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- --[[ SIMILAR BUT NOT HATHUB BY Jauhgn#4229 / Maggie#3339 depending on which account im using
- I could've looked at the leaked version's source and just changed the position and rotation but I didn't so fuck you
- Press n like 9 times to read the secret message
- Keybinds: e, t, u, g, n
- ]]
- x = 10
- z = 10
- g = 10
- e = 10
- b = 10
- n = 1
- l = 1
- game["Run Service"].RenderStepped:connect(function()
- settings().Physics.AllowSleep = false
- setsimulationradius(math.huge*math.huge,math.huge*math.huge)
- end)
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- character = game.Players.LocalPlayer.Character
- eye1 = game.Players.LocalPlayer.Character.NarwhalShoulderBuddy.Handle
- eye2 = game.Players.LocalPlayer.Character.TopazHummingWings.Handle
- smile1 = game.Players.LocalPlayer.Character["Kate Hair"].Handle
- smile2 = game.Players.LocalPlayer.Character["Pink Hair"].Handle
- smile3 = game.Players.LocalPlayer.Character["LavanderHair"].Handle
- smile4 = game.Players.LocalPlayer.Character["Hat1"].Handle
- eyebrow1 = game.Players.LocalPlayer.Character["Robloxclassicred"].Handle
- eyebrow2 = game.Players.LocalPlayer.Character["Pal Hair"].Handle
- eyebrow1.Mesh:Destroy()
- eyebrow1.AccessoryWeld:Destroy()
- eyebrow1.CanCollide = false
- eyebrow1.Anchored = false
- eyebrow2.Mesh:Destroy()
- eyebrow2.AccessoryWeld:Destroy()
- eyebrow2.CanCollide = false
- eyebrow2.Anchored = false
- smile1.Mesh:Destroy()
- smile1.AccessoryWeld:Destroy()
- smile1.CanCollide = false
- smile1.Anchored = false
- smile2.Mesh:Destroy()
- smile2.AccessoryWeld:Destroy()
- smile2.CanCollide = false
- smile2.Anchored = false
- smile3.Mesh:Destroy()
- smile3.AccessoryWeld:Destroy()
- smile3.CanCollide = false
- smile3.Anchored = false
- smile4.Mesh:Destroy()
- smile4.AccessoryWeld:Destroy()
- smile4.CanCollide = false
- smile4.Anchored = false
- eye1.SpecialMesh:Destroy()
- eye1.AccessoryWeld:Destroy()
- eye1.CanCollide = false
- eye1.Anchored = false
- eye2.SpecialMesh:Destroy()
- eye2.AccessoryWeld:Destroy()
- eye2.CanCollide = false
- eye2.Anchored = false
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 160
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 200
- end
- align(eye1, character["Torso"])
- align(eye2, character["Torso"])
- align(smile1, character["Torso"])
- align(smile2, character["Torso"])
- align(smile3, character["Torso"])
- align(smile4, character["Torso"])
- align(eyebrow1, character["Torso"])
- align(eyebrow2, character["Torso"])
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-110)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,0,-70)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,0,-110)
- character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
- character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
- character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,4.4,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,4.4,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- --[[local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.R then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,110)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,3.55,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,3.55,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- end
- end
- end
- end)]]
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.E then
- if e == 10 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-110)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,4.4,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,4.4,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- e = 20
- elseif e == 20 then
- smile1.Attachment.Rotation = Vector3.new(-90,90,85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,110)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,3.55,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,3.55,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- e = 10
- end
- end
- end
- end
- end)
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.T then
- if b == 10 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-90)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-90)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-90)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-90)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.75,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.75,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,3.75,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,3.75,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(2,-16,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-2,-16,0)
- b = 20
- elseif b == 20 then
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(2,9,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-2,10.5,0)
- b = 30
- elseif b == 30 then
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(2,10.5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-2,9,0)
- b = 40
- elseif b == 40 then
- eyebrow1.Attachment.Rotation = Vector3.new(-90,90,-100)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,90,-80)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(2,9.5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-2,9.5,0)
- b = 50
- elseif b == 50 then
- eyebrow1.Attachment.Rotation = Vector3.new(-90,90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,90,-90)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(2,7,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-2,7,0)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,-10,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,-10,0)
- b = 10
- end
- end
- end
- end
- end
- )
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.E then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-110)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,4.4,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,4.4,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- end
- end
- end
- end)
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.G then
- if g == 10 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90, -90)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-0)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-0)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-0)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.5,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,7,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,4,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,6,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0,8,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- g = 20
- elseif g == 20 then
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,4.7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.5,4.7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,4.7,0)
- g = 10
- end
- end
- end
- end
- end
- )
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.B then
- print("b pressed")
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0,0,0)
- smile2.Attachment.Rotation = Vector3.new(0,0,0)
- smile3.Attachment.Rotation = Vector3.new(0,0,0)
- smile4.Attachment.Rotation = Vector3.new(0,0,0)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(.6,-1,-.7)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-.6,-1,-.7)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-1,-1.5)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-1,-3)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,-1,-5)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0,-1,-7)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- end
- end
- end
- end)
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.V then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0,0,0)
- smile2.Attachment.Rotation = Vector3.new(0,0,0)
- smile3.Attachment.Rotation = Vector3.new(0,0,0)
- smile4.Attachment.Rotation = Vector3.new(0,0,0)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(.6,-1,-.7)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-.6,-1,-.7)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-1,-1.5)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-1,-3)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,-7,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0,-7,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- end
- end
- end
- end)
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.U then
- if x == 10 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,110)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,90,70)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,90,110)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,3.55,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,3.55,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-2.4,8.5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(2.4,8.5,0)
- x = 20
- else
- if x == 20 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,110)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,0,-70)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,0,-110)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,3.55,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,3.55,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-2.2,9,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(2.2,9,0)
- x = 30
- else
- if x == 30 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-110)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,0,-70)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,0,-110)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,4.4,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,4.4,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-2,9,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(2,9,0)
- x = 10
- end
- end
- end
- end
- end
- end
- end
- )
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.N then
- if n == 1 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-36.92, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-36.92, -90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5,5,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,7,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-.75,5,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(.5,6.75,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(1.5,5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1.5,7,0)
- n = 2
- elseif n == 2 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5,5,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,7,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,7.5,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0,4.5,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(1.5,5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1.5,7,0)
- n = 3
- elseif n ==3 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5,-16,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-16,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,7,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(1.5,7,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,6.5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,4.5,0)
- n = 4
- elseif n == 4 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,6.5,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,4.5,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1,5.5,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(1,5.5,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-1.5,6.5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1.5,4.5,0)
- n = 5
- elseif n == 5 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(90, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-30, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-30, -90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(30, -90, -90)
- eyebrow2.Attachment.Rotation = Vector3.new(30, -90, -90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-20,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,5,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-.8,6,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-1.75,4.5,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(.8,6,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1.75,4.5,0)
- n = 6
- elseif n == 6 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5,-16,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-16,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,7,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(1.5,7,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,6.5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,4.5,0)
- n = 7
- elseif n == 7 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,6.5,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,4.5,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1,5.5,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(1,5.5,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-1.5,6.5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1.5,4.5,0)
- n = 8
- elseif n == 8 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5,5,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,7,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,-20,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0,4.5,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(1.5,5,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1.5,7,0)
- n = 9
- elseif n == 9 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,6,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,7,0) -- /
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.5,5,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1.5,7,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,7,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0,4.5,0) -- /
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(1.5,9,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1.5,5,0)
- n = 1
- end
- end
- end
- end
- end
- )
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.RightShift then
- if l == 1 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(180, -180, -90)
- smile2.Attachment.Rotation = Vector3.new(180, -180, -90)
- smile3.Attachment.Rotation = Vector3.new(180, -180, -90)
- smile4.Attachment.Rotation = Vector3.new(0,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-2,-.5)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1,-2,-.5) -- /
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,-2,-.5)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-20,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(1,-20,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(1,-20,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1,-20,0)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 3
- wait(.2)
- game.Players.LocalPlayer.Character["Torso"].Anchored = true
- game.Players.LocalPlayer.Character.Humanoid.Sit = true
- l = 2
- elseif l == 2 then
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-20,-.5)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1,-20,-.5) -- /
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,-20,-.5)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-20,0) -- /
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(1,-20,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(1,-20,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(1,-20,0)
- game.Players.LocalPlayer.Character["Torso"].Anchored = false
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(.01)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- l = 1
- end
- end
- end
- end
- end
- )
- elseif game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- --[[ SIMILAR BUT NOT HATHUB BY Jauhgn#4229 / Maggie#3339 depending on which account im using
- I could've looked at the leaked version's source and just changed the position and rotation but I didn't so fuck you
- Press n like 9 times to read the secret message
- Keybinds: e, t, u, g, n
- ]]
- x = 10
- z = 10
- g = 10
- e = 10
- b = 10
- n = 1
- l = 1
- character = game.Players.LocalPlayer.Character
- eye1 = game.Players.LocalPlayer.Character.NarwhalShoulderBuddy.Handle
- eye2 = game.Players.LocalPlayer.Character.TopazHummingWings.Handle
- smile1 = game.Players.LocalPlayer.Character["Kate Hair"].Handle
- smile2 = game.Players.LocalPlayer.Character["Pink Hair"].Handle
- smile3 = game.Players.LocalPlayer.Character["LavanderHair"].Handle
- smile4 = game.Players.LocalPlayer.Character["Hat1"].Handle
- eyebrow1 = game.Players.LocalPlayer.Character["Robloxclassicred"].Handle
- eyebrow2 = game.Players.LocalPlayer.Character["Pal Hair"].Handle
- eyebrow1.Mesh:Destroy()
- eyebrow1.AccessoryWeld:Destroy()
- eyebrow1.CanCollide = false
- eyebrow1.Anchored = false
- eyebrow2.Mesh:Destroy()
- eyebrow2.AccessoryWeld:Destroy()
- eyebrow2.CanCollide = false
- eyebrow2.Anchored = false
- smile1.Mesh:Destroy()
- smile1.AccessoryWeld:Destroy()
- smile1.CanCollide = false
- smile1.Anchored = false
- smile2.Mesh:Destroy()
- smile2.AccessoryWeld:Destroy()
- smile2.CanCollide = false
- smile2.Anchored = false
- smile3.Mesh:Destroy()
- smile3.AccessoryWeld:Destroy()
- smile3.CanCollide = false
- smile3.Anchored = false
- smile4.Mesh:Destroy()
- smile4.AccessoryWeld:Destroy()
- smile4.CanCollide = false
- smile4.Anchored = false
- eye1.SpecialMesh:Destroy()
- eye1.AccessoryWeld:Destroy()
- eye1.CanCollide = false
- eye1.Anchored = false
- eye2.SpecialMesh:Destroy()
- eye2.AccessoryWeld:Destroy()
- eye2.CanCollide = false
- eye2.Anchored = false
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 160
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 200
- end
- align(eye1, character["HumanoidRootPart"])
- align(eye2, character["HumanoidRootPart"])
- align(smile1, character["HumanoidRootPart"])
- align(smile2, character["HumanoidRootPart"])
- align(smile3, character["HumanoidRootPart"])
- align(smile4, character["HumanoidRootPart"])
- align(eyebrow1, character["HumanoidRootPart"])
- align(eyebrow2, character["HumanoidRootPart"])
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-110)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,0,-70)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,0,-110)
- character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
- character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
- character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
- character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
- character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
- character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
- character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
- character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2.7,4.4,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(2.7,4.4,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-8,0)
- --[[local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.R then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,110)
- character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2.7,3.55,0)
- character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2.7,3.55,0)
- character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0,-8,0)
- end
- end
- end
- end)]]
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.E then
- if e == 10 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-110)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2.7,4.4,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(2.7,4.4,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-8,0)
- e = 20
- elseif e == 20 then
- smile1.Attachment.Rotation = Vector3.new(-90,90,85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,110)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2.7,3.55,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(2.7,3.55,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-8,0)
- e = 10
- end
- end
- end
- end
- end)
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.T then
- if b == 10 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-90)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-90)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-90)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-90)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1,3.75,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1,3.75,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2.7,3.75,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(2.7,3.75,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(2,-16,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2,-16,0)
- b = 20
- elseif b == 20 then
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(2,9,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2,10.5,0)
- b = 30
- elseif b == 30 then
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(2,10.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2,9,0)
- b = 40
- elseif b == 40 then
- eyebrow1.Attachment.Rotation = Vector3.new(-90,90,-100)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,90,-80)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(2,9.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2,9.5,0)
- b = 50
- elseif b == 50 then
- eyebrow1.Attachment.Rotation = Vector3.new(-90,90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(2,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,-10,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,-10,0)
- b = 10
- end
- end
- end
- end
- end
- )
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.E then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-110)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2.7,4.4,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(2.7,4.4,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-8,0)
- end
- end
- end
- end)
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.G then
- if g == 10 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90, -90)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-0)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-0)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-0)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.5,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.5,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0,4,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0,6,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,8,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-8,0)
- g = 20
- elseif g == 20 then
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.5,4.7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.5,4.7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,4.7,0)
- g = 10
- end
- end
- end
- end
- end
- )
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.B then
- print("b pressed")
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0,0,0)
- smile2.Attachment.Rotation = Vector3.new(0,0,0)
- smile3.Attachment.Rotation = Vector3.new(0,0,0)
- smile4.Attachment.Rotation = Vector3.new(0,0,0)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(.6,-1,-.7)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-.6,-1,-.7)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1,-1.5)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0,-1,-3)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0,-1,-5)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,-1,-7)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-8,0)
- end
- end
- end
- end)
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.V then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye2.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0,0,0)
- smile2.Attachment.Rotation = Vector3.new(0,0,0)
- smile3.Attachment.Rotation = Vector3.new(0,0,0)
- smile4.Attachment.Rotation = Vector3.new(0,0,0)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(.6,-1,-.7)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-.6,-1,-.7)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1,-1.5)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0,-1,-3)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0,-7,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,-7,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,-8,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-8,0)
- end
- end
- end
- end)
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.U then
- if x == 10 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,110)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,90,70)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,90,110)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2.7,3.55,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(2.7,3.55,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-2.4,8.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.4,8.5,0)
- x = 20
- else
- if x == 20 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,110)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,0,-70)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,0,-110)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2.7,3.55,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(2.7,3.55,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-2.2,9,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.2,9,0)
- x = 30
- else
- if x == 30 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(-90,90,-85)
- smile2.Attachment.Rotation = Vector3.new(-90,90,-95)
- smile3.Attachment.Rotation = Vector3.new(-90,90,-70)
- smile4.Attachment.Rotation = Vector3.new(-90,90,-110)
- eyebrow1.Attachment.Rotation = Vector3.new(-90,0,-70)
- eyebrow2.Attachment.Rotation = Vector3.new(-90,0,-110)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.6,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1,3.95,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2.7,4.4,0)
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(2.7,4.4,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-2,9,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,9,0)
- x = 10
- end
- end
- end
- end
- end
- end
- end
- )
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.N then
- if n == 1 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-36.92, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-36.92, -90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.5,5,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.5,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-.75,5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(.5,6.75,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.5,5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.5,7,0)
- n = 2
- elseif n == 2 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.5,5,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.5,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0,7.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,4.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.5,5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.5,7,0)
- n = 3
- elseif n ==3 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.5,-16,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.5,-16,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.5,7,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,4.5,0)
- n = 4
- elseif n == 4 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.5,6.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.5,4.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,5.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,5.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.5,6.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.5,4.5,0)
- n = 5
- elseif n == 5 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(90, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-30, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-30, -90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(30, -90, -90)
- eyebrow2.Attachment.Rotation = Vector3.new(30, -90, -90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.5,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0,5,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-.8,6,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.75,4.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(.8,6,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.75,4.5,0)
- n = 6
- elseif n == 6 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.5,-16,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.5,-16,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.5,7,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,4.5,0)
- n = 7
- elseif n == 7 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.5,6.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.5,4.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,5.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,5.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.5,6.5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.5,4.5,0)
- n = 8
- elseif n == 8 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.5,5,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.5,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0,-20,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,4.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.5,5,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.5,7,0)
- n = 9
- elseif n == 9 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile2.Attachment.Rotation = Vector3.new(0, -90, -90)
- smile3.Attachment.Rotation = Vector3.new(-90, -90, -90)
- smile4.Attachment.Rotation = Vector3.new(-90,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-1.5,6,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.5,7,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.5,5,0)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.5,7,0)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0,7,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,4.5,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.5,9,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.5,5,0)
- n = 1
- end
- end
- end
- end
- end
- )
- local userInputService= game:GetService("UserInputService")
- userInputService.InputBegan:Connect(function(input, IsTyping)
- if not IsTyping then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.RightShift then
- if l == 1 then
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- eye1.Attachment.Rotation = Vector3.new(0,0,0)
- smile1.Attachment.Rotation = Vector3.new(180, -180, -90)
- smile2.Attachment.Rotation = Vector3.new(180, -180, -90)
- smile3.Attachment.Rotation = Vector3.new(180, -180, -90)
- smile4.Attachment.Rotation = Vector3.new(0,-90, -90)
- eyebrow1.Attachment.Rotation = Vector3.new(0,-90,-90)
- eyebrow2.Attachment.Rotation = Vector3.new(0,-90,-90)
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0,-2,-.5)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-2,-.5) -- /
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,-2,-.5)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1,-20,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1,-20,0)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 3
- wait(.2)
- game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = true
- game.Players.LocalPlayer.Character.Humanoid.Sit = true
- l = 2
- elseif l == 2 then
- character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0,-20,-.5)
- character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-20,-.5) -- /
- character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,-20,-.5)
- character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1,-20,0) -- /
- character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,-20,0)
- character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1,-20,0)
- game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = false
- game.Players.LocalPlayer.Character.Humanoid.Sit = false
- wait(.01)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
- l = 1
- end
- end
- end
- end
- end
- )
- end
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