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- me = game.Players.LocalPlayer
- char = me.Character
- selected = false
- attacking = false
- hurt = false
- DERPTRAIN = false
- ULTRADURPMODE = false
- if ULTRADURPMODE == true then
- normaldmg = 1234567891011121314151617181920
- normaldmg = 0
- else
- normaldmg = 1000
- end
- splashdmg = normaldmg * 2
- dmg = normaldmg
- function moo1()
- local moan1=Instance.new("Sound")
- moan1.Parent=workspace
- moan1.SoundId="http://www.roblox.com/asset/?id=24902268"
- moan1.Name="Moan1"
- moan1.Pitch = math.random(1,10)*math.random()
- moan1.PlayOnRemove = true
- wait(0)
- moan1.Parent = nil
- local moan2=Instance.new("Sound")
- moan2.Parent=script.Parent
- moan2.SoundId="http://www.roblox.com/asset/?id=25495733"
- moan2.Name="Moan2"
- moan2.Pitch = 1
- moan2.PlayOnRemove = true
- wait(0)
- moan2.Parent = nil
- end
- function moo2()
- end
- function screem()
- local scream=Instance.new("Sound")
- scream.Parent=script.Parent
- scream.SoundId="http://www.roblox.com/asset/?id=25495733"
- scream.Name="Scream"
- scream.Pitch = 2.5
- scream.PlayOnRemove = true
- wait(0)
- scream.Parent = nil
- end
- function getnoobs(pos,dist)
- local stoof = {}
- for _,v in pairs(workspace:children()) do
- local h,t = v:findFirstChild("Humanoid"), v:findFirstChild("Torso")
- if h ~= nil and t ~= nil and v:IsA("Model") and v ~= char then
- if (t.Position - pos).magnitude < dist then
- table.insert(stoof,v)
- end
- end
- end
- return stoof
- end
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function weld(w, p, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- rarm = char:findFirstChild("Right Arm")
- larm = char:findFirstChild("Left Arm")
- torso = char:findFirstChild("Torso")
- hum = char:findFirstChild("Humanoid")
- pcall(function() char.Lightsaber:remove() end)
- mod = Instance.new("Model",char)
- mod.Name = "Lightsaber"
- hold = Instance.new("Part")
- prop(hold,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
- hw = Instance.new("Weld")
- weld(hw,rarm,hold,0,0,0,0,1,0)
- main = Instance.new("Part")
- prop(main,mod,false,0,0.04,0.44,2.1,0.44,"Really black",false,"Custom")
- Instance.new("CylinderMesh",main)
- wewe = Instance.new("Weld")
- weld(wewe,hold,nil,math.pi/2,0,math.pi/2,0,0,0)
- torsohold = Instance.new("Weld")
- weld(torsohold,torso,main,0,0,math.rad(36)+math.pi,-1.1,-1.65,-0.8)
- sp = Instance.new("Part")
- prop(sp,mod,false,0,0,0.6,0.4,0.6,"Really red",false,"Custom")
- Instance.new("CylinderMesh",sp)
- w1 = Instance.new("Weld")
- weld(w1,main,sp,0,0,0,0,0.8,0)
- heh = Instance.new("Part")
- prop(heh,mod,false,0,0,1,0.3,0.5,"Really red",false,"Custom")
- w2 = Instance.new("Weld")
- weld(w2,main,heh,0,0,0,0,-0.9,0)
- Instance.new("CylinderMesh",heh)
- blade = Instance.new("Part")
- prop(blade,mod,false,0.5,0.5,0.44,3.50,0.50,"Toothpaste",false,"Custom")
- w3 = Instance.new("Weld")
- weld(w3,heh,blade,0,0,0,0,-blade.Size.Y/2,0)
- blah = Instance.new("CylinderMesh",blade)
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- if ULTRADURPMODE == true then
- blade.Reflectance = 0.5
- blade.BrickColor = BrickColor.new(Color3.new(math.random(),math.random(),math.random()))
- else
- blade.BrickColor = BrickColor.new("Toothpaste")
- end
- end
- end))
- lols = {}
- touchs = {}
- table.insert(lols,blade)
- table.insert(touchs,blade)
- for i=blade.Size.Y/2,-blade.Size.Y/2,-0.2 do
- local pf = Instance.new("Part")
- prop(pf,mod,false,1,0,0.65,0.1,0.15,1,false,"Custom")
- local wa = Instance.new("Weld")
- weld(wa,blade,pf,0,0,0,0,i,0)
- table.insert(touchs,pf)
- end
- rb = Instance.new("Part")
- prop(rb,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
- rbw = Instance.new("Weld")
- weld(rbw,torso,rb,0,0,0,-1.5,-0.5,0)
- lb = Instance.new("Part")
- prop(lb,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
- lbw = Instance.new("Weld")
- weld(lbw,torso,lb,0,0,0,1.5,-0.5,0)
- rw = Instance.new("Weld")
- weld(rw,rb,nil,0,0,0,0,0.5,0)
- lw = Instance.new("Weld")
- weld(lw,lb,nil,0,0,0,0,0.5,0)
- function showdmg(d)
- local pa = Instance.new("Part")
- prop(pa,mod,false,1,0,1,1,1,1,true,"Symmetric")
- pa.CFrame = CFrame.new(blade.Position)
- local bill = Instance.new("BillboardGui",pa)
- bill.Size = UDim2.new(0,50,0,35)
- bill.Adornee = pa
- local tx = Instance.new("TextLabel",bill)
- tx.Size = bill.Size
- tx.Position = UDim2.new(0,0,0,-30)
- tx.BackgroundTransparency = 1
- tx.Text = d
- tx.FontSize = "Size24"
- tx.TextColor3 = Color3.new(0,0,0)
- if ULTRADURPMODE == true then
- if tx.Text ~= "TURDULATOR WAS HERE" or tx.Text ~= "LORD OF DARKNESS OLOL" then
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- tx.TextColor3 = Color3.new(math.random(),math.random(),math.random())
- end
- end))
- end
- end
- local poz = pa.Position
- for i=0,7,0.4 do
- wait()
- if ULTRADURPMODE == true then
- pa.CFrame = CFrame.new(poz.X+math.random(-5,5), poz.Y+i+math.random(-5,5), poz.Z+math.random(-5,5))
- else
- pa.CFrame = CFrame.new(poz.X, poz.Y+i, poz.Z)
- end
- end
- pa:remove()
- end
- function durpmsg(d)
- local pa = Instance.new("Part")
- prop(pa,mod,false,1,0,1,1,1,1,true,"Symmetric")
- pa.CFrame = CFrame.new(blade.Position)
- local bill = Instance.new("BillboardGui",pa)
- bill.Size = UDim2.new(0,50,0,35)
- bill.Adornee = pa
- local tx = Instance.new("TextLabel",bill)
- tx.Size = bill.Size
- tx.Position = UDim2.new(0,0,0,-30)
- tx.BackgroundTransparency = 1
- tx.Text = d
- tx.FontSize = "Size24"
- tx.TextColor3 = Color3.new(0,0,0)
- if ULTRADURPMODE == true then
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- tx.TextColor3 = Color3.new(math.random(),math.random(),math.random())
- end
- end))
- end
- local poz = pa.Position
- for i=0,8,0.1 do
- wait()
- if ULTRADURPMODE == true then
- pa.CFrame = CFrame.new(poz.X, poz.Y+i, poz.Z)
- else
- pa.CFrame = CFrame.new(poz.X, poz.Y+i, poz.Z)
- end
- end
- pa:remove()
- end
- function derpmsg(d)
- local pa = Instance.new("Part")
- prop(pa,mod,false,1,0,1,1,1,1,true,"Symmetric")
- pa.CFrame = CFrame.new(blade.Position)
- local bill = Instance.new("BillboardGui",pa)
- bill.Size = UDim2.new(0,50,0,35)
- bill.Adornee = pa
- local tx = Instance.new("TextLabel",bill)
- tx.Size = bill.Size
- tx.Position = UDim2.new(0,0,0,-30)
- tx.BackgroundTransparency = 1
- tx.Text = d
- tx.FontSize = "Size24"
- tx.TextColor3 = Color3.new(0,0,0)
- local poz = pa.Position
- for i=0,8,0.1 do
- wait()
- if ULTRADURPMODE == true then
- pa.CFrame = CFrame.new(poz.X, poz.Y+i, poz.Z)
- else
- pa.CFrame = CFrame.new(poz.X, poz.Y+i, poz.Z)
- end
- end
- pa:remove()
- end
- deb = true
- function kill(h)
- if hurt and deb then
- local hu, to = h.Parent:findFirstChild("Humanoid"), h.Parent:findFirstChild("Torso")
- if hu ~= nil and to ~= nil and h.Parent ~= char then
- if hu.Health > 0 then
- deb = false
- local damg = math.random(dmg/4,dmg)
- local chance = math.random(1,5)
- if chance > 2 then
- hu.PlatformStand = true
- coroutine.resume(coroutine.create(function()
- wait()
- to.Velocity = CFrame.new(torso.Position, to.Position).lookVector * damg*2
- wait(0.1)
- hu.PlatformStand = false
- end))
- else
- damg = 0
- end
- hu.Health = hu.Health - damg
- coroutine.resume(coroutine.create(function()
- -- showdmg("OVAR NINE THOUSAAAAAAND!!!")
- -- showdmg(damg)
- if ULTRADURPMODE == true then
- moo1()
- moo2()
- -- screem()
- for i = 0,5 do
- coroutine.resume(coroutine.create(function()
- LOLOL = math.random(1,101)
- if LOLOL == 1 then
- showdmg("OVAR NINE THOUSAAAAAAND!!!")
- elseif LOLOL == 2 then
- showdmg("ULTRADURP SLASH!")
- elseif LOLOL == 3 then
- showdmg("DINNUR")
- elseif LOLOL == 4 then
- showdmg("HERP DE DURP")
- elseif LOLOL == 5 then
- showdmg("IT'Z A BAGEL!")
- elseif LOLOL == 6 then
- showdmg("DERPDERPDERPDERPDERPDERPDERPDERP")
- elseif LOLOL == 7 then
- showdmg("BAGEL")
- elseif LOLOL == 8 then
- showdmg("IMMA FIRIN' MAH LAZOR")
- elseif LOLOL == 9 then
- showdmg("BLAAAAAARGH!")
- elseif LOLOL == 10 then
- showdmg("UMAD")
- elseif LOLOL == 11 then
- showdmg(math.huge)
- elseif LOLOL == 12 then
- showdmg("math.huge")
- elseif LOLOL == 13 then
- showdmg("ME BOTTOL O SCRUMPY")
- elseif LOLOL == 14 then
- showdmg("NEED A DISPENSER HERE")
- elseif LOLOL == 15 then
- showdmg("POOTIS")
- elseif LOLOL == 16 then
- showdmg("POOTIS SPENSER HERE")
- elseif LOLOL == 17 then
- showdmg("SANDVICH")
- elseif LOLOL == 18 then
- showdmg("TROLOLOLOLOLOLOLOLOLO")
- elseif LOLOL == 19 then
- showdmg("FUUUUUUUUUUUUUUUUUUUderpUUUUUUUUUUUU--")
- elseif LOLOL == 20 then
- showdmg("I HOPE SHE MAKES LOTS'A SPAGHETTI")
- elseif LOLOL == 21 then
- showdmg("DAI")
- elseif LOLOL == 22 then
- showdmg("BLAME JOHN!")
- elseif LOLOL == 23 then
- showdmg("BLAME DAVID!")
- elseif LOLOL == 24 then
- showdmg("OCTOGONAPUS")
- elseif LOLOL == 25 then
- showdmg("CORNISH GAME HEN")
- elseif LOLOL == 26 then
- showdmg("PINGAS")
- elseif LOLOL == 27 then
- showdmg("CREEPER AWAY")
- elseif LOLOL == 28 then
- showdmg("FAYULSLASH")
- elseif LOLOL == 29 then
- showdmg("NEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERENEEDADISPENSERHERE")
- elseif LOLOL == 30 then
- showdmg("YEAAAAAAAAAHHHHHHHHHHH")
- elseif LOLOL == 31 then
- showdmg("WHAT DA FUZZNUGGET")
- elseif LOLOL == 32 then
- showdmg("WHAT DA FUDGE")
- elseif LOLOL == 33 then
- showdmg("ANVIL GOD WAS HERE")
- elseif LOLOL == 34 then
- showdmg("AVIL GOD WAS ALSO HERE")
- elseif LOLOL == 35 then
- showdmg("TRANSFORMICE")
- elseif LOLOL == 36 then
- showdmg("PRINNY DOOD")
- elseif LOLOL == 37 then
- showdmg("POULTRYGEIST")
- elseif LOLOL == 38 then
- showdmg("SHAMAN FIGHT ENGAGE")
- elseif LOLOL == 39 then
- showdmg("DANCE DANCE REVOLUTION")
- elseif LOLOL == 40 then
- showdmg("FENRIER INVADED TIS LAIGHTSABOR")
- elseif LOLOL == 41 then
- showdmg("ARE YOU ON THE BALL?")
- elseif LOLOL == 42 then
- showdmg("GET ON THE BALL!")
- elseif LOLOL == 43 then
- showdmg("PLANK GOD KEELZ ALL")
- elseif LOLOL == 44 then
- showdmg("CANNONBALLZ")
- elseif LOLOL == 45 then
- showdmg("POWERTHIRST")
- elseif LOLOL == 46 then
- showdmg("RUM FROM ZE GOTTAMWAGON")
- elseif LOLOL == 47 then
- showdmg("GOTTAMGOTTAMGOTTAMGOTTAMGOTTAMWOOOOO")
- elseif LOLOL == 48 then
- showdmg("SPAH SAPPIN MAH SENTRY")
- elseif LOLOL == 49 then
- showdmg("GENTLEMEN?")
- elseif LOLOL == 50 then
- showdmg("MENTELGEN?")
- elseif LOLOL == 51 then
- showdmg("TURDULATOR WAS HERE")
- elseif LOLOL == 52 then
- showdmg("LORD OF DARKNESS OLOL")
- elseif LOLOL == 53 then
- showdmg("WALLJUMPIN MAH WAY")
- elseif LOLOL == 54 then
- showdmg("SPIRIT")
- elseif LOLOL == 55 then
- showdmg("BOXES WERE HERE")
- elseif LOLOL == 56 then
- showdmg("CHILDREN'S CARD GAEM")
- elseif LOLOL == 57 then
- showdmg("BONK")
- elseif LOLOL == 58 then
- showdmg("BONK")
- elseif LOLOL == 59 then
- showdmg("BOINK")
- elseif LOLOL == 60 then
- showdmg("BOINK")
- elseif LOLOL == 61 then
- showdmg("FORCE-A-NATURE")
- elseif LOLOL == 62 then
- showdmg("BODYLESS HEADLESS HORSELESS HORSEMAN")
- elseif LOLOL == 63 then
- showdmg("DAT VUZ NOT ZEH MEDICIN")
- elseif LOLOL == 64 then
- showdmg("PIKACHU!!!")
- elseif LOLOL == 65 then
- showdmg("BLASTOISE!!!")
- elseif LOLOL == 66 then
- showdmg("PANCAIK MIX")
- elseif LOLOL == 67 then
- showdmg("NARWHALS NARWHALS SWIMMING IN THE OCEAN")
- elseif LOLOL == 68 then
- showdmg("DUGONG DUGONG IT'S THE COW OF THE SEA-EA-EA")
- elseif LOLOL == 69 then
- showdmg("I'VE GOT A BIG BAG OF CRABS HERE")
- elseif LOLOL == 70 then
- showdmg("CHARLIE")
- elseif LOLOL == 71 then
- showdmg("CANDY MOUNTAIN CHARLIE")
- elseif LOLOL == 72 then
- showdmg("IT'S MAH KAT IN A BOX")
- elseif LOLOL == 73 then
- showdmg("MOAR NARWHALS")
- elseif LOLOL == 74 then
- showdmg("BABIES")
- elseif LOLOL == 75 then
- showdmg("THIS IS SENSATIONAL")
- elseif LOLOL == 76 then
- showdmg("SPYRO WUZ HERE")
- elseif LOLOL == 77 then
- showdmg("WELL EXCUSE ME PRINCESS")
- elseif LOLOL == 78 then
- showdmg("MOAR")
- elseif LOLOL == 79 then
- showdmg("MOARKRABZ")
- elseif LOLOL == 80 then
- showdmg("GAME.WORKSPACE:BREAKJOINTS()")
- elseif LOLOL == 81 then
- showdmg("NOPE.AVI")
- elseif LOLOL == 82 then
- showdmg("ODIN'S PIZZA PLACE")
- elseif LOLOL == 83 then
- showdmg("NARBLAND")
- elseif LOLOL == 84 then
- showdmg("4TH WALL BREAKAGE")
- elseif LOLOL == 85 then
- showdmg("POW HAHA")
- elseif LOLOL == 86 then
- showdmg("HIT IN DA FAIC WITH CANNONBALLZ")
- elseif LOLOL == 87 then
- showdmg("MEEP")
- elseif LOLOL == 88 then
- showdmg("U MUST DAI")
- elseif LOLOL == 89 then
- showdmg("I WONDER WHAT GANON'S UP TO")
- elseif LOLOL == 90 then
- showdmg("SAFETY DANCE")
- elseif LOLOL == 91 then
- showdmg("I'LL MAKE A MAN OUT OF YOU")
- elseif LOLOL == 92 then
- showdmg("I'LL MAKE A MOUSE OUT OF YOU")
- elseif LOLOL == 93 then
- showdmg("YOU MAY ONLY POST A COMMENT ONCE EVERY 9001 SECONDS")
- elseif LOLOL == 94 then
- showdmg("MOARMOARMOARMOARMOARMOAR")
- elseif LOLOL == 95 then
- showdmg("VAGINEER")
- elseif LOLOL == 96 then
- showdmg("HURR...")
- elseif LOLOL == 97 then
- showdmg("HURR DURR")
- elseif LOLOL == 98 then
- showdmg("THERE WILL BE AN ANSWER...")
- elseif LOLOL == 99 then
- showdmg("...LET IT BE")
- elseif LOLOL == 100 then
- showdmg("U JELLY?")
- elseif LOLOL == 101 then
- showdmg("U MADJELLY?")
- end
- end))
- end
- else
- showdmg("THWACK!")
- end
- end))
- wait(0.25)
- deb = true
- end
- end
- end
- end
- for _,v in pairs(touchs) do
- v.Touched:connect(kill)
- end
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Lightsaber"
- script.Parent = h
- end
- bin = script.Parent
- local mw = nil
- local meow = nil
- local tsah = nil
- battleright = nil
- battleleft = nil
- battlewep = nil
- function selmot()
- rw.Part1 = rarm
- for i=0,140,14 do
- rw.C0 = CFrame.Angles(-math.rad(i/1.1),math.rad(i/2.5),math.rad(-i/6))
- wait()
- end
- lo = rw.C0
- meow = lo
- torsohold.Part1 = nil
- wewe.Part1 = main
- -- uns:play()
- for i=0,140,17 do
- rw.C0 = lo * CFrame.Angles(math.rad(-i),0,0)
- wewe.C0 = CFrame.Angles(math.rad(-i/2),0,0)
- wait()
- end
- lo = rw.C0
- mw = lo
- local hih = wewe.C0
- tsah = hih
- lw.Part1 = larm
- wait()
- for i=0,130,17 do
- rw.C0 = lo * CFrame.Angles(math.rad(i/4),math.rad(i/4),math.rad(-i/1.8)) * CFrame.new(-i/220,-i/500,0)
- lw.C0 = CFrame.new(i/130,-i/600,-i/160) * CFrame.Angles(math.rad(i/1.4),0,math.rad(i/2.6))
- wewe.C0 = hih * CFrame.Angles(math.rad(i/1.8),0,0)
- wait()
- end
- if battleright == nil then
- battleright = rw.C0
- battleleft = lw.C0
- battlewep = wewe.C0
- end
- selected = true
- end
- function deselmot()
- for i=130,0,-17 do
- rw.C0 = mw * CFrame.Angles(math.rad(i/4),math.rad(i/4),math.rad(-i/1.8)) * CFrame.new(-i/220,-i/500,0)
- lw.C0 = CFrame.new(i/130,-i/600,-i/160) * CFrame.Angles(math.rad(i/1.4),0,math.rad(i/2.6))
- wewe.C0 = tsah * CFrame.Angles(math.rad(i/1.8),0,0)
- wait()
- end
- lw.Part1 = nil
- for i=140,0,-17 do
- rw.C0 = meow * CFrame.Angles(math.rad(-i),0,0)
- wewe.C0 = CFrame.Angles(math.rad(-i/2),0,0)
- wait()
- end
- wewe.Part1 = nil
- torsohold.Part1 = main
- for i=140,0,-14 do
- rw.C0 = CFrame.Angles(-math.rad(i/1.1),math.rad(i/2.5),math.rad(-i/6))
- wait()
- end
- rw.Part1 = nil
- rw.C0 = CFrame.new(0,0,0)
- lw.C0 = CFrame.new(0,0,0)
- selected = false
- end
- function attack()
- if ULTRADURPMODE == false then
- if attacking == false then
- attacking = true
- -- slash.Pitch = 1
- -- slash:play()
- for i=0,100,36 do
- rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0)
- lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0)
- wait()
- end
- local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
- hurt = true
- for i=0,140,48 do
- rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i),0,0)
- lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.4),0,0)
- wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/2.8),0,0)
- -- eff()
- wait()
- end
- hurt = false
- lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
- for i=0,70,30 do
- rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.2),0,0)
- lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.9),0,0)
- wewe.C0 = lo3 * CFrame.Angles(math.rad(i/2),0,0)
- wait()
- end
- rw.C0 = battleright
- lw.C0 = battleleft
- wewe.C0 = battlewep
- attacking = false
- end
- else
- attacking = true
- -- slash.Pitch = 1
- -- slash:play()
- for i=0,100,60 do
- rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0)
- lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0)
- wait()
- end
- local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
- hurt = true
- for i=0,140,72 do
- rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i),0,0)
- lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.4),0,0)
- wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/2.8),0,0)
- -- eff()
- wait()
- end
- hurt = false
- lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
- for i=0,70,50 do
- rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.2),0,0)
- lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.9),0,0)
- wewe.C0 = lo3 * CFrame.Angles(math.rad(i/2),0,0)
- wait()
- end
- rw.C0 = battleright
- lw.C0 = battleleft
- wewe.C0 = battlewep
- attacking = false
- end
- end
- function select(mouse)
- if bin.Parent ~= nil then
- repeat wait() until selected == false and attacking == false
- selmot()
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- mouse.Button1Down:connect(function()
- hold = true
- if hum.Health > 0 and bin.Parent ~= nil then
- if ULTRADURPMODE == true then
- while hold == true do
- wait()
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attack()
- end))
- end
- else
- attack()
- end
- end
- end)
- -- mouse.KeyDown:connect(function(key) keys(key) hold = false end)
- --mouse.KeyDown:connect(function() hold = false end)
- end
- end
- function DURPMODEACTIVATE()
- ULTRADURPMODE = true
- coroutine.resume(coroutine.create(function()
- for i = 0,80 do
- wait()
- coroutine.resume(coroutine.create(function()
- showdmg("DURP")
- end))
- end
- end))
- durpmsg("DURPMODE ACTIVATE!!!")
- end
- function DURPMODEDISACTIVATE()
- ULTRADURPMODE = false
- derpmsg("DURPMODE DEACTIVATED")
- end
- function key(key)
- if key == "q" then
- if ULTRADURPMODE == true then
- DURPMODEDISACTIVATE()
- --normaldmg = 123456789101112131415
- normaldmg = 1000
- splashdmg = normaldmg * 2
- dmg = normaldmg
- else
- DURPMODEACTIVATE()
- normaldmg = 123456789101112131415
- --normaldmg = 0
- splashdmg = normaldmg * 2
- dmg = normaldmg
- end
- end
- if key == "e" then
- if DERPTRAIL == true then
- DERPTRAIL = false
- derpmsg("DURPTRAIL DEACTIVATED")
- else
- DERPTRAIL = true
- coroutine.resume(coroutine.create(function()
- while DERPTRAIL == true do
- wait(0.1)
- coroutine.resume(coroutine.create(function()
- showdmg("DURP")
- end))
- end
- end))
- durpmsg("DURPTRAIL ACTIVATE!!!")
- end
- end
- end
- function key2(key)
- hold = false
- end
- function desel()
- repeat wait() until selected == true and attacking == false
- deselmot()
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(desel)
- -- lego
- while true do
- wait()
- if ULTRADURPMODE == true then
- game.Players.Fenrier.Character.Humanoid.WalkSpeed = 70
- else
- game.Players.Fenrier.Character.Humanoid.WalkSpeed = 30
- end
- end
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