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- if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=1
- pathtrans=.7
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- cloak=false
- ----------------------------------------
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local rj = root.RootJoint
- local deb = false
- local shot = 0
- local stanceToggle = "Idle1"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local hb = game:GetService("RunService").Heartbeat
- local Stepped = game:GetService("RunService").Stepped
- math.randomseed(os.time())
- ----------------------------------------------------
- fat = Instance.new("BindableEvent",script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1/30
- tf = 0
- allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
- tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
- lastframe = tick()
- script.Heartbeat:Fire() --ayy lmao
- game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe=tick()
- else
- --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
- for i=1, math.floor(tf/frame) do
- script.Heartbeat:Fire()
- end
- lastframe=tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf/frame)
- end
- end
- end)
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- fat.Event:wait()
- else
- for i = 1, NUMBER do
- fat.Event:wait()
- end
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- ks = false;
- }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- ----------------------------------------------------
- ----{{ Torso Skin }}--------
- local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
- TBlast.BrickColor = BrickColor.new("Deep orange")
- TBlast.Transparency = 1
- TBlast.Anchored = true
- TBlast.CanCollide = false
- TBlast.CFrame = root.CFrame
- TBlast.Size = Vector3.new(2,2,2)
- TBMesh.Parent = TBlast
- TBMesh.MeshType = "Sphere"
- local TB, TM = Instance.new("Part"), Instance.new("SpecialMesh")
- TB.BrickColor = BrickColor.new("Deep orange")
- TB.Transparency = 1
- TB.Anchored = true
- TB.CanCollide = false
- TB.CFrame = root.CFrame
- TB.Size = Vector3.new(2,2,2)
- TB.Parent = TBlast
- TM.MeshType = "Sphere"
- game.Lighting.Brightness = 0
- game.Lighting.OutdoorAmbient = TB.BrickColor.Color
- game.Lighting.TimeOfDay = 0.1
- game.Lighting.FogEnd = 1000
- game.Lighting.FogColor = TB.BrickColor.Color
- game.Lighting.TimeOfDay = "00:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Lighting.FogEnd = 500
- game.Lighting.FogStart = 0
- game.Lighting.GlobalShadows = true
- LightOnBody = Instance.new("PointLight", hed)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = TBlast.BrickColor.Color
- z = Instance.new("Sound",char) --Smile: print("Ã?Æ?Ã?â??Ã?â? ââ?¬â?¢Ã?Æ?ââ?¬ Ã?¢ââ??‰â??¢Ã?Æ?Ã?â??Ã?¢ââ??¬ Ã?Æ?Ã?¢Ã?¢ââ?¬Å¡Ã?¬Ã?¢ââ?¬Å¾Ã?¢Ã?Æ?Ã?â??Ã?â? ââ?¬â?¢Ã?Æ?Ã?¢Ã?¢ââ?¬Å¡Ã?¬Ã?â?¦Ã?¡Ã?Æ?Ã?â??Ã?¢ââ??¬Ã?¡Ã?Æ?ââ?¬Å¡Ã?â??Ã?¢?Ã?Æ?Ã?â??Ã?â? ââ?¬â?¢Ã?Æ?ââ?¬ Ã?¢ââ??‰â??¢Ã?Æ?Ã?â??Ã?â??Ã?¢Ã?Æ?Ã?¢Ã?¢ââ??¬Ã?¡Ã?â??Ã?¬Ã?Æ?ââ?¬Â¦Ã?â??Ã?¡Ã?Æ?Ã?â??Ã?â? ââ?¬â?¢Ã?Æ?Ã?¢Ã?¢ââ?¬Å¡Ã?¬Ã?â?¦Ã?¡��?Æ?Ã?â??Ã?¢ââ??¬Ã?¡Ã?Æ?ââ?¬Å¡Ã?â??Ã?º")
- z.SoundId = "rbxassetid://621339355"--410761150, 411368002
- z.Looped = true
- z.Pitch = 1
- z.Volume = 7
- wait(0.1)
- z:Play()
- local Orbd = Instance.new("Part", char)
- Orbd.Name = "Orbd"
- Orbd.Shape = Enum.PartType.Ball
- Orbd.CanCollide = false
- Orbd.BrickColor = BrickColor.new("Deep orange")
- Orbd.Transparency = 0
- Orbd.Material = "Neon"
- Orbd.Size = Vector3.new(0.2, 0.2, 0.2)
- Orbd.TopSurface = Enum.SurfaceType.Smooth
- Orbd.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbd)
- Weld.Part0 = char.Head
- Weld.Part1 = Orbd
- Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
- local Orbvc = Instance.new("Part", char)
- Orbvc.Name = "Orbvc"
- Orbvc.Shape = Enum.PartType.Ball
- Orbvc.CanCollide = false
- Orbvc.BrickColor = BrickColor.new("Deep orange")
- Orbvc.Transparency = 0
- Orbvc.Material = "Neon"
- Orbvc.Size = Vector3.new(0.2, 0.2, 0.2)
- Orbvc.TopSurface = Enum.SurfaceType.Smooth
- Orbvc.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbvc)
- Weld.Part0 = char.Head
- Weld.Part1 = Orbvc
- Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
- local plr=game.Players.LocalPlayer
- local ch=plr.Character
- local head=ch.Head
- head.BrickColor = BrickColor.new("Really black")
- head.Transparency = 1
- function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
- local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
- return p
- end
- function doMesh(parent,meshType,meshId,scale)
- local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
- return m
- end
- local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
- local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Really black"),"Granite",0,true,false,10,10,10,10,10,10)
- local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
- hat.Anchored = false
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Head"])
- w.Part0 = game.Players.LocalPlayer.Character["Head"]
- w.Part1 = hat
- w.C0 = CFrame.new(0, .1, 0)*CFrame.Angles(0, 0, 0)
- plr:ClearCharacterAppearance()
- wait(0.1)
- plr.Character.Head.BrickColor = BrickColor.new("Really black")
- plr.Character.Torso.BrickColor = BrickColor.new("Really black")
- plr.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
- plr.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
- plr.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
- plr.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
- plr.Character.Head.face:Destroy()
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Weld")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o1.Name = "Torso2"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Deep orange")
- o2.Position = Vector3.new(3, 3, 11.5)
- o2.Size = Vector3.new(2, 2, 1)
- o2.CFrame = CFrame.new(3, 3, 11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(1, 0.686275, 0)
- o2.Position = Vector3.new(3, 3, 11.5)
- o3.Name = "MainWeld"
- o3.Parent = o2
- o3.C0 = CFrame.new(0.0149998665, 0.62999773, -0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o3.Part0 = o2
- o3.Part1 = o5
- o4.Name = "MainWeld"
- o4.Parent = o2
- o4.C0 = CFrame.new(0.0149998665, -0.314815998, -0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.Part0 = o2
- o4.Part1 = o6
- o5.Parent = o1
- o5.Material = Enum.Material.Granite
- o5.BrickColor = BrickColor.new("Really black")
- o5.Position = Vector3.new(3.01499987, 3.62999773, 11.4949999)
- o5.Size = Vector3.new(2.04999995, 0.839999557, 1.08999991)
- o5.CFrame = CFrame.new(3.01499987, 3.62999773, 11.4949999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Position = Vector3.new(3.01499987, 3.62999773, 11.4949999)
- o6.Parent = o1
- o6.Material = Enum.Material.Granite
- o6.BrickColor = BrickColor.new("Really black")
- o6.Position = Vector3.new(3.01499987, 2.685184, 11.4949999)
- o6.Size = Vector3.new(2.04999995, 0.839999557, 1.08999991)
- o6.CFrame = CFrame.new(3.01499987, 2.685184, 11.4949999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o6.Position = Vector3.new(3.01499987, 2.685184, 11.4949999)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- workspace["Torso2"].Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character["Torso2"].Name = "Familiar Torso2"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Torso"])
- w.Part0 = game.Players.LocalPlayer.Character["Torso"]
- w.Part1 = o2
- w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character["Torso"].Transparency = 1
- for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Torso2"]:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- v.Anchored = false
- end
- end
- ---{{Right Arm}}--------
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Weld")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Weld")
- o6 = Instance.new("Weld")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Weld")
- o9 = Instance.new("Weld")
- o10 = Instance.new("Weld")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("Part")
- o14 = Instance.new("Model")
- o15 = Instance.new("Part")
- o16 = Instance.new("Weld")
- o17 = Instance.new("Weld")
- o18 = Instance.new("Weld")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("Part")
- o22 = Instance.new("Part")
- o23 = Instance.new("Part")
- o1.Name = "RightArm"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Deep orange")
- o2.Position = Vector3.new(-3.5987432, 0.987944722, 11.4995985)
- o2.Rotation = Vector3.new(-0.00999999978, 0, 0.00999999978)
- o2.Size = Vector3.new(1, 2, 1)
- o2.CFrame = CFrame.new(-3.5987432, 0.987944722, 11.4995985, 1, -0.00018174194, 7.21687247e-05, 0.000181727533, 0.99999994, 0.000199583432, -7.22049954e-05, -0.000199570306, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(1, 0.686275, 0)
- o2.Position = Vector3.new(-3.5987432, 0.987944722, 11.4995985)
- o3.Name = "MainWeld"
- o3.Parent = o2
- o3.C0 = CFrame.new(-0.00500011444, 0.00169897079, 0.00500106812, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o3.Part0 = o2
- o3.Part1 = o12
- o4.Name = "MainWeld"
- o4.Parent = o2
- o4.C0 = CFrame.new(-0.00500011444, -0.587784529, 0.00500106812, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.Part0 = o2
- o4.Part1 = o13
- o5.Name = "MainWeld"
- o5.Parent = o2
- o5.C0 = CFrame.new(0.0796999931, 1.02396202, 0.208361626, -0.529894114, 0, 0.848072529, 0, 1, 0, -0.848072529, 0, -0.529894114)
- o5.Part0 = o2
- o5.Part1 = o23
- o6.Name = "MainWeld"
- o6.Parent = o2
- o6.C0 = CFrame.new(-0.107108831, 1.02396202, 0.158407211, 0.601842105, 0, 0.798615098, 0, 1, 0, -0.798615098, 0, 0.601842105)
- o6.Part0 = o2
- o6.Part1 = o21
- o7.Name = "MainWeld"
- o7.Parent = o2
- o7.C0 = CFrame.new(0.0340138674, 1.02396202, -0.0815076828, 0.104554683, 0, 0.994519114, 0, 1, 0, -0.994519174, 0, 0.104554668)
- o7.Part0 = o2
- o7.Part1 = o22
- o8.Name = "MainWeld"
- o8.Parent = o2
- o8.C0 = CFrame.new(-0.00500011444, 0.734998703, 0.00500106812, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o8.Part0 = o2
- o8.Part1 = o11
- o9.Name = "MainWeld"
- o9.Parent = o2
- o9.C0 = CFrame.new(0.112232327, 1.02396202, 0.00985622406, 0.933583438, 0, 0.358360171, 0, 1, 0, -0.358360112, 0, 0.933583498)
- o9.Part0 = o2
- o9.Part1 = o20
- o10.Name = "MainWeld"
- o10.Parent = o2
- o10.C0 = CFrame.new(-0.190126657, 1.02396202, -0.0120782852, 0.956306815, 0, -0.292364985, 0, 1, 0, 0.292364985, 0, 0.956306815)
- o10.Part0 = o2
- o10.Part1 = o15
- o11.Parent = o1
- o11.Material = Enum.Material.Granite
- o11.BrickColor = BrickColor.new("Really black")
- o11.Position = Vector3.new(-3.60387659, 1.72294354, 11.5044537)
- o11.Rotation = Vector3.new(-0.00999999978, 0, 0.00999999978)
- o11.Size = Vector3.new(1.08999991, 0.610000014, 1.04999995)
- o11.CFrame = CFrame.new(-3.60387659, 1.72294354, 11.5044537, 1, -0.00018174194, 7.21687247e-05, 0.000181727533, 0.99999994, 0.000199583432, -7.22049954e-05, -0.000199570306, 1)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11.Position = Vector3.new(-3.60387659, 1.72294354, 11.5044537)
- o12.Parent = o1
- o12.Material = Enum.Material.Granite
- o12.BrickColor = BrickColor.new("Really black")
- o12.Position = Vector3.new(-3.60374331, 0.989643812, 11.5045996)
- o12.Rotation = Vector3.new(-0.00999999978, 0, 0.00999999978)
- o12.Size = Vector3.new(1.08999991, 0.610000014, 1.04999995)
- o12.CFrame = CFrame.new(-3.60374331, 0.989643812, 11.5045996, 1, -0.00018174194, 7.21687247e-05, 0.000181727533, 0.99999994, 0.000199583432, -7.22049954e-05, -0.000199570306, 1)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o12.Position = Vector3.new(-3.60374331, 0.989643812, 11.5045996)
- o13.Parent = o1
- o13.Material = Enum.Material.Granite
- o13.BrickColor = BrickColor.new("Really black")
- o13.Position = Vector3.new(-3.60363603, 0.400160372, 11.5047169)
- o13.Rotation = Vector3.new(-0.00999999978, 0, 0.00999999978)
- o13.Size = Vector3.new(1.08999991, 0.329999954, 1.04999995)
- o13.CFrame = CFrame.new(-3.60363603, 0.400160372, 11.5047169, 1, -0.00018174194, 7.21687247e-05, 0.000181727533, 0.99999994, 0.000199583432, -7.22049954e-05, -0.000199570306, 1)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13.Position = Vector3.new(-3.60363603, 0.400160372, 11.5047169)
- o14.Name = "Star"
- o14.Parent = o1
- o15.Parent = o14
- o15.Material = Enum.Material.Granite
- o15.BrickColor = BrickColor.new("Deep orange")
- o15.Position = Vector3.new(-3.78905678, 2.01186967, 11.4873295)
- o15.Rotation = Vector3.new(-0.00999999978, -17, 0.00999999978)
- o15.Size = Vector3.new(0.0500000007, 0.0500000007, 1)
- o15.CFrame = CFrame.new(-3.78905678, 2.01186967, 11.4873295, 0.956327915, -0.00018174194, -0.292295963, 0.000232138496, 0.99999994, 0.000137732219, 0.292295933, -0.000199570306, 0.956327915)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(1, 0.686275, 0)
- o15.Position = Vector3.new(-3.78905678, 2.01186967, 11.4873295)
- o16.Name = "MainWeld"
- o16.Parent = o15
- o16.C0 = CFrame.new(0.194045544, 0, -0.131924629, -0.190776467, 0, 0.981634915, 0, 1, 0, -0.981634796, 0, -0.190776095)
- o16.Part0 = o15
- o16.Part1 = o22
- o17.Name = "MainWeld"
- o17.Parent = o15
- o17.C0 = CFrame.new(0.129232407, 0, 0.138762474, 0.34205988, 0, 0.939684212, 0, 1, 0, -0.939682126, 0, 0.34206447)
- o17.Part0 = o15
- o17.Part1 = o21
- o18.Name = "MainWeld"
- o18.Parent = o15
- o18.C0 = CFrame.new(0.295556545, 0, -0.0674219131, 0.788021266, 0, 0.615649581, 0, 1, 0, -0.615650117, 0, 0.78802079)
- o18.Part0 = o15
- o18.Part1 = o20
- o19.Name = "MainWeld"
- o19.Parent = o15
- o19.C0 = CFrame.new(0.322481155, 0, 0.131917953, -0.754688084, 0, 0.656095028, 0, 1, 0, -0.656095028, 0, -0.754688084)
- o19.Part0 = o15
- o19.Part1 = o23
- o20.Parent = o14
- o20.Material = Enum.Material.Granite
- o20.BrickColor = BrickColor.new("Deep orange")
- o20.Position = Vector3.new(-3.48669624, 2.01192904, 11.5092421)
- o20.Rotation = Vector3.new(-0.0199999996, 21, 0.00999999978)
- o20.Size = Vector3.new(0.0500000119, 0.0500000007, 1)
- o20.CFrame = CFrame.new(-3.48669624, 2.01192904, 11.5092421, 0.93355757, -0.00018174194, 0.358427554, 9.81350677e-05, 0.99999994, 0.000251451711, -0.358427525, -0.000199570306, 0.93355763)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(1, 0.686275, 0)
- o20.Position = Vector3.new(-3.48669624, 2.01192904, 11.5092421)
- o21.Parent = o14
- o21.Material = Enum.Material.Granite
- o21.BrickColor = BrickColor.new("Deep orange")
- o21.Position = Vector3.new(-3.70602679, 2.01191878, 11.6578093)
- o21.Rotation = Vector3.new(-0.0299999993, 53, 0.0199999996)
- o21.Size = Vector3.new(0.0500000007, 0.0500000007, 1)
- o21.CFrame = CFrame.new(-3.70602679, 2.01191878, 11.6578093, 0.601784468, -0.00018174194, 0.79865855, -5.00190654e-05, 0.99999994, 0.000265248062, -0.79865855, -0.000199570306, 0.601784468)
- o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.Color = Color3.new(1, 0.686275, 0)
- o21.Position = Vector3.new(-3.70602679, 2.01191878, 11.6578093)
- o22.Parent = o14
- o22.Material = Enum.Material.Granite
- o22.BrickColor = BrickColor.new("Deep orange")
- o22.Position = Vector3.new(-3.56492138, 2.01189661, 11.4178839)
- o22.Rotation = Vector3.new(-0.109999999, 84, 0.100000001)
- o22.Size = Vector3.new(0.0500000007, 0.0500000007, 1)
- o22.CFrame = CFrame.new(-3.56492138, 2.01189661, 11.4178839, 0.104482912, -0.00018174194, 0.994526684, -0.000179489085, 0.99999994, 0.000201598872, -0.994526744, -0.000199570306, 0.104482859)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(1, 0.686275, 0)
- o22.Position = Vector3.new(-3.56492138, 2.01189661, 11.4178839)
- o23.Parent = o14
- o23.Material = Enum.Material.Granite
- o23.BrickColor = BrickColor.new("Deep orange")
- o23.Position = Vector3.new(-3.51921415, 2.01196265, 11.7077503)
- o23.Rotation = Vector3.new(-179.990005, 58, 179.979996)
- o23.Size = Vector3.new(0.0500000007, 0.0500000007, 0.930000067)
- o23.CFrame = CFrame.new(-3.51921415, 2.01196265, 11.7077503, -0.529955328, -0.00018174194, 0.848034263, -0.000265557581, 0.99999994, 4.83600379e-05, -0.848034263, -0.000199570306, -0.529955328)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(1, 0.686275, 0)
- o23.Position = Vector3.new(-3.51921415, 2.01196265, 11.7077503)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- workspace["RightArm"].Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character["RightArm"].Name = "Familiar Right Arm"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- w.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- w.Part1 = o2
- w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
- for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Right Arm"]:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- v.Anchored = false
- end
- end
- ----{{ Right Leg }}------
- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors:
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Weld")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Weld")
- o6 = Instance.new("Weld")
- o7 = Instance.new("Part")
- o8 = Instance.new("Part")
- o9 = Instance.new("Part")
- o10 = Instance.new("Part")
- o1.Name = "RightLeg"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Deep orange")
- o2.Position = Vector3.new(-4.19035339, 1.01002204, 4.73999977)
- o2.Size = Vector3.new(1, 2.01999998, 1)
- o2.CFrame = CFrame.new(-4.19035339, 1.01002204, 4.73999977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(1, 0.686275, 0)
- o2.Position = Vector3.new(-4.19035339, 1.01002204, 4.73999977)
- o3.Name = "MainWeld"
- o3.Parent = o2
- o3.C0 = CFrame.new(-0.0150003433, -0.154792666, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o3.Part0 = o2
- o3.Part1 = o9
- o4.Name = "MainWeld"
- o4.Parent = o2
- o4.C0 = CFrame.new(-0.0150003433, -0.639977336, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.Part0 = o2
- o4.Part1 = o10
- o5.Name = "MainWeld"
- o5.Parent = o2
- o5.C0 = CFrame.new(-0.0150003433, 0.345878243, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o5.Part0 = o2
- o5.Part1 = o8
- o6.Name = "MainWeld"
- o6.Parent = o2
- o6.C0 = CFrame.new(-0.0150003433, 0.799999952, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o6.Part0 = o2
- o6.Part1 = o7
- o7.Parent = o1
- o7.Material = Enum.Material.Granite
- o7.BrickColor = BrickColor.new("Really black")
- o7.Position = Vector3.new(-4.20535374, 1.810022, 4.74499989)
- o7.Size = Vector3.new(1.08999991, 0.379999936, 1.06999993)
- o7.CFrame = CFrame.new(-4.20535374, 1.810022, 4.74499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o7.Position = Vector3.new(-4.20535374, 1.810022, 4.74499989)
- o8.Parent = o1
- o8.Material = Enum.Material.Granite
- o8.BrickColor = BrickColor.new("Really black")
- o8.Position = Vector3.new(-4.20535374, 1.35590029, 4.74499989)
- o8.Size = Vector3.new(1.08999991, 0.379999936, 1.06999993)
- o8.CFrame = CFrame.new(-4.20535374, 1.35590029, 4.74499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Position = Vector3.new(-4.20535374, 1.35590029, 4.74499989)
- o9.Parent = o1
- o9.Material = Enum.Material.Granite
- o9.BrickColor = BrickColor.new("Really black")
- o9.Position = Vector3.new(-4.20535374, 0.855229378, 4.74499989)
- o9.Size = Vector3.new(1.08999991, 0.379999936, 1.06999993)
- o9.CFrame = CFrame.new(-4.20535374, 0.855229378, 4.74499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Position = Vector3.new(-4.20535374, 0.855229378, 4.74499989)
- o10.Parent = o1
- o10.Material = Enum.Material.Granite
- o10.BrickColor = BrickColor.new("Really black")
- o10.Position = Vector3.new(-4.20535374, 0.370044708, 4.74499989)
- o10.Size = Vector3.new(1.08999991, 0.379999936, 1.06999993)
- o10.CFrame = CFrame.new(-4.20535374, 0.370044708, 4.74499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o10.Position = Vector3.new(-4.20535374, 0.370044708, 4.74499989)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- workspace["RightLeg"].Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character["RightLeg"].Name = "Familiar Right Leg"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Leg"])
- w.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- w.Part1 = o2
- w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Right Leg"]:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- v.Anchored = false
- end
- end
- ----{{ Left Leg}}--------
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Weld")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Weld")
- o6 = Instance.new("Weld")
- o7 = Instance.new("Part")
- o8 = Instance.new("Part")
- o9 = Instance.new("Part")
- o10 = Instance.new("Part")
- o1.Name = "LeftLeg"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Deep orange")
- o2.Position = Vector3.new(3.73664784, 1.01502204, 4.73999977)
- o2.Size = Vector3.new(1, 2.02999997, 1)
- o2.CFrame = CFrame.new(3.73664784, 1.01502204, 4.73999977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(1, 0.686275, 0)
- o2.Position = Vector3.new(3.73664784, 1.01502204, 4.73999977)
- o3.Name = "MainWeld"
- o3.Parent = o2
- o3.C0 = CFrame.new(-0.0150003433, 0.794999957, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o3.Part0 = o2
- o3.Part1 = o7
- o4.Name = "MainWeld"
- o4.Parent = o2
- o4.C0 = CFrame.new(-0.0150003433, 0.340878248, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.Part0 = o2
- o4.Part1 = o8
- o5.Name = "MainWeld"
- o5.Parent = o2
- o5.C0 = CFrame.new(-0.0150003433, -0.644977331, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o5.Part0 = o2
- o5.Part1 = o10
- o6.Name = "MainWeld"
- o6.Parent = o2
- o6.C0 = CFrame.new(-0.0150003433, -0.159792662, 0.00500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o6.Part0 = o2
- o6.Part1 = o9
- o7.Parent = o1
- o7.Material = Enum.Material.Granite
- o7.BrickColor = BrickColor.new("Really black")
- o7.Position = Vector3.new(3.7216475, 1.810022, 4.74499989)
- o7.Size = Vector3.new(1.08999991, 0.379999936, 1.06999993)
- o7.CFrame = CFrame.new(3.7216475, 1.810022, 4.74499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o7.Position = Vector3.new(3.7216475, 1.810022, 4.74499989)
- o8.Parent = o1
- o8.Material = Enum.Material.Granite
- o8.BrickColor = BrickColor.new("Really black")
- o8.Position = Vector3.new(3.7216475, 1.35590029, 4.74499989)
- o8.Size = Vector3.new(1.08999991, 0.379999936, 1.06999993)
- o8.CFrame = CFrame.new(3.7216475, 1.35590029, 4.74499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Position = Vector3.new(3.7216475, 1.35590029, 4.74499989)
- o9.Parent = o1
- o9.Material = Enum.Material.Granite
- o9.BrickColor = BrickColor.new("Really black")
- o9.Position = Vector3.new(3.7216475, 0.855229378, 4.74499989)
- o9.Size = Vector3.new(1.08999991, 0.379999936, 1.06999993)
- o9.CFrame = CFrame.new(3.7216475, 0.855229378, 4.74499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Position = Vector3.new(3.7216475, 0.855229378, 4.74499989)
- o10.Parent = o1
- o10.Material = Enum.Material.Granite
- o10.BrickColor = BrickColor.new("Really black")
- o10.Position = Vector3.new(3.7216475, 0.370044708, 4.74499989)
- o10.Size = Vector3.new(1.08999991, 0.379999936, 1.06999993)
- o10.CFrame = CFrame.new(3.7216475, 0.370044708, 4.74499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o10.Position = Vector3.new(3.7216475, 0.370044708, 4.74499989)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- workspace["LeftLeg"].Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character["LeftLeg"].Name = "Familiar Left Leg"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Left Leg"])
- w.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- w.Part1 = o2
- w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Left Leg"]:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- v.Anchored = false
- end
- end
- -----{{ Left Arm}}------
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Weld")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Weld")
- o6 = Instance.new("Weld")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Weld")
- o9 = Instance.new("Weld")
- o10 = Instance.new("Weld")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("Part")
- o14 = Instance.new("Model")
- o15 = Instance.new("Part")
- o16 = Instance.new("Weld")
- o17 = Instance.new("Weld")
- o18 = Instance.new("Weld")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("Part")
- o22 = Instance.new("Part")
- o23 = Instance.new("Part")
- o1.Name = "LeftArm"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Deep orange")
- o2.Position = Vector3.new(18.4260292, 0.987944722, 11.4995985)
- o2.Rotation = Vector3.new(-0.00999999978, 0, 0.00999999978)
- o2.Size = Vector3.new(1, 2, 1)
- o2.CFrame = CFrame.new(18.4260292, 0.987944722, 11.4995985, 1, -0.000181492287, 7.22773766e-05, 0.000181477895, 0.99999994, 0.000198908368, -7.23134726e-05, -0.000198895257, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(1, 0.686275, 0)
- o2.Position = Vector3.new(18.4260292, 0.987944722, 11.4995985)
- o3.Name = "MainWeld"
- o3.Parent = o2
- o3.C0 = CFrame.new(-0.190127373, 1.02396202, -0.0120782852, 0.956306815, 0, -0.292364985, 0, 1, 0, 0.292364985, 0, 0.956306815)
- o3.Part0 = o2
- o3.Part1 = o15
- o4.Name = "MainWeld"
- o4.Parent = o2
- o4.C0 = CFrame.new(0.112231255, 1.02396202, 0.00985622406, 0.933583438, 0, 0.358360171, 0, 1, 0, -0.358360112, 0, 0.933583498)
- o4.Part0 = o2
- o4.Part1 = o20
- o5.Name = "MainWeld"
- o5.Parent = o2
- o5.C0 = CFrame.new(-0.107109547, 1.02396202, 0.158407211, 0.601842105, 0, 0.798615098, 0, 1, 0, -0.798615098, 0, 0.601842105)
- o5.Part0 = o2
- o5.Part1 = o21
- o6.Name = "MainWeld"
- o6.Parent = o2
- o6.C0 = CFrame.new(-0.00500011444, 0.00169897079, 0.00500106812, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o6.Part0 = o2
- o6.Part1 = o12
- o7.Name = "MainWeld"
- o7.Parent = o2
- o7.C0 = CFrame.new(0.0340137482, 1.02396202, -0.0815076828, 0.104554683, 0, 0.994519114, 0, 1, 0, -0.994519174, 0, 0.104554668)
- o7.Part0 = o2
- o7.Part1 = o22
- o8.Name = "MainWeld"
- o8.Parent = o2
- o8.C0 = CFrame.new(0.0796995163, 1.02396202, 0.208361626, -0.529894114, 0, 0.848072529, 0, 1, 0, -0.848072529, 0, -0.529894114)
- o8.Part0 = o2
- o8.Part1 = o23
- o9.Name = "MainWeld"
- o9.Parent = o2
- o9.C0 = CFrame.new(-0.00500011444, -0.587784529, 0.00500106812, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.Part0 = o2
- o9.Part1 = o13
- o10.Name = "MainWeld"
- o10.Parent = o2
- o10.C0 = CFrame.new(-0.00500011444, 0.734998703, 0.00500106812, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o10.Part0 = o2
- o10.Part1 = o11
- o11.Parent = o1
- o11.Material = Enum.Material.Granite
- o11.BrickColor = BrickColor.new("Really black")
- o11.Position = Vector3.new(18.4208965, 1.72294354, 11.5044537)
- o11.Rotation = Vector3.new(-0.00999999978, 0, 0.00999999978)
- o11.Size = Vector3.new(1.08999991, 0.610000014, 1.04999995)
- o11.CFrame = CFrame.new(18.4208965, 1.72294354, 11.5044537, 1, -0.000181492287, 7.22773766e-05, 0.000181477895, 0.99999994, 0.000198908368, -7.23134726e-05, -0.000198895257, 1)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11.Position = Vector3.new(18.4208965, 1.72294354, 11.5044537)
- o12.Parent = o1
- o12.Material = Enum.Material.Granite
- o12.BrickColor = BrickColor.new("Really black")
- o12.Position = Vector3.new(18.42103, 0.989643753, 11.5045996)
- o12.Rotation = Vector3.new(-0.00999999978, 0, 0.00999999978)
- o12.Size = Vector3.new(1.08999991, 0.610000014, 1.04999995)
- o12.CFrame = CFrame.new(18.42103, 0.989643753, 11.5045996, 1, -0.000181492287, 7.22773766e-05, 0.000181477895, 0.99999994, 0.000198908368, -7.23134726e-05, -0.000198895257, 1)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o12.Position = Vector3.new(18.42103, 0.989643753, 11.5045996)
- o13.Parent = o1
- o13.Material = Enum.Material.Granite
- o13.BrickColor = BrickColor.new("Really black")
- o13.Position = Vector3.new(18.4211369, 0.400160372, 11.5047169)
- o13.Rotation = Vector3.new(-0.00999999978, 0, 0.00999999978)
- o13.Size = Vector3.new(1.08999991, 0.329999954, 1.04999995)
- o13.CFrame = CFrame.new(18.4211369, 0.400160372, 11.5047169, 1, -0.000181492287, 7.22773766e-05, 0.000181477895, 0.99999994, 0.000198908368, -7.23134726e-05, -0.000198895257, 1)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13.Position = Vector3.new(18.4211369, 0.400160372, 11.5047169)
- o14.Name = "Star"
- o14.Parent = o1
- o15.Parent = o14
- o15.Material = Enum.Material.Granite
- o15.BrickColor = BrickColor.new("Deep orange")
- o15.Position = Vector3.new(18.2357159, 2.01186991, 11.4873304)
- o15.Rotation = Vector3.new(-0.00999999978, -17, 0.00999999978)
- o15.Size = Vector3.new(0.0500000007, 0.0500000007, 1)
- o15.CFrame = CFrame.new(18.2357159, 2.01186991, 11.4873304, 0.956327975, -0.000181492287, -0.292295873, 0.000231702375, 0.99999994, 0.000137159645, 0.292295843, -0.000198895257, 0.956327975)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(1, 0.686275, 0)
- o15.Position = Vector3.new(18.2357159, 2.01186991, 11.4873304)
- o16.Name = "MainWeld"
- o16.Parent = o15
- o16.C0 = CFrame.new(0.295556068, 0, -0.0674219131, 0.788021266, 0, 0.615649581, 0, 1, 0, -0.615650117, 0, 0.78802079)
- o16.Part0 = o15
- o16.Part1 = o20
- o17.Name = "MainWeld"
- o17.Parent = o15
- o17.C0 = CFrame.new(0.194046021, 0, -0.131924629, -0.190776467, 0, 0.981634915, 0, 1, 0, -0.981634796, 0, -0.190776095)
- o17.Part0 = o15
- o17.Part1 = o22
- o18.Name = "MainWeld"
- o18.Parent = o15
- o18.C0 = CFrame.new(0.129232407, 0, 0.138762474, 0.34205988, 0, 0.939684212, 0, 1, 0, -0.939682126, 0, 0.34206447)
- o18.Part0 = o15
- o18.Part1 = o21
- o19.Name = "MainWeld"
- o19.Parent = o15
- o19.C0 = CFrame.new(0.322481155, 0, 0.131917953, -0.754688084, 0, 0.656095028, 0, 1, 0, -0.656095028, 0, -0.754688084)
- o19.Part0 = o15
- o19.Part1 = o23
- o20.Parent = o14
- o20.Material = Enum.Material.Granite
- o20.BrickColor = BrickColor.new("Deep orange")
- o20.Position = Vector3.new(18.5380745, 2.01192904, 11.509243)
- o20.Rotation = Vector3.new(-0.0199999996, 21, 0.00999999978)
- o20.Size = Vector3.new(0.0500000119, 0.0500000007, 1)
- o20.CFrame = CFrame.new(18.5380745, 2.01192904, 11.509243, 0.93355751, -0.000181492287, 0.358427644, 9.81439371e-05, 0.99999994, 0.000250732031, -0.358427614, -0.000198895257, 0.93355757)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(1, 0.686275, 0)
- o20.Position = Vector3.new(18.5380745, 2.01192904, 11.509243)
- o21.Parent = o14
- o21.Material = Enum.Material.Granite
- o21.BrickColor = BrickColor.new("Deep orange")
- o21.Position = Vector3.new(18.3187447, 2.01191854, 11.6578102)
- o21.Rotation = Vector3.new(-0.0299999993, 53, 0.0199999996)
- o21.Size = Vector3.new(0.0500000007, 0.0500000007, 1)
- o21.CFrame = CFrame.new(18.3187447, 2.01191854, 11.6578102, 0.601784408, -0.000181492287, 0.798658609, -4.96301873e-05, 0.99999994, 0.000264642411, -0.798658609, -0.000198895257, 0.601784348)
- o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.Color = Color3.new(1, 0.686275, 0)
- o21.Position = Vector3.new(18.3187447, 2.01191854, 11.6578102)
- o22.Parent = o14
- o22.Material = Enum.Material.Granite
- o22.BrickColor = BrickColor.new("Deep orange")
- o22.Position = Vector3.new(18.4598503, 2.01189661, 11.4178848)
- o22.Rotation = Vector3.new(-0.109999999, 84, 0.100000001)
- o22.Size = Vector3.new(0.0500000007, 0.0500000007, 1)
- o22.CFrame = CFrame.new(18.4598503, 2.01189661, 11.4178848, 0.1044828, -0.000181492287, 0.994526684, -0.000178843824, 0.99999994, 0.00020128004, -0.994526744, -0.000198895257, 0.104482748)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(1, 0.686275, 0)
- o22.Position = Vector3.new(18.4598503, 2.01189661, 11.4178848)
- o23.Parent = o14
- o23.Material = Enum.Material.Granite
- o23.BrickColor = BrickColor.new("Deep orange")
- o23.Position = Vector3.new(18.505558, 2.01196241, 11.7077503)
- o23.Rotation = Vector3.new(-179.990005, 58, 179.979996)
- o23.Size = Vector3.new(0.0500000007, 0.0500000007, 0.930000067)
- o23.CFrame = CFrame.new(18.505558, 2.01196241, 11.7077503, -0.529955387, -0.000181492287, 0.848034203, -0.000264852803, 0.99999994, 4.85060373e-05, -0.848034203, -0.000198895257, -0.529955447)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(1, 0.686275, 0)
- o23.Position = Vector3.new(18.505558, 2.01196241, 11.7077503)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- workspace["LeftArm"].Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character["LeftArm"].Name = "Familiar Left Arm"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Left Arm"])
- w.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- w.Part1 = o2
- w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Left Arm"]:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- v.Anchored = false
- end
- end
- function smooth(obj)
- local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
- for i,v in pairs(sides) do
- obj[v.."Surface"] = "SmoothNoOutlines"
- end
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- Swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NoOutlines(NEWPART)
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- coroutine.resume(coroutine.create(function()
- local NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
- local POS1 = POSITION1
- local POS2 = POSITION2
- local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
- local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
- local FIREPILLARCOLORS = {"Really black", "Black", "Deep orange"}
- local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
- local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- FirePillarRefpart1.Anchored = true
- FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
- game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
- local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
- if FIREPILLAR2HIT ~= nil then
- FirePillarRefpart1.Parent = nil
- local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- FirePillarRefpart2.Anchored = true
- FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
- game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
- CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
- for i = 1, MRANDOM(5, 10) do
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 30, 30, 30, 0, 0, 0, MRANDOM(3, 5) / 100)
- end
- for i = 1, MRANDOM(15, 20) do
- local FIREEFFECTSIZE = MRANDOM(1, 2)
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
- end
- MagicCylinder("Really black", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
- MagicSphere("Really black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
- MagicSphere("Black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
- MagicSphere("Dark indigo", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
- MagnitudeDamage("", "", "", "", 10, 10, 10, 1, FirePillarRefpart2, SIZE / 3, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- hum.WalkSpeed = 0
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- v = Instance.new("Sound")
- v.SoundId = "http://www.roblox.com/asset/?id=800952230"
- v.Parent = char
- v.Looped = false
- v.Pitch = 1
- v.Volume = 3000
- wait()
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
- if Debounces.on == false then
- end
- wait()
- end
- wait()
- v:Play()
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 10 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(1.4)
- Debounces.NoIdl = false
- hum.WalkSpeed = 5
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- v:Destroy()
- end
- end
- end)
- function Ragdoll(Format, Character, Force)
- if Force ~= true then
- if Character:FindFirstChild("Ragdoll") ~= nil and Format == true then
- return false
- end
- if Character:FindFirstChild("Ragdoll") == nil and Format == false then
- return false
- end
- end
- local Head, Torso, Humanoid
- local Dead = false
- for _, Children in pairs(Character:GetChildren()) do
- if Children.ClassName == "ForceField" then
- Children:Remove()
- end
- if Children.Name == "" then
- Children:Remove()
- end
- if Children.Name == "Head" then
- Head = Children
- end
- if Children.Name == "Torso" then
- Torso = Children
- end
- if Children.ClassName == "Humanoid" then
- Humanoid = Children
- end
- if Children:IsA("Accoutrement") then
- if Children:FindFirstChild("Handle") ~= nil then
- if math.random(1, 3) == 1 then
- coroutine.wrap(function()
- Children.Parent = Workspace
- wait()
- Children.Parent = Character
- Children.Handle.CanCollide = true
- end)()
- else
- Children.Parent = Workspace
- Children.Handle.CanCollide = true
- end
- else
- Children:Remove()
- end
- end
- end
- if Humanoid ~= nil and Humanoid.Health <= 0 then
- Dead = true
- end
- if Torso ~= nil then
- for _, Children2 in pairs(Torso:GetChildren()) do
- if Children2:IsA("JointInstance") then
- Children2:Remove()
- end
- end
- end
- if Head ~= nil then
- if (function()
- if Dead == true and math.random(1, 2) == 1 then
- return true
- else
- return false
- end
- end)() == false then
- local Neck = Instance.new("Motor6D")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
- Neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
- Neck.MaxVelocity = 0.1
- Neck.Parent = Torso
- end
- end
- if Format == true then
- local Ragdoll = Instance.new("IntValue")
- Ragdoll.Name = "Ragdoll"
- Ragdoll.Parent = Character
- if Torso ~= nil then
- Torso.Velocity = Torso.Velocity / 1.25
- Torso.RotVelocity = Torso.RotVelocity / 1.25 + Head.CFrame.lookVector * 80
- if Dead == true and Humanoid ~= nil then
- local Humanoid2 = Humanoid:Clone()
- wait()
- Humanoid:Remove()
- Humanoid2.Parent = Character
- Humanoid = Humanoid2
- end
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb ~= nil then
- Limb.Velocity = Torso.Velocity
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.Parent = Torso
- local Weight = Instance.new("Part")
- Weight.Name = ""
- Weight.TopSurface = 0
- Weight.BottomSurface = 0
- Weight.Shape = "Block"
- Weight.FormFactor = "Custom"
- Weight.Size = Vector3.new(1, 1, 1)
- Weight.Transparency = 1
- Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- Weight.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Limb
- Weld.Part1 = Weight
- Weld.C0 = CFrame.new(0, -0.5, 0)
- Weld.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.Velocity = Torso.Velocity
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local Weight = Instance.new("Part")
- Weight.Name = ""
- Weight.TopSurface = 0
- Weight.BottomSurface = 0
- Weight.Shape = "Block"
- Weight.FormFactor = "Custom"
- Weight.Size = Vector3.new(1, 1, 1)
- Weight.Transparency = 1
- Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- Weight.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Limb
- Weld.Part1 = Weight
- Weld.C0 = CFrame.new(0, -0.5, 0)
- Weld.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.Velocity = Torso.Velocity
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.Parent = Torso
- local Weight = Instance.new("Part")
- Weight.Name = ""
- Weight.TopSurface = 0
- Weight.BottomSurface = 0
- Weight.Shape = "Block"
- Weight.FormFactor = "Custom"
- Weight.Size = Vector3.new(1, 1, 1)
- Weight.Transparency = 1
- Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- Weight.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Limb
- Weld.Part1 = Weight
- Weld.C0 = CFrame.new(0, -0.5, 0)
- Weld.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.Velocity = Torso.Velocity
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local Weight = Instance.new("Part")
- Weight.Name = ""
- Weight.TopSurface = 0
- Weight.BottomSurface = 0
- Weight.Shape = "Block"
- Weight.FormFactor = "Custom"
- Weight.Size = Vector3.new(1, 1, 1)
- Weight.Transparency = 1
- Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- Weight.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Limb
- Weld.Part1 = Weight
- Weld.C0 = CFrame.new(0, -0.5, 0)
- Weld.Parent = Limb
- end
- local Weight = Instance.new("Part")
- Weight.Name = ""
- Weight.TopSurface = 0
- Weight.BottomSurface = 0
- Weight.Shape = "Block"
- Weight.FormFactor = "Custom"
- Weight.Size = Vector3.new(1.75, 1.5, 1.1)
- Weight.Transparency = 1
- Weight.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Weight.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Weight
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- end
- elseif Format == false then
- if Character:FindFirstChild("Ragdoll") ~= nil then
- Character.Ragdoll:Remove()
- end
- if Torso ~= nil then
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb ~= nil then
- local Joint = Instance.new("Motor6D")
- Joint.Name = "Right Shoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.MaxVelocity = 0.15
- Joint.Parent = Torso
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb ~= nil then
- local Joint = Instance.new("Motor6D")
- Joint.Name = "Left Shoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.MaxVelocity = 0.15
- Joint.Parent = Torso
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb ~= nil then
- local Joint = Instance.new("Motor6D")
- Joint.Name = "Right Hip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.MaxVelocity = 0.1
- Joint.Parent = Torso
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb ~= nil then
- local Joint = Instance.new("Motor6D")
- Joint.Name = "Left Hip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.MaxVelocity = 0.1
- Joint.Parent = Torso
- end
- local Animate = Character:FindFirstChild("Animate")
- if Animate ~= nil then
- local Animate2 = Animate:Clone()
- Animate:Remove()
- Animate2.Parent = Character
- end
- end
- else
- return false
- end
- return true, Format
- end
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://200632821"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
- stanceToggle = "Grabbed"
- --[[elseif hum1 == nil then
- con1:disconnect()
- wait() return]]--
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- elseif Grab == true then
- Grab = false
- --[[for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end]]--
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- Grabee = gp:FindFirstChild("Torso")
- par,loc=workspace:FindPartOnRay(Ray.new(Character.Torso.Position,(Character.Torso.Position-(Character.Torso.Position-Vector3.new(0,2,0))).unit*-500),Character)
- for i=1, 30 do
- p=Instance.new("Part")
- p.FrontSurface=par.TopSurface
- p.Material=par.Material
- p.BottomSurface=0
- p.Anchored=true p.CanCollide=false
- p.BrickColor=par.BrickColor
- p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
- p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- p.Parent=Character
- game:GetService("Debris"):AddItem(p,2+i*.1)
- if math.random(1,5)==5 then
- coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
- end
- end
- for i=1, 30 do
- for i=1, 1 do
- p=Instance.new("Part")
- p.TopSurface=par.TopSurface
- p.BottomSurface=par.BottomSurface
- p.Material=par.Material
- p.BottomSurface=0
- p.Anchored=false p.CanCollide=true
- p.BrickColor=par.BrickColor
- p.formFactor="Custom"
- p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
- p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
- p.Parent=Character
- game:GetService("Debris"):AddItem(p,3+i*.1)
- p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
- p.RotVelocity=p.Velocity
- if math.random(1,5)==5 then
- coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
- end
- end
- Swait(.025)
- end
- for i = 1, 13 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- wait(0.3)
- hum1:TakeDamage(math.random(10000020,10000030))
- if gp ~= nil then
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- wait(0.3)
- stanceToggle = "Idle1"
- --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 200]]--
- ht=nil
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- Character.Humanoid.WalkSpeed = 0
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
- if Debounces.on == false then break end
- rs:wait()
- end
- local HitBox = Instance.new("Part",Character["Right Arm"])
- HitBox.Size = Vector3.new(3,3,3)
- HitBox.Transparency = 1
- HitBox.CanCollide = false
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = Character["Right Arm"]
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-1.1,0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- HitBox:remove()
- hit.Parent.Head.Transparency = 1e9
- local SFXZ = Instance.new("Sound",hit.Parent.Torso)
- SFXZ.SoundId = "rbxassetid://206082273"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local HitBox = Instance.new("Part",Character["Right Arm"])
- HitBox.Transparency = 0
- HitBox.Size = Vector3.new(1,1,1)
- HitBox.BrickColor = hit.Parent.Head.BrickColor
- HitBox.CanCollide = false
- local HitBoxM = Instance.new("SpecialMesh",HitBox)
- HitBoxM.MeshType = "Head"
- HitBoxM.Scale = Vector3.new(1.25,1.25,1.25)
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = Character["Right Arm"]
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-1.1,0)
- local D = Instance.new("Decal",HitBox)
- D.Face = "Front"
- D.Texture = hit.Parent.Head.face.Texture
- hit.Parent.Head.face:remove()
- local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 20
- partasdeff.Enabled=true
- hit.Parent.Head:remove()
- wait(1)
- for i = 1,14 do
- HitBoxM.Scale = HitBoxM.Scale - Vector3.new(0.1,0.1,0.1)
- game:GetService("RunService").RenderStepped:wait()
- end
- HitBox:remove()
- wait(0.5)
- partasdeff.Enabled = false
- HitBox:remove()
- Debounces.on = false
- Debounces.NoIdl = false
- Debounces.ks = false
- Character.Humanoid.WalkSpeed = 16
- local a = Instance.new("Part",game.Players.LocalPlayer.Character.Head)
- a.Transparency = 1
- a.Size = Vector3.new(.2,.2,.2)
- local b = Instance.new("Weld",a.Parent.Parent)
- b.Part0 = a
- b.Part1 = a.Parent
- b.C0 = CFrame.new(0,.3,0.65)
- local p2mit = Instance.new("ParticleEmitter",a)
- p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
- p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
- p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)})
- p2mit.Lifetime = NumberRange.new(1)
- p2mit.Rate = 10
- p2mit.VelocitySpread = 10
- p2mit.Acceleration = Vector3.new(0,-10,0)
- p2mit.Speed = NumberRange.new(0)
- coroutine.wrap(function()
- wait(15)
- p2mit.Enabled=false
- game:service'Debris':AddItem(a,2)
- end)()
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.9,0,0), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1,0),0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
- if Debounces.on == false then break end
- fat.Event:wait()
- end
- wait(0.5)
- HitBox:remove()
- wait(3)
- Debounces.on = false
- Debounces.NoIdl = false
- Debounces.ks = false
- Character.Humanoid.WalkSpeed = 5
- end
- end)
- Humanoid.WalkSpeed = 5
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local valuer = 5
- local valuer2 = 10
- local valuer3 = 15
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- local en = Instance.new("Part",hed)
- en.Material = "Neon"
- en.BrickColor = BrickColor.new("Deep orange")
- en.CanCollide = false
- en.Size = Vector3.new(.1,.1,.1)
- en.Shape = "Ball"
- en.TopSurface = "SmoothNoOutlines"
- en.BottomSurface = "SmoothNoOutlines"
- for i = 1,200 do
- en.Size = en.Size + Vector3.new(.01,.01,.01)
- en.CFrame = hed.CFrame * CFrame.new(0,1.35,-0.86)
- if Debounces.on == false then break end
- rs:wait()
- end
- en:Destroy()
- wait(0.1)
- local X = Instance.new("Part",char)
- X.BrickColor = BrickColor.new("Deep orange")
- X.Name = "Shell"
- X.Shape = "Ball"
- X.Material = "Neon"
- X.Size = Vector3.new(1,1,1)
- X.CFrame = hed.CFrame * CFrame.new(0,1.35,-1.66)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- X.Transparency = 1
- local part3 = Instance.new("Part", rarm)
- part3.Anchored=true
- part3.CanCollide=false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FormFactor='Custom'
- part3.Size=Vector3.new(2,2, 2)
- part3.CFrame=X.CFrame
- part3.Transparency=0
- part3.BrickColor=BrickColor.new("Deep orange")
- local mesh3 = Instance.new("SpecialMesh",part3)
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(2,2,2)
- --debris:AddItem(X,8)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored=true
- part4.CanCollide=false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FormFactor='Custom'
- part4.Size=Vector3.new(2,2, 2)
- part4.CFrame=X.CFrame
- part4.Transparency=0
- part4.BrickColor=BrickColor.new("Really black")
- local mesh4 = Instance.new("SpecialMesh",part4)
- mesh4.MeshType = "Sphere"
- mesh4.Scale = Vector3.new(1,1,1)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored=true
- part7.CanCollide=false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FormFactor='Custom'
- part7.Size=Vector3.new(2,2, 2)
- part7.CFrame=X.CFrame
- part7.Transparency=0
- part7.BrickColor=BrickColor.new("Really black")
- local mesh7 = Instance.new("SpecialMesh",part7)
- mesh7.MeshType = "Sphere"
- mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
- --[[X.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)
- part3.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)]]--
- for i,v in pairs(FindNearestTorso(X.CFrame.p,50000))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
- end
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,workspace)
- local a2= Part(1,1,1,col2,.5,false,true,workspace)
- local a3= Part(1,1,1,col2,.5,false,true,workspace)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- Crater(X,120)
- Crater(X,220)
- Crater(X,320)
- z = Instance.new("Sound",workspace)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = .5
- z.Volume = 5
- z1 = Instance.new("Sound",workspace)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = .5
- z1.Volume = 5
- z2 = Instance.new("Sound",workspace)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = .5
- z2.Volume = 5
- z3 = Instance.new("Sound",workspace)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = .7
- z3.Volume = 5
- z4 = Instance.new("Sound",workspace)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = .7
- z4.Volume = 5
- z4a = Instance.new("Sound",workspace)
- z4a.SoundId = "rbxassetid://419447292"
- z4a.Pitch = 1
- z4a.Volume = 5
- z3a = Instance.new("Sound",workspace)
- z3a.SoundId = "rbxassetid://421328847"
- z3a.Pitch = 1
- z3a.Volume = 5
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- z3a:Play()
- z4a:Play()
- local part=Instance.new('Part',rarm)
- part.Anchored=true
- part.CanCollide=false
- part.Locked = true
- part.FormFactor='Custom'
- part.Size=Vector3.new(2,2,2)
- part.CFrame=X.CFrame*CFrame.new(0,0,0)
- part.Transparency=0
- part.BrickColor=BrickColor.new('Really black')
- local mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(4,4,4)
- local part2=part:clone()
- part2.Parent = rarm
- part2.BrickColor=BrickColor.new("Deep orange")
- local part5=part:clone()
- part5.Parent = rarm
- part5.BrickColor=BrickColor.new("Deep orange")
- local part6=part:clone()
- part6.Parent = rarm
- part6.BrickColor=BrickColor.new("Deep orange")
- local mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(6, 6, 6)
- local mesh5=mesh:clone()
- mesh5.Parent=part5
- mesh5.Scale=Vector3.new(6, 6, 6)
- local mesh6=mesh:clone()
- mesh6.Parent=part6
- mesh6.Scale=Vector3.new(6, 6, 6)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Really black")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(2, 2, 2)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(10,2,10)
- bm.MeshId = "rbxassetid://3270017"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(2, 2, 2)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(6,2,6)
- bm2.MeshId = "rbxassetid://3270017"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Really black")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(6,2,6)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1,120 do rs:wait()
- X.Transparency = X.Transparency + (1/120)
- part.Transparency = part.Transparency + (1/120)
- part2.Transparency = part2.Transparency + (1/120)
- part3.Transparency = part3.Transparency + (1/120)
- part4.Transparency = part4.Transparency + (1/120)
- part5.Transparency = part5.Transparency + (1/120)
- part6.Transparency = part6.Transparency + (1/120)
- part7.Transparency = part7.Transparency + (1/120)
- blast.Transparency = blast.Transparency + (1/120)
- blast2.Transparency = blast2.Transparency + (1/120)
- blast3.Transparency = blast3.Transparency + (1/120)
- X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
- --part3.Size = part3.Size + Vector3.new(6,6,6)
- mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
- mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
- mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
- mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
- mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
- mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
- mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
- bm.Scale = bm.Scale + Vector3.new(12,12,.4)
- bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
- bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
- X.CFrame = cf
- part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
- part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
- part3.CFrame=X.CFrame
- part4.CFrame=X.CFrame
- part7.CFrame=X.CFrame
- part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
- part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
- blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
- blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- function Throw()
- if Grab == true then
- Grab = false
- stanceToggle = "Normal"
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1.5,-.4)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(20)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(-10),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- z3 = Instance.new("Sound",torso)
- z3.SoundId = "rbxassetid://200632136"
- z3.Pitch = 0.7
- z3.Volume = 14
- z3:Play()
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- Ragdoll(true,gp)
- bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 70
- for i = 1, 12 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6, 0, -.75)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(20)), 0.5)
- if Debounces.on == false then end
- wait()
- end
- ht=nil
- Spawn(function()
- wait(0.5)
- bv:Destroy()
- end)
- stanceToggle = "Idle1"
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- function Drop()
- if Grab == true then
- Grab = false
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- wait(0.1)
- stanceToggle = "Idle1"
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if Grab == true then
- Throw()
- end
- end
- end)
- function Break()
- if Grab == true then
- z3 = Instance.new("Sound",torso)
- z3.SoundId = "rbxassetid://314390675"
- z3.Pitch = 0.7
- z3.Volume = 34
- z3:Play()
- wait(0.1)
- Ragdoll(true,gp)
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if Grab == true then
- Break()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- if Grab == true then
- Drop()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if Grab == true then
- FinishHim()
- end
- end
- end)
- local animpose = "Idle1"
- local lastanimpose = "Idle1"
- local grab = false
- local Smooth = 1
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- ----------------------------------------------------
- x = Instance.new("Sound", char)
- x.SoundId = "http://www.roblox.com/asset/?id=198360408"
- x.Looped = true
- x.Volume = 15
- local footsteps = false
- ---------------------------------------------
- jump = false
- rs:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- RightLeg = CFrame.new(0.5,-1,0)
- LeftLeg = CFrame.new(-0.5,-1,0)
- lefth = (torso.CFrame*LeftLeg)
- righth = (torso.CFrame*RightLeg)
- speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
- TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
- local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
- local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Idle1" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
- elseif stanceToggle == "Idle2" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
- end
- fat.Event:wait()
- end
- else
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- if stanceToggle == "Idle1" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
- elseif stanceToggle == "Idle2" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
- elseif stanceToggle == "Grabbed" then
- grab = true
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,1.25,0)*CFrame.Angles(math.rad(100+2*math.cos(sine/14)),math.rad(-62),math.rad(-80+4*math.cos(sine/14))), 0.3)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Grabbed" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(-62),math.rad(-30+4*math.cos(sine/4))), 0.3)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
- --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- elseif stanceToggle ~= "Grabbed" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
- --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- end
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- elseif animpose == "Jumping" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- elseif animpose == "Freefalling" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- end
- if animpose == "Walking" then
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- x.Pitch = 1.1
- elseif animpose == "Idle" then
- x:Stop()
- footsteps = false
- elseif animpose == "Running" then
- x.Pitch = 1.2
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end
- end)
- hum.MaxHealth = math.huge
- wait(3)
- hum.Health = math.huge
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