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- -- Decompiled with the Synapse X Luau decompiler.
- local l__RunService__1 = game:GetService("RunService");
- local l__Players__2 = game:GetService("Players");
- if l__RunService__1:IsClient() then
- while true do
- l__RunService__1.RenderStepped:Wait();
- if _G.IntroDone then
- break;
- end;
- end;
- l__Players__2.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("Message");
- end;
- local l__ReplicatedStorage__3 = game:GetService("ReplicatedStorage");
- local l__Workspace__4 = game:GetService("Workspace");
- local v5 = {
- Loaded = false,
- Game = l__ReplicatedStorage__3:WaitForChild("Game"),
- Debris = l__Workspace__4:WaitForChild("__DEBRIS"),
- Things = l__Workspace__4:WaitForChild("__THINGS"),
- Assets = l__ReplicatedStorage__3:WaitForChild("Assets"),
- AnalyticsService = game:GetService("AnalyticsService"),
- AssetService = game:GetService("AssetService"),
- BadgeService = game:GetService("BadgeService"),
- Chat = game:GetService("Chat"),
- CollectionService = game:GetService("CollectionService"),
- ContentProvider = game:GetService("ContentProvider"),
- ContextActionService = game:GetService("ContextActionService"),
- ControllerService = game:GetService("ControllerService"),
- DataStoreService = game:GetService("DataStoreService"),
- FriendService = game:GetService("FriendService"),
- GamepadService = game:GetService("GamepadService"),
- GamePassService = game:GetService("GamePassService"),
- GroupService = game:GetService("GroupService"),
- GuiService = game:GetService("GuiService"),
- HapticService = game:GetService("HapticService"),
- HttpService = game:GetService("HttpService"),
- InsertService = game:GetService("InsertService"),
- JointsService = game:GetService("JointsService"),
- KeyboardService = game:GetService("KeyboardService"),
- Lighting = game:GetService("Lighting"),
- LocalizationService = game:GetService("LocalizationService"),
- LoginService = game:GetService("LoginService"),
- LogService = game:GetService("LogService"),
- MarketplaceService = game:GetService("MarketplaceService"),
- MaterialService = game:GetService("MaterialService"),
- MessagingService = game:GetService("MessagingService"),
- MouseService = game:GetService("MouseService"),
- NotificationService = game:GetService("NotificationService"),
- PathfindingService = game:GetService("PathfindingService"),
- PermissionsService = game:GetService("PermissionsService"),
- PhysicsService = game:GetService("PhysicsService"),
- Players = game:GetService("Players"),
- PointsService = game:GetService("PointsService"),
- PolicyService = game:GetService("PolicyService"),
- ProximityPromptService = game:GetService("ProximityPromptService"),
- ReplicatedFirst = game:GetService("ReplicatedFirst"),
- ReplicatedStorage = game:GetService("ReplicatedStorage"),
- RunService = game:GetService("RunService"),
- SocialService = game:GetService("SocialService"),
- SoundService = game:GetService("SoundService"),
- StarterGui = game:GetService("StarterGui"),
- StarterPack = game:GetService("StarterPack"),
- StarterPlayer = game:GetService("StarterPlayer"),
- Teams = game:GetService("Teams"),
- TeleportService = game:GetService("TeleportService"),
- TextChatService = game:GetService("TextChatService"),
- TextService = game:GetService("TextService"),
- TouchInputService = game:GetService("TouchInputService"),
- TweenService = game:GetService("TweenService"),
- UserInputService = game:GetService("UserInputService"),
- UserService = game:GetService("UserService"),
- VoiceChatService = game:GetService("VoiceChatService"),
- VRService = game:GetService("VRService"),
- DebrisService = game:GetService("Debris")
- };
- function v5.Heartbeat(p1)
- for v6 = 1, p1 and 1 do
- l__RunService__1.Heartbeat:Wait();
- end;
- end;
- function v5.Stepped(p2)
- for v7 = 1, p2 and 1 do
- l__RunService__1.Stepped:Wait();
- end;
- end;
- function v5.RenderStepped(p3)
- for v8 = 1, p3 and 1 do
- l__RunService__1.RenderStepped:Wait();
- end;
- end;
- v5.LocalPlayer = l__Players__2.LocalPlayer;
- v5.Random = require(script:WaitForChild("Modules").Random).R;
- v5.Services = require(script.Services);
- v5.Functions = require(script.Functions);
- v5.Asserts = require(script.Asserts);
- v5.Print = require(script.Print);
- v5.Types = require(script.Types);
- v5.Modules = require(script.Modules);
- v5.Signal = require(script.Signal);
- v5.Network = require(script.Network);
- v5.Variables = require(script.Variables);
- v5.Shared = require(script.Shared);
- v5.Player = require(script.Player);
- v5.Audio = require(script.Audio);
- v5.Directory = require(script.Directory);
- v5.RAPShared = require(script.RAPShared);
- if l__RunService__1:IsServer() then
- v5.ServerScriptService = game:GetService("ServerScriptService");
- v5.ServerStorage = game:GetService("ServerStorage");
- local v9 = require(game:GetService("ServerScriptService"):WaitForChild("Library"));
- v5.Network = v9.Network;
- setmetatable(v5, {
- __index = v9
- });
- local v10 = function()
- return v9.Loaded;
- end;
- else
- local v11 = require(script.Client);
- v5.Network = v11.Network;
- setmetatable(v5, {
- __index = v11
- });
- v10 = function()
- return v11.Loaded;
- end;
- end;
- local u1 = os.clock();
- task.spawn(function()
- local v12 = false;
- local v13, v14, v15 = ipairs(script:GetChildren());
- while true do
- v13(v14, v15);
- if not v13 then
- break;
- end;
- v15 = v13;
- if v14.Name ~= "Client" and v14:IsA("ModuleScript") and v5[v14.Name] == nil then
- if not v12 then
- v12 = true;
- task.wait();
- end;
- print("Library (Shared) - Late loading: ", v14);
- v5[v14.Name] = require(v14);
- end;
- end;
- while not v10() do
- task.wait();
- end;
- v5.Loaded = true;
- if l__RunService__1:IsClient() then
- local v16 = "CLIENT";
- else
- v16 = "SERVER";
- end;
- print(string.format("\226\156\133 %s | _L took %dms to initialize!", v16, (math.round((os.clock() - u1) * 1000))));
- end);
- function v5.Load()
- while not v5.Loaded do
- task.wait();
- end;
- end;
- return v5;
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