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- local mouse = game.Players.LocalPlayer:GetMouse()
- local me = game.Players.LocalPlayer.Character
- local keysDown = {}
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- local p1=Instance.new("Part",game.Players.LocalPlayer.Character)
- p1.CanCollide=false
- p1.CFrame=game.Players.LocalPlayer.Character.Torso.CFrame *CFrame.new(0,0,0)
- p1.Material = "Neon"
- p1.BrickColor=BrickColor.Red()
- p1.Anchored=true
- local p2= Instance.new("PointLight",p1)
- local p3=Instance.new("FileMesh",p1)
- p3.MeshId="http://www.roblox.com/Asset/?id=9982590"
- p1.Transparency=.5
- local p4=Instance.new("Part",game.Players.LocalPlayer.Character)
- p4.Shape = "Ball"
- p4.Material="Neon"
- p4.CanCollide=false
- p4.BrickColor=BrickColor.Yellow()
- p4.CFrame=game.Players.LocalPlayer.Character.Torso.CFrame *CFrame.new(0,0,0)
- p4.Anchored=true
- local wd=function()
- local zw = Instance.new("Weld",game.Players.LocalPlayer.Character)
- zw.Part0=game.Players.LocalPlayer.Character.Torso
- zw.Part1=p1
- zw.C0 = CFrame.new(0,0,0)
- zw.C1 = CFrame.new(0,0,0)
- end
- wd()
- while script.Disabled==false do
- for lh=1,15 do
- p4.Size = Vector3.new(lh,lh,lh)
- p3.Scale = Vector3.new(lh,lh,lh)
- wait(.05)
- if p3.Scale==Vector3.new(lh,lh,lh) then
- for z=15,1 do
- p4.Size = Vector3.new(z,z,z)
- p3.Scale = Vector3.new(z,z,z)
- wait(.5)
- end
- end
- end
- end
- wait(3)
- script.Disabled=true
- end
- end)
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