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DarkScriptZEditors

Edited

Dec 31st, 2018
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Noti˅ɐ "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Bright yellow")
  342. RightArm.BrickColor = BrickColor.new("Bright yellow")
  343. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  344. Torso.BrickColor = BrickColor.new("Shamrock")
  345. RightLeg.BrickColor = BrickColor.new("Bright yellow")
  346. LeftLeg.BrickColor = BrickColor.new("Bright yellow")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Clone()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Clone()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Clone()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Clone()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Clone()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Clone()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Clone()
  382. end
  383. end
  384. shirt = Instance.new("Shirt", char)
  385. shirt.Name = "Shirt"
  386. pants = Instance.new("Pants", char)
  387. pants.Name = "Pants"
  388. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  389. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  390.  
  391. for _,v in pairs(Character:children()) do
  392. if v:IsA("Shirt") then
  393. v.ShirtTemplate = "rbxassetid://276792537"
  394. elseif v:IsA("Pants") then
  395. v.PantsTemplate = "rbxassetid://276792689"
  396. elseif v:IsA("ShirtGraphic") then
  397. v:Clone()
  398. wait(.1)
  399. Torso.roblox:Remove()
  400. elseif v:IsA("Accessory") then
  401. v:Clone()
  402. end
  403. end
  404.  
  405. local Hair = Instance.new("Part")
  406. Hair.Parent = char
  407. Hair.Name = "GreenTopHat"
  408. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  409. Hair.CFrame = char.Head.CFrame
  410. Hair:BreakJoints()
  411. Hair.CanCollide = false
  412. Hair.BrickColor = BrickColor.new("Medium Stone")
  413. Hair.TopSurface = "Smooth"
  414. Hair.BottomSurface = "Smooth"
  415. Weld = Instance.new("Weld")
  416. Weld.Name = "Weld"
  417. Weld.Part0 = char.Head
  418. Weld.Part1 = Hair
  419. Weld.Parent = char.Head
  420. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  421. Mesh = Instance.new("SpecialMesh")
  422. Mesh.Parent = Hair
  423. Mesh.MeshId = "http://www.roblox.com/asset/?id=13640868"
  424. Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684"
  425. Mesh.Scale = Vector3.new(1, 1, 1)
  426. -------------------------------------------------------
  427. --Start Good Stuff--
  428. -------------------------------------------------------
  429. CF = CFrame.new
  430. angles = CFrame.Angles
  431. attack = false
  432. timetofly = true
  433. Euler = CFrame.fromEulerAnglesXYZ
  434. Rad = math.rad
  435. IT = Instance.new
  436. BrickC = BrickColor.new
  437. Cos = math.cos
  438. Acos = math.acos
  439. Sin = math.sin
  440. Asin = math.asin
  441. Abs = math.abs
  442. Mrandom = math.random
  443. Floor = math.floor
  444. random = math.random
  445. radian = math.rad
  446. Vec3 = Vector3.new
  447. cFrame = CFrame.new
  448. Euler = CFrame.fromEulerAnglesXYZ
  449. -------------------------------------------------------
  450. --End Good Stuff--
  451. -------------------------------------------------------
  452. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  453. RSH, LSH = nil, nil
  454. RW = Instance.new("Weld")
  455. LW = Instance.new("Weld")
  456. RH = tors["Right Hip"]
  457. LH = tors["Left Hip"]
  458. RSH = tors["Right Shoulder"]
  459. LSH = tors["Left Shoulder"]
  460. RSH.Parent = nil
  461. LSH.Parent = nil
  462. RW.Name = "RW"
  463. RW.Part0 = tors
  464. RW.C0 = CF(1.5, 0.5, 0)
  465. RW.C1 = CF(0, 0.5, 0)
  466. RW.Part1 = ra
  467. RW.Parent = tors
  468. LW.Name = "LW"
  469. LW.Part0 = tors
  470. LW.C0 = CF(-1.5, 0.5, 0)
  471. LW.C1 = CF(0, 0.5, 0)
  472. LW.Part1 = la
  473. LW.Parent = tors
  474. Effects = {}
  475.  
  476. BTAUNT = Instance.new("Sound", tors)
  477. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  478. BTAUNT.Volume = 10
  479. BTAUNT.Pitch = 1
  480. BTAUNT.Looped = false
  481. BTAUNT.TimePosition = 0.2
  482.  
  483. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  484.  
  485. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  486. bat.Size = Vector3.new(1, 1, 5)
  487. bat.CanCollide = false
  488. bat:BreakJoints()
  489.  
  490. LeDrink = it("Model")
  491. LeDrink.Parent = char
  492. LeDrink.Name = "LeDrink"
  493. RHe = it("Part")
  494. RHe.Parent = LeDrink
  495. RHe.BrickColor = BrickColor.new("Really black")
  496. RHe.Locked = true
  497. RHe.CanCollide = false
  498. RHe.Transparency = 1
  499. PMesh = it("SpecialMesh")
  500. RHe.formFactor = "Symmetric"
  501. PMesh.MeshType = "FileMesh"
  502. PMesh.MeshId = "rbxassetid://10470609"
  503. PMesh.TextureId = "rbxassetid://111405256"
  504. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  505. PMesh.Parent = RHe
  506. local RWeld = it("Weld")
  507. RWeld.Parent = RHe
  508. RWeld.Part0 = RHe
  509. RWeld.Part1 = ra
  510. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  511.  
  512. LeChips = it("Model")
  513. LeChips.Parent = char
  514. LeChips.Name = "LeChips"
  515. RHk = it("Part")
  516. RHk.Parent = LeChips
  517. RHk.BrickColor = BrickColor.new("Really black")
  518. RHk.Locked = true
  519. RHk.CanCollide = false
  520. RHk.Transparency = 1
  521. PMeshe = it("SpecialMesh")
  522. RHk.formFactor = "Symmetric"
  523. PMeshe.MeshType = "FileMesh"
  524. PMeshe.MeshId = "rbxassetid://19106014"
  525. PMeshe.TextureId = "rbxassetid://342435650"
  526. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  527. PMeshe.Parent = RHk
  528. local RWelds = it("Weld")
  529. RWelds.Parent = RHk
  530. RWelds.Part0 = RHk
  531. RWelds.Part1 = ra
  532. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  533.  
  534. local LeDrink = "wiplolnotyet"
  535. local LeChips = "wipaswelllol"
  536. local Sitt = false
  537.  
  538. -------------------------------------------------------
  539. --Start HeartBeat--
  540. -------------------------------------------------------
  541. ArtificialHB = Instance.new("BindableEvent", script)
  542. ArtificialHB.Name = "Heartbeat"
  543. script:WaitForChild("Heartbeat")
  544.  
  545. frame = 1 / 60
  546. tf = 0
  547. allowframeloss = false
  548. tossremainder = false
  549.  
  550.  
  551. lastframe = tick()
  552. script.Heartbeat:Fire()
  553.  
  554.  
  555. game:GetService("RunService").Heartbeat:connect(function(s, p)
  556. tf = tf + s
  557. if tf >= frame then
  558. if allowframeloss then
  559. script.Heartbeat:Fire()
  560. lastframe = tick()
  561. else
  562. for i = 1, math.floor(tf / frame) do
  563. script.Heartbeat:Fire()
  564. end
  565. lastframe = tick()
  566. end
  567. if tossremainder then
  568. tf = 0
  569. else
  570. tf = tf - frame * math.floor(tf / frame)
  571. end
  572. end
  573. end)
  574. -------------------------------------------------------
  575. --End HeartBeat--
  576. -------------------------------------------------------
  577.  
  578.  
  579. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  580. coroutine.resume(coroutine.create(function()
  581. local intensity = 1 * Intensity
  582. local rotM = 0.01 * Intensity
  583. for i = 0, Length, 0.1 do
  584. swait()
  585. intensity = intensity - 0.05 * Intensity / Length
  586. rotM = rotM - 5.0E-4 * Intensity / Length
  587. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  588. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  589. end
  590. Humanoid.CameraOffset = Vec3(0, 0, 0)
  591. end))
  592. end
  593.  
  594. local joyemoji = Instance.new('ParticleEmitter', tors)
  595. joyemoji.VelocitySpread = 2000
  596. joyemoji.Lifetime = NumberRange.new(1)
  597. joyemoji.Speed = NumberRange.new(40)
  598. joy= {}
  599. for i=0, 19 do
  600. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  601. end
  602. joyemoji.Size = NumberSequence.new(joy)
  603. joyemoji.Rate = 0
  604. joyemoji.LockedToPart = false
  605. joyemoji.LightEmission = 0
  606. joyemoji.Texture = "rbxassetid://1176402123"
  607. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  608.  
  609.  
  610. local LIT = Instance.new('ParticleEmitter', tors)
  611. LIT.VelocitySpread = 2000
  612. LIT.Lifetime = NumberRange.new(1)
  613. LIT.Speed = NumberRange.new(45)
  614. nani= {}
  615. for i=0, 19 do
  616. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  617. end
  618. LIT.Size = NumberSequence.new(nani)
  619. LIT.Rate = 0
  620. LIT.LockedToPart = false
  621. LIT.LightEmission = 0
  622. LIT.Texture = "rbxassetid://1492670151"
  623. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  624.  
  625. local toast = Instance.new('ParticleEmitter', tors)
  626. toast.VelocitySpread = 2000
  627. toast.Lifetime = NumberRange.new(1)
  628. toast.Speed = NumberRange.new(60)
  629. toasterstoasttoast= {}
  630. for i=0, 19 do
  631. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  632. end
  633. toast.Size = NumberSequence.new(toasterstoasttoast)
  634. toast.Rate = 0
  635. toast.LockedToPart = false
  636. toast.LightEmission = 0
  637. toast.Texture = "rbxassetid://436096230"
  638. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  639.  
  640. local ok = Instance.new('ParticleEmitter', tors)
  641. ok.VelocitySpread = 2000
  642. ok.Lifetime = NumberRange.new(1)
  643. ok.Speed = NumberRange.new(50)
  644. cool= {}
  645. for i=0, 19 do
  646. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  647. end
  648. ok.Size = NumberSequence.new(cool)
  649. ok.Rate = 0
  650. ok.LockedToPart = false
  651. ok.LightEmission = 0
  652. ok.Texture = "rbxassetid://636768448"
  653. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  654.  
  655. maincolor = BrickC("Really red")
  656. -------------------------------------------------------
  657. --Start Kyu's shitty stuff--
  658. -------------------------------------------------------
  659. function un_fun()
  660. attack = true
  661. hum.WalkSpeed = 0
  662. BTAUNT:Play()
  663. repeat
  664. swait()
  665. BTAUNT.Parent = tors
  666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  667. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  668. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  669. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  670. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  671. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  672. until BTAUNT.Playing == false
  673. attack = false
  674. hum.WalkSpeed = 40
  675. end
  676.  
  677. function Tauntmelon()
  678. attack = true
  679. hum.WalkSpeed = 0
  680. CreateSound("1486343908", tors, 10, 1)
  681. for i = 0, 9, 0.1 do
  682. swait()
  683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  686. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  687. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  688. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  689. end
  690. attack = false
  691. hum.WalkSpeed = 40
  692. end
  693.  
  694. function fbiopenup()
  695. attack = true
  696. hum.WalkSpeed = 6
  697. CreateSound("2156386052", tors, 10, 1)
  698. Character.Head.face.Texture = "rbxassetid://12117740"
  699. for i = 0, 5.56, 0.1 do
  700. swait()
  701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  705. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  706. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  707. end
  708. for i = 0,1.57,0.1 do
  709. swait()
  710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  716. end
  717. for i = 0,1.2,0.1 do
  718. swait()
  719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  725. end
  726. for i = 0,1.2,0.1 do
  727. swait()
  728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  734. end
  735. for i = 0,1.2,0.1 do
  736. swait()
  737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  743. end
  744. for i = 0,1.2,0.1 do
  745. swait()
  746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  752. end
  753. for i = 0,1,0.1 do
  754. swait()
  755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  757. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  758. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  759. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  761. end
  762. for i = 0,1,0.1 do
  763. swait()
  764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  770. end
  771. attack = false
  772. Character.Head.face.Texture = "rbxassetid://620619801"
  773. hum.WalkSpeed = 40
  774. end
  775.  
  776. function FindNearestHead(Position, Distance, SinglePlayer)
  777. if SinglePlayer then
  778. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  779. end
  780. local List = {}
  781. for i, v in pairs(workspace:GetChildren()) do
  782. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  783. table.insert(List, v)
  784. end
  785. end
  786. return List
  787. end
  788.  
  789. function SoulSteal(dude)
  790. if dude.Name ~= char then
  791. local bgf = IT("BodyGyro", dude.Head)
  792. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  793. local val = IT("BoolValue", dude)
  794. val.Name = "IsHit"
  795. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  796. local soulst = coroutine.wrap(function()
  797. local soul = Instance.new("Part",dude)
  798. soul.Size = Vector3.new(1,1,1)
  799. soul.CanCollide = false
  800. soul.Anchored = false
  801. soul.Position = torso.Position
  802. soul.Transparency = 1
  803. local PartEmmit1 = IT("ParticleEmitter", soul)
  804. PartEmmit1.LightEmission = 1
  805. PartEmmit1.Texture = "rbxassetid://569507414"
  806. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  807. PartEmmit1.Rate = 250
  808. PartEmmit1.Lifetime = NumberRange.new(1.6)
  809. PartEmmit1.Size = NumberSequence.new({
  810. NumberSequenceKeypoint.new(0, 1, 0),
  811. NumberSequenceKeypoint.new(1, 0, 0)
  812. })
  813. PartEmmit1.Transparency = NumberSequence.new({
  814. NumberSequenceKeypoint.new(0, 0, 0),
  815. NumberSequenceKeypoint.new(1, 1, 0)
  816. })
  817. PartEmmit1.Speed = NumberRange.new(0, 0)
  818. PartEmmit1.VelocitySpread = 30000
  819. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  820. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  821. local BodPoss = IT("BodyPosition", soul)
  822. BodPoss.P = 3000
  823. BodPoss.D = 1000
  824. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  825. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  826. wait(1.6)
  827. soul.Touched:connect(function(hit)
  828. if hit.Parent == char then
  829. soul:Destroy()
  830. end
  831. end)
  832. wait(1.2)
  833. while soul do
  834. swait()
  835. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  836. BodPoss.Position = tors.Position
  837. end
  838. end)
  839. soulst()
  840. end
  841. end
  842. function FaceMouse()
  843. local Cam = workspace.CurrentCamera
  844. return {
  845. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  846. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  847. }
  848. end
  849.  
  850. function Eviscerate(dude)
  851. if dude.Name ~= char then
  852. local bgf = IT("BodyGyro", dude.Head)
  853. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  854. local val = IT("BoolValue", dude)
  855. val.Name = "IsHit"
  856. local ds = coroutine.wrap(function()
  857. dude:WaitForChild("Head"):BreakJoints()
  858. wait(0.5)
  859. target = nil
  860. coroutine.resume(coroutine.create(function()
  861. for i, v in pairs(dude:GetChildren()) do
  862. if v:IsA("Accessory") then
  863. v:Clone()
  864. end
  865. if v:IsA("Humanoid") then
  866. v:Clone()
  867. end
  868. if v:IsA("CharacterMesh") then
  869. v:Clone()
  870. end
  871. if v:IsA("Model") then
  872. v:Clone()
  873. end
  874. if v:IsA("Part") or v:IsA("MeshPart") then
  875. for x, o in pairs(v:GetChildren()) do
  876. if o:IsA("Decal") then
  877. o:Clone()
  878. end
  879. end
  880. coroutine.resume(coroutine.create(function()
  881. v.Material = "Neon"
  882. v.CanCollide = false
  883. local PartEmmit1 = IT("ParticleEmitter", v)
  884. PartEmmit1.LightEmission = 1
  885. PartEmmit1.Texture = "rbxassetid://284205403"
  886. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  887. PartEmmit1.Rate = 150
  888. PartEmmit1.Lifetime = NumberRange.new(1)
  889. PartEmmit1.Size = NumberSequence.new({
  890. NumberSequenceKeypoint.new(0, 0.75, 0),
  891. NumberSequenceKeypoint.new(1, 0, 0)
  892. })
  893. PartEmmit1.Transparency = NumberSequence.new({
  894. NumberSequenceKeypoint.new(0, 0, 0),
  895. NumberSequenceKeypoint.new(1, 1, 0)
  896. })
  897. PartEmmit1.Speed = NumberRange.new(0, 0)
  898. PartEmmit1.VelocitySpread = 30000
  899. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  900. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  901. local BodPoss = IT("BodyPosition", v)
  902. BodPoss.P = 3000
  903. BodPoss.D = 1000
  904. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  905. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  906. v.Color = maincolor.Color
  907. coroutine.resume(coroutine.create(function()
  908. for i = 0, 49 do
  909. swait(1)
  910. v.Transparency = v.Transparency + 0.08
  911. end
  912. wait(0.5)
  913. PartEmmit1.Enabled = false
  914. wait(3)
  915. v:Destroy()
  916. dude:Destroy()
  917. end))
  918. end))
  919. end
  920. end
  921. end))
  922. end)
  923. ds()
  924. end
  925. end
  926.  
  927. function ragdoll(model)
  928. local char = model
  929. torso = char.HumanoidRootPart
  930. torso2 = char.Torso
  931. LW.Parent = nil
  932. RW.Parent = nil
  933. LH.Parent = nil
  934. RH.Parent = nil
  935. if hum ~= nil then
  936. hum.PlatformStand = true
  937. end
  938.  
  939. local Head = char:FindFirstChild("Head")
  940. if Head then
  941. local Neck = Instance.new("Weld")
  942. Neck.Name = "Neck"
  943. Neck.Part0 = torso
  944. Neck.Part1 = Head
  945. Neck.C0 = CFrame.new(0, 1.5, 0)
  946. Neck.C1 = CFrame.new()
  947. Neck.Parent = torso
  948. end
  949. local Limb = char:FindFirstChild("Right Arm")
  950. if Limb then
  951.  
  952. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  953. local Joint = Instance.new("Glue")
  954. Joint.Name = "RightShoulder"
  955. Joint.Part0 = torso
  956. Joint.Part1 = Limb
  957. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  958. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  959. Joint.Parent = torso
  960.  
  961. local B = Instance.new("Part")
  962. B.TopSurface = 0
  963. B.BottomSurface = 0
  964. B.formFactor = "Symmetric"
  965. B.Size = Vector3.new(1, 1, 1)
  966. B.Transparency = 1
  967. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  968. B.Parent = char
  969. local W = Instance.new("Weld")
  970. W.Part0 = Limb
  971. W.Part1 = B
  972. W.C0 = CFrame.new(0, -0.5, 0)
  973. W.Parent = Limb
  974.  
  975. end
  976. local Limb = char:FindFirstChild("Left Arm")
  977. if Limb then
  978.  
  979. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  980. local Joint = Instance.new("Glue")
  981. Joint.Name = "LeftShoulder"
  982. Joint.Part0 = torso
  983. Joint.Part1 = Limb
  984. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  985. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  986. Joint.Parent = torso
  987.  
  988. local B = Instance.new("Part")
  989. B.TopSurface = 0
  990. B.BottomSurface = 0
  991. B.formFactor = "Symmetric"
  992. B.Size = Vector3.new(1, 1, 1)
  993. B.Transparency = 1
  994. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  995. B.Parent = char
  996. local W = Instance.new("Weld")
  997. W.Part0 = Limb
  998. W.Part1 = B
  999. W.C0 = CFrame.new(0, -0.5, 0)
  1000. W.Parent = Limb
  1001.  
  1002. end
  1003. local Limb = char:FindFirstChild("Right Leg")
  1004. if Limb then
  1005.  
  1006. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1007. local Joint = Instance.new("Glue")
  1008. Joint.Name = "RightHip"
  1009. Joint.Part0 = torso
  1010. Joint.Part1 = Limb
  1011. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1012. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1013. Joint.Parent = torso
  1014.  
  1015. local B = Instance.new("Part")
  1016. B.TopSurface = 0
  1017. B.BottomSurface = 0
  1018. B.formFactor = "Symmetric"
  1019. B.Size = Vector3.new(1, 1, 1)
  1020. B.Transparency = 1
  1021. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1022. B.Parent = char
  1023. local W = Instance.new("Weld")
  1024. W.Part0 = Limb
  1025. W.Part1 = B
  1026. W.C0 = CFrame.new(0, -0.5, 0)
  1027. W.Parent = Limb
  1028.  
  1029. end
  1030. local Limb = char:FindFirstChild("Left Leg")
  1031. if Limb then
  1032.  
  1033. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1034. local Joint = Instance.new("Glue")
  1035. Joint.Name = "LeftHip"
  1036. Joint.Part0 = torso
  1037. Joint.Part1 = Limb
  1038. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1039. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1040. Joint.Parent = torso
  1041.  
  1042. local B = Instance.new("Part")
  1043. B.TopSurface = 0
  1044. B.BottomSurface = 0
  1045. B.formFactor = "Symmetric"
  1046. B.Size = Vector3.new(1, 1, 1)
  1047. B.Transparency = 1
  1048. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1049. B.Parent = char
  1050. local W = Instance.new("Weld")
  1051. W.Part0 = Limb
  1052. W.Part1 = B
  1053. W.C0 = CFrame.new(0, -0.5, 0)
  1054. W.Parent = Limb
  1055.  
  1056. end
  1057. --[
  1058. local Bar = Instance.new("Part")
  1059. Bar.TopSurface = 0
  1060. Bar.BottomSurface = 0
  1061. Bar.formFactor = "Symmetric"
  1062. Bar.Size = Vector3.new(1, 1, 1)
  1063. Bar.Transparency = 1
  1064. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1065. Bar.Parent = char
  1066. local Weld = Instance.new("Weld")
  1067. Weld.Part0 = torso
  1068. Weld.Part1 = Bar
  1069. Weld.C0 = CFrame.new(0, 0.5, 0)
  1070. Weld.Parent = torso
  1071. --]]
  1072.  
  1073. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1074.  
  1075. end
  1076.  
  1077. -------------------------------------------------------
  1078. --End Kyu's shitty stuff--
  1079. -------------------------------------------------------
  1080.  
  1081. -------------------------------------------------------
  1082. --Start Important Functions--
  1083. -------------------------------------------------------
  1084. function swait(num)
  1085. if num == 0 or num == nil then
  1086. game:service("RunService").Stepped:wait(0)
  1087. else
  1088. for i = 0, num do
  1089. game:service("RunService").Stepped:wait(0)
  1090. end
  1091. end
  1092. end
  1093. function thread(f)
  1094. coroutine.resume(coroutine.create(f))
  1095. end
  1096. function clerp(a, b, t)
  1097. local qa = {
  1098. QuaternionFromCFrame(a)
  1099. }
  1100. local qb = {
  1101. QuaternionFromCFrame(b)
  1102. }
  1103. local ax, ay, az = a.x, a.y, a.z
  1104. local bx, by, bz = b.x, b.y, b.z
  1105. local _t = 1 - t
  1106. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1107. end
  1108. function QuaternionFromCFrame(cf)
  1109. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1110. local trace = m00 + m11 + m22
  1111. if trace > 0 then
  1112. local s = math.sqrt(1 + trace)
  1113. local recip = 0.5 / s
  1114. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1115. else
  1116. local i = 0
  1117. if m00 < m11 then
  1118. i = 1
  1119. end
  1120. if m22 > (i == 0 and m00 or m11) then
  1121. i = 2
  1122. end
  1123. if i == 0 then
  1124. local s = math.sqrt(m00 - m11 - m22 + 1)
  1125. local recip = 0.5 / s
  1126. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1127. elseif i == 1 then
  1128. local s = math.sqrt(m11 - m22 - m00 + 1)
  1129. local recip = 0.5 / s
  1130. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1131. elseif i == 2 then
  1132. local s = math.sqrt(m22 - m00 - m11 + 1)
  1133. local recip = 0.5 / s
  1134. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1135. end
  1136. end
  1137. end
  1138. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1139. local xs, ys, zs = x + x, y + y, z + z
  1140. local wx, wy, wz = w * xs, w * ys, w * zs
  1141. local xx = x * xs
  1142. local xy = x * ys
  1143. local xz = x * zs
  1144. local yy = y * ys
  1145. local yz = y * zs
  1146. local zz = z * zs
  1147. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1148. end
  1149. function QuaternionSlerp(a, b, t)
  1150. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1151. local startInterp, finishInterp
  1152. if cosTheta >= 1.0E-4 then
  1153. if 1 - cosTheta > 1.0E-4 then
  1154. local theta = math.acos(cosTheta)
  1155. local invSinTheta = 1 / Sin(theta)
  1156. startInterp = Sin((1 - t) * theta) * invSinTheta
  1157. finishInterp = Sin(t * theta) * invSinTheta
  1158. else
  1159. startInterp = 1 - t
  1160. finishInterp = t
  1161. end
  1162. elseif 1 + cosTheta > 1.0E-4 then
  1163. local theta = math.acos(-cosTheta)
  1164. local invSinTheta = 1 / Sin(theta)
  1165. startInterp = Sin((t - 1) * theta) * invSinTheta
  1166. finishInterp = Sin(t * theta) * invSinTheta
  1167. else
  1168. startInterp = t - 1
  1169. finishInterp = t
  1170. end
  1171. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1172. end
  1173. function rayCast(Position, Direction, Range, Ignore)
  1174. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1175. end
  1176. local RbxUtility = LoadLibrary("RbxUtility")
  1177. local Create = RbxUtility.Create
  1178. local insta = true
  1179.  
  1180. -------------------------------------------------------
  1181. --Start Damage Function--
  1182. -------------------------------------------------------
  1183. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1184. if hit.Parent == nil then
  1185. return
  1186. end
  1187. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1188. for _, v in pairs(hit.Parent:children()) do
  1189. if v:IsA("Humanoid") then
  1190. h = v
  1191. end
  1192. end
  1193. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1194. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1195. end
  1196.  
  1197. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1198. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1199. if hit.Parent.DebounceHit.Value == true then
  1200. return
  1201. end
  1202. end
  1203. if insta == true then
  1204. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1205. end
  1206. local c = Create("ObjectValue"){
  1207. Name = "creator",
  1208. Value = game:service("Players").LocalPlayer,
  1209. Parent = h,
  1210. }
  1211. game:GetService("Debris"):AddItem(c, .5)
  1212. CreateSound("958257111", hit, 10, 1)
  1213. local Damage = math.random(minim, maxim)
  1214. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1215. local blocked = false
  1216. local block = hit.Parent:findFirstChild("Block")
  1217. if block ~= nil then
  1218. if block.className == "IntValue" then
  1219. if block.Value > 0 then
  1220. blocked = true
  1221. block.Value = block.Value - 1
  1222. end
  1223. end
  1224. end
  1225. if blocked == false then
  1226. h.Health = h.Health - Damage
  1227. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1228. else
  1229. h.Health = h.Health - (Damage / 2)
  1230. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1231. end
  1232. if Type == "Knockdown" then
  1233. local hum = hit.Parent.Humanoid
  1234. hum.PlatformStand = true
  1235. coroutine.resume(coroutine.create(function(HHumanoid)
  1236. swait(1)
  1237. HHumanoid.PlatformStand = false
  1238. end), hum)
  1239. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1240. local bodvol = Create("BodyVelocity"){
  1241. velocity = angle * knockback,
  1242. P = 5000,
  1243. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1244. Parent = hit,
  1245. }
  1246. local rl = Create("BodyAngularVelocity"){
  1247. P = 3000,
  1248. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1249. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1250. Parent = hit,
  1251. }
  1252. game:GetService("Debris"):AddItem(bodvol, .5)
  1253. game:GetService("Debris"):AddItem(rl, .5)
  1254. elseif Type == "Normal" then
  1255. local vp = Create("BodyVelocity"){
  1256. P = 500,
  1257. maxForce = Vector3.new(math.huge, 0, math.huge),
  1258. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1259. }
  1260. if knockback > 0 then
  1261. vp.Parent = hit.Parent.Torso
  1262. end
  1263. game:GetService("Debris"):AddItem(vp, .5)
  1264. elseif Type == "Up" then
  1265. local bodyVelocity = Create("BodyVelocity"){
  1266. velocity = Vector3.new(0, 20, 0),
  1267. P = 5000,
  1268. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1269. Parent = hit,
  1270. }
  1271. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1272. elseif Type == "DarkUp" then
  1273. coroutine.resume(coroutine.create(function()
  1274. for i = 0, 1, 0.1 do
  1275. swait()
  1276. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1277. end
  1278. end))
  1279. local bodyVelocity = Create("BodyVelocity"){
  1280. velocity = Vector3.new(0, 20, 0),
  1281. P = 5000,
  1282. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1283. Parent = hit,
  1284. }
  1285. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1286. elseif Type == "Snare" then
  1287. local bp = Create("BodyPosition"){
  1288. P = 2000,
  1289. D = 100,
  1290. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1291. position = hit.Parent.Torso.Position,
  1292. Parent = hit.Parent.Torso,
  1293. }
  1294. game:GetService("Debris"):AddItem(bp, 1)
  1295. elseif Type == "Freeze" then
  1296. local BodPos = Create("BodyPosition"){
  1297. P = 50000,
  1298. D = 1000,
  1299. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1300. position = hit.Parent.Torso.Position,
  1301. Parent = hit.Parent.Torso,
  1302. }
  1303. local BodGy = Create("BodyGyro") {
  1304. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1305. P = 20e+003,
  1306. Parent = hit.Parent.Torso,
  1307. cframe = hit.Parent.Torso.CFrame,
  1308. }
  1309. hit.Parent.Torso.Anchored = true
  1310. coroutine.resume(coroutine.create(function(Part)
  1311. swait(1.5)
  1312. Part.Anchored = false
  1313. end), hit.Parent.Torso)
  1314. game:GetService("Debris"):AddItem(BodPos, 3)
  1315. game:GetService("Debris"):AddItem(BodGy, 3)
  1316. end
  1317. local debounce = Create("BoolValue"){
  1318. Name = "DebounceHit",
  1319. Parent = hit.Parent,
  1320. Value = true,
  1321. }
  1322. game:GetService("Debris"):AddItem(debounce, Delay)
  1323. c = Create("ObjectValue"){
  1324. Name = "creator",
  1325. Value = Player,
  1326. Parent = h,
  1327. }
  1328. game:GetService("Debris"):AddItem(c, .5)
  1329. end
  1330. end
  1331. -------------------------------------------------------
  1332. --End Damage Function--
  1333. -------------------------------------------------------
  1334.  
  1335. -------------------------------------------------------
  1336. --Start Damage Function Customization--
  1337. -------------------------------------------------------
  1338. function ShowDamage(Pos, Text, Time, Color)
  1339. local Rate = (1 / 30)
  1340. local Pos = (Pos or Vector3.new(0, 0, 0))
  1341. local Text = (Text or "")
  1342. local Time = (Time or 2)
  1343. local Color = (Color or Color3.new(1, 0, 1))
  1344. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1345. EffectPart.Anchored = true
  1346. local BillboardGui = Create("BillboardGui"){
  1347. Size = UDim2.new(3, 0, 3, 0),
  1348. Adornee = EffectPart,
  1349. Parent = EffectPart,
  1350. }
  1351. local TextLabel = Create("TextLabel"){
  1352. BackgroundTransparency = 1,
  1353. Size = UDim2.new(1, 0, 1, 0),
  1354. Text = Text,
  1355. Font = "Bodoni",
  1356. TextColor3 = Color,
  1357. TextScaled = true,
  1358. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1359. Parent = BillboardGui,
  1360. }
  1361. game.Debris:AddItem(EffectPart, (Time))
  1362. EffectPart.Parent = game:GetService("Workspace")
  1363. delay(0, function()
  1364. local Frames = (Time / Rate)
  1365. for Frame = 1, Frames do
  1366. wait(Rate)
  1367. local Percent = (Frame / Frames)
  1368. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1369. TextLabel.TextTransparency = Percent
  1370. end
  1371. if EffectPart and EffectPart.Parent then
  1372. EffectPart:Destroy()
  1373. end
  1374. end)
  1375. end
  1376. -------------------------------------------------------
  1377. --End Damage Function Customization--
  1378. -------------------------------------------------------
  1379.  
  1380. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1381. for _, c in pairs(workspace:children()) do
  1382. local hum = c:findFirstChild("Humanoid")
  1383. if hum ~= nil then
  1384. local head = c:findFirstChild("Head")
  1385. if head ~= nil then
  1386. local targ = head.Position - Part.Position
  1387. local mag = targ.magnitude
  1388. if magni >= mag and c.Name ~= plr.Name then
  1389.  
  1390. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1391. end
  1392. end
  1393. end
  1394. end
  1395. end
  1396.  
  1397.  
  1398. CFuncs = {
  1399. Part = {
  1400. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1401. local Part = Create("Part")({
  1402. Parent = Parent,
  1403. Reflectance = Reflectance,
  1404. Transparency = Transparency,
  1405. CanCollide = false,
  1406. Locked = true,
  1407. BrickColor = BrickColor.new(tostring(BColor)),
  1408. Name = Name,
  1409. Size = Size,
  1410. Material = Material
  1411. })
  1412. RemoveOutlines(Part)
  1413. return Part
  1414. end
  1415. },
  1416. Mesh = {
  1417. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1418. local Msh = Create(Mesh)({
  1419. Parent = Part,
  1420. Offset = OffSet,
  1421. Scale = Scale
  1422. })
  1423. if Mesh == "SpecialMesh" then
  1424. Msh.MeshType = MeshType
  1425. Msh.MeshId = MeshId
  1426. end
  1427. return Msh
  1428. end
  1429. },
  1430. Mesh = {
  1431. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1432. local Msh = Create(Mesh)({
  1433. Parent = Part,
  1434. Offset = OffSet,
  1435. Scale = Scale
  1436. })
  1437. if Mesh == "SpecialMesh" then
  1438. Msh.MeshType = MeshType
  1439. Msh.MeshId = MeshId
  1440. end
  1441. return Msh
  1442. end
  1443. },
  1444. Weld = {
  1445. Create = function(Parent, Part0, Part1, C0, C1)
  1446. local Weld = Create("Weld")({
  1447. Parent = Parent,
  1448. Part0 = Part0,
  1449. Part1 = Part1,
  1450. C0 = C0,
  1451. C1 = C1
  1452. })
  1453. return Weld
  1454. end
  1455. },
  1456. Sound = {
  1457. Create = function(id, par, vol, pit)
  1458. coroutine.resume(coroutine.create(function()
  1459. local S = Create("Sound")({
  1460. Volume = vol,
  1461. Pitch = pit or 1,
  1462. SoundId = id,
  1463. Parent = par or workspace
  1464. })
  1465. wait()
  1466. S:play()
  1467. game:GetService("Debris"):AddItem(S, 6)
  1468. end))
  1469. end
  1470. },
  1471. ParticleEmitter = {
  1472. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1473. local fp = Create("ParticleEmitter")({
  1474. Parent = Parent,
  1475. Color = ColorSequence.new(Color1, Color2),
  1476. LightEmission = LightEmission,
  1477. Size = Size,
  1478. Texture = Texture,
  1479. Transparency = Transparency,
  1480. ZOffset = ZOffset,
  1481. Acceleration = Accel,
  1482. Drag = Drag,
  1483. LockedToPart = LockedToPart,
  1484. VelocityInheritance = VelocityInheritance,
  1485. EmissionDirection = EmissionDirection,
  1486. Enabled = Enabled,
  1487. Lifetime = LifeTime,
  1488. Rate = Rate,
  1489. Rotation = Rotation,
  1490. RotSpeed = RotSpeed,
  1491. Speed = Speed,
  1492. VelocitySpread = VelocitySpread
  1493. })
  1494. return fp
  1495. end
  1496. }
  1497. }
  1498. function RemoveOutlines(part)
  1499. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1500. end
  1501. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1502. local Part = Create("Part")({
  1503. formFactor = FormFactor,
  1504. Parent = Parent,
  1505. Reflectance = Reflectance,
  1506. Transparency = Transparency,
  1507. CanCollide = false,
  1508. Locked = true,
  1509. BrickColor = BrickColor.new(tostring(BColor)),
  1510. Name = Name,
  1511. Size = Size,
  1512. Material = Material
  1513. })
  1514. RemoveOutlines(Part)
  1515. return Part
  1516. end
  1517. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1518. local Msh = Create(Mesh)({
  1519. Parent = Part,
  1520. Offset = OffSet,
  1521. Scale = Scale
  1522. })
  1523. if Mesh == "SpecialMesh" then
  1524. Msh.MeshType = MeshType
  1525. Msh.MeshId = MeshId
  1526. end
  1527. return Msh
  1528. end
  1529. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1530. local Weld = Create("Weld")({
  1531. Parent = Parent,
  1532. Part0 = Part0,
  1533. Part1 = Part1,
  1534. C0 = C0,
  1535. C1 = C1
  1536. })
  1537. return Weld
  1538. end
  1539.  
  1540. -------------------------------------------------------
  1541. --Start Effect Function--
  1542. -------------------------------------------------------
  1543. EffectModel = Instance.new("Model", char)
  1544. Effects = {
  1545. Block = {
  1546. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1547. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1548. prt.Anchored = true
  1549. prt.CFrame = cframe
  1550. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1551. game:GetService("Debris"):AddItem(prt, 10)
  1552. if Type == 1 or Type == nil then
  1553. table.insert(Effects, {
  1554. prt,
  1555. "Block1",
  1556. delay,
  1557. x3,
  1558. y3,
  1559. z3,
  1560. msh
  1561. })
  1562. elseif Type == 2 then
  1563. table.insert(Effects, {
  1564. prt,
  1565. "Block2",
  1566. delay,
  1567. x3,
  1568. y3,
  1569. z3,
  1570. msh
  1571. })
  1572. else
  1573. table.insert(Effects, {
  1574. prt,
  1575. "Block3",
  1576. delay,
  1577. x3,
  1578. y3,
  1579. z3,
  1580. msh
  1581. })
  1582. end
  1583. end
  1584. },
  1585. Sphere = {
  1586. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1587. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1588. prt.Anchored = true
  1589. prt.CFrame = cframe
  1590. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1591. game:GetService("Debris"):AddItem(prt, 10)
  1592. table.insert(Effects, {
  1593. prt,
  1594. "Cylinder",
  1595. delay,
  1596. x3,
  1597. y3,
  1598. z3,
  1599. msh
  1600. })
  1601. end
  1602. },
  1603. Cylinder = {
  1604. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1605. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1606. prt.Anchored = true
  1607. prt.CFrame = cframe
  1608. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1609. game:GetService("Debris"):AddItem(prt, 10)
  1610. table.insert(Effects, {
  1611. prt,
  1612. "Cylinder",
  1613. delay,
  1614. x3,
  1615. y3,
  1616. z3,
  1617. msh
  1618. })
  1619. end
  1620. },
  1621. Wave = {
  1622. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1623. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1624. prt.Anchored = true
  1625. prt.CFrame = cframe
  1626. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1627. game:GetService("Debris"):AddItem(prt, 10)
  1628. table.insert(Effects, {
  1629. prt,
  1630. "Cylinder",
  1631. delay,
  1632. x3 / 60,
  1633. y3 / 60,
  1634. z3 / 60,
  1635. msh
  1636. })
  1637. end
  1638. },
  1639. Ring = {
  1640. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1641. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1642. prt.Anchored = true
  1643. prt.CFrame = cframe
  1644. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1645. game:GetService("Debris"):AddItem(prt, 10)
  1646. table.insert(Effects, {
  1647. prt,
  1648. "Cylinder",
  1649. delay,
  1650. x3,
  1651. y3,
  1652. z3,
  1653. msh
  1654. })
  1655. end
  1656. },
  1657. Break = {
  1658. Create = function(brickcolor, cframe, x1, y1, z1)
  1659. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1660. prt.Anchored = true
  1661. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1662. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1663. local num = math.random(10, 50) / 1000
  1664. game:GetService("Debris"):AddItem(prt, 10)
  1665. table.insert(Effects, {
  1666. prt,
  1667. "Shatter",
  1668. num,
  1669. prt.CFrame,
  1670. math.random() - math.random(),
  1671. 0,
  1672. math.random(50, 100) / 100
  1673. })
  1674. end
  1675. },
  1676. Spiral = {
  1677. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1678. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1679. prt.Anchored = true
  1680. prt.CFrame = cframe
  1681. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1682. game:GetService("Debris"):AddItem(prt, 10)
  1683. table.insert(Effects, {
  1684. prt,
  1685. "Cylinder",
  1686. delay,
  1687. x3,
  1688. y3,
  1689. z3,
  1690. msh
  1691. })
  1692. end
  1693. },
  1694. Push = {
  1695. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1696. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1697. prt.Anchored = true
  1698. prt.CFrame = cframe
  1699. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1700. game:GetService("Debris"):AddItem(prt, 10)
  1701. table.insert(Effects, {
  1702. prt,
  1703. "Cylinder",
  1704. delay,
  1705. x3,
  1706. y3,
  1707. z3,
  1708. msh
  1709. })
  1710. end
  1711. }
  1712. }
  1713. -------------------------------------------------------
  1714. --End Effect Function--
  1715. -------------------------------------------------------
  1716.  
  1717. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1718. local NSound = nil
  1719. coroutine.resume(coroutine.create(function()
  1720. NSound = Instance.new("Sound", PARENT)
  1721. NSound.Volume = VOLUME
  1722. NSound.Pitch = PITCH
  1723. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1724. swait()
  1725. NSound:play()
  1726. game:GetService("Debris"):AddItem(NSound, 10)
  1727. end))
  1728. return NSound
  1729. end
  1730.  
  1731.  
  1732. coroutine.resume(coroutine.create(function()
  1733. while text ~= nil do
  1734. swait()
  1735. text.Rotation = math.random(-1.8,1.8)
  1736. end
  1737. end))
  1738.  
  1739. angery = false
  1740.  
  1741.  
  1742. -------------------------------------------------------
  1743. --End Important Functions--
  1744. -------------------------------------------------------
  1745.  
  1746. lul = Instance.new("Sound", tors) --le musice
  1747. lul.Pitch = 1
  1748.  
  1749. local mu = math.random(1,14)
  1750. if mu == 1 then
  1751. lul.SoundId = "rbxassetid://193889412"
  1752. end
  1753. if mu == 2 then
  1754. lul.SoundId = "rbxassetid://274690929"
  1755. end
  1756. if mu == 3 then
  1757. lul.SoundId = "rbxassetid://1241998626"
  1758. end
  1759. if mu == 4 then
  1760. lul.SoundId = "rbxassetid://1878962648"
  1761. end
  1762. if mu == 5 then
  1763. lul.SoundId = "rbxassetid://185117072"
  1764. end
  1765. if mu == 6 then
  1766. lul.SoundId = "rbxassetid://295856024"
  1767. end
  1768. if mu == 7 then
  1769. lul.SoundId = "rbxassetid://2054013600"
  1770. end
  1771. if mu == 8 then
  1772. lul.SoundId = "rbxassetid://1463709693"
  1773. lul.Pitch = 1.4
  1774. end
  1775. if mu == 9 then
  1776. lul.SoundId = "rbxassetid://575705300"
  1777. end
  1778. if mu == 10 then
  1779. lul.SoundId = "rbxassetid://142924062"
  1780. end
  1781. if mu == 11 then
  1782. lul.SoundId = "rbxassetid://251072363"
  1783. end
  1784. if mu == 12 then
  1785. lul.SoundId = "rbxassetid://731061980"
  1786. end
  1787. if mu == 13 then
  1788. lul.SoundId = "rbxassetid://455682677"
  1789. end
  1790. if mu == 14 then
  1791. lul.SoundId = "rbxassetid://1283123885"
  1792. end
  1793.  
  1794. lul.Volume = 4.7
  1795. lul.TimePosition = 0
  1796. lul.Looped = true
  1797. lul:Play()
  1798.  
  1799. NEWS = Instance.new("Sound", tors) --O NO
  1800. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1801. NEWS.Volume = 100
  1802. NEWS.Pitch = 1
  1803. NEWS.Looped = false
  1804. NEWS.TimePosition = 1
  1805.  
  1806. AAAAA = Instance.new("Sound", tors) --aaa
  1807. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1808. AAAAA.Volume = 10
  1809. AAAAA.Pitch = 1
  1810. AAAAA.Looped = false
  1811. AAAAA.TimePosition = 1
  1812.  
  1813. MERKIO = Instance.new("Sound", tors) --why
  1814. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1815. MERKIO.Volume = 10
  1816. MERKIO.Pitch = 1
  1817. MERKIO.Looped = false
  1818. MERKIO.TimePosition = 0
  1819.  
  1820. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1821. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1822. MERKIO2.Volume = 10
  1823. MERKIO2.Pitch = 1
  1824. MERKIO2.Looped = false
  1825. MERKIO2.TimePosition = 0
  1826.  
  1827. thonks = Instance.new("Sound", tors) --wat?
  1828. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1829. thonks.Volume = 10
  1830. thonks.Pitch = 1
  1831. thonks.Looped = false
  1832. thonks.TimePosition = 0
  1833.  
  1834. gudsong = Instance.new("Sound", tors) --seizure time
  1835. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1836. gudsong.Volume = 10
  1837. gudsong.Pitch = 1
  1838. gudsong.Looped = true
  1839. gudsong.TimePosition = 6.6
  1840.  
  1841. -------------------------------------------------------
  1842. --Start Music Option--
  1843. -------------------------------------------------------
  1844. ;
  1845. -------------------------------------------------------
  1846. --End Music Option--
  1847. -------------------------------------------------------
  1848. --hi fat >:)
  1849. -------------------------------------------------------
  1850. --Start Attacks N Stuff--
  1851. -------------------------------------------------------
  1852.  
  1853. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1854. attack = true
  1855.  
  1856. hum.WalkSpeed = 40
  1857. lul:Pause()
  1858. Character.Head.face.Texture = "rbxassetid://620619801"
  1859. NEWS:Play()
  1860. repeat
  1861. NEWS.Parent = tors
  1862. swait()
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1865. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1866. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1867. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1868. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1869. until NEWS.Playing == false
  1870. local S = Instance.new("Explosion",workspace)
  1871. S.Position = tors.Position
  1872. S.BlastPressure = 999
  1873. S.BlastRadius = 45
  1874. S.ExplosionType = 0
  1875. attack = false
  1876. hum.WalkSpeed = 40
  1877. lul:Resume()
  1878. Character.Head.face.Texture = "rbxassetid://620619801"
  1879. attack = false
  1880. hum.WalkSpeed = 40
  1881. end
  1882.  
  1883. function sneakonehundred()
  1884. attack = true
  1885. hum.WalkSpeed = 0.03
  1886. Character.Head.face.Texture = "rbxassetid://1667792"
  1887. CreateSound("1542642349", tors, 10, 1.05)
  1888. for i = 0,20,0.1 do
  1889. swait()
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1892. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1893. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1894. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1895. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1896. end
  1897. CreateSound("753450324", tors, 10, 1.05)
  1898. wait(0.25)
  1899. Character.Head.face.Texture = "rbxassetid://1223903433"
  1900. for i = 0,7,0.1 do
  1901. swait()
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1904. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1907. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1908. end
  1909. Character.Head.face.Texture = "rbxassetid://620619801"
  1910. attack = false
  1911. hum.WalkSpeed = 40
  1912. end
  1913.  
  1914. function WRY() --WRYYYYYYY
  1915. attack = true
  1916. hum.WalkSpeed = 0.30
  1917. CreateSound("794081034", hed, 10, 1)
  1918. Character.Head.face.Texture = "rbxassetid://396389196"
  1919. for i = 0,2,0.1 do
  1920. swait()
  1921. CameraEnshaking(1, 2)
  1922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1926. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1928. end
  1929. for i = 0,14.7,0.1 do
  1930. swait()
  1931. CameraEnshaking(1, 3)
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1934. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1935. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1936. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1938. end
  1939. attack = false
  1940. Character.Head.face.Texture = "rbxassetid://620619801"
  1941. hum.WalkSpeed = 40
  1942. end
  1943.  
  1944. function DANCEFORME()
  1945. attack = true
  1946. texth.Text = "Squɑƚing."
  1947. text.Text = ""
  1948. lul:Pause()
  1949. Character.Head.face.Texture = "rbxassetid://1676553712"
  1950. MERKIO:Play()
  1951. repeat
  1952. for i = 0,0.37,0.03 do
  1953. swait()
  1954. MERKIO.Parent = tors
  1955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1957. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1958. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1959. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1961. end
  1962. for i = 0,0.37,0.03 do
  1963. swait()
  1964. MERKIO.Parent = tors
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1971. end
  1972. until MERKIO.Playing == false
  1973. MERKIO:Stop()
  1974. Character.Head.face.Texture = "rbxassetid://620619801"
  1975. attack = false
  1976. lul:Resume()
  1977. texth.Text = ""
  1978. text.Text = "Noti˅ɐ "
  1979. hum.WalkSpeed = 40
  1980. end
  1981.  
  1982. function takethat()
  1983. attack = true
  1984. hum.WalkSpeed = 0
  1985. CreateSound("1238240145", tors, 10, 1.05)
  1986. for i = 0,8.3,0.1 do
  1987. swait()
  1988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1994. end
  1995. CreateSound("135165859", tors, 10, 1.05)
  1996. for i = 0,6,0.1 do
  1997. swait()
  1998. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2001. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2002. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2003. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2004. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2005. end
  2006. attack = false
  2007. Character.Head.face.Texture = "rbxassetid://620619801"
  2008. hum.WalkSpeed = 40
  2009. end
  2010. function thonki()
  2011. attack = true
  2012. text.Text = "Thinking..."
  2013. hum.WalkSpeed = 6.5
  2014. Character.Head.face.Texture = "rbxassetid://1528105298"
  2015. thonks:Play()
  2016. lul:Pause()
  2017. repeat
  2018. for i = 0,8.3,0.1 do
  2019. swait()
  2020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2024. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2026. end
  2027. until thonks.Playing == false
  2028. thonks:Stop()
  2029. attack = false
  2030. text.Text = "Noti˅ɐ "
  2031. Character.Head.face.Texture = "rbxassetid://620619801"
  2032. lul:Resume()
  2033. hum.WalkSpeed = 40
  2034. end
  2035. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2036. attack = true
  2037. Character.Head.face.Texture = "rbxassetid://266304560"
  2038. for i = 0,6,0.1 do
  2039. swait()
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2044. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2045. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2046. end
  2047. CreateSound("1093102664", hed, 10, 1)
  2048. CameraEnshaking(3, 8)
  2049. for i = 0,2,0.1 do
  2050. swait()
  2051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2055. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2056. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2057. end
  2058. Character.Head.face.Texture = "rbxassetid://30128383"
  2059. hum.MaxHealth = 0
  2060. ragdoll(char)
  2061. CreateSound("534269232", hed, 5, 1)
  2062. end
  2063.  
  2064. function dead()
  2065. attack = true
  2066. hum.WalkSpeed = 0.20
  2067. CreateSound("137225991", hed, 10, 1)
  2068. Character.Head.face.Texture = "rbxassetid://297512410"
  2069. for i = 0,1.1,0.1 do
  2070. swait()
  2071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2073. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2074. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2075. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2076. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2077. end
  2078. for i = 0,1.1,0.1 do
  2079. swait()
  2080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2082. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2083. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2084. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2085. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2086. end
  2087. for i = 0,1.1,0.1 do
  2088. swait()
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2091. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2092. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2093. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2094. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2095. end
  2096. for i = 0,1.1,0.1 do
  2097. swait()
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2100. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2101. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2102. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2103. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2104. end
  2105. for i = 0,1.1,0.1 do
  2106. swait()
  2107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2111. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2112. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2113. end
  2114. for i = 0,1.1,0.1 do
  2115. swait()
  2116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2120. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2121. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2122. end
  2123. for i = 0,1.1,0.1 do
  2124. swait()
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2131. end
  2132. for i = 0,1.1,0.1 do
  2133. swait()
  2134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2138. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2139. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2140. end
  2141. for i = 0,1.1,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2149. end
  2150. Character.Head.face.Texture = "rbxassetid://273309187"
  2151. for i = 0,9,0.1 do
  2152. swait()
  2153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2159. end
  2160. attack = false
  2161. Character.Head.face.Texture = "rbxassetid://620619801"
  2162. hum.WalkSpeed = 40
  2163. end
  2164.  
  2165. function ShutTheHellUp()
  2166. attack = true
  2167. hum.WalkSpeed = 2.01
  2168. CreateSound("336377340", hed, 10, 1)
  2169. for i = 0,3,0.1 do
  2170. swait()
  2171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2173. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2177. end
  2178. for i = 0,1.2,0.1 do
  2179. swait()
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2186. end
  2187. for i = 0,1.2,0.1 do
  2188. swait()
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2195. end
  2196. for i = 0,1.2,0.1 do
  2197. swait()
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2204. end
  2205. for i = 0,1.2,0.1 do
  2206. swait()
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2213. end
  2214. for i = 0,2,0.1 do
  2215. swait()
  2216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2218. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2219. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2222. end
  2223. for i = 0,2,0.1 do
  2224. swait()
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2231. end
  2232. hum.WalkSpeed = 40
  2233. attack = false
  2234. end
  2235.  
  2236. function NO_U()
  2237. attack = true
  2238. hum.WalkSpeed = 4.01
  2239. Character.Head.face.Texture = "rbxassetid://304904077"
  2240. CreateSound("1543318456", hed, 10, 1)
  2241. for i = 0,6,0.1 do
  2242. swait()
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2249. end
  2250. for i = 0,3.2,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2258. end
  2259. hum.WalkSpeed = 40
  2260. Character.Head.face.Texture = "rbxassetid://620619801"
  2261. attack = false
  2262. end
  2263.  
  2264. function EndMySufferingV2()
  2265. attack = true
  2266. hum.WalkSpeed = 1.01
  2267. CreateSound("577475178", hed, 10, 1)
  2268. for i = 0,18,0.1 do
  2269. swait()
  2270. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2271. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2272. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2273. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2274. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2275. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2276. end
  2277. attack = false
  2278. hum.WalkSpeed = 40
  2279. end
  2280.  
  2281. function Victory()
  2282. attack = true
  2283. hum.WalkSpeed = 1.01
  2284. Character.Head.face.Texture = "rbxassetid://616284160"
  2285. Humanoid.Jump = true
  2286. CreateSound("130834939", hed, 10, 1)
  2287. for i = 0,3.7,0.1 do
  2288. swait()
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2295. end
  2296. Humanoid.Jump = true
  2297. for i = 0,3.7,0.1 do
  2298. swait()
  2299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2303. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2304. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2305. end
  2306. Humanoid.Jump = true
  2307. for i = 0,3.7,0.1 do
  2308. swait()
  2309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2314. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2315. end
  2316. Humanoid.Jump = true
  2317. for i = 0,3.7,0.1 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2325. end
  2326. Humanoid.Jump = true
  2327. for i = 0,3.7,0.1 do
  2328. swait()
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2335. end
  2336. attack = false
  2337. Character.Head.face.Texture = "rbxassetid://620619801"
  2338. hum.WalkSpeed = 40
  2339. end
  2340.  
  2341. function WhatHuh()
  2342. attack = true
  2343. hum.WalkSpeed = 1.01
  2344. CreateSound("130766865", hed, 10, 1)
  2345. Character.Head.face.Texture = "rbxassetid://276732672"
  2346. for i = 0,4,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2354. end
  2355. for i = 0,6.7,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2363. end
  2364. for i = 0,8.1,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2372. end
  2373. for i = 0,1,0.1 do
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2381. end
  2382. for i = 0,1,0.1 do
  2383. swait()
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2390. end
  2391. for i = 0,4,0.1 do
  2392. swait()
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2399. end
  2400. attack = false
  2401. Character.Head.face.Texture = "rbxassetid://620619801"
  2402. hum.WalkSpeed = 40
  2403. end
  2404.  
  2405. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2406. attack = true
  2407. Character.Head.face.Texture = "rbxassetid://266304560"
  2408. for i = 0,6,0.1 do
  2409. swait()
  2410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2414. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2415. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2416. end
  2417. CreateSound("1093102664", hed, 10, 1)
  2418. CameraEnshaking(3, 8)
  2419. for i = 0,2,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2426. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2427. end
  2428. Character.Head.face.Texture = "rbxassetid://30128383"
  2429. hum.MaxHealth = 0
  2430. ragdoll(char)
  2431. CreateSound("534269232", hed, 5, 1)
  2432. end
  2433.  
  2434. function AnotherOne() --WhAT ANOTHER ONE
  2435. attack = true
  2436. hum.WalkSpeed = 1.01
  2437. local icri = CreateSound("1205111204", hed, 10, 1)
  2438. swait(165)
  2439. local FRAME = tors.CFrame
  2440. repeat
  2441. swait()
  2442. Character.Head.face.Texture = "rbxassetid://582931093"
  2443. CameraEnshaking(1, 10)
  2444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2447. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2449. tors.CFrame = FRAME * CF(0,1,0)
  2450. swait()
  2451. tors.CFrame = FRAME
  2452. until icri.Playing == false
  2453. Character.Head.face.Texture = "rbxassetid://620619801"
  2454. attack = false
  2455. hum.WalkSpeed = 40
  2456. end
  2457.  
  2458.  
  2459. function NEN()
  2460. attack = true
  2461. hum.WalkSpeed = 1.01
  2462. CreateSound("230292011", hed, 10, 1)
  2463. Character.Head.face.Texture = "rbxassetid://705269463"
  2464. for i = 0,4,0.1 do
  2465. swait()
  2466. CameraEnshaking(1, 3)
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2473. end
  2474. attack = false
  2475. Character.Head.face.Texture = "rbxassetid://620619801"
  2476. hum.WalkSpeed = 40
  2477. end
  2478.  
  2479. function Ashes() --Straight from... Whatever it was called.
  2480. attack = true
  2481. hum.WalkSpeed = 1.01
  2482. Character.Head.face.Texture = "rbxassetid://360687027"
  2483. CreateSound("290084602", tors, 10, 1)
  2484. for i = 0,6.2,0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2492. end
  2493. for i = 0,6.2,0.1 do
  2494. swait()
  2495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2497. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2501. end
  2502. attack = false
  2503. Character.Head.face.Texture = "rbxassetid://620619801"
  2504. hum.WalkSpeed = 40
  2505. end
  2506.  
  2507.  
  2508. function BOI()
  2509. attack = true
  2510. hum.WalkSpeed = 1.01
  2511. CreateSound("390901873", hed, 10, 1)
  2512. Character.Head.face.Texture = "rbxassetid://282463320"
  2513. for i = 0,4,0.1 do
  2514. swait()
  2515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2521. end
  2522. for i = 0,4,0.1 do
  2523. swait()
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2530. end
  2531. attack = false
  2532. Character.Head.face.Texture = "rbxassetid://620619801"
  2533. hum.WalkSpeed = 40
  2534. end
  2535.  
  2536. function DrinkdaDrink()
  2537. attack = true
  2538. RHe.Transparency = 0
  2539. hum.WalkSpeed = 3
  2540. local Munch = CreateSound("554208103", hed, 5, 1)
  2541. swait(2)
  2542. repeat
  2543. for i = 0,6,0.1 do
  2544. swait()
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2547. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2548. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2549. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2551. end
  2552. until Munch.Playing == false
  2553. hum.WalkSpeed = 40
  2554. RHe.Transparency = 1
  2555. attack = false
  2556. end
  2557.  
  2558. function EatdaChips()
  2559. attack = true
  2560. RHk.Transparency = 0
  2561. hum.WalkSpeed = 3
  2562. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2563. swait(2)
  2564. repeat
  2565. for i = 0,6,0.1 do
  2566. swait()
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2570. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2571. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2573. end
  2574. until Muncha.Playing == false
  2575. hum.WalkSpeed = 40
  2576. RHk.Transparency = 1
  2577. attack = false
  2578. end
  2579.  
  2580. function Sittyboi()
  2581. attack = true
  2582. lul:Pause()
  2583. text.Text = "Waiting..."
  2584. AAAAA.SoundId = "rbxassetid://1239136800"
  2585. AAAAA.TimePosition = 0
  2586. AAAAA:Play()
  2587. hum.WalkSpeed = 0
  2588. repeat
  2589. swait()
  2590. for i = 0, 1, 0.1 do
  2591. swait()
  2592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2593. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2594. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2595. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2596. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2597. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2598. end
  2599. until AAAAA.Playing == false
  2600. attack = false
  2601. AAAAA:Stop()
  2602. lul:Resume()
  2603. text.Text = "Noti˅ɐ "
  2604. hum.WalkSpeed = 40
  2605. end
  2606.  
  2607. function HELP()
  2608. attack = true
  2609. hum.WalkSpeed = 1.01
  2610. Character.Head.face.Texture = "rbxassetid://307972876"
  2611. CreateSound("1123321019", hed, 10, 1)
  2612. for i = 0,15,0.1 do
  2613. swait()
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2620. end
  2621. CreateSound("198462271", hed, 10, 1)
  2622. for i = 0,8,0.1 do
  2623. Character.Head.face.Texture = "rbxassetid://341497730"
  2624. swait()
  2625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2627. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2628. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2629. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2630. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2631. end
  2632. for i = 0,8,0.1 do
  2633. Character.Head.face.Texture = "rbxassetid://341497730"
  2634. swait()
  2635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2637. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2638. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2639. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2640. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2641. end
  2642. CreateSound("948494432", hed, 10, 1)
  2643. for i = 0,7.5,0.1 do
  2644. Character.Head.face.Texture = "rbxassetid://249062487"
  2645. swait()
  2646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2648. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2649. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2650. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2651. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2652. end
  2653. CreateSound("1542642349", hed, 10, 1)
  2654. for i = 0,10,0.1 do
  2655. Character.Head.face.Texture = "rbxassetid://270636807"
  2656. swait()
  2657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2659. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2660. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2661. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2662. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2663. end
  2664. CreateSound("269597232", hed, 10, 1)
  2665. for i = 0,6,0.1 do
  2666. Character.Head.face.Texture = "rbxassetid://265057155"
  2667. swait()
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2670. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2671. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2672. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2673. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2674. end
  2675. attack = false
  2676. Character.Head.face.Texture = "rbxassetid://620619801"
  2677. hum.WalkSpeed = 40
  2678. end
  2679.  
  2680. danci = false
  2681.  
  2682. function dingidongo() --my head burns
  2683. attack = true
  2684. danci = true
  2685. hum.WalkSpeed = 27.6
  2686. texth.Text = "Having a Seizure."
  2687. text.Text = ""
  2688. gudsong:Play()
  2689. lul:Pause()
  2690. gudsong.TimePosition = 6.6
  2691. Character.Head.face.Texture = "rbxassetid://315792941"
  2692. repeat
  2693. for i = 0,1.87,0.23 do
  2694. swait()
  2695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2697. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2698. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2699. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2701. end
  2702. if gudsong.TimePosition == 11.937 then
  2703. gudsong.TimePosition = 6.6
  2704. end
  2705. for i = 0,1.87,0.23 do
  2706. swait()
  2707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2713. end
  2714. until danci == false
  2715. gudsong:Stop()
  2716. attack = false
  2717. lul:Resume()
  2718. texth.Text = ""
  2719. text.Text = "Noti˅ɐ "
  2720. attack = false
  2721. Character.Head.face.Texture = "rbxassetid://620619801"
  2722. hum.WalkSpeed = 40
  2723. end
  2724.  
  2725. function hap() --much hap
  2726. attack = true
  2727. hum.WalkSpeed = 0.10
  2728. CreateSound("363808674", hed, 10, 1)
  2729. Character.Head.face.Texture = "rbxassetid://315792941"
  2730. for i = 0,12,0.1 do
  2731. swait()
  2732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2736. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2737. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2738. end
  2739. CreateSound("233168827", hed, 10, 1)
  2740. Character.Head.face.Texture = "rbxassetid://335761015"
  2741. for i = 0,10,0.1 do
  2742. swait()
  2743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2749. end
  2750. CreateSound("363808674", hed, 10, 1)
  2751. attack = false
  2752. Character.Head.face.Texture = "rbxassetid://620619801"
  2753. hum.WalkSpeed = 40
  2754. end
  2755.  
  2756. function Gumilol()
  2757. attack = true
  2758. hum.WalkSpeed = 0
  2759. local Senses = CreateSound("605297168", hed, 6, 1)
  2760. swait(2)
  2761. repeat
  2762. swait()
  2763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2764. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2765. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2766. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2767. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2768. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2769. until Senses.TimePosition > 2.7
  2770. for i = 0, 3, 0.1 do
  2771. swait()
  2772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2773. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2774. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2775. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2776. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2777. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2778. end
  2779. root.Anchored = true
  2780. repeat
  2781. swait()
  2782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2783. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2784. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2785. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2786. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2787. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2788. until Senses.Playing == false
  2789. hum.WalkSpeed = 40
  2790. attack = false
  2791. root.Anchored = false
  2792. end
  2793. function oofmyass()
  2794. attack = true
  2795. hum.WalkSpeed = 0
  2796. CreateSound("663306786", tors, 3, 1)
  2797. for i = 0, 12, 0.1 do
  2798. swait()
  2799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2800. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2801. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2802. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2803. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2804. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2805. end
  2806. CreateSound("663307468", tors, 6, 1)
  2807. for i = 0, 6, 0.1 do
  2808. swait()
  2809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2810. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2811. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2812. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2813. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2814. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2815. end
  2816. hum.WalkSpeed = 40
  2817. attack = false
  2818. end
  2819. function WoodyGotWood()
  2820. attack = true
  2821. hum.WalkSpeed = 0
  2822. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2823. swait(2)
  2824. repeat
  2825. swait()
  2826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2827. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2828. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2829. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2830. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2831. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2832. until Woodlenny.TimePosition > 3.6
  2833. root.Anchored = true
  2834. repeat
  2835. swait()
  2836. for i = 0, 2, 0.1 do
  2837. swait()
  2838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2839. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2840. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2841. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2842. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2843. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2844. end
  2845. for i = 0, 1.6, 0.1 do
  2846. swait()
  2847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2848. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2849. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2850. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2851. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2852. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2853. end
  2854. until Woodlenny.Playing == false
  2855. hum.WalkSpeed = 40
  2856. attack = false
  2857. root.Anchored = false
  2858. end
  2859.  
  2860. function LeChange()
  2861. attack = true
  2862. hum.WalkSpeed = 40
  2863. lul.Pitch = 1
  2864. lul:Stop()
  2865. local mue = math.random(1,14)
  2866. if mue == 1 then
  2867. lul.SoundId = "rbxassetid://193889412"
  2868. end
  2869. if mue == 2 then
  2870. lul.SoundId = "rbxassetid://274690929"
  2871. end
  2872. if mue == 3 then
  2873. lul.SoundId = "rbxassetid://1241998626"
  2874. end
  2875. if mue == 4 then
  2876. lul.SoundId = "rbxassetid://1878962648"
  2877. end
  2878. if mue == 5 then
  2879. lul.SoundId = "rbxassetid://185117072"
  2880. end
  2881. if mue == 6 then
  2882. lul.SoundId = "rbxassetid://295856024"
  2883. end
  2884. if mue == 7 then
  2885. lul.SoundId = "rbxassetid://2054013600"
  2886. end
  2887. if mue == 8 then
  2888. lul.SoundId = "rbxassetid://1463709693"
  2889. lul.Pitch = 1.4
  2890. end
  2891. if mue == 9 then
  2892. lul.SoundId = "rbxassetid://575705300"
  2893. end
  2894. if mue == 10 then
  2895. lul.SoundId = "rbxassetid://142924062"
  2896. end
  2897. if mue == 11 then
  2898. lul.SoundId = "rbxassetid://251072363"
  2899. end
  2900. if mue == 12 then
  2901. lul.SoundId = "rbxassetid://731061980"
  2902. end
  2903. if mue == 13 then
  2904. lul.SoundId = "rbxassetid://455682677"
  2905. end
  2906. if mue == 14 then
  2907. lul.SoundId = "rbxassetid://1283123885"
  2908. end
  2909. hum.WalkSpeed = 40
  2910. lul:Play()
  2911. attack = false
  2912. root.Anchored = false
  2913. end
  2914.  
  2915. function SCREAM()
  2916. attack = true
  2917. hum.WalkSpeed = 70
  2918. lul:Pause()
  2919. Character.Head.face.Texture = "rbxassetid://1667792"
  2920. local A = math.random(1,83)
  2921. if A == 1 then
  2922. AAAAA.SoundId = "rbxassetid://580806904"
  2923. AAAAA.TimePosition = 0
  2924. end
  2925. if A == 2 then
  2926. AAAAA.SoundId = "rbxassetid://569124237"
  2927. AAAAA.TimePosition = 0
  2928. end
  2929. if A == 3 then
  2930. AAAAA.SoundId = "rbxassetid://824995694"
  2931. AAAAA.TimePosition = 0
  2932. end
  2933. if A == 4 then
  2934. AAAAA.SoundId = "rbxassetid://619398081"
  2935. AAAAA.TimePosition = 0
  2936. end
  2937. if A == 5 then
  2938. AAAAA.SoundId = "rbxassetid://561567000"
  2939. AAAAA.TimePosition = 0
  2940. end
  2941. if A == 6 then
  2942. AAAAA.SoundId = "rbxassetid://780544434"
  2943. AAAAA.TimePosition = 0
  2944. end
  2945. if A == 7 then
  2946. AAAAA.SoundId = "rbxassetid://1127778994"
  2947. AAAAA.TimePosition = 0
  2948. end
  2949. if A == 8 then
  2950. AAAAA.SoundId = "rbxassetid://2016152738"
  2951. AAAAA.TimePosition = 0
  2952. end
  2953. if A == 9 then
  2954. AAAAA.SoundId = "rbxassetid://1649268255"
  2955. AAAAA.TimePosition = 0
  2956. end
  2957. if A == 10 then
  2958. AAAAA.SoundId = "rbxassetid://318925857"
  2959. AAAAA.TimePosition = 0
  2960. end
  2961. if A == 11 then
  2962. AAAAA.SoundId = "rbxassetid://1231447409"
  2963. AAAAA.TimePosition = 0
  2964. end
  2965. if A == 12 then
  2966. AAAAA.SoundId = "rbxassetid://1173662546"
  2967. AAAAA.TimePosition = 0
  2968. end
  2969. if A == 13 then
  2970. AAAAA.SoundId = "rbxassetid://1731102335"
  2971. AAAAA.TimePosition = 0
  2972. end
  2973. if A == 14 then
  2974. AAAAA.SoundId = "rbxassetid://597084853"
  2975. AAAAA.TimePosition = 0
  2976. end
  2977. if A == 15 then
  2978. AAAAA.SoundId = "rbxassetid://255219578"
  2979. AAAAA.TimePosition = 0
  2980. end
  2981. if A == 16 then
  2982. AAAAA.SoundId = "rbxassetid://968042399"
  2983. AAAAA.TimePosition = 0
  2984. end
  2985. if A == 17 then
  2986. AAAAA.SoundId = "rbxassetid://2088388847"
  2987. AAAAA.TimePosition = 0
  2988. end
  2989. if A == 18 then
  2990. AAAAA.SoundId = "rbxassetid://1958305455"
  2991. AAAAA.TimePosition = 0
  2992. end
  2993. if A == 19 then
  2994. AAAAA.SoundId = "rbxassetid://1171758804"
  2995. AAAAA.TimePosition = 0
  2996. end
  2997. if A == 20 then
  2998. AAAAA.SoundId = "rbxassetid://1453459167"
  2999. AAAAA.TimePosition = 0
  3000. end
  3001. if A == 21 then
  3002. AAAAA.SoundId = "rbxassetid://2000897208"
  3003. AAAAA.TimePosition = 0
  3004. end
  3005. if A == 22 then
  3006. AAAAA.SoundId = "rbxassetid://841541884"
  3007. AAAAA.TimePosition = 0
  3008. end
  3009. if A == 23 then
  3010. AAAAA.SoundId = "rbxassetid://839044936"
  3011. AAAAA.TimePosition = 0
  3012. end
  3013. if A == 24 then
  3014. AAAAA.SoundId = "rbxassetid://520168377"
  3015. AAAAA.TimePosition = 0
  3016. end
  3017. if A == 25 then
  3018. AAAAA.SoundId = "rbxassetid://655669511"
  3019. AAAAA.TimePosition = 0
  3020. end
  3021. if A == 26 then
  3022. AAAAA.SoundId = "rbxassetid://1125711065"
  3023. AAAAA.TimePosition = 0
  3024. end
  3025. if A == 27 then
  3026. AAAAA.SoundId = "rbxassetid://482886779"
  3027. AAAAA.TimePosition = 0
  3028. end
  3029. if A == 28 then
  3030. AAAAA.SoundId = "rbxassetid://470406966"
  3031. AAAAA.TimePosition = 0
  3032. end
  3033. if A == 29 then
  3034. AAAAA.SoundId = "rbxassetid://363239413"
  3035. AAAAA.TimePosition = 0
  3036. end
  3037. if A == 30 then
  3038. AAAAA.SoundId = "rbxassetid://1183260037"
  3039. AAAAA.TimePosition = 0
  3040. end
  3041. if A == 31 then
  3042. AAAAA.SoundId = "rbxassetid://644321050"
  3043. AAAAA.TimePosition = 0
  3044. end
  3045. if A == 32 then
  3046. AAAAA.SoundId = "rbxassetid://962124783"
  3047. AAAAA.TimePosition = 0
  3048. end
  3049. if A == 33 then
  3050. AAAAA.SoundId = "rbxassetid://328782098"
  3051. AAAAA.TimePosition = 0
  3052. end
  3053. if A == 34 then
  3054. AAAAA.SoundId = "rbxassetid://1868475933"
  3055. AAAAA.TimePosition = 0
  3056. end
  3057. if A == 35 then
  3058. AAAAA.SoundId = "rbxassetid://606775826"
  3059. AAAAA.TimePosition = 0
  3060. end
  3061. if A == 36 then
  3062. AAAAA.SoundId = "rbxassetid://299132320"
  3063. AAAAA.TimePosition = 0
  3064. end
  3065. if A == 37 then
  3066. AAAAA.SoundId = "rbxassetid://153109732"
  3067. AAAAA.TimePosition = 0
  3068. end
  3069. if A == 37 then
  3070. AAAAA.SoundId = "rbxassetid://457506669"
  3071. AAAAA.TimePosition = 0
  3072. end
  3073. if A == 38 then
  3074. AAAAA.SoundId = "rbxassetid://335628150"
  3075. AAAAA.TimePosition = 0
  3076. end
  3077. if A == 39 then
  3078. AAAAA.SoundId = "rbxassetid://488032404"
  3079. AAAAA.TimePosition = 0
  3080. end
  3081. if A == 40 then
  3082. AAAAA.SoundId = "rbxassetid://1375131348"
  3083. AAAAA.TimePosition = 0
  3084. end
  3085. if A == 41 then
  3086. AAAAA.SoundId = "rbxassetid://1314602285"
  3087. AAAAA.TimePosition = 0
  3088. end
  3089. if A == 42 then
  3090. AAAAA.SoundId = "rbxassetid://744281932"
  3091. AAAAA.TimePosition = 0
  3092. end
  3093. if A == 43 then
  3094. AAAAA.SoundId = "rbxassetid://434976383"
  3095. AAAAA.TimePosition = 0
  3096. end
  3097. if A == 44 then
  3098. AAAAA.SoundId = "rbxassetid://1842306658"
  3099. AAAAA.TimePosition = 0
  3100. end
  3101. if A == 45 then
  3102. AAAAA.SoundId = "rbxassetid://643472343"
  3103. AAAAA.TimePosition = 0
  3104. end
  3105. if A == 46 then
  3106. AAAAA.SoundId = "rbxassetid://221258319"
  3107. AAAAA.TimePosition = 0
  3108. end
  3109. if A == 47 then
  3110. AAAAA.SoundId = "rbxassetid://1679015957"
  3111. AAAAA.TimePosition = 0
  3112. end
  3113. if A == 48 then
  3114. AAAAA.SoundId = "rbxassetid://567908972"
  3115. AAAAA.TimePosition = 0
  3116. end
  3117. if A == 49 then
  3118. AAAAA.SoundId = "rbxassetid://717014037"
  3119. AAAAA.TimePosition = 0
  3120. end
  3121. if A == 50 then
  3122. AAAAA.SoundId = "rbxassetid://744323533"
  3123. AAAAA.TimePosition = 0
  3124. end
  3125. if A == 51 then
  3126. AAAAA.SoundId = "rbxassetid://889774006"
  3127. AAAAA.TimePosition = 0
  3128. end
  3129. if A == 52 then
  3130. AAAAA.SoundId = "rbxassetid://167137736"
  3131. AAAAA.TimePosition = 0
  3132. end
  3133. if A == 53 then
  3134. AAAAA.SoundId = "rbxassetid://251074756"
  3135. AAAAA.TimePosition = 0
  3136. end
  3137. if A == 54 then
  3138. AAAAA.SoundId = "rbxassetid://977558364"
  3139. AAAAA.TimePosition = 0
  3140. end
  3141. if A == 55 then
  3142. AAAAA.SoundId = "rbxassetid://328728034"
  3143. AAAAA.TimePosition = 0
  3144. end
  3145. if A == 56 then
  3146. AAAAA.SoundId = "rbxassetid://1266243649"
  3147. AAAAA.TimePosition = 0
  3148. end
  3149. if A == 57 then
  3150. AAAAA.SoundId = "rbxassetid://964618925"
  3151. AAAAA.TimePosition = 0
  3152. end
  3153. if A == 58 then
  3154. AAAAA.SoundId = "rbxassetid://1803630339"
  3155. AAAAA.TimePosition = 0
  3156. end
  3157. if A == 59 then
  3158. AAAAA.SoundId = "rbxassetid://840189092"
  3159. AAAAA.TimePosition = 0
  3160. end
  3161. if A == 60 then
  3162. AAAAA.SoundId = "rbxassetid://1559029429"
  3163. AAAAA.TimePosition = 0
  3164. end
  3165. if A == 61 then
  3166. AAAAA.SoundId = "rbxassetid://1638542850"
  3167. AAAAA.TimePosition = 0
  3168. end
  3169. if A == 62 then
  3170. AAAAA.SoundId = "rbxassetid://803576871"
  3171. AAAAA.TimePosition = 0
  3172. end
  3173. if A == 63 then
  3174. AAAAA.SoundId = "rbxassetid://698882646"
  3175. AAAAA.TimePosition = 0
  3176. end
  3177. if A == 64 then
  3178. AAAAA.SoundId = "rbxassetid://1151976352"
  3179. AAAAA.TimePosition = 0
  3180. end
  3181. if A == 65 then
  3182. AAAAA.SoundId = "rbxassetid://406116544"
  3183. AAAAA.TimePosition = 0
  3184. end
  3185. if A == 66 then
  3186. AAAAA.SoundId = "rbxassetid://316022829"
  3187. AAAAA.TimePosition = 0
  3188. end
  3189. if A == 67 then
  3190. AAAAA.SoundId = "rbxassetid://171914461"
  3191. AAAAA.TimePosition = 0
  3192. end
  3193. if A == 68 then
  3194. AAAAA.SoundId = "rbxassetid://287491840"
  3195. AAAAA.TimePosition = 0
  3196. end
  3197. if A == 69 then
  3198. AAAAA.SoundId = "rbxassetid://430752531"
  3199. AAAAA.TimePosition = 0
  3200. end
  3201. if A == 70 then
  3202. AAAAA.SoundId = "rbxassetid://531023877"
  3203. AAAAA.TimePosition = 0
  3204. end
  3205. if A == 71 then
  3206. AAAAA.SoundId = "rbxassetid://271588868"
  3207. AAAAA.TimePosition = 0
  3208. end
  3209. if A == 72 then
  3210. AAAAA.SoundId = "rbxassetid://602958674"
  3211. AAAAA.TimePosition = 0
  3212. end
  3213. if A == 73 then
  3214. AAAAA.SoundId = "rbxassetid://899472110"
  3215. AAAAA.TimePosition = 0
  3216. end
  3217. if A == 74 then
  3218. AAAAA.SoundId = "rbxassetid://793986125"
  3219. AAAAA.TimePosition = 0
  3220. end
  3221. if A == 75 then
  3222. AAAAA.SoundId = "rbxassetid://317643401"
  3223. AAAAA.TimePosition = 0
  3224. end
  3225. if A == 76 then
  3226. AAAAA.SoundId = "rbxassetid://427265119"
  3227. AAAAA.TimePosition = 0
  3228. end
  3229. if A == 77 then
  3230. AAAAA.SoundId = "rbxassetid://318250043"
  3231. AAAAA.TimePosition = 0
  3232. end
  3233. if A == 78 then
  3234. AAAAA.SoundId = "rbxassetid://272135781"
  3235. AAAAA.TimePosition = 0
  3236. end
  3237. if A == 79 then
  3238. AAAAA.SoundId = "rbxassetid://302662929"
  3239. AAAAA.TimePosition = 0
  3240. end
  3241. if A == 80 then
  3242. AAAAA.SoundId = "rbxassetid://1226918619"
  3243. AAAAA.TimePosition = 0
  3244. end
  3245. if A == 81 then
  3246. AAAAA.SoundId = "rbxassetid://973891000"
  3247. AAAAA.TimePosition = 0
  3248. end
  3249. if A == 82 then
  3250. AAAAA.SoundId = "rbxassetid://1002843959"
  3251. AAAAA.TimePosition = 0
  3252. end
  3253. if A == 83 then
  3254. AAAAA.SoundId = "rbxassetid://1441494988"
  3255. AAAAA.TimePosition = 0
  3256. end
  3257. AAAAA:Play()
  3258. repeat
  3259. swait()
  3260. AAAAA.Parent = tors
  3261. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3262. until AAAAA.Playing == false
  3263. hum.WalkSpeed = 40
  3264. attack = false
  3265. lul:Resume()
  3266. Character.Head.face.Texture = "rbxassetid://620619801"
  3267. hum.WalkSpeed = 40
  3268. end
  3269.  
  3270. lolxdtest = false --dont remove or script wont work
  3271. MoreTaunts = false
  3272. mouse.KeyDown:connect(function(key)
  3273. if key == 'm' then
  3274. MERKIO:Stop()
  3275. AAAAA:Stop()
  3276. thonks:Stop()
  3277. danci = false
  3278. elseif key == 'n' and angery == true then
  3279. angery = false
  3280. MoreTaunts = false
  3281. print"Back to normal Taunts"
  3282. end
  3283. if attack == false then
  3284. if lolxdtest == false then
  3285. if key == 'q' then
  3286. THEBESTOVERUSEDJOKEEVER()
  3287. elseif key == 'e' then
  3288. SCREAM()
  3289. elseif key == 'b' and angery == false then
  3290. angery = true
  3291. MoreTaunts = true
  3292. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3293. elseif key == 'n' and angery == true then
  3294. angery = false
  3295. elseif key == 'r' then
  3296. sneakonehundred()
  3297. elseif key == 't' then
  3298. DANCEFORME()
  3299. elseif key == 'y' and MoreTaunts == false then
  3300. takethat()
  3301. elseif key == 'f' then
  3302. Tauntmelon()
  3303. elseif key == 'z' then
  3304. EndMySufferingV2()
  3305. elseif key == 'g' then
  3306. un_fun()
  3307. elseif key == 'p' then
  3308. HELP()
  3309. elseif key == 'u' and MoreTaunts == false then
  3310. BOI()
  3311. elseif key == 'o' then
  3312. NO_U()
  3313. elseif key == 'f' then
  3314. Ashes()
  3315. elseif key == 'h' and MoreTaunts == false then
  3316. NEN()
  3317. elseif key == 'g' then
  3318. AnotherOne()
  3319. elseif key == 'k' and MoreTaunts == false then
  3320. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3321. elseif key == 'j' and MoreTaunts == false then
  3322. WhatHuh()
  3323. elseif key == 'i' then
  3324. fbiopenup()
  3325. elseif key == 'l' and MoreTaunts == false then
  3326. Victory()
  3327. elseif key == 'z' then
  3328. EndMySufferingV2()
  3329. elseif key == 'x' and MoreTaunts == false then
  3330. ShutTheHellUp()
  3331. elseif key == 'v' then
  3332. dead()
  3333. elseif key == 'c' and MoreTaunts == false then
  3334. WRY()
  3335. elseif key == "y" and MoreTaunts == true then
  3336. thonki()
  3337. elseif key == "u" and MoreTaunts == true then
  3338. Gumilol()
  3339. elseif key == "j" and MoreTaunts == true then
  3340. WoodyGotWood()
  3341. elseif key == "h" and MoreTaunts == true then
  3342. oofmyass()
  3343. elseif key == "k" and MoreTaunts == true then
  3344. DrinkdaDrink()
  3345. elseif key == "l" and MoreTaunts == true then
  3346. EatdaChips()
  3347. elseif key == "x" and MoreTaunts == true then
  3348. Sittyboi()
  3349. elseif key == "c" and MoreTaunts == true then
  3350. LeChange()
  3351. end
  3352. end
  3353. end
  3354. end)
  3355.  
  3356. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3357. local Hitboxpart = Instance.new("Part", EffectModel)
  3358. RemoveOutlines(Hitboxpart)
  3359. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3360. Hitboxpart.CanCollide = false
  3361. Hitboxpart.Transparency = 1
  3362. Hitboxpart.Anchored = true
  3363. Hitboxpart.CFrame = Pose
  3364. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3365. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3366. end
  3367. wait2 = false
  3368. combo = 1
  3369.  
  3370.  
  3371.  
  3372.  
  3373. mouse.Button1Down:connect(function(key)
  3374. if attack == false then
  3375. attack = true
  3376. hum.WalkSpeed = 3.01
  3377. if combo == 1 then
  3378. for i = 0, 1.2, 0.1 do
  3379. swait()
  3380. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3382. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3383. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3384. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3385. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3386. end
  3387. CreateSound("608537390", ra, 3, .8)
  3388. local sude = Instance.new("Part", ra)
  3389. sude.Size = Vector3.new(1, 1, 1)
  3390. sude:BreakJoints()
  3391. sude.Transparency = 1
  3392. sude.CanCollide = false
  3393. local dmgweld = Instance.new("Weld", sude)
  3394. dmgweld.Part0 = ra
  3395. dmgweld.Part1 = sude
  3396. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3397. local function death(part)
  3398. local tor = part.Parent:findFirstChild("Torso")
  3399. if tor ~= nil then
  3400. CreateSound("1615641704", ra, 7, 1)
  3401. local heds = part.Parent:findFirstChild("Head")
  3402. local vel = Instance.new("BodyVelocity", tor)
  3403. vel.Velocity = tor.CFrame.lookVector * -754
  3404. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3405. local vels = Instance.new("BodyVelocity", heds)
  3406. vels.Velocity = heds.CFrame.lookVector * -546745
  3407. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3408. tor:BreakJoints()
  3409. if tor then
  3410. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3411. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3412. end
  3413. wait(1.4)
  3414. sude:destroy()
  3415. end
  3416. end
  3417. sude.Touched:connect(death)
  3418. for i = 0, 1.2, 0.1 do
  3419. swait()
  3420. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3422. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3424. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3425. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3426. end
  3427. end
  3428. hum.WalkSpeed = 40
  3429. wait2 = false
  3430. attack = false
  3431. end
  3432. end)
  3433.  
  3434. -------------------------------------------------------
  3435. --End Attacks N Stuff--
  3436. -------------------------------------------------------
  3437.  
  3438.  
  3439. while jumping do
  3440. Humanoid.Jump = true
  3441. wait(0.9)
  3442. end
  3443.  
  3444.  
  3445.  
  3446.  
  3447. -------------------------------------------------------
  3448. --Start Animations--
  3449. -------------------------------------------------------
  3450. local PlayerSize = 1
  3451. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3452. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3453. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3454. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3455. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3456. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3457.  
  3458.  
  3459. local equipped = false
  3460. local idle = 0
  3461. local change = 1
  3462. local val = 0
  3463. local toim = 0
  3464. local idleanim = 0.4
  3465. hum.Animator.Parent = nil
  3466. while true do
  3467. swait()
  3468. sine = sine + change
  3469. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3470. local velderp = root.Velocity.y
  3471. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3472. if equipped == true or equipped == false then
  3473. if attack == false then
  3474. idle = idle + 1
  3475. else
  3476. idle = 0
  3477. end
  3478. if 1 < root.Velocity.y and hitfloor == nil then
  3479. Anim = "Jump"
  3480. if attack == false then
  3481. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3485. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3486. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3487. end
  3488. elseif -1 > root.Velocity.y and hitfloor == nil then
  3489. Anim = "Fall"
  3490. if attack == false then
  3491. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3495. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3496. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3497. end
  3498. elseif torvel < 1 and hitfloor ~= nil then
  3499. Anim = "Idle"
  3500. change = .5
  3501. if attack == false then
  3502. if angery == false then
  3503. VALUE1 = false
  3504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3510. if VALUE1 == false and math.random(1,200) == 1 then
  3511. coroutine.resume(coroutine.create(function()
  3512. VALUE1 = true
  3513. for i = 1, 25 do
  3514. swait()
  3515. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3516. end
  3517. VALUE1 = false
  3518.  
  3519. end))
  3520. end
  3521. elseif angery == true then
  3522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3528. if VALUE1 == false and math.random(1,200) == 1 then
  3529. coroutine.resume(coroutine.create(function()
  3530. VALUE1 = true
  3531. for i = 1, 25 do
  3532. swait()
  3533. FT.Parent = tors
  3534. RA.Parent = ra
  3535. LA.Parent = la
  3536. RL.Parent = rl
  3537. LL.Parent = ll
  3538. for _,v in next, char:GetDescendants() do
  3539. if(v:IsA'DataModelMesh')then
  3540. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3541. end
  3542. end
  3543. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3544. end
  3545. VALUE1 = false
  3546. FT.Parent = nil
  3547. RA.Parent = nil
  3548. LA.Parent = nil
  3549. RL.Parent = nil
  3550. LL.Parent = nil
  3551. for _,v in next, char:GetDescendants() do
  3552. if(v:IsA'DataModelMesh')then
  3553. v.Offset = Vector3.new(0,0,0)
  3554. end
  3555. end
  3556.  
  3557. end))
  3558. end
  3559. end
  3560. end
  3561. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3562. Anim = "Walk"
  3563. change = 1
  3564. if attack == false then
  3565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3571. end
  3572. end
  3573. end
  3574. if 0 < #Effects then
  3575. for e = 1, #Effects do
  3576. if Effects[e] ~= nil then
  3577. local Thing = Effects[e]
  3578. if Thing ~= nil then
  3579. local Part = Thing[1]
  3580. local Mode = Thing[2]
  3581. local Delay = Thing[3]
  3582. local IncX = Thing[4]
  3583. local IncY = Thing[5]
  3584. local IncZ = Thing[6]
  3585. if 1 >= Thing[1].Transparency then
  3586. if Thing[2] == "Block1" then
  3587. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3588. local Mesh = Thing[1].Mesh
  3589. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3590. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3591. elseif Thing[2] == "Block2" then
  3592. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3593. local Mesh = Thing[7]
  3594. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3595. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3596. elseif Thing[2] == "Block3" then
  3597. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3598. local Mesh = Thing[7]
  3599. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3600. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3601. elseif Thing[2] == "Cylinder" then
  3602. local Mesh = Thing[1].Mesh
  3603. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3604. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3605. elseif Thing[2] == "Blood" then
  3606. local Mesh = Thing[7]
  3607. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3608. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610. elseif Thing[2] == "Elec" then
  3611. local Mesh = Thing[1].Mesh
  3612. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3613. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3614. elseif Thing[2] == "Disappear" then
  3615. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3616. elseif Thing[2] == "Shatter" then
  3617. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3618. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3619. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3620. Thing[6] = Thing[6] + Thing[5]
  3621. end
  3622. else
  3623. Part.Parent = nil
  3624. table.remove(Effects, e)
  3625. end
  3626. end
  3627. end
  3628. end
  3629. end
  3630. end
  3631. -------------------------------------------------------
  3632. --End Animations And Script--
  3633. -------------------------------------------------------
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