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- SHAKE_GAMEPLAY_CAM (char *shakeName, float intensity)
- #shakeName:
- LARGE_EXPLOSION_SHAKE
- JOLT_SHAKE
- SMALL_EXPLOSION_SHAKE
- MEDIUM_EXPLOSION_SHAKE
- SKY_DIVING_SHAKE
- DRUNK_SHAKE
- ROAD_VIBRATION_SHAKE
- FAMILY5_DRUG_TRIP_SHAKE
- HAND_SHAKE
- DEATH_FAIL_IN_EFFECT_SHAKE
- Intensity : 0.0f - 10.0f
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