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- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Mouse = Player:GetMouse()
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Head = Character.Head
- local RootPart = Character.HumanoidRootPart
- local Torso = Character.Torso
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Camera = game.Workspace.CurrentCamera
- local RootJoint = RootPart.RootJoint
- local Equipped = false
- local Attack = false
- local Anim = 'Idle'
- local Idle = 0
- local Combo = 1
- local UIS = game:GetService("UserInputService")
- local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local Velocity = RootPart.Velocity.y
- local Sine = 0
- local Change = 1
- local maincol = Color3.new(0,0,0)
- local maincol2 = Torso.Color
- local dash = false
- Character.Humanoid.Name = "help"
- humanoid = Character.help
- local taken = {}
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- --Change true to false if you want to use your character normally.
- local morph = true
- local function soundbork(obj)
- if obj:IsA("Sound") and obj.Name ~= "aa" then
- obj.Looped = false
- obj.Pitch = 0
- obj.Volume = 0
- return
- end
- local children = obj:GetChildren()
- for i = 1, #children do
- soundbork(children[i])
- end
- return
- end
- ch = Character:GetChildren()
- if morph == true then
- for i = 1, #ch do
- if ch[i].Name == "Torso" then
- ch[i].roblox.Transparency = 1
- elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
- ch[i]:Destroy()
- end
- end
- end
- print'pranked'
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