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SirSkyvalky

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Aug 23rd, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3. -- Edit by Chara/jone1233 =D
  4. f game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87. Player = game:Owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93.  
  94. RootPart = Character.HumanoidRootPart
  95. Torso = Character.Torso
  96. Head = Character.Head
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart.RootJoint
  102. Neck = Torso.Neck
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local sick = Instance.new("Sound", Character)
  108. IT = Instance.new
  109. CF = CFrame.new
  110. VT = Vector3.new
  111. RAD = math.rad
  112. C3 = Color3.new
  113. UD2 = UDim2.new
  114. BRICKC = BrickColor.new
  115. ANGLES = CFrame.Angles
  116. EULER = CFrame.fromEulerAnglesXYZ
  117. COS = math.cos
  118. ACOS = math.acos
  119. SIN = math.sin
  120. ASIN = math.asin
  121. ABS = math.abs
  122. MRANDOM = math.random
  123. FLOOR = math.floor
  124. Animation_Speed = 3
  125. Frame_Speed = 0.016666666666666666
  126. local Speed = 16
  127. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  128. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  129. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  130. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  131. local DAMAGEMULTIPLIER = 1
  132. local ANIM = "Idle"
  133. local ATTACK = false
  134. local EQUIPPED = false
  135. local HOLD = false
  136. local COMBO = 1
  137. local Rooted = false
  138. local SINE = 0
  139. local KEYHOLD = false
  140. local CHANGE = 2 / Animation_Speed
  141. local WALKINGANIM = false
  142. local VALUE1 = false
  143. local VALUE2 = false
  144. local ROBLOXIDLEANIMATION = IT("Animation")
  145. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  146. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  147. local ATANIM = IT("Animation")
  148. ATANIM.Name = "Attack Animation"
  149. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  150. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  151. WEAPONGUI.Name = "Weapon GUI"
  152. script.Parent = WEAPONGUI
  153. Character.Archivable = true
  154. local SHADOW = Character:Clone()
  155. SHADOW.Parent = nil
  156. RootPart2 = SHADOW.HumanoidRootPart
  157. Torso2 = SHADOW.Torso
  158. Head2 = SHADOW.Head
  159. RightArm2 = SHADOW["Right Arm"]
  160. LeftArm2 = SHADOW["Left Arm"]
  161. RightLeg2 = SHADOW["Right Leg"]
  162. LeftLeg2 = SHADOW["Left Leg"]
  163. RootJoint2 = RootPart2.RootJoint
  164. Neck2 = Torso2.Neck
  165. RightShoulder2 = Torso2["Right Shoulder"]
  166. LeftShoulder2 = Torso2["Left Shoulder"]
  167. RightHip2 = Torso2["Right Hip"]
  168. LeftHip2 = Torso2["Left Hip"]
  169. SHADOW.PrimaryPart = RootPart2
  170. Character.Archivable = false
  171. SHADOW.Name = Player.Name .. "'s War"
  172. local Effects = IT("Folder", Character)
  173. Effects.Name = "Effects"
  174. local ANIMATOR = Humanoid.Animator
  175. local ANIMATE = Character.Animate
  176. local UNANCHOR = true
  177. local ROAR = 528589078
  178. local E = 1.32
  179. local PLAYSONG = true
  180. local REPLAY = false
  181. local Weapon = IT("Model")
  182. local FIRE1 = false
  183. local FROZ1 = false
  184. local VOID1 = false
  185. local VOI = false
  186. local SVAL = false
  187. local VALUE2 = false
  188. ArtificialHB = Instance.new("BindableEvent", script)
  189. ArtificialHB.Name = "ArtificialHB"
  190. script:WaitForChild("ArtificialHB")
  191. frame = Frame_Speed
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHB:Fire()
  196. tf = 0
  197. game:GetService("RunService").Heartbeat:connect(function(s, p)
  198. tf = 0 + s
  199. if tf >= frame then
  200. if allowframeloss then
  201. script.ArtificialHB:Fire()
  202. lastframe = tick()
  203. else
  204. for i = 1, math.floor(tf / frame) do
  205. script.ArtificialHB:Fire()
  206. end
  207. lastframe = tick()
  208. end
  209. if tossremainder then
  210. tf = 0
  211. else
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end
  215. end)
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219. function PositiveAngle(NUMBER)
  220. if NUMBER >= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225. function NegativeAngle(NUMBER)
  226. if NUMBER <= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231. function Swait(NUMBER)
  232. if NUMBER == 0 or NUMBER == nil then
  233. ArtificialHB.Event:wait()
  234. else
  235. for i = 1, NUMBER do
  236. ArtificialHB.Event:wait()
  237. end
  238. end
  239. end
  240. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  241. local NEWMESH = IT(MESH)
  242. if MESH == "SpecialMesh" then
  243. NEWMESH.MeshType = MESHTYPE
  244. if MESHID ~= "nil" and MESHID ~= "" then
  245. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  246. end
  247. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  248. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  249. end
  250. end
  251. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  252. NEWMESH.Scale = SCALE
  253. NEWMESH.Parent = PARENT
  254. return NEWMESH
  255. end
  256.  
  257.  
  258.  
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261. local NEWPART = IT("Part")
  262. NEWPART.formFactor = FORMFACTOR
  263. NEWPART.Reflectance = REFLECTANCE
  264. NEWPART.Transparency = TRANSPARENCY
  265. NEWPART.CanCollide = false
  266. NEWPART.Locked = true
  267. NEWPART.Anchored = true
  268. if ANCHOR == false then
  269. NEWPART.Anchored = false
  270. end
  271. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272. NEWPART.Name = NAME
  273. NEWPART.Size = SIZE
  274. NEWPART.Position = Torso.Position
  275. NEWPART.Material = MATERIAL
  276. NEWPART:BreakJoints()
  277. NEWPART.Parent = PARENT
  278. return NEWPART
  279. end
  280. local weldBetween = function(a, b)
  281. local weldd = Instance.new("ManualWeld")
  282. weldd.Part0 = a
  283. weldd.Part1 = b
  284. weldd.C0 = CFrame.new()
  285. weldd.C1 = b.CFrame:inverse() * a.CFrame
  286. weldd.Parent = a
  287. return weldd
  288. end
  289. function QuaternionFromCFrame(cf)
  290. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  291. local trace = m00 + m11 + m22
  292. if trace > 0 then
  293. local s = math.sqrt(1 + trace)
  294. local recip = 0.5 / s
  295. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  296. else
  297. local i = 0
  298. if m00 < m11 then
  299. i = 1
  300. end
  301. if m22 > (i == 0 and m00 or m11) then
  302. i = 2
  303. end
  304. if i == 0 then
  305. local s = math.sqrt(m00 - m11 - m22 + 1)
  306. local recip = 0.5 / s
  307. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  308. elseif i == 1 then
  309. local s = math.sqrt(m11 - m22 - m00 + 1)
  310. local recip = 0.5 / s
  311. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  312. elseif i == 2 then
  313. local s = math.sqrt(m22 - m00 - m11 + 1)
  314. local recip = 0.5 / s
  315. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  316. end
  317. end
  318. end
  319. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  320. local xs, ys, zs = x + x, y + y, z + z
  321. local wx, wy, wz = w * xs, w * ys, w * zs
  322. local xx = x * xs
  323. local xy = x * ys
  324. local xz = x * zs
  325. local yy = y * ys
  326. local yz = y * zs
  327. local zz = z * zs
  328. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  329. end
  330. function QuaternionSlerp(a, b, t)
  331. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  332. local startInterp, finishInterp
  333. if cosTheta >= 1.0E-4 then
  334. if 1 - cosTheta > 1.0E-4 then
  335. local theta = ACOS(cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((1 - t) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = 1 - t
  341. finishInterp = t
  342. end
  343. elseif 1 + cosTheta > 1.0E-4 then
  344. local theta = ACOS(-cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((t - 1) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = t - 1
  350. finishInterp = t
  351. end
  352. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  353. end
  354. function Clerp(a, b, t)
  355. local qa = {
  356. QuaternionFromCFrame(a)
  357. }
  358. local qb = {
  359. QuaternionFromCFrame(b)
  360. }
  361. local ax, ay, az = a.x, a.y, a.z
  362. local bx, by, bz = b.x, b.y, b.z
  363. local _t = 1 - t
  364. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  365. end
  366. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  367. local frame = IT("Frame")
  368. frame.BackgroundTransparency = TRANSPARENCY
  369. frame.BorderSizePixel = BORDERSIZEPIXEL
  370. frame.Position = POSITION
  371. frame.Size = SIZE
  372. frame.BackgroundColor3 = COLOR
  373. frame.BorderColor3 = BORDERCOLOR
  374. frame.Name = NAME
  375. frame.Parent = PARENT
  376. return frame
  377. end
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379. local label = IT("TextLabel")
  380. label.BackgroundTransparency = 1
  381. label.Size = UD2(1, 0, 1, 0)
  382. label.Position = UD2(0, 0, 0, 0)
  383. label.TextColor3 = TEXTCOLOR
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395. function NoOutlines(PART)
  396. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  397. end
  398. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  399. local NEWWELD = IT(TYPE)
  400. NEWWELD.Part0 = PART0
  401. NEWWELD.Part1 = PART1
  402. NEWWELD.C0 = C0
  403. NEWWELD.C1 = C1
  404. NEWWELD.Parent = PARENT
  405. return NEWWELD
  406. end
  407. local S = IT("Sound")
  408. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  409. local NEWSOUND
  410. coroutine.resume(coroutine.create(function()
  411. NEWSOUND = S:Clone()
  412. NEWSOUND.EmitterSize = VOLUME * 5
  413. NEWSOUND.Parent = PARENT
  414. NEWSOUND.Volume = VOLUME
  415. NEWSOUND.Pitch = PITCH
  416. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  417. NEWSOUND:play()
  418. if DOESLOOP == true then
  419. NEWSOUND.Looped = true
  420. else
  421. repeat
  422. wait(1)
  423. until NEWSOUND.Playing == false
  424. NEWSOUND:remove()
  425. end
  426. end))
  427. return NEWSOUND
  428. end
  429. function CFrameFromTopBack(at, top, back)
  430. local right = top:Cross(back)
  431. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  432. end
  433. function WACKYEFFECT(Table)
  434. local TYPE = Table.EffectType or "Sphere"
  435. local SIZE = Table.Size or VT(1, 1, 1)
  436. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  437. local TRANSPARENCY = Table.Transparency or 0
  438. local ENDTRANSPARENCY = Table.Transparency2 or 1
  439. local CFRAME = Table.CFrame or Torso.CFrame
  440. local MOVEDIRECTION = Table.MoveToPos or nil
  441. local ROTATION1 = Table.RotationX or 0
  442. local ROTATION2 = Table.RotationY or 0
  443. local ROTATION3 = Table.RotationZ or 0
  444. local MATERIAL = Table.Material or "Neon"
  445. local COLOR = Table.Color or C3(0, 0, 0)
  446. local TIME = Table.Time or 45
  447. local SOUNDID = Table.SoundID or nil
  448. local SOUNDPITCH = Table.SoundPitch or nil
  449. local SOUNDVOLUME = Table.SoundVolume or nil
  450. coroutine.resume(coroutine.create(function()
  451. local PLAYSSOUND = false
  452. local SOUND
  453. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  454. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  455. PLAYSSOUND = true
  456. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  457. end
  458. EFFECT.Color = COLOR
  459. local MSH
  460. if TYPE == "Sphere" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  462. elseif TYPE == "Block" or TYPE == "Box" then
  463. MSH = IT("BlockMesh", EFFECT)
  464. MSH.Scale = SIZE
  465. elseif TYPE == "Wave" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  467. elseif TYPE == "Ring" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  469. elseif TYPE == "Slash" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  471. elseif TYPE == "Round Slash" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  473. elseif TYPE == "Swirl" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  475. elseif TYPE == "Skull" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  477. elseif TYPE == "Crystal" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  479. end
  480. if MSH ~= nil then
  481. local MOVESPEED
  482. if MOVEDIRECTION ~= nil then
  483. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  484. end
  485. local GROWTH = SIZE - ENDSIZE
  486. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  489. else
  490. EFFECT.CFrame = CFRAME
  491. end
  492. for LOOP = 1, TIME + 1 do
  493. Swait()
  494. MSH.Scale = MSH.Scale - GROWTH / TIME
  495. if TYPE == "Wave" then
  496. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  497. end
  498. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  499. if TYPE == "Block" then
  500. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  501. else
  502. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  503. end
  504. if MOVEDIRECTION ~= nil then
  505. local ORI = EFFECT.Orientation
  506. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  507. EFFECT.Orientation = ORI
  508. end
  509. end
  510. if PLAYSSOUND == false then
  511. EFFECT:remove()
  512. else
  513. repeat
  514. Swait()
  515. until SOUND.Playing == false
  516. EFFECT:remove()
  517. end
  518. elseif PLAYSSOUND == false then
  519. EFFECT:remove()
  520. else
  521. repeat
  522. Swait()
  523. until SOUND.Playing == false
  524. EFFECT:remove()
  525. end
  526. end))
  527. end
  528. function MakeForm(PART, TYPE)
  529. if TYPE == "Cyl" then
  530. local MSH = IT("CylinderMesh", PART)
  531. elseif TYPE == "Ball" then
  532. local MSH = IT("SpecialMesh", PART)
  533. MSH.MeshType = "Sphere"
  534. elseif TYPE == "Wedge" then
  535. local MSH = IT("SpecialMesh", PART)
  536. MSH.MeshType = "Wedge"
  537. end
  538. end
  539. Debris = game:GetService("Debris")
  540. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  541. local DIRECTION = CF(StartPos, EndPos).lookVector
  542. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  543. end
  544. function GetRoot(MODEL, ROOT)
  545. if ROOT == true then
  546. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  547. else
  548. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  549. end
  550. end
  551. function FacialShadow()
  552. local SHADOWS = {}
  553. for i = 1, 16 do
  554. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Really red", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  555. FACE.Color = C3(0, 0, 0)
  556. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  557. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  558. table.insert(SHADOWS, FACE)
  559. end
  560. local function UNDO()
  561. for i = 1, #SHADOWS do
  562. SHADOWS[i]:remove()
  563. end
  564. end
  565. return UNDO
  566. end
  567. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  568. if FLOOR ~= nil then
  569. for i = 1, AMOUNT do
  570. do
  571. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Really red", "Debree", BLOCKSIZE, false)
  572. DEBREE.Material = FLOOR.Material
  573. DEBREE.Color = FLOOR.Color
  574. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  575. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  576. coroutine.resume(coroutine.create(function()
  577. Swait(15)
  578. DEBREE.Parent = workspace
  579. DEBREE.CanCollide = true
  580. Debris:AddItem(DEBREE, SWAIT)
  581. end))
  582. end
  583. end
  584. end
  585. end
  586. local SIZE = 2
  587. RootPart2.Size = RootPart.Size * SIZE
  588. Torso2.Size = Torso.Size * SIZE
  589. RightArm2.Size = RightArm.Size * SIZE
  590. RightLeg2.Size = RightLeg.Size * SIZE
  591. LeftArm2.Size = LeftArm.Size * SIZE
  592. LeftLeg2.Size = LeftLeg.Size * SIZE
  593. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  594. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  595. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  596. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  597. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  598. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  599. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  600. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  601. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  602. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  603. Head2.Size = VT(1, 1, 1) * SIZE
  604. RootJoint2.Parent = RootPart
  605. Neck2.Parent = Torso
  606. RightShoulder2.Parent = Torso
  607. LeftShoulder2.Parent = Torso
  608. RightHip2.Parent = Torso
  609. LeftHip2.Parent = Torso
  610. local SKILLTEXTCOLOR = C3(255, 0, 0)
  611. local SKILLFONT = "Fantasy"
  612. local SKILLTEXTSIZE = 6
  613. local ATTACKS = {
  614. "Z-Teror Punch",
  615. "E-Void Impact",
  616. "R-Uppercut",
  617. "X-Void's TERROR",
  618. "C-Void's Wave",
  619. "V-Void's strike",
  620. "B-Void's Fall",
  621. "N-Void's erROr",
  622. "M-Void's Strike",
  623. "F-False TERROR",
  624. "G-Void's Storm",
  625. "H-Void's Cold",
  626. "J-Gaster's Spy",
  627. "K-Gaster's Help"
  628. }
  629. local GUIS = {}
  630. for i = 1, #ATTACKS do
  631. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  632. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  633. SKILLTEXT.TextXAlignment = "Left"
  634. table.insert(GUIS, SKILLTEXT)
  635. end
  636. function ApplyDamage(Humanoid, Damage)
  637. Damage = Damage * DAMAGEMULTIPLIER
  638. if Humanoid.Health < 2000 then
  639. if Humanoid.Health - Damage > 0 then
  640. Humanoid.Health = Humanoid.Health - Damage
  641. else
  642. Humanoid.Parent:BreakJoints()
  643. end
  644. else
  645. Humanoid.Parent:BreakJoints()
  646. end
  647. end
  648.  
  649. New = function(Object, Parent, Name, Data)
  650. local Object = Instance.new(Object)
  651. for Index, Value in pairs(Data or {}) do
  652. Object[Index] = Value
  653. end
  654. Object.Parent = Parent
  655. Object.Name = Name
  656. return Object
  657. end
  658.  
  659. local LASTPART = Head
  660. for i = 1, 20 do
  661. local MATH = (1-(i/25))
  662. if LASTPART == Head then
  663. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  664. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  665. LASTPART = Horn
  666. Horn.Color = C3((i*3-3)/150,0,0)
  667. else
  668. local Aura = Instance.new('ParticleEmitter')
  669. Aura.Name = "Aura"
  670. Aura.Texture = "rbxassetid://242997264"
  671. Aura.Parent = Horn
  672. Aura.LightEmission = 0.8
  673. Aura.Transparency = NumberSequence.new(0,0.6,1)
  674. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  675. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  676. Aura.LockedToPart = true
  677. Aura.Lifetime = NumberRange.new(2)
  678. Aura.Rate = 25
  679. Aura.Speed = NumberRange.new(0.1)
  680. Aura.EmissionDirection = "Top"
  681. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  682. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  683. LASTPART = Horn
  684. Horn.Color = C3((i*3-3)/150,0,0)
  685. local Aura = Instance.new('ParticleEmitter')
  686. Aura.Name = "Aura"
  687. Aura.Texture = "rbxassetid://242997264"
  688. Aura.Parent = Horn
  689. Aura.LightEmission = 0.8
  690. Aura.Transparency = NumberSequence.new(0,0.6,1)
  691. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  692. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  693. Aura.LockedToPart = true
  694. Aura.Lifetime = NumberRange.new(2)
  695. Aura.Rate = 25
  696. Aura.Speed = NumberRange.new(0.1)
  697. Aura.EmissionDirection = "Top"
  698. end
  699. end
  700. local LASTPART = Head
  701. for i = 1, 20 do
  702. local MATH = (1-(i/25))
  703. if LASTPART == Head then
  704. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  705. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  706. LASTPART = Horn
  707. Horn.Color = C3((i*3-3)/0,0,150)
  708. local Aura = Instance.new('ParticleEmitter')
  709. Aura.Name = "Aura"
  710. Aura.Texture = "rbxassetid://242997264"
  711. Aura.Parent = Horn
  712. Aura.LightEmission = 0.8
  713. Aura.Transparency = NumberSequence.new(0,0.6,1)
  714. Aura.Color = ColorSequence.new(Color3.new(0,0,150),Color3.new(0/0,0,150))
  715. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  716. Aura.LockedToPart = true
  717. Aura.Lifetime = NumberRange.new(2)
  718. Aura.Rate = 25
  719. Aura.Speed = NumberRange.new(0.1)
  720. Aura.EmissionDirection = "Top"
  721. else
  722. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  723. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  724. LASTPART = Horn
  725. Horn.Color = C3((i*3-3)/0,0,150)
  726. local Aura = Instance.new('ParticleEmitter')
  727. Aura.Name = "Aura"
  728. Aura.Texture = "rbxassetid://242997264"
  729. Aura.Parent = Horn
  730. Aura.LightEmission = 0.8
  731. Aura.Transparency = NumberSequence.new(0,0.6,1)
  732. Aura.Color = ColorSequence.new(Color3.new(0,0,150),Color3.new(0/0,0,150))
  733. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  734. Aura.LockedToPart = true
  735. Aura.Lifetime = NumberRange.new(2)
  736. Aura.Rate = 25
  737. Aura.Speed = NumberRange.new(0.1)
  738. Aura.EmissionDirection = "Top"
  739. end
  740. end
  741.  
  742.  
  743. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  744. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  745. MakeForm(Part,"Wedge")
  746.  
  747. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  748. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  750. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  752. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  753. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  754. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  756. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757.  
  758. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  759. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  761. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  763. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  764. MakeForm(Part,"Wedge")
  765.  
  766. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  767. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  768. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  769. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  770.  
  771. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  772. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  773. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  774. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  775. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  776. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  777. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  778. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  779. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  780. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  781. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  782. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  783. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  784. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  785. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  786. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  787.  
  788. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  789. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  790.  
  791.  
  792.  
  793.  
  794. local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(1.01,0.3,1.01),false)
  795. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  796.  
  797. for i = 1, 3 do
  798. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.2,1.02,0.2),false)
  799. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  800. MakeForm(Part,"Cyl")
  801. end
  802. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  803. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  804. MakeForm(Part,"Wedge")
  805. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  806. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  807. MakeForm(Part,"Wedge")
  808. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  809. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  810. MakeForm(Part,"Wedge")
  811. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  812. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  813. MakeForm(Part,"Wedge")
  814.  
  815. BODY = {}
  816. for _, c in pairs(Character:GetDescendants()) do
  817. if c:IsA("BasePart") then
  818. table.insert(BODY, {
  819. c,
  820. c.Parent,
  821. c.Material,
  822. c.Color
  823. })
  824. elseif c:IsA("JointInstance") then
  825. table.insert(BODY, {
  826. c,
  827. c.Parent,
  828. nil,
  829. nil
  830. })
  831. end
  832. end
  833. for _, c in pairs(Weapon:GetChildren()) do
  834. if c.ClassName == "Part" then
  835. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  836. end
  837. end
  838. for _, c in pairs(Character:GetDescendants()) do
  839. if c:IsA("BasePart") then
  840. table.insert(BODY, {
  841. c,
  842. c.Parent,
  843. c.Material,
  844. c.Color
  845. })
  846. elseif c:IsA("JointInstance") then
  847. table.insert(BODY, {
  848. c,
  849. c.Parent,
  850. nil,
  851. nil
  852. })
  853. end
  854. end
  855. for e = 1, #BODY do
  856. if BODY[e] ~= nil then
  857. do
  858. local STUFF = BODY[e]
  859. local PART = STUFF[1]
  860. local PARENT = STUFF[2]
  861. local MATERIAL = STUFF[3]
  862. local COLOR = STUFF[4]
  863. PART.AncestryChanged:Connect(function()
  864. if PART.ClassName == "Part" then
  865. PART.Material = MATERIAL
  866. PART.Color = COLOR
  867. end
  868. PART.Parent = PARENT
  869. end)
  870. end
  871. end
  872. end
  873. function refit()
  874. Weapon.Parent = Character
  875. Character.Parent = workspace
  876. for e = 1, #BODY do
  877. if BODY[e] ~= nil then
  878. local STUFF = BODY[e]
  879. local PART = STUFF[1]
  880. local PARENT = STUFF[2]
  881. local MATERIAL = STUFF[3]
  882. local COLOR = STUFF[4]
  883. if PART.Parent ~= PARENT then
  884. Humanoid:remove()
  885. if PART.ClassName == "Part" then
  886. PART.Material = MATERIAL
  887. PART.Color = COLOR
  888. end
  889. PART.Parent = PARENT
  890. Humanoid = IT("Humanoid", Character)
  891. end
  892. end
  893. end
  894. end
  895.  
  896. function Kill(Char)
  897. local NewCharacter = IT("Model",Effects)
  898. NewCharacter.Name = "Ow im ded ;-;"
  899. for _, c in pairs(Char:GetDescendants()) do
  900. if c:IsA("BasePart") and c.Transparency == 0 then
  901. if c.Parent == Char then
  902. getbloody(c,5)
  903. end
  904. c:BreakJoints()
  905. c.Material = "Glass"
  906. c.Color = C3(0.5,0,0)
  907. c.CanCollide = true
  908. c.Transparency = 0.3
  909. if c:FindFirstChildOfClass("SpecialMesh") then
  910. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  911. end
  912. if c.Name == "Head" then
  913. c:ClearAllChildren()
  914. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  915. end
  916. if c.ClassName == "MeshPart" then
  917. c.TextureID = ""
  918. end
  919. if c:FindFirstChildOfClass("BodyPosition") then
  920. c:FindFirstChildOfClass("BodyPosition"):remove()
  921. end
  922. if c:FindFirstChildOfClass("ParticleEmitter") then
  923. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  924. end
  925. c.Parent = NewCharacter
  926. c.Name = "DeadPart"
  927. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  928. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  929. end
  930. end
  931. Char:remove()
  932. Debris:AddItem(NewCharacter,5)
  933. end
  934.  
  935. function killnearest(position,range,maxstrength,direction)
  936. for i,v in ipairs(workspace:GetChildren()) do
  937. local body = v:GetChildren()
  938. for part = 1, #body do
  939. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  940. if(body[part].Position - position).Magnitude < range then
  941. if v.ClassName == "Model" then
  942. --v:BreakJoints()
  943. end
  944. local POS = position
  945. coroutine.resume(coroutine.create(function()
  946. body[part].Anchored = true
  947. body[part].Parent = Effects
  948. body[part].CanCollide = true
  949. local SIZE = body[part].Size
  950. body[part].Material = "Neon"
  951. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  952. for i = 1, 75 do
  953. Swait()
  954. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  955. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  956. end
  957. coroutine.resume(coroutine.create(function()
  958. while true do
  959. Swait()
  960. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  961. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  962. end
  963. end))
  964. body[part].Anchored = false
  965. body[part].Velocity = direction.lookVector*maxstrength
  966. end))
  967. end
  968. end
  969. end
  970. if v.ClassName == "Part" then
  971. if v.Anchored == false and (v.Position - position).Magnitude < range then
  972. local POS = position
  973. coroutine.resume(coroutine.create(function()
  974. v.Anchored = true
  975. v.Parent = Effects
  976. local SIZE = v.Size
  977. v.Material = "Neon"
  978. CreateSound("0", v, 2, MRANDOM(7, 12) / 10)
  979. for i = 1, 75 do
  980. Swait()
  981. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  982. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  983. end
  984. coroutine.resume(coroutine.create(function()
  985. while true do
  986. Swait()
  987. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  988. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  989. end
  990. end))
  991. v.Anchored = false
  992. v.Velocity = direction.lookVector*maxstrength
  993. end))
  994. end
  995. end
  996. end
  997. end
  998.  
  999.  
  1000. function Banish(Foe)
  1001. if Foe then
  1002. coroutine.resume(coroutine.create(function()
  1003. --if game.Players:FindFirstChild(Foe.Name) then
  1004. table.insert(TOBANISH,Foe.Name)
  1005. printbye(Foe.Name)
  1006. --end
  1007. Foe.Archivable = true
  1008. local CLONE = Foe:Clone()
  1009. Foe:Destroy()
  1010. CLONE.Parent = Effects
  1011. CLONE:BreakJoints()
  1012. local MATERIALS = {"Glass","Neon"}
  1013. for _, c in pairs(CLONE:GetDescendants()) do
  1014. if c:IsA("BasePart") then
  1015. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1016. CreateSound(340722848, c, 10, 1, false)
  1017. end
  1018. c.Anchored = true
  1019. c.Transparency = c.Transparency + 0.2
  1020. c.Material = MATERIALS[MRANDOM(1,2)]
  1021. c.Color = C3(1,0,0)
  1022. if c.ClassName == "MeshPart" then
  1023. c.TextureID = ""
  1024. end
  1025. if c:FindFirstChildOfClass("SpecialMesh") then
  1026. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1027. end
  1028. if c:FindFirstChildOfClass("Decal") then
  1029. c:FindFirstChildOfClass("Decal"):remove()
  1030. end
  1031. c.Name = "Banished"
  1032. c.CanCollide = false
  1033. else
  1034. c:remove()
  1035. end
  1036. end
  1037. local A = false
  1038. for i = 1, 35 do
  1039. if A == false then
  1040. A = true
  1041. elseif A == true then
  1042. A = false
  1043. end
  1044. for _, c in pairs(CLONE:GetDescendants()) do
  1045. if c:IsA("BasePart") then
  1046. c.Anchored = true
  1047. c.Material = MATERIALS[MRANDOM(1,2)]
  1048. c.Transparency = c.Transparency + 0.8/35
  1049. if A == false then
  1050. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1051. elseif A == true then
  1052. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1053. end
  1054. end
  1055. end
  1056. Swait()
  1057. end
  1058. CLONE:remove()
  1059. end))
  1060. end
  1061. end
  1062.  
  1063. Humanoid.DisplayDistanceType = "None"
  1064. local naeeym2 = IT("BillboardGui",Character)
  1065. naeeym2.AlwaysOnTop = true
  1066. naeeym2.Size = UDim2.new(5,35,2,15)
  1067. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1068. naeeym2.MaxDistance = 75
  1069. naeeym2.Adornee = Character.Head
  1070. naeeym2.Name = "Name"
  1071. local tecks2 = IT("TextLabel",naeeym2)
  1072. tecks2.BackgroundTransparency = 1
  1073. tecks2.TextScaled = true
  1074. tecks2.BorderSizePixel = 0
  1075. tecks2.Text = "Gaster's Revenge"
  1076. tecks2.Font = "Fantasy"
  1077. tecks2.TextSize = 30
  1078. tecks2.TextStrokeTransparency = 0
  1079. tecks2.TextColor3 = C3(0,0,0)
  1080. tecks2.TextStrokeColor3 = C3(200/255, 0/255, 0/255)
  1081. tecks2.Size = UDim2.new(1,0,0.5,0)
  1082. tecks2.Parent = naeeym2
  1083. local top = Instance.new("Shirt")
  1084. top.ShirtTemplate = "rbxassetid://1266598324"
  1085. top.Parent = Character
  1086. top.Name = "Cloth"
  1087. local bottom = Instance.new("Pants")
  1088. bottom.PantsTemplate = "rbxassetid://1255927712"
  1089. bottom.Parent = Character
  1090. bottom.Name = "Cloth"
  1091.  
  1092. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1093. local CHILDREN = workspace:GetDescendants()
  1094. for index, CHILD in pairs(CHILDREN) do
  1095. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1096. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1097. if HUM then
  1098. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1099. if TORSO then
  1100. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1101. if BRUTAL == true then
  1102. Kill(CHILD)
  1103. else
  1104. CHILD:BreakJoints()
  1105. end
  1106. end
  1107. end
  1108. end
  1109. end
  1110. end
  1111. end
  1112.  
  1113.  
  1114. for i = 1, 15 do
  1115. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1116. FACE.Color = C3(0,0,0)
  1117. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1118. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1119. end
  1120.  
  1121. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1122. PRT.Color = C3(0,0,0)
  1123. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1124. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1125.  
  1126. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1127. PRT.Color = C3(100,0,0)
  1128. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1129. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1130.  
  1131.  
  1132. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1133. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1134. MakeForm(Eye,"Ball")
  1135. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1136.  
  1137. function Intro()
  1138. EQUIPPED = true
  1139. ATTACK = true
  1140. Rooted = true
  1141. if Rooted == false then
  1142. Disable_Jump = false
  1143. Humanoid.WalkSpeed = Speed
  1144. elseif Rooted == true then
  1145. Disable_Jump = true
  1146. Humanoid.WalkSpeed = 0
  1147. end
  1148. coroutine.resume(coroutine.create(function()
  1149. repeat
  1150. Swait()
  1151. RootPart2.Anchored = true
  1152. for _, c in pairs(SHADOW:GetChildren()) do
  1153. if c:IsA("Part") then
  1154. c.Color = C3(0, 0, 0)
  1155. if c ~= RootPart2 then
  1156. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1157. end
  1158. if c:FindFirstChildOfClass("Decal") then
  1159. c:ClearAllChildren()
  1160. end
  1161. c.CanCollide = false
  1162. c.Material = "Neon"
  1163. else
  1164. c:remove()
  1165. end
  1166. end
  1167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. until ATTACK == false
  1174. end))
  1175. wait(1)
  1176. SHADOW.Parent = Character
  1177. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  1178. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1179. for i = 1, 250 do
  1180. Swait()
  1181. E = E - 0.0032
  1182. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1183. local TIMER = MRANDOM(20, 80)
  1184. WACKYEFFECT({
  1185. Time = TIMER,
  1186. EffectType = "Sphere",
  1187. Size = VT(1, 1, 1),
  1188. Size2 = VT(0, 45, 0),
  1189. Transparency = 0,
  1190. Transparency2 = 0,
  1191. CFrame = AREA,
  1192. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1193. RotationX = 0,
  1194. RotationY = 0,
  1195. RotationZ = 0,
  1196. Material = "Neon",
  1197. Color = C3(0, 0, 0),
  1198. SoundID = nil,
  1199. SoundPitch = 0.8,
  1200. SoundVolume = 5
  1201. })
  1202. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  1203. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. for i = 0, 0.6, 0.1 / Animation_Speed do
  1211. Swait()
  1212. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1213. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1216. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1217. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. end
  1220. CreateSound(ROAR, Head2, 10, 1, false)
  1221. for i = 0, 4, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1224. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. end
  1231. ATTACK = false
  1232. Rooted = false
  1233. end
  1234. function Roar(TABLE)
  1235. ATTACK = true
  1236. Rooted = true
  1237. local E = false
  1238. coroutine.resume(coroutine.create(function()
  1239. repeat
  1240. Swait()
  1241. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. until E == true
  1249. end))
  1250. for i = 0, 1, 0.1 / Animation_Speed do
  1251. Swait()
  1252. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1255. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1256. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. end
  1259. CreateSound(ROAR, Effects, 4, 1, false)
  1260. if TABLE then
  1261. for E = 1, #TABLE do
  1262. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  1263. local ROOT = GetRoot(TABLE[E], true)
  1264. if ROOT then
  1265. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  1266. local bv = Instance.new("BodyVelocity")
  1267. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1268. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  1269. bv.Parent = ROOT
  1270. Debris:AddItem(bv, 0.05)
  1271. end
  1272. end
  1273. end
  1274. end
  1275. for i = 0, 6, 0.1 / Animation_Speed do
  1276. Swait()
  1277. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1278. if HITFLOOR then
  1279. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  1280. end
  1281. WACKYEFFECT({
  1282. EffectType = "Wave",
  1283. Size = VT(20, 1, 20),
  1284. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  1285. Transparency = 0.9,
  1286. Transparency2 = 1,
  1287. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1288. MoveToPos = nil,
  1289. RotationX = 0,
  1290. RotationY = 5,
  1291. RotationZ = 0,
  1292. Material = "Neon",
  1293. Color = C3(0, 0, 0),
  1294. SoundID = nil,
  1295. SoundPitch = nil,
  1296. SoundVolume = nil
  1297. })
  1298. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  1300. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. end
  1305. E = true
  1306. if TABLE then
  1307. CreateSound(1535995263, Head, 10, 1, false)
  1308. for i = 0, 2.2, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1311. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1312. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1313. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1314. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1315. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1316. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1323. end
  1324. end
  1325. ATTACK = false
  1326. Rooted = false
  1327. end
  1328. function Punch()
  1329. ATTACK = true
  1330. Rooted = false
  1331. local HITS = {}
  1332. Speed = 5
  1333. for i = 0, 1, 0.1 / Animation_Speed do
  1334. Swait()
  1335. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1336. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1337. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1338. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1339. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1340. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1341. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1342. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. end
  1349. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1350. for i = 0, 0.3, 0.1 / Animation_Speed do
  1351. Swait()
  1352. WACKYEFFECT({
  1353. EffectType = "Box",
  1354. Size = RightArm2.Size,
  1355. Size2 = RightArm2.Size,
  1356. Transparency = RightArm2.Transparency,
  1357. Transparency2 = 1,
  1358. CFrame = RightArm2.CFrame,
  1359. MoveToPos = nil,
  1360. RotationX = 0,
  1361. RotationY = 0,
  1362. RotationZ = 0,
  1363. Material = "Neon",
  1364. Color = C3(0, 0, 0),
  1365. SoundID = nil,
  1366. SoundPitch = nil,
  1367. SoundVolume = nil
  1368. })
  1369. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1370. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1371. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1372. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1373. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1374. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. for index, CHILD in pairs(workspace:GetDescendants()) do
  1384. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1385. do
  1386. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1387. if HUM then
  1388. do
  1389. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1390. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1391. table.insert(HITS, CHILD)
  1392. coroutine.resume(coroutine.create(function()
  1393. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1394. TORSO.Anchored = true
  1395. local POS = TORSO.CFrame
  1396. for i = 1, 35 do
  1397. Swait()
  1398. ApplyDamage(HUM, MRANDOM(1, 1))
  1399. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  1400. end
  1401. TORSO.Anchored = false
  1402. end))
  1403. end
  1404. end
  1405. end
  1406. end
  1407. end
  1408. end
  1409. for i = 0, 0.2, 0.1 / Animation_Speed do
  1410. Swait()
  1411. WACKYEFFECT({
  1412. EffectType = "Box",
  1413. Size = RightArm2.Size,
  1414. Size2 = RightArm2.Size,
  1415. Transparency = RightArm2.Transparency,
  1416. Transparency2 = 1,
  1417. CFrame = RightArm2.CFrame,
  1418. MoveToPos = nil,
  1419. RotationX = 0,
  1420. RotationY = 0,
  1421. RotationZ = 0,
  1422. Material = "Neon",
  1423. Color = C3(0, 0, 0),
  1424. SoundID = nil,
  1425. SoundPitch = nil,
  1426. SoundVolume = nil
  1427. })
  1428. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1429. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1430. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1431. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1433. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1434. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1435. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. end
  1442. if #HITS > 0 then
  1443. for i = 0, 0.5, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1446. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1447. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1448. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1450. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1451. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. end
  1459. Roar(HITS)
  1460. end
  1461. Speed = 16
  1462. ATTACK = false
  1463. Rooted = false
  1464. end
  1465. function Throw()
  1466. ATTACK = true
  1467. Rooted = false
  1468. local DEBREE = {}
  1469. for i = 0, 1, 0.1 / Animation_Speed do
  1470. Swait()
  1471. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  1472. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1473. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1475. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1476. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1477. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. end
  1485. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  1486. Humanoid.PlatformStand = true
  1487. UNANCHOR = false
  1488. for i = 0, 1, 0.1 / Animation_Speed do
  1489. Swait()
  1490. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1491. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1492. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1493. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1494. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1495. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1496. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1497. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  1498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. end
  1505. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1506. for i = 0, 0.4, 0.1 / Animation_Speed do
  1507. Swait()
  1508. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1509. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1510. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1511. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1512. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1513. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1514. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1515. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. end
  1522. local IMPACT = false
  1523. WELD:remove()
  1524. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  1525. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1526. for i = 0, 0.4, 0.1 / Animation_Speed do
  1527. Swait()
  1528. WACKYEFFECT({
  1529. EffectType = "Box",
  1530. Size = RightArm2.Size,
  1531. Size2 = RightArm2.Size,
  1532. Transparency = RightArm2.Transparency,
  1533. Transparency2 = 1,
  1534. CFrame = RightArm2.CFrame,
  1535. MoveToPos = nil,
  1536. RotationX = 0,
  1537. RotationY = 0,
  1538. RotationZ = 0,
  1539. Material = "Neon",
  1540. Color = C3(0, 0, 0),
  1541. SoundID = nil,
  1542. SoundPitch = nil,
  1543. SoundVolume = nil
  1544. })
  1545. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1546. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1547. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1548. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1549. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1550. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1551. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1552. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. end
  1559. coroutine.resume(coroutine.create(function()
  1560. repeat
  1561. Swait()
  1562. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1563. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1564. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1565. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1566. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1567. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1568. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. until IMPACT == true or ATTACK == false
  1575. end))
  1576. local FLOOR
  1577. for i = 1, 80 do
  1578. Swait()
  1579. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  1580. if HIT then
  1581. FLOOR = HIT
  1582. IMPACT = true
  1583. local ORI = VT(0, RootPart.Orientation.Y, 0)
  1584. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  1585. RootPart.Orientation = ORI
  1586. RootJoint.Parent = RootPart
  1587. break
  1588. else
  1589. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  1590. end
  1591. end
  1592. UNANCHOR = true
  1593. if FLOOR then
  1594. do
  1595. local PLAYING = false
  1596. Humanoid.PlatformStand = false
  1597. local REPLAY = true
  1598. local FLING = false
  1599. coroutine.resume(coroutine.create(function()
  1600. local ROCKS = MRANDOM(8, 13)
  1601. for i = 1, ROCKS do
  1602. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true)
  1603. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1604. table.insert(DEBREE, {
  1605. DEBREEPART,
  1606. DEBREEPART.Orientation,
  1607. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  1608. })
  1609. end
  1610. repeat
  1611. Swait()
  1612. for E = 1, #DEBREE do
  1613. local ROCK = DEBREE[E][1]
  1614. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  1615. ROCK.Orientation = DEBREE[E][2]
  1616. end
  1617. until FLING == true or ATTACK == false
  1618. if FLING == false then
  1619. for E = 1, #DEBREE do
  1620. local ROCK = DEBREE[E][1]
  1621. ROCK.Anchored = false
  1622. Debris:AddItem(ROCK, 4)
  1623. end
  1624. else
  1625. for E = 1, #DEBREE do
  1626. do
  1627. local ROCK = DEBREE[E][1]
  1628. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  1629. coroutine.resume(coroutine.create(function()
  1630. for i = 1, 150 do
  1631. Swait()
  1632. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  1633. if HIT then
  1634. break
  1635. else
  1636. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  1637. end
  1638. end
  1639. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  1640. WACKYEFFECT({
  1641. EffectType = "Box",
  1642. Size = ROCK.Size,
  1643. Size2 = ROCK.Size * 1.2,
  1644. Transparency = 0,
  1645. Transparency2 = 1,
  1646. CFrame = ROCK.CFrame,
  1647. MoveToPos = nil,
  1648. RotationX = 0,
  1649. RotationY = 0,
  1650. RotationZ = 0,
  1651. Material = "Neon",
  1652. Color = C3(0, 0, 0),
  1653. SoundID = nil,
  1654. SoundPitch = nil,
  1655. SoundVolume = nil
  1656. })
  1657. WACKYEFFECT({
  1658. Time = 15,
  1659. EffectType = "Sphere",
  1660. Size = ROCK.Size,
  1661. Size2 = VT(35, 35, 35),
  1662. Transparency = 0.8,
  1663. Transparency2 = 1,
  1664. CFrame = CF(ROCK.Position),
  1665. MoveToPos = nil,
  1666. RotationX = 0,
  1667. RotationY = 0,
  1668. RotationZ = 0,
  1669. Material = "Neon",
  1670. Color = C3(0, 0, 0),
  1671. SoundID = 174580476,
  1672. SoundPitch = 1,
  1673. SoundVolume = 3
  1674. })
  1675. ROCK:remove()
  1676. end))
  1677. Swait(5)
  1678. end
  1679. end
  1680. end
  1681. end))
  1682. local UNDO = FacialShadow()
  1683. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  1684. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1685. if NEWKEY == "e" then
  1686. KEY:Disconnect()
  1687. PLAYING = true
  1688. end
  1689. end)
  1690. for i = 0, 2, 0.1 / Animation_Speed do
  1691. Swait()
  1692. if PLAYING == true then
  1693. break
  1694. end
  1695. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1696. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1697. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1698. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1699. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1700. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1701. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. end
  1709. if KEY then
  1710. KEY:Disconnect()
  1711. end
  1712. if PLAYING == true then
  1713. for i = 0, 0.3, 0.1 / Animation_Speed do
  1714. Swait()
  1715. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1716. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1717. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1718. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1719. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1720. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1721. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1722. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. end
  1729. FLING = true
  1730. for i = 0, 1, 0.1 / Animation_Speed do
  1731. Swait()
  1732. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1733. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1734. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  1735. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1736. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1737. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1738. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1739. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. end
  1747. UNDO()
  1748. end
  1749. end
  1750. REPLAY = false
  1751. ATTACK = false
  1752. Rooted = false
  1753. end
  1754. function Uppercut()
  1755. ATTACK = true
  1756. Rooted = false
  1757. local HITS = {}
  1758. Speed = 12
  1759. for i = 0, 1, 0.1 / Animation_Speed do
  1760. Swait()
  1761. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1762. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1763. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1764. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1765. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1766. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1767. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1768. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. end
  1775. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1776. for i = 0, 0.3, 0.1 / Animation_Speed do
  1777. Swait()
  1778. WACKYEFFECT({
  1779. EffectType = "Box",
  1780. Size = RightArm2.Size,
  1781. Size2 = RightArm2.Size,
  1782. Transparency = RightArm2.Transparency,
  1783. Transparency2 = 1,
  1784. CFrame = RightArm2.CFrame,
  1785. MoveToPos = nil,
  1786. RotationX = 0,
  1787. RotationY = 0,
  1788. RotationZ = 0,
  1789. Material = "Neon",
  1790. Color = C3(0, 0, 0),
  1791. SoundID = nil,
  1792. SoundPitch = nil,
  1793. SoundVolume = nil
  1794. })
  1795. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1796. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1797. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1798. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1799. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1800. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1801. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1802. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. end
  1809. for index, CHILD in pairs(workspace:GetDescendants()) do
  1810. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1811. do
  1812. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1813. if HUM then
  1814. do
  1815. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1816. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1817. coroutine.resume(coroutine.create(function()
  1818. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1819. local grav = Instance.new("BodyPosition", TORSO)
  1820. grav.D = 1500
  1821. grav.P = 20000
  1822. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1823. grav.position = TORSO.Position + VT(0, 25, 0)
  1824. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  1825. table.insert(HITS, {CHILD, grav})
  1826. ApplyDamage(HUM, MRANDOM(12, 22))
  1827. end))
  1828. end
  1829. end
  1830. end
  1831. end
  1832. end
  1833. end
  1834. if #HITS > 0 then
  1835. coroutine.resume(coroutine.create(function()
  1836. repeat
  1837. Swait()
  1838. until ATTACK == false
  1839. for E = 1, #HITS do
  1840. HITS[E][2]:remove()
  1841. end
  1842. end))
  1843. end
  1844. REPLAY = true
  1845. local PLAYING = false
  1846. local WHACK = false
  1847. local HITTING = 0
  1848. local PAYDOWN = 200
  1849. local UNDO = FacialShadow()
  1850. for i = 0, 0.5, 0.1 / Animation_Speed do
  1851. Swait()
  1852. if PLAYING == true then
  1853. break
  1854. end
  1855. WACKYEFFECT({
  1856. EffectType = "Box",
  1857. Size = RightArm2.Size,
  1858. Size2 = RightArm2.Size,
  1859. Transparency = RightArm2.Transparency,
  1860. Transparency2 = 1,
  1861. CFrame = RightArm2.CFrame,
  1862. MoveToPos = nil,
  1863. RotationX = 0,
  1864. RotationY = 0,
  1865. RotationZ = 0,
  1866. Material = "Neon",
  1867. Color = C3(0, 0, 0),
  1868. SoundID = nil,
  1869. SoundPitch = nil,
  1870. SoundVolume = nil
  1871. })
  1872. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1873. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1874. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1875. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1876. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1877. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1878. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1879. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. end
  1886. if #HITS > 0 then
  1887. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1888. if NEWKEY == "r" and WHACK == false then
  1889. if PLAYING == false then
  1890. PLAYING = true
  1891. end
  1892. WHACK = true
  1893. PAYDOWN = 70
  1894. HITTING = HITTING + 1
  1895. for E = 1, #HITS do
  1896. if HITS[E][1] then
  1897. local ROOT = GetRoot(HITS[E][1], true)
  1898. if ROOT then
  1899. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  1900. if HUM and HUM.Health > 0 then
  1901. HUM.PlatformStand = true
  1902. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  1903. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  1904. ROOT.CFrame = CF(POS)
  1905. ApplyDamage(HUM, MRANDOM(12, 18))
  1906. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  1907. if HIT then
  1908. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  1909. end
  1910. end
  1911. end
  1912. end
  1913. end
  1914. CreateSound(217767125, RightArm, 10, 1, false)
  1915. for i = 0, 0.25, 0.1 / Animation_Speed do
  1916. Swait()
  1917. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1918. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1919. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1920. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1921. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1922. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1923. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. end
  1931. WHACK = false
  1932. end
  1933. end)
  1934. end
  1935. for i = 0, 1, 0.1 / Animation_Speed do
  1936. Swait()
  1937. if PLAYING == true then
  1938. break
  1939. end
  1940. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1941. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1942. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1943. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1945. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1946. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1947. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. end
  1954. if PLAYING == true then
  1955. Rooted = true
  1956. repeat
  1957. Swait()
  1958. if WHACK == false then
  1959. PAYDOWN = PAYDOWN - 1
  1960. if PAYDOWN <= 0 then
  1961. PLAYING = false
  1962. end
  1963. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1964. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1965. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1966. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1967. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1968. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1969. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1970. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. end
  1977. until PLAYING == false
  1978. end
  1979. if KEY then
  1980. KEY:Disconnect()
  1981. end
  1982. if HITTING > 4 then
  1983. CreateSound(1535994137, Head, 10, 1, false)
  1984. for i = 0, 2.4, 0.1 / Animation_Speed do
  1985. Swait()
  1986. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1987. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1988. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1989. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1990. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1991. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1992. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1993. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  1995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. end
  2000. end
  2001. UNDO()
  2002. Speed = 16
  2003. REPLAY = false
  2004. ATTACK = false
  2005. Rooted = false
  2006. end
  2007. function TakeOn()
  2008. ATTACK = true
  2009. Rooted = true
  2010. coroutine.resume(coroutine.create(function()
  2011. repeat
  2012. Swait()
  2013. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2014. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2015. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2016. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2017. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2018. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2019. until ATTACK == false
  2020. end))
  2021. CreateSound(1535994669, Head, 10, 1, false)
  2022. for i = 0, 1, 0.1 / Animation_Speed do
  2023. Swait()
  2024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. end
  2031. for i = 0, 1, 0.1 / Animation_Speed do
  2032. Swait()
  2033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. end
  2040. ATTACK = false
  2041. Rooted = false
  2042. end
  2043.  
  2044. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  2045. PRT.Color = C3(0,0,0)
  2046.  
  2047.  
  2048. function getbloody(victim,amount)
  2049. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  2050. PART.CFrame = victim.CFrame
  2051. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2052. Debris:AddItem(PART,5)
  2053. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2054. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2055. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2056. local prtcl = asd:Clone()
  2057. prtcl.Parent = PART
  2058. prtcl:Emit(amount*10)
  2059. end
  2060.  
  2061.  
  2062. function sandbox(var,func)
  2063. local env = getfenv(func)
  2064. local newenv = setmetatable({},{
  2065. __index = function(self,k)
  2066. if k=="script" then
  2067. return var
  2068. else
  2069. return env[k]
  2070. end
  2071. end,
  2072. })
  2073. setfenv(func,newenv)
  2074. return func
  2075. end
  2076. cors = {}
  2077. mas = Instance.new("Model",game:GetService("Lighting"))
  2078. Part0 = Instance.new("Part")
  2079. SpecialMesh1 = Instance.new("SpecialMesh")
  2080. Script2 = Instance.new("Script")
  2081. Part0.Name = "MainSky"
  2082. Part0.Parent = mas
  2083. Part0.CFrame = CFrame.new(-8.5, 2.5, 87.5, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  2084. Part0.Orientation = Vector3.new(-90, -90, 0)
  2085. Part0.Position = Vector3.new(-8.5, 2.5, 87.5)
  2086. Part0.Rotation = Vector3.new(-90, 0, -90)
  2087. Part0.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2088. Part0.Size = Vector3.new(1, 1, 1)
  2089. Part0.Anchored = true
  2090. Part0.BottomSurface = Enum.SurfaceType.Smooth
  2091. Part0.BrickColor = BrickColor.new("Black")
  2092. Part0.Locked = true
  2093. Part0.Reflectance = 0.10000000149012
  2094. Part0.TopSurface = Enum.SurfaceType.Smooth
  2095. Part0.brickColor = BrickColor.new("Black")
  2096. Part0.FormFactor = Enum.FormFactor.Symmetric
  2097. Part0.formFactor = Enum.FormFactor.Symmetric
  2098. Part0.Shape = Enum.PartType.Ball
  2099. SpecialMesh1.Parent = Part0
  2100. SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=1185246"
  2101. SpecialMesh1.Scale = Vector3.new(-4700, -4700, -4700)
  2102. SpecialMesh1.VertexColor = Vector3.new(0.600000024, -1, 1)
  2103. SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=123629402"
  2104. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  2105. Script2.Name = "Spin"
  2106. Script2.Parent = Part0
  2107. table.insert(cors,sandbox(Script2,function()
  2108. spinning = script.Parent
  2109.  
  2110. while true do
  2111. spinning.CFrame = spinning.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.05)
  2112. wait(0.00)
  2113. end
  2114.  
  2115. end))
  2116. for i,v in pairs(mas:GetChildren()) do
  2117. v.Parent = workspace
  2118. pcall(function() v:MakeJoints() end)
  2119. end
  2120. mas:Destroy()
  2121. for i,v in pairs(cors) do
  2122. spawn(function()
  2123. pcall(v)
  2124. end)
  2125. end
  2126.  
  2127.  
  2128. CFuncs = {
  2129. Part = {
  2130. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2131. local Part = Create("Part")({
  2132. Parent = Parent,
  2133. Reflectance = Reflectance,
  2134. Transparency = Transparency,
  2135. CanCollide = false,
  2136. Locked = true,
  2137. BrickColor = BrickColor.new(tostring(BColor)),
  2138. Name = Name,
  2139. Size = Size,
  2140. Material = Material
  2141. })
  2142. RemoveOutlines(Part)
  2143. return Part
  2144. end
  2145. },
  2146. Mesh = {
  2147. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2148. local Msh = Create(Mesh)({
  2149. Parent = Part,
  2150. Offset = OffSet,
  2151. Scale = Scale
  2152. })
  2153. if Mesh == "SpecialMesh" then
  2154. Msh.MeshType = MeshType
  2155. Msh.MeshId = MeshId
  2156. end
  2157. return Msh
  2158. end
  2159. },
  2160. Mesh = {
  2161. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2162. local Msh = Create(Mesh)({
  2163. Parent = Part,
  2164. Offset = OffSet,
  2165. Scale = Scale
  2166. })
  2167. if Mesh == "SpecialMesh" then
  2168. Msh.MeshType = MeshType
  2169. Msh.MeshId = MeshId
  2170. end
  2171. return Msh
  2172. end
  2173. },
  2174. Weld = {
  2175. Create = function(Parent, Part0, Part1, C0, C1)
  2176. local Weld = Create("Weld")({
  2177. Parent = Parent,
  2178. Part0 = Part0,
  2179. Part1 = Part1,
  2180. C0 = C0,
  2181. C1 = C1
  2182. })
  2183. return Weld
  2184. end
  2185. },
  2186. Sound = {
  2187. Create = function(id, par, vol, pit)
  2188. coroutine.resume(coroutine.create(function()
  2189. local S = Create("Sound")({
  2190. Volume = vol,
  2191. Pitch = pit or 1,
  2192. SoundId = id,
  2193. Parent = par or workspace
  2194. })
  2195. wait()
  2196. S:play()
  2197. game:GetService("Debris"):AddItem(S, 10)
  2198. end))
  2199. end
  2200. },
  2201. LongSound = {
  2202. Create = function(id, par, vol, pit)
  2203. coroutine.resume(coroutine.create(function()
  2204. local S = Create("Sound")({
  2205. Volume = vol,
  2206. Pitch = pit or 1,
  2207. SoundId = id,
  2208. Parent = par or workspace
  2209. })
  2210. wait()
  2211. S:play()
  2212. game:GetService("Debris"):AddItem(S, 30)
  2213. end))
  2214. end
  2215. },
  2216. ParticleEmitter = {
  2217. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2218. local fp = Create("ParticleEmitter")({
  2219. Parent = Parent,
  2220. Color = ColorSequence.new(Color1, Color2),
  2221. LightEmission = LightEmission,
  2222. Size = Size,
  2223. Texture = Texture,
  2224. Transparency = Transparency,
  2225. ZOffset = ZOffset,
  2226. Acceleration = Accel,
  2227. Drag = Drag,
  2228. LockedToPart = LockedToPart,
  2229. VelocityInheritance = VelocityInheritance,
  2230. EmissionDirection = EmissionDirection,
  2231. Enabled = Enabled,
  2232. Lifetime = LifeTime,
  2233. Rate = Rate,
  2234. Rotation = Rotation,
  2235. RotSpeed = RotSpeed,
  2236. Speed = Speed,
  2237. VelocitySpread = VelocitySpread
  2238. })
  2239. return fp
  2240. end
  2241. },
  2242. CreateTemplate = {}
  2243. }
  2244.  
  2245. function Swait(NUMBER)
  2246. if NUMBER == 0 or NUMBER == nil then
  2247. ArtificialHB.Event:wait()
  2248. else
  2249. for i = 1, NUMBER do
  2250. ArtificialHB.Event:wait()
  2251. end
  2252. end
  2253. end
  2254.  
  2255. function swait(NUMBER)
  2256. if NUMBER == 0 or NUMBER == nil then
  2257. ArtificialHB.Event:wait()
  2258. else
  2259. for i = 1, NUMBER do
  2260. ArtificialHB.Event:wait()
  2261. end
  2262. end
  2263. end
  2264.  
  2265. function chatfunc(text)
  2266. local chat = coroutine.wrap(function()
  2267. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  2268. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2269. end
  2270. local naeeym2 = Instance.new("BillboardGui", Character)
  2271. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2272. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  2273. naeeym2.Adornee = Character.Head
  2274. naeeym2.Name = "TalkingBillBoard"
  2275. local tecks2 = Instance.new("TextLabel", naeeym2)
  2276. tecks2.BackgroundTransparency = 1
  2277. tecks2.BorderSizePixel = 0
  2278. tecks2.Text = ""
  2279. tecks2.Font = "Garamond"
  2280. tecks2.TextSize = 30
  2281. tecks2.TextStrokeTransparency = 0
  2282. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2283. tecks2.TextStrokeColor3 = Color3.new(0.5, 0, 0)
  2284. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2285. local tecks3 = Instance.new("TextLabel", naeeym2)
  2286. tecks3.BackgroundTransparency = 1
  2287. tecks3.BorderSizePixel = 0
  2288. tecks3.Text = ""
  2289. tecks3.Font = "Garamond"
  2290. tecks3.TextSize = 30
  2291. tecks3.TextStrokeTransparency = 0
  2292. tecks3.TextColor3 = Color3.new(0, 0, 0)
  2293. tecks3.TextStrokeColor3 = Color3.new(0, 0, 0)
  2294. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  2295. coroutine.resume(coroutine.create(function()
  2296. while true do
  2297. swait(1)
  2298. if chaosmode == true then
  2299. tecks2.TextColor3 = BrickColor.new("Really black")().Color
  2300. tecks3.TextStrokeColor3 = BrickColor.new("Really black")().Color
  2301. end
  2302. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2303. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2304. tecks2.Rotation = math.random(-5, 5)
  2305. tecks3.Rotation = math.random(-5, 5)
  2306. end
  2307. end))
  2308. for i = 1, string.len(text) do
  2309. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  2310. tecks2.Text = string.sub(text, 1, i)
  2311. tecks3.Text = string.sub(text, 1, i)
  2312. swait(1)
  2313. end
  2314. wait(1)
  2315. local randomrot = math.random(1, 2)
  2316. if randomrot == 1 then
  2317. for i = 1, 50 do
  2318. swait()
  2319. tecks2.Rotation = tecks2.Rotation - 0.75
  2320. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2321. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2322. tecks3.Rotation = tecks2.Rotation + 0.75
  2323. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2324. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2325. end
  2326. elseif randomrot == 2 then
  2327. for i = 1, 50 do
  2328. swait()
  2329. tecks2.Rotation = tecks2.Rotation + 0.75
  2330. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2331. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2332. tecks3.Rotation = tecks2.Rotation - 0.75
  2333. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2334. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2335. end
  2336. end
  2337. naeeym2:Destroy()
  2338. end)
  2339. chat()
  2340. end
  2341.  
  2342. function onChatted(msg)
  2343. chatfunc(msg)
  2344. end
  2345. Player.Chatted:connect(onChatted)
  2346.  
  2347. function Taunt()
  2348. ATTACK = true
  2349. Rooted = true
  2350. local TAUNT = CreateSound(159882635, Torso, 7, .75, false)
  2351. repeat
  2352. Swait()
  2353. TAUNT.Parent = Torso
  2354. TAUNT.Playing = true
  2355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2361. until TAUNT.TimePosition >= 1.25
  2362. for i=0, 1.6, 0.1 / Animation_Speed do
  2363. Swait()
  2364. TAUNT.Parent = Torso
  2365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. end
  2372. ATTACK = false
  2373. Rooted = false
  2374. end
  2375.  
  2376. function Orbital_Devastor()
  2377. local HITBODIES = {}
  2378. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  2379. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  2380. CENTER.CFrame = CF(ECH)
  2381. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25))
  2382. MakeForm(RAY, "Cyl")
  2383. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(28, 99999, 28))
  2384. MakeForm(RAY2, "Cyl")
  2385. RAY.CFrame = CF(ECH)
  2386. RAY2.CFrame = CF(ECH)
  2387. CreateSound("1368573150", CENTER, 10, 0.8)
  2388. for i = 1, 100 do
  2389. Swait()
  2390. RAY.Transparency = RAY.Transparency - 0.01
  2391. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  2392. RAY2.Transparency = RAY2.Transparency - 0.012
  2393. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  2394. end
  2395. for i = 1, 5 do
  2396. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 0) / 0, 0, 0), VT(i / 5, i / 5, 0))
  2397. end
  2398. RAY:remove()
  2399. RAY2:remove()
  2400. CreateSound("1368637781", CENTER, 10, 0.8)
  2401. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really blue", VT(8, 8, 8))
  2402. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  2403. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  2404. Debris:AddItem(CENTER, 5)
  2405. CreateSound("414517163", CENTER, 10, 0.8)
  2406. for i = 1, 5 do
  2407. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5))
  2408. end
  2409. for e = 1, #HITBODIES do
  2410. if HITBODIES[e] ~= nil then
  2411. local BOD = HITBODIES[e]
  2412. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2413. if TORS then
  2414. BOD:BreakJoints()
  2415. for _, c in pairs(BOD:GetChildren()) do
  2416. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2417. local bv = Instance.new("BodyVelocity")
  2418. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2419. bv.velocity = CF(ECH, c.Position).lookVector * 250
  2420. bv.Parent = c
  2421. Debris:AddItem(bv, 0.2)
  2422. end
  2423. end
  2424. end
  2425. end
  2426. end
  2427. end
  2428.  
  2429. local ATTACKEDTAUNTS = {
  2430. "907332040",
  2431. "907332525",
  2432. "907330011"
  2433. }
  2434. local ATTACKTAUNTS = {
  2435. "907329893",
  2436. "907329532",
  2437. "907333294",
  2438. "907332856"
  2439. }
  2440. local ULTTAUNTS = {
  2441. "907332997",
  2442. "907332670",
  2443. "907330103"
  2444. }
  2445.  
  2446. function Orb()
  2447. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2448. if HITFLOOR ~= nil then
  2449. do
  2450. local HITBODIES = {}
  2451. ATTACK = true
  2452. Rooted = true
  2453. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "ABSOLUTEUM", VT(0, 0, 0))
  2454. MakeForm(ABSOLUTE, "Ball")
  2455. CreateSound("416200578", RootPart, 10, 0.7)
  2456. for i = 0, 8, 0.1 / Animation_Speed do
  2457. Swait()
  2458. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2459. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2460. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2461. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ABSOLUTEUM", VT(3, 3, 3))
  2462. MakeForm(CHARGE, "Ball")
  2463. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2464. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2465. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. end
  2472. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2473. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2474. for i = 1, 45 do
  2475. Swait()
  2476. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. end
  2483. coroutine.resume(coroutine.create(function()
  2484. local IMPACT = false
  2485. local BULLET = ABSOLUTE
  2486. MakeForm(BULLET, "Ball")
  2487. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2488. for i = 1, 500 do
  2489. Swait()
  2490. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2491. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2492. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-100, -100, -100) / 55)
  2493. if HIT ~= nil then
  2494. IMPACT = true
  2495. break
  2496. end
  2497. end
  2498. if IMPACT == false then
  2499. for i = 1, 40 do
  2500. Swait()
  2501. BULLET.Size = BULLET.Size * 0.9
  2502. end
  2503. BULLET:remove()
  2504. else
  2505. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2506. for i = 1, 175 do
  2507. Swait()
  2508. BULLET.Size = BULLET.Size * 0.99
  2509. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 85)
  2510. end
  2511. CreateSound("438666001", BULLET, 10, 3)
  2512. Swait(35)
  2513. BULLET.Transparency = 1
  2514. for i = 1, 20 do
  2515. for e = 1, 5 do
  2516. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2517. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2518. end
  2519. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2520. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2521. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2522. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(i, i, i) * 2)
  2523. Swait(5)
  2524. for e = 1, #HITBODIES do
  2525. if HITBODIES[e] ~= nil then
  2526. local BOD = HITBODIES[e]
  2527. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2528. if TORS then
  2529. BOD:BreakJoints()
  2530. Petrify(BOD)
  2531. C3(0,0,0)
  2532. for _, c in pairs(BOD:GetChildren()) do
  2533. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2534. local bv = Instance.new("BodyVelocity")
  2535. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2536. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2537. bv.Parent = c
  2538. Debris:AddItem(bv, 0.2)
  2539. end
  2540. end
  2541. end
  2542. end
  2543. end
  2544. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2545. end
  2546. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(150, 0, 0), VT(120, 120, 120))
  2547. Debris:AddItem(BULLET, 10)
  2548. end
  2549. end))
  2550. ATTACK = false
  2551. Rooted = false
  2552. end
  2553. end
  2554. end
  2555.  
  2556. function turnto(position)
  2557. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2558. end
  2559.  
  2560. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  2561. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2562. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  2563. wave.CFrame = CFRAME
  2564. coroutine.resume(coroutine.create(function(PART)
  2565. for i = 1, WAIT do
  2566. Swait()
  2567. mesh.Scale = mesh.Scale + GROW
  2568. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  2569. if DOESROT == true then
  2570. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2571. end
  2572. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2573. if wave.Transparency > 0.99 then
  2574. wave:remove()
  2575. end
  2576. end
  2577. end))
  2578. end
  2579.  
  2580. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  2581. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2582. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  2583. wave.CFrame = CFRAME
  2584. coroutine.resume(coroutine.create(function(PART)
  2585. for i = 1, WAIT do
  2586. Swait()
  2587. mesh.Scale = mesh.Scale + GROW
  2588. if DOESROT == true then
  2589. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2590. end
  2591. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2592. if wave.Transparency > 0.99 then
  2593. wave:remove()
  2594. end
  2595. end
  2596. end))
  2597. end
  2598.  
  2599. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  2600. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2601. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  2602. wave.CFrame = CFRAME
  2603. coroutine.resume(coroutine.create(function(PART)
  2604. for i = 1, WAIT do
  2605. Swait()
  2606. mesh.Scale = mesh.Scale + GROW
  2607. wave.Transparency = wave.Transparency + 1 / WAIT
  2608. if wave.Transparency > 0.99 then
  2609. wave:remove()
  2610. end
  2611. end
  2612. end))
  2613. end
  2614.  
  2615. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2616. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2617. local mesh
  2618. if KIND == "Base" then
  2619. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2620. elseif KIND == "Thin" then
  2621. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2622. elseif KIND == "Round" then
  2623. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2624. end
  2625. wave.CFrame = CFRAME
  2626. coroutine.resume(coroutine.create(function(PART)
  2627. for i = 1, WAIT do
  2628. Swait()
  2629. mesh.Scale = mesh.Scale + GROW / 10
  2630. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2631. if wave.Transparency > 0.99 then
  2632. wave:remove()
  2633. end
  2634. end
  2635. end))
  2636. end
  2637.  
  2638. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  2639. for _, c in pairs(PARENT:GetChildren()) do
  2640. if c.ClassName == "Model" then
  2641. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2642. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2643. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2644. if DIST > (TORSO.Position - FROM).Magnitude then
  2645. table.insert(TABLE, c)
  2646. end
  2647. AddChildrenToTable(FROM, c, DIST, TABLE)
  2648. elseif c.ClassName == "Folder" then
  2649. AddChildrenToTable(FROM, c, DIST, TABLE)
  2650. end
  2651. end
  2652. end
  2653. end
  2654.  
  2655. Player_Size = 1 --Size of the player.
  2656.  
  2657. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  2658. if DoesCourontine == false then
  2659. local Direction = CF(Part.Position,ToLocation)
  2660. local Distance = (Part.Position - ToLocation).magnitude
  2661. for i = 1, AmountOfTime do
  2662. Swait()
  2663. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  2664. Direction = Part.CFrame
  2665. end
  2666. Part:remove()
  2667. elseif DoesCourontine == true then
  2668. coroutine.resume(coroutine.create(function()
  2669. local Direction = CF(Part.Position,ToLocation)
  2670. local Distance = (Part.Position - ToLocation).magnitude
  2671. for i = 1, AmountOfTime do
  2672. Swait()
  2673. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  2674. Direction = Part.CFrame
  2675. end
  2676. Part:remove()
  2677. end))
  2678. end
  2679. end
  2680.  
  2681. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2682. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2683. wave.Color = COLOR
  2684. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2685. wave.CFrame = CFRAME
  2686. coroutine.resume(coroutine.create(function(PART)
  2687. for i = 1, WAIT do
  2688. Swait()
  2689. mesh.Scale = mesh.Scale + GROW
  2690. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2691. if DOESROT == true then
  2692. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2693. end
  2694. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2695. if wave.Transparency > 0.99 then
  2696. wave:remove()
  2697. end
  2698. end
  2699. end))
  2700. end
  2701.  
  2702. function Endless_Pain()
  2703. local HITBODIES = {}
  2704. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2705. if HITFLOOR ~= nil then
  2706. CreateSound("463598785", RootPart, 10, 0.8)
  2707. ATTACK = true
  2708. Rooted = true
  2709. VALUE1 = true
  2710. for i = 1, 500 do
  2711. Swait()
  2712. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  2713. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  2714. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really black", VT(0, 0, 0))
  2715. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. for e = 1, #HITBODIES do
  2722. if HITBODIES[e] ~= nil then
  2723. local BOD = HITBODIES[e]
  2724. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2725. if TORS and TORS:FindFirstChild("BV") == nil then
  2726. local bv = Instance.new("BodyVelocity")
  2727. bv.Name = "BV"
  2728. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2729. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  2730. bv.Parent = TORS
  2731. Debris:AddItem(bv, 0.1)
  2732. end
  2733. end
  2734. end
  2735. end
  2736. coroutine.resume(coroutine.create(function()
  2737. for e = 1, #HITBODIES do
  2738. Swait()
  2739. if HITBODIES[e] ~= nil then
  2740. local BOD = HITBODIES[e]
  2741. for i = 1, #HITBODIES do
  2742. if HITBODIES[i] == BOD and i ~= e then
  2743. table.remove(HITBODIES, i)
  2744. end
  2745. end
  2746. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2747. if TORS then
  2748. TORS.Anchored = false
  2749. CreateSound("92597369", TORS, 10, 0.8)
  2750. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really blue", VT(0.01, 0, 0.01))
  2751. BOD:BreakJoints()
  2752. for _, c in pairs(BOD:GetChildren()) do
  2753. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2754. local bv = Instance.new("BodyVelocity")
  2755. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2756. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  2757. bv.Parent = c
  2758. Debris:AddItem(bv, 0.2)
  2759. end
  2760. end
  2761. end
  2762. end
  2763. end
  2764. end))
  2765. VALUE1 = false
  2766. ATTACK = false
  2767. Rooted = false
  2768. end
  2769. end
  2770.  
  2771. function Pure_Night()
  2772. ATTACK = true
  2773. Rooted = true
  2774. local AIMPOS = Mouse.Hit.p
  2775. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  2776. coroutine.resume(coroutine.create(function()
  2777. local RAYS = {}
  2778. for i = 1, 4 do
  2779. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ray", VT(50,2000,50))
  2780. MakeForm(RAY,"Cyl")
  2781. RAY.Mesh.Scale = VT(1,1.1,1)
  2782. table.insert(RAYS,RAY)
  2783. end
  2784. CreateSound(348663022, Effects, 2, 1.2, false)
  2785. for i = 1, 100 do
  2786. Swait()
  2787. for e = 1, #RAYS do
  2788. if RAYS[e] ~= nil then
  2789. local RAY = RAYS[e]
  2790. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  2791. RAY.Transparency = RAY.Transparency - 0.01
  2792. end
  2793. end
  2794. end
  2795. for i = 1, 20 do
  2796. Swait()
  2797. for e = 1, #RAYS do
  2798. if RAYS[e] ~= nil then
  2799. local RAY = RAYS[e]
  2800. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  2801. end
  2802. end
  2803. end
  2804. wait(0.3)
  2805. for i = 1, 16 do
  2806. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  2807. SpawnTrail(POS+VT(0,200,0),POS)
  2808. end
  2809. for i = 1, 4 do
  2810. CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  2811. end
  2812.  
  2813. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  2814. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  2815. CreateSound(130972023, Effects, 2, 1, false)
  2816. local POS = Mouse.Hit.p
  2817. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2818. MakeForm(RAY,"Cyl")
  2819. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(130,130,130))
  2820. MakeForm(SPHERE,"Ball")
  2821. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120))
  2822. MakeForm(SHIELD,"Ball")
  2823. SHIELD.CFrame = CF(AIMPOS)
  2824. RAY.CFrame = CF(AIMPOS)
  2825. SPHERE.CFrame = CF(AIMPOS)
  2826. local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2827. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2828. for i = 1, 200 do
  2829. Swait()
  2830. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(150,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2831. MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really red",VT(5,20,5))
  2832. RAY.Size = RAY.Size + VT(0,0,0)
  2833. SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2834. SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2835. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2836. end
  2837. for i = 1, 45 do
  2838. Swait()
  2839. RAY.Transparency = RAY.Transparency + 1/45
  2840. SPHERE.Transparency = RAY.Transparency
  2841. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2842. end
  2843. RAY:remove()
  2844. SHIELD:remove()
  2845. SPHERE:remove()
  2846. end))
  2847. ATTACK = false
  2848. Rooted = false
  2849. end
  2850.  
  2851. function HCore()
  2852. ATTACK = true
  2853. COR1 = true
  2854. Rooted = true
  2855. UNANCHOR = false
  2856. RootPart.Anchored = true
  2857. sick:Stop()
  2858. for i=0, 5, 0.1 / Animation_Speed do
  2859. Swait()
  2860. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2866. WACKYEFFECT({
  2867. Time = 85,
  2868. EffectType = "Sphere",
  2869. Size = VT(0.2,0.2,0.2),
  2870. Size2 = VT(0, 1000, 0),
  2871. Transparency = 0.5,
  2872. Transparency2 = 1,
  2873. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2874. MoveToPos = nil,
  2875. RotationX = MRANDOM(-50, 50) / 10,
  2876. RotationY = MRANDOM(-50, 50) / 10,
  2877. RotationZ = MRANDOM(-50, 50) / 10,
  2878. Material = "Neon",
  2879. Color = C3(150,0,0),
  2880. SoundID = nil,
  2881. SoundPitch = nil,
  2882. SoundVolume = nil
  2883. })
  2884. end
  2885. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  2886. CreateSound("1368598393", Effects, 10, 1)
  2887. for i=0, 2, 0.1 / Animation_Speed do
  2888. Swait()
  2889. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2895. WACKYEFFECT({
  2896. Time = 15,
  2897. EffectType = "Sphere",
  2898. Size = VT(4, 4, 4),
  2899. Size2 = VT(0, 0, 0),
  2900. Transparency = 1,
  2901. Transparency2 = 0,
  2902. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2903. MoveToPos = Eon.Position,
  2904. RotationX = 0,
  2905. RotationY = 0,
  2906. RotationZ = 0,
  2907. Material = "Neon",
  2908. Color = C3(0, 0, 0),
  2909. SoundID = nil,
  2910. SoundPitch = nil,
  2911. SoundVolume = nil
  2912. })
  2913. end
  2914. WACKYEFFECT({
  2915. Time = 15,
  2916. EffectType = "Sphere",
  2917. Size = VT(4, 4, 4),
  2918. Size2 = VT(0, 0, 0),
  2919. Transparency = 1,
  2920. Transparency2 = 0,
  2921. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2922. MoveToPos = Eon.Position,
  2923. RotationX = 0,
  2924. RotationY = 0,
  2925. RotationZ = 0,
  2926. Material = "Neon",
  2927. Color = C3(150, 0, 0),
  2928. SoundID = nil,
  2929. SoundPitch = nil,
  2930. SoundVolume = nil
  2931. })
  2932. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Really red"), "CORE", VT(10,10,10))
  2933. MakeForm(CORE, "Ball")
  2934. CORE.CFrame = Eon.CFrame
  2935. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Really blue"), "AURA", VT(10.1,10.1,10.1))
  2936. MakeForm(AURA, "Ball")
  2937. AURA.CFrame = Eon.CFrame
  2938. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Really black"), "AURA1", VT(12,12,12))
  2939. MakeForm(AURA1, "Ball")
  2940. AURA1.CFrame = Eon.CFrame
  2941. CreateSound("1368583274", Effects, 10, 1)
  2942. for i=0, 6, 0.1 / Animation_Speed do
  2943. Swait()
  2944. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2945. MagicSphere(VT(0,0,0),15,CFRAME,C3(150,0,0),VT(0.1,0.1,55))
  2946. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,0,0),VT(2,2,2))
  2947. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(150,0,0),VT(0.1,0.1,55))
  2948. WACKYEFFECT({
  2949. Time = 15,
  2950. EffectType = "Sphere",
  2951. Size = VT(4, 4, 4),
  2952. Size2 = VT(0, 0, 0),
  2953. Transparency = 1,
  2954. Transparency2 = 0,
  2955. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2956. MoveToPos = Eon.Position,
  2957. RotationX = 0,
  2958. RotationY = 0,
  2959. RotationZ = 0,
  2960. Material = "Neon",
  2961. Color = C3(0, 0, 0),
  2962. SoundID = nil,
  2963. SoundPitch = nil,
  2964. SoundVolume = nil
  2965. })
  2966. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2972. end
  2973. Swait(175)
  2974. CreateSound("1368605755", Effects, 10, 1)
  2975. CreateSound("1368637781", Effects, 10, 1)
  2976. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(150,0,0),VT(5,5,5))
  2977. for i=0, 1, 0.1 / Animation_Speed do
  2978. Swait()
  2979. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2985. end
  2986. repeat
  2987. Swait()
  2988. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really black", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  2989. SPHERE.CFrame = CF(Eon.Position) * CF(MRANDOM(-15,15),-10,MRANDOM(-15,15))
  2990. MakeForm(SPHERE,"Ball")
  2991. coroutine.resume(coroutine.create(function()
  2992. for i = 1, 100 do
  2993. Swait()
  2994. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  2995. SPHERE.Transparency = (i/100)
  2996. end
  2997. SPHERE:remove()
  2998. end))
  2999. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  3000. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  3001. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  3002. ApplyAoE(CORE.Position, 15,true,false)
  3003. WACKYEFFECT({
  3004. Time = 5,
  3005. EffectType = "Round Slash",
  3006. Size = VT(0, 0, 0),
  3007. Size2 = VT(0.01, 0, 0.01),
  3008. Transparency = 0.5,
  3009. Transparency2 = 1,
  3010. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3011. MoveToPos = nil,
  3012. RotationX = MRANDOM(-50, 50) / 10,
  3013. RotationY = MRANDOM(-50, 50) / 10,
  3014. RotationZ = MRANDOM(-50, 50) / 10,
  3015. Material = "Neon",
  3016. Color = C3(150, 0, 0),
  3017. SoundID = nil,
  3018. SoundPitch = nil,
  3019. SoundVolume = nil
  3020. })
  3021. WACKYEFFECT({
  3022. Time = MRANDOM(15, 85),
  3023. EffectType = "Round Slash",
  3024. Size = VT(0, 0, 0),
  3025. Size2 = VT(0.3, 0, 0.3),
  3026. Transparency = 0.5,
  3027. Transparency2 = 1,
  3028. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3029. MoveToPos = nil,
  3030. RotationX = MRANDOM(-50, 50) / 10,
  3031. RotationY = MRANDOM(-50, 50) / 10,
  3032. RotationZ = MRANDOM(-50, 50) / 10,
  3033. Material = "Neon",
  3034. Color = C3(0, 0, 0),
  3035. SoundID = nil,
  3036. SoundPitch = nil,
  3037. SoundVolume = nil
  3038. })
  3039. WACKYEFFECT({
  3040. Time = 5,
  3041. EffectType = "Round Slash",
  3042. Size = VT(0, 0, 0),
  3043. Size2 = VT(0.01, 0, 0.01),
  3044. Transparency = 0.5,
  3045. Transparency2 = 1,
  3046. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3047. MoveToPos = nil,
  3048. RotationX = MRANDOM(-50, 50) / 10,
  3049. RotationY = MRANDOM(-50, 50) / 10,
  3050. RotationZ = MRANDOM(-50, 50) / 10,
  3051. Material = "Neon",
  3052. Color = C3(150, 0, 0),
  3053. SoundID = nil,
  3054. SoundPitch = nil,
  3055. SoundVolume = nil
  3056. })
  3057. until FIRE1 == true
  3058. if FIRE1 == true then
  3059. CreateSound("276848267", Effects, 35, 0.5)
  3060. SOUND = CreateSound("1371567007", CORE, 0, 1)
  3061. repeat
  3062. Swait()
  3063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3069. CORE.Size = CORE.Size - VT(0.05,0.05,0.05)
  3070. AURA.Size = AURA.Size + VT(0.1,0.1,0.1)
  3071. AURA1.Size = AURA1.Size + VT(0.1,0.1,0.1)
  3072. AURA.Transparency = 0.7
  3073. AURA1.Transparency = 0.8
  3074. Slice("Round", 0, 35, CF(Eon.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(1, 0, 1) / 3)
  3075. WACKYEFFECT({
  3076. EffectType = "Wave",
  3077. Size = VT(25, 0, 25),
  3078. Size2 = VT(40, 0, 40) + VT(1 * 6, 1 / 5, 1 * 6),
  3079. Transparency = 0,
  3080. Transparency2 = 1,
  3081. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(72 * 1), RAD(0)),
  3082. MoveToPos = nil,
  3083. RotationX = 0,
  3084. RotationY = 3,
  3085. RotationZ = 0,
  3086. Material = "Neon",
  3087. Color = C3(0, 0, 0),
  3088. SoundID = nil,
  3089. SoundPitch = nil,
  3090. SoundVolume = nil
  3091. })
  3092. WACKYEFFECT({
  3093. Time = 85,
  3094. EffectType = "Sphere",
  3095. Size = VT(0.05,0.05,0.05),
  3096. Size2 = VT(0, 1000, 0),
  3097. Transparency = 0.5,
  3098. Transparency2 = 1,
  3099. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3100. MoveToPos = nil,
  3101. RotationX = MRANDOM(-50, 50) / 10,
  3102. RotationY = MRANDOM(-50, 50) / 10,
  3103. RotationZ = MRANDOM(-50, 50) / 10,
  3104. Material = "Neon",
  3105. Color = C3(150,0,0),
  3106. SoundID = nil,
  3107. SoundPitch = nil,
  3108. SoundVolume = nil
  3109. })
  3110. WACKYEFFECT({
  3111. Time = 15,
  3112. EffectType = "Sphere",
  3113. Size = VT(6,6,6),
  3114. Size2 = VT(1, 1, 1),
  3115. Transparency = 1,
  3116. Transparency2 = 0,
  3117. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  3118. MoveToPos = Eon.Position,
  3119. RotationX = 0,
  3120. RotationY = 0,
  3121. RotationZ = 0,
  3122. Material = "Neon",
  3123. Color = C3(0, 0, 0),
  3124. SoundID = nil,
  3125. SoundPitch = nil,
  3126. SoundVolume = nil
  3127. })
  3128. until SOUND.Playing == false
  3129. AURA:remove()
  3130. AURA1:remove()
  3131. wait(0.5)
  3132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3138. WACKYEFFECT({
  3139. Time = 285 + 5 * 1,
  3140. EffectType = "Sphere",
  3141. Size = VT(650, 650, 650),
  3142. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  3143. Transparency = 0.5,
  3144. Transparency2 = 1,
  3145. CFrame = Eon.CFrame,
  3146. MoveToPos = nil,
  3147. RotationX = 0,
  3148. RotationY = 0,
  3149. RotationZ = 0,
  3150. Material = "Neon",
  3151. Color = C3(150, 0, 0),
  3152. SoundID = nil,
  3153. SoundPitch = 0,
  3154. SoundVolume = 0
  3155. })
  3156. WACKYEFFECT({
  3157. Time = 75,
  3158. EffectType = "Sphere",
  3159. Size = VT(350, 350, 350),
  3160. Size2 = VT(4500, 4500, 4500),
  3161. Transparency = 0.8,
  3162. Transparency2 = 1,
  3163. CFrame = Eon.CFrame,
  3164. MoveToPos = nil,
  3165. RotationX = 0,
  3166. RotationY = 0,
  3167. RotationZ = 0,
  3168. Material = "Neon",
  3169. Color = C3(0, 0, 0),
  3170. SoundID = nil,
  3171. SoundPitch = 0,
  3172. SoundVolume = 0
  3173. })
  3174. MagicSphere(VT(5,5,5), 35, Eon.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(1, 1, 1) * 2)
  3175. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3176. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3177. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(150, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3178. WACKYEFFECT({
  3179. Time = 285 + 5 * 1,
  3180. EffectType = "Sphere",
  3181. Size = VT(650, 650, 650),
  3182. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  3183. Transparency = 0.5,
  3184. Transparency2 = 1,
  3185. CFrame = Eon.CFrame,
  3186. MoveToPos = nil,
  3187. RotationX = 0,
  3188. RotationY = 0,
  3189. RotationZ = 0,
  3190. Material = "Neon",
  3191. Color = C3(150, 0, 0),
  3192. SoundID = nil,
  3193. SoundPitch = 0,
  3194. SoundVolume = 0
  3195. })
  3196. end
  3197. WACKYEFFECT({
  3198. Time = 75,
  3199. EffectType = "Sphere",
  3200. Size = VT(350, 350, 350),
  3201. Size2 = VT(4500, 4500, 4500),
  3202. Transparency = 0.8,
  3203. Transparency2 = 1,
  3204. CFrame = Eon.CFrame,
  3205. MoveToPos = nil,
  3206. RotationX = 0,
  3207. RotationY = 0,
  3208. RotationZ = 0,
  3209. Material = "Neon",
  3210. Color = C3(0, 0, 0),
  3211. SoundID = nil,
  3212. SoundPitch = 0,
  3213. SoundVolume = 0
  3214. })
  3215. for i = 1, 15 do
  3216. Swait()
  3217. MagicSphere(VT(300,300,300),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  3218. MagicSphere(VT(300,300,300),45,CF(Eon.Position),C3(155,0,0),VT(i,i,i))
  3219. MagicSphere(VT(290,290,290),25,CF(Eon.Position),BRICKC"Relly black".Color,VT(i,i,i)/1.1)
  3220. MagicSphere(VT(290,290,290),45,CF(Eon.Position),C3(0,0,0),VT(i,i,i))
  3221. MagicSphere(VT(280,280,280),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  3222. MagicSphere(VT(280,280,280),45,CF(Eon.Position),C3(255,0,0),VT(i,i,i)) MagicSphere(VT(1,1,1),15,CF(Eon.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,0,0),VT(0,0,0))
  3223. WACKYEFFECT({
  3224. Time = 85,
  3225. EffectType = "Sphere",
  3226. Size = VT(75, 75, 75),
  3227. Size2 = VT(0, 2500, 0),
  3228. Transparency = 0.5,
  3229. Transparency2 = 1,
  3230. CFrame =Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3231. MoveToPos = nil,
  3232. RotationX = MRANDOM(-50, 50) / 10,
  3233. RotationY = MRANDOM(-50, 50) / 10,
  3234. RotationZ = MRANDOM(-50, 50) / 10,
  3235. Material = "Neon",
  3236. Color = C3(0, 0, 0),
  3237. SoundID = nil,
  3238. SoundPitch = nil,
  3239. SoundVolume = nil
  3240. })
  3241. WACKYEFFECT({
  3242. Time = 85,
  3243. EffectType = "Sphere",
  3244. Size = VT(75, 75, 75),
  3245. Size2 = VT(0, 2500, 0),
  3246. Transparency = 0.5,
  3247. Transparency2 = 1,
  3248. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3249. MoveToPos = nil,
  3250. RotationX = MRANDOM(-50, 50) / 10,
  3251. RotationY = MRANDOM(-50, 50) / 10,
  3252. RotationZ = MRANDOM(-50, 50) / 10,
  3253. Material = "Neon",
  3254. Color = C3(150, 0, 0),
  3255. SoundID = nil,
  3256. SoundPitch = nil,
  3257. SoundVolume = nil
  3258. })
  3259. WACKYEFFECT({
  3260. EffectType = "Wave",
  3261. Size = VT(100, 0, 100),
  3262. Size2 = VT(140, 0, 140) + VT(1 * 6, 1 / 5, 1 * 6),
  3263. Transparency = 0,
  3264. Transparency2 = 1,
  3265. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(50 * 1), RAD(0)),
  3266. MoveToPos = nil,
  3267. RotationX = 0,
  3268. RotationY = 3,
  3269. RotationZ = 0,
  3270. Material = "Neon",
  3271. Color = C3(0, 0, 0),
  3272. SoundID = nil,
  3273. SoundPitch = nil,
  3274. SoundVolume = nil
  3275. })
  3276. ApplyAoE(Eon.Position, 435 + 85 * 1,true)
  3277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  3282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  3283. FIRE1 = false
  3284. CORE:remove()
  3285. end
  3286. UNANCHOR = true
  3287. RootPart.Anchored = false
  3288. COR1 = false
  3289. CORMODE = false
  3290. ATTACK = false
  3291. Rooted = false
  3292. end
  3293.  
  3294. function VoidCore()
  3295. ATTACK = true
  3296. Rooted = true
  3297. COR1 = true
  3298. CHOSENBRICK = "Dark indigo"
  3299. local CHARGE = false
  3300. local BLASTS = {468991944, 468991990}
  3301. for i = 1, 30 do
  3302. wait(0.01)
  3303. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  3304. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3305. if HITFLOOR then
  3306. ApplyAoE(HITPOS, 65)
  3307. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3308. WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3309. WACKYEFFECT({
  3310. Time = 25,
  3311. EffectType = "Sphere",
  3312. Size = VT(22, 22, 22),
  3313. Size2 = VT(85, 85, 85),
  3314. Transparency = 0,
  3315. Transparency2 = 1,
  3316. CFrame = CF(HITPOS),
  3317. MoveToPos = Torso.Position,
  3318. RotationX = 0,
  3319. RotationY = 0,
  3320. RotationZ = 0,
  3321. Material = "Neon",
  3322. Color = C3(0, 0, 0),
  3323. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3324. SoundPitch = MRANDOM(9, 12) / 10,
  3325. SoundVolume = 10
  3326. })
  3327. for e = 1, 3 do
  3328. WACKYEFFECT({
  3329. EffectType = "Wave",
  3330. Size = VT(25, 0, 25),
  3331. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  3332. Transparency = 0,
  3333. Transparency2 = 1,
  3334. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3335. MoveToPos = nil,
  3336. RotationX = 0,
  3337. RotationY = 0,
  3338. RotationZ = 0,
  3339. Material = "Neon",
  3340. Color = C3(0, 0, 0),
  3341. SoundID = nil,
  3342. SoundPitch = nil,
  3343. SoundVolume = nil
  3344. })
  3345. WACKYEFFECT({
  3346. Time = 35,
  3347. EffectType = "Sphere",
  3348. Size = VT(22, 45, 22),
  3349. Size2 = VT(25, 45 + e * 75, 25),
  3350. Transparency = 0,
  3351. Transparency2 = 1,
  3352. CFrame = CF(HITPOS) * TURN,
  3353. MoveToPos = Torso.Position,
  3354. RotationX = 0,
  3355. RotationY = 0,
  3356. RotationZ = 0,
  3357. Material = "Neon",
  3358. Color = C3(150, 0, 0),
  3359. SoundID = nil,
  3360. SoundPitch = MRANDOM(9, 12) / 10,
  3361. SoundVolume = 10
  3362. })
  3363. end
  3364. end
  3365. end
  3366. repeat
  3367. Swait()
  3368. WACKYEFFECT({
  3369. Time = 15,
  3370. EffectType = "Sphere",
  3371. Size = VT(60, 60, 60),
  3372. Size2 = VT(5, 5, 5),
  3373. Transparency = 1,
  3374. Transparency2 = 0,
  3375. CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  3376. MoveToPos = nil,
  3377. RotationX = MRANDOM(-5,5),
  3378. RotationY = MRANDOM(-5,5),
  3379. RotationZ = MRANDOM(-5,5),
  3380. Material = "Neon",
  3381. Color = C3(0, 0, 0),
  3382. SoundID = nil,
  3383. SoundPitch = nil,
  3384. SoundVolume = nil
  3385. })
  3386. Swait()
  3387. WACKYEFFECT({
  3388. Time = 15,
  3389. EffectType = "Sphere",
  3390. Size = VT(60, 60, 60),
  3391. Size2 = VT(0, 0, 0),
  3392. Transparency = 1,
  3393. Transparency2 = 0.7,
  3394. CFrame = CF(RootPart.Position),
  3395. MoveToPos = nil,
  3396. RotationX = 0,
  3397. RotationY = 0,
  3398. RotationZ = 0,
  3399. Material = "Neon",
  3400. Color = C3(150, 0, 0),
  3401. SoundID = nil,
  3402. SoundPitch = nil,
  3403. SoundVolume = nil
  3404. })
  3405. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411. until VOID1 == true
  3412.  
  3413. if VOID1 == true then
  3414. local POS = RootPart.Position
  3415. wait(0.2)
  3416. for i = 1, 5 do
  3417. WACKYEFFECT({
  3418. Time = 65,
  3419. EffectType = "Sphere",
  3420. Size = VT(2, 2, 2),
  3421. Size2 = VT(0, 0, 500),
  3422. Transparency = 1,
  3423. Transparency2 = 0,
  3424. CFrame = CF(POS),
  3425. MoveToPos = nil,
  3426. RotationX = MRANDOM(-2, 2),
  3427. RotationY = MRANDOM(-12, 12),
  3428. RotationZ = MRANDOM(-2, 2),
  3429. Material = "Neon",
  3430. Color = C3(150, 0, 0),
  3431. SoundID = nil,
  3432. SoundPitch = nil,
  3433. SoundVolume = nil
  3434. })
  3435. WACKYEFFECT({
  3436. Time = 65,
  3437. EffectType = "Sphere",
  3438. Size = VT(2, 2, 2),
  3439. Size2 = VT(0, 0, 500),
  3440. Transparency = 1,
  3441. Transparency2 = 0,
  3442. CFrame = CF(POS),
  3443. MoveToPos = nil,
  3444. RotationX = MRANDOM(-2, 2),
  3445. RotationY = MRANDOM(-12, 12),
  3446. RotationZ = MRANDOM(-2, 2),
  3447. Material = "Neon",
  3448. Color = C3(0, 0, 0),
  3449. SoundID = nil,
  3450. SoundPitch = nil,
  3451. SoundVolume = nil
  3452. })
  3453. WACKYEFFECT({
  3454. Time = 65,
  3455. EffectType = "Sphere",
  3456. Size = VT(2, 2, 2),
  3457. Size2 = VT(0, 0, 500),
  3458. Transparency = 1,
  3459. Transparency2 = 0,
  3460. CFrame = CF(POS),
  3461. MoveToPos = nil,
  3462. RotationX = MRANDOM(-2, 2),
  3463. RotationY = MRANDOM(-12, 12),
  3464. RotationZ = MRANDOM(-2, 2),
  3465. Material = "Neon",
  3466. Color = C3(150, 0, 0),
  3467. SoundID = nil,
  3468. SoundPitch = nil,
  3469. SoundVolume = nil
  3470. })
  3471. WACKYEFFECT({
  3472. Time = 65,
  3473. EffectType = "Sphere",
  3474. Size = VT(2, 2, 2),
  3475. Size2 = VT(0, 0, 500),
  3476. Transparency = 1,
  3477. Transparency2 = 0,
  3478. CFrame = CF(POS),
  3479. MoveToPos = nil,
  3480. RotationX = MRANDOM(-2, 2),
  3481. RotationY = MRANDOM(-12, 12),
  3482. RotationZ = MRANDOM(-2, 2),
  3483. Material = "Neon",
  3484. Color = C3(0, 0, 0),
  3485. SoundID = nil,
  3486. SoundPitch = nil,
  3487. SoundVolume = nil
  3488. })
  3489. WACKYEFFECT({
  3490. Time = 65,
  3491. EffectType = "Sphere",
  3492. Size = VT(2, 2, 2),
  3493. Size2 = VT(0, 0, 500),
  3494. Transparency = 1,
  3495. Transparency2 = 0,
  3496. CFrame = CF(POS),
  3497. MoveToPos = nil,
  3498. RotationX = MRANDOM(-2, 2),
  3499. RotationY = MRANDOM(-12, 12),
  3500. RotationZ = MRANDOM(-2, 2),
  3501. Material = "Neon",
  3502. Color = C3(150, 0, 0),
  3503. SoundID = nil,
  3504. SoundPitch = nil,
  3505. SoundVolume = nil
  3506. })
  3507. WACKYEFFECT({
  3508. Time = 65,
  3509. EffectType = "Sphere",
  3510. Size = VT(2, 2, 2),
  3511. Size2 = VT(0, 0, 500),
  3512. Transparency = 1,
  3513. Transparency2 = 0,
  3514. CFrame = CF(POS),
  3515. MoveToPos = nil,
  3516. RotationX = MRANDOM(-2, 2),
  3517. RotationY = MRANDOM(-12, 12),
  3518. RotationZ = MRANDOM(-2, 2),
  3519. Material = "Neon",
  3520. Color = C3(0, 0, 0),
  3521. SoundID = nil,
  3522. SoundPitch = nil,
  3523. SoundVolume = nil
  3524. })
  3525. WACKYEFFECT({
  3526. Time = 65,
  3527. EffectType = "Sphere",
  3528. Size = VT(2, 2, 2),
  3529. Size2 = VT(0, 0, 500),
  3530. Transparency = 1,
  3531. Transparency2 = 0,
  3532. CFrame = CF(POS),
  3533. MoveToPos = nil,
  3534. RotationX = MRANDOM(-2, 2),
  3535. RotationY = MRANDOM(-12, 12),
  3536. RotationZ = MRANDOM(-2, 2),
  3537. Material = "Neon",
  3538. Color = C3(150, 0, 0),
  3539. SoundID = nil,
  3540. SoundPitch = nil,
  3541. SoundVolume = nil
  3542. })
  3543. WACKYEFFECT({
  3544. Time = 65,
  3545. EffectType = "Sphere",
  3546. Size = VT(2, 2, 2),
  3547. Size2 = VT(0, 0, 500),
  3548. Transparency = 1,
  3549. Transparency2 = 0,
  3550. CFrame = CF(POS),
  3551. MoveToPos = nil,
  3552. RotationX = MRANDOM(-2, 2),
  3553. RotationY = MRANDOM(-12, 12),
  3554. RotationZ = MRANDOM(-2, 2),
  3555. Material = "Neon",
  3556. Color = C3(0, 0, 0),
  3557. SoundID = nil,
  3558. SoundPitch = nil,
  3559. SoundVolume = nil
  3560. })
  3561. WACKYEFFECT({
  3562. Time = 65,
  3563. EffectType = "Sphere",
  3564. Size = VT(2, 2, 2),
  3565. Size2 = VT(0, 0, 500),
  3566. Transparency = 1,
  3567. Transparency2 = 0,
  3568. CFrame = CF(POS),
  3569. MoveToPos = nil,
  3570. RotationX = MRANDOM(-2, 2),
  3571. RotationY = MRANDOM(-12, 12),
  3572. RotationZ = MRANDOM(-2, 2),
  3573. Material = "Neon",
  3574. Color = C3(150, 0, 0),
  3575. SoundID = nil,
  3576. SoundPitch = nil,
  3577. SoundVolume = nil
  3578. })
  3579. WACKYEFFECT({
  3580. Time = 65,
  3581. EffectType = "Sphere",
  3582. Size = VT(2, 2, 2),
  3583. Size2 = VT(0, 0, 500),
  3584. Transparency = 1,
  3585. Transparency2 = 0,
  3586. CFrame = CF(POS),
  3587. MoveToPos = nil,
  3588. RotationX = MRANDOM(-2, 2),
  3589. RotationY = MRANDOM(-12, 12),
  3590. RotationZ = MRANDOM(-2, 2),
  3591. Material = "Neon",
  3592. Color = C3(0, 0, 0),
  3593. SoundID = nil,
  3594. SoundPitch = nil,
  3595. SoundVolume = nil
  3596. })
  3597. WACKYEFFECT({
  3598. Time = 65,
  3599. EffectType = "Sphere",
  3600. Size = VT(2, 2, 2),
  3601. Size2 = VT(0, 0, 500),
  3602. Transparency = 1,
  3603. Transparency2 = 0,
  3604. CFrame = CF(POS),
  3605. MoveToPos = nil,
  3606. RotationX = MRANDOM(-2, 2),
  3607. RotationY = MRANDOM(-12, 12),
  3608. RotationZ = MRANDOM(-2, 2),
  3609. Material = "Neon",
  3610. Color = C3(150, 0, 0),
  3611. SoundID = nil,
  3612. SoundPitch = nil,
  3613. SoundVolume = nil
  3614. })
  3615. WACKYEFFECT({
  3616. Time = 65,
  3617. EffectType = "Sphere",
  3618. Size = VT(2, 2, 2),
  3619. Size2 = VT(0, 0, 500),
  3620. Transparency = 1,
  3621. Transparency2 = 0,
  3622. CFrame = CF(POS),
  3623. MoveToPos = nil,
  3624. RotationX = MRANDOM(-2, 2),
  3625. RotationY = MRANDOM(-12, 12),
  3626. RotationZ = MRANDOM(-2, 2),
  3627. Material = "Neon",
  3628. Color = C3(0, 0, 0),
  3629. SoundID = nil,
  3630. SoundPitch = nil,
  3631. SoundVolume = nil
  3632. })
  3633. WACKYEFFECT({
  3634. Time = 65,
  3635. EffectType = "Sphere",
  3636. Size = VT(2, 2, 2),
  3637. Size2 = VT(0, 0, 500),
  3638. Transparency = 1,
  3639. Transparency2 = 0,
  3640. CFrame = CF(POS),
  3641. MoveToPos = nil,
  3642. RotationX = MRANDOM(-2, 2),
  3643. RotationY = MRANDOM(-12, 12),
  3644. RotationZ = MRANDOM(-2, 2),
  3645. Material = "Neon",
  3646. Color = C3(0, 0, 0),
  3647. SoundID = nil,
  3648. SoundPitch = nil,
  3649. SoundVolume = nil
  3650. })
  3651. WACKYEFFECT({
  3652. Time = 65,
  3653. EffectType = "Sphere",
  3654. Size = VT(2, 2, 2),
  3655. Size2 = VT(0, 0, 500),
  3656. Transparency = 1,
  3657. Transparency2 = 0,
  3658. CFrame = CF(POS),
  3659. MoveToPos = nil,
  3660. RotationX = MRANDOM(-2, 2),
  3661. RotationY = MRANDOM(-12, 12),
  3662. RotationZ = MRANDOM(-2, 2),
  3663. Material = "Neon",
  3664. Color = C3(150, 0, 0),
  3665. SoundID = nil,
  3666. SoundPitch = nil,
  3667. SoundVolume = nil
  3668. })
  3669. WACKYEFFECT({
  3670. Time = 65,
  3671. EffectType = "Sphere",
  3672. Size = VT(2, 2, 2),
  3673. Size2 = VT(0, 0, 500),
  3674. Transparency = 1,
  3675. Transparency2 = 0,
  3676. CFrame = CF(POS),
  3677. MoveToPos = nil,
  3678. RotationX = MRANDOM(-2, 2),
  3679. RotationY = MRANDOM(-12, 12),
  3680. RotationZ = MRANDOM(-2, 2),
  3681. Material = "Neon",
  3682. Color = C3(0, 0, 0),
  3683. SoundID = nil,
  3684. SoundPitch = nil,
  3685. SoundVolume = nil
  3686. })
  3687. WACKYEFFECT({
  3688. Time = 85,
  3689. EffectType = "Sphere",
  3690. Size = VT(0.2,0.2,0.2),
  3691. Size2 = VT(0, 1000, 0),
  3692. Transparency = 0.5,
  3693. Transparency2 = 1,
  3694. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3695. MoveToPos = nil,
  3696. RotationX = MRANDOM(-50, 50) / 10,
  3697. RotationY = MRANDOM(-50, 50) / 10,
  3698. RotationZ = MRANDOM(-50, 50) / 10,
  3699. Material = "Neon",
  3700. Color = C3(150,0,0),
  3701. SoundID = nil,
  3702. SoundPitch = nil,
  3703. SoundVolume = nil
  3704. })
  3705. WACKYEFFECT({
  3706. Time = 85,
  3707. EffectType = "Sphere",
  3708. Size = VT(0.2,0.2,0.2),
  3709. Size2 = VT(0, 1000, 0),
  3710. Transparency = 0.5,
  3711. Transparency2 = 1,
  3712. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3713. MoveToPos = nil,
  3714. RotationX = MRANDOM(-50, 50) / 10,
  3715. RotationY = MRANDOM(-50, 50) / 10,
  3716. RotationZ = MRANDOM(-50, 50) / 10,
  3717. Material = "Neon",
  3718. Color = C3(0,0,0),
  3719. SoundID = nil,
  3720. SoundPitch = nil,
  3721. SoundVolume = nil
  3722. })
  3723. WACKYEFFECT({
  3724. Time = 85,
  3725. EffectType = "Sphere",
  3726. Size = VT(0.2,0.2,0.2),
  3727. Size2 = VT(0, 1000, 0),
  3728. Transparency = 0.5,
  3729. Transparency2 = 1,
  3730. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3731. MoveToPos = nil,
  3732. RotationX = MRANDOM(-50, 50) / 10,
  3733. RotationY = MRANDOM(-50, 50) / 10,
  3734. RotationZ = MRANDOM(-50, 50) / 10,
  3735. Material = "Neon",
  3736. Color = C3(150,0,0),
  3737. SoundID = nil,
  3738. SoundPitch = nil,
  3739. SoundVolume = nil
  3740. })
  3741. local POS = RootPart.Position
  3742. WACKYEFFECT({
  3743. Time = 15,
  3744. EffectType = "Sphere",
  3745. Size = VT(2,2,2),
  3746. Size2 = VT(0, 0, 0),
  3747. Transparency = 1,
  3748. Transparency2 = 0,
  3749. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  3750. MoveToPos = Eon.Position,
  3751. RotationX = 0,
  3752. RotationY = 0,
  3753. RotationZ = 0,
  3754. Material = "Neon",
  3755. Color = C3(150,0,0),
  3756. SoundID = nil,
  3757. SoundPitch = nil,
  3758. SoundVolume = nil
  3759. })
  3760. end
  3761. wait(1)
  3762. ApplyAoE(POS, 450, true)
  3763. for i = 1, 5 do
  3764. Swait()
  3765. WACKYEFFECT({
  3766. Time = 85,
  3767. EffectType = "Wave",
  3768. Size = VT(25, 0, 25),
  3769. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  3770. Transparency = 0,
  3771. Transparency2 = 1,
  3772. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3773. MoveToPos = nil,
  3774. RotationX = 0,
  3775. RotationY = 3,
  3776. RotationZ = 0,
  3777. Material = "Neon",
  3778. Color = C3(0,0,0),
  3779. SoundID = nil,
  3780. SoundPitch = nil,
  3781. SoundVolume = nil
  3782. })
  3783. WACKYEFFECT({
  3784. Time = 85,
  3785. EffectType = "Round Slash",
  3786. Size = VT(3, 0, 3) / 13,
  3787. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  3788. Transparency = 0,
  3789. Transparency2 = 1,
  3790. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3791. MoveToPos = nil,
  3792. RotationX = 0,
  3793. RotationY = 0,
  3794. RotationZ = 0,
  3795. Material = "Neon",
  3796. Color = C3(0,0,0),
  3797. SoundID = nil,
  3798. SoundPitch = nil,
  3799. SoundVolume = nil
  3800. })
  3801. WACKYEFFECT({
  3802. Time = 75,
  3803. EffectType = "Sphere",
  3804. Size = VT(22, 22, 22),
  3805. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  3806. Transparency = 0,
  3807. Transparency2 = 1,
  3808. CFrame = CF(POS),
  3809. MoveToPos = nil,
  3810. RotationX = 0,
  3811. RotationY = 0,
  3812. RotationZ = 0,
  3813. Material = "Neon",
  3814. Color = C3(150,0,0),
  3815. SoundID = nil,
  3816. SoundPitch = nil,
  3817. SoundVolume = nil
  3818. })
  3819. end
  3820. WACKYEFFECT({
  3821. Time = 85,
  3822. EffectType = "Sphere",
  3823. Size = VT(120, 120, 120),
  3824. Size2 = VT(350, 350, 350),
  3825. Transparency = 0,
  3826. Transparency2 = 1,
  3827. CFrame = CF(POS),
  3828. MoveToPos = nil,
  3829. RotationX = 0,
  3830. RotationY = 0,
  3831. RotationZ = 0,
  3832. Material = "Neon",
  3833. Color = C3(0, 0, 0),
  3834. SoundID = nil,
  3835. SoundPitch = 1,
  3836. SoundVolume = 10
  3837. })
  3838. for i = 1, 20 do
  3839. WACKYEFFECT({
  3840. Time = 85,
  3841. EffectType = "Sphere",
  3842. Size = VT(120, 120, 120),
  3843. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  3844. Transparency = 0.8,
  3845. Transparency2 = 1,
  3846. CFrame = CF(POS),
  3847. MoveToPos = nil,
  3848. RotationX = 0,
  3849. RotationY = 0,
  3850. RotationZ = 0,
  3851. Material = "Neon",
  3852. Color = C3(150, 0, 0),
  3853. SoundID = nil,
  3854. SoundPitch = 1,
  3855. SoundVolume = 10
  3856. })
  3857. WACKYEFFECT({
  3858. Time = 100,
  3859. EffectType = "Wave",
  3860. Size = VT(25, 2, 25),
  3861. Size2 = VT(400, 0, 400) * 1.2,
  3862. Transparency = 0,
  3863. Transparency2 = 1,
  3864. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3865. MoveToPos = nil,
  3866. RotationX = 0,
  3867. RotationY = 0,
  3868. RotationZ = 0,
  3869. Material = "Neon",
  3870. Color = C3(0, 0, 0),
  3871. SoundID = nil,
  3872. SoundPitch = nil,
  3873. SoundVolume = nil
  3874. })
  3875. end
  3876. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3877. for i = 1, 5 do
  3878. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  3879. WACKYEFFECT({
  3880. Time = 120,
  3881. EffectType = "Wave",
  3882. Size = VT(150, 2, 150),
  3883. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  3884. Transparency = 0,
  3885. Transparency2 = 1,
  3886. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3887. MoveToPos = nil,
  3888. RotationX = 0,
  3889. RotationY = 0,
  3890. RotationZ = 0,
  3891. Material = "Neon",
  3892. Color = C3(0, 0, 0),
  3893. SoundID = nil,
  3894. SoundPitch = nil,
  3895. SoundVolume = nil
  3896. })
  3897. end
  3898. for i = 0, 1, 0.1 / Animation_Speed do
  3899. Swait()
  3900. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. end
  3907. ATTACK = false
  3908. Rooted = false
  3909. end
  3910. COR1 = false
  3911. CORMODE = false
  3912. CHOSENBRICK = "Really red"
  3913. CHARGE = true
  3914. VOID1 = false
  3915. end
  3916.  
  3917. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  3918. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  3919. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  3920. wave.CFrame = CFRAME
  3921. coroutine.resume(coroutine.create(function(PART)
  3922. for i = 1, WAIT do
  3923. Swait()
  3924. mesh.Scale = mesh.Scale + GROW
  3925. if DOESROT == true then
  3926. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  3927. end
  3928. wave.Transparency = wave.Transparency + 0.5 / WAIT
  3929. if wave.Transparency > 0.99 then
  3930. wave:remove()
  3931. end
  3932. end
  3933. end))
  3934. end
  3935.  
  3936. function MakeForm(PART,TYPE)
  3937. if TYPE == "Cyl" then
  3938. local MSH = IT("CylinderMesh",PART)
  3939. elseif TYPE == "Ball" then
  3940. local MSH = IT("SpecialMesh",PART)
  3941. MSH.MeshType = "Sphere"
  3942. elseif TYPE == "Wedge" then
  3943. local MSH = IT("SpecialMesh",PART)
  3944. MSH.MeshType = "Wedge"
  3945. end
  3946. end
  3947.  
  3948. function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  3949. if FLOOR ~= nil then
  3950. coroutine.resume(coroutine.create(function()
  3951. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  3952. PART.CFrame = CF(POSITION)
  3953. for i = 1, 45 do
  3954. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  3955. RingPiece.Material = FLOOR.Material
  3956. RingPiece.Color = FLOOR.Color
  3957. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3958. Debris:AddItem(RingPiece,SWAIT)
  3959. end
  3960. PART:remove()
  3961. end))
  3962. end
  3963. end
  3964.  
  3965. function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  3966. if FLOOR ~= nil then
  3967. for i = 1, AMOUNT do
  3968. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  3969. DEBREE.Material = FLOOR.Material
  3970. DEBREE.Color = FLOOR.Color
  3971. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3972. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  3973. coroutine.resume(coroutine.create(function()
  3974. Swait(15)
  3975. DEBREE.Parent = workspace
  3976. DEBREE.CanCollide = true
  3977. Debris:AddItem(DEBREE,SWAIT)
  3978. end))
  3979. end
  3980. end
  3981. end
  3982.  
  3983. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  3984. if FLOOR ~= nil then
  3985. coroutine.resume(coroutine.create(function()
  3986. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  3987. PART.CFrame = CF(POSITION)
  3988. for i = 1, 45 do
  3989. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  3990. RingPiece.Material = FLOOR.Material
  3991. RingPiece.Color = FLOOR.Color
  3992. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3993. Debris:AddItem(RingPiece,SWAIT)
  3994. end
  3995. PART:remove()
  3996. end))
  3997. end
  3998. end
  3999.  
  4000. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  4001. if FLOOR ~= nil then
  4002. for i = 1, AMOUNT do
  4003. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  4004. DEBREE.Material = FLOOR.Material
  4005. DEBREE.Color = FLOOR.Color
  4006. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4007. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  4008. coroutine.resume(coroutine.create(function()
  4009. Swait(15)
  4010. DEBREE.Parent = workspace
  4011. DEBREE.CanCollide = true
  4012. Debris:AddItem(DEBREE,SWAIT)
  4013. end))
  4014. end
  4015. end
  4016. end
  4017.  
  4018. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  4019. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  4020. local mesh = IT("SpecialMesh",wave)
  4021. mesh.MeshType = "FileMesh"
  4022. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4023. mesh.Scale = SIZE
  4024. mesh.Offset = VT(0,0,0)
  4025. wave.CFrame = CFRAME
  4026. coroutine.resume(coroutine.create(function(PART)
  4027. for i = 1, WAIT do
  4028. Swait()
  4029. mesh.Scale = mesh.Scale + GROW
  4030. if DOESROT == true then
  4031. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  4032. end
  4033. wave.Transparency = wave.Transparency + (0.5/WAIT)
  4034. if wave.Transparency > 0.99 then
  4035. wave:remove()
  4036. end
  4037. end
  4038. end))
  4039. end
  4040.  
  4041. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  4042. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  4043. local mesh = IT("SpecialMesh",wave)
  4044. mesh.MeshType = "Sphere"
  4045. mesh.Scale = SIZE
  4046. mesh.Offset = VT(0,0,0)
  4047. wave.CFrame = CFRAME
  4048. coroutine.resume(coroutine.create(function(PART)
  4049. for i = 1, WAIT do
  4050. Swait()
  4051. mesh.Scale = mesh.Scale + GROW
  4052. wave.Transparency = wave.Transparency + (1/WAIT)
  4053. if wave.Transparency > 0.99 then
  4054. wave:remove()
  4055. end
  4056. end
  4057. end))
  4058. end
  4059. function MagicSpheres(size,waitt,cframe,color)
  4060. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  4061. local mesh = IT("SpecialMesh",wave)
  4062. mesh.MeshType = "Sphere"
  4063. mesh.Scale = VT(size,size,size)
  4064. mesh.Offset = VT(0,0,0)
  4065. wave.CFrame = cframe
  4066. coroutine.resume(coroutine.create(function(PART)
  4067. for i = 1, waitt do
  4068. Swait()
  4069. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  4070. wave.Transparency = wave.Transparency + (1/waitt)
  4071. if wave.Transparency > 0.99 then
  4072. wave:remove()
  4073. end
  4074. end
  4075. end))
  4076. end
  4077.  
  4078. function MagicSpheres2(size,waitt,cframe,color)
  4079. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  4080. local mesh = IT("SpecialMesh",wave)
  4081. mesh.MeshType = "Sphere"
  4082. mesh.Scale = VT(size,size,size)
  4083. mesh.Offset = VT(0,0,0)
  4084. wave.CFrame = cframe
  4085. coroutine.resume(coroutine.create(function(PART)
  4086. for i = 1, waitt do
  4087. Swait()
  4088. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  4089. wave.Transparency = wave.Transparency - (1/waitt)
  4090. end
  4091. wave:remove()
  4092. end))
  4093. end
  4094.  
  4095. function MagicBlock(size,waitt,part,offset,color)
  4096. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  4097. local mesh = IT("BlockMesh",wave)
  4098. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  4099. coroutine.resume(coroutine.create(function(PART)
  4100. for i = 1, waitt do
  4101. Swait()
  4102. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  4103. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4104. wave.Transparency = wave.Transparency + (1/waitt)
  4105. if wave.Transparency > 0.99 then
  4106. wave:remove()
  4107. end
  4108. end
  4109. end))
  4110. end
  4111.  
  4112. function SpawnTrail(FROM,TO,BIG)
  4113. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  4114. MakeForm(TRAIL,"Cyl")
  4115. local DIST = (FROM - TO).Magnitude
  4116. if BIG == true then
  4117. TRAIL.Size = VT(0.5,DIST,0.5)
  4118. else
  4119. TRAIL.Size = VT(0.25,DIST,0.25)
  4120. end
  4121. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  4122. coroutine.resume(coroutine.create(function()
  4123. for i = 1, 5 do
  4124. Swait()
  4125. TRAIL.Transparency = TRAIL.Transparency + 0.1
  4126. end
  4127. TRAIL:remove()
  4128. end))
  4129. end
  4130.  
  4131. Debris = game:GetService("Debris")
  4132.  
  4133. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  4134. local DIRECTION = CF(StartPos,EndPos).lookVector
  4135. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  4136. end
  4137.  
  4138. function turnto(position)
  4139. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  4140. end
  4141.  
  4142. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  4143. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  4144. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  4145. wave.CFrame = CFRAME
  4146. coroutine.resume(coroutine.create(function(PART)
  4147. for i = 1, WAIT do
  4148. Swait()
  4149. mesh.Scale = mesh.Scale + GROW
  4150. wave.Transparency = wave.Transparency + 1 / WAIT
  4151. if wave.Transparency > 0.99 then
  4152. wave:remove()
  4153. end
  4154. end
  4155. end))
  4156. end
  4157.  
  4158. function a()
  4159. FIRE1 = true
  4160. end
  4161. function s()
  4162. FROZ1 = true
  4163. end
  4164. function d()
  4165. VOID1 = true
  4166. end
  4167.  
  4168. function Taunt4()
  4169. ATTACK = true
  4170. RELAX2 = true
  4171. Rooted = true
  4172. repeat
  4173. Swait()
  4174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4180. WACKYEFFECT({
  4181. EffectType = "Wave",
  4182. Size = VT(4, 1, 4),
  4183. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  4184. Transparency = 0.9,
  4185. Transparency2 = 1,
  4186. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4187. MoveToPos = nil,
  4188. RotationX = 0,
  4189. RotationY = 5,
  4190. RotationZ = 0,
  4191. Material = "Neon",
  4192. Color = C3(0, 0, 0),
  4193. SoundID = nil,
  4194. SoundPitch = nil,
  4195. SoundVolume = nil
  4196. })
  4197. until RELAX2 == false
  4198. ATTACK = false
  4199. Rooted = false
  4200. end
  4201. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  4202. if NEWKEY == "p" then
  4203. RELAX2 = false
  4204. end
  4205. end)
  4206.  
  4207.  
  4208. function Ruler()
  4209. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4210. if HITFLOOR ~= nil then
  4211. do
  4212. local HITBODIES = {}
  4213. ATTACK = true
  4214. Rooted = true
  4215. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Red", "SuperNova", VT(0, 0, 0))
  4216. ABSOLUTE.Color = SKILLTEXTCOLOR
  4217. MakeForm(ABSOLUTE, "Ball")
  4218. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4219. for i = 0, 4, 0.1 / Animation_Speed do
  4220. Swait()
  4221. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4222. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4223. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4224. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Star", VT(1, 1, 1))
  4225. MakeForm(CHARGE, "Ball")
  4226. CHARGE.Color = C3(0, 0, 0)
  4227. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4228. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4229. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  4230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4235. end
  4236. CreateSound("907333406", Head, 10, 1)
  4237. for i = 0, 2, 0.1 / Animation_Speed do
  4238. Swait()
  4239. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  4240. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4245. end
  4246. coroutine.resume(coroutine.create(function()
  4247. local PITS = {}
  4248. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  4249. for i = 1, 6 do
  4250. for i = 1, 10 do
  4251. Swait()
  4252. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(-0.01, 0, -0.01))
  4253. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4254. end
  4255. for i = 1, 10 do
  4256. Swait()
  4257. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  4258. end
  4259. end
  4260. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  4261. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  4262. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  4263. for i = 1, 75 do
  4264. Swait()
  4265. local ICICLE = IT("CornerWedgePart", Effects)
  4266. ICICLE.Locked = true
  4267. ICICLE.CanCollide = false
  4268. ICICLE.Anchored = true
  4269. ICICLE.Color = C3(0, 0, 0)
  4270. ICICLE.Material = "Neon"
  4271. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  4272. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  4273. table.insert(PITS, ICICLE)
  4274. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  4275. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  4276. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  4277. for i = 1, 3 do
  4278. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4279. end
  4280. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  4281. end
  4282. ABSOLUTE.Transparency = 0
  4283. for i = 1, 10 do
  4284. Swait()
  4285. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4286. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4287. end
  4288. Debris:AddItem(ABSOLUTE, 5)
  4289. Swait(50)
  4290. for i = 1, 10 do
  4291. Swait()
  4292. for e = 1, #PITS do
  4293. if PITS[e] ~= nil then
  4294. local E = PITS[e]
  4295. E.Transparency = E.Transparency + 0.1
  4296. end
  4297. end
  4298. end
  4299. for e = 1, #PITS do
  4300. if PITS[e] ~= nil then
  4301. local E = PITS[e]
  4302. E:remove()
  4303. end
  4304. end
  4305. end))
  4306. ATTACK = false
  4307. Rooted = false
  4308. end
  4309. end
  4310. end
  4311.  
  4312. function killnearest(position,range,maxstrength,direction)
  4313. for i,v in ipairs(workspace:GetChildren()) do
  4314. local body = v:GetChildren()
  4315. for part = 1, #body do
  4316. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4317. if(body[part].Position - position).Magnitude < range then
  4318. if v.ClassName == "Model" then
  4319. --v:BreakJoints()
  4320. end
  4321. local POS = position
  4322. coroutine.resume(coroutine.create(function()
  4323. body[part].Anchored = true
  4324. body[part].Parent = Effects
  4325. body[part].CanCollide = true
  4326. local SIZE = body[part].Size
  4327. body[part].Material = "Neon"
  4328. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  4329. for i = 1, 75 do
  4330. Swait()
  4331. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4332. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4333. end
  4334. coroutine.resume(coroutine.create(function()
  4335. while true do
  4336. Swait()
  4337. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4338. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4339. end
  4340. end))
  4341. body[part].Anchored = false
  4342. body[part].Velocity = direction.lookVector*maxstrength
  4343. end))
  4344. end
  4345. end
  4346. end
  4347. if v.ClassName == "Part" then
  4348. if v.Anchored == false and (v.Position - position).Magnitude < range then
  4349. local POS = position
  4350. coroutine.resume(coroutine.create(function()
  4351. v.Anchored = true
  4352. v.Parent = Effects
  4353. local SIZE = v.Size
  4354. v.Material = "Neon"
  4355. CreateSound("0", v, 2, MRANDOM(7, 12) / 10)
  4356. for i = 1, 75 do
  4357. Swait()
  4358. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4359. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4360. end
  4361. coroutine.resume(coroutine.create(function()
  4362. while true do
  4363. Swait()
  4364. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4365. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4366. end
  4367. end))
  4368. v.Anchored = false
  4369. v.Velocity = direction.lookVector*maxstrength
  4370. end))
  4371. end
  4372. end
  4373. end
  4374. end
  4375.  
  4376. function Final_Limit()
  4377. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4378. if HITFLOOR ~= nil then
  4379. do
  4380. local HITBODIES = {}
  4381. ATTACK = true
  4382. Rooted = true
  4383. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  4384. ABSOLUTE.Color = C3(0, 0, 0)
  4385. MakeForm(ABSOLUTE, "Ball")
  4386. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4387. CreateSound("1177785010", ABSOLUTE, 10, 0.4)
  4388. for i = 0, 4, 0.1 / Animation_Speed do
  4389. Swait()
  4390. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4391. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4392. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4393. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  4394. MakeForm(CHARGE, "Ball")
  4395. CHARGE.Color = C3(0, 0, 0)
  4396. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4397. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4404. end
  4405. local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2))
  4406. WING.Color = C3(0, 0, 0)
  4407. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4408. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0))
  4409. for i = 1, 15 do
  4410. Swait()
  4411. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4412. WING.Transparency = WING.Transparency - 0.06666666666666667
  4413. MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0)
  4414. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4420. end
  4421. for i = 1, 15 do
  4422. Swait()
  4423. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4424. WING.Transparency = WING.Transparency - 0.06666666666666667
  4425. MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8)
  4426. MSH.Offset = MSH.Offset + VT(0, 0, 0.8)
  4427. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4433. end
  4434. coroutine.resume(coroutine.create(function()
  4435. local LOOP = 0
  4436. local ech = 0
  4437. for i = 1, 250 do
  4438. LOOP = LOOP + 1
  4439. Swait()
  4440. ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15)
  4441. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4442. CreateRing(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45)
  4443. if LOOP == 25 then
  4444. LOOP = 0
  4445. ech = ech + 1
  4446. killnearest(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25)
  4447. CreateSound("201858087", ABSOLUTE, 10, 0.6)
  4448. for i = 1, 5 do
  4449. Slice("Thin", 2 * ech, 35, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001))
  4450. Slice("Round", 2 * ech, 45, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0))
  4451. end
  4452. end
  4453. end
  4454. for i = 1, 10 do
  4455. Swait()
  4456. WING.Transparency = WING.Transparency + 0.1
  4457. end
  4458. WING:remove()
  4459. for i = 1, 10 do
  4460. Swait()
  4461. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4462. end
  4463. ABSOLUTE:remove()
  4464. end))
  4465. ATTACK = false
  4466. Rooted = false
  4467. end
  4468. end
  4469. end
  4470.  
  4471. function freezenearest(position, range)
  4472. for i, v in ipairs(workspace:GetChildren()) do
  4473. local body = v:GetChildren()
  4474. for part = 1, #body do
  4475. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  4476. v:BreakJoints()
  4477. body[part].Material = "Ice"
  4478. body[part].BrickColor = BRICKC("Medium blue")
  4479. body[part].Anchored = true
  4480. end
  4481. end
  4482. end
  4483. end
  4484.  
  4485. function Sheer_Cold()
  4486. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4487. if HITFLOOR ~= nil then
  4488. local HITBODIES = {}
  4489. ATTACK = true
  4490. Rooted = true
  4491. CreateSound("1225684085", RightArm, 10, 3)
  4492. for i = 1, 120 do
  4493. Swait()
  4494. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  4495. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1))
  4496. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4502. end
  4503. CreateSound("160772554", RightArm, 10, 0.7)
  4504. for i = 1, 25 do
  4505. Swait()
  4506. freezenearest(RootPart.Position, 80)
  4507. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(150, 0, 0) * MRANDOM(2, 3))
  4508. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  4509. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4515. end
  4516. ATTACK = false
  4517. Rooted = false
  4518. end
  4519. end
  4520.  
  4521. function Bat_Wave()
  4522. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  4523. if HITFLOOR ~= nil then
  4524. ATTACK = true
  4525. Rooted = true
  4526. do
  4527. local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3))
  4528. BAT.Color = C3(0, 0, 0)
  4529. MakeForm(BAT, "Ball")
  4530. CreateSound("1177785010", BAT, 10, 1)
  4531. for i = 1, 25 do
  4532. Swait()
  4533. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  4534. BAT.Transparency = BAT.Transparency - 0.04
  4535. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4541. end
  4542. local GYRO = IT("BodyGyro", RootPart)
  4543. GYRO.D = 100
  4544. GYRO.P = 2000
  4545. GYRO.MaxTorque = VT(0, 4000000, 0)
  4546. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4547. local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2))
  4548. WING.Color = C3(0, 0, 0)
  4549. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4550. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0))
  4551. for i = 1, 15 do
  4552. Swait()
  4553. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  4554. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4555. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4556. WING.Transparency = WING.Transparency - 0.06666666666666667
  4557. MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0)
  4558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. end
  4565. coroutine.resume(coroutine.create(function()
  4566. local LOOP = 0
  4567. for i = 1, 70 do
  4568. LOOP = LOOP + 1
  4569. Swait()
  4570. if i < 18 then
  4571. MSH.Scale = MSH.Scale + VT(0, 0, 0.3)
  4572. MSH.Offset = MSH.Offset + VT(0, 0, 0.3)
  4573. end
  4574. BAT.CFrame = BAT.CFrame * CF(0, 0, -2)
  4575. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4576. if LOOP == 15 then
  4577. LOOP = 0
  4578. killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25)
  4579. CreateSound("201858087", BAT, 10, 1)
  4580. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  4581. end
  4582. end
  4583. killnearest(BAT.Position, 35, 250)
  4584. MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2))
  4585. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  4586. CreateSound("178452217", BAT, 10, 1)
  4587. WING:remove()
  4588. BAT.Transparency = 1
  4589. Debris:AddItem(BAT, 5)
  4590. end))
  4591. GYRO:remove()
  4592. ATTACK = false
  4593. Rooted = false
  4594. end
  4595. end
  4596. end
  4597. --skids dont u dare
  4598. function killnearest(position, range, maxstrength)
  4599. for i, v in ipairs(workspace:GetChildren()) do
  4600. local body = v:GetChildren()
  4601. for part = 1, #body do
  4602. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  4603. if v.ClassName == "Model" then
  4604. v:BreakJoints()
  4605. end
  4606. local bv = Instance.new("BodyVelocity")
  4607. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4608. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  4609. bv.Parent = body[part]
  4610. Debris:AddItem(bv, 0.2)
  4611. end
  4612. end
  4613. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  4614. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  4615. end
  4616. end
  4617. end
  4618. function Transparency(TRANS)
  4619. tecks2.TextTransparency = TRANS
  4620. tecks2.TextStrokeTransparency = TRANS
  4621. for _, c in pairs(Character:GetChildren()) do
  4622. if c.ClassName == "Part" and c ~= RootPart then
  4623. c.Transparency = TRANS
  4624. if c:FindFirstChildOfClass("Decal") then
  4625. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  4626. end
  4627. elseif c.ClassName == "Accessory" then
  4628. c.Handle.Transparency = TRANS
  4629. elseif c.ClassName == "Model" then
  4630. for _, q in pairs(c:GetChildren()) do
  4631. if q.ClassName == "Part" then
  4632. q.Transparency = TRANS
  4633. if q:FindFirstChildOfClass("Decal") then
  4634. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  4635. end
  4636. end
  4637. end
  4638. end
  4639. end
  4640. end
  4641.  
  4642. function Blizzard()
  4643. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4644. if HITFLOOR ~= nil then
  4645. ATTACK = true
  4646. Rooted = true
  4647. local GYRO = IT("BodyGyro", RootPart)
  4648. GYRO.D = 100
  4649. GYRO.P = 2000
  4650. GYRO.MaxTorque = VT(0, 4000000, 0)
  4651. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4652. for i = 0, 3.5, 0.1 / Animation_Speed do
  4653. Swait()
  4654. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
  4655. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4656. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4662. end
  4663. CreateSound("160772554", RightArm, 10, 0.7)
  4664. for i = 0, 0.15, 0.1 / Animation_Speed do
  4665. Swait()
  4666. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(150, 0, 0), VT(1, 0.1, 0.1) / 2)
  4667. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4668. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4674. end
  4675. coroutine.resume(coroutine.create(function()
  4676. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  4677. CENTER.CFrame = RootPart.CFrame
  4678. for i = 1, 200 do
  4679. Swait()
  4680. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  4681. for i = 1, 2 do
  4682. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  4683. end
  4684. freezenearest(CENTER.Position, 25)
  4685. end
  4686. CENTER:remove()
  4687. end))
  4688. for i = 0, 1, 0.1 / Animation_Speed do
  4689. Swait()
  4690. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4696. end
  4697. Rooted = true
  4698. GYRO:remove()
  4699. ATTACK = false
  4700. Rooted = false
  4701. end
  4702. end
  4703.  
  4704. function MouseDown(Mouse)
  4705. if ATTACK == false then
  4706. end
  4707. end
  4708. function MouseUp(Mouse)
  4709. HOLD = false
  4710. end
  4711. function KeyDown(Key)
  4712. KEYHOLD = true
  4713. if Key == "z" and ATTACK == false then
  4714. Punch()
  4715. end
  4716.  
  4717. if Key == "e" and ATTACK == false and REPLAY == false then
  4718. Throw()
  4719. end
  4720.  
  4721. if Key == "r" and ATTACK == false and REPLAY == false then
  4722. Uppercut()
  4723. end
  4724. if Key == "t" and ATTACK == false then
  4725. Roar()
  4726. end
  4727. if Key == "v" and ATTACK == false then
  4728. Orbital_Devastor()
  4729. end
  4730. if Key == "x" and ATTACK == false then
  4731. Orb()
  4732. end
  4733. if Key == "c" and ATTACK == false then
  4734. Endless_Pain()
  4735. end
  4736. if Key == "y" and ATTACK == false then
  4737. TakeOn()
  4738. end
  4739.  
  4740. if Key == "n" and COR1 == true and SVAL == false then
  4741. a()
  4742. end
  4743. if Key == "p" and COR1 == true and SVAL == false then
  4744. s()
  4745. end
  4746. if Key == "b" and COR1 == true and SVAL == false then
  4747. d()
  4748. end
  4749.  
  4750.  
  4751. if Key == "m" and ATTACK == false then
  4752. Pure_Night()
  4753. end
  4754.  
  4755. if Key == "b" and ATTACK == false then
  4756. VoidCore()
  4757. end
  4758.  
  4759. if Key == "n" and ATTACK == false then
  4760. HCore()
  4761. end
  4762.  
  4763. if Key == "u" and ATTACK == false then
  4764. Taunt4()
  4765. end
  4766.  
  4767. if Key == "f" and ATTACK == false then
  4768. Ruler()
  4769. end
  4770.  
  4771. if Key == "g" and ATTACK == false then
  4772. Blizzard()
  4773. end
  4774.  
  4775.  
  4776. if Key == "h" and ATTACK == false then
  4777. Sheer_Cold()
  4778. end
  4779.  
  4780.  
  4781. if Key == "j" and ATTACK == false then
  4782. Bat_Wave()
  4783. end
  4784.  
  4785.  
  4786. if Key == "k" and ATTACK == false then
  4787. Final_Limit()
  4788. end
  4789.  
  4790. end
  4791. function KeyUp(Key)
  4792. KEYHOLD = false
  4793. end
  4794. Mouse.Button1Down:connect(function(NEWKEY)
  4795. MouseDown(NEWKEY)
  4796. end)
  4797. Mouse.Button1Up:connect(function(NEWKEY)
  4798. MouseUp(NEWKEY)
  4799. end)
  4800. Mouse.KeyDown:connect(function(NEWKEY)
  4801. KeyDown(NEWKEY)
  4802. end)
  4803. Mouse.KeyUp:connect(function(NEWKEY)
  4804. KeyUp(NEWKEY)
  4805. end)
  4806. function unanchor()
  4807. for _, c in pairs(Character:GetChildren()) do
  4808. if c:IsA("BasePart") and c ~= RootPart then
  4809. c.Anchored = false
  4810. end
  4811. end
  4812. if UNANCHOR == true then
  4813. RootPart.Anchored = false
  4814. else
  4815. RootPart.Anchored = true
  4816. end
  4817. end
  4818. Humanoid.Changed:connect(function(Jump)
  4819. if Jump == "Jump" and Disable_Jump == true then
  4820. Humanoid.Jump = false
  4821. end
  4822. end)
  4823. coroutine.resume(coroutine.create(function()
  4824. while true do
  4825. Swait()
  4826. SINE = SINE + CHANGE
  4827. end
  4828. end))
  4829. while true do
  4830. Swait()
  4831. script.Parent = WEAPONGUI
  4832. ANIMATE.Parent = nil
  4833. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  4834. v:Stop()
  4835. end
  4836. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4837. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4838. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  4839. local WALKSPEEDVALUE = 4
  4840. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4841. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4842. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4843. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4844. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4845. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  4846. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4847. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4848. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4849. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4850. end
  4851. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4852. ANIM = "Jump"
  4853. if ATTACK == false then
  4854. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4855. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4856. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4857. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4858. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4859. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4860. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4866. end
  4867. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4868. ANIM = "Fall"
  4869. if ATTACK == false then
  4870. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4871. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4872. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4873. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4874. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4875. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4882. end
  4883. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4884. ANIM = "Idle"
  4885. if ATTACK == false then
  4886. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  4887. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  4888. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4889. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4890. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4891. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  4894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4896. RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  4898. end
  4899. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4900. ANIM = "Walk"
  4901. if ATTACK == false then
  4902. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  4903. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  4904. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4905. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4906. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4907. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4908. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  4910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4914. end
  4915. end
  4916. if ATTACK == false then
  4917. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  4918. end
  4919.  
  4920. if Head:FindFirstChild("face") then
  4921. Head.face.Texture = "rbxassetid://120463437"
  4922. end
  4923.  
  4924.  
  4925.  
  4926.  
  4927. local Player = game:service'Players'.localPlayer
  4928. local chara = Player.Character
  4929.  
  4930.  
  4931. shirt= Instance.new("Shirt", Character)
  4932. shirt.Name = "Shirt"
  4933. pants = Instance.new("Pants", Character)
  4934. pants.Name = "Pants"
  4935. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=415270465"
  4936. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=415270658"
  4937.  
  4938. local p = game:service'Players'.LocalPlayer
  4939. local char = p.Character
  4940.  
  4941. chara:WaitForChild"Body Colors"
  4942. char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  4943. char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  4944. char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  4945. char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  4946. char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  4947. char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  4948.  
  4949.  
  4950. unanchor()
  4951. RootPart2.Anchored = true
  4952. Humanoid.MaxHealth = 200
  4953. Humanoid.Health = 200
  4954. if Rooted == false then
  4955. Disable_Jump = false
  4956. Humanoid.WalkSpeed = Speed
  4957. elseif Rooted == true then
  4958. Disable_Jump = true
  4959. Humanoid.WalkSpeed = 0
  4960. end
  4961. for _, c in pairs(SHADOW:GetChildren()) do
  4962. if c:IsA("Part") then
  4963. c.Color = C3(0, 0, 0)
  4964. if c ~= RootPart2 then
  4965. c.Transparency = E + 0.15 * SIN(SINE / 12)
  4966. end
  4967. if c:FindFirstChildOfClass("Decal") then
  4968. c:ClearAllChildren()
  4969. end
  4970. c.CanCollide = false
  4971. c.Material = "Neon"
  4972. else
  4973. c:remove()
  4974. end
  4975. end
  4976. sick.SoundId = "rbxassetid://1594398842"
  4977. sick.Looped = true
  4978. sick.Pitch = 1
  4979. sick.Volume = 1.5
  4980. sick.Parent = Character
  4981. sick.Playing = PLAYSONG
  4982. if EQUIPPED == false then
  4983. Intro()
  4984. end
  4985. end
  4986. function sandbox(var,func)
  4987. local env = getfenv(func)
  4988. local newenv = setmetatable({},{
  4989. __index = function(self,k)
  4990. if k=="script" then
  4991. return var
  4992. else
  4993. return env[k]
  4994. end
  4995. end,
  4996. })
  4997. setfenv(func,newenv)
  4998. return func
  4999. end
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