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jericoalejo

asdasdasdasd

May 11th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85. ----------------------------------------
  86. -- Originally made by Alfederate :D --
  87. ----------------------------------------
  88.  
  89. -- there's no time to explain! --
  90.  
  91. local new=Instance.new
  92. local rad=math.rad
  93. local cf=CFrame.new
  94. local v3=Vector3.new
  95. local ang=function(x,y,z)
  96. return CFrame.Angles(rad(x),rad(y),rad(z))
  97. end
  98. local player=owner
  99. local char=player.Character
  100. local cam=workspace.Camera
  101. local weld=function(a,b,c0,c1)
  102. m=Instance.new('Motor',a)
  103. m.Part0=a
  104. m.Part1=b
  105. m.C0=c0
  106. m.C1=c1
  107. return m
  108. end
  109.  
  110. snd='rbxassetid://233173953'
  111. beamm=Instance.new('Model',workspace)
  112. beamm.Name='beam'
  113.  
  114. laser=false
  115.  
  116. rs=Instance.new('Part',char)
  117. rs.Transparency=1
  118. rs.CanCollide=false
  119. rs.TopSurface,rs.BottomSurface=0,0
  120. rs.FormFactor=1
  121. rs.Size=Vector3.new(.5,.5,.5)
  122.  
  123. ls=rs:Clone()
  124. ls.Parent=char
  125.  
  126. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  127. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  128. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  129. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  130.  
  131. s1=Instance.new('Sound',char)
  132. s1.Volume=1
  133. s1.Pitch=1
  134. s1.Looped=true
  135. s1.SoundId=snd
  136.  
  137. particles={}
  138.  
  139. local wep=new('Part',char)
  140. wep.FormFactor=1
  141. wep.CanCollide=false
  142. wep.Size=v3(1,3,1)
  143. wep.TopSurface,wep.BottomSurface=0,0
  144. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  145.  
  146. local beam=wep:Clone()
  147. beam:ClearAllChildren()
  148. beam.Material='Neon'
  149. beam.BrickColor=BrickColor.new('Hot white')
  150. beam.Size=Vector3.new(3,3,1)
  151. beam.Transparency=.5
  152. beam.Anchored=true
  153. local ms=Instance.new('BlockMesh',beam)
  154. local inner=beam:Clone()
  155. inner.Transparency=0
  156. inner.Material='SmoothPlastic'
  157. inner.BrickColor=BrickColor.new('New Yeller')
  158. local ms2=inner.Mesh
  159.  
  160. local expl=inner:Clone()
  161. expl.Mesh:Destroy()
  162. expl.Material='Neon'
  163. expl.BrickColor=BrickColor.new('Bright blue')
  164. expl.Size=Vector3.new(11,11,11)
  165. expl.Transparency=.55
  166. pl=Instance.new('PointLight',expl)
  167. pl.Color=expl.BrickColor.Color
  168. pl.Range=pl.Range*2
  169. pl.Name='light'
  170. local br=pl.Range
  171.  
  172. local exa=expl:Clone()
  173. exa.Size=Vector3.new(4,4,4)
  174. pl2=exa.light
  175.  
  176. local part=exa:Clone()
  177. part.Size=Vector3.new(1.5,1.5,1.5)
  178. pl3=part.light
  179. pms=Instance.new('BlockMesh',part)
  180.  
  181. char.Humanoid.Died:connect(function()
  182. laser=false
  183. beam.Parent=nil
  184. inner.Parent=nil
  185. expl.Parent=nil
  186. exa.Parent=nil
  187. s1:stop()
  188. end)
  189.  
  190. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  191. laser=true
  192. s1.Volume=1
  193. s1:play()
  194. end end)
  195. mouse.Button1Up:connect(function()
  196. laser=false
  197. beam.Parent=nil
  198. inner.Parent=nil
  199. expl.Parent=nil
  200. exa.Parent=nil
  201. s1:stop()
  202. end)
  203.  
  204. parti=0
  205. game:service'RunService'.Stepped:connect(function()
  206. parti=parti+1
  207. for i,v in pairs(particles) do
  208. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  209. v.Transparency=v.Transparency+.08
  210. if v.Transparency >= 1 then
  211. v:Destroy()
  212. table.remove(particles,i)
  213. else
  214. v.Parent=beamm
  215. end
  216. end
  217. a=cam.CoordinateFrame.p
  218. b=mouse.Hit.p
  219. mhitr=Ray.new(a,(b-a).unit*999)
  220. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  221. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  222. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  223. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  224. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  225. end
  226. if laser then
  227. beamm.Parent=workspace
  228. beam.Parent=beamm
  229. inner.Parent=beamm
  230. expl.Parent=beamm
  231. exa.Parent=beamm
  232. s1.Volume=s1.Volume-.0
  233.  
  234. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  235. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  236.  
  237. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  238. Instance.new('Explosion',workspace).Position=pos
  239. end
  240. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  241. e=Instance.new('Explosion',workspace)
  242. e.Position=pos
  243. e.BlastRadius=14
  244. e.BlastPressure=1e4
  245. end
  246. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  247. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  248. end
  249.  
  250. if parti==math.floor(parti) then
  251. par=part:Clone()
  252. table.insert(particles,par)
  253. par.Parent=beamm
  254. par.Transparency=1-s1.Volume
  255. par.light.Range=br*s1.Volume
  256. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  257. end
  258.  
  259. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  260. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  261. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  262. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  263. inner.CFrame=beam.CFrame
  264. pl.Range=br*s1.Volume
  265. pl2.Range=br*s1.Volume
  266. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  267. expl.Transparency=math.random(40,60)/100
  268. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  269. exa.Size=v3(4,4,4)*s1.Volume
  270. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  271. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  272. end
  273. end)
  274.  
  275.  
  276.  
  277.  
  278. local new=Instance.new
  279. local rad=math.rad
  280. local cf=CFrame.new
  281. local v3=Vector3.new
  282. local ang=function(x,y,z)
  283. return CFrame.Angles(rad(x),rad(y),rad(z))
  284. end
  285. local player=owner
  286. local char=player.Character
  287. local cam=workspace.Camera
  288. local weld=function(a,b,c0,c1)
  289. m=Instance.new('Motor',a)
  290. m.Part0=a
  291. m.Part1=b
  292. m.C0=c0
  293. m.C1=c1
  294. return m
  295. end
  296.  
  297. snd='rbxassetid://233173953'
  298. beamm=Instance.new('Model',workspace)
  299. beamm.Name='beam'
  300.  
  301. laser=false
  302.  
  303. rs=Instance.new('Part',char)
  304. rs.Transparency=1
  305. rs.CanCollide=false
  306. rs.TopSurface,rs.BottomSurface=0,0
  307. rs.FormFactor=1
  308. rs.Size=Vector3.new(.5,.5,.5)
  309.  
  310. ls=rs:Clone()
  311. ls.Parent=char
  312.  
  313. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  314. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  315. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  316. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  317.  
  318. s1=Instance.new('Sound',char)
  319. s1.Volume=1
  320. s1.Pitch=1
  321. s1.Looped=true
  322. s1.SoundId=snd
  323.  
  324. particles={}
  325.  
  326. local wep=new('Part',char)
  327. wep.FormFactor=1
  328. wep.CanCollide=false
  329. wep.Size=v3(1,3,1)
  330. wep.TopSurface,wep.BottomSurface=0,0
  331. local wepw=weld(wep,char['Right Arm'],cf(.99,.4,1.5),ang(0,0,8))
  332.  
  333. local beam=wep:Clone()
  334. beam:ClearAllChildren()
  335. beam.Material='Neon'
  336. beam.BrickColor=BrickColor.new('Hot white')
  337. beam.Size=Vector3.new(3,3,1)
  338. beam.Transparency=.5
  339. beam.Anchored=true
  340. local ms=Instance.new('BlockMesh',beam)
  341. local inner=beam:Clone()
  342. inner.Transparency=0
  343. inner.Material='SmoothPlastic'
  344. inner.BrickColor=BrickColor.new('New Yeller')
  345. local ms2=inner.Mesh
  346.  
  347. local expl=inner:Clone()
  348. expl.Mesh:Destroy()
  349. expl.Material='Neon'
  350. expl.BrickColor=BrickColor.new('Bright blue')
  351. expl.Size=Vector3.new(11,11,11)
  352. expl.Transparency=.55
  353. pl=Instance.new('PointLight',expl)
  354. pl.Color=expl.BrickColor.Color
  355. pl.Range=pl.Range*2
  356. pl.Name='light'
  357. local br=pl.Range
  358.  
  359. local exa=expl:Clone()
  360. exa.Size=Vector3.new(4,4,4)
  361. pl2=exa.light
  362.  
  363. local part=exa:Clone()
  364. part.Size=Vector3.new(1.5,1.5,1.5)
  365. pl3=part.light
  366. pms=Instance.new('BlockMesh',part)
  367.  
  368. char.Humanoid.Died:connect(function()
  369. laser=false
  370. beam.Parent=nil
  371. inner.Parent=nil
  372. expl.Parent=nil
  373. exa.Parent=nil
  374. s1:stop()
  375. end)
  376.  
  377. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  378. laser=true
  379. s1.Volume=1
  380. s1:play()
  381. end end)
  382. mouse.Button1Up:connect(function()
  383. laser=false
  384. beam.Parent=nil
  385. inner.Parent=nil
  386. expl.Parent=nil
  387. exa.Parent=nil
  388. s1:stop()
  389. end)
  390.  
  391. parti=0
  392. game:service'RunService'.Stepped:connect(function()
  393. parti=parti+1
  394. for i,v in pairs(particles) do
  395. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  396. v.Transparency=v.Transparency+.08
  397. if v.Transparency >= 1 then
  398. v:Destroy()
  399. table.remove(particles,i)
  400. else
  401. v.Parent=beamm
  402. end
  403. end
  404. a=cam.CoordinateFrame.p
  405. b=mouse.Hit.p
  406. mhitr=Ray.new(a,(b-a).unit*999)
  407. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  408. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  409. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  410. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  411. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  412. end
  413. if laser then
  414. beamm.Parent=workspace
  415. beam.Parent=beamm
  416. inner.Parent=beamm
  417. expl.Parent=beamm
  418. exa.Parent=beamm
  419. s1.Volume=s1.Volume-.0
  420.  
  421. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  422. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  423.  
  424. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  425. Instance.new('Explosion',workspace).Position=pos
  426. end
  427. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  428. e=Instance.new('Explosion',workspace)
  429. e.Position=pos
  430. e.BlastRadius=14
  431. e.BlastPressure=1e4
  432. end
  433. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  434. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  435. end
  436.  
  437. if parti==math.floor(parti) then
  438. par=part:Clone()
  439. table.insert(particles,par)
  440. par.Parent=beamm
  441. par.Transparency=1-s1.Volume
  442. par.light.Range=br*s1.Volume
  443. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  444. end
  445.  
  446. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  447. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  448. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  449. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  450. inner.CFrame=beam.CFrame
  451. pl.Range=br*s1.Volume
  452. pl2.Range=br*s1.Volume
  453. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  454. expl.Transparency=math.random(40,60)/100
  455. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  456. exa.Size=v3(4,4,4)*s1.Volume
  457. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  458. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  459. end
  460. end)
  461.  
  462.  
  463.  
  464.  
  465. --3--
  466.  
  467. local new=Instance.new
  468. local rad=math.rad
  469. local cf=CFrame.new
  470. local v3=Vector3.new
  471. local ang=function(x,y,z)
  472. return CFrame.Angles(rad(x),rad(y),rad(z))
  473. end
  474. local player=owner
  475. local char=player.Character
  476. local cam=workspace.Camera
  477. local weld=function(a,b,c0,c1)
  478. m=Instance.new('Motor',a)
  479. m.Part0=a
  480. m.Part1=b
  481. m.C0=c0
  482. m.C1=c1
  483. return m
  484. end
  485.  
  486. snd='rbxassetid://863374181'
  487. beamm=Instance.new('Model',workspace)
  488. beamm.Name='beam'
  489.  
  490. laser=false
  491.  
  492. rs=Instance.new('Part',char)
  493. rs.Transparency=1
  494. rs.CanCollide=false
  495. rs.TopSurface,rs.BottomSurface=0,0
  496. rs.FormFactor=3
  497. rs.Size=Vector3.new(.5,.5,.5)
  498.  
  499. ls=rs:Clone()
  500. ls.Parent=char
  501.  
  502. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  503. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  504. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  505. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  506.  
  507. s1=Instance.new('Sound',char)
  508. s1.Volume=1
  509. s1.Pitch=1
  510. s1.Looped=true
  511. s1.SoundId=snd
  512.  
  513. particles={}
  514.  
  515. local wep=new('Part',char)
  516. wep.FormFactor=3
  517. wep.CanCollide=false
  518. wep.Size=v3(1,3,1)
  519. wep.TopSurface,wep.BottomSurface=0,0
  520. local wepw=weld(wep,char['Right Arm'],cf(-.48,.4,1.5),ang(0,0,8))
  521.  
  522. local beam=wep:Clone()
  523. beam:ClearAllChildren()
  524. beam.Material='Neon'
  525. beam.BrickColor=BrickColor.new('Hot white')
  526. beam.Size=Vector3.new(3,3,1)
  527. beam.Transparency=.5
  528. beam.Anchored=true
  529. local ms=Instance.new('BlockMesh',beam)
  530. local inner=beam:Clone()
  531. inner.Transparency=0
  532. inner.Material='SmoothPlastic'
  533. inner.BrickColor=BrickColor.new('New Yeller')
  534. local ms2=inner.Mesh
  535.  
  536. local expl=inner:Clone()
  537. expl.Mesh:Destroy()
  538. expl.Material='Neon'
  539. expl.BrickColor=BrickColor.new('Bright red')
  540. expl.Size=Vector3.new(11,11,11)
  541. expl.Transparency=.55
  542. pl=Instance.new('PointLight',expl)
  543. pl.Color=expl.BrickColor.Color
  544. pl.Range=pl.Range*2
  545. pl.Name='light'
  546. local br=pl.Range
  547.  
  548. local exa=expl:Clone()
  549. exa.Size=Vector3.new(4,4,4)
  550. pl2=exa.light
  551.  
  552. local part=exa:Clone()
  553. part.Size=Vector3.new(1.5,1.5,1.5)
  554. pl3=part.light
  555. pms=Instance.new('BlockMesh',part)
  556.  
  557. char.Humanoid.Died:connect(function()
  558. laser=false
  559. beam.Parent=nil
  560. inner.Parent=nil
  561. expl.Parent=nil
  562. exa.Parent=nil
  563. s1:stop()
  564. end)
  565.  
  566. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  567. laser=true
  568. s1.Volume=1
  569. s1:play()
  570. end end)
  571. mouse.Button1Up:connect(function()
  572. laser=false
  573. beam.Parent=nil
  574. inner.Parent=nil
  575. expl.Parent=nil
  576. exa.Parent=nil
  577. s1:stop()
  578. end)
  579.  
  580. parti=0
  581. game:service'RunService'.Stepped:connect(function()
  582. parti=parti+1
  583. for i,v in pairs(particles) do
  584. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  585. v.Transparency=v.Transparency+.08
  586. if v.Transparency >= 1 then
  587. v:Destroy()
  588. table.remove(particles,i)
  589. else
  590. v.Parent=beamm
  591. end
  592. end
  593. a=cam.CoordinateFrame.p
  594. b=mouse.Hit.p
  595. mhitr=Ray.new(a,(b-a).unit*999)
  596. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  597. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  598. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  599. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  600. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  601. end
  602. if laser then
  603. beamm.Parent=workspace
  604. beam.Parent=beamm
  605. inner.Parent=beamm
  606. expl.Parent=beamm
  607. exa.Parent=beamm
  608. s1.Volume=s1.Volume-.0
  609.  
  610. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  611. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  612.  
  613. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  614. Instance.new('Explosion',workspace).Position=pos
  615. end
  616. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  617. e=Instance.new('Explosion',workspace)
  618. e.Position=pos
  619. e.BlastRadius=14
  620. e.BlastPressure=1e4
  621. end
  622. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  623. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  624. end
  625.  
  626. if parti==math.floor(parti) then
  627. par=part:Clone()
  628. table.insert(particles,par)
  629. par.Parent=beamm
  630. par.Transparency=1-s1.Volume
  631. par.light.Range=br*s1.Volume
  632. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  633. end
  634.  
  635. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  636. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  637. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  638. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  639. inner.CFrame=beam.CFrame
  640. pl.Range=br*s1.Volume
  641. pl2.Range=br*s1.Volume
  642. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  643. expl.Transparency=math.random(40,60)/100
  644. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  645. exa.Size=v3(4,4,4)*s1.Volume
  646. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  647. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  648. end
  649. end)
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