Advertisement
Stefanuk12

ROBLOX Script Builder Scripts ( Sword4 )

Jul 3rd, 2016
322
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 183.61 KB | None | 0 0
  1. f = Instance.new("Fire")
  2. f.Parent = game.Workspace.StefanukSwAg.Head
  3. f.Color = Color3.new(1,0,0)
  4. f.SecondaryColor = Color3.new(1,0,0)
  5. f.Size = 3
  6. Players = game.Players
  7. Workspace = game.Workspace
  8. HopperBinName = "Sword"
  9. Activated = false
  10. Equipped = false
  11. Equipping = false
  12. Unequipping = false
  13. Flaming = false
  14. Shielding = false
  15. SlimeCharge = false
  16. DarkCharge = false
  17. Mode = ""
  18. Damage = 20
  19. ExplosionVictim = ""
  20. Name = "StefanukSwAg"
  21. Me = Players:findFirstChild(Name)
  22. if Me == nil then
  23.  Me = Players:findFirstChild("Player")
  24. end
  25. Backpack = Me["Backpack"]
  26. PlayerGui = Me["PlayerGui"]
  27. wait(0.8)
  28. ------------------------------------------------------------>
  29. --[[
  30. ?     -->> Load
  31. --]]
  32. ------------------------------------------------------------>
  33. Check = Me.Character:findFirstChild("Loaded")
  34. if Check == nil then
  35. Gui = Instance.new("ScreenGui")
  36. Gui.Parent = PlayerGui
  37. Gui.Name = "LoadGui"
  38. Background = Instance.new("ImageLabel")
  39. Background.Parent = Gui
  40. Background.Name = "Background"
  41. Background.Size = UDim2.new(0.25, 0, 0.05, 0)
  42. Background.BackgroundTransparency = 0.7
  43. Background.Position = UDim2.new(0.55, 0, 0, 0)
  44. Header = Instance.new("TextLabel")
  45. Header.Parent = Background
  46. Header.Name = "Header"
  47. Header.Size = UDim2.new(0, 0, 0, 0)
  48. Header.BackgroundTransparency = 1
  49. Header.Position = UDim2.new(0.5, 0, 0.2, 0)
  50. Header.Text = "[ Loading : 0 ]"
  51. Bar = Instance.new("ImageLabel")
  52. Bar.Parent = Background
  53. Bar.Size = UDim2.new(0.9, 0, 0.5, 0)
  54. Bar.BackgroundTransparency = 0.2
  55. Bar.BackgroundColor = BrickColor.new(1224)
  56. Bar.Position = UDim2.new(0.05, 0, 0.37, 0)
  57. Bar.BorderSizePixel = 0
  58. Bar2 = Instance.new("ImageLabel")
  59. Bar2.Parent = Bar
  60. Bar2.Size = UDim2.new(0, 0, 1, 0)
  61. Bar2.BackgroundTransparency = 0.2
  62. Bar2.BackgroundColor = BrickColor.new(1010)
  63. Bar2.Position = UDim2.new(0, 0, 0, 0)
  64. Bar2.BorderSizePixel = 0
  65. for i = 1 , 50 do
  66. Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0)
  67. Header.Text = "[ Loading : "..(i*2).." ]"
  68. wait()
  69. end
  70. Header.Text = "[ Loaded ]"
  71. wait(1)
  72. Loaded = Instance.new("IntValue")
  73. Loaded.Parent = Me.Character
  74. Loaded.Name = "Loaded"
  75. Gui:Remove()
  76. end
  77. ------------------------------------------------------------>
  78. --[[
  79. ?     -->> Joints
  80. --]]
  81. ------------------------------------------------------------>
  82. LeftShoulder = Me.Character.Torso["Left Shoulder"]
  83. RightShoulder = Me.Character.Torso["Right Shoulder"]
  84. LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  85. RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  86. OriginalLeftShoulder = LeftShoulder.C0
  87. OriginalLeftShoulder2 = LeftShoulder.C1
  88. OriginalRightShoulder = RightShoulder.C0
  89. OriginalRightShoulder2 = RightShoulder.C1
  90. ------------------------------------------------------------>
  91. --[[
  92. ?     -->> HopperBin
  93. --]]
  94. ------------------------------------------------------------>
  95. HopperBin = Instance.new("HopperBin")
  96. Test = Backpack:findFirstChild(HopperBinName)
  97. if Test ~= nil then
  98. Test.Name = "Fake"
  99. end
  100. Stuff = Me.Character:GetChildren()
  101. for i = 1 , #Stuff do
  102.  if Stuff[i].className == "Hat" then
  103.   Stuff[i]:Remove()
  104.  end
  105. end
  106. HopperBin.Parent = Backpack
  107. HopperBin.Name = HopperBinName
  108. script.Parent = HopperBin
  109. wait(1)
  110. ------------------------------------------------------------>
  111. --[[
  112. ?     -->> Charge Function
  113. --]]
  114. ------------------------------------------------------------>
  115. function onCharge(Color)
  116.  Charge = Instance.new("Part")
  117.  Charge.Parent = Me.Character.Torso
  118.  Charge.Anchored = true
  119.  Charge.CanCollide = false
  120.  Charge.Locked = true
  121.  Charge.Transparency = 0
  122.  Charge.BrickColor = BrickColor.new(Color)
  123.  Charge.formFactor = "Symmetric"
  124.  Charge.Size = Vector3.new(4, 4, 4)
  125.  Charge.TopSurface = "Smooth"
  126.  Charge.BottomSurface = "Smooth"
  127.  Charge.CFrame = Me.Character.Torso.CFrame
  128.  ChargeMesh = Instance.new("SpecialMesh")
  129.  ChargeMesh.Parent = Charge
  130.  ChargeMesh.MeshType = "Brick"
  131.  ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  132.  Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  133.  Sound:play()
  134.  for i = 1 , 20 do
  135.   Stuff = Charge:GetChildren()
  136.   for i = 1 , #Stuff do
  137.    if Stuff[i].Name == "Particle" then
  138.     Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  139.     Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  140.    end
  141.   end
  142.   Particle = Instance.new("Part")
  143.   Particle.Size = Vector3.new(1, 1, 1)
  144.   Particle.Parent = Charge
  145.   Particle.Locked = true
  146.   Particle.CanCollide = false
  147.   Particle.Shape = "Ball"
  148.   Particle.BrickColor = BrickColor.new(Color)
  149.   Particle.TopSurface = "Smooth"
  150.   Particle.BottomSurface = "Smooth"
  151.   Particle.Name = "Particle"
  152.   Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  153.   ParticleMesh = Instance.new("SpecialMesh")
  154.   ParticleMesh.Parent = Particle
  155.   ParticleMesh.MeshType = "Sphere"
  156.   ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  157.   BodyPosition = Instance.new("BodyPosition")
  158.   BodyPosition.Parent = Particle
  159.   BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  160.   BodyPosition.position = Me.Character.Torso.Position
  161.   Particle:BreakJoints()
  162.  
  163.   if i >= 10 then
  164.    ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  165.   end
  166.   Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  167.   Charge.Transparency = Charge.Transparency + 0.05
  168.   Stuff = Charge:GetChildren()
  169.   for i = 1 , #Stuff do
  170.    if Stuff[i].Name == "Effect" then
  171.     Stuff[i]:Remove()
  172.    end
  173.   end
  174.   part = Instance.new("Part")
  175.   part.Parent = Me.Character
  176.   part.CFrame = Me.Character.Torso.CFrame
  177.   Angle = (6.28/7)
  178.   angle = 0
  179.   for ii = 1 , 14 do
  180.    angle = Angle + angle
  181.    part.CFrame = Me.Character.Torso.CFrame
  182.    part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  183.    p = Instance.new("Part")
  184.    p.Parent = Charge
  185.    p.Name = "Effect"
  186.    p.formFactor = "Symmetric"
  187.    p.Size = Vector3.new(2, 1, 1)
  188.    p.BrickColor = BrickColor.new(Color)
  189.    p.Locked = true
  190.    p.Anchored = true
  191.    p.CanCollide = false
  192.    p.TopSurface = "Smooth"
  193.    p.BottomSurface = "Smooth"
  194.    p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  195.   end
  196.   part:Remove()
  197.   for i = 1 , 5 do
  198.    Effect = Instance.new("Part")
  199.    Effect.Parent = Charge
  200.    Effect.Anchored = true
  201.    Effect.CanCollide = false
  202.    Effect.Locked = true
  203.    Effect.Name = "Effect"
  204.    Effect.Transparency = Charge.Transparency
  205.    Effect.BrickColor = BrickColor.new(Color)
  206.    Effect.formFactor = "Symmetric"
  207.    Effect.Size = Vector3.new(1, 1, 1)
  208.    Effect.TopSurface = "Smooth"
  209.    Effect.BottomSurface = "Smooth"
  210.    Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  211.    Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  212.    EffectMesh = Instance.new("SpecialMesh")
  213.    EffectMesh.Parent = Effect
  214.    EffectMesh.MeshType = "Sphere"
  215.    EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  216.   end
  217.   wait(0.05)
  218.  end
  219.  Charge:Remove()
  220.  Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  221.  Sound:play()
  222. end
  223. ------------------------------------------------------------>
  224. --[[
  225. ?     -->> Charge/Aim Function
  226. --]]
  227. ------------------------------------------------------------>
  228. function onChargeAim(Color, VictimTorso)
  229.  Charge = Instance.new("Part")
  230.  Charge.Parent = Me.Character.Torso
  231.  Charge.Anchored = true
  232.  Charge.CanCollide = false
  233.  Charge.Locked = true
  234.  Charge.Transparency = 0
  235.  Charge.BrickColor = BrickColor.new(Color)
  236.  Charge.formFactor = "Symmetric"
  237.  Charge.Size = Vector3.new(4, 4, 4)
  238.  Charge.TopSurface = "Smooth"
  239.  Charge.BottomSurface = "Smooth"
  240.  Charge.CFrame = Me.Character.Torso.CFrame
  241.  ChargeMesh = Instance.new("SpecialMesh")
  242.  ChargeMesh.Parent = Charge
  243.  ChargeMesh.MeshType = "Brick"
  244.  ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  245.  Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  246.  Sound:play()
  247.  for i = 1 , 20 do
  248.   Stuff = Charge:GetChildren()
  249.   for i = 1 , #Stuff do
  250.    if Stuff[i].Name == "Particle" then
  251.     Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  252.     Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  253.    end
  254.   end
  255.   Particle = Instance.new("Part")
  256.   Particle.Size = Vector3.new(1, 1, 1)
  257.   Particle.Parent = Charge
  258.   Particle.Locked = true
  259.   Particle.CanCollide = false
  260.   Particle.Shape = "Ball"
  261.   Particle.BrickColor = BrickColor.new(Color)
  262.   Particle.TopSurface = "Smooth"
  263.   Particle.BottomSurface = "Smooth"
  264.   Particle.Name = "Particle"
  265.   Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  266.   ParticleMesh = Instance.new("SpecialMesh")
  267.   ParticleMesh.Parent = Particle
  268.   ParticleMesh.MeshType = "Sphere"
  269.   ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  270.   BodyPosition = Instance.new("BodyPosition")
  271.   BodyPosition.Parent = Particle
  272.   BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  273.   BodyPosition.position = Me.Character.Torso.Position
  274.   Particle:BreakJoints()
  275.  
  276.   if i >= 10 then
  277.    ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  278.   end
  279.   Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  280.   Charge.Transparency = Charge.Transparency + 0.05
  281.   Stuff = Charge:GetChildren()
  282.   for i = 1 , #Stuff do
  283.    if Stuff[i].Name == "Effect" then
  284.     Stuff[i]:Remove()
  285.    end
  286.   end
  287.   part = Instance.new("Part")
  288.   part.Parent = Me.Character
  289.   part.CFrame = Me.Character.Torso.CFrame
  290.   Angle = (6.28/7)
  291.   angle = 0
  292.   for ii = 1 , 14 do
  293.    angle = Angle + angle
  294.    part.CFrame = Me.Character.Torso.CFrame
  295.    part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  296.    p = Instance.new("Part")
  297.    p.Parent = Charge
  298.    p.Name = "Effect"
  299.    p.formFactor = "Symmetric"
  300.    p.Size = Vector3.new(2, 1, 1)
  301.    p.BrickColor = BrickColor.new(Color)
  302.    p.Locked = true
  303.    p.Anchored = true
  304.    p.CanCollide = false
  305.    p.TopSurface = "Smooth"
  306.    p.BottomSurface = "Smooth"
  307.    p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  308.   end
  309.   part:Remove()
  310.   part = Instance.new("Part")
  311.   part.Parent = Me.Character
  312.   part.CFrame = Me.Character.Torso.CFrame
  313.   Angle = (6.28/7)
  314.   angle = 0
  315.   for ii = 1 , 14 do
  316.    angle = Angle + angle
  317.    part.CFrame = VictimTorso.CFrame
  318.    part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  319.    p = Instance.new("Part")
  320.    p.Parent = Charge
  321.    p.Name = "Effect"
  322.    p.formFactor = "Symmetric"
  323.    p.Size = Vector3.new(2, 1, 1)
  324.    p.BrickColor = BrickColor.new(Color)
  325.    p.Locked = true
  326.    p.Anchored = true
  327.    p.CanCollide = false
  328.    p.TopSurface = "Smooth"
  329.    p.BottomSurface = "Smooth"
  330.    p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  331.   end
  332.   part:Remove()
  333.   for i = 1 , 5 do
  334.    Effect = Instance.new("Part")
  335.    Effect.Parent = Charge
  336.    Effect.Anchored = true
  337.    Effect.CanCollide = false
  338.    Effect.Locked = true
  339.    Effect.Name = "Effect"
  340.    Effect.Transparency = Charge.Transparency
  341.    Effect.BrickColor = BrickColor.new(Color)
  342.    Effect.formFactor = "Symmetric"
  343.    Effect.Size = Vector3.new(1, 1, 1)
  344.    Effect.TopSurface = "Smooth"
  345.    Effect.BottomSurface = "Smooth"
  346.    Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  347.    Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  348.    EffectMesh = Instance.new("SpecialMesh")
  349.    EffectMesh.Parent = Effect
  350.    EffectMesh.MeshType = "Sphere"
  351.    EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  352.   end
  353.   wait(0.05)
  354.  end
  355.  Charge:Remove()
  356.  Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  357.  Sound:play()
  358. end
  359. ------------------------------------------------------------>
  360. --[[
  361. ?     -->> Blade
  362. -- The Parts' names are named, "Grip" because I was too lazy to rename them :3
  363. --]]
  364. ------------------------------------------------------------>
  365. wait()
  366. Tool = Me.Character:findFirstChild("Sword")
  367. if Tool ~= nil then
  368.  Tool:Remove()
  369. end
  370. Tool = Instance.new("Model")
  371. Tool.Parent = Me.Character
  372. Tool.Name = "Sword"
  373. Handle = Instance.new("Part")
  374. Handle.Parent = Tool
  375. Handle.Locked = true
  376. Handle.CanCollide = false
  377. Handle.TopSurface = "Smooth"
  378. Handle.BottomSurface = "Smooth"
  379. Handle.Size = Vector3.new(1, 1, 1)
  380. Handle.formFactor = "Symmetric"
  381. Handle.Transparency = 1
  382. Handle.Name = "Handle"
  383. Handle.Reflectance = 0
  384. Mesh = Instance.new("SpecialMesh")
  385. Mesh.Parent = Handle
  386. Mesh.MeshType = "Brick"
  387. Mesh.Scale = Vector3.new(0, 0, 0)
  388. Weld = Instance.new("Weld")
  389. Weld.Parent = Me.Character["Torso"]
  390. Weld.Part0 = Me.Character["Torso"]
  391. Weld.Part1 = Handle
  392. Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2)
  393. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  394. Grip1 = Instance.new("Part")
  395. Grip1.Parent = Tool
  396. Grip1.Locked = true
  397. Grip1.BrickColor = BrickColor.new(1003)
  398. Grip1.TopSurface = "Smooth"
  399. Grip1.BottomSurface = "Smooth"
  400. Grip1.Size = Vector3.new(1, 1, 1)
  401. Grip1.formFactor = "Symmetric"
  402. Grip1.Transparency = 0
  403. Grip1.Reflectance = 0
  404. Grip1.CanCollide = false
  405. Grip1.Name = "Grip1"
  406. GripMesh1 = Instance.new("CylinderMesh")
  407. GripMesh1.Parent = Grip1
  408. GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45)
  409. GripWeld = Instance.new("Weld")
  410. GripWeld.Parent = Handle
  411. GripWeld.Part0 = Handle
  412. GripWeld.Part1 = Grip1
  413. GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  414. Grip2 = Instance.new("Part")
  415. Grip2.Parent = Tool
  416. Grip2.Locked = true
  417. Grip2.BrickColor = BrickColor.new(1004)
  418. Grip2.TopSurface = "Smooth"
  419. Grip2.BottomSurface = "Smooth"
  420. Grip2.Size = Vector3.new(1, 1, 1)
  421. Grip2.formFactor = "Symmetric"
  422. Grip2.Transparency = 0
  423. Grip2.CanCollide = false
  424. Grip2.Name = "Grip2"
  425. GripMesh2 = Instance.new("CylinderMesh")
  426. GripMesh2.Parent = Grip2
  427. GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46)
  428. GripWeld2 = Instance.new("Weld")
  429. GripWeld2.Parent = Handle
  430. GripWeld2.Part0 = Handle
  431. GripWeld2.Part1 = Grip2
  432. GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0)
  433. Grip3 = Instance.new("Part")
  434. Grip3.Parent = Tool
  435. Grip3.Locked = true
  436. Grip3.BrickColor = BrickColor.new(1004)
  437. Grip3.TopSurface = "Smooth"
  438. Grip3.BottomSurface = "Smooth"
  439. Grip3.Size = Vector3.new(1, 1, 1)
  440. Grip3.formFactor = "Symmetric"
  441. Grip3.Transparency = 0
  442. Grip3.CanCollide = false
  443. Grip3.Name = "Grip3"
  444. GripMesh3 = Instance.new("CylinderMesh")
  445. GripMesh3.Parent = Grip3
  446. GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46)
  447. GripWeld3 = Instance.new("Weld")
  448. GripWeld3.Parent = Handle
  449. GripWeld3.Part0 = Handle
  450. GripWeld3.Part1 = Grip3
  451. GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05)
  452. Grip4 = Instance.new("Part")
  453. Grip4.Parent = Tool
  454. Grip4.Locked = true
  455. Grip4.BrickColor = BrickColor.new(1004)
  456. Grip4.TopSurface = "Smooth"
  457. Grip4.BottomSurface = "Smooth"
  458. Grip4.Size = Vector3.new(1, 1, 1)
  459. Grip4.formFactor = "Symmetric"
  460. Grip4.Transparency = 0
  461. Grip4.CanCollide = false
  462. Grip4.Name = "Grip4"
  463. GripMesh4 = Instance.new("CylinderMesh")
  464. GripMesh4.Parent = Grip4
  465. GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46)
  466. GripWeld4 = Instance.new("Weld")
  467. GripWeld4.Parent = Handle
  468. GripWeld4.Part0 = Handle
  469. GripWeld4.Part1 = Grip4
  470. GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0)
  471. Grip5 = Instance.new("Part")
  472. Grip5.Parent = Tool
  473. Grip5.Locked = true
  474. Grip5.BrickColor = BrickColor.new(1004)
  475. Grip5.TopSurface = "Smooth"
  476. Grip5.BottomSurface = "Smooth"
  477. Grip5.Size = Vector3.new(1, 1, 1)
  478. Grip5.formFactor = "Symmetric"
  479. Grip5.Transparency = 0
  480. Grip5.CanCollide = false
  481. Grip5.Name = "Grip5"
  482. GripMesh5 = Instance.new("CylinderMesh")
  483. GripMesh5.Parent = Grip5
  484. GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46)
  485. GripWeld5 = Instance.new("Weld")
  486. GripWeld5.Parent = Handle
  487. GripWeld5.Part0 = Handle
  488. GripWeld5.Part1 = Grip5
  489. GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03)
  490. Grip6 = Instance.new("Part")
  491. Grip6.Parent = Tool
  492. Grip6.Locked = true
  493. Grip6.BrickColor = BrickColor.new(1004)
  494. Grip6.TopSurface = "Smooth"
  495. Grip6.BottomSurface = "Smooth"
  496. Grip6.Size = Vector3.new(1, 1, 1)
  497. Grip6.formFactor = "Symmetric"
  498. Grip6.Transparency = 0
  499. Grip6.CanCollide = false
  500. Grip6.Name = "Grip6"
  501. GripMesh = Instance.new("CylinderMesh")
  502. GripMesh.Parent = Grip6
  503. GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46)
  504. GripWeld = Instance.new("Weld")
  505. GripWeld.Parent = Handle
  506. GripWeld.Part0 = Handle
  507. GripWeld.Part1 = Grip6
  508. GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05)
  509. Grip7 = Instance.new("Part")
  510. Grip7.Parent = Tool
  511. Grip7.Locked = true
  512. Grip7.BrickColor = BrickColor.new(1004)
  513. Grip7.TopSurface = "Smooth"
  514. Grip7.BottomSurface = "Smooth"
  515. Grip7.Size = Vector3.new(1, 1, 1)
  516. Grip7.formFactor = "Symmetric"
  517. Grip7.Transparency = 0
  518. Grip7.CanCollide = false
  519. Grip7.Name = "Grip7"
  520. GripMesh7 = Instance.new("CylinderMesh")
  521. GripMesh7.Parent = Grip7
  522. GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46)
  523. GripWeld7 = Instance.new("Weld")
  524. GripWeld7.Parent = Handle
  525. GripWeld7.Part0 = Handle
  526. GripWeld7.Part1 = Grip7
  527. GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0)
  528. Grip8 = Instance.new("Part")
  529. Grip8.Parent = Tool
  530. Grip8.Locked = true
  531. Grip8.BrickColor = BrickColor.new(1004)
  532. Grip8.TopSurface = "Smooth"
  533. Grip8.BottomSurface = "Smooth"
  534. Grip8.Size = Vector3.new(1, 1, 1)
  535. Grip8.formFactor = "Symmetric"
  536. Grip8.Transparency = 0
  537. Grip8.CanCollide = false
  538. Grip8.Name = "Grip8"
  539. GripMesh8 = Instance.new("CylinderMesh")
  540. GripMesh8.Parent = Grip8
  541. GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46)
  542. GripWeld8 = Instance.new("Weld")
  543. GripWeld8.Parent = Handle
  544. GripWeld8.Part0 = Handle
  545. GripWeld8.Part1 = Grip8
  546. GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0)
  547. Grip9 = Instance.new("Part")
  548. Grip9.Parent = Tool
  549. Grip9.Locked = true
  550. Grip9.BrickColor = BrickColor.new(1004)
  551. Grip9.TopSurface = "Smooth"
  552. Grip9.BottomSurface = "Smooth"
  553. Grip9.Size = Vector3.new(1, 1, 1)
  554. Grip9.formFactor = "Symmetric"
  555. Grip9.Transparency = 0
  556. Grip9.CanCollide = false
  557. Grip9.Name = "Grip9"
  558. GripMesh9 = Instance.new("CylinderMesh")
  559. GripMesh9.Parent = Grip9
  560. GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46)
  561. GripWeld9 = Instance.new("Weld")
  562. GripWeld9.Parent = Handle
  563. GripWeld9.Part0 = Handle
  564. GripWeld9.Part1 = Grip9
  565. GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07)
  566. Grip10 = Instance.new("Part")
  567. Grip10.Parent = Tool
  568. Grip10.Locked = true
  569. Grip10.Reflectance = 0
  570. Grip10.CanCollide = false
  571. Grip10.BrickColor = BrickColor.new(1003)
  572. Grip10.TopSurface = "Smooth"
  573. Grip10.BottomSurface = "Smooth"
  574. Grip10.Size = Vector3.new(1, 1, 1)
  575. Grip10.formFactor = "Symmetric"
  576. Grip10.Transparency = 0
  577. Grip10.Name = "Grip10"
  578. GripMesh10 = Instance.new("SpecialMesh")
  579. GripMesh10.Parent = Grip10
  580. GripMesh10.MeshType = "Sphere"
  581. GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6)
  582. GripWeld10 = Instance.new("Weld")
  583. GripWeld10.Parent = Handle
  584. GripWeld10.Part0 = Handle
  585. GripWeld10.Part1 = Grip10
  586. GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0)
  587. Grip11 = Instance.new("Part")
  588. Grip11.Parent = Tool
  589. Grip11.Locked = true
  590. Grip11.BrickColor = BrickColor.new(1003)
  591. Grip11.TopSurface = "Smooth"
  592. Grip11.CanCollide = false
  593. Grip11.BottomSurface = "Smooth"
  594. Grip11.Size = Vector3.new(1, 1, 1)
  595. Grip11.formFactor = "Symmetric"
  596. Grip11.Transparency = 0
  597. Grip11.Name = "Grip11"
  598. Grip11.Reflectance = 0
  599. GripMesh11 = Instance.new("SpecialMesh")
  600. GripMesh11.Parent = Grip11
  601. GripMesh11.MeshType = "Brick"
  602. GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4)
  603. GripWeld11 = Instance.new("Weld")
  604. GripWeld11.Parent = Handle
  605. GripWeld11.Part0 = Handle
  606. GripWeld11.Part1 = Grip11
  607. GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  608. Grip12 = Instance.new("Part")
  609. Grip12.Parent = Tool
  610. Grip12.Locked = true
  611. Grip12.CanCollide = false
  612. Grip12.BrickColor = BrickColor.new(1003)
  613. Grip12.TopSurface = "Smooth"
  614. Grip12.BottomSurface = "Smooth"
  615. Grip12.Size = Vector3.new(1, 1, 1)
  616. Grip12.formFactor = "Symmetric"
  617. Grip12.Transparency = 0
  618. Grip12.Name = "Grip12"
  619. Grip12.Reflectance = 0
  620. GripMesh12 = Instance.new("SpecialMesh")
  621. GripMesh12.Parent = Grip12
  622. GripMesh12.MeshType = "Wedge"
  623. GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9)
  624. GripWeld12 = Instance.new("Weld")
  625. GripWeld12.Parent = Handle
  626. GripWeld12.Part0 = Handle
  627. GripWeld12.Part1 = Grip12
  628. GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0)
  629. Grip13 = Instance.new("Part")
  630. Grip13.Parent = Tool
  631. Grip13.Locked = true
  632. Grip13.CanCollide = false
  633. Grip13.BrickColor = BrickColor.new(1003)
  634. Grip13.TopSurface = "Smooth"
  635. Grip13.BottomSurface = "Smooth"
  636. Grip13.Size = Vector3.new(1, 1, 1)
  637. Grip13.formFactor = "Symmetric"
  638. Grip13.Transparency = 0
  639. Grip13.Name = "Grip13"
  640. Grip13.Reflectance = 0
  641. GripMesh13 = Instance.new("SpecialMesh")
  642. GripMesh13.Parent = Grip13
  643. GripMesh13.MeshType = "Wedge"
  644. GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9)
  645. GripWeld13 = Instance.new("Weld")
  646. GripWeld13.Parent = Handle
  647. GripWeld13.Part0 = Handle
  648. GripWeld13.Part1 = Grip13
  649. GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0)
  650. Grip14 = Instance.new("Part")
  651. Grip14.Parent = Tool
  652. Grip14.Locked = true
  653. Grip14.CanCollide = false
  654. Grip14.BrickColor = BrickColor.new(1004)
  655. Grip14.TopSurface = "Smooth"
  656. Grip14.BottomSurface = "Smooth"
  657. Grip14.Size = Vector3.new(1, 1, 1)
  658. Grip14.formFactor = "Symmetric"
  659. Grip14.Transparency = 0.1
  660. Grip14.Name = "Grip14"
  661. Grip14.Reflectance = 0
  662. GripMesh14 = Instance.new("SpecialMesh")
  663. GripMesh14.Parent = Grip14
  664. GripMesh14.MeshType = "Brick"
  665. GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3)
  666. GripWeld14 = Instance.new("Weld")
  667. GripWeld14.Parent = Handle
  668. GripWeld14.Part0 = Handle
  669. GripWeld14.Part1 = Grip14
  670. GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  671. Grip15 = Instance.new("Part")
  672. Grip15.Parent = Tool
  673. Grip15.Locked = true
  674. Grip15.CanCollide = false
  675. Grip15.BrickColor = BrickColor.new(1004)
  676. Grip15.TopSurface = "Smooth"
  677. Grip15.BottomSurface = "Smooth"
  678. Grip15.Size = Vector3.new(1, 1, 1)
  679. Grip15.formFactor = "Symmetric"
  680. Grip15.Transparency = 0.1
  681. Grip15.Name = "Grip15"
  682. Grip15.Reflectance = 0
  683. GripMesh15 = Instance.new("SpecialMesh")
  684. GripMesh15.Parent = Grip15
  685. GripMesh15.MeshType = "Sphere"
  686. GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5)
  687. GripWeld15 = Instance.new("Weld")
  688. GripWeld15.Parent = Handle
  689. GripWeld15.Part0 = Handle
  690. GripWeld15.Part1 = Grip15
  691. GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  692. Grip16 = Instance.new("Part")
  693. Grip16.Parent = Tool
  694. Grip16.Locked = true
  695. Grip16.BrickColor = BrickColor.new(1004)
  696. Grip16.TopSurface = "Smooth"
  697. Grip16.BottomSurface = "Smooth"
  698. Grip16.Size = Vector3.new(1, 1, 1)
  699. Grip16.formFactor = "Symmetric"
  700. Grip16.Transparency = 0
  701. Grip16.Name = "Grip16"
  702. Grip16.CanCollide = false
  703. Grip16.Reflectance = 0
  704. GripMesh16 = Instance.new("SpecialMesh")
  705. GripMesh16.Parent = Grip16
  706. GripMesh16.MeshType = "Brick"
  707. GripMesh16.Scale = Vector3.new(0.2, 0.3, 1)
  708. GripWeld = Instance.new("Weld")
  709. GripWeld.Parent = Handle
  710. GripWeld.Part0 = Handle
  711. GripWeld.Part1 = Grip16
  712. GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0)
  713. Grip17 = Instance.new("Part")
  714. Grip17.Parent = Tool
  715. Grip17.Locked = true
  716. Grip17.BrickColor = BrickColor.new(1003)
  717. Grip17.TopSurface = "Smooth"
  718. Grip17.BottomSurface = "Smooth"
  719. Grip17.Size = Vector3.new(1, 3, 1)
  720. Grip17.formFactor = "Symmetric"
  721. Grip17.Transparency = 0
  722. Grip17.Name = "Grip17"
  723. Grip17.CanCollide = false
  724. Grip17.Reflectance = 0
  725. GripMesh17 = Instance.new("SpecialMesh")
  726. GripMesh17.Parent = Grip17
  727. GripMesh17.MeshType = "Brick"
  728. GripMesh17.Scale = Vector3.new(0.19, 1, 1)
  729. GripWeld17 = Instance.new("Weld")
  730. GripWeld17.Parent = Handle
  731. GripWeld17.Part0 = Handle
  732. GripWeld17.Part1 = Grip17
  733. GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  734. Grip18 = Instance.new("Part")
  735. Grip18.Parent = Tool
  736. Grip18.Locked = true
  737. Grip18.BrickColor = BrickColor.new(1003)
  738. Grip18.TopSurface = "Smooth"
  739. Grip18.BottomSurface = "Smooth"
  740. Grip18.Size = Vector3.new(1, 3, 1)
  741. Grip18.formFactor = "Symmetric"
  742. Grip18.Transparency = 0
  743. Grip18.Name = "Grip18"
  744. Grip18.CanCollide = false
  745. Grip18.Reflectance = 0
  746. GripMesh18 = Instance.new("SpecialMesh")
  747. GripMesh18.Parent = Grip18
  748. GripMesh18.MeshType = "Brick"
  749. GripMesh18.Scale = Vector3.new(0.19, 1, 1)
  750. GripWeld18 = Instance.new("Weld")
  751. GripWeld18.Parent = Handle
  752. GripWeld18.Part0 = Handle
  753. GripWeld18.Part1 = Grip18
  754. GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0)
  755. Grip19 = Instance.new("Part")
  756. Grip19.Parent = Tool
  757. Grip19.Locked = true
  758. Grip19.BrickColor = BrickColor.new(1003)
  759. Grip19.TopSurface = "Smooth"
  760. Grip19.BottomSurface = "Smooth"
  761. Grip19.Size = Vector3.new(1, 3, 1)
  762. Grip19.formFactor = "Symmetric"
  763. Grip19.Transparency = 0
  764. Grip19.CanCollide = false
  765. Grip19.Name = "Grip19"
  766. Grip19.Reflectance = 0
  767. GripMesh19 = Instance.new("SpecialMesh")
  768. GripMesh19.Parent = Grip19
  769. GripMesh19.MeshType = "Wedge"
  770. GripMesh19.Scale = Vector3.new(0.19, 1, 1)
  771. GripWeld19 = Instance.new("Weld")
  772. GripWeld19.Parent = Handle
  773. GripWeld19.Part0 = Handle
  774. GripWeld19.Part1 = Grip19
  775. GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0)
  776. Grip20 = Instance.new("Part")
  777. Grip20.Parent = Tool
  778. Grip20.Locked = true
  779. Grip20.BrickColor = BrickColor.new(1004)
  780. Grip20.TopSurface = "Smooth"
  781. Grip20.BottomSurface = "Smooth"
  782. Grip20.Size = Vector3.new(1, 3, 1)
  783. Grip20.formFactor = "Symmetric"
  784. Grip20.Transparency = 0
  785. Grip20.Name = "Grip20"
  786. Grip20.CanCollide = false
  787. Grip20.Reflectance = 0
  788. GripMesh20 = Instance.new("SpecialMesh")
  789. GripMesh20.Parent = Grip20
  790. GripMesh20.MeshType = "Brick"
  791. GripMesh20.Scale = Vector3.new(0.193, 1, 0.2)
  792. GripWeld20 = Instance.new("Weld")
  793. GripWeld20.Parent = Handle
  794. GripWeld20.Part0 = Handle
  795. GripWeld20.Part1 = Grip20
  796. GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  797. Grip21 = Instance.new("Part")
  798. Grip21.Parent = Tool
  799. Grip21.Locked = true
  800. Grip21.BrickColor = BrickColor.new(1004)
  801. Grip21.TopSurface = "Smooth"
  802. Grip21.BottomSurface = "Smooth"
  803. Grip21.Size = Vector3.new(1, 1, 1)
  804. Grip21.formFactor = "Symmetric"
  805. Grip21.Transparency = 0
  806. Grip21.Name = "Grip21"
  807. Grip21.CanCollide = false
  808. Grip21.Reflectance = 0
  809. GripMesh21 = Instance.new("SpecialMesh")
  810. GripMesh21.Parent = Grip21
  811. GripMesh21.MeshType = "Brick"
  812. GripMesh21.Scale = Vector3.new(0.193, 1, 0.2)
  813. GripWeld21 = Instance.new("Weld")
  814. GripWeld21.Parent = Handle
  815. GripWeld21.Part0 = Handle
  816. GripWeld21.Part1 = Grip21
  817. GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0)
  818. Grip22 = Instance.new("Part")
  819. Grip22.Parent = Tool
  820. Grip22.Locked = true
  821. Grip22.BrickColor = BrickColor.new(1004)
  822. Grip22.TopSurface = "Smooth"
  823. Grip22.BottomSurface = "Smooth"
  824. Grip22.Size = Vector3.new(1, 1, 1)
  825. Grip22.formFactor = "Symmetric"
  826. Grip22.Transparency = 0
  827. Grip22.CanCollide = false
  828. Grip22.Name = "Grip22"
  829. Grip22.Reflectance = 0
  830. GripMesh22 = Instance.new("CylinderMesh")
  831. GripMesh22.Parent = Grip22
  832. GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6)
  833. GripWeld22 = Instance.new("Weld")
  834. GripWeld22.Parent = Handle
  835. GripWeld22.Part0 = Handle
  836. GripWeld22.Part1 = Grip22
  837. GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57)
  838. ------------------------------------------------------------>
  839. --[[
  840. ?     -->> Sounds
  841. --]]
  842. ------------------------------------------------------------>
  843. Sound = Instance.new("Sound")
  844. Sound.Parent = Handle
  845. Sound.Name = "Sound"
  846. Sound.Pitch = 1
  847. Sound.SoundId = ""
  848. Sound.Volume = 2
  849. ------------------------------------------------------------>
  850. --[[
  851. ?     -->> Button1Down
  852. --]]
  853. ------------------------------------------------------------>
  854. function onButton1Down()
  855. if Activated then return end
  856. if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then
  857.  Me.Character.Humanoid.Jump = true
  858.  Me.Character.Humanoid.PlatformStand = false
  859.  Me.Character.Humanoid.Sit = false
  860.  Me.Character.Torso.Velocity = Vector3.new(0, 20, 0)
  861. end
  862. if Mode == "Swing" then
  863.  Activated = true
  864.  if Me.Character.Humanoid.Jump == true then
  865.   Weld.Parent = Me.Character["Left Arm"]
  866.   Weld.Part0 = Me.Character["Left Arm"]
  867.   Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  868.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0)
  869.   Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  870.   Sound:play()
  871.   for i = 1 , 8 do
  872.    Clone1 = Grip17:clone()
  873.    Clone1.Parent = Tool
  874.    Clone1.Name = "Shadow"
  875.    Clone1.Anchored = true
  876.    Clone1.CanCollide = false
  877.    Clone1.Transparency = 0.2
  878.    Clone1.BrickColor = BrickColor.new(1003)
  879.    Clone2 = Grip18:clone()
  880.    Clone2.Parent = Tool
  881.    Clone2.Name = "Shadow"
  882.    Clone2.Anchored = true
  883.    Clone2.CanCollide = false
  884.    Clone2.Transparency = 0.2
  885.    Clone2.BrickColor = BrickColor.new(1003)
  886.    Clone3 = Grip19:clone()
  887.    Clone3.Parent = Tool
  888.    Clone3.Name = "Shadow"
  889.    Clone3.Anchored = true
  890.    Clone3.CanCollide = false
  891.    Clone3.Transparency = 0.2
  892.    Clone3.BrickColor = BrickColor.new(1003)
  893.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  894.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  895.    wait()
  896.   end
  897.   wait()
  898.   for i = 1 , 8 do
  899.    Clone1 = Grip17:clone()
  900.    Clone1.Parent = Tool
  901.    Clone1.Name = "Shadow"
  902.    Clone1.Anchored = true
  903.    Clone1.CanCollide = false
  904.    Clone1.Transparency = 0.2
  905.    Clone1.BrickColor = BrickColor.new(1003)
  906.    Clone2 = Grip18:clone()
  907.    Clone2.Parent = Tool
  908.    Clone2.Name = "Shadow"
  909.    Clone2.Anchored = true
  910.    Clone2.CanCollide = false
  911.    Clone2.Transparency = 0.2
  912.    Clone2.BrickColor = BrickColor.new(1003)
  913.    Clone3 = Grip19:clone()
  914.    Clone3.Parent = Tool
  915.    Clone3.Name = "Shadow"
  916.    Clone3.Anchored = true
  917.    Clone3.CanCollide = false
  918.    Clone3.Transparency = 0.2
  919.    Clone3.BrickColor = BrickColor.new(1003)
  920.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  921.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  922.    wait()
  923.   end
  924.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0)
  925.   Weld.Parent = Me.Character["Right Arm"]
  926.   Weld.Part0 = Me.Character["Right Arm"]
  927.   Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  928.   else
  929.   Weld.Parent = Me.Character["Left Arm"]
  930.   Weld.Part0 = Me.Character["Left Arm"]
  931.   Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  932.   Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  933.   Sound:play()
  934.   for i = 1 , 8 do
  935.    Clone1 = Grip17:clone()
  936.    Clone1.Parent = Tool
  937.    Clone1.Name = "Shadow"
  938.    Clone1.Anchored = true
  939.    Clone1.CanCollide = false
  940.    Clone1.Transparency = 0.2
  941.    Clone1.BrickColor = BrickColor.new(1003)
  942.    Clone2 = Grip18:clone()
  943.    Clone2.Parent = Tool
  944.    Clone2.Name = "Shadow"
  945.    Clone2.Anchored = true
  946.    Clone2.CanCollide = false
  947.    Clone2.Transparency = 0.2
  948.    Clone2.BrickColor = BrickColor.new(1003)
  949.    Clone3 = Grip19:clone()
  950.    Clone3.Parent = Tool
  951.    Clone3.Name = "Shadow"
  952.    Clone3.Anchored = true
  953.    Clone3.CanCollide = false
  954.    Clone3.Transparency = 0.2
  955.    Clone3.BrickColor = BrickColor.new(1003)
  956.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  957.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  958.    wait()
  959.   end
  960.   wait(0.2)
  961.   for i = 1 , 8 do
  962.    Clone1 = Grip17:clone()
  963.    Clone1.Parent = Tool
  964.    Clone1.Name = "Shadow"
  965.    Clone1.Anchored = true
  966.    Clone1.CanCollide = false
  967.    Clone1.Transparency = 0.2
  968.    Clone1.BrickColor = BrickColor.new(1003)
  969.    Clone2 = Grip18:clone()
  970.    Clone2.Parent = Tool
  971.    Clone2.Name = "Shadow"
  972.    Clone2.Anchored = true
  973.    Clone2.CanCollide = false
  974.    Clone2.Transparency = 0.2
  975.    Clone2.BrickColor = BrickColor.new(1003)
  976.    Clone3 = Grip19:clone()
  977.    Clone3.Parent = Tool
  978.    Clone3.Name = "Shadow"
  979.    Clone3.Anchored = true
  980.    Clone3.CanCollide = false
  981.    Clone3.Transparency = 0.2
  982.    Clone3.BrickColor = BrickColor.new(1003)
  983.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  984.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  985.    wait()
  986.   end
  987.   Weld.Parent = Me.Character["Right Arm"]
  988.   Weld.Part0 = Me.Character["Right Arm"]
  989.   Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  990.  end
  991. Activated = false
  992. end
  993. if Mode == "Spin" then
  994.  Activated = true
  995.  Weld.Parent = Me.Character["Left Arm"]
  996.  Weld.Part0 = Me.Character["Left Arm"]
  997.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  998.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  999.  Sound:play()
  1000.  for i = 1 , 8 do
  1001.   Clone1 = Grip17:clone()
  1002.   Clone1.Parent = Tool
  1003.   Clone1.Name = "Shadow"
  1004.   Clone1.Anchored = true
  1005.   Clone1.CanCollide = false
  1006.   Clone1.Transparency = 0.2
  1007.   Clone1.BrickColor = BrickColor.new(1003)
  1008.   Clone2 = Grip18:clone()
  1009.   Clone2.Parent = Tool
  1010.   Clone2.Name = "Shadow"
  1011.   Clone2.Anchored = true
  1012.   Clone2.CanCollide = false
  1013.   Clone2.Transparency = 0.2
  1014.   Clone2.BrickColor = BrickColor.new(1003)
  1015.   Clone3 = Grip19:clone()
  1016.   Clone3.Parent = Tool
  1017.   Clone3.Name = "Shadow"
  1018.   Clone3.Anchored = true
  1019.   Clone3.CanCollide = false
  1020.   Clone3.Transparency = 0.2
  1021.   Clone3.BrickColor = BrickColor.new(1003)
  1022.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1023.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1024.   wait()
  1025.  end
  1026.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1027.  Sound:play()
  1028.  Gyro = Instance.new("BodyGyro")
  1029.  Gyro.Parent = Me.Character.Torso
  1030.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1031.  Gyro.cframe = Me.Character.Torso.CFrame
  1032.  Gyro.D = 50
  1033.  Wave = Instance.new("Part")
  1034.  Wave.Parent = Me.Character.Torso
  1035.  Wave.Anchored = true
  1036.  Wave.CanCollide = false
  1037.  Wave.Locked = true
  1038.  Wave.Transparency = 0.2
  1039.  Wave.BrickColor = BrickColor.new(1004)
  1040.  Wave.Size = Vector3.new(2, 1, 2)
  1041.  Wave.TopSurface = "Smooth"
  1042.  Wave.BottomSurface = "Smooth"
  1043.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1044.  WaveMesh = Instance.new("CylinderMesh")
  1045.  WaveMesh.Parent = Wave
  1046.  WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1047.  for i = 1 , 16 do
  1048.   Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1049.   Wave.Transparency = Wave.Transparency + 0.055
  1050.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1051.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1052.   wait()
  1053.  end
  1054.  
  1055.  Wave:Remove()
  1056.  Gyro:Remove()
  1057.  wait(0.2)
  1058.  for i = 1 , 8 do
  1059.   Clone1 = Grip17:clone()
  1060.   Clone1.Parent = Tool
  1061.   Clone1.Name = "Shadow"
  1062.   Clone1.Anchored = true
  1063.   Clone1.CanCollide = false
  1064.   Clone1.Transparency = 0.2
  1065.   Clone1.BrickColor = BrickColor.new(1003)
  1066.   Clone2 = Grip18:clone()
  1067.   Clone2.Parent = Tool
  1068.   Clone2.Name = "Shadow"
  1069.   Clone2.Anchored = true
  1070.   Clone2.CanCollide = false
  1071.   Clone2.Transparency = 0.2
  1072.   Clone2.BrickColor = BrickColor.new(1003)
  1073.   Clone3 = Grip19:clone()
  1074.   Clone3.Parent = Tool
  1075.   Clone3.Name = "Shadow"
  1076.   Clone3.Anchored = true
  1077.   Clone3.CanCollide = false
  1078.   Clone3.Transparency = 0.2
  1079.   Clone3.BrickColor = BrickColor.new(1003)
  1080.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1081.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1082.   wait()
  1083.  end
  1084.  Weld.Parent = Me.Character["Right Arm"]
  1085.  Weld.Part0 = Me.Character["Right Arm"]
  1086.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1087. Activated = false
  1088. end
  1089. if Mode == "Teleport" then
  1090.  if mouse.Target ~= nil then
  1091.   Activated = true
  1092.   MousePosition = mouse.Hit.p
  1093.   Weld.Parent = Me.Character["Left Arm"]
  1094.   Weld.Part0 = Me.Character["Left Arm"]
  1095.   Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1096.   Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1097.   Sound:play()
  1098.   for i = 1 , 8 do
  1099.    Clone1 = Grip17:clone()
  1100.    Clone1.Parent = Tool
  1101.    Clone1.Name = "Shadow"
  1102.    Clone1.Anchored = true
  1103.    Clone1.CanCollide = false
  1104.    Clone1.Transparency = 0.2
  1105.    Clone1.BrickColor = BrickColor.new(1003)
  1106.    Clone2 = Grip18:clone()
  1107.    Clone2.Parent = Tool
  1108.    Clone2.Name = "Shadow"
  1109.    Clone2.Anchored = true
  1110.    Clone2.CanCollide = false
  1111.    Clone2.Transparency = 0.2
  1112.    Clone2.BrickColor = BrickColor.new(1003)
  1113.    Clone3 = Grip19:clone()
  1114.    Clone3.Parent = Tool
  1115.    Clone3.Name = "Shadow"
  1116.    Clone3.Anchored = true
  1117.    Clone3.CanCollide = false
  1118.    Clone3.Transparency = 0.2
  1119.    Clone3.BrickColor = BrickColor.new(1003)
  1120.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1121.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1122.    wait()
  1123.   end
  1124.   Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0))
  1125.   Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1126.   Sound:play()
  1127.   Gyro = Instance.new("BodyGyro")
  1128.   Gyro.Parent = Me.Character.Torso
  1129.   Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1130.   Gyro.cframe = Me.Character.Torso.CFrame
  1131.   Gyro.D = 50
  1132.   Wave = Instance.new("Part")
  1133.   Wave.Parent = Me.Character.Torso
  1134.   Wave.Anchored = true
  1135.   Wave.CanCollide = false
  1136.   Wave.Locked = true
  1137.   Wave.Transparency = 0.2
  1138.   Wave.BrickColor = BrickColor.new(1004)
  1139.   Wave.Size = Vector3.new(2, 1, 2)
  1140.   Wave.TopSurface = "Smooth"
  1141.   Wave.BottomSurface = "Smooth"
  1142.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1143.   WaveMesh = Instance.new("CylinderMesh")
  1144.   WaveMesh.Parent = Wave
  1145.   WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1146.   for i = 1 , 5 do
  1147.    Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1148.    Wave.Transparency = Wave.Transparency + 0.055
  1149.    Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1150.    Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1151.    wait()
  1152.   end
  1153.   Wave:Remove()
  1154.   for i = 1 , 15 do
  1155.    Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1156.    wait()
  1157.   end
  1158.  
  1159.   Gyro:Remove()
  1160.   wait(0.2)
  1161.   for i = 1 , 8 do
  1162.    Clone1 = Grip17:clone()
  1163.    Clone1.Parent = Tool
  1164.    Clone1.Name = "Shadow"
  1165.    Clone1.Anchored = true
  1166.    Clone1.CanCollide = false
  1167.    Clone1.Transparency = 0.2
  1168.    Clone1.BrickColor = BrickColor.new(1003)
  1169.    Clone2 = Grip18:clone()
  1170.    Clone2.Parent = Tool
  1171.    Clone2.Name = "Shadow"
  1172.    Clone2.Anchored = true
  1173.    Clone2.CanCollide = false
  1174.    Clone2.Transparency = 0.2
  1175.    Clone2.BrickColor = BrickColor.new(1003)
  1176.    Clone3 = Grip19:clone()
  1177.    Clone3.Parent = Tool
  1178.    Clone3.Name = "Shadow"
  1179.    Clone3.Anchored = true
  1180.    Clone3.CanCollide = false
  1181.    Clone3.Transparency = 0.2
  1182.    Clone3.BrickColor = BrickColor.new(1003)
  1183.    FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1184.    FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1185.    wait()
  1186.   end
  1187.   Weld.Parent = Me.Character["Right Arm"]
  1188.   Weld.Part0 = Me.Character["Right Arm"]
  1189.   Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1190.  Activated = false
  1191.  end
  1192. end
  1193. if Mode == "Explosion" then
  1194.  Activated = true
  1195.  for i = 1 , 8 do
  1196.   Clone1 = Grip17:clone()
  1197.   Clone1.Parent = Tool
  1198.   Clone1.Name = "Shadow"
  1199.   Clone1.Anchored = true
  1200.   Clone1.CanCollide = false
  1201.   Clone1.Transparency = 0.2
  1202.   Clone1.BrickColor = BrickColor.new(1003)
  1203.   Clone2 = Grip18:clone()
  1204.   Clone2.Parent = Tool
  1205.   Clone2.Name = "Shadow"
  1206.   Clone2.Anchored = true
  1207.   Clone2.CanCollide = false
  1208.   Clone2.Transparency = 0.2
  1209.   Clone2.BrickColor = BrickColor.new(1003)
  1210.   Clone3 = Grip19:clone()
  1211.   Clone3.Parent = Tool
  1212.   Clone3.Name = "Shadow"
  1213.   Clone3.Anchored = true
  1214.   Clone3.CanCollide = false
  1215.   Clone3.Transparency = 0.2
  1216.   Clone3.BrickColor = BrickColor.new(1003)
  1217.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1218.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1219.   wait()
  1220.  end
  1221.  onCharge(24)
  1222.  Range = 10
  1223.  for i = 1 , 5 do
  1224.  Range = Range + 15
  1225.  Me.Character.Humanoid.WalkSpeed = 0
  1226.  
  1227.  Boom = Instance.new("Explosion")
  1228.  Boom.Parent = Workspace
  1229.  Boom.BlastRadius = Range/2
  1230.  Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0)
  1231.  Boom = Instance.new("Explosion")
  1232.  Boom.Parent = Workspace
  1233.  Boom.BlastRadius = Range/2
  1234.  Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0)
  1235.  Boom = Instance.new("Explosion")
  1236.  Boom.Parent = Workspace
  1237.  Boom.BlastRadius = Range/2
  1238.  Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range)
  1239.  Boom = Instance.new("Explosion")
  1240.  Boom.Parent = Workspace
  1241.  Boom.BlastRadius = Range/2
  1242.  Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range)
  1243.  Boom = Instance.new("Explosion")
  1244.  Boom.Parent = Workspace
  1245.  Boom.BlastRadius = Range/2
  1246.  Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range)
  1247.  Boom = Instance.new("Explosion")
  1248.  Boom.Parent = Workspace
  1249.  Boom.BlastRadius = Range/2
  1250.  Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range)
  1251.  Boom = Instance.new("Explosion")
  1252.  Boom.Parent = Workspace
  1253.  Boom.BlastRadius = Range/2
  1254.  Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range)
  1255.  Boom = Instance.new("Explosion")
  1256.  Boom.Parent = Workspace
  1257.  Boom.BlastRadius = Range/2
  1258.  Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range)
  1259.  wait(0.05)
  1260.  end
  1261.  for i = 1 , 8 do
  1262.   Clone1 = Grip17:clone()
  1263.   Clone1.Parent = Tool
  1264.   Clone1.Name = "Shadow"
  1265.   Clone1.Anchored = true
  1266.   Clone1.CanCollide = false
  1267.   Clone1.Transparency = 0.2
  1268.   Clone1.BrickColor = BrickColor.new(1003)
  1269.   Clone2 = Grip18:clone()
  1270.   Clone2.Parent = Tool
  1271.   Clone2.Name = "Shadow"
  1272.   Clone2.Anchored = true
  1273.   Clone2.CanCollide = false
  1274.   Clone2.Transparency = 0.2
  1275.   Clone2.BrickColor = BrickColor.new(1003)
  1276.   Clone3 = Grip19:clone()
  1277.   Clone3.Parent = Tool
  1278.   Clone3.Name = "Shadow"
  1279.   Clone3.Anchored = true
  1280.   Clone3.CanCollide = false
  1281.   Clone3.Transparency = 0.2
  1282.   Clone3.BrickColor = BrickColor.new(1003)
  1283.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1284.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1285.   wait()
  1286.  end
  1287. Activated = false
  1288. end
  1289. if Mode == "ExplodeVictim" then
  1290.  if mouse.Target ~= nil then
  1291.  torso = mouse.Target.Parent:findFirstChild("Torso")
  1292.  if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1293.  Activated = true
  1294.  for i = 1 , 8 do
  1295.   Clone1 = Grip17:clone()
  1296.   Clone1.Parent = Tool
  1297.   Clone1.Name = "Shadow"
  1298.   Clone1.Anchored = true
  1299.   Clone1.CanCollide = false
  1300.   Clone1.Transparency = 0.2
  1301.   Clone1.BrickColor = BrickColor.new(1003)
  1302.   Clone2 = Grip18:clone()
  1303.   Clone2.Parent = Tool
  1304.   Clone2.Name = "Shadow"
  1305.   Clone2.Anchored = true
  1306.   Clone2.CanCollide = false
  1307.   Clone2.Transparency = 0.2
  1308.   Clone2.BrickColor = BrickColor.new(1003)
  1309.   Clone3 = Grip19:clone()
  1310.   Clone3.Parent = Tool
  1311.   Clone3.Name = "Shadow"
  1312.   Clone3.Anchored = true
  1313.   Clone3.CanCollide = false
  1314.   Clone3.Transparency = 0.2
  1315.   Clone3.BrickColor = BrickColor.new(1003)
  1316.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1317.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1318.   wait()
  1319.  end
  1320.  onChargeAim(24, torso)
  1321.  Boom = Instance.new("Explosion")
  1322.  Boom.Parent = Workspace
  1323.  Boom.BlastRadius = 20
  1324.  Boom.Position = torso.Position
  1325.  Stuff = torso.Parent:GetChildren()
  1326.  for i = 1 , #Stuff do
  1327.   if Stuff[i].className == "Part" then
  1328.    Stuff[i].Anchored = false
  1329.    Stuff[i]:BreakJoints()
  1330.    Stuff[i].BrickColor = BrickColor.new("Really black")
  1331.    Stuff[i].CanCollide = true
  1332.   end
  1333.  end
  1334.  for i = 1 , 8 do
  1335.   Clone1 = Grip17:clone()
  1336.   Clone1.Parent = Tool
  1337.   Clone1.Name = "Shadow"
  1338.   Clone1.Anchored = true
  1339.   Clone1.CanCollide = false
  1340.   Clone1.Transparency = 0.2
  1341.   Clone1.BrickColor = BrickColor.new(1003)
  1342.   Clone2 = Grip18:clone()
  1343.   Clone2.Parent = Tool
  1344.   Clone2.Name = "Shadow"
  1345.   Clone2.Anchored = true
  1346.   Clone2.CanCollide = false
  1347.   Clone2.Transparency = 0.2
  1348.   Clone2.BrickColor = BrickColor.new(1003)
  1349.   Clone3 = Grip19:clone()
  1350.   Clone3.Parent = Tool
  1351.   Clone3.Name = "Shadow"
  1352.   Clone3.Anchored = true
  1353.   Clone3.CanCollide = false
  1354.   Clone3.Transparency = 0.2
  1355.   Clone3.BrickColor = BrickColor.new(1003)
  1356.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1357.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1358.   wait()
  1359.  end
  1360.  Activated = false
  1361.  end
  1362.  end
  1363. end
  1364. if Mode == "Assassinate" then
  1365.  if mouse.Target ~= nil then
  1366.  torso = mouse.Target.Parent:findFirstChild("Torso")
  1367.  if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1368.  Activated = true
  1369.  Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1370.  Sound:play()
  1371.  for i = 1 , 8 do
  1372.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  1373.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  1374.   wait()
  1375.  end
  1376.  wait()
  1377.  for i = 1 , 8 do
  1378.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  1379.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  1380.   wait()
  1381.  end
  1382.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  1383.  Weld = Instance.new("Weld")
  1384.  Weld.Parent = Me.Character["Torso"]
  1385.  Weld.Part0 = Me.Character["Torso"]
  1386.  Weld.Part1 = Handle
  1387.  Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1388.  Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)    
  1389.  
  1390.  for i = 1 , 16 do
  1391.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1392.  end
  1393.  for i = 1 , 16 do
  1394.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1395.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  1396.   wait()
  1397.  end
  1398.  FakeRightShoulder.Parent = Me.Character.Torso
  1399.  FakeRightShoulder.Part0 = Me.Character.Torso
  1400.  FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1401.  FakeRightShoulder.C0 = OriginalRightShoulder
  1402.  FakeRightShoulder.C1 = OriginalRightShoulder2
  1403.  FakeLeftShoulder.Parent = Me.Character.Torso
  1404.  FakeLeftShoulder.Part0 = Me.Character.Torso
  1405.  FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1406.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  1407.  FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1408.  FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0)
  1409.  FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0)
  1410.  wait(0.1)
  1411.  FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0)
  1412.  FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0)
  1413.  wait(0.1)
  1414.  Blade1 = Instance.new("Part")
  1415.  Blade1.Parent = Me.Character["Right Arm"]
  1416.  Blade1.CanCollide = false
  1417.  Blade1.formFactor = "Symmetric"
  1418.  Blade1.Size = Vector3.new(1, 2, 1)
  1419.  Blade1.TopSurface = "Smooth"
  1420.  Blade1.BottomSurface = "Smooth"
  1421.  Blade1.Locked = true
  1422.  Blade1.BrickColor = BrickColor.new(1003)
  1423.  Blade1.Name = "Blade1"
  1424.  Blade1.CFrame = Me.Character["Right Arm"].CFrame
  1425.  Blade2 = Instance.new("Part")
  1426.  Blade2.Parent = Me.Character["Left Arm"]
  1427.  Blade2.CanCollide = false
  1428.  Blade2.formFactor = "Symmetric"
  1429.  Blade2.Size = Vector3.new(1, 2, 1)
  1430.  Blade2.TopSurface = "Smooth"
  1431.  Blade2.BottomSurface = "Smooth"
  1432.  Blade2.Locked = true
  1433.  Blade2.BrickColor = BrickColor.new(1003)
  1434.  Blade2.Name = "Blade2"
  1435.  Blade2.CFrame = Me.Character["Left Arm"].CFrame
  1436.  Blade1Mesh = Instance.new("SpecialMesh")
  1437.  Blade1Mesh.Parent = Blade1
  1438.  Blade1Mesh.MeshType = "Brick"
  1439.  Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1440.  Blade2Mesh = Instance.new("SpecialMesh")
  1441.  Blade2Mesh.Parent = Blade2
  1442.  Blade2Mesh.MeshType = "Brick"
  1443.  Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1444.  Blade1Weld = Instance.new("Weld")
  1445.  Blade1Weld.Parent = Me.Character["Right Arm"]
  1446.  Blade1Weld.Part0 = Me.Character["Right Arm"]
  1447.  Blade1Weld.Part1 = Blade1
  1448.  Blade1Weld.C0 = CFrame.new(-0.3, 0, 0)
  1449.  Blade2Weld = Instance.new("Weld")
  1450.  Blade2Weld.Parent = Me.Character["Left Arm"]
  1451.  Blade2Weld.Part0 = Me.Character["Left Arm"]
  1452.  Blade2Weld.Part1 = Blade2
  1453.  Blade2Weld.C0 = CFrame.new(0.3, 0, 0)
  1454.  for i = 1 , 17 do
  1455.   Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0)
  1456.   Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0)
  1457.   Me.Character:MoveTo(Me.Character.Torso.Position)
  1458.   wait(0.05)
  1459.  end
  1460.  for i = 1 , 5 do
  1461.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1462.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1)  
  1463.  wait()
  1464.  end
  1465.  
  1466.  wait(0.5)
  1467.  Me.Character:MoveTo(Me.Character.Torso.Position)
  1468.  BodyPosition = Instance.new("BodyPosition")
  1469.  BodyPosition.Parent = Me.Character.Torso
  1470.  BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1471.  BodyPosition.position = torso.Position
  1472.  BodyGyro = Instance.new("BodyGyro")
  1473.  BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1474.  BodyGyro.Parent = Me.Character.Torso
  1475.  BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position)
  1476.  wait(0.8)
  1477.  BodyPosition:Remove()
  1478.  BodyGyro:Remove()
  1479.  Me.Character.Torso.CFrame = torso.CFrame
  1480.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  1481.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)  
  1482.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57)
  1483.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57)  
  1484.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1485.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0)  
  1486.  KillWeld = Instance.new("Weld")
  1487.  KillWeld.Parent = Me.Character.Torso
  1488.  KillWeld.Part0 = Me.Character.Torso
  1489.  KillWeld.Part1 = torso
  1490.  KillWeld.C0 = CFrame.new(0, 0, -1.6)
  1491.  wait(0.3)
  1492.  for i = 1 , 12 do
  1493.  KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0)
  1494.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1495.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1496.  wait(0.1)
  1497.  end
  1498.  wait(0.15)
  1499.  KillWeld:Remove()
  1500.  if torso ~= nil then
  1501.   torso:BreakJoints()
  1502.  end
  1503.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1504.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1505.  for i = 1 , 3 do
  1506.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1507.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1508.  wait()
  1509.  end
  1510.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07)
  1511.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07)
  1512.  wait(0.1)
  1513.  for i = 1 , 17 do
  1514.   Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0)
  1515.   Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0)
  1516.   wait(0.05)
  1517.  end
  1518.  FakeRightShoulder.C0 = OriginalRightShoulder
  1519.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  1520.  wait()
  1521.  Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1522.  Sound:play()
  1523.  FakeRightShoulder.Parent = Me.Character.Torso
  1524.  FakeRightShoulder.Part0 = Me.Character.Torso
  1525.  FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1526.  FakeRightShoulder.C0 = OriginalRightShoulder
  1527.  FakeRightShoulder.C1 = OriginalRightShoulder2
  1528.  FakeLeftShoulder.Parent = Me.Character.Torso
  1529.  FakeLeftShoulder.Part0 = Me.Character.Torso
  1530.  FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1531.  FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  1532.  FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1533.  Weld:Remove()
  1534.  Weld = Instance.new("Weld")
  1535.  Weld.Parent = Me.Character["Torso"]
  1536.  Weld.Part0 = Me.Character["Torso"]
  1537.  Weld.Part1 = Handle
  1538.  Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1539.  Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1540.  for i = 1 , 16 do
  1541.   FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  1542.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1543.   wait()
  1544.  end
  1545.  wait()
  1546.  Weld.Parent = Me.Character["Right Arm"]
  1547.  Weld.Part0 = Me.Character["Right Arm"]
  1548.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1549.  for i = 1 , 8 do
  1550.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  1551.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  1552.   wait()
  1553.  end
  1554.  wait()
  1555.  for i = 1 , 8 do
  1556.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  1557.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  1558.   wait()
  1559.  end
  1560.  wait(0.2)
  1561.  Activated = false
  1562.  end
  1563.  end
  1564. end
  1565. if Mode == "Tornado" then
  1566.  Activated = true
  1567.  Weld.Parent = Me.Character["Left Arm"]
  1568.  Weld.Part0 = Me.Character["Left Arm"]
  1569.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1570.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1571.  Sound:play()
  1572.  for i = 1 , 8 do
  1573.   Clone1 = Grip17:clone()
  1574.   Clone1.Parent = Tool
  1575.   Clone1.Name = "Shadow"
  1576.   Clone1.Anchored = true
  1577.   Clone1.CanCollide = false
  1578.   Clone1.Transparency = 0.2
  1579.   Clone1.BrickColor = BrickColor.new(1003)
  1580.   Clone2 = Grip18:clone()
  1581.   Clone2.Parent = Tool
  1582.   Clone2.Name = "Shadow"
  1583.   Clone2.Anchored = true
  1584.   Clone2.CanCollide = false
  1585.   Clone2.Transparency = 0.2
  1586.   Clone2.BrickColor = BrickColor.new(1003)
  1587.   Clone3 = Grip19:clone()
  1588.   Clone3.Parent = Tool
  1589.   Clone3.Name = "Shadow"
  1590.   Clone3.Anchored = true
  1591.   Clone3.CanCollide = false
  1592.   Clone3.Transparency = 0.2
  1593.   Clone3.BrickColor = BrickColor.new(1003)
  1594.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1595.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1596.   wait()
  1597.  end
  1598.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1599.  Sound:play()
  1600.  Gyro = Instance.new("BodyGyro")
  1601.  Gyro.Parent = Me.Character.Torso
  1602.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1603.  Gyro.cframe = Me.Character.Torso.CFrame
  1604.  Gyro.D = 50
  1605.  Part = Instance.new("Part")
  1606.  Part.Transparency = 1
  1607.  Part.CanCollide = false
  1608.  Part.Anchored = true
  1609.  Part.Parent = Me.Character.Torso
  1610.  range = 10
  1611.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1612.  Sound:play()
  1613.  for i = 1 , 80 do
  1614.   range = range + 2
  1615.   Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2))
  1616.   p = game.Workspace:GetChildren()
  1617.   for i = 1 , #p do
  1618.    torso = p[i]:findFirstChild("Torso")
  1619.    if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1620.     if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then
  1621.     humanoid = torso.Parent:findFirstChild("Humanoid")
  1622.     bp = torso:findFirstChild("BodyPosition")
  1623.     if bp == nil then
  1624.      bp = Instance.new("BodyPosition")
  1625.      bp.Parent = torso
  1626.      bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1627.      bp.position = Part.Position + Vector3.new(0, range, 0)
  1628.     end
  1629.     if bp ~= nil then
  1630.      bp.position = Part.Position + Vector3.new(0, range, 0)
  1631.     end
  1632.     bg = torso:findFirstChild("BodyGyro")
  1633.     if bg == nil then
  1634.      bg = Instance.new("BodyGyro")
  1635.      bg.Parent = torso
  1636.      bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1637.      bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1638.     end
  1639.     if bg ~= nil then
  1640.      bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1641.     end
  1642.     if humanoid ~= nil then
  1643.      humanoid.Sit = true
  1644.      humanoid.MaxHealth = 100
  1645.      humanoid:TakeDamage(2)
  1646.     end
  1647.    end
  1648.    end
  1649.   end
  1650.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0)
  1651.   wait()
  1652.  end
  1653.   p = game.Workspace:GetChildren()
  1654.   for i = 1 , #p do
  1655.    torso = p[i]:findFirstChild("Torso")
  1656.    if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1657.     humanoid = torso.Parent:findFirstChild("Humanoid")
  1658.     bp = torso:findFirstChild("BodyPosition")
  1659.     if bp ~= nil then
  1660.      bp:Remove()
  1661.     end
  1662.     bg = torso:findFirstChild("BodyGyro")
  1663.     if bg ~= nil then
  1664.      bg:Remove()
  1665.     end
  1666.     if humanoid ~= nil then
  1667.      humanoid.Sit = true
  1668.      torso.Velocity = torso.CFrame.lookVector * 100
  1669.     end
  1670.    end
  1671.    wait()
  1672.   end
  1673.  Stuff = Workspace:GetChildren()
  1674.  for i = 1 , #Stuff do
  1675.   torso = Stuff[i]:findFirstChild("Torso")
  1676.   if torso ~= nil then
  1677.    hax = torso:GetChildren()
  1678.    for i = 1 , #hax do
  1679.     if hax[i].className == "BodyPosition" then
  1680.      hax[i]:Remove()
  1681.     end
  1682.    end
  1683.   end
  1684.  end
  1685.  
  1686.  Gyro:Remove()
  1687.  wait(0.2)
  1688.  for i = 1 , 8 do
  1689.   Clone1 = Grip17:clone()
  1690.   Clone1.Parent = Tool
  1691.   Clone1.Name = "Shadow"
  1692.   Clone1.Anchored = true
  1693.   Clone1.CanCollide = false
  1694.   Clone1.Transparency = 0.2
  1695.   Clone1.BrickColor = BrickColor.new(1003)
  1696.   Clone2 = Grip18:clone()
  1697.   Clone2.Parent = Tool
  1698.   Clone2.Name = "Shadow"
  1699.   Clone2.Anchored = true
  1700.   Clone2.CanCollide = false
  1701.   Clone2.Transparency = 0.2
  1702.   Clone2.BrickColor = BrickColor.new(1003)
  1703.   Clone3 = Grip19:clone()
  1704.   Clone3.Parent = Tool
  1705.   Clone3.Name = "Shadow"
  1706.   Clone3.Anchored = true
  1707.   Clone3.CanCollide = false
  1708.   Clone3.Transparency = 0.2
  1709.   Clone3.BrickColor = BrickColor.new(1003)
  1710.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1711.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1712.   wait()
  1713.  end
  1714.  Weld.Parent = Me.Character["Right Arm"]
  1715.  Weld.Part0 = Me.Character["Right Arm"]
  1716.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1717. Activated = false
  1718. end
  1719. if Mode == "TripleSlash" then
  1720.  Activated = true
  1721.  Weld.Parent = Me.Character["Left Arm"]
  1722.  Weld.Part0 = Me.Character["Left Arm"]
  1723.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1724.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1725.  Sound:play()
  1726.  for i = 1 , 4 do
  1727.   Clone1 = Grip17:clone()
  1728.   Clone1.Parent = Tool
  1729.   Clone1.Name = "Shadow"
  1730.   Clone1.Anchored = true
  1731.   Clone1.CanCollide = false
  1732.   Clone1.Transparency = 0.2
  1733.   Clone1.BrickColor = BrickColor.new(1003)
  1734.   Clone2 = Grip18:clone()
  1735.   Clone2.Parent = Tool
  1736.   Clone2.Name = "Shadow"
  1737.   Clone2.Anchored = true
  1738.   Clone2.CanCollide = false
  1739.   Clone2.Transparency = 0.2
  1740.   Clone2.BrickColor = BrickColor.new(1003)
  1741.   Clone3 = Grip19:clone()
  1742.   Clone3.Parent = Tool
  1743.   Clone3.Name = "Shadow"
  1744.   Clone3.Anchored = true
  1745.   Clone3.CanCollide = false
  1746.   Clone3.Transparency = 0.2
  1747.   Clone3.BrickColor = BrickColor.new(1003)
  1748.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0)
  1749.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1750.   wait()
  1751.  end
  1752.  for i = 1 , 2 do
  1753.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1754.   wait()
  1755.  end
  1756.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1757.  Sound:play()
  1758.  for i = 1 , 4 do
  1759.   Clone1 = Grip17:clone()
  1760.   Clone1.Parent = Tool
  1761.   Clone1.Name = "Shadow"
  1762.   Clone1.Anchored = true
  1763.   Clone1.CanCollide = false
  1764.   Clone1.Transparency = 0.2
  1765.   Clone1.BrickColor = BrickColor.new(1003)
  1766.   Clone2 = Grip18:clone()
  1767.   Clone2.Parent = Tool
  1768.   Clone2.Name = "Shadow"
  1769.   Clone2.Anchored = true
  1770.   Clone2.CanCollide = false
  1771.   Clone2.Transparency = 0.2
  1772.   Clone2.BrickColor = BrickColor.new(1003)
  1773.   Clone3 = Grip19:clone()
  1774.   Clone3.Parent = Tool
  1775.   Clone3.Name = "Shadow"
  1776.   Clone3.Anchored = true
  1777.   Clone3.CanCollide = false
  1778.   Clone3.Transparency = 0.2
  1779.   Clone3.BrickColor = BrickColor.new(1003)
  1780.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1781.   wait()
  1782.  end
  1783.  for i = 1 , 2 do
  1784.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1785.   wait()
  1786.  end
  1787.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1788.  Sound:play()
  1789.  for i = 1 , 4 do
  1790.   Clone1 = Grip17:clone()
  1791.   Clone1.Parent = Tool
  1792.   Clone1.Name = "Shadow"
  1793.   Clone1.Anchored = true
  1794.   Clone1.CanCollide = false
  1795.   Clone1.Transparency = 0.2
  1796.   Clone1.BrickColor = BrickColor.new(1003)
  1797.   Clone2 = Grip18:clone()
  1798.   Clone2.Parent = Tool
  1799.   Clone2.Name = "Shadow"
  1800.   Clone2.Anchored = true
  1801.   Clone2.CanCollide = false
  1802.   Clone2.Transparency = 0.2
  1803.   Clone2.BrickColor = BrickColor.new(1003)
  1804.   Clone3 = Grip19:clone()
  1805.   Clone3.Parent = Tool
  1806.   Clone3.Name = "Shadow"
  1807.   Clone3.Anchored = true
  1808.   Clone3.CanCollide = false
  1809.   Clone3.Transparency = 0.2
  1810.   Clone3.BrickColor = BrickColor.new(1003)
  1811.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1812.   wait()
  1813.  end
  1814.  for i = 1 , 4 do
  1815.   Clone1 = Grip17:clone()
  1816.   Clone1.Parent = Tool
  1817.   Clone1.Name = "Shadow"
  1818.   Clone1.Anchored = true
  1819.   Clone1.CanCollide = false
  1820.   Clone1.Transparency = 0.2
  1821.   Clone1.BrickColor = BrickColor.new(1003)
  1822.   Clone2 = Grip18:clone()
  1823.   Clone2.Parent = Tool
  1824.   Clone2.Name = "Shadow"
  1825.   Clone2.Anchored = true
  1826.   Clone2.CanCollide = false
  1827.   Clone2.Transparency = 0.2
  1828.   Clone2.BrickColor = BrickColor.new(1003)
  1829.   Clone3 = Grip19:clone()
  1830.   Clone3.Parent = Tool
  1831.   Clone3.Name = "Shadow"
  1832.   Clone3.Anchored = true
  1833.   Clone3.CanCollide = false
  1834.   Clone3.Transparency = 0.2
  1835.   Clone3.BrickColor = BrickColor.new(1003)
  1836.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1837.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  1838.   wait()
  1839.  end
  1840.  Weld.Parent = Me.Character["Right Arm"]
  1841.  Weld.Part0 = Me.Character["Right Arm"]
  1842.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1843. Activated = false
  1844. end
  1845. if Mode == "Slashes" then
  1846.  Activated = true
  1847.  f = Instance.new("Fire")
  1848.  f.Parent = Grip17
  1849.  f.Size = 2
  1850.  ff = Instance.new("Fire")
  1851.  ff.Parent = Grip18
  1852.  ff.Size = 2
  1853.  fff = Instance.new("Fire")
  1854.  fff.Parent = Grip18
  1855.  fff.Size = 2
  1856.  Weld.Parent = Me.Character["Left Arm"]
  1857.  Weld.Part0 = Me.Character["Left Arm"]
  1858.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1859.  Test = FakeLeftShoulder.C0
  1860.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0)
  1861.  for i = 1 , 20 do
  1862.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1863.  Sound:play()
  1864.  for i = 1 , 4 do
  1865.   Clone1 = Grip17:clone()
  1866.   Clone1.Parent = Tool
  1867.   Clone1.Name = "Shadow"
  1868.   Clone1.Anchored = true
  1869.   Clone1.CanCollide = false
  1870.   Clone1.Transparency = 0.2
  1871.   Clone1.BrickColor = BrickColor.new(1004)
  1872.   Clone2 = Grip18:clone()
  1873.   Clone2.Parent = Tool
  1874.   Clone2.Name = "Shadow"
  1875.   Clone2.Anchored = true
  1876.   Clone2.CanCollide = false
  1877.   Clone2.Transparency = 0.2
  1878.   Clone2.BrickColor = BrickColor.new(1004)
  1879.   Clone3 = Grip19:clone()
  1880.   Clone3.Parent = Tool
  1881.   Clone3.Name = "Shadow"
  1882.   Clone3.Anchored = true
  1883.   Clone3.CanCollide = false
  1884.   Clone3.Transparency = 0.2
  1885.   Clone3.BrickColor = BrickColor.new(1004)
  1886.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1887.   wait()
  1888.  end
  1889.  for i = 1 , 2 do
  1890.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1891.   wait()
  1892.  end
  1893.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1894.  Sound:play()
  1895.  for i = 1 , 4 do
  1896.   Clone1 = Grip17:clone()
  1897.   Clone1.Parent = Tool
  1898.   Clone1.Name = "Shadow"
  1899.   Clone1.Anchored = true
  1900.   Clone1.CanCollide = false
  1901.   Clone1.Transparency = 0.2
  1902.   Clone1.BrickColor = BrickColor.new(1005)
  1903.   Clone2 = Grip18:clone()
  1904.   Clone2.Parent = Tool
  1905.   Clone2.Name = "Shadow"
  1906.   Clone2.Anchored = true
  1907.   Clone2.CanCollide = false
  1908.   Clone2.Transparency = 0.2
  1909.   Clone2.BrickColor = BrickColor.new(1005)
  1910.   Clone3 = Grip19:clone()
  1911.   Clone3.Parent = Tool
  1912.   Clone3.Name = "Shadow"
  1913.   Clone3.Anchored = true
  1914.   Clone3.CanCollide = false
  1915.   Clone3.Transparency = 0.2
  1916.   Clone3.BrickColor = BrickColor.new(1005)
  1917.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1918.   wait()
  1919.  end
  1920.  for i = 1 , 2 do
  1921.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1922.   wait()
  1923.  end
  1924.  end
  1925.  for i = 1 , 2 do
  1926.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1927.  end
  1928.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1929.  Sound:play()
  1930.  for i = 1 , 4 do
  1931.   Clone1 = Grip17:clone()
  1932.   Clone1.Parent = Tool
  1933.   Clone1.Name = "Shadow"
  1934.   Clone1.Anchored = true
  1935.   Clone1.CanCollide = false
  1936.   Clone1.Transparency = 0.2
  1937.   Clone1.BrickColor = BrickColor.new(1009)
  1938.   Clone2 = Grip18:clone()
  1939.   Clone2.Parent = Tool
  1940.   Clone2.Name = "Shadow"
  1941.   Clone2.Anchored = true
  1942.   Clone2.CanCollide = false
  1943.   Clone2.Transparency = 0.2
  1944.   Clone2.BrickColor = BrickColor.new(1009)
  1945.   Clone3 = Grip19:clone()
  1946.   Clone3.Parent = Tool
  1947.   Clone3.Name = "Shadow"
  1948.   Clone3.Anchored = true
  1949.   Clone3.CanCollide = false
  1950.   Clone3.Transparency = 0.2
  1951.   Clone3.BrickColor = BrickColor.new(1009)
  1952.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1953.   wait()
  1954.  end
  1955.  for i = 1 , 4 do
  1956.   Clone1 = Grip17:clone()
  1957.   Clone1.Parent = Tool
  1958.   Clone1.Name = "Shadow"
  1959.   Clone1.Anchored = true
  1960.   Clone1.CanCollide = false
  1961.   Clone1.Transparency = 0.2
  1962.   Clone1.BrickColor = BrickColor.new(1004)
  1963.   Clone2 = Grip18:clone()
  1964.   Clone2.Parent = Tool
  1965.   Clone2.Name = "Shadow"
  1966.   Clone2.Anchored = true
  1967.   Clone2.CanCollide = false
  1968.   Clone2.Transparency = 0.2
  1969.   Clone2.BrickColor = BrickColor.new(1004)
  1970.   Clone3 = Grip19:clone()
  1971.   Clone3.Parent = Tool
  1972.   Clone3.Name = "Shadow"
  1973.   Clone3.Anchored = true
  1974.   Clone3.CanCollide = false
  1975.   Clone3.Transparency = 0.2
  1976.   Clone3.BrickColor = BrickColor.new(1004)
  1977.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1978.   FakeLeftShoulder.C0 = Test
  1979.   wait()
  1980.  end
  1981.  Weld.Parent = Me.Character["Right Arm"]
  1982.  Weld.Part0 = Me.Character["Right Arm"]
  1983.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1984. Activated = false
  1985. f:remove()
  1986. ff:remove()
  1987. fff:remove()
  1988. end
  1989. if Mode == "Wave" then
  1990.  Activated = true
  1991.  Weld.Parent = Me.Character["Left Arm"]
  1992.  Weld.Part0 = Me.Character["Left Arm"]
  1993.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1994.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1995.  Sound:play()
  1996.  for i = 1 , 4 do
  1997.   Clone1 = Grip17:clone()
  1998.   Clone1.Parent = Tool
  1999.   Clone1.Name = "Shadow"
  2000.   Clone1.Anchored = true
  2001.   Clone1.CanCollide = false
  2002.   Clone1.Transparency = 0.2
  2003.   Clone1.BrickColor = BrickColor.new(1003)
  2004.   Clone2 = Grip18:clone()
  2005.   Clone2.Parent = Tool
  2006.   Clone2.Name = "Shadow"
  2007.   Clone2.Anchored = true
  2008.   Clone2.CanCollide = false
  2009.   Clone2.Transparency = 0.2
  2010.   Clone2.BrickColor = BrickColor.new(1003)
  2011.   Clone3 = Grip19:clone()
  2012.   Clone3.Parent = Tool
  2013.   Clone3.Name = "Shadow"
  2014.   Clone3.Anchored = true
  2015.   Clone3.CanCollide = false
  2016.   Clone3.Transparency = 0.2
  2017.   Clone3.BrickColor = BrickColor.new(1003)
  2018.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2019.   wait()
  2020.  end
  2021.  for i = 1 , 2 do
  2022.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2023.   wait()
  2024.  end
  2025.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2026.  Sound:play()
  2027.  for i = 1 , 4 do
  2028.   Clone1 = Grip17:clone()
  2029.   Clone1.Parent = Tool
  2030.   Clone1.Name = "Shadow"
  2031.   Clone1.Anchored = true
  2032.   Clone1.CanCollide = false
  2033.   Clone1.Transparency = 0.2
  2034.   Clone1.BrickColor = BrickColor.new(1003)
  2035.   Clone2 = Grip18:clone()
  2036.   Clone2.Parent = Tool
  2037.   Clone2.Name = "Shadow"
  2038.   Clone2.Anchored = true
  2039.   Clone2.CanCollide = false
  2040.   Clone2.Transparency = 0.2
  2041.   Clone2.BrickColor = BrickColor.new(1003)
  2042.   Clone3 = Grip19:clone()
  2043.   Clone3.Parent = Tool
  2044.   Clone3.Name = "Shadow"
  2045.   Clone3.Anchored = true
  2046.   Clone3.CanCollide = false
  2047.   Clone3.Transparency = 0.2
  2048.   Clone3.BrickColor = BrickColor.new(1003)
  2049.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2050.   wait()
  2051.  end
  2052.  for i = 1 , 2 do
  2053.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  2054.   wait()
  2055.  end
  2056.  Velocity = Instance.new("BodyVelocity")
  2057.  Velocity.Parent = Me.Character.Torso
  2058.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2059.  Velocity.velocity = Vector3.new(0, 30, 0)
  2060.  Gyro = Instance.new("BodyGyro")
  2061.  Gyro.Parent = Me.Character.Torso
  2062.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2063.  Gyro.cframe = Me.Character.Torso.CFrame
  2064.  Gyro.D = 50
  2065.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2066.  Sound:play()
  2067.  for i = 1 , 8 do
  2068.   Clone1 = Grip17:clone()
  2069.   Clone1.Parent = Tool
  2070.   Clone1.Name = "Shadow"
  2071.   Clone1.Anchored = true
  2072.   Clone1.CanCollide = false
  2073.   Clone1.Transparency = 0.2
  2074.   Clone1.BrickColor = BrickColor.new(1003)
  2075.   Clone2 = Grip18:clone()
  2076.   Clone2.Parent = Tool
  2077.   Clone2.Name = "Shadow"
  2078.   Clone2.Anchored = true
  2079.   Clone2.CanCollide = false
  2080.   Clone2.Transparency = 0.2
  2081.   Clone2.BrickColor = BrickColor.new(1003)
  2082.   Clone3 = Grip19:clone()
  2083.   Clone3.Parent = Tool
  2084.   Clone3.Name = "Shadow"
  2085.   Clone3.Anchored = true
  2086.   Clone3.CanCollide = false
  2087.   Clone3.Transparency = 0.2
  2088.   Clone3.BrickColor = BrickColor.new(1003)
  2089.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0)
  2090.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0)
  2091.   wait()
  2092.  end
  2093.  Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2094.  Velocity.velocity = Vector3.new(0, 0, 0)
  2095.  for i = 1 , 2 do
  2096.   Clone1 = Grip17:clone()
  2097.   Clone1.Parent = Tool
  2098.   Clone1.Name = "Shadow"
  2099.   Clone1.Anchored = true
  2100.   Clone1.CanCollide = false
  2101.   Clone1.Transparency = 0.2
  2102.   Clone1.BrickColor = BrickColor.new(1003)
  2103.   Clone2 = Grip18:clone()
  2104.   Clone2.Parent = Tool
  2105.   Clone2.Name = "Shadow"
  2106.   Clone2.Anchored = true
  2107.   Clone2.CanCollide = false
  2108.   Clone2.Transparency = 0.2
  2109.   Clone2.BrickColor = BrickColor.new(1003)
  2110.   Clone3 = Grip19:clone()
  2111.   Clone3.Parent = Tool
  2112.   Clone3.Name = "Shadow"
  2113.   Clone3.Anchored = true
  2114.   Clone3.CanCollide = false
  2115.   Clone3.Transparency = 0.2
  2116.   Clone3.BrickColor = BrickColor.new(1003)
  2117.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0)
  2118.   wait()
  2119.  end
  2120.  Weld.Parent = Me.Character["Right Arm"]
  2121.  Weld.Part0 = Me.Character["Right Arm"]
  2122.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2123.  for i = 1 , 4 do
  2124.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2125.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2126.  wait()
  2127.  end
  2128.  wait(0.2)
  2129.  for i = 1 , 8 do
  2130.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4)
  2131.  wait()
  2132.  end
  2133.  
  2134.  Wave = Instance.new("Part")
  2135.  Wave.Parent = Me.Character.Torso
  2136.  Wave.Anchored = true
  2137.  Wave.CanCollide = false
  2138.  Wave.Locked = true
  2139.  Wave.Transparency = 0.2
  2140.  Wave.Size = Vector3.new(2, 1, 2)
  2141.  Wave.TopSurface = "Smooth"
  2142.  Wave.BrickColor = BrickColor.new(1004)
  2143.  Wave.BottomSurface = "Smooth"
  2144.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2145.  WaveMesh = Instance.new("CylinderMesh")
  2146.  WaveMesh.Parent = Wave
  2147.  WaveMesh.Scale = Vector3.new(1, 0.3, 1)
  2148.  for i = 1 , 32 do
  2149.   Wave.Size = Wave.Size + Vector3.new(3, 0, 3)
  2150.   Wave.Transparency = Wave.Transparency + (0.8/32)
  2151.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2152.   Stuff = Workspace:GetChildren()
  2153.   for i = 1 , #Stuff do
  2154.    Torso = Stuff[i]:findFirstChild("Torso")
  2155.    if Torso ~= nil then
  2156.     if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then
  2157.      if Torso.Parent.Name ~= Me.Name then
  2158.       Humanoid = Torso.Parent:findFirstChild("Humanoid")
  2159.       if Humanoid ~= nil then
  2160.        Humanoid.MaxHealth = 100
  2161.        Humanoid:TakeDamage(Damage)
  2162.       end
  2163.      end
  2164.     end
  2165.    end
  2166.   end
  2167.   wait()
  2168.  end
  2169.  for i = 1 , 4 do
  2170.  FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  2171.  FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2172.  wait()
  2173.  end
  2174.  wait(0.4)
  2175.  Gyro:Remove()
  2176.  Velocity:Remove()
  2177. Activated = false
  2178. end
  2179. if Mode == "ForwardSpin" then
  2180.  Activated = true
  2181.  Weld.Parent = Me.Character["Left Arm"]
  2182.  Weld.Part0 = Me.Character["Left Arm"]
  2183.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2184.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2185.  Sound:play()
  2186.  for i = 1 , 8 do
  2187.   Clone1 = Grip17:clone()
  2188.   Clone1.Parent = Tool
  2189.   Clone1.Name = "Shadow"
  2190.   Clone1.Anchored = true
  2191.   Clone1.CanCollide = false
  2192.   Clone1.Transparency = 0.2
  2193.   Clone1.BrickColor = BrickColor.new(1003)
  2194.   Clone2 = Grip18:clone()
  2195.   Clone2.Parent = Tool
  2196.   Clone2.Name = "Shadow"
  2197.   Clone2.Anchored = true
  2198.   Clone2.CanCollide = false
  2199.   Clone2.Transparency = 0.2
  2200.   Clone2.BrickColor = BrickColor.new(1003)
  2201.   Clone3 = Grip19:clone()
  2202.   Clone3.Parent = Tool
  2203.   Clone3.Name = "Shadow"
  2204.   Clone3.Anchored = true
  2205.   Clone3.CanCollide = false
  2206.   Clone3.Transparency = 0.2
  2207.   Clone3.BrickColor = BrickColor.new(1003)
  2208.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2209.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2210.   wait()
  2211.  end
  2212.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2213.  Sound:play()
  2214.  Velocity = Instance.new("BodyVelocity")
  2215.  Velocity.Parent = Me.Character.Torso
  2216.  Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2217.  Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200
  2218.  Gyro = Instance.new("BodyGyro")
  2219.  Gyro.Parent = Me.Character.Torso
  2220.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2221.  Gyro.cframe = Me.Character.Torso.CFrame
  2222.  Gyro.D = 50
  2223.  Wave = Instance.new("Part")
  2224.  Wave.Parent = Me.Character.Torso
  2225.  Wave.Anchored = true
  2226.  Wave.CanCollide = false
  2227.  Wave.Locked = true
  2228.  Wave.Transparency = 0.2
  2229.  Wave.BrickColor = BrickColor.new(1004)
  2230.  Wave.Size = Vector3.new(2, 1, 2)
  2231.  Wave.TopSurface = "Smooth"
  2232.  Wave.BottomSurface = "Smooth"
  2233.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2234.  WaveMesh = Instance.new("CylinderMesh")
  2235.  WaveMesh.Parent = Wave
  2236.  WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2237.  for i = 1 , 16 do
  2238.   Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2239.   Wave.Transparency = Wave.Transparency + 0.055
  2240.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2241.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2242.   wait()
  2243.  end
  2244.  
  2245.  Wave:Remove()
  2246.  Gyro:Remove()
  2247.  Velocity:Remove()
  2248.  wait(1)
  2249.  for i = 1 , 8 do
  2250.   Clone1 = Grip17:clone()
  2251.   Clone1.Parent = Tool
  2252.   Clone1.Name = "Shadow"
  2253.   Clone1.Anchored = true
  2254.   Clone1.CanCollide = false
  2255.   Clone1.Transparency = 0.2
  2256.   Clone1.BrickColor = BrickColor.new(1003)
  2257.   Clone2 = Grip18:clone()
  2258.   Clone2.Parent = Tool
  2259.   Clone2.Name = "Shadow"
  2260.   Clone2.Anchored = true
  2261.   Clone2.CanCollide = false
  2262.   Clone2.Transparency = 0.2
  2263.   Clone2.BrickColor = BrickColor.new(1003)
  2264.   Clone3 = Grip19:clone()
  2265.   Clone3.Parent = Tool
  2266.   Clone3.Name = "Shadow"
  2267.   Clone3.Anchored = true
  2268.   Clone3.CanCollide = false
  2269.   Clone3.Transparency = 0.2
  2270.   Clone3.BrickColor = BrickColor.new(1003)
  2271.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2272.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2273.   wait()
  2274.  end
  2275.  Weld.Parent = Me.Character["Right Arm"]
  2276.  Weld.Part0 = Me.Character["Right Arm"]
  2277.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2278. Activated = false
  2279. end
  2280. if Mode == "DownThrust" then
  2281.  Activated = true
  2282.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2283.  Sound:play()
  2284.  for i = 1 , 24 do
  2285.   Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0)
  2286.   wait()
  2287.  end
  2288.  for i = 1 , 8 do
  2289.   Clone1 = Grip17:clone()
  2290.   Clone1.Parent = Tool
  2291.   Clone1.Name = "Shadow"
  2292.   Clone1.Anchored = true
  2293.   Clone1.CanCollide = false
  2294.   Clone1.Transparency = 0.2
  2295.   Clone1.BrickColor = BrickColor.new(1003)
  2296.   Clone2 = Grip18:clone()
  2297.   Clone2.Parent = Tool
  2298.   Clone2.Name = "Shadow"
  2299.   Clone2.Anchored = true
  2300.   Clone2.CanCollide = false
  2301.   Clone2.Transparency = 0.2
  2302.   Clone2.BrickColor = BrickColor.new(1003)
  2303.   Clone3 = Grip19:clone()
  2304.   Clone3.Parent = Tool
  2305.   Clone3.Name = "Shadow"
  2306.   Clone3.Anchored = true
  2307.   Clone3.CanCollide = false
  2308.   Clone3.Transparency = 0.2
  2309.   Clone3.BrickColor = BrickColor.new(1003)
  2310.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  2311.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2312.   wait()
  2313.  end
  2314.  Velocity = Instance.new("BodyVelocity")
  2315.  Velocity.Parent = Me.Character.Torso
  2316.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2317.  Velocity.velocity = Vector3.new(0, 30, 0)
  2318.  Gyro = Instance.new("BodyGyro")
  2319.  Gyro.Parent = Me.Character.Torso
  2320.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2321.  Gyro.cframe = Me.Character.Torso.CFrame
  2322.  Gyro.D = 50
  2323.  wait(0.8)
  2324.  Velocity:Remove()
  2325.  for i = 1 , 8 do
  2326.   Clone1 = Grip17:clone()
  2327.   Clone1.Parent = Tool
  2328.   Clone1.Name = "Shadow"
  2329.   Clone1.Anchored = true
  2330.   Clone1.CanCollide = false
  2331.   Clone1.Transparency = 0.2
  2332.   Clone1.BrickColor = BrickColor.new(1003)
  2333.   Clone2 = Grip18:clone()
  2334.   Clone2.Parent = Tool
  2335.   Clone2.Name = "Shadow"
  2336.   Clone2.Anchored = true
  2337.   Clone2.CanCollide = false
  2338.   Clone2.Transparency = 0.2
  2339.   Clone2.BrickColor = BrickColor.new(1003)
  2340.   Clone3 = Grip19:clone()
  2341.   Clone3.Parent = Tool
  2342.   Clone3.Name = "Shadow"
  2343.   Clone3.Anchored = true
  2344.   Clone3.CanCollide = false
  2345.   Clone3.Transparency = 0.2
  2346.   Clone3.BrickColor = BrickColor.new(1003)
  2347.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  2348.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2349.   wait(0.08)
  2350.  end
  2351.  Wave = Instance.new("Part")
  2352.  Wave.Parent = Me.Character.Torso
  2353.  Wave.Anchored = true
  2354.  Wave.CanCollide = false
  2355.  Wave.Locked = true
  2356.  Wave.Transparency = 0.2
  2357.  Wave.Size = Vector3.new(2, 1, 2)
  2358.  Wave.TopSurface = "Smooth"
  2359.  Wave.BottomSurface = "Smooth"
  2360.  Wave.BrickColor = BrickColor.new(1004)
  2361.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2362.  WaveMesh = Instance.new("CylinderMesh")
  2363.  WaveMesh.Parent = Wave
  2364.  WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2365.  for i = 1 , 16 do
  2366.   Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2367.   Wave.Transparency = Wave.Transparency + 0.055
  2368.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2369.   wait()
  2370.  end
  2371.  
  2372.  Wave:Remove()
  2373.  Gyro:Remove()
  2374.  wait(0.8)
  2375.  for i = 1 , 20 do
  2376.   Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0)
  2377.   wait()
  2378.  end
  2379. Activated = false
  2380. end
  2381. if Mode == "Escape" then
  2382.  Activated = true
  2383.  Weld.Parent = Me.Character["Left Arm"]
  2384.  Weld.Part0 = Me.Character["Left Arm"]
  2385.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2386.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2387.  Sound:play()
  2388.  for i = 1 , 8 do
  2389.   Clone1 = Grip17:clone()
  2390.   Clone1.Parent = Tool
  2391.   Clone1.Name = "Shadow"
  2392.   Clone1.Anchored = true
  2393.   Clone1.CanCollide = false
  2394.   Clone1.Transparency = 0.2
  2395.   Clone1.BrickColor = BrickColor.new(1003)
  2396.   Clone2 = Grip18:clone()
  2397.   Clone2.Parent = Tool
  2398.   Clone2.Name = "Shadow"
  2399.   Clone2.Anchored = true
  2400.   Clone2.CanCollide = false
  2401.   Clone2.Transparency = 0.2
  2402.   Clone2.BrickColor = BrickColor.new(1003)
  2403.   Clone3 = Grip19:clone()
  2404.   Clone3.Parent = Tool
  2405.   Clone3.Name = "Shadow"
  2406.   Clone3.Anchored = true
  2407.   Clone3.CanCollide = false
  2408.   Clone3.Transparency = 0.2
  2409.   Clone3.BrickColor = BrickColor.new(1003)
  2410.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2411.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2412.   wait()
  2413.  end
  2414.  Stuff = Me.Character:GetChildren()
  2415.  for i = 1 , #Stuff do
  2416.   if Stuff[i].className == "Part" then
  2417.    Stuff[i].Anchored = false
  2418.   end
  2419.  end
  2420.  Stuff = Me.Character:GetChildren()
  2421.  for i = 1 , #Stuff do
  2422.   if Stuff[i].className == "Part" then
  2423.    Stuff[i].Anchored = false
  2424.   end
  2425.   Stuff2 = Stuff[i]:GetChildren()
  2426.   for i = 1 , #Stuff2 do
  2427.    if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
  2428.     Stuff2[i]:Remove()
  2429.    end
  2430.   end
  2431.  end
  2432.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2433.  Sound:play()
  2434.  Velocity = Instance.new("BodyVelocity")
  2435.  Velocity.Parent = Me.Character.Torso
  2436.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2437.  Velocity.velocity = Vector3.new(0, 40, 0)
  2438.  Gyro = Instance.new("BodyGyro")
  2439.  Gyro.Parent = Me.Character.Torso
  2440.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2441.  Gyro.cframe = Me.Character.Torso.CFrame
  2442.  Gyro.D = 50
  2443.  Wave = Instance.new("Part")
  2444.  Wave.Parent = Me.Character.Torso
  2445.  Wave.Anchored = true
  2446.  Wave.CanCollide = false
  2447.  Wave.Locked = true
  2448.  Wave.Transparency = 0.2
  2449.  Wave.Size = Vector3.new(2, 1, 2)
  2450.  Wave.TopSurface = "Smooth"
  2451.  Wave.BottomSurface = "Smooth"
  2452.  Wave.BrickColor = BrickColor.new(1004)
  2453.  Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2454.  WaveMesh = Instance.new("CylinderMesh")
  2455.  WaveMesh.Parent = Wave
  2456.  WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2457.  for i = 1 , 16 do
  2458.   Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2459.   Wave.Transparency = Wave.Transparency + 0.055
  2460.   Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2461.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2462.   wait()
  2463.  end
  2464.  
  2465.  Wave:Remove()
  2466.  Gyro:Remove()
  2467.  Velocity:Remove()
  2468.  wait(1)
  2469.  for i = 1 , 8 do
  2470.   Clone1 = Grip17:clone()
  2471.   Clone1.Parent = Tool
  2472.   Clone1.Name = "Shadow"
  2473.   Clone1.Anchored = true
  2474.   Clone1.CanCollide = false
  2475.   Clone1.Transparency = 0.2
  2476.   Clone1.BrickColor = BrickColor.new(1003)
  2477.   Clone2 = Grip18:clone()
  2478.   Clone2.Parent = Tool
  2479.   Clone2.Name = "Shadow"
  2480.   Clone2.Anchored = true
  2481.   Clone2.CanCollide = false
  2482.   Clone2.Transparency = 0.2
  2483.   Clone2.BrickColor = BrickColor.new(1003)
  2484.   Clone3 = Grip19:clone()
  2485.   Clone3.Parent = Tool
  2486.   Clone3.Name = "Shadow"
  2487.   Clone3.Anchored = true
  2488.   Clone3.CanCollide = false
  2489.   Clone3.Transparency = 0.2
  2490.   Clone3.BrickColor = BrickColor.new(1003)
  2491.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2492.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2493.   wait()
  2494.  end
  2495.  Weld.Parent = Me.Character["Right Arm"]
  2496.  Weld.Part0 = Me.Character["Right Arm"]
  2497.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2498. Activated = false
  2499. end
  2500. if Mode == "Toss" then
  2501.  Activated = true
  2502.  Weld.Parent = Me.Character["Left Arm"]
  2503.  Weld.Part0 = Me.Character["Left Arm"]
  2504.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2505.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2506.  Sound:play()
  2507.  for i = 1 , 4 do
  2508.   Clone1 = Grip17:clone()
  2509.   Clone1.Parent = Tool
  2510.   Clone1.Name = "Shadow"
  2511.   Clone1.Anchored = true
  2512.   Clone1.CanCollide = false
  2513.   Clone1.Transparency = 0.2
  2514.   Clone1.BrickColor = BrickColor.new(1005)
  2515.   Clone2 = Grip18:clone()
  2516.   Clone2.Parent = Tool
  2517.   Clone2.Name = "Shadow"
  2518.   Clone2.Anchored = true
  2519.   Clone2.CanCollide = false
  2520.   Clone2.Transparency = 0.2
  2521.   Clone2.BrickColor = BrickColor.new(1005)
  2522.   Clone3 = Grip19:clone()
  2523.   Clone3.Parent = Tool
  2524.   Clone3.Name = "Shadow"
  2525.   Clone3.Anchored = true
  2526.   Clone3.CanCollide = false
  2527.   Clone3.Transparency = 0.2
  2528.   Clone3.BrickColor = BrickColor.new(1005)
  2529.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2530.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2531.   wait()
  2532.  end
  2533.  Weld:Remove()
  2534.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2535.  Sound:play()
  2536.  Gyro = Instance.new("BodyGyro")
  2537.  Gyro.Parent = Handle
  2538.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2539.  Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2540.  Gyro.D = 50
  2541.  Velocity = Instance.new("BodyVelocity")
  2542.  Velocity.Parent = Handle
  2543.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2544.  Velocity.velocity = Vector3.new(0, 1, 0) * 10
  2545.  for i = 1 , 4 do
  2546.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2547.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2548.   wait()
  2549.  end
  2550.  for i = 1 , 15 do
  2551.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2552.   wait(0.1)
  2553.  end
  2554.  Velocity.velocity = Vector3.new(0, 0, 0)
  2555.  for i = 1 , 5 do
  2556.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2557.   wait(0.1)
  2558.  end
  2559.  Velocity:Remove()
  2560.  Position = Instance.new("BodyPosition")
  2561.  Position.Parent = Handle
  2562.  Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2563.  Position.position = Me.Character["Left Arm"].Position
  2564.  for i = 1 , 10 do
  2565.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2566.   Position.position = Me.Character["Left Arm"].Position  
  2567.   wait(0.1)
  2568.  end
  2569.  Gyro:Remove()
  2570.  Position:Remove()
  2571.  Weld = Instance.new("Weld")
  2572.  Weld.Parent = Me.Character["Left Arm"]
  2573.  Weld.Part0 = Me.Character["Left Arm"]
  2574.  Weld.Part1 = Handle
  2575.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2576.  for i = 1 , 8 do
  2577.   Clone1 = Grip17:clone()
  2578.   Clone1.Parent = Tool
  2579.   Clone1.Name = "Shadow"
  2580.   Clone1.Anchored = true
  2581.   Clone1.CanCollide = false
  2582.   Clone1.Transparency = 0.2
  2583.   Clone1.BrickColor = BrickColor.new(1005)
  2584.   Clone2 = Grip18:clone()
  2585.   Clone2.Parent = Tool
  2586.   Clone2.Name = "Shadow"
  2587.   Clone2.Anchored = true
  2588.   Clone2.CanCollide = false
  2589.   Clone2.Transparency = 0.2
  2590.   Clone2.BrickColor = BrickColor.new(1005)
  2591.   Clone3 = Grip19:clone()
  2592.   Clone3.Parent = Tool
  2593.   Clone3.Name = "Shadow"
  2594.   Clone3.Anchored = true
  2595.   Clone3.CanCollide = false
  2596.   Clone3.Transparency = 0.2
  2597.   Clone3.BrickColor = BrickColor.new(1005)
  2598.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2599.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2600.   wait()
  2601.  end
  2602.  Weld.Parent = Me.Character["Right Arm"]
  2603.  Weld.Part0 = Me.Character["Right Arm"]
  2604.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2605. Activated = false
  2606. end
  2607. if Mode == "Boomerang" then
  2608.  Activated = true
  2609.  Weld.Parent = Me.Character["Left Arm"]
  2610.  Weld.Part0 = Me.Character["Left Arm"]
  2611.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2612.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2613.  Sound:play()
  2614.  for i = 1 , 4 do
  2615.   Clone1 = Grip17:clone()
  2616.   Clone1.Parent = Tool
  2617.   Clone1.Name = "Shadow"
  2618.   Clone1.Anchored = true
  2619.   Clone1.CanCollide = false
  2620.   Clone1.Transparency = 0.2
  2621.   Clone1.BrickColor = BrickColor.new(1003)
  2622.   Clone2 = Grip18:clone()
  2623.   Clone2.Parent = Tool
  2624.   Clone2.Name = "Shadow"
  2625.   Clone2.Anchored = true
  2626.   Clone2.CanCollide = false
  2627.   Clone2.Transparency = 0.2
  2628.   Clone2.BrickColor = BrickColor.new(1003)
  2629.   Clone3 = Grip19:clone()
  2630.   Clone3.Parent = Tool
  2631.   Clone3.Name = "Shadow"
  2632.   Clone3.Anchored = true
  2633.   Clone3.CanCollide = false
  2634.   Clone3.Transparency = 0.2
  2635.   Clone3.BrickColor = BrickColor.new(1003)
  2636.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2637.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2638.   wait()
  2639.  end
  2640.  Weld:Remove()
  2641.  Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2642.  Sound:play()
  2643.  Gyro = Instance.new("BodyGyro")
  2644.  Gyro.Parent = Handle
  2645.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2646.  Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2647.  Gyro.D = 50
  2648.  Velocity = Instance.new("BodyVelocity")
  2649.  Velocity.Parent = Handle
  2650.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2651.  Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  2652.  for i = 1 , 4 do
  2653.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2654.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2655.   wait()
  2656.  end
  2657.  for i = 1 , 15 do
  2658.   Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2659.   wait(0.1)
  2660.  end
  2661.  Velocity.velocity = Vector3.new(0, 0, 0)
  2662.  for i = 1 , 5 do
  2663.   Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2664.   wait(0.1)
  2665.  end
  2666.  Velocity:Remove()
  2667.  Position = Instance.new("BodyPosition")
  2668.  Position.Parent = Handle
  2669.  Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2670.  Position.position = Me.Character["Left Arm"].Position
  2671.  for i = 1 , 10 do
  2672.   Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2673.   Position.position = Me.Character["Left Arm"].Position  
  2674.   wait(0.1)
  2675.  end
  2676.  Gyro:Remove()
  2677.  Position:Remove()
  2678.  Weld = Instance.new("Weld")
  2679.  Weld.Parent = Me.Character["Left Arm"]
  2680.  Weld.Part0 = Me.Character["Left Arm"]
  2681.  Weld.Part1 = Handle
  2682.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2683.  for i = 1 , 8 do
  2684.   Clone1 = Grip17:clone()
  2685.   Clone1.Parent = Tool
  2686.   Clone1.Name = "Shadow"
  2687.   Clone1.Anchored = true
  2688.   Clone1.CanCollide = false
  2689.   Clone1.Transparency = 0.2
  2690.   Clone1.BrickColor = BrickColor.new(1003)
  2691.   Clone2 = Grip18:clone()
  2692.   Clone2.Parent = Tool
  2693.   Clone2.Name = "Shadow"
  2694.   Clone2.Anchored = true
  2695.   Clone2.CanCollide = false
  2696.   Clone2.Transparency = 0.2
  2697.   Clone2.BrickColor = BrickColor.new(1003)
  2698.   Clone3 = Grip19:clone()
  2699.   Clone3.Parent = Tool
  2700.   Clone3.Name = "Shadow"
  2701.   Clone3.Anchored = true
  2702.   Clone3.CanCollide = false
  2703.   Clone3.Transparency = 0.2
  2704.   Clone3.BrickColor = BrickColor.new(1003)
  2705.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2706.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2707.   wait()
  2708.  end
  2709.  Weld.Parent = Me.Character["Right Arm"]
  2710.  Weld.Part0 = Me.Character["Right Arm"]
  2711.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2712. Activated = false
  2713. end
  2714. if Mode == "Remover" then
  2715.  Activated = true
  2716.  Weld.Parent = Me.Character["Left Arm"]
  2717.  Weld.Part0 = Me.Character["Left Arm"]
  2718.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2719.  for i = 1 , 8 do
  2720.   Clone1 = Grip17:clone()
  2721.   Clone1.Parent = Tool
  2722.   Clone1.Name = "Shadow"
  2723.   Clone1.Anchored = true
  2724.   Clone1.CanCollide = false
  2725.   Clone1.Transparency = 0.2
  2726.   Clone1.BrickColor = BrickColor.new(1003)
  2727.   Clone2 = Grip18:clone()
  2728.   Clone2.Parent = Tool
  2729.   Clone2.Name = "Shadow"
  2730.   Clone2.Anchored = true
  2731.   Clone2.CanCollide = false
  2732.   Clone2.Transparency = 0.2
  2733.   Clone2.BrickColor = BrickColor.new(1003)
  2734.   Clone3 = Grip19:clone()
  2735.   Clone3.Parent = Tool
  2736.   Clone3.Name = "Shadow"
  2737.   Clone3.Anchored = true
  2738.   Clone3.CanCollide = false
  2739.   Clone3.Transparency = 0.2
  2740.   Clone3.BrickColor = BrickColor.new(1003)
  2741.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2742.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2743.   wait()
  2744.  end
  2745.  Gyro = Instance.new("BodyGyro")
  2746.  Gyro.Parent = Me.Character.Torso
  2747.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2748.  Gyro.cframe = Me.Character.Torso.CFrame
  2749.  Gyro.D = 50
  2750.  ShockWave = Instance.new("Part")
  2751.  ShockWave.Parent = Me.Character.Torso
  2752.  ShockWave.Anchored = true
  2753.  ShockWave.CanCollide = false
  2754.  ShockWave.Locked = true
  2755.  ShockWave.Transparency = 0
  2756.  ShockWave.Shape = "Ball"
  2757.  ShockWave.BrickColor = BrickColor.new(1004)
  2758.  ShockWave.Size = Vector3.new(1, 1, 1)
  2759.  ShockWave.TopSurface = "Smooth"
  2760.  ShockWave.BottomSurface = "Smooth"
  2761.  ShockWave.CFrame = Me.Character.Torso.CFrame
  2762.  ShockWaveMesh = Instance.new("SpecialMesh")
  2763.  ShockWaveMesh.Parent = ShockWave
  2764.  ShockWaveMesh.MeshType = "Sphere"
  2765.  ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
  2766.  for ii = 1 , 50 do
  2767.   ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2)
  2768.   ShockWave.Transparency = ShockWave.Transparency + 0.02
  2769.   ShockWave.CFrame = Me.Character.Torso.CFrame
  2770.   Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2771.   Stuff = game.Workspace:GetChildren()
  2772.   for i = 1 , #Stuff do
  2773.    if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2774.     if Stuff[i].className == "Part" then
  2775.      if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then
  2776.       Stuff[i]:Remove()
  2777.      end
  2778.     end
  2779.     if Stuff[i].className == "Model" then
  2780.      Stuff2 = Stuff[i]:GetChildren()
  2781.      for i = 1 , #Stuff2 do
  2782.       if Stuff2[i].className == "Part" then
  2783.        if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then
  2784.         Stuff2[i]:Remove()
  2785.        end
  2786.       end
  2787.      end
  2788.     end
  2789.    end
  2790.   end
  2791.   wait()
  2792.  end
  2793.  
  2794.  ShockWave:Remove()
  2795.  Gyro:Remove()
  2796.  wait(0.2)
  2797.  for i = 1 , 8 do
  2798.   Clone1 = Grip17:clone()
  2799.   Clone1.Parent = Tool
  2800.   Clone1.Name = "Shadow"
  2801.   Clone1.Anchored = true
  2802.   Clone1.CanCollide = false
  2803.   Clone1.Transparency = 0.2
  2804.   Clone1.BrickColor = BrickColor.new(1003)
  2805.   Clone2 = Grip18:clone()
  2806.   Clone2.Parent = Tool
  2807.   Clone2.Name = "Shadow"
  2808.   Clone2.Anchored = true
  2809.   Clone2.CanCollide = false
  2810.   Clone2.Transparency = 0.2
  2811.   Clone2.BrickColor = BrickColor.new(1003)
  2812.   Clone3 = Grip19:clone()
  2813.   Clone3.Parent = Tool
  2814.   Clone3.Name = "Shadow"
  2815.   Clone3.Anchored = true
  2816.   Clone3.CanCollide = false
  2817.   Clone3.Transparency = 0.2
  2818.   Clone3.BrickColor = BrickColor.new(1003)
  2819.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2820.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2821.   wait()
  2822.  end
  2823.  Weld.Parent = Me.Character["Right Arm"]
  2824.  Weld.Part0 = Me.Character["Right Arm"]
  2825.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2826. Activated = false
  2827. end
  2828. if Mode == "Alchemy" then
  2829.  Activated = true
  2830.  Weld.Parent = Me.Character["Left Arm"]
  2831.  Weld.Part0 = Me.Character["Left Arm"]
  2832.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2833.  for i = 1 , 8 do
  2834.   Clone1 = Grip17:clone()
  2835.   Clone1.Parent = Tool
  2836.   Clone1.Name = "Shadow"
  2837.   Clone1.Anchored = true
  2838.   Clone1.CanCollide = false
  2839.   Clone1.Transparency = 0.2
  2840.   Clone1.BrickColor = BrickColor.new(1003)
  2841.   Clone2 = Grip18:clone()
  2842.   Clone2.Parent = Tool
  2843.   Clone2.Name = "Shadow"
  2844.   Clone2.Anchored = true
  2845.   Clone2.CanCollide = false
  2846.   Clone2.Transparency = 0.2
  2847.   Clone2.BrickColor = BrickColor.new(1003)
  2848.   Clone3 = Grip19:clone()
  2849.   Clone3.Parent = Tool
  2850.   Clone3.Name = "Shadow"
  2851.   Clone3.Anchored = true
  2852.   Clone3.CanCollide = false
  2853.   Clone3.Transparency = 0.2
  2854.   Clone3.BrickColor = BrickColor.new(1003)
  2855.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2856.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2857.   wait()
  2858.  end
  2859.  Point1 = Instance.new("Part")
  2860.  Point1.Parent = Me.Character.Torso
  2861.  Point1.Anchored = true
  2862.  Point1.Locked = true
  2863.  Point1.Transparency = 1
  2864.  Point1.Size = Vector3.new(5, 10, 5)
  2865.  Point1.TopSurface = "Smooth"
  2866.  Point1.BottomSurface = "Smooth"
  2867.  Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0)
  2868.  Point1Mesh = Instance.new("CylinderMesh")
  2869.  Point1Mesh.Parent = Point1
  2870.  Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2871.  Point2 = Instance.new("Part")
  2872.  Point2.Parent = Me.Character.Torso
  2873.  Point2.Anchored = true
  2874.  Point2.Locked = true
  2875.  Point2.Transparency = 1
  2876.  Point2.Size = Vector3.new(5, 10, 5)
  2877.  Point2.TopSurface = "Smooth"
  2878.  Point2.BottomSurface = "Smooth"
  2879.  Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0)
  2880.  Point2Mesh = Instance.new("CylinderMesh")
  2881.  Point2Mesh.Parent = Point2
  2882.  Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2883.  Point3 = Instance.new("Part")
  2884.  Point3.Parent = Me.Character.Torso
  2885.  Point3.Anchored = true
  2886.  Point3.Locked = true
  2887.  Point3.Transparency = 1
  2888.  Point3.Size = Vector3.new(5, 10, 5)
  2889.  Point3.TopSurface = "Smooth"
  2890.  Point3.BottomSurface = "Smooth"
  2891.  Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100)
  2892.  Point3Mesh = Instance.new("CylinderMesh")
  2893.  Point3Mesh.Parent = Point3
  2894.  Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2895.  Point4 = Instance.new("Part")
  2896.  Point4.Parent = Me.Character.Torso
  2897.  Point4.Anchored = true
  2898.  Point4.Locked = true
  2899.  Point4.Transparency = 1
  2900.  Point4.Size = Vector3.new(5, 10, 5)
  2901.  Point4.TopSurface = "Smooth"
  2902.  Point4.BottomSurface = "Smooth"
  2903.  Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100)
  2904.  Point4Mesh = Instance.new("CylinderMesh")
  2905.  Point4Mesh.Parent = Point4
  2906.  Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2907.  for i = 1 , 10 do
  2908.  Point1.Transparency = Point1.Transparency - 0.1
  2909.  Point2.Transparency = Point2.Transparency - 0.1
  2910.  Point3.Transparency = Point3.Transparency - 0.1
  2911.  Point4.Transparency = Point4.Transparency - 0.1
  2912.  wait(0.1)
  2913.  end
  2914.  Line1 = Instance.new("Part")
  2915.  Line1.Parent = Me.Character.Torso
  2916.  Line1.Anchored = true
  2917.  Line1.Locked = true
  2918.  Line1.Transparency = 0.5
  2919.  Line1.BrickColor = BrickColor.new(1)
  2920.  Line1.Size = Vector3.new(1, 1, 1)
  2921.  Line1.TopSurface = "Smooth"
  2922.  Line1.BottomSurface = "Smooth"
  2923.  Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position)
  2924.  Line1Mesh = Instance.new("SpecialMesh")
  2925.  Line1Mesh.MeshType = "Brick"
  2926.  Line1Mesh.Parent = Line1
  2927.  Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude)
  2928.  Line2 = Instance.new("Part")
  2929.  Line2.Parent = Me.Character.Torso
  2930.  Line2.Anchored = true
  2931.  Line2.Locked = true
  2932.  Line2.Transparency = 0.5
  2933.  Line2.BrickColor = BrickColor.new(1)
  2934.  Line2.Size = Vector3.new(1, 1, 1)
  2935.  Line2.TopSurface = "Smooth"
  2936.  Line2.BottomSurface = "Smooth"
  2937.  Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position)
  2938.  Line2Mesh = Instance.new("SpecialMesh")
  2939.  Line2Mesh.MeshType = "Brick"
  2940.  Line2Mesh.Parent = Line2
  2941.  Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude)
  2942.  Line3 = Instance.new("Part")
  2943.  Line3.Parent = Me.Character.Torso
  2944.  Line3.Anchored = true
  2945.  Line3.Locked = true
  2946.  Line3.Transparency = 0.5
  2947.  Line3.BrickColor = BrickColor.new(1)
  2948.  Line3.Size = Vector3.new(1, 1, 1)
  2949.  Line3.TopSurface = "Smooth"
  2950.  Line3.BottomSurface = "Smooth"
  2951.  Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position)
  2952.  Line3Mesh = Instance.new("SpecialMesh")
  2953.  Line3Mesh.MeshType = "Brick"
  2954.  Line3Mesh.Parent = Line3
  2955.  Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude)
  2956.  Line4 = Instance.new("Part")
  2957.  Line4.Parent = Me.Character.Torso
  2958.  Line4.Anchored = true
  2959.  Line4.Locked = true
  2960.  Line4.Transparency = 0.5
  2961.  Line4.BrickColor = BrickColor.new(1)
  2962.  Line4.Size = Vector3.new(1, 1, 1)
  2963.  Line4.TopSurface = "Smooth"
  2964.  Line4.BottomSurface = "Smooth"
  2965.  Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position)
  2966.  Line4Mesh = Instance.new("SpecialMesh")
  2967.  Line4Mesh.MeshType = "Brick"
  2968.  Line4Mesh.Parent = Line4
  2969.  Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude)
  2970.  for i = 1 , 20 do
  2971.  Sound.SoundId = "http://www.roblox.com/asset/?id=10756118"
  2972.  Sound:play()
  2973.  Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0)
  2974.  Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0)
  2975.  Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0)
  2976.  Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0)
  2977.  Stuff = Workspace:GetChildren()
  2978.  for i = 1 , #Stuff do
  2979.   if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2980.    if Stuff[i].className == "Part" then
  2981.     if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then
  2982.      if Stuff[i].BrickColor ~= BrickColor.new(28) then
  2983.       Stuff[i]:Remove()
  2984.      end
  2985.     end
  2986.    end
  2987.    if Stuff[i].className == "Model" then
  2988.     Stuff2 = Stuff[i]:GetChildren()
  2989.     for i = 1 , #Stuff2 do
  2990.      if Stuff2[i].className == "Part" then
  2991.       if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then
  2992.        Stuff2[i]:Remove()
  2993.       end
  2994.      end
  2995.     end
  2996.    end
  2997.   end
  2998.  end
  2999.  wait(0.05)
  3000.  end
  3001.  wait(1)
  3002.  for i = 1 , 20 do
  3003.  Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0)
  3004.  Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0)
  3005.  Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0)
  3006.  Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0)
  3007.  wait(0.05)
  3008.  end
  3009.  Line1:Remove()
  3010.  Line2:Remove()
  3011.  Line3:Remove()
  3012.  Line4:Remove()
  3013.  for i = 1 , 10 do
  3014.  Point1.Transparency = Point1.Transparency + 0.1
  3015.  Point2.Transparency = Point2.Transparency + 0.1
  3016.  Point3.Transparency = Point3.Transparency + 0.1
  3017.  Point4.Transparency = Point4.Transparency + 0.1
  3018.  wait(0.1)
  3019.  end
  3020.  Point1:Remove()
  3021.  Point2:Remove()
  3022.  Point3:Remove()
  3023.  Point4:Remove()
  3024.  
  3025.  for i = 1 , 8 do
  3026.   Clone1 = Grip17:clone()
  3027.   Clone1.Parent = Tool
  3028.   Clone1.Name = "Shadow"
  3029.   Clone1.Anchored = true
  3030.   Clone1.CanCollide = false
  3031.   Clone1.Transparency = 0.2
  3032.   Clone1.BrickColor = BrickColor.new(1003)
  3033.   Clone2 = Grip18:clone()
  3034.   Clone2.Parent = Tool
  3035.   Clone2.Name = "Shadow"
  3036.   Clone2.Anchored = true
  3037.   Clone2.CanCollide = false
  3038.   Clone2.Transparency = 0.2
  3039.   Clone2.BrickColor = BrickColor.new(1003)
  3040.   Clone3 = Grip19:clone()
  3041.   Clone3.Parent = Tool
  3042.   Clone3.Name = "Shadow"
  3043.   Clone3.Anchored = true
  3044.   Clone3.CanCollide = false
  3045.   Clone3.Transparency = 0.2
  3046.   Clone3.BrickColor = BrickColor.new(1003)
  3047.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3048.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3049.   wait()
  3050.  end
  3051.  Weld.Parent = Me.Character["Right Arm"]
  3052.  Weld.Part0 = Me.Character["Right Arm"]
  3053.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3054. Activated = false
  3055. end
  3056. if Mode == "Lightning" then
  3057.  Activated = true
  3058.  Weld.Parent = Me.Character["Left Arm"]
  3059.  Weld.Part0 = Me.Character["Left Arm"]
  3060.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3061.  for i = 1 , 8 do
  3062.   Clone1 = Grip17:clone()
  3063.   Clone1.Parent = Tool
  3064.   Clone1.Name = "Shadow"
  3065.   Clone1.Anchored = true
  3066.   Clone1.CanCollide = false
  3067.   Clone1.Transparency = 0.2
  3068.   Clone1.BrickColor = BrickColor.new(24)
  3069.   Clone2 = Grip18:clone()
  3070.   Clone2.Parent = Tool
  3071.   Clone2.Name = "Shadow"
  3072.   Clone2.Anchored = true
  3073.   Clone2.CanCollide = false
  3074.   Clone2.Transparency = 0.2
  3075.   Clone2.BrickColor = BrickColor.new(24)
  3076.   Clone3 = Grip19:clone()
  3077.   Clone3.Parent = Tool
  3078.   Clone3.Name = "Shadow"
  3079.   Clone3.Anchored = true
  3080.   Clone3.CanCollide = false
  3081.   Clone3.Transparency = 0.2
  3082.   Clone3.BrickColor = BrickColor.new(24)
  3083.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3084.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3085.   wait()
  3086.  end
  3087.  Bolt = Instance.new("Part")
  3088.  Bolt.Parent = Tool
  3089.  Bolt.Anchored = true
  3090.  Bolt.Name = "Shadow"
  3091.  Bolt.CanCollide = false
  3092.  Bolt.Locked = true
  3093.  Bolt.Transparency = 0.2
  3094.  Bolt.formFactor = "Symmetric"
  3095.  Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3096.  Bolt.TopSurface = "Smooth"
  3097.  Bolt.BrickColor = BrickColor.new(1009)
  3098.  Bolt.BottomSurface = "Smooth"
  3099.  Value = (math.random(-5, 5)/100)
  3100.  Value2 = (math.random(-5, 5)/100)
  3101.  Value3 = (math.random(-5, 5)/100)
  3102.  Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3103.  BoltMesh = Instance.new("SpecialMesh")
  3104.  BoltMesh.MeshType = "Brick"
  3105.  BoltMesh.Parent = Bolt
  3106.  BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3107.  Stuff = Workspace:GetChildren()
  3108.  for i = 1 , #Stuff do
  3109.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3110.    Torso = Stuff[i]:findFirstChild("Torso")
  3111.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3112.    if Torso ~= nil and Humanoid ~= nil then
  3113.     if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3114.      Humanoid.MaxHealth = 100
  3115.      Humanoid:TakeDamage(Damage)
  3116.     end
  3117.    end
  3118.   end
  3119.  end
  3120.  game.Lighting.Brightness = 10
  3121.  Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3122.  Sound:play()
  3123.  for i = 1 , math.random(9, 13) do
  3124.   FakeBolt = Instance.new("Part")
  3125.   FakeBolt.Parent = Tool
  3126.   FakeBolt.Anchored = true
  3127.   FakeBolt.Name = "Shadow"
  3128.   FakeBolt.CanCollide = false
  3129.   FakeBolt.Locked = true
  3130.   FakeBolt.Transparency = 0.2
  3131.   FakeBolt.formFactor = "Symmetric"
  3132.   FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3133.   FakeBolt.TopSurface = "Smooth"
  3134.   FakeBolt.BrickColor = BrickColor.new(1009)
  3135.   FakeBolt.BottomSurface = "Smooth"
  3136.   Value = (math.random(-5, 5)/100)
  3137.   Value2 = (math.random(-5, 5)/100)
  3138.   Value3 = (math.random(-5, 5)/100)
  3139.   FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3140.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3141.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3142.   FakeBoltMesh = Instance.new("SpecialMesh")
  3143.   FakeBoltMesh.MeshType = "Brick"
  3144.   FakeBoltMesh.Parent = FakeBolt
  3145.   FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3146.   Stuff = Workspace:GetChildren()
  3147.   for i = 1 , #Stuff do
  3148.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3149.     Torso = Stuff[i]:findFirstChild("Torso")
  3150.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3151.     if Torso ~= nil and Humanoid ~= nil then
  3152.      if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3153.       Humanoid.MaxHealth = 100
  3154.       Humanoid:TakeDamage(Damage)
  3155.      end
  3156.     end
  3157.    end
  3158.   end
  3159.   Bolt:Remove()
  3160.   Bolt = Instance.new("Part")
  3161.   Bolt.Parent = Tool
  3162.   Bolt.Anchored = true
  3163.   Bolt.Name = "Shadow"
  3164.   Bolt.CanCollide = false
  3165.   Bolt.Locked = true
  3166.   Bolt.Transparency = 0.2
  3167.   Bolt.formFactor = "Symmetric"
  3168.   Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3169.   Bolt.TopSurface = "Smooth"
  3170.   Bolt.BrickColor = BrickColor.new(1009)
  3171.   Bolt.BottomSurface = "Smooth"
  3172.   Value = (math.random(-5, 5)/100)
  3173.   Value2 = (math.random(-5, 5)/100)
  3174.   Value3 = (math.random(-5, 5)/100)
  3175.   Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3176.   Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3177.   Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3178.   BoltMesh = Instance.new("SpecialMesh")
  3179.   BoltMesh.MeshType = "Brick"
  3180.   BoltMesh.Parent = Bolt
  3181.   BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3182.   Stuff = Workspace:GetChildren()
  3183.   for i = 1 , #Stuff do
  3184.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3185.     Torso = Stuff[i]:findFirstChild("Torso")
  3186.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3187.     if Torso ~= nil and Humanoid ~= nil then
  3188.      if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3189.       Humanoid.MaxHealth = 100
  3190.       Humanoid:TakeDamage(Damage)
  3191.      end
  3192.     end
  3193.    end
  3194.   end
  3195.   Bolt2 = Instance.new("Part")
  3196.   Bolt2.Parent = Tool
  3197.   Bolt2.Anchored = true
  3198.   Bolt2.Name = "Shadow"
  3199.   Bolt2.CanCollide = false
  3200.   Bolt2.Locked = true
  3201.   Bolt2.Transparency = 0.2
  3202.   Bolt2.formFactor = "Symmetric"
  3203.   Bolt2.Size = Bolt.Size
  3204.   Bolt2.TopSurface = "Smooth"
  3205.   Bolt2.BrickColor = BrickColor.new(1009)
  3206.   Bolt2.BottomSurface = "Smooth"
  3207.   Bolt2.CFrame = Bolt.CFrame
  3208.   BoltMesh = Instance.new("SpecialMesh")
  3209.   BoltMesh.MeshType = "Brick"
  3210.   BoltMesh.Parent = Bolt2
  3211.   BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3212.   Stuff = Workspace:GetChildren()
  3213.   for i = 1 , #Stuff do
  3214.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3215.     Torso = Stuff[i]:findFirstChild("Torso")
  3216.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3217.     if Torso ~= nil and Humanoid ~= nil then
  3218.      if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3219.       Humanoid.MaxHealth = 100
  3220.       Humanoid:TakeDamage(Damage)
  3221.     end
  3222.     end
  3223.    end
  3224.   end
  3225.  end
  3226.  FakeBolt = Instance.new("Part")
  3227.  FakeBolt.Parent = Tool
  3228.  FakeBolt.Anchored = true
  3229.  FakeBolt.Name = "Shadow"
  3230.  FakeBolt.CanCollide = false
  3231.  FakeBolt.Locked = true
  3232.  FakeBolt.Transparency = 0.2
  3233.  FakeBolt.formFactor = "Symmetric"
  3234.  FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3235.  FakeBolt.TopSurface = "Smooth"
  3236.  FakeBolt.BrickColor = BrickColor.new(1009)
  3237.  FakeBolt.BottomSurface = "Smooth"
  3238.  Value = (math.random(-5, 5)/100)
  3239.  Value2 = (math.random(-5, 5)/100)
  3240.  Value3 = (math.random(-5, 5)/100)
  3241.  FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3242.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3243.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3244.  FakeBoltMesh = Instance.new("SpecialMesh")
  3245.  FakeBoltMesh.MeshType = "Brick"
  3246.  FakeBoltMesh.Parent = FakeBolt
  3247.  FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3248.  Stuff = Workspace:GetChildren()
  3249.  for i = 1 , #Stuff do
  3250.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3251.    Torso = Stuff[i]:findFirstChild("Torso")
  3252.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3253.    if Torso ~= nil and Humanoid ~= nil then
  3254.     if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3255.      Humanoid.MaxHealth = 100
  3256.      Humanoid:TakeDamage(Damage)
  3257.      FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3258.     end
  3259.    end
  3260.   end
  3261.  end
  3262.  Bolt:Remove()
  3263.  wait(0.1)
  3264.  game.Lighting.Brightness = 1
  3265.  for i = 1 , 8 do
  3266.   Clone1 = Grip17:clone()
  3267.   Clone1.Parent = Tool
  3268.   Clone1.Name = "Shadow"
  3269.   Clone1.Anchored = true
  3270.   Clone1.CanCollide = false
  3271.   Clone1.Transparency = 0.2
  3272.   Clone1.BrickColor = BrickColor.new(24)
  3273.   Clone2 = Grip18:clone()
  3274.   Clone2.Parent = Tool
  3275.   Clone2.Name = "Shadow"
  3276.   Clone2.Anchored = true
  3277.   Clone2.CanCollide = false
  3278.   Clone2.Transparency = 0.2
  3279.   Clone2.BrickColor = BrickColor.new(24)
  3280.   Clone3 = Grip19:clone()
  3281.   Clone3.Parent = Tool
  3282.   Clone3.Name = "Shadow"
  3283.   Clone3.Anchored = true
  3284.   Clone3.CanCollide = false
  3285.   Clone3.Transparency = 0.2
  3286.   Clone3.BrickColor = BrickColor.new(24)
  3287.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3288.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3289.   wait()
  3290.  end
  3291.  Weld.Parent = Me.Character["Right Arm"]
  3292.  Weld.Part0 = Me.Character["Right Arm"]
  3293.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3294. Activated = false
  3295. end
  3296. if Mode == "Lazor" then
  3297.  Activated = true
  3298.  Weld.Parent = Me.Character["Left Arm"]
  3299.  Weld.Part0 = Me.Character["Left Arm"]
  3300.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3301.  for i = 1 , 8 do
  3302.   Clone1 = Grip17:clone()
  3303.   Clone1.Parent = Tool
  3304.   Clone1.Name = "Shadow"
  3305.   Clone1.Anchored = true
  3306.   Clone1.CanCollide = false
  3307.   Clone1.Transparency = 0.2
  3308.   Clone1.BrickColor = BrickColor.new(1010)
  3309.   Clone2 = Grip18:clone()
  3310.   Clone2.Parent = Tool
  3311.   Clone2.Name = "Shadow"
  3312.   Clone2.Anchored = true
  3313.   Clone2.CanCollide = false
  3314.   Clone2.Transparency = 0.2
  3315.   Clone2.BrickColor = BrickColor.new(1010)
  3316.   Clone3 = Grip19:clone()
  3317.   Clone3.Parent = Tool
  3318.   Clone3.Name = "Shadow"
  3319.   Clone3.Anchored = true
  3320.   Clone3.CanCollide = false
  3321.   Clone3.Transparency = 0.2
  3322.   Clone3.BrickColor = BrickColor.new(1010)
  3323.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3324.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3325.   wait()
  3326.  end
  3327.  Bolt = Instance.new("Part")
  3328.  Bolt.Parent = Tool
  3329.  Bolt.Anchored = true
  3330.  Bolt.Name = "Shadow"
  3331.  Bolt.CanCollide = false
  3332.  Bolt.Locked = true
  3333.  Bolt.Transparency = 0.2
  3334.  Bolt.formFactor = "Symmetric"
  3335.  Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3336.  Bolt.TopSurface = "Smooth"
  3337.  Bolt.BrickColor = BrickColor.new(1010)
  3338.  Bolt.BottomSurface = "Smooth"
  3339.  Value = (math.random(-5, 5)/100)
  3340.  Value2 = (math.random(-5, 5)/100)
  3341.  Value3 = (math.random(-5, 5)/100)
  3342.  Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3343.  BoltMesh = Instance.new("SpecialMesh")
  3344.  BoltMesh.MeshType = "Brick"
  3345.  BoltMesh.Parent = Bolt
  3346.  BoltMesh.Scale = Vector3.new(10, 10, 3)
  3347.  Stuff = Workspace:GetChildren()
  3348.  for i = 1 , #Stuff do
  3349.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3350.    Torso = Stuff[i]:findFirstChild("Torso")
  3351.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3352.    if Torso ~= nil and Humanoid ~= nil then
  3353.     if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3354.      Humanoid.MaxHealth = 100
  3355.      Humanoid:TakeDamage(Damage)
  3356.     end
  3357.    end
  3358.   end
  3359.  end
  3360.  game.Lighting.Brightness = 10
  3361.  Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3362.  Sound:play()
  3363.  for i = 1 , math.random(9, 13) do
  3364.   FakeBolt = Instance.new("Part")
  3365.   FakeBolt.Parent = Tool
  3366.   FakeBolt.Anchored = true
  3367.   FakeBolt.Name = "Shadow"
  3368.   FakeBolt.CanCollide = false
  3369.   FakeBolt.Locked = true
  3370.   FakeBolt.Transparency = 0.2
  3371.   FakeBolt.formFactor = "Symmetric"
  3372.   FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3373.   FakeBolt.TopSurface = "Smooth"
  3374.   FakeBolt.BrickColor = BrickColor.new(1010)
  3375.   FakeBolt.BottomSurface = "Smooth"
  3376.   Value = (math.random(-5, 5)/100)
  3377.   Value2 = (math.random(-5, 5)/100)
  3378.   Value3 = (math.random(-5, 5)/100)
  3379.   FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3380.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3381.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3382.   FakeBoltMesh = Instance.new("SpecialMesh")
  3383.   FakeBoltMesh.MeshType = "Brick"
  3384.   FakeBoltMesh.Parent = FakeBolt
  3385.   FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3386.   Stuff = Workspace:GetChildren()
  3387.   for i = 1 , #Stuff do
  3388.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3389.     Torso = Stuff[i]:findFirstChild("Torso")
  3390.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3391.     if Torso ~= nil and Humanoid ~= nil then
  3392.      if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3393.       Humanoid.MaxHealth = 100
  3394.       Humanoid:TakeDamage(Damage)
  3395.      end
  3396.     end
  3397.    end
  3398.   end
  3399.   Bolt:Remove()
  3400.   Bolt = Instance.new("Part")
  3401.   Bolt.Parent = Tool
  3402.   Bolt.Anchored = true
  3403.   Bolt.Name = "Shadow"
  3404.   Bolt.CanCollide = false
  3405.   Bolt.Locked = true
  3406.   Bolt.Transparency = 0.2
  3407.   Bolt.formFactor = "Symmetric"
  3408.   Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3409.   Bolt.TopSurface = "Smooth"
  3410.   Bolt.BrickColor = BrickColor.new(1010)
  3411.   Bolt.BottomSurface = "Smooth"
  3412.   Value = (math.random(-5, 5)/100)
  3413.   Value2 = (math.random(-5, 5)/100)
  3414.   Value3 = (math.random(-5, 5)/100)
  3415.   Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3416.   Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3417.   Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3418.   BoltMesh = Instance.new("SpecialMesh")
  3419.   BoltMesh.MeshType = "Brick"
  3420.   BoltMesh.Parent = Bolt
  3421.   BoltMesh.Scale = Vector3.new(10, 10, 3)
  3422.   Stuff = Workspace:GetChildren()
  3423.   for i = 1 , #Stuff do
  3424.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3425.     Torso = Stuff[i]:findFirstChild("Torso")
  3426.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3427.     if Torso ~= nil and Humanoid ~= nil then
  3428.      if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3429.       Humanoid.MaxHealth = 100
  3430.       Humanoid:TakeDamage(Damage)
  3431.      end
  3432.     end
  3433.    end
  3434.   end
  3435.   Bolt2 = Instance.new("Part")
  3436.   Bolt2.Parent = Tool
  3437.   Bolt2.Anchored = true
  3438.   Bolt2.Name = "Shadow"
  3439.   Bolt2.CanCollide = false
  3440.   Bolt2.Locked = true
  3441.   Bolt2.Transparency = 0.2
  3442.   Bolt2.formFactor = "Symmetric"
  3443.   Bolt2.Size = Bolt.Size
  3444.   Bolt2.TopSurface = "Smooth"
  3445.   Bolt2.BrickColor = BrickColor.new(1010)
  3446.   Bolt2.BottomSurface = "Smooth"
  3447.   Bolt2.CFrame = Bolt.CFrame
  3448.   BoltMesh = Instance.new("SpecialMesh")
  3449.   BoltMesh.MeshType = "Brick"
  3450.   BoltMesh.Parent = Bolt2
  3451.   BoltMesh.Scale = Vector3.new(10, 10, 3)
  3452.   Stuff = Workspace:GetChildren()
  3453.   for i = 1 , #Stuff do
  3454.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3455.     Torso = Stuff[i]:findFirstChild("Torso")
  3456.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3457.     if Torso ~= nil and Humanoid ~= nil then
  3458.      if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3459.       Humanoid.MaxHealth = 100
  3460.       Humanoid:TakeDamage(Damage)
  3461.     end
  3462.     end
  3463.    end
  3464.   end
  3465.  end
  3466.  FakeBolt = Instance.new("Part")
  3467.  FakeBolt.Parent = Tool
  3468.  FakeBolt.Anchored = true
  3469.  FakeBolt.Name = "Shadow"
  3470.  FakeBolt.CanCollide = false
  3471.  FakeBolt.Locked = true
  3472.  FakeBolt.Transparency = 0.2
  3473.  FakeBolt.formFactor = "Symmetric"
  3474.  FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3475.  FakeBolt.TopSurface = "Smooth"
  3476.  FakeBolt.BrickColor = BrickColor.new(1010)
  3477.  FakeBolt.BottomSurface = "Smooth"
  3478.  Value = (math.random(-5, 5)/100)
  3479.  Value2 = (math.random(-5, 5)/100)
  3480.  Value3 = (math.random(-5, 5)/100)
  3481.  FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3482.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3483.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3484.  FakeBoltMesh = Instance.new("SpecialMesh")
  3485.  FakeBoltMesh.MeshType = "Brick"
  3486.  FakeBoltMesh.Parent = FakeBolt
  3487.  FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3488.  Stuff = Workspace:GetChildren()
  3489.  for i = 1 , #Stuff do
  3490.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3491.    Torso = Stuff[i]:findFirstChild("Torso")
  3492.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3493.    if Torso ~= nil and Humanoid ~= nil then
  3494.     if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3495.      Humanoid.MaxHealth = 100
  3496.      Humanoid:TakeDamage(Damage)
  3497.      FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3498.     end
  3499.    end
  3500.   end
  3501.  end
  3502.  Bolt:Remove()
  3503.  wait(0.1)
  3504.  game.Lighting.Brightness = 1
  3505.  for i = 1 , 8 do
  3506.   Clone1 = Grip17:clone()
  3507.   Clone1.Parent = Tool
  3508.   Clone1.Name = "Shadow"
  3509.   Clone1.Anchored = true
  3510.   Clone1.CanCollide = false
  3511.   Clone1.Transparency = 0.2
  3512.   Clone1.BrickColor = BrickColor.new(1010)
  3513.   Clone2 = Grip18:clone()
  3514.   Clone2.Parent = Tool
  3515.   Clone2.Name = "Shadow"
  3516.   Clone2.Anchored = true
  3517.   Clone2.CanCollide = false
  3518.   Clone2.Transparency = 0.2
  3519.   Clone2.BrickColor = BrickColor.new(1010)
  3520.   Clone3 = Grip19:clone()
  3521.   Clone3.Parent = Tool
  3522.   Clone3.Name = "Shadow"
  3523.   Clone3.Anchored = true
  3524.   Clone3.CanCollide = false
  3525.   Clone3.Transparency = 0.2
  3526.   Clone3.BrickColor = BrickColor.new(1010)
  3527.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3528.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3529.   wait()
  3530.  end
  3531.  Weld.Parent = Me.Character["Right Arm"]
  3532.  Weld.Part0 = Me.Character["Right Arm"]
  3533.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3534. Activated = false
  3535. end
  3536. if Mode == "Ice" then
  3537.  Activated = true
  3538.  Weld.Parent = Me.Character["Left Arm"]
  3539.  Weld.Part0 = Me.Character["Left Arm"]
  3540.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3541.  for i = 1 , 8 do
  3542.   Clone1 = Grip17:clone()
  3543.   Clone1.Parent = Tool
  3544.   Clone1.Name = "Shadow"
  3545.   Clone1.Anchored = true
  3546.   Clone1.CanCollide = false
  3547.   Clone1.Transparency = 0.2
  3548.   Clone1.BrickColor = BrickColor.new(23)
  3549.   Clone2 = Grip18:clone()
  3550.   Clone2.Parent = Tool
  3551.   Clone2.Name = "Shadow"
  3552.   Clone2.Anchored = true
  3553.   Clone2.CanCollide = false
  3554.   Clone2.Transparency = 0.2
  3555.   Clone2.BrickColor = BrickColor.new(23)
  3556.   Clone3 = Grip19:clone()
  3557.   Clone3.Parent = Tool
  3558.   Clone3.Name = "Shadow"
  3559.   Clone3.Anchored = true
  3560.   Clone3.CanCollide = false
  3561.   Clone3.Transparency = 0.2
  3562.   Clone3.BrickColor = BrickColor.new(23)
  3563.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3564.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3565.   wait()
  3566.  end
  3567.  Bolt = Instance.new("Part")
  3568.  Bolt.Parent = Tool
  3569.  Bolt.Anchored = true
  3570.  Bolt.Name = "Shadow"
  3571.  Bolt.CanCollide = false
  3572.  Bolt.Locked = true
  3573.  Bolt.Transparency = 0.2
  3574.  Bolt.Reflectance = 0.3
  3575.  Bolt.formFactor = "Symmetric"
  3576.  Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3577.  Bolt.TopSurface = "Smooth"
  3578.  Bolt.BrickColor = BrickColor.new(1)
  3579.  Bolt.BottomSurface = "Smooth"
  3580.  Value = (math.random(-5, 5)/100)
  3581.  Value2 = (math.random(-5, 5)/100)
  3582.  Value3 = (math.random(-5, 5)/100)
  3583.  Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3584.  BoltMesh = Instance.new("SpecialMesh")
  3585.  BoltMesh.MeshType = "Brick"
  3586.  BoltMesh.Parent = Bolt
  3587.  BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3588.  Stuff = Workspace:GetChildren()
  3589.  for i = 1 , #Stuff do
  3590.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3591.    Torso = Stuff[i]:findFirstChild("Torso")
  3592.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3593.    if Torso ~= nil and Humanoid ~= nil then
  3594.     if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3595.      Humanoid.MaxHealth = 100
  3596.      Humanoid:TakeDamage(Damage)
  3597.      Stuff2 = Stuff[i]:GetChildren()
  3598.      for i = 1 , #Stuff2 do
  3599.       if Stuff2[i].className == "Part" then
  3600.        Stuff2[i].Anchored = true
  3601.        Stuff2[i].Transparency = 0.5
  3602.        Stuff2[i].Reflectance = 0.5
  3603.        Stuff2[i].Friction = 0
  3604.        IceBrick = Instance.new("Part")
  3605.        IceBrick.Parent = Stuff2[i]
  3606.        IceBrick.Anchored = true
  3607.        IceBrick.Locked = true
  3608.        IceBrick.Transparency = 0.5
  3609.        IceBrick.Reflectance = 0.5
  3610.        IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3611.        IceBrick.TopSurface = "Smooth"
  3612.        IceBrick.BottomSurface = "Smooth"
  3613.        IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3614.       end
  3615.      end
  3616.     end
  3617.    end
  3618.   end
  3619.  end
  3620.  for i = 1 , math.random(9, 13) do
  3621.   FakeBolt = Instance.new("Part")
  3622.   FakeBolt.Parent = Tool
  3623.   FakeBolt.Anchored = true
  3624.   FakeBolt.Name = "Shadow"
  3625.   FakeBolt.CanCollide = false
  3626.   FakeBolt.Locked = true
  3627.   FakeBolt.Reflectance = 0.3
  3628.   FakeBolt.Transparency = 0.2
  3629.   FakeBolt.formFactor = "Symmetric"
  3630.   FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3631.   FakeBolt.TopSurface = "Smooth"
  3632.   FakeBolt.BrickColor = BrickColor.new(1)
  3633.   FakeBolt.BottomSurface = "Smooth"
  3634.   Value = (math.random(-5, 5)/100)
  3635.   Value2 = (math.random(-5, 5)/100)
  3636.   Value3 = (math.random(-5, 5)/100)
  3637.   FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3638.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3639.   FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3640.   FakeBoltMesh = Instance.new("SpecialMesh")
  3641.   FakeBoltMesh.MeshType = "Brick"
  3642.   FakeBoltMesh.Parent = FakeBolt
  3643.   FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3644.   Stuff = Workspace:GetChildren()
  3645.   for i = 1 , #Stuff do
  3646.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3647.     Torso = Stuff[i]:findFirstChild("Torso")
  3648.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3649.     if Torso ~= nil and Humanoid ~= nil then
  3650.      if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3651.       Humanoid.MaxHealth = 100
  3652.       Humanoid:TakeDamage(Damage)
  3653.       Stuff2 = Stuff[i]:GetChildren()
  3654.       for i = 1 , #Stuff2 do
  3655.        if Stuff2[i].className == "Part" then
  3656.         Stuff2[i].Anchored = true
  3657.         Stuff2[i].Transparency = 0.5
  3658.         Stuff2[i].Reflectance = 0.5
  3659.         Stuff2[i].Friction = 0
  3660.         IceBrick = Instance.new("Part")
  3661.         IceBrick.Parent = Stuff2[i]
  3662.         IceBrick.Anchored = true
  3663.         IceBrick.Locked = true
  3664.         IceBrick.Transparency = 0.5
  3665.         IceBrick.Reflectance = 0.5
  3666.         IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3667.         IceBrick.TopSurface = "Smooth"
  3668.         IceBrick.BottomSurface = "Smooth"
  3669.         IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3670.        end
  3671.       end
  3672.      end
  3673.     end
  3674.    end
  3675.   end
  3676.   Bolt:Remove()
  3677.   Bolt = Instance.new("Part")
  3678.   Bolt.Parent = Tool
  3679.   Bolt.Anchored = true
  3680.   Bolt.Name = "Shadow"
  3681.   Bolt.CanCollide = false
  3682.   Bolt.Locked = true
  3683.   Bolt.Reflectance = 0.3
  3684.   Bolt.Transparency = 0.2
  3685.   Bolt.formFactor = "Symmetric"
  3686.   Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3687.   Bolt.TopSurface = "Smooth"
  3688.   Bolt.BrickColor = BrickColor.new(1)
  3689.   Bolt.BottomSurface = "Smooth"
  3690.   Value = (math.random(-5, 5)/100)
  3691.   Value2 = (math.random(-5, 5)/100)
  3692.   Value3 = (math.random(-5, 5)/100)
  3693.   Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3694.   Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3695.   Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3696.   BoltMesh = Instance.new("SpecialMesh")
  3697.   BoltMesh.MeshType = "Brick"
  3698.   BoltMesh.Parent = Bolt
  3699.   BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3700.   Stuff = Workspace:GetChildren()
  3701.   for i = 1 , #Stuff do
  3702.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3703.     Torso = Stuff[i]:findFirstChild("Torso")
  3704.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3705.     if Torso ~= nil and Humanoid ~= nil then
  3706.      if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3707.       Humanoid.MaxHealth = 100
  3708.       Humanoid:TakeDamage(Damage)
  3709.       Stuff2 = Stuff[i]:GetChildren()
  3710.       for i = 1 , #Stuff2 do
  3711.        if Stuff2[i].className == "Part" then
  3712.         Stuff2[i].Anchored = true
  3713.         Stuff2[i].Transparency = 0.5
  3714.         Stuff2[i].Reflectance = 0.5
  3715.         Stuff2[i].Friction = 0
  3716.         IceBrick = Instance.new("Part")
  3717.         IceBrick.Parent = Stuff2[i]
  3718.         IceBrick.Anchored = true
  3719.         IceBrick.Locked = true
  3720.         IceBrick.Transparency = 0.5
  3721.         IceBrick.Reflectance = 0.5
  3722.         IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3723.         IceBrick.TopSurface = "Smooth"
  3724.         IceBrick.BottomSurface = "Smooth"
  3725.         IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3726.        end
  3727.       end
  3728.      end
  3729.     end
  3730.    end
  3731.   end
  3732.   Bolt2 = Instance.new("Part")
  3733.   Bolt2.Parent = Tool
  3734.   Bolt2.Anchored = true
  3735.   Bolt2.Name = "Shadow"
  3736.   Bolt2.CanCollide = false
  3737.   Bolt2.Locked = true
  3738.   Bolt2.Reflectance = 0.3
  3739.   Bolt2.Transparency = 0.2
  3740.   Bolt2.formFactor = "Symmetric"
  3741.   Bolt2.Size = Bolt.Size
  3742.   Bolt2.TopSurface = "Smooth"
  3743.   Bolt2.BrickColor = BrickColor.new(1)
  3744.   Bolt2.BottomSurface = "Smooth"
  3745.   Bolt2.CFrame = Bolt.CFrame
  3746.   BoltMesh = Instance.new("SpecialMesh")
  3747.   BoltMesh.MeshType = "Brick"
  3748.   BoltMesh.Parent = Bolt2
  3749.   BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3750.   Stuff = Workspace:GetChildren()
  3751.   for i = 1 , #Stuff do
  3752.    if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3753.     Torso = Stuff[i]:findFirstChild("Torso")
  3754.     Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3755.     if Torso ~= nil and Humanoid ~= nil then
  3756.      if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3757.       Humanoid.MaxHealth = 100
  3758.       Humanoid:TakeDamage(Damage)
  3759.       Stuff2 = Stuff[i]:GetChildren()
  3760.       for i = 1 , #Stuff2 do
  3761.        if Stuff2[i].className == "Part" then
  3762.         Stuff2[i].Anchored = true
  3763.         Stuff2[i].Transparency = 0.5
  3764.         Stuff2[i].Reflectance = 0.5
  3765.         Stuff2[i].Friction = 0
  3766.         IceBrick = Instance.new("Part")
  3767.         IceBrick.Parent = Stuff2[i]
  3768.         IceBrick.Anchored = true
  3769.         IceBrick.Locked = true
  3770.         IceBrick.Transparency = 0.5
  3771.         IceBrick.Reflectance = 0.5
  3772.         IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3773.         IceBrick.TopSurface = "Smooth"
  3774.         IceBrick.BottomSurface = "Smooth"
  3775.         IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3776.        end
  3777.       end
  3778.      end
  3779.     end
  3780.    end
  3781.   end
  3782.  end
  3783.  FakeBolt = Instance.new("Part")
  3784.  FakeBolt.Parent = Tool
  3785.  FakeBolt.Anchored = true
  3786.  FakeBolt.Name = "Shadow"
  3787.  FakeBolt.CanCollide = false
  3788.  FakeBolt.Locked = true
  3789.  FakeBolt.Reflectance = 0.3
  3790.  FakeBolt.Transparency = 0.2
  3791.  FakeBolt.formFactor = "Symmetric"
  3792.  FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3793.  FakeBolt.TopSurface = "Smooth"
  3794.  FakeBolt.BrickColor = BrickColor.new(1)
  3795.  FakeBolt.BottomSurface = "Smooth"
  3796.  Value = (math.random(-5, 5)/100)
  3797.  Value2 = (math.random(-5, 5)/100)
  3798.  Value3 = (math.random(-5, 5)/100)
  3799.  FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3800.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3801.  FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3802.  FakeBoltMesh = Instance.new("SpecialMesh")
  3803.  FakeBoltMesh.MeshType = "Brick"
  3804.  FakeBoltMesh.Parent = FakeBolt
  3805.  FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3806.  Stuff = Workspace:GetChildren()
  3807.  for i = 1 , #Stuff do
  3808.   if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3809.    Torso = Stuff[i]:findFirstChild("Torso")
  3810.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3811.    if Torso ~= nil and Humanoid ~= nil then
  3812.     if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3813.      Humanoid.MaxHealth = 100
  3814.      Humanoid:TakeDamage(Damage)
  3815.      Stuff2 = Stuff[i]:GetChildren()
  3816.      for i = 1 , #Stuff2 do
  3817.       if Stuff2[i].className == "Part" then
  3818.        Stuff2[i].Anchored = true
  3819.        Stuff2[i].Transparency = 0.5
  3820.        Stuff2[i].Reflectance = 0.5
  3821.        Stuff2[i].Friction = 0
  3822.        IceBrick = Instance.new("Part")
  3823.        IceBrick.Parent = Stuff2[i]
  3824.        IceBrick.Anchored = true
  3825.        IceBrick.Locked = true
  3826.        IceBrick.Transparency = 0.5
  3827.        IceBrick.Reflectance = 0.5
  3828.        IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3829.        IceBrick.TopSurface = "Smooth"
  3830.        IceBrick.BottomSurface = "Smooth"
  3831.        IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3832.       end
  3833.      end
  3834.     end
  3835.    end
  3836.   end
  3837.  end
  3838.  Bolt:Remove()
  3839.  wait(0.1)
  3840.  for i = 1 , 8 do
  3841.   Clone1 = Grip17:clone()
  3842.   Clone1.Parent = Tool
  3843.   Clone1.Name = "Shadow"
  3844.   Clone1.Anchored = true
  3845.   Clone1.CanCollide = false
  3846.   Clone1.Transparency = 0.2
  3847.   Clone1.BrickColor = BrickColor.new(23)
  3848.   Clone2 = Grip18:clone()
  3849.   Clone2.Parent = Tool
  3850.   Clone2.Name = "Shadow"
  3851.   Clone2.Anchored = true
  3852.   Clone2.CanCollide = false
  3853.   Clone2.Transparency = 0.2
  3854.   Clone2.BrickColor = BrickColor.new(23)
  3855.   Clone3 = Grip19:clone()
  3856.   Clone3.Parent = Tool
  3857.   Clone3.Name = "Shadow"
  3858.   Clone3.Anchored = true
  3859.   Clone3.CanCollide = false
  3860.   Clone3.Transparency = 0.2
  3861.   Clone3.BrickColor = BrickColor.new(23)
  3862.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3863.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3864.   wait()
  3865.  end
  3866.  Weld.Parent = Me.Character["Right Arm"]
  3867.  Weld.Part0 = Me.Character["Right Arm"]
  3868.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3869. Activated = false
  3870. end
  3871. if Mode == "Fire" then
  3872.  Activated = true
  3873.  Weld.Parent = Me.Character["Left Arm"]
  3874.  Weld.Part0 = Me.Character["Left Arm"]
  3875.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3876.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3877.  Sound:play()
  3878.  for i = 1 , 8 do
  3879.   Clone1 = Grip17:clone()
  3880.   Clone1.Parent = Tool
  3881.   Clone1.Name = "Shadow"
  3882.   Clone1.Anchored = true
  3883.   Clone1.CanCollide = false
  3884.   Clone1.Transparency = 0.2
  3885.   Clone1.BrickColor = BrickColor.new(21)
  3886.   Clone2 = Grip18:clone()
  3887.   Clone2.Parent = Tool
  3888.   Clone2.Name = "Shadow"
  3889.   Clone2.Anchored = true
  3890.   Clone2.CanCollide = false
  3891.   Clone2.Transparency = 0.2
  3892.   Clone2.BrickColor = BrickColor.new(21)
  3893.   Clone3 = Grip19:clone()
  3894.   Clone3.Parent = Tool
  3895.   Clone3.Name = "Shadow"
  3896.   Clone3.Anchored = true
  3897.   Clone3.CanCollide = false
  3898.   Clone3.Transparency = 0.2
  3899.   Clone3.BrickColor = BrickColor.new(21)
  3900.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3901.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3902.   wait()
  3903.  end
  3904.  Flaming = true
  3905.  while Flaming == true do
  3906.  wait()
  3907.  end
  3908.  wait(0.2)
  3909.  for i = 1 , 8 do
  3910.   Clone1 = Grip17:clone()
  3911.   Clone1.Parent = Tool
  3912.   Clone1.Name = "Shadow"
  3913.   Clone1.Anchored = true
  3914.   Clone1.CanCollide = false
  3915.   Clone1.Transparency = 0.2
  3916.   Clone1.BrickColor = BrickColor.new(21)
  3917.   Clone2 = Grip18:clone()
  3918.   Clone2.Parent = Tool
  3919.   Clone2.Name = "Shadow"
  3920.   Clone2.Anchored = true
  3921.   Clone2.CanCollide = false
  3922.   Clone2.Transparency = 0.2
  3923.   Clone2.BrickColor = BrickColor.new(21)
  3924.   Clone3 = Grip19:clone()
  3925.   Clone3.Parent = Tool
  3926.   Clone3.Name = "Shadow"
  3927.   Clone3.Anchored = true
  3928.   Clone3.CanCollide = false
  3929.   Clone3.Transparency = 0.2
  3930.   Clone3.BrickColor = BrickColor.new(21)
  3931.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3932.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3933.   wait()
  3934.  end
  3935.  Weld.Parent = Me.Character["Right Arm"]
  3936.  Weld.Part0 = Me.Character["Right Arm"]
  3937.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3938. Activated = false
  3939. end
  3940. if Mode == "Slime" then
  3941.  Activated = true
  3942.  Weld.Parent = Me.Character["Left Arm"]
  3943.  Weld.Part0 = Me.Character["Left Arm"]
  3944.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3945.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3946.  Sound:play()
  3947.  for i = 1 , 8 do
  3948.   Clone1 = Grip17:clone()
  3949.   Clone1.Parent = Tool
  3950.   Clone1.Name = "Shadow"
  3951.   Clone1.Anchored = true
  3952.   Clone1.CanCollide = false
  3953.   Clone1.Transparency = 0.2
  3954.   Clone1.BrickColor = BrickColor.new(1004)
  3955.   Clone2 = Grip18:clone()
  3956.   Clone2.Parent = Tool
  3957.   Clone2.Name = "Shadow"
  3958.   Clone2.Anchored = true
  3959.   Clone2.CanCollide = false
  3960.   Clone2.Transparency = 0.2
  3961.   Clone2.BrickColor = BrickColor.new(1004)
  3962.   Clone3 = Grip19:clone()
  3963.   Clone3.Parent = Tool
  3964.   Clone3.Name = "Shadow"
  3965.   Clone3.Anchored = true
  3966.   Clone3.CanCollide = false
  3967.   Clone3.Transparency = 0.2
  3968.   Clone3.BrickColor = BrickColor.new(1004)
  3969.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3970.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3971.   wait()
  3972.  end
  3973.  SlimeCharge = true
  3974.  Slime = Instance.new("Part")
  3975.  Slime.Parent = Me.Character.Torso
  3976.  Slime.Size = Vector3.new(1, 1, 1)
  3977.  Slime.BrickColor = BrickColor.new(1003)
  3978.  Slime.Locked = true
  3979.  Slime.Shape = "Ball"
  3980.  Slime.Anchored = true
  3981.  Slime.TopSurface = "Smooth"
  3982.  Slime.BottomSurface = "Smooth"
  3983.  Slime.Transparency = 0.4
  3984.  Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  3985.  Nucleus = Instance.new("Part")
  3986.  Nucleus.Parent = Slime
  3987.  Nucleus.Size = Vector3.new(2, 2, 2)
  3988.  Nucleus.BrickColor = BrickColor.new(1004)
  3989.  Nucleus.Locked = true
  3990.  Nucleus.LeftSurface = "Glue"
  3991.  Nucleus.Anchored = true
  3992.  Nucleus.RightSurface = "Glue"
  3993.  Nucleus.FrontSurface = "Glue"
  3994.  Nucleus.BackSurface = "Glue"
  3995.  Nucleus.TopSurface = "Glue"
  3996.  Nucleus.BottomSurface = "Glue"
  3997.  Nucleus.Transparency = 0.1
  3998.  Nucleus.Shape = "Ball"
  3999.  Nucleus.CFrame = Slime.CFrame
  4000.  SlimeWeld = Instance.new("Weld")
  4001.  SlimeWeld.Parent = Slime
  4002.  SlimeWeld.Part0 = Slime
  4003.  SlimeWeld.Part1 = Nucleus
  4004.  SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4005.  while SlimeCharge == true do
  4006.   Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4007.   Nucleus.CFrame = Slime.CFrame
  4008.   if Slime.Size.X <= 10 then
  4009.    SlimeWeld:Remove()
  4010.    Slime.Size = Slime.Size + Vector3.new(1, 1, 1)
  4011.    Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4012.    Nucleus.CFrame = Slime.CFrame
  4013.    SlimeWeld = Instance.new("Weld")
  4014.    SlimeWeld.Parent = Slime
  4015.    SlimeWeld.Part0 = Slime
  4016.    SlimeWeld.Part1 = Nucleus
  4017.    SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4018.   end
  4019.  wait()
  4020.  end
  4021.  wait(0.2)
  4022.  for i = 1 , 8 do
  4023.   Clone1 = Grip17:clone()
  4024.   Clone1.Parent = Tool
  4025.   Clone1.Name = "Shadow"
  4026.   Clone1.Anchored = true
  4027.   Clone1.CanCollide = false
  4028.   Clone1.Transparency = 0.2
  4029.   Clone1.BrickColor = BrickColor.new(1010)
  4030.   Clone2 = Grip18:clone()
  4031.   Clone2.Parent = Tool
  4032.   Clone2.Name = "Shadow"
  4033.   Clone2.Anchored = true
  4034.   Clone2.CanCollide = false
  4035.   Clone2.Transparency = 0.2
  4036.   Clone2.BrickColor = BrickColor.new(1010)
  4037.   Clone3 = Grip19:clone()
  4038.   Clone3.Parent = Tool
  4039.   Clone3.Name = "Shadow"
  4040.   Clone3.Anchored = true
  4041.   Clone3.CanCollide = false
  4042.   Clone3.Transparency = 0.2
  4043.   Clone3.BrickColor = BrickColor.new(1010)
  4044.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4045.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4046.   wait()
  4047.  end
  4048.  Weld.Parent = Me.Character["Right Arm"]
  4049.  Weld.Part0 = Me.Character["Right Arm"]
  4050.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4051. Activated = false
  4052. end
  4053. if Mode == "DarkPulse" then
  4054.  Activated = true
  4055.  Weld.Parent = Me.Character["Left Arm"]
  4056.  Weld.Part0 = Me.Character["Left Arm"]
  4057.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4058.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4059.  Sound:play()
  4060.  for i = 1 , 8 do
  4061.   Clone1 = Grip17:clone()
  4062.   Clone1.Parent = Tool
  4063.   Clone1.Name = "Shadow"
  4064.   Clone1.Anchored = true
  4065.   Clone1.CanCollide = false
  4066.   Clone1.Transparency = 0.2
  4067.   Clone1.BrickColor = BrickColor.new(1003)
  4068.   Clone2 = Grip18:clone()
  4069.   Clone2.Parent = Tool
  4070.   Clone2.Name = "Shadow"
  4071.   Clone2.Anchored = true
  4072.   Clone2.CanCollide = false
  4073.   Clone2.Transparency = 0.2
  4074.   Clone2.BrickColor = BrickColor.new(1003)
  4075.   Clone3 = Grip19:clone()
  4076.   Clone3.Parent = Tool
  4077.   Clone3.Name = "Shadow"
  4078.   Clone3.Anchored = true
  4079.   Clone3.CanCollide = false
  4080.   Clone3.Transparency = 0.2
  4081.   Clone3.BrickColor = BrickColor.new(1003)
  4082.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4083.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4084.   wait()
  4085.  end
  4086.  DarkCharge = true
  4087.  Dark = Instance.new("Part")
  4088.  Dark.Parent = Me.Character.Torso
  4089.  Dark.Size = Vector3.new(1, 2, 1)
  4090.  Dark.BrickColor = BrickColor.new(1003)
  4091.  Dark.Locked = true
  4092.  Dark.Anchored = true
  4093.  Dark.TopSurface = "Smooth"
  4094.  Dark.BottomSurface = "Smooth"
  4095.  Dark.Transparency = 0
  4096.  Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4097.  DarkMesh = Instance.new("SpecialMesh")
  4098.  DarkMesh.Parent = Dark
  4099.  DarkMesh.MeshType = "Sphere"
  4100.  Gyro = Instance.new("BodyGyro")
  4101.  Gyro.Parent = Dark
  4102.  Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4103.  Gyro.D = 50
  4104.  Gyro.cframe = Dark.CFrame
  4105.  while DarkCharge == true do
  4106.   if Dark.Transparency < 0 then
  4107.    Dark.Transparency = Dark.Transparency + 0
  4108.   end
  4109.   Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4110.   if Dark.Size.X <= 20 then
  4111.    Dark.Size = Dark.Size + Vector3.new(1, 0, 1)
  4112.    Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4113.   end
  4114.  wait()
  4115.  end
  4116.  wait(0.2)
  4117.  for i = 1 , 8 do
  4118.   Clone1 = Grip17:clone()
  4119.   Clone1.Parent = Tool
  4120.   Clone1.Name = "Shadow"
  4121.   Clone1.Anchored = true
  4122.   Clone1.CanCollide = false
  4123.   Clone1.Transparency = 0.2
  4124.   Clone1.BrickColor = BrickColor.new(1003)
  4125.   Clone2 = Grip18:clone()
  4126.   Clone2.Parent = Tool
  4127.   Clone2.Name = "Shadow"
  4128.   Clone2.Anchored = true
  4129.   Clone2.CanCollide = false
  4130.   Clone2.Transparency = 0.2
  4131.   Clone2.BrickColor = BrickColor.new(1003)
  4132.   Clone3 = Grip19:clone()
  4133.   Clone3.Parent = Tool
  4134.   Clone3.Name = "Shadow"
  4135.   Clone3.Anchored = true
  4136.   Clone3.CanCollide = false
  4137.   Clone3.Transparency = 0.2
  4138.   Clone3.BrickColor = BrickColor.new(1003)
  4139.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4140.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4141.   wait()
  4142.  end
  4143.  Weld.Parent = Me.Character["Right Arm"]
  4144.  Weld.Part0 = Me.Character["Right Arm"]
  4145.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4146. end
  4147. if Mode == "Raise" then
  4148.  if mouse.Target ~= nil then
  4149.  Activated = true
  4150.  MousePosition = mouse.Hit.p
  4151.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4152.  Sound:play()
  4153.  for i = 1 , 8 do
  4154.   Clone1 = Grip17:clone()
  4155.   Clone1.Parent = Tool
  4156.   Clone1.Name = "Shadow"
  4157.   Clone1.Anchored = true
  4158.   Clone1.CanCollide = false
  4159.   Clone1.Transparency = 0.2
  4160.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4161.   Clone2 = Grip18:clone()
  4162.   Clone2.Parent = Tool
  4163.   Clone2.Name = "Shadow"
  4164.   Clone2.Anchored = true
  4165.   Clone2.CanCollide = false
  4166.   Clone2.Transparency = 0.2
  4167.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4168.   Clone3 = Grip19:clone()
  4169.   Clone3.Parent = Tool
  4170.   Clone3.Name = "Shadow"
  4171.   Clone3.Anchored = true
  4172.   Clone3.CanCollide = false
  4173.   Clone3.Transparency = 0.2
  4174.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4175.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4176.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4177.   wait()
  4178.  end
  4179.  onCharge(28)
  4180.  WidthSize = 10
  4181.  for i = 1 , 20 do
  4182.  Rock = Instance.new("Part")
  4183.  Rock.Parent = Tool
  4184.  Rock.Name = "Rock"
  4185.  Rock.Anchored = true
  4186.  Rock.BrickColor = BrickColor.new("Dark stone grey")
  4187.  Base = Workspace:findFirstChild("Base")
  4188.  if Base ~= nil then
  4189.   Rock.BrickColor = Base.BrickColor
  4190.  end
  4191.  Rock.Material = "Concrete"
  4192.  Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i))
  4193.  Rock.formFactor = "Symmetric"
  4194.  Rock.Locked = true
  4195.  Rock.BottomSurface = "Smooth"
  4196.  Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0))
  4197.  end
  4198.  for i = 1 , 32 do
  4199.   Stuff = Tool:GetChildren()
  4200.   for i = 1 , #Stuff do
  4201.    if Stuff[i].Name == "Rock" then
  4202.     Stuff2 = Workspace:GetChildren()
  4203.     for i = 1 , #Stuff2 do
  4204.      Torso = Stuff2[i]:findFirstChild("Torso")
  4205.      if Torso ~= nil then
  4206.       if (Rock.Position-Torso.Position).magnitude <= 30 then
  4207.        Torso.Velocity = Vector3.new(0, 200, 0)
  4208.       end
  4209.      end
  4210.     end
  4211.     Stuff[i].Velocity = Vector3.new(0, 100, 0)
  4212.     P = Stuff[i].CFrame
  4213.     Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0)
  4214.     Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0)
  4215.    end
  4216.   end
  4217.  wait()
  4218.  end
  4219.  wait(5)
  4220.  for i = 1 , 40 do
  4221.   Stuff = Tool:GetChildren()
  4222.   for i = 1 , #Stuff do
  4223.    if Stuff[i].Name == "Rock" then
  4224.     P = Stuff[i].CFrame
  4225.     Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0)
  4226.     Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0)
  4227.    end
  4228.   end
  4229.  wait()
  4230.  end
  4231.  Stuff = Tool:GetChildren()
  4232.  for i = 1 , #Stuff do
  4233.   if Stuff[i].Name == "Rock" then
  4234.    Stuff[i]:Remove()
  4235.   end
  4236.  end
  4237.  wait(0.2)
  4238.  for i = 1 , 8 do
  4239.   Clone1 = Grip17:clone()
  4240.   Clone1.Parent = Tool
  4241.   Clone1.Name = "Shadow"
  4242.   Clone1.Anchored = true
  4243.   Clone1.CanCollide = false
  4244.   Clone1.Transparency = 0.2
  4245.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4246.   Clone2 = Grip18:clone()
  4247.   Clone2.Parent = Tool
  4248.   Clone2.Name = "Shadow"
  4249.   Clone2.Anchored = true
  4250.   Clone2.CanCollide = false
  4251.   Clone2.Transparency = 0.2
  4252.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4253.   Clone3 = Grip19:clone()
  4254.   Clone3.Parent = Tool
  4255.   Clone3.Name = "Shadow"
  4256.   Clone3.Anchored = true
  4257.   Clone3.CanCollide = false
  4258.   Clone3.Transparency = 0.2
  4259.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4260.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4261.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4262.   wait()
  4263.  end
  4264. Activated = false
  4265. end
  4266. end
  4267. if Mode == "Stone" then
  4268.  Activated = true
  4269.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4270.  Sound:play()
  4271.  for i = 1 , 8 do
  4272.   Clone1 = Grip17:clone()
  4273.   Clone1.Parent = Tool
  4274.   Clone1.Name = "Shadow"
  4275.   Clone1.Anchored = true
  4276.   Clone1.CanCollide = false
  4277.   Clone1.Transparency = 0.2
  4278.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4279.   Clone2 = Grip18:clone()
  4280.   Clone2.Parent = Tool
  4281.   Clone2.Name = "Shadow"
  4282.   Clone2.Anchored = true
  4283.   Clone2.CanCollide = false
  4284.   Clone2.Transparency = 0.2
  4285.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4286.   Clone3 = Grip19:clone()
  4287.   Clone3.Parent = Tool
  4288.   Clone3.Name = "Shadow"
  4289.   Clone3.Anchored = true
  4290.   Clone3.CanCollide = false
  4291.   Clone3.Transparency = 0.2
  4292.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4293.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4294.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4295.   wait()
  4296.  end
  4297.  onCharge(27)
  4298.  Stuff = game.Workspace:GetChildren()
  4299.  for i = 1 , #Stuff do
  4300.   if Stuff[i].Name ~= Me.Name then
  4301.    Torso = Stuff[i]:findFirstChild("Torso")
  4302.    Humanoid = Stuff[i]:findFirstChild("Humanoid")
  4303.    if Torso ~= nil and Humanoid ~= nil then
  4304.     if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then
  4305.      Humanoid.Sit = true
  4306.      Rock = Instance.new("Part")
  4307.      Rock.Parent = Tool
  4308.      Rock.Name = "Rock"
  4309.      Rock.Anchored = true
  4310.      Rock.BrickColor = BrickColor.new("Dark stone grey")
  4311.      Rock.Material = "Concrete"
  4312.      Rock.Size = Vector3.new(10, 2, 10)
  4313.      Rock.formFactor = "Symmetric"
  4314.      Rock.Locked = true
  4315.      Rock.TopSurface = "Smooth"
  4316.      Rock.BottomSurface = "Smooth"
  4317.      Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0))
  4318.      Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20))
  4319.      Humanoid.MaxHealth = 100
  4320.      Humanoid:TakeDamage(Damage*3)
  4321.     end
  4322.    end
  4323.   end
  4324.  end
  4325.  for i = 1 , 10 do
  4326.   Stuff = Tool:GetChildren()
  4327.   for i = 1 , #Stuff do
  4328.    if Stuff[i].Name == "Rock" then
  4329.     P = Stuff[i].CFrame
  4330.     Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0)
  4331.     Stuff[i].CFrame = P * CFrame.new(0, 1, 0)
  4332.    end
  4333.   end
  4334.  wait()
  4335.  end
  4336.  wait(0.1)
  4337.  for i = 1 , 10 do
  4338.   Stuff = Tool:GetChildren()
  4339.   for i = 1 , #Stuff do
  4340.    if Stuff[i].Name == "Rock" then
  4341.     P = Stuff[i].CFrame
  4342.     Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0)
  4343.     Stuff[i].CFrame = P * CFrame.new(0, -1, 0)
  4344.    end
  4345.   end
  4346.  wait()
  4347.  end
  4348.  Stuff = Tool:GetChildren()
  4349.  for i = 1 , #Stuff do
  4350.   if Stuff[i].Name == "Rock" then
  4351.    Stuff[i]:Remove()
  4352.   end
  4353.  end
  4354.  wait(0.2)
  4355.  for i = 1 , 8 do
  4356.   Clone1 = Grip17:clone()
  4357.   Clone1.Parent = Tool
  4358.   Clone1.Name = "Shadow"
  4359.   Clone1.Anchored = true
  4360.   Clone1.CanCollide = false
  4361.   Clone1.Transparency = 0.2
  4362.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4363.   Clone2 = Grip18:clone()
  4364.   Clone2.Parent = Tool
  4365.   Clone2.Name = "Shadow"
  4366.   Clone2.Anchored = true
  4367.   Clone2.CanCollide = false
  4368.   Clone2.Transparency = 0.2
  4369.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4370.   Clone3 = Grip19:clone()
  4371.   Clone3.Parent = Tool
  4372.   Clone3.Name = "Shadow"
  4373.   Clone3.Anchored = true
  4374.   Clone3.CanCollide = false
  4375.   Clone3.Transparency = 0.2
  4376.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4377.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4378.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4379.   wait()
  4380.  end
  4381. Activated = false
  4382. end
  4383. if Mode == "Shield" then
  4384.  Activated = true
  4385.  Weld.Parent = Me.Character["Left Arm"]
  4386.  Weld.Part0 = Me.Character["Left Arm"]
  4387.  Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4388.  Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4389.  Sound:play()
  4390.  for i = 1 , 8 do
  4391.   Clone1 = Grip17:clone()
  4392.   Clone1.Parent = Tool
  4393.   Clone1.Name = "Shadow"
  4394.   Clone1.Anchored = true
  4395.   Clone1.CanCollide = false
  4396.   Clone1.Transparency = 0.2
  4397.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4398.   Clone2 = Grip18:clone()
  4399.   Clone2.Parent = Tool
  4400.   Clone2.Name = "Shadow"
  4401.   Clone2.Anchored = true
  4402.   Clone2.CanCollide = false
  4403.   Clone2.Transparency = 0.2
  4404.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4405.   Clone3 = Grip19:clone()
  4406.   Clone3.Parent = Tool
  4407.   Clone3.Name = "Shadow"
  4408.   Clone3.Anchored = true
  4409.   Clone3.CanCollide = false
  4410.   Clone3.Transparency = 0.2
  4411.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4412.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4413.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4414.   wait()
  4415.  end
  4416.  Shielding = true
  4417.  while Shielding == true do
  4418.   Me.Character.Humanoid.WalkSpeed = 0
  4419.   Stuff = game.Workspace:GetChildren()
  4420.   for i = 1 , #Stuff do
  4421.    if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  4422.     if Stuff[i].className == "Part" then
  4423.      if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then
  4424.       Stuff[i]:Remove()
  4425.      end
  4426.     end
  4427.     if Stuff[i].className == "Model" then
  4428.      Stuff2 = Stuff[i]:GetChildren()
  4429.      for i = 1 , #Stuff2 do
  4430.       if Stuff2[i].className == "Part" then
  4431.        if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then
  4432.         Stuff2[i]:Remove()
  4433.        end
  4434.       end
  4435.      end
  4436.     end
  4437.    end
  4438.   end
  4439.  wait()
  4440.  end
  4441.  for i = 1 , 8 do
  4442.   Clone1 = Grip17:clone()
  4443.   Clone1.Parent = Tool
  4444.   Clone1.Name = "Shadow"
  4445.   Clone1.Anchored = true
  4446.   Clone1.CanCollide = false
  4447.   Clone1.Transparency = 0.2
  4448.   Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4449.   Clone2 = Grip18:clone()
  4450.   Clone2.Parent = Tool
  4451.   Clone2.Name = "Shadow"
  4452.   Clone2.Anchored = true
  4453.   Clone2.CanCollide = false
  4454.   Clone2.Transparency = 0.2
  4455.   Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4456.   Clone3 = Grip19:clone()
  4457.   Clone3.Parent = Tool
  4458.   Clone3.Name = "Shadow"
  4459.   Clone3.Anchored = true
  4460.   Clone3.CanCollide = false
  4461.   Clone3.Transparency = 0.2
  4462.   Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4463.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4464.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4465.   wait()
  4466.  end
  4467.  Weld.Parent = Me.Character["Right Arm"]
  4468.  Weld.Part0 = Me.Character["Right Arm"]
  4469.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4470. Activated = false
  4471. end
  4472. if Mode == "Snipe" then
  4473.  if mouse.Target ~= nil then
  4474.   Torso = mouse.Target.Parent:findFirstChild("Torso")
  4475.   if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then
  4476.    Activated = true
  4477.    Weld.Parent = Me.Character["Left Arm"]
  4478.    Weld.Part0 = Me.Character["Left Arm"]
  4479.    Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4480.    Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4481.    Sound:play()
  4482.    for i = 1 , 4 do
  4483.     Clone1 = Grip17:clone()
  4484.     Clone1.Parent = Tool
  4485.     Clone1.Name = "Shadow"
  4486.     Clone1.Anchored = true
  4487.     Clone1.CanCollide = false
  4488.     Clone1.Transparency = 0.2
  4489.     Clone1.BrickColor = BrickColor.new(1003)
  4490.     Clone2 = Grip18:clone()
  4491.     Clone2.Parent = Tool
  4492.     Clone2.Name = "Shadow"
  4493.     Clone2.Anchored = true
  4494.     Clone2.CanCollide = false
  4495.     Clone2.Transparency = 0.2
  4496.     Clone2.BrickColor = BrickColor.new(1003)
  4497.     Clone3 = Grip19:clone()
  4498.     Clone3.Parent = Tool
  4499.     Clone3.Name = "Shadow"
  4500.     Clone3.Anchored = true
  4501.     Clone3.CanCollide = false
  4502.     Clone3.Transparency = 0.2
  4503.     Clone3.BrickColor = BrickColor.new(1003)
  4504.     FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4505.     FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4506.     wait()
  4507.    end
  4508.    Weld:Remove()
  4509.    Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  4510.    Sound:play()
  4511.    Gyro = Instance.new("BodyGyro")
  4512.    Gyro.Parent = Handle
  4513.    Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4514.    Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  4515.    Gyro.D = 50
  4516.    Position = Instance.new("BodyPosition")
  4517.    Position.Parent = Handle
  4518.    Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  4519.    Position.position = Torso.Position
  4520.    for i = 1 , 4 do
  4521.     FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4522.     FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4523.     wait()
  4524.    end
  4525.    for i = 1 , 20 do
  4526.     if Torso ~= nil then
  4527.      Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4528.      Position.position = Torso.Position
  4529.     end
  4530.     wait(0.1)
  4531.    end
  4532.    Gyro:Remove()
  4533.    Position:Remove()
  4534.    for i = 1 , 10 do
  4535.     Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4536.     Position.position = Me.Character.Torso.Position
  4537.     wait(0.1)
  4538.    end
  4539.    Weld = Instance.new("Weld")
  4540.    Weld.Parent = Me.Character["Left Arm"]
  4541.    Weld.Part0 = Me.Character["Left Arm"]
  4542.    Weld.Part1 = Handle
  4543.    Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4544.    for i = 1 , 8 do
  4545.     Clone1 = Grip17:clone()
  4546.     Clone1.Parent = Tool
  4547.     Clone1.Name = "Shadow"
  4548.     Clone1.Anchored = true
  4549.     Clone1.CanCollide = false
  4550.     Clone1.Transparency = 0.2
  4551.     Clone1.BrickColor = BrickColor.new(1003)
  4552.     Clone2 = Grip18:clone()
  4553.     Clone2.Parent = Tool
  4554.     Clone2.Name = "Shadow"
  4555.     Clone2.Anchored = true
  4556.     Clone2.CanCollide = false
  4557.     Clone2.Transparency = 0.2
  4558.     Clone2.BrickColor = BrickColor.new(1003)
  4559.     Clone3 = Grip19:clone()
  4560.     Clone3.Parent = Tool
  4561.     Clone3.Name = "Shadow"
  4562.     Clone3.Anchored = true
  4563.     Clone3.CanCollide = false
  4564.     Clone3.Transparency = 0.2
  4565.     Clone3.BrickColor = BrickColor.new(1003)
  4566.     FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4567.     FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4568.     wait()
  4569.    end
  4570.    Weld.Parent = Me.Character["Right Arm"]
  4571.    Weld.Part0 = Me.Character["Right Arm"]
  4572.    Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4573.    Activated = false
  4574.   end
  4575.  end
  4576. end
  4577. end
  4578. ------------------------------------------------------------>
  4579. --[[
  4580. ?     -->> onButton1Up
  4581. --]]
  4582. ------------------------------------------------------------>
  4583. function onButton1Up()
  4584. Flaming = false
  4585. Shielding = false
  4586. if DarkCharge == true then
  4587.  Sound.SoundId = "http://www.roblox.com/asset/?id=11998770"
  4588.  Sound:play()
  4589.  DarkCharge = false
  4590.  Dark.Anchored = false
  4591.  Velocity = Instance.new("BodyVelocity")
  4592.  Velocity.Parent = Dark
  4593.  Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4594.  Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150
  4595.  for i = 1 , 40 do
  4596.  Dark.Transparency = Dark.Transparency + 0.02
  4597.  function DarkHit(Hit)
  4598.   if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then
  4599.    Hit:Remove()
  4600.   end
  4601.  end
  4602.  Dark.Touched:connect(DarkHit)
  4603.  wait(0.1)
  4604.  end
  4605.  Dark:Remove()
  4606.  Activated = false
  4607. end
  4608. if SlimeCharge == true then
  4609.  SlimeCharge = false
  4610.  Slime.Anchored = false
  4611.  Nucleus.Anchored = false
  4612.  SlimeWeld = Instance.new("Weld")
  4613.  SlimeWeld.Parent = Slime
  4614.  SlimeWeld.Part0 = Slime
  4615.  SlimeWeld.Part1 = Nucleus
  4616.  SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4617.  Velocity = Instance.new("BodyVelocity")
  4618.  Velocity.Parent = Slime
  4619.  Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  4620.  Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  4621.  
  4622.  function SlimeWeld(Hit)
  4623.   if Hit.Parent.Name ~= Me.Name then
  4624.    Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4625.    if Humanoid ~= nil then
  4626.     Humanoid.MaxHealth = 0
  4627.     Humanoid.Health = 0
  4628.     Stuff = Humanoid.Parent:GetChildren()
  4629.     for i = 1 , #Stuff do
  4630.      if Stuff[i].className == "Part" then
  4631.       SlimeWeldz = Instance.new("Weld")
  4632.       SlimeWeldz.Parent = Slime
  4633.       SlimeWeldz.Part0 = Slime
  4634.       SlimeWeldz.Part1 = Stuff[i]
  4635.       SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4636.      end
  4637.     end
  4638.    end
  4639.   end
  4640.  end
  4641.  Slime.Touched:connect(SlimeWeld)
  4642. end
  4643. end
  4644. ------------------------------------------------------------>
  4645. --[[
  4646. ?     -->> Selected
  4647. --]]
  4648. ------------------------------------------------------------>
  4649. function onSelected(Mouse)
  4650.  Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4651.  Sound:play()
  4652.  Mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  4653.  Mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  4654.  mouse = Mouse
  4655.  FakeRightShoulder = Instance.new("Weld")
  4656.  FakeRightShoulder.Parent = Me.Character.Torso
  4657.  FakeRightShoulder.Part0 = Me.Character.Torso
  4658.  FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4659.  FakeRightShoulder.C0 = OriginalRightShoulder
  4660.  FakeRightShoulder.C1 = OriginalRightShoulder2
  4661.  FakeLeftShoulder = Instance.new("Weld")
  4662.  FakeLeftShoulder.Parent = Me.Character.Torso
  4663.  FakeLeftShoulder.Part0 = Me.Character.Torso
  4664.  FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4665.  FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  4666.  FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4667.  Weld:Remove()
  4668.  Weld = Instance.new("Weld")
  4669.  Weld.Parent = Me.Character["Torso"]
  4670.  Weld.Part0 = Me.Character["Torso"]
  4671.  Weld.Part1 = Handle
  4672.  Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4673.  Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4674.  equipped = true
  4675.  Activated = false
  4676.  Equipping = true
  4677.  Unequipping = false
  4678.  Flaming = false
  4679.  Shielding = false
  4680.  SlimeCharge = false
  4681.  DarkCharge = false
  4682.  for i = 1 , 16 do
  4683.   FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  4684.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4685.   wait()
  4686.  end
  4687.  wait()
  4688.  Weld.Parent = Me.Character["Right Arm"]
  4689.  Weld.Part0 = Me.Character["Right Arm"]
  4690.  Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4691.  for i = 1 , 8 do
  4692.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  4693.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  4694.   wait()
  4695.  end
  4696.  wait()
  4697.  for i = 1 , 8 do
  4698.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  4699.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  4700.   wait()
  4701.  end
  4702.  Equipping = false
  4703. end
  4704. HopperBin.Selected:connect(onSelected)
  4705. ------------------------------------------------------------>
  4706. --[[
  4707. ?     -->> Deselected
  4708. --]]
  4709. ------------------------------------------------------------>
  4710. function onDeselected(Mouse)
  4711.  Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4712.  Sound:play()
  4713.  for i = 1 , 8 do
  4714.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  4715.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  4716.   wait()
  4717.  end
  4718.  wait()
  4719.  for i = 1 , 8 do
  4720.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  4721.   FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  4722.   wait()
  4723.  end
  4724.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  4725.  Weld = Instance.new("Weld")
  4726.  Weld.Parent = Me.Character["Torso"]
  4727.  Weld.Part0 = Me.Character["Torso"]
  4728.  Weld.Part1 = Handle
  4729.  Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4730.  Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)    
  4731.  
  4732.  for i = 1 , 16 do
  4733.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4734.  end
  4735.  for i = 1 , 16 do
  4736.   FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  4737.   Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  4738.   wait()
  4739.  end
  4740.  FakeRightShoulder:Remove()
  4741.  FakeLeftShoulder:Remove()
  4742.  FakeRightShoulder = Instance.new("Weld")
  4743.  FakeRightShoulder.Parent = Me.Character.Torso
  4744.  FakeRightShoulder.Part0 = Me.Character.Torso
  4745.  FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4746.  FakeRightShoulder.C0 = OriginalRightShoulder
  4747.  FakeRightShoulder.C1 = OriginalRightShoulder2
  4748.  FakeLeftShoulder = Instance.new("Weld")
  4749.  FakeLeftShoulder.Parent = Me.Character.Torso
  4750.  FakeLeftShoulder.Part0 = Me.Character.Torso
  4751.  FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4752.  FakeLeftShoulder.C0 = OriginalLeftShoulder
  4753.  FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4754.  Equipped = false
  4755.  Activated = false
  4756.  Equipping = false
  4757.  Flaming = false
  4758.  DarkCharge = false
  4759.  Shielding = false
  4760.  Unequipping = true
  4761.  SlimeCharge = false
  4762.  Unequipping = false
  4763. end
  4764. HopperBin.Deselected:connect(onDeselected)
  4765. ------------------------------------------------------------>
  4766. --[[
  4767. ?     -->> onTouched() Functions
  4768. --]]
  4769. ------------------------------------------------------------>
  4770. function onTouched(Hit)
  4771.  if Activated then
  4772.   if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then
  4773.    Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4774.    if Humanoid ~= nil and Mode ~= "Assassinate" then
  4775.     Humanoid.MaxHealth = 100
  4776.     Humanoid:TakeDamage(Damage)
  4777.     for i = 1 , (Humanoid.Health/10) do
  4778.      Blood = Instance.new("Part")
  4779.      Blood.Parent = Workspace
  4780.      Blood.CanCollide = false
  4781.      Blood.Transparency = 0.1
  4782.      Blood.TopSurface = "Smooth"
  4783.      Blood.BottomSurface = "Smooth"
  4784.      Blood.Size = Vector3.new(1, 1, 1)
  4785.      Blood.Locked = true
  4786.      Blood.BrickColor = BrickColor.new(1004)
  4787.      Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4788.      Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4789.      BloodMesh = Instance.new("SpecialMesh")
  4790.      BloodMesh.Parent = Blood
  4791.      BloodMesh.MeshType = "Sphere"
  4792.      BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
  4793.      Blood:BreakJoints()
  4794.      Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4795.     end
  4796.    end
  4797.   end
  4798.  end
  4799. end
  4800. Stuff = Tool:GetChildren()
  4801. for i = 1 , #Stuff do
  4802. if Stuff[i].className == "Part" then
  4803. Stuff[i].Touched:connect(onTouched)
  4804. end
  4805. end
  4806. ------------------------------------------------------------>
  4807. --[[
  4808. ?     -->> Gui
  4809. --]]
  4810. ------------------------------------------------------------>
  4811. wait(1)
  4812. Gui = PlayerGui:findFirstChild("LoadGui")
  4813. if Gui ~= nil then
  4814.  Gui:Remove()
  4815. end
  4816. PlayerGui = Me["PlayerGui"]
  4817. Gui = PlayerGui:findFirstChild("SwordGui")
  4818. if Gui ~= nil then
  4819.  Gui:Remove()
  4820. end
  4821. Gui = Instance.new("ScreenGui")
  4822. Gui.Parent = PlayerGui
  4823. Gui.Name = "SwordGui"
  4824. Background = Instance.new("ImageLabel")
  4825. Background.Parent = Gui
  4826. Background.Name = "Background"
  4827. Background.Size = UDim2.new(0.25, 0, 0.5, 0)
  4828. Background.BackgroundTransparency = 0.7
  4829. Background.Position = UDim2.new(0.55, 0, 0, 0)
  4830. Background.BackgroundColor = BrickColor.new(1003)
  4831. Page1 = Instance.new("ImageLabel")
  4832. Page1.Parent = Background
  4833. Page1.Name = "Page1"
  4834. Page1.Size = UDim2.new(1, 0, 1, 0)
  4835. Page1.BackgroundTransparency = 1
  4836. Page1.Position = UDim2.new(0, 0, 0, 0)
  4837. Reset = Instance.new("TextButton")
  4838. Reset.Parent = Page1
  4839. Reset.Name = "Swing"
  4840. Reset.Size = UDim2.new(0.2, 0, 0.07, 0)
  4841. Reset.BackgroundTransparency = 0.1
  4842. Reset.Position = UDim2.new(0.02, 0, 0.02, 0)
  4843. Reset.BorderSizePixel = 0
  4844. Reset.BackgroundColor = BrickColor.new(1004)
  4845. Reset.Text = "[ Reset ]"
  4846. Reset.MouseButton1Down:connect(function()
  4847. p = game.Workspace:findFirstChild(Me.Name)
  4848. if p ~= nil then
  4849.  p:BreakJoints()
  4850. end
  4851. end)
  4852. Hint = Instance.new("TextLabel")
  4853. Hint.Parent = Background
  4854. Hint.Name = "Hint"
  4855. Hint.Size = UDim2.new(1, 0, 0.07, 0)
  4856. Hint.BackgroundTransparency = 0.1
  4857. Hint.Position = UDim2.new(0, 0, -0.07, 0)
  4858. Hint.BorderSizePixel = 0
  4859. Hint.BackgroundColor = BrickColor.new(1004)
  4860. Hint.Text = "[ ]"
  4861. Header1 = Instance.new("TextLabel")
  4862. Header1.Parent = Page1
  4863. Header1.Name = "Header1"
  4864. Header1.Size = UDim2.new(0, 0, 0, 0)
  4865. Header1.BackgroundTransparency = 1
  4866. Header1.Position = UDim2.new(0.5, 0, 0.08, 0)
  4867. Header1.Text = "[ Sword Modes ]"
  4868. Swing = Instance.new("TextButton")
  4869. Swing.Parent = Page1
  4870. Swing.Name = "Swing"
  4871. Swing.Size = UDim2.new(0.25, 0, 0.07, 0)
  4872. Swing.BackgroundTransparency = 0.1
  4873. Swing.Position = UDim2.new(0.05, 0, 0.2, 0)
  4874. Swing.BorderSizePixel = 0
  4875. Swing.BackgroundColor = BrickColor.new(1004)
  4876. Swing.Text = "[ Swing ]"
  4877. Swing.MouseButton1Down:connect(function()
  4878. Mode = "Swing"
  4879. Stuff = Page1:GetChildren()
  4880. for i = 1 , #Stuff do
  4881.  if Stuff[i].className == "TextButton" then
  4882.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4883.   Swing.BackgroundColor = BrickColor.new(1010)
  4884.   Hint.Text = "[ Click to Slash ]"
  4885.  end
  4886. end
  4887. end)
  4888. Spin = Instance.new("TextButton")
  4889. Spin.Parent = Page1
  4890. Spin.Name = "Spin"
  4891. Spin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4892. Spin.BackgroundTransparency = 0.1
  4893. Spin.Position = UDim2.new(0.05, 0, 0.3, 0)
  4894. Spin.BorderSizePixel = 0
  4895. Spin.BackgroundColor = BrickColor.new(1004)
  4896. Spin.Text = "[ Spin ]"
  4897. Spin.MouseButton1Down:connect(function()
  4898. Mode = "Spin"
  4899. Stuff = Page1:GetChildren()
  4900. for i = 1 , #Stuff do
  4901.  if Stuff[i].className == "TextButton" then
  4902.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4903.   Spin.BackgroundColor = BrickColor.new(1010)
  4904.   Hint.Text = "[ Click to Spin Slash ]"
  4905.  end
  4906. end
  4907. end)
  4908. TripleSlash = Instance.new("TextButton")
  4909. TripleSlash.Parent = Page1
  4910. TripleSlash.Name = "TripleSlash"
  4911. TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0)
  4912. TripleSlash.BackgroundTransparency = 0.1
  4913. TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0)
  4914. TripleSlash.BorderSizePixel = 0
  4915. TripleSlash.BackgroundColor = BrickColor.new(1004)
  4916. TripleSlash.Text = "[ TripleSlash ]"
  4917. TripleSlash.MouseButton1Down:connect(function()
  4918. Mode = "TripleSlash"
  4919. Stuff = Page1:GetChildren()
  4920. for i = 1 , #Stuff do
  4921.  if Stuff[i].className == "TextButton" then
  4922.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4923.   TripleSlash.BackgroundColor = BrickColor.new(1010)
  4924.   Hint.Text = "[ Click to slash 3 times quickly ]"
  4925.  end
  4926. end
  4927. end)
  4928. ForwardSpin = Instance.new("TextButton")
  4929. ForwardSpin.Parent = Page1
  4930. ForwardSpin.Name = "Spin"
  4931. ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4932. ForwardSpin.BackgroundTransparency = 0.1
  4933. ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0)
  4934. ForwardSpin.BorderSizePixel = 0
  4935. ForwardSpin.BackgroundColor = BrickColor.new(1004)
  4936. ForwardSpin.Text = "[ ForwardSpin ]"
  4937. ForwardSpin.MouseButton1Down:connect(function()
  4938. Mode = "ForwardSpin"
  4939. Stuff = Page1:GetChildren()
  4940. for i = 1 , #Stuff do
  4941.  if Stuff[i].className == "TextButton" then
  4942.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4943.   ForwardSpin.BackgroundColor = BrickColor.new(1010)
  4944.   Hint.Text = "[ Click to Spin Slash forward ]"
  4945.  end
  4946. end
  4947. end)
  4948. Boomerang = Instance.new("TextButton")
  4949. Boomerang.Parent = Page1
  4950. Boomerang.Name = "Boomerang"
  4951. Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0)
  4952. Boomerang.BackgroundTransparency = 0.1
  4953. Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0)
  4954. Boomerang.BorderSizePixel = 0
  4955. Boomerang.BackgroundColor = BrickColor.new(1004)
  4956. Boomerang.Text = "[ Boomerang ]"
  4957. Boomerang.MouseButton1Down:connect(function()
  4958. Mode = "Boomerang"
  4959. Stuff = Page1:GetChildren()
  4960. for i = 1 , #Stuff do
  4961.  if Stuff[i].className == "TextButton" then
  4962.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4963.   Boomerang.BackgroundColor = BrickColor.new(1010)
  4964.   Hint.Text = "[ Click to throw your sword ]"
  4965.  end
  4966. end
  4967. end)
  4968. Remover = Instance.new("TextButton")
  4969. Remover.Parent = Page1
  4970. Remover.Name = "Remover"
  4971. Remover.Size = UDim2.new(0.25, 0, 0.07, 0)
  4972. Remover.BackgroundTransparency = 0.1
  4973. Remover.Position = UDim2.new(0.05, 0, 0.7, 0)
  4974. Remover.BorderSizePixel = 0
  4975. Remover.BackgroundColor = BrickColor.new(1004)
  4976. Remover.Text = "[ Remover ]"
  4977. Remover.MouseButton1Down:connect(function()
  4978. Mode = "Remover"
  4979. Stuff = Page1:GetChildren()
  4980. for i = 1 , #Stuff do
  4981.  if Stuff[i].className == "TextButton" then
  4982.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  4983.   Remover.BackgroundColor = BrickColor.new(1010)
  4984.   Hint.Text = "[ Click to remove anything nearby ]"
  4985.  end
  4986. end
  4987. end)
  4988. Alchemy = Instance.new("TextButton")
  4989. Alchemy.Parent = Page1
  4990. Alchemy.Name = "Alchemy"
  4991. Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0)
  4992. Alchemy.BackgroundTransparency = 0.1
  4993. Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0)
  4994. Alchemy.BorderSizePixel = 0
  4995. Alchemy.BackgroundColor = BrickColor.new(1004)
  4996. Alchemy.Text = "[ Alchemy ]"
  4997. Alchemy.MouseButton1Down:connect(function()
  4998. Mode = "Alchemy"
  4999. Stuff = Page1:GetChildren()
  5000. for i = 1 , #Stuff do
  5001.  if Stuff[i].className == "TextButton" then
  5002.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5003.   Alchemy.BackgroundColor = BrickColor.new(1010)
  5004.   Hint.Text = "[ Click to use alchemy ]"
  5005.  end
  5006. end
  5007. end)
  5008. Lightning = Instance.new("TextButton")
  5009. Lightning.Parent = Page1
  5010. Lightning.Name = "Lightning"
  5011. Lightning.Size = UDim2.new(0.25, 0, 0.07, 0)
  5012. Lightning.BackgroundTransparency = 0.1
  5013. Lightning.Position = UDim2.new(0.05, 0, 0.9, 0)
  5014. Lightning.BorderSizePixel = 0
  5015. Lightning.BackgroundColor = BrickColor.new(1004)
  5016. Lightning.Text = "[ Lightning ]"
  5017. Lightning.MouseButton1Down:connect(function()
  5018. Mode = "Lightning"
  5019. Stuff = Page1:GetChildren()
  5020. for i = 1 , #Stuff do
  5021.  if Stuff[i].className == "TextButton" then
  5022.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5023.   Lightning.BackgroundColor = BrickColor.new(1010)
  5024.   Hint.Text = "[ Click to fire a bolt of lightning ]"
  5025.  end
  5026. end
  5027. end)
  5028. Fire = Instance.new("TextButton")
  5029. Fire.Parent = Page1
  5030. Fire.Name = "Fire"
  5031. Fire.Size = UDim2.new(0.25, 0, 0.07, 0)
  5032. Fire.BackgroundTransparency = 0.1
  5033. Fire.Position = UDim2.new(0.375, 0, 0.2, 0)
  5034. Fire.BorderSizePixel = 0
  5035. Fire.BackgroundColor = BrickColor.new(1004)
  5036. Fire.Text = "[ Fire ]"
  5037. Fire.MouseButton1Down:connect(function()
  5038. Mode = "Fire"
  5039. Stuff = Page1:GetChildren()
  5040. for i = 1 , #Stuff do
  5041.  if Stuff[i].className == "TextButton" then
  5042.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5043.   Fire.BackgroundColor = BrickColor.new(1010)
  5044.   Hint.Text = "[ Click and hold to shoot fire ]"
  5045.  end
  5046. end
  5047. end)
  5048. Slimeball = Instance.new("TextButton")
  5049. Slimeball.Parent = Page1
  5050. Slimeball.Name = "Slime"
  5051. Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0)
  5052. Slimeball.BackgroundTransparency = 0.1
  5053. Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0)
  5054. Slimeball.BorderSizePixel = 0
  5055. Slimeball.BackgroundColor = BrickColor.new(1004)
  5056. Slimeball.Text = "[ Slime ]"
  5057. Slimeball.MouseButton1Down:connect(function()
  5058. Mode = "Slime"
  5059. Stuff = Page1:GetChildren()
  5060. for i = 1 , #Stuff do
  5061.  if Stuff[i].className == "TextButton" then
  5062.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5063.   Slimeball.BackgroundColor = BrickColor.new(1010)
  5064.   Hint.Text = "[ Click and hold to fire a slime ]"
  5065.  end
  5066. end
  5067. end)
  5068. Stone = Instance.new("TextButton")
  5069. Stone.Parent = Page1
  5070. Stone.Name = "Stone"
  5071. Stone.Size = UDim2.new(0.25, 0, 0.07, 0)
  5072. Stone.BackgroundTransparency = 0.1
  5073. Stone.Position = UDim2.new(0.375, 0, 0.4, 0)
  5074. Stone.BorderSizePixel = 0
  5075. Stone.BackgroundColor = BrickColor.new(1004)
  5076. Stone.Text = "[ Stone ]"
  5077. Stone.MouseButton1Down:connect(function()
  5078. Mode = "Stone"
  5079. Stuff = Page1:GetChildren()
  5080. for i = 1 , #Stuff do
  5081.  if Stuff[i].className == "TextButton" then
  5082.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5083.   Stone.BackgroundColor = BrickColor.new(1010)
  5084.   Hint.Text = "[ Click to hit anybody near you ]"
  5085.  end
  5086. end
  5087. end)
  5088. Escape = Instance.new("TextButton")
  5089. Escape.Parent = Page1
  5090. Escape.Name = "Escape"
  5091. Escape.Size = UDim2.new(0.25, 0, 0.07, 0)
  5092. Escape.BackgroundTransparency = 0.1
  5093. Escape.Position = UDim2.new(0.375, 0, 0.5, 0)
  5094. Escape.BorderSizePixel = 0
  5095. Escape.BackgroundColor = BrickColor.new(1004)
  5096. Escape.Text = "[ Escape ]"
  5097. Escape.MouseButton1Down:connect(function()
  5098. Mode = "Escape"
  5099. Stuff = Page1:GetChildren()
  5100. for i = 1 , #Stuff do
  5101.  if Stuff[i].className == "TextButton" then
  5102.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5103.   Escape.BackgroundColor = BrickColor.new(1010)
  5104.   Hint.Text = "[ Click to escape when stuck ]"
  5105.  end
  5106. end
  5107. end)
  5108. Shield = Instance.new("TextButton")
  5109. Shield.Parent = Page1
  5110. Shield.Name = "Shield"
  5111. Shield.Size = UDim2.new(0.25, 0, 0.07, 0)
  5112. Shield.BackgroundTransparency = 0.1
  5113. Shield.Position = UDim2.new(0.375, 0, 0.6, 0)
  5114. Shield.BorderSizePixel = 0
  5115. Shield.BackgroundColor = BrickColor.new(1004)
  5116. Shield.Text = "[ Shield ]"
  5117. Shield.MouseButton1Down:connect(function()
  5118. Mode = "Shield"
  5119. Stuff = Page1:GetChildren()
  5120. for i = 1 , #Stuff do
  5121.  if Stuff[i].className == "TextButton" then
  5122.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5123.   Shield.BackgroundColor = BrickColor.new(1010)
  5124.   Hint.Text = "[ Click and hold for an invisible shield ]"
  5125.  end
  5126. end
  5127. end)
  5128. DarkPulse = Instance.new("TextButton")
  5129. DarkPulse.Parent = Page1
  5130. DarkPulse.Name = "DarkPulse"
  5131. DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0)
  5132. DarkPulse.BackgroundTransparency = 0.1
  5133. DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0)
  5134. DarkPulse.BorderSizePixel = 0
  5135. DarkPulse.BackgroundColor = BrickColor.new(1004)
  5136. DarkPulse.Text = "[ DarkPulse ]"
  5137. DarkPulse.MouseButton1Down:connect(function()
  5138. Mode = "DarkPulse"
  5139. Stuff = Page1:GetChildren()
  5140. for i = 1 , #Stuff do
  5141.  if Stuff[i].className == "TextButton" then
  5142.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5143.   DarkPulse.BackgroundColor = BrickColor.new(1010)
  5144.   Hint.Text = "[ Click and hold to fire a dark wave ]"
  5145.  end
  5146. end
  5147. end)
  5148. Snipe = Instance.new("TextButton")
  5149. Snipe.Parent = Page1
  5150. Snipe.Name = "Snipe"
  5151. Snipe.Size = UDim2.new(0.25, 0, 0.07, 0)
  5152. Snipe.BackgroundTransparency = 0.1
  5153. Snipe.Position = UDim2.new(0.375, 0, 0.8, 0)
  5154. Snipe.BorderSizePixel = 0
  5155. Snipe.BackgroundColor = BrickColor.new(1004)
  5156. Snipe.Text = "[ Snipe ]"
  5157. Snipe.MouseButton1Down:connect(function()
  5158. Mode = "Snipe"
  5159. Stuff = Page1:GetChildren()
  5160. for i = 1 , #Stuff do
  5161.  if Stuff[i].className == "TextButton" then
  5162.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5163.   Snipe.BackgroundColor = BrickColor.new(1010)
  5164.   Hint.Text = "[ Click a person to zoom toward him ]"
  5165.  end
  5166. end
  5167. end)
  5168. Wave = Instance.new("TextButton")
  5169. Wave.Parent = Page1
  5170. Wave.Name = "Wave"
  5171. Wave.Size = UDim2.new(0.25, 0, 0.07, 0)
  5172. Wave.BackgroundTransparency = 0.1
  5173. Wave.Position = UDim2.new(0.375, 0, 0.9, 0)
  5174. Wave.BorderSizePixel = 0
  5175. Wave.BackgroundColor = BrickColor.new(1004)
  5176. Wave.Text = "[ Wave ]"
  5177. Wave.MouseButton1Down:connect(function()
  5178. Mode = "Wave"
  5179. Stuff = Page1:GetChildren()
  5180. for i = 1 , #Stuff do
  5181.  if Stuff[i].className == "TextButton" then
  5182.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5183.   Wave.BackgroundColor = BrickColor.new(1010)
  5184.   Hint.Text = "[ Click to send out a wave to damage ]"
  5185.  end
  5186. end
  5187. end)
  5188. Ice = Instance.new("TextButton")
  5189. Ice.Parent = Page1
  5190. Ice.Name = "Ice"
  5191. Ice.Size = UDim2.new(0.25, 0, 0.07, 0)
  5192. Ice.BackgroundTransparency = 0.1
  5193. Ice.Position = UDim2.new(0.7, 0, 0.2, 0)
  5194. Ice.BorderSizePixel = 0
  5195. Ice.BackgroundColor = BrickColor.new(1004)
  5196. Ice.Text = "[ Ice ]"
  5197. Ice.MouseButton1Down:connect(function()
  5198. Mode = "Ice"
  5199. Stuff = Page1:GetChildren()
  5200. for i = 1 , #Stuff do
  5201.  if Stuff[i].className == "TextButton" then
  5202.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5203.   Ice.BackgroundColor = BrickColor.new(1010)
  5204.   Hint.Text = "[ Click to send out a beam of ice ]"
  5205.  end
  5206. end
  5207. end)
  5208. Tornado = Instance.new("TextButton")
  5209. Tornado.Parent = Page1
  5210. Tornado.Name = "Tornado"
  5211. Tornado.Size = UDim2.new(0.25, 0, 0.07, 0)
  5212. Tornado.BackgroundTransparency = 0.1
  5213. Tornado.Position = UDim2.new(0.7, 0, 0.3, 0)
  5214. Tornado.BorderSizePixel = 0
  5215. Tornado.BackgroundColor = BrickColor.new(1004)
  5216. Tornado.Text = "[ Tornado ]"
  5217. Tornado.MouseButton1Down:connect(function()
  5218. Mode = "Tornado"
  5219. Stuff = Page1:GetChildren()
  5220. for i = 1 , #Stuff do
  5221.  if Stuff[i].className == "TextButton" then
  5222.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5223.   Tornado.BackgroundColor = BrickColor.new(1010)
  5224.   Hint.Text = "[ Click to throw people near you ]"
  5225.  end
  5226. end
  5227. end)
  5228. Explosion = Instance.new("TextButton")
  5229. Explosion.Parent = Page1
  5230. Explosion.Name = "BlackHole"
  5231. Explosion.Size = UDim2.new(0.25, 0, 0.07, 0)
  5232. Explosion.BackgroundTransparency = 0.1
  5233. Explosion.Position = UDim2.new(0.7, 0, 0.4, 0)
  5234. Explosion.BorderSizePixel = 0
  5235. Explosion.BackgroundColor = BrickColor.new(1004)
  5236. Explosion.Text = "[ Explosion ]"
  5237. Explosion.MouseButton1Down:connect(function()
  5238. Mode = "Explosion"
  5239. Stuff = Page1:GetChildren()
  5240. for i = 1 , #Stuff do
  5241.  if Stuff[i].className == "TextButton" then
  5242.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5243.   Explosion.BackgroundColor = BrickColor.new(1010)
  5244.   Hint.Text = "[ Click to summon a huge explosion ]"
  5245.  end
  5246. end
  5247. end)
  5248. ExplodeVictim = Instance.new("TextButton")
  5249. ExplodeVictim.Parent = Page1
  5250. ExplodeVictim.Name = "ExplodeVictim"
  5251. ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0)
  5252. ExplodeVictim.BackgroundTransparency = 0.1
  5253. ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0)
  5254. ExplodeVictim.BorderSizePixel = 0
  5255. ExplodeVictim.BackgroundColor = BrickColor.new(1004)
  5256. ExplodeVictim.Text = "[ ExplodeVictim ]"
  5257. ExplodeVictim.MouseButton1Down:connect(function()
  5258. Mode = "ExplodeVictim"
  5259. Stuff = Page1:GetChildren()
  5260. for i = 1 , #Stuff do
  5261.  if Stuff[i].className == "TextButton" then
  5262.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5263.   ExplodeVictim.BackgroundColor = BrickColor.new(1010)
  5264.   Hint.Text = "[ Click a person to explode him ]"
  5265.  end
  5266. end
  5267. end)
  5268. Raise = Instance.new("TextButton")
  5269. Raise.Parent = Page1
  5270. Raise.Name = "Raise"
  5271. Raise.Size = UDim2.new(0.25, 0, 0.07, 0)
  5272. Raise.BackgroundTransparency = 0.1
  5273. Raise.Position = UDim2.new(0.7, 0, 0.6, 0)
  5274. Raise.BorderSizePixel = 0
  5275. Raise.BackgroundColor = BrickColor.new(1004)
  5276. Raise.Text = "[ Raise ]"
  5277. Raise.MouseButton1Down:connect(function()
  5278. Mode = "Raise"
  5279. Stuff = Page1:GetChildren()
  5280. for i = 1 , #Stuff do
  5281.  if Stuff[i].className == "TextButton" then
  5282.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5283.   Raise.BackgroundColor = BrickColor.new(1010)
  5284.   Hint.Text = "[ Click the ground to make a mountain ]"
  5285.  end
  5286. end
  5287. end)
  5288. Teleport = Instance.new("TextButton")
  5289. Teleport.Parent = Page1
  5290. Teleport.Name = "Teleport"
  5291. Teleport.Size = UDim2.new(0.25, 0, 0.07, 0)
  5292. Teleport.BackgroundTransparency = 0.1
  5293. Teleport.Position = UDim2.new(0.7, 0, 0.7, 0)
  5294. Teleport.BorderSizePixel = 0
  5295. Teleport.BackgroundColor = BrickColor.new(1004)
  5296. Teleport.Text = "[ Teleport ]"
  5297. Teleport.MouseButton1Down:connect(function()
  5298. Mode = "Teleport"
  5299. Stuff = Page1:GetChildren()
  5300. for i = 1 , #Stuff do
  5301.  if Stuff[i].className == "TextButton" then
  5302.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5303.   Teleport.BackgroundColor = BrickColor.new(1010)
  5304.   Hint.Text = "[ Click to teleport and slash ]"
  5305.  end
  5306. end
  5307. end)
  5308. DownThrust = Instance.new("TextButton")
  5309. DownThrust.Parent = Page1
  5310. DownThrust.Name = "DownThrust"
  5311. DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0)
  5312. DownThrust.BackgroundTransparency = 0.1
  5313. DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0)
  5314. DownThrust.BorderSizePixel = 0
  5315. DownThrust.BackgroundColor = BrickColor.new(1004)
  5316. DownThrust.Text = "[ DownThrust ]"
  5317. DownThrust.MouseButton1Down:connect(function()
  5318. Mode = "DownThrust"
  5319. Stuff = Page1:GetChildren()
  5320. for i = 1 , #Stuff do
  5321.  if Stuff[i].className == "TextButton" then
  5322.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5323.   DownThrust.BackgroundColor = BrickColor.new(1010)
  5324.   Hint.Text = "[ Click to thurst downward ]"
  5325.  end
  5326. end
  5327. end)
  5328. Slashes2 = Instance.new("TextButton")
  5329. Slashes2.Parent = Page1
  5330. Slashes2.Name = "Slashes"
  5331. Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5332. Slashes2.BackgroundTransparency = 0.1
  5333. Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0)
  5334. Slashes2.BorderSizePixel = 0
  5335. Slashes2.BackgroundColor = BrickColor.new(1004)
  5336. Slashes2.Text = "[ HeatSlashes ]"
  5337. Slashes2.MouseButton1Down:connect(function()
  5338. Mode = "Slashes"
  5339. Stuff = Page1:GetChildren()
  5340. for i = 1 , #Stuff do
  5341.  if Stuff[i].className == "TextButton" then
  5342.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5343.   Slashes2.BackgroundColor = BrickColor.new(1010)
  5344.   Hint.Text = "[ Click to heat slash ]"
  5345.  end
  5346. end
  5347. end)
  5348. Page2 = Instance.new("ImageLabel")
  5349. Page2.Parent = Background
  5350. Page2.Name = "Page2"
  5351. Page2.Visible = false
  5352. Page2.Size = UDim2.new(1, 0, 1, 0)
  5353. Page2.BackgroundTransparency = 1
  5354. Page2.Position = UDim2.new(0, 0, 0, 0)
  5355. Header2 = Instance.new("TextLabel")
  5356. Header2.Parent = Page2
  5357. Header2.Name = "Header2"
  5358. Header2.Size = UDim2.new(0, 0, 0, 0)
  5359. Header2.BackgroundTransparency = 1
  5360. Header2.Position = UDim2.new(0.5, 0, 0.08, 0)
  5361. Header2.Text = "[ Sword Modes #2 ]"
  5362. NextPage1 = Instance.new("TextButton")
  5363. NextPage1.Parent = Page1
  5364. NextPage1.Name = "NextPage1"
  5365. NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5366. NextPage1.BackgroundTransparency = 0.1
  5367. NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0)
  5368. NextPage1.BorderSizePixel = 0
  5369. NextPage1.BackgroundColor = BrickColor.new(1004)
  5370. NextPage1.Text = "[ Next ]"
  5371. NextPage1.MouseButton1Down:connect(function()
  5372. Stuff = Page1:GetChildren()
  5373. for i = 1 , #Stuff do
  5374.  if Stuff[i].className == "TextButton" then
  5375.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5376.  end
  5377. end
  5378. Stuff = Page2:GetChildren()
  5379. for i = 1 , #Stuff do
  5380.  if Stuff[i].className == "TextButton" then
  5381.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5382.  end
  5383. end
  5384. Mode = ""
  5385. Page1.Visible = false
  5386. Page2.Visible = true
  5387. end)
  5388. BackPage1 = Instance.new("TextButton")
  5389. BackPage1.Parent = Page2
  5390. BackPage1.Name = "BackPage1"
  5391. BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5392. BackPage1.BackgroundTransparency = 0.1
  5393. BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0)
  5394. BackPage1.BorderSizePixel = 0
  5395. BackPage1.BackgroundColor = BrickColor.new(1004)
  5396. BackPage1.Text = "[ Back ]"
  5397. BackPage1.MouseButton1Down:connect(function()
  5398. Stuff = Page1:GetChildren()
  5399. for i = 1 , #Stuff do
  5400.  if Stuff[i].className == "TextButton" then
  5401.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5402.  end
  5403. end
  5404. Stuff = Page2:GetChildren()
  5405. for i = 1 , #Stuff do
  5406.  if Stuff[i].className == "TextButton" then
  5407.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5408.  end
  5409. end
  5410. Mode = ""
  5411. Page1.Visible = true
  5412. Page2.Visible = false
  5413. end)
  5414. Assassinate = Instance.new("TextButton")
  5415. Assassinate.Parent = Page2
  5416. Assassinate.Name = "Assassinate"
  5417. Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0)
  5418. Assassinate.BackgroundTransparency = 0.1
  5419. Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0)
  5420. Assassinate.BorderSizePixel = 0
  5421. Assassinate.BackgroundColor = BrickColor.new(1004)
  5422. Assassinate.Text = "[ Assassinate ]"
  5423. Assassinate.MouseButton1Down:connect(function()
  5424. Mode = "Assassinate"
  5425. Stuff = Page2:GetChildren()
  5426. for i = 1 , #Stuff do
  5427.  if Stuff[i].className == "TextButton" then
  5428.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5429.   Assassinate.BackgroundColor = BrickColor.new(1010)
  5430.   Hint.Text = "[ Click a player to kill ]"
  5431.  end
  5432. end
  5433. end)
  5434. Swing2 = Instance.new("TextButton")
  5435. Swing2.Parent = Page2
  5436. Swing2.Name = "Swing"
  5437. Swing2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5438. Swing2.BackgroundTransparency = 0.1
  5439. Swing2.Position = UDim2.new(0.05, 0, 0.3, 0)
  5440. Swing2.BorderSizePixel = 0
  5441. Swing2.BackgroundColor = BrickColor.new(1004)
  5442. Swing2.Text = "[ Slow Swing ]"
  5443. Swing2.MouseButton1Down:connect(function()
  5444. Mode = "Slow Swing"
  5445. Stuff = Page2:GetChildren()
  5446. for i = 1 , #Stuff do
  5447.  if Stuff[i].className == "TextButton" then
  5448.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5449.   Swing2.BackgroundColor = BrickColor.new(1010)
  5450.   Hint.Text = "[ Click to Slash ]"
  5451.  end
  5452. end
  5453. end)
  5454. Lazor = Instance.new("TextButton")
  5455. Lazor.Parent = Page2
  5456. Lazor.Name = "lazor"
  5457. Lazor.Size = UDim2.new(0.25, 0, 0.07, 0)
  5458. Lazor.BackgroundTransparency = 0.1
  5459. Lazor.Position = UDim2.new(0.05, 0, 0.4, 0)
  5460. Lazor.BorderSizePixel = 0
  5461. Lazor.BackgroundColor = BrickColor.new(1004)
  5462. Lazor.Text = "[ LAZOR ]"
  5463. Lazor.MouseButton1Down:connect(function()
  5464. Mode = "Lazor"
  5465. Stuff = Page2:GetChildren()
  5466. for i = 1 , #Stuff do
  5467.  if Stuff[i].className == "TextButton" then
  5468.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5469.   Lazor.BackgroundColor = BrickColor.new(1010)
  5470.   Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]"
  5471.  end
  5472. end
  5473. end)
  5474. Lazor3 = Instance.new("TextButton")
  5475. Lazor3.Parent = Page2
  5476. Lazor3.Name = "Toss"
  5477. Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0)
  5478. Lazor3.BackgroundTransparency = 0.1
  5479. Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0)
  5480. Lazor3.BorderSizePixel = 0
  5481. Lazor3.BackgroundColor = BrickColor.new(1004)
  5482. Lazor3.Text = "[ Toss ]"
  5483. Lazor3.MouseButton1Down:connect(function()
  5484. Mode = "Toss"
  5485. Stuff = Page2:GetChildren()
  5486. for i = 1 , #Stuff do
  5487.  if Stuff[i].className == "TextButton" then
  5488.   Stuff[i].BackgroundColor = BrickColor.new(1004)
  5489.   Lazor3.BackgroundColor = BrickColor.new(1010)
  5490.   Hint.Text = "[ Click to toss Sword ]"
  5491.  end
  5492. end
  5493. end)
  5494.  
  5495. ------------------------------------------------------------>
  5496. --[[
  5497. ?     -->> onDied()
  5498. --]]
  5499. ------------------------------------------------------------>
  5500. Me.Character.Humanoid.Died:connect(function()
  5501.  f = Instance.new("Explosion")
  5502.  f.Parent = Me.Character.Torso
  5503.  f.Position = Me.Character.Torso.Position
  5504.  f.BlastRadius = 3000
  5505.  f.BlastPressure = 500000000
  5506. end)
  5507. Me.Character.Humanoid.Died:connect(function()
  5508.  f = Instance.new("Explosion")
  5509.  f.Parent = Me.Character.Head
  5510.  f.Position = Me.Character.Head.Position
  5511.  f.BlastRadius = 3000
  5512.  f.BlastPressure = 500000000
  5513. end)
  5514.  
  5515. ------------------------------------------------------------>
  5516. --[[
  5517. ?     -->> Suit
  5518. --]]
  5519. ------------------------------------------------------------>
  5520. Hat = Instance.new("Part")
  5521. Hat.Parent = Me.Character
  5522. Hat.CanCollide = false
  5523. Hat.Locked = true
  5524. Hat.Size = Vector3.new(2, 2, 2)
  5525. Hat.TopSurface = "Smooth"
  5526. Hat.BottomSurface = "Smooth"
  5527. Hat.Name = "Hat"
  5528. Hat.CFrame = Me.Character.Head.CFrame
  5529. HatMesh = Instance.new("SpecialMesh")
  5530. HatMesh.Parent = Hat
  5531. HatMesh.MeshType = "FileMesh"
  5532. HatMesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
  5533. HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  5534. HatMesh.TextureId = "http://www.roblox.com/asset/?id=21240616"
  5535. HatWeld = Instance.new("Weld")
  5536. HatWeld.Parent = Me.Character.Head
  5537. HatWeld.Part0 = Me.Character.Head
  5538. HatWeld.Part1 = Hat
  5539. HatWeld.C0 = CFrame.new(0, 0, 0)
  5540. Stuff = Me.Character:GetChildren()
  5541. for i = 1 , #Stuff do
  5542.  if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then
  5543.   Stuff[i]:Remove()
  5544.  end
  5545. end
  5546. Shirt = Instance.new("Shirt")
  5547. Shirt.Parent = Me.Character
  5548. Shirt.Name = "Shirt"
  5549. Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=11853187"
  5550. Pants = Instance.new("Pants")
  5551. Pants.Parent = Me.Character
  5552. Pants.Name = "Pants"
  5553. Pants.PantsTemplate = "http://www.roblox.com/asset/?id=12215811"
  5554. Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0))
  5555. ------------------------------------------------------------>
  5556. --[[
  5557. ?     -->> Loop
  5558. --]]
  5559. ------------------------------------------------------------>
  5560. while true do
  5561.  wait()
  5562.  Stuff = Workspace:GetChildren()
  5563.  for i = 1 , #Stuff do
  5564.   Stuff2 = Stuff[i]:GetChildren()
  5565.   for i = 1 , #Stuff2 do
  5566.    Stuff3 = Stuff2[i]:GetChildren()
  5567.    for i = 1 , #Stuff3 do
  5568.     if Stuff3[i].className == "ForceField" then
  5569.      Stuff3[i]:Remove()
  5570.     end
  5571.    end
  5572.    if Stuff2[i].className == "ForceField" then
  5573.     Stuff2[i]:Remove()
  5574.    end
  5575.   end
  5576.  end
  5577.  if Flaming == true then
  5578.  Flame = Instance.new("Part")
  5579.  Flame.Parent = Tool
  5580.  Flame.Anchored = true
  5581.  Flame.BrickColor = BrickColor.new("Really black")
  5582.  Flame.CanCollide = false
  5583.  Flame.Name = "Flame"
  5584.  Color = math.random(1, 3)
  5585.  if Color == 1 then
  5586.   Flame.BrickColor = BrickColor.new(21)
  5587.   else
  5588.   if Color == 2 then
  5589.    Flame.BrickColor = BrickColor.new(24)
  5590.   end
  5591.   if Color == 3 then
  5592.    Flame.BrickColor = BrickColor.new(105)
  5593.   end
  5594.  end
  5595.  Flame.Locked = true
  5596.  Flame.Shape = "Ball"
  5597.  Flame.Transparency = 0.2
  5598.  Flame.Size = Vector3.new(1, 1, 1)
  5599.  Flame.TopSurface = "Smooth"
  5600.  Flame.BottomSurface = "Smooth"
  5601.  Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12)))
  5602.  FlameMesh = Instance.new("SpecialMesh")
  5603.  FlameMesh.MeshType = "Sphere"
  5604.  FlameMesh.Parent = Flame
  5605.  FlameMesh.Scale = Vector3.new(1, 1, 1)
  5606.  end
  5607.  Me.Character.Humanoid.WalkSpeed = 80
  5608.  Me.Character.Humanoid.MaxHealth = math.huge
  5609.  if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then
  5610.   Base = Workspace:findFirstChild("Base")
  5611.   if Base ~= nil then
  5612.    Me.Character:MoveTo(Base.Position)
  5613.    else
  5614.    Me.Character:MoveTo(Vector3.new(0, 50, 0))
  5615.   end
  5616.  end
  5617.  Stuff = Tool:GetChildren()
  5618.  for i = 1 , #Stuff do
  5619.   if Stuff[i].className == "Part" then
  5620.    if Stuff[i].Name == "Shadow" then
  5621.     Stuff[i].Transparency = Stuff[i].Transparency + 0.2
  5622.     if Stuff[i].Transparency >= 1 then
  5623.      Stuff[i]:Remove()
  5624.     end
  5625.    end
  5626.    if Stuff[i].Name == "Flame" then
  5627.     p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  5628.     Size = math.random(1, 3)
  5629.     Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size)
  5630.     Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  5631.     Stuff[i].CFrame = p
  5632.     Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5)))
  5633.     Stuff2 = Workspace:GetChildren()
  5634.     for ii = 1 , #Stuff2 do
  5635.      if Stuff2[ii].className == "Part" then
  5636.       if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5637.        if Stuff2[ii].Name ~= "Base" then
  5638.         Stuff2[ii].Anchored = false
  5639.         Stuff2[ii].BrickColor = BrickColor.new("Really black")
  5640.         Stuff2[ii]:BreakJoints()
  5641.        end
  5642.       end
  5643.      end
  5644.      if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then
  5645.       Torso = Stuff2[ii]:findFirstChild("Torso")
  5646.       Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  5647.       if Torso ~= nil and Humanoid ~= nil then
  5648.        if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5649.         Humanoid.MaxHealth = 100
  5650.         Humanoid:TakeDamage(Damage)
  5651.         Parts = Humanoid.Parent:GetChildren()
  5652.         for i = 1 , #Parts do
  5653.          if Parts[i].className == "Part" then
  5654.           Parts[i].BrickColor = BrickColor.new("Really black")
  5655.           if Humanoid.Health <= 0 then
  5656.            Parts[i].Anchored = false
  5657.            Parts[i]:BreakJoints()
  5658.           end
  5659.          end
  5660.         end
  5661.        end
  5662.       end
  5663.      end
  5664.     end
  5665.     if Stuff[i].Transparency >= 1 then
  5666.      Stuff[i]:Remove()
  5667.     end
  5668.    end
  5669.   end
  5670.  end
  5671. ------------------------------------------------------------>
  5672. --[[
  5673. ?     -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!!
  5674. --]]
  5675. ------------------------------------------------------------>
  5676. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement