItem(prt, 2)
  687. local xval = math.random() / 2
  688. local yval = math.random() / 2
  689. local zval = math.random() / 2
  690. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  691. table.insert(Effects, {
  692. prt,
  693. "Elec",
  694. 0.1,
  695. x,
  696. y,
  697. z,
  698. xval,
  699. yval,
  700. zval
  701. })
  702. end;
  703.  
  704. };
  705.  
  706. Ring = {
  707. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  708. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  709. prt.Anchored = true
  710. prt.CFrame = cframe
  711. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  712. game:GetService("Debris"):AddItem(prt, 10)
  713. table.insert(Effects, {
  714. prt,
  715. "Cylinder",
  716. delay,
  717. x3,
  718. y3,
  719. z3,
  720. msh
  721. })
  722. end;
  723. };
  724.  
  725.  
  726. Wave = {
  727. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  728. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  729. prt.Anchored = true
  730. prt.CFrame = cframe
  731. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  732. game:GetService("Debris"):AddItem(prt, 10)
  733. table.insert(Effects, {
  734. prt,
  735. "Cylinder",
  736. delay,
  737. x3,
  738. y3,
  739. z3,
  740. msh
  741. })
  742. end;
  743. };
  744.  
  745. Break = {
  746. Create = function(brickcolor, cframe, x1, y1, z1)
  747. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  748. prt.Anchored = true
  749. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  750. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  751. local num = math.random(10, 50) / 1000
  752. game:GetService("Debris"):AddItem(prt, 10)
  753. table.insert(Effects, {
  754. prt,
  755. "Shatter",
  756. num,
  757. prt.CFrame,
  758. math.random() - math.random(),
  759. 0,
  760. math.random(50, 100) / 100
  761. })
  762. end;
  763. };
  764.  
  765. Fire = {
  766. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  767. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  768. prt.Anchored = true
  769. prt.CFrame = cframe
  770. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  771. game:GetService("Debris"):AddItem(prt, 10)
  772. table.insert(Effects, {
  773. prt,
  774. "Fire",
  775. delay,
  776. 1,
  777. 1,
  778. 1,
  779. msh
  780. })
  781. end;
  782. };
  783.  
  784. FireWave = {
  785. Create = function(brickcolor, cframe, x1, y1, z1)
  786. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  787. prt.Anchored = true
  788. prt.CFrame = cframe
  789. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  790. local d = Create("Decal"){
  791. Parent = prt,
  792. Texture = "rbxassetid://26356434",
  793. Face = "Top",
  794. }
  795. local d = Create("Decal"){
  796. Parent = prt,
  797. Texture = "rbxassetid://26356434",
  798. Face = "Bottom",
  799. }
  800. game:GetService("Debris"):AddItem(prt, 10)
  801. table.insert(Effects, {
  802. prt,
  803. "FireWave",
  804. 1,
  805. 30,
  806. math.random(400, 600) / 100,
  807. msh
  808. })
  809. end;
  810. };
  811.  
  812. Lightning = {
  813. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  814. local magz = (p0 - p1).magnitude
  815. local curpos = p0
  816. local trz = {
  817. -ofs,
  818. ofs
  819. }
  820. for i = 1, tym do
  821. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  822. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  823. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  824. li.Material = "Neon"
  825. if tym == i then
  826. local magz2 = (curpos - p1).magnitude
  827. li.Size = Vector3.new(th, th, magz2)
  828. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  829. table.insert(Effects, {
  830. li,
  831. "Disappear",
  832. last
  833. })
  834. else
  835. do
  836. do
  837. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  838. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  839. game.Debris:AddItem(li, 10)
  840. table.insert(Effects, {
  841. li,
  842. "Disappear",
  843. last
  844. })
  845. end
  846. end
  847. end
  848. end
  849. end
  850. };
  851.  
  852. EffectTemplate = {
  853.  
  854. };
  855. }
  856.  
  857. coroutine.wrap(function()
  858. while wait() do
  859. if 0 < #Effects then
  860. for e = 1, #Effects do
  861. if Effects[e] ~= nil then
  862. local Thing = Effects[e]
  863. if Thing ~= nil then
  864. local Part = Thing[1]
  865. local Mode = Thing[2]
  866. local Delay = Thing[3]
  867. local IncX = Thing[4]
  868. local IncY = Thing[5]
  869. local IncZ = Thing[6]
  870. if Thing[2] == "Shoot" then
  871. local Look = Thing[1]
  872. local move = 30
  873. if Thing[8] == 3 then
  874. move = 10
  875. end
  876. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  877. if Thing[10] ~= nil then
  878. da = pos
  879. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  880. cfa = CFrame.new(Thing[4], pos)
  881. tehCF = cfa:lerp(cf2, 0.2)
  882. Thing[1] = tehCF.lookVector
  883. end
  884. local mag = (Thing[4] - pos).magnitude
  885. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  886. if Thing[8] == 2 then
  887. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  888. end
  889. Thing[4] = Thing[4] + Look * move
  890. Thing[3] = Thing[3] - 1
  891. if 2 < Thing[5] then
  892. Thing[5] = Thing[5] - 0.3
  893. Thing[6] = Thing[6] - 0.3
  894. end
  895. if hit ~= nil then
  896. Thing[3] = 0
  897. if Thing[8] == 1 or Thing[8] == 3 then
  898. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  899. else
  900. if Thing[8] == 2 then
  901. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  902. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  903. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  904. ref.Anchored = true
  905. ref.CFrame = CFrame.new(pos)
  906. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  907. game:GetService("Debris"):AddItem(ref, 0.2)
  908. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  909. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  910. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  911. end
  912. end
  913. end
  914. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  915. ref.Anchored = true
  916. ref.CFrame = CFrame.new(pos)
  917. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  918. game:GetService("Debris"):AddItem(ref, 1)
  919. end
  920. if Thing[3] <= 0 then
  921. table.remove(Effects, e)
  922. end
  923. end
  924. do
  925. do
  926. if Thing[2] == "FireWave" then
  927. if Thing[3] <= Thing[4] then
  928. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  929. Thing[3] = Thing[3] + 1
  930. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  931. else
  932. Part.Parent = nil
  933. table.remove(Effects, e)
  934. end
  935. end
  936. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  937. if Thing[1].Transparency <= 1 then
  938. if Thing[2] == "Block1" then
  939. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  940. Mesh = Thing[7]
  941. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  942. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  943. else
  944. if Thing[2] == "Block2" then
  945. Thing[1].CFrame = Thing[1].CFrame
  946. Mesh = Thing[7]
  947. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  948. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  949. else
  950. if Thing[2] == "Fire" then
  951. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  952. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  953. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  954. else
  955. if Thing[2] == "Cylinder" then
  956. Mesh = Thing[7]
  957. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  958. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  959. else
  960. if Thing[2] == "Blood" then
  961. Mesh = Thing[7]
  962. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  963. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  964. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  965. else
  966. if Thing[2] == "Elec" then
  967. Mesh = Thing[10]
  968. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  969. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  970. else
  971. if Thing[2] == "Disappear" then
  972. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  973. else
  974. if Thing[2] == "Shatter" then
  975. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  976. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  977. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  978. Thing[6] = Thing[6] + Thing[5]
  979. end
  980. end
  981. end
  982. end
  983. end
  984. end
  985. end
  986. end
  987. else
  988. Part.Parent = nil
  989. table.remove(Effects, e)
  990. end
  991. end
  992. end
  993. end
  994. end
  995. end
  996. end
  997. end
  998. end
  999. end)()
  1000. function attackone()
  1001. attack = true
  1002. for i = 0, 1, 0.1 do
  1003. swait()
  1004. PlayAnimationFromTable({
  1005. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1006. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1007. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1008. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1009. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1010. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1011. }, .3, false)
  1012. end
  1013. attack = false
  1014. end
  1015.  
  1016. Humanoid.WalkSpeed = 0;
  1017.  
  1018. FCharacter.Parent = Character;
  1019.  
  1020. local FLeftArm = FCharacter["Left Arm"]
  1021. local FRightArm = FCharacter["Right Arm"]
  1022. local FLeftLeg = FCharacter["Left Leg"]
  1023. local FRightLeg = FCharacter["Right Leg"]
  1024.  
  1025. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1026. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1027. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1028. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1029. local FRootPart = FCharacter.HumanoidRootPart
  1030. local FRootJoint = FRootPart.RootJoint
  1031. FRootJoint.C1 = CFrame.new(0, 0, 0)
  1032. FRootJoint.C0 = CFrame.new(0, 0, 0)
  1033. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1034. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1035. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  1036.  
  1037. New = function(Object, Parent, Name, Data)
  1038. local Object = Instance.new(Object)
  1039. for Index, Value in pairs(Data or {}) do
  1040. Object[Index] = Value
  1041. end
  1042. Object.Parent = Parent
  1043. Object.Name = Name
  1044. return Object
  1045. end
  1046.  
  1047.  
  1048.  
  1049. local fgm = New("Model",FCharacter,"GunModel",{})
  1050. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1051. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  1052. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  1053. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1054. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1055. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1056. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1057. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1058. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1059. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1060. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  1061. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1062. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1063. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  1064. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1065. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1066. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1067. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1068. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1069. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  1070. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1071. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1072. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  1073. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1074. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1075. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1076. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1077. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1078. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1079. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1080. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1081. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1082. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1083. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1084. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1085. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1086. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1087. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1088. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1089. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1090. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1091. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1092. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1093. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1094. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1095. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1096. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1097. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1098. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1099. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1100. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1101. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1102. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1103. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1104. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1105. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1106. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1107. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1108. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1109. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1110. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1111. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1112. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1113. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1114.  
  1115. for _,v in pairs(m:children()) do
  1116. if v:IsA("Part") then
  1117. v.CanCollide = false
  1118. end
  1119. end
  1120.  
  1121. local knife = Instance.new("Part", FCharacter)
  1122. knife.Locked = true
  1123. knife.Name ="Knife"
  1124. knife.CanCollide = false
  1125. knife.CFrame = FCharacter.Torso.CFrame
  1126. knife.Size = Vector3.new(2.4,1,1)
  1127. local sbox = Instance.new("SelectionBox",knife)
  1128. sbox.Adornee=knife
  1129. sbox.Transparency = 1
  1130. local mesh = Instance.new("SpecialMesh",knife)
  1131. mesh.MeshType = Enum.MeshType.FileMesh
  1132. mesh.TextureId = "rbxassetid://430991793"
  1133. mesh.MeshId = "rbxassetid://430991742"
  1134. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1135. local holder = Instance.new("Part",FCharacter)
  1136. holder.BrickColor = BrickColor.new("Brown")
  1137. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1138. holder.Size = Vector3.new(.2,2,.6)
  1139. holder.CanCollide = false
  1140. local knifweld = Instance.new("Weld",FCharacter)
  1141. knifweld.Part1 = holder
  1142. knifweld.Part0 = knife
  1143. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1144. local holderweld = Instance.new("Weld",FCharacter)
  1145. holderweld.Part0 = holder
  1146. holderweld.Part1 = FCharacter['Left Leg']
  1147. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1148. wait()
  1149. FRootPart.Anchored = true
  1150. RootPart.Anchored = true
  1151. wait(1)
  1152. if debugIt == false then
  1153. for i = 0,1,0.1 do
  1154. local speed = .3
  1155. local table = {
  1156. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1162. }
  1163. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1164. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1165. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1166. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1167. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1168. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1169. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1170. swait()
  1171. end
  1172.  
  1173. wait(1)
  1174. coroutine.wrap(function()
  1175. Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1176. Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1177. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1178. for i = 0,1,0.1 do
  1179. local speed = .3
  1180. local table = {
  1181. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1187. }
  1188. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1189. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1190. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1191. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1192. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1193. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1194. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1195. swait()
  1196. end
  1197. wait()
  1198. for i = 0,1,0.1 do
  1199. local speed = .3
  1200. local table = {
  1201. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1206. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1207. }
  1208. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1209. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1210. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1211. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1212. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1213. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1214. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1215. swait()
  1216. end
  1217. end)()
  1218.  
  1219.  
  1220.  
  1221. for i = 0, 1, 0.1 do
  1222. swait()
  1223. PlayAnimationFromTable({
  1224. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. }, .3, false)
  1231. end
  1232. wait(1)
  1233. for i = 0,1,.1 do
  1234. local speed = .3
  1235. local table = {
  1236. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. }
  1243. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1244. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1245. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1246. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1247. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1248. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1249. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1250. swait()
  1251. end
  1252.  
  1253. wait(1)
  1254. for i = 0, 1, .1 do
  1255. local speed = .3
  1256. local table = {
  1257. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. }
  1264. swait()
  1265. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1266. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1267. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1268. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1269. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1270. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1271. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1272. end
  1273.  
  1274. knifweld.Part1 = FCharacter['Right Arm']
  1275. knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1276. for i = 0,1,.1 do
  1277. local speed = .3
  1278. local table = {
  1279. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. }
  1286. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1287. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1288. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1289. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1290. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1291. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1292. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1293. swait()
  1294. end
  1295.  
  1296. wait(1)
  1297. for i = 0, 1, 0.1 do
  1298. swait()
  1299. PlayAnimationFromTable({
  1300. CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. }, .3, false)
  1307. end
  1308. wait(1)
  1309. for i = 0,1,.1 do
  1310. local speed = .3
  1311. local table = {
  1312. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. }
  1319. end
  1320. coroutine.wrap(function()
  1321. for i = 1, 11,.1 do
  1322. sine = sine + 1
  1323. local speed = .3
  1324. FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1325. local table = {
  1326. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1329. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1330. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1331. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1332. }
  1333. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1334. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1335. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1336. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1337. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1338. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1339. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1340. swait()
  1341. end
  1342. for i = 0,1,.1 do
  1343. local speed = .3
  1344. local table = {
  1345. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. }
  1352. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1353. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1354. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1355. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1356. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1357. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1358. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1359. swait()
  1360. end
  1361. end)()
  1362. wait(3)
  1363. for i = 0, 1, 0.1 do
  1364. swait()
  1365. PlayAnimationFromTable({
  1366. CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. }, .3, false)
  1373. end
  1374.  
  1375. wait(2)
  1376. for i = 0,1,.1 do
  1377. local speed = .3
  1378. local table = {
  1379. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. }
  1386. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1387. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1388. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1389. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1390. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1391. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1392. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1393. swait()
  1394. end
  1395. wait(0.5)
  1396. for i = 0,.7,.1 do
  1397. local speed = .3
  1398. local table = {
  1399. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. }
  1406. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1407. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1408. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1409. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1410. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1411. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1412. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1413. swait()
  1414. end
  1415. knife.Parent = Character
  1416. knifweld.Parent = Character
  1417. knifweld.Part0 = knife
  1418. knifweld.Part1 = Torso
  1419. knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1420. for i = 0, 1, 0.1 do
  1421. swait()
  1422. PlayAnimationFromTable({
  1423. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. }, .3, false)
  1430. end
  1431. for i = 0,1,.1 do
  1432. local speed = .3
  1433. local table = {
  1434. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. }
  1441. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1442. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1443. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1444. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1445. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1446. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1447. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1448. swait()
  1449. end
  1450. wait(1)
  1451. for i = 0,1,.1 do
  1452. local speed = .3
  1453. local table = {
  1454. CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. }
  1461. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1462. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1463. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1464. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1465. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1466. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1467. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1468. swait()
  1469. end
  1470. wait(1)
  1471. coroutine.wrap(function()
  1472. FRootJoint.C0 = CFrame.new(0,0,0)
  1473. for i = 1, 500 do
  1474. FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1475. swait()
  1476. end
  1477. end)()
  1478. wait(2)
  1479. FCharacter:destroy()
  1480. wait(2)
  1481. local Fire = Instance.new("Sound",Character.Torso)
  1482. Fire.SoundId = "rbxassetid://192104941"
  1483. Fire.Looped = true
  1484. Fire.Pitch = 1
  1485. Fire.Volume = 1
  1486. Fire.Name = "cackle cackle"
  1487. Fire:play()
  1488. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1489. fire.Lifetime = NumberRange.new(0.5)
  1490. fire.Speed = NumberRange.new(1, 3)
  1491. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1492. fire.Rate = 1000
  1493. fire.Name = "FireParticie"
  1494. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1495. fire.LightEmission = 0.6
  1496. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1497. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1498. wait(3)
  1499. for i = 0,4,.1 do
  1500. RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1501. swait()
  1502. end
  1503. wait(5)
  1504. end
  1505. if FCharacter then
  1506. FCharacter:destroy()
  1507. end
  1508. local s = Instance.new("Sound",Character)
  1509. s.Name = "Reanimate"
  1510. s.Volume = 5
  1511. s.Pitch = 0.66
  1512. s.Looped = true
  1513. s.SoundId = "rbxassetid://450193952"
  1514. s:Play()
  1515.  
  1516.  
  1517. local hideName = Head:Clone()
  1518. hideName.Parent = Character
  1519. hideName.Name = "Hide"
  1520.  
  1521. hideName.BrickColor = BrickColor.new("Really black")
  1522. hideName:FindFirstChildOfClass"Decal":destroy()
  1523. Head:FindFirstChildOfClass"Decal":destroy()
  1524. for i,v in next, Character:children() do
  1525. if v:IsA"BasePart" and v ~= RootPart then
  1526. v.Transparency = 0.5
  1527. v.BrickColor = BrickColor.new"Really black"
  1528. end
  1529. end
  1530. Head.Transparency = 1
  1531.  
  1532. local nametag = Instance.new("BillboardGui",Character.Head)
  1533. nametag.StudsOffset = Vector3.new(0,2,0)
  1534. nametag.Adornee = Character.Head
  1535. nametag.Size = UDim2.new(0,200,0,50)
  1536.  
  1537. local text = Instance.new("TextLabel",nametag)
  1538. text.Size = UDim2.new(0,200,0,50)
  1539. text.BackgroundTransparency = 1
  1540. text.Text = "The Reanimated"
  1541. text.TextColor3 = Color3.new(180/255,0,0)
  1542. text.TextStrokeColor3 = Color3.new(0,0,0)
  1543. text.Font = Enum.Font.Fantasy
  1544. text.TextScaled = true
  1545. text.TextStrokeTransparency = 0
  1546. coroutine.wrap(function()
  1547. while wait() do
  1548. wait(3)
  1549. text.Text = "GIVE UP"
  1550. wait()
  1551. text.Text = "The Reanimated";
  1552. wait(2)
  1553. local str = ""
  1554. for i = 1, math.random(3,25) do
  1555. str = str..string.char(math.random(65,122))
  1556. end
  1557. text.Text = str
  1558. wait()
  1559. str = ""
  1560. for i = 1, math.random(12,25) do
  1561. str = str..string.char(math.random(48,122))
  1562. end
  1563. wait()
  1564. text.Text = str
  1565. wait()
  1566. text.Text = "The Reanimated";
  1567. wait(1)
  1568. text.Text = "BE GONE THOT"
  1569. wait()
  1570. text.Text = "Burn in hell."
  1571. wait()
  1572. text.Text = "The Reanimated";
  1573. wait(2)
  1574. text.Text = "You made me do this.";
  1575. wait()
  1576. text.Text = "edgy";
  1577. wait()
  1578. for i = 1, math.random(12,25) do
  1579. str = str..string.char(math.random(48,57))
  1580. end
  1581. text.Text = str
  1582. wait()
  1583. text.Text = "The Reanimated";
  1584. wait(2)
  1585. end
  1586. end)()
  1587. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1588. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  1589. if BodyColors then
  1590. BodyColors.HeadColor = BrickColor.new"Really black"
  1591. BodyColors.TorsoColor = BrickColor.new"Really black"
  1592. BodyColors.LeftArmColor = BrickColor.new"Really black"
  1593. BodyColors.RightArmColor = BrickColor.new"Really black"
  1594. BodyColors.LeftLegColor = BrickColor.new"Really black"
  1595. BodyColors.RightLegColor = BrickColor.new"Really black"
  1596. end
  1597. local fire;
  1598. local Fire;
  1599. if Character.Torso:FindFirstChild"FireParticie" then
  1600. fire = Character.Torso:FindFirstChild"FireParticie"
  1601. end
  1602. if Character.Torso:FindFirstChild"cackle cackle" then
  1603. Fire = Character.Torso:FindFirstChild"cackle cackle"
  1604. end
  1605. wait(1)
  1606. for i = 0, 1, 0.1 do
  1607. swait()
  1608. PlayAnimationFromTable({
  1609. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. }, .3, false)
  1616. end
  1617. wait(2)
  1618. for i = 1, 3 do
  1619. for i = 0, 1, 0.1 do
  1620. swait()
  1621. PlayAnimationFromTable({
  1622. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. }, .3, false)
  1629. end
  1630. wait()
  1631. for i = 0, 1, 0.1 do
  1632. swait()
  1633. PlayAnimationFromTable({
  1634. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. }, .3, false)
  1641. end
  1642. end
  1643.  
  1644. wait(1)
  1645. coroutine.wrap(function()
  1646. if fire then
  1647. for i = fire.Rate, 0, -5 do
  1648. fire.Rate = i
  1649. wait()
  1650. end
  1651. fire:destroy()
  1652. end
  1653. if Fire then
  1654. Fire:Stop()
  1655. Fire:destroy()
  1656. end
  1657. end)()
  1658.  
  1659. if knife and knifweld then
  1660. for i = 0, 1, 0.1 do
  1661. swait()
  1662. PlayAnimationFromTable({
  1663. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. }, .3, false)
  1670. end
  1671.  
  1672. knifweld.Part1 = LeftArm;
  1673. for i = 0, 1, 0.1 do
  1674. swait()
  1675. PlayAnimationFromTable({
  1676. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. }, .3, false)
  1683. knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1684. end
  1685. wait(1)
  1686. for i = 0, 0.3, 0.1 do
  1687. swait()
  1688. PlayAnimationFromTable({
  1689. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. }, .7, false)
  1696. end
  1697. knifweld:destroy()
  1698. knife.CanCollide = true
  1699. knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1700. knife.Touched:connect(function(o)
  1701. if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1702. o.Parent:BreakJoints()
  1703. end
  1704. end)
  1705. game:service'Debris':AddItem(knife,3)
  1706. wait(1)
  1707. end
  1708. local spike = Instance.new("Part",Character)
  1709. spike.Size = Vector3.new(1,5,1)
  1710. spike.BrickColor = BrickColor.new"Really black"
  1711. spike.CanCollide=false
  1712. local mesh = Instance.new("SpecialMesh",spike)
  1713. mesh.MeshType = Enum.MeshType.FileMesh
  1714. mesh.Scale = Vector3.new(0.5,0,0.5)
  1715. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1716. local w = Instance.new("Weld",spike)
  1717. w.Part0 = spike;
  1718. w.Part1 = RightArm
  1719. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1720. for i = 0, 5, .2 do
  1721. mesh.Scale = Vector3.new(0.5,i,0.5)
  1722. wait()
  1723. end
  1724. Humanoid.Name = "..?"
  1725. Humanoid.MaxHealth = 6666
  1726. wait()
  1727. Humanoid.Health = 6666
  1728. local sitting = false
  1729. RootPart.Anchored = false
  1730. Humanoid.WalkSpeed = 16
  1731.  
  1732.  
  1733. Mouse.KeyDown:connect(function(k)
  1734. k = k:lower()
  1735. if attack == false and k == 'n' then
  1736. sitting = not sitting
  1737. end
  1738. end)
  1739.  
  1740. Mouse.KeyDown:connect(function(k)
  1741. k = k:lower()
  1742. if attack == false and k == '\\' then
  1743. attack = true
  1744. for i = 0, 1, .1 do
  1745. PlayAnimationFromTable({
  1746. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. }, .3, false)
  1753. end
  1754. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1755. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1756. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1757. v:BreakJoints()
  1758. end
  1759. end
  1760. end
  1761. wait(3)
  1762. attack = false
  1763. end
  1764. end)
  1765. Mouse.KeyDown:connect(function(k)
  1766. k = k:lower()
  1767. if attack == false and k == 'z' then
  1768. attack=true
  1769. local grab = nil
  1770. local Grabbed = false
  1771. for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1772. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1773. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1774. Grabbed = true
  1775. grab = v
  1776. end
  1777. end
  1778. end
  1779. coroutine.wrap(function()
  1780. if grab then
  1781. while wait() do
  1782. if not grab then break end
  1783. if grab:FindFirstChild"Torso" then
  1784. grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1785. end
  1786. end
  1787. end
  1788. end)()
  1789. for i = 0, 1, 0.1 do
  1790. swait()
  1791. PlayAnimationFromTable({
  1792. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794. CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. }, .8, false)
  1799. end
  1800. wait(2)
  1801. if grab then
  1802. grab:BreakJoints()
  1803. grab = nil
  1804. end
  1805. attack = false
  1806. end
  1807. end)
  1808.  
  1809. local stomps = Instance.new("Sound", Character)
  1810. stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"
  1811. stomps.Looped = true
  1812. stomps.Volume = 10
  1813. local footsteps = false
  1814.  
  1815. while true do
  1816. swait()
  1817. for i, v in pairs(Character:GetChildren()) do
  1818. if v:IsA("Part") then
  1819. v.Material = "SmoothPlastic"
  1820. elseif v:IsA("Accessory") then
  1821. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1822. end
  1823. end
  1824. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1825. velocity = RootPart.Velocity.y
  1826. sine = sine + change
  1827. local RightLeg = CFrame.new(0.5,-1,0)
  1828. local LeftLeg = CFrame.new(-0.5,-1,0)
  1829.  
  1830. local lefth = (Torso.CFrame*LeftLeg)
  1831. local righth = (Torso.CFrame*RightLeg)
  1832.  
  1833. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1834.  
  1835. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1836.  
  1837. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1838. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1839.  
  1840. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1841. if RootPart.Velocity.y > 1 and hit == nil then
  1842. Anim = "Jump"
  1843. if attack == false then
  1844. PlayAnimationFromTable({
  1845. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1846. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1847. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. }, .3, false)
  1852. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1853. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1854. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1855. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1856. end
  1857. elseif RootPart.Velocity.y < -1 and hit == nil then
  1858. Anim = "Fall"
  1859. if attack == false then
  1860. PlayAnimationFromTable({
  1861. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. }, .3, false)
  1868. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1869. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1870. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1871. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1872. end
  1873. elseif Torsovelocity < 1 and hit ~= nil then
  1874. Anim = "Idle"
  1875. if attack == false then
  1876. if sitting then
  1877. PlayAnimationFromTable({
  1878. CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880. CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1881. CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1882. CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1883. CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1884. }, .3, false)
  1885. else
  1886. change = 1
  1887. PlayAnimationFromTable({
  1888. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1891. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1892. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1893. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1894. }, .3, false)
  1895. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1896. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1897. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1898. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1899. end
  1900. end
  1901. elseif Torsovelocity > 2 and hit ~= nil then
  1902. Anim = "Walk"
  1903. if attack == false then
  1904. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1905. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1906. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1907. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1908. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1909. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1910. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1911. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1912.  
  1913. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1914. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1915. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1916.  
  1917. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1918. end
  1919. end
  1920. if Anim == "Walk" then
  1921. stomps.Pitch = 1.1
  1922. if stomps.Playing == false then
  1923. stomps:Play()
  1924. end
  1925. elseif Anim == "Idle" then
  1926. stomps:Stop()
  1927. end
  1928. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement